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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
SDJ-001 | Red-Eyes Black Dragon | Normal Monster | DARK | Dragon | 7 | 2400 | 2000 | Ultra Rare | A ferocious dragon with a deadly attack. | |
SDJ-002 | Swordsman of Landstar | Normal Monster | EARTH | Warrior | 3 | 500 | 1200 | Common | An amateur with a sword, this fairy warrior relies on its mysterious powers. | |
SDJ-003 | Baby Dragon | Normal Monster | WIND | Dragon | 3 | 1200 | 700 | Common | Much more than just a child, this dragon is gifted with untapped power. | |
SDJ-004 | Spirit of the Harp | Normal Monster | LIGHT | Fairy | 4 | 800 | 2000 | Common | A spirit that soothes the soul with the music of its heavenly harp. | |
SDJ-005 | Island Turtle | Normal Monster | WATER | Aqua | 4 | 1100 | 2000 | Common | A huge turtle that is often mistaken for an island. | |
SDJ-006 | Flame Manipulator | Normal Monster | FIRE | Spellcaster | 3 | 900 | 1000 | Common | This Spellcaster attacks enemies with fire-related spells such as Sea of Flames" and "Wall of Fire"." | |
SDJ-007 | Masaki the Legendary Swordsman | Normal Monster | EARTH | Warrior | 4 | 1100 | 1100 | Common | Legendary swordmaster Masaki is a veteran of over 100 battles. | |
SDJ-008 | 7 Colored Fish | Normal Monster | WATER | Fish | 4 | 1800 | 800 | Common | A rare rainbow fish that has never been caught by mortal man | |
SDJ-009 | Armored Lizard | Normal Monster | EARTH | Reptile | 4 | 1500 | 1200 | Common | A lizard with a very tough hide and a vicious bite. | |
SDJ-010 | Darkfire Soldier #1 | Normal Monster | FIRE | Pyro | 4 | 1700 | 1150 | Common | An explosive expert from a special elite force. | |
SDJ-011 | Sky Scout (F.K.A. Harpie's Brother) | Normal Monster | WIND | Winged Beast | 4 | 1800 | 600 | Common | With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. | |
SDJ-012 | Gearfried the Iron Knight | Effect Monster | EARTH | Warrior | 4 | 1800 | 1600 | Common | When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s). | |
SDJ-013 | Karate Man | Effect Monster | EARTH | Warrior | 3 | 1000 | 1000 | Common | Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn. | |
SDJ-014 | Milus Radiant | Effect Monster | EARTH | Beast | 1 | 300 | 250 | Common | As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. | |
SDJ-015 | Time Wizard | Effect Monster | LIGHT | Spellcaster | 2 | 500 | 400 | Common | Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field. | |
SDJ-016 | Maha Vailo | Effect Monster | LIGHT | Spellcaster | 4 | 1550 | 1400 | Common | This card gains 500 ATK for each Equip Card equipped to this card. | |
SDJ-017 | Magician of Faith | Flip/Effect Monster | LIGHT | Spellcaster | 1 | 300 | 400 | Common | FLIP: Add 1 Spell Card from your Graveyard to your hand. | |
SDJ-018 | Big Eye | Flip/Effect Monster | DARK | Fiend | 4 | 1200 | 1000 | Common | FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck. | |
SDJ-019 | Sangan | Effect Monster | DARK | Fiend | 3 | 1000 | 600 | Common | When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand. | |
SDJ-020 | Princess of Tsurugi | Flip/Effect Monster | WIND | Warrior | 3 | 900 | 700 | Common | FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field. | |
SDJ-021 | White Magical Hat | Effect Monster | LIGHT | Spellcaster | 3 | 1000 | 700 | Common | When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard. | |
SDJ-022 | Penguin Soldier | Flip/Effect Monster | WATER | Aqua | 2 | 750 | 500 | Super Rare | FLIP: You can target up to 2 monsters on the field; return those targets to the hand. | |
SDJ-023 | Thousand Dragon | Fusion Monster | WIND | Dragon | 7 | 2400 | 2000 | Common | "Time Wizard" + "Baby Dragon" | |
SDJ-024 | Flame Swordsman | Fusion Monster | FIRE | Warrior | 5 | 1800 | 1600 | Common | "Flame Manipulator + "Masaki the Legendary Swordsman" | |
SDJ-025 | Malevolent Nuzzler | Spell | Equip | Common | The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to return this card to the top of your Deck. | |||||
SDJ-026 | Dark Hole | Spell | Normal | Common | Destroy all monsters on the field. | |||||
SDJ-027 | Dian Keto the Cure Master | Spell | Normal | Common | Increase your Life Points by 1000 points. | |||||
SDJ-028 | Fissure | Spell | Normal | Common | Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied). | |||||
SDJ-029 | De-Spell | Spell | Normal | Common | Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. | |||||
SDJ-030 | Change of Heart | Spell | Normal | Common | Target 1 monster your opponent controls; take control of it until the End Phase. | |||||
SDJ-031 | Block Attack | Spell | Normal | Common | Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position. | |||||
SDJ-032 | Giant Trunade | Spell | Normal | Common | Return all Spell and Trap Cards on the field to the hand. | |||||
SDJ-033 | The Reliable Guardian | Spell | Quick-Play | Common | Increase 1 face-up monster's DEF by 700 points until the end of this turn. | |||||
SDJ-034 | Remove Trap | Spell | Normal | Common | Destroys 1 face-up Trap Card on the field. | |||||
SDJ-035 | Monster Reborn | Spell | Normal | Common | Target 1 monster in either GY; Special Summon it. | |||||
SDJ-036 | Polymerization | Spell | Normal | Common | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | |||||
SDJ-037 | Mountain | Spell | Field | Common | Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. | |||||
SDJ-038 | Dragon Treasure | Spell | Equip | Common | A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points. | |||||
SDJ-039 | Eternal Rest | Spell | Normal | Common | Destroy all monsters equipped with Equip Cards. | |||||
SDJ-040 | Shield & Sword | Spell | Normal | Common | Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded. | |||||
SDJ-041 | Scapegoat | Spell | Quick-Play | Super Rare | Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). | |||||
SDJ-042 | Just Desserts | Trap | Normal | Common | Inflict 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field. | |||||
SDJ-043 | Trap Hole | Trap | Normal | Common | When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target. | |||||
SDJ-044 | Reinforcements | Trap | Normal | Common | Increase the ATK of 1 face-up monster on the field by 500 points until the end of this turn. | |||||
SDJ-045 | Castle Walls | Trap | Normal | Common | Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn. | |||||
SDJ-046 | Waboku | Trap | Normal | Common | You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn. | |||||
SDJ-047 | Ultimate Offering | Trap | Continuous | Common | During your Main Phase or your opponent's Battle Phase: You can pay 500 LP; immediately after this effect resolves, Normal Summon/Set 1 monster. | |||||
SDJ-048 | Seven Tools of the Bandit | Trap | Counter | Common | When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it. | |||||
SDJ-049 | Fake Trap | Trap | Normal | Common | You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s). | |||||
SDJ-050 | Reverse Trap | Trap | Normal | Common | All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated. |
This set contains 50 cards.
Release Date: 2003-03-30