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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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OP09-EN001 | Elemental HERO Stratos | Effect Monster | WIND | Warrior | 4 | 1800 | 300 | Ultimate Rare | When this card is Normal or Special Summoned: You can activate 1 of these effects; |
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OP09-EN002 | Trickstar Lycoris | Effect Monster | LIGHT | Fairy | 3 | 1600 | 1200 | Ultimate Rare | (Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each. | |
OP09-EN003 | Sky Striker Ace - Shizuku | Link/Effect Monster | WATER | Machine | 1500 | LINK-1 | Ultimate Rare | 1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand with a different name from every card in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn. |
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OP09-EN004 | Morphing Jar | Flip/Effect Monster | EARTH | Rock | 2 | 700 | 600 | Super Rare | FLIP: Both players discard all the cards in their hands, then draw 5 cards. | |
OP09-EN005 | Galaxy Wizard | Effect Monster | LIGHT | Spellcaster | 4 | 0 | 1800 | Super Rare | Once per turn: You can increase this card's Level by 4 until the End Phase. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard". | |
OP09-EN006 | Thunder Dragonmatrix | Effect Monster | LIGHT | Thunder | 1 | 0 | 2000 | Super Rare | (Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once per turn. | |
OP09-EN007 | Reprodocus | Link/Effect Monster | EARTH | Dinosaur | 800 | LINK-2 | Super Rare | 2 monsters You can activate 1 of these effects. You can only use this effect of "Reprodocus" once per turn. |
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OP09-EN008 | Card Destruction | Spell | Normal | Super Rare | Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded. | |||||
OP09-EN009 | Super Polymerization | Spell | Quick-Play | Super Rare | Discard 1 card: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation. | |||||
OP09-EN010 | Galaxy Expedition | Spell | Normal | Super Rare | If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in face-up Defense Position. You can only activate 1 "Galaxy Expedition" per turn. | |||||
OP09-EN011 | Sekka's Light | Spell | Normal | Super Rare | If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn. | |||||
OP09-EN012 | Personal Spoofing | Trap | Continuous | Super Rare | Once per turn: You can shuffle 1 other "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand. | |||||
OP09-EN013 | Elemental HERO Neos Alius | Gemini Monster | LIGHT | Warrior | 4 | 1900 | 1300 | Common | This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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OP09-EN014 | T.G. Cyber Magician | Tuner Monster | LIGHT | Spellcaster | 1 | 0 | 0 | Common | If this card is used as a Synchro Material Monster for the Synchro Summon of a "T.G." Synchro Monster, you can use "T.G." monsters in your hand for the other non-Tuner Synchro Material Monster(s). During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician". | |
OP09-EN015 | T.G. Striker | Tuner Monster | EARTH | Warrior | 2 | 800 | 0 | Common | If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker". | |
OP09-EN016 | T.G. Warwolf | Effect Monster | DARK | Beast-Warrior | 3 | 1200 | 0 | Common | When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf". | |
OP09-EN017 | T.G. Rush Rhino | Effect Monster | EARTH | Beast-Warrior | 4 | 1600 | 1800 | Common | If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino". | |
OP09-EN018 | Jet Synchron | Tuner/Effect Monster | FIRE | Machine | 1 | 500 | 0 | Common | If this card is sent to the GY as a Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn. | |
OP09-EN019 | Number 107: Galaxy-Eyes Tachyon Dragon | Xyz/Effect Monster | LIGHT | Dragon | 8 | 3000 | 2500 | Common | 2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; negate the effects of all other face-up monsters currently on the field, also their ATK/DEF become their original ATK/DEF. During the Battle Phase, if you activated this effect this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn. |
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OP09-EN020 | Instant Neo Space | Spell | Equip | Common | Equip only to a Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material Monster. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or Graveyard. | |||||
OP09-EN021 | Forbidden Graveyard | Spell | Quick-Play | Common | Activate by discarding 1 card. Effects that activate in the Graveyard this turn are negated. | |||||
OP09-EN022 | Fusion Substitute | Spell | Normal | Common | (This card's name is always treated as "Polymerization".) Fusion Summon 1 monster from your Extra Deck, using monsters you control as Fusion Materials. You can banish this card from your Graveyard, then target 1 Fusion Monster in your Graveyard; return it to the Extra Deck, then draw 1 card. | |||||
OP09-EN023 | Imperial Order | Trap | Continuous | Common | Negate all Spell Card effects on the field. During each of your Standby Phases, pay 700 Life Points or destroy this card. | |||||
OP09-EN024 | Imperial Tombs of Necrovalley | Trap | Counter | Common | When a Spell Card, Trap Card, or monster effect is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn. | |||||
OP09-EN025 | Tachyon Transmigration | Trap | Counter | Common | If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand. | |||||
OP09-EN026 | Mecha Phantom Beast Token | Token | WIND | Machine | 3 | 0 | 0 | Super Rare | This card can be used as a "Mecha Phantom Beast Token." If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF. |
This set contains 26 cards.
Release Date: 2018-12-07