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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
YSDJ-EN000 | Elemental HERO Necroshade | Effect Monster | DARK | Warrior | 5 | 1600 | 1800 | Ultra Rare | Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes. | |
YSDJ-EN001 | Cyber-Tech Alligator | Normal Monster | WIND | Machine | 5 | 2500 | 1600 | Common | Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg. | |
YSDJ-EN002 | Gemini Elf | Normal Monster | EARTH | Spellcaster | 4 | 1900 | 900 | Common | Elf twins that alternate their attacks. | |
YSDJ-EN003 | Dark Blade | Normal Monster | DARK | Warrior | 4 | 1800 | 1500 | Common | They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. | |
YSDJ-EN004 | Sonic Duck | Normal Monster | WIND | Winged Beast | 3 | 1700 | 700 | Common | A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control. | |
YSDJ-EN005 | Elemental HERO Avian | Normal Monster | WIND | Warrior | 3 | 1000 | 1000 | Common | A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. | |
YSDJ-EN006 | Elemental HERO Burstinatrix | Normal Monster | FIRE | Warrior | 3 | 1200 | 800 | Common | A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. | |
YSDJ-EN007 | Elemental HERO Clayman | Normal Monster | EARTH | Warrior | 4 | 800 | 2000 | Common | An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. | |
YSDJ-EN008 | Elemental HERO Sparkman | Normal Monster | LIGHT | Warrior | 4 | 1600 | 1400 | Common | An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. | |
YSDJ-EN009 | Poison Mummy | Flip/Effect Monster | EARTH | Zombie | 4 | 1000 | 1800 | Common | FLIP: Inflict 500 damage to your opponent. | |
YSDJ-EN010 | Mask of Darkness | Flip/Effect Monster | DARK | Fiend | 2 | 900 | 400 | Common | FLIP: Target 1 Trap Card in your GY; add that target to your hand. | |
YSDJ-EN011 | Exiled Force | Effect Monster | EARTH | Warrior | 4 | 1000 | 1000 | Common | You can Tribute this card to destroy 1 monster on the field. | |
YSDJ-EN012 | Little-Winguard | Effect Monster | WIND | Warrior | 4 | 1400 | 1800 | Common | Once per turn, during your End Phase. You can change the battle position of this card. | |
YSDJ-EN013 | Mataza the Zapper | Effect Monster | DARK | Warrior | 3 | 1300 | 800 | Common | This monster can attack twice during the same Battle Phase. Control of this card cannot switch. | |
YSDJ-EN014 | Ninja Grandmaster Sasuke | Effect Monster | LIGHT | Warrior | 4 | 1800 | 1000 | Common | At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster. | |
YSDJ-EN015 | Chiron the Mage | Effect Monster | EARTH | Beast-Warrior | 4 | 1800 | 1000 | Common | Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target. | |
YSDJ-EN016 | Shadowslayer | Effect Monster | DARK | Fiend | 4 | 1400 | 200 | Common | If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly. | |
YSDJ-EN017 | Elemental HERO Bubbleman | Effect Monster | WATER | Warrior | 4 | 800 | 1200 | Super Rare | If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect. | |
YSDJ-EN018 | Elemental HERO Bladedge | Effect Monster | EARTH | Warrior | 7 | 2600 | 1800 | Common | If this card attacks a Defense Position monster, inflict piercing battle damage. | |
YSDJ-EN019 | Elemental HERO Wildheart | Effect Monster | EARTH | Warrior | 4 | 1500 | 1600 | Common | Unaffected by Trap effects. | |
YSDJ-EN020 | Cybernetic Cyclopean | Effect Monster | EARTH | Beast-Warrior | 4 | 1400 | 200 | Common | While you have no cards in your hand, increase the ATK of this card by 1000 points. | |
YSDJ-EN021 | Rush Recklessly | Spell | Quick-Play | Common | Target face-up monster gains 700 ATK until the End Phase. | |||||
YSDJ-EN022 | Giant Trunade | Spell | Normal | Common | Return all Spell and Trap Cards on the field to the hand. | |||||
YSDJ-EN023 | Lightning Blade | Spell | Equip | Common | You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points. | |||||
YSDJ-EN024 | Heavy Storm | Spell | Normal | Common | Destroy all Spell and Trap Cards on the field. | |||||
YSDJ-EN025 | Banner of Courage | Spell | Continuous | Common | During your Battle Phase only, all face-up monsters you control gain 200 ATK. | |||||
YSDJ-EN026 | Smashing Ground | Spell | Normal | Common | Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.) | |||||
YSDJ-EN027 | Necklace of Command | Spell | Equip | Common | When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either: |
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YSDJ-EN028 | Monster Reincarnation | Spell | Normal | Common | Discard 1 card to select 1 Monster Card in your Graveyard, and add it to your hand. | |||||
YSDJ-EN029 | Lightning Vortex | Spell | Normal | Common | Discard 1 card. Destroy all face-up monsters your opponent controls. | |||||
YSDJ-EN030 | Brain Control | Spell | Normal | Common | Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. | |||||
YSDJ-EN031 | R - Righteous Justice | Spell | Normal | Common | Destroy Spell/Traps on the field equal to the number of "Elemental HERO" cards you control. | |||||
YSDJ-EN032 | Lucky Iron Axe | Spell | Equip | Common | The equipped monster gains 500 ATK. When this face-up card on the field is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card. | |||||
YSDJ-EN033 | Dust Tornado | Trap | Normal | Common | Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand. | |||||
YSDJ-EN034 | Trap Hole | Trap | Normal | Common | When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target. | |||||
YSDJ-EN035 | Magic Jammer | Trap | Counter | Common | When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. | |||||
YSDJ-EN036 | Sakuretsu Armor | Trap | Normal | Common | When an opponent's monster declares an attack. Target the attacking monster; destroy that target. | |||||
YSDJ-EN037 | Compulsory Evacuation Device | Trap | Normal | Common | Target 1 monster on the field; return that target to the hand. | |||||
YSDJ-EN038 | Draining Shield | Trap | Normal | Common | When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK. | |||||
YSDJ-EN039 | Negate Attack | Trap | Counter | Common | When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase. | |||||
YSDJ-EN040 | Magic Cylinder | Trap | Normal | Common | When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK. |
This set contains 41 cards.
Release Date: 2007-07-25