"Valiant Smashers Booster Pack" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
VASM-EN001 Mementoal Tecuhtlica - Combined Creation Effect Monster EARTH Wyrm 11 5000 5000 Ultra Rare, Collector's Rare, Quarter Century Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling 5 other "Memento" monsters with different names from your hand and/or GY into the Deck/Extra Deck. While you control no other monsters, this card can attack all monsters your opponent controls, once each. Once per turn, if your opponent activates a card or effect (except during the Damage Step): You can Special Summon 1 "Memento" monster from your hand or GY.
VASM-EN002 Mementotlan-Horned Dragon Effect Monster DARK Dragon 8 2850 2350 Rare If you have 3 or more "Memento" monsters with different names in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Mementotlan-Horned Dragon" once per turn this way. If this card on the field is destroyed by card effect: You can target 3 face-up cards on the field, including a "Memento" card you control; destroy them. You can only use this effect of "Mementotlan-Horned Dragon" once per turn.
VASM-EN003 Mementotlan Tatsunootoshigo Effect Monster EARTH Beast 5 1350 16000 Super Rare If you do not control any face-up monsters, other than "Memento" monsters: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 "Memento" monster you control, and send any number of "Memento" monster(s) (with different names) from your Deck to the GY whose total Levels are less than or equal to the destroyed monster's original Level. You can only use each effect of "Mementotlan Tatsunootoshigo" once per turn.
VASM-EN004 Mementotlan Dark Blade Effect Monster DARK Warrior 4 1800 1500 Super Rare, Collector's Rare If this card is Normal or Special Summoned: You can discard 1 "Memento" card, then target 1 Spell/Trap your opponent controls; destroy it. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, Special Summon 1 Level 3 or lower "Memento" monster from your Deck. You can only use each effect of "Mementotlan Dark Blade" once per turn.
VASM-EN005 Mementotlan Angwitch Effect Monster DARK Spellcaster 3 800 1000 Ultra Rare, Collector's Rare If this card is Normal or Special Summoned: You can add 1 "Memento" monster from your Deck to your hand, except "Mementotlan Angwitch". You can target 1 Level 2 or lower "Memento" monster in your GY; destroy 1 "Memento" monster you control, and if you do, Special Summon the targeted monster. You can only use each effect of "Mementotlan Angwitch" once per turn.
VASM-EN006 Mementotlan Mace Effect Monster LIGHT Fairy 1 400 300 Super Rare During your opponent's Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, add 1 "Memento" card from your Deck to your hand, except "Mementotlan Mace". You can only use each effect of "Mementotlan Mace" once per turn.
VASM-EN007 Mementotlan Goblin Effect Monster DARK Fiend 1 400 400 Rare During the Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Memento" monsters you control with card effects. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, send up to 2 "Memento" cards with different names from each other from your Deck to the GY, except "Mementotlan Goblin". You can only use each effect of "Mementotlan Goblin" once per turn.
VASM-EN008 Mementomictlan Spell Field Rare, Collector's Rare If your "Memento" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon 1 "Memento" monster with a lower Level from your hand or GY. You can only use this effect of "Mementomictlan" once per turn. Once per turn, during your End Phase: You can target 1 "Memento" Spell/Trap in your GY; Set it.
VASM-EN009 Mementotlan Bone Party Spell Quick-Play Ultra Rare Destroy 1 "Memento" monster in your hand or face-up field, take 1 "Memento" monster from your Deck with a different name, and either add it to your hand or Special Summon it in Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Memento" monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use each effect of "Mementotlan Bone Party" once per turn.
VASM-EN010 Mementotlan Bone Back Spell Quick-Play Rare If a face-up "Memento" monster(s) you control leaves the field because of an opponent's card: Special Summon 1 "Mementoal Tecuhtlica - Combined Creation" from your hand or Deck, ignoring its Summoning conditions. If your opponent moves a "Memento" monster(s) out of your GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon as many "Memento" monsters as possible with different names from your hand and/or Deck. You can only use each effect of "Mementotlan Bone Back" once per turn.
VASM-EN011 Mementotlan Fracture Dance Trap Normal Rare If you control a "Memento" monster: Target 1 card on the field; destroy it, then, if you control "Mementoal Tecuhtlica - Combined Creation", you can destroy 1 more card on the field. When an attack is declared involving your "Memento" monster and an opponent's monster: You can banish this card from your GY; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use each effect of "Mementotlan Fracture Dance" once per turn.
VASM-EN012 Mementotlan Cranium Burst Trap Continuous Rare While you control a "Memento" monster, your opponent's monsters that can attack must attack the "Memento" monster you control with the highest ATK (their choice, if tied). When your opponent activates a monster effect on the field (except during the Damage Step): You can target 1 "Mementoal Tecuhtlica - Combined Creation" you control; it loses exactly 1000 ATK/DEF, and if it does, negate that activated effect. You can only activate this effect of "Mementotlan Cranium Burst" once per Chain.
VASM-EN013 Terraforming Spell Normal Rare Add 1 Field Spell from your Deck to your hand.
VASM-EN014 Supply Squad Spell Continuous Rare Once per turn, if a monster(s) you control is destroyed by battle or by card effect: Draw 1 card.
VASM-EN015 There Can Be Only One Trap Continuous Rare Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
VASM-EN016 Centur-Ion Primera Tuner/Effect Monster LIGHT Spellcaster 4 1600 1600 Ultra Rare, Collector's Rare While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
VASM-EN017 Centur-Ion Trudea Effect Monster DARK Pyro 4 1000 2000 Ultra Rare, Collector's Rare During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.
VASM-EN018 Centur-Ion Emeth VI Effect Monster EARTH Machine 8 2000 3000 Ultra Rare, Collector's Rare During your opponent's turn, if this card is in your hand or GY (Quick Effect): You can target 1 "Centur-Ion" monster you control, except "Centur-Ion Emeth VI"; place it in your Spell & Trap Zone as a face-up Continuous Trap, and if you do, Special Summon this card, also you cannot Special Summon "Centur-Ion Emeth VI" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Emeth VI" once per turn.
VASM-EN019 Centur-Ion Legatia Synchro/Effect Monster LIGHT Machine 12 3500 2000 Ultra Rare, Collector's Rare, Quarter Century Secr 1 Tuner + 1+ non-Tuner monsters
Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.
VASM-EN020 Stand Up Centur-Ion! Spell Field Super Rare, Collector's Rare Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.
VASM-EN021 Emblema Oath Spell Quick-Play Ultra Rare Activate 1 of these effects;
  • Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters.
  • Set 1 "Centur-Ion" Spell/Trap directly from your Deck.
    You can only activate 1 "Emblema Oath" per turn.
  • VASM-EN022 Centur-Ion Bonds Spell Quick-Play Super Rare Place 1 "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a "Centur-Ion" Synchro Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Centur-Ion" monster in your GY; place it in your Spell & Trap Zone as a face-up Continuous Trap. You can only use each effect of "Centur-Ion Bonds" once per turn.
    VASM-EN023 Centur-Ion Phalanx Trap Normal Super Rare Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.
    VASM-EN024 Centur-Ion True Awakening Trap Counter Super Rare When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 "Centur-Ion True Awakening" per turn.
    VASM-EN025 Summoner Monk Effect Monster DARK Spellcaster 4 800 1600 Rare Cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
    VASM-EN026 Draco Berserker of the Tenyi Synchro/Effect Monster DARK Wyrm 8 3000 0 Rare 1 Tuner + 1+ non-Tuner monsters
    When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.
    VASM-EN027 Angel of Zera Synchro/Effect Monster LIGHT Fairy 8 2800 2300 Rare 1 Tuner + 1 or more non-Tuner monsters
    This card gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn.
    VASM-EN028 Magic Planter Spell Normal Rare Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards.
    VASM-EN029 Synchro Transmission Trap Normal Rare During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn.
    VASM-EN030 Gravity Collapse Trap Counter Rare Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.
    VASM-EN031 Angello Vaalmonica Pendulum/Effect Monster DARK Fairy 4 1200 2100 Super Rare, Collector's Rare If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn.

    Pendulum Scale: 3
    Pendulum Effect: Each time you gain LP while you control a Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster.
    VASM-EN032 Dimonno Vaalmonica Pendulum/Effect Monster LIGHT Fiend 4 1200 2100 Super Rare, Collector's Rare If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn.

    Pendulum Scale: 5
    Pendulum Effect: Each time you take effect damage while you control a Fairy Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field.
    VASM-EN033 Duralume, Vaalmonican Heathen Hallow Link/Effect Monster DARK Fairy 2500 LINK-1 Super Rare 1 Effect Monster
    Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fairy Monster Card(s) in your Pendulum Zone. You can only Special Summon "Duralume, Vaalmonican Heathen Hallow" once per turn. If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Resonance Counters in your Pendulum Zone; destroy them. You can remove 3 Resonance Counters from your Pendulum Zone; this card can make up to 3 attacks during each Battle Phase this turn.
    VASM-EN034 Zebufera, Vaalmonican Hallow Heathen Link/Effect Monster LIGHT Fiend 2500 LINK-1 Super Rare 1 Effect Monster
    Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fiend Monster Card(s) in your Pendulum Zone. You can only Special Summon "Zebufera, Vaalmonican Hallow Heathen" once per turn. If a card(s) you control would be destroyed by battle or card effect, you can remove 3 Resonance Counters from your Pendulum Zone instead. Once per opponent's turn (Quick Effect): You can target 1 of your "Vaalmonica" Normal Spells/Traps that is banished or in your GY; apply that card's activation effect.
    VASM-EN035 Vaalmonica, the Agathokakological Voice Spell Field Ultra Rare, Collector's Rare When this card is activated: You can add 1 "Vaalmonica" monster from your Deck to your hand. If a card in your Pendulum Zone has a 3rd Resonance Counter placed on it: You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack. You can only use this effect of "Vaalmonica, the Agathokakological Voice" once per turn. You can only activate 1 "Vaalmonica, the Agathokakological Voice" per turn.
    VASM-EN036 Vaalmonica Scelta Spell Normal Ultra Rare, Collector's Rare Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
  • Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards.
  • Take 500 damage, then you can add 1 "Vaalmonica" Spell/Trap from your Deck to your hand, except "Vaalmonica Scelta".
    You can only activate 1 "Vaalmonica Scelta" per turn.
  • VASM-EN037 Vaalmonica Versare Spell Normal Super Rare Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
  • Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a "Vaalmonica" card, then add that card to your hand, also shuffle the rest into the Deck.
  • Take 500 damage, then you can send 1 "Vaalmonica" card from your Deck to the GY, except "Vaalmonica Versare".
    You can only activate 1 "Vaalmonica Versare" per turn.
  • VASM-EN038 Vaalmonica Intonare Spell Normal Super Rare Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
  • Gain 500 LP, then if you have any monsters in your GY that can be Special Summoned, your opponent chooses 1 for you to Special Summon to your field.
  • Take 500 damage, then you can add 1 Level 4 monster from your GY to your hand.
    You can only activate 1 "Vaalmonica Intonare" per turn.
  • VASM-EN039 Vaalmonica Followed Rhythm Trap Normal Super Rare Apply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence.
  • Gain 500 LP, then you can destroy 1 Spell/Trap on the field.
  • Take 500 damage, then you can return 1 monster from the field to the hand.
    You can only activate 1 "Vaalmonica Followed Rhythm" per turn.
  • VASM-EN040 Vaalmonica Chosen Melody Trap Normal Super Rare Apply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence.
  • Gain 500 LP, also for the rest of this turn, your opponent cannot target "Vaalmonica" Monster Cards you control with card effects.
  • Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.
    You can only activate 1 "Vaalmonica Chosen Melody" per turn.
  • VASM-EN041 Protecting Spirit Loagaeth Effect Monster LIGHT Fairy 7 2400 2100 Rare If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.
    VASM-EN042 Performage Trick Clown Effect Monster LIGHT Spellcaster 4 1600 1200 Rare If this card is sent to the Graveyard: You can target 1 "Performage" monster in your Graveyard; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.
    VASM-EN043 Ghost Sister & Spooky Dogwood Tuner/Effect Monster WATER Zombie 3 0 1800 Rare During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
  • Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
  • VASM-EN044 Number 41: Bagooska the Terribly Tired Tapir Xyz/Effect Monster EARTH Fiend 4 2100 2000 Rare 2 Level 4 monsters
    Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
    VASM-EN045 Stained Glass of Light & Dark Trap Normal Rare Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control.
  • Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order.
  • Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card.
    You can only activate 1 "Stained Glass of Light & Dark" per turn.
  • VASM-EN046 Honest Effect Monster LIGHT Fairy 4 1100 1900 Rare, Collector's Rare During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
    VASM-EN047 Dark Honest Effect Monster DARK Fairy 4 1100 1900 Rare, Collector's Rare Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to its own ATK, until the end of this turn.
    VASM-EN048 Archlord Kristya Effect Monster LIGHT Fairy 8 2800 2300 Rare, Quarter Century Secret Rare If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). When you do: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the Deck, instead.
    VASM-EN049 Meklord Emperor Wisel Effect Monster DARK Machine 1 2500 2500 Rare Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 face-up Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during either player's turn, when an opponent's Spell Card is activated: You can negate the activation, and if you do, destroy it.
    VASM-EN050 Meklord Emperor Granel Effect Monster EARTH Machine 1 0 0 Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position.
    VASM-EN051 Abominable Unchained Soul Effect Monster DARK Fiend 8 3000 1500 Rare You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.
    VASM-EN052 Ibicella Lutea Effect Monster EARTH Plant 4 1800 100 Rare Cannot be destroyed by battle while you control another monster. Neither player can target face-up Spells/Traps you control with card effects.
    VASM-EN053 Archnemeses Eschatos Effect Monster LIGHT Dragon 11 3000 2500 Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn.
    VASM-EN054 Colossal Fighter Synchro/Effect Monster DARK Warrior 8 2800 1000 Rare 1 Tuner + 1+ non-Tuner monsters
    Gains 100 ATK for each Warrior monster in the GYs. When this card is destroyed by battle and sent to the GY: You can target 1 Warrior monster in either GY; Special Summon that target.
    VASM-EN055 Foolish Burial Spell Normal Rare Send 1 monster from your Deck to the GY.
    VASM-EN056 Valhalla, Hall of the Fallen Spell Continuous Rare Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.
    VASM-EN057 Advance Draw Spell Normal Rare Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.
    VASM-EN058 Imperial Custom Trap Continuous Rare Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom." You can only control 1 "Imperial Custom."
    VASM-EN059 Call of the Haunted Trap Continuous Rare Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
    VASM-EN060 Apophis the Swamp Deity Trap Continuous Rare During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

    This set contains 60 cards.

    Release Date: 2023-11-17