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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SDCH-EN001 | Aussa the Earth Charmer | Flip/Effect Monster | EARTH | Spellcaster | 3 | 500 | 1500 | Common | FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field. | |
SDCH-EN002 | Eria the Water Charmer | Flip/Effect Monster | WATER | Spellcaster | 3 | 500 | 1500 | Common | FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field. | |
SDCH-EN003 | Hiita the Fire Charmer | Flip/Effect Monster | FIRE | Spellcaster | 3 | 500 | 1500 | Common | FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field. | |
SDCH-EN004 | Wynn the Wind Charmer | Flip/Effect Monster | WIND | Spellcaster | 3 | 500 | 1500 | Common | FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field. | |
SDCH-EN005 | Awakening of the Possessed - Nefariouser Archfiend | Effect Monster | EARTH | Beast | 5 | 2000 | 200 | Ultra Rare | You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn. |
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SDCH-EN006 | Awakening of the Possessed - Greater Inari Fire | Effect Monster | FIRE | Pyro | 5 | 2000 | 200 | Ultra Rare | You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn. |
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SDCH-EN007 | Nefarious Archfiend Eater of Nefariousness | Effect Monster | EARTH | Beast | 4 | 1500 | 200 | Common | You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card. | |
SDCH-EN008 | Jigabyte | Effect Monster | WATER | Reptile | 4 | 1500 | 200 | Common | You can only control 1 "Jigabyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigabyte". | |
SDCH-EN009 | Inari Fire | Effect Monster | FIRE | Pyro | 4 | 1500 | 200 | Common | You can only control 1 face-up "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard. | |
SDCH-EN010 | Ranryu | Effect Monster | WIND | Dragon | 4 | 1500 | 200 | Common | You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK and 200 DEF in your GY, except "Ranryu"; Special Summon it. | |
SDCH-EN011 | Fairy Tail - Sleeper | Flip/Effect Monster | LIGHT | Spellcaster | 4 | 1850 | 1000 | Common | FLIP: You can Special Summon 1 monster from your hand. During either player's turn, when your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn. |
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SDCH-EN012 | Fairy Tail - Rella | Effect Monster | LIGHT | Spellcaster | 4 | 1850 | 1000 | Common | Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell Card; equip 1 Equip Spell Card from your hand, Deck, or Graveyard to this card, but return that Equip Spell Card to the hand during the End Phase. | |
SDCH-EN013 | Fairy Tail - Luna | Effect Monster | LIGHT | Spellcaster | 4 | 1850 | 1000 | Common | When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand. | |
SDCH-EN014 | Witchcrafter Golem Aruru | Effect Monster | LIGHT | Spellcaster | 8 | 2800 | 0 | Common | When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand. | |
SDCH-EN015 | Dark Doriado | Pendulum/Effect Monster | DARK | Spellcaster | 4 | 1800 | 1400 | Common | If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on the top of the Deck in any order. Pendulum Scale: 5 Pendulum Effect: All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK and DEF for every different Attribute among the monsters you control. |
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SDCH-EN016 | Witch of the Black Forest | Effect Monster | DARK | Spellcaster | 4 | 1100 | 1200 | Common | If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn. | |
SDCH-EN017 | Effect Veiler | Tuner Monster | LIGHT | Spellcaster | 1 | 0 | 0 | Common | During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase. | |
SDCH-EN018 | Denko Sekka | Effect Monster | LIGHT | Thunder | 4 | 1700 | 1000 | Common | Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field. | |
SDCH-EN019 | Grand Spiritual Art - Ichirin | Spell | Field | Ultra Rare | Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. | |||||
SDCH-EN020 | Awakening of the Possessed | Spell | Continuous | Common | Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn. | |||||
SDCH-EN021 | Raigeki | Spell | Normal | Super Rare | Destroy all monsters your opponent controls. | |||||
SDCH-EN022 | Secret Village of the Spellcasters | Spell | Field | Common | If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards. | |||||
SDCH-EN023 | Spellbook of Knowledge | Spell | Normal | Common | Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up from your field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn. | |||||
SDCH-EN024 | Terraforming | Spell | Normal | Common | Add 1 Field Spell from your Deck to your hand. | |||||
SDCH-EN025 | Book of Eclipse | Spell | Quick-Play | Common | Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect. | |||||
SDCH-EN026 | Twin Twisters | Spell | Quick-Play | Common | Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them. | |||||
SDCH-EN027 | Dark Ruler No More | Spell | Normal | Common | Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation. | |||||
SDCH-EN028 | Possessed Partnerships | Trap | Normal | Super Rare | Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn. | |||||
SDCH-EN029 | Unpossessed | Trap | Continuous | Common | "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn. | |||||
SDCH-EN030 | Spiritual Earth Art - Kurogane | Trap | Normal | Common | Tribute 1 EARTH monster and target 1 other Level 4 or lower EARTH monster in your GY. Special Summon that EARTH monster. | |||||
SDCH-EN031 | Spiritual Water Art - Aoi | Trap | Normal | Common | Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the Graveyard. | |||||
SDCH-EN032 | Spiritual Fire Art - Kurenai | Trap | Normal | Common | Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK. | |||||
SDCH-EN033 | Spiritual Wind Art - Miyabi | Trap | Normal | Common | Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck. | |||||
SDCH-EN034 | Metaverse | Trap | Normal | Common | Take 1 Field Spell from your Deck, and either activate it or add it to your hand. | |||||
SDCH-EN035 | Dimensional Barrier | Trap | Normal | Common | Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn. | |||||
SDCH-EN036 | Solemn Warning | Trap | Counter | Common | When a monster would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 Life Points; negate the Summon or activation, and if you do, destroy that card. | |||||
SDCH-EN037 | Familiar-Possessed - Aussa | Effect Monster | EARTH | Spellcaster | 4 | 1850 | 1500 | Common | By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. | |
SDCH-EN038 | Familiar-Possessed - Eria | Effect Monster | WATER | Spellcaster | 4 | 1850 | 1500 | Common | By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. | |
SDCH-EN039 | Familiar-Possessed - Hiita | Effect Monster | FIRE | Spellcaster | 4 | 1850 | 1500 | Common | By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. | |
SDCH-EN040 | Familiar-Possessed - Wynn | Effect Monster | WIND | Spellcaster | 4 | 1850 | 1500 | Common | By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. | |
SDCH-EN041 | Spirit Charmers | Spell | Quick-Play | Ultra Rare | Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SDCH-ENT01 | Token | Token | 0 | 0 | Super Rare | This card can be used as any Token. | ||||
SDCH-ENT02 | Token | Token | 0 | 0 | Super Rare | This card can be used as any Token. | ||||
SDCH-ENT03 | Token | Token | 0 | 0 | Super Rare | This card can be used as any Token. | ||||
SDCH-ENT04 | Token | Token | 0 | 0 | Super Rare | This card can be used as any Token. | ||||
SDCH-ENT05 | Token | Token | 0 | 0 | Super Rare | This card can be used as any Token. |
This set contains 46 cards.
Release Date: 2020-11-20