"Synchron Extreme Structure Deck" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SDSE-EN001 Jet Synchron Tuner/Effect Monster FIRE Machine 1 500 0 Super Rare If this card is sent to the GY as a Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
SDSE-EN002 Rush Warrior Effect Monster WIND Warrior 2 300 1200 Common During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
SDSE-EN003 Synchron Carrier Effect Monster EARTH Machine 2 0 1000 Common During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster(s) is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
SDSE-EN004 Junk Synchron Tuner Monster DARK Warrior 3 1300 500 Common When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects.
SDSE-EN005 Quickdraw Synchron Tuner Monster WIND Machine 5 700 1400 Common You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that mentions a "Synchron" Tuner as material.
SDSE-EN006 Drill Synchron Tuner Monster EARTH Machine 3 800 300 Common While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.
SDSE-EN007 Turbo Synchron Tuner Monster WIND Machine 1 100 500 Common When this card declares an attack, you can change the attack target to Defense Position. When you take Battle Damage while this card is attacking, you can Special Summon 1 monster from your hand with ATK equal to or less than the Battle Damage you took.
SDSE-EN008 Unknown Synchron Tuner Monster DARK Machine 1 0 0 Common If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Each player can only use the effect of "Unknown Synchron" once per Duel.
SDSE-EN009 Fleur Synchron Tuner Monster LIGHT Machine 2 400 200 Common If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 1 Level 2 or lower monster from your hand.
SDSE-EN010 Synchron Explorer Effect Monster EARTH Machine 2 0 700 Common When this card is Normal Summoned, you can select 1 "Synchron" monster in your Graveyard and Special Summon it. Its effects are negated.
SDSE-EN011 Speed Warrior Effect Monster WIND Warrior 2 900 400 Common During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase.
SDSE-EN012 Sonic Warrior Effect Monster WIND Warrior 2 1000 0 Common When this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK.
SDSE-EN013 Doppelwarrior Effect Monster DARK Warrior 2 800 800 Common When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/ DEF 400) in Attack Position.
SDSE-EN014 Quillbolt Hedgehog Effect Monster EARTH Machine 2 800 800 Common If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner to activate and to resolve this effect.
SDSE-EN015 Tuningware Effect Monster LIGHT Machine 1 100 300 Common If this card is used for a Synchro Summon, you can treat it as a Level 2 monster. If this card is sent to the Graveyard for a Synchro Summon, draw 1 card.
SDSE-EN016 Swift Scarecrow Effect Monster EARTH Machine 1 0 0 Common When your opponent's monster declares a direct attack: You can discard this card; negate that attack, then end the Battle Phase (this is a Quick Effect).
SDSE-EN017 Level Eater Effect Monster DARK Insect 1 600 0 Common If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon.
SDSE-EN018 Effect Veiler Tuner Monster LIGHT Spellcaster 1 0 0 Common During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase.
SDSE-EN019 Genex Neutron Effect Monster LIGHT Machine 4 1800 1200 Common During the End Phase of the turn this card was Normal Summoned: You can add 1 Machine-Type Tuner monster from your Deck to your hand.
SDSE-EN020 Genex Ally Birdman Tuner Monster DARK Machine 3 1400 400 Common You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.
SDSE-EN021 Plaguespreader Zombie Tuner monster DARK Zombie 2 400 200 Common If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
SDSE-EN022 White Dragon Wyverburster Effect Monster LIGHT Dragon 4 1700 1800 Common Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
SDSE-EN023 Black Dragon Collapserpent Effect Monster DARK Dragon 4 1800 1700 Common Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
SDSE-EN024 Scrap Fist Spell Quick-Play Super Rare Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects.
  • Your opponent cannot activate cards or effects until the end of the Damage Step.
  • If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  • Double any battle damage your opponent takes.
  • It cannot be destroyed by battle.
  • Destroy that opponent's monster that battled it at the end of the Damage Step.
  • SDSE-EN025 Limit Overdrive Spell Quick-Play Common Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck whose Level is equal to the combined Level of those 2 returned monsters, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn.
    SDSE-EN026 Starlight Junktion Spell Field Common You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summoned a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.
    SDSE-EN027 Tuning Spell Normal Common Add 1 "Synchron" Tuner monster from your Deck to your hand, then send the top card of your Deck to the GY.
    SDSE-EN028 Reinforcement of the Army Spell Normal Common Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    SDSE-EN029 The Warrior Returning Alive Spell Normal Common Target 1 Warrior-Type monster in your GY; add that target to your hand.
    SDSE-EN030 Dark Eruption Spell Normal Common Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand.
    SDSE-EN031 One for One Spell Normal Common Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
    SDSE-EN032 Night Beam Spell Normal Common Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
    SDSE-EN033 Double Cyclone Spell Quick-Play Common Select 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls. Destroy the selected card(s).
    SDSE-EN034 Scrap-Iron Statue Trap Normal Common When a Spell/Trap Card that is already face-up on your opponent's side of the field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the Graveyard. If this card is sent to the Graveyard: You can target 1 "Junk" monster in your Graveyard; Special Summon that target in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.
    SDSE-EN035 Scrap-Iron Scarecrow Trap Normal Common Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard.
    SDSE-EN036 Limiter Overload Trap Normal Common When this card is sent to the Graveyard, Special Summon 1 "Speed Warrior" from your hand, Deck or Graveyard.
    SDSE-EN037 Call of the Haunted Trap Continuous Common Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
    SDSE-EN038 Imperial Iron Wall Trap Continuous Common Neither player can banish cards.
    SDSE-EN039 Solemn Warning Trap Counter Common When a monster would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 Life Points; negate the Summon or activation, and if you do, destroy that card.
    SDSE-EN040 Stardust Warrior Synchro/Effect Monster WIND Warrior 10 3000 2500 Ultra Rare 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters.
    During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)
    SDSE-EN041 Jet Warrior Synchro/Effect Monster FIRE Warrior 5 2100 1200 Ultra Rare "Jet Synchron" + 1 or more non-Tuner monsters
    If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.
    SDSE-EN042 Accel Synchron Synchro/Tuner Monster DARK Machine 5 500 2100 Super Rare 1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can send 1 "Synchron" monster from your Deck to the Graveyard, then activate 1 of these effects:
  • Increase this card's Level by the Level of the sent monster.
  • Reduce this card's Level by the Level of the sent monster.
    During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). You can only Synchro Summon "Accel Synchron(s)" once per turn.
  • SDSE-EN043 Junk Warrior Synchro/Effect Monster DARK Warrior 5 2300 1300 Common "Junk Synchron" + 1+ non-Tuner monsters
    If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 and lower monsters you currently control.

    This set contains 43 cards.

    Release Date: 2015-08-28