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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
YSDS-EN000 | Expressroid | Effect Monster | EARTH | Machine | 4 | 400 | 1600 | Ultra Rare | When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand. | |
YSDS-EN001 | Cyber-Tech Alligator | Normal Monster | WIND | Machine | 5 | 2500 | 1600 | Common | Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg. | |
YSDS-EN002 | Robotic Knight | Normal Monster | FIRE | Machine | 4 | 1600 | 1800 | Common | The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops. | |
YSDS-EN003 | Dark Blade | Normal Monster | DARK | Warrior | 4 | 1800 | 1500 | Common | They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. | |
YSDS-EN004 | Acrobat Monkey | Normal Monster | EARTH | Machine | 3 | 1000 | 1800 | Common | An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. | |
YSDS-EN005 | Archfiend Soldier | Normal Monster | DARK | Fiend | 4 | 1900 | 1500 | Common | An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. | |
YSDS-EN006 | Cycroid | Normal Monster | EARTH | Machine | 3 | 800 | 1000 | Common | The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! | |
YSDS-EN007 | Jerry Beans Man | Normal Monster | EARTH | Plant | 3 | 1750 | 0 | Common | Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested. | |
YSDS-EN008 | Zure, Knight of Dark World | Normal Monster | DARK | Fiend | 4 | 1800 | 1500 | Common | The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners. | |
YSDS-EN009 | Poison Mummy | Flip/Effect Monster | EARTH | Zombie | 4 | 1000 | 1800 | Common | FLIP: Inflict 500 damage to your opponent. | |
YSDS-EN010 | Mask of Darkness | Flip/Effect Monster | DARK | Fiend | 2 | 900 | 400 | Common | FLIP: Target 1 Trap Card in your GY; add that target to your hand. | |
YSDS-EN011 | Dekoichi the Battlechanted Locomotive | Flip/Effect Monster | DARK | Machine | 4 | 1400 | 1000 | Common | FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card. | |
YSDS-EN012 | Chiron the Mage | Effect Monster | EARTH | Beast-Warrior | 4 | 1800 | 1000 | Common | Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target. | |
YSDS-EN013 | Patroid | Effect Monster | EARTH | Machine | 4 | 1200 | 1200 | Common | Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase. | |
YSDS-EN014 | Gyroid | Effect Monster | WIND | Machine | 3 | 1000 | 1000 | Common | The first time this card would be destroyed by battle each turn, it is not destroyed. | |
YSDS-EN015 | Steamroid | Effect Monster | EARTH | Machine | 4 | 1800 | 1800 | Common | If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. | |
YSDS-EN016 | Drillroid | Effect Monster | EARTH | Machine | 4 | 1600 | 1600 | Super Rare | Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster. | |
YSDS-EN017 | Submarineroid | Effect Monster | WATER | Machine | 4 | 800 | 1800 | Common | This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card battled: You can change this card to Defense Position. | |
YSDS-EN018 | Ambulanceroid | Effect Monster | EARTH | Machine | 3 | 300 | 1200 | Common | When a "roid" monster(s) is added from your GY to your hand (except during the Damage Step): You can Special Summon it. | |
YSDS-EN019 | Rescueroid | Effect Monster | FIRE | Machine | 6 | 1600 | 1800 | Common | When a "roid" monster you control is destroyed by battle and sent to the GY: You can return that monster to the hand. You must control this face-up card on the field to activate and to resolve this effect. | |
YSDS-EN020 | Abaki | Effect Monster | FIRE | Fiend | 4 | 1700 | 1100 | Common | When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage. | |
YSDS-EN021 | Black Pendant | Spell | Equip | Common | The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent. | |||||
YSDS-EN022 | Rush Recklessly | Spell | Quick-Play | Common | Target face-up monster gains 700 ATK until the End Phase. | |||||
YSDS-EN023 | Giant Trunade | Spell | Normal | Common | Return all Spell and Trap Cards on the field to the hand. | |||||
YSDS-EN024 | Heavy Storm | Spell | Normal | Common | Destroy all Spell and Trap Cards on the field. | |||||
YSDS-EN025 | Book of Moon | Spell | Quick-Play | Common | Target 1 face-up monster on the field; change that target to face-down Defense Position. | |||||
YSDS-EN026 | Smashing Ground | Spell | Normal | Common | Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.) | |||||
YSDS-EN027 | Enemy Controller | Spell | Quick-Play | Common | Active 1 of these effects. |
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YSDS-EN028 | Earthquake | Spell | Normal | Common | Change all face-up monsters to Defense Position. | |||||
YSDS-EN029 | A Feather of the Phoenix | Spell | Normal | Common | Discard 1 card, then target 1 card in your Graveyard; return that target to the top of your Deck. | |||||
YSDS-EN030 | Lightning Vortex | Spell | Normal | Common | Discard 1 card. Destroy all face-up monsters your opponent controls. | |||||
YSDS-EN031 | Brain Control | Spell | Normal | Common | Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. | |||||
YSDS-EN032 | Trap Hole | Trap | Normal | Common | When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target. | |||||
YSDS-EN033 | Magic Jammer | Trap | Counter | Common | When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. | |||||
YSDS-EN034 | Seven Tools of the Bandit | Trap | Counter | Common | When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it. | |||||
YSDS-EN035 | Sakuretsu Armor | Trap | Normal | Common | When an opponent's monster declares an attack. Target the attacking monster; destroy that target. | |||||
YSDS-EN036 | Threatening Roar | Trap | Normal | Common | Your opponent cannot declare an attack this turn. | |||||
YSDS-EN037 | Negate Attack | Trap | Counter | Common | When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase. | |||||
YSDS-EN038 | Magic Cylinder | Trap | Normal | Common | When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK. | |||||
YSDS-EN039 | Rising Energy | Trap | Normal | Common | Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase. | |||||
YSDS-EN040 | Supercharge | Trap | Normal | Common | If an opponent's monster declares an attack while all monsters your control are Machine "roid" monsters (min. 1): Draw 2 cards. |
This set contains 41 cards.
Release Date: 2007-07-25