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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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TDIL-EN000 | Magical Something | Effect Monster | DARK | Spellcaster | 4 | 1800 | 1300 | Rare | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card's Level is increased by the number of Spell Counters on this card. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell Card in your Graveyard; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn. | |
TDIL-EN001 | Performapal Bot-Eyes Lizard | Effect Monster | EARTH | Reptile | 4 | 1600 | 1200 | Common | Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Odd-Eyes" monster from your Deck to the Graveyard; this card's name becomes the sent monster's original name, until the End Phase. | |
TDIL-EN002 | Performapal Gongato | Pendulum/Effect Monster | EARTH | Beast | 1 | 100 | 100 | Common | Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; you take no battle damage from that battle. Pendulum Scale: 2 Pendulum Effect: Once per turn, when an opponent's monster declares a direct attack: You can activate this effect; you take no battle damage from that battle (even if this card leaves the field). |
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TDIL-EN003 | Performapal Extra Slinger | Pendulum/Effect Monster | DARK | Spellcaster | 3 | 800 | 1100 | Common | Once per turn: You can banish 1 card from your Extra Deck, then target 1 card in a Pendulum Zone; destroy it, and if you do, inflict 300 damage to your opponent. Pendulum Scale: 6 Pendulum Effect: During your Main Phase: You can inflict 300 damage to your opponent for each face-up Pendulum Monster in your Extra Deck. You can only use this effect of "Performapal Extra Slinger" once per turn. You cannot Pendulum Summon the turn you activate this effect. |
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TDIL-EN004 | Performapal Inflater Tapir | Effect Monster | WIND | Beast | 6 | 1000 | 2000 | Common | During damage calculation (in either player's turn), if a monster you control battles an opponent's monster: You can discard this card; neither player takes any battle damage from that battle. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can discard 1 "Performapal" monster; Special Summon this card in Defense Position. You can only use this effect of "Performapal Inflater Tapir" once per turn. | |
TDIL-EN005 | Performapal Gumgumouton | Pendulum/Effect Monster | EARTH | Beast | 5 | 600 | 2400 | Rare | Once per turn, when an attack is declared involving a monster youcontrol and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle. Pendulum Scale: 1 Pendulum Effect: Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle. |
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TDIL-EN006 | Performapal Bubblebowwow | Pendulum/Effect Monster | EARTH | Beast | 6 | 2300 | 1000 | Common | When this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, Pendulum Monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects. Pendulum Scale: 5 Pendulum Effect: If a face-up non-Pendulum Monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can destroy this card instead. |
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TDIL-EN007 | Performapal Radish Horse | Pendulum/Effect Monster | EARTH | Plant | 4 | 500 | 2000 | Common | If your opponent controls a Special Summoned monster, and controls at least as many monsters as you, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster on each player's field; until the end of this turn, that opponent's monster loses ATK equal to this card's ATK, and if it does, that monster you control gains ATK equal to this card's ATK. Pendulum Scale: 3 Pendulum Effect: Once per turn: You can target 1 face-up monster your opponent controls, and 1 "Performapal" monster you control; that opponent's monster loses ATK equal to the ATK of that "Performapal" monster you control (even if this card leaves the field). |
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TDIL-EN008 | Performapal Life Swordsman | Effect Monster | LIGHT | Warrior | 1 | 0 | 0 | Common | When your opponent gains LP (except during the Damage Step): You can Special Summon this card from your hand, and if you do, this card's ATK becomes equal to the LP your opponent gained. You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of this turn. | |
TDIL-EN009 | Acrobatic Magician | Pendulum/Effect Monster | DARK | Spellcaster | 5 | 800 | 2300 | Rare | If the activation of a Spell/Trap Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card isdestroyed by battle: You can place this card in your Pendulum Zone. Pendulum Scale: 2 Pendulum Effect: When a monster(s) you control is destroyed by a card effect(except during the Damage Step): You can Special Summon this card from yourPendulum Zone. You can only use this effect of "Acrobatic Magician" once per turn. |
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TDIL-EN010 | D/D Savant Thomas | Pendulum/Effect Monster | DARK | Fiend | 8 | 1800 | 2600 | Rare | You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, and anybattle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn. Pendulum Scale: 6 Pendulum Effect: During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. |
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TDIL-EN011 | D/D Savant Nikola | Pendulum/Effect Monster | DARK | Fiend | 6 | 2000 | 2000 | Common | If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D"monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D"Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn. Pendulum Scale: 8 Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field). |
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TDIL-EN012 | Blackwing - Tornado the Reverse Wind | Effect Monster | DARK | Winged Beast | 4 | 1000 | 1200 | Common | When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your Graveyard; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated | |
TDIL-EN013 | Blackwing - Gofu the Vague Shadow | Tuner/Effect Monster | DARK | Winged Beast | 5 | 0 | 0 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast/DARK/Level 1/ATK 0/DEF0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner. | |
TDIL-EN014 | Red Warg | Effect Monster | FIRE | Fiend | 6 | 1400 | 2200 | Common | When you Normal Summon a "Resonator" monster: You can Special Summon this card from your hand, but its ATK becomes halved. | |
TDIL-EN015 | Red Gardna | Effect Monster | FIRE | Fiend | 4 | 0 | 2000 | Common | During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects. | |
TDIL-EN016 | Red Mirror | Effect Monster | FIRE | Fiend | 1 | 0 | 0 | Common | When an opponent's monster declares an attack: You can send this card from yourhand to the Graveyard, then target 1 FIRE Fiend-Type monster in your Graveyard, except "Red Mirror"; add it to your hand. If you Synchro Summon while this card is in your Graveyard (except during the Damage Step, or the turn this card was sent to the Graveyard): You can add this card to your hand. You can only use each effect of "Red Mirror" once per turn. | |
TDIL-EN017 | Magician of Dark Illusion | Effect Monster | DARK | Spellcaster | 7 | 2100 | 2500 | Super Rare | This card's name becomes "Dark Magician" while it is on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn. |
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TDIL-EN018 | Magician's Robe | Effect Monster | DARK | Spellcaster | 2 | 700 | 2000 | Common | During your opponent's turn: You can discard 1 Spell/Trap Card; Special Summon 1 "Dark Magician" from your Deck (this is a Quick Effect). During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn. | |
TDIL-EN019 | Magician's Rod | Effect Monster | DARK | Spellcaster | 3 | 1600 | 100 | Super Rare | When this card is Normal Summoned: You can add 1 Spell/Trap Card from your Deckto your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Tribute 1 Spellcaster-Typemonster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn. | |
TDIL-EN020 | Master Peace, the True Dracoslayer | Effect Monster | LIGHT | Dragon | 8 | 2950 | 2950 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dracoslayer" monster and 1 "Dracoverlord" monster, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy that card. If this card in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Dracoslayer" monster and 1 "Dracoverlord" monster from your Deck. | |
TDIL-EN021 | Metalfoes Steelen | Pendulum Monster | FIRE | Psychic | 2 | 0 | 2100 | Common | Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!! Pendulum Scale: 8 Pendulum Effect: Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. |
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TDIL-EN022 | Metalfoes Silverd | Pendulum Monster | FIRE | Psychic | 3 | 1700 | 100 | Common | Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser. Pendulum Scale: 1 Pendulum Effect: Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. |
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TDIL-EN023 | Metalfoes Goldriver | Pendulum Monster | FIRE | Psychic | 4 | 1900 | 500 | Rare | That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....) Pendulum Scale: 1 Pendulum Effect: Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. |
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TDIL-EN024 | Metalfoes Volflame | Pendulum Monster | FIRE | Psychic | 7 | 2400 | 2000 | Rare | Roasting red rockets boost its bright-blast burners to liquified lava levels. Vanquisher of the Vanisher! Pendulum Scale: 8 Pendulum Effect: Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. |
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TDIL-EN025 | True King Agnimazud, the Vanisher | Effect Monster | FIRE | Wyrm | 9 | 2900 | 1900 | Ultra Rare | If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher"once per turn. | |
TDIL-EN026 | Dinomist Ankylos | Pendulum/Effect Monster | WATER | Machine | 4 | 1500 | 2000 | Common | Banish any monster destroyed by battle with a "Dinomist" monster you control. Pendulum Scale: 6 Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. |
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TDIL-EN027 | Triamid Dancer | Effect Monster | EARTH | Rock | 3 | 600 | 1900 | Common | Once per turn: You can target 1 "Triamid" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect). | |
TDIL-EN028 | Triamid Hunter | Effect Monster | EARTH | Rock | 3 | 1400 | 1100 | Rare | If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect). | |
TDIL-EN029 | Triamid Master | Effect Monster | EARTH | Rock | 4 | 1800 | 700 | Rare | Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect). | |
TDIL-EN030 | Triamid Sphinx | Effect Monster | EARTH | Rock | 10 | 2500 | 2500 | Super Rare | Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx". | |
TDIL-EN031 | Shiranui Solitaire | Effect Monster | FIRE | Zombie | 4 | 500 | 0 | Ultra Rare | You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn. | |
TDIL-EN032 | Toon Dark Magician | Toon/Effect Monster | DARK | Spellcaster | 7 | 2500 | 2100 | Super Rare | Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.Once per turn: You can discard 1 "Toon" card or "Manga Ryu-Ran", then activate 1 of these effects; |
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TDIL-EN033 | Scapeghost | Flip/Tuner/Effect Monster | DARK | Zombie | 1 | 0 | 0 | Common | FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie-Type/DARK/Level 1/ATK 0/DEF 0). | |
TDIL-EN034 | Block Dragon | Effect Monster | EARTH | Rock | 8 | 2500 | 3000 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand orGraveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn. | |
TDIL-EN035 | Amaterasu | Spirit Monster | LIGHT | Fairy | 9 | 3000 | 3000 | Super Rare | Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand. | |
TDIL-EN036 | Black Dragon Ninja | Effect Monster | DARK | Beast | 7 | 2800 | 1600 | Common | Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s). | |
TDIL-EN037 | Spell Strider | Effect Monster | EARTH | Warrior | 4 | 1800 | 600 | Super Rare | If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card. | |
TDIL-EN038 | Zap Mustung | Effect Monster | LIGHT | Thunder | 4 | 1600 | 1500 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect during your Main Phase 1, cannot be Special Summoned by other ways, and cannot be Special Summoned if you have Special Summoned this turn. Twice per turn, this card cannot be destroyed by battle. Each turn, the turn player can only Special Summon a number of times up to their number of attacks conducted (and reached the Damage Step) this turn. | |
TDIL-EN039 | Totem Five | Effect Monster | FIRE | Rock | 3 | 500 | 200 | Common | If 5 monsters are Special Summoned at the same time, including this card: Destroyas many cards your opponent controls as possible, and if you do, inflict 500 damageto your opponent for each card destroyed. | |
TDIL-EN040 | Tuning Gum | Tuner/Effect Monster | DARK | Fiend | 1 | 400 | 1200 | Rare | You can target 1 face-up monster you control; that face-up monster is treated as aTuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation. | |
TDIL-EN041 | Wrecker Panda | Effect Monster | EARTH | Beast | 2 | 800 | 800 | Short Print | Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if it was a monster, this card gains ATK and DEF equal to the sent monster's Level x 200. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add to your hand the 1 monster in your Graveyard that has the lowest Level (your choice, if tied). | |
TDIL-EN042 | Fairy Tail - Snow | Effect Monster | LIGHT | Spellcaster | 4 | 1850 | 1000 | Short Print | If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. During either player's turn, if this card is in your Graveyard: You can banish 7 other cards from your hand, field, and/or Graveyard; Special Summon this card. | |
TDIL-EN043 | Metalfoes Adamante | Fusion Monster | FIRE | Psychic | 5 | 2500 | 2500 | Rare | 1 "Metalfoes" monster + 1 monster with 2500 or less ATK | |
TDIL-EN044 | Metalfoes Orichalc | Fusion/Effect Monster | FIRE | Psychic | 8 | 2800 | 2200 | Common | 2 "Metalfoes" monsters If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it. |
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TDIL-EN045 | Metalfoes Crimsonite | Fusion Monster | FIRE | Psychic | 9 | 3000 | 3000 | Rare | 1 "Metalfoes" monster + 2 monsters with 3000 or less ATK | |
TDIL-EN046 | Nirvana High Paladin | Synchro/Pendulum/Effect Monster | DARK | Spellcaster | 10 | 3300 | 2500 | Secret Rare | 1 Tuner + 1 or more non-Tuner Synchro Monsters For this card's Synchro Summon, you can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner: You can target 1 card in your Graveyard; add it to your hand. When this card destroys an opponent's monster by battle: You can halve your opponent's LP. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Pendulum Scale: 8 Pendulum Effect: If a Pendulum Monster you control attacks, for that battle, it cannot be destroyed by battle, also you take no battle damage. At the end of the Damage Step, if a Pendulum Monster you control attacked: All monsters your opponent currently controls lose ATK equal to that attacking monster's ATK, until the end of this turn. |
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TDIL-EN047 | Assault Blackwing - Sayo the Rain Hider | Synchro/Effect Monster | DARK | Winged Beast | 2 | 800 | 100 | Rare | 1 Tuner + 1 non-Tuner monster If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Twice per turn, this card cannot be destroyed by battle. |
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TDIL-EN048 | Assault Blackwing - Sohaya the Rain Storm | Synchro/Effect Monster | DARK | Winged Beast | 5 | 1500 | 2000 | Common | 1 Tuner + 1 or more non-Tuner monster If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn. |
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TDIL-EN049 | Assault Blackwing - Onimaru the Divine Thunder | Synchro/Effect Monster | DARK | Winged Beast | 12 | 3000 | 2000 | Super Rare | 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only. |
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TDIL-EN050 | Tyrant Red Dragon Archfiend | Synchro/Effect Monster | DARK | Dragon | 10 | 3500 | 3000 | Ultra Rare | 2 Tuners + 1+ non-Tuner monsters Must be Synchro Summoned. During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. During the Battle Phase, when a Spell/Trap Card is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK. You can only use each effect of "Tyrant Red Dragon Archfiend" once per turn. |
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TDIL-EN051 | Coral Dragon | Synchro/Tuner Monster | WATER | Dragon | 6 | 2400 | 500 | Secret Rare | 1 Tuner + 1 or nore non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn. |
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TDIL-EN052 | Ebon High Magician | Xyz/Effect Monster | DARK | Spellcaster | 7 | 2300 | 2800 | Super Rare | 2 Level 7 Spellcaster-Type Monsters While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field. |
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TDIL-EN053 | Super Hippo Carnival | Spell | Quick-Play | Common | Special Summon 1 "Performapal Hip Hippo" from your hand, Deck, or Graveyard, then you can Special Summon as many "Hippo Tokens" (Beast-Type/EARTH/Level1/ATK 0/DEF 0) as possible, but they cannot be Tributed, and monsters your opponent controls cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens". You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. | |||||
TDIL-EN054 | Luna Light Perfume | Spell | Normal | Super Rare | Target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can banish this card from your Graveyard, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand. | |||||
TDIL-EN055 | Frightfur Sanctuary | Spell | Continuous | Common | Activate this card by discarding 1 card and sending 2 "Frightfur" monsters from your Extra Deck to the Graveyard. All Fusion Monsters you control are also treated as "Frightfur" monsters. If this card is sent to the Graveyard: You can target 1 "Frightfur" Fusion Monster in your Graveyard; return it to the Extra Deck. | |||||
TDIL-EN056 | Forbidden Dark Contract with the Swamp King | Spell | Continuous | Common | Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage. | |||||
TDIL-EN057 | Dark Magical Circle | Spell | Continuous | Secret Rare | When this card is activated: Look at the top 3 cards of your Deck, then you can reveal1 "Dark Magician" or 1 Spell/Trap Card that specifically lists the card "Dark Magician", among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls;banish it. You can only use each effect of "Dark Magical Circle" once per turn. | |||||
TDIL-EN058 | Illusion Magic | Spell | Quick-Play | Rare | Tribute 1 Spellcaster-Type monster; add up to 2 copies of "Dark Magician" from your Deck and/or Graveyard to your hand. You can only activate 1 "Illusion Magic" perturn. | |||||
TDIL-EN059 | Dark Magic Expanded | Spell | Quick-Play | Common | Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the Graveyards. |
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TDIL-EN060 | Metamorformation | Spell | Field | Super Rare | All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. | |||||
TDIL-EN061 | Metalfoes Fusion | Spell | Normal | Super Rare | Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn. | |||||
TDIL-EN062 | Triamid Fortress | Spell | Field | Common | All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn. | |||||
TDIL-EN063 | Triamid Cruiser | Spell | Field | Rare | Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. You can only use this effect of "Triamid Cruiser" once per turn. | |||||
TDIL-EN064 | Triamid Kingolem | Spell | Field | Rare | All Rock-Type monsters on the field gain 500 ATK. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. You can only use this effect of "Triamid Kingolem" once per turn. | |||||
TDIL-EN065 | Cosmic Cyclone | Spell | Quick-Play | Secret Rare | Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it. | |||||
TDIL-EN066 | Pot of Desires | Spell | Normal | Secret Rare | Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn. | |||||
TDIL-EN067 | Magical Mid-Breaker Field | Spell | Field | Common | Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards. | |||||
TDIL-EN068 | Card of the Soul | Spell | Normal | Short Print | Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn. | |||||
TDIL-EN069 | Fusion Fright Waltz | Trap | Normal | Common | Target 1 "Frightfur" Fusion Monster you control and 1 Fusion Monster your opponent controls; destroy as many other Special Summoned monsters on the field as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the combined current ATK of the targeted monster(s) on the field. | |||||
TDIL-EN070 | King Scarlet | Trap | Continuous | Common | If a "Red Dragon Archfiend" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do,Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK0/DEF 0). (This card is also still a Trap Card.) | |||||
TDIL-EN071 | Magician Navigation | Trap | Normal | Secret Rare | Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponentcontrols; it has its effects negated until the end of this turn. | |||||
TDIL-EN072 | Metalfoes Counter | Trap | Normal | Common | If a card(s) you control is destroyed by battle or card effect: Special Summon 1 "Metalfoes" monster from your Deck. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand. | |||||
TDIL-EN073 | Metalfoes Combination | Trap | Continuous | Super Rare | Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your Graveyard with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the Graveyard: You can add 1 "Metalfoes" monster from your Deck to your hand. | |||||
TDIL-EN074 | Triamid Pulse | Trap | Continuous | Rare | Once per turn: You can banish 2 cards from your Graveyard (any combination ofRock-Type monsters or Field Spell Cards), then activate 1 of these effects; |
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TDIL-EN075 | Destruction Sword Memories | Trap | Normal | Common | Discard 1 "Destruction Sword" card; Special Summon 1 "Buster Blader" monster from your Deck. You can banish this card from your Graveyard; Fusion Summon 1 "Buster Blader, the Dragon Destroyer Swordsman" from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard. | |||||
TDIL-EN076 | Floodgate Trap Hole | Trap | Normal | Ultra Rare | When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. | |||||
TDIL-EN077 | Premature Return | Trap | Normal | Ultra Rare | Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position. | |||||
TDIL-EN078 | Unified Front | Trap | Normal | Short Print | Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card. | |||||
TDIL-EN079 | Pendulum Hole | Trap | Counter | Common | When a monster(s) would be Pendulum Summoned: Negate the Pendulum Summon, and if you do, shuffle that monster(s) into the Deck. | |||||
TDIL-EN080 | The Forceful Checkpoint | Trap | Normal | Secret Rare | When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice). | |||||
TDIL-EN081 | Ninjitsu Art Notebook | Spell | Continuous | Common | Once per turn: You can send 1 "Ninja" monster from your hand to the Graveyard; Set1 "Ninjitsu Art" Spell/Trap Card directly from your Deck, except "Ninjitsu Art Notebook" | |||||
TDIL-EN082 | Subterror Nemesis Warrior | Effect Monster | EARTH | Warrior | 4 | 1800 | 1200 | Rare | During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so that the original LevelsTributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn. | |
TDIL-EN083 | Subterror Behemoth Umastryx | Flip/Effect Monster | EARTH | Reptile | 7 | 2000 | 2700 | Ultra Rare | FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. | |
TDIL-EN084 | Subterror Behemoth Stalagmo | Flip/Effect Monster | EARTH | Rock | 10 | 2800 | 2100 | Ultra Rare | FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. | |
TDIL-EN085 | The Hidden City | Spell | Field | Secret Rare | When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn. | |||||
TDIL-EN086 | SPYRAL Super Agent | Effect Monster | EARTH | Warrior | 4 | 1900 | 1200 | Ultra Rare | If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap Card your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn. | |
TDIL-EN087 | SPYRAL Quik-Fix | Effect Monster | EARTH | Machine | 1 | 500 | 400 | Rare | If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field. | |
TDIL-EN088 | SPYRAL GEAR - Drone | Effect Monster | WIND | Machine | 1 | 100 | 100 | Rare | If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. During either player's turn: You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your Graveyard, then target 1 "SPYRAL Super Agent" in your Graveyard; add it your hand. | |
TDIL-EN089 | SPYRAL GEAR - Big Red | Spell | Equip | Rare | Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn. | |||||
TDIL-EN090 | Heavy Freight Train Derricrane | Effect Monster | EARTH | Machine | 10 | 2800 | 2000 | Common | If an EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK and DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 card your opponent controls; destroy it. | |
TDIL-EN091 | Number 81: Superdreadnought Rail Cannon Super Dora | Xyz/Effect Monster | EARTH | Machine | 10 | 3200 | 4000 | Super Rare | 2 Level 10 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except for its own effects, until the end of this turn. |
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TDIL-EN092 | Revolving Switchyard | Spell | Field | Common | If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. | |||||
TDIL-EN093 | Dragodies, the Empowered Warrior | Pendulum/Effect Monster | LIGHT | Warrior | 4 | 1500 | 1500 | Common | If this card in its owner's Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except "Dragodies, the Empowered Warrior", during the End Phase of this turn. Pendulum Scale: 2 Pendulum Effect: At the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's battling monster's ATKand DEF become half its current ATK and DEF (even if this card leaves the field). |
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TDIL-EN094 | Empowerment | Spell | Field | Common | All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK andDEF. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. | |||||
TDIL-EN095 | Paleozoic Olenoides | Trap | Normal | Common | Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when leaves the field. | |||||
TDIL-EN096 | Paleozoic Hallucigenia | Trap | Normal | Common | Target 1 face-up monster on the field; its ATK and DEF become half its current ATK and DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster(Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | |||||
TDIL-EN097 | Paleozoic Canadia | Trap | Normal | Common | Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | |||||
TDIL-EN098 | Paleozoic Pikaia | Trap | Normal | Common | Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card isactivated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, alsobanish it when it leaves the field. | |||||
TDIL-EN099 | Paleozoic Anomalocaris | Xyz/Effect Monster | WATER | Aqua | 2 | 2400 | 0 | Super Rare | 3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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TDIL-ENSE1 | Blackwing - Gram the Shining Star | Synchro/Effect Monster | DARK | Winged Beast | 5 | 2200 | 1500 | Super Rare | 1 Tuner + 1 or more non-Tuner monsters Must first be Synchro Summoned. When this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower non-Tuner "Blackwing" monster from your hand, but its effects are negated. |
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TDIL-ENSE2 | Number S39: Utopia the Lightning | Xyz/Effect Monster | LIGHT | Warrior | 5 | 2500 | 2000 | Super Rare | 3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation in either player's turn, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as Xyz Material: You can detach 2 Xyz Materials from this card; this card's ATK becomes 5000 during that damage calculation only. |
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TDIL-ENSE3 | Subterror Nemesis Warrior | Effect Monster | EARTH | Warrior | 4 | 1800 | 1200 | Super Rare | During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so that the original LevelsTributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn. | |
TDIL-ENSE4 | SPYRAL GEAR - Big Red | Spell | Equip | Super Rare | Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn. |
This set contains 104 cards.
Release Date: 2016-08-05