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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX2-ENA01 | Elemental HERO Avian | Normal Monster | WIND | Warrior | 3 | 1000 | 1000 | Common | A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. | |
SGX2-ENA02 | Elemental HERO Burstinatrix | Normal Monster | FIRE | Warrior | 3 | 1200 | 800 | Common | A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. | |
SGX2-ENA03 | Elemental HERO Clayman | Normal Monster | EARTH | Warrior | 4 | 800 | 2000 | Common | An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. | |
SGX2-ENA04 | Elemental HERO Sparkman | Normal Monster | LIGHT | Warrior | 4 | 1600 | 1400 | Common | An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. | |
SGX2-ENA05 | Goddess with the Third Eye | Effect Monster | LIGHT | Fairy | 4 | 1200 | 1000 | Common | This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. | |
SGX2-ENA06 | Winged Kuriboh | Effect Monster | LIGHT | Fairy | 1 | 300 | 200 | Common | If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. | |
SGX2-ENA07 | Dark Catapulter | Effect Monster | EARTH | Machine | 4 | 1000 | 1500 | Common | Once per turn, during your Standby Phase, if this card is in Defense Position: Place 1 counter on this card. You can banish cards in your GY equal to the number of counters on this card, then target that many Spell/Traps on the field; destroy them, then remove all counters from this card. | |
SGX2-ENA08 | Elemental HERO Bubbleman | Effect Monster | WATER | Warrior | 4 | 800 | 1200 | Common, Secret Rare | If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect. | |
SGX2-ENA09 | Elemental HERO Bladedge | Effect Monster | EARTH | Warrior | 7 | 2600 | 1800 | Common | If this card attacks a Defense Position monster, inflict piercing battle damage. | |
SGX2-ENA10 | Elemental HERO Wildheart | Effect Monster | EARTH | Warrior | 4 | 1500 | 1600 | Common | Unaffected by Trap effects. | |
SGX2-ENA11 | Elemental HERO Blazeman | Effect Monster | FIRE | Warrior | 4 | 1200 | 1800 | Common | If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn. | |
SGX2-ENA12 | Polymerization | Spell | Normal | Common | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | |||||
SGX2-ENA13 | H - Heated Heart | Spell | Normal | Common | Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||
SGX2-ENA14 | R - Righteous Justice | Spell | Normal | Common | Destroy Spell/Traps on the field equal to the number of "Elemental HERO" cards you control. | |||||
SGX2-ENA15 | Skyscraper 2 - Hero City | Spell | Field | Common | Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle; Special Summon that target. | |||||
SGX2-ENA16 | A Hero Lives | Spell | Normal | Common, Secret Rare | If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck. | |||||
SGX2-ENA17 | Sabatiel - The Philosopher's Stone | Spell | Normal | Common | If you have a "Winged Kuriboh" monster in your GY: Pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. If this card is in your GY: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your GY, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn. | |||||
SGX2-ENA18 | Hero Signal | Trap | Normal | Common | When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. | |||||
SGX2-ENA19 | Hero Ring | Trap | Normal | Common | Target 1 Warrior monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack the equipped monster. | |||||
SGX2-ENA20 | Hero Counterattack | Trap | Normal | Common | When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls, and if you do, Special Summon the chosen monster. | |||||
SGX2-ENA21 | Elemental HERO Tempest | Fusion/Effect Monster | WIND | Warrior | 8 | 2800 | 2800 | Common, Secret Rare | "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned. You can send 1 other card you control to the GY, then target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle. |
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SGX2-ENA22 | Elemental HERO Electrum | Fusion/Effect Monster | LIGHT | Warrior | 10 | 2900 | 2600 | Common | "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). Gains 300 ATK for each monster your opponent controls with the same Attribute as this card. |
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SGX2-ENA23 | Elemental HERO Wild Wingman | Fusion/Effect Monster | EARTH | Warrior | 8 | 1900 | 2300 | Common | "Elemental HERO Wildheart" + "Elemental HERO Avian" Must be Fusion Summoned. You can discard 1 card, then target 1 Spell/Trap Card on the field; destroy that target. |
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SGX2-ENA24 | Elemental HERO Mariner | Fusion/Effect Monster | WATER | Warrior | 5 | 1400 | 1000 | Common | "Elemental HERO Bubbleman" + "Elemental HERO Avian" Must be Fusion Summoned. While you have any Set card(s) in your Spell & Trap Zones, this card can attack your opponent directly. |
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SGX2-ENA25 | Elemental HERO Nova Master | Fusion/Effect Monster | FIRE | Warrior | 8 | 2600 | 2100 | Common | 1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX2-ENB01 | Cycroid | Normal Monster | EARTH | Machine | 3 | 800 | 1000 | Common | The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! | |
SGX2-ENB02 | Gyroid | Effect Monster | WIND | Machine | 3 | 1000 | 1000 | Common | The first time this card would be destroyed by battle each turn, it is not destroyed. | |
SGX2-ENB03 | Steamroid | Effect Monster | EARTH | Machine | 4 | 1800 | 1800 | Common | If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. | |
SGX2-ENB04 | Drillroid | Effect Monster | EARTH | Machine | 4 | 1600 | 1600 | Common, Secret Rare | Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster. | |
SGX2-ENB05 | UFOroid | Effect Monster | LIGHT | Machine | 6 | 1200 | 1200 | Common | When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Machine monster with 1500 or less ATK from your Deck in face-up Attack Position. | |
SGX2-ENB06 | Mechanical Hound | Effect Monster | EARTH | Machine | 7 | 2800 | 1500 | Common | While you have no cards in your hand, your opponent cannot activate Spell Cards. | |
SGX2-ENB07 | Expressroid | Effect Monster | EARTH | Machine | 4 | 400 | 1600 | Common | When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand. | |
SGX2-ENB08 | Ambulanceroid | Effect Monster | EARTH | Machine | 3 | 300 | 1200 | Common | When a "roid" monster(s) is added from your GY to your hand (except during the Damage Step): You can Special Summon it. | |
SGX2-ENB09 | Submarineroid | Effect Monster | WATER | Machine | 4 | 800 | 1800 | Common | This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card battled: You can change this card to Defense Position. | |
SGX2-ENB10 | Stealthroid | Effect Monster | DARK | Machine | 4 | 1200 | 0 | Common | At the end of your Battle Phase, if this card battled: Target 1 Spell/Trap on the field; destroy that target: You must control another "roid" monster to activate and to resolve this effect. | |
SGX2-ENB11 | Truckroid | Effect Monster | EARTH | Machine | 4 | 1000 | 2000 | Common | If this card destroys an opponent's monster by battle and sends it to the GY: Equip the destroyed monster to this card. Gains ATK equal to the combined ATK of the monsters equipped to it by this effect. | |
SGX2-ENB12 | Rescueroid | Effect Monster | FIRE | Machine | 6 | 1600 | 1800 | Common | When a "roid" monster you control is destroyed by battle and sent to the GY: You can return that monster to the hand. You must control this face-up card on the field to activate and to resolve this effect. | |
SGX2-ENB13 | Mixeroid | Effect Monster | WIND | Machine | 4 | 0 | 2200 | Common | You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn. | |
SGX2-ENB14 | Weapon Change | Spell | Continuous | Common | Once during each of your Standby Phases: You can pay 700 Life Points, then target 1 Warrior or Machine monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn. | |||||
SGX2-ENB15 | Shield Crush | Spell | Normal | Common | Target 1 Defense Position monster on the field; destroy that target. | |||||
SGX2-ENB16 | Vehicroid Connection Zone | Spell | Normal | Common | Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated. | |||||
SGX2-ENB17 | Twister | Spell | Quick-Play | Common | Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target. | |||||
SGX2-ENB18 | Supercharge | Trap | Normal | Common | If an opponent's monster declares an attack while all monsters your control are Machine "roid" monsters (min. 1): Draw 2 cards. | |||||
SGX2-ENB19 | Wonder Garage | Trap | Normal | Common | When this Set card is destoryed and sent to the GY: You can Special Summon 1 Level 4 or lower Machine "roid" monster from your hand. | |||||
SGX2-ENB20 | Emergeroid Call | Trap | Counter | Common | When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn. | |||||
SGX2-ENB21 | Steam Gyroid | Fusion Monster | EARTH | Machine | 6 | 2200 | 1800 | Common | "Gyroid" + "Steamroid" | |
SGX2-ENB22 | Super Vehicroid Jumbo Drill | Fusion/Effect Monster | EARTH | Machine | 8 | 3000 | 2000 | Common, Secret Rare | "Steamroid" + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage. |
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SGX2-ENB23 | Ambulance Rescueroid | Fusion/Effect Monster | FIRE | Machine | 6 | 2300 | 1800 | Common | "Rescueroid" + "Ambulanceroid" Must be Fusion Summoned. Once per turn, when a monster you control is destroyed by battle and sent to the GY: You can Special Summon that monster in Defense Position. |
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SGX2-ENB24 | Super Vehicroid - Stealth Union | Fusion/Effect Monster | EARTH | Machine | 9 | 3600 | 3000 | Common | "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX2-ENC01 | Water Dragon | Effect Monster | WATER | Sea Serpent | 8 | 2800 | 2600 | Common, Secret Rare | Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them. | |
SGX2-ENC02 | Hyozanryu | Normal Monster | LIGHT | Dragon | 7 | 2100 | 2800 | Common | A dragon created from a massive diamond that sparkles with blinding light. | |
SGX2-ENC03 | Hydrogeddon | Effect Monster | WATER | Dinosaur | 4 | 1600 | 1000 | Common | When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck. | |
SGX2-ENC04 | Oxygeddon | Effect Monster | WIND | Dinosaur | 4 | 1800 | 800 | Common | If this card is destoryed by battle with a Pyro monster and sent ot the GY: Each player takes 800 damage. | |
SGX2-ENC05 | Jurrac Protops | Effect Monster | FIRE | Dinosaur | 4 | 1700 | 1200 | Common | Gains 100 ATK for each monster your opponent controls. | |
SGX2-ENC06 | Jurrac Iguanon | Effect Monster | FIRE | Dinosaur | 4 | 1700 | 700 | Common | If this card destroys an opponent's monster by battle: You can target 1 Set card your opponent controls; return that target to the hand. | |
SGX2-ENC07 | Carboneddon | Effect Monster | EARTH | Dinosaur | 3 | 800 | 600 | Common | If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK during damage calculation only. You can banish this card from your GY; Special Summon, from your hand or Deck, 1 Level 7 or lower Dragon Normal Monster in face-up Defense Position. You can only use this effect of "Carboneddon" once per turn. | |
SGX2-ENC08 | Dogoran, the Mad Flame Kaiju | Effect Monster | FIRE | Dinosaur | 8 | 3000 | 1200 | Common, Secret Rare | You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated. | |
SGX2-ENC09 | Water Dragon Cluster | Effect Monster | WATER | Sea Serpent | 10 | 2800 | 2600 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deckin Defense Position, ignoring their Summoning conditions. | |
SGX2-ENC10 | Duoterion | Effect Monster | WATER | Dinosaur | 5 | 2000 | 1400 | Common | You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn. | |
SGX2-ENC11 | Riryoku | Spell | Normal | Common | Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn. | |||||
SGX2-ENC12 | Scroll of Bewitchment | Spell | Equip | Common | Activate this card by declaring 1 Attribute, the equipped monster becomes that Attribute. | |||||
SGX2-ENC13 | A Legendary Ocean | Spell | Field | Common | (This card is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1. |
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SGX2-ENC14 | Bonding - H2O | Spell | Normal | Common | Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or GY. | |||||
SGX2-ENC15 | Bonding - D2O | Spell | Normal | Common | Tribute 2 "Duoterion" and 1 "Oxygeddon" in your hand and/or field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster" from your hand, Deck, or GY. (This is treated as a Special Summon with the effect of "Bonding - H2O".) If "Water Dragon" or "Water Dragon Cluster" is sent from the field to your GY while this card is in your GY: Add this card to your hand. You can only use this effect of "Bonding - D2O" once per turn. | |||||
SGX2-ENC16 | Living Fossil | Spell | Equip | Common | Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card leaves the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn. | |||||
SGX2-ENC17 | Cursed Seal of the Forbidden Spell | Trap | Counter | Common | When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel. | |||||
SGX2-ENC18 | Bonding - DHO | Trap | Normal | Common | Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX2-END01 | Gate Guardian | Effect Monster | DARK | Warrior | 11 | 3750 | 3400 | Common, Secret Rare | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin". | |
SGX2-END02 | Labyrinth Wall | Normal Monster | EARTH | Rock | 5 | 0 | 3000 | Common | These walls form a labyrinth with no exit for enemies. | |
SGX2-END03 | Crass Clown | Effect Monster | DARK | Fiend | 4 | 1350 | 1400 | Common | If this Defense Position card is changed to Attack Position: Target 1 monster your opponent controls; return that target to the hand. | |
SGX2-END04 | Dream Clown | Effect Monster | EARTH | Warrior | 3 | 1200 | 900 | Common | If this Attack Position card is changed to face-up Defense Position: Target 1 monster your opponent controls; destroy that target. | |
SGX2-END05 | Jirai Gumo | Effect Monster | EARTH | Insect | 4 | 2200 | 100 | Common | When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your LP. | |
SGX2-END06 | Shadow Ghoul | Effect Monster | DARK | Zombie | 5 | 1600 | 1300 | Common | Gains 100 ATK for each monster in your GY. | |
SGX2-END07 | Sanga of the Thunder | Effect Monster | LIGHT | Thunder | 7 | 2600 | 2200 | Common, Secret Rare | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
SGX2-END08 | Kazejin | Effect Monster | WIND | Spellcaster | 7 | 2400 | 2200 | Common, Secret Rare | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
SGX2-END09 | Suijin | Effect Monster | WATER | Aqua | 7 | 2500 | 2400 | Common, Secret Rare | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
SGX2-END10 | Stone Statue of the Aztecs | Effect Monster | EARTH | Rock | 4 | 300 | 2000 | Common | Double any Battle Damage your opponent takes when they attack this monster. | |
SGX2-END11 | Ryu-Kishin Clown | Effect Monster | DARK | Fiend | 2 | 800 | 500 | Common | When this card is Summoned: Target 1 face-up monster on the field; change its battle position. | |
SGX2-END12 | Kaiser Sea Horse | Effect Monster | LIGHT | Sea Serpent | 4 | 1700 | 1650 | Common | This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster. | |
SGX2-END13 | Unshaven Angler | Effect Monster | WATER | Fish | 4 | 1500 | 1600 | Common | This card can be treated as 2 Tributes for the Tribute Summon of a WATER monster. | |
SGX2-END14 | Whirlwind Prodigy | Effect Monster | WIND | Fairy | 4 | 1500 | 1600 | Common | This card can be treated as 2 Tributes for the Tribute Summon of a WIND monster. | |
SGX2-END15 | Soul Exchange | Spell | Normal | Common | Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card. | |||||
SGX2-END16 | Fairy Meteor Crush | Spell | Equip | Common | If this equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||
SGX2-END17 | Tribute Doll | Spell | Normal | Common | Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn. | |||||
SGX2-END18 | Double Summon | Spell | Normal | Common | You can conduct 2 Normal Summon/Set this turn, not just 1. | |||||
SGX2-END19 | Judgment of Anubis | Trap | Counter | Common | When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field. | |||||
SGX2-END20 | Labyrinth of Nightmare | Trap | Continuous | Common | Once per turn, during each player's End Phase: Change the battle positions of all face-up monsters the turn player controls. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX2-ENE01 | Des Koala | Flip/Effect Monster | DARK | Beast | 3 | 1100 | 1800 | Common | FLIP: Inflict 400 damage to your opponent for each card in their hand. | |
SGX2-ENE02 | White Magician Pikeru | Effect Monster | LIGHT | Spellcaster | 2 | 1200 | 0 | Common | During your Standby Phase: Gain 400 LP for each monster you control. | |
SGX2-ENE03 | Des Wombat | Effect Monster | EARTH | Beast | 3 | 1600 | 300 | Common | You take no effect damage. | |
SGX2-ENE04 | Frost and Flame Dragon | Effect Monster | WATER | Dragon | 6 | 2300 | 2000 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 FIRE and 2 WATER monsters from your GY. Once per turn: You can discard 1 card, then target 1 monster on the field; destroy that target. | |
SGX2-ENE05 | Sea Koala | Effect Monster | EARTH | Beast | 2 | 100 | 1600 | Common | Once per turn: You can target 1 face-up monster your opponent controls; change that target's ATK to 0 until the end of this turn. You must control another Beast monster to activate and to resolve this effect. | |
SGX2-ENE06 | Loud Cloud the Storm Serpent | Effect Monster | WATER | Reptile | 5 | 0 | 2000 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY. You can only use each of the following effects of "Loud Cloud the Storm Serpent" once per turn. |
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SGX2-ENE07 | Fifth Hope | Spell | Normal | Common | Target 5 "Elemental HERO" cards in your GY; shuffle them into the Deck, then draw 2 cards, or draw 3 cards instead, if you had no other cards on your field and in your hand when you activated this card. | |||||
SGX2-ENE08 | Disposable Learner Device | Spell | Equip | Common | The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn. | |||||
SGX2-ENE09 | Pikeru's Circle of Enchantment | Trap | Normal | Common | You take no effect damage until the end of this turn. | |||||
SGX2-ENE10 | UFOroid Fighter | Fusion/Effect Monster | LIGHT | Machine | 10 | ? | ? | Common, Secret Rare | "UFOroid" + 1 Warrior monster A Fusion Summon of this card can only be done with the above Fusion Materials. The original ATK/DEF of this card become the combined original ATK of the 2 materials used for its Fusion Summon. |
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SGX2-ENE11 | Elemental HERO Necroid Shaman | Fusion/Effect Monster | DARK | Warrior | 6 | 1900 | 1800 | Common | "Elemental HERO Wildheart" + "Elemental HERO Necroshade" Must be Fusion Summoned. If this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's GY to their field. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX2-ENS01 | HEROES UNITE - FUSION!! | Skill | Jaden | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. Discard 1 card, then Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If Summoning an "Elemental HERO" Fusion Monster this way that requires 3 or more materials, and you control 2 "Elemental HERO" monsters that are mentioned on it as materials, you can also use monsters in your Deck as Fusion Material. This Skill can only be used once per Duel. |
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SGX2-ENS02 | Chemistry in Motion | Skill | Bastion | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per turn, you can place 1 counter on this card, then apply the appropriate effect depending on the number of counters on this card. 1: Discard 1 Dinosaur monster, then add 1 Dinosaur monster with a different Attribute from your Deck to your hand. 2: Normal Summon 1 WIND or WATER Dinosaur monster from your hand. 3: The names of all WATER Dinosaur monsters you currently control become "Hydrogeddon" (until the end of this turn), then add 1 "Bonding - H2O" from your Deck or GY to your hand. 4: Remove all counters from this card, then change the Attributes/Types of all face-up monsters your opponent currently controls to FIRE/Pyro, until the end of this turn. |
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SGX2-ENS03 | The Roids are Alright | Skill | Syrus | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: "Vehicroid Connection Zone" can be used to Fusion Summon any "roid" monsters from your Extra Deck. All "roid" monsters whose original Level is 6 or lower can be Normal Summoned/Set without Tributing. If a non-Fusion "roid" Machine monster you control whose original Level is 6 or lower attacks an opponent's monster, it gains ATK equal to its own Level x 100 during the Damage Step only. If you control a non-Machine monster, flip this card over. |
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SGX2-ENS04 | Behold, Gate Guardian! | Skill | Paradox | Common | Skill Activation: If you control "Sanga of the Thunder", "Kazejin", or "Suijin" you can flip this card face-up. Effect: Activate this Skill during your Main Phase. Shuffle your entire hand into the Deck, then add 1 Level 11 monster from your Deck to your hand, and if you do, you can Special Summon up to 2 Level 7 monsters with different Attributes from your Deck and/or GY, but their ATK/DEF become 0, also their effects are negated. While you control "Gate Guardian", it gains the following effect. |
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SGX2-ENS05 | Under Pressure | Skill | Bastion | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Activate this Skill while you control "Hyozanryu". Once per turn, you can reveal the top 4 cards of your Deck, then if any of the following monsters are revealed, apply the appropriate Skills, in sequence. Then place the revealed cards on the bottom of your Deck in any order. |
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SGX2-ENS06 | Chillin' Outback | Skill | Chumley | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per turn, you can change 1 face-up "Koala" or "Kangaroo" monster's battle position. "Koala" and "Kangaroo" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. |
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SGX2-ENS07 | HERO World | Skill | Jaden | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per turn, if you control a "HERO" Normal Monster or "HERO" Fusion Monster, you can discard 1 card to activate 1 of these Skills based on the Attribute(s) of that monster: |
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SGX2-ENS08 | Power Bond | Skill | Syrus | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. Discard 1 card, then Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you do, it gains ATK equal to its original ATK until the end of this turn, but it cannot attack your opponent directly this turn. During the End Phase of this turn, you take damage equal to the amount of ATK gained at the time of the Summon. |
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SGX2-ENS09 | Beware the Brothers Paradox! | Skill | Paradox | Common | Skill Activation: If you have no cards in your Extra Deck, reveal 1 "Gate Guardian", "Sanga of the Thunder", "Kazejin", or "Suijin" in your hand to flip this card over. Effect: Apply the following Skills: |
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SGX2-ENS10 | Elements of Thunder, Water, and Wind | Skill | Paradox | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill while your LP are 1000 or less. You can Normal Summon "Suijin", "Kazejin", or "Sanga of the Thunder" without Tributing this turn, OR, if you control "Suijin", "Kazejin", and "Sanga of the Thunder", you can apply this Skill instead. |
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SGX2-ENS11 | Believe in your Bro | Skill | Jaden & Syrus | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per turn, you can activate 1 of these Skills based on the face-up monster(s) you control: Each of these Skills can only be used once per Duel. |
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SGX2-ENS12 | Small Roid Big City | Skill | Syrus | Field Spell | Common | Skill Activation: At the start of the Duel, place this card in your Field Zone and flip it over. Effect: Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. Once per turn, when an attack is declared involving an opponent's monster and a "roid" monster you control: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. |
This set contains 110 cards.
Release Date: 2022-10-06