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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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THSF-EN001 | Mayosenju Daibak | Pendulum/Effect Monster | WIND | Beast | 10 | 3000 | 300 | Secret Rare | Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. During the End Phase, if this card was Special Summoned this turn: Return it to the hand. Pendulum Scale: 7 Pendulum Effect: When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase. |
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THSF-EN002 | Yosenju Misak | Effect Monster | WIND | Beast | 6 | 2300 | 200 | Secret Rare | At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand. | |
THSF-EN003 | Yosenju Kama 1 | Effect Monster | WIND | Beast-Warrior | 4 | 1600 | 500 | Secret Rare | If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. | |
THSF-EN004 | Yosenju Kama 2 | Effect Monster | WIND | Beast-Warrior | 4 | 1800 | 200 | Secret Rare | If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. | |
THSF-EN005 | Yosenju Kama 3 | Effect Monster | WIND | Beast-Warrior | 4 | 1500 | 800 | Secret Rare | If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. | |
THSF-EN006 | Yosenju Shinchu L | Pendulum/Effect Monster | WIND | Rock | 4 | 0 | 2100 | Super Rare | If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one. Pendulum Scale: 3 Pendulum Effect: If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead. |
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THSF-EN007 | Yosenju Shinchu R | Pendulum/Effect Monster | WIND | Rock | 4 | 0 | 2100 | Super Rare | If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters for attacks, except this one. Pendulum Scale: 5 Pendulum Effect: Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field). |
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THSF-EN008 | Yosen Training Grounds | Spell | Continuous | Super Rare | Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn. |
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THSF-EN009 | Yosenjus' Secret Move | Trap | Counter | Super Rare | When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card. | |||||
THSF-EN010 | Shurit, Strategist of the Nekroz | Effect Monster | WATER | Warrior | 3 | 300 | 1800 | Super Rare | If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn. | |
THSF-EN011 | Great Sorcerer of the Nekroz | Effect Monster | WATER | Spellcaster | 4 | 1500 | 800 | Super Rare | If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Great Sorcerer of the Nekroz". You can only use 1 "Great Sorcerer of the Nekroz" effect per turn, and only once that turn. | |
THSF-EN012 | Exa, Enforcer of the Nekroz | Effect Monster | WATER | Dragon | 5 | 2000 | 1000 | Super Rare | If this card is Tributed by a card effect: You can add 1 Dragon-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished "Nekroz" monsters, except this card; Special Summon that monster. You can only use 1 "Exa, Enforcer of the Nekroz" effect per turn, and only once that turn. | |
THSF-EN013 | Nekroz of Clausolas | Ritual/Effect Monster | WATER | Warrior | 3 | 1200 | 2300 | Secret Rare | You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Clausolas" once per turn. |
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THSF-EN014 | Nekroz of Brionac | Ritual/Effect Monster | WATER | Warrior | 6 | 2300 | 1400 | Secret Rare | You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn. |
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THSF-EN015 | Nekroz of Trishula | Ritual/Effect Monster | WATER | Warrior | 9 | 2700 | 2000 | Secret Rare | You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn. |
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THSF-EN016 | Nekroz of Unicore | Ritual/Effect Monster | WATER | Spellcaster | 4 | 2300 | 1000 | Secret Rare | You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 "Nekroz" card in your GY, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck. | |
THSF-EN017 | Nekroz of Valkyrus | Ritual/Effect Monster | WATER | Spellcaster | 8 | 2900 | 1700 | Secret Rare | You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. |
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THSF-EN018 | Nekroz of Catastor | Ritual/Effect Monster | WATER | Dragon | 5 | 2200 | 1200 | Secret Rare | You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Catastor", and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" monster in your Graveyard; Special Summon it. You can only use this effect of "Nekroz of Catastor" once per turn. At the start of the Damage Step, if a "Nekroz" monster you control battles an opponent's face-up monster that was Special Summoned from the Extra Deck:Destroy that monster. | |
THSF-EN019 | Nekroz of Decisive Armor | Ritual/Effect Monster | WATER | Dragon | 10 | 3300 | 2300 | Secret Rare | You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn. |
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THSF-EN020 | Nekroz Mirror | Spell | Ritual | Secret Rare | This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your Graveyard, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand. | |||||
THSF-EN021 | Nekroz Kaleidoscope | Spell | Ritual | Secret Rare | This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the Graveyard, also, after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effectof "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Cardfrom your Deck to your hand. | |||||
THSF-EN022 | Ritual Beast Tamer Lara | Effect Monster | WIND | Psychic | 1 | 100 | 2000 | Secret Rare | If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn. | |
THSF-EN023 | Ritual Beast Tamer Elder | Effect Monster | WIND | Psychic | 2 | 200 | 1000 | Secret Rare | After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn. | |
THSF-EN024 | Ritual Beast Tamer Wen | Effect Monster | WIND | Psychic | 3 | 1500 | 1000 | Secret Rare | If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn. | |
THSF-EN025 | Spiritual Beast Apelio | Effect Monster | WIND | Pyro | 4 | 1800 | 200 | Super Rare | Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn. | |
THSF-EN026 | Spiritual Beast Pettlephin | Effect Monster | WIND | Aqua | 4 | 0 | 2000 | Super Rare | Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn. | |
THSF-EN027 | Spiritual Beast Cannahawk | Effect Monster | WIND | Thunder | 4 | 1400 | 600 | Super Rare | Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn. | |
THSF-EN028 | Ritual Beast Ulti-Apelio | Fusion/Effect Monster | WIND | Pyro | 6 | 2600 | 400 | Secret Rare | 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. |
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THSF-EN029 | Ritual Beast Ulti-Pettlephin | Fusion/Effect Monster | WIND | Aqua | 6 | 200 | 2800 | Secret Rare | 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. |
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THSF-EN030 | Ritual Beast Ulti-Cannahawk | Fusion/Effect Monster | WIND | Thunder | 6 | 1400 | 1600 | Secret Rare | 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from yourDeck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. |
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THSF-EN031 | Ritual Beast's Bond | Spell | Quick-Play | Super Rare | Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions. | |||||
THSF-EN032 | Ritual Beast Steeds | Trap | Normal | Super Rare | If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control. | |||||
THSF-EN033 | Manju of the Ten Thousand Hands | Effect Monster | LIGHT | Fairy | 4 | 1400 | 1000 | Super Rare | When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand. | |
THSF-EN034 | Necro Gardna | Effect Monster | DARK | Warrior | 3 | 600 | 1300 | Super Rare | During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect). | |
THSF-EN035 | Armageddon Knight | Effect Monster | DARK | Warrior | 4 | 1400 | 1200 | Super Rare | When this card is Summoned: You can send 1 DARK monster from your Deck to the GY. | |
THSF-EN036 | Djinn Releaser of Rituals | Effect Monster | DARK | Fiend | 3 | 1200 | 2000 | Super Rare | When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon. | |
THSF-EN037 | Djinn Presider of Rituals | Effect Monster | DARK | Fiend | 4 | 1800 | 1400 | Super Rare | When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card. | |
THSF-EN038 | Djinn Cursenchanter of Rituals | Effect Monster | DARK | Fiend | 4 | 1700 | 1000 | Super Rare | When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on the field, negate the effect(s) of Synchro Monsters. | |
THSF-EN039 | Djinn Prognosticator of Rituals | Effect Monster | DARK | Fiend | 3 | 400 | 300 | Super Rare | When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card. | |
THSF-EN040 | Djinn Disserere of Rituals | Effect Monster | DARK | Fiend | 1 | 200 | 200 | Super Rare | When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards. | |
THSF-EN041 | Gishki Chain | Effect Monster | WATER | Sea Serpent | 4 | 1800 | 1000 | Super Rare | When this card is Normal Summoned: Look at the top 3 cards of your Deck and if there is a Ritual Monster or Ritual Spell Card among those cards; you can reveal it to add it to your hand and return the remaining cards to the top of the Deck in any order. | |
THSF-EN042 | Gishki Shadow | Effect Monster | WATER | Sea Serpent | 4 | 1200 | 1000 | Super Rare | If you Ritual Summon a WATER Ritual Monster, this 1 card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand. | |
THSF-EN043 | Gishki Noellia | Effect Monster | WATER | Spellcaster | 4 | 1700 | 1000 | Super Rare | When this card is Normal Summoned: You can reveal the top 5 cards of your Deck, send any revealed Ritual Spell Card(s) or "Gishki" Monster Card(s) to the Graveyard, then return the other cards to the bottom of your Deck in any order you choose. | |
THSF-EN044 | Cardcar D | Effect Monster | EARTH | Machine | 2 | 800 | 400 | Super Rare | Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect. | |
THSF-EN045 | Gishki Vision | Effect Monster | WATER | Sea Serpent | 2 | 700 | 500 | Super Rare | If you Ritual Summon a WATER Ritual Monster, this card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand. | |
THSF-EN046 | Altitude Knight | Effect Monster | WIND | Warrior | 4 | 1400 | 1200 | Super Rare | Once per turn, when another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard. | |
THSF-EN047 | Abyss Dweller | Xyz/Effect Monster | WATER | Sea Serpent | 4 | 1700 | 1400 | Super Rare | 2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
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THSF-EN048 | Soul Release | Spell | Normal | Super Rare | Target up to 5 cards in any GY(s); banish them. | |||||
THSF-EN049 | Soul Absorption | Spell | Continuous | Super Rare | Each time a card(s) is removed from play, increase your Life Points by 500 points for each card removed from play. | |||||
THSF-EN050 | Ritual Weapon | Spell | Equip | Super Rare | This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. | |||||
THSF-EN051 | Burial from a Different Dimension | Spell | Quick-Play | Super Rare | Target up to 3 banished monsters; return them to the GY. | |||||
THSF-EN052 | Advanced Ritual Art | Spell | Ritual | Super Rare | Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand. | |||||
THSF-EN053 | Preparation of Rites | Spell | Normal | Super Rare | Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. | |||||
THSF-EN054 | Ascending Soul | Spell | Continuous | Super Rare | Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that was Tributed for the Ritual Summon. | |||||
THSF-EN055 | Ritual Cage | Spell | Continuous | Super Rare | While this card is on the field, Battle Damage to you from a Battle involving a face-up Ritual Monster you control becomes 0. Also, a face-up Ritual Monster you control cannot become the target of or destroyed by an Effect Monster's effect. | |||||
THSF-EN056 | Divine Wind of Mist Valley | Spell | Field | Super Rare | Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. | |||||
THSF-EN057 | Fire Formation - Tenki | Spell | Continuous | Super Rare | When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn. | |||||
THSF-EN058 | Royal Decree | Trap | Continuous | Super Rare | Negate all other Trap Card effects on the field. | |||||
THSF-EN059 | Vanity's Emptiness | Trap | Continuous | Super Rare | Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your GY: Destroy this card. | |||||
THSF-EN060 | Aquamirror Cycle | Trap | Normal | Super Rare | Target 1 face-up WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand. |
This set contains 60 cards.
Release Date: 2015-12-13