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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SPWA-EN001 | Secret Six Samurai - Fuma | Tuner/Effect Monster | WIND | Warrior | 1 | 200 | 1800 | Secret Rare | If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |
SPWA-EN002 | Secret Six Samurai - Genba | Tuner/Effect Monster | FIRE | Warrior | 2 | 500 | 2100 | Super Rare | When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |
SPWA-EN003 | Secret Six Samurai - Hatsume | Effect Monster | WATER | Warrior | 3 | 1600 | 1500 | Secret Rare | You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |
SPWA-EN004 | Secret Six Samurai - Doji | Effect Monster | DARK | Warrior | 4 | 1700 | 1200 | Secret Rare | When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |
SPWA-EN005 | Secret Six Samurai - Kizaru | Effect Monster | EARTH | Warrior | 4 | 1900 | 1000 | Secret Rare | When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |
SPWA-EN006 | Secret Six Samurai - Rihan | Fusion/Effect Monster | LIGHT | Warrior | 5 | 2400 | 2400 | Secret Rare | 3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. |
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SPWA-EN007 | Secret Skills of the Six Samurai | Spell | Quick-Play | Secret Rare | Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn. | |||||
SPWA-EN008 | The Six Shinobi | Trap | Normal | Super Rare | If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn. | |||||
SPWA-EN009 | Grandmaster of the Six Samurai | Effect Monster | EARTH | Warrior | 5 | 2100 | 800 | Super Rare | You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand. | |
SPWA-EN010 | Legendary Six Samurai - Kizan | Effect Monster | EARTH | Warrior | 4 | 1800 | 500 | Super Rare | If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK/DEF. | |
SPWA-EN011 | Legendary Six Samurai - Shi En | Synchro/Effect Monster | DARK | Warrior | 5 | 2500 | 1400 | Secret Rare | 1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead. |
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SPWA-EN012 | Shadow of the Six Samurai - Shien | Xyz/Effect Monster | EARTH | Warrior | 4 | 2500 | 400 | Super Rare | 2 Level 4 "Six Samurai" monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the End Phase. |
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SPWA-EN013 | Six Samurai United | Spell | Continuous | Super Rare | Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card. | |||||
SPWA-EN014 | Gateway of the Six | Spell | Continuous | Super Rare | Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. |
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SPWA-EN015 | Shien's Smoke Signal | Spell | Normal | Super Rare | Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand. | |||||
SPWA-EN016 | Magical Musketeer Caspar | Effect Monster | LIGHT | Fiend | 3 | 1200 | 2000 | Secret Rare | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn. | |
SPWA-EN017 | Magical Musketeer Doc | Effect Monster | LIGHT | Fiend | 3 | 1400 | 1200 | Super Rare | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn. | |
SPWA-EN018 | Magical Musketeer Kidbrave | Effect Monster | LIGHT | Fiend | 3 | 1600 | 200 | Super Rare | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn. | |
SPWA-EN019 | Magical Musketeer Starfire | Effect Monster | LIGHT | Fiend | 4 | 1300 | 1700 | Secret Rare | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn. | |
SPWA-EN020 | Magical Musketeer Calamity | Effect Monster | LIGHT | Fiend | 4 | 1500 | 1300 | Super Rare | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn. | |
SPWA-EN021 | Magical Musketeer Wild | Effect Monster | LIGHT | Fiend | 4 | 1700 | 900 | Super Rare | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn. | |
SPWA-EN022 | Magical Musket Mastermind Zakiel | Effect Monster | LIGHT | Fiend | 8 | 2500 | 2500 | Secret Rare | You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn. | |
SPWA-EN023 | Magical Musket - Steady Hands | Spell | Quick-Play | Super Rare | Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn. | |||||
SPWA-EN024 | Magical Musket - Cross-Domination | Spell | Quick-Play | Secret Rare | If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn. | |||||
SPWA-EN025 | Magical Musket - Desperado | Trap | Normal | Super Rare | If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn. | |||||
SPWA-EN026 | Magical Musket - Dancing Needle | Trap | Normal | Secret Rare | If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn. | |||||
SPWA-EN027 | Magical Musket - Fiendish Deal | Trap | Continuous | Super Rare | "Magical Musket" monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 "Magical Musket" card from your Deck or GY to your hand, except "Magical Musket - Fiendish Deal". You can only activate 1 "Magical Musket - Fiendish Deal" per turn. | |||||
SPWA-EN028 | Magical Musket - Last Stand | Trap | Counter | Secret Rare | When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn. | |||||
SPWA-EN029 | The Weather Painter Snow | Effect Monster | EARTH | Fairy | 3 | 0 | 2200 | Secret Rare | When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |
SPWA-EN030 | The Weather Painter Rain | Effect Monster | WATER | Fairy | 3 | 1200 | 1400 | Super Rare | If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "Weathery" card's effect: You can Special Summon this banished card. | |
SPWA-EN031 | The Weather Painter Cloud | Effect Monster | WIND | Fairy | 3 | 1500 | 1000 | Secret Rare | If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |
SPWA-EN032 | The Weather Painter Sun | Effect Monster | FIRE | Fairy | 3 | 1600 | 400 | Secret Rare | If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |
SPWA-EN033 | The Weather Painter Thunder | Effect Monster | LIGHT | Fairy | 3 | 1700 | 0 | Secret Rare | You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |
SPWA-EN034 | The Weather Painter Aurora | Effect Monster | DARK | Fairy | 6 | 2200 | 2000 | Secret Rare | When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. Your opponent cannot target "The Weather" Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |
SPWA-EN035 | The Weather Painter Rainbow | Link/Effect Monster | LIGHT | Fairy | 2400 | LINK-3 | Secret Rare | 2 "The Weather" monsters When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect. |
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SPWA-EN036 | The Weather Snowy Canvas | Spell | Continuous | Super Rare | "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. You can only control 1 "The Weather Snowy Canvas". |
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SPWA-EN037 | The Weather Rainy Canvas | Spell | Continuous | Super Rare | "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. You can only control 1 "The Weather Rainy Canvas". |
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SPWA-EN038 | The Weather Cloudy Canvas | Spell | Continuous | Super Rare | "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. You can only control 1 "The Weather Cloudy Canvas". |
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SPWA-EN039 | The Weather Sunny Canvas | Spell | Continuous | Super Rare | "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. You can only control 1 "The Weather Sunny Canvas". |
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SPWA-EN040 | The Weather Thundery Canvas | Trap | Continuous | Secret Rare | "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. You can only control 1 "The Weather Thundery Canvas". |
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SPWA-EN041 | The Weather Auroral Canvas | Trap | Continuous | Super Rare | "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. You can only control 1 "The Weather Auroral Canvas". |
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SPWA-EN042 | Hand of the Six Samurai | Effect Monster | FIRE | Warrior | 3 | 1600 | 1000 | Super Rare | If you control another face-up "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster to target 1 monster on the field; destroy that target. | |
SPWA-EN043 | Legendary Six Samurai - Kageki | Effect Monster | WIND | Warrior | 3 | 200 | 2000 | Super Rare | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a face-up "Six Samurai" monster with a different name, this card gains 1500 ATK. | |
SPWA-EN044 | Legendary Six Samurai - Shinai | Effect Monster | WATER | Warrior | 3 | 1500 | 1500 | Super Rare | If you control a face-up "Legendary Six Samurai - Mizuho", you can Special Summon this card from your hand. If this card is Tributed, select 1 "Six Samurai" monster in your Graveyard, and add it to your hand, except "Legendary Six Samurai - Shinai". | |
SPWA-EN045 | Legendary Six Samurai - Mizuho | Effect Monster | FIRE | Warrior | 3 | 1600 | 1000 | Super Rare | If you control a face-up "Legendary Six Samurai - Shinai", you can Special Summon this card from your hand. Once per turn, you can Tribute another "Six Samurai" monster to select and destroy 1 card on the field. | |
SPWA-EN046 | Shien's Advisor | Effect Monster | EARTH | Warrior | 4 | 1200 | 400 | Super Rare | When this card is Normal Summoned, if you control a face-up "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned. | |
SPWA-EN047 | Honest | Effect Monster | LIGHT | Fairy | 4 | 1100 | 1900 | Super Rare | During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn. | |
SPWA-EN048 | Asceticism of the Six Samurai | Spell | Quick-Play | Super Rare | Target 1 "Six Samurai" monster you control: Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn. | |||||
SPWA-EN049 | Shien's Dojo | Spell | Continuous | Super Rare | Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the Graveyard; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card. | |||||
SPWA-EN050 | Photon Veil | Spell | Normal | Super Rare | Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to the hand. If you add 2 or more monsters, they must have the same name. | |||||
SPWA-EN051 | Constellar Belt | Spell | Continuous | Super Rare | The activation of LIGHT monsters' effects cannot be negated. | |||||
SPWA-EN052 | Return of the Six Samurai | Trap | Normal | Super Rare | Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn. | |||||
SPWA-EN053 | Backs to the Wall | Trap | Normal | Super Rare | Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster you already control. | |||||
SPWA-EN054 | Double-Edged Sword Technique | Trap | Normal | Super Rare | Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK. | |||||
SPWA-EN055 | Musakani Magatama | Trap | Counter | Super Rare | When your opponent activates a Spell Card, Trap Card, or monster effect that destroys a card(s), while you control a face-up "Six Samurai" monster: Negate the activation, and if you do, destroy it. | |||||
SPWA-EN056 | Battleguard Howling | Trap | Normal | Super Rare | When a Warrior-Type monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damageto your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand. | |||||
SPWA-EN057 | Beckoning Light | Trap | Normal | Super Rare | Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand. | |||||
SPWA-EN058 | Scrap-Iron Scarecrow | Trap | Normal | Super Rare | Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard. | |||||
SPWA-EN059 | Scrap-Iron Statue | Trap | Normal | Super Rare | When a Spell/Trap Card that is already face-up on your opponent's side of the field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the Graveyard. If this card is sent to the Graveyard: You can target 1 "Junk" monster in your Graveyard; Special Summon that target in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn. | |||||
SPWA-EN060 | Miraculous Descent | Trap | Continuous | Super Rare | Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. (deck contains 2) |
This set contains 60 cards.
Release Date: 2017-11-28