YuGiOh Flip/Effect Monster Cards

This is a list of all the YuGiOh Flip/Effect Monsters in our database.

Card Name Attribute Sub Type Lvl ATK DEF Card Text Buy It
4-Starred Ladybug of Doom
83994646
Wind Insect 3 800 1200 FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field.
A Cat of Ill Omen
24140059
Dark Beast 2 500 300 FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead.
Absorbing Jar
03900605
Earth Rock 3 600 500 FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
Alien Grey
62437709
Light Reptile 2 300 800 FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
An Owl of Luck
23927567
Wind Winged Beast 2 300 500 FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead.
Apprentice Piper
64977888
Dark Spellcaster 2 100 1500 FLIP: You can Special Summon 1 monster from your hand.
If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 monster from your hand.
Armed Ninja
09076207
Earth Warrior 1 300 300 FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
Arsenal Summoner
85489096
Wind Spellcaster 4 1600 1600 FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
Aussa the Earth Charmer
37970940
Earth Spellcaster 3 500 1500 FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
Baby Raccoon Tantan
28118128
Earth Beast 2 0 800 FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan".
Batteryman Micro-Cell
56839613
Light Thunder 1 100 100 FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
Big Eye
16768387
Dark Fiend 4 1200 1000 FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck.
Bite Shoes
50122883
Dark Fiend 2 500 300 FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.
Bombardment Beetle
57409948
Wind Insect 2 400 900 FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
Brain Jacker
40267580
Dark Fiend 2 200 900 FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases.
Bubonic Vermin
06104968
Earth Beast 3 900 600 FLIP: You can take 1 Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled."
Castle of Dark Illusions
00062121
Dark Fiend 4 920 1930 FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
Cheepcheepcheep
27189308
Wind Winged Beast 1 300 200 FLIP: You can Special Summon 1 Level 5 or higher Tuner monster from your Deck.
Chewbone
07392745
Earth Zombie 3 300 300 FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100 / DEF 300) in Defense Position to your opponent's side of the field.
Cobra Jar
86801871
Earth Reptile 2 600 300 FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points.
Conbirdable
79627627
Earth Winged Beast 8 1400 2800 FLIP: You can Special Summon 1 Level 5 or higher Flip monster from your Deck in face-down Defense Position, except "Conbirdable".
During the Battle Phase, if this card is in your hand (Quick Effect): You can target 1 face-down monster on the field; send it to the GY, and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Conbirdable" once per turn.
Creepy Coney
49144107
Earth Beast 3 1000 1900 FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens.
Crimson Ninja
14618326
Earth Warrior 1 300 300 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and look at the card. If it is a Trap Card, destroy it. If it is a Spell Card, return it to its original position.
Crystal Seer
82099401
Water Spellcaster 1 100 100 FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and place the other card on the bottom of your Deck.
Cyber Jar
34124316
Dark Rock 3 900 900 FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
D-Boyz
79279397
Dark Fiend 1 100 100 FLIP: You can Special Summon any number of "D-Boyz" from your Deck in Attack Position, then you take 1000 damage for each monster Special Summoned by this effect.
Dark Cat with White Tail
08634636
Earth Beast 2 800 500 FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands.
Dark Mimic LV1
74713516
Dark Fiend 1 100 1000 FLIP: Draw 1 card.
During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
Dark-Eyes Illusionist
38247752
Dark Spellcaster 2 0 1400 FLIP: Select 1 monster. While this monster remains face-up on the field that monster cannot attack.
Dekoichi the Battlechanted Locomotive
87621407
Dark Machine 4 1400 1000 FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card.
Des Feral Imp
81985784
Dark Reptile 4 1600 1800 FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck.
Des Koala
69579761
Dark Beast 3 1100 1800 FLIP: Inflict 400 damage to your opponent for each card in their hand.
Desertapir
13409151
Earth Beast 3 900 300 FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select Desertapir"."
Deus X-Krawler
62587693
Earth Insect 9 2000 3000 When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy that card. After this card was flipped face-up, while it is in the Monster Zone, negate all monster effects activated on your opponent's field. If this card on the field is destroyed by battle or card effect: You can add, from your Deck to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. You can only use this effect of "Deus X-Krawler" once per turn.
Dharc the Dark Charmer
19327348
Dark Spellcaster 3 500 1500 FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.
Dice Jar
03549275
Light Rock 3 200 300 FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
Dimension Jar
73414375
Dark Machine 2 200 200 FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
Doom Donuts
10389794
Dark Fiend 1 0 0 FLIP: Destroy all face-up monsters on the field with an original ATK or DEF of 0.
Dragon Manipulator
63018132
Earth Warrior 3 700 800 FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
Dragon Piper
55763552
Fire Pyro 3 200 1800 FLIP: Destroy all face-up Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position."
DUCKER Mobile Cannon
14506878
Light Machine 3 500 500 FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand.
Dummy Golem
13532663
Earth Rock 2 800 800 FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card.
Dust Knight
35195612
Earth Warrior 4 1400 1200 FLIP: Send 1 EARTH monster from your Deck to the Graveyard.
Electromagnetic Bagworm
07914843
Light Insect 3 200 1400 FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target until your next End Phase. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
Eria the Water Charmer
74364659
Water Spellcaster 3 500 1500 FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.
Evilswarm Azzathoth
42679662
Dark Reptile 4 750 1950 FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck.
Evilswarm Hraesvelg
35209994
Dark Winged Beast 4 1150 1850 FLIP: Target 1 face-up card your opponent controls; return that target to the hand.
Evoltile Westlo
81873903
Fire Reptile 3 700 1900 FLIP: Special Summon 1 "Evolsaur" monster from your Deck.
Fairy Tail - Sleeper
42921475
Light Spellcaster 4 1850 1000 FLIP: You can Special Summon 1 monster from your hand.
During either player's turn, when your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
Fiber Jar
78706415
Earth Plant 3 500 500 FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
Fire Sorcerer
27132350
Fire Spellcaster 4 1000 1500 FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.
Flipping Feline
11024707
Earth Beast 2 200 200 If this card is sent from the hand or Deck to the GY: You can Special Summon it in face-down Defense Position. After this card was flipped face-up, if a monster(s) is sent from the hand and/or Deck to your GY, while this card is in the Monster Zone: You can target 1 of them; Special Summon it in face-down Defense Position. You can only use each effect of "Flipping Feline" once per turn.
Gadget Arms
47985614
Water Machine 2 200 400 FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand.
Galaxy Mirror Sage
98263709
Light Spellcaster 3 0 800 FLIP: You gain 500 Life Points for each "Galaxy" monster in your Graveyard.
When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field.
Gale Lizard
77491079
Water Reptile 4 1400 700 FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand.
Gem-Turtle
64734090
Earth Rock 4 0 2000 FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.
Gishki Ariel
92784374
Water Spellcaster 4 1000 1800 FLIP: You can add 1 "Gishki" monster from your Deck to your hand.
Gravekeeper's Guard
37101832
Dark Spellcaster 4 1000 1900 FLIP: Select 1 monster your opponent controls and return it to the hand.
Gravekeeper's Spy
24317029
Dark Spellcaster 4 1200 2000 FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
Gravitic Orb
29216198
Dark Fiend 3 1100 700 FLIP: Change the battle positions of all face-up monsters your opponent controls.
Greed Jar
76593718
Earth Rock 3 700 800 FLIP: Apply these effects in sequenece.
  • Excavate any number of cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also send the remaining to the GY.
  • Send monsters from your Extra Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck.
    You can only use this effect of "Greed Jar" once per turn.
  • Green Turtle Summoner
    54747648
    Water Spellcaster 3 400 1500 FLIP: Target 1 monster your opponent controls; destroy it.
    Greenkappa
    61831093
    Dark Warrior 3 650 900 FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.
    Guard Dog
    57346400
    Earth Beast 3 1500 500 FLIP: Your opponent cannot Special Summon for the rest of this turn.
    Hade-Hane
    28357177
    Earth Beast 6 900 1000 FLIP: You can return up to 3 monsters on the field to the owner's hand.
    Hane-Hane
    07089711
    Earth Beast 2 450 500 FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.
    Helshaddoll Hollow
    92079625
    Fire Fiend 9 2900 2900 FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.
    Hiita the Fire Charmer
    00759393
    Fire Spellcaster 3 500 1500 FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    Hiro's Shadow Scout
    81863068
    Dark Fiend 2 650 500 FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
    Hydrotortoise, the Empowered Warrior
    82176812
    Water Warrior 3 1400 900 FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
    Invader of the Throne
    03056267
    Earth Warrior 4 1350 1700 FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.
    Iron Blacksmith Kotetsu
    73431236
    Fire Beast-Warrior 2 500 500 FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
    Jigen Bakudan
    90020065
    Fire Pyro 2 200 1000 FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the Field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.
    Jowls of Dark Demise
    05257687
    Water Fiend 2 200 100 FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
    Kamui, Hope of Gusto
    72439556
    Wind Psychic 2 200 1000 FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck.
    Krawler Axon
    15710054
    Earth Insect 2 500 1800 FLIP: You can target 1 Spell/Trap on the field; destroy it.
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Axon". You can only use each effect of "Krawler Axon" once per turn.
    Krawler Dendrite
    46083111
    Earth Insect 2 1300 600 FLIP: You can send 1 monster from your Deck to the GY.
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Dendrite". You can only use each effect of "Krawler Dendrite" once per turn.
    Krawler Glial
    51205763
    Earth Insect 2 700 1500 FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, in face-up Attack Position or face-down Defense Position, except "Krawler Glial".
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Glial". You can only use each effect of "Krawler Glial" once per turn.
    Krawler Ranvier
    10698416
    Earth Insect 2 1100 900 FLIP: You can target up to 2 "Krawler" monsters in your GY; add them to your hand.
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Ranvier". You can only use each effect of "Krawler Ranvier" once per turn.
    Krawler Receptor
    83293307
    Earth Insect 2 900 1200 FLIP: You can add 1 "Krawler" monster from your Deck to your hand.
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn.
    Krawler Spine
    88316955
    Earth Insect 2 300 2100 FLIP: You can target 1 monster on the field; destroy that monster.
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn.
    Lady Assailant of Flames
    90147755
    Fire Pyro 4 1500 1000 FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points.
    Lyna the Light Charmer
    73318863
    Light Spellcaster 3 500 1500 FLIP: Take control of 1 LIGHT monster on your opponent's side of the field for as long as this card remains face-up on the field.
    Machina Defender
    96384007
    Earth Machine 4 1200 1800 FLIP: Add 1 "Commander Covington" from your Deck to your hand.
    Magical Merchant
    32362575
    Light Insect 1 200 700 FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard.
    Magical Plant Mandragola
    07802006
    Dark Spellcaster 2 500 200 FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
    Magical Undertaker
    30608985
    Dark Spellcaster 2 400 400 FLIP: You can target 1 Level 4 or lower Spellcaster-Type monster in your Graveyard; Special Summon that target.
    Magician of Faith
    31560081
    Light Spellcaster 1 300 400 FLIP: Add 1 Spell Card from your Graveyard to your hand.
    Magician of Faithfulness
    67853262
    Light Spellcaster 5 600 800 FLIP: You can target 1 Spell in your GY; add it to your hand, then you can Special Summon 1 "Magician of Faith" or "Magician of Faithfulness" from your Deck in face-down Defense Position. You can only use this effect of "Magician of Faithfulness" once per turn.
    Magnetic Mosquito
    50074522
    Light Insect 3 300 1000 FLIP: Destroy all face-up Machine-Type monsters on the field.
    Mahjong Munia Maidens
    53620899
    Wind Winged Beast 2 200 2000 FLIP: You can draw 1 card, then discard 1 card.
    Once per turn: You can change this card to face-down Defense Position.
    Man-Eater Bug
    54652250
    Earth Insect 2 450 600 FLIP: Target 1 monster on the field; destroy it.
    Mask of Darkness
    28933734
    Dark Fiend 2 900 400 FLIP: Target 1 Trap Card in your GY; add that target to your hand.
    Mimicking Man-Eater Bug
    72427512
    Earth Insect 4 450 600 FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, then you can change this card's Type to that monster's original Type.
    Cannot be destroyed by battle. Cannot be destroyed by the effects of monsters with its same Type.
    Mimighoul Archfiend
    50415441
    Earth Fiend 1 0 1900 FLIP: If it is the Main Phase: Apply these effects in sequence.
  • Your opponent draws 1 card.
  • Send 1 card from your hand to the GY.
  • Give control of this card to your opponent.
    During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of "Mimighoul Archfiend" once per turn.
  • Mimighoul Armor
    11677278
    Earth Warrior 1 600 1500 FLIP: If it is the Main Phase: Apply these effects in sequence.
  • This turn, "Mimighoul" monsters cannot be destroyed by battle.
  • Give control of this card to your opponent.
    During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls a monster, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Armor" once per turn.
  • Mimighoul Cerberus
    23920796
    Earth Beast 1 400 1800 FLIP: If it is the Main Phase: Apply these effects in sequence.
  • Banish the top 3 cards of your Deck, then Special Summon 1 of your banished monsters to your opponent's field in Defense Position.
  • Give control of this card to your opponent.
    During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. You can only use each effect of "Mimighoul Cerberus" once per turn. Your opponent cannot target face-up Spells you control with card effects.
  • Mimighoul Dragon
    81522098
    Earth Dragon 1 500 2000 FLIP: If it is the Main Phase: Apply these effects in sequence.
  • Destroy all face-up monsters you control, except "Mimighoul" monsters.
  • Give control of this card to your opponent.
    During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" Spell/Trap from your Deck to your hand. You can only use each effect of "Mimighoul Dragon" once per turn.
  • Mimighoul Fairy
    43066927
    Earth Fairy 1 100 100 FLIP: If it is the Main Phase: Apply these effects in sequence.
  • This turn, you cannot activate the effects of monsters Special Summoned from your hand.
  • Give control of this card to your opponent.
    During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if you control a "Mimighoul" monster, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Fairy" once per turn.
  • Mimighoul Slime
    80551022
    Earth Aqua 1 400 500 FLIP: If it is the Main Phase: Apply these effects in sequence.
  • Your opponent can Special Summon 1 "Mimighoul" monster from their Deck to their field.
  • Give control of this card to your opponent.
    During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls more monsters than you do, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Slime" once per turn.
  • Mokomoko
    85401123
    Water Illusion 1 300 300 FLIP: Draw 1 card.
    During your Main Phase: You can change this card to face-down Defense Position.
    You can only use each of the preceding effects of "Mokomoko" once per turn. If this card battles a monster, neither can be destroyed by that battle.
    Morphing Jar
    33508719
    Earth Rock 2 700 600 FLIP: Both players discard all the cards in their hands, then draw 5 cards.
    Morphing Jar #2
    79106360
    Earth Rock 3 800 700 FLIP: Shuffle all monsters on the field into the Deck. Then, each player reveals cards from the top of their Deck, until they reveal the same number of monsters they shuffled into their Main Deck. Special Summon all revealed Level 4 or lower monsters in face-down Defense Position, also send any remaining cards to the Graveyard.
    Mysterious Guard
    01347977
    Earth Spellcaster 3 800 1200 FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
    Naelshaddoll Ariel
    97518132
    Water Psychic 4 1000 1800 FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position.
    If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.
    Needle Ball
    94230224
    Dark Fiend 2 750 700 FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent.
    Needle Worm
    81843628
    Earth Insect 2 750 600 FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard.
    Nehshaddoll Genius
    66675911
    Earth Machine 4 1800 1000 FLIP: You can target 1 "Shaddoll" monster you control; that face-up monster is unaffected by monster effects this turn, except its own.
    If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 "Nehshaddoll Genius" effect per turn, and only once that turn.
    Night Assailant
    16226786
    Dark Fiend 3 200 500 FLIP: Select 1 monster your opponent controls, and destroy it. When this card is sent directly from your hand to the Graveyard, select 1 Flip Effect Monster in your Graveyard, except this card, and return it to your hand.
    Nobleman-Eater Bug
    65878864
    Earth Insect 5 900 1200 FLIP: Destroy 2 monsters on the field.
    Old Vindictive Magician
    45141844
    Dark Spellcaster 2 450 600 FLIP: Target 1 monster your opponent controls; destroy that target.
    Parasite Paracide
    27911549
    Earth Insect 2 500 300 FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.
    Penguin Ninja
    41255165
    Water Aqua 3 1400 700 FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand.
    You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn.
    Penguin Soldier
    93920745
    Water Aqua 2 750 500 FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
    Phantom Cricket
    56605802
    Earth Insect 2 300 100 FLIP: Return 1 face-down monster from the field to the top of its owner's Deck.
    Poison Mummy
    43716289
    Earth Zombie 4 1000 1800 FLIP: Inflict 500 damage to your opponent.
    Pot of The Forbidden
    91501248
    Earth Rock 9 2000 3000 FLIP: You can activate 1 of these effects:
  • Draw 2 cards.
  • Return all Spell and Trap Cards on the field to the hand.
  • Destroy all monsters your opponent controls.
  • Look at your opponent's hand, also shuffle 1 card from their hand into the Deck.
    You can only use this effect of "Pot of the Forbidden" once per turn.
  • Prediction Princess Arrowsylph
    31118030
    Wind Fairy 4 1000 1400 FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand.
    Prediction Princess Astromorrigan
    05010422
    Dark Fairy 3 1300 0 FLIP: During the End Phase of this turn, destroy as many Defense Position monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
    Prediction Princess Bibliomuse
    66069967
    Earth Fairy 9 2500 2500 FLIP: You can add 1 "Prediction Princess" monster, except "Prediction Princess Bibliomuse", and 1 Ritual Spell from your Deck to your hand.
    If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position.
    You can only use each of the preceding effects of "Prediction Princess Bibliomuse" once per turn. Your opponent cannot target Ritual Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
    Prediction Princess Coinorma
    32231618
    Earth Fairy 3 800 1400 FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
    Prediction Princess Crystaldine
    67503139
    Water Fairy 5 1400 2200 FLIP: You can add 1 Ritual Monster from your Deck or Graveyard to your hand.
    Prediction Princess Petalelf
    68625727
    Earth Fairy 3 800 700 FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle position.
    Princess of Tsurugi
    51371017
    Wind Warrior 3 900 700 FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
    Qadshaddoll Keios
    24635329
    Light Spellcaster 2 900 100 FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position.
    If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn.
    Rafflesia Seduction
    31440542
    Earth Plant 2 300 900 FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn.
    Reaper of the Cards
    33066139
    Dark Fiend 5 1380 1930 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
    Reeshaddoll Wendi
    51023024
    Wind Psychic 3 1500 1000 FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi".
    If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.
    Reverse Jar
    67248304
    Earth Rock 3 800 900 FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn.
    Reversible Beetle
    45702357
    Earth Insect 3 1100 1500 FLIP: Shuffle this card, and any face-up monsters in its column, into the Deck(s).
    If this card is Normal or Special Summoned: Change this card, and any other monsters in its column, to face-down Defense Position. You can only use each effect of "Reversible Beetle" once per turn.
    Rigorous Reaver
    39180960
    Fire Plant 3 1600 100 FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF.
    Rinyan, Lightsworn Rogue
    38815069
    Light Beast 2 100 100 FLIP: Return 1 "Lightsworn" monster from your Graveyard to your Deck and draw 1 card.
    Ryko, Lightsworn Hunter
    21502796
    Light Beast 2 200 100 FLIP: You can target 1 card on the field; destroy that target. Send the top 3 cards of your Deck to the Graveyard.
    Searchlightman
    67646312
    Light Machine 3 1000 1000 FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
    Self-Destruct Ant
    06783559
    Earth Insect 3 1500 1000 FLIP: Each player takes 1000 damage.
    If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn.
    Shaddoll Beast
    03717252
    Dark Spellcaster 5 2200 1700 FLIP: You can draw 2 cards, then discard 1 card.
    If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
    Shaddoll Dragon
    77723643
    Dark Spellcaster 4 1900 0 FLIP: You can target 1 card your opponent controls; return it to the hand.
    If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
    Shaddoll Hedgehog
    04939890
    Dark Spellcaster 3 800 200 FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your hand.
    If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
    Shaddoll Hound
    52551211
    Dark Spellcaster 4 1600 900 FLIP: You can target 1 "Shaddoll" card in your Graveyard; add it to your hand.
    If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
    Shaddoll Squamata
    30328508
    Dark Spellcaster 4 1800 1000 FLIP: You can target 1 monster on the field; destroy it.
    If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
    Shadow Tamer
    37620434
    Earth Warrior 3 800 700 FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase.
    Skelengel
    60694662
    Light Fairy 2 900 400 FLIP: Draw 1 card.
    Slate Warrior
    73153736
    Wind Fiend 4 1900 400 FLIP: This card gains 500 ATK and DEF.
    If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
    Sonic Jammer
    84550200
    Wind Machine 2 350 650 FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
    Spear Cretin
    58551308
    Dark Fiend 2 500 500 FLIP: When this card is sent to the Graveyard after being flipped, each player Special Summons 1 monster from their Graveyard in face-up Attack Position or face-down Defense Position.
    Spirit Caller
    48659020
    Light Spellcaster 3 1000 1000 FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
    Subterror Behemoth Dragossuary
    95218695
    Earth Zombie 6 2400 1600 FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Phospheroglacier
    01151281
    Earth Aqua 8 2600 2500 FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Speleogeist
    47556396
    Earth Fiend 11 3000 1400 FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of "Subterror Behemoth Speleogeist" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Stalagmo
    78202553
    Earth Rock 10 2800 2100 FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Stygokraken
    65976795
    Earth Sea Serpent 5 1400 2600 FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Ultramafus
    92970404
    Earth Pyro 12 3000 1800 FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Umastryx
    42713844
    Earth Reptile 7 2000 2700 FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Voltelluric
    21607304
    Earth Thunder 9 1900 3000 FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Guru
    16428514
    Earth Dragon 4 1600 1800 FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.
    Summoner of Illusions
    14644902
    Light Spellcaster 3 800 900 FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster at the End Phase of this turn.
    Super-Nimble Mega Hamster
    05220687
    Earth Beast 4 1100 1800 FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
    Supply
    44072894
    Earth Warrior 4 1300 800 FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.
    Symphonic Warrior Synthess
    49919798
    Wind Machine 4 1200 1900 FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess"
    Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it.
    Terrifying Toddler of Torment
    48468330
    Dark Fiend 3 0 2000 FLIP: You can send 1 Fiend monster from your Deck to the GY.
    If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn.
    The Immortal of Thunder
    84926738
    Light Thunder 4 1500 1300 FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
    The Stern Mystic
    87557188
    Light Spellcaster 4 1500 1200 FLIP: All face-down cards on the field are turned face-up, and then returned to their original position. No card effects are activated when cards are turned face-up.
    Tindangle Angel
    68860936
    Dark Fiend 4 500 1800 FLIP: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position, except "Tindangle Angel", then if it is your opponent's Battle Phase, end the Battle Phase. You can only use this effect of "Tindangle Angel" once per turn.
    Tindangle Dholes
    12678601
    Dark Fiend 5 1000 1000 FLIP: You can send 1 Spell/Trap from your Deck to the GY.
    If this card is sent from the hand or Deck to the GY: You can target 1 "Tindangle" monster in your GY, except "Tindangle Dholes"; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of "Tindangle Dholes" once per turn. A "Tindangle" Link Monster that used this card as material can make 3 attacks during each Battle Phase.
    Tindangle Hound
    31759689
    Dark Fiend 7 2500 0 FLIP: You can target 1 other face-up monster on the field; this card gains ATK equal to that target's original ATK, then change that target to face-down Defense Position.
    Each monster your opponent controls loses 1000 ATK for each monster linked to it. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position.
    Tindangle Intruder
    94142993
    Dark Fiend 6 2200 0 FLIP: You can add 1 "Tindangle" card from your Deck to your hand.
    When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn.
    Tindangle Jhrelth
    24158464
    Dark Fiend 3 0 1800 FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY.
    If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn.
    Tindangle Protector
    67744384
    Dark Fiend 3 800 1600 FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Apostle" once per turn.
    Tindangle Trinity
    11375683
    Dark Fiend 4 0 1500 FLIP: You can Special Summon 1 "Tindangle Base Gardna" from your Deck.
    If this card was flipped face-up, your "Tindangle" monsters cannot be destroyed by battle. If this card is sent to the GY as Link Material for the Link Summon of a "Tindangle" monster: You can add 1 "Gergonne's End" from your Deck to your hand, and if you do, send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Tindangle Trinity" once per turn.
    Tornado Bird
    71283180
    Wind Winged Beast 4 1100 1000 FLIP: Return 2 Spell or Trap Cards on the field to the hands of the owner.
    Tour Bus To Forbidden Realms
    89732524
    Dark Fiend 3 600 1000 FLIP: Add 1 Fiend-Type monster from your Deck to your hand, except a DARK or LIGHT monster.
    Trap Master
    46461247
    Earth Warrior 3 500 1100 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
    Wall of Ivy
    30069398
    Earth Plant 2 300 1200 FLIP: Special Summon 1 "Ivy Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's side of the field. When this Token is destroyed, its controller takes 300 damage.
    Weather Report
    72053645
    Water Aqua 4 950 1500 FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during your opponent's turn).
    Whirlwind Weasel
    93730409
    Wind Beast 3 500 1500 FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.
    White Ninja
    01571945
    Light Warrior 4 1500 800 FLIP: Destroy 1 Defense Position monster on the field.
    Witch Doctor of Chaos
    75946257
    Dark Spellcaster 2 500 500 FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
    Worm Apocalypse
    88650530
    Light Reptile 1 300 200 FLIP: Select and destroy 1 Spell or Trap Card.
    Worm Cartaros
    51043243
    Light Reptile 4 1200 500 FLIP: Add 1 Level 4 or lower Reptile-Type monster "Worm" from your Deck to your hand.
    Worm Dimikles
    88438982
    Light Reptile 4 1700 1400 FLIP: This card gains 300 ATK and DEF.
    Worm Falco
    58760121
    Light Reptile 2 500 800 FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card.
    Worm Hope
    11159464
    Light Reptile 1 800 1500 FLIP: When this card is flipped face-up by an opponent's monster's attack, draw 1 card.
    when this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard.
    Worm Jetelikpse
    84932271
    Light Reptile 3 1200 0 FLIP: When this card is destroyed and sent to the Graveyard this turn, Special Summon it in Defense Position.
    Worm Linx
    44811425
    Light Reptile 2 300 1000 FLIP: If this card is face-up during the End Phase, draw 1 card.
    Worm Millidith
    71315423
    Light Reptile 4 400 1600 FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.
    Worm Noble
    07700132
    Light Reptile 6 1500 2400 FLIP: If this card is flipped face-up by an opponent's monster's attack, inflict damage to your opponent equal to half the attacking monster's ATK.
    Worm Opera
    28465301
    Light Reptile 2 400 800 FLIP: All face-up monsters on the field lose 500 ATK, except Reptile-Type "Worm" monsters.
    Worm Victory
    02088870
    Light Reptile 7 0 2500 FLIP: Destroy all face-up monsters on the field, except Reptile-Type "Worm" monsters. This card gains 500 ATK for each Reptile-Type "Worm" monster in your Graveyard.
    Wynn the Wind Charmer
    37744402
    Wind Spellcaster 3 500 1500 FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    Card Name Attribute Sub Type Lvl ATK DEF Card Text Buy It
     This set contains 189 cards.