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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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MAZE-EN001 | Labyrinth Heavy Tank | Effect Monster | DARK | Machine | 7 | 2400 | 2400 | Super Rare | You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn. | |
MAZE-EN002 | Shadow Ghoul of the Labyrinth | Effect Monster | DARK | Zombie | 5 | 1600 | 1300 | Rare | You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn. | |
MAZE-EN003 | Gate Guardians Combined | Fusion/Effect Monster | DARK | Warrior | 12 | 3750 | 3400 | Super Rare | "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined: thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions. |
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MAZE-EN004 | Gate Guardian of Thunder and Wind | Fusion/Effect Monster | LIGHT | Thunder | 9 | 2500 | 2200 | Super Rare | "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summon card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin". |
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MAZE-EN005 | Gate Guardian of Wind and Water | Fusion/Effect Monster | WIND | Spellcaster | 9 | 2450 | 2300 | Super Rare | "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin". |
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MAZE-EN006 | Gate Guardian of Water and Thunder | Fusion/Effect Monster | WATER | Aqua | 9 | 2550 | 2300 | Super Rare | "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder". |
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MAZE-EN007 | Labyrinth Wall Shadow | Spell | Field | Rare | Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it. | |||||
MAZE-EN008 | Double Attack! Wind and Thunder!! | Spell | Quick-Play | Rare | If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn. | |||||
MAZE-EN009 | Riryoku Gaurdian | Spell | Normal | Rare | If your LP are lower than your opponent's: Target 1 monster you control with a "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn. | |||||
MAZE-EN010 | Prey of the Jirai Gumo | Trap | Continuous | Rare | Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 21000/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn. | |||||
MAZE-EN011 | Black Luster Soldier - Legendary Swordsman | Ritual/Effect Monster | EARTH | Warrior | 8 | 3000 | 2500 | Ultra Rare | You can Ritual Summon this card with "Chaos Form" or "Super Soldier Ritual". Must be Ritual Summoned. During your Draw Phase, before your draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 Ritual Spell from your Deck to your hand. Your opponent cannot activate cards or effects during your Battle Phase. When this attacking card, that was Ritual Summoned using a Normal Monster, destroys an opponent's monster by battle: You can shuffle all cards your opponent controls into the Deck. | |
MAZE-EN012 | Red-Eyes Soul | Effect Monster | DARK | Dragon | 7 | 900 | 2000 | Rare | This card's name becomes "Red-Eyes Black Dragon" while on the field or in the GY. If your opponent Special Summoned a monster(s) (except during the Damage Step): You can send this card from your hand or field to the GY: Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes Soul". You can only use this effect of "Red-Eyes Soul" once per turn. (Quick Effect): You can target 1 "Red-Eyes Black Dragon" you control; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Red-Eyes Soul" once per Duel. | |
MAZE-EN013 | Duel Academy | Spell | Field | Ultra Rare, Collector's Rare | This card gains these effects based on the Monster Types on the field. |
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MAZE-EN014 | Wake Up Your Elemental HERO | Fusion/Effect Monster | LIGHT | Warrior | 10 | 2500 | 2100 | Ultra Rare | 1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as a material for its Summon. After damage calculations, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your oppoent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck. |
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MAZE-EN015 | Evolution End Burst | Spell | Normal | Super Rare | Add 1 "Overload Fusion" from your Deck to your hand. If you Fusion Summon a monster this turn with "Overload Fusion", using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 "Evolution End Burst" per turn. | |||||
MAZE-EN016 | On Your Mark, Get Set, DUEL! | Spell | Continuous | Super Rare | When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn. | |||||
MAZE-EN017 | Time to Stand Up | Trap | Normal | Rare | If a Dragon Synchro Monster is on the field: Special Summon up to 2 monsters, that are "Resonator" monsters and/or Level 1 Dragon monsters, from your Deck. When a monster effect is activated, while you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn. You can only use each effect of "Time to Stand Up" once per turn. | |||||
MAZE-EN018 | This Creepy Little Punk | Spell | Normal | Rare | (This card is always treated as an "Infernity" card.) Special Summon 1 of your "Infernity" monsters that is banished, or in your hand or GY. If a face-up "Infernity" monster(s) you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "This Creepy Little Punk" once per turn. |
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MAZE-EN019 | Accel Synchro Stardust Dragon | Synchro/Effect Monster | WIND | Dragon | 8 | 2500 | 2000 | Ultra Rare | 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accell Synchro Stardust Dragon" once per turn. |
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MAZE-EN020 | Overlay Network | Spell | Continuous | Super Rare | You can activate 1 of the following effect. You can only use this effect of "Overlay Network" once per turn. |
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MAZE-EN021 | Number 39: Utopia Rising | Xyz/Effect Monster | LIGHT | Warrior | 4 | 0 | 2000 | Super Rare | 2 Level 4 monsters If this card is Special Summoned: You can target 1 "Number" Xyz Monster in your GY, except "Number 39: Utopia Rising": Special Summon it in Defense Position, then you can detach all materials from this card and attach them to that monster. If you Xyz Summon (except during the Damage Step): You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Number 39: Utopia Rising" once per turn. |
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MAZE-EN022 | Barian Untopia | Spell | Field | Rare | (This card is always treated as a "Barian's" card.) "Number" monsters you control with a number between "101" and "107" in their name, as well as "CXyz" monsters and "Number C" monsters you control, cannot be destroyed by your opponent's card effects, and your opponent cannot target them with card effects. Once per turn, if you Special Summon an Xyz Monster with a "Rank-Up-Magic" Spell's effect: You can target that Xyz Monster and 1 monster your opponent controls; attach that opponent's monster to that Xyz Monster as material. |
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MAZE-EN023 | Saga of the Dragon Emperor | Spell | Quick-Play | Rare | Target 1 Dragon monster you control; its ATK becomes doubled (until the end of this turn), then, if your opponent currently controls a Dragon monster, the activation of the targeted monster's effects cannot be negated for the rest of this turn. During your Main Phase: You can banish this card from your GY; Special Summon 1 of your Dragon Xyz Monsters that is banished or in your GY, in Defense Position. You can only use 1 "Saga of the Dragon Emperor" effect per turn, and only once that turn. | |||||
MAZE-EN024 | Performapal Duelist Extraordinaire | Pendulum/Effect Monster | LIGHT | Spellcaster | 4 | 1800 | 400 | Rare | When this card inflicts battle damage to your opponent: You can add 1 "Supreme King Dragon" monster, "Supreme King Gate" monster, or "Soul of the Supreme King" from your Deck to your hand. Once per turn, during the Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply the following effect. Pendulum Scale: 8 Pendulum Effect: Once per turn, at the start of the Damage Step, if a monster battles a monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck. For that battle, your monster cannot be destroyed, also the battle damage you take is halved. |
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MAZE-EN025 | Kahyoreigetsu | Spell | Equip | Rare | Special Summon 1 Level 4 or lower Fairy Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can add 1 "Polymerization" Spell, "Fusion" Spell, or "Fusion Parasite" from your Deck to your hand. You can only use each effect of "Kahyoreigetsu" once per turn. | |||||
MAZE-EN026 | Battle Royal Mode - Joining | Spell | Continuous | Rare | Activate this card by targeting 1 Effect Monster on the field. The first two times that monster would be destroyed by battle each turn, it is not destroyed. When it is destroyed by battle, the player that destroyed it gains 2000 LP. If the turn player's opponent takes battle or effect damage: Activate this effect; that opponent can apply the following effect. |
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MAZE-EN027 | Soul of the Supreme King | Trap | Normal | Rare | Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY. | |||||
MAZE-EN028 | Firewall Dragon Darkfluid - Neo Tempest Terahertz | Link/Effect Monster | DARK | Cyberse | 3000 | LINK-5 | Ultra Rare, Collector's Rare | 3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase, (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has. |
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MAZE-EN029 | Angel of Blue Tears | Spell | Normal | Rare | Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY: Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn. | |||||
MAZE-EN030 | Forge a New Future | Trap | Continuous | Rare | Once per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max 3), then you can apply the following effect based on the number of counters on it. You can only activate 1 "Forge a New Future" per turn. |
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MAZE-EN031 | Labyrinth Wall | Normal Monster | EARTH | Rock | 5 | 0 | 3000 | Rare | These walls form a labyrinth with no exit for enemies. | |
MAZE-EN032 | Sanga of the Thunder | Effect Monster | LIGHT | Thunder | 7 | 2600 | 2200 | Rare | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
MAZE-EN033 | Kazejin | Effect Monster | WIND | Spellcaster | 7 | 2400 | 2200 | Rare | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
MAZE-EN034 | Suijin | Effect Monster | WATER | Aqua | 7 | 2500 | 2400 | Rare | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
MAZE-EN035 | Gate Guardian | Effect Monster | DARK | Warrior | 11 | 3750 | 3400 | Rare | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin". | |
MAZE-EN036 | Superancient Deepsea King Coelacanth | Effect Monster | WATER | Fish | 7 | 2800 | 2200 | Super Rare | Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. When a card or effect is activated that targets this card on the field (Quick Effect): You can Tribute 1 other Fish monster; negate that effect, and if you do, destroy that card. | |
MAZE-EN037 | Blackwing - Kalut the Moon Shadow | Effect Monster | DARK | Winged Beast | 3 | 1400 | 1000 | Rare | During the Damage Step, when your "Blackwing" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1400 ATK until the end of this turn. | |
MAZE-EN038 | Blackwing - Elphin the Raven | Effect Monster | DARK | Winged Beast | 6 | 2200 | 1200 | Rare | If you control a "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can target 1 monster your opponent controls; change that target's battle position. | |
MAZE-EN039 | Blackwing - Zephyros the Elite | Effect Monster | DARK | Winged Beast | 4 | 1600 | 1000 | Rare | If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel. | |
MAZE-EN040 | Psi-Beast | Effect Monster | EARTH | Psychic | 2 | 700 | 500 | Super Rare, Collector's Rare | When this card is Normal Summoned: You can banish 1 Psychic monster from your Deck, and if you do, this card's Level becomes the Level of that monster. | |
MAZE-EN041 | Wind-Up Kitten | Effect Monster | EARTH | Beast | 2 | 800 | 500 | Ultra Rare, Collector's Rare | Once while face-up on the field: You can target 1 monster your opponent controls; return that target to the hand. | |
MAZE-EN042 | Nimble Angler | Effect Monster | WATER | Fish | 2 | 600 | 100 | Rare | If this card is sent from the hand or Deck to the GY: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler". | |
MAZE-EN043 | Mekk-Knight Blue Sky | Effect Monster | LIGHT | Psychic | 5 | 2000 | 2500 | Rare | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn. | |
MAZE-EN044 | Mekk-Knight Yellow Star | Effect Monster | LIGHT | Psychic | 7 | 2200 | 2800 | Rare | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it. | |
MAZE-EN045 | Mekk-Knight Red Moon | Effect Monster | LIGHT | Psychic | 7 | 2300 | 2600 | Rare | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it. | |
MAZE-EN046 | Photon Orbital | Effect Monster | LIGHT | Machine | 4 | 500 | 2000 | Rare, Collector's Rare | During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn. | |
MAZE-EN047 | Rikka Petal | Effect Monster | WATER | Plant | 1 | 0 | 0 | Rare | During your Main Phase: You can take 1 "Rikka" monster from your Deck, except "Rikka Petal", and either add it to your hand or send it to the GY, also you cannot Special Summon for the rest of this turn, except Plant monsters. During your opponent's End Phase, while this card is in your GY, if you control no monsters or all monsters you control are Plant monsters: You can Special Summon this card. You can only use each effect of "Rikka Petal" once per turn. | |
MAZE-EN048 | Mudan the Rikka Fairy | Effect Monster | WATER | Plant | 6 | 1000 | 2400 | Rare | You can Tribute 1 Plant monster; Special Summon this card from your hand. If this card is Normal Summoned, or Special Summoned by the effect of a Plant monster: You can add 1 "Rikka" Spell/Trap from your Deck to your hand. You can only use each effect of "Mudan the Rikka Fairy" once per turn. | |
MAZE-EN049 | Guardian Chimera | Fusion/Effect Monster | DARK | Beast | 9 | 3300 | 3300 | Ultra Rare | 3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects. |
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MAZE-EN050 | Ancient Fairy Dragon | Synchro/Effect Monster | LIGHT | Dragon | 7 | 2100 | 3000 | Rare | 1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field/Zone as possible (min 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn. |
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MAZE-EN051 | Baronne de Fleur | Synchro/Effect Monster | WIND | Warrior | 10 | 3000 | 2400 | Ultra Rare | 1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster. |
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MAZE-EN052 | Alsei, the Sylvan High Protector | Xyz/Effect Monster | LIGHT | Plant | 8 | 2300 | 3200 | Super Rare | 2 Level 8 monsters Once per turn: You can declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the Graveyard. If a card is sent from your Deck to the Graveyard by a card effect (except during the Damage Step): You can detach 1 Xyz Material from this card, then target 1 card on the field; place that target on either the top or bottom of the Deck. You can only use this effect of "Alsei, the Sylvan High Protector" once per turn. |
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MAZE-EN053 | Teardrop the Rikka Queen | Xyz/Effect Monster | WATER | Plant | 8 | 2800 | 2800 | Ultra Rare, Collector's Rare | 2 Level 8 monsters You can detach 1 material from this card, then target 1 monster on the field; Tribute it. This is a Quick Effect if this card has a Plant monster as material. You can only use this effect of "Teardrop the Rikka Queen" once per turn. Each time a monster(s) is Tributed: This card gains 200 ATK for each, until the end of this turn. |
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MAZE-EN054 | Mekk-Knight Crusadia Avramax | Link/Effect Monster | LIGHT | Cyberse | 3000 | LINK-4 | Super Rare | 2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck. |
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MAZE-EN055 | Cost Down | Spell | Normal | Rare | Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned). | |||||
MAZE-EN056 | Overload Fusion | Spell | Normal | Rare | Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | |||||
MAZE-EN057 | Burial from a Different Dimension | Spell | Quick-Play | Rare | Target up to 3 banished monsters; return them to the GY. | |||||
MAZE-EN058 | Court of Justice | Spell | Continuous | Rare | During your Main Phase: You can Special Summon 1 Fairy monster from you hand. You must control a Level 1 Fairy monster to activate and to resolve this effect. You can only use this effect of "Court of Justice" once per turn. | |||||
MAZE-EN059 | Spellbook of Fate | Spell | Quick-Play | Super Rare, Collector's Rare | If you control a Spellcaster monster: You can banish up to 3 "Spellbook" Spells from your GY; apply this effect, depending on the number of Spells banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. |
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MAZE-EN060 | Super Soldier Ritual | Spell | Ritual | Rare | This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your Graveyard; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn. | |||||
MAZE-EN061 | Chaos Form | Spell | Ritual | Rare | This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon. | |||||
MAZE-EN062 | Rikka Glamour | Spell | Normal | Ultra Rare | When you activate this card, you can also Tribute 1 Plant monster; add 1 "Rikka" monster from your Deck to your hand, then, if you Tributed a monster when you activated this card, add 1 Plant monster, with the same original Level as that "Rikka" monster but a different name, from your Deck to your hand. You can only activate 1 "Rikka Glamour" per turn. | |||||
MAZE-EN063 | Solemn Judgment | Trap | Counter | Super Rare, Collector's Rare | When a monster(s) would be Summoned, OR a Spell/Trap is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card. | |||||
MAZE-EN064 | Royal Decree | Trap | Continuous | Rare | Negate all other Trap Card effects on the field. | |||||
MAZE-EN065 | Imperial Iron Wall | Trap | Continuous | Rare | Neither player can banish cards. | |||||
MAZE-EN066 | Treacherous Trap Hole | Trap | Normal | Rare | If you have no Traps in your GY: Target 2 monsters on the field; destroy those targets. | |||||
MAZE-EN067 | Deep Dark Trap Hole | Trap | Normal | Rare | When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s). |
This set contains 67 cards.
Release Date: 2023-03-10