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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SAST-EN000 | Danger! Ogopogo! | Effect Monster | DARK | Sea Serpent | 8 | 1200 | 3000 | Ultra Rare | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn. | |
SAST-EN001 | Catche Eve L2 | Effect Monster | LIGHT | Cyberse | 2 | 800 | 600 | Common | If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card. You can only use this effect of "Catche Eve Lv2" once per turn. | |
SAST-EN002 | Cyberse Synchron | Tuner/Effect Monster | DARK | Cyberse | 1 | 100 | 100 | Rare | Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn. | |
SAST-EN003 | Salamangreat Wolvie | Effect Monster | FIRE | Cyberse | 4 | 1700 | 1000 | Common | A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of the turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn. |
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SAST-EN004 | Salamangreat Parro | Effect Monster | FIRE | Cyberse | 5 | 2000 | 1000 | Common | When an opponent's monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card's ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn. | |
SAST-EN005 | Salamangreat Foxer | Effect Monster | FIRE | Cyberse | 3 | 1200 | 1000 | Common | If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent's Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent's Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn. | |
SAST-EN006 | Speedburst Dragon | Effect Monster | DARK | Dragon | 6 | 2400 | 600 | Rare | When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, then inflict damage to your opponent equal to the damage you took, and if you do, you gain LP equal to half that damage you inflicted. When this card is Tribute Summoned: You can add 2 "Rokket" monsters with different names from your Deck to your hand. You can only use each effect of "Speedburst Dragon" once per turn. | |
SAST-EN007 | Rokket Synchron | Tuner/Effect Monster | DARK | Dragon | 1 | 0 | 0 | Rare | When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon it in Defense Position, negate its effects, destroy it during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. | |
SAST-EN008 | Neo Space Connector | Effect Monster | LIGHT | Warrior | 4 | 800 | 1800 | Common | When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo-Space Connector" once per turn. | |
SAST-EN009 | T.G. Screw Serpent | Tuner/Effect Monster | WATER | Sea Serpent | 4 | 1300 | 500 | Rare | If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn. | |
SAST-EN010 | T.G. Booster Raptor | Effect Monster | WIND | Dinosaur | 1 | 400 | 300 | Common | If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor". | |
SAST-EN011 | T.G. Tank Grub | Tuner/Effect Monster | EARTH | Insect | 1 | 0 | 0 | Common | If this card you control is used as a Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn. | |
SAST-EN012 | Guardragon Justicia | Tuner Monster | WATER | Dragon | 2 | 0 | 2100 | Common | The fate of the World depends on the Guardragons, born from the World Legacy. | |
SAST-EN013 | Guardragon Garmides | Effect Monster | EARTH | Dragon | 3 | 1600 | 1000 | Common | If a Normal Monster(s) is sent to your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand. You can only use each effect of "Guardragon Garmides" once per turn. | |
SAST-EN014 | Guardragon Promineses | Effect Monster | FIRE | Dragon | 1 | 500 | 200 | Common | You can send this card from your hand or field to the GY, then target 1 Dragon monster your control; it gains 500 ATK/DEF until the end of your opponent's turn. If a Normal Monster(s) is sent to your GY, while this card is in the GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Guardragon Promineses" once per turn. | |
SAST-EN015 | Guardragon Andrake | Effect Monster | WIND | Dragon | 4 | 2000 | 600 | Rare | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned from the hand or Deck: You can double this card's original ATK/DEF, until the end of the next turn. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Guardragon Andrake" once per turn. | |
SAST-EN016 | World Legacy - "World Ark" | Effect Monster | DARK | Machine | 7 | 2500 | 500 | Rare | This card can be treated as 2 Tributes for the Tribute Summon of a monster. You can only use each of the following effects of "World Legacy - "World Ark"" once per turn. |
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SAST-EN017 | Shiranui Spectralsword Shade | Tuner/Effect Monster | FIRE | Zombie | 3 | 800 | 0 | Super Rare | You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Specail Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn. | |
SAST-EN018 | Shiranui Swordmaster | Effect Monster | FIRE | Zombie | 2 | 600 | 0 | Common | If this card is in you GY and you control 2 or more "Shiranui" monsters with different names: You can Special Summon this card, but banish it when it leaves the field. If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn. You can only use each effect of "Shiranui Swordmaster" once per turn. | |
SAST-EN019 | Shiranui Squire | Effect Monster | FIRE | Zombie | 4 | 1500 | 0 | Super Rare | When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn. | |
SAST-EN020 | Fantastical Dragon Phantazmay | Effect Monster | DARK | Dragon | 7 | 2400 | 1800 | Secret Rare | If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn. | |
SAST-EN021 | Orcust Knightmare | Effect Monster | DARK | Machine | 7 | 100 | 2000 | Common | Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn. | |
SAST-EN022 | Prank-Kids Rocksies | Effect Monster | EARTH | Rock | 4 | 1500 | 1500 | Common | If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card form your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn. | |
SAST-EN023 | Madolche Petingcessoeur | Effect Monster | EARTH | Fairy | 4 | 1400 | 1400 | Rare | If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn. |
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SAST-EN024 | Psychic Wheeleder | Tuner/Effect Monster | EARTH | Psychic | 3 | 600 | 0 | Secret Rare | If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn. | |
SAST-EN025 | Psychic Tracker | Effect Monster | EARTH | Psychic | 3 | 1600 | 600 | Common | .f you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK. | |
SAST-EN026 | Thunderclap Monk | Effect Monster | LIGHT | Thunder | 4 | 1900 | 200 | Super Rare | When your opponent activates a monster effect while you control this Special Summoned monster (Quick Effect): You can Tribute this card; negate the activationm and if you do, destroy it. If this card is sent from the field to the GY: You can Special Summon 1 Thunder monster from your hand in Defense Position. You can only use each effect of "Thunderclap Monk" once per turn. | |
SAST-EN027 | Lappis Dragon | Tuner/Effect Monster | WATER | Sea Serpent | 5 | 0 | 2600 | Rare | If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once per turn. | |
SAST-EN028 | Cataclysmic Scorching Sunburner | Effect Monster | FIRE | Fairy | 8 | 2600 | 200 | Common | If a face-up FIRE monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can inflict damage to your opponent equal to half the ATK of 1 of those destroyed FIRE monsters in your GY. You can only use this effect of "Cataclysmic Scorching Sunburner" once per turn. | |
SAST-EN029 | Squirt Squid | Effect Monster | WATER | Aqua | 2 | 0 | 1800 | Common | Once per turn, when this card is targeted for an attack by an opponent's monster: You can move this card you control to another of your Main Monster Zones, then, Special Summon 1 "Squid Ink Token" (Aqua/WATER/Level 2/ATK ?/DEF 0). This Token's ATK becomes that opponent's monster's ATK. While this card is in your leftmost or rightmost Main Monster Zone, your opponent's monsters with ATK less than or equal to this card's DEF cannot target it for attacks. | |
SAST-EN030 | Aloof Lupine | Effect Monster | DARK | Beast | 4 | 1700 | 300 | Common | When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn. | |
SAST-EN031 | Extraceratops | Effect Monster | EARTH | Warrior | 1 | 100 | 100 | Common | When a monster in the Extra Monster Zone is destroyed by battle with a monster in the Main Monster Zone and sent to the GY, while this card is in the GY: You can Special Summon this card, in Defense Position, to the field of that destroyed monster's owner. You can only use this effect of "Extraceratops" once per turn. If this card Summoned this way is destroyed and sent to the GY: Draw 1 card. | |
SAST-EN032 | Impcantation Chalislime | Ritual/Effect Monster | DARK | Aqua | 7 | 2500 | 1800 | Rare | You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn. | |
SAST-EN033 | Trickstar Band Sweet Guitar | Fusion/Effect Monster | LIGHT | Fairy | 7 | 2200 | 1200 | Super Rare | 1 "Trickstar" Link Monster + 1 "Trickstar" monster Effect damage inflicted to your opponent by your "Trickstar" Link Monster linked to this card is doubled. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took. Once per turn, during the End Phase, if this card attacked this turn: The ATK gained from this effect returns to 0, then you can add 1 "Trickstar" monster from your GY to your hand. |
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SAST-EN034 | Salamangreat Violet Chimera | Fusion/Effect Monster | FIRE | Cyberse | 8 | 2800 | 2000 | Rare | 1 "Salamangreat" monster + 1 Link Monster If this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card's ATK during damage calculation only. If this card that was Fusion Summoned using "Salamangreat Violet Chimera" as material battles a monster, that monster's ATK becomes 0 during damage calculation only. |
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SAST-EN035 | Elemental HERO Brave Neos | Fusion/Effect Monster | LIGHT | Warrior | 7 | 2500 | 2000 | Super Rare | "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that mentions "Elemental HERO Neos". |
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SAST-EN036 | Elemental HERO Cosmo Neos | Fusion/Effect Monster | LIGHT | Warrior | 11 | 3500 | 3000 | Super Rare | "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. You opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls. |
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SAST-EN037 | Borreload Savage Dragon | Synchro/Effect Monster | DARK | Dragon | 8 | 3000 | 2500 | Ultra Rare | 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn. |
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SAST-EN038 | Cyberse Quantum Dragon | Synchro/Effect Monster | DARK | Cyberse | 7 | 2500 | 2000 | Ultra Rare | 1 Tuner + 1+ non-Tuner mosnters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row. |
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SAST-EN039 | T.G. Star Guardian | Synchro/Tuner/Effect Monster | LIGHT | Warrior | 5 | 100 | 2200 | Ultra Rare | 1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. |
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SAST-EN040 | Shiranui Swordsaga | Synchro/Effect Monster | FIRE | Zombie | 5 | 1900 | 0 | Common | 1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn. |
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SAST-EN041 | Shiranui Squiresaga | Synchro/Effect Monster | FIRE | Zombie | 7 | 2100 | 0 | Common | 1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. |
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SAST-EN042 | Hyper Psychic Riser | Synchro/Effect Monster | EARTH | Psychic | 6 | 2000 | 600 | Rare | 1 Tuner + 1+ non-Tuner monsters Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn. |
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SAST-EN043 | Cyberse Integrator | Synchro/Effect Monster | LIGHT | Cyberse | 3 | 1000 | 1000 | Common | 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn. |
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SAST-EN044 | Cyberse Wicckid | Link/Effect Monster | DARK | Cyberse | 800 | LINK-2 | Common | 2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn. |
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SAST-EN045 | Update Jammer | Link/Effect Monster | WIND | Cyberse | 2000 | LINK-2 | Common | 2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn. |
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SAST-EN046 | Detonate Deleter | Link/Effect Monster | DARK | Cyberse | 2100 | LINK-3 | Rare | 2+ Cyberse monsters Once per turn, at the start of the Damage Step, when this card battles a face-up monster that is not a Link-3 or higher Link Monster: You can destroy that monster. Once per turn: You can Tribute 1 monster this card points to, then target 1 monster your opponent controls; destroy it. |
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SAST-EN047 | Clock Lizard | Link/Effect Monster | DARK | Cyberse | 1200 | LINK-2 | Common | 2 Cyberse monsters You can Tribute this card; return 1 Fusion Monster from your GY to the Extra Deck, then Fusion Summon that Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. If this card is banished from your GY: You can make Special Summoned monsters your opponent currently controls lose 400 ATK for each Cyberse monster currently in your GY, until the end of this turn. |
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SAST-EN048 | Salamangreat Sunlight Wolf | Link/Effect Monster | FIRE | Cyberse | 1800 | LINK-2 | Rare | 2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn. |
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SAST-EN049 | Trickstar Divaridis | Link/Effect Monster | LIGHT | Fairy | 1800 | LINK-2 | Ultra Rare | 2 Level 3 or lower "Trickstar" monsters You can only control 1 "Trickstar Divaridis". If this card is Special Summoned: You can inflict 200 damage to your opponent. If your opponent Normal or Special Summons a monster(s): Inflict 200 damage to your opponent. |
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SAST-EN050 | T.G. Trident Launcher | Link/Effect Monster | EARTH | Machine | 2200 | LINK-3 | Secret Rare | 2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects. |
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SAST-EN051 | Guardragon Elpy | Link/Effect Monster | DARK | Dragon | 1000 | LINK-1 | Super Rare | 1 Level 4 or lower Dragon monster You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or Deck to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Elpy" once per turn. You can only Special Summon "Guardragon Elpy(s)" once per turn. |
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SAST-EN052 | Guardragon Pisty | Link/Effect Monster | DARK | Dragon | 1000 | LINK-1 | Super Rare | 1 Level 4 or lower Dragon monster You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Pisty" once per turn. You can only Special Summon "Guardragon Pisty(s)" once per turn. |
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SAST-EN053 | Guardragon Agarpain | Link/Effect Monster | DARK | Dragon | 1500 | LINK-2 | Super Rare | 2 Dragon monsters You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your Extra Deck, to an Extra Monster Zone or Main Monster Zone you can Summon to, that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Agarpain" once per turn. You can only Special Summon "Guardragon Agarpain(s)" once per turn. |
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SAST-EN054 | Shiranui Skillsaga Supremacy | Link/Effect Monster | FIRE | Zombie | 2300 | LINK-3 | Ultra Rare | 2+ Zombie monsters Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn. |
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SAST-EN055 | Sky Striker Ace - Kaina | Link/Effect Monster | EARTH | Machine | 1500 | LINK-1 | Super Rare | 1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn. |
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SAST-EN056 | Hiita the Fire Charmer, Ablaze | Link/Effect Monster | FIRE | Spellcaster | 1850 | LINK-2 | Rare | 2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY: Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn. |
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SAST-EN057 | Fusion of Fire | Spell | Normal | Rare | (This card is always treated as a "Salamangreat" card.) Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn. |
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SAST-EN058 | Trickstar Live Stage | Spell | Field | Secret Rare | When this card is activated: You can add 1 "Trickstar" monster from your GY to your hand. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). |
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SAST-EN059 | Trickstar Fusion | Spell | Normal | Rare | Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn. | |||||
SAST-EN060 | Neos Fusion | Spell | Normal | Super Rare | Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by it own effect, you can banish this card from your GY instead. | |||||
SAST-EN061 | Guardragon Shield | Spell | Field | Rare | You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. You can only use this effect of "Guardragon Shield" once per turn. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead. | |||||
SAST-EN062 | World Legacy Guardragon | Spell | Continuous | Ultra Rare | When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy Guardragon" per turn. | |||||
SAST-EN063 | Ghost Meets Girl - A Shiranui's Story | Spell | Quick-Play | Ultra Rare | If your opponent controls a monster: Discard 1 Zombie monsterl Special Summon 1 "Shiranui" monster with a different name from your Deck or GY, also you cannot Special Summon monsters, except Zombie monsters, for the rest of this turn after this card resolves. You can only activate 1 "Ghost Meets Girl - A Shiranui's Story" per turn. | |||||
SAST-EN064 | Shiranui Style Solemnity | Spell | Continuous | Common | This card's name becomes "Shiranui Style Synthesis" while in the Spell & Trap Zone. Once per turn, you can activate 1 of these effects. |
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SAST-EN065 | Impcantation Inception | Spell | Ritual | Common | This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn. | |||||
SAST-EN066 | Uni-Song Tuning | Spell | Quick-Play | Common | Target 1 Tuner in either GY and 1 face-up monster on the field; banish that Tuner in the GY, then, until the end of this turn, the Level of the targeted monster on the field becomes the Level of the banished Tuner, also it is treated as a Tuner. You can only activate 1 "Uni-Song Tuning" per turn. | |||||
SAST-EN067 | Pot of Extravagance | Spell | Normal | Secret Rare | At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects. | |||||
SAST-EN068 | Edge of the Ring | Spell | Quick-Play | Common | If your LP is lower than your opponent's: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half of the original ATK of that monster, also, for the rest of this turn after this card resolves, your opponent takes no damage. | |||||
SAST-EN069 | Child's Play | Spell | Continuous | Common | Each time your opponent Summons a monster(s), gain 300 LP. Your monsters cannot be destroyed by battle while you have 10.000 or more LP. | |||||
SAST-EN070 | Summon Over | Spell | Field | Common | Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max 6). This card with 6 Summon Counters cannot be destroyed by card effects. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent's controls to the GY. | |||||
SAST-EN071 | NEXT | Trap | Normal | Super Rare | Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand. | |||||
SAST-EN072 | Guardragon Corewakening | Trap | Continuous | Common | You can send 1 Effect Monster from your hand to the GY; Special Summon 1 Level 4 or lower Dragon Normal Monster from your hand, Deck, or GY, in Defense Position. You can only use this effect of "Guardragon Corewakening" once per turn. | |||||
SAST-EN073 | Guardragon Cataclysm | Trap | Normal | Rare | Tribute 1 Dragon monster, then target 2 cards on the field; destroy them. You can only activate 1 "Guardragon Cataclysm" per turn. | |||||
SAST-EN074 | Shiranui Style Success | Trap | Normal | Common | Special Summon 1 Zombie monster from your hand, but banish it when it leaves the field. You can banish this card from your GY, then target 1 Zombie monster you control; that Zombie monster is unaffected by card effects this turn, except its own. You can only use 1 "Shiranui Style Success" effect per turn, and only once that turn. | |||||
SAST-EN075 | Fateful Hour | Trap | Normal | Super Rare | Target 1 monster that cannot be Normal Summoned/Set in either GY; Special Summon it. | |||||
SAST-EN076 | Orcustrated Release | Trap | Normal | Common | Tribute 2 Machine monsters, then target 1 monster in your GY; Special Summon it. If your opponent controls a Link Monster, you can target 2 monsters, instead. You can only activate 1 "Orcustrated Release" per turn. | |||||
SAST-EN077 | Subterror Succession | Trap | Normal | Common | Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Subterror Succession" per turn. |
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SAST-EN078 | Dark Factory of More Production | Trap | Continuous | Rare | You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn. | |||||
SAST-EN079 | Witch's Strike | Trap | Normal | Secret Rare | If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand. | |||||
SAST-EN080 | Loss Time | Trap | Normal | Common | If your opponent's LP is 4000 or higher, your LP becomes 1000 less than theirs. You can only activate 1 "Loss Time" per turn. | |||||
SAST-EN081 | Super Anti-Kaiju War Machine Mecha-Thunder-King | Effect Monster | LIGHT | Machine | 9 | 2200 | 2100 | Secret Rare | During the Main Phase (Quick Effect): You can discard this card; banish 1 "Kaiju" monster you control that is owned by your opponent, then you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" cards' effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel. | |
SAST-EN082 | Time Thief Winder | Effect Monster | DARK | Psychic | 4 | 1800 | 1300 | Common | You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn. | |
SAST-EN083 | Time Thief Bezel Ship | Effect Monster | DARK | Machine | 4 | 1000 | 2000 | Common | (Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control: Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn. | |
SAST-EN084 | Time Thief Regulator | Effect Monster | DARK | Machine | 4 | 600 | 200 | Common | If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn. | |
SAST-EN085 | Time Thief Redoer | Xyz/Effect Monster | DARK | Psychic | 4 | 2400 | 2000 | Common | 2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. You can only use this effect of "Time Thief Redoer" once per turn. |
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SAST-EN086 | Time Thief Hack | Spell | Continuous | Common | During the turn they are Special Summoned, Xyz Monsters, you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn. | |||||
SAST-EN087 | Time Thief Flyback | Trap | Normal | Common | Target 1 "Time Thief" Xyz Monster you control; attach 1 "Time Thief" card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to it as material. You can only use 1 "Time Thief Flyback" effect per turn, and only once that turn. | |||||
SAST-EN088 | Valkyrie Sechste | Effect Monster | LIGHT | Fairy | 1 | 0 | 2000 | Secret Rare | If this card is Special Summoned: You can Special Summon 1 "Valkyrie" monster from your Deck, except "Valkyrie Sechste". During your Main Phase: You can send the top 2 cards of your opponent's Deck to the GY. You can only use each effect of "Valkyrie Sechste" once per turn. | |
SAST-EN089 | Valkyrie Vierte | Effect Monster | LIGHT | Fairy | 3 | 1400 | 1400 | Super Rare | During your Main Phase: You can excavate the top cards of your Deck equal to the number of other "Valkyrie" monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Valkyrie" monster from your Deck. You can only use each effect of "Valkyrie Vierte" once per turn. | |
SAST-EN090 | Final Light | Spell | Normal | Ultra Rare | Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only activate 1 "Final Light" per turn. | |||||
SAST-EN091 | Apple of Enlightenment | Trap | Normal | Rare | Target cards in your opponent's GY, up to the number of "Valkyrie" monsters you control; banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1. | |||||
SAST-EN092 | Cyberse Converter | Effect Monster | LIGHT | Cyberse | 2 | 1000 | 1000 | Common | If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monsters until the end of this turn. | |
SAST-EN093 | Legendary Secret of the Six Samurai | Effect Monster | DARK | Warrior | 4 | 500 | 2000 | Common | When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level, and ATK/DEF become the same as that banished monster's. | |
SAST-EN094 | Subterror Guru | Flip/Effect Monster | EARTH | Dragon | 4 | 1600 | 1800 | Common | FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn. | |
SAST-EN095 | Trickstar Corobane | Effect Monster | LIGHT | Fairy | 5 | 2000 | 1000 | Ultra Rare | If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once per turn. | |
SAST-EN096 | Performapal Clay Breaker | Effect Monster | EARTH | Warrior | 6 | 2000 | 1000 | Common | If this Tribute Summoned card battles an opponent's monster, during damage calculation: You can make that opponent's monster lose 500 ATK for each face-up Pendulum Monster currently in your Extra Deck, until the end of this turn. When you Pendulum Summon 2 or more monsters at the same time while this card is in your GY: You can add this card from the GY to your hand. You can only use each effect of "Performapal Clay Breaker" once per turn. | |
SAST-EN097 | Super Armored Robot Armed Black Iron "C" | Effect Monster | EARTH | Insect | 8 | 2400 | 2800 | Common | If you have 3 Insect monsters with the same name in your GY: You can target any number of them; Special Summon this card from your hand, then equip them to this card. You can send 1 monster equipped to this card by this card's effect to the GY; destroy all monsters your opponent controls with ATK greater than or equal to the ATK of the monster sent to the GY. You can only use each effect of "Super Armored Robot Armed Black Iron "C"" once per turn. | |
SAST-EN098 | Shinobi Necro | Tuner/Effect Monster | DARK | Zombie | 2 | 800 | 0 | Common | If another Zombie monster is Special Summoned from your GY while you control this monster (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card in the GY is banished face-up to activate an effect, or by an effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shinobi Necro" once per turn. | |
SAST-EN099 | Red Rising Dragon | Synchro/Effect Monster | DARK | Dragon | 6 | 2100 | 1600 | Common | 1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from you GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both. |
This set contains 100 cards.
Release Date: 2019-02-01