"Speed Duel: Battle City Box" Card List and Spoiler

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Set Decks:

SBCB Deck List

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SBCB-EN001 Dark Magician Normal Monster DARK Spellcaster 7 2500 2100 Common/Secret Rare The ultimate wizard in terms of attack and defense.
SBCB-EN002 Aqua Madoor Normal Monster WATER Spellcaster 4 1200 2000 Common A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
SBCB-EN003 Buster Blader Effect Monster EARTH Warrior 7 2600 2300 Common/Secret Rare This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.
SBCB-EN004 Archfiend of Gilfer Effect Monster DARK Fiend 6 2200 2500 Common When this card is sent to the Graveyard, you can select 1 monster on the field and equip it with this card. The equipped monster loses 500 ATK.
SBCB-EN005 Swift Gaia the Fierce Knight Effect Monster DARK Warrior 7 2300 2100 Common/Secret Rare If this is the only card in your hand, you can Normal Summon it without Tributing.
SBCB-EN006 Kycoo the Ghost Destroyer Effect Monster DARK Spellcaster 4 1800 700 Common When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY.
SBCB-EN007 Skilled White Magician Effect Monster LIGHT Spellcaster 4 1700 1900 Common Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
SBCB-EN008 Breaker the Magical Warrior Effect Monster DARK Spellcaster 4 1600 1000 Common/Secret Rare If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
SBCB-EN009 Skilled Red Magician Effect Monster DARK Spellcaster 4 1600 1600 Common Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
SBCB-EN010 Dark Magic Curtain Spell Normal Common If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon this turn. Pay half your Life Points to Special Summon 1 "Dark Magician" from your Deck.
SBCB-EN011 Polymerization Spell Normal Common Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
SBCB-EN012 De-Fusion Spell Quick-Play Common Select 1 face-up Fusion Monster on the field and return it to the Extra Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them.
SBCB-EN013 Book of Moon Spell Quick-Play Common Target 1 face-up monster on the field; change that target to face-down Defense Position.
SBCB-EN014 Emblem of Dragon Destroyer Spell Normal Common Add 1 Buster Blader" from your Deck or your Graveyard to your hand."
SBCB-EN015 Destruction Swordsman Fusion Spell Quick-Play Common Fusion Summon 1 Fusion Monster that lists "Buster Blader" as Material from your Extra Deck, using monsters from your hand or either side of the field as Fusion Materials. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn.
SBCB-EN016 Fusion Recycling Plant Spell Field Common Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.
SBCB-EN017 Magical Hats Trap Normal Common During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
SBCB-EN018 Fairy Wind Trap Normal Common Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of cards destroyed by this effect x 300.
SBCB-EN019 Darklight Trap Normal Common Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn.
SBCB-EN020 Metaverse Trap Normal Common/Secret Rare Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
SBCB-EN021 Dark Paladin Fusion/Effect Monster DARK Spellcaster 8 2900 2400 Common/Secret Rare "Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
SBCB-EN022 Valkyrion the Magna Warrior Effect Monster EARTH Rock 8 3500 3850 Common/Secret Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or your side of the field. You can Tribute this card to Special Summon "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your Graveyard.
SBCB-EN023 Alpha the Magnet Warrior Normal Monster EARTH Rock 4 1400 1700 Common Alpha, Beta, and Gamma meld as one to form a powerful monster.
SBCB-EN024 Beta the Magnet Warrior Normal Monster EARTH Rock 4 1700 1600 Common Alpha, Beta, and Gamma meld as one to form a powerful monster.
SBCB-EN025 Gamma the Magnet Warrior Normal Monster EARTH Rock 4 1500 1800 Common Alpha, Beta, and Gamma meld as one to form a powerful monster.
SBCB-EN026 Delta The Magnet Warrior Effect Monster EARTH Rock 4 1600 1400 Common If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.
SBCB-EN027 Giant Soldier of Stone Normal Monster EARTH Rock 3 1300 2000 Common A giant warrior made of stone. A punch from this creature has earth-shaking results.
SBCB-EN028 Destroyer Golem Normal Monster EARTH Rock 4 1500 1000 Common A golem with a massive right hand for crushing its victims.
SBCB-EN029 The Rock Spirit Effect Monster EARTH Rock 4 1700 1000 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
SBCB-EN030 Granmarg the Rock Monarch Effect Monster EARTH Rock 6 2400 1000 Common When this card is Tribute Summoned, destroy 1 face-down card on the field
SBCB-EN031 Absorbing Jar Flip/Effect Monster EARTH Rock 3 600 500 Common FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
SBCB-EN032 Block Golem Effect Monster EARTH Rock 3 1000 1500 Common If all the monsters in your Graveyard are EARTH: You can Tribute this card to target 2 Level 4 or lower Rock-Type monsters in your Graveyard, except "Block Golem"; Special Summon those targets, but their effects that activate on the field cannot be activated this turn.
SBCB-EN033 Attack the Moon! Spell Continuous Common Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
SBCB-EN034 Magnetic Field Spell Field Common If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.
SBCB-EN035 Zero Gravity Trap Normal Common Change the battle positions of all face-up monsters on the field.
SBCB-EN036 Mind Crush Trap Normal Common Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
SBCB-EN037 Rock Bombardment Trap Normal Common Send 1 Rock-Type monster from your Deck to the Graveyard; inflict 500 damage to your opponent.
SBCB-EN038 Sealing Ceremony of Mokuten Trap Continuous Common Once per turn, you can Tribute 1 face-up EARTH monster to select up to 2 cards in your opponent's Graveyard, and remove them from play.
SBCB-EN039 Unbreakable Spirit Trap Normal Common If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).
SBCB-EN040 Magnet Force Trap Normal Common This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).
SBCB-EN041 Magnet Conversion Trap Normal Common Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.
SBCB-EN042 Gazelle the King of Mythical Beasts Normal Monster EARTH Beast 4 1500 1200 Common This monster moves so fast that it looks like an illusion to mortal eyes.
SBCB-EN043 Berfomet Effect Monster DARK Fiend 5 1400 1800 Common When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
SBCB-EN044 Phantom Beast Cross-Wing Effect Monster LIGHT Beast-Warrior 4 1300 1300 Common While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK.
SBCB-EN045 Phantom Beast Wild-Horn Effect Monster EARTH Beast-Warrior 4 1700 0 Common During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
SBCB-EN046 Phantom Beast Thunder-Pegasus Effect Monster LIGHT Beast-Warrior 4 700 2000 Common When your opponent's monster declares an attack, you can remove from play this card from your Graveyard to make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle.
SBCB-EN047 Giant Rat Effect Monster EARTH Beast 4 1400 1450 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
SBCB-EN048 Bazoo the Soul-Eater Effect Monster EARTH Beast 4 1600 900 Common Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
SBCB-EN049 Manticore of Darkness Effect Monster FIRE Beast-Warrior 6 2300 1000 Common During the End Phase of any turn this card is sent to the Graveyard, you can send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.
SBCB-EN050 Enraged Battle Ox Effect Monster EARTH Beast-Warrior 4 1700 1000 Common As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
SBCB-EN051 Ghost Knight of Jackal Effect Monster EARTH Beast-Warrior 5 1700 1600 Common You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.
SBCB-EN052 Behemoth the King of All Animals Effect Monster EARTH Beast 7 2700 1500 Common This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters.
SBCB-EN053 Green Baboon, Defender of the Forest Effect Monster EARTH Beast 7 2600 1800 Common When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard.
SBCB-EN054 Wild Nature's Release Spell Normal Common Select 1 Beast-Type or Beast-Warrior-Type monster; it gains ATK equal to its DEF until the end of this turn. Destroy the monster during the End Phase.
SBCB-EN055 The Big March of Animals Spell Normal Common Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field.
SBCB-EN056 Spiritual Forest Spell Continuous Common Each turn, the first face-up Beast, Beast-Warrior, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.
SBCB-EN057 Fire Formation - Tenki Spell Continuous Common/Secret Rare When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
SBCB-EN058 The Big Cattle Drive Spell Normal Common If you control a Beast, Beast-Warrior, or Winged Beast-Type monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card.
SBCB-EN059 Riryoku Field Trap Counter Common Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
SBCB-EN060 Howl of the Wild Trap Continuous Common When a monster you control destroys an opponent's monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent for each face-up Beast-Type monster you control.
SBCB-EN061 Horn of the Phantom Beast Trap Normal Common Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card.
SBCB-EN062 Chimera the Flying Mythical Beast Fusion/Effect Monster WIND Beast 6 2100 1800 Common Gazelle the King of Mythical Beasts + "Berfomet"
(This monster is always treated as a "Phantom Beast" monster.)
When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your GY; Special Summon that target.
SBCB-EN063 X-Head Cannon Normal Monster LIGHT Machine 4 1800 1500 Common A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
SBCB-EN064 Y-Dragon Head Union Monster LIGHT Machine 4 1500 1600 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
SBCB-EN065 Z-Metal Tank Union Monster LIGHT Machine 4 1500 1300 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.).
SBCB-EN066 Heavy Mech Support Platform Union Monster DARK Machine 3 500 500 Common Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
SBCB-EN067 Victory Viper XX03 Effect Monster LIGHT Machine 4 1200 1000 Common When this card destroys an opponent's monster as a result of battle, select and activate 1 of the following effects: - Increase the ATK of this card by 400 points. - Destroy 1 face-up Spell or Trap Card on the field. - Special Summon 1 "Option Token" to your side of the field. It always has the same Type, Attribute, Level, ATK and DEF as this card.
SBCB-EN068 DUCKER Mobile Cannon Flip/Effect Monster LIGHT Machine 3 500 500 Common FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand.
SBCB-EN069 Jade Knight Effect Monster LIGHT Machine 4 1000 1800 Common Face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.
SBCB-EN070 Falchion B Effect Monster LIGHT Machine 4 1200 800 Common If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
  • Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard.
  • Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
  • SBCB-EN071 Machina Gearframe Union Monster EARTH Machine 4 1800 0 Common When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    SBCB-EN072 Machina Peacekeeper Union Monster EARTH Machine 2 500 400 Common When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    SBCB-EN073 Delta Tri Effect Monster LIGHT Machine 4 1200 1000 Common If this card destroys an opponent's monster by battle, select and activate 1 of the these effects:
  • Select 1 appropriate Union monster in your Graveyard and equip it to this card.
  • Select 1 face-up LIGHT Machine-type monster you control, and return it to the Deck. Then draw 1 card.
  • SBCB-EN074 United We Stand Spell Equip Common The equipped monster gains 800 ATK and DEF for each face-up monster you control.
    SBCB-EN075 Frontline Base Spell Continuous Common Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand.
    SBCB-EN076 Machine Assembly Line Spell Continuous Common All Machine-Type monsters on the field gain 200 ATK. Each time a face-up Machine-Type monster(s) on the field is destroyed, place 2 Junk Counters on this card. You can send this card to the Graveyard, then target 1 Machine-Type monster in your Graveyard whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target.
    SBCB-EN077 Union Hangar Spell Field Common/Secret Rare When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
    SBCB-EN078 Solitary Sword of Poison Spell Equip Common Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison".
    SBCB-EN079 Formation Union Trap Normal Common Select and activate 1 of the following effects:
  • Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.
  • Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the field in face-up Attack Position.
  • SBCB-EN080 Rare Metalmorph Trap Continuous Common Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card.
    SBCB-EN081 Roll Out! Trap Normal Common Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
    SBCB-EN082 Union Scramble Trap Normal Common Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.
    SBCB-EN083 XY-Dragon Cannon Fusion/Effect Monster LIGHT Machine 6 2200 1900 Common X-Head Cannon + "Y-Dragon Head"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field."
    SBCB-EN084 XYZ-Dragon Cannon Fusion/Effect Monster LIGHT Machine 8 2800 2600 Common X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
    SBCB-EN085 XZ-Tank Cannon Fusion/Effect Monster LIGHT Machine 6 2400 2100 Common X-Head Cannon + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field."
    SBCB-EN086 YZ-Tank Dragon Fusion/Effect Monster LIGHT Machine 6 2100 2200 Common Y-Dragon Head + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field."
    SBCB-EN087 Blue-Eyes White Dragon Normal Monster LIGHT Dragon 8 3000 2500 Common/Secret Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    SBCB-EN088 Saggi the Dark Clown Normal Monster DARK Spellcaster 3 600 1500 Common This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
    SBCB-EN089 Swordstalker Normal Monster DARK Warrior 6 2000 1600 Common A monster formed by the vengeful souls of those who passed away in battle.
    SBCB-EN090 La Jinn the Mystical Genie of the Lamp Normal Monster DARK Fiend 4 1800 1000 Common A genie of the lamp that is at the beck and call of its master.
    SBCB-EN091 Vorse Raider Normal Monster DARK Beast-Warrior 4 1900 1200 Common This wicked Beast-Warrior does every horrid thing imaginable and loves it! His axe bears the marks of his countless victims.
    SBCB-EN092 Dark Blade Normal Monster DARK Warrior 4 1800 1500 Common They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
    SBCB-EN093 Maha Vailo Effect Monster LIGHT Spellcaster 4 1550 1400 Common This card gains 500 ATK for each Equip Card equipped to this card.
    SBCB-EN094 Zombyra the Dark Effect Monster DARK Warrior 4 2100 500 Common This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
    SBCB-EN095 Spear Dragon Effect Monster WIND Dragon 4 1900 0 Common If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    SBCB-EN096 Kaiser Glider Effect Monster LIGHT Dragon 6 2400 2200 Common This card cannot be destroyed by battle with a monster that has the same ATK. When this card is destroyed and sent to the Graveyard; Target 1 monster on the field; return that target to the hand.
    SBCB-EN097 Fiend's Sanctuary Spell Normal Common Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any Battle Damage you would have taken from battles involving it. During each of your Standby Phases, pay 1000 Life Points or destroy the "Metal Fiend Token".
    SBCB-EN098 Soul Exchange Spell Normal Common Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
    SBCB-EN099 Shrink Spell Quick-Play Common Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
    SBCB-EN100 Mage Power Spell Equip Common The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
    SBCB-EN101 Silent Doom Spell Normal Common Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot attack.
    SBCB-EN102 Acid Trap Hole Trap Normal Common Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
    SBCB-EN103 Negate Attack Trap Counter Common When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
    SBCB-EN104 Magic Drain Trap Counter Common When your opponent activates a Spell Card: Negate the activation and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect.
    SBCB-EN105 Final Attack Orders Trap Continuous Common All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
    SBCB-EN106 Inspiration Trap Normal Common Target 1 face-up monster you control; it gains 700 ATK until the end of this turn.
    SBCB-EN107 Masked Beast Des Gardius Effect Monster DARK Fiend 8 3300 2500 Common/Secret Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". When this card is sent from the field to the Graveyard, equip 1 "The Mask of Remnants" from your Deck to 1 monster on the field.
    SBCB-EN108 Shining Abyss Normal Monster LIGHT Fairy 4 1600 1800 Common This monster employs the powers of both Light and Darkness.
    SBCB-EN109 Grand Tiki Elder Normal Monster DARK Fiend 4 1500 800 Common A masked monster that wields the most deadly of curses.
    SBCB-EN110 Melchid the Four-Face Beast Normal Monster DARK Fiend 4 1500 1200 Common This monster has four different masks for four different attacks.
    SBCB-EN111 Beast of Talwar Normal Monster DARK Fiend 6 2400 2150 Common Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.
    SBCB-EN112 Opticlops Normal Monster DARK Fiend 4 1800 1700 Common A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
    SBCB-EN113 Wall of Illusion Effect Monster DARK Fiend 4 1000 1850 Common A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally.
    SBCB-EN114 Night Assailant Flip/Effect Monster DARK Fiend 3 200 500 Common FLIP: Target 1 monster your opponent controls; destroy that target. If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except "Night Assailant"; add that target to your hand.
    SBCB-EN115 Ritual Raven Effect Monster DARK Fiend 1 300 300 Common If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute.
    SBCB-EN116 The Masked Beast Ritual Monster DARK Fiend 8 3200 1800 Common This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
    SBCB-EN117 Nobleman of Extermination Spell Normal Common Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
    SBCB-EN118 Mask of Brutality Spell Equip Common A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
    SBCB-EN119 The Mask of Remnants Spell Normal Common Shuffle this card into its owner's Deck, OR if this card was put into play by the effect of "Masked Beast Des Gardius", this card is treated as an Equip Card. Control of the equipped monster is switched.
    SBCB-EN120 Curse of the Masked Beast Spell Ritual Common This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.
    SBCB-EN121 Pre-Preparation of Rites Spell Normal Common Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.
    SBCB-EN122 Widespread Ruin Trap Normal Common Activate only when your opponent declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.)
    SBCB-EN123 Mask of Weakness Trap Normal Common Target 1 attacking monster; that target loses 700 ATK until the End Phase.
    SBCB-EN124 Bark of Dark Ruler Trap Normal Common If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
    SBCB-EN125 Soul Demolition Trap Continuous Common You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play.
    SBCB-EN126 Dark Smog Trap Continuous Common Once per turn: You can target 1 monster in your opponent's GY; discard 1 Fiend monster, and if you do, banish that target.
    SBCB-EN127 Keldo Effect Monster EARTH Fairy 4 1200 1600 Common When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled.
    SBCB-EN128 Mudora Effect Monster EARTH Fairy 4 1500 1800 Common This card gains 200 ATK for every Fairy-Type monster in your Graveyard.
    SBCB-EN129 Zolga Effect Monster EARTH Fairy 4 1700 1200 Common When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points.
    SBCB-EN130 Kelbek Effect Monster EARTH Fairy 4 1500 1800 Common A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally.
    SBCB-EN131 Skelengel Flip/Effect Monster LIGHT Fairy 2 900 400 Common FLIP: Draw 1 card.
    SBCB-EN132 Airknight Parshath Effect Monster LIGHT Fairy 5 1900 1400 Common/Secret Rare If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
    SBCB-EN133 Moisture Creature Effect Monster LIGHT Fairy 9 2800 2900 Common If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field.
    SBCB-EN134 Guardian Angel Joan Effect Monster LIGHT Fairy 7 2800 2000 Common When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.
    SBCB-EN135 Angel 07 Effect Monster LIGHT Fairy 7 2500 1500 Common When this card is Tribute Summoned, it gains the following effect:
  • The effects of Effect Monsters cannot be activated.
  • SBCB-EN136 Dimensional Alchemist Effect Monster LIGHT Fairy 4 1300 200 Common Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand.
    SBCB-EN137 Bonze Alone Effect Monster EARTH Fairy 1 100 100 Common Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card.
    SBCB-EN138 Nobleman of Crossout Spell Normal Common/Secret Rare Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
    SBCB-EN139 Foolish Burial Spell Normal Common/Secret Rare Send 1 monster from your Deck to the GY.
    SBCB-EN140 Cestus of Dagla Spell Equip Common You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with this card by 500 points. When the monster equipped with this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount.
    SBCB-EN141 Valhalla, Hall of the Fallen Spell Continuous Common/Secret Rare Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.
    SBCB-EN142 Cosmic Cyclone Spell Quick-Play Common/Secret Rare Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.
    SBCB-EN143 Waboku Trap Normal Common You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
    SBCB-EN144 Rope of Life Trap Normal Common When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand to target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
    SBCB-EN145 Drop Off Trap Normal Common When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
    SBCB-EN146 Lost Wind Trap Normal Common/Secret Rare Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the Graveyard (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
    SBCB-EN147 Jinzo Effect Monster DARK Machine 6 2400 1500 Common/Secret Rare Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
    SBCB-EN148 The Fiend Megacyber Effect Monster DARK Warrior 6 2200 1200 Common If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
    SBCB-EN149 Freed the Matchless General Effect Monster EARTH Warrior 5 2300 1700 Common Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
    SBCB-EN150 Mysterious Guard Flip/Effect Monster EARTH Spellcaster 3 800 1200 Common FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
    SBCB-EN151 Exiled Force Effect Monster EARTH Warrior 4 1000 1000 Common You can Tribute this card, then target 1 monster on the field; destroy that target.
    SBCB-EN152 Swarm of Scarabs Effect Monster DARK Insect 3 500 1000 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls.
    SBCB-EN153 Swarm of Locusts Effect Monster DARK Insect 3 1000 500 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls.
    SBCB-EN154 Des Lacooda Effect Monster EARTH Zombie 3 500 600 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card.
    SBCB-EN155 Dark Scorpion - Gorg the Strong Effect Monster DARK Warrior 5 1800 1500 Common When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 monster your opponent controls; return that target to the top of the Deck.
  • Send the top card of their Deck to the Graveyard.
  • SBCB-EN156 Dark Scorpion - Meanae the Thorn Effect Monster DARK Warrior 4 1000 1800 Common When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Add 1 "Dark Scorpion" card from your Deck to your hand.
  • Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand.
  • SBCB-EN157 Amplifier Spell Equip Common Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.
    SBCB-EN158 Lightning Blade Spell Equip Common You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.
    SBCB-EN159 Creature Swap Spell Normal Common Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    SBCB-EN160 Reinforcement of the Army Spell Normal Common/Secret Rare Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    SBCB-EN161 The Warrior Returning Alive Spell Normal Common Target 1 Warrior-Type monster in your GY; add that target to your hand.
    SBCB-EN162 Hammer Shot Spell Normal Common Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
    SBCB-EN163 Hidden Armory Spell Normal Common Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.
    SBCB-EN164 Draining Shield Trap Normal Common When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.
    SBCB-EN165 Psychic Shockwave Trap Normal Common Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.
    SBCB-EN166 Battleguard Rage Trap Continuous Common Activate this card by targeting 1 Warrior-Type monster you control. It gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to theGraveyard. When that monster leaves the field, destroy this card.
    SBCB-EN167 Red-Eyes Black Dragon Normal Monster DARK Dragon 7 2400 2000 Common/Secret Rare A ferocious dragon with a deadly attack.
    SBCB-EN168 Dunames Dark Witch Normal Monster LIGHT Fairy 4 1800 1050 Common Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.
    SBCB-EN169 Ally of Justice Clausolas Normal Monster DARK Machine 6 2300 1200 Common A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solias. Its surprise attacks from above baffle invaders.
    SBCB-EN170 Hannibal Necromancer Effect Monster DARK Spellcaster 4 1400 1800 Common When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card.
    SBCB-EN171 Banisher of the Light Effect Monster LIGHT Fairy 3 100 2000 Common As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead.
    SBCB-EN172 Rocket Warrior Effect Monster LIGHT Warrior 4 1500 1300 Common During your Battle Phase, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the End Phase.
    SBCB-EN173 Cyber Harpie Lady Effect Monster WIND Winged Beast 4 1800 1300 Common This card's name is treated as "Harpie Lady".
    SBCB-EN174 Spell Canceller Effect Monster WIND Machine 5 1800 1600 Common/Secret Rare As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.
    SBCB-EN175 Strike Ninja Effect Monster DARK Warrior 4 1700 1200 Common (Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.
    SBCB-EN176 Blowback Dragon Effect Monster DARK Machine 6 2300 1200 Common Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.
    SBCB-EN177 Regenerating Mummy Effect Monster DARK Zombie 4 1800 1500 Common When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand.
    SBCB-EN178 Pitch-Black Warwolf Effect Monster DARK Beast-Warrior 4 1600 600 Common Your opponent cannot activate Trap Cards during the Battle Phase.
    SBCB-EN179 Banisher of the Radiance Effect Monster LIGHT Fairy 3 1600 0 Common Any card sent to the GY is banished instead.
    SBCB-EN180 Twin-Barrel Dragon Effect Monster DARK Machine 4 1700 200 Common When this card is Summoned, select 1 card your opponent controls. Toss a coin twice, and if the result is 2 heads destroy the selected card.
    SBCB-EN181 Skilled Blue Magician Effect Monster LIGHT Spellcaster 4 1800 1800 Common Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
    SBCB-EN182 Buster Blader, the Destruction Swordmaster Effect Monster EARTH Warrior 7 2600 2300 Common This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card.Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard.
    SBCB-EN183 Performance of Sword Ritual Monster EARTH Warrior 6 1950 1850 Common This monster can only be Ritual Summoned with the Ritual Magic Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute form your Field or your hand.
    SBCB-EN184 Dokurorider Ritual Monster DARK Zombie 6 1900 1850 Common This monster can only be Ritual Summoned with the Ritual Magic Card, Revival of Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand."
    SBCB-EN185 Paladin of White Dragon Ritual/Effect Monster LIGHT Dragon 4 1900 1200 Common This card can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual". If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.)
    SBCB-EN186 Commencement Dance Spell Ritual Common This card is used to Ritual Summoned "Performance of Sword". You must also offer monsters whose total Level Stars equal 6 or more from the Field or your hand as a Tribute.
    SBCB-EN187 Revival of Dokurorider Spell Ritual Common This card is used to Ritual Summon Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand."
    SBCB-EN188 Magic Formula Spell Equip Common Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
    SBCB-EN189 White Dragon Ritual Spell Ritual Common This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
    SBCB-EN190 Archfiend's Oath Spell Continuous Common Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard.
    SBCB-EN191 Storm Spell Normal Common Destroy all Spell and Trap Cards you control, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of your own cards you destroyed.
    SBCB-EN192 The Puppet Magic of Dark Ruler Spell Normal Common Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
    SBCB-EN193 Mirror Wall Trap Continuous Common Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 Life Points or destroy this card.
    SBCB-EN194 Judgment of Anubis Trap Counter Common When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
    SBCB-EN195 Embodiment of Apophis Trap Continuous Common During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.)
    SBCB-EN196 Spell Purification Trap Normal Common Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field.
    SBCB-EN197 Machine King - 3000 B.C. Trap Continuous Common Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap Card.) You cannot Normal or Special Summon another monster the turn you activate this card. Once per turn, during your Main Phase: You can Tribute 1 Machine-Type monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
    SBCB-EN198 Copy Knight Trap Continuous Common When a Level 4 or lower Warrior-Type monster is Normal Summoned to your side of the field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior-Type/LIGHT/ATK 0/DEF 0). (This card is also still a Trap Card.)
    SBCB-EN199 Swamp Mirrorer Trap Continuous Common Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap.)
    SBCB-EN200 Quantum Cat Trap Continuous Common Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap Card.)
    SBCB-EN201 Slifer the Sky Dragon Effect Monster DIVINE Divine Beast 10 ? ? Secret Rare Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
    SBCB-EN202 Obelisk the Tormentor Effect Monster DIVINE Divine Beast 10 4000 4000 Secret Rare Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
    SBCB-EN203 The Winged Dragon of Ra Effect Monster DIVINE Divine Beast 10 ? ? Secret Rare Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.

    SBCB-ENS Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBCB-ENS01 Fury of Thunder Skill Yami Yugi Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate the following Skill(s).
  • During your Main Phase, while you control "Slifer the Sky Dragon", draw until you have 4 cards in your hand.
  • If "Silfer the Sky Dragon" is sent to the GY, you can shuffle it back into your Deck.
    Each of these Skills can only be used once per Duel.
  • SBCB-ENS02 It's No Monster, It's a God! Skill Kaiba Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. Discard any number of cards (min. 1), then add 1 "Obelisk the Tormentor" from your Deck or GY to your hand. This Skill can only be used once per Duel.
    SBCB-ENS03 Hieratic Chant Skill Yami Marik Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Activate this Skill during your Main Phase. Discard your entire hand (min. 1), add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set.
    SBCB-ENS04 It's Jinzo! Skill Espa Roba Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: "Jinzo" monsters you control are unaffected by your opponent's Skill Cards. Once per turn, during your Main Phase, if you control "Jinzo", you can look at 1 face-down card in your opponent's Spell & Trap Zones, and if it is a Trap, draw 1 card.
    SBCB-ENS05 The Psychic Duelist Skill Espa Roba Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate 1 of the following Skills during your Main Phase, by paying half your LP.
  • Target 1 Set card in your opponent's Spell & Trap Zone and declare 1 type (Monster, Spell or Trap), then reveal the face-down card, and if it is the declared card type, it cannot be activated this turn.
  • Randomly select 1 card in your opponent's hand and declare 1 type (Monster, Spell or Trap), then reveal that card, and if it is the declared type, inflict 500 damage to your opponent.
    Each of these Skills can only be used once per Duel.
  • SBCB-ENS06 Guardians of the Tomb Skill Odion Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: During your opponent's Main Phase, when a monster is Special Summoned from your Spell & Trap Zone to your field while you have no cards in your hand, you can draw 1 card, and if you do, you can Set 1 Spell or Trap from your hand. This Skill can only be used once per turn.
    SBCB-ENS07 Union Combination Skill Kaiba Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. Once per turn, you can Fusion Summon 1 LIGHT Machine Fusion Monster from your Extra Deck, using monsters from your GY or field as Fusion Material. For the rest of this turn, your opponent takes no damage.
    SBCB-ENS08 Spell of Mask Skill Umbra & Lumis Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate the following Skill(s).
  • If a Ritual Summoned "The Masked Beast" you control is destroyed by an opponent's card effect, you can Special Summon "Masked Beast Des Gardius" from your hand, Deck or GY, ignoring its Summoning conditions.
  • You can Tribute 1 "Masked Beast Des Gardius", then add 1 "The Masked Beast" and 1 "Curse of the Masked Beast" from your Deck and/or GY to your hand.
    Each of these Skills can only be used once per Duel.
  • SBCB-ENS09 Magician's Act Skill Arkana Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Activate 1 of the following Skills at the start of the Duel.
  • Add 1 "Dark Magician" from your Deck to your hand, then shuffle 1 card from your hand into the Deck.
  • Shuffle 1 "Dark Magician" from your hand into the Deck, then draw 1 card.
    During your Main Phase, you can Tribute 1 monster whose original name is "Dark Magician" to draw 2 cards.
    Each of these Skills can only be used once per Duel.
  • SBCB-ENS10 Endless Traps Skill Odion Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: If you have exactly 3 Traps in your GY, randomly add 1 Trap from your GY to your hand, randomly shuffle 1 Trap from your GY into your Deck, then randomly banish 1 Trap from your GY. This Skill can only be used once per Duel.
    SBCB-ENS11 No More Mrs. Nice Mai! Skill Mai Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per turn, at the end of your Battle Phase, if a monster you control inflicted battle damage to your opponent this turn, you can destroy 1 Spell/Trap on the field.
    SBCB-ENS12 I'm Just Gonna Attack! Skill Joey Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Apply the following Skill(s):
  • During your Main Phase, you can make 1 monster you control gain 100 ATK until the end of this turn.
  • During your Battle Phase, when your opponent activates a Trap Card, you can negate its effect and Set that card.
    Each of these Skills can only be used once per turn.
  • SBCB-ENS13 Rise of the Fallen Skill Ishizu Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. Special Summon 1 Level 4 or lower Fairy monster from your GY in Defense Position, and gain LP equal to its original ATK. This Skill can only be used once per Duel.
    SBCB-ENS14 Beasts of Phantom Skill Yami Yugi Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: During your Main Phase, discard 1 card, then Fusion Summon 1 "Chimera the Flying Mythical Beast" from your Extra Deck, using monsters from your hand or field as Fusion Material. During your End Phase, if "Chimera the Flying Mythical Beast" was Fusion Summoned this turn, you can add 1 "Phantom Beast" monster from your GY to your hand. Each of these Skills can only be used once per turn.
    SBCB-ENS15 Magnetic Attraction Skill Yami Yugi Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Apply the following Skill(s):
  • When a Level 4 or lower "Magnet Warrior" monster is Normal Summoned, you can add 1 Level 4 or lower "Magnet Warrior" monster with a different name from your Deck to your hand.
  • You can reveal 2 Level 4 or lower "Magnet Warrior" monsters with different names from your hand, and if you do, add 1 "Valkyrion the Magna Warrior" from your Deck to your hand.
    Each of these Skills can only be used once per Duel.
  • SBCB-ENS16 Power of Friendship Skill Tea Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: You take no effect damage from your opponent's card effects during your turn.
    SBCB-ENS17 Fusion Party! Skill Christine Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. This Skill can only be used once per Duel.
    SBCB-ENS18 Ritual Ceremony Skill Emma Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. You can reveal 1 Ritual Monster from your hand, then add 1 Ritual Spell from your Deck to your hand whose name is listed on that Ritual Monster. This Skill can only be used once per Duel.
    SBCB-ENS19 Low Blow Skill Andrew Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. You can make 1 monster on the field lose 500 ATK/DEF until the end of this turn. This Skill can only be used once per Duel.
    SBCB-ENS20 Digging for Gold Skill David Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. You can banish 3 cards from your GY, then draw 1 card. This Skill can only be used once per Duel.

    This set contains 223 cards.

    Release Date: 2020-12-11