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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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OP23-EN001 | Kurikara Divincarnate | Effect Monster | FIRE | Fairy | 1 | 1500 | 1500 | Ultimate Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn. | |
OP23-EN002 | Enemy Controller | Spell | Quick-Play | Ultimate Rare | Active 1 of these effects. |
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OP23-EN003 | Big Welcome Labrynth | Trap | Normal | Ultimate Rare | Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn. | |||||
OP23-EN004 | Labrynth Stovie Torbie | Effect Monster | DARK | Fiend | 2 | 0 | 2000 | Super Rare | (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn. | |
OP23-EN005 | Labrynth Cooclock | Effect Monster | DARK | Fiend | 1 | 0 | 0 | Super Rare | (Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn. | |
OP23-EN006 | Superheavy Samurai Motorbike | Tuner/Effect Monster | EARTH | Machine | 2 | 800 | 1200 | Super Rare | If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2. | |
OP23-EN007 | Rescue-ACE Preventer | Effect Monster | FIRE | Machine | 8 | 2800 | 2800 | Super Rare | You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn. | |
OP23-EN008 | T.G. Star Guardian | Synchro/Tuner/Effect Monster | LIGHT | Warrior | 5 | 100 | 2200 | Super Rare | 1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. |
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OP23-EN009 | T.G. Trident Launcher | Link/Effect Monster | EARTH | Machine | 2200 | LINK-3 | Super Rare | 2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects. |
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OP23-EN010 | EMERGENCY! | Spell | Quick-Play | Super Rare | (This card is always treated as a "Rescue-ACE" card.) Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn. |
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OP23-EN011 | Pulling the Rug | Trap | Counter | Super Rare | Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster. | |||||
OP23-EN012 | Soul of the Supreme King | Trap | Normal | Super Rare | Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY. | |||||
OP23-EN013 | Dinomorphia Intact | Trap | Counter | Super Rare | When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn. | |||||
OP23-EN014 | D.D. Crow | Effect Monster | DARK | Winged Beast | 1 | 100 | 100 | Common | (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target. | |
OP23-EN015 | Wattgiraffe | Effect Monster | LIGHT | Thunder | 4 | 1200 | 100 | Common | This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent as a result of a direct attack, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards until the End Phase of this turn. | |
OP23-EN016 | Supreme King Gate Zero | Pendulum/Effect Monster | DARK | Fiend | 7 | 0 | 0 | Common | Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon Fusion or Synchro Monster from your Extra Deck, but its ATK/DEF become 0, its effects are negated, also it cannot be used as material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Pendulum Scale: 0 Pendulum Effect: If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. |
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OP23-EN017 | Supreme King Gate Infinity | Pendulum/Effect Monster | DARK | Fiend | 7 | 0 | 0 | Common | Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon Xyz or Pendulum Monster from your Extra Deck, but its ATK/DEF become 0, its effects are negated, also it cannot be used as material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Pendulum Scale: 13 Pendulum Effect: If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK. |
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OP23-EN018 | Supreme King Dragon Darkwurm | Pendulum/Effect Monster | DARK | Dragon | 4 | 1800 | 1200 | Common | If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each effect of "Supreme King Dragon Darkwurm" once per turn. Pendulum Scale: 5 Pendulum Effect: Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. |
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OP23-EN019 | T.G. Booster Raptor | Effect Monster | WIND | Dinosaur | 1 | 400 | 300 | Common | If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor". | |
OP23-EN020 | Nauya, the Ogdoadic Remnant | Effect Monster | DARK | Reptile | 4 | 0 | 2000 | Common | You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn. | |
OP23-EN021 | Wattchimera | Synchro/Effect Monster | LIGHT | Thunder | 6 | 1400 | 1200 | Common | 1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, place 1 random card from your opponent's hand on top of their Deck. |
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OP23-EN022 | T.G. Hyper Librarian | Synchro/Effect Monster | DARK | Spellcaster | 5 | 2400 | 1800 | Common | 1 Tuner + 1 or more non-Tuner monsters While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each. |
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OP23-EN023 | Dark Hole | Spell | Normal | Common | Destroy all monsters on the field. | |||||
OP23-EN024 | TGX1-HL | Spell | Quick-Play | Common | Select 1 face-up "T.G." monster you control. Halve its ATK and DEF, and destroy 1 Spell/Trap Card on the field. | |||||
OP23-EN025 | Shinobird's Calling | Spell | Ritual | Common | This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banishSpirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. | |||||
OP23-EN026 | Ogdoadic Water Lily | Spell | Normal | Common | Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn. | |||||
OP23-EN027 | TG1-EM1 | Trap | Normal | Common | Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of the selected monsters. |
This set contains 27 cards.
Release Date: 2023-10-25