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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SDSB-EN001 | Salamangreat Raccoon | Effect Monster | FIRE | Cyberse | 1 | 400 | 800 | Structure Deck | When your "Salamangreat" monster is targeted for an attack by an opponent's monster: You can send this card from your hand to the GY, then target those 2 monsters that would battle; gain LP equal to the ATK of that opponent's monster's, also your targeted monster cannot be destroyed by battle this turn. When your "Salamangreat" monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Salamangreat Raccoon" once per turn. | |
SDSB-EN002 | Salamangreat Mole | Effect Monster | FIRE | Cyberse | 1 | 0 | 0 | Structure Deck | During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn. | |
SDSB-EN003 | Salamangreat Gazelle | Effect Monster | FIRE | Cyberse | 3 | 1500 | 1000 | Structure Deck | If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn. | |
SDSB-EN004 | Salamangreat Spinny | Effect Monster | FIRE | Cyberse | 3 | 1000 | 1500 | Structure Deck | If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn. | |
SDSB-EN005 | Salamangreat Fowl | Effect Monster | FIRE | Cyberse | 4 | 1800 | 200 | Structure Deck | If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. | |
SDSB-EN006 | Salamangreat Beat Bison | Effect Monster | FIRE | Cyberse | 8 | 2800 | 1000 | Structure Deck | If you have 3 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand in Defense Position. You can target FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Extra Deck, then, you can negate the effects of face-up cards your opponent controls until the end of this turn, up to the number of cards you returned. You can only use each effect of "Salamangreat Beat Bison" once per turn. | |
SDSB-EN007 | Salamangreat Meer | Effect Monster | FIRE | Cyberse | 2 | 800 | 600 | Structure Deck | If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn. | |
SDSB-EN008 | Salamangreat Foxy | Effect Monster | FIRE | Cyberse | 3 | 1000 | 1200 | Structure Deck | When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest back into your Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn. | |
SDSB-EN009 | Salamangreat Falco | Effect Monster | FIRE | Cyberse | 4 | 1200 | 1600 | Structure Deck | If this card in sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn. | |
SDSB-EN010 | Salamangreat Jack Jaguar | Effect Monster | FIRE | Cyberse | 4 | 1800 | 1200 | Structure Deck | If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn. | |
SDSB-EN011 | Salamangreat Wolvie | Effect Monster | FIRE | Cyberse | 4 | 1700 | 1000 | Structure Deck | A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of the turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn. |
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SDSB-EN012 | Salamangreat Parro | Effect Monster | FIRE | Cyberse | 5 | 2000 | 1000 | Structure Deck | When an opponent's monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card's ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn. | |
SDSB-EN013 | Salamangreat Foxer | Effect Monster | FIRE | Cyberse | 3 | 1200 | 1000 | Structure Deck | If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent's Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent's Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn. | |
SDSB-EN014 | True King Agnimazud, the Vanisher | Effect Monster | FIRE | Wyrm | 9 | 2900 | 1900 | Structure Deck | If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher"once per turn. | |
SDSB-EN015 | Dogoran, the Mad Flame Kaiju | Effect Monster | FIRE | Dinosaur | 8 | 3000 | 1200 | Structure Deck | You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated. | |
SDSB-EN016 | Flamvell Firedog | Effect Monster | FIRE | Beast | 4 | 1900 | 200 | Structure Deck | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog". | |
SDSB-EN017 | Fencing Fire Ferret | Effect Monster | FIRE | Beast | 4 | 1700 | 600 | Structure Deck | If this card is destroyed and sent to the GY: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent. | |
SDSB-EN018 | Inferno | Effect Monster | FIRE | Pyro | 4 | 1100 | 1900 | Structure Deck | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster in your Graveyard. When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 1500 points of damage to your opponent's Life Points. | |
SDSB-EN019 | Ash Blossom & Joyous Spring | Tuner/Effect Monster | FIRE | Zombie | 3 | 0 | 1800 | Structure Deck | When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. |
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SDSB-EN020 | Red Resonator | Tuner/Effect Monster | FIRE | Fiend | 2 | 600 | 200 | Structure Deck | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower mosnter from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn. | |
SDSB-EN021 | Volcanic Shell | Effect Monster | FIRE | Pyro | 1 | 100 | 0 | Structure Deck | Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect. | |
SDSB-EN022 | Formud Skipper | Effect Monster | LIGHT | Cyberse | 1 | 0 | 0 | Structure Deck | During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn. | |
SDSB-EN023 | Salamangreat Circle | Spell | Quick-Play | Structure Deck | Activate 1 of these effects: You can only activate 1 "Salamangreat Circle" per turn. |
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SDSB-EN024 | Salamangreat Claw | Spell | Equip | Structure Deck | Equip only to a "Salamangreat" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material, during each Battle Phase it can make attacks on monsters up to its Link Rating. You can only control 1 "Salamangreat Claw". | |||||
SDSB-EN025 | Salamangreat Sanctuary | Spell | Field | Structure Deck | If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn. | |||||
SDSB-EN026 | Will of the Salamangreat | Spell | Continuous | Structure Deck | During your Main Phase: You can Special Summon 1 "Salamangreat" mosnter from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from the hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn. | |||||
SDSB-EN027 | Monster Reincarnation | Spell | Normal | Structure Deck | Discard 1 card to select 1 Monster Card in your Graveyard, and add it to your hand. | |||||
SDSB-EN028 | Circle of the Fire Kings | Spell | Quick-Play | Structure Deck | Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn. | |||||
SDSB-EN029 | Transmodify | Spell | Normal | Structure Deck | Send 1 face-up monster you control to the Graveyard; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the Graveyard, but 1 Level higher. You can only activate 1 "Transmodify" per turn. | |||||
SDSB-EN030 | Link Bound | Spell | Quick-Play | Structure Deck | Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn. | |||||
SDSB-EN031 | Magic Planter | Spell | Normal | Structure Deck | Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards. | |||||
SDSB-EN032 | Salamangreat Rage | Trap | Normal | Structure Deck | Activate 1 of these effects: You can only activate 1 "Salamangreat Rage" per turn. |
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SDSB-EN033 | Salamangreat Roar | Trap | Counter | Structure Deck | When a Spell/Trap card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate that activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn. | |||||
SDSB-EN034 | Salamangreat Gift | Trap | Continuous | Structure Deck | You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn. | |||||
SDSB-EN035 | The Transmigration Prophecy | Trap | Normal | Structure Deck | Target 2 cards in the Graveyard(s); shuffle those targets into the Deck(s). | |||||
SDSB-EN036 | Threatening Roar | Trap | Normal | Structure Deck | Your opponent cannot declare an attack this turn. | |||||
SDSB-EN037 | Break Off Trap Hole | Trap | Normal | Structure Deck | When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked. | |||||
SDSB-EN038 | Backfire | Trap | Continuous | Structure Deck | When a FIRE monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. | |||||
SDSB-EN039 | Gozen Match | Trap | Continuous | Structure Deck | Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY. | |||||
SDSB-EN040 | Salamangreat Heatleo | Link/Effect Monster | FIRE | Cyberse | 2300 | LINK-3 | Structure Deck | 2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn. |
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SDSB-EN041 | Salamangreat Heatleo | Link/Effect Monster | FIRE | Cyberse | 2300 | LINK-3 | Structure Deck | 2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn. |
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SDSB-EN042 | Salamangreat Miragestallio | Xyz/Effect Monster | FIRE | Cyberse | 3 | 2000 | 900 | Structure Deck | 2 Level 3 monsters You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn. |
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SDSB-EN043 | Salamangreat Balelynx | Link/Effect Monster | FIRE | Cyberse | 500 | LINK-1 | Structure Deck | 1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn. |
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SDSB-EN044 | Flame Administrator | Link/Effect Monster | FIRE | Cyberse | 1200 | LINK-2 | Structure Deck | 2 Cyberse monsters All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator". |
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SDSB-EN045 | Duelittle Chimera | Link/Effect Monster | FIRE | Beast | 1400 | LINK-2 | Structure Deck | 2 FIRE monsters All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn. |
This set contains 45 cards.
Release Date: 2019-02-15