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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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PSV-EN000 | Jinzo | Effect Monster | DARK | Machine | 6 | 2400 | 1500 | Secret Rare | Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field. | |
PSV-EN001 | Steel Ogre Grotto #2 | Normal Monster | EARTH | Machine | 6 | 1900 | 2200 | Common | A mechanized iron doll with tremedous strength. | |
PSV-EN002 | Three-Headed Geedo | Normal Monster | DARK | Fiend | 4 | 1200 | 1400 | Common | A three-headed nocturnal monster that is absolutely ruthless when fighting. | |
PSV-EN003 | Parasite Paracide | Flip/Effect Monster | EARTH | Insect | 2 | 500 | 300 | Super Rare | FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field. | |
PSV-EN004 | 7 Completed | Spell | Equip | Common | A Machine-Type monster equipped with this card increases either its Attack or Defense by 700 points. You cannot change your choice as long as this card remains face-up on the Field. | |||||
PSV-EN005 | Lightforce Sword | Trap | Normal | Rare | Select 1 random card from your opponent's hand and remove it from play face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand. | |||||
PSV-EN006 | Chain Destruction | Trap | Normal | Ultra Rare | When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck. | |||||
PSV-EN007 | Time Seal | Trap | Normal | Common | Your opponent skips the Draw Phase of his/her next turn. | |||||
PSV-EN008 | Graverobber | Trap | Normal | Super Rare | Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. | |||||
PSV-EN009 | Gift of The Mystical Elf | Trap | Normal | Common | Increase your Life Points by 300 points for each monster on the field. | |||||
PSV-EN010 | The Eye of Truth | Trap | Continuous | Common | As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand. | |||||
PSV-EN011 | Dust Tornado | Trap | Normal | Super Rare | Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand. | |||||
PSV-EN012 | Call of the Haunted | Trap | Continuous | Ultra Rare | Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | |||||
PSV-EN013 | Solomon's Lawbook | Trap | Normal | Common | Skip your own Standby Phase. | |||||
PSV-EN014 | Earthshaker | Trap | Normal | Common | Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field. | |||||
PSV-EN015 | Enchanted Javelin | Trap | Normal | Common | Increase your Life Points by the ATK of 1 attacking monster. | |||||
PSV-EN016 | Mirror Wall | Trap | Continuous | Super Rare | Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 Life Points or destroy this card. | |||||
PSV-EN017 | Gust | Trap | Normal | Common | You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field. | |||||
PSV-EN018 | Driving Snow | Trap | Normal | Common | You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field. | |||||
PSV-EN019 | Armored Glass | Trap | Normal | Common | You can activate this card when a monster is equpped with an Equip Magic Card. Negate the effects of all Equip Magic Cards on the field during the turn this card is activated. | |||||
PSV-EN020 | World Suppression | Trap | Normal | Common | You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated. | |||||
PSV-EN021 | Mystic Probe | Trap | Normal | Common | You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated. | |||||
PSV-EN022 | Metal Detector | Trap | Normal | Common | You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated. | |||||
PSV-EN023 | Numinous Healer | Trap | Normal | Short Print | You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional Numinous Healer" cards in the Graveyard." | |||||
PSV-EN024 | Appropriate | Trap | Continuous | Rare | Activate only when your opponent draws a card(s), except during their Draw Phase. Draw 2 cards. | |||||
PSV-EN025 | Forced Requisition | Trap | Continuous | Rare | You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. | |||||
PSV-EN026 | DNA Surgery | Trap | Continuous | Common | When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared. | |||||
PSV-EN027 | The Regulation of Tribe | Trap | Continuous | Common | Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed. | |||||
PSV-EN028 | Backup Soldier | Trap | Normal | Super Rare | You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand. | |||||
PSV-EN029 | Major Riot | Trap | Normal | Common | You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position. | |||||
PSV-EN030 | Ceasefire | Trap | Normal | Ultra Rare | If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field. | |||||
PSV-EN031 | Light of Intervention | Trap | Continuous | Common | Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position. | |||||
PSV-EN032 | Respect Play | Trap | Continuous | Common | During their respective turns, each player must show their opponent their hand. | |||||
PSV-EN033 | Magical Hats | Trap | Normal | Super Rare | During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase. | |||||
PSV-EN034 | Nobleman of Crossout | Spell | Normal | Super Rare | Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name. | |||||
PSV-EN035 | Nobleman of Extermination | Spell | Normal | Rare | Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled. | |||||
PSV-EN036 | The Shallow Grave | Spell | Normal | Rare | Each player selects a monster in their Graveyard and Special Summon it in face-down Defence Position. | |||||
PSV-EN037 | Premature Burial | Spell | Equip | Ultra Rare | Activate this card by paying 800 LP, then target 1 monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster. | |||||
PSV-EN038 | Inspection | Spell | Continuous | Common | During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points. | |||||
PSV-EN039 | Prohibition | Spell | Continuous | Rare | Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards). | |||||
PSV-EN040 | Morphing Jar #2 | Flip/Effect Monster | EARTH | Rock | 3 | 800 | 700 | Rare | FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the GY. | |
PSV-EN041 | Flame Champion | Normal Monster | FIRE | Pyro | 5 | 1900 | 1300 | Common | A warrior protected by a flaming shield that nullifies any attack. | |
PSV-EN042 | Twin-Headed Fire Dragon | Normal Monster | FIRE | Pyro | 6 | 2200 | 1700 | Common | Two dragons fused as one from the effects of the Big Bang. | |
PSV-EN043 | Darkfire Soldier #1 | Normal Monster | FIRE | Pyro | 4 | 1700 | 1150 | Common | An explosive expert from a special elite force. | |
PSV-EN044 | Mr. Volcano | Normal Monster | FIRE | Pyro | 5 | 2100 | 1300 | Common | This seemingly mild-mannered creature has an extremely volatile temper. | |
PSV-EN045 | Darkfire Soldier #2 | Normal Monster | FIRE | Pyro | 4 | 1700 | 1100 | Common | A warrior who gained immeasurable power from the heart of a volcano. | |
PSV-EN046 | Kiseitai | Effect Monster | DARK | Fiend | 2 | 300 | 800 | Common | When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. | |
PSV-EN047 | Cyber Falcon | Normal Monster | WIND | Machine | 4 | 1400 | 1200 | Common | A jet-powered hawk that travels at the speed of sound. | |
PSV-EN048 | Flying Kamakiri #2 | Normal Monster | WIND | Insect | 4 | 1500 | 800 | Common | A flying mantis that feeds primarily on insects. | |
PSV-EN049 | Sky Scout (F.K.A. Harpie's Brother) | Normal Monster | WIND | Winged Beast | 4 | 1800 | 600 | Common | With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. | |
PSV-EN050 | Buster Blader | Effect Monster | EARTH | Warrior | 7 | 2600 | 2300 | Ultra Rare | This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. | |
PSV-EN051 | Michizure | Trap | Normal | Rare | You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field. | |||||
PSV-EN052 | Minor Goblin Official | Trap | Continuous | Common | You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases. | |||||
PSV-EN053 | Gamble | Trap | Normal | Common | You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. | |||||
PSV-EN054 | Attack and Receive | Trap | Normal | Common | You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each Attack and Receive" card in your Graveyard." | |||||
PSV-EN055 | Solemn Wishes | Trap | Continuous | Common | You gain 500 Life Points when you draw a card (or cards). | |||||
PSV-EN056 | Skull Invitation | Trap | Continuous | Rare | Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card. | |||||
PSV-EN057 | Bubonic Vermin | Flip/Effect Monster | EARTH | Beast | 3 | 900 | 600 | Common | FLIP: You can take 1 Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled." | |
PSV-EN058 | Dark Bat | Normal Monster | WIND | Winged Beast | 3 | 1000 | 1000 | Common | Bats from the netherworld that use their hyper senses to detect their enemies. | |
PSV-EN059 | Oni Tank T-34 | Normal Monster | EARTH | Machine | 4 | 1400 | 1700 | Common | An armored tank possessed by a fiend that will pursue enemies until they're crushed. | |
PSV-EN060 | Overdrive | Normal Monster | EARTH | Machine | 4 | 1600 | 1500 | Common | An all-terrain armored vehicle armed with a heavy-duty machine gun. | |
PSV-EN061 | Burning Land | Spell | Continuous | Common | Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase. | |||||
PSV-EN062 | Cold Wave | Spell | Normal | Common | This card can only be activated at the start of your Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards. | |||||
PSV-EN063 | Fairy Meteor Crush | Spell | Equip | Super Rare | If this equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||
PSV-EN064 | Limiter Removal | Spell | Quick-Play | Super Rare | Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters. | |||||
PSV-EN065 | Rain of Mercy | Spell | Normal | Common | Increase the Life Points of both players by 1000 points. | |||||
PSV-EN066 | Monster Recovery | Spell | Quick-Play | Rare | Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.) | |||||
PSV-EN067 | Shift | Trap | Normal | Rare | You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field. | |||||
PSV-EN068 | Insect Imitation | Spell | Normal | Common | Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled | |||||
PSV-EN069 | Dimensionhole | Spell | Normal | Rare | Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit. | |||||
PSV-EN070 | Ground Collapse | Spell | Continuous | Common | Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. | |||||
PSV-EN071 | Magic Drain | Trap | Counter | Rare | When your opponent activates a Spell Card: Negate the activation and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect. | |||||
PSV-EN072 | Infinite Dismissal | Trap | Continuous | Common | Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned. | |||||
PSV-EN073 | Gravity Bind | Trap | Continuous | Rare | Level 4 or higher monsters cannot attack. | |||||
PSV-EN074 | Type Zero Magic Crusher | Trap | Continuous | Common | Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points. | |||||
PSV-EN075 | Shadow of Eyes | Trap | Normal | Common | When a monster(s) is set on your opponent's side of the field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.) | |||||
PSV-EN076 | The Legendary Fisherman | Effect Monster | WATER | Warrior | 5 | 1850 | 1600 | Ultra Rare | While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. | |
PSV-EN077 | Sword Hunter | Effect Monster | EARTH | Warrior | 7 | 2450 | 1700 | Common | At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect. |
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PSV-EN078 | Drill Bug | Effect Monster | EARTH | Insect | 2 | 1100 | 200 | Common | When this card inflicts damage to your opponent's Life Points, you may take 1 Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck." | |
PSV-EN079 | Deepsea Warrior | Effect Monster | WATER | Warrior | 5 | 1600 | 1800 | Common | As long as Umi" is face-up on the field, this card is unaffected by any Spell Cards." | |
PSV-EN080 | Bite Shoes | Flip/Effect Monster | DARK | Fiend | 2 | 500 | 300 | Common | FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up. | |
PSV-EN081 | Spikebot | Normal Monster | DARK | Machine | 5 | 1800 | 1700 | Common | A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms. | |
PSV-EN082 | Invitation to a Dark Sleep | Effect Monster | DARK | Spellcaster | 5 | 1500 | 1800 | Common | When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack. | |
PSV-EN083 | Thousand-Eyes Idol | Normal Monster | DARK | Spellcaster | 1 | 0 | 0 | Common | A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. | |
PSV-EN084 | Thousand-Eyes Restrict | Fusion/Effect Monster | DARK | Spellcaster | 1 | 0 | 0 | Ultra Rare | Relinquished+ "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead. |
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PSV-EN085 | Girochin Kuwagata | Normal Monster | WIND | Insect | 4 | 1700 | 1000 | Common | Despite its small size, this monster has powerful jaws that can rip metal to shreds. | |
PSV-EN086 | Hayabusa Knight | Effect Monster | EARTH | Warrior | 3 | 1000 | 700 | Rare | This card can make a second attack during each Battle Phase. | |
PSV-EN087 | Bombardment Beetle | Flip/Effect Monster | WIND | Insect | 2 | 400 | 900 | Common | FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. | |
PSV-EN088 | 4-Starred Ladybug of Doom | Flip/Effect Monster | WIND | Insect | 3 | 800 | 1200 | Common | FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field. | |
PSV-EN089 | Gradius | Normal Monster | LIGHT | Machine | 4 | 1200 | 800 | Common | A high-performance jet fighter with power capsules for variable attack capabilities. | |
PSV-EN090 | Vampire Baby | Effect Monster | DARK | Zombie | 3 | 700 | 1000 | Rare | At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field. | |
PSV-EN091 | Mad Sword Beast | Effect Monster | EARTH | Dinosaur | 4 | 1400 | 1200 | Rare | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
PSV-EN092 | Skull Mariner | Normal Monster | WATER | Warrior | 4 | 1600 | 900 | Common | A pirate ship that appears out of the mist and sinks any seagoing vessels. | |
PSV-EN093 | The All-Seeing White Tiger | Normal Monster | WIND | Beast | 3 | 1300 | 500 | Common | A proud ruler of the jungle that some fear and others respect. | |
PSV-EN094 | Goblin Attack Force | Effect Monster | EARTH | Warrior | 4 | 2300 | 0 | Ultra Rare | If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | |
PSV-EN095 | Island Turtle | Normal Monster | WATER | Aqua | 4 | 1100 | 2000 | Common | A huge turtle that is often mistaken for an island. | |
PSV-EN096 | Wingweaver | Normal Monster | LIGHT | Fairy | 7 | 2750 | 2400 | Common | A six-winged fairy who prays for peace and hope. | |
PSV-EN097 | Science Soldier | Normal Monster | DARK | Warrior | 3 | 800 | 800 | Common | Soldiers equipped with state-of-the-art weaponry to face unknown creatures. | |
PSV-EN098 | Souls of the Forgotten | Normal Monster | DARK | Fiend | 2 | 900 | 200 | Common | A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies. | |
PSV-EN099 | Dokuroyaiba | Normal Monster | FIRE | Fiend | 3 | 1000 | 400 | Common | A boomerang with brains that will pursue a target to the ends of the earth. | |
PSV-EN100 | The Fiend Megacyber | Effect Monster | DARK | Warrior | 6 | 2200 | 1200 | Ultra Rare | If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). | |
PSV-EN101 | Gearfried the Iron Knight | Effect Monster | EARTH | Warrior | 4 | 1800 | 1600 | Super Rare | When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s). | |
PSV-EN102 | Insect Barrier | Spell | Continuous | Common | Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field. | |||||
PSV-EN103 | Beast of Talwar | Normal Monster | DARK | Fiend | 6 | 2400 | 2150 | Ultra Rare | Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar. | |
PSV-EN104 | Imperial Order | Trap | Continuous | Secret Rare | Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed. |
This set contains 105 cards.
Release Date: 2002-10-20