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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SHVA-EN001 | Valkyrie Dritte | Effect Monster | LIGHT | Fairy | 4 | 1000 | 1600 | Super Rare | If this card is Normal or Special Summoned: You can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent's banished monsters. | |
SHVA-EN002 | Valkyrie Zweite | Effect Monster | LIGHT | Fairy | 5 | 1600 | 1600 | Super Rare | If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of "Valkyrie Zweite" once per turn. | |
SHVA-EN003 | Valkyrie Erste | Effect Monster | LIGHT | Fairy | 6 | 1600 | 1800 | Super Rare | If this card is Special Summoned from your hand by a Spell effect: You can target 1 "Mischief of the Time Goddess" in your GY: add it to your hand. If you control a "Valkyrie" monster other than "Valkyrie Erste" (Quick Effect): You can banish 1 monster from your opponent's GY, then this card's ATK becomes equal to the banished monster's original ATK, until the end of this turn. You can only use each effect of "Valkyrie Erste" once per turn. | |
SHVA-EN004 | Valkyrie Brunhilde | Effect Monster | LIGHT | Fairy | 7 | 1800 | 2000 | Secret Rare | Unaffected by your opponent's Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent's monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your "Valkyrie" monsters cannot be destroyed by battle this turn. | |
SHVA-EN005 | Fortune Chariot | Union/Effect Monster | WIND | Fairy | 6 | 1000 | 2000 | Super Rare | (This card is also always treated as a "Valkyrie" card.) Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. |
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SHVA-EN006 | Ride of the Valkyries | Spell | Normal | Secret Rare | Special Summon any number of "Valkyrie" monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 "Mischief of the Time Goddess" from your Deck to your hand. You can only use this effect of "Ride of the Valkyries" once per turn. | |||||
SHVA-EN007 | Mischief of the Time Goddess | Spell | Quick-Play | Secret Rare | Neither player can activate cards or effects in response to this card's activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are "Valkyrie" monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate "Mischief of the Time Goddess" until the end of that turn. | |||||
SHVA-EN008 | Goddess Skuld's Oracle | Spell | Continuous | Super Rare | When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Verdande's Guidance" from your Deck to your hand. Once per turn, during your Main Phase: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order, but you cannot Normal or Special Summon monsters for the rest of this turn, except Fairy monsters. You can only activate 1 "Goddess Skuld's Oracle" once per turn. | |||||
SHVA-EN009 | Goddess Verdande's Guidance | Spell | Continuous | Super Rare | When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Urd's Verdict" from your Deck to your hand. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent's Deck and if it was the declared type, they Set it to their field. Otherwise, they add it to their hand. You can only activate 1 "Goddess Verdande's Guidance" per turn. | |||||
SHVA-EN010 | Goddess Urd's Verdict | Spell | Continuous | Super Rare | Your opponent cannot target "Valkyrie" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control. | |||||
SHVA-EN011 | Ninja Grandmaster Saizo | Link/Effect Monster | LIGHT | Warrior | 2000 | LINK-2 | Secret Rare | 2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot by targeted for an attack, also your opponent cannot target it with card effects. |
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SHVA-EN012 | Yellow Ninja | Effect Monster | WIND | Warrior | 4 | 1900 | 1800 | Super Rare | If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower "Ninja" monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Ninja" monsters. You can only use this effect of "Yellow Ninja" once per turn. | |
SHVA-EN013 | Yellow Dragon Ninja | Effect Monster | WIND | Dinosaur | 8 | 3000 | 1500 | Secret Rare | Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the GY, then target up to 2 Spells/Traps on the field; destroy them. | |
SHVA-EN014 | Hidden Village of Ninjitsu Arts | Spell | Field | Secret Rare | If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. | |||||
SHVA-EN015 | Ninjitsu Art of Mirage-Transformation | Trap | Continuous | Secret Rare | Tribute 1 "Ninja" monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a "Ninja" monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 "Ninjitsu Art of Mirage-Transformation" per turn. | |||||
SHVA-EN016 | Old Entity Chthugua | Synchro/Effect Monster | FIRE | Pyro | 4 | 2200 | 200 | Secret Rare | 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as a Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. |
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SHVA-EN017 | Outer Entity Nyarla | Xyz/Effect Monster | EARTH | Fiend | 4 | 0 | 2600 | Secret Rare | 2 Level 4 monsters When this card is Xyz Summoned: You can discard any number of cards; increase this card's Rank by the number of discarded cards. Once per turn, while this card has Xyz Material: You can target 1 monster in your GY; detach all material from this card, and if you do, attach that target to this card as material. When a monster is attached by this effect, this card's Type and Attribute become the same as the monster's original Type and Attribute. |
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SHVA-EN018 | Outer Entity Azathot | Xyz/Effect Monster | DARK | Fiend | 5 | 2400 | 0 | Secret Rare | 3 Level 5 monsters You can also Xyz Summon this card by using an "Outer Entity" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card; destroy all cards your opponent controls. |
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SHVA-EN019 | Forbidden Trapezohedron | Spell | Normal | Secret Rare | If you control exactly 2 monster card types (among Fusion, Synchro, and/or Xyz): Apply the following effect based on those types. You can only activate 1 "Forbidden Trapezohedron" per turn. |
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SHVA-EN020 | Aleister the Invoker of Madness | Link/Effect Monster | DARK | Spellcaster | 1800 | LINK-2 | Secret Rare | 2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand. |
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SHVA-EN021 | Strike Ninja | Effect Monster | DARK | Warrior | 4 | 1700 | 1200 | Super Rare | You can remove this card from play until the End Phase of this turn by removing from play 2 DARK monsters in your Graveyard. You can use this effect during either player's turn. You can only use this effect once per turn. | |
SHVA-EN022 | Ninja Grandmaster Hanzo | Effect Monster | DARK | Warrior | 4 | 1800 | 1000 | Super Rare | When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo". | |
SHVA-EN023 | Upstart Golden Ninja | Effect Monster | LIGHT | Warrior | 4 | 500 | 1800 | Super Rare | Once per turn: You can send 1 Trap Card from your hand to the Graveyard; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position. | |
SHVA-EN024 | White Dragon Ninja | Effect Monster | LIGHT | Dragon | 7 | 2700 | 1200 | Super Rare | Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spell/Trap Cards you control cannot be destroyed by card effects. | |
SHVA-EN025 | Red Dragon Ninja | Effect Monster | FIRE | Winged Beast | 6 | 2400 | 1200 | Super Rare | When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your Graveyard to target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use the effect of "Red Dragon Ninja" once per turn. | |
SHVA-EN026 | Twilight Ninja Jogen | Pendulum/Effect Monster | DARK | Warrior | 7 | 2000 | 1000 | Super Rare | You can reveal 1 "Ninjitsu Art" card in your hand; Special Summon this card from your hand. If this card attacks a Defense Position monster, inflict piercing battle damage. Pendulum Scale: 1 Pendulum Effect: If your "Ninja" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
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SHVA-EN027 | Armor Ninjitsu Art of Alchemy | Spell | Normal | Super Rare | If you control a face-up "Ninjitsu Art" card: Destroy all face-up "Ninjitsu Art" cards you control, then draw 2 cards. | |||||
SHVA-EN028 | Ninjitsu Art of Transformation | Trap | Continuous | Super Rare | Tribute 1 face-up "Ninja" monster you control; Special Summon 1 Beast, Winged Beast, or Insect-Type monster with a Level less than or equal to the Level of the Tributed card + 3 from your hand or Deck. When this card leaves the field, destroy that monster. | |||||
SHVA-EN029 | Ninjitsu Art of Super-Transformation | Trap | Continuous | Super Rare | Target 1 face-up "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon to your side of the field 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined Levels of the sent monster(s). When this card leaves the field, banish that monster. | |||||
SHVA-EN030 | Armor Ninjitsu Art of Rust Mist | Trap | Continuous | Super Rare | When a monster(s) is Special Summoned to your opponent's side of the field, if you control a face-up "Ninja" monster: Halve the ATK of that Special Summoned monster(s). | |||||
SHVA-EN031 | Elemental HERO Neos | Normal Monster | LIGHT | Warrior | 7 | 2500 | 2000 | Super Rare | A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. | |
SHVA-EN032 | Neo-Spacian Glow Moss | Effect Monster | LIGHT | Plant | 3 | 300 | 900 | Super Rare | If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. |
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SHVA-EN033 | Neo-Spacian Flare Scarab | Effect Monster | FIRE | Insect | 3 | 500 | 500 | Super Rare | This card gains 400 ATK for each Spell/Trap Card your opponent controls. | |
SHVA-EN034 | Elemental HERO Magma Neos | Fusion/Effect Monster | FIRE | Warrior | 9 | 3000 | 2500 | Super Rare | Elemental HERO Neos + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). This card gains 400 ATK for each card on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand. |
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SHVA-EN035 | Elemental HERO Chaos Neos | Fusion/Effect Monster | DARK | Warrior | 9 | 3000 | 2500 | Super Rare | Elemental HERO Neos + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. |
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SHVA-EN036 | Vision HERO Trinity | Fusion/Effect Monster | DARK | Warrior | 8 | 2500 | 2000 | Super Rare | 3 "HERO" monsters During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly. |
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SHVA-EN037 | Mermail Abyssmegalo | Effect Monster | WATER | Sea Serpent | 7 | 2400 | 1900 | Super Rare | You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn. | |
SHVA-EN038 | Mermail Abyssleed | Effect Monster | WATER | Sea Serpent | 7 | 2700 | 1000 | Super Rare | You can discard 3 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can target 1 "Abyss-" Spell/Trap Card in your Graveyard; add that target to your hand. You can Tribute 1 other face-up Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the Graveyard. You can only use this effect of "Mermail Abyssleed" once per turn. | |
SHVA-EN039 | Mermail Abyssteus | Effect Monster | WATER | Aqua | 7 | 1700 | 2400 | Super Rare | You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn. | |
SHVA-EN040 | Aleister the Invoker | Effect Monster | DARK | Spellcaster | 4 | 1000 | 1800 | Secret Rare | During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Fusion Monster you control; it gains 1000 ATK and DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand. | |
SHVA-EN041 | Invoked Mechaba | Fusion/Effect Monster | LIGHT | Machine | 9 | 2500 | 2100 | Super Rare | "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card. |
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SHVA-EN042 | Magical Meltdown | Spell | Field | Super Rare | When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn. | |||||
SHVA-EN043 | Invocation | Spell | Normal | Super Rare | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn. | |||||
SHVA-EN044 | Omega Summon | Trap | Normal | Super Rare | Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position. | |||||
SHVA-EN045 | Mist Valley Apex Avian | Effect Monster | WIND | Winged Beast | 7 | 2700 | 2000 | Super Rare | When an effect is activated, you can select 1 face-up "Mist Valley" card you control. Return that "Mist Valley" card to it's owner's hand, negate the effect's activation, and destroy the card whose effect was activated. | |
SHVA-EN046 | Windwitch - Ice Bell | Effect Monster | WIND | Spellcaster | 3 | 1000 | 1000 | Secret Rare | If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn. | |
SHVA-EN047 | Ash Blossom & Joyous Spring | Tuner/Effect Monster | FIRE | Zombie | 3 | 0 | 1800 | Super Rare | When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. |
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SHVA-EN048 | Gem-Knight Seraphinite | Fusion/Effect Monster | EARTH | Fairy | 5 | 2300 | 1400 | Secret Rare | 1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Material Monsters. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) |
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SHVA-EN049 | El Shaddoll Winda | Fusion/Effect Monster | DARK | Spellcaster | 5 | 2200 | 800 | Secret Rare | 1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand. |
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SHVA-EN050 | Dragunity Knight - Vajrayana | Synchro/Effect Monster | WIND | Dragon | 6 | 1900 | 1200 | Secret Rare | 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters When this card is Synchro Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it to this card as an Equip Card. Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard to double this card's ATK until the End Phase. |
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SHVA-EN051 | Hi-Speedroid Chanbara | Synchro/Effect Monster | WIND | Machine | 5 | 2000 | 1000 | Super Rare | 1 Tuner + 1 or more non-Tuner monsters This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn. |
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SHVA-EN052 | Akashic Magician | Link/Effect Monster | DARK | Spellcaster | 1700 | LINK-2 | Super Rare | 2 monsters with the same Type, except Tokens You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY. |
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SHVA-EN053 | Cyberdark Impact! | Spell | Normal | Super Rare | Return 1 "Cyberdark Edge", "Cyberdark Keel" and "Cyberdark Horn" from your side of the field, hand or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). | |||||
SHVA-EN054 | Golden Bamboo Sword | Spell | Normal | Super Rare | Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards. | |||||
SHVA-EN055 | Magic Planter | Spell | Normal | Super Rare | Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards. | |||||
SHVA-EN056 | Advanced Dark | Spell | Field | Super Rare | All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle. | |||||
SHVA-EN057 | Shaddoll Fusion | Spell | Normal | Secret Rare | Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponentcontrols a monster(s) that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn. | |||||
SHVA-EN058 | Gateway to Chaos | Spell | Field | Secret Rare | When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn. | |||||
SHVA-EN059 | Twin Twisters | Spell | Quick-Play | Secret Rare | Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them. | |||||
SHVA-EN060 | Urgent Ritual Art | Trap | Normal | Super Rare | If you control no Ritual Monsters: Banish 1 Ritual Spell Card from your hand or Graveyard; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated. |
This set contains 60 cards.
Release Date: 2018-08-17