This is a list of all the YuGiOh Effect Monsters in our database.
Card Name | Attribute | Sub Type | Lvl | ATK | DEF | Card Text | Buy It |
---|---|---|---|---|---|---|---|
3-Hump Lacooda
86988864 |
Earth | Beast | 3 | 500 | 1500 | If there are 3 face-up 3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards." | |
8-Claws Scorpion
14261867 |
Dark | Insect | 2 | 300 | 200 | Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only. | |
A Man with Wdjat
51351302 |
Dark | Spellcaster | 4 | 1600 | 1600 | When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position. | |
A-Team: Trap Disposal Unit
13026402 |
Fire | Machine | 2 | 300 | 400 | This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it. | |
A/D Changer
96146814 |
Light | Warrior | 1 | 100 | 100 | You can remove from play this card in your Graveyard to select 1 monster on the field. Change its battle position. | |
Abaki
12694768 |
Fire | Fiend | 4 | 1700 | 1100 | When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage. | |
Abare Ushioni
89718302 |
Earth | Beast-Warrior | 4 | 1200 | 1200 | Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage. | |
Abominable Unchained Soul
01966438 |
Dark | Fiend | 8 | 3000 | 1500 | You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field. | |
Absolute Crusader
70832512 |
Earth | Warrior | 4 | 1800 | 1200 | When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster. | |
Absolute King Back Jack
60990740 |
Dark | Fiend | 1 | 0 | 0 | During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn. | |
Absorbing Kid from the Sky
49771608 |
Light | Fairy | 4 | 1300 | 1000 | When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points. | |
Absorouter Dragon
67748760 |
Dark | Dragon | 7 | 1200 | 2800 | If you control a "Rokket" monster, you can Special Summon this card (from your hand). You can only Special Summon "Absorouter Dragon" once per turn this way. If this card is sent to the GY: You can add 1 "Rokket" monster from your Deck to your hand. You can only use this effect of "Absorouter Dragon" once per turn. | |
Abyss Shark
61496006 |
Water | Fish | 5 | 1200 | 700 | If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn. | |
Abyss Soldier
18318842 |
Water | Aqua | 4 | 1800 | 1300 | Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand. | |
Abyss Warrior
88409165 |
Water | Aqua | 4 | 1800 | 1300 | Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck. | |
Abyssal Kingshark
44223284 |
Water | Fish | 4 | 1700 | 600 | Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed. | |
Abyssrhine the Atlantean Spirit
17080584 |
Water | Aqua | 3 | 1600 | 1600 | (This card is always treated as a "Mermail" card.) You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn. |
|
Achacha Archer
98865920 |
Fire | Warrior | 3 | 1200 | 600 | When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent. | |
Achacha Chanbara
62476197 |
Fire | Warrior | 3 | 1400 | 400 | During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent. | |
Achichi @Ignister
15808381 |
Fire | Cyberse | 2 | 800 | 800 | If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn. | |
Acorno
21051977 |
Earth | Plant | 1 | 200 | 400 | During your Main Phase: You can send 1 "Pinecono" from your hand to the Graveyard, and Special Summon this card from the hand. | |
Ad Libitum of Despia
81555617 |
Dark | Fairy | 8 | 1500 | 2000 | During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn. | |
Adamancipator Crystal - Dragite
10286023 |
Water | Rock | 4 | 0 | 2200 | If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn. | |
Adamancipator Crystal - Leonite
47897376 |
Fire | Rock | 4 | 0 | 2200 | If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 "Adamancipator" card from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 FIRE Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Leonite" once per turn. | |
Adamancipator Crystal - Raptite
74891384 |
Wind | Rock | 4 | 0 | 2200 | If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 Rock monster from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 WIND Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Raptite" once per turn. | |
Adhesive Explosive
53828396 |
Wind | Machine | 3 | 1000 | 1000 | If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn. | |
Adularia of the June Moon
15464375 |
Water | Spellcaster | 5 | 1000 | 1000 | If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Adularia of the June Moon" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of "Adularia of the June Moon" once per turn. | |
Advanced Crystal Beast Amber Mammoth
18847598 |
Earth | Beast | 4 | 1700 | 1600 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Advanced Crystal Beast Amethyst Cat
19963185 |
Earth | Beast | 3 | 1200 | 400 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Your "Advanced Crystal Beast" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Advanced Crystal Beast Cobalt Eagle
45236142 |
Wind | Winged Beast | 4 | 1400 | 800 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. You can send this card from your hand or field to the GY; add 1 "Advanced Dark" from your Deck to your hand. Once per turn: You can target 1 "Advanced Crystal Beast" card you control; return it to the hand or place it on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Advanced Crystal Beast Emerald Tortoise
46358784 |
Water | Aqua | 3 | 600 | 2000 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Advanced Crystal Beast Ruby Carbuncle
83575471 |
Light | Fairy | 3 | 300 | 300 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell: You can Special Summon this card, then you can Special Summon as many "Advanced Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. You can only use this effect of "Advanced Crystal Beast Ruby Carbuncle" once per turn. | |
Advanced Crystal Beast Sapphire Pegasus
71620241 |
Wind | Beast | 4 | 1800 | 1200 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Advanced Crystal Beast Topaz Tiger
72843899 |
Earth | Beast | 4 | 1600 | 1000 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Aether, the Empowering Dragon
56804361 |
Light | Dragon | 6 | 2300 | 1600 | When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn. | |
Agido
16135253 |
Earth | Fairy | 4 | 1500 | 1300 | When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.) | |
Agido the Ancient Sentinel
62320425 |
Earth | Fairy | 4 | 1500 | 1300 | If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of "Agido the Ancient Sentinel" once per turn. | |
Ahrima, the Wicked Warden
86377375 |
Dark | Fiend | 4 | 1700 | 0 | You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn. | |
Aileron
96084564 |
Wind | Machine | 1 | 0 | 0 | (This card is always treated as a "Sky Striker" card.) A "Sky Striker Ace" monster equipped with this card gains 400 ATK. You can only use 1 of the following effects of "Aileron" per turn, and only once that turn. During the Main Phase (Quick Effect): You can target 1 "Sky Striker Ace" monster you control; equip this card from your hand or field to it. If this card on the field is destroyed: You can send 1 "Sky Striker" Spell from your Deck to the GY. |
|
Air Armor Ninja
69023354 |
Wind | Warrior | 4 | 1400 | 1400 | When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1. | |
Airknight Parshath
18036057 |
Light | Fairy | 5 | 1900 | 1400 | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card. | |
Airorca
84747429 |
Wind | Sea Serpent | 3 | 1400 | 300 | Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase. | |
Aiza the Dragoness of Deranged Devotion
63378869 |
Fire | Dragon | 4 | 1500 | 0 | If this card is Special Summoned: You can place 1 Deranged Counter on 1 face-up monster your opponent controls, and it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon while it has that counter. At the start of the Damage Step, if this card battles an opponent's monster with a Deranged Counter: You can destroy that opponent's monster, and if you do, both players take damage equal to its original ATK, also destroy this card at the end of this Battle Phase. You can only use each effect of "Aiza the Dragoness of Deranged Devotion" once per turn. | |
Akz, the Pumer
38837163 |
Earth | Beast-Warrior | 6 | 1500 | 1000 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster from your hand to activate 1 of the following effects: |
|
Albaz the Ashen
37683547 |
Dark | Dragon | 4 | 1800 | 0 | This card's name becomes "Fallen of Albaz" while on the field or in the GY. While a Level 8 Fusion Monster is in your GY, this card gains 200 ATK for each monster in your GY, also your opponent cannot target other monsters you control with card effects. If a monster(s) you control leaves the field by an opponent's card effect, while this card and a Fusion Monster are in your GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Albaz the Ashen" once per turn. | |
Albion the Shrouded Dragon
25451383 |
Dark | Dragon | 8 | 2500 | 2000 | This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from. You can only use this effect of "Albion the Shrouded Dragon" once per turn. |
|
Alchemist of Black Spells
78121572 |
Wind | Spellcaster | 4 | 1200 | 1800 | Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on. | |
Alector, Sovereign of Birds
17573739 |
Wind | Winged Beast | 6 | 2400 | 2000 | If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; its effect(s) on the field are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field. | |
Aleirtt, the Ogdoadic Dark
98787535 |
Dark | Reptile | 8 | 2000 | 800 | If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand. If this card is Special Summoned: You can target 2 of your banished monsters, including a Reptile monster; return them to the GY. You can only use each effect of "Aleirtt, the Ogdoadic Dark" once per turn. | |
Aleister the Invoker
86120751 |
Dark | Spellcaster | 4 | 1000 | 1800 | During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Fusion Monster you control; it gains 1000 ATK and DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand. | |
Alghoul Mazera
45154513 |
Earth | Zombie | 8 | 2800 | 2300 | If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn. | |
Alice, Lady of Lament
14504454 |
Dark | Fiend | 3 | 0 | 2000 | When this card is Normal Summoned: You can target 1 "Lady of Lament" monster in your GY; Special Summon it. You can only use each of the following effects of "Alice, Lady of Lament" once per turn. You can banish 1 Trap from your hand or GY; Special Summon this card from your hand. If this card is Tributed, or if this card in its owner's possession is destroyed by an opponent's card: You can add 1 Fiend monster whose combined ATK & DEF equal 2000 from your Deck to your hand, except "Alice, Lady of Lament". | |
Alich, Malebranche of the Burning Abyss
47728740 |
Dark | Fiend | 3 | 1200 | 0 | If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn. |
|
Alien Dog
15475415 |
Light | Reptile | 3 | 1500 | 1000 | When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls. | |
Alien Hunter
62315111 |
Water | Reptile | 4 | 1600 | 800 | If this card destroys a monster with an A-Counter by battle, it can attack once again in a row. | |
Alien Infiltrator
76573247 |
Earth | Reptile | 2 | 800 | 500 | Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly. | |
Alien Kid
64160836 |
Light | Reptile | 4 | 1600 | 700 | Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | |
Alien Mars
99532708 |
Fire | Reptile | 3 | 1000 | 1000 | The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars". | |
Alien Mother
24104865 |
Dark | Reptile | 6 | 2300 | 1500 | If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed. | |
Alien Overlord
63253763 |
Dark | Reptile | 6 | 2200 | 1600 | You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 face-up "Alien Overlord". | |
Alien Psychic
58012107 |
Dark | Reptile | 1 | 200 | 100 | This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack. | |
Alien Skull
25920413 |
Wind | Reptile | 4 | 1600 | 1800 | You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | |
Alien Stealthbuster
58066722 |
Light | Reptile | 4 | 1700 | 1500 | If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn. | |
Alien Telepath
91070115 |
Fire | Reptile | 4 | 1600 | 1000 | Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | |
Alien Warrior
98719226 |
Earth | Reptile | 4 | 1800 | 1000 | When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | |
Allure Queen LV3
87257460 |
Dark | Spellcaster | 3 | 500 | 500 | Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck. | |
Allure Queen LV5
23756165 |
Dark | Spellcaster | 5 | 1000 | 1000 | Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck. | |
Allure Queen LV7
50140163 |
Dark | Spellcaster | 7 | 1500 | 1500 | Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. | |
Ally of Justice Core Destroyer
36629203 |
Dark | Machine | 3 | 1200 | 200 | If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation). | |
Ally of Justice Cosmic Gateway
08822710 |
Dark | Machine | 8 | 2400 | 1200 | If your opponent controls 2 or more monsters, including a LIGHT monster, you can Special Summon this card from your hand. | |
Ally of Justice Enemy Catcher
45033006 |
Dark | Machine | 6 | 1800 | 1800 | When this card is Normal Summoned, you can gain control of 1 face-down Defense Position monster your opponent controls until the End Phase. | |
Ally of Justice Garadholg
25771826 |
Dark | Machine | 4 | 1600 | 400 | If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only. | |
Ally of Justice Nullfier
76650663 |
Dark | Machine | 4 | 1600 | 1200 | The effects of LIGHT monsters that battle this card are negated. | |
Ally of Justice Omni-Weapon
45450218 |
Dark | Machine | 5 | 2200 | 800 | When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it. | |
Ally of Justice Quarantine
72845813 |
Dark | Machine | 4 | 1700 | 1200 | Neither player can Special Summon LIGHT monsters. | |
Ally of Justice Reverse Break
55982698 |
Dark | Machine | 4 | 1200 | 1200 | If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. | |
Ally of Justice Rudra
52265835 |
Dark | Machine | 5 | 1900 | 1200 | If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only. | |
Ally of Justice Searcher
03648368 |
Dark | Machine | 3 | 1400 | 100 | Once per turn, you can discard 1 card to flip 1 face-down Defense Position monster your opponent controls to face-up Attack Position. Flip Effects are not activated at that time. | |
Ally of Justice Thousand Arms
85876417 |
Dark | Machine | 4 | 1700 | 0 | This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation. | |
Ally of Justice Thunder Armor
71438011 |
Dark | Machine | 8 | 2700 | 2200 | This card cannot be Special Summoned. While you control this face-up card, during battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. | |
Ally of Justice Unknown Crusher
22371016 |
Dark | Machine | 3 | 1200 | 800 | When this card battles a LIGHT monster, remove that monster from play after damage calculation. | |
Ally of Justice Unlimiter
82377606 |
Dark | Machine | 2 | 600 | 200 | You can Tribute this card to double the original ATK of 1 face-up "Ally of Justice" monster you control until the End Phase. | |
Ally Salvo
59482302 |
Dark | Machine | 2 | 400 | 300 | When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them. | |
Aloof Lupine
92998610 |
Dark | Beast | 4 | 1700 | 300 | When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn. | |
Alpacaribou, Mystical Beast of the Forest
77797992 |
Earth | Beast | 7 | 2700 | 2100 | ||
Alpha The Electromagnet Warrior
42023223 |
Earth | Rock | 3 | 1700 | 1100 | If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | |
Alpha, the Master of Beasts
73304257 |
Earth | Beast | 8 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn. | |
Altergeist Fijialert
85673903 |
Water | Spellcaster | 4 | 1400 | 1200 | When an "Altergeist" Link Monster is Link Summoned to your field (except during the Damage Step): You can target 1 other Link Monster on the field; Special Summon this card from your hand to your zone that target points to, also, for the rest of this turn, that monster is also treated as an "Altergeist" monster. You can only use this effect of "Altergeist Fijialert" once per turn. | |
Altergeist Kunquery
52927340 |
Earth | Spellcaster | 5 | 0 | 2400 | When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field. | |
Altergeist Marionetter
53143898 |
Light | Spellcaster | 4 | 1600 | 1700 | When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn. | |
Altergeist Meluseek
25533642 |
Water | Spellcaster | 1 | 500 | 300 | This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn. | |
Altergeist Multifaker
42790071 |
Dark | Spellcaster | 3 | 1200 | 800 | If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn. | |
Altergeist Peritrator
54126514 |
Fire | Spellcaster | 1 | 500 | 300 | This card can attack directly. You can only use each of the following effects of "Altergeist Peritrator" once per turn. When this card inflicts battle damage to your opponent: You can draw 1 card. If this card is sent from the field to the GY: You can send 1 "Altergeist" card from your hand, Deck, or face-up field to the GY, except "Altergeist Peritrator". | |
Altergeist Pixiel
57769391 |
Wind | Spellcaster | 1 | 100 | 100 | You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated "Altergeist" card to your hand, also send the rest to the GY. You can only use this effect of "Altergeist Pixiel" once per turn. | |
Altergeist Pookuery
59185998 |
Dark | Spellcaster | 1 | 300 | 100 | If an "Altergeist" monster you control would be used as Link Material for an "Altergeist" monster, this card in your hand can also be used as material. You can only use this effect of "Altergeist Pookuery" once per turn. If an "Altergeist" Link Monster is Link Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use this effect of "Altergeist Pookuery" once per Duel. | |
Altergeist Silquitous
89538537 |
Wind | Spellcaster | 2 | 800 | 1500 | (Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn. | |
Altitude Knight
27632240 |
Wind | Warrior | 4 | 1400 | 1200 | Once per turn, when another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard. | |
Aluber the Jester of Despia
62962630 |
Dark | Fairy | 4 | 1800 | 0 | If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn. | |
Alviss of the Nordic Alfar
27024795 |
Dark | Spellcaster | 4 | 1500 | 1000 | If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel. | |
Amarylease
18988391 |
Earth | Plant | 1 | 100 | 200 | During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn. | |
Amazement Abomination Arlekino
31600845 |
Light | Psychic | 7 | 2600 | 2200 | If you control an "Amazement" monster: You can Special Summon this card from your hand, then you can add 1 "Amazement Family Faces" from your Deck or GY to your hand. During your opponent's turn (Quick Effect): You can target 1 other Effect Monster on the field with more than 0 ATK; shuffle this card into the Deck, and if you do, Special Summon 1 "Amazement Administrator Arlekino" from your Deck, then change the ATK of the targeted monster to 0. You can only use each effect of "Amazement Abomination Arlekino" once per turn. | |
Amazement Administrator Arlekino
94821366 |
Dark | Psychic | 7 | 2600 | 2200 | Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target. | |
Amazement Ambassador Bufo
30829071 |
Earth | Beast | 3 | 1600 | 900 | When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn. | |
Amazement Assistant Delia
22662014 |
Light | Machine | 4 | 1800 | 1400 | You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn. | |
Amazement Attendant Comica
67314110 |
Light | Machine | 4 | 1400 | 1800 | When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn. | |
Amazoness Archer (F.K.A. Amazon Archer)
91869203 |
Earth | Warrior | 4 | 1400 | 1000 | You can Tribute 2 monsters to inflict 1200 damage to your opponent. | |
Amazoness Baby Tiger
10928224 |
Earth | Beast | 2 | 500 | 500 | This card's name becomes "Amazoness Tiger" while on the field or in the GY. If an "Amazoness" monster is Normal or Special Summoned to your field while this card is in your hand or GY: You can Special Summon this card. You can only use this effect of "Amazoness Baby Tiger" once per turn. Gains 100 ATK for each "Amazoness" card in your GY. | |
Amazoness Blowpiper
73574678 |
Earth | Warrior | 3 | 800 | 1500 | Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn. | |
Amazoness Chain Master
29654737 |
Earth | Warrior | 4 | 1500 | 1300 | When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand. | |
Amazoness Fighter
55821894 |
Earth | Warrior | 4 | 1500 | 1300 | You take no battle damage from attacks involving this card. | |
Amazoness Paladin
47480070 |
Earth | Warrior | 4 | 1700 | 300 | Gains 100 ATK for each "Amazoness" monster you control. | |
Amazoness Princess
84539520 |
Earth | Warrior | 3 | 1200 | 900 | This card's name becomes "Amazoness Queen" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Amazoness" Spell/Trap from your Deck to your hand. You can only use this effect of "Amazoness Princess" once per turn. When this card declares an attack: You can send 1 other card from your hand or field to the GY; Special Summon 1 "Amazoness" monster from your Deck in Defense Position, except "Amazoness Princess". | |
Amazoness Queen
15951532 |
Earth | Warrior | 6 | 2400 | 1800 | "Amazoness" monsters you control cannot be destroyed by battle. | |
Amazoness Sage
53162898 |
Earth | Warrior | 4 | 1400 | 700 | At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap your opponent controls; destroy that target. | |
Amazoness Scouts
71209500 |
Earth | Warrior | 2 | 500 | 1100 | (Quick Effect): You can Tribute this card; this turn, neither player can target "Amazoness" monsters you currently control with monster effects, also they cannot be destroyed by card effects. | |
Amazoness Spiritualist
97870394 |
Earth | Warrior | 2 | 800 | 1800 | If this card is in your hand or GY: You can target 1 "Amazoness" card you control, except "Amazoness Spiritualist"; return it to the hand, and if you do, Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Amazoness" monsters. If this card is Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. You can only use each effect of "Amazoness Spiritualist" once per turn. | |
Amazoness Spy
31102447 |
Earth | Warrior | 3 | 800 | 1200 | You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck. | |
Amazoness Swords Woman
94004268 |
Earth | Warrior | 4 | 1500 | 1600 | Your opponent takes any battle damage you would have taken from battles involving this card instead. | |
Amazoness Tiger
10979723 |
Earth | Beast | 4 | 1100 | 1500 | You can only control 1 "Amazoness Tiger". Gains 400 ATK for each "Amazoness" monster you control. Your opponent's monsters cannot attack "Amazoness" monsters, except this one. | |
Amazoness Trainee
89567993 |
Earth | Warrior | 4 | 1500 | 1300 | Monsters destroyed by battle with this card are placed on the bottom of the Deck instead of going to the GY. If this card destroys an opponent's monster by battle: It gains 200 ATK. | |
Amazoness War Chief
50486289 |
Earth | Warrior | 5 | 1900 | 0 | If you control no monsters, or only "Amazoness" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Set 1 "Amazoness" Spell/Trap or 1 "Polymerization" directly from your Deck, also you can only attack with "Amazoness" monsters for the rest of this turn. You can only use each effect of "Amazoness War Chief" once per turn. | |
Ambitious Gofer
41224658 |
Dark | Fiend | 6 | 2400 | 100 | Once per turn, you select up to 2 monsters your opponent controls. Your opponent can reveal 1 monster in their hand to negate this card's effect. If they do not, destroy the selected monsters. | |
Ambulanceroid
36378213 |
Earth | Machine | 3 | 300 | 1200 | When a "roid" monster(s) is added from your GY to your hand (except during the Damage Step): You can Special Summon it. | |
Ameba
95174353 |
Water | Aqua | 1 | 300 | 350 | When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field. | |
Amores of Prophecy
40213117 |
Earth | Spellcaster | 3 | 600 | 2000 | Once per turn: You can reveal 1 "Spellbook" Spell Card in your hand; Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand. | |
Amphibious Bugroth MK-11
04754691 |
Water | Machine | 5 | 1850 | 1500 | While "Umi" is not on the field, this card gains 700 ATK, also it cannot attack directly. While "Umi" is on the field: You can target 1 face-up non-WATER monster on the field; destroy it. You can only use this effect of "Amphibious Bugroth MK-11" once per turn. | |
Amphibious Bugroth MK-3
64342551 |
Water | Machine | 4 | 1500 | 1300 | While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly. | |
Amunessia, the Ogdoadic Queen
61160289 |
Dark | Reptile | 8 | 2700 | 2100 | If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except "Amunessia, the Ogdoadic Queen". You can only use each effect of "Amunessia, the Ogdoadic Queen" once per turn. | |
Anarchist Monk Ranshin
58324930 |
Earth | Spellcaster | 4 | 1800 | 100 | When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select 1 monster in your opponent's Graveyard and remove it from play. | |
Ancient Crimson Ape
50781944 |
Light | Beast | 7 | 2600 | 1800 | When a Monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points. | |
Ancient Dragon
38520918 |
Light | Dragon | 4 | 1400 | 1300 | When this card inflicts Battle Damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500. | |
Ancient Gear
31557782 |
Earth | Machine | 2 | 100 | 800 | While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position. | |
Ancient Gear Beast
10509340 |
Earth | Machine | 6 | 2000 | 2000 | This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. | |
Ancient Gear Box
60953949 |
Earth | Machine | 4 | 500 | 2000 | If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn. | |
Ancient Gear Cannon
80045583 |
Earth | Machine | 2 | 500 | 500 | You can Tribute this card to inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn. | |
Ancient Gear Commander
27483935 |
Earth | Machine | 4 | 500 | 2000 | You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn. | |
Ancient Gear Dark Golem
64603182 |
Earth | Machine | 8 | 3000 | 3000 | This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. | |
Ancient Gear Dragon
75892194 |
Earth | Machine | 5 | 500 | 2500 | Cannot be Special Summoned. If you control no monsters, or all monsters you control are EARTH Machine monsters, you can Normal Summon this card without Tributing. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send to the GY, 1 Machine monster from your hand or face-up field, or 1 "Ancient Gear Golem" from your Deck; negate that effect. You can only use this effect of "Ancient Gear Dragon" once per turn. | |
Ancient Gear Engineer
01953925 |
Earth | Machine | 5 | 1500 | 1500 | Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step. | |
Ancient Gear Frame
01278431 |
Earth | Machine | 4 | 1600 | 500 | You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions. | |
Ancient Gear Gadget
18486927 |
Earth | Machine | 4 | 500 | 2000 | If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name. | |
Ancient Gear Gadjiltron Chimera
86321248 |
Earth | Machine | 6 | 2300 | 1300 | If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: |
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Ancient Gear Gadjiltron Dragon
50933533 |
Earth | Machine | 8 | 3000 | 2000 | If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gets extra effects if you Tribute Summon it by Tributing |
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Ancient Gear Golem
83104731 |
Earth | Machine | 8 | 3000 | 3000 | Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
Ancient Gear Golem - Ultimate Pound
95735217 |
Earth | Machine | 8 | 3000 | 3000 | Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand. | |
Ancient Gear Hunting Hound
42878636 |
Earth | Machine | 3 | 1000 | 1000 | If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | |
Ancient Gear Hydra
81269231 |
Earth | Machine | 7 | 2700 | 1700 | At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. | |
Ancient Gear Reactor Dragon
44874522 |
Earth | Machine | 9 | 3000 | 3000 | If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field. | |
Ancient Gear Soldier
56094445 |
Earth | Machine | 4 | 1300 | 1300 | If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. | |
Ancient Gear Tanker
91098230 |
Earth | Machine | 4 | 1300 | 1300 | If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn. | |
Ancient Gear Wyvern
17663375 |
Earth | Machine | 4 | 1700 | 1200 | If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step. | |
Ancient Lamp
54912977 |
Wind | Spellcaster | 3 | 900 | 1400 | During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation. | |
Ancient Warriors - Ambitious Cao De
33545259 |
Fire | Beast-Warrior | 8 | 3000 | 2500 | While you control another "Ancient Warriors" monster, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Ancient Warriors - Ambitious Cao De" once per turn. |
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Ancient Warriors - Deceptive Jia Wen
06438003 |
Fire | Beast-Warrior | 4 | 1100 | 1800 | You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters on the field, until the end of this turn. If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "Ancient Warriors" card in your GY, except "Ancient Warriors - Deceptive Jia Wen"; add it to your hand. You can only use each effect of "Ancient Warriors - Deceptive Jia Wen" once per turn. | |
Ancient Warriors - Eccentric Lu Jing
13923256 |
Water | Beast-Warrior | 4 | 700 | 2000 | You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap with a different name from your GY to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ancient Warriors - Eccentric Lu Jing" once per turn. | |
Ancient Warriors - Fearsome Zhang Yuan
60033398 |
Fire | Beast-Warrior | 6 | 2300 | 2000 | All other "Ancient Warriors" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Ancient Warriors - Fearsome Zhang Yuan" once per turn. |
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Ancient Warriors - Graceful Zhou Gong
77539547 |
Water | Beast-Warrior | 4 | 1600 | 1600 | You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn. | |
Ancient Warriors - Ingenious Zhuge Kong
32422602 |
Wind | Beast-Warrior | 4 | 1000 | 2000 | If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn. | |
Ancient Warriors - Loyal Guan Yun
76416959 |
Wind | Beast-Warrior | 7 | 2500 | 1800 | If only your opponent controls a monster: You can Special Summon this card from your hand. Your opponent cannot target other "Ancient Warriors" monsters you control with card effects. If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Ancient Warriors - Loyal Guan Yun" once per turn. | |
Ancient Warriors - Masterful Sun Mou
40140448 |
Water | Beast-Warrior | 4 | 1800 | 1500 | While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn. |
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Ancient Warriors - Rebellious Lu Feng
82791472 |
Dark | Beast-Warrior | 8 | 2800 | 2200 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling the highest ATK "Ancient Warriors" monster on the field (even if it's tied). You can only Special Summon "Ancient Warriors - Rebellious Lu Feng" once per turn this way. Once per turn, during the Main Phase (Quick Effect): You can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied), also you cannot activate monster effects the turn you activate this effect, except "Ancient Warriors" monsters'. Once per turn, during the End Phase, if your opponent controls a monster with the highest ATK on the field (even if tied): Give control of this card to your opponent. | |
Ancient Warriors - Savage Don Ying
79582540 |
Dark | Beast-Warrior | 6 | 2200 | 1800 | While you control a Level 7 or higher "Ancient Warriors" monster, your opponent must pay 400 LP to activate a card or effect. You can only use each of the following effects of "Ancient Warriors - Savage Don Ying" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 7 or higher "Ancient Warriors" monster or 1 "Ancient Warriors" Continuous Spell/Trap from your Deck to your hand. If a monster is sent to your opponent's GY (except during the Damage Step): You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card. | |
Ancient Warriors - Valiant Zhang De
02801664 |
Wind | Beast-Warrior | 7 | 2700 | 900 | Gains 300 ATK for each monster your opponent controls, during your turn only. You can only use each of the following effects of "Ancient Warriors - Valiant Zhang De" once per turn. |
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Ancient Warriors - Virtuous Liu Xuan
40428851 |
Wind | Beast-Warrior | 4 | 1400 | 1200 | While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn. |
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Andro Sphinx
15013468 |
Light | Beast | 10 | 3000 | 2500 | You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponents Life Points equal to half the ATK of the destroyed monster. | |
Anesthrokket Dragon
53266486 |
Dark | Dragon | 1 | 0 | 2200 | When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Anesthrokket Dragon". You can only use each effect of "Anesthrokket Dragon" once per turn. | |
Angel 07
56784842 |
Light | Fairy | 7 | 2500 | 1500 | When this card is Tribute Summoned, it gains the following effect: |
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Angel O1
82243738 |
Light | Fairy | 1 | 200 | 300 | You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster from your hand. You can only Special Summon "Angel O1" once per turn this way. While you control this Special Summoned card, you can Tribute Summon 1 Level 7 or higher monster in Attack Position during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |
Angmarl the Fiendish Monarch
65612386 |
Dark | Fiend | 6 | 2400 | 1000 | When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand. | |
Animadorned Archosaur
98022050 |
Light | Dinosaur | 1 | 0 | 0 | If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn. | |
Annihilator Archfiend
29603180 |
Dark | Fiend | 9 | 2000 | 3000 | You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn. | |
Anteatereatingant
13250922 |
Earth | Insect | 5 | 2000 | 500 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect. | |
Anti-Aircraft Flower
65064143 |
Earth | Plant | 3 | 0 | 1600 | By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points. | |
Antialian
43583400 |
Earth | Cyberse | 4 | 1900 | 600 | Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card. | |
Ape Fighter
41098335 |
Dark | Beast | 4 | 1900 | 1200 | If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn. | |
Ape Magician
31975743 |
Dark | Beast | 3 | 800 | 1200 | Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn. | |
Apocatequil
41158734 |
Light | Thunder | 4 | 1800 | 1200 | While this card is face-up on the field, it is Level 5 if you control a face-up Tuner Monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard. | |
Apoqliphort Skybase
40061558 |
Earth | Machine | 9 | 2900 | 2500 | Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: You can target 1 monster your opponent controls; take control of it until the End Phase. | |
Apoqliphort Towers
27279764 |
Earth | Machine | 10 | 3000 | 2600 | Cannot be Special Summoned. Requires 3 "Qli" monsters to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected bySpell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. All Special Summoned monsters lose 500 ATK and DEF. Once per turn: You can make your opponent send 1 monster from their hand or their side of the field to the Graveyard (their choice). | |
Apple Magician Girl
56132807 |
Fire | Spellcaster | 3 | 1200 | 800 | Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand. | |
Appliancer Breakerbuncle
05846183 |
Water | Machine | 1 | 0 | 0 | During damage calculation, if an "Appliancer" monster you control battles an opponent's monster (Quick Effect): You can discard this card; for that battle, that monster you control cannot be destroyed, also you take no battle damage. If an "Appliancer" monster(s) you control would be destroyed by a card effect, you can banish this card from your field or GY instead. | |
Appliancer Copybokkle
41830887 |
Dark | Machine | 1 | 0 | 0 | You can target 1 "Appliancer" monster you control; Special Summon this card from your hand, and if you do, this card's name becomes that monster's name until the End Phase. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Appliancer" monster you control; Special Summon 1 monster with the same name from your hand or GY. You can only use each effect of "Appliancer Copybokkle" once per turn. | |
Appliancer Socketroll
78447174 |
Dark | Machine | 1 | 100 | 100 | If you control an "Appliancer" monster: You can Special Summon this card from your hand. If another "Appliancer Socketroll" is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 "Appliancer Socketroll" from your Deck. You can only use each effect of "Appliancer Socketroll" once per turn. | |
Apprentice Illusion Magician
30603688 |
Dark | Spellcaster | 6 | 2000 | 1700 | You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation (in either player's turn), if your other DARK Spellcaster-Type monster battles an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard; that monster you control gains 2000 ATK and DEF during that damage calculation only. | |
Apprentice Magician
09156135 |
Dark | Spellcaster | 2 | 400 | 800 | If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. When this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position. | |
Aqua Armor Ninja
96427353 |
Water | Warrior | 4 | 800 | 1600 | When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack. | |
Aqua Spirit
40916023 |
Water | Aqua | 4 | 1600 | 1200 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn. | |
Aquaactress Arowana
92053608 |
Water | Aqua | 6 | 2000 | 2000 | Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand. | |
Aquaactress Guppy
66668900 |
Water | Aqua | 2 | 600 | 600 | Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand. | |
Aquaactress Tetra
39260991 |
Water | Aqua | 1 | 300 | 300 | Once per turn: You can add 1 "Aquarium" card from your Deck to your hand. | |
Arcana Force 0 - The Fool
62892347 |
Light | Fairy | 1 | 0 | 0 | Cannot be destroyed by battle. Cannot be changed to Defense Position. If this card is Summoned: Toss a coin: |
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Arcana Force EX - The Dark Ruler
69831560 |
Light | Fairy | 10 | 4000 | 4000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. |
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Arcana Force EX - The Light Ruler
05861892 |
Light | Fairy | 10 | 4000 | 4000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the GY. If this card is Special Summoned: Toss a coin. |
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Arcana Force I - The Magician
08396952 |
Light | Fairy | 4 | 1100 | 1100 | If this card is Summoned: Toss a coin: |
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Arcana Force III - The Empress
35781051 |
Light | Fairy | 4 | 1300 | 1300 | If this card is Summoned: Toss a coin: |
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Arcana Force IV - The Emperor
61175706 |
Light | Fairy | 4 | 1400 | 1400 | If this card is Summoned: Toss a coin. |
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Arcana Force VI - The Lovers
97574404 |
Light | Fairy | 4 | 1600 | 1600 | If this card is Summoned: Toss a coin. |
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Arcana Force VII - The Chariot
34568403 |
Light | Fairy | 4 | 1700 | 1700 | If this card is Summoned: Toss a coin. |
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Arcana Force XIV - Temperance
60953118 |
Light | Fairy | 6 | 2400 | 2400 | During damage calculation (Quick Effect): You can discard this card; you take no Battle Damage from that battle. If this card is Summoned: Toss a coin. |
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Arcana Force XV - The Fiend
59712426 |
Light | Fairy | 7 | 2500 | 2500 | You can discard this card; add 1 "Light Barrier" from your Deck or GY to your hand. If this card is Summoned: Toss a coin and this card gains the appropriate effect. |
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Arcana Force XVIII - The Moon
97452817 |
Light | Fairy | 7 | 2800 | 2800 | If this card is Summoned: Toss a coin. |
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Arcana Force XXI - The World
23846921 |
Light | Fairy | 8 | 3100 | 3100 | If this card is Summoned: Toss a coin. |
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Arcana Triumph Joker
93880808 |
Light | Warrior | 10 | ? | 2500 | If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card. | |
Arcane Archer of the Forest
55001420 |
Earth | Warrior | 3 | 900 | 1400 | While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field. | |
Arcanite Magician/Assault Mode
14553285 |
Light | Spellcaster | 9 | 900 | 2300 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard. | |
Archfiend Cavalry
92039899 |
Dark | Fiend | 4 | 1900 | 0 | If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target. It cannot attack this turn. | |
Archfiend Commander
68371799 |
Dark | Fiend | 6 | 2500 | 1200 | If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control;destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position. | |
Archfiend Emperor, the First Lord of Horror
28423537 |
Dark | Fiend | 8 | 3000 | 2000 | You can Normal Summon this card without Tributing, but its original ATK and DEF become halved. If Summoned this way, it is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend-Type monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or Graveyard, then target 1 card on the field; destroy that target. | |
Archfiend Empress
31766317 |
Dark | Fiend | 8 | 2900 | 2100 | If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it. | |
Archfiend General
48675364 |
Dark | Fiend | 4 | 2100 | 800 | You can discard this card to the GY; add 1 "Pandemonium" from your Deck to your hand. If "Pandemonium" is not on the field, destroy this card. | |
Archfiend Giant
84341431 |
Dark | Fiend | 6 | 2400 | 1600 | If this face-up card on the field would be destroyed by a card effect, you can pay 500 Life Points instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand. | |
Archfiend Heiress
66540884 |
Dark | Fiend | 3 | 1000 | 0 | If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn. | |
Archfiend Interceptor
14430063 |
Dark | Fiend | 4 | 1400 | 1600 | While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent. | |
Archfiend of Gilfer
50287060 |
Dark | Fiend | 6 | 2200 | 2500 | When this card is sent to the Graveyard, you can select 1 monster on the field and equip it with this card. The equipped monster loses 500 ATK. | |
Archfiend's Advent
53008933 |
Dark | Fiend | 6 | 2500 | 1200 | While you control "Shining Sarcophagus", you can Normal Summon this card without Tributing. Other monsters you control gain 500 ATK, during your turn only. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; take control of it until the End Phase, but that monster cannot attack unless you controlled "Shining Sarcophagus" when this effect was activated. You can only use this effect of "Archfiend's Advent" once per turn. | |
Archlord Kristya
59509952 |
Light | Fairy | 8 | 2800 | 2300 | If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). When you do: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the Deck, instead. | |
Archlord Zerato
18378582 |
Light | Fairy | 8 | 2800 | 2300 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied." | |
Archnemeses Eschatos
33212663 |
Light | Dragon | 11 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn. | |
Archnemeses Protos
06728559 |
Dark | Wyrm | 11 | 2500 | 3000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn. | |
Arcjet Lightcraft
38173725 |
Light | Machine | 9 | 0 | 2100 | If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon it in Defense Position, and if you do, its Level becomes 9, also negate its effects. You can only use this effect of "Arcjet Lightcraft" once per turn. You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters. | |
Aria the Melodious Diva
40502912 |
Light | Fairy | 4 | 1600 | 1200 | While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle. | |
Ariane the Labrynth Servant
75730490 |
Dark | Fiend | 4 | 1800 | 1100 | You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. You can only use each effect of "Ariane the Labrynth Servant" once per turn. |
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Arianna the Labrynth Servant
01225009 |
Dark | Fiend | 4 | 1600 | 2100 | If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn. |
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Arias the Labrynth Butler
73602965 |
Dark | Fiend | 6 | 1500 | 2500 | During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn. | |
Ariel, Priestess of the Nekroz
56827051 |
Water | Psychic | 4 | 1000 | 1800 | Once per turn: You can reveal any number of "Nekroz" cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 "Nekroz" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of "Ariel, Priestess of the Nekroz" once per turn. | |
Arisen Gaia the Fierce Knight
29904964 |
Dark | Warrior | 7 | 2300 | 2100 | If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 "Black Luster Soldier" monster from your hand or Graveyard. You can only use this effect of "Arisen Gaia the Fierce Knight" once per turn. When you Ritual Summon a "Black Luster Soldier" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. | |
Arkbrave Dragon
33282498 |
Light | Dragon | 7 | 2400 | 2000 | If this card is Special Summoned from the Graveyard: You can banish as many face-up Spell/Trap Cards your opponent controls as possible, and if you do, this card gains 200 ATK and DEF for each card banished. Once per turn, during the Standby Phase, if this card is in the Graveyard because it was sent there last turn: You can target 1 Level 7 or 8 Dragon-Type monster in your Graveyard, except "Arkbrave Dragon"; Special Summon it. | |
Armageddon Knight
28985331 |
Dark | Warrior | 4 | 1400 | 1200 | When this card is Summoned: You can send 1 DARK monster from your Deck to the GY. | |
Armed Dragon LV10
59464593 |
Wind | Dragon | 10 | 3000 | 2000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls. | |
Armed Dragon LV10 White
84425220 |
Light | Dragon | 10 | 3000 | 2000 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field. | |
Armed Dragon LV3
00980973 |
Wind | Dragon | 3 | 1200 | 900 | During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck. | |
Armed Dragon LV5
46384672 |
Wind | Dragon | 5 | 2400 | 1700 | You can send 1 monster from your hand to the Graveyard to select 1 face-up monster your opponent controls with ATK less than or equal to the ATK of the sent monster, and destroy the selected monster. During the End Phase of the turn this card destroys a monster by battle, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck. | |
Armed Dragon LV7
73879377 |
Wind | Dragon | 7 | 2800 | 1000 | Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard: destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK. | |
Armed Dragon Thunder LV10
58153103 |
Wind | Dragon | 10 | 3000 | 2000 | If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. |
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Armed Dragon Thunder LV3
57030525 |
Wind | Dragon | 3 | 1200 | 900 | This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card. | |
Armed Dragon Thunder LV5
21546416 |
Wind | Dragon | 5 | 2400 | 1700 | This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand. | |
Armed Dragon Thunder LV7
94141712 |
Wind | Dragon | 7 | 2800 | 1000 | This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand. | |
Armed Dragon, the Armored Dragon
75220074 |
Wind | Dragon | 4 | 1900 | 1400 | When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 5 or lower WIND Dragon monster from your hand or Deck, except "Armed Dragon, the Armored Dragon", but it cannot attack directly this turn. | |
Armed Protector Dragon
29330706 |
Light | Dragon | 8 | 2000 | 2800 | Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to this card. | |
Armed Samurai - Ben Kei
84430950 |
Dark | Warrior | 4 | 500 | 800 | For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase. | |
Armed Sea Hunter
20470500 |
Water | Sea Serpent | 4 | 1800 | 400 | If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead. | |
Armor Exe
07180418 |
Light | Rock | 4 | 2400 | 1400 | This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card. | |
Armored Axon Kicker
62742651 |
Earth | Psychic | 6 | 2200 | 1800 | If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from the Graveyard with ATK less than or equal to the damage you took. | |
Armored Bee
86915847 |
Wind | Insect | 4 | 1600 | 1200 | Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase. | |
Armored Bitron
29374928 |
Dark | Cyberse | 2 | 500 | 0 | You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn. | |
Armored Shark
27480536 |
Water | Fish | 3 | 500 | 2000 | (This card is always treated as an "Armored Xyz" card.) You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with the same Level as the Rank of that monster; Special Summon it. During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of "Armored Shark" once per turn. |
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Armored White Bear
17170970 |
Water | Beast | 4 | 1800 | 1400 | If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except "Armored White Bear". You can only use each effect of "Armored White Bear" once per turn. | |
Armoroid
73333463 |
Earth | Machine | 8 | 2700 | 2000 | When you Tribute Summoned this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field. | |
Arnis, the Empowered Warrior
29687169 |
Fire | Warrior | 4 | 1700 | 1200 | When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position. | |
Aroma Jar
21452275 |
Wind | Rock | 1 | 500 | 400 | If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP. | |
Aromage Bergamot
85967160 |
Fire | Plant | 6 | 2400 | 1800 | While your LP is higher than your opponent's, if a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent's turn. | |
Aromage Cananga
22174866 |
Earth | Plant | 3 | 1400 | 1000 | While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand. | |
Aromage Jasmine
96789758 |
Light | Plant | 2 | 100 | 1900 | During your Main Phase, while your LP is higher than your opponent's, you can Normal Summon 1 Plant-Type monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card. | |
Aromage Laurel
14169843 |
Wind | Plant | 1 | 800 | 0 | If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn. | |
Aromage Marjoram
40663548 |
Dark | Plant | 5 | 2000 | 1600 | While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn. |
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Aromage Rosemary
58569561 |
Water | Plant | 4 | 1800 | 700 | While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position. | |
Aron, the Ogdoadic King
34172284 |
Light | Reptile | 8 | 2500 | 2800 | If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If your opponent adds a card(s) to their hand (except during the Draw Phase or Damage Step): You can send 1 random card from their hand to the GY. If a monster(s) your opponent controls is sent to the GY (except during the Damage Step): You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except "Aron, the Ogdoadic King". You can only use each effect of "Aron, the Ogdoadic King" once per turn. | |
Arsenal Bug
42364374 |
Earth | Insect | 3 | 2000 | 2000 | If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points. | |
Artifact Achilleshield
11475049 |
Light | Fairy | 5 | 1500 | 2200 | You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot target "Artifact" monsters youcontrol for attacks for the rest of this turn. | |
Artifact Aegis
85080444 |
Light | Fairy | 5 | 1200 | 2500 | You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: "Artifact" monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn. | |
Artifact Beagalltach
12697630 |
Light | Fairy | 5 | 1400 | 2100 | You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of "Artifact Beagalltach" once per turn. | |
Artifact Caduceus
84268896 |
Light | Fairy | 5 | 1600 | 2400 | You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned: Draw 1 card. You mustcontrol this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus". | |
Artifact Chakram
08873112 |
Light | Fairy | 5 | 1900 | 2000 | You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone isdestroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) youcontrol, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card. | |
Artifact Failnaught
48086335 |
Light | Fairy | 5 | 2000 | 1600 | You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can target 1 "Artifact" monster in your Graveyard; Set that target to your Spell & Trap Card Zone as a Spell Card. | |
Artifact Labrys
47863787 |
Light | Fairy | 5 | 2300 | 1000 | You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. When an "Artifact" card(s) is destroyed and sent to your Graveyard (except during the Damage Step): You can Special Summon this card from your hand. | |
Artifact Lancea
34267821 |
Light | Fairy | 5 | 1700 | 2300 | You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn. | |
Artifact Mjollnir
80237445 |
Light | Fairy | 5 | 1300 | 1800 | You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Target 1 "Artifact" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except "Artifact" monsters. You can only use this effect of "Artifact Mjolnir" once per turn. | |
Artifact Moralltach
85103922 |
Light | Fairy | 5 | 2100 | 1400 | You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls. | |
Artifact Scythe
20292186 |
Light | Fairy | 5 | 2200 | 900 | You can Set this card from your hand to your Spell & Trap Card Zoneas a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard:Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monstersfrom the Extra Deck for the rest of this turn. | |
Artifact Vajra
69304426 |
Light | Fairy | 5 | 1800 | 1900 | You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zones. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. | |
Artillery Catapult Turtle
07913375 |
Water | Aqua | 4 | 1000 | 2000 | You can Tribute 1 monster; Special Summon 1 "Gaia The Fierce Knight" monster, or 1 Level 5 Dragon monster, from your hand or Deck. You can only use this effect of "Artillery Catapult Turtle" once per turn. | |
Ascator, Dawnwalker
71821687 |
Earth | Spellcaster | 5 | 2300 | 1500 | You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn. | |
Ashoka Pillar
58996839 |
Earth | Rock | 3 | 0 | 2200 | If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then if this card is in Attack Position, change it to Defense Position. You can only use this effect of "Ashoka Pillar" once per turn. If this card is destroyed by battle or card effect: Take 2000 damage. | |
Assault Beast
03431737 |
Earth | Beast-Warrior | 4 | 1900 | 1200 | You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand. | |
Assault Blackwing - Kunai the Drizzle
70456282 |
Dark | Winged Beast | 5 | 2100 | 1600 | You can Special Summon this card (from your hand) by Tributing 1 "Blackwing" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn. | |
Assault Dog
72714226 |
Earth | Beast | 4 | 1200 | 800 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Assault Dogs" from your Deck. | |
Assault Mercenary
77036039 |
Earth | Warrior | 4 | 1800 | 300 | Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls. | |
Assault Sentinel
00039015 |
Earth | Beast-Warrior | 4 | 1600 | 800 | You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn. | |
Assault Wyvern
29311166 |
Light | Dragon | 4 | 1800 | 1000 | When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Assault Wyvern". | |
Asset Mountis
98520301 |
Light | Insect | 7 | 2300 | 2000 | If your opponent controls a Level 6 or lower monster: You can Special Summon this card from your hand. If you have more cards in your hand than your opponent: You can change the battle positions of all monsters on the field, all other Insect monsters on the field become the same Attribute and Level as this card, also you cannot Special Summon monsters for the rest of this turn, except Insect monsters. If this card is destroyed: You can add 1 Level 8 or higher Insect monster from your Deck to your hand. You can only use each effect of "Asset Mountis" once per turn. | |
Astellar of the White Forest
25592142 |
Light | Spellcaster | 2 | 0 | 0 | You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn. | |
Astra Ghouls
69170403 |
Earth | Zombie | 5 | 0 | 2000 | When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn. | |
Astral Kuriboh
64591429 |
Light | Fiend | 1 | 100 | 100 | You can reveal 1 "Number" Xyz Monster in your Extra Deck; Special Summon this card from your hand. If you do, this card's Level becomes the revealed monster's Rank, also while it is face-up in the Monster Zone, you cannot Special Summon monsters from the Extra Deck, except "Number" Xyz Monsters. You can only use this effect of "Astral Kuriboh" once per turn. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. |
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Astraltopia
69852487 |
Light | Warrior | 4 | 0 | 0 | If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn. | |
Aswan Apparition
88236094 |
Dark | Fiend | 3 | 500 | 500 | If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck. | |
Athena
48964966 |
Light | Fairy | 7 | 2600 | 800 | Each time a Fairy-Type monster(s) is Summoned, inflict 600 damage to your opponent. Once per turn, you can send 1 face-up Fairy-Type monster you control, except "Athena", to the Graveyard to select 1 Fairy-Type monster from your Graveyard, except "Athena", and Special Summoned it. | |
Atlantean Attack Squad
08078366 |
Water | Sea Serpent | 3 | 1400 | 0 | This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card. | |
Atlantean Dragoons
74311226 |
Water | Sea Serpent | 4 | 1800 | 0 | All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons". | |
Atlantean Heavy Infantry
37104630 |
Water | Sea Serpent | 2 | 0 | 1600 | During your Main Phase, you can Normal Summon a Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target. | |
Atlantean Marksman
00706925 |
Water | Sea Serpent | 3 | 1400 | 0 | When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower Sea Serpent-Type "Atlantean" monster, except "Atlantean Marksman", from your Deck. When this card is sent to the Graveyard for the activation of a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target. | |
Atomic Firefly
87340664 |
Light | Insect | 1 | 100 | 200 | When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage. | |
Attachment Cybern
79875526 |
Light | Dragon | 3 | 1600 | 800 | You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn. | |
Aurkus, Lightsworn Druid
07183277 |
Light | Beast-Warrior | 3 | 1200 | 1800 | Lightsworn monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. | |
Aurora Paragon
22386234 |
Light | Fairy | 4 | 1500 | 1000 | Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card. | |
Aurora Wing
70089580 |
Water | Winged Beast | 4 | 1200 | 1600 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn. | |
Aussa the Earth Channeler
62803464 |
Earth | Spellcaster | 5 | 1850 | 1500 | (This card is always treated as a "Charmer" card.) You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn. |
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Autorokket Dragon
80250185 |
Dark | Dragon | 3 | 1600 | 1000 | When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Autorokket Dragon". You can only use each effect of "Autorokket Dragon" once per turn. | |
Avalanching Aussa
29139104 |
Earth | Spellcaster | 4 | 800 | 1500 | Once per turn, by Tributing 1 EARTH monster on your side of the field (except this card), Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field. | |
Avatar of The Pot
99284890 |
Earth | Rock | 3 | 1200 | 1300 | By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck. | |
Avida, Rebuilder of Worlds
17469113 |
Light | Cyberse | 11 | 3500 | 3500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation. | |
Awakening of the Possessed - Gagigobyte
74426895 |
Water | Reptile | 5 | 2000 | 200 | You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn. |
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Awakening of the Possessed - Greater Inari Fire
92652813 |
Fire | Pyro | 5 | 2000 | 200 | You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn. |
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Awakening of the Possessed - Nefariouser Archfiend
65268179 |
Earth | Beast | 5 | 2000 | 200 | You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn. |
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Awakening of the Possessed - Rasenryu
00410904 |
Wind | Dragon | 5 | 2000 | 200 | You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Rasenryu" once per turn. |
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Axe Dragonute
84914462 |
Dark | Dragon | 4 | 2000 | 1200 | If this card attacks, change it to Defense Position at the end of the Damage Step. | |
Aye-Iron
42969214 |
Earth | Machine | 4 | 1600 | 1800 | Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect. | |
Aztekipede, the Worm Warrior
75081613 |
Earth | Insect | 4 | 1900 | 400 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect Type Monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. | |
B.E.S. Big Core MK-2
75937826 |
Fire | Machine | 6 | 2400 | 1100 | If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. | |
B.E.S. Big Core MK-3
82821760 |
Light | Machine | 8 | 2700 | 1900 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battles a monster: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck. | |
B.E.S. Blaster Cannon Core
84257883 |
Earth | Machine | 9 | 2500 | 3000 | If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. | |
B.E.S. Covered Core
15317640 |
Earth | Machine | 7 | 2500 | 800 | Put 2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, toss a coin and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step. | |
B.E.S. Crystal Core
22790789 |
Water | Machine | 5 | 2100 | 1000 | When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. | |
B.E.S. Tetran
44954628 |
Wind | Machine | 6 | 1800 | 2300 | When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destory 1 Spell or Trap Card on the field. | |
Baby Raccoon Ponpoko
92729410 |
Earth | Beast | 2 | 800 | 0 | When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters. | |
Baby Spider
60023855 |
Dark | Insect | 3 | 0 | 0 | You can Tribute 1 DARK monster, increase the Levels of all "Baby Spiders" you currently control by the Level of that Tributed monster. You can pay half your LP; banish this card from your GY and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it. You can only use each effect of "Baby Spider" once per turn. | |
Babycerasaurus
36042004 |
Earth | Dinosaur | 2 | 500 | 500 | If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or lower Dinosaur monster from your Deck. | |
Bachibachibachi
83272895 |
Light | Insect | 3 | 800 | 800 | An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. |
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Background Dragon
84976088 |
Dark | Dragon | 5 | 1600 | 1800 | If this card is in your GY and you control no cards: You can Special Summon both this card, and 1 Level 4 or lower Dragon monster from your hand in Defense Position, but banish this card when it leaves the field. You can only use this effect of "Background Dragon" once per turn. | |
Backlinker
71172240 |
Dark | Cyberse | 3 | 1600 | 0 | If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. | |
Backup Operator
97947705 |
Light | Cyberse | 3 | 1200 | 800 | You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn. | |
Backup Secretary
63528891 |
Light | Cyberse | 3 | 1200 | 800 | If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way. | |
Backup Warrior
95637655 |
Earth | Warrior | 5 | 2100 | 0 | Cannot be Normal Summoned or Set. Must first be Special Summoned (from you hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card. | |
Bacon Saver
82593786 |
Dark | Zombie | 2 | 700 | 600 | During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel. | |
Bahalutiya, the Grand Radiance
53318263 |
Light | Dragon | 7 | 2000 | 2400 | You can Tribute Summon this card by Tributing 1 Effect Monster. During your opponent's Main Phase, if a card(s) is added from the Main Deck to their hand (except by drawing it) and this card is in your hand, you can: Immediately after this effect resolves, Tribute Summon this card. If this card is Normal or Special Summoned from the hand, you can: Make your opponent banish the top cards of their Deck face-down, equal to the number of cards in their hand, then, they shuffle their entire hand into the Deck, and if they do, they add the card(s) banished by this effect to their hand. You can only use this effect of "Bahalutiya, the Grand Radiance" once per turn. | |
Baku the Beast Ninja
94670654 |
Wind | Beast | 3 | 1500 | 600 | If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn. | |
Balancer Lord
08567955 |
Light | Cyberse | 4 | 1700 | 1200 | Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn. | |
Balloon Lizard
39892082 |
Earth | Reptile | 4 | 500 | 1900 | Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters x 400 points. | |
Banisher of the Light
61528025 |
Light | Fairy | 3 | 100 | 2000 | As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead. | |
Banisher of the Radiance
94853057 |
Light | Fairy | 3 | 1600 | 0 | Any card sent to the GY is banished instead. | |
Baobaboon
55705473 |
Dark | Plant | 3 | 1200 | 1000 | If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck. | |
Barbar, Malebranche of the Burning Abyss
81992475 |
Dark | Fiend | 3 | 1700 | 1000 | If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn. |
|
Barrel Dragon
81480460 |
Dark | Machine | 7 | 2600 | 2200 | Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase. | |
Barrier Statue of the Abyss
84478195 |
Dark | Fiend | 4 | 1000 | 1000 | No monsters can be Special Summoned, except for DARK monsters. | |
Barrier Statue of the Drought
19740112 |
Earth | Rock | 4 | 1000 | 1000 | No monsters can be Special Summoned, except for EARTH monsters. | |
Barrier Statue of the Heavens
46145256 |
Light | Fairy | 4 | 1000 | 1000 | No monsters can be Special Summoned, except for LIGHT monsters. | |
Barrier Statue of the Inferno
47961808 |
Fire | Pyro | 4 | 1000 | 1000 | No monsters can be Special Summoned, except for FIRE monsters. | |
Barrier Statue of the Stormwinds
73356503 |
Wind | Winged Beast | 4 | 1000 | 1000 | No monsters can be Special Summoned, except for WIND monsters. | |
Barrier Statue of the Torrent
10963799 |
Water | Aqua | 4 | 1000 | 1000 | No monsters can be Special Summoned, except for WATER monsters. | |
Basilius, Familiar of the Evil Eye
81344637 |
Dark | Fiend | 3 | 400 | 2000 | If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn. | |
Basiltrice, Familiar of the Evil Eye
65351555 |
Dark | Fiend | 3 | 1000 | 2000 | If you control an "Evil Eye" monster and this card is in your hand or GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 "Evil Eye" Link Monster using monsters you control as material. When you do, you can also use "Evil Eye" Equip Spells you control as "Evil Eye" monsters. You can only use each effect of "Basiltrice, Familiar of the Evil Eye" once per turn. | |
Batteryman 9-Volt
60549248 |
Light | Thunder | 4 | 1000 | 1000 | When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF, respectively. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card. | |
Batteryman AA
63142001 |
Light | Thunder | 3 | 0 | 0 | If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each. | |
Batteryman AAA
47346845 |
Light | Thunder | 4 | 0 | 0 | When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard. | |
Batteryman C
19733961 |
Light | Thunder | 2 | 0 | 0 | If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. | |
Batteryman Charger
83446909 |
Light | Thunder | 5 | 1800 | 1200 | When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control. | |
Batteryman D
55401221 |
Wind | Thunder | 1 | 0 | 1900 | While this card is face-up on your side of the field, your opponent cannot select a Thunder-Type monster on your side of the field as an attack target (except "Batteryman D"). | |
Batteryman Fuel Cell
74730899 |
Light | Thunder | 6 | 2100 | 0 | If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 other "Batteryman" monster to return 1 card your opponent controls to the owner's hand. | |
Batteryman Industrial Strength
19441018 |
Light | Thunder | 8 | 2600 | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field. | |
Batteryman Solar
44586426 |
Light | Thunder | 4 | 1500 | 1500 | If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Solar Batteryman" once per turn. | |
Battle Fader
19665973 |
Dark | Fiend | 1 | 0 | 0 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field. | |
Battle Survivor
64178868 |
Earth | Warrior | 4 | 1600 | 800 | At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn. | |
Battleguard Cadet
05577149 |
Earth | Warrior | 1 | 50 | 100 | All "Battleguard" monsters you control gain 500 ATK. You can only use each of the following effects of "Battleguard Cadet" once per turn. If this card is Normal or Special Summoned: You can add 1 "Feast of the Wild LV5" from your Deck to your hand. You can Tribute this card; Special Summon 1 Level 8 Warrior monster from your hand. | |
Battleguard King
39389320 |
Earth | Warrior | 8 | 3000 | 1100 | Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn. | |
Battlestorm
69695704 |
Dark | Winged Beast | 4 | 1700 | 1000 | This card gains 100 ATK for each face-up Winged Beast-Type monster you control. Once per turn, if you control 2 or more face-up Winged Beast-Type monsters, you can destroy 1 Spell or Trap Card your opponent controls. | |
Battlewasp - Arbalest the Rapidfire
90161770 |
Wind | Insect | 4 | 1800 | 800 | When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn. | |
Battlewasp - Dart the Hunter
91283212 |
Wind | Insect | 1 | 100 | 100 | When your "Battlewasp" monster destroys a monster by battle that is owned by your opponent: You can discard this card; inflict damage to your opponent equal to that destroyed monster's original ATK. You can target 1 other Insect monster you control; it is treated as a Tuner this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use each effect of "Battlewasp - Dart the Hunter" once per turn. | |
Battlewasp - Pin the Bullseye
65899613 |
Wind | Insect | 1 | 200 | 300 | If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn. | |
Battlewasp - Rapier the Onslaught
56146300 |
Wind | Insect | 5 | 1900 | 0 | If you control no face-up monsters, or the only face-up monsters you control are Insect monsters: You can discard 1 other Insect monster; place 1 "Battlewasp Wind" from your Deck, face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters. You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1. You can only use each effect of "Battlewasp - Rapier the Onslaught" once per turn. | |
Battlewasp - Twinbow the Attacker
54772065 |
Wind | Insect | 3 | 1000 | 500 | During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase. | |
Battlin' Boxer Big Bandage
86325573 |
Fire | Warrior | 2 | 1100 | 1400 | Once per turn, this card cannot be destroyed by battle. Once per turn: You can target 1 "Battlin' Boxer" monster in your Graveyard, or 1 of your banished "Battlin' Boxer" monsters, that has a Level; all "Battlin' Boxer" monsters you currently control become that monster's current Level. | |
Battlin' Boxer Chief Second
47921178 |
Fire | Warrior | 4 | 500 | 2000 | During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn. | |
Battlin' Boxer Counterpunch
04549095 |
Fire | Warrior | 3 | 0 | 1100 | During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the End Phase. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn. | |
Battlin' Boxer Glassjaw
05361647 |
Fire | Warrior | 4 | 2000 | 0 | When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand. | |
Battlin' Boxer Headgeared
79867938 |
Fire | Warrior | 4 | 1000 | 1800 | When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle. | |
Battlin' Boxer Promoter
83315222 |
Fire | Warrior | 4 | 1700 | 800 | If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters. | |
Battlin' Boxer Rabbit Puncher
61679541 |
Fire | Warrior | 3 | 800 | 1000 | At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. | |
Battlin' Boxer Rib Gardna
24184846 |
Fire | Warrior | 3 | 100 | 1400 | During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase. | |
Battlin' Boxer Shadow
35537251 |
Fire | Warrior | 4 | 1800 | 1400 | During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn. | |
Battlin' Boxer Sparrer
32750341 |
Fire | Warrior | 4 | 1200 | 1400 | If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn. | |
Battlin' Boxer Switchitter
68144350 |
Fire | Warrior | 4 | 1500 | 1400 | When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters. | |
Battlin' Boxer Uppercutter
11522479 |
Fire | Warrior | 4 | 1600 | 200 | If this card is Normal or Special Summoned: You can add 1 "Battlin' Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand, except "Battlin' Boxer Uppercutter". If this card is sent to the GY by card effect: You can activate 1 of these effects; You can only use 1 "Battlin' Boxer Uppercutter" effect per turn, and only once that turn. |
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Battlin' Boxer Veil
13313278 |
Fire | Warrior | 4 | 0 | 1800 | When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took. | |
Bayerock Dragon
04472318 |
Earth | Dinosaur | 6 | 2300 | 1800 | If a monster(s) you control or in your hand is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 other Dinosaur monster and/or 1 Rock monster in your GY; Special Summon them. You can only use each effect of "Bayerock Dragon" once per turn. | |
Bayonater, the Baneful Barrel
47474172 |
Dark | Zombie | 1 | 500 | 0 | Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent controls. | |
Bazoo the Soul-Eater
40133511 |
Earth | Beast | 4 | 1600 | 900 | Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn. | |
Bearblocker
80141055 |
Dark | Fiend | 3 | 1600 | 0 | During the opponent's turn, Set cards in your Spell & Trap Zone cannot be destroyed by card effects. If a Set card(s) in your Spell & Trap Zone is destroyed by an opponent's card effect: This card gains 800 ATK until the end of this turn. | |
Beargram, Shelled Emperor of the Forest Crown
27134209 |
Earth | Insect | 9 | 3400 | 2800 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn. | |
Beast King Barbaros
78651105 |
Earth | Beast-Warrior | 8 | 3000 | 1200 | You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon this card. If you do: Destroy all cards your opponent controls. | |
Beast Machine King Barbaros Ur
19028307 |
Earth | Beast-Warrior | 8 | 3800 | 1200 | You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage. | |
Beast of the Pharaoh
83903521 |
Earth | Zombie | 3 | 400 | 600 | If this card is sent to the Graveyard for a Synchro Summon, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard. | |
Beast Striker
21362970 |
Earth | Beast | 4 | 1850 | 400 | Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck. | |
Beast-Warrior Puma
16796157 |
Light | Beast-Warrior | 4 | 1600 | 1000 | You can Tribute this card; add 1 "D.D. Esper Star Sparrow" from your Deck or Graveyard to your hand. | |
Beastking of the Swamps
99426834 |
Water | Aqua | 4 | 1000 | 1100 | You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). | |
Beat, Bladesman Fur Hire
93850652 |
Earth | Warrior | 3 | 1200 | 500 | During your Main Phase: You can Special Summon 1 monster"Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn. | |
Beatraptor
46924949 |
Earth | Dinosaur | 4 | 1400 | 2000 | Negate the effects of monsters in the Extra Monster Zones while this card is in the Main Monster Zone. When this card is destroyed by battle: You can Special Summon 1 "Beatraptor" from your Deck. You can only use this effect of "Beatraptor" once per turn. | |
Beautunaful Princess
06625096 |
Water | Fish | 1 | 0 | 0 | When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn. | |
Bee List Soldier
01474910 |
Wind | Insect | 1 | 500 | 400 | You can Tribute this card and 1 face-up Insect-Type monster, except "Bee List Soldier", to draw 2 cards. | |
Beelze Frog
49522489 |
Water | Aqua | 3 | 1200 | 800 | Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard. | |
Beetron
30587695 |
Dark | Insect | 4 | 1600 | 900 | You can send 1 face-up Spell/Trap Card you control to the Graveyard to target 1 Level 4 or lower Insect-Type monster in your Graveyard; Special Summon that target in face-up Defense Position. The effect of "Beetron" can only be used once per turn. | |
Beetrooper Assault Roller
51578214 |
Earth | Insect | 4 | 1600 | 1400 | You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn. | |
Beetrooper Light Flapper
88962829 |
Water | Insect | 6 | 2000 | 2200 | If this card is Normal or Special Summoned: You can target 2 of your "Beetrooper" monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Beetrooper Light Flapper" once per turn. | |
Beetrooper Scale Bomber
39041550 |
Fire | Insect | 3 | 1200 | 2000 | If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn. | |
Beetrooper Scout Buggy
02656842 |
Wind | Insect | 3 | 1000 | 300 | You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn. | |
Beetrooper Sting Lancer
65430555 |
Wind | Insect | 7 | 2400 | 1800 | During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn. | |
Beginning Knight
06628343 |
Light | Warrior | 4 | 500 | 2000 | A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn. |
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Behemoth the King of a Hundred Battles
13836592 |
Earth | Beast | 10 | 2700 | 1500 | You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activated effects of Special Summoned monsters if it was Normal Summoned/Set. If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK. Once per turn, during your End Phase: You can make this card gain 700 ATK. | |
Behemoth the King of All Animals
22996376 |
Earth | Beast | 7 | 2700 | 1500 | This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters. | |
Beiige, Vanguard of Dark World
33731070 |
Dark | Fiend | 4 | 1600 | 1300 | If this card is discarded to the GY by card effect: Special Summon this card. | |
Belial - Marquis of Darkness
33655493 |
Dark | Fiend | 8 | 2800 | 2400 | Your opponent cannot target any face-up monster you control, except "Belial - Marquis of Darkness", for an attack, or with Spell/Trap effects. | |
Berfomet
77207191 |
Dark | Fiend | 5 | 1400 | 1800 | When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand. | |
Berlineth the Firestorm Vassal
59808784 |
Fire | Pyro | 3 | 800 | 1000 | You can discard 1 card; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at your opponent's hand and banish 1 card from their hand until the End Phase. You can only use each effect of "Berlineth the Firestorm Vassal" once per turn. | |
Berry Magician Girl
20747792 |
Earth | Spellcaster | 1 | 400 | 400 | If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl". | |
Berserk Archfiend
13744068 |
Dark | Fiend | 6 | 2000 | 0 | You can target up to 2 face-up monsters you control, including a Fiend monster; Special Summon this card from your hand, and if you do, destroy those monsters. You can only use this effect of "Berserk Archfiend" once per turn. When a monster(s) is destroyed by this card's effect: You can target face-up monsters your opponent controls equal to the number destroyed; this card gains ATK equal to their combined original ATK, until the end of your next turn. | |
Berserk Dragon
85605684 |
Dark | Zombie | 8 | 3500 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK. | |
Berserk Gorilla
39168895 |
Earth | Beast | 4 | 2000 | 1000 | If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible. | |
Berserkion the Electromagna Warrior
42901635 |
Earth | Rock | 8 | 3000 | 2800 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them. | |
Beta The Electromagnet Warrior
79418928 |
Earth | Rock | 3 | 1500 | 1500 | If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | |
Bi'an, Earth of the Yang Zing
66500065 |
Earth | Wyrm | 3 | 1600 | 0 | When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle. | |
Bicorn Re'em
58685438 |
Dark | Beast | 4 | 800 | 1600 | If this card is sent to the Graveyard as a Synchro Material Monster for a Synchro Summon, send the top 2 cards from your opponent's Deck to the Graveyard. | |
Bicular
83392426 |
Earth | Machine | 2 | 200 | 200 | When this card is destroyed by battle, you can Special Summon 1 "Unicycular" from your hand or Deck. | |
Big Belly Knight
32696942 |
Earth | Warrior | 4 | 1000 | 1600 | If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand. | |
Big Core
14148099 |
Dark | Machine | 6 | 2300 | 1100 | Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. | |
Big Jaws
51254277 |
Water | Fish | 3 | 1800 | 300 | At the end of the Battle Phase, if this card attacked: Banish it. | |
Big One Warrior
89235196 |
Light | Warrior | 1 | 100 | 600 | During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand. | |
Big Piece Golem
25247218 |
Earth | Rock | 5 | 2100 | 0 | If your opponent controls a monster and you control no monster, you can Normal Summon this card without Tributing. | |
Big Shield Gardna
65240384 |
Earth | Warrior | 4 | 100 | 2600 | During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step. | |
Big Whale
18322364 |
Water | Fish | 9 | 1000 | 3000 | When this card is Tribute Summoned: You can Tribute this card; Special Summon 3 Level 3 WATER monsters from your Deck. Their effects are negated. | |
Big-Tusked Mammoth
59380081 |
Earth | Beast | 5 | 2000 | 1000 | Monsters your opponent controls cannot attack the turn they are Summoned. | |
Big-Winged Berfomet
55461744 |
Dark | Fiend | 5 | 1400 | 1800 | If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn. | |
Bio-Insect Armor
03084730 |
Earth | Insect | 5 | 1500 | 2000 | If this card is in your hand or GY and you do not control "Bio-Insect Armor": You can target 1 Insect monster you control; equip this card to it, but banish it when it leaves the field, also banish this Equip Card when it leaves the field. You can only use this effect of "Bio-Insect Armor" once per turn. The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2, only. | |
Biofalcon
74130411 |
Light | Machine | 4 | 1700 | 1200 | When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand. | |
Bird of Roses
75252099 |
Wind | Plant | 4 | 1800 | 1500 | When this face-up Attack Position card is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position. | |
Birdface
45547649 |
Wind | Winged Beast | 4 | 1600 | 1600 | When this card is sent to the Graveyard as a result of battle, you can add 1 Harpie Lady" from your Deck to your hand. Then shuffle your Deck." | |
Bite Bug
92142169 |
Earth | Insect | 3 | 300 | 1000 | If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When you do: Target 1 monster your opponent controls; that monster loses 300 ATK. | |
Bitelon
44702857 |
Water | Reptile | 6 | 2400 | 1000 | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
Bitrooper
36694815 |
Earth | Cyberse | 4 | 1500 | 2000 | You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn. | |
Bixi, Water of the Yang Zing
02095764 |
Water | Wyrm | 2 | 0 | 2000 | When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects. | |
Black Brachios
50896944 |
Earth | Dinosaur | 4 | 1800 | 1100 | When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position. | |
Black Dragon Collapserpent
61901281 |
Dark | Dragon | 4 | 1800 | 1700 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand. | |
Black Dragon Ninja
56562619 |
Dark | Beast | 7 | 2800 | 1600 | Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s). | |
Black Dragon's Chick
36262024 |
Dark | Dragon | 1 | 800 | 500 | You can send this face up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand. | |
Black Luster Soldier - Envoy of the Beginning
72989439 |
Light | Warrior | 8 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. |
|
Black Luster Soldier - Envoy of the Evening Twilight
77498348 |
Dark | Warrior | 8 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect. |
|
Black Luster Soldier - Sacred Soldier
92510265 |
Light | Warrior | 8 | 3000 | 2500 | When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the Graveyard, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior-Type monster in your Graveyard; add it to your hand. | |
Black Mamba
86469231 |
Dark | Reptile | 3 | 1300 | 1000 | If you control a Reptile monster, you can Special Summon this card (from your hand). You can only Special Summon "Black Mamba" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls, send 1 Reptile monster from your Deck to the GY, and if you do, change the targeted monster's battle position. You can only use this effect of "Black Mamba" once per turn. | |
Black Metal Dragon
93969023 |
Dark | Dragon | 1 | 600 | 600 | You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand. | |
Black Potan
76218643 |
Dark | Fiend | 1 | 200 | 100 | If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you control is removed from the field, gain 800 Life Points. | |
Black Ptera
90654356 |
Wind | Dinosaur | 3 | 1000 | 500 | When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand. | |
Black Stego
79409334 |
Earth | Dinosaur | 4 | 1200 | 2000 | When this card is selected as an attack target by your opponent's Monster, this card is changed to Defense Position. | |
Black Tyranno
38670435 |
Earth | Dinosaur | 7 | 2600 | 1800 | If you opponent Controls no cards except Defense Position Monster Cards, this card can attack your opponent directly. | |
Black Veloci
52319752 |
Earth | Dinosaur | 4 | 1800 | 300 | If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only. | |
Blackeyes, the Plunder Patroll Seaguide
91642007 |
Water | Fiend | 4 | 1000 | 1000 | You can target 1 "Plunder Patroll" monster in your GY, except "Blackeyes, the Plunder Patroll Seaguide"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. You can only use each effect of "Blackeyes, the Plunder Patroll Seaguide" once per turn. | |
Blackwing - Abrolhos the Megaquake
31053337 |
Dark | Winged Beast | 7 | 2600 | 1800 | This card cannot be Special Summoned. Any monsters that battles with this card is not destroyed by that battle, and returns to the hand after damage calculation. Once per turn, during your Main Phase 1, you can have this card lose 1000 ATK, and return all cards in your opponent's Spell and Trap Card Zone to the hand. | |
Blackwing - Aurora the Northern Lights
04068622 |
Light | Winged Beast | 10 | ? | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner). Once per turn, you can remove from play 1 "Blackwing" Synchro Monster from your Extra Deck. This card's name, ATK, and effects become the same as that monster's, until the End Phase. | |
Blackwing - Bora the Spear
49003716 |
Dark | Winged Beast | 4 | 1700 | 800 | If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage. | |
Blackwing - Boreas the Sharp
16516630 |
Dark | Winged Beast | 5 | 1300 | 900 | You can remove from play this card from your Graveyard to select 1 face-up "Blackwing" monster you control. If that monster battles with an opponent's monster this turn, it cannot be destroyed by battle and you take no Battle Damage from that battle. After damage calculation, destroy the opponent's monster that battled with the selected monster. | |
Blackwing - Brisote the Tailwind
52900379 |
Dark | Winged Beast | 5 | 1200 | 1800 | If 2 or more "Blackwing" monsters you control are destroyed in the same turn, you can Special Summon this card from your hand. If this card is sent to the graveyard as a Synchro Material Monster, you gain 600 Life Points. | |
Blackwing - Calima the Haze
88305978 |
Dark | Winged Beast | 4 | 600 | 1800 | During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase. | |
Blackwing - Chinook the Snow Blast
34976176 |
Dark | Winged Beast | 2 | 100 | 700 | You can send this card from your hand or field to the GY, then target 1 face-up monster your opponent controls; send 1 "Blackwing" Synchro Monster or 1 "Black-Winged Dragon" from your Extra Deck to the GY, and if you do, until the end of this turn, the targeted monster loses 700 ATK, also negate its effects. This is a Quick Effect if you control a DARK Synchro Monster. You can only use this effect of "Blackwing - Chinook the Snow Blast" once per turn. | |
Blackwing - Damascus the Polar Night
58131925 |
Dark | Winged Beast | 3 | 1300 | 700 | During either player's turn: You can discard this card to target 1 "Blackwing" monster you control; it gains 500 ATK until the End Phase. | |
Blackwing - Elphin the Raven
11613567 |
Dark | Winged Beast | 6 | 2200 | 1200 | If you control a "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can target 1 monster your opponent controls; change that target's battle position. | |
Blackwing - Etesian of Two Swords
78564023 |
Dark | Winged Beast | 3 | 400 | 1600 | If a "Blackwing" monster you control battles an opponent's monster, and that opponent's monster is still on the field at the end of the Damage Step, you can send this card from your hand to the Graveyard to inflict 1000 damage to your opponent. | |
Blackwing - Fane the Steel Chain
09109991 |
Dark | Winged Beast | 2 | 500 | 800 | This card can attack your opponent directly. When this card attacks your opponent directly and inflicts Battle Damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position. | |
Blackwing - Ghibli the Searing Wind
26775203 |
Dark | Winged Beast | 3 | 0 | 1600 | When your opponent declares a direct attack, you can Special Summon this card from your hand. Once per turn, you can switch this card's original ATK and DEF until the End Phase. | |
Blackwing - Gladius the Midnight Sun
28190303 |
Dark | Winged Beast | 3 | 800 | 1500 | If the only face-up monster you control is 1 "Blackwing" monster other than "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle. | |
Blackwing - Gust the Backblast
52869807 |
Dark | Winged Beast | 2 | 900 | 1400 | If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only. | |
Blackwing - Harmattan the Dust
77152542 |
Dark | Winged Beast | 2 | 800 | 800 | If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's. | |
Blackwing - Jetstream the Blue Sky
87390067 |
Dark | Winged Beast | 1 | 100 | 800 | Activate by sending this card from your hand to the Graveyard during damage calculation. A "Blackwing" monster you control is not destroyed by that battle. | |
Blackwing - Kalut the Moon Shadow
85215458 |
Dark | Winged Beast | 3 | 1400 | 1000 | During the Damage Step, when your "Blackwing" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1400 ATK until the end of this turn. | |
Blackwing - Kris the Crack of Dawn
81105204 |
Dark | Winged Beast | 4 | 1900 | 300 | If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects. | |
Blackwing - Shura the Blue Flame
58820853 |
Dark | Winged Beast | 4 | 1800 | 1200 | When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's effect (s) is negated. | |
Blackwing - Simoon the Poison Wind
81470373 |
Dark | Winged Beast | 6 | 1600 | 2000 | If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage. | |
Blackwing - Sirocco the Dawn
75498415 |
Dark | Winged Beast | 5 | 2000 | 900 | If only your opponent controls a monster, you can Normal Summon/Set this card without Tributing. Once per turn, during your Main Phase 1: You can target 1 "Blackwing" monster you control; until the end of this turn, it gains ATK equal to the combined ATK of all "Blackwing" monsters currently on the field, except itself, also for the rest of this turn, you can only attack with that monster. | |
Blackwing - Sudri the Phantom Glimmer
70465810 |
Dark | Winged Beast | 4 | 1400 | 1400 | When this card is Normal Summoned: You can add 1 card that mentions "Black-Winged Dragon" from your Deck to your hand, except "Blackwing - Sudri the Phantom Glimmer". You can Tribute 1 monster; Special Summon 1 "Phantom Glimmer Token" (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Blackwing - Sudri the Phantom Glimmer" once per turn. | |
Blackwing - Tornado the Reverse Wind
73534250 |
Dark | Winged Beast | 4 | 1000 | 1200 | When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your Graveyard; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated | |
Blackwing - Zephyros the Elite
14785765 |
Dark | Winged Beast | 4 | 1600 | 1000 | If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel. | |
Blackwing - Zonda the Dusk
07459919 |
Dark | Winged Beast | 6 | 2300 | 900 | You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use 1 of the following effects of "Blackwing - Zonda the Dusk" per turn, and only once that turn. If this card is Normal or Special Summoned: You can target 1 monster on the field; return it to the hand. You can banish this card from your GY; Special Summon 1 Level 5 or higher "Blackwing" monster from your hand or Deck, then take damage equal to its ATK. | |
Blade Bounzer
70194827 |
Earth | Warrior | 4 | 1800 | 1400 | Once per turn, if this card attacks and your opponent controls a monster at the end of the Damage Step: You can discard 1 card; this card can attack an opponent's monster once again during this Battle Phase. | |
Blade Garoodia the Cubic Beast
78509901 |
Fire | Beast | 3 | 0 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 2000 ATK. This card can make a second attack during each Battle Phase. When this card destroys a monster by battle: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Buster Gundil the Cubic Behemoth" from your Deck to your hand. | |
Blade Knight
39507162 |
Light | Warrior | 4 | 1600 | 1000 | While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle. | |
Blade Rabbit
58268433 |
Earth | Beast | 2 | 400 | 300 | When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field. | |
Bladefly
28470714 |
Wind | Insect | 2 | 600 | 700 | As long as this card remains face-up on the Field, increase the ATK of all Wind monsters by 500 points and decreases the ATK of all Earth monsters by 400 points. | |
Blast Asmodian
11685347 |
Fire | Fiend | 3 | 1000 | 300 | If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent. | |
Blast Juggler
70138455 |
Fire | Machine | 3 | 800 | 900 | You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less. | |
Blast Magician
21051146 |
Fire | Spellcaster | 4 | 1400 | 1700 | Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of counters you removed. | |
Blast Sphere
26302522 |
Dark | Machine | 4 | 1400 | 1400 | If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK. | |
Blaster, Dragon Ruler of Infernos
53804307 |
Fire | Dragon | 7 | 2800 | 1800 | If this card is in your hand or GY: You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 FIRE monster to the GY, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn. | |
Blazing Hiita
92518817 |
Fire | Spellcaster | 4 | 800 | 1500 | Once per turn, by Tributing 1 FIRE monster on your side of the field (except this card), Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field. | |
Blindly Loyal Goblin
35215622 |
Earth | Warrior | 4 | 1800 | 1500 | As long as this card remains face-up on the field, control of this card cannot switch. | |
Blizzard Dragon
61802346 |
Water | Dragon | 4 | 1800 | 1000 | Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the opponent's next End Phase. | |
Blizzard Falcon
43694481 |
Water | Winged Beast | 4 | 1500 | 1500 | If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn. | |
Blizzard Princess
28348537 |
Water | Spellcaster | 8 | 2800 | 2100 | You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn. | |
Blizzard Thunderbird
50920465 |
Water | Winged Beast | 4 | 1600 | 1400 | You can discard 1 card; Special Summon 2 WATER Winged-Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn. | |
Blizzard Warrior
96565487 |
Water | Warrior | 3 | 1400 | 400 | If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return it to either the top or bottom of their Deck. | |
Blizzed, Defender of the Ice Barrier
60161788 |
Water | Aqua | 1 | 300 | 500 | When this card is destroyed by battle and sent to the Graveyard, draw 1 card. | |
Block Dragon
94689206 |
Earth | Rock | 8 | 2500 | 3000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand orGraveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn. | |
Block Golem
72580321 |
Earth | Rock | 3 | 1000 | 1500 | If all the monsters in your Graveyard are EARTH: You can Tribute this card to target 2 Level 4 or lower Rock-Type monsters in your Graveyard, except "Block Golem"; Special Summon those targets, but their effects that activate on the field cannot be activated this turn. | |
Block Spider
79636594 |
Earth | Insect | 1 | 0 | 100 | Your opponent cannot target Insect-Type monsters for attacks, except this one. If this card is Special Summoned: You can Special Summon 1 "Block Spider" from your Deck. You can only use this effect of "Block Spider" once per turn. | |
Blockman
48115277 |
Earth | Rock | 4 | 1000 | 1500 | By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack. | |
Blood Sucker
97783659 |
Dark | Zombie | 4 | 1300 | 1500 | When this card inflicts Battle Damage to your opponent, send the top card of your opponent's Deck to the Graveyard. | |
Blowback Dragon
25551951 |
Dark | Machine | 6 | 2300 | 1200 | Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads. | |
Blue Dragon Ninja
14568951 |
Water | Sea Serpent | 5 | 2100 | 1200 | Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack. | |
Blue Dragon Summoner
55969226 |
Wind | Spellcaster | 4 | 1500 | 600 | If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand. | |
Blue Duston
40217358 |
Water | Fiend | 1 | 0 | 1000 | Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from the controller's hand, face-down, until the next turn's Standby Phase. You can only control 1 face-up "Blue Duston". | |
Blue Flame Swordsman
50903514 |
Fire | Warrior | 4 | 1800 | 1600 | Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target. | |
Blue Mountain Butterspy
54582424 |
Dark | Warrior | 4 | 0 | 1700 | Cannot be Normal Summoned/Set. When you Normal Summon a Warrior-Type monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. | |
Blue Rose Dragon
98884569 |
Dark | Dragon | 4 | 1600 | 1200 | When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it. | |
Blue Thunder T-45
14089428 |
Light | Machine | 4 | 1700 | 1000 | When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon. | |
Blue-Blooded Oni
07953868 |
Dark | Zombie | 4 | 1000 | 1700 | When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target. | |
Blue-Eyes Abyss Dragon
64202399 |
Light | Dragon | 8 | 2500 | 2500 | If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. | |
Blue-Eyes Alternative White Dragon
38517737 |
Light | Dragon | 8 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated. | |
Blue-Eyes Jet Dragon
30576089 |
Light | Dragon | 8 | 3000 | 0 | Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand. | |
Blue-Eyes Shining Dragon
53347303 |
Light | Dragon | 10 | 3000 | 2500 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Blue-Eyes Ultimate Dragon" you control. This card gains 300 ATK for each Dragon-Type monster in your Graveyard. You can negate the effects of Spells, Traps, and Effect Monsters that target this card. | |
Blue-Eyes Solid Dragon
57043986 |
Light | Dragon | 8 | 2500 | 2000 | If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You can only use each effect of "Blue-Eyes Solid Dragon" once per turn. | |
Bluebeard, the Plunder Patroll Shipwright
55349375 |
Water | Fiend | 4 | 500 | 1000 | If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn. | |
BM-4 Blast Spider
40634253 |
Dark | Machine | 4 | 1400 | 2200 | Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY:You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of "BM-4 Blast Spider" once per turn. | |
Boar Soldier
21340051 |
Earth | Beast-Warrior | 4 | 2000 | 500 | If this card is Normal Summoned, destroy this card. If your opponent controls 1 or more monsters, decrease the ATK of this card by 1000 points. | |
Bone Archfiend
25784595 |
Dark | Fiend | 4 | 1800 | 0 | If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn. | |
Bone Crusher
37675138 |
Earth | Zombie | 4 | 1600 | 200 | When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it. | |
Bonfire Colossus
59834564 |
Fire | Beast-Warrior | 8 | 2600 | 2200 | If you control a FIRE monster, you can Special Summon this card (from your hand). If this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets. | |
Bonze Alone
00263926 |
Earth | Fairy | 1 | 100 | 100 | Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card. | |
Boost Warrior
80457744 |
Fire | Warrior | 1 | 300 | 200 | If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK. | |
Boot Staggered
70950698 |
Light | Cyberse | 5 | 2300 | 500 | When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Boot Staggered" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0). | |
Boot-Up Admiral - Destroyer Dynamo
36322312 |
Earth | Machine | 8 | 2500 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it. | |
Boot-Up Corporal - Command Dynamo
00938717 |
Earth | Machine | 4 | 0 | 2000 | You can target up to 2 Machine "Gadget" monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of "Boot-Up Corporal - Command Dynamo" once per turn. Gains 1000 ATK for each monster equipped to this card by this effect. | |
Boot-Up Soldier - Dread Dynamo
13316346 |
Earth | Machine | 4 | 0 | 2000 | Increase the ATK of this card by 2000 points if you have a face-up "Gadget" on your side of the field. | |
Botanical Girl
84824601 |
Water | Plant | 3 | 1300 | 1100 | When this card is sent from the field to the Graveyard, you can add 1 Plant-Type monster with 1000 or less DEF from your Deck to your hand. | |
Botanical Lion
20546916 |
Earth | Plant | 4 | 1600 | 2000 | This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this face-up card cannot switch. | |
Bountiful Artemis
32296881 |
Light | Fairy | 4 | 1600 | 1700 | Each time a Counter Trap Card resolves, immediately draw 1 card (during the Chain). | |
Bowganian
52090844 |
Dark | Machine | 3 | 1300 | 1000 | During each of your Standby Phases, inflict 600 damage to your opponent. | |
Box of Friends
81587028 |
Light | Machine | 1 | 0 | 0 | If this card is destroyed and sent to the Graveyard: You can Special Summon from your Deck, 2 Normal Monsters with different names whose ATK or DEF is 0, in face-up Defense Position. You can only use this effect of "Box of Friends" once per turn. Monsters Special Summoned by this effect cannot be used as Synchro Material Monsters, and they are destroyed during your next End Phase. | |
BOXer
61156777 |
Earth | Warrior | 4 | 1800 | 1000 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can place 1 counter on this card. You can send this card with 2 or more counters to the Graveyard; Special Summon 1 EARTH monster from your Deck. If this card would be destroyed by battle or card effect, you can remove 1 counter from this card instead. | |
Boycotton
45025640 |
Earth | Plant | 4 | 1000 | 2500 | You take any battle damage your opponent would have taken from battles involving this card, instead. If this card battles, is not destroyed, and you took battle damage from that battle: Return this card to the hand. | |
Brain Crusher
81919143 |
Dark | Insect | 7 | 2400 | 1500 | Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle and sent it to the Graveyard this turn while you controlled it: You can target 1 of those destroyed monsters in the Graveyard; Special Summon that target. | |
Brain Golem
17313545 |
Dark | Fiend | 6 | 2500 | 1800 | Effects of face-up LIGHT monsters are negated. If this card destroys a LIGHT monster by battle, it can attack once again in a row. | |
Bravedrive
78161361 |
Fire | Cyberse | 4 | 1500 | 1000 | Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn. | |
Bravo, Fighter Fur Hire
66740005 |
Fire | Reptile | 4 | 1900 | 200 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster: You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn. | |
Breaker the Dark Magical Warrior
22923081 |
Dark | Spellcaster | 6 | 1600 | 1000 | When this card is Normal Summoned: Place 2 Spell Counters on it. When this card is Pendulum Summoned: Place 3 Spell Counters on it. This card gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn. | |
Breaker the Magical Warrior
71413901 |
Dark | Spellcaster | 4 | 1600 | 1000 | If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target. | |
Bright Star Dragon
16719802 |
Light | Dragon | 4 | 1900 | 1000 | When this card is Normal Summoned: You can target 1 face-up monster on the field, except this card; increase that target's Level by 2 until the End Phase. | |
Brilliant Rose
61011438 |
Light | Rock | 2 | 500 | 500 | (This card is always treated as a "Gem-Knight" card). You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect. |
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Brinegir
02102065 |
Water | Sea Serpent | 7 | 1000 | 2600 | If this card is Normal or Special Summoned: You can target 1 WATER monster in your GY; this card gains ATK equal to that monster's ATK until the end of this turn. If this card is sent to the GY: You can target 1 WATER monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Brinegir" once per turn. | |
Brohunder
27217742 |
Light | Thunder | 4 | 900 | 400 | When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder". | |
Brotherhood of the Fire Fist - Bear
06353603 |
Fire | Beast-Warrior | 4 | 1600 | 1200 | Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target. | |
Brotherhood of the Fire Fist - Buffalo
92572371 |
Fire | Beast-Warrior | 4 | 1700 | 1000 | If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn. | |
Brotherhood of the Fire Fist - Caribou
93751476 |
Fire | Beast-Warrior | 4 | 1100 | 2000 | During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck. | |
Brotherhood of the Fire Fist - Coyote
49785720 |
Fire | Beast-Warrior | 5 | 2000 | 500 | If you control a "Fire Formation" Spell/Trap Card, and no monsters, you can Special Summon this card (from your hand). | |
Brotherhood of the Fire Fist - Dragon
43748308 |
Fire | Beast-Warrior | 4 | 1800 | 400 | Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard to target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target. | |
Brotherhood of the Fire Fist - Elephant
98093548 |
Fire | Beast-Warrior | 4 | 1000 | 1800 | If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn. | |
Brotherhood of the Fire Fist - Gorilla
70355994 |
Fire | Beast-Warrior | 4 | 1600 | 1000 | Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target. | |
Brotherhood of the Fire Fist - Hawk
17475251 |
Fire | Beast-Warrior | 3 | 200 | 1500 | If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a face-up "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF. | |
Brotherhood of the Fire Fist - Leopard
39699564 |
Fire | Beast-Warrior | 3 | 0 | 200 | During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute 1 "Fire Fist" monster; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. You can only use the effect of "Brotherhood of the Fire Fist - Leopard" once per turn. | |
Brotherhood of the Fire Fist - Panda
35488287 |
Fire | Beast-Warrior | 5 | 2100 | 400 | If you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Fire Fist" monster from your GY, except "Brotherhood of the Fire Fist - Panda", also you cannot Special Summon monsters for the rest of this turn, except "Fire Fist" monsters. If a "Fire Fist" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up "Fire Formation" Spell/Trap you control to the GY instead. You can only use each effect of "Brotherhood of the Fire Fist - Panda" once per turn. | |
Brotherhood of the Fire Fist - Ram
62694833 |
Fire | Beast-Warrior | 3 | 800 | 200 | When this card is Normal Summoned: You can discard 1 card, then target 1 "Fire Formation" Spell/Trap you control; Set 1 "Fire Formation" Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of "Brotherhood of the Fire Fist - Ram" once per turn. | |
Brotherhood of the Fire Fist - Raven
44860890 |
Fire | Beast-Warrior | 3 | 200 | 1800 | If this card is sent from the field to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Face-up "Fire Formation" Spell/Trap Cards you control cannot be destroyed by your opponent's card effects. | |
Brotherhood of the Fire Fist - Rhino
66084673 |
Fire | Beast-Warrior | 4 | 1700 | 1400 | If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only. | |
Brotherhood of the Fire Fist - Rooster
30929786 |
Fire | Beast-Warrior | 3 | 1500 | 100 | When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. | |
Brotherhood of the Fire Fist - Snake
75132317 |
Fire | Beast-Warrior | 4 | 1800 | 600 | Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card. | |
Brotherhood of the Fire Fist - Swallow
02521011 |
Fire | Beast-Warrior | 5 | 2000 | 800 | You can Special Summon this card (from your hand) by sending 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard. When this card is Normal or Special Summoned: You can Set 1 "Fire Formation" Trap Card directly from your Deck. You can only use this effect of "Brotherhood of the Fire Fist - Swallow" once per turn. Face-up Beast-Warrior-Type monsters cannot be targeted by your opponent's card effects. | |
Brotherhood of the Fire Fist - Wolf
93294869 |
Fire | Beast-Warrior | 3 | 0 | 1900 | If this card is flipped face-up: You can Set 1 "Fire Formation" Trap Card directly from your Deck, then, if this card was Flip Summoned, you can also Set 1 "Fire Formation" Spell Card directly from your Deck. | |
Broww, Huntsman of Dark World
79126789 |
Dark | Fiend | 3 | 1400 | 800 | If this card is discarded to the GY by card effect: Draw 1 card, or, if it was discarded from your hand to your GY by an opponent's card effect, draw 2 cards instead. | |
Brron, Mad King of Dark World
06214884 |
Dark | Fiend | 4 | 1800 | 400 | When this card inflicts battle damage to your opponent: You can discard 1 card. | |
Brushfire Knight
36569343 |
Fire | Warrior | 4 | 1400 | 1200 | When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn. | |
Bujin Arasuda
23979249 |
Light | Beast-Warrior | 4 | 1600 | 1900 | If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda". | |
Bujin Hirume
09418365 |
Light | Beast-Warrior | 4 | 2000 | 1000 | Cannot be Normal Summoned/Set. Must first be Special Summoned(from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or by card effect), andsent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume". | |
Bujin Mahitotsu
92586237 |
Light | Beast-Warrior | 4 | 0 | 1800 | You can send 1 other "Bujin" card from your hand to the GY; Special Summon this card from your hand. You can activate 1 of these effects; You can only use the Summoning effect, and the other effect, of "Bujin Mahitotsu" each once per turn. |
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Bujin Mikazuchi
53678698 |
Light | Beast-Warrior | 4 | 1900 | 1500 | When a Beast-Warrior-Type "Bujin" monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi". | |
Bujin Torifune
29981935 |
Light | Beast-Warrior | 4 | 1500 | 500 | You can Tribute this card; Special Summon 2 "Bujin" monsters of 2 different Types from the Deck in Defense Position, except "Bujin Torifune". When you Xyz Summon a "Bujin" Xyz Monster, while this card is in your GY: You can equip this card to it. Any monster destroyed by battle with that equipped monster is banished. You can only use each effect of "Bujin Torifune" once per turn. | |
Bujin Yamato
32339440 |
Light | Beast-Warrior | 4 | 1800 | 200 | Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato". | |
Bujingi Boar
42551040 |
Light | Beast | 4 | 1100 | 1900 | If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the End Phase. | |
Bujingi Centipede
88940154 |
Light | Beast | 4 | 1700 | 500 | If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn. | |
Bujingi Crane
68601507 |
Light | Winged Beast | 4 | 1600 | 300 | During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only. | |
Bujingi Crow
89662736 |
Light | Winged Beast | 4 | 1700 | 800 | When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn. | |
Bujingi Fox
23857661 |
Light | Beast | 4 | 200 | 2100 | During either player's turn: You can banish this card from your Graveyard and send 1 "Bujin" monster from your hand to the Graveyard; you take no damage this turn. | |
Bujingi Hare
59251766 |
Light | Beast | 4 | 1700 | 500 | During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, it cannot be destroyed by battle or card effects. You can only use the effect of "Bujingi Hare" once per turn. | |
Bujingi Ibis
16157341 |
Light | Winged Beast | 4 | 1600 | 300 | During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
Bujingi Ophidian
94096616 |
Light | Winged Beast | 4 | 1700 | 500 | During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn. | |
Bujingi Pavo
10860121 |
Light | Winged Beast | 4 | 1700 | 800 | When a Beast Warrior-Type "Bujin" monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon 1 "Bujin" monster from your Deck. You can only use the effect of "Bujingi Pavo" once per turn. | |
Bujingi Peacock
50474354 |
Light | Winged Beast | 4 | 1800 | 700 | During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 "Bujin" monster from your Deck to your hand. You cannot activate cards or effects the turn you activate this effect, except "Bujin" cards. You can only use the effect of "Bujingi Peacock" once per turn. | |
Bujingi Quilin
69723159 |
Light | Beast | 4 | 1600 | 900 | If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn. | |
Bujingi Raven
11958188 |
Light | Winged Beast | 4 | 1600 | 900 | When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster. | |
Bujingi Sinyou
56574543 |
Light | Beast | 4 | 1500 | 1000 | During either player's Damage Step, if a Beast-Warrior-Type "Bujin"monster you control battles an opponent's monster: You can banishthis card from your Graveyard; that monster you control gains ATKequal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use the effectof "Bujingi Sinyou" once per turn. | |
Bujingi Swallow
86868952 |
Light | Winged Beast | 4 | 1700 | 800 | During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can make a second attack during each Battle Phase this turn. Other monsters cannot attack during the turn you activate this effect. | |
Bujingi Turtle
05818294 |
Light | Beast | 4 | 1700 | 1200 | During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control: You can banish this card from your Graveyard; negate that effect. | |
Bujingi Warg
80555062 |
Light | Beast | 4 | 120 | 1900 | While this card is in face-up Defense Position, other "Bujin" monsters you control cannot be destroyed by card effects. | |
Bujingi Wolf
32202803 |
Light | Beast | 4 | 1100 | 2000 | Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle. | |
Bull Blader
36088082 |
Earth | Warrior | 4 | 1600 | 1200 | When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation. | |
Bunny Ear Enthusiast
39643167 |
Earth | Beast-Warrior | 1 | 200 | 100 | Once per Chain, when a monster on the field, except "Bunny Ear Enthusiast", activates its effect (Quick Effect): You can place 1 Bunny Ear Counter on it, and it cannot be destroyed by battle as long as it has that Counter. Once per turn (Quick Effect): You can target 1 monster with a Bunny Ear Counter; banish both it and this card until the Standby Phase of the next turn. | |
Burner, Dragon Ruler of Sparks
53797637 |
Fire | Dragon | 3 | 1000 | 200 | You can discard this card AND 1 Dragon or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck, but it cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn. | |
Burning Algae
41859700 |
Fire | Pyro | 3 | 500 | 1500 | When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points. | |
Burning Dragon
08085950 |
Fire | Dragon | 8 | 2500 | 2100 | If your opponent controls 2 or more monsters and this card is in your hand: You can Special Summon this card. If this card is Normal or Special Summoned: You can discard 1 Spell; destroy all Spells and Traps on the field. You can only use each effect of "Burning Dragon" once per turn. | |
Buster Blader
78193831 |
Earth | Warrior | 7 | 2600 | 2300 | This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. | |
Buster Blader, the Destruction Swordmaster
03428069 |
Earth | Warrior | 7 | 2600 | 2300 | This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card.Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard. | |
Buster Gundil the Cubic Behemoth
04998619 |
Light | Beast | 4 | 0 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand. | |
Butterfly Fish
58288565 |
Water | Fish | 3 | 700 | 400 | If this card is sent to the GY to activate a monster effect: You can add this card to your hand. If a monster(s) is sent to your GY, except by battle, while this card is in your GY (except during the Damage Step): You can discard 1 card to the GY; Special Summon this card. You can only use 1 "Butterfly Fish" effect per turn, and only once that turn. You cannot Special Summon from the Extra Deck, except WATER monsters, the turn you activate either of this card's effects. | |
Buzzsaw Shark
07150545 |
Water | Fish | 4 | 1600 | 500 | You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. | |
Byser Shock
17597059 |
Dark | Fiend | 5 | 800 | 600 | When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands. | |
Bystial Baldrake
72656408 |
Dark | Dragon | 6 | 2500 | 2000 | You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn. | |
Bystial Druiswurm
06637331 |
Dark | Dragon | 6 | 2500 | 2000 | You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn. | |
Bystial Magnamhut
33854624 |
Dark | Dragon | 6 | 2500 | 2000 | You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn. | |
Bystial Saronir
60242223 |
Dark | Dragon | 6 | 2500 | 2000 | You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn. | |
Caam, Serenity of Gusto
91449144 |
Wind | Psychic | 4 | 1700 | 1100 | Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck; draw 1 card. | |
Cabrera Stone
84384943 |
Earth | Rock | 1 | 0 | 0 | If this card is Summoned: You can add 1 "Triangle O" from your Deck to your hand, then if this card is in Attack Position, change it to Defense Position. You can only use this effect of "Cabrera Stone" once per turn. If this card is destroyed by battle or card effect: Take 1000 damage. | |
Cactus Bouncer
31615285 |
Earth | Plant | 4 | 1800 | 300 | Cannot be Special Summoned. While another Plant monster is on the field, neither player can Special Summon monsters. | |
Cactus Fighter
74440055 |
Earth | Plant | 4 | 1900 | 400 | If this card destroys an opponent''s monster by battle, Special Summon 1 "Needle Token" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent''s side of the field in Defense Position. | |
Cagna, Malebranche of the Burning Abyss
09342162 |
Dark | Fiend | 3 | 1500 | 300 | If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn. |
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Caius the Mega Monarch
87288189 |
Dark | Fiend | 8 | 2800 | 1000 | You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect. You can target 2 cards, instead. |
|
Caius the Shadow Monarch
09748752 |
Dark | Fiend | 6 | 2400 | 1000 | If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster. | |
Calcab, Malebranche of the Burning Abyss
73213494 |
Dark | Fiend | 3 | 1400 | 0 | If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn. |
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Caligo Claw Crow
67692580 |
Dark | Winged Beast | 2 | 900 | 600 | If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way. | |
Cameraclops
05244497 |
Light | Warrior | 4 | 1400 | 1600 | At the start of the Damage Step, if this card attacks a face-up monster on the field whose DEF is higher than this card's ATK: Destroy that monster. | |
Caninetaur
91754175 |
Fire | Beast-Warrior | 3 | 1500 | 200 | Once per turn, if this card battles an opponent's monster, during damage calculation(in either player's turn): You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase. | |
Cannon Soldier
11384280 |
Dark | Machine | 4 | 1400 | 1300 | You can Tribute 1 monster to inflict 500 damage to your opponent. | |
Cannon Soldier MK-2
14702066 |
Earth | Machine | 5 | 1900 | 1200 | You can Tribute 2 monsters to inflict 1500 damage to your opponent. | |
Cannonball Spear Shellfish
95614612 |
Water | Aqua | 2 | 1000 | 1000 | While "Umi" is face-up on the field, this card is unaffected by any Spell Cards. | |
Canon the Melodious Diva
16021142 |
Light | Fairy | 4 | 1400 | 2000 | If you control a "Melodious" monster, you can Special Summon this card (from your hand). You can only Special Summon "Canon the Melodious Diva" once per turn this way. Once per turn: You can target1 "Melodious" monster you control; change its battle position. | |
Capacitor Stalker
29716911 |
Light | Cyberse | 5 | 2000 | 1000 | When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn. | |
Capricious Darklord
55289183 |
Dark | Fairy | 4 | 0 | 1600 | During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn. | |
Capshell
76722334 |
Dark | Fiend | 2 | 0 | 0 | You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. |
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Caravan of the Ice Barrier
37806313 |
Water | Sea Serpent | 1 | 500 | 200 | Once per turn, you can return 2 "Ice Barrier" monsters in your Graveyard to the Deck to have both players draw 1 card. | |
Carboneddon
15981690 |
Earth | Dinosaur | 3 | 800 | 600 | If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK during damage calculation only. You can banish this card from your GY; Special Summon, from your hand or Deck, 1 Level 7 or lower Dragon Normal Monster in face-up Defense Position. You can only use this effect of "Carboneddon" once per turn. | |
Card Blocker
42256406 |
Earth | Warrior | 3 | 400 | 400 | When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase. | |
Card Breaker
51047350 |
Light | Warrior | 2 | 100 | 900 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard. | |
Card Ejector
26701483 |
Earth | Spellcaster | 3 | 400 | 400 | Once per turn: You can target 1 card in your opponent's Graveyard; banish that target. | |
Card Guard
04694209 |
Dark | Fiend | 4 | 1600 | 500 | When this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target. If that card would be destroyed, remove 1 Guard Counter from it instead. | |
Card Trooper
85087012 |
Earth | Machine | 3 | 400 | 400 | Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card. | |
Cardcar D
45812361 |
Earth | Machine | 2 | 800 | 400 | Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect. | |
Carnot the Eternal Machine
13567610 |
Light | Machine | 10 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) during a Duel in which your opponent has activated a monster effect in their hand or GY. You can only Special Summon "Carnot the Eternal Machine" once per turn. Once per turn, if your opponent activates a monster effect (except during the Damage Step): You can make this card gain 1000 ATK. If this card is sent to the GY, except from the hand or Deck: Shuffle this card into the Deck. | |
Carpiponica, Mystical Beast of the Forest
85055821 |
Earth | Beast | 7 | 1000 | 2600 | If this card is sent from the hand to the GY: You can target 2 other Beast, Beast-Warrior, Winged Beast, Insect, and/or Plant monsters with different Types in your GY; shuffle them into the Deck, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mystical Beast of the Forest" monster or 1 "Mystical Spirit of the Forest" monster from your Deck to your hand, except "Carpiponica, Mystical Beast of the Forest". You can only use each effect of "Carpiponica, Mystical Beast of the Forest" once per turn. | |
Carrierroid
46848859 |
Water | Machine | 4 | 1000 | 800 | When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card. | |
Cartorhyn the Hidden Gem of the Seafront
94076521 |
Water | Rock | 2 | 500 | 1600 | You can discard this card; you can Normal Summon 1 EARTH or WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an EARTH and WATER monster(s), while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cartorhyn the Hidden Gem of the Seafront" once per turn. | |
Cassimolar
12527118 |
Dark | Fiend | 3 | 1000 | 1200 | When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; it gains ATK equal to its original ATK, also during the End Phase of the next turn, destroy that face-up monster, and if you do, your opponent takes damage equal to half its original ATK. At the start of your opponent's Battle Phase: You can Tribute this Normal Summoned/Set card; your opponent's monsters cannot attack directly for the rest of this turn. | |
Castle Gate
36931229 |
Earth | Rock | 6 | 0 | 2400 | This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster's original ATK. | |
Cat's Ear Tribe
95841282 |
Earth | Beast-Warrior | 1 | 200 | 100 | The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step. | |
Cataclysmic Circumpolar Chilblainia
62850093 |
Water | Fairy | 8 | 2600 | 200 | If a face-up WATER monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then you can send 1 random card from your opponent's hand to the GY. You can only use this effect of "Cataclysmic Circumpolar Chilblainia" once per turn. | |
Cataclysmic Crusted Calcifida
09028399 |
Earth | Fairy | 8 | 2600 | 200 | If a face-up EARTH monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can send 1 monster from your Deck to the GY. You can only use this effect of "Cataclysmic Crusted Calcifida" once per turn. | |
Cataclysmic Cryonic Coldo
19420830 |
Wind | Fairy | 8 | 2600 | 200 | If a face-up WIND monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can place 1 Spell/Trap from the field on top of the Deck. You can only use this effect of "Cataclysmic Cryonic Coldo" once per turn. | |
Cataclysmic Scorching Sunburner
39505816 |
Fire | Fairy | 8 | 2600 | 200 | If a face-up FIRE monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can inflict damage to your opponent equal to half the ATK of 1 of those destroyed FIRE monsters in your GY. You can only use this effect of "Cataclysmic Scorching Sunburner" once per turn. | |
Catapult Turtle
95727991 |
Water | Aqua | 5 | 1000 | 2000 | You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field. | |
Catche Eve L2
50690129 |
Light | Cyberse | 2 | 800 | 600 | If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card. You can only use this effect of "Catche Eve Lv2" once per turn. | |
Catnipped Kitty
96501677 |
Earth | Beast | 2 | 0 | 500 | This card cannot be attacked if there is another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn. | |
Catoblepas and the Witch of Fate
54360049 |
Earth | Spellcaster | 4 | 1800 | 0 | When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s). | |
Catoblepas, Familiar of the Evil Eye
45955628 |
Dark | Fiend | 3 | 600 | 1900 | You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn. | |
Cattycorn
61245403 |
Earth | Plant | 4 | 1500 | 500 | If this card is Special Summoned while you control no card in your Field Zone: You can add 1 Field Spell from your Deck to you hand. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 Field Spell in your GY; add 1 card with its name from your Deck to your hand. You can only use each effect of "Cattycorn" once per turn. | |
Cave Dragon
93220472 |
Wind | Dragon | 4 | 2000 | 100 | If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack. | |
Celestia, Lightsworn Angel
94381039 |
Light | Fairy | 5 | 2300 | 200 | When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY; then target up to 2 cards your opponent controls; destroy those targets. | |
Celestial Apparatus Tesea
54092240 |
Earth | Fairy | 4 | 1000 | 1000 | If you control an "Adventurer Token": You can Special Summon this card from your hand. You can reveal 1 card in your hand that mentions an "Adventurer Token"; add 1 Spell that mentions an "Adventurer Token" from your Deck to your hand, except a Normal Spell. You cannot Special Summon monsters the turn you activate this effect, except an "Adventurer Token" or monsters that mention it. You can only use each effect of "Celestial Apparatus Tesea" once per turn. | |
Celtic Guard of Noble Arms
45531624 |
Earth | Warrior | 4 | 2100 | 700 | Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control. | |
Centerfrog
47346782 |
Water | Aqua | 2 | 100 | 2000 | Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 "Centerfrog" in the Main Monster Zone, gain control of all monsters in between those 2 cards. | |
Centur-Ion Chimera
81696879 |
Dark | Pyro | 4 | 1200 | 1600 | When your opponent activates a monster effect as Chain Link 2 or higher (Quick Effect): You can make the activated effect become "Your opponent places 1 "Centur-Ion" monster from their face-up field or GY in their Spell & Trap Zone as a face-up Continuous Trap", also you cannot Special Summon "Centur-Ion Chimerea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Chimerea" once per turn. | |
Centur-Ion Emeth VI
78888899 |
Earth | Machine | 8 | 2000 | 3000 | During your opponent's turn, if this card is in your hand or GY (Quick Effect): You can target 1 "Centur-Ion" monster you control, except "Centur-Ion Emeth VI"; place it in your Spell & Trap Zone as a face-up Continuous Trap, and if you do, Special Summon this card, also you cannot Special Summon "Centur-Ion Emeth VI" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Emeth VI" once per turn. | |
Centur-Ion Gargoyle II
97698279 |
Dark | Dragon | 8 | 2000 | 3000 | You can send 1 face-up "Centur-Ion" card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon "Centur-Ion Gargoyle II" for the rest of this turn. If this card is sent to the GY as Synchro Material: You can add this card to your hand. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can reduce its Level by 4. You can only use each effect of "Centur-Ion Gargoyle II" once per turn. | |
Centur-Ion Trudea
42493140 |
Dark | Pyro | 4 | 1000 | 2000 | During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn. | |
Ceremonial Bell
20228463 |
Light | Spellcaster | 3 | 0 | 1850 | As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other. | |
Ceruli, Guru of Dark World
07623640 |
Dark | Fiend | 1 | 100 | 300 | If this card is discarded to the GY by card effect: Special Summon this card to your opponent's field in Defense Position. If this card is Special Summoned by the effect of a "Dark World" card: Your opponent discards 1 card. | |
Chachaka Archer
83021423 |
Wind | Warrior | 6 | 1200 | 1800 | Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. | |
Chain Dog
96930127 |
Earth | Beast | 4 | 1600 | 1100 | This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Type monster. If you control 2 face-up Beast-Type monsters, you can Special Summon this card from the Graveyard. If this card is Special Summoned this way, remove it from play when it is removed from the field. | |
Chain Thrasher
88190453 |
Wind | Warrior | 4 | 1000 | 600 | This card can attack 1 additional time during the same Battle Phase for each "Chain Thrasher" in your Graveyard. | |
Chainsaw Insect
77252217 |
Earth | Insect | 4 | 2400 | 0 | At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card. | |
Chamber Dragonmaid
32600024 |
Dark | Dragon | 4 | 500 | 1800 | If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn. | |
Changshi the Spiridao
76352503 |
Dark | Zombie | 6 | 2000 | 0 | During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn. | |
Chaos Allure Queen
29925614 |
Light | Spellcaster | 7 | 1500 | 1500 | You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand. You can target 1 monster in either GY; equip it to this card as an Equip Spell, and if you do, this card's name becomes that equipped monster's name (until the End Phase), then if you equipped a LIGHT or DARK Monster Card by this effect, you can Special Summon 1 DARK "Allure Queen" monster from your Deck or GY. You can only use each effect of "Chaos Allure Queen" once per turn. | |
Chaos Betrayer
34966096 |
Dark | Fiend | 6 | 2000 | 2000 | If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn. | |
Chaos Command Magician
72630549 |
Light | Spellcaster | 6 | 2400 | 1900 | Negate the effect of a Monster Card that targets this 1 card. | |
Chaos Core
54040484 |
Dark | Fiend | 3 | 0 | 0 | When either player activates a card or effect that targets this card, or when your opponent's monster targets it for an attack (Quick Effect): You can send up to 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place 1 Phantasm Counter on this card for each card sent to the GY, and if you place at least 1, you take no battle damage this turn. You can only use this effect of "Chaos Core" once per turn. If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead. | |
Chaos Daedalus
26873574 |
Dark | Sea Serpent | 7 | 2600 | 1500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of "Chaos Daedalus" once per turn. | |
Chaos Dragon Levianeer
55878038 |
Dark | Dragon | 8 | 3000 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can apply this effect, based on the Attribute(s) of monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. You can only use this effect of "Chaos Dragon Levianeer" once per turn. |
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Chaos Emperor Dragon - Envoy of the End
82301904 |
Dark | Dragon | 8 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect. | |
Chaos Grepher
18859369 |
Light | Warrior | 4 | 1700 | 1600 | While face-up on the field, this card is also DARK-Attribute. You can discard 1 LIGHT or DARK monster; send 1 LIGHT or DARK monster with a different Attribute than the discarded monster from your Deck to the GY, but for the rest of this turn, you cannot Special Summon monsters with the same name as the one sent to the GY by this effect. You can only use this effect of "Chaos Grepher" once per turn. | |
Chaos Hunter
97940434 |
Dark | Fiend | 7 | 2500 | 1600 | When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards. | |
Chaos Necromancer
01434352 |
Dark | Fiend | 1 | 0 | 0 | The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points. | |
Chaos Nephthys
24226942 |
Dark | Winged Beast | 8 | 2400 | 1600 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Nephthys"; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of "Chaos Nephthys" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them. | |
Chaos Sorcerer
09596126 |
Dark | Spellcaster | 6 | 2300 | 2000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect. | |
Chaos Summoning Beast
27439792 |
Dark | Fiend | 1 | 0 | 0 | You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn. | |
Chaos Valkyria
53871273 |
Light | Fairy | 4 | 1800 | 1050 | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn. | |
Chaos Witch
30327674 |
Dark | Spellcaster | 4 | 1500 | 1500 | You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect. | |
Chaosrider Gustaph
47829960 |
Wind | Warrior | 4 | 1400 | 1500 | Once per turn: You can banish up to 2 Spells from your GY; this card gains 300 ATK for each card banished by this effect, until the end of your opponent's turn. | |
Charging Gaia the Fierce Knight
07841921 |
Light | Warrior | 7 | 2300 | 2100 | You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn. | |
Charioteer of Prophecy
49191560 |
Wind | Spellcaster | 4 | 1800 | 1300 | Once per turn: You can discard 1 "Spellbook" Spell Card to target 1 Spellcaster-Type monster in your Graveyard; add that target to your hand. | |
Charm of Shabti
50412166 |
Earth | Rock | 1 | 100 | 100 | Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0. | |
Charming Resort Staff
64753157 |
Light | Fairy | 3 | 300 | 200 | When an attack is declared involving a "SPYRAL Super Agent" you control and an opponent's face-up monster: You can change the ATK of the opponent's monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 "SPYRAL Super Agent" from your Deck. If a "SPYRAL Super Agent" you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 "SPYRAL Super Agent" from your Graveyard to your hand. | |
Checksum Dragon
94136469 |
Dark | Dragon | 6 | 400 | 2400 | When an opponent's monster declares an attack: You can Special Summon this card from your hand, then, gain LP equal to half this card's DEF. This Attack Position card cannot be destroyed by battle. | |
Chiron the Mage
16956455 |
Earth | Beast-Warrior | 4 | 1800 | 1000 | Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target. | |
Chirubime, Princess of Autumn Leaves
87294988 |
Earth | Plant | 8 | 1800 | 2800 | Your opponent cannot target face-up Plant-Type monsters for attacks, except this one. If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can Special Summon 1 Plant-Type monster from your Deck, except "Chirubime, Princess of Autumn Leaves". | |
Chobham Armor Dragon
27352108 |
Dark | Dragon | 1 | 0 | 0 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, for the rest of this turn, it cannot be destroyed by battle and the battle damage you take from battles involving this card is halved. If this card is sent to the GY as Link Material: You can target 1 other DARK monster in your GY; add it to your hand, also your opponent can add 1 monster from their GY to their hand. You can only use this effect of "Chobham Armor Dragon" once per turn. | |
Chocolate Magician Girl
07198399 |
Water | Spellcaster | 4 | 1600 | 1000 | Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. | |
Choju of the Trillion Hands
90027012 |
Light | Fairy | 6 | 1400 | 1000 | If this card is Summoned: You can add 1 Ritual Monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Choju of the Trillion Hands" once per turn. | |
Chopman the Desperate Outlaw
40884383 |
Dark | Zombie | 3 | 1100 | 500 | When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card. | |
Chow Chow Chan
99902789 |
Earth | Beast | 2 | 800 | 800 | When your opponent activates a Normal Trap Card in response to your monster's attack declaration targeting an opponent's monster: You can discard this card; negate the activation, and if you do, destroy that card (this is a Quick Effect). | |
Chow Len the Prophet
95905259 |
Fire | Spellcaster | 4 | 1800 | 200 | Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn. | |
Chow Sai the Ghost Stopper
38412161 |
Dark | Spellcaster | 4 | 1900 | 800 | Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it. | |
Chronicle Magician
60948488 |
Dark | Spellcaster | 7 | 2500 | 2500 | If a monster(s) with 2500 original ATK or DEF is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. If this card is Special Summoned: You can target 1 "Dark Magician" or "Blue-Eyes White Dragon" in your Monster Zone; it gains 2500 ATK/DEF until the end of this turn. You can only use each effect of "Chronicle Magician" once per turn. | |
Chronicler of Nephthys
25397880 |
Wind | Spellcaster | 2 | 300 | 1200 | You can targer 1 "Nephthys" card in your GY, except "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler or Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn. | |
Chronomaly Acambaro Figures
24506253 |
Earth | Rock | 5 | 1000 | 1800 | If a "Chronomaly" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters. You can only use this effect of "Chronomaly Acambaro Figures" once per turn. | |
Chronomaly Aztec Mask Golem
94766498 |
Earth | Rock | 4 | 1500 | 1000 | During your turn, if you have activated a "Chronomaly" Spell Card previously this turn, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Aztec Mask Golem". | |
Chronomaly Cabrera Trebuchet
20154092 |
Earth | Rock | 4 | 0 | 1800 | Once per turn: You can Tribute 1 other "Chronomaly" monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. | |
Chronomaly Colossal Head
52158283 |
Earth | Rock | 4 | 800 | 1600 | You can banish this card from your Graveyard to target 1 Level 3 or higher Attack Position monster on the field; change it to face-up or face-down Defense Position. The effect of "Chronomaly Colossal Head" can only be used once per turn. | |
Chronomaly Crystal Bones
15941690 |
Light | Rock | 3 | 1300 | 400 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones". | |
Chronomaly Crystal Skull
51435705 |
Light | Rock | 3 | 900 | 600 | If you control a face-up "Chronomaly" monster: You can discard this card to the Graveyard; add 1 "Chronomaly" monster from your Deck or Graveyard to your hand, except "Chronomaly Crystal Skull". The effect of "Chronomaly Crystal Skull" can only be used once per turn. | |
Chronomaly Golden Jet
88552992 |
Light | Machine | 4 | 1300 | 1400 | Once per turn: You can increase the Levels of all "Chronomaly" monsters you currently control by 1. | |
Chronomaly Gordian Knot
72837335 |
Earth | Rock | 3 | 300 | 900 | When this card is Normal Summoned: You can Special Summon 1 "Chronomaly" monster from your hand, and if you do, this card's Level becomes the current Level of that Special Summoned monster. | |
Chronomaly Magella Globe
97112505 |
Light | Machine | 4 | 1500 | 300 | You can Tribute this card; Special Summon 1 "Chronomaly" monster from your Deck, except "Chronomaly Magella Globe". If this card is in your GY, except the turn it was sent there: You can banish 1 "Chronomaly" card from your GY, except "Chronomaly Magella Globe"; add this card to your hand. You can only use each effect of "Chronomaly Magella Globe" once per turn. | |
Chronomaly Mayan Machine
25163248 |
Earth | Machine | 3 | 1500 | 700 | This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster. | |
Chronomaly Moai
87430304 |
Earth | Rock | 5 | 1800 | 1600 | If you control a face-up "Chronomaly" monster, you can Special Summon this card (from your hand) in face-up Defense Position. | |
Chronomaly Moai Carrier
38007744 |
Earth | Rock | 5 | 900 | 1800 | If your opponent controls a card and you control no cards, you can Special Summon this card (from your hand). | |
Chronomaly Mud Golem
67559101 |
Earth | Rock | 4 | 1700 | 1000 | If a "Chronomaly" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
Chronomaly Nebra Disk
24861088 |
Light | Machine | 4 | 1800 | 1500 | When this card is Normal Summoned: You can add 1 "Chronomaly" card from your Deck to your hand, except "Chronomaly Nebra Disk". If this card is in the Graveyard and all monsters you control are "Chronomaly" monsters (min. 1): You can Special Summon this card in Defense Position. You cannot activate cards or effects during the turn you activate this effect, except "Chronomaly" cards and effects. You can only use 1 "Chronomaly Nebra Disk" effect per turn, and only once that turn. | |
Chronomaly Sol Monolith
93543806 |
Earth | Rock | 6 | 600 | 600 | Once per turn: You can target 1 "Chronomaly" monster you control; its Level becomes 6. You cannot Special Summon any monsters during the turn you activate this effect, except "Chronomaly" monsters. | |
Chronomaly Tula Guardian
05291803 |
Earth | Rock | 5 | 1800 | 900 | If there is a face-up Field Spell Card on the field, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Tula Guardian". | |
Chronomaly Tuspa Rocket
02089016 |
Earth | Rock | 4 | 1000 | 1000 | If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. You can only use each effect of "Chronomaly Tuspa Rocket" once per turn. |
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Chronomaly Winged Sphinx
65591858 |
Earth | Rock | 5 | 1600 | 1900 | When this card is Normal Summoned: You can target 1 Level 5 "Chronomaly" monster in your Graveyard; Special Summon that target. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters. | |
Chrysalis Chicky
17363041 |
Wind | Winged Beast | 2 | 600 | 400 | You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck. | |
Chrysalis Dolphin
42682609 |
Water | Fish | 2 | 400 | 600 | By Tributing this card while "Neo-Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck. | |
Chrysalis Larva
16241441 |
Fire | Insect | 2 | 300 | 300 | You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck. | |
Chrysalis Mole
42239546 |
Earth | Beast | 2 | 700 | 100 | You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck. | |
Chrysalis Pantail
43751755 |
Dark | Beast | 2 | 800 | 300 | You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck. | |
Chrysalis Pinny
29246354 |
Light | Plant | 2 | 100 | 700 | You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck. | |
Chthonian Soldier
50916353 |
Dark | Warrior | 4 | 1200 | 1400 | When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well. | |
Cipher Biplane
29092121 |
Light | Machine | 6 | 1000 | 2000 | Once per turn: You can target 2 "Cipher" monsters you control; their Levels become 8 until the end of this turn. You can only use each of the following effects of "Cipher Biplane" once per turn. If a "Cipher" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; add 1 "Cipher" monster from your Deck to your hand. | |
Cipher Etranger
79094383 |
Light | Spellcaster | 1 | 0 | 0 | While this card is in your hand or Graveyard: You can target 1 "Cipher" Xyz Monster you control; attach this card to it as Xyz Material. If this card is sent to the Graveyard: You can add 1 "Cipher" Spell/Trap Card from your Deck to your hand. You can only use 1 "Cipher Etranger" effect per turn, and only once that turn. | |
Cipher Mirror Knight
58383100 |
Light | Warrior | 4 | 0 | 0 | When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn. | |
Cipher Twin Raptor
21999001 |
Light | Machine | 4 | 1600 | 800 | If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn. | |
Cipher Wing
81974607 |
Light | Machine | 4 | 1400 | 1200 | If you control a "Cipher" monster or "Kinetic Soldier" in your Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters and "Kinetic Soldier" you currently control by 4 until the end of this turn. | |
Cir, Malebranche of the Burning Abyss
57143342 |
Dark | Fiend | 3 | 1600 | 1200 | If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cir, Malebranche of the Burning Abyss" perturn, and only once that turn. |
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Citadel Whale
46290741 |
Water | Fish | 7 | 2350 | 2150 | If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card. | |
Clear Effector
58518520 |
Light | Spellcaster | 2 | 0 | 900 | If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects. | |
Clear Kuriboh
46613515 |
Light | Fairy | 1 | 300 | 200 | During either player's turn, when your opponent activates a monster effect that would inflict damage: You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; draw 1 card, if it is a monster, you can Special Summon it, then change the attack target to it. You can only use this effect of "Clear Kuriboh" once per turn. | |
Clear Vice Dragon
97811903 |
Dark | Dragon | 8 | ? | 0 | You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead. | |
Cliant
45778242 |
Light | Cyberse | 3 | 1500 | 1500 | While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up on your field instead. | |
Click & Echo
02992467 |
Water | Sea Serpent | 2 | 300 | 2100 | Cannot be used as material for a Fusion, Synchro, or Xyz Summon. Cannot be Tributed while face-up in the Monster Zone. If this card is sent to the GY as material for a Link Summon: Special Summon this card in Defense Position, to the opponent's field of the player that Link Summoned. You can only use this effect of "Click & Echo" twice per turn. While this card, that was Summoned by its effect, is in the Monster Zone, you must keep your hand revealed. | |
Clock Wyvern
21830679 |
Wind | Cyberse | 4 | 1800 | 1000 | If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn. | |
Cloudian - Acid Cloud
17810268 |
Water | Fairy | 4 | 500 | 0 | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 Spell/Trap on the field; destroy that target. | |
Cloudian - Altus
79703905 |
Water | Fairy | 4 | 1300 | 0 | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field; discard 1 random card from your opponent's hand. | |
Cloudian - Cirrostratus
43318266 |
Water | Fairy | 4 | 900 | 0 | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 monster on the field; destroy that target. | |
Cloudian - Eye of the Typhoon
57610714 |
Wind | Aqua | 8 | 3000 | 1000 | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card declares an attack: Change the battle positions of all face-up monsters, except "Cloudian" monsters. | |
Cloudian - Ghost Fog
83604828 |
Water | Fiend | 1 | 0 | 0 | Cannot be Special Summoned. Neither player takes battle damage from attacks involving this card. If this card is destroyed by battle: Distribute Fog Counters equal to the Level of the monster that destroyed it among face-up monsters. | |
Cloudian - Nimbusman
20003527 |
Water | Fairy | 5 | 1000 | 1000 | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. If this card is Tribute Summoned: Place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field. | |
Cloudian - Poison Cloud
83982270 |
Water | Fiend | 3 | 0 | 1000 | If this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent. | |
Cloudian - Sheep Cloud
56597272 |
Water | Fairy | 1 | 0 | 0 | If this card is destroyed by battle and sent to the GY: Special Summon 2 "Cloudian Tokens" (Fairy/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, except for "Cloudian" monsters. | |
Cloudian - Storm Dragon
13474291 |
Water | Fairy | 4 | 1000 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Cloudian" monster from your GY. Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn: You can target 1 face-up monster on the field; place 1 Fog Counter on that target. | |
Cloudian - Turbulence
16197610 |
Water | Fairy | 4 | 800 | 0 | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card; Special Summon 1 "Cloudian - Smoke Ball" from your Deck or either GY. | |
Cluster Congester
94703021 |
Light | Cyberse | 7 | 1000 | 2200 | If this card is Normal or Special Summoned and you control no Link Monsters: You can Special Summon 1 "Congester Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Cluster Congester" once per turn. Once per Battle Step, if a Link Monster you control is attacked (Quick Effect): You can banish this card from your GY and that Link Monster; Special Summon "Congester Tokens" up to the number of Link Monsters your opponent controls. | |
Coach Captain Bearman
67136033 |
Fire | Beast-Warrior | 8 | 2600 | 2700 | Cannot be used as material for an Xyz Summon. except for the Xyz Summon of a FIRE Warrior monster. You can Normal Summon this card without Tributing, but its original ATK becomes 1300. Once per turn: You can make all Level 4 Beast-Warrior monsters you currently control become Level 8 until the End Phase. | |
Coach Goblin
42541548 |
Earth | Fiend | 4 | 1200 | 1500 | While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn. | |
Coach Soldier Wolfbark
03534077 |
Fire | Beast-Warrior | 4 | 1600 | 1200 | You can target 1 Level 4 FIRE Beast-Warrior monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use the effect of "Coach Solider Wolfbark" once per turn. | |
Cobraman Sakuzy
75109441 |
Earth | Reptile | 3 | 800 | 400 | You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent's side of the field and then return them to their original position. | |
Cocatorium the Heavy Metal Avian
94395649 |
Wind | Winged Beast | 4 | 1300 | 900 | If this card is in your hand or GY: You can Tribute 1 Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card, but banish it when it leaves the field. You can banish 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck; this card's name becomes that banished monster's name, also it becomes the same Type, Attribute and Level as that monster's, until the End Phase. You can only use each effect of "Cocatorium the Heavy Metal Avian" once per turn. | |
Cockroach Knight
33413638 |
Earth | Insect | 3 | 800 | 900 | When this card has been sent to the Graveyard, it is returned to the top of your deck. | |
Cocoon of Evolution
40240595 |
Earth | Insect | 3 | 0 | 2000 | You can equip this card from your hand as an Equip Spell Card to a face-up Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth"." | |
Codarus
65496056 |
Water | Sea Serpent | 4 | 1400 | 1200 | You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard. | |
Code Exporter
37119142 |
Wind | Cyberse | 5 | 500 | 2300 | If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand, or, if this card on the field was used as material, you can Special Summon that monster instead, but negate its effects. You can only use each effect of "Code Exporter" once per turn. | |
Code Generator
30114823 |
Earth | Cyberse | 3 | 1300 | 500 | If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn. | |
Code of Soul
74652966 |
Fire | Cyberse | 3 | 500 | 500 | If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn. | |
Code Radiator
75130221 |
Water | Cyberse | 4 | 1600 | 800 | If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn. | |
Codebreaker Zero Day
08662794 |
Dark | Warrior | 4 | 1800 | 0 | All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand. | |
Cold Enchanter
24661486 |
Water | Aqua | 4 | 1600 | 1200 | You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field. | |
Colonel on C-String
54656181 |
Light | Warrior | 4 | 1400 | 1600 | When this card is Normal Summoned: You can Special Summon 2 Level 4 or lower Warrior monsters with different names from your hand in Defense Position. | |
Colossal Fighter/Assault Mode
38898779 |
Dark | Warrior | 10 | 3300 | 1500 | This card can not be Normal Summoned or Set. This card can not be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your deck to the graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossal Fighter" from your graveyard. | |
Combo Fighter
08806072 |
Wind | Warrior | 4 | 1600 | 800 | If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn. | |
Combo Master
44800181 |
Wind | Warrior | 5 | 2200 | 1500 | If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn. | |
Command Knight
10375182 |
Fire | Warrior | 4 | 1200 | 1900 | All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack. | |
Commander Covington
22666164 |
Earth | Machine | 4 | 1000 | 600 | You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck. | |
Commander Gottoms, Swordmaster
53388413 |
Earth | Beast-Warrior | 6 | 2100 | 1600 | All face-up "Saber" monsters you control gain 400 ATK. | |
Condemned Maiden
68018709 |
Light | Fairy | 4 | 100 | 2000 | During your opponent's turn, you can activate 1 Quick-Play Spell Card from your hand. You can only use this effect of "Condemned Maiden" once per Duel. | |
Condemned Witch
44656450 |
Dark | Fairy | 4 | 100 | 2000 | When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn. | |
Confronting the "C"
15721123 |
Earth | Insect | 5 | 1100 | 2500 | When your opponent Special Summons a monster from the Extra Deck: You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card. | |
Consecrated Light
02980764 |
Light | Fairy | 1 | 0 | 0 | Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, and you take no Battle Damage from that battle. | |
Constellar Acubens
43513897 |
Light | Machine | 4 | 800 | 2000 | When this card is Normal or Special Summoned: All "Constellar" monsters you currently control gain 500 ATK. | |
Constellar Aldebaran
15871676 |
Light | Beast-Warrior | 3 | 1300 | 800 | When this card is Normal Summoned: You can Special Summon 1 Level 3 "Constellar" monster from your hand. | |
Constellar Algiedi
41269771 |
Light | Spellcaster | 4 | 1600 | 1400 | When this card is Normal Summoned: You can Special Summon 1 Level 4 "Constellar" monster from your hand. | |
Constellar Alrescha
16906241 |
Light | Warrior | 6 | 2200 | 1200 | When this card is Normal Summoned: You can Special Summon 1 "Constellar" monster from your hand in face-up Defense Position. | |
Constellar Antares
42391240 |
Light | Machine | 6 | 2400 | 900 | When this card is Normal or Special Summoned: You can target 1 "Constellar" monster in your Graveyard; add that target to your hand. | |
Constellar Caduceus
82913020 |
Light | Spellcaster | 4 | 1600 | 1550 | If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. |
|
Constellar Kaus
70908596 |
Light | Beast-Warrior | 4 | 1800 | 700 | Cannot be used as a Synchro Material Monster. Up to twice per turn: You can target 1 "Constellar" monster on the field to activate 1 of these effects; |
|
Constellar Leonis
17129783 |
Light | Beast | 3 | 1000 | 1800 | During your Main Phase, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |
Constellar Pollux
78364470 |
Light | Warrior | 4 | 1700 | 600 | During the turn this card was Normal Summoned, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |
Constellar Rasalhague
70624184 |
Light | Spellcaster | 2 | 900 | 100 | You can Tribute this card; Special Summon 1 "Constellar" monster from your hand or Graveyard in face-up Defense Position, except "Constellar Rasalhague". | |
Constellar Sheratan
78486968 |
Light | Beast | 3 | 700 | 1900 | When this card is Normal Summoned: You can add 1 "Constellar" monster from your Deck to your hand. | |
Constellar Siat
44635489 |
Light | Fairy | 1 | 100 | 1600 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can target 1 "Constellar" monster you control or in your Graveyard; this card's Level becomes the current Level of that monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a "Constellar" monster. | |
Constellar Sombre
78358521 |
Light | Fairy | 4 | 1550 | 1600 | You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute.You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. |
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Constellar Virgo
40143123 |
Light | Fairy | 5 | 2300 | 1600 | When this card is Normal Summoned: You can Special Summon 1 Level 5 "Constellar" monster from your hand in face-up Defense Position. | |
Constellar Zubeneschamali
14759024 |
Light | Machine | 5 | 2100 | 1400 | When this card is Normal or Special Summoned: You can add 1 "Constellar" monster from your Deck to your hand. | |
Construction Train Signal Red
34475451 |
Earth | Machine | 3 | 1000 | 1300 | When your opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle. | |
Contact "C"
87170768 |
Earth | Insect | 6 | 1500 | 2200 | When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material. | |
Cooling Embers
83819309 |
Fire | Pyro | 3 | 500 | 1500 | If a player gains LP (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, if a player gains LP while this card is in the Monster Zone (except during the Damage Step): You can make 1 player gain 1000 LP. | |
Copycat
26376390 |
Light | Spellcaster | 1 | 0 | 0 | When this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK and DEF become equal to that monster's original ATK and DEF. | |
Cornfield Coatl
92565383 |
Wind | Illusion | 4 | 500 | 1700 | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card. | |
Cosmic Compass
27450400 |
Earth | Machine | 1 | 100 | 300 | When this card is Normal Summoned, you can Special Summon a number of "Compass Tokens" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls. | |
Cosmic Horror Gangi'el
51192573 |
Light | Reptile | 7 | 2600 | 2000 | If you're Tributing a monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | |
Cosmo Brain
85679527 |
Dark | Spellcaster | 7 | 1500 | 2450 | Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn. | |
Cosmo Queen the Queen of Prayers
85314178 |
Dark | Spellcaster | 8 | 2900 | 2450 | If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn. |
|
Couple of Aces
26259179 |
Earth | Fairy | 2 | 100 | 100 | If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards. | |
Cracking Dragon
60349525 |
Dark | Machine | 8 | 3000 | 0 | Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect. | |
Crane Crane
28637168 |
Earth | Winged Beast | 3 | 300 | 900 | When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Crane Crane" once per turn. | |
Cranium Fish
18828179 |
Water | Fish | 6 | 2400 | 1000 | You can Special Summon this card by Tributing 1 Ocean's Keeper. You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card. | |
Crashbug X
87526784 |
Dark | Fiend | 3 | 0 | 2000 | When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect. | |
Crashbug Y
23915499 |
Dark | Fiend | 3 | 1400 | 1600 | When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect. | |
Crashbug Z
50319138 |
Dark | Fiend | 3 | 0 | 1500 | When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and resolve this effect. | |
Crass Clown
93889755 |
Dark | Fiend | 4 | 1350 | 1400 | If this Defense Position card is changed to Attack Position: Target 1 monster your opponent controls; return that target to the hand. | |
Creeping Doom Manta
52571838 |
Water | Fish | 3 | 1300 | 1200 | When this card is Normal Summoned successfully, no Trap Cards can be activated. | |
Crimson Nova the Dark Cubic Lord
30270176 |
Dark | Fiend | 10 | 3000 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 3 other "Cubic" cards in your hand with different names, and cannot be Special Summoned by other ways. Unaffected by other monsters' activated effects, whose original ATK is 3000 or less. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. During your End Phase: Each player takes 3000 damage. You can only use this effect of "Crimson Nova the Dark Cubic Lord" once per turn. | |
Crimson Sentry
28358902 |
Fire | Warrior | 4 | 1500 | 1200 | Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck. | |
Criosphinx
18654201 |
Earth | Rock | 6 | 1200 | 2400 | While this card is face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects 1 card in their hand and sends it to the Graveyard. | |
Cross Debug
09097866 |
Dark | Cyberse | 2 | 900 | 600 | If you control 2 or more Link Monsters: You can Special Summon this card from your hand. During damage calculation, if your Link Monster battles an opponent's Link Monster (Quick Effect): You can banish this card from your GY, then target 1 Link Monster in your GY; your battling monster cannot be destroyed by that battle, also, until the end of this turn, it gains ATK equal to the target's ATK. You can only use each effect of "Cross Debug" once per turn. | |
Cross Keeper
40740224 |
Dark | Warrior | 2 | 400 | 400 | You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn. | |
Cross Porter
73146473 |
Dark | Warrior | 2 | 400 | 400 | You can target 1 monster you control: send that target to the GY, and if you do, Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the GY: You can add 1 "Neo-Spacian" monster from your Deck to your hand. | |
Cross-Sword Beetle
74976215 |
Wind | Insect | 4 | 1800 | 1200 | While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type moster, inflict the difference as Battle Damage to your opponent. | |
Crow Tengu
64806765 |
Earth | Zombie | 4 | 1400 | 1200 | If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can target 1 Attack Position monster your opponent controls; destroy it. You can only use this effect of "Crow Tengu" once per turn. | |
Crowley, the Magistus of Grimoires
09505425 |
Dark | Spellcaster | 4 | 1800 | 1000 | You can send 1 Spellcaster monster from your hand or face-up field to the GY; Special Summon this card from your hand. You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Crowley, the Magistus of Grimoires" once per turn. | |
Crusadia Draco
54525057 |
Wind | Dragon | 4 | 600 | 2000 | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except "Crusadia Draco"; add it to your hand. You can only use this effect of "Crusadia Draco" once per turn. | |
Crusadia Leonis
28031913 |
Earth | Beast | 3 | 1200 | 1600 | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn. | |
Crusadia Maximus
81524756 |
Light | Psychic | 4 | 1600 | 1000 | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn. | |
Crusadia Reclusia
55241609 |
Fire | Spellcaster | 3 | 400 | 2000 | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Crusadia Reclusia" once per turn. | |
Crystal Beast Amber Mammoth
69937550 |
Earth | Beast | 4 | 1700 | 1600 | When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Crystal Beast Amethyst Cat
32933942 |
Earth | Beast | 3 | 1200 | 400 | This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Crystal Beast Cobalt Eagle
21698716 |
Wind | Winged Beast | 4 | 1400 | 800 | Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Crystal Beast Emerald Tortoise
68215963 |
Water | Aqua | 3 | 600 | 2000 | Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Crystal Beast Rainbow Dragon
36795102 |
Light | Dragon | 8 | 3000 | 0 | If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this card treated as a Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects, and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand. | |
Crystal Beast Ruby Carbuncle
32710364 |
Light | Fairy | 3 | 300 | 300 | When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Crystal Beast Sapphire Pegasus
07093411 |
Light | Beast | 4 | 1800 | 1200 | When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Crystal Beast Topaz Tiger
95600067 |
Earth | Beast | 4 | 1600 | 1000 | If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Crystal Girl
93169863 |
Water | Spellcaster | 1 | 200 | 100 | If this card is Normal or Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Level 5 or higher WATER monster from your Deck to your hand. If you control a Level 5 or higher WATER monster and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Crystal Girl" once per turn. | |
Crystal God Tistina
86999951 |
Light | Aqua | 10 | 2000 | 3000 | During your Main Phase: You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. If this card in its owner's possession is destroyed by an opponent's card: You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. You can only use each effect of "Crystal God Tistina" once per turn. | |
Crystal Rose
79531196 |
Light | Rock | 2 | 500 | 500 | Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn. | |
Crystal Shark
98881700 |
Water | Fish | 5 | 1100 | 800 | If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn. | |
Crystal Skull
07903368 |
Water | Rock | 1 | 0 | 0 | If this card is Summoned: Take 1000 damage, then change this card to Defense Position. During the End Phase, if you did not take effect damage this turn: You can either add to your hand or Special Summon 1 Rock monster with 0 ATK from your Deck. You can only use this effect of "Crystal Skull" once per turn. | |
Crystron Prasiortle
56049970 |
Water | Machine | 2 | 500 | 2000 | You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn. | |
Crystron Rosenix
55326322 |
Water | Machine | 4 | 1800 | 1000 | You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn. | |
Crystron Smiger
83443619 |
Water | Machine | 3 | 1000 | 1800 | You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn. | |
Crystron Sulfefnir
03422200 |
Water | Machine | 4 | 2000 | 1500 | If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn. | |
Crystron Thystvern
29838323 |
Water | Machine | 3 | 1500 | 1500 | You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn. | |
Cu Chulainn the Awakened
10789972 |
Light | Warrior | 4 | 500 | 1000 | This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn. | |
Cuben
17530001 |
Light | Thunder | 4 | 600 | 1900 | Once per turn: You can roll a six-sided die, and while this monster is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the result. | |
Cucumber Horse
89552119 |
Dark | Plant | 8 | 100 | 2000 | This card in the Monster Zone is sent to the GY, except during the Battle Phase. At the start of the Battle Phase, if this card is in your GY: You can send 1 Plant monster from your hand or face-up field to the GY; Special Summon this card, then you can Special Summon 1 monster from either GY to your field, but send these Special Summoned monsters to the GY at the end of the Battle Phase. You can only use this effect of "Cucumber Horse" once per turn. | |
Cupid Dunk
69526976 |
Light | Fairy | 4 | 1800 | 600 | Cannot be destroyed by battle with a monster, unless that monster has a higher Level. Once per turn, during your Standby Phase: You can increase this card's Level by 1. | |
Cupid Fore
35960413 |
Light | Fairy | 6 | 2200 | 600 | If all monsters you control are monsters with 600 DEF (min. 1): You can Special Summon this card from your hand. (Quick Effect): You can discard 1 card, then target 1 LIGHT Fairy monster you control and 1 face-up monster on the field; the Level of your monster becomes the other monster's Level, until the end of this turn. You can only use each effect of "Cupid Fore" once per turn. | |
Cupid Serve
01566817 |
Light | Fairy | 2 | 1000 | 600 | Unaffected by the activated effects of monsters, except monsters whose Level is equal or lower than this card. You can banish up to 3 cards from your GY; increase this card's Level by that number, until the end of this turn. You can only use this effect of "Cupid Serve" once per turn. | |
Cupid Volley
11851647 |
Light | Fairy | 1 | 600 | 600 | You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; increase this card's Level by the number of cards sent to the GY this way, until the end of this turn. If this card you control is destroyed by an opponent's card and sent to your GY: You gain 1500 LP. You can only use each effect of "Cupid Volley" once per turn. | |
Curse Necrofear
14509651 |
Dark | Fiend | 8 | 2800 | 2200 | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn. | |
Curse of Dragon, the Cursed Dragon
61525276 |
Dark | Dragon | 5 | 2000 | 1500 | If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Gaia the Dragon Champion" in its text. If this card is sent to the GY: You can target 1 "Gaia the Dragon Champion" in your Monster Zone; negate the effects of face-up monsters your opponent currently controls with ATK less than or equal to it until the end of this turn. You can only use each effect of "Curse of Dragon, the Cursed Dragon" once per turn. | |
Curse of Dragonfire
07241272 |
Dark | Dragon | 5 | 2000 | 1500 | If this card is Normal or Special Summoned: You can target 1 Field Spell Card on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. | |
Cursed Fig
18489208 |
Water | Plant | 1 | 200 | 200 | When this card is destroyed by battle and sent to the Graveyard, select 2 Set Spell or Trap Cards on the field. While this card is in the Graveyard, the selected cards cannot be activated. | |
Cursed Fire King Doom Burst
26857786 |
Fire | Fiend | 3 | 1600 | 800 | If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-up monster your opponent controls; it loses 400 ATK until the end of this turn. You can only use each of the following effects of "Cursed Fire King Doom Burst" once per turn. If you control a Fiend Tuner: You can Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it loses 600 ATK until the end of this turn. | |
Cyber Archfiend
59907935 |
Dark | Fiend | 4 | 1000 | 2000 | At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card. | |
Cyber Barrier Dragon
68774379 |
Light | Machine | 6 | 800 | 2800 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". While this card is in Attack Position, your opponent's first attack each turn is negated. | |
Cyber Dinosaur
39439590 |
Light | Machine | 7 | 2500 | 1900 | When your opponent Special Summons a monster from their hand, you can Special Summon this card from your hand. | |
Cyber Dragon
70095154 |
Light | Machine | 5 | 2100 | 1600 | If only your opponent controls a monster, you can Special Summon this card (from your hand). | |
Cyber Dragon Core
23893227 |
Light | Machine | 2 | 400 | 1500 | When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard. | |
Cyber Dragon Drei
59281922 |
Light | Machine | 4 | 1800 | 800 | When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard. | |
Cyber Dragon Herz
56364287 |
Light | Machine | 1 | 100 | 100 | This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. |
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Cyber Dragon Nachster
01142880 |
Light | Machine | 1 | 200 | 200 | This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn. | |
Cyber Dragon Vier
29975188 |
Light | Machine | 4 | 1100 | 1600 | This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Every "Cyber Dragon" you control gains 500 ATK/DEF. | |
Cyber Dragon Zwei
05373478 |
Light | Machine | 4 | 1500 | 1000 | If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard. | |
Cyber Egg Angel
28053106 |
Light | Fairy | 2 | 200 | 300 | If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn. | |
Cyber Eltanin
33093439 |
Light | Machine | 10 | ? | ? | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and from your Graveyard. This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard. | |
Cyber Esper
91663373 |
Fire | Machine | 4 | 1200 | 1800 | While this card is in face-up Attack Position, you can look at every card your opponent draws. | |
Cyber Gymnast
76763417 |
Earth | Warrior | 4 | 800 | 1800 | Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position monster on your opponent's side of the field. | |
Cyber Harpie Lady
80316585 |
Wind | Winged Beast | 4 | 1800 | 1300 | This card's name is treated as "Harpie Lady". | |
Cyber Kirin
76986005 |
Light | Machine | 3 | 300 | 800 | By Tributing this card, any effect damage inflicted to you this turn becomes 0. | |
Cyber Larva
35050257 |
Light | Machine | 1 | 400 | 600 | If this face-up card is targeted for an attack: You take no Battle Damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck. | |
Cyber Laser Dragon
04162088 |
Light | Machine | 7 | 2400 | 1800 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF greater than or equal to this card's ATK. | |
Cyber Ogre
64268668 |
Earth | Machine | 5 | 1900 | 1200 | By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn. | |
Cyber Ouroboros
30042158 |
Dark | Machine | 2 | 100 | 600 | When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card. | |
Cyber Petit Angel
76103404 |
Light | Fairy | 2 | 300 | 200 | If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn. | |
Cyber Pharos
29719112 |
Light | Machine | 1 | 0 | 2100 | You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn. | |
Cyber Phoenix
03370104 |
Fire | Machine | 4 | 1200 | 1600 | While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card. | |
Cyber Prima
02158562 |
Light | Warrior | 6 | 2300 | 1600 | When this card is Tribute Summoned, destroy all face-up Spell Cards on the field. | |
Cyber Raider
39978267 |
Dark | Machine | 4 | 1400 | 1000 | When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: |
|
Cyber Shark
32393580 |
Water | Fish | 5 | 2100 | 2000 | If you control a WATER monster, you can Normal Summon this card without Tributing. | |
Cyber Tutu
49375719 |
Earth | Warrior | 3 | 1000 | 800 | If the ATK of each monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly. | |
Cyber Tutubon
42600274 |
Earth | Warrior | 5 | 1800 | 1600 | You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand. | |
Cyber Valley
03657444 |
Light | Machine | 1 | 0 | 0 | You can use 1 of these effects. |
|
Cyber-Stein
69015963 |
Dark | Machine | 2 | 700 | 500 | (This card is not treated as a "Cyber" card.) You can pay 5000 LP: Special Summon 1 Fusion Monster from your Extra Deck in Attack Position. |
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Cyberdark Cannon
45078193 |
Dark | Dragon | 3 | 1600 | 800 | If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. |
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Cyberdark Chimera
05370235 |
Dark | Machine | 4 | 800 | 2100 | You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn. | |
Cyberdark Claw
82562802 |
Dark | Dragon | 3 | 1600 | 800 | If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. |
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Cyberdark Edge
77625948 |
Dark | Machine | 4 | 800 | 800 | When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead. | |
Cyberdark Horn
41230939 |
Dark | Machine | 4 | 800 | 800 | When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card inflicts Piercing damage. If this card would be destroyed by battle, the equipped monster is destroyed instead. | |
Cyberdark Keel
03019642 |
Dark | Machine | 4 | 800 | 800 | When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead. | |
Cybernetic Cyclopean
96428622 |
Earth | Beast-Warrior | 4 | 1400 | 200 | While you have no cards in your hand, increase the ATK of this card by 1000 points. | |
Cybernetic Magician
59023523 |
Light | Spellcaster | 6 | 2400 | 1000 | You can discard 1 card to change the ATK of 1 face-up monster to 2000 until the End Phase of this turn. | |
Cyberse Converter
14505685 |
Light | Cyberse | 2 | 1000 | 1000 | If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monsters until the end of this turn. | |
Cyberse Gadget
00645087 |
Light | Cyberse | 4 | 1400 | 300 | When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY: Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn. | |
Cyberse White Hat
46104361 |
Light | Cyberse | 6 | 1800 | 2400 | If you control 2 or more monsters with the same Type, you can Special Summon this card (from your hand). You can only Special Summon "Cyberse White Hat" once per turn this way. If this card is sent to the GY as Link Material: You can make all monsters your opponent currently controls lose 1000 ATK until the end of this turn. | |
Cyberse Wizard
36033786 |
Light | Cyberse | 4 | 1800 | 800 | Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
Cyborg Doctor
51020079 |
Earth | Spellcaster | 4 | 1500 | 1700 | Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster. | |
Cyclamen the Rikka Fairy
34614910 |
Water | Plant | 4 | 1800 | 800 | You can Tribute this card from your hand or face-up field, then target up to 2 Plant monsters you control; reduce their Level(s) by 2 until the end of this turn. During the End Phase, if this card is in the GY because it was Tributed and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cyclamen the Rikka Fairy" once per turn. | |
D Cubed
99357565 |
Dark | Machine | 1 | 0 | 0 | If this card is Normal Summoned: It is also treated as a "Destiny HERO" monster while face-up on the field. You can only use each of the following effects of "D Cubed" once per turn. |
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D.D. Assailant
70074904 |
Earth | Warrior | 4 | 1700 | 1600 | After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card. | |
D.D. Assault Carrier
56790702 |
Dark | Machine | 8 | 2500 | 2500 | Cannot declare an attack unless you banish 1 card from your GY. If exactly 3 of your cards are banished: You can Special Summon this card from your hand. You can only use this effect of "D.D. Assault Carrier" once per turn. | |
D.D. Crazy Beast
48148828 |
Earth | Beast | 3 | 1400 | 1400 | A monster that this card destroys as a result of battle is removed from play. | |
D.D. Crow
24508238 |
Dark | Winged Beast | 1 | 100 | 100 | (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target. | |
D.D. Destroyer
44792253 |
Earth | Warrior | 4 | 1000 | 1000 | When this card on the field is banished: You can target 1 face-up card your opponent controls; destroy that target. | |
D.D. Esper Star Sparrow
80208158 |
Light | Warrior | 10 | 3000 | 1500 | There can only be 1 face-up "D.D. Esper Star Sparrow" on the field. Your opponent cannot target other monsters you control with effects or for attacks. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Defense Position. If you do, banish it when it leaves the field. | |
D.D. Guide
52702748 |
Dark | Warrior | 4 | 1400 | 1000 | When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play. | |
D.D. Jet Iron
15574615 |
Light | Machine | 10 | 4000 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda", and "Ironhammer the Giant" from your hand and/or face-up from your side of the field to the Graveyard. You can Tribute this card to target 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda" and "Ironhammer the Giant" in your Graveyard; Special Summon those targets. | |
D.D. Patrol Plane
75991479 |
Dark | Machine | 3 | 1200 | 800 | During the End Phase, if this card is currently banished, and was banished this turn: You can banish 1 card from your hand, field, or GY, and if you do, Special Summon this card in Attack Position. You can only use this effect of "D.D. Patrol Plane" once per turn. | |
D.D. Scout Plane
03773196 |
Dark | Machine | 2 | 800 | 1200 | During the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position. This effect can only activate once per turn. | |
D.D. Seeker
89015998 |
Dark | Psychic | 3 | 1500 | 800 | (Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of "D.D. Seeker" once per turn. | |
D.D. Survivor
48092532 |
Dark | Warrior | 4 | 1800 | 200 | During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn. | |
D.D. Telepon
51701885 |
Earth | Psychic | 2 | 500 | 1800 | If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect. | |
D.D. Unicorn Knight
95291684 |
Light | Warrior | 4 | 1800 | 900 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card. | |
D.D. Warrior
37043180 |
Earth | Warrior | 4 | 1200 | 1000 | When this card battles a monster, after damage calculation remove from play that monster and this card. | |
D.D. Warrior Lady
07572887 |
Light | Warrior | 4 | 1500 | 1600 | After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. | |
D.D.M. - Different Dimension Master
82112775 |
Light | Spellcaster | 5 | 1700 | 1500 | Once per turn: You can discard 1 Spell, then target 1 of your banished monsters; Special Summon that target. | |
D/D Berfomet
19808608 |
Dark | Fiend | 4 | 1400 | 1800 | Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters. | |
D/D Lilith
12822541 |
Dark | Fiend | 4 | 100 | 2100 | If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn. |
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D/D Necro Slime
72291412 |
Dark | Fiend | 1 | 300 | 300 | If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monsterfrom your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn. | |
D/D Pandora
32146097 |
Dark | Fiend | 5 | 1700 | 2100 | When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, if you control no cards: You can draw 2 cards. | |
D/D Swirl Slime
45206713 |
Dark | Fiend | 2 | 200 | 200 | If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn. | |
D/D Vice Typhon
59123937 |
Dark | Fiend | 7 | 2300 | 2800 | When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the GY because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use each effect of "D/D Vice Typhon" once per turn. | |
D/D/D Dragon King Pendragon
56619314 |
Dark | Fiend | 7 | 2600 | 2400 | If this card is in your hand: You can Tribute 1 Dragon-Type monster and 1 other Fiend-Type monster from your hand and/or your side of the field; Special Summon this card. Once per turn: You can discard 1 card; this card gains 500 ATK, then you can destroy 1 Spell/Trap Card on the field. This ATK increase lasts until the end of this turn. | |
D/D/D Supreme King Kaiser
44186624 |
Dark | Fiend | 7 | 2800 | 2100 | If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each card destroyed, this card gains 1 additional attack during each Battle Phase this turn. | |
Dai-sojo of the Ice Barrier
41090784 |
Water | Spellcaster | 6 | 1600 | 2200 | When this card is Normal or Flip Summoned, it is changed to Defense Position. Face-up "Ice Barrier" monsters you control cannot be destroyed by Spell or Trap Card effects. | |
Daidara-Bocchi
69133798 |
Earth | Zombie | 10 | 2900 | 2500 | Cannot be Special Summoned. You can Tribute Summon this card face-up by Tributing 1 Zombie monster. Gains 200 ATK for each Zombie monster you control, except this card. At the start of your Main Phase 1, if you have this card, and 2 or more Zombie monsters other than "Daidara-Bocchi", in your GY: You can discard 1 card; add this card to your hand. | |
Damage Eater
60741115 |
Dark | Fiend | 2 | 100 | 800 | During your opponent's turn, when your opponent activates a card or effect that would inflict damage, you can remove from play this card in your Graveyard to change that effect so it increases Life Points by the same amount instead. | |
Damage Mage
50613779 |
Dark | Spellcaster | 3 | 600 | 1200 | When you take damage from a card effect: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the amount of damage you took. | |
Dance Princess of the Ice Barrier
59546528 |
Water | Spellcaster | 4 | 1700 | 900 | Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand. | |
Dance Princess of the Nekroz
52738610 |
Water | Spellcaster | 4 | 1600 | 800 | Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card. "Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished "Necroz" monsters, except "Dance Princess of the Nekroz"; add it to your hand. You can only use this effect of "Dance Princess of the Nekroz" once per turn. | |
Dancing Fairy
90925163 |
Wind | Fairy | 4 | 1700 | 1000 | As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. | |
Dandy Whitelion
36629635 |
Earth | Plant | 3 | 300 | 300 | If this card is sent from the hand or field to the GY: You can Special Summon 3 "White Fluff Tokens" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Special Summon from the Extra Deck the turn you activate this effect. You can only use this effect of "Dandy Whitelion" once per turn. | |
Dandylion
15341821 |
Earth | Plant | 3 | 300 | 300 | If this card is sent to the GY: Special Summon 2 "Fluff Tokens" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned. | |
Danger! Bigfoot!
43316238 |
Dark | Beast | 8 | 3000 | 0 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn. | |
Danger! Chupacabra!
16209941 |
Dark | Fiend | 4 | 1500 | 400 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn. | |
Danger! Dogman!
26302107 |
Dark | Beast-Warrior | 7 | 2400 | 1000 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Dogman!", Special Summon 1 "Danger! Dogman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of "Danger! Dogman!" once per turn. | |
Danger! Mothman!
52350806 |
Dark | Insect | 4 | 1800 | 400 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn. | |
Danger! Nessie!
70711847 |
Dark | Aqua | 7 | 1600 | 2800 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!" You can only use this effect of "Danger! Nessie!" once per turn. | |
Danger! Ogopogo!
83518674 |
Dark | Sea Serpent | 8 | 1200 | 3000 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn. | |
Danger! Thunderbird!
90807199 |
Dark | Winged Beast | 8 | 2800 | 2400 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn. | |
Danger!? Jackalope?
43694650 |
Dark | Beast | 3 | 500 | 2000 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger?! Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger?! Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn. | |
Danger!? Tsuchinoko?
99745551 |
Dark | Reptile | 3 | 1300 | 0 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn. | |
Danipon
48588176 |
Earth | Insect | 2 | 600 | 600 | When this card is destroyed by battle and sent to the Graveyard, you can add 1 Insect-Type monster with 1000 DEF or less from your Deck to your hand. | |
Danmari @Ignister
66192538 |
Dark | Cyberse | 6 | 2300 | 0 | When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn. | |
Dark Alligator
34479658 |
Dark | Reptile | 8 | 2500 | 2300 | You can Tribute Summon this card by Tributing 1 Reptile monster. When this card is Tribute Summoned: You can Special Summon "Alligator Tokens" (Reptile/DARK/Level 1/ATK 2000/DEF 0), up to the number of Reptile monsters Tributed for this card's Tribute Summon. If this Tribute Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 Reptile monster from your Deck to your hand, except "Dark Alligator". | |
Dark Angel
28593329 |
Dark | Fairy | 5 | 0 | 0 | When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to your targeted monster, and if you do, it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn. | |
Dark Armed Dragon
65192027 |
Dark | Dragon | 7 | 2800 | 1000 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard to target 1 card on the field; destroy that target. | |
Dark Artist
72520073 |
Dark | Fiend | 3 | 600 | 1400 | If this card is being attacked by a LIGHT monster, its DEF is halved during damage calculation only. | |
Dark Beckoning Beast
81034083 |
Dark | Fiend | 2 | 0 | 0 | When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that mentions any of those cards, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |
Dark Blade the Captain of the Evil World
57784563 |
Dark | Warrior | 4 | 1800 | 1500 | Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead. | |
Dark Bug
44341034 |
Dark | Insect | 1 | 100 | 100 | When this card is Normal Summoned, select and Special Summon 1 Level 3 Tuner monster from your Graveyard. The effect(s) of that monster is negated. | |
Dark Catapulter
33875961 |
Earth | Machine | 4 | 1000 | 1500 | Once per turn, during your Standby Phase, if this card is in Defense Position: Place 1 counter on this card. You can banish cards in your GY equal to the number of counters on this card, then target that many Spell/Traps on the field; destroy them, then remove all counters from this card. | |
Dark Crusader
91596726 |
Dark | Warrior | 4 | 1600 | 200 | You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK. | |
Dark Desertapir
70187958 |
Earth | Beast | 2 | 1100 | 300 | When this card is removed from play, you can select 1 Level 4 or lower Beast-Type monster in your Graveyard and Special Summon it. | |
Dark Driceratops
65287621 |
Earth | Dinosaur | 6 | 2400 | 1500 | If this card attacks a Defense Position monster, inflict piercing battle damage. | |
Dark Dust Spirit
89111398 |
Earth | Zombie | 6 | 2200 | 1800 | This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Normal Summoned or flipped face-up, destroy all other face-up monsters. | |
Dark Effigy
81755371 |
Dark | Fiend | 4 | 1500 | 0 | If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes. | |
Dark Elf
21417692 |
Dark | Spellcaster | 4 | 2000 | 800 | This card requires a cost of 1000 of your own Life Points to attack. | |
Dark End Evaporation Dragon
62002838 |
Dark | Dragon | 8 | 2600 | 2100 | You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can activate 1 of these effects; You can only use each effect of "Dark End Evaporation Dragon" once per turn. |
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Dark Eradicator Warlock
29436665 |
Dark | Spellcaster | 7 | 2500 | 2100 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either player activates 1 Normal Spell Card. | |
Dark Eye Nightmare
88685329 |
Dark | Fiend | 4 | 1700 | 1700 | Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished. You can only use this effect of "Dark Eye Nightmare" once per turn. |
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Dark Garnex the Cubic Beast
41114306 |
Earth | Beast | 2 | 0 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 1000 ATK. When this card destroys a monster by battle: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Blade Garoodia the Cubic Beast" from your Deck to your hand. | |
Dark General Freed
70676581 |
Dark | Warrior | 5 | 2300 | 1700 | This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. | |
Dark Grepher
14536035 |
Dark | Warrior | 4 | 1700 | 1600 | You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the Graveyard. | |
Dark Guardian
26746975 |
Dark | Warrior | 12 | 3800 | 3800 | (This card is always treated as a "Gate Guardian" card.) Cannot be Normal Summoned/Set. Must be either Special Summoned by "Dark Element", or Special Summoned (from your hand or GY) by shuffling into the Deck, 1 each of your "Sanga of the Thunder", "Kazejin", and "Suijin" that is in your hand, face-up field, GY, and/or banished. Cannot be destroyed by battle. If this card is Special Summoned by the effect of "Dark Element", it is unaffected by other monsters' effects or your opponent's activated Spell Cards or effects. |
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Dark Hole Dragon
72880377 |
Dark | Dragon | 8 | 3000 | 2000 | Cannot be destroyed by card effects. You can only use each of the following effects of "Dark Hole Dragon" once per turn. If a monster(s) on the field is destroyed by a card effect that does not target it (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 "Dark Hole" from your Deck to your hand. | |
Dark Honest
26914168 |
Dark | Fairy | 4 | 1100 | 1900 | Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to its own ATK, until the end of this turn. | |
Dark Horus
66214679 |
Dark | Dragon | 8 | 3000 | 1800 | Once per turn, if a Spell Card is activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. You must control this face-up card to activate and to resolve this effect. | |
Dark Hunter
19357125 |
Dark | Fiend | 4 | 1600 | 400 | This card's effect changes depending on the number of DARK monsters in your Graveyard. - 1 or fewer: This card loses 400 ATK. - 2 to 4: This card gains 400 ATK. - 5 or more: You can send this card to the Graveyard to destroy all face-down monster you opponent controls. | |
Dark Jeroid
90980792 |
Dark | Fiend | 4 | 1200 | 1500 | When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK. | |
Dark Lucius LV4
85313220 |
Earth | Fiend | 4 | 1000 | 300 | The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck. | |
Dark Lucius LV6
12817939 |
Earth | Fiend | 6 | 1700 | 600 | If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck. | |
Dark Lucius LV8
58206034 |
Earth | Fiend | 8 | 2800 | 900 | If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated. | |
Dark Magician Girl
38033121 |
Dark | Spellcaster | 6 | 2000 | 1700 | Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs. | |
Dark Magician Knight
50725996 |
Dark | Warrior | 7 | 2500 | 2100 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". If this card is Special Summoned successfully, select 1 card on the field and destroy it. | |
Dark Magician of Chaos
40737112 |
Dark | Spellcaster | 8 | 2800 | 2600 | During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead. | |
Dark Magician the Magician of Black Magic
00342673 |
Dark | Spellcaster | 7 | 2500 | 2100 | This card's name becomes "Dark Magician" while on the field. You can only use each of the following effects of "Dark Magician the Magician of Black Magic" once per turn. If "Shining Sarcophagus" is on the field: You can Special Summon this card from your hand. If this card is destroyed by card effect and a Level 5 or higher monster is on the field: You can Special Summon this card, then you can Set 1 Spell/Trap from your Deck that mentions "Dark Magician". | |
Dark Mimic LV3
01102515 |
Dark | Fiend | 3 | 1000 | 1000 | If this card is destroyed by battle and sent to the Graveyard: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead. | |
Dark Necrofear
31829185 |
Dark | Fiend | 8 | 2200 | 2800 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster. | |
Dark Nephthys
38107923 |
Dark | Winged Beast | 8 | 2400 | 1600 | If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card. | |
Dark Red Enchanter
45462639 |
Dark | Spellcaster | 6 | 1700 | 2200 | When this card is Normal Summoned, place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card. | |
Dark Rose Fairy
90724272 |
Dark | Fairy | 2 | 800 | 1000 | If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of "Dark Rose Fairy" once per turn. | |
Dark Ruler Ha Des
53982768 |
Dark | Fiend | 6 | 2450 | 1600 | Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control. | |
Dark Sage
92377303 |
Dark | Spellcaster | 9 | 2800 | 3200 | Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand. | |
Dark Scorpion - Chick the Yellow
61587183 |
Dark | Warrior | 3 | 1000 | 1000 | When this card inflicts battle damage to your opponent: You can activate 1 of these effects. |
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Dark Scorpion - Cliff the Trap Remover
06967870 |
Dark | Warrior | 3 | 1200 | 1000 | When this card inflicts battle damage to your opponent: You can activate 1 of these effects: |
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Dark Scorpion - Gorg the Strong
48768179 |
Dark | Warrior | 5 | 1800 | 1500 | When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: |
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Dark Scorpion - Meanae the Thorn
74153887 |
Dark | Warrior | 4 | 1000 | 1800 | When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: |
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Dark Scorpion Burglars
40933924 |
Dark | Warrior | 4 | 1000 | 1000 | When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard. | |
Dark Simorgh
11366199 |
Dark | Winged Beast | 7 | 2700 | 1000 | While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field. | |
Dark Spider
81759748 |
Dark | Insect | 1 | 0 | 0 | Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase. | |
Dark Spirit of Banishment
51993760 |
Dark | Fiend | 3 | 1600 | 0 | If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Banishment" once per turn. | |
Dark Spirit of Malice
87988305 |
Dark | Fiend | 3 | 1600 | 0 | When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Malice" once per turn. | |
Dark Summoning Beast
87917187 |
Dark | Fiend | 5 | 0 | 0 | You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand. | |
Dark Verger
50164989 |
Earth | Plant | 2 | 0 | 1000 | When a Plant-Type Tuner monster is Normal Summoned to your side of the field, you can Special Summon this card from your Graveyard in Attack Position. | |
Dark Voltanis
65282484 |
Dark | Fairy | 8 | 2800 | 1400 | After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field. | |
Dark Zebra
59784896 |
Earth | Beast | 4 | 1800 | 400 | If this is the only card you control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn. | |
Darkbishop Archfiend
35798491 |
Water | Fiend | 3 | 300 | 1400 | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | |
Darkblaze Dragon
39343610 |
Fire | Dragon | 7 | 1200 | 1000 | When this card is Special Summoned from the Graveyard, its ATK and DEF increases to become twice its original ATK and DEF. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster. | |
Darkest Diabolos, Lord of the Lair
50383626 |
Dark | Dragon | 8 | 3000 | 2000 | Your opponent cannot Tribute this face-up card on the field,and cannot target it with card effects. You can only use each of these effects of "Darkest Diabolos, Lord of the Lair" once per turn. |
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Darkflare Dragon
25460258 |
Dark | Dragon | 5 | 2400 | 1200 | You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can send 1 Dragon-Type monster from your hand and 1 Dragon-Type monster from your Deck to the Graveyard, then target 1 card in either player's Graveyard; banish that target. | |
Darklon
76202610 |
Dark | Fiend | 1 | 100 | 100 | When this card is Normal Summoned: You can have all face-up monsters you currently control gain 1 Level, also, they become DARK (these effects last until the End Phase). | |
Darklord Amdusc
51728779 |
Dark | Fairy | 6 | 1800 | 2800 | You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn. | |
Darklord Asmodeus
85771019 |
Dark | Fairy | 8 | 3000 | 2500 | Cannot be Special Summoned from the Deck or Graveyard. Once per turn: You can send 1 Fairy-Type monster from your Deck to the Graveyard. When this card you control is destroyed and sent to your Graveyard: Special Summon 1 "Asmo Token" (Fairy-Type/DARK/Level 5/ATK 1800/DEF 1300) and 1 "Deus Token" (Fairy-Type/DARK/Level 3/ATK 1200/DEF 1200). "Asmo Token" cannot be destroyed by card effects. "Deus Token" cannot be destroyed by battle. | |
Darklord Desire
55690251 |
Dark | Fairy | 10 | 3000 | 2800 | Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard. | |
Darklord Edeh Arae
47664723 |
Dark | Fairy | 5 | 2300 | 2000 | If this card is Special Summoned from the Graveyard, it gains the following effect. |
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Darklord Ixchel
52840267 |
Dark | Fairy | 10 | 2500 | 2900 | You can discard this card and 1 "Darklord" card; draw 2 cards. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon"Darklord Ixchel(s)" once per turn. | |
Darklord Marie
57579381 |
Dark | Fiend | 5 | 1700 | 1200 | Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect. | |
Darklord Morningstar
25451652 |
Dark | Fairy | 11 | 3000 | 3000 | Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the Graveyard, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the Graveyard by this effect. | |
Darklord Nasten
25339070 |
Dark | Fairy | 7 | 2600 | 2600 | You can discard 2 other "Darklord" cards; Special Summon this card from your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn. | |
Darklord Nergal
18168997 |
Dark | Fairy | 8 | 2700 | 2500 | If your Fairy monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nergal" once per turn. You can only Special Summon "Darklord Nergal" once per turn. | |
Darklord Nurse Reficule
67316075 |
Dark | Fairy | 4 | 1400 | 600 | Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead. | |
Darklord Superbia
11260714 |
Dark | Fairy | 8 | 2900 | 2400 | When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target. | |
Darklord Tezcatlipoca
88234365 |
Dark | Fairy | 9 | 2800 | 2100 | If a "Darklord" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Tezcatlipoca" once per turn. You can only Special Summon "Darklord Tezcatlipoca(s)" once per turn. | |
Darklord Ukoback
92807548 |
Dark | Fairy | 3 | 700 | 1000 | If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn. | |
Darklord Zerato
40921744 |
Dark | Fairy | 8 | 2800 | 2300 | If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. During the End Phase, if this card activated this effect this turn: Destroy this card. | |
Darkness Destroyer
93709215 |
Dark | Fiend | 7 | 2300 | 1800 | Cannot be Special Summoned. This card can attack twice during each Battle Phase. If this attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. | |
Darkness Neosphere
60417395 |
Dark | Fiend | 10 | 4000 | 4000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand. | |
Darknight Parshath
76925842 |
Dark | Fairy | 5 | 1900 | 1400 | When this card destroys an opponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard. | |
Darksea Float
70054514 |
Dark | Machine | 1 | 0 | 300 | When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card. | |
Darksea Rescue
34659866 |
Dark | Machine | 1 | 0 | 0 | If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card. | |
Darton the Mechanical Monstrosity
86271510 |
Dark | Machine | 1 | ? | 0 | Once per turn, during your Main Phase: You can check the difference between the current and original ATK of each monster on the field, add up the total of each of those differences, and make this monster's original ATK become that combined amount until the end of your opponent's next turn. | |
Daruma Dropper
35394356 |
Earth | Warrior | 4 | 700 | 1800 | (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. If an Xyz Monster you control would activate an effect by detaching material(s), except the turn this card was sent to the GY, you can banish this card from your GY instead of 1 of those materials. You can only use each effect of "Daruma Dropper" once per turn. | |
Dash Warrior
34257001 |
Wind | Warrior | 3 | 600 | 1200 | If this card attacks, it gains 1200 ATK during the Damage Step only. | |
Datacorn
84816244 |
Dark | Cyberse | 1 | 0 | 0 | If this card is Special Summoned: You can Special Summon 1 "Data Acorn Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Datacorn" once per turn. | |
Dawn Knight
06351548 |
Light | Warrior | 4 | 1400 | 1200 | If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn. | |
Daybreaker
29116732 |
Light | Warrior | 4 | 1700 | 0 | When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand. | |
Decayed Commander
10209545 |
Earth | Zombie | 4 | 1000 | 1500 | When this card is Normal Summoned successfully, you can Special Summon 1 Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand." | |
Decoy Dragon
02732323 |
Fire | Dragon | 2 | 300 | 200 | When this card is selected as an attack target by your opponent's monster, select 1 Level 7 or higher Dragon-Type monster from your Graveyard, Special Summon it and switch the attack target to that monster. | |
Decoyroid
25034083 |
Wind | Machine | 2 | 300 | 500 | While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid". | |
Deep Diver
17559367 |
Water | Aqua | 3 | 1000 | 1100 | At the end of the Battle Phase, if this card was destroyed by battle and sent to the Graveyard: Choose 1 Monster Card from your Deck and place it on top of your Deck. | |
Deep Sea Artisan
08495780 |
Water | Sea Serpent | 1 | 0 | 500 | If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn. | |
Deep Sea Sentry
45483489 |
Water | Sea Serpent | 2 | 400 | 2000 | If this card is sent to the GY to activate a WATER monster's effect: You can make your opponent banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Sentry"; add it to your hand. You can only use each effect of "Deep Sea Sentry" once per turn. | |
Deep Sweeper
08649148 |
Water | Fish | 4 | 1600 | 1300 | You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target. | |
Deep-Eyes White Dragon
22804410 |
Light | Dragon | 10 | 0 | 0 | When a face-up "Blue-Eyes" monster(s) you control is destroyed by battle or an opponent's card effect, and you have a Dragon-Type monster in your Graveyard: You can Special Summon this card from your hand, and if you do, inflict 600 damage to your opponent for each Dragon-Type monster with different names in your Graveyard. If this card is Normal or Special Summoned: Target 1 Dragon-Type monster in your Graveyard; this card's ATK becomes equal to that monster's. If this card on the field is destroyed by a card effect: Destroy all monsters your opponent controls. | |
Deep-Space Cruiser IX
01586457 |
Light | Machine | 9 | 900 | 900 | You can Special Summon this card (from your hand) by sending 1 other Machine-Type monster from your hand to the Graveyard. | |
Deepsea Macrotrema
13314457 |
Water | Fish | 1 | 600 | 100 | When this card is sent from the field to the Graveyard all face-up WATER monsters you control gain 500 ATK until the end of this turn. | |
Deepsea Warrior
24128274 |
Water | Warrior | 5 | 1600 | 1800 | As long as Umi" is face-up on the field, this card is unaffected by any Spell Cards." | |
Defcon Bird
76353872 |
Wind | Cyberse | 3 | 100 | 1700 | You can discard 1 other Cyberse monster; Special Summon this card from your hand. You can only use this effect of "Defcon Bird" once per turn. Once per turn, when your Cyberse monster is targeted for an attack: You can make its ATK/DEF become double its original ATK, then you can change it to Defense Position. This ATK/DEF change lasts until the end of the Damage Step. | |
Defect Compiler
92327802 |
Light | Cyberse | 3 | 1000 | 1000 | Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn. | |
Defender of Nephthys
51782995 |
Wind | Spellcaster | 2 | 1400 | 200 | During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your hand, except "Defender of Nephthys". During you next Standby Phase after this card was destroyed by card effect and sent to the GY: You can destroy 1 "Nephthys" monster in your Deck, except "Defender of Nephthys". You can only use each effect of "Defender of Nephthys" once per turn. | |
Defender, the Magical Knight
02525268 |
Light | Spellcaster | 4 | 1600 | 2000 | When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Spell Counter from a card you control for each of those monsters instead. | |
Defrag Dragon
58582979 |
Dark | Dragon | 3 | 1000 | 600 | You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY. You can only Special Summon "Defrag Dragon" once per turn this way. If this card is in your GY: You can banish 3 monsters from your GY with the same name, except "Defrag Dragon"; Special Summon this card. You can only use this effect of "Defrag Dragon" once per turn. | |
Degrade Buster
50426119 |
Fire | Cyberse | 7 | 2500 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY. You can target 1 monster your opponent controls with ATK higher than this card (Quick Effect); banish it until the End Phase. You can only use this effect of "Degrade Buster" once per turn. | |
Delg the Dark Monarch
85718645 |
Dark | Spellcaster | 6 | 2400 | 1000 | When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. Then send the same number of cards from the top of their Deck to the Graveyard. During the turn it is Normal or Special Summoned, this card cannot attack. | |
Delta The Magnet Warrior
12262393 |
Earth | Rock | 4 | 1600 | 1400 | If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn. | |
Delta Tri
12079734 |
Light | Machine | 4 | 1200 | 1000 | If this card destroys an opponent's monster by battle, select and activate 1 of the these effects: |
|
Demigod of the Tistina
59504256 |
Light | Aqua | 10 | 2000 | 0 | If you control a "Tistina" card: You can Special Summon this card from your hand, then you can add 1 "Tistina" Spell/Trap from your Deck to your hand. During your opponent's turn, if you control "Crystal God Tistina" (Quick Effect): You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. You can only use each effect of "Demigod of the Tistina" once per turn. | |
Denko Sekka
13974207 |
Light | Thunder | 4 | 1700 | 1000 | Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field. | |
Depresspard
10474647 |
Light | Beast | 2 | 100 | 100 | If this is the only card in your hand: You can Special Summon this card. If you do: This card's ATK becomes 2500 until the end of your opponent's turn. If this card battles an opponent's monster, you take any battle damage your opponent would have taken from that battle. If you take damage from battles involving this card: This card's ATK becomes 0, then if your LP are 2000 or less, this card's ATK becomes 5000. | |
Depth Shark
37798171 |
Water | Fish | 5 | 1400 | 0 | If you control no monsters, you can Normal Summon this card without Tributing. Once per turn, during your opponent's Standby Phase: This card's ATK becomes double its current ATK until the end of this turn. | |
Des Frog
84451804 |
Water | Aqua | 5 | 1900 | 0 | When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard. | |
Des Kangaroo
78613627 |
Dark | Beast | 4 | 1500 | 1700 | If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.) | |
Des Lacooda
02326738 |
Earth | Zombie | 3 | 500 | 600 | Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card. | |
Des Mosquito
33695750 |
Dark | Insect | 3 | 500 | 500 | When this card is Normal or Special Summoned: Place 2 counters on it. It gains 500 ATK for each of these counters. If this card would be destroyed by battle, remove 1 of these counters instead. | |
Des Volstgalph
81059524 |
Earth | Dragon | 6 | 2200 | 1700 | Each time this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 500 points of damage to your opponent's Life Points. Also, each time either player activates a Normal or Quick-Play Spell Card, increase the ATK of this card by 200 points until the end of the turn. (This effect is even applied during your opponent's turn.) | |
Des Wombat
09637706 |
Earth | Beast | 3 | 1600 | 300 | You take no effect damage. | |
Desert Protector
38981606 |
Earth | Insect | 4 | 800 | 1000 | This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead. | |
Desert Twister
81977953 |
Wind | Fiend | 6 | 2300 | 2000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field. | |
Deskbot 002
59368956 |
Earth | Machine | 2 | 500 | 500 | If this card is Special Summoned: You can add 1 "Deskbot" card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card. | |
Deskbot 003
75944053 |
Earth | Machine | 3 | 500 | 500 | When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn, during either player's turn: You can target 1 "Deskbot" monster you control; it gains 500 ATK and DEF for each "Deskbot" card you currently control, until the end of this turn. | |
Deskbot 004
22227683 |
Earth | Machine | 4 | 500 | 500 | If this card battles an opponent's monster, during damage calculation (in either player's turn): You can activate this effect once per battle; your opponent takes no battle damage for the rest of this turn, also send 1 "Deskbot" monster from your Deck to the Graveyard, except "Deskbot 004", and if you do, this card gains ATK and DEF equal to the sent monster's Level x 500, during damage calculation only. If this card destroys an opponent's monster by battle: You can Special Summon 2 "Deskbot" monsters with different Levels from your hand and/or Graveyard in Defense Position. | |
Deskbot 009
25494711 |
Earth | Machine | 9 | 500 | 500 | Once per turn, during your Main Phase 1: You can make this card gain ATK equal to the combined ATK of all "Deskbot" monsters you currently control, except "Deskbot 009", until the end of your opponent's turn. Only this card can attack the turn this effect is activated. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 "Deskbot" card you control instead. | |
Desmanian Devil
42908201 |
Earth | Beast | 4 | 1700 | 1400 | When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand. | |
Despair from the Dark
71200730 |
Dark | Zombie | 8 | 2800 | 3000 | When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card. | |
Desperado Barrel Dragon
76728962 |
Dark | Machine | 8 | 2800 | 2200 | If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of Heads, then if the result is 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand. | |
Despian Comedy
90179822 |
Dark | Fairy | 1 | 0 | 2000 | When your opponent activates a card or effect that targets a face-up "Despia" card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card. You can only use 1 "Despian Comedy" effect per turn, and only once that turn. | |
Despian Tragedy
36577931 |
Dark | Fairy | 1 | 400 | 400 | If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn. | |
Desrook Archfiend
72192100 |
Light | Fiend | 3 | 1100 | 1800 | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it. | |
Destiny HERO - Blade Master
55461064 |
Dark | Warrior | 3 | 300 | 600 | During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase. | |
Destiny HERO - Captain Tenacious
77608643 |
Dark | Warrior | 3 | 800 | 800 | Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target. | |
Destiny HERO - Celestial
63362460 |
Dark | Warrior | 4 | 1600 | 1400 | When this card declares an attack: You can target 1 face-up Spell Card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn. | |
Destiny HERO - Dark Angel
26964762 |
Dark | Warrior | 1 | 0 | 0 | If you have 3 or more "Destiny HERO" monsters in your Graveyard: You can discard this card, then target 1 "Destiny HERO" monster in your Graveyard; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; each player chooses 1 Normal Spell Card from their Deck, and places it on top of their Deck. | |
Destiny HERO - Dasher
81866673 |
Dark | Warrior | 6 | 2100 | 1000 | Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect. | |
Destiny HERO - Decider
64184058 |
Dark | Warrior | 4 | 1600 | 1000 | Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. |
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Destiny HERO - Defender
54749427 |
Dark | Warrior | 4 | 100 | 2700 | During each of your opponent's Standby Phase: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect. | |
Destiny HERO - Denier
16605586 |
Dark | Warrior | 3 | 1100 | 600 | If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel. | |
Destiny HERO - Departed
39829561 |
Dark | Warrior | 2 | 1000 | 0 | During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead. | |
Destiny HERO - Diamond Dude
13093792 |
Dark | Warrior | 4 | 1400 | 1600 | Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card). | |
Destiny HERO - Disk Commander
56570271 |
Dark | Warrior | 1 | 300 | 300 | Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel. | |
Destiny HERO - Dogma
17132130 |
Dark | Warrior | 8 | 3400 | 2400 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it: Halve your opponent's Life Points. | |
Destiny HERO - Doom Lord
41613948 |
Dark | Warrior | 3 | 600 | 800 | Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation. | |
Destiny HERO - Double Dude
28355718 |
Dark | Warrior | 6 | 1000 | 1000 | Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect. | |
Destiny HERO - Drawhand
48150362 |
Dark | Warrior | 4 | 1600 | 800 | If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn. | |
Destiny HERO - Dread Servant
36625827 |
Dark | Warrior | 3 | 400 | 700 | When this card is Normal Summoned: Place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard: You can target 1 Spell/Trap Card you control; destroy that target. | |
Destiny HERO - Dreadmaster
40591390 |
Dark | Warrior | 8 | ? | ? | If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except face-up "Destiny HERO" monsters, then you can Special Summon up to 2 "Destiny HERO" monsters from your Graveyard. During any turn this card is Special Summoned, "Destiny HERO" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control. | |
Destiny HERO - Dreamer
66262416 |
Dark | Warrior | 1 | 0 | 600 | During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn. | |
Destiny HERO - Drilldark
91691605 |
Dark | Warrior | 4 | 1600 | 1200 | If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
Destiny HERO - Dunker
93431862 |
Dark | Warrior | 4 | 1200 | 1700 | You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent. | |
Destiny HERO - Dynatag
37780349 |
Dark | Warrior | 5 | 1000 | 1000 | During damage calculation (in either player's turn) when you would take battle damage: You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your Graveyard, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn. | |
Destiny HERO - Fear Monger
80744121 |
Dark | Warrior | 4 | 1000 | 1000 | During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target. | |
Destiny HERO - Malicious
09411399 |
Dark | Warrior | 6 | 800 | 800 | You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck. | |
Destiny HERO - Plasma
83965310 |
Dark | Warrior | 8 | 1900 | 600 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect). | |
Destroyersaurus
80186010 |
Earth | Dinosaur | 4 | 1800 | 1100 | You can discard this card to the GY; add 1 "Jurassic World" from your Deck to your hand. | |
Destruction Cyclone
59235795 |
Wind | Reptile | 7 | 2000 | 1500 | When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters. | |
Destructotron
11232355 |
Earth | Psychic | 4 | 1600 | 400 | During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap card your opponent controls. | |
Devouring Sarcoughagus
30037118 |
Dark | Zombie | 4 | 0 | 0 | When this card is destroyed by battle with an opponent's monster: You can take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. When your Zombie monster is destroyed by battle with an opponent's monster, while this card is in your GY: You can banish this card; take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. You can only use this effect of "Devouring Sarcoughagus" once per turn. | |
Diabellstar the Black Witch
72270339 |
Dark | Spellcaster | 7 | 2500 | 2000 | You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card. | |
Diabellze the Original Sinkeeper
53765052 |
Light | Illusion | 7 | 2500 | 2000 | If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn. | |
Diabolica the Draconique General
78077209 |
Dark | Fiend | 8 | 2300 | 0 | If a Fiend monster(s), except "Diabolica the Draconique General", is sent to your GY by card effect (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY by card effect: You can target 1 Fiend monster in your GY, except "Diabolica the Draconique General"; add it to your hand. You can only use 1 "Diabolica the Draconique General" effect per turn, and only once that turn. | |
Diabolos, King of the Abyss
29424328 |
Dark | Dragon | 7 | 2800 | 1000 | This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be DARK. This card cannot be Tributed by a card's effect. During your opponent's Draw Phase, before their draw, look at the top card of their Deck, then put that card on the top or bottom of their Deck. | |
Diabound Kernel
51644030 |
Dark | Fiend | 5 | 1800 | 1200 | When this card declares an attack: It gains 600 ATK. During either player's turn: You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn. | |
Diana the Light Spirit
17257342 |
Light | Thunder | 4 | 1700 | 1000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP. | |
Dicelops
62893810 |
Fire | Machine | 4 | 1800 | 200 | Once per turn: You can roll a six-sided die, then apply the result. |
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Dictator of D.
66961194 |
Dark | Spellcaster | 4 | 1200 | 1100 | While you control a "Blue-Eyes" monster, you choose the attack targets for your opponent's attacks. You can only use each of the following effects of "Dictator of D." once per turn. You can send 1 "Blue-Eyes White Dragon" from your hand or Deck to the GY; Special Summon this card from your hand. You can discard 1 "Blue-Eyes White Dragon", or 1 card that mentions it, then target 1 "Blue-Eyes" monster in your GY; Special Summon it. | |
Different Dimension Dragon
50939127 |
Light | Dragon | 5 | 1200 | 1500 | This card cannot be destroyed by the effect of a Spell or Trap Card that does not target it. This card is not destroyed as a result of battle against a monster with an ATK of 1900 or less. | |
Digital Bug Centibit
68950538 |
Light | Insect | 3 | 1500 | 500 | Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can Special Summon 1 Level 3 Insect-Typemonster from your Deck in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. |
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Digital Bug Cocoondenser
32465539 |
Light | Insect | 3 | 0 | 2000 | Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, if this card is in Attack Position: You can target 1 Level 3 Insect-Type monster in your Graveyard; change this card to Defense Position, and if you do, Special Summon that monster in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. |
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Digital Bug LEDybug
83048208 |
Light | Insect | 3 | 500 | 0 | Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect-Type monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. |
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Digital Bug Registrider
19301729 |
Light | Insect | 3 | 1000 | 1000 | Cannot be used as Xyz Material for an Xyz Summon, except the Xyz Summon of an Insect monster. When you Normal Summon a Level 3 Insect monster: You can Special Summon this card from your hand, then you can make both this card and that monster Level 5 or 7. If this card is Special Summoned from the hand: You can change the battle position of 1 Insect monster you control. An Xyz Monster that was Summoned using this card on the field as material gains this effect. |
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Digital Bug Websolder
94344242 |
Light | Insect | 3 | 500 | 1500 | Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn: You can target 1 face-up Attack Position monster you control; change it to Defense Position, and if you do, Special Summon 1 Level 3 Insect-Type monster from your hand in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. |
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Dimension Conjurer
77683371 |
Dark | Spellcaster | 1 | 500 | 500 | If this card is Normal or Special Summoned: You can add 1 "Magical Dimension" from your Deck or GY to your hand. If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place cards from your hand on top of your Deck in any order, equal to the number of cards you drew. You can only use each effect of "Dimension Conjurer" once per turn. | |
Dimension Fortress Weapon
01596508 |
Dark | Machine | 4 | 1700 | 200 | Cards cannot be sent from the Deck to the Graveyard. | |
Dimension Shifter
91800273 |
Dark | Spellcaster | 6 | 1200 | 2200 | If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead. | |
Dimension Wanderer
62107612 |
Light | Spellcaster | 1 | 0 | 0 | When a monster is banished by the effect of "Galaxy-Eyes Photon Dragon": You can send this card from your hand to the Graveyard; inflict 3000 damage to your opponent. You can only use the effect of "Dimension Wanderer" once per turn. | |
Dimensional Alchemist
36733451 |
Light | Fairy | 4 | 1300 | 200 | Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand. | |
Dino-Sewing
27143874 |
Earth | Fiend | 4 | 0 | 0 | Cannot be destroyed by battle. If this card is targeted for an attack: It gains 1000 ATKand DEF. After damage calculation, if this card attacked: This increased ATK and DEF returns to 0. | |
Dinomight Knight, the True Dracofighter
58984738 |
Water | Wyrm | 6 | 2500 | 1200 | To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Trap Card from your Deck, and either activate it or add it to your hand. | |
Dinomorphia Diplos
38628859 |
Dark | Dinosaur | 4 | 1000 | 0 | If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn. | |
Dinomorphia Therizia
92133240 |
Dark | Dinosaur | 4 | 1500 | 0 | If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn. | |
Dinovatus Docus
84631951 |
Earth | Dinosaur | 6 | 1500 | 2200 | You can only Special Summon "Dinovatus Docus(s)" once per turn. If you control 2 or more Dinosaur monsters: You can Special Summon this card from your hand. You can Tribute 1 Level 4 or lower monster; Special Summon 1 Dinosaur monster from your Deck that is 2 Levels higher or lower than the Tributed monster had on the field, but destroy it during the End Phase. You can only use this effect of "Dinovatus Docus" once per turn. | |
Dinowrestler Capaptera
93507434 |
Wind | Dinosaur | 3 | 1600 | 0 | If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; send it to the GY. You can only use this effect of "Dinowrestler Capaptera" once per turn. If this card is sent to the GY as Link Material for the Link Summon of a "Dinowrestler" monster: You can activate this effect; the Link Monster that used this card as material gains 1000 ATK until the end of this turn. | |
Dinowrestler Capoeiraptor
29996433 |
Earth | Dinosaur | 4 | 1800 | 0 | This Attack Position card cannot be destroyed by battle. If this card is attacked, change it to Defense Position at the end of the Damage Step. During the Standby Phase, if this card is in Defense Position: You can Special Summon 1 "Dinowrestler Capoeiraptor" from your Deck. You can only use this effect of "Dinowrestler Capoeiraptor" once per turn. | |
Dinowrestler Eskrimamenchi
48372950 |
Earth | Dinosaur | 6 | 2200 | 0 | If you control a "Dinowrestler" monster, you can Normal Summon this card without Tributing. During your turn, if your opponent Special Summons a monster(s) while this card is in your GY (except during the Damage Step): You can target 1 Level 4 or lower "Dinowrestler" monster in your GY; Special Summon it, then add this card to your hand. You can only use this effect of "Dinowrestler Eskrimamenchi" once per turn. | |
Dinowrestler Iguanodraka
61269611 |
Earth | Dinosaur | 6 | 2000 | 0 | You can discard 1 other Dinosaur monster; Special Summon this card from your hand. You can Tribute 1 Dinosaur monster, then target 1 "Dinowrestler" monster in your GY with a different original name from the Tributed monster; Special Summon it in Defense Position. You can only use each effect of "Dinowrestler Iguanodraka" once per turn. | |
Dinowrestler Martial Ampelo
54446813 |
Earth | Dinosaur | 1 | 600 | 0 | During damage calculation, if your other "Dinowrestler" monster battles an opponent's monster with an equal or higher ATK (Quick Effect): You can send this card from your hand or field to the GY; for that battle, your monster cannot be destroyed and the battle damage you take is halved. When an opponent's monster declares an attack: You can banish this card from your GY; add 1 "Dinowrestler" monster from your Deck to your hand, except "Dinowrestler Martial Ampelo". You can only use this effect of "Dinowrestler Martial Ampelo" once per turn. | |
Dinowrestler Martial Anga
11755663 |
Earth | Dinosaur | 5 | 1600 | 0 | During damage calculation, when your "Dinowrestler" monster battles a monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also end the Battle Phase after the Damage Step. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn, and your opponent controls more monsters than you do: You can Special Summon this card. | |
Dinowrestler Martial Ankylo
35770983 |
Earth | Dinosaur | 2 | 1000 | 0 | During damage calculation, if another "Dinowrestler" monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control cannot be destroyed by that battle, also the ATK of your opponent's battling monster is halved at the end of the Damage Step. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dinowrestler Martial Ankylo" once per turn. | |
Dinowrestler Pankratops
82385847 |
Earth | Dinosaur | 7 | 2600 | 0 | If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn. | |
Dinowrestler Rambrachio
61764082 |
Earth | Dinosaur | 5 | 1600 | 0 | When your "Dinowrestler" monster inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Dinowrestler Rambrachio" once per turn. Your opponent cannot target other "Dinowrestler" monsters you control with card effects. | |
Dinowrestler Systegosaur
56980148 |
Earth | Dinosaur | 4 | 1900 | 0 | If this card is Special Summoned: You can add 1 "Dinowrestler" monster or 1 "World Dino Wrestling" from your Deck to your hand. During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you: You can target 1 "Dinowrestler" monster in your GY, except "Dinowrestler Systego"; Special Summon it. You can only use each effect of "Dinowrestler Systego" once per turn. | |
Dinowrestler Valeonyx
80831552 |
Earth | Dinosaur | 3 | 1600 | 0 | If only your opponent controls a monster, you can Special Summon this card (from your hand). While you control a Link-3 or higher "Dinowrestler" monster, face-up monsters you control are unaffected by the activated effects of your opponent's Link-3 or lower monsters. | |
Dipsea Fiend
66472129 |
Water | Fiend | 4 | 1500 | 1000 | You can discard 1 card, then declare 1 Attribute, except WATER; Special Summon this card from your hand to either field, then this card becomes that Attribute (until the end of this turn), then if you Special Summoned this card to your opponent's field, you can Special Summon 1 Level 4 or lower Fiend monster with an original Attribute other than the declared one, from your hand or GY to your field, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use this effect of "Dipsea Fiend" once per turn. | |
Disc Fighter
19612721 |
Earth | Warrior | 4 | 1000 | 1000 | If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation. | |
Disciple of Nephthys
98999181 |
Wind | Spellcaster | 2 | 0 | 2000 | During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn. | |
Disciple of the Forbidden Spell
15595052 |
Light | Warrior | 4 | 1700 | 800 | When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster without applying damage calculation. | |
Disenchanter
76137614 |
Light | Spellcaster | 5 | 2000 | 2300 | Once per turn, you can remove 1 Spell Counter from anywhere on the field to return 1 face-up Spell Card to its owner's hand. | |
Diskblade Rider
41113025 |
Wind | Fiend | 4 | 1700 | 1500 | Once per turn: You can target 1 Normal Trap in your GY; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn. | |
Divine Dragon - Excelion
10032958 |
Light | Dragon | 5 | 1500 | 900 | When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate. |
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Divine Dragon Apocralyph
20277376 |
Dark | Dragon | 4 | 1000 | 1500 | Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand. | |
Divine Dragon Aquabizarre
67964209 |
Water | Sea Serpent | 5 | 2100 | 1500 | Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck. | |
Divine Dragon Lord Felgrand
60681103 |
Light | Dragon | 8 | 2800 | 2800 | If this card is Special Summoned from the Graveyard: You can target 1 monster your opponent controls or in their Graveyard; banish it, and if you do, this card gains ATK and DEF equal to the banished monster's original Level/Rank x 100. If this card destroys an opponent's monster by battle: You can target 1 Level 7 or 8 Dragon-Type monster in the Graveyard, except "Divine Dragon Lord Felgrand"; Special Summon it to your field. | |
Divine Dragon Titanomakhia
32975247 |
Light | Dragon | 10 | 3000 | 2000 | This Special Summoned card cannot be destroyed by battle. You can only use each of the following effects of "Divine Dragon Titanomakhia" once per turn. You can banish 3 "Divine Dragon Titanomakhia" from your GY and/or face-up field, including this card on the field; destroy all cards your opponent controls. During the End Phase: You can send cards from the top of your Deck to your GY, equal to the number of Dragon monsters you control. | |
Divine Knight Ishzark
57902462 |
Light | Warrior | 6 | 2300 | 1800 | After damage calculation, when this card destroys a monster by battle. Banish that monster. | |
Divine Serpent Geh
82103466 |
Dark | Reptile | 12 | ? | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a monster(s) you control is destroyed by your opponent's attack or card effect: You can pay half your LP; Special Summon this card from your hand. Cannot be targeted by card effects. If this card attacks an opponent's monster, during the Damge Step only, negate the effects of that monster while it is face-up on the field (but its effects can still be activated), also its ATK becomes hald its original ATK. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK become equal to the highest original ATK on the field (your choice, if tied) | |
Division
42427230 |
Fire | Machine | 2 | 200 | 200 | You can Tribute all face-up "Division(s)" you control: Special Summon up to twice that many "Machine Tokens" (Machine/FIRE/Level 1/ATK 200/DEF 200), and each time 1 is destroyed, your opponent takes 500 damage. If this card is banished: You can target any number of Tokens you control; destroy them. You can only use each effect of "Division" once per turn. | |
Djinn Cursenchanter of Rituals
77153811 |
Dark | Fiend | 4 | 1700 | 1000 | When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on the field, negate the effect(s) of Synchro Monsters. | |
Djinn Demolisher of Rituals
33145233 |
Dark | Fiend | 3 | 1500 | 600 | If you Ritual Summon a Ritual Monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card cannot be targeted by your opponent's card effects. | |
Djinn Disserere of Rituals
30492798 |
Dark | Fiend | 1 | 200 | 200 | When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards. | |
Djinn Presider of Rituals
34358408 |
Dark | Fiend | 4 | 1800 | 1400 | When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card. | |
Djinn Prognosticator of Rituals
04141820 |
Dark | Fiend | 3 | 400 | 300 | When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card. | |
Djinn Releaser of Rituals
08903700 |
Dark | Fiend | 3 | 1200 | 2000 | When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon. | |
DMZ Dragon
98371278 |
Dark | Dragon | 4 | 0 | 2000 | Once per turn: You can target 1 Level 4 or lower Dragon monster in your GY and 1 Dragon monster you control; equip that monster in your GY to that monster on the field as an Equip Spell that makes it gain 500 ATK. At the end of the Damage Step, if your monster equipped with an Equip Card attacked: You can banish this card from your GY; destroy as many cards as possible equipped to that monster you control, and if you do, that monster can make a second attack in a row. | |
Doctor Cranium
22171591 |
Earth | Psychic | 1 | 100 | 100 | When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand. | |
Dodger Dragon
47013502 |
Wind | Dragon | 4 | 1900 | 1200 | The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter Trap Cards the turn this card is Normal Summoned. | |
Dododo Bot
19700943 |
Earth | Machine | 4 | 1800 | 1900 | Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step. | |
Dododo Buster
57996334 |
Earth | Warrior | 6 | 1900 | 800 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If Summoned this way, its Level becomes 4. When this card is Tribute Summoned: You can target 1 "Dododo" monster in your Graveyard; Special Summon that target in face-up Defense Position. | |
Dododo Driver
85310252 |
Earth | Warrior | 4 | 1800 | 200 | Up to twice per turn, if this card was Special Summoned by the effect of a "Dododo" monster this turn: You can target 1 "Dododo" monster youcontrol, then activate 1 of these effects: |
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Dododo Swordsman
75421661 |
Earth | Warrior | 8 | 0 | 3000 | While this Flip Summoned card is face-up on the field, it gains 3500 ATK. When this card is flipped face-up: You can target up to 2 face-up monsters on the field; destroy them. | |
Dododo Warrior
83274244 |
Earth | Warrior | 6 | 2300 | 900 | You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step. | |
Dododo Witch
39432962 |
Earth | Warrior | 4 | 1200 | 1600 | When this card is Normal or Special Summoned: You can Special Summon 1 "Dododo" monster from your hand in Attack Position or face-down Defense Position, except "Dododo Witch". | |
Dodododwarf Gogogoglove
59724555 |
Earth | Rock | 4 | 0 | 1800 | During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn. | |
Doggy Diver
01003028 |
Dark | Warrior | 4 | 1000 | 1000 | If your opponent controls a monster and all face-up monsters you control (min. 1) are Level 4, you can Special Summon this card (from your hand). You can only Special Summon "Doggy Diver" once per turn this way. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Warrior-Type monster | |
Dogmatika Adin, the Enlightened
33296432 |
Light | Spellcaster | 4 | 1000 | 1800 | Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Adin, the Enlightened" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dogmatika" monster from your Deck, except "Dogmatika Adin, the Enlightened". | |
Dogmatika Ashiyan
13694209 |
Light | Spellcaster | 8 | 2000 | 1500 | If a Fusion, Synchro, Xyz, or Link Monster(s) is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 "Dogmatika" card in your GY, except "Dogmatika Ashiyan"; add it to your hand. When an opponent's monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Ashiyan" once per turn. | |
Dogmatika Ecclesia, the Virtuous
60303688 |
Light | Spellcaster | 4 | 1500 | 1500 | Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. | |
Dogmatika Fleurdelis, the Knighted
69680031 |
Light | Spellcaster | 8 | 2500 | 2500 | During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn. | |
Dogmatika Maximus
95679145 |
Light | Spellcaster | 8 | 1500 | 3000 | You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn. | |
Dogmatika Nexus
22073844 |
Light | Spellcaster | 11 | 3200 | 3200 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can target 4 Fusion, Synchro, Xyz, and/or Link Monsters in the GYs; Special Summon this card from your hand, and if you do, banish them. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy all your opponent's Attack Position monsters, then inflict 800 damage to your opponent for each Fusion, Synchro, Xyz, and Link Monster destroyed by this effect. | |
Dogmatika Theo, the Iron Punch
96891787 |
Light | Spellcaster | 4 | 1800 | 1500 | Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Theo, the Iron Punch" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, this card gains 600 ATK, and if it does, the targeted monster loses 600 ATK. | |
Dogoran, the Mad Flame Kaiju
93332803 |
Fire | Dinosaur | 8 | 3000 | 1200 | You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated. | |
Dogu
95816395 |
Earth | Rock | 4 | 1900 | 0 | You can only use this effect of "Dogu" once per turn. During the End Phase, if this card is in the Graveyard because it was sent there this turn by your opponent's card effect: You can add 1 monster from your Deck to your hand that has a different Level from any monsters you control or in your Graveyard. | |
Doki Doki
42143067 |
Earth | Rock | 2 | 500 | 500 | You can discard 1 Rock-Type monster; Special Summon from your Deck, 1 Rock-Type monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn. | |
Don Turtle
03493978 |
Water | Reptile | 3 | 1100 | 1200 | When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of Don Turtle"(s) from your hand." | |
Don Zaloog
76922029 |
Dark | Warrior | 4 | 1400 | 1500 | When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: |
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Donpa, Marksman Fur Hire
94073244 |
Wind | Beast | 2 | 500 | 1000 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn. | |
Donyoribo @Ignister
14146794 |
Dark | Cyberse | 1 | 300 | 0 | During damage calculation, if your "@Ignister" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. When an "@Ignister" monster effect, or "A.I." Spell/Trap Card or effect, is activated that inflicts damage to your opponent, even during the Damage Step (Quick Effect): You can banish this card from your GY; double that damage inflicted to your opponent. You can only use each effect of "Donyoribo @Ignister" once per turn. | |
Doodle Beast - Stego
31230289 |
Earth | Dinosaur | 5 | 1200 | 1800 | If you control no monsters, or if all monsters you control are Dinosaur monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Doodlebook" Spell/Trap from your Deck to your hand, then discard 1 card. You can only use each effect of "Doodle Beast - Stego" once per turn. | |
Doodle Beast - Tyranno
67725394 |
Earth | Dinosaur | 8 | 2400 | 1200 | You can Tribute Summon this card by Tributing 1 Dinosaur monster. During the Main Phase, if a Dinosaur monster is on the field, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon this card from your hand. You can only use this effect of "Doodle Beast - Tyranno" once per turn. If this card is Normal Summoned: You can destroy 1 monster on the field, then, if this card was Tribute Summoned by Tributing a "Doodle Beast" monster(s), it gains ATK equal to half the destroyed monster's ATK on the field. | |
Doom Dozer
76039636 |
Earth | Insect | 8 | 2800 | 2600 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 Insect monsters from your GY. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. | |
Doom Kraken
69436288 |
Water | Aqua | 4 | 1400 | 1600 | If "Umi" is on the field (Quick Effect): You can target 1 WATER monster you control, except "Doom Kraken", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Doom Kraken" once per turn. | |
Doomcaliber Knight
78700060 |
Dark | Fiend | 4 | 1900 | 1800 | Cannot be Special Summoned. During either player's turn, when a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster. | |
Doomdog Octhros
58616392 |
Dark | Fiend | 3 | 800 | 800 | If this card is sent from the field to the Graveyard: Add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of "Doomdog Octhros" once per turn. | |
Doomkaiser Dragon/Assault Mode
01764972 |
Fire | Zombie | 8 | 2900 | 2000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, Special Summon any number of Zombie-Type monsters from either player's Graveyard(s) to your side of the field. Those monsters' effects are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed, you can Special Summon 1 "Doomkaiser Dragon" from your Graveyard. | |
Doomking Balerdroch
39185163 |
Dark | Zombie | 8 | 2800 | 2000 | During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). Negate that effect. Banish 1 monster from the field or GY. |
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Doomsday Horror
64379430 |
Dark | Fiend | 4 | ? | ? | The ATK and DEF of this card are each equal to the number of removed from play DARK monsters x 300. When this card is destroyed and sent to the Graveyard, return all removed from play DARK monsters to their owners' Graveyards. | |
Doomstar Magician
58369990 |
Dark | Spellcaster | 4 | 1800 | 300 | Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card. | |
Doomstar Ulka
49109013 |
Wind | Beast | 4 | 1500 | 400 | When exactly 1 monster you control (and no other monsters) leaves the field by an opponent's card effect (except during the Damage Step): You can banish this card from your hand or GY; if that monster is in the GY or banished face-up, Special Summon it, otherwise, Special Summon this banished card. If this card is Special Summoned: You can make this card gain 1500 ATK until the end of the next turn. You can only use each effect of "Doomstar Ulka" once per turn. | |
Doppelwarrior
53855409 |
Dark | Warrior | 2 | 800 | 800 | When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/ DEF 400) in Attack Position. | |
Dora Dora
11590299 |
Fire | Dragon | 3 | 400 | 200 | If this card is Normal Summoned: You can add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand. You can only use this effect of "Dora Dora" once per turn. Once per turn, during your Main Phase: You can excavate the top card of your Deck, and if it is a FIRE Dragon monster, send it to the GY, and if you do, this card gains 1000 ATK for each "Dora Dora" you control. Otherwise, place the excavated card on the bottom of your Deck. | |
Doshin @Ignister
78751195 |
Earth | Cyberse | 1 | 100 | 800 | If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn. | |
Dotedotengu
82050203 |
Wind | Fiend | 3 | 0 | 800 | If this card in your possession is sent to your Graveyard by an opponent's card effect: You can target 1 card your opponent controls; return it to the hand. | |
Dotscaper
18789533 |
Earth | Cyberse | 1 | 0 | 2100 | If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel. | |
Double Coston
44436472 |
Dark | Zombie | 4 | 1700 | 1650 | This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster. | |
Double Disruptor Dragon
93612434 |
Dark | Dragon | 8 | 2500 | 1500 | You can Tribute this card, then target 2 "Rokket" monsters in your GY with different names; Special Summon them in Defense Position. You can banish this card from your GY; add 1 "Rapid Trigger" or "Heavy Interlock" from your Deck or GY to your hand. You can only use each effect of "Double Disruptor Dragon" once per turn. | |
Double Fin Shark
64319467 |
Water | Fish | 4 | 1000 | 1200 | When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters. | |
Double Shark
17643265 |
Water | Fish | 4 | 1200 | 1600 | When this card is Normal Summoned: You can reduce the Levels of all Level 4 Fish-Type monsters you currently control by 1. This card can make a second attack during each Battle Phase. | |
Double-Headed Dino King Rex
55349196 |
Earth | Dinosaur | 6 | 1600 | 1200 | If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Double-Headed Dino King Rex" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster on the field with less ATK than the total ATK of all Dinosaur monsters you control; destroy it. You can only use this effect of "Double-Headed Dino King Rex" once per turn. | |
Dovelgus, Generaider Boss of Iron
76382116 |
Earth | Machine | 9 | 1500 | 2500 | You can only control 1 "Dovelgus, Generaider Boss of Iron". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Machine monsters; Special Summon, from your hand, in Defense Position, exactly that many "Generaider" monsters and/or Machine monsters, all with different names from each other and from the Tributed monsters. You can only use this effect of "Dovelgus, Generaider Boss of Iron" once per turn. | |
Doyon @Ignister
88413677 |
Dark | Cyberse | 4 | 400 | 1600 | If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn. | |
Dr. Frankenderp
27995943 |
Dark | Psychic | 3 | 300 | 300 | If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then place it on the bottom of the Deck, OR reveal it and add it to your hand, but skip your next Draw Phase if added to the hand. You can only use this effect of "Dr. Frankenderp" once per turn. | |
Draconnet
62706865 |
Dark | Cyberse | 3 | 1400 | 1200 | When this card is Normal Summoned: You can Special Summon 1 Level 2 or lower Normal Monster from your hand or Deck in Defense Position. | |
Dracoon Lamp
42596828 |
Fire | Wyrm | 4 | 500 | 2000 | Once per turn (Quick Effect): You can discard 1 Wyrm monster; this card gains 1000 DEF until the end of this turn. Once per battle, during damage calculation, if this Attack Position card battles an Attack Position monster (Quick Effect): You can apply each card's DEF for damage calculation. | |
Dragard
65737274 |
Dark | Dragon | 4 | 1300 | 1900 | When this card is Normal Summoned: You can target 1 Normal Monster with 1000 or less ATK in your Graveyard; Special Summon that target in face-up Defense Position. Once per turn: You can Tribute 1 Dragon-Type monster, then target 1 face-up monster you control; until the End Phase, its Level becomes 8, and if it does, it gains 800 ATK. | |
Draghig, Malebranche of the Burning Abyss
45593826 |
Dark | Fiend | 3 | 1100 | 900 | If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn. |
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Dragon Dowser
76066541 |
Earth | Wyrm | 4 | 1500 | 1500 | When this card is destroyed by battle and sent to the Graveyard or when this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position, but destroy it during the End Phase. You can only use this effect of "Dragon Dowser" once per turn. | |
Dragon Ice
64262809 |
Water | Dragon | 5 | 1800 | 2200 | When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" on the field. | |
Dragon Knight of Creation
87835759 |
Light | Dragon | 4 | 1800 | 600 | Increase this card's Level by 4 during your opponent's turn only. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can send 1 Level 7 or 8 Dragon-Type monster from your Deck to the Graveyard. You can send 1 card from your hand to the Graveyard, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; send this card to the Graveyard, and if you do, Special Summon that monster. You can only use this effect of "Dragon Knight of Creation" once per turn. | |
Dragon of Pride and Soul
96823189 |
Dark | Dragon | 8 | 2500 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while your opponent has 25 or more cards in their GY. While you have 25 or more cards in your GY, this card gains 2500 ATK/DEF. | |
Dragon Queen of Tragic Endings
80513550 |
Dark | Dragon | 6 | 1900 | 2600 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard. | |
Dragon Seeker
28563545 |
Dark | Fiend | 6 | 2000 | 2100 | When this card is Summoned (excluding Special Summon), destroy 1 face-up Dragon-Type monster on the field. | |
Dragon Spirit of White
45467446 |
Light | Dragon | 8 | 2500 | 2000 | (This card is always treated as a "Blue-Eyes" card.) This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls amonster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand. |
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Dragonic Guard
78009994 |
Fire | Dragon | 4 | 1500 | 1800 | Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card. | |
Dragonic Knight
38109772 |
Fire | Dragon | 7 | 2800 | 2300 | When the effect of an opponent's monster is activated that targets and destroys a card(s) you control, you can send the targeted card(s) to the Graveyard to Special Summon this card from your hand. | |
Dragonmaid Ernus
76782778 |
Earth | Dragon | 7 | 2600 | 1600 | Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn. |
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Dragonmaid Lorpar
15848542 |
Wind | Dragon | 8 | 2700 | 1700 | Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. |
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Dragonmaid Nudyarl
49575521 |
Water | Dragon | 7 | 2600 | 1600 | Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn. |
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Dragonmaid Tinkhec
42055234 |
Fire | Dragon | 8 | 2700 | 1700 | Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn. |
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Dragonroid
09069157 |
Wind | Machine | 8 | 2900 | 1000 | Once per turn, if this card is in your GY: You can make this card become a Dragon monster while in the GY, until the end of this turn. You can discard this card, then activate 1 of these effects; You can only use this effect of "Dragonroid" once per turn. |
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Dragunity Angusticlavii
88361177 |
Wind | Winged Beast | 5 | 2100 | 1000 | f this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
Dragunity Arma Gram
53184342 |
Wind | Dragon | 10 | 2900 | 2200 | You can banish 2 Dragon and/or Winged Beast monsters from your GY: Special Summon this card from your hand or GY. You can target 1 face-up monster; its effects are negated, also it loses 1000 ATK for each Equip Card you control. When your opponent's monster is destroyed by battle and sent to the GY: You can equip it to this card. You can only use each effect of "Dragunity Arma Gram" once per turn. | |
Dragunity Arma Leyvaten
63487632 |
Wind | Dragon | 8 | 2600 | 1200 | You can Special Summon this card from your hand or your Graveyard by removing from play 1 face-up monster you control equipped with a "Dragunity" card(s). When this card is Normal or Special Summoned, you can select 1 Dragon-Type monster in your Graveyard, except "Dragunity Arma Leyvaten", and equip it to this card. When this card is sent to the Graveyard by your opponent's card effect, you can select 1 of the monsters that were equipped to this card when it was sent to the Graveyard, and Special Summon that monster from the Graveyard. | |
Dragunity Arma Mystletainn
00876330 |
Wind | Dragon | 6 | 2100 | 1500 | You can Special Summon this card from your hand by sending 1 face-up "Dragunity" monster you control to the Graveyard. When this card is Normal or Special Summoned from the hand, you can select 1 Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card. | |
Dragunity Dux
28183605 |
Wind | Winged Beast | 4 | 1500 | 1000 | This card gains 200 ATK for each face-up "Dragunity" card you control. When this card is Normal Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it as an Equip Card to this card. | |
Dragunity Legatus
89172051 |
Wind | Winged Beast | 4 | 1800 | 1200 | If you control "Dragon Ravine" or a "Dragunity" monster: You can Special Summon this card from your hand. If a "Dragunity" Monster Card(s) is in your Spell & Trap Zone: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Dragunity Legatus" once per turn. | |
Dragunity Legionnaire
54578613 |
Wind | Winged Beast | 3 | 1200 | 800 | When this card is Normal Summoned, you can select 1 Level 3 or lower "Dragunity" Dragon-Type monster in your Graveyard, and equip it to this card as an Equip Card. You can send 1 "Dragunity" card from your Spell & Trap Card Zone to the Graveyard to select 1 face-up monster your opponent controls, and destroy it. | |
Dragunity Militum
81661951 |
Wind | Winged Beast | 4 | 1700 | 1200 | Once per turn, you can select and Special Summon 1 "Dragunity" Equip Card from your Spell & Trap Card Zone. | |
Dragunity Primus Pilus
18060565 |
Wind | Winged Beast | 5 | 2200 | 1600 | When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck to that monster as an Equip Card. | |
Dragunity Senatus
92868896 |
Wind | Winged Beast | 4 | 1800 | 600 | You can discard 1 "Dragunity" card; equip 1 Dragon "Dragunity" Tuner from your Deck to this card, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use this effect of "Dragunity Senatus" once per turn. If a "Dragunity" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Dragunity" card equipped to this card, instead. | |
Dragunity Tribus
81962318 |
Wind | Winged Beast | 1 | 500 | 300 | When this card is Normal or Special Summoned, you can send 1 Level 3 or lower Dragon-Type monster from your Deck to the Graveyard. | |
Drake Shark
81096431 |
Water | Fish | 4 | 1400 | 1050 | A "Shark Drake" Xyz Monster that has this card as material gains this effect. You can only use each of the following effects of "Drake Shark" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER Xyz Monster that requires 3 or more materials. |
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Dramaturge of Despia
99456344 |
Dark | Fairy | 8 | 3000 | 1500 | If a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Damage Step): You can target 1 Effect Monster on the field; negate its effects until the end of this turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon this card. You can only use each effect of "Dramaturge of Despia" once per turn. | |
Dreadscythe Harvester
66973070 |
Wind | Insect | 8 | 2300 | 1600 | You can Tribute 1 Insect-Type monster to have this card gain 500 ATK until the end of the turn. | |
Dream Cicada
05068132 |
Wind | Insect | 3 | 300 | 1300 | If you control an Attack Position Insect monster, you can Special Summon this card (from your hand). You can only Special Summon "Dream Cicada" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. You can only use this effect of "Dream Cicada" once per turn. | |
Dream Clown
13215230 |
Earth | Warrior | 3 | 1200 | 900 | If this Attack Position card is changed to face-up Defense Position: Target 1 monster your opponent controls; destroy that target. | |
Dream Shark
06180710 |
Water | Fish | 5 | 0 | 2600 | The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Dream Shark" once per turn. If you control no monsters, or if all monsters you control are WATER: You can Special Summon this card from your hand. When a card or effect that would inflict damage to you is activated, while this card is in your GY (except during the Damage Step): You can Special Summon this card, and if you do, make that effect damage to you 0. If Summoned this way, it loses 1000 DEF, also banish it when it leaves the field. | |
Dreaming Reality of Nemleria, Realized
16893370 |
Light | Fairy | 10 | 1500 | 3000 | Gains 100 ATK for each face-down card in your Extra Deck. You can only use each of the following effects of "Dreaming Reality of Nemleria, Realized" once per turn. If this card is in your hand: You can target 1 monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. If this card is Special Summoned: You can activate 1 of these effects; |
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Dreamsprite
08687195 |
Light | Plant | 2 | 300 | 200 | When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage. | |
Dreiath III, the True Dracocavalry General
94982447 |
Earth | Wyrm | 6 | 2100 | 2800 | To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Your opponent cannot target face-up "True Draco" or "True King" monsters on the field with card effects, except this one, also they cannot be destroyed by your opponent's card effects. If this face-up Tribute Summoned monster leaves the field: You can Special Summon 1 "True Draco" or "True King" monster from your Deck in Defense Position. | |
Drill Barnacle
24137081 |
Water | Aqua | 3 | 300 | 0 | This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK. | |
Drill Bug
88733579 |
Earth | Insect | 2 | 1100 | 200 | When this card inflicts damage to your opponent's Life Points, you may take 1 Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck." | |
Drillago
99050989 |
Dark | Machine | 4 | 1600 | 1100 | If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly. | |
Drillroid
71218746 |
Earth | Machine | 4 | 1600 | 1600 | Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster. | |
Droll & Lock Bird
94145021 |
Wind | Spellcaster | 1 | 0 | 0 | If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand. | |
Drytron Alpha Thuban
97148796 |
Light | Machine | 1 | 2000 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Alpha Thuban" once per turn. | |
Drytron Beta Rastaban
33543890 |
Light | Machine | 1 | 2000 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can return 1 of your banished "Drytron" monsters to the GY. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Beta Rastaban" once per turn. | |
Drytron Delta Altais
22420202 |
Light | Machine | 1 | 2000 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Delta Altais" once per turn. | |
Drytron Gamma Eltanin
60037599 |
Light | Machine | 1 | 2000 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 "Drytron" monster with 2000 ATK from your GY, except "Drytron Gamma Eltanin". You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Gamma Eltanin" once per turn. | |
Drytron Nu II
22435424 |
Light | Machine | 1 | 2000 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If a "Drytron" card is on the field: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If this card is Special Summoned: You can add 1 "Drytron" monster from your Deck to your hand, except "Drytron Nu II". You can only use each effect of "Drytron Nu II" once per turn, also you cannot Ritual Summon the turn you activate either of this card's effects, except Machine monsters. | |
Drytron Zeta Aldhibah
96026108 |
Light | Machine | 1 | 2000 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Zeta Aldhibah" once per turn. | |
Dual Assembwurm
07445307 |
Dark | Cyberse | 8 | 2800 | 1000 | If this card is in your hand or GY: You can banish 2 other Cyberse monsters from your hand and/or face-up from your field; Special Summon this card, but its ATK becomes halved. You can only use this effect of "Dual Assembwurm" once per turn. Once per turn: You can banish 1 card from your hand; banish 1 monster on the field with ATK less than or equal to this card's. | |
Dual Avatar Feet - Kokoku
11759079 |
Light | Warrior | 3 | 800 | 2000 | If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. You can only use each effect of "Duel Avatar Feet - Kokoku" once per turn. |
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Dual Avatar Fists - Yuhi
85360035 |
Light | Warrior | 4 | 1800 | 1000 | You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn. | |
Duamutef, Blessing of Horus
11335209 |
Water | Beast | 8 | 0 | 0 | If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn. | |
Duck Fighter
54813225 |
Wind | Machine | 3 | 1300 | 1400 | If this card is in your hand or Graveyard: You can Tribute Tokens whose total Levels equal 3 or more; Special Summon this card. You can only use the effect of "Duck Fighter" once per turn. | |
Duke Shade, the Sinister Shadow Lord
12766474 |
Dark | Fiend | 4 | 500 | 2000 | You can Tribute any number of DARK monsters; Special Summon this card from your hand, and if you do, it gains 500 ATK for each monster you Tributed. If this card is Normal or Special Summoned: You can target 1 Level 5 or higher DARK monster in your GY; add it to your hand. You can only use each effect of "Duke Shade, the Sinister Shadow Lord" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except DARK monsters. | |
Duoterion
43017476 |
Water | Dinosaur | 5 | 2000 | 1400 | You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn. | |
Dupe Frog
46239604 |
Water | Aqua | 2 | 100 | 2000 | This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand. | |
Duza the Meteor Cubic Vessel
20137754 |
Light | Machine | 4 | 1600 | 1600 | If this card is Normal or Special Summoned: You can send 1 "Cubic" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while this card was face-up on the field: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn. | |
Dverg of the Nordic Alfar
13455953 |
Earth | Warrior | 1 | 100 | 1000 | During the turn this card is Normal Summoned, you can Normal Summon 1 "Nordic" in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) When this face-up card on the field is sent to the Graveyard, select 1 "Nordic Relic" card in your Graveyard and add it to your hand. | |
Dwarf Star Dragon Planeter
67310848 |
Light | Dragon | 4 | 1700 | 1200 | Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand. | |
Dweller in the Depths
46508640 |
Earth | Dragon | 3 | 1500 | 700 | This card gains 300 ATK for every Continuous Spell Card you control. | |
Dyna Base
39396763 |
Earth | Machine | 4 | 0 | 2100 | If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as material. You can only use each effect of "Dyna Base" once per turn. | |
Dyna, Hero Fur Hire
25123713 |
Earth | Beast-Warrior | 6 | 2500 | 1400 | If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" for attacks, except this one. | |
Dynatherium
07409792 |
Wind | Beast | 4 | 1600 | 600 | You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Special Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field. | |
Dystopia the Despondent
52085072 |
Dark | Fiend | 12 | 5000 | 5000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by sending 4 face-up Level 1 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. Other monsters you control cannot attack. During either player's Battle Step, once per battle involving this card: You can banish 1 Level 1 monster from your Graveyard; until the end of the Damage Step, this card is unaffected by other cards' effects, also it cannot be destroyed by battle. | |
DZW - Chimera Clad
06330307 |
Dark | Fiend | 1 | 0 | 0 | You can target 1 "Number C39" monster you control; equip this monster from your hand or your side of the field to that target. The equipped monster cannot be destroyed by battle. At the end of the Damage Step, when the equipped monster attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can make the opponent's monster's ATK 0 (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, the equipped monster can make a second attack on the same monster in a row. | |
E Stranger Big Bang
49139666 |
Light | Warrior | 5 | 2100 | 500 | If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. During your Main Phase: You can reduce the Levels of all other monsters on the field by 1, and if you do, increase the Level of this card by the number of monsters whose Levels were reduced by this effect. During your Battle Phase or your opponent's Main Phase, if this card's Level is 8 or higher (Quick Effect): You can destroy 1 other card on the field, and if you do, this card's Level becomes 5. You can only use each effect of "E Stranger Big Bang" once per turn. | |
Eagle Eye
53693416 |
Wind | Winged Beast | 3 | 1300 | 1200 | When this card is Normal Summoned successfully, no Trap Cards can be activated. | |
Eagle Shark
07500772 |
Water | Fish | 5 | 1000 | 1800 | If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Panther Shark", you can Special Summon this card (from your hand). You can only control 1 "Eagle Shark". | |
Eanoc, Sentry of the Ghoti
09416697 |
Water | Fish | 6 | 2100 | 0 | If this card is Normal or Special Summoned: You can target 1 of your banished Level 4 or lower Fish monsters; Special Summon it in Defense Position, but negate its effects. You can banish 1 Fish monster from your hand or face-up field; add 1 "Ghoti" Trap from your Deck to your hand. You can only use each effect of "Eanoc, Sentry of the Ghoti" once per turn. | |
Earth Armor Ninja
22812068 |
Earth | Warrior | 5 | 1600 | 1200 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). | |
Earth Effigy
53461122 |
Earth | Rock | 4 | 100 | 2000 | This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster. | |
Earthbound Greater Linewalker
45836982 |
Dark | Fiend | 8 | 2900 | 2900 | If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn. | |
Earthbound Immortal Aslla Piscu
10875327 |
Dark | Winged Beast | 10 | 2500 | 2500 | There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this face-up card leaves the field, except by its own effect: Destroy as many face-up monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed. | |
Earthbound Immortal Ccapac Apu
46263076 |
Dark | Fiend | 10 | 3000 | 2500 | There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK. | |
Earthbound Immortal Ccarayhua
79798060 |
Dark | Reptile | 10 | 2800 | 1800 | There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field. | |
Earthbound Immortal Chacu Challhua
69931927 |
Dark | Fish | 10 | 2900 | 2400 | There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. While this card is in face-up Defense Position, your opponent cannot conduct their Battle Phase. Once per turn, you can inflict damage to your opponent equal to half the DEF of this card. This card cannot attack the turn this effect is used. | |
Earthbound Immortal Cusillu
33537328 |
Dark | Beast | 10 | 2800 | 2400 | There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points. | |
Earthbound Immortal Uru
15187079 |
Dark | Insect | 10 | 3000 | 3000 | There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase. | |
Earthbound Immortal Wiraqocha Rasca
41181774 |
Dark | Winged Beast | 10 | 100 | 100 | There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect. | |
Earthbound Linewalker
67987302 |
Dark | Fiend | 4 | 1200 | 1900 | Earthbound Immortal" monsters cannot be destroyed by their own effects. | |
Earthbound Prisoner Stone Sweeper
72323266 |
Dark | Fiend | 5 | 1600 | 1600 | If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn. | |
Earthquake Giant
61864793 |
Earth | Rock | 5 | 1600 | 2100 | Once per turn, when the battle position of this card is changed, you can select 1 monster your opponent controls and change its battle position. | |
Eater of Millions
63845230 |
Dark | Fiend | 1 | ? | ? | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. | |
Ebon Magician Curran
46128076 |
Dark | Spellcaster | 2 | 1200 | 0 | During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field. | |
Eclipse Wyvern
51858306 |
Light | Dragon | 4 | 1600 | 1000 | If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card in the Graveyard is banished: You can add the monster banished by this effect to your hand. | |
Eco, Mystical Spirit of the Forest
04192696 |
Earth | Plant | 4 | 1700 | 1000 | When you take damage from an opponent's card effect: You can Special Summon this card from your hand, and if you do, inflict damage to your opponent equal to the damage you took, also both players take no further effect damage this turn. | |
Eda the Sun Magician
96352326 |
Earth | Spellcaster | 4 | 1500 | 1500 | If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Spellcaster monster with 1500 DEF from your hand or Deck in face-down Defense Position, except "Eda the Sun Magician". During your opponent's Main Phase (Quick Effect): You can change 1 face-down Spellcaster monster you control to face-up Attack or Defense Position. You can only use each effect of "Eda the Sun Magician" once per turn. | |
Edea the Heavenly Squire
95457011 |
Light | Warrior | 1 | 800 | 1000 | If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is sent to the Graveyard: You can target 1 of yourbanished "Monarch" Spell/Trap Cards; add it to your hand. You can only use each effect of "Edea the Heavenly Squire" once per turn. | |
Edge Imp Chain
61173621 |
Dark | Fiend | 4 | 1200 | 1800 | When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the GY: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn. | |
Edge Imp Frightfuloid
34566435 |
Dark | Fiend | 4 | 1300 | 1300 | (This card is always treated as a "Frightfur" card.) You can target 1 "Frightfur" Fusion Monster you control or in your Graveyard; this card's ATK and DEF each become equal to the original ATK and DEF of that monster, until the end of this turn. You can only use this effect of "Edge Imp Frightfuloid" once per turn. |
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Edge Imp Sabres
30068120 |
Dark | Fiend | 3 | 1200 | 800 | If this card is in the Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn. | |
Edge Imp Saw
34688023 |
Dark | Fiend | 3 | 500 | 1000 | When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn. | |
Edge Imp Scythe
29280589 |
Dark | Fiend | 3 | 1000 | 0 | During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card in your hand. If a "Frightfur" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Edge Imp Scythe" once per turn. | |
Edge Imp Tomahawk
97567736 |
Dark | Fiend | 4 | 1800 | 800 | You can send 1 "Edge Imp" monster from your hand to the Graveyard; inflict 800 damage to your opponent. You can send 1 "Edge Imp" monster from your Deck to the Graveyard, except "Edge Imp Tomahawk"; this card's name becomes the sent monster's name, until the End Phase. You can only use each effect of "Edge Imp Tomahawk" once per turn. | |
Ehren, Lightsworn Monk
44178886 |
Light | Warrior | 4 | 1600 | 1000 | Before damage calculation, if this card attacks a Defense Position monster: Shuffle that monster into the Deck. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. | |
Ehther the Heavenly Monarch
96570609 |
Light | Fairy | 8 | 2800 | 1000 | You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect). | |
Eidos the Underworld Squire
59463312 |
Dark | Spellcaster | 2 | 800 | 1000 | If this card is Normal or Special Summoned: During your Main Phase this turn, you can Tribute Summon 1 monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your Graveyard, then target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Eidos the Underworld Squire"; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Eidos the Underworld Squire" once per turn. | |
Eka the Flame Buddy
35283277 |
Fire | Warrior | 4 | 1500 | 200 | If this card is Normal or Special Summoned: You can target 1 face-up Monster Card in either player's Spell & Trap Zone; Special Summon it to your field. You can target 1 other face-up monster you control; equip that face-up monster to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Eka the Flame Buddy" once per turn. | |
Elder of the Six Samurai
61737116 |
Earth | Warrior | 3 | 400 | 0 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). | |
Eldlich the Golden Lord
95440946 |
Light | Zombie | 10 | 2500 | 2800 | You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn. | |
Electric Jellyfish
95824983 |
Water | Aqua | 4 | 1400 | 1700 | You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn. | |
Electric Lizard
55875323 |
Earth | Thunder | 3 | 850 | 800 | A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn. | |
Electric Snake
11324436 |
Light | Thunder | 3 | 800 | 900 | When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck. | |
Electric Virus
24725825 |
Light | Thunder | 3 | 1000 | 1000 | By discarding this card from your hand to the Graveyard, take control of 1 face-up Machine or Dragon-Type monster your opponent controls until the end of this turn. | |
Electro Blaster
09107531 |
Fire | Machine | 4 | 1800 | 1400 | If you Normal or Special Summon a FIRE monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then you can send 1 Level 8 Pyro monster from your Deck to the GY. You can only use this effect of "Electro Blaster" once per turn. Once per turn, if a Spell Card is activated (except during the Damage Step): You can make all FIRE monsters you currently control gain 300 ATK. | |
Electrode Beast Anion
58680635 |
Light | Thunder | 2 | 300 | 100 | If this card is Normal Summoned: You can make this card Level 4, then you can add 1 "Spirit Converter" from your Deck or GY to your hand. You can target 1 other card you control; send both it and this card to the GY, and if you do, draw 1 card. You can only use each effect of "Electrode Beast Anion" once per turn. | |
Electrode Beast Cation
21291696 |
Light | Thunder | 2 | 300 | 100 | If this card is Normal Summoned: You can add 1 "Electrode Beast Anion" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 Level 4 or lower Thunder monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT Xyz Monsters. You can target 1 other Thunder monster you control that has a Level; this card's Level becomes that monster's until the end of this turn. You can only use each effect of "Electrode Beast Cation" once per turn. | |
Electromagnetic Turtle
34710660 |
Light | Machine | 4 | 0 | 1800 | During your opponent's Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of "Electromagnetic Turtle" once per Duel. | |
Elegy the Melodious Diva
79514956 |
Light | Fairy | 5 | 2000 | 1200 | Special Summoned "Melodious" monsters you control cannot be destroyed by card effects. If this card was Special Summoned, allFairy-Type monsters you control gain 300 ATK. | |
Element Doom
23118924 |
Dark | Fiend | 4 | 1500 | 1200 | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
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Element Dragon
30314994 |
Light | Dragon | 4 | 1500 | 1200 | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
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Element Magician
65260293 |
Light | Spellcaster | 4 | 1500 | 1200 | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
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Element Saurus
92755808 |
Dark | Dinosaur | 4 | 1500 | 1200 | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
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Element Soldier
66712593 |
Dark | Fiend | 4 | 1500 | 1200 | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
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Element Valkyrie
97623219 |
Light | Fairy | 4 | 1500 | 1200 | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
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Elemental Grace Doriado
32965616 |
Light | Spellcaster | 9 | 0 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s). | |
Elemental HERO Bladedge
59793705 |
Earth | Warrior | 7 | 2600 | 1800 | If this card attacks a Defense Position monster, inflict piercing battle damage. | |
Elemental HERO Blazeman
63060238 |
Fire | Warrior | 4 | 1200 | 1800 | If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn. | |
Elemental HERO Bubbleman
79979666 |
Water | Warrior | 4 | 800 | 1200 | If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect. | |
Elemental HERO Captain Gold
80908502 |
Light | Warrior | 4 | 2100 | 800 | You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card. | |
Elemental HERO Flash
69572169 |
Light | Warrior | 4 | 1100 | 1600 | When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" monsters with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand. | |
Elemental HERO Heat
98266377 |
Fire | Pyro | 4 | 1600 | 1200 | This card gains 200 ATK for each face-up "Elemental HERO" monster you control. | |
Elemental HERO Honest Neos
14124483 |
Light | Warrior | 7 | 2500 | 2000 | During either player's turn: You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. During either player's turn: You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn. | |
Elemental HERO Ice Edge
41077745 |
Water | Warrior | 3 | 800 | 900 | When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn. | |
Elemental HERO Knospe
62107981 |
Earth | Plant | 3 | 600 | 1000 | Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly. | |
Elemental HERO Lady Heat
95362816 |
Fire | Pyro | 4 | 1300 | 1000 | During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control. | |
Elemental HERO Liquid Soldier
59392529 |
Water | Warrior | 4 | 1400 | 1300 | When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn. | |
Elemental HERO Necroshade
89252153 |
Dark | Warrior | 5 | 1600 | 1800 | Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes. | |
Elemental Hero Neo Bubbleman
05285665 |
Water | Warrior | 4 | 800 | 1200 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step. | |
Elemental HERO Ocean
37195861 |
Water | Warrior | 4 | 1500 | 1200 | Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand. | |
Elemental HERO Poison Rose
51085303 |
Earth | Plant | 6 | 1900 | 2000 | Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks. | |
Elemental HERO Prisma
89312388 |
Light | Warrior | 4 | 1700 | 1100 | Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is mentioned on that card from your Deck to the GY; this card's name becomes the sent monster's name until the End Phase. | |
Elemental HERO Shadow Mist
50720316 |
Dark | Warrior | 4 | 1000 | 1500 | If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn. | |
Elemental HERO Solid Soldier
45195443 |
Earth | Warrior | 4 | 1300 | 1100 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solidman"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn. | |
Elemental HERO Spirit of Neos
13256226 |
Light | Warrior | 7 | 2500 | 2000 | When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn. | |
Elemental HERO Stratos
40044918 |
Wind | Warrior | 4 | 1800 | 300 | When this card is Normal or Special Summoned: You can activate 1 of these effects; |
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Elemental HERO Voltic
09327502 |
Light | Thunder | 4 | 1000 | 1500 | When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target. | |
Elemental HERO Wildheart
86188410 |
Earth | Warrior | 4 | 1500 | 1600 | Unaffected by Trap effects. | |
Elemental HERO Woodsman
75434695 |
Earth | Warrior | 4 | 1000 | 2000 | Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. | |
Elementsaber Aina
83032858 |
Earth | Warrior | 2 | 900 | 1800 | Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | |
Elementsaber Lapauila
18214905 |
Light | Warrior | 4 | 400 | 2100 | Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | |
Elementsaber Lapauila Mana
71797713 |
Light | Warrior | 6 | 2400 | 2100 | You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the appropriate effects to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of the "Elementsaber" monsters sent to the GY to activate this card's effect. |
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Elementsaber Makani
19036557 |
Wind | Warrior | 2 | 1300 | 1200 | Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | |
Elementsaber Malo
72819261 |
Fire | Warrior | 3 | 1700 | 200 | Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | |
Elementsaber Molehu
45702014 |
Dark | Warrior | 4 | 1900 | 0 | Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | |
Elementsaber Nalu
46425662 |
Water | Warrior | 3 | 1500 | 1000 | Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | |
Elephant Statue of Blessing
85166216 |
Earth | Rock | 3 | 1500 | 0 | When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points. | |
Elephant Statue of Disaster
12160911 |
Earth | Rock | 3 | 1500 | 0 | When this card is sent from your hand to your Graveyard by an opponent's card effect: Inflict 2000 damage to your opponent. | |
Elzette of the White Forest
61980241 |
Light | Spel | 2 | 0 | 0 | You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn. | |
EM:P Meowmine
48017189 |
Dark | Cyberse | 2 | 800 | 0 | If a Link Monster is on the field or in either GY, you can Special Summon this card (from your hand). You can only Special Summon "EM:P Meowmine" once per turn this way. If a Link-2 monster you control is sent to the GY or banished face-up (except during the Damage Step): You can banish this card from your GY (if it was there when the monster was sent or banished) or hand (even if not), then target 1 card your opponent controls; return it to the hand. You can only use this effect of "EM:P Meowmine" once per turn. | |
Emes the Infinity
43580269 |
Light | Machine | 7 | 2500 | 2000 | Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points. | |
Emissary from the House of Wax
87462901 |
Fire | Illusion | 3 | 800 | 1800 | When an opponent's monster declares an attack: You can Special Summon this card from your hand. You can only use this effect of "Emissary from the House of Wax" once per turn. If this card battles a monster, neither can be destroyed by that battle. At the end of your opponent's Battle Phase: You can activate this effect; until the start of your opponent's next Battle Phase, all Attack Position monsters your opponent currently controls cannot change their battle positions, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon, also their effects are negated. | |
Emissary of the Afterlife
75043725 |
Dark | Fiend | 4 | 1600 | 600 | When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled. | |
Emissary of the Oasis
06103294 |
Light | Spellcaster | 3 | 600 | 400 | While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0. | |
Emperor Maju Garzett
33022867 |
Dark | Fiend | 9 | 0 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. This card's ATK becomes the combined original ATK of the Tributed monsters. Your opponent cannot activate cards or effects during the Battle Phase. | |
Emperor of Prophecy
53136004 |
Dark | Spellcaster | 5 | 2300 | 2000 | You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" Spell Card from your Graveyard to target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack the turn you activate this effect. | |
Emperor Sem
21672573 |
Light | Fiend | 4 | 1300 | 2200 | Each time you Tribute Summon a monster, each player can select 1 card from their Graveyard and return it to the top of their Deck. | |
Emperor Tanuki's Critter Count
20560620 |
Dark | Fiend | 1 | 0 | 1600 | Cannot be Tributed while face-up in the Monster Zone. While this card is in the Monster Zone, when you Ritual Summon, you can also send 1 monster from your Extra Deck to the GY as 1 of the monsters used for the Ritual Summon. You can only use this effect of "Emperor Tanuki's Critter Count" once per turn. | |
Endless Decay
07845138 |
Dark | Zombie | 4 | ? | 0 | If you have 2000 Life Points or less, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: This card's ATK becomes half the opponent's Life Points. | |
Endymion, the Magistus of Mastery
09482987 |
Water | Spellcaster | 4 | 1300 | 1700 | You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Endymion, the Magistus of Mastery" once per turn. | |
Endymion, the Master Magician
40732515 |
Dark | Spellcaster | 7 | 2700 | 1700 | You can Special Summon this card (from your hand or Graveyard) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. When you do: Target 1 Spell Card in your Graveyard; add that target to your hand. Once per turn: You can discard 1 Spell Card, then target 1 card on the field; destroy that target. | |
Energy Bravery
72631243 |
Light | Warrior | 4 | 1700 | 1200 | Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects. | |
Engraver of the Mark
50078320 |
Dark | Spellcaster | 4 | 1800 | 1200 | During either player's turn, when your opponent activates a card or effect by declaring exactly 1 card name: You can send this card from your hand to the Graveyard; declare 1 other card name. The card name your opponent declared becomes the card name declared by this effect. Once per turn, during either player's turn: You can target 1 face-up card on the field; destroy it during the End Phase of the next turn. | |
Enishi, Shien's Chancellor
38280762 |
Light | Warrior | 6 | 2200 | 1200 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect. | |
Enraged Battle Ox
76909279 |
Earth | Beast-Warrior | 4 | 1700 | 1000 | As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. | |
Enraged Muka Muka
91862578 |
Earth | Rock | 5 | 1200 | 600 | Increase the ATK and DEF of this card by 400 points for each card in your hand. | |
Envoy of Chaos
38695361 |
Dark | Warrior | 4 | 1500 | 0 | During either player's Battle Phase: You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in the Graveyard: You can banish 1 LIGHT and 1 DARK monster from your Graveyard, except this card; add this card to your hand. | |
Epigonen, the Impersonation Invader
51611041 |
Light | Rock | 7 | 2000 | 2000 | You can Tribute 1 Effect Monster: Special Summon this card from your hand, then Special Summon 1 "Epigonos Token" (Level 1/ATK 0/ DEF 0) with the same Type and Attribute as the Tributed monster's original Type and Attribute. You can only use this effect of "Epigonen, the Impersonation Invader" once per turn. | |
Epsilon The Magnet Warrior
52566270 |
Earth | Rock | 4 | 1300 | 1500 | If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn. | |
Erebus the Underworld Monarch
23064604 |
Dark | Zombie | 8 | 2800 | 1000 | You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand. | |
Eria the Water Channeler
15746348 |
Water | Spellcaster | 5 | 1850 | 1500 | (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn. |
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Erica the Rikka Fairy
07407724 |
Water | Plant | 6 | 2400 | 1000 | When an attack is declared involving another Plant monster you control: You can Tribute this card from your hand or face-up field; that monster you control gains 1000 ATK/DEF until the end of this turn. If a Plant monster(s) you control is Tributed, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Erica the Rikka Fairy" once per turn. | |
Escher the Frost Vassal
24326617 |
Water | Aqua | 4 | 800 | 1000 | If your opponent controls 2 or more cards in their Spell & Trap Zone, you can Special Summon this card (from your hand). | |
Etoile Cyber
11460577 |
Earth | Warrior | 4 | 1200 | 1600 | If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only. | |
Eva
40177746 |
Light | Fairy | 1 | 500 | 200 | If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except "Eva". You can only use this effect of "Eva" once per turn. | |
Evening Twilight Knight
32013448 |
Dark | Warrior | 4 | 500 | 2000 | A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Evening Twilight Knight" once per turn. If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Evening Twilight Knight" once per turn. |
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Evil Dragon Ananta
08400623 |
Dark | Reptile | 8 | ? | ? | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all Reptile-Type monsters from your side of the field and Graveyard. This card's ATK and DEF are each equal to the number of Reptile-Type monsters you removed x 600. During each of your End Phases, destroy 1 card on the field. | |
Evil HERO Adusted Gold
13650422 |
Light | Fiend | 4 | 2100 | 800 | You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster. | |
Evil HERO Infernal Gainer
95943058 |
Earth | Fiend | 4 | 1600 | 0 | During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase, while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position. | |
Evil HERO Infernal Prodigy
50304345 |
Dark | Fiend | 2 | 300 | 600 | If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card. | |
Evil HERO Malicious Edge
58554959 |
Earth | Fiend | 7 | 2600 | 1800 | If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage. | |
Evil HERO Sinister Necrom
45659520 |
Dark | Fiend | 5 | 1600 | 1800 | You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn. | |
Evil Thorn
85431040 |
Dark | Plant | 1 | 100 | 300 | You can Tribute this card to inflict 300 damage to your opponent and Special Summon up to 2 "Evil Thorn"(s) from your Deck in face-up Attack Position. Those monsters' effects cannot be activated. | |
Evil★ Twins Ki-sikil & Lil-la
62098216 |
Dark | Fiend | 8 | 2200 | 2200 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★ Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF. | |
Evilswarm Castor
79785958 |
Dark | Warrior | 4 | 1750 | 550 | During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |
Evilswarm Coppelia
77841719 |
Dark | Machine | 6 | 2450 | 2050 | Cannot be Special Summoned. When this card leaves the field because of your opponent's card (either by battle or by card effect): You can target 1 face-up monster your opponent controls; take control of that target until your next End Phase. | |
Evilswarm Golem
31456110 |
Dark | Rock | 5 | 2150 | 1250 | Once per turn: You can target 1 Level 5 or higher non-DARK monster on the field; destroy that target. | |
Evilswarm Kerykeion
04756629 |
Dark | Spellcaster | 4 | 1600 | 1550 | You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. |
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Evilswarm Ketos
40921545 |
Dark | Aqua | 4 | 1750 | 1050 | You can Tribute this card to target 1 Spell/Trap Card your opponent controls; destroy that target. | |
Evilswarm Mandragora
08814959 |
Dark | Plant | 4 | 1550 | 1450 | If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). | |
Evilswarm O'lantern
72429240 |
Dark | Pyro | 4 | 1650 | 1250 | You can Tribute this card to target 1 face-up monster your opponent controls; destroy that target. | |
Evilswarm Obliviwisp
05284653 |
Dark | Pyro | 4 | 450 | 2050 | After damage calculation, if this card battles a monster: Negate the effects of that monster (including in the Graveyard). | |
Evilswarm Salamandra
04058065 |
Dark | Dinosaur | 4 | 1850 | 950 | Up to twice per turn: You can banish 1 monster from your Graveyard; this card gains 300 ATK until your opponent's next End Phase. | |
Evilswarm Thunderbird
78663366 |
Dark | Thunder | 4 | 1650 | 1050 | During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During your next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use the effect of "Evilswarm Thunderbird" once per turn. | |
Evilswarm Zahak
03536537 |
Dark | Dragon | 4 | 1850 | 850 | When this face-up card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 face-up Special Summoned Level 5 or higher monster on the field; destroy that target. | |
Evolsaur Cerato
80651316 |
Fire | Dinosaur | 4 | 1900 | 1400 | When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 200 ATK. If this card was Special Summoned by the effect of an "Evoltile" monster, each time this card destroys an opponent's monster by battle: You can add 1 "Evoltile" monster from your Deck to your hand. | |
Evolsaur Darwino
39672388 |
Fire | Dinosaur | 5 | 2200 | 700 | When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 face-up monster on the field; increase that target's Level by up to 2. | |
Evolsaur Diplo
17045014 |
Fire | Dinosaur | 4 | 1600 | 800 | When this card is Special Summoned by the effect of an "Evoltile" monster: Target 1 Spell/Trap Card your opponent controls; destroy that target. | |
Evolsaur Elias
23234094 |
Fire | Dinosaur | 6 | 100 | 2400 | When this card is Special Summoned by the effect of an "Evoltile" monster: You can Special Summon 1 Level 6 or lower FIRE Dinosaur-Type monster from your hand. | |
Evolsaur Lios
15171722 |
Fire | Dinosaur | 4 | 1600 | 400 | If this card is Normal or Special Summoned: You can Set 1 "Evolutionary Bridge" or "Evo-Singularity" directly from your Deck. During your Main Phase, if you control this card that was Normal Summoned, or Special Summoned by the effect of a FIRE monster: You can send 1 FIRE Reptile or Dinosaur monster from your Deck to the GY, then you can make 2 monsters on the field become the same Type and Level as that monster sent to the GY. You can only use each effect of "Evolsaur Lios" once per turn. | |
Evolsaur Pelta
16480084 |
Fire | Dinosaur | 4 | 1100 | 2000 | When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 500 DEF. If this card was Special Summoned by the effect of an "Evoltile" monster, then is destroyed by battle: You can add 1 "Evoltile" monster from your Deck to your hand. | |
Evolsaur Terias
69633792 |
Fire | Dinosaur | 6 | 2400 | 600 | When this card is Special Summoned by the effect of an "Evoltile" monster: This card loses 500 ATK. | |
Evolsaur Vulcano
54266211 |
Fire | Dinosaur | 4 | 1200 | 1000 | When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon that target. It cannot declare an attack. | |
Evoltile Casinerio
56240989 |
Fire | Reptile | 3 | 1600 | 400 | At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Tribute this card; Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monsters with the same name from your Deck. Their effects are negated and they are banished during the End Phase. | |
Evoltile Elginero
91903221 |
Fire | Reptile | 2 | 0 | 0 | When this card on the field is Tributed and sent to the Graveyard: Draw 1 card, then, you can shuffle 1 Dinosaur-Type monster from your hand into the Deck, then add 1 "Evoltile" monster from your Deck to your hand. | |
Evoltile Gephyro
55488859 |
Fire | Reptile | 1 | 200 | 400 | When this card is destroyed by battle: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon that target. | |
Evoltile Lagosucho
03283679 |
Fire | Reptile | 3 | 1200 | 500 | When this card is Normal Summoned: You can send 1 "Evolsaur" monster from your Deck to the Graveyard. When this card is flipped face-up: You can Special Summon 1 "Evoltile" monster from your Deck. | |
Evoltile Megachirella
13046291 |
Fire | Reptile | 1 | 0 | 0 | You can Tribute 1 Reptile monster, then discard 1 card; Special Summon 1 Level 6 or lower FIRE Dinosaur monster from your Deck. You can banish this card from your GY, then target 1 Dragon Xyz Monster you control with no material; attach up to 2 Reptile and/or Dinosaur monsters with different names from your hand and/or GY to that monster as material. You can only use each effect of "Evoltile Megachirella" once per turn. | |
Evoltile Najasho
88095331 |
Fire | Reptile | 2 | 100 | 2000 | If this card on the field is Tributed: You can Special Summon 1 "Evolsaur" monster from your Deck. | |
Evoltile Odonto
28877602 |
Fire | Reptile | 2 | 500 | 1200 | When this card is Normal Summoned: You can Special Summon 1 "Evolsaur" monster from your hand. | |
Evoltile Pholis
89776023 |
Fire | Reptile | 2 | 900 | 300 | If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Reptile or Dinosaur monster you control instead. You can only use each of the following effects of "Evoltile Pholis" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Evoltile" monster from your hand or GY in face-down Defense Position. During your Main Phase: You can Set 1 "Evo-Force" or "Evo-Instant" directly from your Deck. | |
Evoltile Pleuro
20855340 |
Fire | Reptile | 1 | 200 | 200 | If this card you control is destroyed and sent to your Graveyard: You can Special Summon 1 "Evolsaur" monster from your hand. | |
Exa, Enforcer of the Nekroz
53180020 |
Water | Dragon | 5 | 2000 | 1000 | If this card is Tributed by a card effect: You can add 1 Dragon-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished "Nekroz" monsters, except this card; Special Summon that monster. You can only use 1 "Exa, Enforcer of the Nekroz" effect per turn, and only once that turn. | |
Exarion Universe
63749102 |
Dark | Beast-Warrior | 4 | 1800 | 1900 | During your Battle Step, if this card attacks a Defense Position monster: You can have it lose 400 ATK, but it will inflict piercing Battle Damage to your opponent. These effects last until the End Phase. | |
Exiled Force
74131780 |
Earth | Warrior | 4 | 1000 | 1000 | You can Tribute this card, then target 1 monster on the field; destroy that target. | |
Exodia Necross
12600382 |
Dark | Spellcaster | 4 | 1800 | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard. | |
Exodia the Forbidden One
33396948 |
Dark | Spellcaster | 3 | 1000 | 1000 | If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. | |
Exodia, the Legendary Defender
05008836 |
Dark | Spellcaster | 10 | ? | ? | Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step. | |
Exodius the Ultimate Forbidden Lord
13893596 |
Dark | Spellcaster | 10 | ? | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by returning all monsters from your Graveyard to your Deck. When this card declares an attack, send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. When this card is removed from the field, remove it from play. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel. | |
Exosister Elis
16474916 |
Light | Spellcaster | 4 | 500 | 800 | If you control an "Exosister" monster: You can Special Summon this card from your hand, then if you control "Exosister Stella", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Elis" once per turn. | |
Exosister Irene
79858629 |
Light | Spellcaster | 4 | 400 | 800 | You can place 1 "Exosister" card from your hand on the bottom of the Deck; draw 1 card, then if you control "Exosister Sophia", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Irene" once per turn. | |
Exosister Martha
37343995 |
Light | Spellcaster | 4 | 1600 | 800 | If you control no monsters, or only Xyz Monsters: You can Special Summon this card from your hand, and if you do, Special Summon 1 "Exosister Elis" from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Exosister" monsters. If a card(s) moves out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster, using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Martha" once per turn. | |
Exosister Sophia
05352328 |
Light | Spellcaster | 4 | 100 | 800 | If you control another "Exosister" monster: You can draw 1 card, then if you control "Exosister Irene", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Sophia" once per turn. | |
Exosister Stella
43863925 |
Light | Spellcaster | 4 | 300 | 800 | During your Main Phase: You can Special Summon 1 "Exosister" monster from your hand, then if you control "Exosister Elis", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Stella" once per turn. | |
Exploder Dragon
20586572 |
Earth | Dragon | 3 | 1000 | 0 | When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it. While this card is attacking, any Battle Damage either player takes from a battle involving this card becomes 0. | |
Exploderokket Dragon
31353051 |
Dark | Dragon | 7 | 2000 | 2000 | When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then each player takes 2000 damage. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Exploderokket Dragon". You can only use each effect of "Exploderokket Dragon" once per turn. | |
Explossum
38210374 |
Earth | Beast | 1 | 100 | 100 | You can target 1 face-up Xyz Monster your opponent controls; equip this monster from your hand or your side of the field to that target. If a monster equipped with this card by this effect has no Xyz Materials, destroy that monster. While this card is equipped to a monster, during each of your opponent's Standby Phases: Detach 1 Xyz Material from the equipped monster. | |
Express Train Trolley Olley
07080743 |
Earth | Machine | 4 | 1800 | 1000 | An Xyz Monster that was Summoned using this card as Xyz Materialgains this effect. |
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Expressroid
00984114 |
Earth | Machine | 4 | 400 | 1600 | When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand. | |
Ext Ryzeal
34022970 |
Light | Pyro | 4 | 500 | 2000 | You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ext Ryzeal" once per turn this way. If this card is Normal or Special Summoned and you control no other face-up monsters, except Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ext Ryzeal" once per turn. | |
Extra Veiler
32391566 |
Light | Spellcaster | 2 | 600 | 200 | When your opponent Special Summons a monster(s), you can Special Summon this card from your hand. During the turn this card is Special Summoned by this effect, your opponent takes any effect damage you would have taken from their card effects, instead. | |
Extraceratops
38383368 |
Earth | Warrior | 1 | 100 | 100 | When a monster in the Extra Monster Zone is destroyed by battle with a monster in the Main Monster Zone and sent to the GY, while this card is in the GY: You can Special Summon this card, in Defense Position, to the field of that destroyed monster's owner. You can only use this effect of "Extraceratops" once per turn. If this card Summoned this way is destroyed and sent to the GY: Draw 1 card. | |
Exxod, Master of the Guard
55737443 |
Earth | Rock | 8 | 0 | 4000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points. | |
F.A. Dark Dragster
06764709 |
Dark | Machine | 7 | 0 | 2000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher "F.A." monster on the field, but no "F.A. Dark Dragster" in your Monster Zone. Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn: You can target 1 card on the field; reduce this card's level by 3, and if you do, destroy that target. | |
F.A. Hang On Mach
93449450 |
Wind | Machine | 4 | 0 | 1800 | Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead. | |
F.A. Sonic Meister
67045745 |
Wind | Machine | 4 | 0 | 1000 | Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase. | |
F.A. Turbo Charger
75059201 |
Wind | Machine | 6 | 0 | 1500 | Gains ATK equal to its Level x 300. Your opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If your "F.A." monster battles while you control this Level 7 or higher card, your opponent's monsters cannot activate their effects until the end of the Damage Step. | |
F.A. Whip Crosser
49655592 |
Wind | Machine | 4 | 0 | 1000 | Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect. | |
Fabled Ashenveil
12235475 |
Light | Fiend | 4 | 1600 | 1200 | If this card battles with your opponent's monster, you can send 1 card from your hand to the Graveyard during damage calculation to have this card gain 600 ATK during damage calculation only. | |
Fabled Dianaira
53199020 |
Light | Fiend | 8 | 2800 | 100 | You can Tribute 1 "Fabled" monster to Tribute Summon this card in face-up Attack Position. Once per turn, when your opponent activates a Normal Spell Card, its effect become "Your opponent selects and discards 1 card from their hand". | |
Fabled Dyf
86840720 |
Light | Fiend | 3 | 1400 | 1700 | When a "Fabled" monster(s) is sent from the hand to your Graveyard, you can Tribute this card to select 1 of those monster(s) and Special Summon it. | |
Fabled Gallabas
60434101 |
Light | Fiend | 4 | 1500 | 800 | You can discard 1 card to the Graveyard to destroy 1 face-up monster your opponent controls with DEF lower than this card's ATK. | |
Fabled Grimro
24040093 |
Light | Fiend | 4 | 1700 | 1000 | If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro". | |
Fabled Krus
19439119 |
Light | Fiend | 2 | 1000 | 800 | When this card is discarded to the Graveyard, select 1 Level 4 or lower "Fabled" monster in your Graveyard, except this card, and Special Summon it. | |
Fabled Lurrie
97651498 |
Light | Fiend | 1 | 200 | 400 | If this card is discarded to the GY: Special Summon it. | |
Fabled Marcosia
57630503 |
Light | Fiend | 4 | 1700 | 0 | If this card is in your hand: You can discard up to 2 monsters, except "Fabled Marcosia", but including another "Fabled" monster, and if you do, Special Summon this card. If Summoned this way, this card gains 200 ATK for each monster discarded. If this card is discarded to the GY: Add 1 "Fabled" Spell/Trap from your Deck to your hand. You can only use each effect of "Fabled Marcosia" once per turn. | |
Fabled Soulkius
72328962 |
Light | Fiend | 6 | 2200 | 2100 | You can send 2 cards, except "Fabled Soulkius", from your hand to the Graveyard to Special Summon this card from the Graveyard. | |
Fabled Topi
46833854 |
Light | Fiend | 1 | 500 | 200 | If your opponent has 2 or more cards in their hand than you do, you can reveal 1 "Fabled" monster in your hand and Tribute this face-up card to select 2 Spell or Trap Cards your opponent controls, and destroy them. | |
Fabled Urustos
73040500 |
Light | Fiend | 4 | 1500 | 200 | While you have 2 or less cards in your hand, all face-up "Fabled" monsters you control gain 400 ATK. | |
Fairy Archer
48742406 |
Light | Fairy | 3 | 1400 | 600 | During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn. | |
Fairy Archer Ingunar
44451698 |
Earth | Plant | 6 | 2400 | 1200 | Cannot attack the turn this card is Special Summoned. If this card is Special Summoned by the effect of a Plant monster: You can target 1 Level 6 or higher Plant monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use this effect of "Fairy Archer Ingunar" once per turn. | |
Fairy Guardian
22419772 |
Wind | Fairy | 3 | 1000 | 1000 | Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck. | |
Fairy King Truesdale
45425051 |
Water | Plant | 6 | 2200 | 1500 | While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF. | |
Fairy Tail - Luna
86937530 |
Light | Spellcaster | 4 | 1850 | 1000 | When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand. | |
Fairy Tail - Rella
52022648 |
Light | Spellcaster | 4 | 1850 | 1000 | Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell Card; equip 1 Equip Spell Card from your hand, Deck, or Graveyard to this card, but return that Equip Spell Card to the hand during the End Phase. | |
Fairy Tail - Rochka
65953423 |
Light | Spellcaster | 4 | 1850 | 1000 | When this card is Normal Summoned: You can make your opponent gain 500 LP, then your opponent looks at the top 3 cards in your Deck, and chooses 1 of them for you to add to your hand, also shuffle the rest back into the Deck. You can only use this effect of "Fairy Tail - Rochka" once per turn. Once per battle, if this card battles, before damage calculation: You can send this card to the GY. | |
Fairy Tail - Snow
55623480 |
Light | Spellcaster | 4 | 1850 | 1000 | If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. During either player's turn, if this card is in your Graveyard: You can banish 7 other cards from your hand, field, and/or Graveyard; Special Summon this card. | |
Falchion B
86170989 |
Light | Machine | 4 | 1200 | 800 | If this card destroys an opponent's monster by battle, select and activate 1 of these effects: |
|
Fallen Angel of Roses
49674183 |
Earth | Plant | 7 | 2400 | 1300 | You can Special Summon this card (from your hand) by returning 1 face-up Plant-Type monster you control to the hand, except "Fallen Angel of Roses". If you do, banish this card when it leaves the field. | |
Fallen of Albaz
68468459 |
Dark | Dragon | 4 | 1800 | 0 | If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn. | |
Fallen of Argyros
82090807 |
Dark | Thunder | 2 | 700 | 700 | If a Level/Rank/Link 2 monster is on the field, you can Special Summon this card (from your hand) to either field. You can only Special Summon "Fallen of Argyros" once per turn this way. Neither player can activate the effects of Link Monsters that point to this card. During your opponent's turn (Quick Effect): You can target 1 Xyz Monster on the field; detach 1 or 2 materials from it. You can only use this effect of "Fallen of Argyros" once per turn. | |
Fallen of the Tistina
87498729 |
Water | Aqua | 1 | 200 | 0 | You can send this card from your hand or field to the GY; place 1 "Divine Domain Baatistina" from your Deck, face-up in your Field Zone. If a face-up "Tistina" Spell/Trap(s) you control is destroyed by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 LIGHT "Tistina" monster from your hand, Deck, or GY. You can only use each effect of "Fallen of the Tistina" once per turn. | |
Familiar Knight
89731911 |
Dark | Warrior | 3 | 1200 | 1400 | When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 Level 4 monster from their hand. | |
Familiar-Possessed - Aussa
31887905 |
Earth | Spellcaster | 4 | 1850 | 1500 | By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. | |
Familiar-Possessed - Dharc
21390858 |
Dark | Spellcaster | 4 | 1850 | 1500 | You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. | |
Familiar-Possessed - Eria
68881649 |
Water | Spellcaster | 4 | 1850 | 1500 | By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. | |
Familiar-Possessed - Hiita
04376658 |
Fire | Spellcaster | 4 | 1850 | 1500 | By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. | |
Familiar-Possessed - Lyna
40542825 |
Light | Spellcaster | 4 | 1850 | 1500 | You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the Graveyard. When Summoned this way: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
Familiar-Possessed - Wynn
31764353 |
Wind | Spellcaster | 4 | 1850 | 1500 | By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. | |
Fantastic Striborg
79176962 |
Wind | Machine | 5 | 2200 | 2200 | Monsters Tributed for the face-up Tribute Summon of this card are returned to the hand instead of going to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in this card's column to the hand. | |
Fantastical Dragon Phantazmay
78661338 |
Dark | Dragon | 7 | 2400 | 1800 | If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn. | |
Farfa, Malebranche of the Burning Abyss
36553319 |
Dark | Fiend | 3 | 1000 | 1900 | If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. |
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Fear from the Dark
34193084 |
Dark | Zombie | 4 | 1700 | 1500 | When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card. | |
Featherizer
32271987 |
Wind | Spellcaster | 2 | 700 | 1100 | When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini Monster from your Deck to the Graveyard and draw 1 card. | |
Feedback Warrior
50785356 |
Earth | Warrior | 3 | 800 | 700 | When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3. | |
Feedran, the Winds of Mischief
92597893 |
Wind | Dragon | 3 | 1700 | 0 | If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. During your opponent's turn (Quick Effect): You can target 1 other face-up monster on the field; change its battle position, then, return this card to the hand. You can only use each effect of "Feedran, the Winds of Mischief" once per turn. | |
Felgrand Dragon
03954901 |
Light | Dragon | 8 | 2800 | 2800 | This monster cannot be Special Summoned except from the Graveyard, and only if it was sent there from the field. When this card is Special Summoned, select 1 monster in your Graveyard. This card gains ATK equal to the Level of that monster x 200. | |
Fencing Fire Ferret
97396380 |
Fire | Beast | 4 | 1700 | 600 | If this card is destroyed and sent to the GY: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent. | |
Fenrir
00218704 |
Water | Beast | 4 | 1400 | 1200 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters in your Graveyard. When this card destroys an opponent's monster as a result of battle, your opponent skips their next Draw Phase. | |
Fenrir the Nordic Wolf
91697229 |
Dark | Beast | 10 | 4000 | 4000 | Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage involving this card. | |
Field-Commander Rahz
89529919 |
Earth | Warrior | 4 | 1600 | 1200 | When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck. | |
Fiend Reflection of the Millennium
63947968 |
Wind | Illusion | 4 | 1300 | 1400 | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Fiend Reflection of the Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. If your opponent activates a card or effect, while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, then you can gain LP equal to half the ATK of 1 monster on the field. | |
Fiendish Engine O (Omega)
82556058 |
Dark | Machine | 8 | 2800 | 2000 | During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase. | |
Fiendish Rhino Warrior
81035362 |
Earth | Fiend | 3 | 1400 | 900 | Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn. | |
Fiendsmith Engraver
60764609 |
Light | Fiend | 6 | 1800 | 2400 | You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn. | |
Fierce Tiger Monghu
27012717 |
Earth | Beast | 4 | 1700 | 1000 | All other monsters on the field lose 500 ATK. Once per turn, during your Main Phase: You can destroy all monsters on the field with less ATK than this card. | |
Fighting Flame Swordsman
01047075 |
Fire | Warrior | 4 | 1800 | 1600 | If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn. | |
Filo, Messenger Fur Hire
36205132 |
Wind | Winged Beast | 1 | 0 | 0 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Filo, Messenger Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field. You can only use each effect of "Filo, Messenger Fur Hire" once per turn. | |
Final Psychic Ogre
87622767 |
Earth | Psychic | 5 | 2200 | 1700 | If this card destroys an opponent's monster by battle, you can pay 800 Life Points to select 1 Psychic-Type monster in your Graveyard, and add it to your hand. | |
Finis Terrae, Tower of the Necroworld
51849482 |
Water | Zombie | 10 | 1000 | 2800 | If you control a Level 10 monster, you can Special Summon this card (from your hand). You can only Special Summon "Finis Terrae, Tower of the Necroworld" once per turn this way. If this card is sent to the GY: You can target 1 face-up card on the field; that card cannot be destroyed by card effects this turn. You can only use this effect of "Finis Terrae, Tower of the Necroworld" once per turn. | |
Fire Cracker
81109178 |
Fire | Fiend | 4 | 1700 | 200 | During either player's turn: You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each. | |
Fire Flint Lady
42052439 |
Fire | Warrior | 1 | 100 | 100 | If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn. | |
Fire Hand
68535320 |
Fire | Pyro | 4 | 1600 | 1000 | When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck. | |
Fire King Avatar Arvata
18621798 |
Fire | Beast-Warrior | 4 | 1800 | 200 | When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or face-up field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but negate its effects, also destroy it during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn. | |
Fire King Avatar Barong
69000994 |
Fire | Beast-Warrior | 4 | 1800 | 200 | If a face-up "Fire King" monster(s) you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the GY: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong". | |
Fire King Avatar Garunix
54149433 |
Fire | Winged Beast | 3 | 700 | 1700 | If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Fire King Avatar" monster from your Deck. | |
Fire King Avatar Kirin
96594609 |
Fire | Beast | 3 | 1000 | 200 | If a face-up "Fire King" monster(s) you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the GY: You can send 1 FIRE monster from your Deck to the GY. | |
Fire King Avatar Rangbali
38910263 |
Fire | Beast-Warrior | 4 | 1600 | 200 | If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Spell/Trap Card or effect is activated, while this card is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or face-up field. You can only use each effect of "Fire King Avatar Rangbali" once per turn. | |
Fire King Avatar Yaksha
66413481 |
Fire | Beast-Warrior | 4 | 1800 | 200 | If a face-up "Fire King" monster(s) you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the GY: You can destroy 1 card in your hand or field. You can only use this effect of "Fire King Avatar Yaksha" once per turn. | |
Fire King Courtier Ulcanix
44455560 |
Fire | Winged Beast | 4 | 800 | 2000 | If this card is Normal or Special Summoned: You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, add 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, except "Fire King Courtier Ulcanix", then you can make this card's Level become that added monster's. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King High Avatar Garunix" from your Deck in Defense Position. You can only use each effect of "Fire King Courtier Ulcanix" once per turn. | |
Fire King High Avatar Garunix
23015896 |
Fire | Winged Beast | 8 | 2700 | 1700 | Once per turn, during the next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix". | |
Fire King High Avatar Kirin
02526224 |
Fire | Beast | 8 | 2400 | 200 | During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King" monster from your hand or GY, except "Fire King High Avatar Kirin", then you can destroy 1 card on the field. You can only use each effect of "Fire King High Avatar Kirin" once per turn. | |
Fire Princess
64752646 |
Fire | Pyro | 4 | 1300 | 1500 | Each time you gain Life Points, inflict 500 damage to your opponent. | |
Fire Trooper
53927679 |
Fire | Warrior | 3 | 1000 | 1000 | When this card is Summoned, you can send it to Graveyard to inflict 1000 damage to your opponent. | |
Firebird
87473172 |
Fire | Winged Beast | 4 | 1000 | 800 | Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK. | |
Firebrand Hymnist
00373085 |
Fire | Pyro | 3 | 800 | 200 | When this card is Normal Summoned: You can send cards from the top of your opponent's Deck to the GY, equal to the number of cards they control. If this card is Special Summoned: You can send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls. You can only use this effect of "Firebrand Hymnist" once per turn. | |
Firestorm Prominence
13846680 |
Fire | Reptile | 7 | 2000 | 1500 | When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE monsters. | |
Firewall Defenser
20455229 |
Dark | Cyberse | 4 | 1200 | 1500 | If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn. | |
Firewall Guardian
86605184 |
Dark | Cyberse | 4 | 100 | 2000 | If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn. | |
Firewall Phantom
57940938 |
Dark | Cyberse | 5 | 2000 | 1300 | If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn. | |
Fishborg Doctor
10560119 |
Water | Fish | 4 | 400 | 400 | If this card is in your Graveyard and all face-up monsters you control (min. 1) are "Fishborg" monsters: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card | |
Fishborg Planter
51282878 |
Water | Fish | 2 | 200 | 200 | Once, while this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if that card was a WATER monster, Special Summon this card. The effect of "Fishborg Planter" can only be activated once per turn. | |
Flame Armor Ninja
33034646 |
Fire | Warrior | 4 | 1700 | 1000 | When this card is Summoned: You can target 1 "Ninja" monster you control; increase its Level by 1. | |
Flame Bufferlo
80794697 |
Fire | Cyberse | 3 | 1400 | 200 | If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn. | |
Flame Ogre
58098303 |
Fire | Fiend | 7 | 2400 | 1700 | This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card. | |
Flame Ruler
41089128 |
Fire | Pyro | 4 | 1500 | 1600 | This card is treated as 2 Tributes for the Tribute Summon of a FIRE monster. | |
Flame Spirit Ignis
79444933 |
Fire | Pyro | 4 | 1500 | 1200 | You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monster in your Graveyard. | |
Flame Tiger
66499018 |
Fire | Beast | 4 | 1800 | 0 | During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card from the Graveyard. If this card is Special Summoned with this effect, banish it when it leaves the field. | |
Flamvell Commando
40189917 |
Fire | Pyro | 6 | 2200 | 200 | This card cannot be Special Summoned. This card can only be Normal Summoned by tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to infilict damage to your opponent equal to that monster's ATK. | |
Flamvell Dragnov
68226653 |
Fire | Dragon | 2 | 1100 | 200 | When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can remove from play this card in your Graveyard, along with 1 face-up FIRE monster you control, to add 1 "Flamvell Dragnov" from your Deck to your hand. | |
Flamvell Fiend
91711547 |
Fire | Fiend | 5 | 2100 | 1200 | When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Pyro-Type monster in your Graveyard. | |
Flamvell Firedog
23297235 |
Fire | Beast | 4 | 1900 | 200 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog". | |
Flamvell Grunika
77372241 |
Fire | Dragon | 4 | 1700 | 200 | When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the Level of the destroyed monster x 200. | |
Flamvell Poun
28332833 |
Fire | Pyro | 1 | 200 | 200 | When this card is destroyed by battle and sent to the Graveyard, you can select and add 1 monster with 200 DEF from your Deck to your hand. | |
Flash Assailant
96890582 |
Dark | Fiend | 4 | 2000 | 2000 | Decrease the ATK and DEF of this card by 400 points for every card in your hand. | |
Flelf
61807040 |
Wind | Spellcaster | 2 | 800 | 1300 | Once per turn: You can reveal 1 monster in your hand; increase the Level of this card by the Level of that monster, until the End Phase. | |
Flick Clown
00209710 |
Dark | Cyberse | 4 | 1000 | 1400 | If you control at least 2 other Cyberse monsters and you have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn. | |
Flint Cragger
84778110 |
Earth | Rock | 3 | 800 | 1600 | If this card is Special Summoned: You can discard 1 card, and if you do, send 1 "Fossil" Fusion Monster from your Extra Deck to the GY. You can send this card from the field to the GY; inflict 500 damage to your opponent, then, if "Fossil Fusion" is in your GY, you can return to your GY, 1 of your banished cards that is "Fossil Fusion" or mentions it. You can only use each effect of "Flint Cragger" once per turn. | |
Flint Lock
83812099 |
Light | Machine | 4 | 1500 | 800 | Once per turn, you can equip 1 "Flint" on the field to this card. You can take any "Flint" equipped to this card and equip to another face-up monster. This card can only be equipped with 1 "Flint" at a time. While equipped with "Flint", it is unaffected by "Flint"'s effect and cannot be destroyed by battle. | |
Flip Flop Frog
81278754 |
Water | Aqua | 2 | 500 | 200 | Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters you control, except "Frog the Jam". | |
Flip Frozen
32176662 |
Water | Cyberse | 1 | 500 | 500 | If this card is sent to the GY: Change all Attack Position monsters your opponent controls to Defense Position. | |
Flogos, the Ogdoadic Boundless
09400127 |
Light | Reptile | 4 | 1800 | 1400 | If this card is sent from the field to the GY, or Special Summoned from the GY: You can target 1 face-up monster your opponent controls, and 1 monster in their GY with an equal or higher ATK than that target; Special Summon that monster from the GY to their field, and if you do, send that other monster they control to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Flogos, the Ogdoadic Boundless" once per turn. | |
Floowandereeze & Eglen
54334420 |
Wind | Winged Beast | 1 | 800 | 1000 | If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand. | |
Floowandereeze & Empen
80611581 |
Wind | Winged Beast | 10 | 2700 | 1000 | If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn. | |
Floowandereeze & Robina
18940725 |
Water | Winged Beast | 1 | 600 | 1200 | If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand. | |
Floowandereeze & Snowl
53212882 |
Water | Winged Beast | 10 | 2900 | 800 | Once per turn, while you control this Tribute Summoned card: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. While this Tribute Summoned card is in the Monster Zone, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per opponent's turn (Quick Effect): You can banish 1 card from your hand; change all Special Summoned monsters your opponent controls to face-down Defense Position. | |
Floowandereeze & Stri
80433039 |
Water | Winged Beast | 1 | 700 | 1100 | If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand. | |
Floowandereeze & Toccan
17827173 |
Wind | Winged Beast | 1 | 500 | 1300 | If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand. | |
Flower Cardian Cherry Blossom
30382214 |
Dark | Warrior | 3 | 100 | 100 | If you control a Level 2 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can Tribute 1 "Flower Cardian" monster; draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can take 1 "Flower Cardian" monster from your Deck, except "Flower Cardian Cherry Blossom", and either add it to your hand or Special Summon it. Otherwise, send the card you drew to the GY. | |
Flower Cardian Cherry Blossom with Curtain
05489987 |
Dark | Warrior | 3 | 2000 | 2000 | Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can reveal this card in your hand; draw 1 card, and if you do, show it, then Special Summon this card if the drawn card is a "Flower Cardian" monster. Otherwise, send it and this card to the Graveyard. During either player's Damage Step, when your "Flower Cardian" monster battles an opponent's monster: You can discard this card; your battling monster gains 1000 ATK until the end of this turn. | |
Flower Cardian Clover with Boar
94388754 |
Dark | Warrior | 7 | 1000 | 1000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Clover with Boar". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard. | |
Flower Cardian Maple with Deer
21772453 |
Dark | Warrior | 10 | 1000 | 1000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Maple with Deer". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard. | |
Flower Cardian Paulownia
80630522 |
Dark | Warrior | 12 | 100 | 100 | While you control a Level 11 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. When this card is targeted for an attack: You can negate the attack, end the Battle Phase, then draw 1 card. | |
Flower Cardian Paulownia with Phoenix
16802689 |
Dark | Warrior | 12 | 2000 | 2000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 12 "Flower Cardian" monster, except "Flower Cardian Paulownia with Phoenix". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, when this card inflicts battle damage to your opponent: You can draw 1 card. | |
Flower Cardian Pine
81752019 |
Dark | Warrior | 1 | 100 | 100 | If this card is Normal Summoned: Draw 1 card, show it, then send it to the Graveyard unless it is a "Flower Cardian" monster. You can only use this effect of "Flower Cardian Pine" once per turn. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can draw 1 card. | |
Flower Cardian Pine with Crane
16024176 |
Dark | Warrior | 1 | 2000 | 2000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 "Flower Cardian" monster, except "Flower Cardian Pine with Crane". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. At the end of the Battle Phase, if this card battled: Draw 1 card. | |
Flower Cardian Willow
54135423 |
Dark | Warrior | 11 | 100 | 100 | While you control a Level 10 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summonmonsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can target 1 "Flower Cardian" monster in your Graveyard; shuffle it into your Deck, then draw 1 card. | |
Flower Cardian Zebra Grass
17141718 |
Dark | Warrior | 8 | 100 | 100 | While you control a Level 7 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. If this card is Normal or Special Summoned: You can reveal any number of "Flower Cardian" monsters in your hand, shuffle them into the Deck, then draw the same number of cards. | |
Flower Cardian Zebra Grass with Moon
43413875 |
Dark | Warrior | 8 | 2000 | 2000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 8 "Flower Cardian" monster, except "Flower Cardian Zebra Grass with Moon". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, if this card destroys an opponent's monster by battle: You can draw 1 card. | |
Flowerbot
45010690 |
Earth | Plant | 3 | 1500 | 800 | If this card is sent to the Graveyard: Draw 1 card, then place 1 card from your hand on the top of the Deck. | |
Flowerdino
10851853 |
Earth | Dinosaur | 4 | 2000 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of "Flowerdino" once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card. | |
Fluffal Bear
03841833 |
Earth | Fairy | 3 | 1200 | 800 | You can send this card from your hand to the Graveyard: Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn. | |
Fluffal Cat
02729285 |
Earth | Fairy | 1 | 700 | 300 | If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use this effect of "Fluffal Cat" once per turn. | |
Fluffal Dog
39246582 |
Earth | Fairy | 4 | 1700 | 1000 | When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn. | |
Fluffal Dolphin
82896870 |
Water | Fairy | 4 | 1600 | 1000 | You can target 1 "Toy Vendor" in your GY; Set it, and if you do, send 1 "Fluffal" monster or 1 "Edge Imp Sabres" from your Deck to the GY. If this card is sent to the GY as Fusion Material for a Fusion Summon: You can shuffle into the Deck, 1 of your "Fusion" Spells or "Polymerization" Spells that is banished or in your GY. You can only use each effect of "Fluffal Dolphin" once per turn. | |
Fluffal Leo
66457138 |
Earth | Fairy | 4 | 1600 | 1200 | When this card declares an attack: It gains 500 ATK until the end of theBattle Phase. | |
Fluffal Mouse
06142488 |
Earth | Fairy | 1 | 100 | 100 | During your Main Phase: You can Special Summon up to 2 copies of "Fluffal Mouse" from your Deck. This effect can only be used once while this card is face-up on the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Frightfur" monsters. | |
Fluffal Octopus
87246309 |
Water | Fairy | 1 | 800 | 800 | When this card is Normal or Special Summoned: You can target 1 "Fluffal" or "Edge Imp" monster in your Graveyard; add it to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can target up to 2 of your banished monsters; return them to the Graveyard. You can only use each effect of "Fluffal Octopus" once per turn. | |
Fluffal Owl
65331686 |
Earth | Fairy | 2 | 1000 | 1000 | When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP: Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field asFusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn. | |
Fluffal Penguin
13241004 |
Water | Fairy | 4 | 1600 | 1100 | During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn. | |
Fluffal Rabbit
38124994 |
Earth | Fairy | 1 | 300 | 1200 | If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Edge Imp Sabres" or 1 "Fluffal" monster in your Graveyard, except "Fluffal Rabbit"; add it to your hand. You can only use this effect of "Fluffal Rabbit" once per turn. | |
Fluffal Sheep
98280324 |
Earth | Fairy | 2 | 400 | 800 | If you control a "Fluffal" monster, except "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand: Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn. | |
Fluffal Wings
72413000 |
Light | Fairy | 1 | 100 | 100 | If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banishit, and if you do, draw 1 card, then you send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn. | |
Flyfang
11954712 |
Wind | Fish | 3 | 1600 | 300 | If this card attacks a Defense Position monster, inflict Piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase. | |
Flying "C"
80978111 |
Earth | Insect | 3 | 700 | 700 | When your opponent Normal or Special Summons a monster(s) except during the Damage Step: You can Special Summon this card from your hand to the opponent's side of the field in face-up Defense Position. The controller of this card cannot Xyz Summon. | |
Flying Elephant
66765023 |
Wind | Beast | 4 | 1850 | 1300 | Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect. |
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Flying Fortress SKY FIRE
16898077 |
Wind | Machine | 8 | 3000 | 2500 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor · SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects: |
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Flying Kamakiri #1
84834865 |
Wind | Insect | 4 | 1400 | 900 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
Flying Pegasus Railroad Stampede
88875132 |
Earth | Machine | 4 | 1800 | 1000 | If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each of "Flying Pegasus Railroad Stampede" once per turn. | |
Flying Red Carp
33314479 |
Water | Fish | 4 | 500 | 500 | (Quick Effect): You can discard 1 WATER monster; this card gains 500 ATK. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your hand or Deck. You can only use each effect of "Flying Red Carp" once per turn. | |
Flying Saucer Muusik'I
97697678 |
Light | Machine | 5 | 1000 | 2000 | While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase. | |
Fog King
06614221 |
Water | Spellcaster | 7 | 0 | 0 | You can Tribute 1 monster, or no monsters, to Normal Summon (but not Set) this card. The ATK of this card becomes the combined original ATK of the Tributed monsters. Neither player can Tribute cards. | |
Fool of Prophecy
63175639 |
Earth | Spellcaster | 3 | 1600 | 900 | Once per turn: You can send 1 "Spellbook" Spell Card from your Deck to the Graveyard. During the End Phase of the turn this card activated this effect: You can Tribute this card; Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck. You must have 5 or more "Spellbook" Spell Cards with different names in your Graveyard to activate and to resolve this effect. | |
Formud Skipper
50366775 |
Light | Cyberse | 1 | 0 | 0 | During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn. | |
Fortress Warrior
66288028 |
Earth | Warrior | 2 | 600 | 1200 | You take no Battle Damage from battles involving this card. Once per turn, this card cannot be destroyed by battle. | |
Fortune Fairy Ann
31683874 |
Dark | Spellcaster | 5 | 0 | 0 | When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Ann" once per turn. | |
Fortune Fairy Chee
68078978 |
Earth | Spellcaster | 6 | 0 | 0 | When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn. | |
Fortune Fairy En
32305461 |
Fire | Spellcaster | 2 | 0 | 0 | When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Fortune Fairy En" once per turn. | |
Fortune Fairy Hikari
06311717 |
Light | Spellcaster | 1 | 0 | 0 | When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Hikari" once per turn. | |
Fortune Fairy Hu
79890560 |
Wind | Spellcaster | 3 | 0 | 0 | When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand. You can only use each effect of "Fortune Fairy Hu" once per turn. | |
Fortune Fairy Swee
05298175 |
Water | Spellcaster | 4 | 0 | 0 | When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn. | |
Fortune Lady Dark
55586621 |
Dark | Spellcaster | 5 | ? | ? | This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard. | |
Fortune Lady Earth
82971335 |
Earth | Spellcaster | 6 | ? | ? | This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent. | |
Fortune Lady Fire
71870152 |
Fire | Spellcaster | 2 | ? | ? | This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned in face-up Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster your opponent controls, and inflict damage to your opponent equal to the destroyed monster's ATK. | |
Fortune Lady Light
34471458 |
Light | Spellcaster | 1 | ? | ? | This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck. | |
Fortune Lady Water
29088922 |
Water | Spellcaster | 4 | ? | ? | This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards. | |
Fortune Lady Wind
82693917 |
Wind | Spellcaster | 3 | ? | ? | This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control. | |
Fossil Dyna Pachycephalo
42009836 |
Earth | Rock | 4 | 1200 | 1300 | If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters. | |
Fossil Tusker
17706537 |
Earth | Rock | 4 | 1800 | 0 | If this card destroys an opponents monster by battle and sends it to the GY: Inflict 400 damage to your opponent. | |
Fox Fire
88753985 |
Fire | Pyro | 2 | 300 | 200 | During the End Phase, if this card was destroyed by battle this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon. | |
Freed the Brave Wanderer
16556849 |
Light | Warrior | 4 | 1700 | 1200 | Once per turn you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card. | |
Freed the Matchless General
49681811 |
Earth | Warrior | 5 | 2300 | 1700 | Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. | |
Freya, Spirit of Victory
12398280 |
Light | Fairy | 1 | 100 | 100 | While you control a face-up Fairy Type monster(s) other than "Freya, Spirit of Victory", this card cannot be selected as an attack target. All Fairy-Type monsters you control gain 400 ATK and DEF | |
Friller Rabca
93830681 |
Water | Fish | 3 | 700 | 1500 | When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard to target the attacking monster; negate the attack, and that target loses 500 ATK until your next End Phase. You can only use the effect of "Friller Rabca" once per turn. | |
Frodi, Generaider Boss of Swords
40998517 |
Wind | Warrior | 9 | 2500 | 2000 | You can only control 1 "Frodi, Generaider Boss of Swords". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Warrior monsters, then target that many monsters on the field; destroy them, then your opponent can draw cards equal to the number of monsters destroyed on their field. You can only use this effect of "Frodi, Generaider Boss of Swords" once per turn. | |
Frontier Wiseman
38742075 |
Earth | Spellcaster | 3 | 1600 | 800 | As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards. | |
Frontline Observer
12451640 |
Earth | Machine | 4 | 1000 | 1500 | During the End Phase, if this card was Normal Summoned this turn: You can add 1 EARTH Pendulum Monster from your Deck to your hand. If this card was Normal Summoned, during the End Phase of the Summoning player's next turn: You can Tribute this card; add 1 EARTH monster from your Deck to your hand. | |
Frost and Flame Dragon
55589254 |
Water | Dragon | 6 | 2300 | 2000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 FIRE and 2 WATER monsters from your GY. Once per turn: You can discard 1 card, then target 1 monster on the field; destroy that target. | |
Full Active Duplex
04483598 |
Wind | Cyberse | 9 | 2800 | 1000 | Linked monsters you control can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Full Active Duplex" once per turn. You can banish 2 Link Monsters from your GY; Special Summon this card from your hand. If this card is sent to the GY: You can target 1 Cyberse monster you control; it gains 1000 ATK. | |
Fushioh Richie
39711336 |
Dark | Zombie | 7 | 2600 | 2900 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard." | |
Fusilier Dragon, the Dual-Mode Beast
51632798 |
Dark | Machine | 7 | 2800 | 2000 | You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved. | |
Fusion Devourer
98336111 |
Dark | Fiend | 4 | 1400 | 1200 | When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only. | |
Fusion Parasite
06205579 |
Dark | Insect | 1 | 0 | 0 | This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. | |
Future Samurai
90642597 |
Light | Warrior | 4 | 1600 | 1200 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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G Golem Pebble Dog
25273572 |
Earth | Cyberse | 2 | 300 | 1000 | If this card is Normal or Special Summoned: You can add to your hand or Special Summon 1 "G Golem Pebble Dog" from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this card is sent from the hand to the GY: You can add 1 "G Golem" card from your Deck to your hand. You can only use each effect of "G Golem Pebble Dog" once per turn. | |
G Golem Rock Hammer
98875863 |
Earth | Cyberse | 6 | 1800 | 2400 | If this card is in your hand: You can discard 1 other Cyberse monster; reduce this card's Level by 2 until the end of this turn (even after it is Summoned/Set). You can Tribute this card; Special Summon 3 "G Golem Tokens" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use each effect of "G Golem Rock Hammer" once per turn. | |
G.B. Hunter
04130270 |
Earth | Warrior | 4 | 1200 | 2000 | Cards on the field cannot be returned to the Deck. | |
Gaap the Divine Soldier
37955049 |
Dark | Fiend | 6 | 2200 | 2000 | All monsters are changed to face-up Attack Position and their battle positions cannot be changed (Flip Effects are not activated at this time). Once per turn, you can reveal any number of Fiend-Type monsters in your hand to give this card 300 ATK for each revealed card, until the End Phase. | |
Gabrion, the Timelord
06616912 |
Water | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | |
Gadarla, the Mystery Dust Kaiju
36956512 |
Wind | Insect | 8 | 2700 | 1600 | You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; the ATK/DEF of all other monsters on the field become halved. | |
Gadget Driver
54497620 |
Earth | Machine | 1 | 200 | 200 | You can send this card from your hand to the Graveyard and select any number of face-up "Morphtronic" monsters you control. Change the battle position of the selected monster(s). This effect can be activated during either player's turn. | |
Gadget Gamer
64487132 |
Earth | Machine | 3 | 300 | 300 | When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 "Morphtronic" monster from your hand, then you can Special Summon 1 "Gadget Hauler" from your hand or Deck. You can only use each effect of "Gadget Gamer" once per turn. | |
Gadget Hauler
28002611 |
Earth | Machine | 6 | 1300 | 0 | Once per turn, you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have this card gain 800 ATK for each. | |
Gadget Trio
92110878 |
Earth | Machine | 4 | 1300 | 1100 | If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is destroyed by battle or card effect: You can Set 1 "Stronghold the Hidden Fortress" from your Deck. You can only use each effect of "Gadget Trio" once per turn. | |
Gagaga Caesar
09583383 |
Earth | Warrior | 3 | 1800 | 600 | Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster. | |
Gagaga Child
94203886 |
Dark | Spellcaster | 2 | 800 | 1200 | If you control a "Gagaga" monster other than "Gagaga Child", you can Special Summon this card (from your hand). When you do: You can target 1 "Gagaga" monster you control with a different Level than this card; this card's Level becomes the Level of that monster. You cannot conduct your Battle Phase the turn you activate this effect. | |
Gagaga Clerk
44250812 |
Earth | Warrior | 2 | 400 | 800 | If you control a "Gagaga" monster other than "Gagaga Clerk", you can Special Summon this card (from your hand). | |
Gagaga Gardna
12423762 |
Earth | Warrior | 4 | 1500 | 2000 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle. | |
Gagaga Girl
03606728 |
Dark | Spellcaster | 3 | 1000 | 800 | You can target 1 face-up "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect. |
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Gagaga Magician
26082117 |
Dark | Spellcaster | 4 | 1500 | 1000 | Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster. | |
Gagaga Mancer
28884172 |
Dark | Spellcaster | 4 | 100 | 100 | Once per turn: You can target 1 "Gagaga" monster in your Graveyard, except "Gagaga Mancer"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except "Gagaga" monsters. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1face-up Xyz Monster you control; it gains 500 ATK until the end of this turn. | |
Gagaga Sister
00387282 |
Dark | Spellcaster | 2 | 200 | 800 | When this card is Normal Summoned: You can add 1 "Gagaga" Spell/Trap Card from your Deck to your hand. You can target 1 other "Gagaga" monster you control; the Levels of that monster and this card become their combined current Levels, until the end of this turn. You can only use this effect of "Gagaga Sister" once per turn. | |
Gaia Plate the Earth Giant
14258627 |
Earth | Rock | 8 | 2800 | 1000 | Once per turn, during your Standby Phase, banish 1 Rock monster from your GY or send this card to the GY. You can Special Summon this card (from your hand) by banishing 2 Rock monsters from your GY. If this card battles an opponent's monster, that monster's ATK/DEF become halved during damage calculation only. | |
Gaia Soul the Combustible Collective
51355346 |
Fire | Pyro | 4 | 2000 | 0 | You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase. | |
Gaia the Fierce Knight Origin
50354944 |
Earth | Warrior | 4 | 1600 | 1200 | This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of "Gaia the Fierce Knight Origin" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK. | |
Gaia the Magical Knight
34130561 |
Light | Warrior | 7 | 2300 | 2100 | (This card is also always treated as a "Gaia the Fierce Knight" card.) If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of "Gaia the Magical Knight" once per turn. |
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Gaia, the Mid-Knight Sun
40371092 |
Light | Warrior | 4 | 1600 | 1200 | You can only use each effect of "Gaia, The Mid-Knight Sun" once per turn. |
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Gaia, the Polar Knight
14882493 |
Dark | Warrior | 4 | 1600 | 1200 | You can only use each effect of "Gaia, the Polar Knight" once per turn. |
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Galactic Spiral Dragon
88774734 |
Dark | Dragon | 8 | 2500 | 2500 | While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn. | |
Galactikuriboh
46261704 |
Light | Fiend | 1 | 300 | 200 | (This card is always treated as a "Galaxy" card.) When an opponent's monster declares an attack: You can discard this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, then change the attack target to it, then you can attach this card from the GY to 1 Xyz Monster on the field as material. If a "Photon" or "Galaxy" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. |
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Galaxy Brave
55168550 |
Light | Warrior | 8 | 0 | 0 | If this card is in your hand: You can reveal 1 "Photon" monster in your hand; Special Summon this card, and if you do, its Level becomes the Level of that "Photon" monster. If this card is Normal or Special Summoned: You can target 1 "Galaxy" monster in your GY; this card's ATK/DEF become that monster's ATK/DEF. You can only use each effect of "Galaxy Brave" once per turn. | |
Galaxy Cleric
28770951 |
Light | Spellcaster | 4 | 1500 | 600 | If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY: shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn. | |
Galaxy Dragon
09024367 |
Light | Dragon | 4 | 2000 | 1200 | This card can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also negate that monster's effects during each Battle Phase, as long as this card remains face-up on the field. | |
Galaxy Knight
35950025 |
Light | Warrior | 8 | 2800 | 2600 | If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. When you do: Target 1 "Galaxy-Eyes Photon Dragon" in your Graveyard (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in face-up Defense Position. This ATK decrease lasts until the End Phase. | |
Galaxy Soldier
46659709 |
Light | Machine | 5 | 2000 | 0 | You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn. | |
Galaxy Summoner
00863795 |
Light | Spellcaster | 4 | 1600 | 1400 | If this card is Normal or Special Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY, except "Galaxy Summoner"; Special Summon it in Defense Position. You can target 1 other LIGHT monster you control; it becomes Level 4 until the end of this turn. You can only use each effect of "Galaxy Summoner" once per turn. | |
Galaxy Tyranno
24658418 |
Light | Dinosaur | 8 | 2000 | 0 | When a "Galaxy" monster you control is targeted for an attack: You can Special Summon this card from your hand in face-up Defense Position. When Summoned this way, you can: Immediately after this effect resolves, Xyz Summon 1 "Galaxy" Xyz Monster, using only "Galaxy" monsters you control. | |
Galaxy Wizard
98555327 |
Light | Spellcaster | 4 | 0 | 1800 | Once per turn: You can increase this card's Level by 4 until the End Phase. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard". | |
Galaxy Worm
54507222 |
Light | Insect | 3 | 1200 | 1000 | When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower "Galaxy" Effect Monster from your Deck, but it has its effects negated. | |
Galaxy-Eyes Afterglow Dragon
62968263 |
Light | Dragon | 8 | 3000 | 2500 | If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn. | |
Galaxy-Eyes Cloudragon
09260791 |
Light | Dragon | 1 | 300 | 250 | You can Tribute this card; Special Summon 1 "Galaxy-Eyes" monster from your hand or Graveyard, except "Galaxy-Eyes Cloudragon". You can only use this effect of "Galaxy-Eyes Cloudragon" once per turn. If this card is in the Graveyard: You can target 1 "Galaxy-Eyes" Xyz Monster you control; attach this card to it as an Xyz Material. You can only use this effect of "Galaxy-Eyes Cloudragon" once per Duel. | |
Galaxy-Eyes Photon Dragon
93717133 |
Light | Dragon | 8 | 3000 | 2500 | You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card. At the end of the Battle Phase, return any monsters banished by this effect to the field, and if the other monster was an Xyz Monster, this card gains 500 ATK for each Xyz Material it had when it was banished. | |
Gale Dogra
16229315 |
Earth | Insect | 2 | 650 | 600 | You can pay 3000 Life Points to discard 1 monster from your Extra Deck to the Graveyard. | |
Gallis the Star Beast
30915572 |
Earth | Beast | 3 | 800 | 800 | You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card. | |
Gambler of Legend
02196767 |
Dark | Spellcaster | 4 | 500 | 1400 | Once per turn, you can toss a coin 3 times and apply the appropriate effect: 3 Heads: Destroy all monsters your opponent controls. 2 Heads: Discard 1 random card from your opponent's hand. 1 Head: Destroy 1 card you control. 3 Tails: Discard your entire hand. | |
Gameciel, the Sea Turtle Kaiju
55063751 |
Water | Aqua | 8 | 2200 | 3000 | You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card. | |
Gamma The Electromagnet Warrior
15502037 |
Earth | Rock | 3 | 800 | 2000 | If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | |
Ganbara Knight
24291651 |
Light | Warrior | 4 | 0 | 1800 | When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position. | |
Ganbara Lancer
65758454 |
Light | Warrior | 5 | 1000 | 2000 | When this card is Normal Summoned: You can Special Summon 1 "Ganbara Lancer" from your hand or Graveyard in face-up Defense Position. | |
Gandora the Dragon of Destruction
64681432 |
Dark | Dragon | 8 | 0 | 0 | Cannot be Special Summoned. You can pay half your Life Points; destroy all other cards on the field, and if you do, banish them. This card gains 300 ATK for each card destroyed this way. During the End Phase of the turn this card was Summoned: Send it to the Graveyard. | |
Gandora-G the Dragon of Destruction
02333466 |
Dark | Dragon | 8 | 0 | 0 | Gains 300 ATK for each banished card. You can only use each of the following effects of "Gandora-G the Dragon of Destruction" once per turn. If you control "Shining Sarcophagus": You can Special Summon this card from your hand. You can pay half your LP; destroy as many other cards on the field as possible, and if you do, banish them, then Special Summon 1 Level 7 or lower monster that mentions "Shining Sarcophagus" from your Deck, and increase its Level by the number of cards destroyed by this effect. | |
Gandora-X the Dragon of Demolition
71525232 |
Dark | Dragon | 8 | 0 | 0 | When this card is Normal or Special Summoned from the hand: You can destroy as many other monsters on the field as possible, and if you do, inflict damage to your opponent equal to the highest original ATK on the field among those destroyed monsters (your choice, if tied). This card's ATK becomes equal to the damage inflicted to your opponent by this effect. Once per turn, during your End Phase: Halve your LP. | |
Garbage Collector
11801343 |
Wind | Cyberse | 2 | 100 | 1900 | You can target 1 other Cyberse monster you control that began the Duel in the Main Deck; return it to the hand, and if you do, Special Summon from your Deck 1 Cyberse monster with the same Level, but with a different name. You can only use this effect of "Garbage Collector" once per turn. | |
Garbage Lord
44682448 |
Dark | Fiend | 5 | 0 | 2400 | You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster. | |
Garbage Ogre
18698739 |
Dark | Fiend | 3 | 800 | 1300 | You can send this card from your hand to the Graveyard; add 1 "Garbage Lord" from your Deck to your hand. You can only use the effect of "Garbage Ogre" once per turn. | |
Garmr of the Nordic Beasts
88283496 |
Dark | Beast | 4 | 800 | 1900 | If this card battles with a Level 4 or lower monster, you can return that monster to the hand after damage calculation. | |
Garoth, Lightsworn Warrior
59019082 |
Light | Warrior | 4 | 1850 | 1300 | If a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect. | |
Garuda the Wind Spirit
12800777 |
Wind | Winged Beast | 4 | 1600 | 1200 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WIND monster from your GY. Once per turn, during your opponent's End Phase: You can target 1 face-up monster your opponent controls; change that target's battle position. | |
Garum the Storm Vassal
22382087 |
Wind | Winged Beast | 3 | 800 | 1000 | You can return 1 Tribute Summoned monster you control to the hand; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can add 1 monster with 800 ATK and 1000 DEF from your Deck to your hand, except "Garum the Storm Vassal". You can only use each effect of "Garum the Storm Vassal" once per turn. | |
Gash the Dust Lord
19012345 |
Dark | Fiend | 4 | 1000 | 1200 | When this card inflicts battle damage to your opponent: Increase the Level of this by 1 (max. 12). | |
Gatchiri @Ignister
82257671 |
Earth | Cyberse | 8 | 0 | 3000 | The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. |
|
Gate Blocker
08102334 |
Earth | Rock | 4 | 100 | 2000 | Negate the effects of your opponent's Field Spell Cards. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control for card effects. | |
Gate Guardian
25833572 |
Dark | Warrior | 11 | 3750 | 3400 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin". | |
Gateway Dragon
91482773 |
Dark | Dragon | 4 | 1600 | 1400 | If your opponent controls a Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Gateway Dragon" once per turn this way. Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon monster from your hand. | |
Gauntlet Warrior
79337169 |
Earth | Warrior | 3 | 400 | 1600 | You can Tribute this card to have all face-up Warrior-Type monsters you control gain 500 ATK and DEF until the end of the next Damage Step they battle. This effect can be activated during either player's turn. | |
Gazelle the King of Mythical Claws
23076639 |
Earth | Beast | 4 | 1500 | 1200 | If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn. | |
Gazer Shark
23536866 |
Water | Fish | 5 | 1000 | 1900 | You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of "Gazer Shark" once per turn. | |
Gear Golem the Moving Fortress
30190809 |
Earth | Machine | 4 | 800 | 2200 | Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn. | |
Gearfried the Iron Knight
00423705 |
Earth | Warrior | 4 | 1800 | 1600 | When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s). | |
Gearfried the Red-Eyes Iron Knight
85651167 |
Dark | Warrior | 4 | 1800 | 1600 | Once per turn, if either player equips an Equip Card(s) to this card: You can destroythose Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it. | |
Gearfried the Swordmaster
57046845 |
Light | Warrior | 7 | 2600 | 2200 | Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint" and cannot be Special Summoned by other ways. When an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target. | |
Geargiaccelerator
47030842 |
Earth | Machine | 4 | 1400 | 800 | If you control a "Geargia" monster, you can Special Summon this card (from your hand) in face-up Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand. | |
Geargianchor
92693205 |
Earth | Machine | 4 | 1800 | 500 | Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other "Geargia" monsters you currently control. | |
Geargiano
71786742 |
Earth | Machine | 3 | 500 | 1000 | You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated. | |
Geargiano Mk-II
01045143 |
Earth | Machine | 3 | 1000 | 500 | When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in face-up Defense Position. | |
Geargiano Mk-III
45286019 |
Earth | Machine | 3 | 1000 | 1000 | When this card is Special Summoned by the effect of a "Geargia" card: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position, except "Geargiano Mk-III", but its effects are negated. You can only use this effect of "Geargiano Mk-III" once per turn. You cannot Special Summon monsters the turn youactivate this effect, except "Geargia" monsters. | |
Geargiarmor
00923596 |
Earth | Machine | 4 | 1100 | 1900 | Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor". | |
Geargiarsenal
73428497 |
Earth | Machine | 4 | 1500 | 500 | This card gains 200 ATK for each face-up "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck, except "Geargiarsenal", in face-up Defense Position. | |
Geargiattacker
72370114 |
Earth | Machine | 4 | 1900 | 100 | Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control. | |
Geargiauger
47687766 |
Earth | Machine | 4 | 500 | 500 | When this card is Normal Summoned: You can add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand, except "Geargiauger", also you cannotdeclare attacks, nor Special Summon monsters except Machine-Type monsters, for the rest of this turn. | |
Gearspring Spirit
45458027 |
Dark | Machine | 8 | 100 | 100 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having only Machine-Type monsters in your Graveyard (min. 1). Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. | |
Geira Guile the Cubic King
40392714 |
Wind | Fairy | 2 | 0 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 800 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Vulcan Dragni the Cubic King" from your Deck to your hand. | |
Geistgrinder Golem
26913989 |
Dark | Fiend | 8 | 3000 | 3000 | You can only Special Summon "Geistgrinder Golem" once per turn. You can reveal 1 "Yubel" monster in your hand; Special Summon this card from your hand to your opponent's field, then you can Special Summon the revealed monster to your field. Once per turn, during damage calculation, if this card battles a "Yubel" monster: Your opponent gains 3000 LP. If you Special Summon "Yubel" while this card is in your GY (except during the Damage Step): You can Special Summon this card to your opponent's field. | |
Gellenduo
11662742 |
Light | Fairy | 4 | 1700 | 0 | This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-Type monster, you can treat this 1 monster as 2 Tribute monsters for the Tribute Summon. | |
Gem-Armadillo
27004302 |
Earth | Rock | 4 | 1700 | 500 | When this card is Normal Summoned: You can add to your hand 1 "Gem-Knight" monster from your Deck. | |
Gem-Elephant
19019586 |
Earth | Rock | 3 | 400 | 1900 | During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF. | |
Gem-Knight Alexandrite
90019393 |
Earth | Rock | 4 | 1800 | 1200 | You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck. | |
Gem-Knight Amber
72056560 |
Earth | Thunder | 4 | 1600 | 1400 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
|
Gem-Knight Emerald
69243722 |
Earth | Rock | 4 | 1800 | 800 | You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard. | |
Gem-Knight Iolite
45662855 |
Earth | Aqua | 4 | 1300 | 2000 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
|
Gem-Knight Lazuli
81846636 |
Earth | Rock | 1 | 600 | 100 | If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand. | |
Gem-Knight Obsidian
19163116 |
Earth | Rock | 3 | 1500 | 1200 | If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target. | |
Gem-Knight Quartz
35622739 |
Earth | Fairy | 4 | 1500 | 1500 | If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn. | |
Gem-Merchant
53408006 |
Earth | Spellcaster | 3 | 1000 | 1000 | When a face-up EARTH Normal Monster you control battles: You can send this card from your hand to the Graveyard during the Damage Step; that monster gains 1000 ATK and DEF, until the End Phase. | |
Gemini Imps
67688478 |
Dark | Fiend | 4 | 1000 | 1000 | During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card. | |
Gemini Scorpion
91798373 |
Earth | Warrior | 4 | 1600 | 400 | When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini Monster from your hand. | |
Gemini Summoner
19041767 |
Water | Spellcaster | 4 | 1500 | 0 | Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed. | |
Gen the Diamond Tiger
52126602 |
Light | Warrior | 3 | 800 | 2000 | Once per turn, at the end of the Battle Phase: Return this card from the field to the hand. You can only use each of the following effects of "Gen the Diamond Tiger" once per turn. During your Main Phase: You can Special Summon 1 "Ken the Warrior Dragon" from your hand or Deck to your opponent's field in Defense Position. If this card is Special Summoned by the effect of "Ken the Warrior Dragon": Discard 1 card. | |
Gendo the Ascetic Monk
99000107 |
Water | Spellcaster | 4 | 300 | 1800 | Face-up Attack Position monsters on the field cannot activate their effects. This Defense Position card cannot be targeted, or destroyed, by card effects. | |
General Gantala of the Ice Barrier
53921056 |
Water | Warrior | 7 | 2700 | 2000 | Once per turn, during your End Phase, you can select and Special Summon 1 "Ice Barrier" monster from your Graveyard, except "General Gantala of the Ice Barrier". | |
General Grunard of the Ice Barrier
09056100 |
Water | Warrior | 8 | 2800 | 1000 | During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn. | |
General Raiho of the Ice Barrier
81275309 |
Water | Warrior | 6 | 2100 | 2300 | When an effect resolves that was activated by your opponent's Effect Monster on the field, they can discard 1 card. If they do not, that effect is negated. | |
General Wayne of the Ice Barrier
81825063 |
Water | Warrior | 5 | 2100 | 400 | Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand. | |
Genesis Dragon
31038159 |
Light | Dragon | 6 | 2200 | 1800 | Once per turn, you can send 1 Dragon-Type monster from your hand to the Graveyard to add 1 Dragon-Type monster from your Graveyard to your hand. When this card is sent from the field to the Graveyard, you can return all Dragon-Type monsters from your Graveyard to your Deck. | |
Genetic Woman
98147766 |
Wind | Psychic | 4 | 1700 | 1200 | Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand. | |
Genex Ally Bellflame
91438994 |
Dark | Machine | 4 | 1700 | 1000 | Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is removed from play, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. When this card is destroyed by battle and sent to the Graveyard, inflict 300 damage to your opponent for each Genex Counter on this card. | |
Genex Ally Changer
20127343 |
Dark | Machine | 3 | 1200 | 1800 | Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. That monster's Attribute is treated as the declared Attribute, until the End Phase. | |
Genex Ally Crusher
27827903 |
Dark | Machine | 4 | 1000 | 2000 | Once per turn, when you Normal Summon a monster with this card's Attribute, you can select and destroy 1 card your opponent controls. | |
Genex Ally Duradark
68450517 |
Dark | Machine | 4 | 1800 | 200 | Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect. | |
Genex Ally Powercell
94622638 |
Dark | Machine | 4 | 1700 | 0 | Other face-up monsters you control with the same Attribute as this card's gain 500 ATK. | |
Genex Ally Reliever
63211608 |
Dark | Machine | 5 | 2200 | 1000 | When the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect is negated, you can Special Summon this card from your hand. | |
Genex Ally Solid
83500096 |
Dark | Machine | 2 | 500 | 1200 | Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards. | |
Genex Ally Volcannon
56511382 |
Dark | Machine | 4 | 1700 | 600 | Once per turn, you can send 1 face-up FIRE "Genex" monster you control to the Graveyard to select and destroy 1 face-up monster your opponent controls. Then, inflict damage to your opponent equal to the Level of the destroyed monster x 400. | |
Genex Army
93211836 |
Earth | Machine | 6 | 2300 | 1300 | When this card is Tribute Summoned by Tributing a "Genex" monster, you can destroy 1 card your opponent controls. | |
Genex Blastfan
24432029 |
Wind | Spellcaster | 4 | 1600 | 1300 | When this card is Special Summoned, you can add 1 DARK "Genex" monster from your Deck to your hand. | |
Genex Doctor
89211486 |
Dark | Spellcaster | 3 | 1500 | 1000 | You can Tribute 1 face-up "Genex Controller" you control to destroy 1 card on the field. | |
Genex Furnace
53944920 |
Fire | Pyro | 5 | 2000 | 1300 | If you control a face-up "Genex Controller", you can Normal Summon this card without Tributing. | |
Genex Gaia
89333528 |
Earth | Rock | 3 | 1000 | 1900 | If this card would be destroyed, you can destroy 1 "Genex Controller" monster you control, other than this card, instead. | |
Genex Neutron
19182751 |
Light | Machine | 4 | 1800 | 1200 | During the End Phase of the turn this card was Normal Summoned: You can add 1 Machine-Type Tuner monster from your Deck to your hand. | |
Genex Power Planner
30399511 |
Light | Spellcaster | 1 | 300 | 200 | When this card is Normal Summoned, you can add 1 Level 3 "Genex" Effect Monster from your Deck to your hand. | |
Genex Searcher
67483216 |
Earth | Machine | 4 | 1600 | 400 | When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position. | |
Genex Solar
15605085 |
Light | Machine | 7 | 2500 | 1500 | This card can be Normal Summoned by Tributing 1 "Genex" monster. Each time a face-up "Genex" monster(s) you control is sent to the Graveyard, inflict 500 damage to your opponent. | |
Genex Turbine
52222372 |
Earth | Machine | 4 | 1400 | 1300 | All face-up "Genex" monsters you control gain 400 ATK. | |
Genex Undine
04904812 |
Water | Aqua | 3 | 1200 | 600 | When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand. | |
Genex Worker
93882364 |
Wind | Machine | 3 | 1200 | 1200 | You can Tribute this card to Special Summon 1 "Genex" monster from your hand. | |
Genro Ryu-Ge Hakva
56499179 |
Wind | Wyrm | 10 | 3000 | 1500 | You can banish this card from your hand; add 1 "Ryu-Ge Realm - Wyrm Winds" from your Deck to your hand. If a monster is banished face-up, this card is already banished, and there are now at least 2 other banished monsters that are not "Genro Ryu-Ge Hakva" (except during the Damage Step): You can Special Summon this banished card. You can place 1 "Ryu-Ge Realm - Wyrm Winds" you control on the bottom of the Deck; add 1 "Ryu-Ge" card from your Deck, GY, or banishment to your hand, except "Genro Ryu-Ge Hakva". You can only use each effect of "Genro Ryu-Ge Hakva" once per turn. | |
Genta, Gateman of Dark World
77895328 |
Dark | Fiend | 4 | 1000 | 1800 | You can only Special Summon "Genta, Gateman of Dark World" once per turn. You can discard this card to the GY; add 1 "The Gates of Dark World" from your Deck to your hand. If this card is banished and you control a "Dark World" card: You can Special Summon this card. | |
Gentlemander
54635862 |
Light | Reptile | 4 | 1200 | 1000 | When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent cannot attack any monsters except this one. | |
Gernia
77936940 |
Dark | Zombie | 4 | 1300 | 1200 | During your next Standby Phase, after this face-up card you control was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon it. | |
Getsu Fuhma
21887179 |
Dark | Warrior | 4 | 1700 | 1200 | If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step. | |
Ghost Bird of Bewitchment
15419596 |
Dark | Winged Beast | 4 | 1300 | 1500 | This card gains an effect based on your Main Monster Zone it is in. |
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Ghost Fairy Elfobia
44663232 |
Wind | Psychic | 3 | 900 | 500 | Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next Main Phase 1, monsters with a Level higher than the revealed monster cannot activate their effects. | |
Ghost Gardna
59965151 |
Dark | Warrior | 4 | 0 | 1900 | When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK until the End Phase. | |
Ghost Knight of Jackal
13386503 |
Earth | Beast-Warrior | 5 | 1700 | 1600 | You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position. | |
Ghost Lancer, The Underworld Spearman
64104037 |
Dark | Zombie | 5 | 2000 | 0 | If only your opponent controls a monster, you can Special Summon this card (from your hand). Cannot be destroyed by battle, except with monsters Special Summoned from the Extra Deck. If this card attacks a Defense Position monster, inflict piercing battle damage. | |
Ghost Ship
33347467 |
Light | Fiend | 5 | 1900 | 1000 | Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard. | |
Ghost Sleeper, The Underwold Princess
99370594 |
Dark | Zombie | 3 | 1300 | 0 | If this card is sent to the GY: You can add 1 "Ghost Fusion" from your Deck to your hand. If this card is in your GY, except the turn it was sent there. You can banish this card and discard 1 card, then target 1 of your banished Level 4 or higher Zombie monsters, add it to your hand. You can only use each effect of "Ghost Sleeper, the Underworld Princess" once per turn. | |
Ghost Wyvern, The Underworld Dragon
61103515 |
Dark | Zombie | 4 | 1700 | 0 | If this card is Normal Summoned: You can add 1 "Ghost Fusion" from your Deck to your hand. During the End Phase, if this card is currently banished, and was banished this turn: You can take 1 Level 2 or lower Zombie Tuner from your Deck and either add it to your hand or send it to the GY. You can only use each effect of "Ghost Wyvern, the Underworld Dragon" once per turn. | |
Ghostrick Doll
46925518 |
Dark | Spellcaster | 2 | 300 | 1200 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: During the End Phase, change as many face-up monsters on the field as possible to face-down Defense Position, then you can Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position, whose Level is less than or equal to the number of monsters flipped face-down by this effect. | |
Ghostrick Fairy
36239585 |
Dark | Spellcaster | 2 | 900 | 1000 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" card in your GY; Set that card (but banish it when it leaves the field), then, you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of Set cards you control. | |
Ghostrick Ghoul
85463083 |
Dark | Zombie | 3 | 1100 | 1200 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until your opponent's next End Phase, but if it does, only that monster can attack this turn. | |
Ghostrick Jackfrost
61318483 |
Dark | Fiend | 1 | 800 | 100 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack: You can change that opponent's monster to face-down Defense Position, and if you do, Special Summon this card from your hand in face-down Defense Position. | |
Ghostrick Jiangshi
80885284 |
Dark | Zombie | 3 | 400 | 1800 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add from your Deck to your hand, 1 "Ghostrick" monster whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Jiangshi" once per turn. | |
Ghostrick Lantern
54512827 |
Dark | Fiend | 1 | 800 | 0 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a "Ghostrick" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position. | |
Ghostrick Mary
98707192 |
Dark | Fiend | 1 | 100 | 1600 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When you take damage: You can discard this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Mary" once per turn. | |
Ghostrick Mummy
97584500 |
Dark | Zombie | 3 | 1500 | 0 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. While this card is face-up on the field, you can Normal Summon 1 "Ghostrick" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Special Summon any monsters, except DARK monsters. | |
Ghostrick Nekomusume
24101897 |
Dark | Spellcaster | 2 | 400 | 900 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a Level 4 or higher monster(s) is Normal or Special Summoned: Change that monster(s) to face-down Defense Position. There must be another "Ghostrick" monster on the field to activate and to resolve this effect. | |
Ghostrick Siren
64804316 |
Dark | Fairy | 4 | 800 | 1500 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn, during your Main Phase: You can change this card to face-down Defense Position. If this card is Normal Summoned or flipped face-up: Send the top 2 cards of your Deck to the GY, then if either card was a "Ghostrick" card, you can apply 1 of these effects. |
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Ghostrick Skeleton
51196805 |
Dark | Zombie | 3 | 1200 | 1100 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Banish cards from the top of your opponent's Deck face-down, up to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Skeleton" once per turn. | |
Ghostrick Specter
81907872 |
Dark | Fiend | 1 | 600 | 0 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card. | |
Ghostrick Stein
16279989 |
Dark | Zombie | 3 | 1600 | 0 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn. | |
Ghostrick Warwolf
72913666 |
Dark | Zombie | 3 | 1400 | 1500 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Inflict 100 damage to your opponent for each Set card on the field. You can only use this effect of "Ghostrick Warwolf" once per turn. | |
Ghostrick Witch
27491571 |
Dark | Spellcaster | 2 | 1200 | 200 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. | |
Ghostrick Yeti
84472026 |
Dark | Zombie | 3 | 300 | 2000 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" monster on the field; this turn, it cannot be destroyed by battle or by card effects. | |
Ghostrick Yuki-onna
54490275 |
Dark | Spellcaster | 2 | 1000 | 800 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position, and if you do, it cannot change its battle position. | |
Giant Axe Mummy
78266168 |
Earth | Zombie | 5 | 1700 | 2000 | You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed. | |
Giant Germ
95178994 |
Dark | Fiend | 2 | 1000 | 100 | When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position. | |
Giant Kozaky
58185394 |
Dark | Fiend | 4 | 2500 | 2400 | If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card. | |
Giant Orc
73698349 |
Dark | Fiend | 4 | 2200 | 0 | If this card attacks, it is changed to Defense Position at the end of the Battle Phase. It cannot change its battle position until the end of your next turn. | |
Giant Pairfish
92723496 |
Water | Wyrm | 6 | 2000 | 1200 | You can discard 1 monster; Special Summon 1 Level 4 or lower Wyrm-Type monster from your Deck. You can only use this effect of "Giant Pairfish" once per turn. | |
Giant Rat
97017120 |
Earth | Beast | 4 | 1400 | 1450 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
Giant Rex
80280944 |
Earth | Dinosaur | 4 | 2000 | 1200 | Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, it gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn. | |
Gigantes
47606319 |
Earth | Rock | 4 | 1900 | 1300 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field. | |
Gigantic Cephalotus
82116191 |
Earth | Plant | 4 | 1850 | 700 | This card gains 200 ATK each time a Plant-Type monster is sent to the Graveyard. | |
Gigastone Omega
79080761 |
Earth | Rock | 5 | 1000 | 2300 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 EARTH monsters from your Graveyard. When this face-up card you control is sent to the Graveyard by a card effect, destroy all Spell and Trap Cards your opponent controls. | |
Gilasaurus
45894482 |
Earth | Dinosaur | 3 | 1400 | 400 | You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY. | |
Gilford the Legend
69933858 |
Earth | Warrior | 8 | 2600 | 2000 | Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to Warrior-Type monster(s) you control. | |
Gilford the Lightning
36354007 |
Light | Warrior | 8 | 2800 | 1400 | You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If you do: Destroy all monsters your opponent controls. | |
Gillagillancer
76436988 |
Earth | Warrior | 6 | 2200 | 800 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During each End Phase: You take 500 damage. This card must be face-up on the field to activate and to resolve this effect. | |
Giltia the D. Knight - Soul Spear
77406972 |
Light | Warrior | 5 | 1850 | 1500 | If you control no monsters, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can banish 1 monster your opponent controls with equal or higher ATK than this card. You can discard 1 card; add 1 of the following monsters from your Deck to your hand. You can only use this effect of "Giltia the D. Knight - Soul Spear" once per turn. |
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Gimmick Puppet Bisque Doll
79086452 |
Dark | Machine | 8 | 1000 | 1000 | You can Special Summon this card (from your hand) by discarding 1 "Gimmick Puppet" monster. You can banish this card from your GY; your opponent cannot target "Gimmick Puppet" monsters you control with card effects this turn. | |
Gimmick Puppet Cattle Scream
99229085 |
Dark | Machine | 8 | 2000 | 2000 | You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Gimmick Puppet Cattle Scream" once per turn. A "Gimmick Puppet" Xyz Monster that has this card as material gains this effect. |
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Gimmick Puppet Des Troy
76543119 |
Dark | Machine | 4 | 1200 | 2000 | You can target 1 "Gimmick Puppet" monster on the field; destroy it. This effect can only be used once while this card is face-up on the field. When this card is sent from the field to the Graveyard: You can Special Summon 1 or 2 "Gimmick Puppet" monsters from your hand. | |
Gimmick Puppet Dreary Doll
92418590 |
Dark | Machine | 8 | 0 | 0 | If this card is in your Graveyard: You can banish 1 other "Gimmick Puppet" monster from your Graveyard; Special Summon this card from your Graveyard. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster. | |
Gimmick Puppet Egg Head
20032555 |
Earth | Machine | 4 | 1600 | 1200 | You can only use the effect of "Gimmick Puppet Egg Head" once per turn. You can discard 1 "Gimmick Puppet" monster, then activate 1 of these effects. |
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Gimmick Puppet Gear Changer
56427559 |
Earth | Machine | 1 | 100 | 100 | Cannot be Special Summoned from the Deck. Once per turn: You can target 1 "Gimmick Puppet" monster you control, except this card; this card's Level becomes the Level of that monster. | |
Gimmick Puppet Humpty Dumpty
08226374 |
Dark | Machine | 4 | 0 | 100 | When this card is Normal Summoned or Special Summoned: You can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Humpty Dumpty" once per turn. | |
Gimmick Puppet Little Soldiers
36436372 |
Dark | Machine | 4 | 0 | 0 | If this card is Normal or Special Summoned: You can send 1 "Gimmick Puppet" monster with a different Level than this card from your Deck to the GY; this card's Level becomes that monster's. You can only use this effect of "Gimmick Puppet Little Soldiers" once per turn. You can banish this card from your GY, then target up to 2 "Gimmick Puppet" monsters you control; increase their Levels by 4 until the end of this turn. | |
Gimmick Puppet Magnet Doll
39806198 |
Dark | Machine | 8 | 1000 | 1000 | If your opponent controls a monster, and all monsters you control are "Gimmick Puppet" monsters (min. 1). you can Special Summon this card (from your hand). | |
Gimmick Puppet Nightmare
55204071 |
Dark | Machine | 8 | 1000 | 2000 | You can Special Summon this card (from your hand) by Tributing 1 face-up Xyz Monster. You can only Special Summon "Gimmick Puppet Nightmare" once per turn this way. When you do: You can Special Summon 1 "Gimmick Puppet Nightmare" from your hand or GY. If this card is Special Summoned, you cannot Special Summon any monsters for the rest of this turn, except "Gimmick Puppet" monsters. | |
Gimmick Puppet Rouge Doll
63825486 |
Dark | Machine | 8 | 400 | 1400 | If this card is in your hand: You can reveal 1 "Gimmick Puppet" Xyz Monster in your Extra Deck; Special Summon both this card, and 1 "Gimmick Puppet" monster with the same Level as the revealed monster's Rank from your Deck. If this card is sent to the GY, except from the hand: You can add it to your hand. You can only use each effect of "Gimmick Puppet Rouge Doll" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except "Gimmick Puppet" monsters. | |
Gimmick Puppet Scissor Arms
29216967 |
Dark | Machine | 4 | 1200 | 600 | When this card is Normal Summoned: You can send 1 "Gimmick Puppet" monster from your Deck to the Graveyard. | |
Gimmick Puppet Shadow Feeler
34620088 |
Dark | Machine | 8 | 1000 | 1000 | Cannot be destroyed by battle. When you take battle damage from an opponent's direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do, take 1000 damage. You can only use this effect of "Gimmick Puppet Shadow Feeler" once per turn. If this card is an Xyz Material and would be sent to the Graveyard, banish it instead. | |
Gimmick Puppet Terror Baby
43598843 |
Dark | Machine | 4 | 500 | 0 | When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn. | |
Gimmick Puppet Twilight Joker
92821268 |
Dark | Machine | 8 | 800 | 1600 | When a "Gimmick Puppet" monster you control is destroyed by battle and sent to your Graveyard: You can banish that monster; Special Summon this card from your hand. You can only use the effect of "Gimmick Puppet Twilight Joker" once per turn. | |
Girsu, the Orcust Mekk-Knight
69811710 |
Dark | Machine | 4 | 1800 | 0 | If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn. | |
Gishki Abyss
67111213 |
Water | Fish | 2 | 800 | 500 | When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss". | |
Gishki Avance
16693254 |
Water | Spellcaster | 4 | 1500 | 800 | Once per turn: You can choose 1 "Gishki" monster in your Deck and place it on top of your Deck. | |
Gishki Beast
36227804 |
Water | Beast | 4 | 1500 | 1300 | When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position. | |
Gishki Chain
66399675 |
Water | Sea Serpent | 4 | 1800 | 1000 | When this card is Normal Summoned: Look at the top 3 cards of your Deck and if there is a Ritual Monster or Ritual Spell Card among those cards; you can reveal it to add it to your hand and return the remaining cards to the top of the Deck in any order. | |
Gishki Diviner
72403299 |
Water | Sea Serpent | 3 | 1200 | 800 | Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck. | |
Gishki Grimness
38356857 |
Water | Fish | 2 | 600 | 700 | If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. If this card is Normal or Special Summoned: You can Special Summon 1 "Gishki" monster from your Deck, except "Gishki Grimness", also you can only declare attacks with Ritual Monsters until the end of this turn. You can only use this effect of "Gishki Grimness" once per turn. | |
Gishki Marker
39905966 |
Water | Aqua | 4 | 1600 | 1200 | When this card is Summoned: You can add 1 "Gishki" Ritual Monster or Ritual Spell Card from your Graveyard to your hand. | |
Gishki Mollusk
19959742 |
Water | Aqua | 4 | 1700 | 900 | When this card is sent to the Graveyard by a card effect: Look at the top 3 cards of your Deck, then return them all to the top or to the bottom of the Deck, in any order. | |
Gishki Noellia
63942761 |
Water | Spellcaster | 4 | 1700 | 1000 | When this card is Normal Summoned: You can reveal the top 5 cards of your Deck, send any revealed Ritual Spell Card(s) or "Gishki" Monster Card(s) to the Graveyard, then return the other cards to the bottom of your Deck in any order you choose. | |
Gishki Reliever
37557626 |
Water | Aqua | 2 | 500 | 800 | When this card is Normal or Flip Summoned: You can target 1 other monster you control; return that target to the hand. You must control another face-up "Gishki" monster to activate and to resolve this effect. | |
Gishki Shadow
29888389 |
Water | Sea Serpent | 4 | 1200 | 1000 | If you Ritual Summon a WATER Ritual Monster, this 1 card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand. | |
Gishki Vanity
93506862 |
Water | Aqua | 2 | 1000 | 800 | During your Main Phase: You can discard this card to activate the following effect: During this turn, your opponent cannot activate the effects of Spells, Trap, or Effect Monsters in response to the activation of a "Gishki" Ritual Spell Card or the Ritual Summon of a "Gishki" Ritual Monster. | |
Gishki Vision
47106439 |
Water | Sea Serpent | 2 | 700 | 500 | If you Ritual Summon a WATER Ritual Monster, this card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand. | |
Gizmek Arakami, the Hailbringer Hog
59789370 |
Water | Machine | 4 | 1850 | 1850 | If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster from your Deck to the GY, whose ATK equals its own DEF, with a lower Level than that targeted monster, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Gizmek Arakami, the Hailbringer Hog" once per turn. | |
Gizmek Inaba, the Hopping Hare of Hakuto
50901852 |
Wind | Machine | 1 | 50 | 50 | When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you currently control whose ATK equals their own DEF. You can only use this effect of "Gizmek Inaba, the Hopping Hare of Hakuto" once per turn. | |
Gizmek Kaku, the Supreme Shining Sky Stag
63633694 |
Fire | Machine | 9 | 2750 | 2750 | If a monster is in the Extra Monster Zone: You can Special Summon this card from your hand. You can target 1 face-up monster in the Extra Monster Zone; equip that face-up monster to this card (max. 1). When this card destroys an opponent's monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card. You can only use each effect of "Gizmek Kaku, the Supreme Shining Sky Stag" once per turn. | |
Gizmek Makami, the Ferocious Fanged Fortress
46809548 |
Wind | Machine | 6 | 2150 | 2150 | While 6 or more of your cards are banished, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Gizmek Makami, the Ferocious Fanged Fortress" once per turn. If this card is Normal or Special Summoned: You can discard 1 monster; add 1 monster whose ATK equals its own DEF from your Deck to your hand, except "Gizmek Makami, the Ferocious Fanged Fortress". If this card in the Monster Zone is destroyed: You can shuffle 6 of your banished cards into the Deck. | |
Gizmek Naganaki, the Sunrise Signaler
96399967 |
Light | Machine | 2 | 950 | 950 | You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn. | |
Gizmek Okami, the Dreaded Deluge Dragon
43218406 |
Water | Machine | 10 | 2950 | 2950 | You can pay 1500 LP; destroy all monsters on the field that were Special Summoned from the Extra Deck, also you can only attack with 1 monster this turn. You can only use each of the following effects of "Gizmek Okami, the Dreaded Deluge Dragon" once per turn. If 2 or more monsters Special Summoned from the Extra Deck are on the field: You can Special Summon this card from your hand. If this card in your possession is sent to your GY by an opponent's card: You can banish 1 monster from your opponent's GY, then gain LP equal to its ATK. | |
Gizmek Orochi, the Serpentron Sky Slasher
71197066 |
Dark | Machine | 8 | 2450 | 2450 | If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn. | |
Gizmek Taniguku, the Immobile Intellect
23384666 |
Earth | Machine | 3 | 1450 | 1450 | If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn. | |
Gizmek Uka, the Festive Fox of Fecundity
90361289 |
Earth | Machine | 7 | 2250 | 2250 | Each time your opponent Normal or Special Summons a monster(s): Inflict 300 damage to them. You can only use each of the following effects of "Gizmek Uka, the Festive Fox of Fecundity" once per turn. |
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Gizmek Yata, the Gleaming Vanguard
13224603 |
Light | Machine | 5 | 2050 | 2050 | You can Special Summon this card (from your hand) by Tributing 1 Normal Summoned monster. You can only use each of the following effects of "Gizmek Yata, the Gleaming Vanguard" once per turn. |
|
Glacial Beast Blizzard Wolf
43175027 |
Water | Aqua | 4 | 1400 | 700 | When a monster declares an attack: You can negate the attack, and if you do, Special Summon 1 Level 4 or lower WATER monster from your hand, except "Glacial Beast Blizzard Wolf". At the start of your opponent's Battle Phase, if this card is in your GY and you control no monsters: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You can only use each effect of "Glacial Beast Blizzard Wolf" once per turn. | |
Glacier Aqua Madoor
11449436 |
Water | Spellcaster | 6 | 1200 | 3000 | At the start of the Damage Step, if your Normal Monster battles an opponent's monster: You can reveal this card in your hand; discard 1 card, and if you do, your monster cannot be destroyed by that battle. At the start of the Damage Step, if this card battles an opponent's monster: You can reveal 1 Normal Monster in your hand; discard 1 card, and if you do, destroy that opponent's monster. | |
Gladiator Beast Alexander
42592719 |
Light | Beast | 6 | 2400 | 600 | This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander". | |
Gladiator Beast Attorix
52502677 |
Earth | Beast-Warrior | 4 | 800 | 2000 | If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck or Extra Deck to the GY, except "Gladiator Beast Attorix"; until the End Phase, this card's Level and name become the same as that monster sent to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Attorix". | |
Gladiator Beast Augustus
07573135 |
Dark | Winged Beast | 8 | 2600 | 1000 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can Special Summon 1 "Gladiator Beast" monster from your hand in face-up Defense Position. Shuffle it into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Augustus". | |
Gladiator Beast Bestiari
41470137 |
Wind | Winged Beast | 4 | 1500 | 800 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". | |
Gladiator Beast Darius
25924653 |
Earth | Beast-Warrior | 4 | 1700 | 300 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius". | |
Gladiator Beast Dimacari
31247589 |
Earth | Beast | 4 | 1600 | 1200 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari". | |
Gladiator Beast Equeste
57731460 |
Wind | Winged Beast | 4 | 1600 | 1200 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste". | |
Gladiator Beast Hoplomus
04253484 |
Earth | Rock | 4 | 700 | 2100 | If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus". | |
Gladiator Beast Lanista
02067935 |
Wind | Winged Beast | 4 | 1800 | 1200 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster from your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista". | |
Gladiator Beast Laquari
78868776 |
Fire | Beast-Warrior | 4 | 1800 | 400 | If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari". | |
Gladiator Beast Murmillo
05975022 |
Water | Fish | 3 | 800 | 400 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo". | |
Gladiator Beast Noxious
67385964 |
Dark | Beast-Warrior | 5 | 0 | 1000 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Noxious". | |
Gladiator Beast Octavius
29590752 |
Light | Winged Beast | 7 | 2500 | 1200 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card. | |
Gladiator Beast Retiari
00612115 |
Water | Aqua | 3 | 1200 | 800 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to your Deck to Special Summon 1 "Gladiator Beast" monster from your Deck except "Gladiator Beast Retiari". | |
Gladiator Beast Sagittarii
16003979 |
Wind | Winged Beast | 3 | 1400 | 1000 | If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Sagittarii". | |
Gladiator Beast Samnite
02619149 |
Earth | Beast | 3 | 1600 | 1200 | If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite". | |
Gladiator Beast Secutor
77642288 |
Wind | Reptile | 4 | 400 | 300 | If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor". | |
Gladiator Beast Spartacus
79580323 |
Earth | Dinosaur | 5 | 2200 | 1600 | This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus". | |
Gladiator Beast Torax
65984457 |
Fish | If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card. | |||||
Gladiator Beast Tygerius
50893987 |
Earth | Beast | 4 | 1800 | 800 | This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can discard 1 "Gladiator Beast" card to add 1 "Gladiator Beast" monster from the Deck to your hand. | |
Gladiator Beast Vespasius
88996322 |
Water | Sea Serpent | 7 | 2300 | 0 | At the start of the Damage Step, if your "Gladiator Beast" monster battles a monster: You can Special Summon this card from your hand. You can only use this effect of "Gladiator Beast Vespasius" once per turn. While you control this card, Special Summoned by the effect of a "Gladiator Beast" monster, all monsters you control gain 500 ATK. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Vespasius". | |
Glife the Phantom Bird
00899287 |
Wind | Winged Beast | 4 | 1500 | 1500 | You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn. | |
Gnomaterial
58655504 |
Earth | Fairy | 1 | 0 | 1000 | If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn. | |
Goblin Attack Force
78658564 |
Earth | Warrior | 4 | 2300 | 0 | If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | |
Goblin Biker Boom Mach
27868563 |
Wind | Warrior | 3 | 1300 | 0 | Once per Chain, during the Main Phase, if this card is in your hand or GY (Quick Effect): You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, also you cannot Special Summon "Goblin Biker Boom Mach" until the end of the next turn. | |
Goblin Biker Clatter Sploder
51473858 |
Fire | Beast-Warrior | 3 | 1500 | 0 | If this card is Normal or Special Summoned: You can target 1 "Goblin" monster in your GY, except "Goblin Biker Clatter Sploder"; Special Summon it. During your opponent's Main Phase, if this card is in your GY (Quick Effect): You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Goblin Biker Clatter Sploder" once per turn. | |
Goblin Biker Dugg Charger
24079759 |
Earth | Warrior | 3 | 1600 | 0 | If this card is in your hand: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Goblin Biker" Spell/Trap from your Deck to your hand. You can only use each effect of "Goblin Biker Dugg Charger" once per turn. | |
Goblin Biker Mean Merciless
64257161 |
Water | Fiend | 3 | 1400 | 0 | If this card is Normal or Special Summoned: You can Special Summon 1 "Goblin" monster from your hand, except "Goblin Biker Mean Merciless". During your Main Phase, if this card is in your GY: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Goblin Biker Mean Merciless" once per turn. | |
Goblin Bikers Gone Wild
55320758 |
Dark | Fiend | 6 | 2400 | 0 | If you control no monsters, or all monsters you control are "Goblin" monsters, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Goblin Bikers Gone Wild" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Goblin" monster from your Deck. If this card is sent to the GY: You can target 1 card on the field; attach it to 1 "Goblin" Xyz Monster you control. | |
Goblin Black Ops
66707058 |
Dark | Beast-Warrior | 4 | 1300 | 0 | This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. | |
Goblin Decoy Squad
18960169 |
Dark | Warrior | 4 | 1000 | 0 | When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed until the end of your next turn, except with a card effect. | |
Goblin Elite Attack Force
85306040 |
Earth | Fiend | 4 | 2200 | 1500 | If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | |
Goblin Freefall Squad
85123771 |
Wind | Warrior | 4 | 0 | 2000 | If this card is Special Summoned from the hand in Attack Position: You can target 1 face-up Effect Monster your opponent controls; change this card to Defense Position, also negate the effects of that monster while this monster is in face-up Defense Position. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can discard 1 card; add this card to your hand. You can only use each effect of "Goblin Freefall Squad" once per turn. | |
Goblin King
18590133 |
Dark | Fiend | 1 | 0 | 0 | While you control another Fiend monster, monsters cannot attack this card. This card's ATK/DEF become the number of other Fiend monsters on the field x 1000. | |
Goblin Marauding Squad
34251483 |
Earth | Beast-Warrior | 4 | 1900 | 0 | When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | |
Goblin of Greed
00425934 |
Earth | Fiend | 4 | 1000 | 1800 | As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand. | |
Goblin Pothole Squad
12755462 |
Earth | Warrior | 4 | 1500 | 400 | When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole". | |
Goblin Recon Squad
82324312 |
Wind | Warrior | 4 | 1700 | 0 | If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it's a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. | |
Goblin Zombie
63665875 |
Dark | Zombie | 4 | 1100 | 1050 | If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand. | |
Goblindbergh
25259669 |
Earth | Warrior | 4 | 1400 | 0 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position if you activated this effect. | |
Goddess of Sweet Revenge
72589042 |
Light | Fairy | 6 | 1800 | 2000 | While you control no cards and this is the only card in your hand, when an opponent's monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck. | |
Goddess of Whim
67959180 |
Light | Fairy | 3 | 950 | 700 | Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn. | |
Goddess with the Third Eye
53493204 |
Light | Fairy | 4 | 1200 | 1000 | This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. | |
Goe Goe the Gallant Ninja
10236520 |
Wind | Warrior | 4 | 1500 | 1000 | When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect. | |
Gogogo Aristera & Dexia
91718579 |
Earth | Rock | 4 | 0 | 2200 | While another "Gogogo" monster is on the field, your opponent's monsters cannot target "Gogogo" monsters for attacks, also your opponent cannot target "Gogogo" monsters on the field with card effects. An Xyz Monster that was Summoned using only this card and other "Gogogo" monsters as material gains this effect. |
|
Gogogo Ghost
56105047 |
Dark | Zombie | 4 | 1900 | 0 | If this card is Special Summoned: You can target 1 "Gogogo Golem" in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. You can only use the effect of "Gogogo Ghost" once per turn. | |
Gogogo Giant
39695323 |
Earth | Rock | 4 | 2000 | 0 | When this card is Normal Summoned: You can target 1 "Gogogo" monster in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase | |
Gogogo Gigas
19667590 |
Earth | Rock | 4 | 0 | 2200 | While this card is in your Graveyard, if you Special Summon a "Gogogo" monster(s) (except during the Damage Step): You can Special Summon this card from your Graveyard in face-up Defense Position. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Gogogo Gigas" once per turn. | |
Gogogo Golem
62476815 |
Earth | Rock | 4 | 1800 | 1500 | Once per turn, this Defense Position card cannot be destroyed by battle. | |
Gogogo Golem - Golden Form
02948263 |
Earth | Rock | 4 | ? | 1500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Gogogo" monster, and cannot be Special Summoned by other ways. This card's ATK becomes double the original ATK of the Tributed monster. Any battle damage your opponent takes from battles involving this card is halved. Once per turn, during either player's turn, if a monster effect is activated on your opponent's side of the field: This card loses exactly 1500 ATK, and if it does, negate that effect. | |
Gogogo Goram
59911557 |
Earth | Rock | 4 | 2300 | 0 | f this card is Summoned: Change the battle position of this card. If this card on the field is destroyed and sent to the Graveyard: Send 1 "Gogogo" monster from your Deck to the Graveyard. | |
Goka, the Pyre of Malice
23116808 |
Fire | Zombie | 6 | 2200 | 1900 | You can Special Summon this card from your hand if you control a FIRE monster. When this card is Special Summoned this way, destroy 1 FIRE monster you control. During your Standby Phase, Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 other FIRE monster to have this card gain 500 ATK, until the End Phase. | |
Gokipole
17535764 |
Earth | Insect | 3 | 1000 | 1200 | If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn. | |
Gokipon
14472500 |
Earth | Insect | 2 | 800 | 800 | When this card is destroyed by battle and sent to the Graveyard: You can add 1 Insect-Type monster with 1500 or less ATK from your Deck to your hand. | |
Gold Gadget
55010259 |
Light | Machine | 4 | 1700 | 800 | When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine-Type monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Gold Gadget". You can only use 1 "Gold Gadget" effect per turn, and only once that turn. | |
Gold Pride - Captain Carrie
96305350 |
Water | Fiend | 3 | 900 | 1700 | If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Gold Pride" Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Gold Pride" monster you control that was Special Summoned from the Extra Deck; banish up to 3 "Gold Pride" cards from your GY, and if you do, that monster gains 500 ATK for each card banished this way. You can only use each effect of "Gold Pride - Captain Carrie" once per turn. | |
Gold Pride - Nytro Head
59900655 |
Fire | Pyro | 8 | 2300 | 2600 | If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your opponent's Standby Phase: You can Special Summon 1 "Nytro Token" (Pyro/FIRE/Level 8/ATK 0/DEF 0) to your opponent's field, but it cannot be used as Link Material. During your opponent's Main Phase (Quick Effect): You can target 1 "Nytro Token" on the field; destroy that Token, also destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use each effect of "Gold Pride - Nytro Head" once per turn. | |
Gold Pride - Roller Baller
92003832 |
Earth | Psychic | 5 | 1800 | 1600 | If your LP are lower than your opponent's: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Gold Pride" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Gold Pride - Roller Baller" once per turn. | |
Goldd, Wu-Lord of Dark World
78004197 |
Dark | Fiend | 5 | 2300 | 1400 | If this card is discarded to the GY by a card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card, then destroy those targets (if any). | |
Golden Dragon Summoner
28565527 |
Light | Spellcaster | 4 | 1000 | 1000 | You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn. | |
Golden Flying Fish
76203291 |
Light | Fish | 4 | 1700 | 1000 | You can Tribute 1 other Fish-Type monster to destroy 1 card on the field. | |
Golden Homunculus
27408609 |
Light | Warrior | 6 | 1500 | 1500 | Gains 300 ATK/DEF for each of your banished cards. | |
Golden Ladybug
87102774 |
Light | Insect | 1 | 0 | 0 | Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do, this card remains revealed while it is in your hand, until the End Phase. | |
Golden-Eyes Idol
78642798 |
Dark | Spellcaster | 1 | 0 | 0 | Once per turn (Quick Effect): You can activate this effect; look at your opponent's hand, also this card's name becomes "Thousand-Eyes Idol" until the End Phase. If this card is banished, or sent to the GY by card effect: You can target 1 Effect Monster your opponent controls; equip that Effect Monster to 1 "Eyes Restrict" or "Relinquished" monster you control that cannot be Normal Summoned. While equipped by this effect, that monster gains ATK equal to the ATK of the equipped monster. You can only use this effect of "Golden-Eyes Idol" once per turn. | |
Goldilocks the Battle Landscaper
24521754 |
Earth | Machine | 10 | 0 | 3000 | If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. This card gains 3000 ATK while in the center Main Monster Zone. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then destroy all other cards in the column of the zone this card was in, the column of the zone this card has moved to, and all columns in between. | |
Golem Dragon
09666558 |
Earth | Dragon | 4 | 200 | 2000 | Your opponent cannot target face-up Dragon-Type monsters for attacks, expect this one. | |
Golem Sentry
52323207 |
Earth | Rock | 4 | 800 | 1800 | Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand. | |
Golem That Guards the Millennium Treasures
74169516 |
Earth | Rock | 6 | 2000 | 2200 | The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand. | |
Golgoil the Steel Seismic Smasher
59369430 |
Earth | Illusion | 10 | 1800 | 3200 | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Golgoil the Steel Seismic Smasher" once per turn. After damage calculation, if your Machine or Illusion monster battled: You can target 1 of your monsters that is banished or in your GY; Special Summon it. If this card is banished from the field: You can Special Summon it. | |
Gonogo
59797187 |
Earth | Rock | 3 | 1350 | 1600 | An opponent's monster that battles this card is changed to face-down Defense Position at the end of the Damage Step. | |
Gora Turtle
80233946 |
Water | Aqua | 3 | 1100 | 1100 | As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack. | |
Gora Turtle of Illusion
42868711 |
Water | Aqua | 4 | 1200 | 1400 | Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field. | |
Gorgonic Cerberus
37168514 |
Dark | Rock | 3 | 1300 | 300 | When this card is Normal Summoned: You can make all Rock-Type monsters you control become Level 3. | |
Gorgonic Gargoyle
64379261 |
Dark | Rock | 3 | 1000 | 800 | When you Normal Summon a Rock-Type monster: You can Special Summon this card from your hand. | |
Gorgonic Ghoul
90764875 |
Dark | Rock | 1 | 100 | 100 | If you control a "Gorgonic Ghoul": You can pay 300 Life Points; Special Summon this card from your hand. You can use the effect of "Gorgonic Ghoul" up to twice per turn. | |
Gorgonic Golem
37984162 |
Dark | Rock | 3 | 1200 | 600 | When this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation. | |
Gorz the Emissary of Darkness
44330098 |
Dark | Fiend | 7 | 2700 | 2500 | When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When this card is Special Summoned by its effect: Activate the appropriate effect, based on the type of damage. |
|
Gouki Bearhug
12097275 |
Earth | Warrior | 6 | 2400 | 0 | If this card is Special Summoned by the effect of a "Gouki" card, or Normal Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK, until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Bearhug". You can only use each effect of "Gouki Bearhug" once per turn. | |
Gouki Guts
07540107 |
Earth | Warrior | 1 | 800 | 0 | This Defense Position card cannot be destroyed by battle. You can only use each of the following effects of "Gouki Guts" once per turn. |
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Gouki Headbatt
54088068 |
Earth | Warrior | 2 | 800 | 0 | If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn. | |
Gouki Iron Claw
71555408 |
Earth | Warrior | 2 | 1000 | 0 | During the Damage Step, when your "Gouki" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; until the end of this turn, your monster gains 500 ATK, and if it does, it is unaffected by your opponent's card effects. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Iron Claw". You can only use each effect of "Gouki Iron Claw" once per turn. | |
Gouki Moonsault
20191720 |
Earth | Warrior | 6 | 1900 | 0 | You can reveal this card in your hand, then target 1 "Gouki" monster you control, except "Gouki Moonsault"; Special Summon this card from your hand, and if you do, return that monster to the hand. You can target 1 "Gouki" Link Monster in your GY; return it to the Extra Deck, then you can add 1 "Gouki" monster from your GY to your hand. You can only use each effect of "Gouki Moonsault" once per turn. | |
Gouki Octostretch
85008676 |
Earth | Warrior | 1 | 0 | 0 | If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn. | |
Gouki Ringtrainer
93581434 |
Earth | Warrior | 1 | 0 | 0 | If you control no monsters: You can reveal this card in your hand, then target 1 "Gouki" Link Monster in your GY; Special Summon this card from your hand, then Special Summon the target, but it loses 500 ATK. You can only use this effect of "Gouki Ringtrainer" once per turn. While you control a "Gouki" Link Monster, this card cannot be destroyed by battle. | |
Gouki Riscorpio
60461077 |
Earth | Warrior | 5 | 2300 | 0 | If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn. | |
Gouki Suprex
24073068 |
Earth | Warrior | 4 | 1800 | 0 | When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn. | |
Gouki Tagpartner
67586735 |
Earth | Warrior | 5 | 1700 | 0 | If this card is sent to the GY as Link Material for the Link Summon of a "Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Gouki" Spell in your GY; shuffle it into the Deck. | |
Gouki Twistcobra
97688360 |
Earth | Warrior | 3 | 1600 | 0 | (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn. | |
Gozuki
52467217 |
Earth | Zombie | 4 | 1700 | 800 | During your Main Phase: You can send 1 Zombie-Type monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. You can only use each effect of "Gozuki" once per turn. | |
Gradius' Option
14291024 |
Light | Machine | 1 | 0 | 0 | This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card." | |
Graff, Malebranche of the Burning Abyss
20758643 |
Dark | Fiend | 3 | 1000 | 1500 | If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn. |
|
Gragonith, Lightsworn Dragon
21785144 |
Light | Dragon | 6 | 2000 | 1600 | This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. | |
Granadora
13944422 |
Water | Reptile | 4 | 1900 | 700 | When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage. | |
Grandmaster of the Six Samurai
83039729 |
Earth | Warrior | 5 | 2100 | 800 | You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand. | |
Grandpa Demetto
44190146 |
Dark | Spellcaster | 1 | 0 | 0 | You can detach 1 material from "Princess Cologne" you control; Special Summon up to 2 Normal Monsters with 0 ATK or DEF from your GY, each as a Level 8 DARK monster in Defense Position. If an Xyz Monster you control activates its effect by detaching a Normal Monster: You can target that Xyz Monster and 1 monster your opponent controls; destroy your opponent's monster, and if you do, inflict damage to your opponent equal to that Xyz Monster's Rank x 300. You can only use each effect of "Grandpa Demetto" once per turn. | |
Grandram
35866404 |
Earth | Rock | 4 | 0 | 1400 | If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position. | |
Grandsoil the Elemental Lord
61468779 |
Earth | Beast-Warrior | 8 | 2800 | 2200 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 5 EARTH monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 monster in either player's Graveyard; Special Summon that target to your side of the field. If this card leaves the field, skip the Battle Phase of your next turn. | |
Grandtusk Dragon
98898163 |
Earth | Dragon | 8 | 1400 | 2400 | If this card is Normal or Special Summoned: You can target up to 2 other cards on the field; destroy them, and if you do, this card gains 600 ATK for each card destroyed. You can only use this effect of "Grandtusk Dragon" once per turn. | |
Granmarg the Mega Monarch
15545291 |
Earth | Rock | 8 | 2800 | 1000 | You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tributed Summoned by Tributing an EARTH monster, add this additional effect. |
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Granmarg the Rock Monarch
60229110 |
Earth | Rock | 6 | 2400 | 1000 | When this card is Tribute Summoned, destroy 1 face-down card on the field | |
Grapha, Dragon Lord of Dark World
34230233 |
Dark | Fiend | 8 | 2700 | 1800 | You can Special Summon this card (from your GY) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the GY by card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your GY by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your field. | |
Grapple Blocker
32907538 |
Earth | Psychic | 4 | 1200 | 2000 | When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card. | |
Grass Phantom
41249545 |
Dark | Plant | 3 | 1000 | 1000 | Increase the ATK of this card by 500 points for each "Grass Phantom" in your Graveyard. | |
Grave Ohja
40937767 |
Earth | Rock | 4 | 1600 | 1500 | As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points. | |
Grave Protector
11448373 |
Dark | Fiend | 4 | 0 | 2000 | Any monster destroyed by battle is shuffled into the Deck instead of going to the GY. | |
Grave Squirmer
48343627 |
Dark | Fiend | 1 | 0 | 0 | When this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target. | |
Gravekeeper's Ambusher
22134079 |
Dark | Spellcaster | 4 | 1700 | 0 | When this card is flipped face-up: You can target 1 card in your opponent's Graveyard; place that target on the bottom of their Deck. If this card is sent from the field to the Graveyard after being flipped face-up: You can target 1 "Necrovalley" card in your Graveyard; add that target to your hand. This card's effects cannot be negated by the effect of "Necrovalley". | |
Gravekeeper's Assailant
25262697 |
Dark | Spellcaster | 4 | 1500 | 1500 | If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position. | |
Gravekeeper's Cannonholder
99877698 |
Dark | Spellcaster | 4 | 1400 | 1200 | You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent. | |
Gravekeeper's Chief
62473983 |
Dark | Spellcaster | 5 | 1900 | 1200 | You can only control 1 "Gravekeeper's Chief". Cards in your Graveyard are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your Graveyard and Special Summon it. | |
Gravekeeper's Commandant
17393207 |
Earth | Spellcaster | 4 | 1600 | 1500 | You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand. | |
Gravekeeper's Curse
50712728 |
Dark | Spellcaster | 3 | 800 | 800 | When this monster is Summoned, inflict 500 damage to your opponent. | |
Gravekeeper's Descendant
30213599 |
Dark | Spellcaster | 4 | 1500 | 1200 | You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target. | |
Gravekeeper's Headman
21663205 |
Dark | Spellcaster | 3 | 500 | 1500 | If this card is Summoned: You can target 1 Level 4 "Gravekeeper's" monster in your GY; Special Summon it in face-up Attack Position or face-down Defense Position. You can only use this effect of "Gravekeeper's Headman" once per turn. This effect is unaffected by "Necrovalley". | |
Gravekeeper's Heretic
46955770 |
Dark | Spellcaster | 4 | 1800 | 1500 | This card on the field is unaffected by all other card effects, as long as "Necrovalley" is also on the field. | |
Gravekeeper's Nobleman
85646474 |
Dark | Spellcaster | 3 | 1000 | 1000 | When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gravekeeper's" monster from your Deck in face-down Defense Position, except "Gravekeeper's Nobleman". | |
Gravekeeper's Oracle
25524823 |
Dark | Spellcaster | 10 | 2000 | 1500 | You can Tribute 3 monsters or 1 "Gravekeeper's" monster to Tribute Summon (but not Set) this card. When this card is Tribute Summoned: You can activate any of these effects, and resolve in sequence, up to the number of "Gravekeeper's" monsters Tributed for the Summon. |
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Gravekeeper's Priestess
03381441 |
Dark | Spellcaster | 3 | 1000 | 1500 | The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" Monsters gain 200 ATK and DEF. | |
Gravekeeper's Recruiter
93023479 |
Dark | Spellcaster | 3 | 1200 | 1500 | When this card you control is sent to your Graveyard: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand. | |
Gravekeeper's Shaman
58139128 |
Dark | Spellcaster | 6 | 1500 | 1500 | This card gains 200 DEF for each "Gravekeeper's" monster in your Graveyard. Negate all monster effects that activate in the Graveyard, except "Gravekeeper's" monsters. While "Necrovalley" is on the field, your opponent cannot activate Field Spell Cards, also Field Spell Cards on the field cannot be destroyed by your opponent's card effects. | |
Gravekeeper's Spear Soldier
63695531 |
Dark | Spellcaster | 4 | 1500 | 1000 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
Gravekeeper's Spiritualist
58657303 |
Dark | Spellcaster | 4 | 1500 | 1500 | During your Main Phase, if "Nercovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn. | |
Gravekeeper's Vassal
99690140 |
Dark | Spellcaster | 3 | 700 | 500 | The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead. | |
Gravekeeper's Visionary
03825890 |
Dark | Spellcaster | 8 | 2000 | 1800 | You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead. | |
Gravekeeper's Watcher
26084285 |
Dark | Spellcaster | 4 | 1000 | 1000 | When your opponent activates an effect whereby your opponent discards a card(s) from his/her hand, you can send this card from your hand to the Graveyard to negate the activation of the effect and destroy it. | |
Gravi-Crush Dragon
09391354 |
Dark | Dragon | 6 | 2400 | 1200 | You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls. | |
Gravity Behemoth
56931015 |
Dark | Beast | 6 | 2300 | 2000 | If it is not the first turn of the Duel and there are no cards on the field, you can Normal Summon this card without Tributing. You can destroy all Field Spell Cards on the field. This card cannot attack the turn you activate this effect. | |
Gray Wing
29618570 |
Wind | Dragon | 3 | 1300 | 700 | Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn. | |
Graydle Alligator
66451379 |
Water | Aqua | 3 | 500 | 1500 | If this card in your Monster Zone is destroyed by battle or Spell effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster. | |
Graydle Cobra
93445074 |
Water | Aqua | 3 | 1000 | 1000 | If this card in your Monster Zone is destroyed by battle or Trap effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster. | |
Graydle Eagle
29834183 |
Water | Aqua | 3 | 1500 | 500 | If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster. | |
Great Dezard
88989706 |
Dark | Spellcaster | 6 | 1900 | 2300 | When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. Two: You can Special Summon 1 Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase." |
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Great Maju Garzett
47942531 |
Dark | Fiend | 6 | 0 | 0 | The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card. | |
Great Moth
14141448 |
Earth | Insect | 8 | 2600 | 2500 | This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"." | |
Great Phantom Thief
10809984 |
Earth | Spellcaster | 3 | 1000 | 1000 | Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard. | |
Great Poseidon Beetle
75292259 |
Earth | Insect | 7 | 2500 | 2300 | If this card targets an opponent's face-up Attack Position monster for an attack, and that monster is not destroyed by the battle, this card can attack the same monster again in a row. This effect can only be used twice per turn. | |
Great Shogun Shien
63176202 |
Fire | Warrior | 7 | 2500 | 2400 | If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead. | |
Great Sorcerer of the Nekroz
27796375 |
Water | Spellcaster | 4 | 1500 | 800 | If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Great Sorcerer of the Nekroz". You can only use 1 "Great Sorcerer of the Nekroz" effect per turn, and only once that turn. | |
Great Spirit
92736188 |
Earth | Rock | 4 | 500 | 1500 | Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn. | |
Greed Quasar
50263751 |
Dark | Fiend | 7 | ? | ? | This card's original ATK and DEF are each equal to its Level x 300. This monster's Level is increased by the Level of monsters it destroys by battle. | |
Green Baboon, Defender of the Forest
46668237 |
Earth | Beast | 7 | 2600 | 1800 | When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard. | |
Green Duston
52182715 |
Wind | Fiend | 1 | 0 | 1000 | Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 Spell/Trap Card they control; return that target to the hand. You can only control 1 face-up "Green Duston". | |
Green Gadget
41172955 |
Earth | Machine | 4 | 1400 | 600 | When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand. | |
Green Ninja
15198996 |
Wind | Warrior | 2 | 600 | 600 | If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn. | |
Gren Maju Da Eiza
36584821 |
Fire | Fiend | 3 | ? | ? | This card's ATK/DEF become the number of your banished cards x 400. | |
Gren, Tactician of Dark World
51232472 |
Dark | Fiend | 2 | 300 | 500 | If this card is discarded to the GY by card effect: Target 1 Spell/Trap Card on the field; destroy it. | |
Grid Sweeper
13090893 |
Light | Cyberse | 4 | 100 | 2000 | If a face-up Field Spell is in any Field Zone: You can Special Summon this card from your hand. You can banish this card in your GY and 1 Link Monster you control; destroy 1 card your opponent controls. You can only use each effect of "Grid Sweeper" once per turn. | |
Griggle
95744531 |
Earth | Plant | 1 | 350 | 300 | When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field. | |
Grinder Golem
75732622 |
Dark | Fiend | 8 | 3000 | 300 | Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn. | |
Ground Spider
17243896 |
Earth | Insect | 4 | 0 | 1500 | Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position. | |
Gruesome Grave Squirmer
24215921 |
Dark | Fiend | 1 | 0 | 0 | If you control a Fiend monster (Quick Effect): You can Special Summon this card from your hand, then you can destroy 1 "Yubel", or 1 monster that mentions it, in your Monster Zone. You can banish this card from your GY; Special Summon 1 Fiend monster with 0 ATK/DEF from your hand or GY, except "Gruesome Grave Squirmer". You can only use each effect of "Gruesome Grave Squirmer" once per turn. | |
Guard Ghost
56198785 |
Dark | Zombie | 4 | 1800 | 100 | If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn. | |
Guard Mantis
53754104 |
Wind | Insect | 4 | 1000 | 2400 | You can pay 1000 LP; Special Summon this card from your hand in Defense Position, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters. During your opponent's turn (Quick Effect): You can target 1 Insect monster you control; change its battle position. You can only use each effect of "Guard Mantis" once per turn. | |
Guard Penguin
99581584 |
Water | Winged Beast | 4 | 0 | 1200 | When you take damage from a card effect (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. | |
Guardian Angel Joan
68007326 |
Light | Fairy | 7 | 2800 | 2000 | When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard. | |
Guardian Baou
73544866 |
Dark | Fiend | 4 | 800 | 400 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated. | |
Guardian Ceal
10755153 |
Fire | Pyro | 4 | 1700 | 1400 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field. | |
Guardian Dreadscythe
18175965 |
Dark | Fiend | 8 | 2500 | 2000 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Guardian Eatos" is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Reaper Scythe - Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). When this card is sent from the field to the Graveyard: Send 1 card from your hand to the Graveyard, and if you do, Special Summon this card from the Graveyard. | |
Guardian Eatos
34022290 |
Wind | Fairy | 8 | 2500 | 2000 | If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 Equip Spell Card equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and this card gains 500 ATK for each monster banished by this effect, until the End Phase. | |
Guardian Elma
74367458 |
Wind | Fairy | 3 | 1300 | 1200 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card. | |
Guardian Grarl
47150851 |
Earth | Dinosaur | 5 | 2500 | 1000 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it. | |
Guardian Kay'est
09633505 |
Water | Sea Serpent | 4 | 1000 | 1800 | Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. | |
Guardian of Felgrand
33460840 |
Light | Warrior | 4 | 500 | 500 | If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Graveyard to this card. This card gains ATK and DEF equal to half the ATK and DEF of the monster equipped to it by this effect. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it. | |
Guardian of Order
71799173 |
Light | Warrior | 8 | 2500 | 1200 | If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order". | |
Guardian Slime
15771991 |
Water | Aqua | 10 | 0 | 0 | If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn. | |
Guardian Sphinx
40659562 |
Earth | Rock | 5 | 1700 | 2400 | Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand. | |
Guardian Statue
75209824 |
Earth | Rock | 4 | 800 | 1400 | Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand. | |
Guardian Tryce
46037213 |
Light | Thunder | 5 | 1900 | 1700 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card. | |
Guardragon Andrake
06990577 |
Wind | Dragon | 4 | 2000 | 600 | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned from the hand or Deck: You can double this card's original ATK/DEF, until the end of the next turn. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Guardragon Andrake" once per turn. | |
Guardragon Garmides
43411769 |
Earth | Dragon | 3 | 1600 | 1000 | If a Normal Monster(s) is sent to your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand. You can only use each effect of "Guardragon Garmides" once per turn. | |
Guardragon Promineses
79905468 |
Fire | Dragon | 1 | 500 | 200 | You can send this card from your hand or field to the GY, then target 1 Dragon monster your control; it gains 500 ATK/DEF until the end of your opponent's turn. If a Normal Monster(s) is sent to your GY, while this card is in the GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Guardragon Promineses" once per turn. | |
Guiding Light
69865139 |
Light | Fairy | 1 | 0 | 0 | When this card is Normal Summoned: You can target 1 Level 1 LIGHTmonster in your Graveyard; Special Summon that target. | |
Guitar Gurnards Duonigis
79724755 |
Water | Sea Serpent | 3 | 1500 | 700 | If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn. | |
Gunkan Suship Ikura
61027400 |
Fire | Aqua | 4 | 200 | 300 | If you control "Gunkan Suship Shari", you can Special Summon this card (from your hand). You can only Special Summon "Gunkan Suship Ikura" once per turn this way. During your Main Phase: You can excavate the top 3 cards from your Deck, and if you do, you can either add to your hand or Special Summon 1 excavated "Gunkan Suship Shari", also shuffle the rest into your Deck. You can only use this effect of "Gunkan Suship Ikura" once per turn. | |
Gunkan Suship Shari Red
63748694 |
Fire | Aqua | 4 | 0 | 2000 | This card's name becomes "Gunkan Suship Shari" while in the hand, Deck, GY, or on the field. You can only use the following effect of "Gunkan Suship Shari Red" once per turn. You can reveal 1 other "Gunkan Suship Shari" in your hand; Special Summon this card from your hand, then you can apply this effect. |
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Gunkan Suship Shirauo
78362751 |
Fire | Aqua | 4 | 200 | 250 | If you control a "Gunkan Suship Shari", or an Xyz Monster that has "Gunkan Suship Shari" as material: You can Special Summon this card from your hand. During your Main Phase: You can Special Summon 1 "Gunkan" monster from your hand, except "Gunkan Suship Shirauo", then you can take any number of "Gunkan Suship Shari" from your Deck or GY and place them on top of your Deck in any order. You can only use each effect of "Gunkan Suship Shirauo" once per turn. | |
Gunkan Suship Uni
42377643 |
Fire | Aqua | 5 | 900 | 500 | You can reveal 1 other "Gunkan" card in your hand; Special Summon this card from your hand, then apply the following effect based on the revealed card. You can target 1 "Gunkan" monster you control: Change its Level to 4 or 5, then you can add 1 "Gunkan Suship Shari" from your Deck to your hand. You can only use each effect of "Gunkan Suship Uni" once per turn. |
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Gussari @Ignister
55762976 |
Earth | Cyberse | 8 | 3000 | 3000 | When a Link Monster is destroyed by battle: You can Special Summon this card from your hand. When your Link Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. When an attack is declared involving a Link Monster you control and an opponent's monster: You can banish this card from your GY; the ATK's of those monsters become 3000. You can only use each effect of "Gussari @Ignister" once per turn. | |
Gusto Codor
09897998 |
Wind | Winged Beast | 3 | 1000 | 400 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck. | |
Gusto Griffin
42082363 |
Wind | Winged Beast | 2 | 800 | 300 | If this card is sent from the hand to the Graveyard: You can Special Summon 1 "Gusto" monster from your Deck. You can only use the effect of "Gusto Griffin" once per turn. | |
Gusto Thunbolt
28066831 |
Wind | Thunder | 4 | 1500 | 1200 | If this card is destroyed by battle and sent to the Graveyard: You can banish 1 "Gusto" monster from your Graveyard at the end of the Battle Phase to target 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck; Special Summon it. | |
Gwenhwyfar, Queen of Noble Arms
19748583 |
Light | Spellcaster | 2 | 300 | 300 | You can target 1 "Noble Knight" monster you control; equip this card from your hand or Graveyard to that target. You can only use this effect of "Gwenhwyfar, Queen of Noble Arms" once per turn. The equipped monster gains 300 ATK. Apply the appropriate effect, depending on the Attribute of the equipped monster. |
|
Gyaku-Gire Panda
09817927 |
Earth | Beast | 3 | 800 | 1600 | Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. | |
Gyroid
18325492 |
Wind | Machine | 3 | 1000 | 1000 | The first time this card would be destroyed by battle each turn, it is not destroyed. | |
Ha-Re the Sword Mikanko
18377261 |
Fire | Warrior | 3 | 0 | 0 | If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn. | |
Hack Worm
97466712 |
Dark | Machine | 1 | 400 | 0 | If your opponent controls no monsters, you can Special Summon this card (from your hand). | |
Hailon, the Timelord
34137269 |
Earth | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: If your LP is lower than your opponent's, inflict damage to your opponent equal to the difference. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | |
Hajun, the Winged Mayakashi
41729254 |
Wind | Zombie | 1 | 600 | 400 | If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. | |
Hammer Bounzer
44790889 |
Earth | Warrior | 6 | 2300 | 2000 | If your opponent controls a card and you control no cards, you can Normal Summon this card without Tributing. If this card attacks an opponent's monster, as long as you control no Spell/Trap Cards, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. | |
Hammer Shark
17201174 |
Water | Fish | 4 | 1700 | 1500 | Once per turn, during your Main Phase: You can decrease this card's Level by 1, and Special Summon 1 Level 3 or lower WATER monster from your hand. | |
Hamon, Lord of Striking Thunder
32491822 |
Light | Thunder | 10 | 4000 | 4000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one. | |
Hand of Nephthys
98446407 |
Wind | Spellcaster | 2 | 600 | 600 | You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck. | |
Hand of the Six Samurai
78792195 |
Fire | Warrior | 3 | 1600 | 1000 | If you control another face-up "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster to target 1 monster on the field; destroy that target. | |
Hand-Holding Genie
94535485 |
Dark | Fiend | 4 | 1000 | 1600 | Monsters your opponent controls cannot target monsters for attacks, except this one. This card gains DEF equal to the combined original DEF of all other face-up Defense Position monsters you control. | |
Handcuffs Dragon
97904474 |
Wind | Dragon | 5 | 1800 | 1800 | When this card is destroyed by battle with an attacking monster your oppponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card. | |
Handigallop
97637162 |
Earth | Beast | 1 | 0 | 0 | Cannot attack directly. Gains ATK equal to the difference between your LP and your opponent's. If your LP are higher than your opponent's, you take any battle damage your opponent would have taken from battles involving this attacking card, instead. | |
Hannibal Necromancer
05640330 |
Dark | Spellcaster | 4 | 1400 | 1800 | When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card. | |
Hapi, Guidance of Horus
47330808 |
Wind | Beast-Warrior | 8 | 2400 | 1600 | If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn. | |
Hardened Armed Dragon
68473226 |
Earth | Dragon | 4 | 1500 | 800 | (This card is not treated as an "Armed Dragon" card.) You can Special Summon this card (from your hand) by sending 1 Level 8 or higher monster from your hand to the GY. If you Tribute this card for the Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects. |
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Harpie Channeler
90238142 |
Wind | Winged Beast | 4 | 1400 | 1300 | You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. | |
Harpie Dancer
68815132 |
Wind | Winged Beast | 4 | 1200 | 1000 | You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. | |
Harpie Harpist
56585883 |
Wind | Winged Beast | 4 | 1700 | 600 | This card's name becomes "Harpie Lady" while on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn. |
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Harpie Lady 1
91932350 |
Wind | Winged Beast | 4 | 1300 | 1400 | (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK. | |
Harpie Lady 2
27927359 |
Wind | Winged Beast | 4 | 1300 | 1400 | (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle. | |
Harpie Lady 3
54415063 |
Wind | Winged Beast | 4 | 1300 | 1400 | (This card's name is always treated as "Harpie Lady".) An opponent's monster that battle this card cannot declare an attack during your opponent's next 2 turns. | |
Harpie Lady Sisters
12206212 |
Wind | Winged Beast | 6 | 1950 | 2100 | Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist". | |
Harpie Oracle
66386380 |
Wind | Winged Beast | 4 | 1300 | 1400 | This card's name becomes "Harpie Lady" while on the field of in the GY. You can only use each of these effects of "Harpie Oracle" once per turn. |
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Harpie Perfumer
39392286 |
Wind | Winged Beast | 4 | 1400 | 1300 | This card's name becomes "Harpie Lady" while on the field of in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Harpie Lady Sisters". If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn. | |
Harpie Queen
75064463 |
Wind | Winged Beast | 4 | 1900 | 1200 | You can discard this card to the Graveyard; add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. | |
Harpie's Pet Baby Dragon
06924874 |
Wind | Dragon | 4 | 1200 | 600 | This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon". |
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Harpie's Pet Dragon
52040216 |
Wind | Dragon | 7 | 2000 | 2500 | This card gains 300 ATK and DEF for each "Harpie Lady" on the field. | |
Harpie's Pet Dragon - Fearsome Fire Blast
04991081 |
Wind | Dragon | 7 | 2000 | 2500 | Monsters cannot target Level 6 or lower "Harpie" monsters for attacks. You can only use each of the following effects of "Harpie's Pet Dragon - Fearsome Fire Blast" once per turn. If you control a Level 6 or lower WIND monster: You can Special Summon this card from your hand in Defense Position. If this card is sent from the field to the GY: You can send 1 WIND Winged Beast monster from your Deck to the GY. | |
Harr, Generaider Boss of Storms
68199168 |
Dark | Spellcaster | 9 | 3000 | 3000 | You can only control 1 "Harr, Generaider Boss of Storms". Once per turn, if your opponent adds a card(s) from the Deck to their hand, except during the Draw Phase (Quick Effect): You can make your opponent send 1 monster from their hand or field to the GY (their choice). When a card or effect is activated (Quick Effect): You can Tribute 2 "Generaider" and/or Spellcaster monsters; negate the activation, and if you do, destroy that card. You can only use this effect of "Harr, Generaider Boss of Storms" once per turn. | |
Harvest Angel of Wisdom
85399281 |
Light | Fairy | 4 | 1800 | 1000 | When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand. | |
Hayabusa Knight
21015833 |
Earth | Warrior | 3 | 1000 | 700 | This card can make a second attack during each Battle Phase. | |
Hayate the Earth Star
07443908 |
Earth | Warrior | 5 | 2100 | 0 | If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack. | |
Hazy Flame Cerbereus
38525760 |
Fire | Beast | 6 | 2000 | 200 | You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Your opponent cannot target this card with card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Hazy" card from your Deck to your hand. | |
Hazy Flame Griffin
74010769 |
Fire | Winged Beast | 6 | 200 | 2100 | If your opponent controls a monster, and all the monsters (if any) on your side of the field and in your Graveyard are FIRE (and only FIRE), you can Special Summon this card (from your hand). Your opponent cannot target this card with card effects. | |
Hazy Flame Hydra
08696773 |
Fire | Dinosaur | 6 | 2300 | 200 | Your opponent cannot target this card with card effects. You cannot Special Summon monsters, except FIRE monsters. An Xyz Monster that was Summoned using this card as Xyz Material gains this effect. |
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Hazy Flame Hyppogrif
31303283 |
Fire | Pyro | 6 | 2100 | 200 | Your opponent cannot target this card with card effects. Once per turn: You can Tribute 1 FIRE monster you control; this card gains 300 ATK. | |
Hazy Flame Mantikor
96051150 |
Fire | Winged Beast | 6 | 2200 | 300 | Your opponent cannot target this card with card effects. Once per turn, during either player's turn: You can send 1 FIRE monster, except this card, from your hand or face-up from your side of the field to the Graveyard; this card cannot be destroyed by card effects this turn. | |
Hazy Flame Peryton
37803172 |
Fire | Pyro | 6 | 1600 | 1700 | Cannot be Special Summoned, except by a "Hazy Flame" monster's effect. Your opponent cannot target this card with card effects. You can send 1 FIRE monster from your hand to the Graveyard and Tribute this card; Special Summon 2 "Hazy Flame" monsters from your Deck. You can only use this effect of "Hazy Flame Peryton" once per turn. | |
Hazy Flame Sphynx
01409474 |
Fire | Beast-Warrior | 6 | 1900 | 1900 | Your opponent cannot target this card with card effects. You can declare 1 card type (Monster, Spell, or Trap); send the top card of your Deck to the Graveyard, then if it was the declared card type, you can Special Summon 1 FIRE monster from your hand or Graveyard. You can only use this effect of "Hazy Flame Sphynx" once per turn. | |
Healing Wave Generator
31281980 |
Light | Machine | 4 | 800 | 1600 | Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100. | |
Heart of the Blue-Eyes
54475145 |
Light | Dragon | 8 | 3000 | 2500 | (This card is always treated as a "Millennium" card.) Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel. |
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Heavenly Zephyr - Miradora
17063599 |
Wind | Dragon | 7 | 2000 | 2600 | The activation and effect of this card's effects cannot be negated. If your opponent Special Summons a monster(s) with 2000 or more ATK from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; neither player can activate that monster's effects while this monster is face-up on the field. You can only use each effect of "Heavenly Zephyr - Miradora" once per turn. | |
Heavy Beetrooper Mighty Neptune
14357527 |
Earth | Insect | 8 | 3000 | 3000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK. | |
Heavy Freight Train Derricrane
13647631 |
Earth | Machine | 10 | 2800 | 2000 | If an EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK and DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 card your opponent controls; destroy it. | |
Hecatrice
74968065 |
Light | Fairy | 4 | 1500 | 1100 | You can discard this card to the Graveyard to add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand. | |
Hedge Guard
59042331 |
Earth | Plant | 3 | 0 | 2100 | During damage calculation, in either player's turn: You can send this card from your hand to the Graveyard; halve the ATK of a monster you control until the End Phase, but that monster cannot be destroyed by this battle. | |
Hela, Generaider Boss of Doom
75660578 |
Dark | Zombie | 9 | 800 | 2800 | You can only control 1 "Hela, Generaider Boss of Doom". (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Zombie monster, then target 1 "Generaider" monster or 1 Zombie monster in your GY, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of "Hela, Generaider Boss of Doom" once per turn. | |
Helios - The Primordial Sun
54493213 |
Light | Pyro | 4 | ? | ? | This card's ATK/DEF become the number of banished monsters x 100. | |
Helios Duo Megistus
80887952 |
Light | Pyro | 6 | ? | ? | You can Special Summon this card (from your hand) by Tributing 1 "Helios - The Primordial Sun". This card's ATK/DEF become the number of banished monsters x 200. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 300 ATK/DEF. | |
Helios Trice Megistus
17286057 |
Light | Pyro | 8 | ? | ? | You can Special Summon this card (from your hand) by Tributing 1 "Helios Duo Megistus". This card's ATK/DEF become the number of banished monsters x 300. After this card attacks, if your opponent controls a monster, this card can make a second attack in a row. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 500 ATK/DEF. | |
Heliosphere Dragon
51043053 |
Light | Dragon | 4 | 0 | 1900 | While your opponent has 4 or less cards in their hand and this card is the only monster you control, your opponent cannot declare an attack. Once per turn, if you control a Level 8 Dragon-Type monster: You can make this card become Level 8 until the End Phase. | |
Hellebore the Rikka Fairy
60880471 |
Water | Plant | 8 | 2600 | 1200 | When your opponent activates a monster effect that targets a monster(s) you control, while you control a "Rikka" monster (Quick Effect): You can Tribute this card from your hand or face-up field; negate that effect. If this card is in your GY: You can Tribute 1 Plant monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Hellebore the Rikka Fairy" once per turn. | |
Helmer, Helmsman Fur Hire
67466547 |
Water | Aqua | 3 | 0 | 2000 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster: You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn. | |
Helping Robo For Combat
47025270 |
Light | Machine | 4 | 1600 | 0 | When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck. | |
Helpoemer
76052811 |
Dark | Fiend | 5 | 2000 | 1400 | Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect. | |
Herald of Creation
66337215 |
Light | Spellcaster | 4 | 1800 | 600 | Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand. | |
Herald of Green Light
21074344 |
Light | Fairy | 2 | 300 | 500 | Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either player's turn. | |
Herald of Purple Light
94689635 |
Light | Fairy | 2 | 300 | 500 | Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either player's turn. | |
Heraldic Beast Aberconway
60316373 |
Wind | Dragon | 4 | 1800 | 900 | If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn. | |
Heraldic Beast Amphisbaena
87255382 |
Wind | Dragon | 4 | 1700 | 1100 | You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn. | |
Heraldic Beast Basilisk
56921677 |
Earth | Beast | 4 | 1000 | 1400 | After damage calculation: Destroy any opponent's monster that battles this card. | |
Heraldic Beast Berners Falcon
96704018 |
Wind | Winged Beast | 4 | 1000 | 1600 | When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4. | |
Heraldic Beast Eale
82315772 |
Earth | Beast | 4 | 1000 | 1800 | If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand). | |
Heraldic Beast Leo
82293134 |
Earth | Beast | 4 | 2000 | 1000 | During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn. | |
Heraldic Beast Twin-Headed Eagle
19310321 |
Wind | Winged Beast | 4 | 1200 | 1400 | You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn. | |
Heraldic Beast Unicorn
45705025 |
Light | Beast | 4 | 1100 | 1600 | You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn. | |
Hermit of Prophecy
90743290 |
Earth | Spellcaster | 3 | 1200 | 700 | Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300. | |
Hero Kid
32679370 |
Earth | Warrior | 2 | 300 | 600 | When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck. | |
Hero of the Ashened City
30676200 |
Dark | Pyro | 7 | 2600 | 2100 | If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Hero of the Ashened City" once per turn this way. During the Main Phase (Quick Effect): You can target 1 Pyro monster on the field; destroy it, then if you destroyed "Veidos the Eruption Dragon of Extinction" by this effect, you can place 1 "Obsidim, the Ashened City" from your Deck face-up in your Field Zone. You can only use this effect of "Hero of the Ashened City" once per turn. | |
Heroic Challenger - Ambush Soldier
92609670 |
Earth | Machine | 1 | 0 | 0 | During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1. | |
Heroic Challenger - Assault Halberd
65848811 |
Earth | Warrior | 4 | 1800 | 200 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand. | |
Heroic Challenger - Clasp Sword
28194325 |
Earth | Warrior | 1 | 300 | 100 | When this card is Special Summoned by the effect of a "Heroic Challenger" monster: You can add 1 "Heroic Challenger" monster from your Deck to your hand. You can only use the effect of "Heroic Challenger - Clasp Sword" once per turn. | |
Heroic Challenger - Double Lance
89774530 |
Earth | Warrior | 5 | 1700 | 900 | When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster. | |
Heroic Challenger - Extra Sword
34143852 |
Earth | Warrior | 4 | 1000 | 1000 | An Xyz Monster that was Summoned using this card as Xyz Material gains this effect. |
|
Heroic Challenger - Knuckle Sword
71549257 |
Earth | Warrior | 1 | 600 | 200 | If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn. | |
Heroic Challenger - Morning Star
18548966 |
Earth | Warrior | 4 | 1500 | 1300 | If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn. | |
Heroic Challenger - Night Watchman
61132951 |
Earth | Warrior | 4 | 1200 | 300 | At the start of the Damage Step, if this card attacks a Defense Position monster: You can destroy that monster immediately (without damage calculation). | |
Heroic Challenger - Spartan
50491121 |
Earth | Warrior | 4 | 1600 | 1000 | Once per turn, when an opponent's monster declares an attack: You can target 1 face-up "Heroic" monster you control, except this card; this card gains ATK equal to that face-up monster's original ATK, until the end of the Battle Phase. | |
Heroic Challenger - Swordshield
52370835 |
Earth | Warrior | 4 | 0 | 2000 | During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle. | |
Heroic Challenger - Thousand Blades
01833916 |
Earth | Warrior | 4 | 1300 | 1100 | Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters, also Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position. When you take damage while this card is in your Graveyard: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn. | |
Heroic Challenger - War Hammer
26885836 |
Earth | Warrior | 6 | 2100 | 1300 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip the destroyed monster to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to that equipped monster's ATK. | |
Hexe Trude
46294982 |
Dark | Spellcaster | 8 | 2600 | 2100 | If "Golden Castle of Stromberg" is in a Field Zone, you can Normal Summon this card without Tributing. Once per turn, if "Golden Castle of Stromberg" is in a Field Zone: You can target 1 card on the field, except this one; destroy it, and if you do, this card can make up to 2 attacks on monsters during each Battle Phase this turn. When this card destroys a monster by battle: You can target 1 face-up monster you control; it gains 400 ATK. | |
Hibernation Dragon
69109764 |
Dark | Dragon | 3 | 600 | 1500 | If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. While you control no Link Monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of "Hibernation Dragon" once per turn. | |
Hieracosphinx
82260502 |
Earth | Rock | 6 | 2400 | 1200 | While this card is face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target. | |
Hieratic Dragon of Asar
30794966 |
Light | Dragon | 7 | 2600 | 700 | You can Special Summon this card (from your hand) by banishing 1 LIGHT Dragon-Type monster and 1 Dragon-Type Normal Monster from your Graveyard. If this face-up card on the field would be destroyed, you can Tribute 1 face-up "Hieratic" monster you control instead, except this card. | |
Hieratic Dragon of Eset
04022819 |
Light | Dragon | 5 | 1900 | 1200 | You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Once per turn: You can target 1 face-up Dragon-Type Normal Monster on the field; the Levels of all face-up "Hieratic" monsters currently on the field become the Level of that monster, until the End Phase. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. | |
Hieratic Dragon of Gebeb
78033100 |
Light | Dragon | 4 | 1800 | 400 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. When this card is Tributed: Special Summon 1 "Hieratic" Normal Monster from your hand, Deck, or Graveyard. | |
Hieratic Dragon of Nebthet
31516413 |
Light | Dragon | 5 | 2000 | 1600 | You can Special Summon this card (from your hand) by Tributing 1 "Hieratic" monster. Once per turn: You can Tribute 1 "Hieratic" monster, except this card, from your hand or your side of the field, to target 1 monster your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. | |
Hieratic Dragon of Nuit
41639001 |
Light | Dragon | 4 | 1700 | 900 | Once per turn, during either player's turn, when this face-up card on the field is targeted by a Spell Card, Trap Card, or card effect: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. | |
Hieratic Dragon of Su
03300267 |
Light | Dragon | 6 | 2200 | 1000 | You can Special Summon this card (from your hand) by Tributing 1 "Hieratic" monster. Once per turn: You can Tribute 1 "Hieratic" monster, except this card, from your hand or your side of the field, to target 1 Spell/Trap Card your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. | |
Hieratic Dragon of Sutekh
66789970 |
Light | Dragon | 8 | 2800 | 2000 | Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 3 Dragon-Type Normal Monsters in your Graveyard. Once per turn: You can banish 1 Dragon-Type monster from your Graveyard to target 1 card on the field; destroy that target. | |
Hieratic Dragon of Tefnuit
77901552 |
Light | Dragon | 6 | 2100 | 1400 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. | |
High Priestess of Prophecy
86585274 |
Light | Spellcaster | 7 | 2500 | 2100 | You can reveal 3 "Spellbook" Spell Cards in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell Card from your hand or Graveyard to target 1 card on the field; destroy that target. | |
Hiita the Fire Channeler
76615300 |
Fire | Spellcaster | 5 | 1850 | 1500 | (This card is alwys treated as a "Charmer" card.) You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster effects for the rest of this turn. When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Hiita the Fire Channeler" once per turn. |
|
Hinezumi Hanabi
71459017 |
Fire | Beast | 4 | 2000 | 200 | Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Special Summoned: Place 6 counters on it. Once per turn, during your End Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card with a counter(s) changes: Roll a six-sided die, remove as many counters from this card as possible, up to the result, and if all of this card's counters are removed by this effect, destroy this card, and if you do, take 2000 damage. | |
Hiyari @Ignister
41306080 |
Water | Cyberse | 1 | 300 | 400 | If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn. | |
Holding Arms
43730887 |
Dark | Fiend | 4 | 500 | 1200 | If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects. | |
Holding Legs
70124586 |
Dark | Fiend | 4 | 800 | 600 | If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn. | |
Homunculus the Alchemic Being
40410110 |
Light | Plant | 4 | 1800 | 1600 | Once per turn, you can change the Attribute of this monster. | |
Honest
37742478 |
Light | Fairy | 4 | 1100 | 1900 | During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn. | |
Horse of the Floral Knights
71736213 |
Wind | Beast | 3 | 400 | 800 | If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. | |
Horseytail
82994509 |
Wind | Plant | 2 | 400 | 500 | When this card is destroyed by battle and sent the Graveyard, Special Summon 1 "Horsetail Token" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. When this Token is destroyed by battle with a Plant-Type monster, its controller sends 1 card from their hand to the Graveyard. | |
Horus the Black Flame Deity
99307040 |
Fire | Dragon | 8 | 3000 | 1800 | If you control a "Horus" monster and "King's Sarcophagus": You can reveal this card in your hand, then send 1 card from your hand or field to the GY; send 1 card on the field to the GY. If a face-up "Horus" monster(s) you control, except "Horus the Black Flame Deity", or a face-up "King's Sarcophagus" you control, leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon this card from your hand, then you can send all other monsters on the field to the GY. You can only use each effect of "Horus the Black Flame Deity" once per turn. | |
Horus the Black Flame Dragon LV4
75830094 |
Fire | Dragon | 4 | 1600 | 1000 | Control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. | |
Horus the Black Flame Dragon LV6
11224103 |
Fire | Dragon | 6 | 2300 | 1600 | This card is unaffected by the effects of Spell Cards. During the End Phase of a turn that this card destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck. | |
Horus the Black Flame Dragon LV8
48229808 |
Fire | Dragon | 8 | 3000 | 1800 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can negate the activation and effect of any Spell Cards and destroy them. | |
Horus' Servant
09264485 |
Fire | Beast-Warrior | 1 | 100 | 100 | Your opponent cannot select "Horus the Black Flame Dragon" (of any LV) as the target of the effect of a Spell, Trap, or Monster Card. | |
Hoshiningen
67629977 |
Light | Fairy | 2 | 500 | 700 | As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points. | |
Hound of the Tistina
13510157 |
Earth | Aqua | 4 | 1800 | 700 | If this card is in your hand or GY and you control a LIGHT "Tistina" monster: You can Special Summon this card. You can only use this effect of "Hound of the Tistina" once per turn. "Tistina" monsters you control can attack directly while your opponent controls a face-down Defense Position monster. | |
Hourglass of Courage
43530283 |
Light | Fairy | 4 | 1100 | 1200 | If this card is Normal or Flip Summoned, its original ATK and DEF are halved until the End Phase of your next turn. After that, the original ATK and DEF are doubled. | |
House Duston
40343749 |
Light | Fiend | 1 | 0 | 1000 | When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Battle Step, or by card effect) and sent to the Graveyard: You can Special Summon any "Duston" monsters of your choice from you hand and/or Deck to anywhere on the field, but you must Special Summon an equal number on each side. | |
Howling Insect
93107608 |
Earth | Insect | 3 | 1200 | 1300 | When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. | |
Hu-Li the Jewel Mikanko
06327734 |
Wind | Psychic | 3 | 0 | 0 | If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn. | |
Humongous Hive Hegemon - Zexstagger
09627468 |
Wind | Insect | 8 | 1500 | 2600 | Gains 300 ATK for each Insect monster on the field, except this card. You can only use each of the following effects of "Humongous Hive Hegemon - Zexstagger" once per turn. If an Insect monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. During the End Phase: Activate this effect; each player can Special Summon 1 Insect monster from their hand or GY, but negate its effects. | |
Humpty Grumpty
71415349 |
Dark | Zombie | 3 | 1400 | 0 | Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: It gains 800 ATK until the end of this turn. | |
Hundred Dragon
90788081 |
Wind | Dragon | 4 | 1800 | 1000 | Once per turn, during your Main Phase: You can activate this effect; until the end of this turn, increase this card's Level by the number of cards you control, and if you do, this card gains ATK equal to the Level increase x 100. If this card is sent to the GY: You can target 1 face-up monster you control that was Special Summoned from the Extra Deck; the first time that face-up monster would be destroyed by battle or card effect, it is not destroyed. You can only use this effect of "Hundred Dragon" once per turn. | |
Hundred-Footed Horror
36029076 |
Dark | Insect | 7 | 2600 | 1300 | If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing, but its original ATK becomes 1300. | |
Hunter of Black Feathers
73018302 |
Light | Beast-Warrior | 4 | 1700 | 1000 | If your opponent controls 2 or more face-up monsters, and the Type of all these monsters are the same, send 1 card from your hand to the Graveyard to select 1 face-up monster your opponent controls and destroy it. | |
Hunter Owl
51962254 |
Wind | Winged Beast | 4 | 1000 | 900 | This card gains 500 ATK for each face-up WIND monster you control. While you control another face-up WIND monster, your opponent cannot select this card as an attack target. | |
Hushed Psychic Cleric
25343017 |
Earth | Psychic | 3 | 0 | 2100 | When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can send 1 card from your hand to the Graveyard to select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this effect, and Special Summon it. | |
Hydra Viper
37869028 |
Water | Reptile | 4 | 1800 | 400 | Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase. | |
Hydralander Orbit
93953933 |
Dark | Machine | 1 | 0 | 1500 | If you have 4 or more monsters in your GY and no monsters in your GY with the same name: You can Tribute this card; excavate the top cards of your Deck, equal to the number of monsters in your GY (or as many as possible), and if you do, if 2 or more monsters were excavated and all excavated monsters had different names, add 1 of those monsters to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, then target 1 monster in your GY; place it on the bottom of the Deck. You can only use each effect of "Hydralander Orbit" once per turn. | |
Hydrogeddon
22587018 |
Water | Dinosaur | 4 | 1600 | 1000 | When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck. | |
Hyena
22873798 |
Earth | Beast | 3 | 1000 | 300 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck. | |
Hyper Hammerhead
02671330 |
Earth | Dinosaur | 4 | 1500 | 1200 | At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand. | |
Hyper Psychic Blaster/Assault Mode
37169670 |
Earth | Psychic | 11 | 3500 | 3000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard. | |
Hyper-Ancient Shark Megalodon
10532969 |
Water | Fish | 8 | 2900 | 1300 | When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy that target. | |
Hypnocorn
20351153 |
Dark | Beast | 4 | 1400 | 600 | When this card is Normal Summoned, if your opponent controls a monster(s) and you control no other monsters, you can select 1 Set Spell or Trap Card and destroy it. | |
Hypnosister
22200403 |
Wind | Psychic | 4 | 1300 | 1400 | This card gains effects based on the number of cards in the Pendulum Zones. |
|
I.A.S. - Invasive Alien Species-
71768839 |
Light | Reptile | 4 | 1600 | 0 | Cannot be destroyed by battle or card effects while your opponent has a face-up card in their Field Zone. You can only use each of the following effects of "I.A.S. -Invasive Alien Species-" once per turn. If your opponent has a face-up card in their Field Zone: You can target 1 monster they control; destroy it, and if you do, this card gains 1000 ATK. If your opponent has a face-up card in their Field Zone, while this card is in your GY: You can Special Summon this card. | |
Ibicella Lutea
62411042 |
Earth | Plant | 4 | 1800 | 100 | Cannot be destroyed by battle while you control another monster. Neither player can target face-up Spells/Traps you control with card effects. | |
Ice Hand
95929069 |
Water | Aqua | 4 | 1400 | 1600 | When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Spell/Trap they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck. | |
Ice Knight
99328137 |
Water | Aqua | 4 | 1300 | 1200 | Gains 400 ATK for each Aqua monster you control. Once per turn: You can activate this effect; you can Normal Summon 1 WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also you cannot Normal or Special Summon monsters for the rest of this turn, except WATER monsters. | |
Ice Master
32750510 |
Water | Spellcaster | 8 | 2500 | 2000 | You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s). | |
Ice Queen
14462257 |
Water | Spellcaster | 8 | 2900 | 2100 | Cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to your Graveyard: You can target 1 Spell Card in your Graveyard; add that target to your hand. You must have 3 or more Spellcaster-Type monsters in your Graveyard to activate and to resolve this effect. | |
Ice Ryzeal
08633261 |
Light | Pyro | 4 | 1700 | 1000 | You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Ryzeal" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Ryzeal" monster from your Deck, except "Ice Ryzeal". You can only use this effect of "Ice Ryzeal" once per turn. | |
Icejade Acti
82777208 |
Water | Aqua | 4 | 1000 | 1000 | If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Acti". You can only use each effect of "Icejade Acti" once per turn. | |
Icejade Aegirine
39354437 |
Water | Aqua | 3 | 1000 | 2000 | If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn. | |
Icejade Creation Kingfisher
66749546 |
Water | Aqua | 9 | 2500 | 2500 | You can target 1 WATER monster you control; equip this card from your hand or field to it. An "Icejade" monster equipped with this card can attack while in Defense Position. If it does, apply its DEF for damage calculation. While this card is equipped to a monster: You can target 1 monster your opponent controls with ATK less than or equal to the equipped monster's DEF; Special Summon this card, and if you do, return that targeted monster to the hand. You can only use this effect of "Icejade Creation Kingfisher" once per turn. | |
Icejade Kosmochlor
03355732 |
Water | Aqua | 10 | 1500 | 3000 | If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only. | |
Icejade Tinola
28762303 |
Water | Aqua | 4 | 1000 | 1000 | You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send this card from the field to the GY, and if you do, Special Summon the targeted monster. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tinola". You can only use each effect of "Icejade Tinola" once per turn. | |
Icejade Tremora
55151012 |
Water | Aqua | 5 | 1500 | 1500 | You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn. | |
Ido the Supreme Magical Force
35984222 |
Dark | Fiend | 6 | 2200 | 800 | You cannot Summon or Normal Set monsters. You can only control 1 "Ido the Supreme Magical Force". Once per turn, during the Standby Phase of the next turn after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY, and if you do, destroy all other monsters you control. | |
Igknight Champion
59785059 |
Fire | Warrior | 8 | 2800 | 2300 | While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck. | |
Igknight Lancer
23296404 |
Fire | Warrior | 7 | 2600 | 1800 | While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck. | |
Ignis Heat, the True Dracowarrior
22499034 |
Fire | Wyrm | 5 | 2400 | 1000 | To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Spell Card from your Deck, and either activate it or add it to your hand. | |
Ignoble Knight of Black Laundsallyn
95772051 |
Dark | Warrior | 5 | 2000 | 800 | You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can control only 1 face-up "Ignoble Knight of Black Laundsallyn". | |
Ikelos, the Dream Mirror Mara
75888208 |
Dark | Fairy | 1 | 500 | 0 | If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can Special Summon 1 "Dream Mirror" monster from your hand, except "Ikelos, the Dream Mirror Mara". During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Sprite" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Mara" once per turn. | |
Ikelos, the Dream Mirror Sprite
49389190 |
Light | Fairy | 1 | 0 | 500 | If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can add 1 "Dream Mirror" card from your Deck to your hand, except "Ikelos, the Dream Mirror Sprite". During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Mara" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Sprite" once per turn. | |
Illegal Knight
42198835 |
Dark | Fiend | 7 | 2000 | 2000 | During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. If you control an "Adventurer Token" (Quick Effect): You can target up to 2 cards your opponent controls; give control of this card to your opponent, and if you do, return that card(s) to the hand. You can only use each effect of "Illegal Knight" once per turn. | |
Illusionist Faceless Magician
15173384 |
Dark | Spellcaster | 5 | 1200 | 2200 | If a face-up "Eyes Restrict" Fusion Monster or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn. | |
Illusory Snatcher
35073065 |
Dark | Fiend | 7 | 2400 | 1000 | When you Tribute Summon a monster: You can Special Summon this card from your hand, and if you do, the Type, Attribute, and Level of this card become the same as that face-up Tribute Summoned monster. | |
Imairuka
41952656 |
Water | Sea Serpent | 2 | 1000 | 1000 | When this card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Send the top card of your Deck to the Graveyard, then, if it was a WATER monster, draw 1 card. | |
Immortal Phoenix Gearfried
22091647 |
Fire | Warrior | 9 | 3000 | 2200 | You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn. | |
Immortal Ruler
32485518 |
Earth | Zombie | 4 | 1800 | 200 | This card cannot be Special Summoned. You can Tribute this card to add 1 "Zombie World" from your Graveyard to your hand. | |
Impcantation Bookstone
18474999 |
Dark | Spellcaster | 5 | 0 | 0 | You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. | |
Impcantation Candoll
53303460 |
Light | Pyro | 4 | 0 | 0 | You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. | |
Impcantation Penciplume
82085295 |
Light | Psychic | 3 | 0 | 0 | You can reveal 1 Ritual Monster in your hand; Special Summon both this card form your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. | |
Impcantation Talismandra
80701178 |
Dark | Plant | 6 | 0 | 0 | You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. | |
Imperial Bower
56673112 |
Light | Warrior | 4 | 1500 | 1500 | If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn. | |
Imprisoned Queen Archfiend
52248570 |
Dark | Fiend | 8 | 2600 | 1700 | Once per turn, during your Standby Phase, you must pay 1000 LP (this is not optional), or this card is destroyed. Once per turn, during your Standby Phase: Target 1 Level 4 or lower Fiend monster on the field; that target gains 1000 ATK until the end of this turn. "Pandemonium" must be on the field and this card must be in your GY to activate and to resolve this effect. | |
Imsety, Glory of Horus
84941194 |
Dark | Spellcaster | 8 | 3000 | 1800 | If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY. | |
Inari Fire
62953041 |
Fire | Pyro | 4 | 1500 | 200 | You can only control 1 face-up "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard. | |
Indiora Doom Volt the Cubic Emperor
03775068 |
Light | Fairy | 4 | 0 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 2400 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand. | |
Indomitable Fighter Lei Lei
84173492 |
Earth | Beast-Warrior | 4 | 2300 | 0 | If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. | |
Indulged Darklord
82773292 |
Dark | Fairy | 4 | 1600 | 0 | If this card is Normal or Special Summoned: You can take 2 "Darklord" monsters from your hand or Deck with different Levels, except "Indulged Darklord", Special Summon 1 of them to your opponent's field in Defense Position and add the other to your hand, also you cannot activate monster effects for the rest of this turn, except Fairy monsters. You can only use this effect of "Indulged Darklord" once per turn. | |
Infernal Dragon
47754278 |
Dark | Dragon | 4 | 2000 | 0 | If this card attacks, it is destroyed and sent to the Graveyard during the End Phase. When this card is destroyed and sent to the Graveyard from the field, you can Special Summon this card by Tributing 1 monster. | |
Infernal Flame Emperor
19847532 |
Fire | Pyro | 9 | 2700 | 1600 | Cannot be Special Summoned. When this card is Tribute Summoned: You can banish up to 5 FIRE monsters from your GY: destroy Spells/Traps on the field equal to the number banished to activate this effect. | |
Infernal Incinerator
23309606 |
Fire | Fiend | 6 | 2800 | 1800 | This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card. | |
Infernalqueen Archfiend
08581705 |
Fire | Fiend | 4 | 900 | 1500 | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn. | |
Infernalqueen Salmon
27882993 |
Water | Fish | 5 | 2400 | 1000 | If this card is Normal or Special Summoned: You can Special Summon 1 Fish Normal Monster from your hand, Deck, or GY. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon any number of "Vilepawn Salmon Tokens" (Fish/WATER/Level 1/ATK 0/DEF 0). You can only use each effect of "Infernalqueen Salmon" once per turn. | |
Infernity Archer
18724123 |
Dark | Fiend | 6 | 2000 | 1000 | If you have no cards in your hand, this card can attack your opponent directly. | |
Infernity Archfiend
99177923 |
Dark | Fiend | 4 | 1800 | 1200 | When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect. | |
Infernity Beast
07264861 |
Dark | Beast | 3 | 1600 | 1200 | If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step. | |
Infernity Conjurer
48144778 |
Dark | Fiend | 3 | 1200 | 900 | While you have no cards in your hand, monsters your opponent controls lose 800 ATK. While you have no cards in your hand and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Infernity Conjurer" once per turn. | |
Infernity Destroyer
98954375 |
Dark | Fiend | 6 | 2300 | 1000 | While you have no cards in your hand, when this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1600 damage to your opponent. | |
Infernity Dwarf
25171661 |
Dark | Warrior | 2 | 800 | 500 | While you have no cards in your hand, during battle between an attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. | |
Infernity General
17502671 |
Dark | Fiend | 7 | 2700 | 1500 | If you have no cards in your hand: You can banish this card from your GY, then target 2 Level 3 or lower "Infernity" monsters in your GY; Special Summon them from the GY, but their effects are negated. | |
Infernity Guardian
51566770 |
Dark | Fiend | 4 | 1200 | 1700 | While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects. | |
Infernity Knight
71341529 |
Dark | Fiend | 3 | 1400 | 400 | When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from your Graveyard. | |
Infernity Mirage
86197239 |
Dark | Fiend | 1 | 0 | 0 | This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters. | |
Infernity Necromancer
56209279 |
Dark | Fiend | 3 | 0 | 2000 | When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer". | |
Infernity Patriarch
54320860 |
Dark | Fiend | 4 | 1000 | 2000 | If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | |
Infernity Pawn
82434071 |
Dark | Fiend | 1 | 0 | 0 | During your Draw Phase, if you have no cards in your hand, instead of conducting your normal draw: You can banish this card from your GY, then activate 1 of these effects; |
|
Infernity Randomizer
13582837 |
Dark | Warrior | 1 | 900 | 0 | Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage. | |
Inferno
74823665 |
Fire | Pyro | 4 | 1100 | 1900 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster in your Graveyard. When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 1500 points of damage to your opponent's Life Points. | |
Inferno Hammer
17185260 |
Dark | Fiend | 6 | 2400 | 0 | When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position. | |
Infernoble Knight - Renaud
56824871 |
Fire | Warrior | 1 | 500 | 200 | If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn. | |
Infernoble Knight - Roland
81570454 |
Fire | Warrior | 1 | 500 | 500 | (Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn. | |
Infernoble Knight Astolfo
95953557 |
Fire | Warrior | 1 | 500 | 200 | You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel. | |
Infernoble Knight Maugis
94730900 |
Fire | Warrior | 4 | 1500 | 1000 | While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control. | |
Infernoble Knight Ogier
21351206 |
Fire | Warrior | 4 | 1500 | 2000 | While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control. | |
Infernoble Knight Turpin
89809665 |
Fire | Warrior | 4 | 1400 | 1700 | While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. | |
Infernoid Antra
26034577 |
Fire | Fiend | 2 | 0 | 2000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard, while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). | |
Infernoid Attondel
88301393 |
Fire | Fiend | 8 | 2800 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it. | |
Infernoid Devyaty
23440231 |
Fire | Fiend | 9 | 2900 | 2900 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all Spell and Trap Cards on the field, except "Void" cards. Once per turn, during either player's turn, when another monster's effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish it. | |
Infernoid Harmadik
52038272 |
Fire | Fiend | 3 | 1600 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). | |
Infernoid Onuncu
14799437 |
Fire | Fiend | 10 | 3000 | 3000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card. | |
Infernoid Patrulea
89423971 |
Fire | Fiend | 4 | 1800 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). | |
Infernoid Piaty
25811989 |
Fire | Fiend | 5 | 2200 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it. | |
Infernoid Pirmais
60551528 |
Fire | Fiend | 1 | 0 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That card cannot be activated in response to this effect's activation. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). | |
Infernoid Seitsemas
51316684 |
Fire | Fiend | 7 | 2600 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it. | |
Infernoid Sjette
96055137 |
Fire | Fiend | 6 | 2400 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can banish 1 monster from your opponent's Extra Deck (their choice). Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it. | |
Infinite Antlion
39078434 |
Earth | Insect | 3 | 1200 | 1500 | Once per turn, at the start of the Damage Step, when an Insect monster battles: You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use each of the following effects of "Infinite Antlion" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can equip 1 Insect monster from your hand or GY to this card as an Equip Spell that gives it 500 ATK/DEF. | |
Infinitrack Anchor Drill
62034800 |
Earth | Machine | 4 | 1800 | 500 | If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn. | |
Infinitrack Brutal Dozer
76830505 |
Earth | Machine | 5 | 1900 | 2100 | You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn. | |
Infinitrack Crab Crane
98439949 |
Earth | Machine | 5 | 2100 | 500 | You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn. | |
Infinitrack Drag Shovel
34923554 |
Earth | Machine | 5 | 1500 | 2100 | You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn. | |
Infinitrack Harvester
35645105 |
Earth | Machine | 2 | 0 | 2100 | If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn. | |
Infinitrack Road Roller
05205146 |
Earth | Machine | 5 | 2100 | 2100 | If an EARTH Machine monster is Tributed, or banished face-up: You can Special Summon this card from the GY (if it was there when the monster was Tributed or banished) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Infinitrack Road Roller" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. |
|
Infinitrack Trencher
61912252 |
Earth | Machine | 5 | 500 | 2400 | You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn. | |
Infinitrack Tunneller
97316367 |
Earth | Machine | 5 | 2200 | 500 | You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn. | |
Informer Spider
04941482 |
Earth | Insect | 4 | 500 | 1800 | When this card is sent from the field to the Graveyard by a card effect, take control of 1 Defense Position monster your opponent controls. | |
Injection Fairy Lily
79575620 |
Earth | Spellcaster | 3 | 400 | 1500 | Once per battle, during damage calculation, if this card battles (Quick Effect): You can pay 2000 LP; this card gains 3000 ATK during that damage calculation only. | |
Inmato
39703254 |
Dark | Plant | 3 | 1400 | 800 | When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards. | |
Insect Princess
37957847 |
Wind | Insect | 6 | 1900 | 1200 | While this card is face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster as a result of battle, increase the ATK of this card by 500 points. | |
Insect Queen
91512835 |
Earth | Insect | 7 | 2200 | 2400 | This card cannot declare an attack unless you Tribute 1 monster. This card gains 200 ATK for each Insect-Type monster on the field. During the End-Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. | |
Insect Soldiers of the Sky
07019529 |
Wind | Insect | 3 | 1000 | 800 | The ATK of this card increases by 1000 points whenever it attacks a Wind monster. | |
Inspector Boarder
15397015 |
Light | Machine | 4 | 2000 | 2000 | Cannot be Normal or Special Summoned if you control a monster. Neither player can activate a monster effect unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.) | |
Interceptomato
19113101 |
Earth | Plant | 2 | 800 | 800 | During your opponent's turn. You can banish this card from your Graveyard; this turn, any effect damage you take becomes 0 (this is a Quick Effect). | |
Interplanetary Invader "A"
14729426 |
Light | Reptile | 1 | 0 | 500 | Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase. | |
Interplanetarypurplythorny Beast
80208323 |
Dark | Beast | 5 | 1100 | 2200 | When a monster you control is destroyed by battle and sent to the Graveyard, while this card is in the Graveyard: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field. You can only use the effect of "Interplanetarypurplythorny Beast" once per turn. | |
Interplanetarypurplythorny Dragon
25206027 |
Dark | Dragon | 5 | 2200 | 1100 | If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. | |
Interrupt Resistor
02414168 |
Light | Cyberse | 6 | 0 | 2100 | When you take battle damage: You can Special Summon this card from your hand, and if you do, it gains ATK equal to the damage you took. Once per turn, during damage calculation, when another Defense Position monster you control is attacked by an opponent's monster (Quick Effect): You can activate this effect; during this damage calculation, your attacked monster's DEF becomes equal to this card's DEF, also it cannot be destroyed by that battle. | |
Invader of Darkness
56647086 |
Dark | Fiend | 8 | 2900 | 2500 | While this card is face-up on the field, your opponent cannot activate Quick-Play Spell Cards. | |
Invasion of Flames
26082229 |
Fire | Pyro | 3 | 1300 | 1200 | When this card is Normal Summoned successfully, no Trap Cards can be activated. | |
Invitation to a Dark Sleep
52675689 |
Dark | Spellcaster | 5 | 1500 | 1800 | When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack. | |
Inzektor Ant
95395761 |
Dark | Insect | 3 | 200 | 600 | Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. If the equipped monster would be destroyed, you can destroy this Equip Card instead. | |
Inzektor Centipede
21790410 |
Dark | Insect | 3 | 1600 | 1200 | Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3. | |
Inzektor Dragonfly
68184115 |
Dark | Insect | 3 | 1000 | 1800 | Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can Special Summon 1 "Inzektor" monster from your Deck, except "Inzektor Dragonfly". While this card is equipped to a monster, that monster's Level is increased by 3. | |
Inzektor Earwig
38450736 |
Dark | Insect | 4 | 1000 | 1000 | Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster gains ATK and DEF equal to this card's ATK and DEF. When this card is sent to the Graveyard while equipped to a monster: The monster this card was equipped to gains 1000 ATK, until the End Phase. | |
Inzektor Firefly
66066482 |
Dark | Insect | 1 | 100 | 100 | Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an "Inzektor" card equips to this card: You can look at all Set cards your opponent controls. While this card is equipped to a monster, that monster's Level is increased by 1, also it gains ATK and DEF equal to this card's ATK and DEF. | |
Inzektor Giga-Cricket
65844845 |
Dark | Insect | 5 | 2000 | 1300 | If this card is in your Graveyard: You can banish 1 Insect-Type monster from your Graveyard to target 1 face-up "Inzektor" monster you control; equip this card from your Graveyard to that target. This effect of "Inzektor Giga-Cricket" can only be used once per turn. While this card is equipped to a monster, that monster's original ATK becomes 2000, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. | |
Inzektor Giga-Mantis
94573223 |
Dark | Insect | 6 | 2400 | 0 | You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original ATK becomes 2400. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard except "Inzektor Giga-Mantis"; Special Summon that target. This effect of "Inzektor Giga-Mantis" can only be used once per turn. | |
Inzektor Giga-Weevil
21977828 |
Dark | Insect | 6 | 0 | 2600 | You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original DEF becomes 2600. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard; Special Summon that target. This effect of "Inzektor Giga-Weevil" can only be used once per turn. | |
Inzektor Hopper
52601736 |
Dark | Insect | 4 | 1700 | 1400 | Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect. | |
Inzektor Hornet
69207766 |
Dark | Insect | 3 | 500 | 200 | Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 card on the field; destroy that target. | |
Inzektor Ladybug
02461031 |
Dark | Insect | 2 | 500 | 100 | Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 2, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 face-up monster you control; increase that target's Level by up to 2. | |
Ipiria
70744296 |
Earth | Reptile | 2 | 500 | 500 | If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn. | |
Iris, the Earth Mother
09628664 |
Light | Fairy | 6 | 2400 | 1200 | After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain. | |
Iron Chain Blaster
26157485 |
Earth | Machine | 2 | 1100 | 0 | Once per turn, you can send 1 "Iron Chain" monster you control to the Graveyard to inflict 800 damage to your opponent. | |
Iron Chain Repairman
53274132 |
Earth | Warrior | 4 | 1600 | 1200 | When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect. | |
Iron Chain Snake
80769747 |
Earth | Reptile | 3 | 800 | 1200 | During your Main Phase, you can equip this card to 1 face-up monster your opponent controls. That monster loses 800 ATK and DEF. When it is destroyed by battle and sent to the Graveyard, its controller sends cards equal to its Level from the top of their Deck to the Graveyard. | |
Iron Dragon Tiamaton
46247282 |
Dark | Dragon | 4 | 2000 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Neither player can use the unused zones in this card's column. | |
Iron Hans
41916534 |
Earth | Warrior | 4 | 1200 | 800 | If this card is Summoned: You can Special Summon 1 "Iron Knight" from your Deck, also if "Golden Castle of Stromberg" is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Iron Hans" once per turn. Gains 1000 ATK for each "Iron Knight" you control, while "Golden Castle of Stromberg" is in a Field Zone. | |
Iron Knight
73405179 |
Earth | Warrior | 4 | 1700 | 700 | Loses 1000 ATK while you control "Iron Hans". If this card on the field is destroyed by battle or sent to the GY by a card effect: You can add 1 "Iron Hans" from your Deck to your hand, or, if "Golden Castle of Stromberg" is in a Field Zone, you can add 1 Warrior monster from your Deck to your hand, instead. You can only use this effect of "Iron Knight" once per turn. | |
Ironhammer the Giant
79185500 |
Earth | Rock | 8 | 900 | 3500 | If you control "D.D. Esper Star Sparrow", "Beast-Warrior Puma" and "Phoenix Beast Gairuda", you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot change its battle position. Once per turn: You can target 1 monster you control; it can attack your opponent directly this turn. | |
Isolde, Belle of the Underworld
22657402 |
Dark | Zombie | 4 | 1000 | 0 | If you control a "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie-Type monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie-Type monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn. | |
Ixeep, Omen of the Ghoti
03137279 |
Water | Fish | 4 | 1500 | 0 | If a Fish monster(s) is banished (except during the Damage Step): You can Special Summon this card from your hand. During the Standby Phase of the next turn after this card was banished: You can target 1 of your "Ghoti" Traps that is banished or in your GY; Set that target. You can only use each effect of "Ixeep, Omen of the Ghoti" once per turn. | |
Izanagi
06544078 |
Wind | Fairy | 6 | 2200 | 1000 | You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated. | |
Jabbing Panda
36539330 |
Water | Beast-Warrior | 3 | 1500 | 1000 | If 2 or more Beast-Warrior monsters are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Jabbing Panda" once per turn this way. If this card is sent from the field to your GY: You can target 1 face-up monster you control; it gains 500 ATK. You can only use this effect of "Jabbing Panda" once per turn. | |
Jack Wyvern
23850421 |
Dark | Machine | 4 | 1800 | 0 | You can banish this card and 1 face-up Machine monster you control, then target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Jack Wyvern" once per turn. | |
Jack-o-Bolan
36016907 |
Fire | Zombie | 7 | 1500 | 2200 | You can discard 1 Zombie monster; Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 Zombie monster in either GY; Special Summon that monster (but banish it when it leaves the field), then banish this face-up card until the End Phase. You can only use each effect of "Jack-o-Bolan" once per turn. | |
Jade Knight
44364207 |
Light | Machine | 4 | 1000 | 1800 | Face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand. | |
Jain, Lightsworn Paladin
96235275 |
Light | Warrior | 4 | 1800 | 1200 | If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. | |
Jain, Twilightsworn General
84673417 |
Dark | Warrior | 4 | 1800 | 1200 | Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY. | |
Jar Turtle
96287685 |
Water | Reptile | 4 | 200 | 2100 | Each time "Jar of Greed" is activated draw 1 card. | |
Jawsman
50532786 |
Water | Beast-Warrior | 6 | 2600 | 1600 | Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card. | |
Jenis, Lightsworn Mender
83725008 |
Light | Spellcaster | 4 | 300 | 2100 | During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn, inflict 500 damage to your opponent and gain 500 Life Points. | |
Jester Confit
08487449 |
Dark | Spellcaster | 1 | 0 | 0 | You can Special Summon this card from your hand in face-up Attack Position. If you do, return this card and 1 face-up monster your opponent controls to the hand during the End Phase of your opponent's next turn. You can only control 1 face-up "Jester Confit." | |
Jester Lord
72992744 |
Dark | Spellcaster | 1 | 0 | 0 | While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones. | |
Jetroid
43697559 |
Wind | Machine | 4 | 1600 | 1800 | At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activate Trap Card(s) from their hand. | |
Jigabyte
40894584 |
Water | Reptile | 4 | 1500 | 200 | You can only control 1 "Jigabyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigabyte". | |
Jinzo
77585513 |
Dark | Machine | 6 | 2400 | 1500 | Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field. | |
Jinzo #7
32809211 |
Dark | Machine | 2 | 500 | 400 | This monster can attack your opponent's Life Points directly. | |
Jinzo - Jector
51916032 |
Dark | Machine | 4 | 800 | 2000 | This card's name becomes "Jinzo" while on the field or in the Graveyard. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jector" once per turn. | |
Jinzo - Lord
35803249 |
Dark | Machine | 8 | 2600 | 1600 | This card cannot be Normal Summoned of Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect. | |
Jinzo - Returner
09418534 |
Dark | Machine | 3 | 600 | 1400 | This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase. | |
Jinzo the Machine Menace
39987731 |
Dark | Machine | 7 | 2400 | 1500 | Target 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a "Meklord Astro" monster: You can banish this card from your GY; destroy 1 Synchro Monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Meklord Astro the Eradicator" once per turn. | |
Jioh the Gravity Ninja
92962242 |
Earth | Rock | 8 | 2300 | 2900 | If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn. | |
Jirai Gumo
94773007 |
Earth | Insect | 4 | 2200 | 100 | When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your LP. | |
Jizukiru, the Star Destroying Kaiju
63941210 |
Light | Machine | 10 | 3300 | 2600 | You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards)(Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field. | |
Joker's Knight
29284413 |
Light | Warrior | 5 | 2000 | 1400 | You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn. | |
Jormungardr the Nordic Serpent
64203620 |
Dark | Dragon | 8 | 3000 | 3000 | Cannot be Normal Summoned/Set. If an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field. | |
Jowgen the Spiritualist
41855169 |
Light | Spellcaster | 3 | 200 | 1300 | Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monster can be Special Summoned. | |
Judge of the Ice Barrier
53535814 |
Water | Warrior | 4 | 1800 | 900 | While you control another "Ice Barrier" monster, each time your opponent activates a card or effect by paying LP, they lose 500 LP. You can only use each of the following effects of "Judge of the Ice Barrier" once per turn. You can target 1 or 2 "Ice Barrier" monsters in your GY and 1 or 2 cards in your opponent's GY; shuffle them into the Deck. If you control an "Ice Barrier" monster: You can banish this card from your GY, then target 1 Attack Position monster on the field; change it to Defense Position. | |
Judgment Dragon
57774843 |
Light | Dragon | 8 | 3000 | 2600 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY. | |
Jumbo Drill
42851643 |
Earth | Machine | 4 | 1800 | 100 | When this card is Normal Summoned: You can increase the Level of all face-up Machine-Type monsters you currently control by 1. When this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. | |
Jungle Dweller
73490417 |
Dark | Fiend | 8 | 2500 | 1800 | Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. While there are 2 cards in the Field Zones, your opponent cannot target this card with card effects. You can only use each of the following effects of "Jungle Dweller" once per turn. You can banish 1 LIGHT or DARK monster from your GY; Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can shuffle up to 2 of your Field Spells from your GY or banishment into the Deck, then you can destroy up to that many cards your opponent controls. | |
Junk Blader
51855378 |
Earth | Warrior | 4 | 1800 | 1000 | You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the End Phase. | |
Junk Breaker
43436049 |
Earth | Warrior | 4 | 1800 | 1000 | During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn. | |
Junk Changer
01006081 |
Earth | Warrior | 3 | 1500 | 900 | You can only use the following effect of "Junk Changer" once per turn. If this card is Normal or Special Summoned: You can target 1 "Junk" monster on the field, then activate 1 of these effects; |
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Junk Collector
58242947 |
Light | Warrior | 5 | 1000 | 2200 | (Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap's effects. (The Trap's activation requirements must still be correct, but costs are not paid.) | |
Junk Converter
11069680 |
Earth | Warrior | 2 | 400 | 200 | You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn. | |
Junk Defender
68120130 |
Earth | Warrior | 3 | 500 | 1800 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF. | |
Junk Dragonlet
03121655 |
Earth | Machine | 5 | 2100 | 1800 | If you control a Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Junk Dragonlet" once per turn this way. When a Synchro Monster you control declares an attack: You can banish this card from your GY; that monster you control gains 800 ATK until the end of this turn. You can only use this effect of "Junk Dragonlet" once per turn. | |
Junk Forward
56410040 |
Earth | Warrior | 3 | 900 | 1500 | If you control no monsters, you can Special Summon this card (from your hand). | |
Junk Giant
34492631 |
Earth | Machine | 6 | 2000 | 2400 | If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned. | |
Junk Servant
78922939 |
Earth | Warrior | 4 | 1500 | 1000 | If you control a face-up "Junk" monster(s), you can Special Summon this card from your hand. | |
Junkuriboh
38491199 |
Earth | Machine | 1 | 300 | 200 | During either player's turn, when your opponent activates a card or effect that would inflict damage to you: You can send this card from your hand or field to the Graveyard; negate the activation, and if you do, destroy that card. | |
Juragedo
59546797 |
Dark | Fiend | 4 | 1700 | 1300 | During either player's Battle Step: You can Special Summon this card from yourhand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. During either player's turn: You can Tribute this card, then target 1 face-upmonster you control; it gains 1000 ATK until the end of the next turn. | |
Jurrac Guaiba
11012887 |
Fire | Dinosaur | 4 | 1700 | 400 | If this card destroys an opponent's monster by battle, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck. It cannot declare an attack this turn. | |
Jurrac Herra
16111820 |
Fire | Dinosaur | 6 | 2300 | 1500 | When a Defense Position "Jurrac" monster you control, except "Jurrac Herra", is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand or your Graveyard. | |
Jurrac Iguanon
71106375 |
Fire | Dinosaur | 4 | 1700 | 700 | If this card destroys an opponent's monster by battle: You can target 1 Set card your opponent controls; return that target to the hand. | |
Jurrac Protops
23927545 |
Fire | Dinosaur | 4 | 1700 | 1200 | Gains 100 ATK for each monster your opponent controls. | |
Jurrac Ptera
45711266 |
Fire | Dinosaur | 3 | 800 | 1500 | If this card is attacked, return the attacking monster to the hand after damage calculation and this card gains DEF equal to the returned monster's Level x 100. | |
Jurrac Spinos
44689688 |
Fire | Dinosaur | 7 | 2600 | 1700 | When this card destroys an opponent's monster by battle and sends it to the Graveyard, Special Summon 1 "Spinos Token" (Dinosaur/FIRE/Level 1/ATK 300/DEF 0) in Attack Position to your opponent's side of the field. | |
Jurrac Stauriko
48411996 |
Fire | Dinosaur | 2 | 500 | 400 | If this card is destroyed by battle, Special Summon 2 "Jurrac Token"s (Dinosaur-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, unless it is for a "Jurrac" monster. | |
Jurrac Titano
85028288 |
Fire | Dinosaur | 9 | 3000 | 2800 | This card cannot be Special Summoned. While face-up on the field, this card cannot be targeted by the effects of Traps or Effect Monsters. Once per turn, you can remove from play 1 "Jurrac" monster with 1700 or less ATK from your Graveyard to have this card gain 1000 ATK until the End Phase. | |
Jurrac Tyrannus
62701967 |
Fire | Dinosaur | 7 | 2500 | 1400 | You can Tribute 1 Dinosaur-Type monster you control to have this card gain 500 ATK. If this card destroys an opponent's monster by battle and sends it to the Graveyard, this card gains 300 ATK. | |
Jurrac Velo
59312550 |
Fire | Dinosaur | 4 | 1700 | 1000 | When this face-up Attack Position card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck. | |
Justice Bringer
26842483 |
Earth | Warrior | 4 | 1700 | 1000 | Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation. | |
Justice of Prophecy
26732909 |
Earth | Spellcaster | 3 | 1600 | 800 | During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn. | |
KA-2 Des Scissors
52768103 |
Dark | Machine | 4 | 1000 | 1000 | When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. | |
Kabuki Dragon
07541475 |
Light | Dragon | 6 | 2300 | 2100 | Once per turn, before damage calculation, if your monster attacked an opponent's monster: You can change the battle position of that monster your opponent controls. Once per turn, before damage calculation, if an opponent's monster attacked your monster: You can change the battle position of that monster you control. | |
Kagemucha Knight
19353570 |
Dark | Warrior | 3 | 0 | 0 | When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. | |
Kagemusha of the Six Samurai
01498130 |
Earth | Warrior | 2 | 400 | 1800 | During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead. | |
Kagero the Cannon Ninja
20065259 |
Fire | Warrior | 4 | 1600 | 2000 | If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn. | |
Kagetokage
94656263 |
Dark | Reptile | 4 | 1100 | 1500 | Cannot be Normal Summoned/Set. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. | |
Kahkki, Guerilla of Dark World
25847467 |
Dark | Fiend | 2 | 300 | 500 | If this card is discarded to the GY by card effect: Target 1 monster on the field; destroy it. | |
Kaibaman
34627841 |
Light | Warrior | 3 | 200 | 700 | You can Tribute this face-up card; Special Summon 1 "Blue-Eyes White Dragon" from your hand. | |
Kaiki the Unity Star
60822251 |
Light | Warrior | 5 | 1000 | 2100 | If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of "Kaiki the Unity Star" once per turn. | |
Kairo Ryu-Ge Emva
20904475 |
Water | Sea Serpent | 10 | 3000 | 2000 | You can discard this card; add 1 "Ryu-Ge Realm - Sea Spires" from your Deck to your hand. During your Main Phase, if 2 or more monsters were sent from the hand and/or Deck to the GY this turn, except "Kairo Ryu-Ge Emva": You can Special Summon this card from your GY. You can place 1 "Ryu-Ge Realm - Sea Spires" you control on the bottom of the Deck; banish your opponent's entire hand, and if you do, they draw the same number of cards. You can only use each effect of "Kairo Ryu-Ge Emva" once per turn. | |
Kaiser Glider
52824910 |
Light | Dragon | 6 | 2400 | 2200 | This card cannot be destroyed by battle with a monster that has the same ATK. When this card is destroyed and sent to the Graveyard; Target 1 monster on the field; return that target to the hand. | |
Kaiser Glider - Golden Burst
41002238 |
Light | Dragon | 6 | 2400 | 2200 | (Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand. You can only use this effect of "Kaiser Glider - Golden Burst" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; this card's ATK becomes that monster's current ATK until the end of this turn. | |
Kaiser Sea Horse
17444133 |
Light | Sea Serpent | 4 | 1700 | 1650 | This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster. | |
Kaiser Sea Snake
06442944 |
Water | Sea Serpent | 8 | 2500 | 1000 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Kaiser Sea Snake" once per turn this way. When Summoned this way: You can Special Summon 1 Level 8 Sea Serpent-Type monster from your hand or Graveyard, but its ATK and DEF become 0. If this card is Special Summoned, its Level becomes 4 and original ATK becomes 0. | |
Kaiser Vorse Raider
93927067 |
Dark | Beast-Warrior | 5 | 1900 | 1200 | If you control no monsters, you can Special Summon this card (from your hand). If this card destroys an opponent's monster by battle: This card gains 500 ATK. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK. | |
Kaitoptera
50834074 |
Wind | Dinosaur | 4 | 1400 | 1000 | If your opponent controls 2 or more face-up monsters, except WIND monsters, those monsters cannot target this card for attacks. You can only use each of the following effects of "Kaitoptera" once per turn. During your Main Phase: You can add 1 "Polymerization" from your Deck to your hand. If this card is banished: You can Special Summon it, then you can add 1 "Polymerization" from your GY to your hand. | |
Kaiza the Hidden Star
25449584 |
Earth | Warrior | 5 | 1000 | 2100 | You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster's original ATK. You can only Special Summon "Kaiza the Hidden Star" once per turn this way. You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY. You can only use this effect of "Kaiza the Hidden Star" once per turn. | |
Kalantosa, Mystical Beast of the Forest
97317530 |
Earth | Beast | 2 | 200 | 1400 | If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target. | |
Kamion, the Timelord
91712985 |
Earth | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | |
Kangaroo Champ
95789089 |
Earth | Beast | 4 | 800 | 700 | A monster that battles with this card is changed to Defense Position after damage calculation. | |
Karakuri Bonze mdl 9763 "Kunamzan"
49296203 |
Earth | Machine | 5 | 2000 | 1500 | This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn. | |
Karakuri Bushi mdl 6318 "Muzanichiha"
39118197 |
Earth | Machine | 4 | 1800 | 600 | This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK. | |
Karakuri Merchant mdl 177 "Inashichi"
30230789 |
Earth | Machine | 2 | 500 | 1500 | This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, you can add 1 "Karakuri" card from your Deck to your hand. | |
Karakuri Muso mdl 818 "Haipa"
24150026 |
Earth | Machine | 4 | 2100 | 1100 | This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase. | |
Karakuri Ninja mdl 339 "Sazank"
93724592 |
Earth | Machine | 3 | 1200 | 1200 | This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly. | |
Karakuri Ninja mdl 7749 "Nanashick"
50615578 |
Earth | Machine | 5 | 2200 | 1800 | This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw 1 card for each face-up Defense Position "Karakuri" monster you control. | |
Karakuri Ninja mdl 919 "Kuick"
06276588 |
Earth | Machine | 4 | 1700 | 1500 | This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position. | |
Karakuri Soldier mdl 236 "Nisamu"
03846170 |
Earth | Machine | 4 | 1400 | 200 | This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position. | |
Karakuri Spider
45688586 |
Earth | Machine | 2 | 400 | 500 | If this card attacks a DARK monster, destroy the attack target after damage calculation. | |
Karakuri Strategist mdl 248 "Nishipachi"
66625883 |
Earth | Machine | 3 | 500 | 1600 | This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field and change its battle position. | |
Karate Man
23289281 |
Earth | Warrior | 3 | 1000 | 1000 | Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn. | |
Kasha
52512994 |
Earth | Zombie | 8 | ? | 1000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie-Type monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up Zombie-Type monsters shuffled into the Deck this way. | |
Kashtira Fenrir
32909498 |
Earth | Psychic | 7 | 2400 | 2400 | If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down. | |
Kashtira Ogre
94392192 |
Water | Psychic | 7 | 2800 | 1000 | If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order. | |
Kashtira Riseheart
31149212 |
Fire | Warrior | 4 | 1500 | 2100 | If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn. | |
Kashtira Unicorn
68304193 |
Wind | Psychic | 7 | 2500 | 2100 | If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down. | |
Kayenn, the Master Magma Blacksmith
51554871 |
Fire | Rock | 3 | 1200 | 200 | You can banish this card in your Graveyard; all face-up "Laval" monsters you control gain 400 ATK. | |
Kazejin
62340868 |
Wind | Spellcaster | 7 | 2400 | 2200 | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
Keaf, Murk of the Ghoti
99529628 |
Water | Fish | 2 | 0 | 1500 | If a Fish monster is on the field: You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters and 1 of your banished Level 6 or lower Fish monsters; banish both that opponent's monster and this card, and if you do, Special Summon your targeted monster. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Keaf, Murk of the Ghoti" once per turn. | |
Keeper of Dragon Magic
48048590 |
Dark | Dragon | 4 | 1800 | 1300 | If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your GY in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects. | |
Keeper of the Shrine
66752837 |
Dark | Dragon | 4 | 0 | 2100 | This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. While this card is in your hand or Graveyard, if a face-up Dragon-Type monster on the field, except "Keeper of the Shrine", is sent to the Graveyard by a card effect or because it was destroyed by battle. You can Special Summon this card, then, if that monster sent to the Graveyard is a Normal Monster, you can add 1 Dragon-Type Monster from your Graveyard to your hand. You can only use this effect of "Keeper of the Shrine" once per turn. | |
Kelbek
54878498 |
Earth | Fairy | 4 | 1500 | 1800 | A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally. | |
Kelbek the Ancient Vanguard
25926710 |
Earth | Fairy | 4 | 1500 | 1800 | If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn. | |
Keldo
80441106 |
Earth | Fairy | 4 | 1200 | 1600 | When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled. | |
Keldo the Sacred Protector
63542003 |
Earth | Fairy | 4 | 1200 | 1600 | You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn. | |
Ken the Warrior Dragon
25131968 |
Light | Warrior | 3 | 1300 | 1550 | Once per turn, at the end of the Battle Phase: Return this card from the field to the hand. You can only use each of the following effects of "Ken the Warrior Dragon" once per turn. During your Main Phase: You can Special Summon 1 "Gen the Diamond Tiger" from your hand or Deck to your opponent's field in Defense Position. If this card is Special Summoned by the effect of "Gen the Diamond Tiger": Your opponent draws 2 cards, then they discard 1 card. | |
Keurse, the Ogdoadic Light
62383431 |
Light | Reptile | 8 | 400 | 2400 | If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn. | |
Key Man the Key Warrior
23168060 |
Earth | Warrior | 2 | 1000 | 500 | Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase. | |
Kidmodo Dragon
35629124 |
Earth | Dragon | 3 | 100 | 200 | If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use the effect of "Kidmodo Dragon" once per turn. | |
Kinetic Soldier
79853073 |
Earth | Machine | 3 | 1350 | 1800 | During damage calculation, if this card battles a Warrior-Type monster: This card gains 2000 ATK and DEF during damage calculation only. | |
King Beast Barbaros
63972571 |
Earth | Beast-Warrior | 8 | 3000 | 1200 | This card can attack all monsters your opponent controls once each. You can only use each of the following effects of "King Beast Barbaros" once per turn. |
|
King of Destruction - Xexex
TCCBUIAD6 |
Dark | Fiend | 10 | 3000 | 2500 | This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Fiend-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. | |
King of the Ashened City
04271596 |
Dark | Pyro | 8 | 1400 | 2700 | If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "King of the Ashened City" once per turn this way. During your Main Phase: You can Special Summon 1 "Ashened" monster from your hand, except "King of the Ashened City", or if your opponent controls a monster with 2800 or more ATK, you can Special Summon it from your Deck instead. You can only use this effect of "King of the Ashened City" once per turn. | |
King of the Beasts
67757079 |
Earth | Beast | 7 | 2500 | 800 | You can Tribute 1 face-up "Moja" you control to Special Summon this card from your hand or Graveyard. You can only have 1 face-up "King of the Beasts" on the field. | |
King of the Skull Servants
36021814 |
Dark | Zombie | 1 | ? | 0 | The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard x 1000. When this card is destroyed by battle and sent to the Graveyard, by removing from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard, Special Summon this card. | |
King of the Swamp
79109599 |
Water | Aqua | 3 | 500 | 1100 | You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled. | |
King Tiger Wanghu
83986578 |
Earth | Beast | 4 | 1700 | 1000 | When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect. | |
King's Knight
64788463 |
Light | Warrior | 4 | 1600 | 1400 | When this card is Normal Summoned, if you control "Queen's Knight", you can Special Summon 1 "Jack's Knight" from your Deck. | |
Kiseitai
04266839 |
Dark | Fiend | 2 | 300 | 800 | When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. | |
Kitchen Dragonmaid
16960120 |
Fire | Dragon | 3 | 500 | 1700 | If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn. | |
Kitsuni Kitsunebi
03361010 |
Fire | Warrior | 3 | 200 | 1900 | All face-up monsters on the field become FIRE. If your opponent has a FIRE monster on their field or in their GY, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Kitsuni Kitsunebi" once per turn. | |
Kittytail, Mystical Beast of the Forest
64475743 |
Earth | Beast | 2 | 200 | 200 | If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster in your GY; send 1 monster from your Deck to the GY with the same original Type as that monster. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster from your Deck to your hand, except "Kittytail, Mystical Beast of the Forest". You can only use each effect of "Kittytail, Mystical Beast of the Forest" once per turn. | |
Kiwi Magician Girl
82627406 |
Wind | Spellcaster | 5 | 1800 | 1200 | During either player's turn: You can discard this card; "Magician Girl" monsters you currently control gain 300 ATK and DEF for each "Magician Girl" monster with different names on the field and in the Graveyards, until the end of this turn. Spellcaster-Type monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. | |
Knight Armed Dragon, the Armored Knight Dragon
98007437 |
Wind | Dragon | 3 | 1400 | 1900 | If you Special Summon a Level 5 or higher Dragon monster(s): You can Special Summon this card from your hand. If this card is Special Summoned: You can make this card's Attribute and Level become the same as 1 of your banished Dragon monsters'. If this card is sent to the GY: You can target 1 Dragon monster you control; it gains 1000 ATK. Neither player can activate cards or effects in response to this effect's activation. You can only use each effect of "Knight Armed Dragon, the Armored Knight Dragon" once per turn. | |
Knight of the Red Lotus
46237548 |
Fire | Warrior | 6 | 2100 | 1800 | If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard. | |
Knightmare Corruptor Iblee
10158145 |
Dark | Cyberse | 2 | 0 | 0 | When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn. | |
Knightmare Incarnation Idlee
09794980 |
Dark | Fairy | 9 | 2100 | 2100 | Level 9 monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Knightmare Incarnation Idlee" once per turn. |
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Koa'ki Meiru Beetle
39037517 |
Earth | Insect | 4 | 1900 | 1500 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your Hand to the Graveyard or reveal 1 Insect-Type Monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position. | |
Koa'ki Meiru Bergzak
80367387 |
Earth | Warrior | 4 | 2000 | 200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster from your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row. | |
Koa'ki Meiru Boulder
06320631 |
Earth | Rock | 4 | 1200 | 1000 | When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand. | |
Koa'ki Meiru Crusader
32314730 |
Earth | Beast-Warrior | 4 | 1900 | 1300 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand. | |
Koa'ki Meiru Doom
80925836 |
Wind | Fiend | 3 | 1700 | 800 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Effects of LIGHT and DARK Effect Monsters that activate during the Main Phase are negated. | |
Koa'ki Meiru Drago
12435193 |
Wind | Dragon | 4 | 1900 | 1600 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Dragon monster in your hand. Neither player can Special Summon LIGHT or DARK monsters. | |
Koa'ki Meiru Ghoulungulate
05817857 |
Earth | Zombie | 5 | 2500 | 1700 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead. | |
Koa'ki Meiru Gravirose
41201555 |
Fire | Plant | 4 | 1900 | 1300 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Stand by Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard. | |
Koa'ki Meiru Guardian
45041488 |
Earth | Rock | 4 | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and destroy that monster. | |
Koa'ki Meiru Hydro Barrier
31692182 |
Water | Aqua | 3 | 1000 | 1900 | You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters. | |
Koa'ki Meiru Ice
54520292 |
Water | Aqua | 4 | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monster on the field. | |
Koa'ki Meiru Maximus
65026212 |
Wind | Dragon | 8 | 3000 | 2500 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phase, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls. | |
Koa'ki Meiru Overload
14309486 |
Earth | Rock | 4 | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. During either player's turn, when your opponent would Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). | |
Koa'ki Meiru Powerhand
19642889 |
Earth | Machine | 4 | 2100 | 1600 | During each of your End Phases, destroy this card unless you send 1 "iron Core of Koa'Ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, that monster's effect(s) is negated during the Battle Phase, while this card remains on the field. | |
Koa'ki Meiru Prototype
00176392 |
Earth | Rock | 4 | 1800 | 1800 | If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800) | |
Koa'ki Meiru Rooklord
10060427 |
Earth | Warrior | 7 | 2800 | 2200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls. | |
Koa'ki Meiru Sandman
49680980 |
Earth | Rock | 4 | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and destroy that card. | |
Koa'ki Meiru Sea Panther
74576482 |
Light | Sea Serpent | 5 | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck. | |
Koa'ki Meiru Speeder
68809475 |
Wind | Machine | 3 | 1200 | 2200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card. | |
Koa'ki Meiru Supplier
80839052 |
Earth | Rock | 4 | 1400 | 1600 | If a face-up Rock monster you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add from your Deck to your hand, 1 "Iron Core of Koa'ki Meiru" or 1 card that mentions "Iron Core of Koa'ki Meiru", except "Koa'ki Meiru Supplier". You can only use each effect of "Koa'ki Meiru Supplier" once per turn. | |
Koa'ki Meiru Tornado
95204084 |
Wind | Winged Beast | 4 | 1500 | 1200 | You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls. | |
Koa'ki Meiru Urnight
30936186 |
Earth | Beast-Warrior | 4 | 2000 | 1500 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight". | |
Koa'ki Meiru Valafar
72258771 |
Fire | Fiend | 8 | 3000 | 2100 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard. You can Tribute Summon this monster by Tributing 1 "Koa'ki Meiru" monster. This card cannot be destroyed by the effects of Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
Koa'ki Meiru Wall
66816282 |
Earth | Rock | 4 | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy that card. | |
Koa'ki Meiru War Arms
95090813 |
Earth | Beast | 4 | 1400 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn, you can select 1 Level 3 or lower Warrior-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to half of those equipped cards' combined ATK. If this card would be destroyed by battle, the equipped monsters are destroyed instead. (There is no limit to the number of monsters that can be equipped to this card.) | |
Kochobo's Hinamatsuri
55359571 |
DArk | Machine | 7 | 2200 | 2200 | If this card is in your hand or GY: You can target 1 Machine monster on the field; for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you do, halve that monster's ATK, also this card's Level becomes that monster's. You can only use this effect of "Kochobo's Hinamatsuri" once per turn. | |
Kotodama
19406822 |
Earth | Fairy | 3 | 0 | 1600 | If there are face-up monsters with the same name on the field, destroy those monsters. (If a monster is Summoned or flipped face-up that has the same name as a monster that is already face-up on the field, the new face-up monster is destroyed. If they are Summoned or flipped face-up at the same time, they are all destroyed.) | |
Kozmo Dark Destroyer
55885348 |
Dark | Machine | 8 | 3000 | 1800 | If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck. | |
Kozmo Dark Eclipser
54063868 |
Dark | Machine | 9 | 3000 | 2600 | Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower "Kozmo" monster from your Deck to your hand. | |
Kozmo Dark Planet
85991529 |
Dark | Machine | 10 | 4000 | 4000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand. | |
Kozmo Delta Shuttle
37679169 |
Dark | Machine | 5 | 2000 | 2000 | Once per turn: You can send 1 "Kozmo" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck. | |
Kozmo DOG Fighter
29491334 |
Dark | Machine | 6 | 2000 | 2400 | Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck. | |
Kozmo Farmgirl
31061682 |
Light | Psychic | 3 | 1500 | 1000 | During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand. | |
Kozmo Forerunner
20849090 |
Light | Machine | 7 | 2800 | 1400 | Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck. | |
Kozmo Goodwitch
67050396 |
Light | Psychic | 4 | 1800 | 1000 | During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. | |
Kozmo Landwalker
59496924 |
Dark | Machine | 6 | 2400 | 1200 | If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck. | |
Kozmo Scaredy Lion
86013171 |
Light | Psychic | 2 | 1200 | 500 | During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Scaredy Lion" once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent. | |
Kozmo Sliprider
94454495 |
Light | Machine | 5 | 2300 | 800 | If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck. | |
Kozmo Soartroopers
01274455 |
Dark | Psychic | 3 | 1000 | 1000 | During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it. | |
Kozmo Strawman
56907986 |
Light | Psychic | 2 | 500 | 1800 | During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase. | |
Kozmo Tincan
64280356 |
Light | Psychic | 1 | 0 | 0 | During either player's turn: You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the Graveyard. | |
Kozmoll Dark Lady
12408276 |
Dark | Psychic | 5 | 2200 | 1800 | During either player's turn: You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster. | |
Kozmoll Wickedwitch
93302695 |
Dark | Psychic | 4 | 1900 | 300 | During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay1000 LP; this turn, this card cannot be destroyed by battle or card effects. | |
Krawler Soma
63526052 |
Earth | Insect | 6 | 2000 | 2500 | You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, change the targeted monster to face-down Defense Position, also it cannot change its battle position for the rest of this turn. During your Main Phase: You can reduce this card's Level by 2 or 4, and if you do, Special Summon "Krawler" monster(s) with different names from your hand, Deck, or GY whose total Levels equal the amount reduced, in face-up and/or face-down Defense Position. You can only use each effect of "Krawler Soma" once per turn. | |
Krishnerd Witch
37006702 |
Light | Spellcaster | 4 | 1800 | 700 | Cannot be destroyed by your opponent's card effects while "Multi-Universe" is on the field. You can only use each of the following effects of "Krishnerd Witch" once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions that Field Spell, you can Special Summon it instead. | |
Krystal Dragon
77363314 |
Light | Dragon | 6 | 2500 | 1000 | Once per turn, during your Battle Step, if this card battled this turn: You can add 1 Level 8 Dragon-Type monster from your Deck to your hand. | |
Kryuel
82642348 |
Dark | Fiend | 4 | 1000 | 1700 | When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field. | |
Kujakujaku
24384095 |
Wind | Winged Beast | 3 | 1200 | 900 | If this card on the field is Tributed and sent to the Graveyard: You can add 1 Level 4 or lower WIND monster from your Deck or Graveyard to your hand, except "Kujakujaku". You can only use the effect of "Kujakujaku" once per turn. | |
Kumongous, the Sticky String Kaiju
29726552 |
Earth | Insect | 7 | 2400 | 2500 | You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated. | |
Kunoichi
56514812 |
Wind | Warrior | 4 | 1800 | 1000 | When control of this face-up card changeds, its new controller discards 1 random card. | |
Kuraz the Light Monarch
57666212 |
Light | Warrior | 6 | 2400 | 1000 | When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned. | |
Kuribabylon
70914287 |
Dark | Fiend | 5 | 1500 | 1000 | Gains 300 ATK/DEF for each "Kuriboh" monster you control and in your GY. You can only use 1 of the following effects of "Kuribabylon" per turn, and only once that turn. |
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Kuribah
44632120 |
Dark | Fiend | 1 | 300 | 200 | (This card is always treated as a "Kuriboh" card.) When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except "Kuribah". You can only use this effect of "Kuribah" once per turn. You can Tribute this card you control and 1 each of "Kuribee", "Kuriboo", "Kuribeh" and "Kuriboh" from your hand and/or field; Special Summon 1 "Kuribabylon" from your hand, Deck, or GY. |
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Kuribandit
16404809 |
Dark | Fiend | 3 | 1000 | 700 | During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard. | |
Kuribee
71036835 |
Dark | Fiend | 1 | 300 | 200 | (This card is always treated as a "Kuriboh" card.) When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can add 1 Spell/Trap from your Deck to your hand that lists the card "Kuriboh" in its text. You can only use this effect of "Kuribee" once per turn. Once per turn, when an opponent's monster declares an attack while you control another "Kuriboh" monster: You can change the ATK of all other monsters you control to 0 until the end of this turn, and if you do, negate the attack. |
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Kuribeh
34419588 |
Dark | Fiend | 1 | 300 | 200 | (This card is always treated as a "Kuriboh" card.) (Quick Effect): You can discard this card, then target 1 "Kuriboh" monster you control; it gains 1500 ATK. You can Tribute this card you control and 1 each of "Kuribah", "Kuribee", "Kuriboo" and "Kuriboh" from your hand and/or field; add 1 "Kuribandit" from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand. |
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Kuriboh
40640057 |
Dark | Fiend | 1 | 300 | 200 | During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0. | |
Kuribohrn
78355370 |
Light | Fiend | 1 | 300 | 200 | At the end of the Battle Phase: You can discard this card, then target 1 monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target any number of "Kuriboh" monsters in your Graveyard; Special Summon them. | |
Kuribon
47432275 |
Light | Fairy | 1 | 300 | 200 | If this card was selected as an attack target by your opponent's monster, you can activate this effect during damage calculation. You take no Battle Damage from this battle, your opponent gains Life Points equal to the attacking monster's ATK, and then you return this card to your hand. | |
Kuriboo
07021574 |
Dark | Fiend | 1 | 300 | 200 | (This card is always treated as a "Kuriboh" card.) When an opponent's monster declares an attack: You can discard this card; add 1 "Kuriboh" monster from your Deck to your hand, except "Kuriboo". Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK until the end of this turn. |
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Kurikara Divincarnate
35405755 |
Fire | Fairy | 1 | 1500 | 1500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn. | |
Kuriphoton
35112613 |
Light | Fiend | 1 | 300 | 200 | During either player's turn: You can send this card from your hand to the Graveyard and pay 2000 Life Points; you take no damage this turn. If this card is in your Graveyard: You can send 1 "Photon" monster from your hand to the Graveyard, except "Kuriphoton"; add this card from your Graveyard to your hand. You can only use this effect of "Kuriphoton" once per turn. | |
Kurivolt
40817915 |
Light | Thunder | 1 | 300 | 200 | You can target 1 face-up Xyz Monster that has Xyz Material; detach 1 Xyz Material from it, and if you do, Special Summon 1 "Kurivolt" from your Deck. This card cannot be used as a Synchro Material Monster. | |
Kycoo the Ghost Destroyer
88240808 |
Dark | Spellcaster | 4 | 1800 | 700 | When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY. | |
Kyoro Ryu-Ge Kaiva
93509766 |
Earth | Dinosaur | 10 | 3000 | 1200 | You can shuffle this card from your hand into the Deck; add 1 "Ryu-Ge Realm - Dino Domains" from your Deck to your hand. During the Main Phase, if 2 or more cards were destroyed this turn (Quick Effect): You can Special Summon this card from your hand. You can place 1 "Ryu-Ge Realm - Dino Domains" you control on the bottom of the Deck, then target other cards on the field, up to the number of different Monster Types on the field; destroy them. You can only use each effect of "Kyoro Ryu-Ge Kaiva" once per turn. | |
L Magi Mergy
47028805 |
Dark | Cyberse | 2 | 0 | 1200 | Gains ATK equal to the total Link Rating of the Link Monsters in your GY x 400. During the Main Phase, if this card is in your hand (Quick Effect): You can Tribute 1 Cyberse monster or 1 Link Monster; Special Summon this card. You can only use this effect of "L Magi Mergy" once per turn. | |
Labrynth Archfiend
48745395 |
Dark | Fiend | 7 | 2000 | 2800 | Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared. | |
Labrynth Chandraglier
37629703 |
Dark | Fiend | 3 | 1500 | 0 | (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn. | |
Labrynth Cooclock
00002511 |
Dark | Fiend | 1 | 0 | 0 | (Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn. | |
Labrynth Stovie Torbie
74018812 |
Dark | Fiend | 2 | 0 | 2000 | (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn. | |
Labyrinth Heavy Tank
35026117 |
Dark | Machine | 7 | 2400 | 2400 | You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn. | |
Lacrima the Crimson Tears
28803166 |
Light | Fiend | 4 | 1200 | 1200 | (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn. |
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Lady Debug
16188701 |
Light | Cyberse | 4 | 1700 | 1400 | If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn. | |
Lady Labrynth of the Silver Castle
81497285 |
Dark | Fiend | 8 | 3000 | 2900 | While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck. | |
Lady Ninja Yae
82005435 |
Wind | Warrior | 3 | 1100 | 200 | By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. | |
Lady of D.
67511500 |
Dark | Spellcaster | 4 | 1500 | 1100 | Your opponent cannot target face-up Dragon-Type monsters you control for attacks. If this card on the field would be destroyed by battle or by a card effect, you can send 1 Dragon-Type monster from your hand to the Graveyard instead. | |
Lady Panther
38480590 |
Earth | Beast-Warrior | 4 | 1400 | 1300 | Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of you Deck. | |
Lamia
84900597 |
Dark | Reptile | 4 | 1300 | 1500 | If this card is Normal or Special Sumoned: You can add 1 Level 8 Reptile monster from your Deck to your hand. If this card is banished: You can target 1 Reptile monster you control; it cannot be destroyed by card effects until the end of the next turn. You can only use each effect of "Lamia" once per turn. | |
Lancer Archfiend
79418153 |
Dark | Fiend | 4 | 1600 | 1400 | Once per turn, when a monster you control declares an attack targeting a Defense Position monster your opponent controls, you can activate this effect. If you do, during this battle, if the ATK of the attacking monster is greater than the DEF of the Defense Position monster it battles, inflict the difference as Battle Damage to your opponent. | |
Lancer Dragonute
11125718 |
Dark | Dragon | 4 | 1500 | 1800 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
Lancer Lindwurm
46272804 |
Wind | Dragon | 4 | 1800 | 1200 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
Landrobe the Rock Vassal
95993388 |
Earth | Rock | 4 | 800 | 1000 | If this card is in your hand: You can target 1 face-up monster your opponent controls; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, change that monster to face-down Defense Position. If this card is Tributed for a Tribute Summon: You can target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Landrobe the Rock Vassal"; add it to your hand. You can only use each effect of "Landrobe the Rock Vassal" once per turn. | |
Lantern Shark
70156946 |
Water | Fish | 4 | 1500 | 900 | If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. | |
Larvae Moth
87756343 |
Earth | Insect | 2 | 500 | 400 | This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"." | |
Latency
03560069 |
Light | Cyberse | 1 | 0 | 0 | If this card is added from your GY to your hand by a card effect: You can Special Summon it from your hand. If this card Summoned this way is sent to the GY as Link Material: You can draw 1 card. You can only use each effect of "Latency" once per turn. | |
Latinum, Exarch of Dark World
15667446 |
Dark | Fiend | 6 | 1500 | 2400 | If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, target 1 Fiend monster on the field; Special Summon this card, then that target (if any) gains 500 ATK. | |
Laughing Puffin
80275707 |
Dark | Winged Beast | 4 | 1000 | 1700 | If a face-up Spell/Trap is on the field: You can Special Summon this card from your hand. You can Tribute 1 Winged Beast monster, then target 1 face-up Spell/Trap on the field; return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. This is a Quick Effect if all monsters you control are Winged Beast monsters (min. 1). You can only use each effect of "Laughing Puffin" once per turn. | |
Launcher Commander
35911108 |
Earth | Cyberse | 4 | 1700 | 1200 | All other Cyberse monsters you control gain 300 ATK and DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it. | |
Laundry Dragonmaid
13171876 |
Water | Dragon | 2 | 500 | 1600 | If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn. | |
Lava Battleguard
20394040 |
Earth | Warrior | 5 | 1550 | 1800 | This card gains 500 ATK for each "Swamp Battleguard" you control. | |
Lava Dragon
41741922 |
Fire | Dragon | 4 | 1600 | 1200 | You can Tribute this face-up Defense Position card to Special Summon 2 Level 3 or lower Dragon-Type monsters: 1 from your hand, and 1 from your Graveyard. | |
Lava Golem
00102380 |
Fire | Fiend | 8 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage. | |
Laval Archer
30303854 |
Fire | Pyro | 4 | 1000 | 200 | If this card is Normal Summoned: During your Main Phase this turn, you can Normal Summon 1 "Laval" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). If this card is in your GY: You can target 1 FIRE monster you control; destroy it, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. You can only use this effect of "Laval Archer" once per turn. | |
Laval Blaster
11834972 |
Fire | Warrior | 4 | 1200 | 800 | When this card is Normal Summoned, if you have a "Laval" monster in your Graveyard other than "Laval Blaster": You can choose a number from 1 to 5, then send that many cards from the top of your Deck to the Graveyard; this card gains 200 ATK for each "Laval" monster sent to the Graveyard to activate this effect. | |
Laval Burner
88958576 |
Fire | Pyro | 5 | 2100 | 1000 | If there are 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand). | |
Laval Cannon
38492752 |
Fire | Warrior | 4 | 1600 | 900 | When this card is Normal or Flip Summoned: You can target 1 of your banished "Laval" monsters; Special Summon that target. | |
Laval Judgment Lord
14047624 |
Fire | Warrior | 7 | 2700 | 1800 | Once per turn: You can banish 1 "Laval" monster from your Graveyard; inflict 1000 damage to your opponent. This card cannot declare an attack the turn you activated this effect. | |
Laval Lancelord
00123709 |
Fire | Warrior | 6 | 2100 | 200 | You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand. | |
Laval Magma Cannoneer
46404281 |
Fire | Pyro | 4 | 1700 | 200 | Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent. | |
Laval Miller
89893715 |
Fire | Pyro | 3 | 300 | 400 | When this card is destroyed by battle and sent to the Graveyard: You can send 2 "Laval" monsters from your Deck to the Graveyard. | |
Laval Phlogis
89609515 |
Fire | Pyro | 4 | 1700 | 800 | When this card is sent to the Graveyard: All face-up "Laval" monsters you currently control gain 300 ATK. | |
Laval Warrior
52786469 |
Fire | Warrior | 4 | 1800 | 500 | When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect. | |
Layard the Liberator
67468948 |
Light | Fairy | 4 | 1400 | 1500 | While this card is face-up on the field, add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated. | |
Lazion, the Timelord
92435533 |
Fire | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all cards from your opponent's GY into the Deck. Once per turn, if your opponent draws a card: Inflict 1000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | |
Leafplace Plaice
50599453 |
Dark | Psychic | 3 | ? | ? | Gains 200 ATK/DEF for each card in your opponent's GY. During your Standby Phase, if this card is in your hand or GY and your opponent has more cards in their GY than you: You can Special Summon this card. You can only use this effect of "Leafplace Plaice" once per turn. | |
Lee the World Chalice Fairy
21893603 |
Light | Fairy | 2 | 100 | 2000 | If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Challice Fairy" once per turn. | |
Left-Hand Shark
47840168 |
Water | Fish | 3 | 1300 | 1500 | If this card is Special Summoned from the GY: This card's Level becomes 4. You can only use each of the following effects of "Left-Hand Shark" once per turn. If you control "Right-Hand Shark", and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. |
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Lefty Driver
44935634 |
Earth | Machine | 2 | 300 | 100 | If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn. | |
Legacy Hunter
87010442 |
Earth | Warrior | 4 | 1000 | 1500 | When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled. | |
Legendary Atlantean Tridon
28754338 |
Water | Sea Serpent | 3 | 1600 | 800 | You can Tribute this card and 1 Sea Serpent-Type monster; Special Summon 1 "Poseidra, the Atlantean Dragon" from your hand or Deck, then all monsters your opponent currently controls lose 300 ATK. | |
Legendary Fiend
99747800 |
Dark | Fiend | 6 | 1500 | 1800 | During each of your Standby Phases, this card gains 700 ATK. | |
Legendary Fire King Ponix
90681088 |
Fire | Winged Beast | 1 | 500 | 200 | If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Fire King" Spell/Trap from your Deck to your hand. During the next Standby Phase after this card was destroyed and sent to the GY: Add this card from the GY to your hand. You can only use each effect of "Legendary Fire King Ponix" once per turn. | |
Legendary Jujitsu Master
25773409 |
Earth | Rock | 3 | 1300 | 1800 | If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck. | |
Legendary Knight Critias
85800949 |
Light | Warrior | 8 | 2800 | 1800 | Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap Card in your Graveyard; Set that target. That Set card can be activated during this turn. | |
Legendary Knight Hermos
84565800 |
Light | Warrior | 8 | 2800 | 1800 | Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your Graveyard; until the End Phase of your next turn, this card's name becomes that target's, and replace this effect with that target's original effects. | |
Legendary Knight Timaeus
80019195 |
Light | Warrior | 8 | 2800 | 1800 | Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell Card in your Graveyard; Set that target. | |
Legendary Maju Garzett
12338068 |
Dark | Fiend | 8 | 0 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all monsters you control, and cannot be Special Summoned by other ways. This card's ATK becomes the combined original ATK of the Tributed monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
Legendary Secret of the Six Samurai
15327215 |
Dark | Warrior | 4 | 500 | 2000 | When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level, and ATK/DEF become the same as that banished monster's. | |
Legendary Six Samurai - Enishi
75116619 |
Light | Warrior | 4 | 1700 | 700 | Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters expect "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF. | |
Legendary Six Samurai - Kageki
02511717 |
Wind | Warrior | 3 | 200 | 2000 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a face-up "Six Samurai" monster with a different name, this card gains 1500 ATK. | |
Legendary Six Samurai - Kizan
49721904 |
Earth | Warrior | 4 | 1800 | 500 | If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK/DEF. | |
Legendary Six Samurai - Mizuho
74094021 |
Fire | Warrior | 3 | 1600 | 1000 | If you control a face-up "Legendary Six Samurai - Shinai", you can Special Summon this card from your hand. Once per turn, you can Tribute another "Six Samurai" monster to select and destroy 1 card on the field. | |
Legendary Six Samurai - Shinai
48505422 |
Water | Warrior | 3 | 1500 | 1500 | If you control a face-up "Legendary Six Samurai - Mizuho", you can Special Summon this card from your hand. If this card is Tributed, select 1 "Six Samurai" monster in your Graveyard, and add it to your hand, except "Legendary Six Samurai - Shinai". | |
Leghul
12472242 |
Earth | Insect | 1 | 300 | 350 | This monster may attack your opponent's Life Points directly. | |
Legion the Fiend Jester
25280974 |
Dark | Spellcaster | 4 | 1300 | 1500 | During your Main Phase, you can Tribute Summon 1 Spellcaster-Type monster inface-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the Graveyard: You canadd 1 Spellcaster-Type Normal Monster from your Deck or Graveyard to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn. | |
Lekunga
62543393 |
Water | Plant | 4 | 1700 | 500 | You can banish 2 WATER monsters from your Graveyard: Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level2/ATK 700/DEF 700) in Attack Position. | |
Lemon Magician Girl
34318086 |
Light | Spellcaster | 2 | 800 | 600 | Once per turn: You can Tribute 1 "Magician Girl" monster, except "Lemon Magician Girl"; add 1 Spellcaster-Type monster from your Deck to your hand. Once per turn, if this card is targeted for an attack: You can Special Summon 1 Spellcaster-Type monster from your hand, but its effects (if any) are negated, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. | |
Leotaur
98225108 |
Earth | Beast-Warrior | 4 | 1500 | 1600 | If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only. | |
Leraje the God of Archery
49922726 |
Dark | Fiend | 4 | 1800 | 1600 | When this card is Normal Summoned: You can make this card gain 100 ATK for each Monster Type currently in your GY, until the end of this turn. You can target 1 other face-up monster on the field; this card cannot attack for the rest of this turn, also that monster loses DEF equal to this card's ATK, then if its DEF becomes 0 by this effect, destroy it. You can only use this effect of "Leraje the God of Archery" once per turn. | |
Lesser Fiend
16475472 |
Dark | Fiend | 5 | 2100 | 1000 | As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard. | |
Level Eater
57421866 |
Dark | Insect | 1 | 600 | 0 | If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon. | |
Level Warrior
97385276 |
Light | Warrior | 3 | 300 | 600 | If there are no monsters on the field, you can Normal Summon this card from your hand as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand as a Level 4 monster. | |
Levia-Dragon - Daedalus
37721209 |
Water | Sea Serpent | 7 | 2600 | 1500 | You can send 1 face-up "Umi" you control to the Graveyard; destroy all other cards on the field. | |
Libic, Malebranche of the Burning Abyss
62957424 |
Dark | Fiend | 3 | 1300 | 700 | If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn. |
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Libromancer Agent
19516687 |
Earth | Warrior | 6 | 2000 | 2500 | You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. You can target 1 "Libromancer" card in your GY, except "Libromancer Agent"; add it to your hand, then if you added a Spell/Trap by this effect, place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Libromancer Agent" once per turn. | |
Libromancer Fire
16312943 |
Fire | Cyberse | 4 | 1800 | 1800 | You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" monster from your Deck to your hand, except "Libromancer Fire". You can only use each effect of "Libromancer Fire" once per turn. | |
Libromancer Geek Boy
46123974 |
Wind | Psychic | 3 | 800 | 800 | You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" Spell from your Deck to your hand. You can only use each effect of "Libromancer Geek Boy" once per turn. | |
Libromancer Magigirl
82128978 |
Water | Spellcaster | 4 | 600 | 2100 | You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Libromancer Magigirl" once per turn. | |
Lich Lord, King of the Underworld
55818463 |
Dark | Zombie | 6 | 2400 | 1200 | If you Tribute Summon this card, the Tribute must be DARK. If this card is Tributed by a card's effect and sent to the Graveyard, it returns to its owner's hand. | |
Lifeforce Harmonizer
76214441 |
Wind | Psychic | 2 | 800 | 400 | When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it. | |
Lifeless Leaffish
89617515 |
Water | Fish | 4 | 1500 | 1600 | When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn. | |
Light and Darkness Dragon
47297616 |
Light | Dragon | 8 | 2800 | 2400 | Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 500 ATK/DEF and that activation is negated. When this card is destroyed and sent to the GY: Target 1 monster in your GY (if possible); destroy all cards you control, also Special Summon that monster (if any). | |
Light Effigy
54766667 |
Light | Fairy | 4 | 1500 | 0 | If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes. | |
Light End Sublimation Dragon
35614780 |
Light | Dragon | 8 | 2600 | 2100 | You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. When an opponent's monster declares an attack: You can make this card lose exactly 500 ATK/DEF, and if you do, that opponent's monster loses 1500 ATK. You can only use each effect of "Light End Sublimation Dragon" once per turn. | |
Light Law Medium
52253888 |
Light | Fairy | 2 | 400 | 300 | At the start of your opponent's Battle Phase: You can target any number of Attack Position monsters your opponent controls; while this card is in your Monster Zone, those monsters must attack this card this turn, if able. Once per turn, when an attack is declared involving this card and an opponent's Attack Position monster: You can negate the attack, and if you do, inflict damage to your opponent equal to half the original ATK of that opponent's monster. | |
Lightning Punisher
45023678 |
Dark | Thunder | 7 | 2600 | 1600 | After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain. | |
Lightning Rod Lord
40672993 |
Light | Thunder | 4 | 1800 | 100 | Neither player can activate Spell Cards during Main Phase 1. | |
Lightning, Dragon Ruler of Drafts
89185742 |
Wind | Dragon | 3 | 500 | 1800 | You can discard this card and 1 Dragon or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck, but it cannot attack this turn. You can only use this effect of "Lightning, Dragon Ruler of Drafts" once per turn. | |
Lightpulsar Dragon
99365553 |
Light | Dragon | 6 | 2500 | 1500 | You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monsters from your Graveyard. You can Special Summon this card (from your Graveyard) by sending 1 LIGHT and 1 DARK monsters from your hand to the Graveyard. When this card is sent from the field to the Graveyard: You can target 1 Level 5 or higher DARK Dragon-Type monster in your Graveyard; Special Summon that target. | |
Lightray Daedalus
38737148 |
Light | Sea Serpent | 7 | 2600 | 1500 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 4 or more LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Field Spell Card and 2 other cards on the field; destroy them. | |
Lightray Diabolos
30126992 |
Light | Dragon | 7 | 2800 | 1000 | Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard to target 1 Set card your opponent controls; reveal that target, then return that target to either the top or bottom of the Deck. | |
Lightray Gearfried
04722253 |
Light | Warrior | 8 | 2800 | 2200 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a Spell/Trap Card is activated: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be Warrior-Type to activate and to resolve this effect. | |
Lightray Grepher
27407330 |
Light | Warrior | 4 | 1700 | 1600 | You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher LIGHT monster. Once per turn: You can discard 1 LIGHT monster; banish 1 LIGHT monster from your Deck. | |
Lightray Madoor
82579942 |
Light | Spellcaster | 6 | 1200 | 3000 | If 3 or more of your LIGHT monsters are banished, you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle. | |
Lightray Sorcerer
91349449 |
Light | Spellcaster | 6 | 2300 | 2000 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while 3 or more of your LIGHT monsters are banished, and cannot be Special Summoned by other ways. Once per turn: You can target 1 of your banished LIGHT monsters and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, banish the second target. This card cannot attack during the turn you activate this effect. | |
Lightserpent
55501446 |
Light | Reptile | 3 | 1200 | 800 | If this card is sent from the hand to your Graveyard: You can Special Summon it from the Graveyard. This card cannot be used as a Synchro Material Monster. | |
Lightsworn Dragonling
59481082 |
Light | Dragon | 4 | 1500 | 1300 | If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn. | |
Lilith, Lady of Lament
23898021 |
Dark | Fiend | 3 | 2000 | 0 | If this card is Normal Summoned, its original ATK becomes 1000. (Quick Effect): You can Tribute 1 DARK monster; reveal 3 Normal Traps from your Deck, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only use this effect of "Lilith, Lady of Lament" once per turn. | |
Lillybot
68812773 |
Light | Machine | 4 | 500 | 2000 | When this card is Normal Summoned or flipped face-up: You cantarget 1 "Orbital 7" in your Graveyard; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine-Type monsters; Special Summon an equal number of "Photon" and/or "Galaxy" monsters from your hand. | |
Lindbloom
52339733 |
Earth | Wyrm | 4 | 0 | 1800 | If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step. | |
Link Apple
07925734 |
Fire | Cyberse | 1 | 0 | 0 | You can reveal this card in your hand; banish (face-up) 1 random face-down card from your Extra Deck, then, Special Summon this card if the banished card was a Link Monster. Otherwise, discard this card, and if you do, draw 1 card. You can only use this effect of "Link Apple" once per turn. | |
Link Infra-Flier
65100616 |
Wind | Cyberse | 2 | 0 | 1800 | You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way. | |
Link Streamer
23331400 |
Light | Cyberse | 4 | 1600 | 1800 | When a Cyberse monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can Special Summon 1 "Data Token" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Streamer" once per turn. | |
Linkbelt Wall Dragon
63092423 |
Earth | Dragon | 6 | 0 | 2100 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Link Summon: You can Special Summon this card from your hand, and if you do, place 2 counters on it. If a monster is Link Summoned: Remove 2 of these counters from this card (or all, if less than 2). Once per turn, during each Standby Phase: Place 1 of these counters on this card. No monster can be Link Summoned unless this card has at least as many of these counters as that monster's Link Rating. Monsters cannot attack, except Link Monsters. | |
Linkslayer
35595518 |
Earth | Cyberse | 5 | 2000 | 600 | If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them. | |
Lion Alligator
04611269 |
Water | Reptile | 4 | 1900 | 200 | While you control another Reptile-Type monster, if a Reptile-Type monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. | |
Lionhearted Locomotive
61692648 |
Earth | Machine | 4 | 2400 | 2100 | When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step. | |
Little Chimera
68658728 |
Fire | Beast | 2 | 600 | 550 | As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points. | |
Little Fairy
45939611 |
Light | Fairy | 3 | 800 | 800 | Up to twice per turn: You can send 1 card from your hand to the Graveyard; increase this card's Level by 1. | |
Little Trooper
73702909 |
Earth | Warrior | 1 | 900 | 500 | If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck in face-down Defense Position. | |
Little-Winguard
90790253 |
Wind | Warrior | 4 | 1400 | 1800 | Once per turn, during your End Phase. You can change the battle position of this card. | |
Live☆ Twin Ki-sikil
36326160 |
Light | Cyberse | 2 | 500 | 0 | Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆ Twin Ki-sikil" once per turn. | |
Live☆ Twin Lil-la
73810864 |
Dark | Cyberse | 2 | 500 | 0 | Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆ Twin Lil-la" once per turn. | |
Live☆Twin Ki-sikil Frost
54257392 |
Light | Aqua | 2 | 500 | 0 | If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn. | |
Live☆Twin Lil-la Treat
81078880 |
Dark | Zombie | 2 | 500 | 0 | If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆ Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★ Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆ Twin Lil-la Treat" once per turn. | |
Ljosalf of the Nordic Alfar
40666140 |
Light | Spellcaster | 4 | 1400 | 1200 | When this card is Normal Summoned, you can select 1 face-up monster you control except this card. Special Summon 1 "Nordic" monster from your hand with a Level less than or equal the selected monster's level. | |
Lo, the Prayers of the Voiceless Voice
25801745 |
Light | Fairy | 1 | 50 | 2050 | If you Ritual Summon exactly 1 LIGHT Ritual Monster (Warrior or Dragon) with a card effect that requires use of monsters, this card can be used as the entire Tribute. You can only use each of the following effects of "Lo, the Prayers of the Voiceless Voice" once per turn. If this card is Normal or Special Summoned: You can place 1 "Voiceless Voice" Continuous Spell/Trap from your Deck face-up in your Spell & Trap Zone. If a LIGHT Ritual Monster (Warrior or Dragon) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card. | |
Lock Cat
52346240 |
Earth | Beast | 3 | 1200 | 1000 | When this card is Normal Summoned, you can select 1 Level 1 Beast-Type monster in your Graveyard and Special Summon it in face-up Defense Position. Its effects are negated. | |
Lockout Gardna
37310367 |
Earth | Cyberse | 3 | 1000 | 1000 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. When an effect of a monster your opponent controls is activated that targets 1 Cyberse monster you control (and no other cards) (Quick Effect): You can negate the effects of both that Cyberse monster you control and that opponent's monster until the end of this turn. | |
Lonefire Blossom
48686504 |
Fire | Plant | 3 | 500 | 1400 | Once per turn: You can Tribute 1 face-up Plant-Type monster; Special Summon 1 Plant monster from your Deck. | |
Loptr, Shadow of the Generaider Bosses
94183877 |
Fire | Fairy | 4 | 1500 | 1500 | You can only control 1 "Loptr, Shadow of the Generaider Bosses". All "Generaider" monsters you control gain 1000 ATK/DEF during your opponent's turn only. During the Main Phase (Quick Effect): You can Tribute 1 "Generaider" monster; Special Summon 1 Level 9 "Generaider" monster with a different name from your Deck. You can only use this effect of "Loptr, Shadow of the Generaider Bosses" once per turn. | |
Lord British Space Fighter
35514096 |
Light | Machine | 4 | 1200 | 800 | If this card destroys an opponent's monster by battle, select and activate 1 of these effects: |
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Lord Gaia the Fierce Knight
08910971 |
Earth | Warrior | 7 | 2300 | 2100 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn, if a monster(s) with ATK higher than this card is Special Summoned to your opponent's field (except during the Damage Step): You can make this card gain 700 ATK until the end of this turn. | |
Lord of D.
17985575 |
Dark | Spellcaster | 4 | 1200 | 1100 | Face-up Dragon-Type monsters cannot be targeted by Spells, Traps, or card effects. | |
Lord of the Heavenly Prison
09822220 |
Dark | Rock | 10 | 3000 | 3000 | During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn. | |
Lord of the Missing Barrows
59829423 |
Light | Fiend | 10 | 3100 | 2900 | You can Special Summon this card (from your hand) by banishing 3 cards from your GY (1 monster, 1 Spell, and 1 Trap). If this card is Special Summoned from the hand: You can banish 1 monster and 2 Spells/Traps from your opponent's field and/or GY. You can only use this effect of "Lord of the Missing Barrows" once per turn. | |
Lord Poison
40320754 |
Water | Plant | 4 | 1500 | 1000 | When this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target. | |
Loris, Lady of Lament
50699850 |
Dark | Fiend | 3 | 1500 | 500 | You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of "Loris, Lady of Lament" once per turn. | |
Lost Blue Breaker
95231062 |
Water | Sea Serpent | 3 | 1400 | 0 | If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target. | |
Lost Guardian
45871897 |
Earth | Rock | 4 | 100 | ? | The original DEF of this card equals the number of your banished Rock-Type monsters x 700. | |
Loud Cloud the Storm Serpent
61465001 |
Water | Reptile | 5 | 0 | 2000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY. You can only use each of the following effects of "Loud Cloud the Storm Serpent" once per turn. |
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Lovely Labrynth of the Silver Castle
02347656 |
Dark | Fiend | 8 | 2900 | 1900 | Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field. | |
Lucent, Netherlord of Dark World
34968834 |
Dark | Fiend | 6 | 2400 | 0 | If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard, then, if it was discarded from your hand to your Graveyard by an opponent's card effect, you can Special Summon 1 Fiend-Type monster from your Deck to either side of the field. | |
Lucius the Shadow Vassal
58786132 |
Dark | Fiend | 1 | 800 | 1000 | You can banish 1 Level 5 or higher monster from your Graveyard; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at all Set cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use each effect of "Lucius the Shadow Vassal" once per turn. | |
Lumina, Lightsworn Summoner
95503687 |
Light | Spellcaster | 3 | 1000 | 1000 | Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon it. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY. | |
Lumina, Twilightsworn Shaman
56166150 |
Dark | Spellcaster | 3 | 1000 | 1000 | Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY. | |
Luminous Soldier
57482479 |
Light | Warrior | 5 | 2100 | 1400 | If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step. | |
Luna the Dark Spirit
48596760 |
Dark | Fiend | 4 | 1600 | 1200 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. | |
Lunalight Black Sheep
11317977 |
Dark | Beast-Warrior | 2 | 100 | 600 | "You can discard this card, then activate 1 of these effects; If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can add to your hand, 1 face-up ""Lunalight"" Pendulum Monster from your Extra Deck or 1 ""Lunalight"" monster from your Graveyard, except ""Lunalight Black Sheep""." |
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Lunalight Blue Cat
11439455 |
Dark | Beast-Warrior | 4 | 1600 | 1200 | If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck. | |
Lunalight Crimson Fox
94919024 |
Dark | Beast-Warrior | 4 | 1800 | 600 | If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP. | |
Lunalight Emerald Bird
14152693 |
Dark | Beast-Warrior | 4 | 1200 | 1000 | If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn. | |
Lunalight Kaleido Chick
35618217 |
Dark | Beast-Warrior | 4 | 1400 | 800 | Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase. | |
Lunalight Purple Butterfly
48427163 |
Dark | Beast-Warrior | 3 | 1000 | 1000 | You can send this card from your hand or field to the Graveyard, then target 1 "Lunalight" monster you control; it gains 1000 ATK until the end of this turn. You can banish this card from your Graveyard; Special Summon 1 "Lunalight" monster from your hand. You can only use this effect of "Lunalight Purple Butterfly" once per turn. | |
Lunalight White Rabbit
84812868 |
Dark | Beast-Warrior | 2 | 800 | 800 | When this card is Normal Summoned: You can target 1 "Lunalight" monster in your Graveyard, except "Lunalight White Rabbit"; Special Summon it in Defense Position.Once per turn: You can target Spell/Trap Cards your opponent controls, up to the number of other "Lunalight" cards you control; return them to the hand. | |
Lunalight Yellow Marten
50546208 |
Dark | Beast-Warrior | 4 | 800 | 2000 | If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn. | |
Lyla, Lightsworn Sorceress
22624373 |
Light | Spellcaster | 4 | 1700 | 200 | You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY. | |
Lyla, Twilightsworn Enchantress
10071151 |
Dark | Spellcaster | 4 | 1700 | 200 | Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up Spell/Trap on the field; destroy it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY. | |
Lyrilusc - Beryl Canary
10182251 |
Wind | Winged Beast | 1 | 0 | 200 | If this card is in your hand: You can target 1 "Lyrilusc" monster in your GY; Special Summon both this card and that monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lyrilusc - Beryl Canary" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect. |
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Lyrilusc - Celestine Wagtail
46576366 |
Wind | Winged Beast | 1 | 200 | 0 | If this card is Special Summoned: You can add 1 "Lyrilusc" Spell/Trap from your Deck to your hand. If this card is in your GY: You can target 1 "Lyrilusc" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Lyrilusc - Celestine Wagtail" once per turn. | |
Lyrilusc - Cobalt Sparrow
34550857 |
Wind | Winged Beast | 1 | 0 | 100 | If this card is Special Summoned: You can add 1 Level 1 Winged Beast-Type monster from your Deck to your hand. You can only use this effect of "Lyrilusc - Cobalt Sparrow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. Your opponent cannot target this card with card effects |
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Lyrilusc - Sapphire Swallow
60954556 |
Wind | Winged Beast | 1 | 100 | 0 | If you control a Winged Beast-Type monster: You can Special Summon both this card and 1 Level 1 Winged Beast-Type monster from your hand. You can only use this effect of "Lyrilusc - Sapphire Swallow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. |
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Lyrilusc - Turquoise Warbler
97949165 |
Wind | Winged Beast | 1 | 100 | 100 | If you control no monsters, you can Special Summon this card (from your hand). If this card is Special Summoned from the hand: You can Special Summon 1 "Lyrilusc" monster from your hand or Graveyard. You can only use this effect of "Lyrilusc - Turquoise Warbler" once per turn. | |
Ma'at
18631392 |
Light | Fairy | 10 | ? | ? | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up LIGHT Dragon-Type monster and 1 face-up LIGHT Fairy-Type monster you control to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can declare 3 card names; reveal the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card's ATK and DEF are equal to the number of cards you added to your hand by this effect x 1000. | |
Machina Air Raider
23469398 |
Earth | Machine | 8 | 1500 | 2600 | You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn. | |
Machina Cannon
39284521 |
Earth | Machine | 8 | 0 | 2200 | Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending one or more Machine-Type monsters from your hand to the Graveyard. This card gains 800 ATK for each card sent to the Graveyard for this Special Summon. | |
Machina Citadel
87074380 |
Earth | Machine | 10 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn. | |
Machina Force
58054262 |
Earth | Machine | 10 | 4600 | 4100 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard. | |
Machina Fortress
05556499 |
Earth | Machine | 7 | 2500 | 1600 | You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand. | |
Machina Irradiator
50863093 |
Earth | Machine | 8 | 1700 | 2400 | You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn. | |
Machina Megaform
51617185 |
Earth | Machine | 8 | 2600 | 1500 | You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to the Graveyard, while this card is in your Graveyard (except during the Damage Step): You can banish that "Machina Fortress" from the Graveyard; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn. | |
Machina Metalcruncher
69838761 |
Earth | Machine | 9 | 2800 | 0 | If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn. | |
Machina Possesstorage
85136114 |
Dark | Machine | 4 | 1600 | 1500 | If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn. | |
Machina Resavenger
54563536 |
Dark | Machine | 4 | 1200 | 1800 | (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Machina" monster you control; it gains 1200 ATK until the end of this turn. When your "Machina" monster destroys an opponent's monster by battle, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Machina Resavenger" once per turn. | |
Machina Ruinforce
46033517 |
Dark | Machine | 10 | 4600 | 4100 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters, whose total Levels equal 12 or less. You can only use each effect of "Machina Ruinforce" once per turn. | |
Machina Sniper
23782705 |
Earth | Machine | 4 | 1800 | 800 | Machina monsters cannot be attacked, except "Machina Sniper". | |
Machina Soldier
60999392 |
Earth | Machine | 4 | 1600 | 1500 | When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier". | |
Machina Unclaspare
45674286 |
Dark | Machine | 4 | 1800 | 800 | If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn. | |
Machine King
46700124 |
Earth | Machine | 6 | 2200 | 2000 | Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field. | |
Machine King Prototype
89222931 |
Earth | Machine | 3 | 1600 | 1500 | Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card. | |
Machine Lord Ur
96938777 |
Earth | Machine | 4 | 1600 | 1500 | This card can attack all monsters your opponent controls once each. Any Battle Damage this card inflicts to your opponent becomes 0. | |
Mad Archfiend
94664694 |
Dark | Fiend | 4 | 1800 | 0 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. | |
Mad Hacker
86993168 |
Dark | Cyberse | 2 | 1000 | 600 | If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon this card from your hand. During the End Phase: You can banish this card you control; take control of 1 monster your opponent controls with the lowest ATK (your choice, if tied), but while it is face-up on your field, it cannot activate its effects also you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only use each effect of "Mad Hacker" once per turn. | |
Mad Reloader
31034919 |
Dark | Fiend | 1 | 0 | 0 | If this card is destroyed by battle and sent to the GY: Send 2 cards from your hand to the GY, and if you do, draw 2 cards. | |
Mad Sword Beast
79870141 |
Earth | Dinosaur | 4 | 1400 | 1200 | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
Madolche Anjelly
34680482 |
Earth | Fairy | 4 | 1000 | 1000 | When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. That Special Summoned monster cannot be destroyed by battle. | |
Madolche Baaple
49374988 |
Earth | Beast | 3 | 0 | 1800 | When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 face-up Attack Position "Madolche" monster you control and 1 face-up Attack Position monster your opponent controls; if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn. | |
Madolche Butlerusk
48252330 |
Earth | Spellcaster | 4 | 1500 | 800 | When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. There must be another face-up "Madolche" monster on the field to activate and to resolve this effect. | |
Madolche Chickolates
26570480 |
Earth | Beast | 3 | 800 | 1500 | When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn, when the battle position of a "Madolche" monster(s) you control is changed (and is now face-up), while this card is face-up on the field (except during the Damage Step): You can target 1 monster on the field; change it to face-up Defense Position, and if you do, unless it is a "Madolche" monster, it cannot attack, also its effects are negated. | |
Madolche Chouxvalier
75363626 |
Earth | Warrior | 4 | 1700 | 1300 | When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Your opponent cannot target face-up "Madolche" monsters you control for attacks, except "Madolche Chouxvalier". | |
Madolche Cruffssant
89521713 |
Earth | Beast | 3 | 1500 | 1200 | When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 other face-up "Madolche" card you control; return that target to the hand, and if you do, increase this card's Level by 1 and ATK by 300. | |
Madolche Hootcake
91350799 |
Earth | Beast | 3 | 1500 | 1100 | When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn. | |
Madolche Magileine
11868731 |
Earth | Spellcaster | 4 | 1400 | 1200 | When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand. | |
Madolche Marmalmaide
26016357 |
Earth | Spellcaster | 4 | 800 | 2000 | When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand. | |
Madolche Messengelato
52404456 |
Earth | Warrior | 4 | 1600 | 1000 | When this card in your possession is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a Beast-Type "Madolche" monster to activate and resolve this effect. | |
Madolche Mewfeuille
12980373 |
Earth | Beast | 3 | 500 | 300 | When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can Special Summon 1 "Madolche" monster from your hand. | |
Madolche Petingcessoeur
77848740 |
Earth | Fairy | 4 | 1400 | 1400 | If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn. |
|
Madolche Puddingcess
74641045 |
Earth | Fairy | 5 | 1000 | 1000 | When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. While you have no monsters in your Graveyard, this card gains 800 ATK and DEF. After damage calculation, when this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target. | |
Magic Hand
22530212 |
Dark | Spellcaster | 4 | 800 | 1600 | When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You cansend that card(s) to the Graveyard, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card isface-up on the field. | |
Magic Hole Golem
82458280 |
Dark | Rock | 3 | 0 | 2000 | Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack. | |
Magical Broker
72171665 |
Dark | Spellcaster | 3 | 1500 | 200 | While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of "Magical Broker" once per turn. | |
Magical Exemplar
06061630 |
Earth | Spellcaster | 4 | 1700 | 1400 | Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed. | |
Magical King Moonstar
35058857 |
Dark | Fiend | 3 | 900 | 600 | Cannot be used as Synchro Material, except for the Synchro Summon of a DARK Synchro Monster. If you control a Tuner, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 other face-up monster you control or in your GY; until the end of this turn, this card's Level becomes the same as that monster's, also you cannot Special Summon, except by Synchro Summon. | |
Magical Marionette
08034697 |
Dark | Spellcaster | 5 | 2000 | 1000 | Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field. | |
Magical Musket Mastermind Zakiel
30907810 |
Light | Fiend | 8 | 2500 | 2500 | You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn. | |
Magical Musketeer Calamity
68024506 |
Light | Fiend | 4 | 1500 | 1300 | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn. | |
Magical Musketeer Caspar
32841045 |
Light | Fiend | 3 | 1200 | 2000 | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn. | |
Magical Musketeer Doc
68246154 |
Light | Fiend | 3 | 1400 | 1200 | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn. | |
Magical Musketeer Kidbrave
05230799 |
Light | Fiend | 3 | 1600 | 200 | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn. | |
Magical Musketeer Starfire
31629407 |
Light | Fiend | 4 | 1300 | 1700 | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn. | |
Magical Musketeer Wild
94418111 |
Light | Fiend | 4 | 1700 | 900 | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn. | |
Magical Scientist
34206604 |
Dark | Spellcaster | 1 | 300 | 300 | Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn. | |
Magical Something
43930492 |
Dark | Spellcaster | 4 | 1800 | 1300 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card's Level is increased by the number of Spell Counters on this card. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell Card in your Graveyard; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn. | |
Magicat
25531465 |
Light | Spellcaster | 2 | 600 | 500 | If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck. | |
Magician of Dark Illusion
35191415 |
Dark | Spellcaster | 7 | 2100 | 2500 | This card's name becomes "Dark Magician" while it is on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn. |
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Magician's Robe
71696014 |
Dark | Spellcaster | 2 | 700 | 2000 | During your opponent's turn: You can discard 1 Spell/Trap Card; Special Summon 1 "Dark Magician" from your Deck (this is a Quick Effect). During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn. | |
Magician's Rod
07084129 |
Dark | Spellcaster | 3 | 1600 | 100 | When this card is Normal Summoned: You can add 1 Spell/Trap Card from your Deckto your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Tribute 1 Spellcaster-Typemonster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn. | |
Magician's Valkyria
80304126 |
Light | Spellcaster | 4 | 1600 | 1800 | Your opponent cannot select another Spellcaster-Type monster you control as an attack target. | |
Magicians of Bonds and Unity
15845914 |
Light | Spellcaster | 8 | 2500 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 25 or more cards in your GY. While your opponent has 25 or more cards in their GY, this card gains 2500 ATK/DEF. | |
Magicians' Souls
97631303 |
Spellcaster | 1 | 0 | 0 | You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; You can only use each effect of "Magicians' Souls" once per turn. |
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Magicore Warrior of the Relics
66078354 |
Fire | Warrior | 4 | 2300 | 1000 | Cannot attack unless you control an "Adventurer Token". You can only use each of the following effects of "Magicore Warrior of the Relics" once per turn. If you control an "Adventurer Token": You can Special Summon this card from your hand. At the end of the Battle Phase, if your monster that mentions "Adventurer Token" battled: You can Set 1 Trap that mentions "Adventurer Token" directly from your Deck. | |
Magidog
47929865 |
Light | Spellcaster | 4 | 1700 | 1000 | If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can add 1 Field Spell Card from your Graveyard to your hand. | |
Magikuriboh
31699677 |
Dark | Fiend | 1 | 300 | 200 | During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of "Magikuriboh" once per turn. | |
Magma Dragon
95833645 |
Fire | Wyrm | 4 | 1600 | 1200 | When this card is Special Summoned: You can target 1 Wyrm-Type monster in your Graveyard, except "Magma Dragon"; Special Summon it in Defense Position, but its effects are negated. You can only use this effect of "Magma Dragon" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Wyrm-Type monsters. | |
Magmacho Dragon
50951254 |
Fire | Pyro | 8 | 1800 | 2200 | You can banish up to 3 FIRE monsters from your GY; this card gains 400 ATK for each, until the end of this turn. If a face-up FIRE monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card (but banish it when it leaves the field), then draw 1 card. You can only use each effect of "Magmacho Dragon" once per turn. | |
Magna-Slash Dragon
72903645 |
Light | Dragon | 6 | 2400 | 1200 | You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls. | |
Magnarokket Dragon
26655293 |
Dark | Dragon | 4 | 1800 | 1200 | When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Magnarokket Dragon". You can only use each effect of "Magnarokket Dragon" once per turn. | |
Maha Vailo
93013676 |
Light | Spellcaster | 4 | 1550 | 1400 | This card gains 500 ATK for each Equip Card equipped to this card. | |
Maha Vailo, Light of the Heavens
45796834 |
Light | Spellcaster | 8 | 1550 | 1400 | This card gains the following effect(s), based on the number of Equip Cards equipped to it. |
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Mahunder
21524779 |
Light | Thunder | 4 | 1400 | 700 | Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Mahunder", as an additional Normal Summon. | |
Maiden of Macabre
84055227 |
Dark | Spellcaster | 4 | 1700 | 0 | When this card destroys a monster your opponent controls by battle, place 1 Spell Counter on it. It gains 200 ATK for each Spell Counter on it. | |
Maiden of the Aqua
17214465 |
Water | Aqua | 4 | 700 | 2000 | As long as this card remains face-up on the field, the field is treated as Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied." | |
Maiden of the Millennium Moon
37552929 |
Light | Illusion | 4 | 1500 | 1300 | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Maiden of the Millennium Moon" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. If your opponent activates a card or effect, while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, and if you do, for the rest of this turn, your opponent cannot target Level 5 or higher Illusion or Spellcaster monsters you control with card effects. | |
Majestic Mech - Goryu
95701283 |
Light | Fairy | 8 | 2900 | 1800 | You can Normal Summon this card by Tributing 1 monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. | |
Majestic Mech - Ohka
69303178 |
Light | Fairy | 6 | 2400 | 1400 | You can Normal Summon this card without Tributing. If you do, it is sent to the Graveyard during the End Phase. | |
Majestic Mech - Senku
32918479 |
Light | Fairy | 4 | 1000 | 500 | When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard. | |
Majesty Hyperion
91434602 |
Dark | Fairy | 8 | 2100 | 2700 | You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn. | |
Majesty Maiden, the True Dracocaster
95004025 |
Wind | Wyrm | 5 | 2300 | 1500 | To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can add 1 "True Draco" or "True King" monster from your Deck to your hand. | |
Majesty's Fiend
33746252 |
Light | Fiend | 6 | 2400 | 1000 | Cannot be Special Summoned. Monster effects cannot be activated. | |
Maji-Gire Panda
60102563 |
Earth | Beast | 4 | 1000 | 800 | As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points. | |
Majioshaleon
67211766 |
Water | Reptile | 5 | 2000 | 800 | While your opponent controls a Spell/Trap Card, they cannot select this card as an attack target. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
Majiosheldon
59951714 |
Water | Warrior | 3 | 800 | 2000 | Cannot be Special Summoned, except by its own effect. If this card is Tributed for a Tribute Summon, during your next Standby Phase: You can Special Summon this card from your Graveyard. You cannot Special Summon monsters from the Extra Deck during the turn you activate this effect. | |
Maju Garzett
08794435 |
Dark | Fiend | 7 | 0 | 0 | The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card. | |
Makyura the Destructor
21593977 |
Dark | Warrior | 4 | 1600 | 1200 | If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn. | |
Malefic Blue-Eyes White Dragon
09433350 |
Dark | Dragon | 8 | 3000 | 2500 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. | |
Malefic Cyber End Dragon
01710476 |
Dark | Machine | 10 | 4000 | 2800 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. | |
Malefic Paradigm Dragon
16958382 |
Dark | Dragon | 10 | 4000 | 4000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Malefic" monster from your Extra Deck while "Malefic Paradigm Dragon" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can send 1 "Malefic" card from your Deck to the GY; return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck, also you can only attack with "Malefic" monsters for the rest of this turn. | |
Malefic Paradox Gear
48829461 |
Dark | Machine | 1 | 0 | 0 | If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn. | |
Malefic Rainbow Dragon
00598988 |
Dark | Dragon | 10 | 4000 | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. | |
Malefic Red-Eyes B. Dragon
55343236 |
Dark | Dragon | 7 | 2400 | 2000 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by removing from play 1 "Red-Eyes B. Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. | |
Malefic Stardust Dragon
36521459 |
Dark | Dragon | 8 | 2500 | 2000 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. | |
Malefic Truth Dragon
37115575 |
Dark | Dragon | 12 | 5000 | 5000 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a face-up "Malefic" monster you control, except "Malefic Truth Dragon", is destroyed by battle or by card effect: You can pay half your Life Points; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle: Destroy all face-up monsters your opponent controls. | |
Malevolent Mech - Goku En
31571902 |
Light | Zombie | 6 | 2400 | 1400 | You can Normal Summon this card without Tributing a monster. If you do, it is sent to the Graveyard during the End Phase if you control no other Zombie-Type monsters. When this card is sent to the Graveyard by this effect, you take damage equal to the ATK of this card. | |
Malice Ascendant
14255590 |
Dark | Zombie | 4 | 700 | 1000 | While this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard. | |
Malice Doll of Demise
72657739 |
Dark | Fiend | 4 | 1600 | 1700 | If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during your Standby Phase. | |
Malice, Lady of Lament
25643346 |
Dark | Fiend | 3 | 1000 | 1000 | (Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is banished or in your GY; Set that target, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Malice, Lady of Lament" once per turn. | |
Malicevorous Fork
61791132 |
Dark | Fiend | 2 | 400 | 400 | You can send 1 other Fiend-Type monster from your hand to the Graveyard; Special Summon this card from your hand. | |
Malicevorous Knife
98780137 |
Dark | Fiend | 2 | 600 | 100 | When this card is Normal Summoned: You can target 1 "Malicevorous" monster in your Graveyard except "Malicevorous Knife"; Special Summon that target. | |
Malicevorous Spoon
35307484 |
Dark | Fiend | 2 | 100 | 500 | When a "Malicevorous" monster with a different name is Normal or Special Summoned to your side of the field (except during the Damage Step): You can target 1 Level 2 Fiend-Type monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Malicevorous Spoon" once per turn. | |
Maliss <P> Chessy Cat
96676583 |
Dark | Cyberse | 3 | 1500 | 300 | Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss < P > Chessy Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters. | |
Maliss <P> Dormouse
32061192 |
Dark | Cyberse | 3 | 900 | 300 | "Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss < P > Dormouse" once per turn. During your Main Phase: You can activate this effect; banish 1 "Maliss" monster from your Deck, also for the rest of this turn, "Maliss" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters. | |
Maliss <P> White Rabbit
69272449 |
Dark | Cyberse | 3 | 1200 | 300 | You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss < P > White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters. | |
Man Beast of Area
71395725 |
Earth | Beast-Warrior | 3 | 500 | 500 | After a Chain (of 2 or more Links) resolves, this card gains 500 ATK. | |
Man-Thro' Tro'
43714890 |
Earth | Beast-Warrior | 4 | 1000 | 1000 | By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points. | |
Mana Dragon Zirnitron
11074235 |
Dark | Dragon | 6 | 2200 | 1200 | If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from your GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of "Mana Dragon Zirnitron" once per turn. If Summoned this way, banish this card when it leaves the field. | |
Maniacal Servant
33455338 |
Dark | Spellcaster | 3 | 600 | 1000 | Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase. | |
Manju of the Ten Thousand Hands
95492061 |
Light | Fairy | 4 | 1400 | 1000 | When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand. | |
Mannadium Riumheart
71277255 |
Light | Warrior | 4 | 1500 | 2100 | During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 "Mannadium" monster you control or 1 monster you control with 1500 ATK/2100 DEF; destroy it, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mannadium" card from your Deck to your hand, except "Mannadium Riumheart". You can only use each effect of "Mannadium Riumheart" once per turn. | |
Manticore of Darkness
77121851 |
Fire | Beast-Warrior | 6 | 2300 | 1000 | During the End Phase of any turn this card is sent to the Graveyard, you can send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard. | |
Manticore of Smashing
64538914 |
Fire | Beast-Warrior | 6 | 2300 | 1000 | During your Main Phase: You can add 1 "Fissure" or 1 "Smashing Ground" from your Deck to your hand. If this card is in your GY: You can banish 1 "Fissure" or 1 "Smashing Ground" from your hand or GY; Special Summon this card. You can only use each effect of "Manticore of Smashing" once per turn. | |
Mantman the Ultrahuman
22916418 |
Light | Psychic | 7 | 2400 | 1200 | Cannot be Tributed, or be destroyed by battle, while face-up on the field. You can only use each of the following effects of "Mantman the Ultrahuman" once per turn. If your opponent controls a face-up card you own: You can Special Summon this card from your hand. During the End Phase, if this card was Normal or Special Summoned this turn: You can place this card on the bottom of the Deck, then you can return 1 face-up card on the field you own to your hand. | |
Marauding Captain
02460565 |
Earth | Warrior | 3 | 1200 | 400 | Monsters your opponent controls cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. | |
Mardel, Generaider Boss of Light
13903402 |
Light | Plant | 9 | 2400 | 2400 | You can only control 1 "Mardel, Generaider Boss of Light". If this card is Normal or Special Summoned: You can add 1 "Generaider" card or 1 Plant monster from your Deck to your hand, except "Mardel, Generaider Boss of Light". You can only use this effect of "Mardel, Generaider Boss of Light" once per turn. | |
Mariamne, the True Dracophoenix
94160895 |
Wind | Wyrm | 9 | 2700 | 2100 | If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn. | |
Marina, Princess of Sunflowers
78540593 |
Fire | Plant | 8 | 2800 | 1600 | If exactly 1 other Plant-Type monster you control (and no other cards) is destroyed by battle or by card effect and sent to the Graveyard: You can target 1 card your opponent controls; destroy that target. This card must be face-up on the field to activate and to resolve this effect. | |
Marincess Basilalima
33945211 |
Water | Cyberse | 4 | 600 | 2100 | If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of "Marincess Basilalima" once per turn. |
|
Marincess Blue Tang
91953000 |
Water | Cyberse | 4 | 1500 | 1200 | If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn. | |
Marincess Crown Tail
54569495 |
Water | Cyberse | 5 | 600 | 2300 | During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn. | |
Marincess Mandarin
28174796 |
Water | Cyberse | 1 | 100 | 100 | If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn. | |
Marincess Pascalus
99885917 |
Water | Cyberse | 4 | 1200 | 2000 | If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it you your hand. You can only use each effect of "Marincess Pascalus" once per turn. | |
Marincess Sea Horse
36492575 |
Water | Cyberse | 3 | 1400 | 1000 | You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn. | |
Marincess Sea Star
62886670 |
Water | Cyberse | 2 | 800 | 400 | You can send this card from your hand to the GY, then target 1 "Marincess" monster you control; it gains 800 ATK until the end of this turn. You can use this effect of "Marincess Sea Star" up to twice per turn. | |
Marincess Sleepy Maiden
57541158 |
Water | Cyberse | 5 | 500 | 2500 | You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect. You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn. |
|
Marincess Springirl
21057444 |
Water | Cyberse | 4 | 1200 | 1000 | You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn. | |
Marionette Mite
87514539 |
Dark | Insect | 3 | 1000 | 1000 | By discarding this card from your hand to the Graveyard, take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until the end of this turn. | |
Marmiting Captain
48737767 |
Earth | Warrior | 3 | 1200 | 400 | When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, then you can Special Summon it if it is a monster. | |
Marshmacaron
93749093 |
Light | Fairy | 1 | 200 | 200 | If this card is destroyed by battle or card effect: You can Special Summon up to 2 other "Marshmacaron" from your hand, Deck, and/or Graveyard. You can only use this effect of "Marshmacaron" once per turn. | |
Marshmallon
31305911 |
Light | Fairy | 3 | 300 | 500 | The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.) | |
Maryokutai
71466592 |
Water | Aqua | 3 | 900 | 900 | You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it. | |
Masked Beast Des Gardius
48948935 |
Dark | Fiend | 8 | 3300 | 2500 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". When this card is sent from the field to the Graveyard, equip 1 "The Mask of Remnants" from your Deck to 1 monster on the field. | |
Masked Chopper
87350908 |
Earth | Fiend | 1 | 100 | 100 | If this card destroys an opponent's monster by battle, inflict 2000 damage to your opponent. | |
Masked Dragon
39191307 |
Fire | Dragon | 3 | 1400 | 1100 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck. | |
Masked Ninja Ebisu
22512406 |
Wind | Warrior | 4 | 1200 | 1800 | Once per turn, if you control a face-up "Ninja" monster other than "Masked Ninja Ebisu", you can activate this effect: Return a number of your opponent's Spell/Trap Cards to the hand, equal to the number of "Ninja" monsters you control, also every face-up "Goe Goe the Gallant Ninja" you control can attack your opponent directly this turn. | |
Masked Sorcerer
10189126 |
Dark | Spellcaster | 4 | 900 | 1400 | When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck. | |
Master Craftsman Gamil??
25727454 |
Fire | Pyro | 2 | 200 | 200 | During either player's Damage Step, when a face-up monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 300 ATK until the end of this turn. | |
Master Gig
16191953 |
Earth | Psychic | 8 | 2600 | 1400 | Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psychic-Type monsters you control. | |
Master Hyperion
55794644 |
Light | Fairy | 8 | 2700 | 2100 | You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or GY. Once per turn: You can banish 1 LIGHT Fairy monster from your GY, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn. | |
Master Monk
49814180 |
Earth | Rock | 5 | 1900 | 1000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn. | |
Master of the Flaming Dragonswords
34160055 |
Fire | Warrior | 4 | 1800 | 1200 | When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase. | |
Master Peace, the True Dracoslayer
34079868 |
Light | Dragon | 8 | 2950 | 2950 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dracoslayer" monster and 1 "Dracoverlord" monster, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy that card. If this card in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Dracoslayer" monster and 1 "Dracoverlord" monster from your Deck. | |
Master Peace, the True Dracoslaying King
21377582 |
Light | Wyrm | 8 | 2950 | 2950 | To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it. | |
Master Tao the Chanter
34541543 |
Earth | Illusion | 3 | 1200 | 900 | If this card battles a monster, neither can be destroyed by that battle. If this card is sent to the GY: You can target 1 Illusion monster in your GY, except "Master Tao the Chanter"; Special Summon it in Defense Position, also you cannot Special Summon from the GY for the rest of this turn, except Illusion monsters. You can only use this effect of "Master Tao the Chanter" once per turn. | |
Master's Diploman
11327848 |
Dark | Machine | 5 | 2000 | 2000 | If this card is Tribute Summoned: You can target 1 monster in your GY and 1 face-up monster your opponent controls; equip the monster from your GY to that opponent's monster. While equipped by this effect, the equipped monster loses ATK equal to the ATK of that monster equipped to it. Your opponent cannot activate the effects of monsters they control that are equipped with Equip Cards in your Spell & Trap Zones. | |
Mataza the Zapper
22609617 |
Dark | Warrior | 3 | 1300 | 800 | This monster can attack twice during the same Battle Phase. Control of this card cannot switch. | |
Materiactor Gigadra
33008376 |
Dark | Dragon | 3 | 1000 | 1000 | You can discard 1 card; Special Summon 1 Level 3 Normal Monster from your hand or Deck, or if you discarded a Normal Monster to activate this effect, you can Special Summon 1 "Materiactor" monster instead. You can only use this effect of "Materiactor Gigadra" once per turn. You cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. | |
Mathematician
41386308 |
Earth | Spellcaster | 3 | 1500 | 500 | When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the Graveyard. When this card isdestroyed by battle and sent to the Graveyard: You can draw 1 card. | |
Mathmech Addition
80965043 |
Fire | Cyberse | 4 | 1000 | 1000 | You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn. | |
Mathmech Circular
36521307 |
Light | Cyberse | 4 | 1500 | 1500 | You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn. | |
Mathmech Division
89743495 |
Earth | Cyberse | 4 | 1500 | 1000 | You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY. If this card is sent to the GY: You can target 1 face-up monster on the field; its ATK becomes halved until the end of this turn. You can only use each effect of "Mathmech Division" once per turn. | |
Mathmech Multiplication
52354896 |
Earth | Cyberse | 4 | 500 | 2000 | You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn. | |
Mathmech Subtraction
16360142 |
Fire | Cyberse | 4 | 1000 | 1000 | You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn. | |
Matriarch of Nephthys
52904476 |
Wind | Spellcaster | 2 | 600 | 600 | You can target 1 Level 4 or lower "Nephthys" monster in your GY, except "Matriarch of Nephthys"; destroy 1 card in your hand, and if you do, Special Summon the targeted monster in Defense Position, but negate its effects. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can Special Summon this card from the GY. You can only use each effect of "Matriarch of Nephthys" once per turn. | |
Max Warrior
94538053 |
Wind | Warrior | 4 | 1800 | 800 | When this card attacks an opponent's monster, it gains 400 ATK during damage calculation only. If this card destroys an opponent's monster by battle, this card's Level becomes 2 and its original ATK and DEF are halved until your next Standby Phase. | |
Maximum Six
30707994 |
Earth | Warrior | 6 | 1900 | 1600 | When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200. | |
Maxx "C"
23434538 |
Earth | Insect | 2 | 500 | 200 | During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn. | |
Mazera DeVille
06133894 |
Dark | Fiend | 8 | 2800 | 2300 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied. | |
Mecha Bunny
10110717 |
Earth | Machine | 2 | 800 | 100 | When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position. | |
Mecha Phantom Beast Aerosguin
16943770 |
Wind | Machine | 3 | 1600 | 400 | Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. | |
Mecha Phantom Beast Blackfalcon
04417407 |
Wind | Machine | 4 | 1200 | 1700 | When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position. | |
Mecha Phantom Beast Coltwing
94973028 |
Wind | Machine | 4 | 1600 | 1500 | When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it. | |
Mecha Phantom Beast Hamstrat
66200210 |
Wind | Machine | 3 | 1100 | 1600 | When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn. | |
Mecha Phantom Beast Harrliard
20368763 |
Wind | Machine | 4 | 1800 | 800 | Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand. | |
Mecha Phantom Beast Kalgriffin
41329458 |
Wind | Machine | 7 | 1000 | 2500 | You can Tribute 2 "Mecha Phantom Beast" monsters; Special Summon this card from your hand. You can only use this effect of "Mecha Phantom Beast Kalgriffin" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 "Mecha Phantom Beast" monster; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). | |
Mecha Phantom Beast Megaraptor
31533704 |
Wind | Machine | 4 | 1900 | 1000 | When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand. | |
Mecha Phantom Beast Raiten
44026393 |
Wind | Machine | 4 | 1500 | 1500 | You can discard 1 card; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0), also you can only use "Mecha Phantom Beast" monsters as Fusion, Synchro, Xyz, or Link Material for a Summon, for the rest of this turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. | |
Mecha Phantom Beast Sabre Hawk
15335853 |
Wind | Machine | 4 | 2100 | 100 | This card cannot attack your opponent directly. If you have a monster in your Graveyard that is not a "Mecha Phantom Beast" monster, this card cannot attack. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target. | |
Mecha Phantom Beast Stealthray
30811116 |
Wind | Machine | 3 | 100 | 2100 | When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target. | |
Mecha Phantom Beast Tetherwolf
67922702 |
Wind | Machine | 4 | 1700 | 1200 | When this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. During the Damage Step of either player's turn, if this card is battles an opponent's monster: You can Tribute 1 Token once per battle; this card gains 800 ATK, until the End Phase. | |
Mecha Phantom Beast Turtletracer
76902476 |
Wind | Machine | 3 | 500 | 2000 | This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle, is not destroyed. | |
Mecha Sea Dragon Plesion
40160226 |
Water | Machine | 5 | 2300 | 1800 | If you control a Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster you control to target 1 face-up card your opponent controls; destroy that target. | |
Mecha-Dog Marron
94667532 |
Light | Machine | 4 | 1000 | 1000 | When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points. | |
Mechanical Hound
22512237 |
Earth | Machine | 7 | 2800 | 1500 | While you have no cards in your hand, your opponent cannot activate Spell Cards. | |
Medium of the Ice Barrier
88494899 |
Water | Spellcaster | 7 | 2200 | 1600 | If your opponent controls 4 or more cards than you do, you can Special Summon this card from your hand. Your opponent can only activate 1 Spell/Trap Card per turn. | |
Medium Piece Golem
58843503 |
Earth | Rock | 4 | 1600 | 0 | When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from you Deck. That monster's effect is negated while it is face-up on the field. | |
Medusa Worm
02694423 |
Earth | Rock | 2 | 500 | 600 | Once per turn: You can flip this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster on your opponent controls; destroy that target. | |
Medusa, Watcher of the Evil Eye
18551923 |
Dark | Fiend | 4 | 1400 | 1600 | When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY. | |
Mefist the Infernal General
46820049 |
Dark | Fiend | 5 | 1800 | 1700 | When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand. | |
Mega Fortress Whale
96546575 |
Water | Fish | 7 | 2550 | 2350 | If "Umi" is on the field: You can activate this effect; your WATER monsters can attack directly this turn. During your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. If this card on the field is destroyed by battle or card effect: You can either add to your hand or Special Summon 1 WATER Warrior monster from your Deck or GY. You can only use each effect of "Mega Fortress Whale" once per turn. | |
Megarock Dragon
71544954 |
Earth | Rock | 7 | 0 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing any number of Rock monster(s) from your GY. The original ATK/DEF of this card become the number of Rock monsters banished to Special Summoned it X 700. | |
Megistric Maginician
83035296 |
Fire | Spellcaster | 1 | 0 | 2000 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the target's name from your Deck to your hand. You can only use this effect of "Megistric Maginician" once per turn. | |
Mei-Kou, Master of Barriers
47731128 |
Light | Spellcaster | 4 | 1700 | 600 | You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field. | |
Mekanikal Arkfiend
93715853 |
Dark | Fiend | 4 | 100 | 2100 | When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard. | |
Mekk-Knight Blue Sky
20537097 |
Light | Psychic | 5 | 2000 | 2500 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn. | |
Mekk-Knight Green Horizon
66022706 |
Light | Psychic | 6 | 2100 | 1600 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involved this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand. | |
Mekk-Knight Indigo Eclipse
92204263 |
Light | Psychic | 8 | 2400 | 2400 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones. | |
Mekk-Knight Orange Sunset
93020401 |
Light | Psychic | 6 | 800 | 3000 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand. | |
Mekk-Knight Purple Nightfall
28692962 |
Light | Psychic | 8 | 2500 | 2000 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn. | |
Mekk-Knight Red Moon
56809158 |
Light | Psychic | 7 | 2300 | 2600 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it. | |
Mekk-Knight Yellow Star
29415459 |
Light | Psychic | 7 | 2200 | 2800 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it. | |
Meklord Army Deployer Obbligato
03715284 |
Light | Machine | 4 | 1200 | 1800 | During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn. | |
Meklord Army of Granel
02137678 |
Earth | Machine | 4 | 1600 | 1200 | This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. When this card is Normal Summoned, you can halve the ATK of 1 face-up monster your opponent controls until the End Phase. | |
Meklord Army of Skiel
75733063 |
Wind | Machine | 4 | 1200 | 1000 | This card gains 200 ATK for each face-up "Meklord" monster you control, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck. | |
Meklord Army of Wisel
39648965 |
Dark | Machine | 4 | 1800 | 0 | This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. During battle between an attacking "Meklord" monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. | |
Meklord Astro Dragon Asterisk
38522377 |
Dark | Machine | 10 | 0 | 0 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up "Meklord" monsters. When this card is Special Summoned, you can select any number of face-up "Meklord" monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that Summoned. | |
Meklord Astro Dragon Triskelion
04837861 |
Dark | Machine | 10 | 3000 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase. | |
Meklord Astro Mekanikle
63468625 |
Light | Machine | 12 | 4000 | 4000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other "Meklord" monsters from your hand to the Graveyard. Once per turn, you can select 1 face-up Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect. | |
Meklord Emperor Granel
04545683 |
Earth | Machine | 1 | 0 | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position. | |
Meklord Emperor Skiel
31930787 |
Wind | Machine | 1 | 2200 | 2200 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn. | |
Meklord Emperor Wisel
68140974 |
Dark | Machine | 1 | 2500 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 face-up Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during either player's turn, when an opponent's Spell Card is activated: You can negate the activation, and if you do, destroy it. | |
Meklord Emperor Wisel - Synchro Absorption
30221870 |
Dark | Machine | 1 | 2500 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. | |
Meklord Nucleus Infinity Core
77710579 |
Dark | Machine | 1 | 0 | 0 | The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster. | |
Melffy Catty
93018428 |
Earth | Beast | 2 | 200 | 200 | If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn. | |
Melffy Fenny
57523313 |
Earth | Beast | 2 | 100 | 300 | If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except "Melffy Fenny". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Fenny" once per turn. | |
Melffy Pony
56401775 |
Earth | Beast | 2 | 400 | 0 | If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn. | |
Melffy Puppy
20003027 |
Earth | Beast | 2 | 300 | 100 | If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn. | |
Melffy Wally
98416533 |
Earth | Beast | 2 | 0 | 400 | If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn. | |
Meltiel, Sage of the Sky
49905576 |
Light | Fairy | 4 | 1600 | 1200 | Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls. | |
Mementoal Tecuhtlica - Combined Creation
23288411 |
Earth | Wyrm | 11 | 5000 | 5000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling 5 other "Memento" monsters with different names from your hand and/or GY into the Deck/Extra Deck. While you control no other monsters, this card can attack all monsters your opponent controls, once each. Once per turn, if your opponent activates a card or effect (except during the Damage Step): You can Special Summon 1 "Memento" monster from your hand or GY. | |
Mementotlan Akihiron
54207171 |
Water | Aqua | 5 | 1700 | 1400 | If this card is Normal or Special Summoned: You can activate this effect; this turn, Level 9 or higher "Memento" monsters can attack directly. If this card is destroyed by card effect: You can target 1 of your other "Memento" cards that is banished or in your GY; add it to your hand. If a "Memento" monster(s) in your hand and/or face-up field is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Mementotlan Akihiron" once per turn. | |
Mementotlan Angwitch
54550967 |
Dark | Spellcaster | 3 | 800 | 1000 | If this card is Normal or Special Summoned: You can add 1 "Memento" monster from your Deck to your hand, except "Mementotlan Angwitch". You can target 1 Level 2 or lower "Memento" monster in your GY; destroy 1 "Memento" monster you control, and if you do, Special Summon the targeted monster. You can only use each effect of "Mementotlan Angwitch" once per turn. | |
Mementotlan Dark Blade
18165869 |
Dark | Warrior | 4 | 1800 | 1500 | If this card is Normal or Special Summoned: You can discard 1 "Memento" card, then target 1 Spell/Trap your opponent controls; destroy it. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, Special Summon 1 Level 3 or lower "Memento" monster from your Deck. You can only use each effect of "Mementotlan Dark Blade" once per turn. | |
Mementotlan Ghattic
52918032 |
Dark | Fiend | 2 | 550 | 400 | If this card is Normal or Special Summoned: You can target 1 "Memento" card in your GY, except "Mementotlan Ghattic"; add it to your hand. If this card is sent to the GY by a "Memento" monster's effect: You can Special Summon this card. You can only use each effect of "Mementotlan Ghattic" once per turn. | |
Mementotlan Goblin
17943271 |
Dark | Fiend | 1 | 400 | 400 | During the Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Memento" monsters you control with card effects. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, send up to 2 "Memento" cards with different names from each other from your Deck to the GY, except "Mementotlan Goblin". You can only use each effect of "Mementotlan Goblin" once per turn. | |
Mementotlan Mace
81945676 |
Light | Fairy | 1 | 400 | 300 | During your opponent's Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, add 1 "Memento" card from your Deck to your hand, except "Mementotlan Mace". You can only use each effect of "Mementotlan Mace" once per turn. | |
Mementotlan Shleepy
50042011 |
Earth | Beast | 3 | 800 | 1000 | During the turn a monster(s) in your possession was destroyed by card effect (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Fusion Summon 1 "Memento" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is destroyed by battle or card effect: You can send 1 "Memento" card from your Deck to the GY, except "Mementotlan Shleepy". You can only use each effect of "Mementotlan Shleepy" once per turn. | |
Mementotlan Tatsunootoshigo
81677154 |
Earth | Beast | 5 | 1350 | 16000 | If you do not control any face-up monsters, other than "Memento" monsters: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 "Memento" monster you control, and send any number of "Memento" monster(s) (with different names) from your Deck to the GY whose total Levels are less than or equal to the destroyed monster's original Level. You can only use each effect of "Mementotlan Tatsunootoshigo" once per turn. | |
Mementotlan-Horned Dragon
55272555 |
Dark | Dragon | 8 | 2850 | 2350 | If you have 3 or more "Memento" monsters with different names in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Mementotlan-Horned Dragon" once per turn this way. If this card on the field is destroyed by card effect: You can target 3 face-up cards on the field, including a "Memento" card you control; destroy them. You can only use this effect of "Mementotlan-Horned Dragon" once per turn. | |
Memory Crush King
75675029 |
Dark | Fiend | 5 | 2000 | 0 | When this card inflicts Battle Damage to your opponent's Life Points by attacking directly, remove from play all Synchro Monsters in your opponent's Graveyard and inflict 1000 Damage for each card removed that way. | |
Memory Crusher
48700891 |
Dark | Fiend | 3 | 1000 | 600 | If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck. | |
Meowseclick
34198387 |
Earth | Cyberse | 4 | 1400 | 1100 | If a Field Spell Card is activated: You can Special Summon this card from your hand, then, if face-up cards are in both Field Zones, this card cannot be destroyed by battle or card effects this turn. You can only use this effect of "Meowseclick" once per turn. During your turn, the effects of the face-up card in your opponent's Field Zone are negated. During your opponent's turn, the effects of the face-up card in your Field Zone are negated. | |
Merlin
03580032 |
Dark | Spellcaster | 3 | 1400 | 500 | You can only use each effect of "Merlin" once per turn. |
|
Mermaid Archer
04252828 |
Water | Sea Serpent | 3 | 1200 | 200 | Once per turn, you can equip 1 Level 3 or lower monster you control to this card. If you do, this card gains 800 ATK. If this card would be destroyed, you can destroy the equipped monster instead. (You can only equip 1 monster at a time to this card.) | |
Mermaid Knight
24435369 |
Water | Aqua | 4 | 1500 | 700 | While "Umi" is on the field, this card can attack twice during the same Battle Phase. | |
Mermaid Shark
87047161 |
Water | Fish | 1 | 100 | 300 | When this card is Normal Summoned: You can add 1 Level 3, 4 or 5 Fish-Type monster from your Deck to your hand. | |
Mermail Abyssbalaen
75180828 |
Water | Aqua | 7 | 2500 | 2000 | You can discard 4 other "Mermail" monsters to the Graveyard; Special Summon this card from your hand. When you do: Target cards your opponent controls, up to the number of "Mermail" monsters in your Graveyard (if possible); this card gains 500 ATK, and if it does, destroy those targets (if any). You can Tribute 1 other face-up Attack Position "Mermail" monster; this card gains the following effect this turn. |
|
Mermail Abyssdine
74298287 |
Water | Aqua | 3 | 1000 | 200 | When this card is added from your Deck or Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must control a "Mermail" monster to activate and to resolve this effect. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use 1 "Mermail Abyssdine" effect per turn, and only once that turn. | |
Mermail Abyssgunde
69293721 |
Water | Aqua | 3 | 1400 | 800 | If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn. | |
Mermail Abysshilde
96682430 |
Water | Aqua | 3 | 1300 | 400 | If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail Abysshilde". You can only use the effect of "Mermail Abysshilde" once per turn. | |
Mermail Abyssleed
37781520 |
Water | Sea Serpent | 7 | 2700 | 1000 | You can discard 3 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can target 1 "Abyss-" Spell/Trap Card in your Graveyard; add that target to your hand. You can Tribute 1 other face-up Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the Graveyard. You can only use this effect of "Mermail Abyssleed" once per turn. | |
Mermail Abysslinde
23899727 |
Water | Aqua | 3 | 1500 | 1200 | If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn. | |
Mermail Abysslung
95466842 |
Water | Fish | 4 | 1200 | 1800 | Your opponent's monsters cannot target other face-up WATER monsters you control for attacks. All WATER monsters you control gain 300 ATK. | |
Mermail Abyssmander
21767650 |
Water | Fish | 4 | 100 | 2000 | You can banish this card from your Graveyard to activate 1 of these effects. |
|
Mermail Abyssmegalo
21954587 |
Water | Sea Serpent | 7 | 2400 | 1900 | You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn. | |
Mermail Abyssnerei
71133680 |
Water | Aqua | 3 | 1200 | 2000 | (Quick Effect): You can discard this card, then target 1 WATER monster you control; destroy 1 other WATER monster in your hand or field, and if you do, the targeted monster gains ATK/DEF equal to the destroyed monster's original ATK/DEF, until the end of this turn. If this card is sent from the field to the GY: You can draw 1 card, then discard 1 card. You can only use each effect of "Mermail Abyssnerei" once per turn. | |
Mermail Abyssnose
00282886 |
Water | Fish | 4 | 1500 | 1500 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can discard 1 WATER monster to the Graveyard; Special Summon 1 "Mermail" monster from your Deck in face-up Defense Position. You can only use the effect of "Mermail Abyssnose" once per turn. | |
Mermail Abyssocea
28577986 |
Water | Aqua | 3 | 1100 | 1900 | You can target 1 "Mermail" monster you control; Special Summon any number of Level 4 or lower "Mermail" monsters from your Deck whose combined Levels are less than or equal to the Level of that monster, then send that monster to the Graveyard. You can only use the effect of "Mermail Abyssocea" once per turn. | |
Mermail Abysspike
58471134 |
Water | Fish | 4 | 1600 | 800 | When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use effect of "Mermail Abysspike" once per turn. | |
Mermail Abyssteus
22446869 |
Water | Aqua | 7 | 1700 | 2400 | You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn. | |
Mermail Abyssturge
22076135 |
Water | Fish | 4 | 1700 | 1100 | When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn. | |
Mermail Shadow Squad
53085623 |
Water | Sea Serpent | 3 | 0 | 1900 | (This card is always treated as an "Atlantean" card.) You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn. |
|
Metabo Globster
49808196 |
Dark | Fiend | 3 | 800 | 300 | When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 "Metabo Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon. | |
Metabo-Shark
37792478 |
Water | Fish | 4 | 1800 | 500 | When this card is Normal Summoned, you can select and return 2 Fish-Type monsters from your Graveyard to the Deck. | |
Metaion, the Timelord
74530899 |
Fire | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck (even if face-down). | |
Metal Illusionist
29157292 |
Light | Spellcaster | 1 | 0 | 0 | Increase this card's Level by 4 during your opponent's turn only. You can only use each of the following effects of "Metal Illusionist" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Metalmorph" Trap from your Deck, then if "Max Metalmorph" is in your GY, you can draw 1 card. You can declare 1 other Monster Type; this card becomes that Type, until the end of your opponent's turn. | |
Metal Shooter
07200041 |
Light | Machine | 5 | 800 | 800 | When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead. | |
Metalrokket Dragon
32472237 |
Dark | Dragon | 4 | 1700 | 1400 | When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all your opponent's cards in the column this card was in. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Metalrokket Dragon". You can only use each effect of "Metalrokket Dragon" once per turn. | |
Metaltron XII, the True Dracombatant
57761191 |
Light | Wyrm | 9 | 3000 | 3000 | Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck. | |
Metalzoa
50705071 |
Dark | Machine | 8 | 3000 | 2300 | This monster can only be Special Summoned from your Deck to your side of the field by offering "Zoa" equipped with "Metalmorph" as a Tribute. | |
Metalzoa X
27268998 |
Dark | Machine | 8 | 3000 | 2300 | Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Fiend monster. You can reveal this card in your hand; Set 1 "Metalmorph" Trap from your Deck, and if you do, shuffle this card into the Deck. You can only use this effect of "Metalzoa X" once per turn. Twice per turn, when your opponent activates a monster effect, or Spell Card or effect (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. | |
Metamorphosed Insect Queen
41456841 |
Earth | Insect | 7 | 2800 | 2400 | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If another Insect monster is on the field, your opponent canot target Insect monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. At the end of the Damage Step, if this card attacked: You can Tribute 1 monster: this card can attack an opponent's monster again in a row. Once per turn, during the End Phase: You can Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100). | |
Metaphys Daedalus
45960523 |
Light | Wyrm | 7 | 2600 | 1500 | If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus". | |
Metaphys Executor
45148985 |
Light | Wyrm | 10 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 "Metaphys" cards with different names from your GY and/or face-up from your field. Cannot be destroyed, or banished, by card effects. Once per turn, if your opponent controls more cards than you do: You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. | |
Metaphys Nephthys
72355272 |
Light | Wyrm | 8 | 2400 | 1600 | If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys". | |
Metaphys Tyrant Dragon
18743376 |
Light | Wyrm | 8 | 2900 | 2500 | If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn. | |
Meteo the Matchless
TCCBUIAD5 |
Dark | Beast-Warrior | 8 | 2400 | 2000 | This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Beast-Warrior-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. | |
Meteor Rush - Monochroid
99748883 |
Earth | Machine | 10 | 0 | 0 | During the Battle Phase, if 5 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Meteor Rush - Monochroid" once per turn. If this card battles, it gains 1000 ATK for each attack declared this turn, during the Damage Step only. | |
Mezuki
92826944 |
Dark | Fiend | 4 | 1700 | 800 | You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target. | |
Michion, the Timelord
07733560 |
Fire | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | |
Micro Coder
02347477 |
Dark | Cyberse | 1 | 300 | 0 | If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn. | |
Mid Shield Gardna
75487237 |
Earth | Warrior | 4 | 100 | 1800 | You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position. | |
Mighty Dino King Rex
81743801 |
Earth | Dinosaur | 9 | 3200 | 1200 | If this attacking card destroys an opponent's monster by battle: It can make a second attack during this Battle Phase. Once per turn, if you control this card that was not Summoned this turn: You can target up to 2 monsters your opponent controls; destroy them. | |
Mikazukinoyaiba, the Moon Fang Dragon
85753549 |
Dark | Dragon | 7 | 2200 | 2350 | During the End Phase, if this card is in your hand or GY: You can Special Summon it, but place it on the bottom of the Deck when it leaves the field. You can discard 1 card; add 1 Level 7 DARK Dragon monster from your Deck to your hand. You can only use each effect of "Mikazukinoyaiba, the Moon Fang Dragon" once per turn. | |
Milla the Temporal Magician
33225925 |
Light | Spellcaster | 4 | 1800 | 1000 | When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. | |
Millennium Scorpion
82482194 |
Earth | Insect | 5 | 2000 | 1800 | Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points. | |
Millennium Seeker
05130393 |
Dark | Spellcaster | 4 | 1000 | 1000 | When you take 1000 or more battle or effect damage: You can Special Summon this card from your hand. You can target 1 monster in your opponent's GY, except a monster with ? ATK; your opponent can choose 1 monster from their Deck, except a monster with ? ATK. If they chose not to, or if the targeted monster has higher ATK than the chosen monster, Special Summon the targeted monster to your field, and if you do, shuffle the chosen monster back into the Deck. Otherwise, your opponent adds the chosen monster to the hand. You can only use each effect of "Millennium Seeker" once per turn. | |
Millennium-Eyes Illusionist
89785779 |
Dark | Spellcaster | 2 | 0 | 1400 | (Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn. | |
Milus Radiant
07489323 |
Earth | Beast | 1 | 300 | 250 | As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. | |
Mimighoul Master
55537983 |
Earth | Zombie | 4 | 1800 | 1200 | Cannot be destroyed by battle or card effects while your opponent controls any face-down monsters or you control a "Mimighoul" monster other than "Mimighoul Master". You can only use each of the following effects of "Mimighoul Master" once per turn. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" monster from your Deck to your hand, except "Mimighoul Master". During your opponent's Main Phase (Quick Effect): You can change 1 face-down monster on the field to face-up Attack or Defense Position. | |
Mimikuril
74879881 |
Dark | Fiend | 3 | 0 | 0 | During your Main Phase: You can excavate the top card of your Deck, and if it is a monster, Special Summon it, and if you do, place this card on the bottom of the Deck. If it wasn't a monster, or couldn't be Special Summoned, place it on the bottom of the Deck. Place the monster Special Summoned by this effect on the bottom of the Deck during the End Phase. You can only use this effect of "Mimikuril" once per turn. | |
Mimimic
45651298 |
Earth | Machine | 3 | 300 | 300 | If your opponent controls a monster and you control a Level 3 monster, you can Special Summon this card (from your hand). You can only Special Summon "Mimimic" once per turn this way. | |
Mimir of the Nordic Ascendant
76348260 |
Dark | Fairy | 2 | 600 | 0 | Once per turn, at the start of your Standby Phase, if you control a face-up "Nordic" monster, you can send 1 Spell Card from your hand to the Graveyard to Special Summon this card from your Graveyard. | |
Minairuka
61845881 |
Water | Fish | 4 | 1500 | 500 | When a WATER monster's effect is activated (Quick Effect): You can Special Summon this card from your hand. You can banish 1 face-up Fish, Sea Serpent, or Aqua monster you control, then target 1 face-up card on the field; negate its effects until the end of your opponent's turn. You can only use each effect of "Minairuka" once per turn. | |
Minar
32539892 |
Earth | Insect | 3 | 850 | 750 | When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points. | |
Mind on Air
66690411 |
Dark | Spellcaster | 6 | 1000 | 1600 | As long as this card remains face-up on the field, your opponent must continue to show his/her hand. | |
Mind Protector
85060248 |
Light | Psychic | 3 | 0 | 2200 | This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare and attack except for Psychic-Type monsters. | |
Mine Golem
76321376 |
Earth | Rock | 3 | 1000 | 1900 | When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. | |
Mine Mole
94079037 |
Earth | Beast | 3 | 1000 | 1200 | Once per turn, this card cannot be destroyed by battle. If this card is sent to the Graveyard as a Synchro Material Monster of a Beast-Type monster, draw 1 card. If this card is removed from the field by your opponent's card effect, remove this card from play. | |
Minefieldriller
24419823 |
Earth | Machine | 4 | 1500 | 1500 | When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveyard to your hand. | |
Minerva, Scholar of the Sky
53666449 |
Light | Fairy | 4 | 1700 | 400 | Each time a Counter Trap Card is activated, immediately after it resolves, this card gains 500 ATK, and if it does, and "The Sanctuary in the Sky" is on the field, add 1 Counter Trap with a different name from your GY to your hand. | |
Minoan Centaur
43708640 |
Earth | Beast-Warrior | 6 | 1800 | 1000 | This card cannot be Special Summoned. You can Tribute this card to Special Summon 2 Level 4 Beast-Type Normal Monsters from your Deck. | |
Mira Match
44201739 |
Fire | Spellcaster | 1 | 0 | 0 | If this card is in your hand: You can reveal 3 cards with different names from your hand and/or Deck that match the names of 3 different cards in your opponent's GY, and if you do, Special Summon this card. When your opponent activates a card or effect (Quick Effect): You can send this card Summoned by its previous effect to the GY; send 1 card with the same name as that opponent's card from your Deck or Extra Deck to the GY, and if you do, negate the activation. You can only use each effect of "Mira Match" once per turn. | |
Miracle Flipper
00131182 |
Light | Spellcaster | 2 | 300 | 500 | If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls. | |
Miracle Jurassic Egg
63259351 |
Earth | Dinosaur | 2 | 0 | 2000 | While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 counters on this card each time a Dinosaur-Type Monster card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type Monster from your deck whose Level is equal to or lower than the number of counters on this card when it was Tributed. | |
Mirage Dragon
15960641 |
Light | Dragon | 4 | 1600 | 600 | Your opponent cannot activate Trap Cards during the Battle Phase. | |
Mirage Knight
49217579 |
Light | Warrior | 8 | 2800 | 2000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play. | |
Mirage Swordsman
73936388 |
Fire | Warrior | 8 | 2800 | 2000 | If a face-up FIRE Fusion Monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles an opponent's monster: You can destroy both battling monsters. If this card is destroyed by battle or another card's effect: You can Special Summon 1 Level 7 or lower monster that is "Flame Swordsman" or mentions it, from your Deck or Extra Deck. You can only use each effect of "Mirage Swordsman" once per turn. | |
Mirror Ladybug
45358284 |
Light | Insect | 1 | 100 | 100 | If you control at least 1 face-up monster and have no monsters in your Graveyard, you can Special Summon this card from your hand. When this card is Special Summoned this way, this card's Level becomes equal to the total Levels of all other monsters you control. If the Level of this card is higher than 12, destroy this card. | |
Mirror Swordknight
28954097 |
Light | Illusion | 4 | 1900 | 300 | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect. | |
Miscellaneousaurus
38572779 |
Fire | Dinosaur | 4 | 1800 | 1000 | During the Main Phase (Quick Effect): You can send this card from your hand to the GY; during this Main Phase, Dinosaur monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur monsters from your GY, including this card; Special Summon 1 Dinosaur monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn. | |
Missing Force
12836042 |
Dark | Warrior | 4 | 1500 | 1000 | If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of it until the End Phase. You cannot Special Summon or conduct your Battle Phase the turn you activate this effect. | |
Mist Archfiend
28601770 |
Dark | Fiend | 5 | 2400 | 0 | You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage. | |
Mist Condor
65549080 |
Wind | Winged Beast | 4 | 1400 | 400 | You can Special Summon this card from your hand by returning 1 face-up "Mist Valley" monster you control to the hand. If you do, this card's ATK becomes 1700. | |
Mist Valley Apex Avian
29587993 |
Wind | Winged Beast | 7 | 2700 | 2000 | When an effect is activated, you can select 1 face-up "Mist Valley" card you control. Return that "Mist Valley" card to it's owner's hand, negate the effect's activation, and destroy the card whose effect was activated. | |
Mist Valley Executor
41978142 |
Wind | Thunder | 5 | 2100 | 1600 | When this card is Normal Summoned, return all face-up Spell and Trap Cards on the field to the owners' hands. | |
Mist Valley Falcon
82199284 |
Wind | Winged Beast | 4 | 2000 | 1200 | This card cannot declare an attack unless you return 1 card you control to its owner's hand. | |
Mist Valley Thunderbird
69448290 |
Wind | Thunder | 3 | 1100 | 700 | When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the Turn it was Special Summoned by this effect. | |
Mist Valley Watcher
29054481 |
Wind | Spellcaster | 4 | 1500 | 1900 | Descendant of a family that has served as Mist Valley watchman over the generations. Never missed a single thing that happened in the valley, no matter how minute. | |
Mithra the Thunder Vassal
22404675 |
Light | Thunder | 2 | 800 | 1000 | If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1 /ATK800/DEF 1000) to your opponent's side of the field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Setthis turn. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn. | |
Mitsu the Insect Ninja
67282505 |
Water | Insect | 2 | 200 | 2100 | If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn. | |
Mixeroid
71340250 |
Wind | Machine | 4 | 0 | 2200 | You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn. | |
Moai Interceptor Cannons
45159319 |
Earth | Rock | 4 | 1100 | 2000 | Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. | |
Mobius the Frost Monarch
04929256 |
Water | Aqua | 6 | 2400 | 1000 | When this card is Tribute Summoned: You can target up to 2 Spell/Traps on the field; destroy those targets. | |
Mobius the Mega Monarch
23689697 |
Water | Aqua | 8 | 2800 | 1000 | You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect. |
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Mogmole
09861795 |
Earth | Beast | 2 | 800 | 800 | When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of "Mogmole" once per Duel. | |
Moisture Creature
75285069 |
Light | Fairy | 9 | 2800 | 2900 | If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field. | |
Moja
94878265 |
Earth | Beast | 1 | 100 | 100 | When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 Beast-Type monster from your Graveyard to your hand. | |
Mokey Mokey Adrift
99910751 |
Light | Fairy | 1 | 300 | 100 | This card's name becomes "Mokey Mokey" and is treated as a Normal Monster while face-up on the field or in the GY. You can discard this card; add 1 "Mokey Mokey" card from your Deck to your hand, except "Mokey Mokey Adrift". | |
Molten Zombie
04732017 |
Fire | Pyro | 4 | 1600 | 400 | When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card. | |
Monk Fighter
03810071 |
Earth | Rock | 3 | 1300 | 1000 | Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0. | |
Monoceros
58807980 |
Light | Beast | 3 | 1000 | 1000 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Spell Card from your hand. When you Synchro Summon using this card and a Beast-Type Tuner monster as the Synchro Material Monsters, you can select 1 Beast-Type Tuner monster used for the Synchro Summon and Special Summon it from the Graveyard. | |
Monster Express
00637216 |
Earth | Machine | 4 | 1500 | 1200 | You can target 1 face-up monster you control; send 1 monster from your Extra Deck to the GY with the same original Type as that face-up monster, but for the rest of this turn, you cannot Special Summon monsters, except monsters with the same original Type as the monster sent to the GY by this effect. You can only use this effect of "Monster Express" once per turn. | |
Montage Dragon
23303072 |
Earth | Dragon | 8 | ? | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300. | |
Moonlit Papillon
16366944 |
Light | Insect | 4 | 1200 | 1600 | When this card is sent from the field to the Graveyard: You can Special Summon 1 Level 4 or lower "Butterspy" monster from your Deck. | |
Moremarshmallon
38505587 |
Light | Fairy | 3 | 300 | 500 | While you control "Shining Sarcophagus", this card cannot be destroyed by battle, also your opponent's monsters cannot target monsters for attacks, except this one. You can only use each of the following effects of "Moremarshmallon" once per turn. During your opponent's turn, if you control "Shining Sarcophagus" (Quick Effect): You can Special Summon this card from your hand. If this card is destroyed by card effect: You can Special Summon 1 "Moremarshmallon" from your hand, Deck, GY, or banishment, except this card, and if you do, inflict 1000 damage to your opponent. | |
Morgan, the Enchantress of Avalon
24027078 |
Dark | Spellcaster | 3 | 1300 | 1600 | When your opponent activates a card or effect, while you control a "Noble Knight" monster and a "Noble Arms" Equip Spell (Quick Effect): You can send this card from your hand to the GY; destroy 1 "Noble Arms" Equip Spell you control, and if you do, negate the activation. You can only use this effect of "Morgan, the Enchantress of Avalon" once per turn. | |
Mormolith
71717923 |
Earth | Rock | 4 | 1000 | 900 | You can Tribute 1 EARTH monster to destroy all face-up monsters with DEF equal to or less than the ATK of the Tributed monster. | |
Morpheus, the Dream Mirror Black Knight
38267552 |
Dark | Warrior | 8 | 2800 | 1000 | If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 card on the field; destroy it. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror White Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror Black Knight" once per turn. | |
Morpheus, the Dream Mirror White Knight
01872843 |
Light | Warrior | 8 | 1000 | 2800 | If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can activate this effect; this card cannot be destroyed by battle or card effects this turn. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror Black Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror White Knight" once per turn. | |
Morpho Butterspy
43573231 |
Dark | Warrior | 4 | 1200 | 1600 | Once per turn, when the battle position of an opponent's monster(s) is changed (except during the Damage Step): You can target one of those monsters; it loses 1000 ATK and DEF. | |
Morphtronic Boarden
48381268 |
Earth | Machine | 3 | 500 | 1800 | ||
Morphtronic Boomboxen
92720564 |
Earth | Machine | 4 | 1200 | 400 | ||
Morphtronic Cameran
28124263 |
Light | Machine | 2 | 800 | 600 | ||
Morphtronic Celfon
93542102 |
Earth | Machine | 1 | 100 | 100 | ||
Morphtronic Clocken
91607976 |
Earth | Machine | 2 | 600 | 1100 | ||
Morphtronic Datatron
66331855 |
Fire | Pyro | 3 | 1200 | 600 | ||
Morphtronic Magnen
29947751 |
Earth | Thunder | 3 | 800 | 800 | ||
Morphtronic Magnen Bar
45593005 |
Earth | Thunder | 1 | 100 | 100 | ||
Morphtronic Radion
55119278 |
Light | Thunder | 4 | 1000 | 900 | ||
Morphtronic Slingen
75775867 |
Wind | Machine | 4 | 1200 | 800 | ||
Morphtronic Staplen
02250266 |
Earth | Machine | 4 | 1400 | 1000 | ||
Morphtronic Vacuumen
48868994 |
Wind | Machine | 1 | 0 | 0 | ||
Morphtronic Videon
84592800 |
Light | Machine | 4 | 1000 | 1000 | ||
Mosaic Manticore
08483333 |
Earth | Beast | 8 | 2800 | 2500 | During the Standby Phase of your next turn after you Tribute Summon this card, Special Summon the monsters Tributed to Summon it from your Graveyard. They cannot declare an attack, and their effects are negated. | |
Mother Grizzly
57839750 |
Water | Beast-Warrior | 4 | 1400 | 1000 | When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position. | |
Mother Spider
17021204 |
Earth | Insect | 6 | 2300 | 1200 | If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand. | |
Mother Spider Splitter
34034150 |
Dark | Insect | 5 | 0 | 2300 | If you control no monsters, you can Special Summon this card (from your hand). You can Tribute this card; you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon up to 3 "Baby Spider" from your hand and/or Deck, and if you do, they become Level 5, but cannot be used a material for an Xyz Summon, except the Xyz Summon of a DARK monster. You can only use this effect of "Mother Spider Splitter" once per turn. | |
Motivating Captain
18837926 |
Earth | Warrior | 1 | 400 | 1200 | When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but it has its effects negated. | |
Motor Frenzy
77672444 |
Dark | Machine | 6 | 2100 | 1200 | If this card is Normal or Special Summoned, or if another Machine monster(s) is Normal or Special Summoned to your field: You can activate this effect; until the end of your opponent's turn, that Normal or Special Summoned monster(s) gains ATK equal to half its original DEF, also its battle position cannot be changed. If this Tribute Summoned card is sent to the GY: You can Special Summon 2 "Engine Tokens" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use each effect of "Motor Frenzy" once per turn. | |
Motor Shell
78394032 |
Dark | Machine | 4 | 1300 | 1800 | If this card is sent from the field to the GY: You can Special Summon 1 "Engine Token" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use this effect of "Motor Shell" once per turn. | |
Moulinglacia the Elemental Lord
13959634 |
Water | Sea Serpent | 8 | 2800 | 2200 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use the effect of "Moulinglacia the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn. | |
Mozarta the Melodious Maestra
03395226 |
Light | Fairy | 8 | 2600 | 2000 | Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters. | |
Ms. Judge
86767655 |
Light | Fiend | 4 | 1800 | 600 | If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn. | |
Mucus Yolk
70307656 |
Dark | Aqua | 3 | 0 | 100 | This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field. | |
Mudan the Rikka Fairy
71002019 |
Water | Plant | 6 | 1000 | 2400 | You can Tribute 1 Plant monster; Special Summon this card from your hand. If this card is Normal Summoned, or Special Summoned by the effect of a Plant monster: You can add 1 "Rikka" Spell/Trap from your Deck to your hand. You can only use each effect of "Mudan the Rikka Fairy" once per turn. | |
Mudora
82108372 |
Earth | Fairy | 4 | 1500 | 1800 | This card gains 200 ATK for every Fairy-Type monster in your Graveyard. | |
Mudora the Sword Oracle
99937011 |
Earth | Fairy | 4 | 1500 | 1800 | You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn. | |
Muka Muka
46657337 |
Earth | Rock | 2 | 600 | 300 | As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand. | |
Mulcharmy Fuwalos
42141493 |
Wind | Winged Beast | 4 | 100 | 600 | If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect. |
|
Mulcharmy Purulia
84192580 |
Water | Aqua | 4 | 100 | 600 | If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect. |
|
Muscle Medic
04848423 |
Water | Warrior | 4 | 2200 | 100 | If a player would take damage from a battle involving this card, they gain that much LP, instead. | |
Mushroom Man #2
93900406 |
Earth | Warrior | 3 | 1250 | 800 | A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is on the Field. Control of this card is shifted to your opponent by paying 500 Life Points at your End Phase. | |
Musto, Oracle of Gusto
09837195 |
Wind | Psychic | 4 | 1800 | 900 | Once per turn: You can target 1 "Gusto" monster in your Graveyard and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, negate the second target's effects until the End Phase. | |
Mutant Mindmaster
11508758 |
Dark | Spellcaster | 6 | 0 | 2500 | When this card declares an attack, you can take control of 1 face-up Attack Position monster your opponent controls, and attack with it instead of this monster. It cannot attack your opponent directly. Return it to your opponent at the end of the Battle Phase. | |
Mysterious Puppeteer
54098121 |
Earth | Warrior | 4 | 1000 | 1500 | Each time you or your opponent Normal Summons or Flip Summons a monster, increase your Life Points by 500 points. | |
Mystic Lamp
98049915 |
Dark | Spellcaster | 1 | 400 | 300 | This monster may attack your opponent's Life Points directly. | |
Mystic Piper
14198496 |
Light | Spellcaster | 1 | 0 | 0 | You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn. | |
Mystic Potato
97534104 |
Dark | Plant | 4 | 1400 | 1100 | If this card on the field is destroyed by card effect and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in Attack Position, except "Mystic Potato". | |
Mystic Swordsman LV2
47507260 |
Fire | Warrior | 2 | 900 | 0 | If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. | |
Mystic Swordsman LV4
74591968 |
Earth | Warrior | 4 | 1900 | 1600 | If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck. | |
Mystic Swordsman LV6
60482781 |
Earth | Warrior | 6 | 2300 | 1700 | If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of its owner's Deck, instead of sending it to the Graveyard. | |
Mystic Tomato
83011277 |
Dark | Plant | 4 | 1400 | 1100 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
Mystical Beast of Serket
89194033 |
Earth | Fairy | 6 | 2500 | 2000 | Destroy this card if you do not control "Temple of the Kings". Each time this card destroys a monster by battle, the destroyed monster is removed from play, and this card gains 500 ATK. | |
Mystical Elf - White Lightning
15613529 |
Light | Warrior | 4 | 800 | 2000 | When a monster your opponent controls activates its effect, while you control a Level 5 or higher Normal Monster (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. During your opponent's Battle Phase (Quick Effect): You can target 1 Normal Monster in either GY; Special Summon it to your field, and if you do, all monsters your opponent controls must attack that monster this turn, if able, while you control it. You can only use each effect of "Mystical Elf - White Lightning" once per turn. | |
Mystical Fairy Elfuria
85239662 |
Wind | Spellcaster | 3 | 1500 | 900 | Once per turn: You can reveal 1 WIND monster in your hand; until your opponent's next End Phase, neither player can Xyz Summon using monsters with a different Level from the revealed monster as Xyz Materials. | |
Mystical Knight of Jackal
98745000 |
Light | Beast-Warrior | 7 | 2700 | 1200 | When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck. | |
Mystical Sheep #1
30451366 |
Earth | Beast | 3 | 1150 | 900 | You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). | |
Mystrick Hulder
81263643 |
Dark | Spellcaster | 5 | 1500 | 2400 | If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of the card discarded. You can only use this effect of "Mystrick Hulder" once per turn. |
|
Mythic Tree Dragon
50457953 |
Earth | Dragon | 4 | 100 | 1400 | Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the current Level of that monster. | |
Mythic Water Dragon
92841002 |
Water | Dragon | 8 | 1000 | 2000 | If you control an EARTH monster, you can Special Summon this card (from your hand). You can only Special Summon "Mythic Water Dragon" once per turn this way. | |
Mythical Beast Cerberus
55424270 |
Light | Spellcaster | 4 | 1400 | 1400 | Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 500 ATK for each Spell Counter on it. If this card attacks or is attacked, remove all Spell Counters from it at the end of the Battle Phase. | |
Myutant Arsenal
07574904 |
Fire | Machine | 8 | 3000 | 1000 | Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Trap effects. You can only use each of the following effects of "Myutant Arsenal" once per turn. When your opponent activates a monster effect (Quick Effect): You can banish 1 card from your hand or field, then target 1 monster on the field; banish it. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Spells; add it to your hand. | |
Myutant Beast
34695290 |
Earth | Beast | 8 | 2400 | 2400 | Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with monster effects. You can only use each of the following effects of "Myutant Beast" once per turn. When your opponent activates a Spell Card or effect (Quick Effect): You can banish 1 card from your hand or field; negate the activation, and if you do, banish that card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Traps; add it to your hand. | |
Myutant GB-88
43709490 |
Water | Psychic | 4 | 500 | 500 | During your opponent's Main Phase, if "Myutant Evolution Lab" is in your Field Zone (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned during your opponent's turn: You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 of your Level 8 "Myutant" monsters that is banished or in your GY. You can only use each effect of "Myutant GB-88" once per turn. | |
Myutant M-05
62201847 |
Water | Psychic | 2 | 0 | 500 | If this card is Normal or Special Summoned: You can add 1 "Myutant" monster from your Deck to your hand, except "Myutant M-05". You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. You can only use each effect of "Myutant M-05" once per turn. |
|
Myutant Mist
61089209 |
Wind | Spellcaster | 8 | 2700 | 2900 | Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Spell effects. You can only use each of the following effects of "Myutant Mist" once per turn. When your opponent activates a Trap Card or effect (Quick Effect): You can banish 1 card from your hand or field; draw 2 cards. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" monsters; add it to your hand. | |
Myutant Mutant
26561172 |
Water | Psychic | 1 | 0 | 0 | If you control a "Myutant" card: You can Special Summon this card from your hand. You can Tribute this card, then banish 1 "Myutant" card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, but lose LP equal to that Special Summoned monster's original ATK. You can only use each effect of "Myutant Mutant" once per turn. |
|
Myutant ST-46
08200556 |
Water | Psychic | 3 | 500 | 0 | If this card is Normal or Special Summoned: You can add 1 "Myutant" Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. You can only use each effect of "Myutant ST-46" once per turn. |
|
Naglfar, Generaider Boss of Fire
02881864 |
Fire | Beast-Warrior | 9 | 3100 | 200 | You can only control 1 "Naglfar, Generaider Boss of Fire". If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Generaider" monster or 1 Beast-Warrior monster you control instead. You can only use this effect of "Naglfar, Generaider Boss of Fire" once per turn. | |
Nanobreaker
70948327 |
Earth | Machine | 4 | 1500 | 1800 | If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying Damage Calculation. | |
Naturia Antjaw
99150062 |
Earth | Insect | 2 | 400 | 200 | When your opponent Special Summons a monster(s), you can Special Summon 1 Level 3 or lower "Naturia" monster from your Deck. | |
Naturia Bamboo Shoot
20174189 |
Earth | Plant | 5 | 2000 | 2000 | If this card is Tribute Summoned by Tributing a "Naturia" monster, while this card remains face-up on the field, your opponent cannot activate Spell or Trap Cards. | |
Naturia Beans
44789585 |
Earth | Plant | 2 | 100 | 1200 | Once per turn, this card cannot be destroyed by battle. When this face-up card is selected as an attack target, inflict 500 Damage to your opponent. | |
Naturia Beetle
27762803 |
Earth | Insect | 4 | 400 | 1800 | Switch the original ATK and DEF of this card each time a Spell Card is activated. | |
Naturia Cliff
33866130 |
Earth | Rock | 4 | 1500 | 1000 | When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 4 or lower "Naturia" monster from your Deck to your side of the field in face-up Attack Position. | |
Naturia Dragonfly
70083723 |
Earth | Insect | 4 | 1200 | 400 | This card cannot be destroyed by battle with a monster that has 2000 or more ATK. This card gains 200 ATK for each "Naturia" monster in your Graveyard. | |
Naturia Eggplant
37349495 |
Earth | Plant | 2 | 1000 | 700 | When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand. | |
Naturia Fruitfly
11390349 |
Earth | Insect | 3 | 800 | 1500 | All face-up monsters your opponent controls lose 300 ATK and DEF for each face-up "Naturia" monster you control. Once per turn, you can select 1 face-up monster your opponent controls with 0 DEF, and take control of it until the End Phase. | |
Naturia Guardian
80555116 |
Earth | Plant | 4 | 1600 | 400 | When your opponent Normal Summons a monster, this card gains 300 ATK until the End Phase. | |
Naturia Horneedle
84905691 |
Earth | Insect | 4 | 1800 | 100 | When your opponent Special Summons a monster, you can Tribute 1 face-up "Naturia" monster you control, except this card, to destroy the Special Summoned monster. | |
Naturia Hydrangea
47795344 |
Earth | Plant | 5 | 1900 | 2000 | If the effect of a "Naturia" monster you control was activated during this turn, you can Special Summon this card from your hand. | |
Naturia Ladybug
19605133 |
Earth | Insect | 1 | 100 | 100 | When you Synchro Summon a "Naturia" Synchro Monster, you can Special Summon this card from your Graveyard. During your Main Phase, you can Tribute this card to select 1 face-up "Naturia" monster you control. That monster gains 1000 ATK until the End Phase. | |
Naturia Mantis
51254980 |
Earth | Insect | 4 | 1700 | 1500 | When your opponent Normal Summons a monster, you can send 1 "Naturia" monster from your hand to the Graveyard to destroy that monster. | |
Naturia Marron
24694698 |
Earth | Plant | 3 | 1200 | 700 | When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the Graveyard. Once per turn: You can target 2 "Naturia" monsters in your Graveyard; shuffle both those targets into the Deck, then draw 1 card. | |
Naturia Mole Cricket
93454062 |
Earth | Insect | 1 | 0 | 0 | During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Naturia" monster from your Deck, or you can Special Summon 2 "Naturia" monsters if your opponent controls a monster with the highest ATK on the field (even if it's tied). If your opponent Special Summons a monster(s) from the Extra Deck or you Special Summon a "Naturia" monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Naturia Mole Cricket" once per turn. | |
Naturia Mosquito
17285476 |
Earth | Insect | 1 | 200 | 300 | While you control another face-up "Naturia" monster(s), your opponent cannot select this card as an attack target. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Naturia" monster you control, except this card. | |
Naturia Pineapple
07304544 |
Earth | Plant | 2 | 100 | 100 | All face-up monsters you control are treated as Plant-Type. During your Standby Phase, if you do not control a face-up "Naturia Pineapple", and have no monsters in your Graveyard except Plant or Beast-Type: You can Special Summon this card from your Graveyard. You must not control any Spell or Trap Cards to activate and resolve this effect. | |
Naturia Pumpkin
96653775 |
Earth | Plant | 4 | 1400 | 800 | When this card is Normal Summoned, if your opponent controls a monster, you can Special Summon 1 "Naturia" monster from your Hand. | |
Naturia Ragweed
87649699 |
Earth | Plant | 3 | 1200 | 2000 | When your opponent draws a card(s) outside of their Draw Phase, you can send this card from the field to the Graveyard to draw 2 cards. | |
Naturia Rock
54161401 |
Earth | Rock | 3 | 1200 | 1200 | When a Trap Card is activated, you can send 1 card from the top of your Deck to the Graveyard to Special Summon this card from your hand. | |
Naturia Spiderfang
25654671 |
Earth | Insect | 4 | 2100 | 400 | This card can only declare an attack during a turn that your opponent activates the effect of a Spell, Trap or Effect Monster Card. | |
Naturia Stag Beetle
23051413 |
Earth | Insect | 6 | 2200 | 1500 | Once per turn, during the Battle Step or Damage Step of this card's attack, when your opponent activates a card or effect, you can select 1 "Naturia" monster in your Graveyard. Special Summon that monster from the Graveyard. | |
Naturia Strawberry
55099248 |
Earth | Plant | 4 | 1600 | 1200 | Once per turn, when your opponent Normal or Special Summons a monster, select that monster. This card gains 100 ATK x the Level of that monster, until the End Phase. | |
Naturia Sunflower
07478431 |
Earth | Plant | 2 | 500 | 0 | You can Tribute this card and 1 other "Naturia" monster you control to negate the activation of an opponent's Effect Monster's effect and destroy that Effect Monster. | |
Naturia White Oak
24644634 |
Earth | Plant | 4 | 1800 | 1400 | When this face-up card is targeted by an opponent's card effect, you can send this card to the Graveyard to Special Summon 2 Level 4 or lower "Naturia" monsters from your Deck. Those monsters cannot declare an attack, and are destroyed during your End Phase. | |
Nauya, the Ogdoadic Remnant
62405028 |
Dark | Reptile | 4 | 0 | 2000 | You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn. | |
Nebula Dragon
51786039 |
Light | Dragon | 8 | 2000 | 0 | You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn. | |
Necro Defender
77700347 |
Dark | Fiend | 2 | 0 | 800 | During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it. | |
Necro Fleur
99000151 |
Dark | Plant | 1 | 0 | 0 | If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 "Sorciere de Fleur" from your Deck. | |
Necro Gardna
04906301 |
Dark | Warrior | 3 | 600 | 1300 | During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect). | |
Necro Linker
44236692 |
Dark | Fiend | 2 | 600 | 0 | You can Tribute this card to select 1 "Synchron" Tuner monster in your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material Monster during the turn it is Special Summoned by this effect. | |
Necroface
28297833 |
Dark | Zombie | 4 | 1200 | 1800 | When this card is Normal Summoned, shuffle all removed from play cards into their owners' Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck. | |
Necroworld Banshee
66570171 |
Dark | Zombie | 4 | 1800 | 200 | "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn. | |
Needle Burrower
98162242 |
Dark | Machine | 5 | 1700 | 1700 | When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. | |
Needle Soldier
17841097 |
Earth | Machine | 1 | 100 | 100 | If this card is used as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Damage to your opponent. | |
Needle Sunfish
56223084 |
Water | Fish | 3 | 1500 | 100 | When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK. | |
Nefarious Archfiend Eater of Nefariousness
60666820 |
Earth | Beast | 4 | 1500 | 200 | You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card. | |
Neiroy, the Dream Mirror Disciple
18189187 |
Light | Fairy | 3 | 1000 | 1000 | If a "Dream Mirror" monster(s) is on the field: You can Special Summon this card from your hand, then, you can make this card become DARK. If this card is Special Summoned by the effect of a "Dream Mirror" monster: Activate this effect; if "Dream Mirror of Joy" is on the field, you can return 1 Spell/Trap your opponent controls to the hand, also, after that, if "Dream Mirror of Terror" is on the field, draw 1 card, then shuffle 1 card from your hand into the Deck. You can only use each effect of "Neiroy, the Dream Mirror Disciple" once per turn. | |
Neiroy, the Dream Mirror Traitor
90176467 |
Dark | Fiend | 3 | 1000 | 1000 | If this card is Normal or Special Summoned: You can add 1 "Neiroy, the Dream Mirror Disciple" from your Deck to your hand, then you can make this card become LIGHT. You can Tribute 1 other "Dream Mirror" monster; choose 1 "Dream Mirror" monster from your Deck with a different Level than the Tributed monster, add 1 "Dream Mirror of Joy" or 1 "Dream Mirror of Terror" from your Deck to your hand that is mentioned on that chosen monster, and Special Summon that chosen monster in Defense Position. You can only use each effect of "Neiroy, the Dream Mirror Traitor" once per turn. | |
Neko Mane King
11021521 |
Earth | Beast | 1 | 0 | 0 | During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn. | |
Nemeses Corridor
72090076 |
Wind | Thunder | 4 | 1900 | 600 | You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn. | |
Nemeses Flag
19211362 |
Fire | Pyro | 2 | 1100 | 200 | You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn. | |
Nemeses Keystone
44440058 |
Earth | Rock | 1 | 700 | 0 | You can target 1 of your banished monsters, except "Nemeses Keystone"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Nemeses Keystone" once per turn. | |
Nemeses Umbrella
46606977 |
Water | Aqua | 3 | 1500 | 400 | You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn. | |
Nemleria Dream Defender - Couette
43944080 |
Light | Beast | 10 | 2000 | 2500 | If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Couette" once per turn this way. When your opponent activates a card or effect that targets a "Nemleria" card(s) you control, while you have "Dreaming Nemleria" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; negate that activation. You can only use this effect of "Nemleria Dream Defender - Couette" once per turn. | |
Nemleria Dream Defender - Oreiller
17550376 |
Light | Beast | 10 | 2500 | 2000 | If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Oreiller" once per turn this way. If you have "Dreaming Nemleria" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; this card gains 500 ATK for each monster your opponent currently controls, until the end of this turn. You can only use this effect of "Nemleria Dream Defender - Oreiller" once per turn. | |
Nemleria Dream Devourer - Reveil
52382379 |
Dark | Beast | 10 | 2500 | 2500 | If this card is in your hand or GY: You can banish 3 cards from your Extra Deck face-down, except "Dreaming Nemleria"; Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can send 1 other Level 10 Beast monster from your hand or face-up field to the GY; Set 1 "Nemleria" Trap directly from your Deck. You can only use each effect of "Nemleria Dream Devourer - Reveil" once per turn. | |
Neo Flamvell Garuda
65156847 |
Fire | Pyro | 3 | 1200 | 1800 | During your End Phase, if you control another face-up "Flamvell" monster, remove from play 1 card in your opponent's Graveyard. | |
Neo Flamvell Lady
00816427 |
Fire | Pyro | 4 | 1600 | 200 | (Quick Effect): You can send 1 FIRE monster from your hand to the GY, then target 1 card in your opponent's GY; banish that card. If a card is banished from your opponent's GY, while you control this monster (except during the Damage Step): You can send 1 FIRE monster with 200 or less DEF from your Deck to the GY, except "Neo Flamvell Lady". You can only use each effect of "Neo Flamvell Lady" once per turn. | |
Neo Flamvell Sabre
91554542 |
Fire | Pyro | 4 | 1500 | 200 | While there are 4 or less cards in your opponent's Graveyard, this card gains 600 ATK. While there are 8 or more cards in your opponent's Graveyard, this card loses 300 ATK. | |
Neo Flamvell Shaman
39761138 |
Fire | Pyro | 3 | 1700 | 200 | If this card destroys an opponent's monster by battle while there are 3 or more "Flamvell" monsters in your Graveyard, select 1 card in your opponent's Graveyard, and remove it from play. If your opponent has no Spell Cards in their Graveyard when this effect activates, inflict 500 damage to your opponent. | |
Neo Kaiser Glider
45885288 |
Light | Dragon | 6 | 2400 | 2200 | You can discard this card and 1 monster, then target 1 Dragon Normal Monster in your GY; Special Summon it. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK until the end of this turn. You can only use each effect of "Neo Kaiser Glider" once per turn. | |
Neo Space Connector
85840608 |
Light | Warrior | 4 | 800 | 1800 | When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo-Space Connector" once per turn. | |
Neo Space Pathfinder
19594506 |
Light | Warrior | 4 | 1800 | 800 | You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand. | |
Neo-Parshath, the Sky Paladin
12510878 |
Light | Fairy | 7 | 2300 | 2000 | You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath" you control. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points. | |
Neo-Spacian Air Hummingbird
54959865 |
Wind | Winged Beast | 3 | 800 | 600 | Once per turn: You can gain 500 LP for each card in your opponent's hand. | |
Neo-Spacian Aqua Dolphin
17955766 |
Water | Warrior | 3 | 600 | 800 | Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage. | |
Neo-Spacian Dark Panther
43237273 |
Dark | Beast | 3 | 1000 | 500 | Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any). | |
Neo-Spacian Flare Scarab
89621922 |
Fire | Insect | 3 | 500 | 500 | This card gains 400 ATK for each Spell/Trap Card your opponent controls. | |
Neo-Spacian Glow Moss
17732278 |
Light | Plant | 3 | 300 | 900 | If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. |
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Neo-Spacian Grand Mole
80344569 |
Earth | Rock | 3 | 900 | 300 | At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand. | |
Neos Wiseman
05126490 |
Light | Spellcaster | 10 | 3000 | 3000 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the GY. Cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's mosnter's ATK, also you gain LP equal to that opponent's monster's DEF. | |
Nephilabyss, the Ogdoadic Overlord
46518210 |
Dark | Reptile | 10 | 2200 | 3100 | If a monster(s) is sent from the hand or Deck to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, also you cannot Special Summon monsters until the end of the next turn, except Reptile monsters. If you control this card that was Special Summoned from the GY: You can target 1 monster in your GY, except "Nephilabyss, the Ogdoadic Overlord"; Special Summon it. You can only use each effect of "Nephilabyss, the Ogdoadic Overlord" once per turn. | |
Neptabyss, the Atlantean Prince
21565445 |
Water | Sea Serpent | 1 | 800 | 0 | You can send 1 "Atlantean" monster from your Deck to the GY, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the GY to activate a WATER monster's effect: Target 1 "Atlantean" monster in your GY, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn. | |
Neverending Nightmare Absorber
73413514 |
Water | Fairy | 2 | 0 | 0 | Gains 1000 ATK each time your opponent activates a monster effect. If your opponent activates a monster effect in their hand, GY, or banishment (except during the Damage Step): You can Special Summon this card from your GY (if it was there when they activated) or hand (even if not), but destroy it during the End Phase. You can only use this effect of "Neverending Nightmare Absorber" once per turn. | |
Newbee!
10807219 |
Light | Insect | 2 | 0 | 0 | If you have a monster with 0 ATK/DEF in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Newbee!" once per turn this way. If this card is Special Summoned from the hand: You can apply these effects in sequence. You can only use this effect of "Newbee!" once per turn. |
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Newdoria
04335645 |
Dark | Fiend | 4 | 1200 | 800 | When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target. | |
Ni-Ni the Mirror Mikanko
54862960 |
Water | Spellcaster | 3 | 0 | 0 | If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn. | |
Nibiru, the Primal Being
27204311 |
Light | Rock | 11 | 3000 | 600 | During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn. | |
Nidhogg, Generaider Boss of Ice
49275969 |
Water | Wyrm | 9 | 2100 | 2600 | You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn. | |
Night Dragolich
88724332 |
Dark | Wyrm | 4 | 1700 | 0 | Change all non-Wyrm-Type Attack Position monsters that wereSpecial Summoned from the Main or Extra Deck to Defense Position. All non-Wyrm-Type monsters that were Special Summoned from the Main or Extra Deck lose DEF equal to their original DEF. | |
Night Express Knight
51126152 |
Earth | Machine | 10 | 3000 | 3000 | Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0. | |
Night Sword Serpent
20295753 |
Water | Reptile | 4 | 500 | 600 | If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn. | |
Night Wing Sorceress
49826746 |
Wind | Spellcaster | 3 | 1300 | 1200 | You can activate "Assault Mode Activate" the turn it is Set. | |
Nightmare Apprentice
58143852 |
Dark | Illusion | 6 | 2000 | 1700 | You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn. | |
Nightmare Horse
59290628 |
Dark | Zombie | 2 | 500 | 400 | This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. | |
Nightmare Magician
40221691 |
Dark | Illusion | 7 | 2500 | 2000 | If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster. Once per turn, at the start of the Damage Step, if another monster attacks: You can destroy 1 card on the field. | |
Nightmare Penguin
81306586 |
Water | Aqua | 4 | 900 | 1800 | When this card is flipped face-up, select 1 card your opponent controls, and return it to the hand. All face-up WATER monsters you control gain 200 ATK. | |
Nightmell the Dark Bonder
66569334 |
Wind | Psychic | 4 | 1500 | 1500 | You can Tribute 1 monster; Special Summon from your Deck, 1 monster with the same original Type, Attribute, Level, and ATK/DEF as the Tributed monster, but with a different original name. If you Tributed a monster Special Summoned from the Extra Deck, you can Special Summon a monster from your Extra Deck instead that meets those same criteria. You can only use this effect of "Nightmell the Dark Bonder" once per turn. | |
Nimble Angler
88686573 |
Water | Fish | 2 | 600 | 100 | If this card is sent from the hand or Deck to the GY: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler". | |
Nimble Beaver
68353324 |
Water | Beast | 2 | 400 | 100 | When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY. | |
Nimble Manta
46384403 |
Water | Fish | 2 | 800 | 100 | When this card is sent from the field to the Graveyard by a card effect: You can Special Summon any number of "Nimble Manta" from your Deck. | |
Nimble Momonga
22567609 |
Earth | Beast | 2 | 1000 | 100 | When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position. | |
Nimble Musasabi
57844634 |
Earth | Beast | 2 | 800 | 100 | When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabi" from your Deck to your opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon. | |
Nimble Sunfish
02843014 |
Water | Fish | 2 | 1000 | 100 | When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck. | |
Nine-Tailed Fox
27198001 |
Fire | Zombie | 6 | 2200 | 2000 | If this card is in your hand or GY: You can Tribute 2 monsters; Special Summon this card. You can only use this effect of "Nine-Tailed Fox" once per turn. If this card that was Special Summoned from the GY attacks a Defense Position monster, inflict piercing battle damage. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Fox Tokens" (Zombie/FIRE/Level 2/ATK 500/DEF 500). | |
Ninja Grandmaster Hanzo
95027497 |
Dark | Warrior | 4 | 1800 | 1000 | When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo". | |
Ninja Grandmaster Sasuke
04041838 |
Light | Warrior | 4 | 1800 | 1000 | At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster. | |
Noble Knight Bedwyr
30575681 |
Light | Warrior | 4 | 1600 | 1500 | When this card is Normal or Special Summoned: You can send 1 "Noble Arms" Equip Spell Card from your Deck to the Graveyard. During either player's turn: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate monster on the field; equip that Equip Spell Card to that appropriate monster. This effect can only be used once while this card is face-up on the field. | |
Noble Knight Borz
47120245 |
Light | Warrior | 4 | 1700 | 900 | This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects. |
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Noble Knight Brothers
57690191 |
Light | Warrior | 4 | 1200 | 2400 | This card can only attack while you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, but cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in yourGraveyard; shuffle all 3 into the Deck, then draw 1 card. | |
Noble Knight Custennin
42472002 |
Light | Warrior | 4 | 1000 | 2000 | If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect. |
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Noble Knight Drystan
53550467 |
Light | Warrior | 4 | 1800 | 800 | While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, for attacks or with card effects. When a "Noble Arms" Equip Spell Card is equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn. | |
Noble Knight Eachtar
93085839 |
Dark | Warrior | 5 | 1600 | 2000 | You can banish 2 "Noble Knight" monsters from your Graveyard; Special Summon this card from your hand or Graveyard. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as a Material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned. | |
Noble Knight Gawayn
19680539 |
Light | Warrior | 4 | 1900 | 500 | If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in face-up Defense Position. | |
Noble Knight Gwalchavad
13391185 |
Light | Warrior | 4 | 1500 | 1800 | This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. |
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Noble Knight Iyvanne
88923963 |
Light | Warrior | 4 | 1700 | 1600 | If a "Noble Arms" Equip Spell becomes equipped to ths card: You can Special Summon 1 "Noble Knight Token" (Warrior/LIGHT/Level 4/ATK 1000/DEF 1000), also you cannot Special Summons monsters for the rest of this turn, except "Noble Knight" monsters. You can only use this effect of "Noble Knight Iyvanne" once per turn. While this card is equipped with a "Noble Arms" Equip Spell, all other "Noble Knight" monsters you control gain 500 ATK. | |
Noble Knight Joan
18426196 |
Light | Warrior | 4 | 1900 | 1300 | If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can send 1 card from your hand to the Graveyard then target 1 Level 4 or lower Warrior-Type monster in your Graveyard; add that target to your hand. | |
Noble Knight Medraut
59057152 |
Light | Warrior | 4 | 1700 | 1000 | This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. |
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Noble Knight Pellinore
05361816 |
Light | Warrior | 4 | 1900 | 500 | You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn. | |
Noble Knight Peredur
73359475 |
Light | Warrior | 4 | 1900 | 300 | While equipped with a "Noble Arms" Equip Spell Card, this card becomes DARK and its Level is increased by 1. When this card is sent to the Graveyard while equipped with a "Noble Arms" Equip Spell Card: Target 1 "Noble Arms" card in your Graveyard; add that target to your hand. | |
Noble Knight's Shield-Bearer
34242278 |
Light | Warrior | 4 | 800 | 1300 | If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn. | |
Noble Knight's Spearholder
07721912 |
Light | Warrior | 2 | 800 | 400 | If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; its name becomes "Fleur Synchron", also it is treated as a Tuner, until the End Phase. You can Tribute this card; add 1 Equip Spell from your Deck to your hand. You can only use each effect of "Noble Knight's Spearholder" once per turn. | |
Noctovision Dragon
70333910 |
Dark | Dragon | 7 | 0 | 2800 | When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn. |
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Node Ryzeal
72238166 |
Fire | Thunder | 4 | 1400 | 1600 | If you have an Xyz Monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Node Ryzeal" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 "Ryzeal" monster in your GY, except "Node Ryzeal"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Node Ryzeal" once per turn. | |
Noh-P.U.N.K. Deer Note
06609736 |
Earth | Warrior | 5 | 2100 | 1800 | You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn. | |
Noh-P.U.N.K. Foxy Tune
55920742 |
Light | Beast | 8 | 2300 | 2600 | Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster. | |
Noh-P.U.N.K. Ogre Dance
81914447 |
Dark | Fiend | 8 | 2500 | 2000 | Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster. | |
Noisy Gnat
45620686 |
Earth | Insect | 2 | 700 | 300 | You can send this card from your hand to the Graveyard to increase the Level of 1 monster on the field by 1, until the End Phase. | |
Nomadic Force
92887027 |
Wind | Warrior | 4 | 1700 | 1000 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card to target 1 face-down Defense Position monster your opponent controls; destroy that target. | |
Nopenguin
32623004 |
Water | Aqua | 3 | 1600 | 100 | During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead. | |
Nordic Smith Ivaldi
91011603 |
Earth | Warrior | 4 | 1500 | 700 | If you control an "Aesir" or "Nordic" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nordic Relic" card from your Deck to your hand. You can only use each effect of "Nordic Smith Ivaldi" once per turn. | |
Nova Summoner
48783998 |
Light | Fairy | 4 | 1400 | 800 | When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead. | |
Nowru Aries the Vernal Dragon
25607552 |
Wind | Dragon | 7 | 2000 | 2500 | If this card is in your GY: You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 card your opponent controls; banish it. You can only use each effect of "Nowru Aries the Vernal Dragon" once per turn. | |
Nubian Guard
51616747 |
Fire | Warrior | 2 | 500 | 500 | If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck. | |
Number 61: Volcasaurus
29669559 |
Fire | Dinosaur | 5 | 2500 | 1000 | 2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect. |
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Numbing Grub in the Ice Barrier
92065772 |
Water | Insect | 4 | 1300 | 1800 | When this card is Normal Summoned, select 1 unused Monster Card Zone. While this card is face-up on the field, that selected Monster Card Zone cannot be used. | |
Numen erat Testudo
83061014 |
Water | Aqua | 5 | 1800 | 0 | Neither player can Special Summon monsters with 1800 or less ATK. | |
Numeral Hunter
37115973 |
Light | Warrior | 4 | 1600 | 1400 | If this card is Summoned: Return all "Number" Xyz Monsters on the field to the Extra Deck. Neither player can Special Summon "Number" Xyz Monsters. Cannot be destroyed by battle with an Xyz Monster. This card is unaffected by the effects of Xyz Monsters. | |
Numeron Wall
42352091 |
Dark | Fiend | 1 | 0 | 0 | If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step. | |
Nunu, the Ogdoadic Remnant
36010310 |
Light | Reptile | 4 | 0 | 0 | You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn. | |
Nurse Dragonmaid
40398073 |
Earth | Dragon | 2 | 500 | 1600 | If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn. | |
Obelisk the Tormentor
GOD1 |
Divine | Divine Beast | 10 | 4000 | 4000 | Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated. | |
Obnoxious Celtic Guardian
52077741 |
Earth | Warrior | 4 | 1400 | 1200 | This card cannot be destroyed by battle with a monster that has 1900 or more ATK. | |
Obsidian Dragon
90464188 |
Dark | Rock | 4 | 800 | 2100 | Negate any Spell/Trap effects that target exactly 1 DARK monster you control (and no other cards), and if you do, destroy them. | |
Ocean Dragon Lord - Kairyu-Shin
23931679 |
Water | Sea Serpent | 5 | 2000 | 1700 | While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn. | |
Ocean Dragon Lord - Neo-Daedalus
10485110 |
Water | Sea Serpent | 8 | 2900 | 1600 | Send Umi" on your side of the field to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card." | |
Ocean's Keeper
45045866 |
Water | Fish | 3 | 1500 | 1200 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand. | |
Odd-Eyes Advance Dragon
61391302 |
Dark | Dragon | 8 | 3000 | 2500 | You can Tribute Summon this card by Tributing 1 Level 5 or higher monster. If this card is Tribute Summoned: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. When this card destroys a monster by battle: You can Special Summon 1 Level 5 or higher monster from your hand or GY in Defense Position, except "Odd-Eyes Advance Dragon". You can only use this effect of "Odd-Eyes Advance Dragon" once per turn. | |
Odd-Eyes Dragon
53025096 |
Dark | Dragon | 7 | 2500 | 2000 | If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half theoriginal ATK of that monster in the Graveyard. | |
Odd-Eyes Lancer Dragon
83347294 |
Light | Dragon | 8 | 3000 | 2000 | If a Pendulum Monster you control is destroyed by battle or card effect: You can Tribute 1 monster; Special Summon this card from your hand. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an "Odd-Eyes" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Odd-Eyes" card in your hand, Monster Zone, or Pendulum Zone instead. | |
Odd-Eyes Saber Dragon
19221310 |
Light | Dragon | 7 | 2800 | 2000 | If this card is in your hand: You can Tribute 1 LIGHT monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or your side of the field to the Graveyard, and if you do, Special Summon this card. When this card destroys a monster by battle and sends it to the Graveyard: You can destroy 1 monster your opponent controls. | |
Odd-Eyes Wizard Dragon
85497611 |
Dark | Dragon | 7 | 2500 | 2500 | If this card is in your hand: You can Tribute 1 DARK monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or face-up field to the GY, and if you do, Special Summon this card. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Odd-Eyes" monster from your Deck or GY, except "Odd-Eyes Wizard Dragon", then you can add 1 "Spiral Flame Strike" from your Deck to your hand. | |
Ogdoabyss, the Ogdoadic Overlord
97565997 |
Light | Reptile | 10 | 3100 | 2200 | If this card is in your GY: You can Tribute 3 monsters; Special Summon this card. Once, while this card is face-up on the field (Quick Effect): You can send all monsters from the field to the GY, except face-up monsters Special Summoned from the GY. You can only use each effect of "Ogdoabyss, the Ogdoadic Overlord" once per turn. | |
Ogre of the Scarlet Sorrow
82670878 |
Dark | Fiend | 4 | 0 | 0 | During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field. | |
Oily Cicada
79663524 |
Wind | Insect | 3 | 1000 | 1000 | If this card is Normal or Special Summoned: You can reduce the Levels of all Insect monsters you currently control by 1. If the battle position of this card is changed: You can Special Summon 1 "Oily Cicada" from your hand, Deck, or GY. You can only use each effect of "Oily Cicada" once per turn. | |
Ojama Blue
64627453 |
Light | Beast | 2 | 0 | 1000 | When this card is destroyed by battle and sent to the Graveyard, you can add 2 "Ojama" cards from your Deck to your hand (this can include "Ojamuscle"). | |
Ojama Pink
42517468 |
Light | Beast | 2 | 0 | 1000 | If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn. | |
Ojama Red
37132349 |
Light | Beast | 2 | 0 | 1000 | When this card is Normal Summoned, you can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position. | |
Omni Dragon Brotaur
08972398 |
Dark | Dragon | 1 | 0 | 0 | If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of "Omni Dragon Brotaur" once per turn. | |
Onmoraki
95990456 |
Earth | Zombie | 4 | 1200 | 1000 | If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can draw 1 card. You can only use this effect of "Onmoraki" once per turn. | |
Ooguchi
58861941 |
Water | Aqua | 1 | 300 | 250 | This monster may attack your opponent's Life Points directly. | |
Opera the Melodious Diva
43268675 |
Light | Fairy | 4 | 2300 | 1000 | This card cannot attack the turn it is Normal Summoned or flipped face-up. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can activate this effect; for the rest of this turn, "Melodious" monsters you control cannot be destroyed by battle or card effects. | |
Oracle of the Sun
42280216 |
Light | Spellcaster | 5 | 1000 | 2000 | If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck. | |
Orbital 7
71071546 |
Light | Machine | 4 | 500 | 2000 | When this card is flipped face-up: Place 1 You Got It Boss! Counter on it. You can remove all You Got It Boss! Counters from this card; its ATK becomes 2000. After you change this card's ATK with this effect, it cannot attack your opponent directly for the rest of this turn, and is sent to the Graveyard during the End Phase. You can Tribute this card to target 1 "Photon" or "Galaxy" monster in your Graveyard; add that target to your hand. | |
Orbital Hydralander
44009443 |
Dark | Machine | 8 | 3000 | 1500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters with the same name, to activate and to resolve this effect. | |
Orca Mega-Fortress of Darkness
63120904 |
Water | Sea Serpent | 5 | 2100 | 1200 | By Tributing 1 Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field." | |
Orcust Cymbal Skeleton
21441617 |
Dark | Machine | 3 | 1200 | 1500 | You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn. | |
Orcust Harp Horror
57835716 |
Dark | Machine | 4 | 1700 | 1400 | You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn. | |
Orcust Knightmare
04055337 |
Dark | Machine | 7 | 100 | 2000 | Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn. | |
Orgoth the Relentless
15744417 |
Earth | Warrior | 7 | 2500 | 2450 | Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total X 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects. |
|
Orichalcos Shunoros
07634581 |
Dark | Machine | 10 | ? | 0 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if a Normal Monster you control is destroyed by battle. This card gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal Monsters on the field cannot be destroyed by card effects. | |
Origami Goddess
07930346 |
Dark | Fairy | 1 | 100 | 0 | Once per turn, during your Main Phase: You can toss a coin until the result is tails, and if you do, draw 1 card for every 2 heads. Each time a coin tossing effect resolves while this monster is on the field: Double this card's ATK for each heads from that effect. | |
Orphebull the Harmonious Bullfighter Bard
97240499 |
Light | Beast-Warrior | 8 | 3000 | 2400 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 LIGHT and 2 DARK monsters from your hand and/or GY, except this card. If Summoned this way, this card gains 1000 ATK for each monster banished from your hand for its Summon, and can attack monsters a number of times each Battle Phase up to the number of monsters banished from the GY for its Summon. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster. | |
Oshaleon
71519605 |
Water | Reptile | 3 | 1400 | 800 | While you control this face-up card, your opponent cannot select a monster other than "Oshaleon" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 ATK or less from your Deck to your hand. | |
Outburst Dragon
87263576 |
Dark | Dragon | 8 | 2100 | 2800 | If you control a monster: You can Special Summon this card from your hand, then destroy all other monsters you control, also you cannot Special Summon monsters, except DARK monsters, while this card is face-up in the Monster Zone. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Dragon Link Monster using materials you control, including this card. You can only use each effect of "Outburst Dragon" once per turn. | |
Outstanding Dog Marron
11548522 |
Light | Beast | 1 | 100 | 100 | When this card is sent to your Graveyard, add it to your Deck and shuffle it. | |
Outstanding Dog Mary
71583486 |
Light | Beast | 1 | 100 | 100 | If this card is sent to the GY: You can activate 1 of these effects; You can only use this effect of "Outstanding Dog Mary" once per turn. |
|
Overdrive Teleporter
01834753 |
Light | Psychic | 6 | 2100 | 1200 | This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 Psychic-Type monsters from your Deck. This effect can only be used once while this card is face-up on the field. | |
Overflow Dragon
76589546 |
Dark | Dragon | 1 | 0 | 0 | When a monster(s) on the field is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand, then, if 2 or more monsters on the field were destroyed by that card effect, you can Special Summon 1 "Overflow Token" (Dragon/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Overflow Dragon" once per turn. | |
Overlay Booster
75214390 |
Light | Warrior | 5 | 2000 | 0 | If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; it gains 500 ATK for each Xyz Material attached to it. | |
Overlay Eater
81816475 |
Light | Reptile | 2 | 300 | 800 | You can banish this card from your Graveyard; take 1 Xyz Material from a monster your opponent controls and attach it to an Xyz Monster you control as Xyz Material. | |
Overlay Owl
59644958 |
Wind | Winged Beast | 4 | 800 | 1600 | Once per turn: You can pay 600 Life Points; detach 1 Xyz Material from a monster on the field. | |
Overlay Sentinel
39229392 |
Light | Warrior | 4 | 2000 | 0 | Cannot be Special Summoned. When this card is Normal Summoned: Change this card to Defense Position. If you control a face-up Xyz Monster that has Xyz Material: You can banish this card from your Graveyard, then target 1 monster your opponent controls; it loses 500 ATK for each Xyz Material attached to a monster you control. | |
Overtyx Qoatlus
41782653 |
Dark | Dinosaur | 7 | 2700 | 2100 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate that activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Coatlus" once per turn. | |
Oxygeddon
58071123 |
Wind | Dinosaur | 4 | 1800 | 800 | If this card is destoryed by battle with a Pyro monster and sent ot the GY: Each player takes 800 damage. | |
Oyster Meister
83239739 |
Water | Fish | 3 | 1600 | 200 | When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0). | |
Pahunder
84530620 |
Light | Thunder | 4 | 1300 | 600 | Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Pahunder", as an additional Normal Summon. | |
Paladin of Felgrand
06075801 |
Light | Warrior | 4 | 1700 | 300 | If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Deck to this card. This card is unaffected by other monsters' effects, while equipped with an Equip Card. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it. | |
Paladin of the Cursed Dragon
68670547 |
Light | Zombie | 4 | 1900 | 1200 | Once per turn, during your Main Phase, you can Special Summon 1 Zombie-Type monster from your opponent's Graveyard that was destroyed by battle. | |
Palladium Oracle Mahad
71703785 |
Light | Spellcaster | 7 | 2500 | 2100 | When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or GY. | |
Palladium Oracle Mana
42006475 |
Light | Spellcaster | 6 | 2000 | 1700 | When your opponent activates a card or effect that targets 1 Spellcaster monster you control (and no other cards), while this card is in your hand or GY (Quick Effect): You can Special Summon this card. You can only use this effect of "Palladium Oracle Mana" once per turn. Level 7 or higher Spellcaster monsters you control cannot be destroyed by card effects. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY. | |
Palm Ryzeal
61116514 |
Fire | Thunder | 4 | 1200 | 2400 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 1 "Ryzeal" monster from your hand or GY into the Deck/Extra Deck. You cannot Special Summon from the Extra Deck, except Rank 4 Xyz Monsters. Once per turn, during damage calculation, if this card battles an opponent's monster: You can send 1 Level 4 monster from your hand or Deck to the GY, and if you do, this card gains ATK equal to that monster's ATK, until the end of the Battle Phase. | |
Pandaborg
39091951 |
Water | Psychic | 4 | 1700 | 1400 | When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck. | |
Pandemic Dragon
68299524 |
Dark | Dragon | 7 | 2500 | 1000 | Once per turn: You can pay LP in multiples of 100; other face-up monsters on the field lose that much ATK. Once per turn: You can target 1 monster on the field with ATK less than or equal to this card's; destroy it. If this card is destroyed by battle or card effect: All face-up monsters on the field lose 1000 ATK. | |
Pandemonium Watchbear
75375465 |
Dark | Beast | 4 | 1300 | 1800 | As long as this card remains face-up on your side of the field, Pandemonium" on your side of the field is not destroyed by your opponent's card effects." | |
Panther Shark
70101178 |
Water | Fish | 5 | 1100 | 2000 | If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Eagle Shark", you can Special Summon this card (from your hand). You can only control 1 "Panther Shark". | |
Panther Warrior
42035044 |
Earth | Beast-Warrior | 4 | 2000 | 1600 | This card cannot declare an attack unless you Tribute 1 monster. | |
Papa-Corn
73776643 |
Earth | Plant | 4 | 1200 | 800 | While a Field Spell Card is face-up on the field, this card gains 1000 ATK. | |
Parallel eXceed
71278040 |
Wind | Cyberse | 8 | 2000 | 2000 | If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. |
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Paralyzing Mushroom
22712877 |
Light | Thunder | 5 | 1400 | 0 | If a monster(s) that was originally Thunder is sent from your hand or field to the GY, even during the Damage Step: You can Special Summon this card from your hand. If a Thunder monster's effect is activated in the hand, while this card is in the Monster Zone (except during the Damage Step): You can Special Summon 1 "Paralyzing Token" (Thunder/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of "Paralyzing Mushroom" once per turn. | |
Parasite Paranoid
14457896 |
Earth | Insect | 2 | 500 | 300 | (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster becomes an Insect monster, cannot attack Insect monsters, also its effects that activate by targeting an Insect monster(s) are negated. You can only use this effect of "Parasite Paranoid" once per turn. If this Equip Card is sent to the GY: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions. | |
Parasitic Ticky
87978805 |
Earth | Insect | 1 | ? | ? | The ATK and DEF of this card are equal to the number of Tokens on the field x 500 points. | |
Parl, Hermit of Dark World
03289027 |
Dark | Fiend | 1 | 300 | 100 | If this card is discarded to the GY by card effect: You can target 1 "Dark World" monster in your GY, except "Parl, Hermit of Dark World"; Special Summon it to either field, then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon, to either field, 1 of your Fiend monsters that is banished, or in your hand or GY. You can only use this effect of "Parl, Hermit of Dark World" once per turn. | |
Parlor Dragonmaid
88453933 |
Wind | Dragon | 3 | 500 | 1700 | If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn. | |
Parry Knights
17988746 |
Earth | Warrior | 6 | 2300 | 2100 | When you take battle damage from an opponent's attacking monster: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand with ATK less than or equal to the damage you took. | |
Parsec, the Interstellar Dragon
32872833 |
Light | Dragon | 8 | 800 | 800 | If you control a Level 8 monster, you can Normal Summon this card without Tributing. | |
Patchwork Fluffal
81481818 |
Earth | Fairy | 1 | 0 | 0 | This card is also treated as a "Frightfur" monster while face-up on the field. This card on the field can be used as a substitute for any 1 Fusion Material whose name is specifically listed on a "Frightfur" Fusion Monster, but the other Fusion Material(s) must be correct. | |
Patrician of Darkness
19153634 |
Dark | Zombie | 5 | 2000 | 1400 | You choose the attack targets for your opponent's attacks. | |
Patroid
71930383 |
Earth | Machine | 4 | 1200 | 1200 | Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase. | |
Patrol Robo
76775123 |
Earth | Machine | 3 | 1100 | 900 | During your Standby Phase, look at on of your opponent's face-down cards on the field. | |
Penguin Cleric
73640163 |
Water | Aqua | 3 | 600 | 1700 | If a "Penguin" monster(s) is sent from your Monster Zone to your GY by an opponent's card, even during the Damage Step: You can target 1 of them; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of "Penguin Cleric" once per turn. Once per turn: You can target 1 "Penguin" monster you control; it gains 600 ATK until the end of the turn, and you gain 600 LP. | |
Penguin Knight
36039163 |
Water | Aqua | 3 | 900 | 800 | When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck. | |
Penguin Torpedo
17679043 |
Water | Aqua | 3 | 550 | 300 | This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 Level 6 or lower monster your opponent controls; take control of it until the End Phase, but its effects are negated, also it cannot declare an attack, while you control it. You can only use this effect of "Penguin Torpedo" once per turn. At the end of the Damage Step, if this card attacked: Destroy this card. | |
Penumbral Soldier Lady
64751286 |
Dark | Warrior | 6 | 2100 | 1400 | If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step. | |
Perditious Puppeteer
71564150 |
Dark | Fiend | 7 | 2700 | 500 | Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster. | |
Perfect Machine King
18891691 |
Earth | Machine | 8 | 2700 | 1500 | Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card. | |
Perfectly Ultimate Great Moth
48579379 |
Earth | Insect | 8 | 3500 | 3000 | This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution" | |
Performage Damage Juggler
68819554 |
Light | Spellcaster | 4 | 1500 | 1000 | During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; negate the activation, and if you do, destroy that card. During either player's Battle Phase: You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your Graveyard; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn. | |
Performage Flame Eater
04807253 |
Fire | Spellcaster | 4 | 1200 | 1600 | During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage. | |
Performage Hat Tricker
31292357 |
Earth | Spellcaster | 4 | 1100 | 1100 | If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300. | |
Performage Stilts Launcher
04081665 |
Earth | Spellcaster | 6 | 2200 | 0 | If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent while you have another "Performage" monster in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of "Performage Stilts Launcher" once per turn. | |
Performage Trick Clown
67696066 |
Light | Spellcaster | 4 | 1600 | 1200 | If this card is sent to the Graveyard: You can target 1 "Performage" monster in your Graveyard; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn. | |
Performapal Bot-Eyes Lizard
72708264 |
Earth | Reptile | 4 | 1600 | 1200 | Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Odd-Eyes" monster from your Deck to the Graveyard; this card's name becomes the sent monster's original name, until the End Phase. | |
Performapal Bowhopper
37745740 |
Earth | Insect | 4 | 1500 | 1000 | You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn. | |
Performapal Clay Breaker
08820526 |
Earth | Warrior | 6 | 2000 | 1000 | If this Tribute Summoned card battles an opponent's monster, during damage calculation: You can make that opponent's monster lose 500 ATK for each face-up Pendulum Monster currently in your Extra Deck, until the end of this turn. When you Pendulum Summon 2 or more monsters at the same time while this card is in your GY: You can add this card from the GY to your hand. You can only use each effect of "Performapal Clay Breaker" once per turn. | |
Performapal Corn
33103459 |
Light | Beast-Warrior | 3 | 600 | 1000 | Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 other "Performapal" monster you control with 1000 or less ATK; change both it and this card, that you control, from face-up Attack Position to Defense Position, and if you do, add 1 "Odd-Eyes" monster from your Deck to your hand. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Corn", and this card from your Graveyard; gain 500 LP (this is a Quick Effect). | |
Performapal Elephammer
00340002 |
Earth | Beast | 6 | 2600 | 1800 | If you control 2 or more "Performapal" cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another "Performapal" card. When this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand. | |
Performapal Flip Hippo
91449532 |
Earth | Beast | 3 | 800 | 800 | When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but it has its effects negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position. | |
Performapal Friendonkey
96606246 |
Earth | Beast | 3 | 1600 | 600 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Performapal" monster from your hand or Graveyard. | |
Performapal Handsamuraiger
55997110 |
Earth | Beast-Warrior | 4 | 1800 | 400 | When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Level 5 or higher Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Handsamuraiger" once per turn. | |
Performapal Helpprincess
88358139 |
Dark | Warrior | 4 | 1200 | 1200 | When you Normal or Special Summon a "Performapal" monster(s), except "Performapal Helpprincess" (except during the Damage Step): You can Special Summon this card from your hand. | |
Performapal Hip Hippo
41440148 |
Earth | Beast | 3 | 800 | 800 | After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |
Performapal Inflater Tapir
71985676 |
Wind | Beast | 6 | 1000 | 2000 | During damage calculation (in either player's turn), if a monster you control battles an opponent's monster: You can discard this card; neither player takes any battle damage from that battle. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can discard 1 "Performapal" monster; Special Summon this card in Defense Position. You can only use this effect of "Performapal Inflater Tapir" once per turn. | |
Performapal Kuribohble
69181753 |
Dark | Fiend | 1 | 300 | 200 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. If you would take battle damage from that battle, you gain that much LP instead. | |
Performapal Life Swordsman
07268133 |
Light | Warrior | 1 | 0 | 0 | When your opponent gains LP (except during the Damage Step): You can Special Summon this card from your hand, and if you do, this card's ATK becomes equal to the LP your opponent gained. You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of this turn. | |
Performapal Longphone Bull
92170894 |
Earth | Beast | 4 | 1600 | 1200 | If this card is Special Summoned: You can add 1 "Performapal" monster from your Deck to your hand, except a Pendulum Monster. You can only use this effect of "Performapal Longphone Bull" once per turn. | |
Performapal Rain Goat
16617334 |
Water | Beast | 1 | 0 | 0 | During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; make that effect damage to you 0. During either player's Main Phase: You can discard this card, then target 1 "Performapal" or "Odd-Eyes" card you control; this turn, it cannot be destroyed by battle or card effects. | |
Performapal Revue Dancer
36527535 |
Light | Spellcaster | 3 | 800 | 1000 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Performapal" monster | |
Performapal Salutiger
44364077 |
Earth | Beast-Warrior | 4 | 1700 | 500 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Performapal" Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Salutiger" once per turn. | |
Performapal Secondonkey
15978426 |
Earth | Beast | 4 | 1000 | 2000 | When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead. | |
Performapal Skeeter Skimmer
42562690 |
Water | Insect | 4 | 500 | 1600 | When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack. | |
Performapal Sky Magician
73734821 |
Wind | Spellcaster | 7 | 2500 | 2000 | Once per turn, if you activate a Spell Card: This card gains 300 ATK. During either player's turn: You can target 1 Continuous Spell Card you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell Card from your hand. You can only use this effect of "Performapal Sky Magician" once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it. | |
Performapal Sky Pupil
00122520 |
Light | Spellcaster | 3 | 800 | 800 | During either player's turn: You can return 1 Level 5 or higher "Performapal" monster you control to the hand; Special Summon this card from your hand. You can only use this effect of "Performapal Sky Pupil" once per turn. If this card battles an opponent's monster, that monster has its effects negated until the end of the Damage Step. Before damage calculation, if this card attacked an opponent's monster while you control another "Performapal" monster: You can destroy that opponent's monster. | |
Performapal Sleight Hand Magician
20403123 |
Light | Spellcaster | 7 | 2500 | 2000 | You can Special Summon this card (from your hand) by Tributing 1 "Performapal" monster, except a Pendulum Monster. Once per turn: You can discard 1 card, then target 1 face-up card on the field; destroy it. | |
Performapal Spikeagle
22091345 |
Wind | Winged Beast | 2 | 900 | 900 | Once per turn: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. | |
Performapal Springoose
00128454 |
Wind | Winged Beast | 5 | 1100 | 2400 | You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn. | |
Performapal Stamp Turtle
65195959 |
Water | Aqua | 4 | 100 | 1800 | Once per turn: You can target up to 2 face-up monsters on the field; increase their Levels by 1. | |
Performapal Sword Fish
15452043 |
Water | Fish | 2 | 600 | 600 | If this card is Normal Summoned or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF. | |
Performapal Teeter Totter Hopper
29169993 |
Earth | Insect | 4 | 100 | 1200 | The first time this Special Summoned card would be destroyed by battle each turn, it is not destroyed. Once per turn, during your opponent's End Phase: You can target 1 Level 3 or lower "Performapal" monster in your Graveyard; send this card to the Graveyard, and if you do, add that monster to your hand. If a "Performapal" monster is sent from the hand to your Graveyard (except during the Damage Step), while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Performapal Teeter Totter Hopper" once per turn. | |
Performapal Thunderhino
70458081 |
Light | Rock | 3 | 200 | 1800 | Your opponent cannot target other face-up "Performapal" monsters for attacks, except this one. If a "Performapal" card(s) you control, except "Performapal Thunderhino", would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead. | |
Performapal Turn Trooper
00220414 |
Light | Warrior | 4 | 1200 | 1200 | At the start of your Battle Phase: You can place 1 counter on this card (max. 2). This card gains the following effect, based on the number of counters on it. |
|
Performapal Uni
07714344 |
Light | Beast-Warrior | 4 | 800 | 1500 | Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 3 or lower "Performapal" monster from your hand in Attack Position. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Uni", and this card from your Graveyard; the next time you would take battle damage this turn, you do not (this is a Quick Effect). | |
Performapal Whip Snake
79967395 |
Earth | Reptile | 4 | 1700 | 900 | Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn. | |
Peropero Cerperus
69764158 |
Earth | Beast | 3 | 0 | 1800 | If you take damage by battle or by an opponent's card effect while this card is in your Graveyard: You can banish this card, then target 1 card on the field; destroy it. | |
Peten the Dark Clown
52624755 |
Dark | Spellcaster | 3 | 500 | 1200 | When this card is sent to your Graveyard, you can remove this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck. | |
Petiteranodon
82946847 |
Earth | Dinosaur | 2 | 500 | 500 | If this card is destroyed by a card effect and sent to the GY: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn. | |
Phalaenop Sisters
59901153 |
Wind | Fairy | 1 | 300 | 300 | If the total Levels of monsters you control are less than or equal to the total Levels of monsters your opponent controls: You can Tribute this card; add 1 Level 7 or higher Insect or Plant monster from your Deck to your hand. During the End Phase of this turn, take 2700 damage if you did not Normal or Special Summon the added monster, or a card with the same original name, after activating this effect. You can only use this effect of "Phalaenop Sisters" once per turn. | |
Phantasmal Summoning Beast
53134520 |
Dark | Fiend | 7 | 0 | 0 | You can Tribute this card; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder" or "Raviel, Lord of Phantasms" from your Deck or GY to your hand, then you can Special Summon 1 Level 10 Pyro, Thunder, or Fiend monster from your hand whose ATK equals its own DEF, ignoring its Summoning conditions, but it cannot attack directly this turn. You can banish this card from your GY; add 1 "Dimension Fusion Destruction" from your Deck to your hand. You can only use each effect of "Phantasmal Summoning Beast" once per turn. | |
Phantasos, the Dream Mirror Foe
99792080 |
Dark | Beast-Warrior | 4 | 1900 | 900 | If this card is Special Summoned by the effect of a "Dream Mirror" monster: This card can attack directly this turn. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Phantasos, the Dream Mirror Friend" from your Deck. You can only use each effect of "Phantasos, the Dream Mirror Foe" once per turn. | |
Phantasos, the Dream Mirror Friend
62393472 |
Light | Beast-Warrior | 4 | 900 | 1900 | If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 Level 8 or lower "Dream Mirror" monster in your GY, except "Phantasos, the Dream Mirror Friend"; Special Summon it in Defense Position. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Phantasos, the Dream Mirror Foe" from your Deck. You can only use each effect of "Phantasos, the Dream Mirror Friend" once per turn. | |
Phantom Beast Cross-Wing
71181155 |
Light | Beast-Warrior | 4 | 1300 | 1300 | While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK. | |
Phantom Beast Rock-Lizard
70969517 |
Dark | Beast-Warrior | 7 | 2200 | 2000 | If you're Tributing a "Phantom Beast" monster or "Gazelle the King of Mythical Beasts", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by an opponent's card effect, inflict 2000 damage to your opponent. | |
Phantom Beast Thunder-Pegasus
34961968 |
Light | Beast-Warrior | 4 | 700 | 2000 | When your opponent's monster declares an attack, you can remove from play this card from your Graveyard to make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle. | |
Phantom Beast Wild-Horn
07576264 |
Earth | Beast-Warrior | 4 | 1700 | 0 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
Phantom Bounzer
17189532 |
Dark | Warrior | 6 | 2400 | 1200 | If this card on the field is destroyed and sent to the Graveyard: You can add 2 "Bounzer" cards from your Deck to your hand. | |
Phantom Dragon
49879995 |
Light | Dragon | 8 | 2300 | 2200 | When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used. | |
Phantom Magician
24103628 |
Dark | Spellcaster | 3 | 600 | 700 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position. | |
Phantom of Chaos
30312361 |
Dark | Fiend | 4 | 0 | 0 | Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, then, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects. You must control this face-up card to activate and to resolve this effect. | |
Phantom Skyblaster
12958919 |
Dark | Fiend | 4 | 1100 | 800 | When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. During your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters cannot declare an attack this turn. | |
Pharaonic Advent
23099524 |
Dark | Spellcaster | 8 | 2000 | 2000 | Gains 300 ATK for each Continuous Trap on the field and in the GYs. You can only use each of the following effects of "Pharaonic Advent" once per turn. You can Tribute 1 monster; Special Summon this card from your hand. You can Tribute 1 Fairy, Fiend, or Reptile monster; add 1 Continuous Trap from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn. | |
Pharaonic Guardian Sphinx
89707961 |
Earth | Rock | 8 | 2300 | 3000 | Once per turn: You can change this card to face-down Defense Position. You can only use each of the following effects of "Pharaonic Guardian Sphinx" once per turn. If this card is Flip Summoned: Shuffle all monsters your opponent controls into the Deck. If this card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Level 5 Rock monster from your hand or Deck in face-down Defense Position. | |
Phoenix Beast Gairuda
43791861 |
Wind | Winged Beast | 6 | 2500 | 1200 | If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. | |
Phoenixian Cluster Amaryllis
23558733 |
Fire | Plant | 8 | 2200 | 0 | This card cannot be Special Summoned except with its own effect or with "Phoenixian Seed". If this card attacks, it is destroyed after damage calculation. If this card you control is destroyed and sent to the Graveyard, inflict 800 damage to your opponent. During your End Phase, you can remove from play 1 Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard in Defense Position. | |
Phoenixian Seed
96553688 |
Fire | Plant | 2 | 800 | 0 | You can send this face-up card to the Graveyard to Special Summon 1 "Phoenixian Cluster Amaryllis" from your hand. | |
Phosphorage the Elemental Lord
09182327 |
Light | Fairy | 8 | 2800 | 2200 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. When this card is Special Summoned: You can destroy all monsters your opponent controls. You can only use this effect of "Phosphorage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. | |
Photon Advancer
98881931 |
Light | Warrior | 4 | 1000 | 1000 | If a "Photon" monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Photon Advancer" once per turn this way. Gains 1000 ATK if another "Photon" monster is on the field. | |
Photon Caesar
13492423 |
Light | Warrior | 8 | 2000 | 2800 | When this card is Normal or Flip Summoned: You can Special Summon 1 "Photon Caesar" from your hand or Deck. | |
Photon Cerberus
28990150 |
Light | Beast | 3 | 1300 | 600 | During the turn this card was Normal Summoned, neither player can activate Trap Cards while this card is face-up on the field. | |
Photon Chargeman
02618045 |
Light | Warrior | 4 | 1000 | 1000 | Once per turn: You can make this card's ATK become double its original ATK, until your next Standby Phase. This card cannot attack the turn you activate this effect. | |
Photon Circle
64145892 |
Light | Spellcaster | 4 | 1000 | 1000 | Any Battle Damage you take from battles involving this card is halved. | |
Photon Crusher
01362589 |
Light | Warrior | 4 | 2000 | 0 | If this card attacks, it is changed to Defense Position at the end of the Damage Step. | |
Photon Delta Wing
47051709 |
Light | Machine | 4 | 1800 | 900 | If this card is Normal Summoned: You can Special Summon 1 "Photon Delta Wing" from your hand or Deck in Defense Position, also you cannot Special Summon for the rest of this turn, except LIGHT monsters. Your opponent cannot declare an attack while you control another "Photon Delta Wing". | |
Photon Emperor
73478096 |
Light | Warrior | 8 | 2800 | 1000 | If this card is sent to the GY, except from the field, while another "Photon" or "Galaxy" monster is on your field or in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Photon Emperor" once per turn. After you Normal or Special Summon this card, you can Normal Summon 1 LIGHT monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |
Photon Jumper
97639441 |
Light | Warrior | 4 | 0 | 0 | When an opponent's monster declares an attack: You can activate this effect; skip you next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn. | |
Photon Leo
38757297 |
Light | Beast | 6 | 2100 | 1100 | When this card is Normal Summoned: You can have your opponent shuffle their entire hand into the Deck, then they draw the same number of cards as they shuffled into the Deck. | |
Photon Lizard
38973775 |
Light | Dragon | 3 | 900 | 1200 | You can Tribute this card; add 1 Level 4 or lower "Photon" monster from your Deck to your hand. You can only use the effect of "Photon Lizard" once per turn. | |
Photon Orbital
89132148 |
Light | Machine | 4 | 500 | 2000 | During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn. | |
Photon Pirate
36834155 |
Light | Machine | 3 | 1000 | 1000 | You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn. | |
Photon Sabre Tiger
80495985 |
Light | Beast | 3 | 2000 | 300 | When this card is Normal or Flip Summoned: You can add 1 "Photon Sabre Tiger" from your Deck to your hand. If you do not control another "Photon Sabre Tiger", this card loses 800 ATK. | |
Photon Satellite
63223260 |
Light | Machine | 1 | 0 | 0 | Once per turn: You can target 1 other "Photon" monster you control; the Levels of both that monster and this card become the combined current Levels of those 2 monsters. | |
Photon Slasher
09718968 |
Light | Warrior | 5 | 2100 | 1000 | If a face-up Xyz Monster is on the field, you can Special Summon this card (from your hand) in face-up Defense Position. | |
Photon Thrasher
65367484 |
Light | Warrior | 4 | 2100 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack. | |
Photon Vanisher
43147039 |
Light | Warrior | 4 | 2000 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect. |
|
Photon Wyvern
55758589 |
Light | Dragon | 7 | 2500 | 2000 | When this card is Normal or Flip Summoned: Destroy all Set cards your opponent controls. | |
Piercing Moray
69846323 |
Water | Fish | 4 | 1500 | 500 | Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. | |
Pikari @Ignister
16020923 |
Light | Cyberse | 4 | 1200 | 600 | If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn. | |
Pile Armed Dragon
19153590 |
Wind | Dragon | 7 | 2800 | 1000 | You can send 1 other WIND Dragon monster or 1 other Level 7 or higher Dragon monster from your hand to the GY; Special Summon this card from your hand. You can send 1 "Armed Dragon" monster from your hand or Deck to the GY, except "Pile Armed Dragon", then target 1 face-up monster you control; that targeted monster gains ATK equal to the Level of the monster sent to the GY x 300, until the end of this turn, also you can only attack with 1 monster this turn. You can only use each effect of "Pile Armed Dragon" once per turn. | |
Pilgrim of the Ice Barrier
20700531 |
Water | Warrior | 4 | 1500 | 1000 | This card cannot be destroyed by battle with a monster with 1900 or more ATK. | |
Pilica, Descendant of Gusto
71175527 |
Wind | Psychic | 3 | 1000 | 1500 | When this card is Normal or Special Summoned: You can target 1 WIND Tuner monster in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. If you activated this effect, you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Pilica, Descendant of Gusto" once per turn. | |
Pillar of the Future - Cyanos
20357457 |
Light | Machine | 1 | 500 | 1500 | (This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Sky Striker Ace - Roze" from your Deck or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can banish this card from your GY; take 1 of your "Sky Striker Ace - Roze" that is banished or in your GY, and either add it to your hand or Special Summon it. You can only use each effect of "Pillar of the Future - Cyanos" once per turn. |
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Pinch Hopper
26185991 |
Earth | Insect | 4 | 1000 | 1200 | When this card on your side of the field is sent to your Graveyard, you can Special Summon 1 Insect-Type Monster from your hand. | |
Pinecono
67445676 |
Earth | Plant | 1 | 400 | 200 | If this card is sent to the Graveyard by the effect of "Acorno": You can Special Summon this card from the Graveyard. | |
Piranha Army
50823978 |
Water | Fish | 2 | 800 | 200 | The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled. | |
Pitch-Black Warwolf
88975532 |
Dark | Beast-Warrior | 4 | 1600 | 600 | Your opponent cannot activate Trap Cards during the Battle Phase. | |
Piwraithe the Ghost Pirate
83682209 |
Water | Aqua | 4 | 1500 | 500 | If a face-up WATER monster(s) you control, except "Piwraithe the Ghost Pirate", is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it gains 100 ATK for each WATER monster in your GY, until the end of the next turn. You can only use this effect of "Piwraithe the Ghost Pirate" once per turn. | |
Pixie Knight
35429292 |
Light | Spellcaster | 2 | 1300 | 200 | When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck. | |
Plague Wolf
55696885 |
Dark | Zombie | 3 | 1000 | 1000 | Once per turn: You can make this card's ATK become double its original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card. | |
Planet Pathfinder
97526666 |
Earth | Machine | 4 | 1000 | 1000 | You can Tribute this card; add 1 Field Spell Card from your Deck to your hand. | |
Plasma Ball
92595545 |
Light | Thunder | 3 | 900 | 900 | This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Destroy this card. | |
Playful Possum
69529567 |
Earth | Beast | 2 | 800 | 600 | During your Main Phase, if your opponent controls a face-up monster with a higher ATK than the ATK of this card, you can destroy this card on the field. During your Standby Phase, if this card is destroyed by this effect, you can Special Summon this card from the Graveyard. | |
Poison Draw Frog
56840658 |
Water | Aqua | 2 | 100 | 100 | When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck. | |
Poki Draco
08175346 |
Fire | Dragon | 3 | 200 | 100 | When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand. | |
Poseidra, the Atlantean Dragon
47826112 |
Water | Sea Serpent | 7 | 2800 | 1600 | You can Tribute 3 Level 3 or lower WATER monsters; Special Summon this card from your hand or Graveyard. When you do: Return all Spell and Trap Cards on the field to the hand, and if you do, if 3 or more cards are returned to the hand by this effect, all monsters your opponent currently controls lose 300 ATK for each. | |
Possessed Dark Soul
52860176 |
Dark | Fiend | 3 | 1200 | 800 | Tribute this face-up monster. Take control of all face-up Level 3 or lower monsters your opponent controls until they are removed from the field. | |
Power Angel Valkyria
89055154 |
Light | Fairy | 4 | 1800 | 1050 | If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn. | |
Power Breaker
06903857 |
Earth | Warrior | 4 | 1900 | 0 | When this card is destroyed by your opponent's attack or card effect and sent to the Graveyard, select 1 face-up Spell/Trap Card your opponent controls, and destroy it. If this card attacks, it is changed to Defense Position at the end of the Damage Step. | |
Power Giant
07025445 |
Earth | Rock | 6 | 2200 | 0 | You can Special Summon this card (from your hand) by sending 1 Level 4 or lower monster from your hand to the Graveyard. If you do, decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage Step any effect damage you take becomes 0. | |
Power Injector
89547299 |
Earth | Psychic | 4 | 1300 | 1400 | Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this turn. | |
Power Invader
18842395 |
Dark | Fiend | 5 | 2200 | 0 | If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. | |
Power Supplier
55063681 |
Earth | Spellcaster | 2 | 400 | 400 | Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.) | |
Powered Crawler
87742943 |
Earth | Machine | 7 | 2700 | 2000 | If this card is Normal or Special Summoned: You can destroy 1 monster your opponent controls with less ATK than this card. You can only use this effect of "Powered Crawler" once per turn. All monsters your opponent controls must attack, if able. | |
Powered Tuner
50621530 |
Water | Dragon | 4 | 1400 | 1000 | This card gains 500 ATK for each face-up Tuner monster on the field. | |
Prank-Kids Dropsies
55725117 |
Water | Aqua | 2 | 1000 | 1000 | If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn. | |
Prank-Kids Fansies
81119816 |
Wind | Thunder | 1 | 0 | 2000 | If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn, | |
Prank-Kids Lampsies
18236002 |
Fire | Pyro | 3 | 1500 | 500 | If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn. | |
Prank-Kids Rocksies
31440046 |
Earth | Rock | 4 | 1500 | 1500 | If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card form your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn. | |
Praying Mantis
31600513 |
Wind | Insect | 4 | 1500 | 1200 | Once per turn, when an opponent's monster declares an attack. You can send 1 card from your Spell & Trap Zone to the GY; return that opponent's monster to the hand. You can only use each of the following effects of "Praying Mantis" once per turn. During your Standby Phase: You can Special Summon 1 "Baby Mantis Token" (Insect/WIND/Level 1/ATK 500/DEF 500). You can banish this card from your GY; Special Summon 1 "Baby Mantis Token". | |
Predaplant Byblisp
44932065 |
Dark | Plant | 1 | 0 | 1900 | If this card is sent to the GY: You can add 1 "Predaplant" monster from your Deck to your hand, except "Predaplant Byblisp". If a monster with a Predator Counter is on the field: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Predaplant Byblisp" once per turn. | |
Predaplant Chlamydosundew
89181134 |
Dark | Plant | 2 | 600 | 200 | Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn. | |
Predaplant Cordyceps
07161742 |
Dark | Plant | 1 | 0 | 0 | During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters. | |
Predaplant Darlingtonia Cobra
61677004 |
Dark | Plant | 3 | 1000 | 1500 | If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel. | |
Predaplant Drosophyllum Hydra
99913726 |
Dark | Plant | 5 | 800 | 2300 | You can Special Summon this card (from your hand or Graveyard) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. During either player's turn, if this card is on the field or in the Graveyard: You can banish 1 other "Predaplant" monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn. | |
Predaplant Flytrap
96622984 |
Dark | Plant | 2 | 400 | 800 | Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster. | |
Predaplant Heliamphorhynchus
05259518 |
Dark | Plant | 8 | 1200 | 2400 | If your opponent controls a monster with a Predator Counter: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 DARK Dragon or 1 DARK Plant monster in your GY, except "Predaplant Heliamphorhynchus"; Special Summon it. You can only use each effect of "Predaplant Heliamphorhynchus" once per turn. | |
Predaplant Moray Nepenthes
22011689 |
Dark | Plant | 4 | 1600 | 1000 | This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK. | |
Predaplant Ophrys Scorpio
35272499 |
Dark | Plant | 3 | 1200 | 800 | If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophyrs Scorpio" once per turn. | |
Predaplant Pterapenthes
26308721 |
Dark | Plant | 3 | 300 | 2100 | When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Once per turn: You can target 1 monster your opponent controls with a Level less than or equal to this card's; take control of it until the End Phase. | |
Predaplant Sarraceniant
53819028 |
Dark | Plant | 1 | 100 | 600 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. If this card is destroyed by battle, or if this card on the field is sent to the Graveyard by a card effect: You can add 1 "Predap" card from your Deck to your hand, except "Predaplant Sarraceniant". You can only use this effect of "Predaplant Sarraceniant" once per turn. | |
Predaplant Spinodionaea
52792430 |
Dark | Plant | 4 | 1800 | 0 | If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. After damage calculation, if this card battled a monster with an equal or lower Level: You can Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Spinodionaea". | |
Predaplant Squid Drosera
69105797 |
Dark | Plant | 2 | 800 | 400 | You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. | |
Prickle Fairy
91559748 |
Earth | Plant | 4 | 300 | 2000 | While this card is face-up on your side of the field, your opponent cannot attack Insect-Type monsters. The battle position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step. | |
Priestess of the Ashened City
67660909 |
Dark | Pyro | 4 | 1200 | 1300 | If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Priestess of the Ashened City" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Ashened" card from your Deck to your hand, except "Priestess of the Ashened City". You can only use this effect of "Priestess of the Ashened City" once per turn. | |
Priestess with Eyes of Blue
36734924 |
Light | Spellcaster | 1 | 0 | 0 | During either player's turn, when a card or effect is activated that targets this face-up card: You can send 1 Effect Monster you control to the Graveyard, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your Graveyard: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn. | |
Primal Dragon, the Primordial
64025981 |
Light | Dragon | 4 | 2000 | 2000 | Your opponent takes no battle damage from attacks involving this card. You can only use each of the following effects of "Primal Dragon, the Primordial" once per turn. You can banish 1 Dragon monster from your GY; this card gains ATK/DEF equal to that banished monster's ATK until the end of the next turn. If this card is Tributed: You can target 1 monster you control; it can make a second attack during each Battle Phase this turn. | |
Prime Material Dragon
12298909 |
Light | Dragon | 6 | 2400 | 2000 | Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation and destroy it. | |
Prime Material Falcon
01287123 |
Wind | Winged Beast | 5 | 2200 | 800 | When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. | |
Primineral Kongreat
49729312 |
Earth | Rock | 8 | 3000 | 2000 | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If a monster is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position. If this card is flipped face-up: You can target up to 2 cards on the field; destroy them. | |
Primineral Mandstrong
37021315 |
Earth | Rock | 8 | 2000 | 3000 | You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this card is in the GY because it was destroyed by an opponent's card effect this turn while it was Set on your field: You can Special Summon this card, then you can add 1 Monster from your GY to your hand, except "Primineral Mandstrong". You can only use this effect of "Primineral Mandstrong" once per turn. | |
Primite Imperial Dragon
81418467 |
Earth | Dragon | 6 | 2600 | 0 | Cannot be Normal Summoned, except by Tributing 1 Normal Monster (but can be Normal Set). During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Primite" monster. You can only use this effect of "Primite Imperial Dragon" once per turn. If this card is Tribute Summoned: You can apply these effects in sequence. |
|
Primitive Butterfly
98154550 |
Wind | Insect | 5 | 1200 | 900 | If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can increase the Levels of all Insect-Type monsters you currentlycontrol by 1. | |
Primula the Rikka Fairy
08129306 |
Water | Plant | 4 | 800 | 1800 | If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. You can target up to 2 Plant monsters you control; increase their Level(s) by 2 until the end of this turn. You can only use each effect of "Primula the Rikka Fairy" once per turn. | |
Princess Curran
02316186 |
Dark | Spellcaster | 4 | 2000 | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each monster on your opponent's side of the field. | |
Princess Pikeru
75917088 |
Light | Spellcaster | 4 | 2000 | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, increase your Life Points by 800 points for each monster on your side of the field. | |
Principug
11496832 |
Earth | Beast | 1 | 0 | 0 | You can target 1 monster you control with "Guardian" in its original name, that cannot be Normal Summoned/Set; it can make a second attack during each Battle Phase this turn. You can banish this card from your GY, then target 1 "Guardian" monster in your GY that cannot be Normal Summoned/Set, and activate 1 of these effects; You can only use each effect of "Principug" once per turn. |
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Prinzessin
78527720 |
Light | Fairy | 4 | 300 | 600 | If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in the Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that target. | |
Prior of the Ice Barrier
50088247 |
Water | Aqua | 2 | 1000 | 400 | If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target. | |
Prohibit Snake
39732186 |
Light | Cyberse | 2 | 500 | 1000 | At the start of the Damage Step, if your Cyberse Link Monster battles an opponent's monster: You can send this card from your hand to the GY; return that opponent's monster to the hand. When your Cyberse monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand. You can only use each effect of "Prohibit Snake" once per turn. | |
Prometeor, the Burning Star
75713017 |
Fire | Machine | 8 | 2800 | 2000 | When this attacking card destroys a monster in your opponent's Main Monster Zone: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn. | |
Prometheus, King of the Shadows
82213171 |
Dark | Fiend | 4 | 1200 | 800 | When you Normal Summon this card, remove from play any number of DARK monsters in your Graveyard. This card gains 400 ATK for each removed card, until the end of this turn. | |
Prominence Hand
21414674 |
Fire | Pyro | 4 | 600 | 2000 | If you control a "Magic Hand", "Fire Hand", or "Ice Hand", you canSpecial Summon this card (from your hand). | |
Prominence, Molten Swordsman
89770167 |
Fire | Beast-Warrior | 4 | 1800 | 600 | Once per turn, during either player's turn: You can banish 1 "Laval" monster from your Graveyard; this card gains 300 ATK until the End Phase. | |
Prompthorn
50548657 |
Dark | Cyberse | 1 | 200 | 400 | You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon any number of Cyberse Normal Monsters from your Deck and/or GY whose total Levels equal the Tributed monster's Level on the field, but banish them during the End Phase. You can only use this effect of "Prompthorn" once per turn. | |
Proof of Pruflas
85847157 |
Dark | Fiend | 3 | 100 | 100 | If you control no Special Summoned monsters: You can Special Summon this card from your hand, also you cannot Special Summon other monsters for the rest of this turn. You can only use this effect of "Proof of Pruflas" once per turn. If this card is Normal or Special Summoned, you can: Immediately after this effect resolves, Tribute Summon 1 monster. | |
Propa Gandake
61681816 |
Earth | Psychic | 3 | 500 | 2000 | Once per turn, if you control a monster(s) whose original Type is Beast, Insect, Plant, or Rock: You can declare 1 of those Types you control; this card becomes that declared Type. If this card has applied this effect, also apply the following effects while it remains in the Monster Zone. |
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Prophecy Destroyer
56174248 |
Dark | Spellcaster | 6 | 2500 | 1200 | If this card is in your Graveyard: You can banish 3 "Spellbook" Spell Cards from your Graveyard; Special Summon this card from your Graveyard. | |
Protecting Spirit Loagaeth
84339249 |
Light | Fairy | 7 | 2400 | 2100 | If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position. | |
Protector of the Sanctuary
24221739 |
Earth | Fiend | 4 | 1100 | 1900 | Your opponent cannot draw cards except during Draw Phases. | |
Proto-Cyber Dragon
26439287 |
Light | Machine | 3 | 1100 | 600 | This card's name becomes "Cyber Dragon" while it is face-up on the field. | |
Proxy Horse
16684346 |
Light | Cyberse | 4 | 1100 | 1100 | If this card you control would be used as Link Material for a Cyberse monster, you can also use 1 Cyberse monster in your hand as material. During your End Phase: You can banish this card from your GY, then target 2 Link Monsters in your GY including a Cyberse Link Monster; return them to the Extra Deck. You can only use each effect of "Proxy Horse" once per turn. | |
Prufinesse, the Tactical Trapper
09798352 |
Dark | Fiend | 4 | 1800 | 0 | If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn. | |
Psi-Beast
46291010 |
Earth | Psychic | 2 | 700 | 500 | When this card is Normal Summoned: You can banish 1 Psychic monster from your Deck, and if you do, this card's Level becomes the Level of that monster. | |
Psi-Blocker
29417188 |
Wind | Psychic | 4 | 1200 | 300 | Once per turn, you can declare 1 card name. Cards with that name, and their effects, cannot be used until the End of your opponent's next turn. | |
Psiics, Moonlight of the Ghoti
26523337 |
Water | Fish | 6 | 2400 | 0 | If this card is Normal or Special Summoned: You can add 1 Fish monster from your Deck to your hand, except "Psiics, Moonlight of the Ghoti", then banish 1 Fish monster from your hand or face-up field. If this card is banished: You can banish 1 Fish monster from your hand, GY, or face-up field, except "Psiics, Moonlight of the Ghoti"; Special Summon this card. You can only use each effect of "Psiics, Moonlight of the Ghoti" once per turn. | |
PSY-Frame Multi-Threader
43266605 |
Light | Psychic | 6 | 0 | 2500 | This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a "PSY-Frame" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn. | |
Psychic Ace
84453939 |
Dark | Psychic | 2 | 1000 | 0 | If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it. | |
Psychic Bounder
65471349 |
Light | Machine | 4 | 1700 | 1000 | If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn. | |
Psychic Emperor
77600660 |
Light | Psychic | 6 | 2400 | 1000 | When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard. | |
Psychic Megacyber
91870448 |
Dark | Machine | 6 | 2200 | 1200 | If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn. | |
Psychic Processor
70843274 |
Dark | Psychic | 3 | 0 | 1500 | You can banish this card you control; Special Summon up to 2 Machine, Psychic, and/or Cyberse monsters from your hand, and they can attack directly this turn. During the Standby Phase of the next turn after this card was banished: You can add this banished card to your hand. You can only use each effect of "Psychic Processor" once per turn. | |
Psychic Rover
53154400 |
Dark | Psychic | 2 | 0 | 700 | If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone. | |
Psychic Snail
58453942 |
Earth | Psychic | 4 | 1900 | 1200 | You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. This monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect. | |
Psychic Tracker
30227494 |
Earth | Psychic | 3 | 1600 | 600 | .f you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK. | |
Pulao, Wind of the Yang Zing
35089369 |
Wind | Wyrm | 1 | 0 | 1800 | When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects. | |
Pumpkin Carriage
14512825 |
Earth | Plant | 3 | 0 | 300 | "Prinzessin" you control can attack directly. Your opponent cannot target "Golden Castle of Stromberg" you control with card effects, also it cannot be destroyed by card effects. | |
Pumpking the King of Ghosts
29155212 |
Dark | Zombie | 6 | 1800 | 2000 | If "Castle of Dark Illusions" is face-up on the Field, increase the ATK and DEF of this card by 900 points. As long this "Castle of Dark Illusions" remains face-up on the Field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated. | |
Pumprincess the Princess of Ghosts
17601919 |
Dark | Zombie | 3 | 900 | 1000 | If this face-up card is destroyed while in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While this card is treated as a Continuous Spell Card by this effect, during each player's Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card. | |
Punishment Dragon
19959563 |
Dark | Dragon | 8 | 3000 | 2600 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY. | |
Puny Penguin
76442347 |
Water | Aqua | 1 | 400 | 200 | After this card has been flipped face-up, when it is sent to the Graveyard: Target 1 "Penguin" monster in your Graveyard, except "Small Penguin"; Special Summon it in face-up Attack Position or face-down Defense Position. | |
Puppet King
03167573 |
Earth | Warrior | 7 | 2800 | 2600 | When your opponent adds a Monster Card(s) to their hand, except by drawing, you can Special Summon this card from your hand. If you do, destroy it during your next turn's End Phase. | |
Puppet Master
41442341 |
Dark | Fiend | 6 | 0 | 0 | When this card is Tribute Summoned, you can pay 2000 Life Points to select 2 Fiend-Type monsters from your Graveyard and Special Summon them. They cannot attack this turn. | |
Puppet Pawn
89839552 |
Earth | Warrior | 3 | 800 | 1200 | This card can attack directly. You can only use each of the following effects of "Puppet Pawn" once per turn. When this card inflicts battle damage to your opponent: You can add 1 "Promotion" from your Deck to your hand. You can banish this card from your GY; add 1 EARTH Warrior monster from your Deck to your hand, except "Puppet Pawn", then your opponent can add 1 monster from their Deck to their hand. | |
Puppet Plant
51119924 |
Earth | Plant | 3 | 1000 | 1000 | By discarding this card from your hand to the Graveyard, take control of 1 face-up Warrior or Spellcaster-Type monster your opponent controls until the end of this turn. | |
Puppet Queen
15001619 |
Earth | Warrior | 6 | 2200 | 2500 | When your opponent adds a monster(s) from the Main Deck to their hand, except by drawing it (and except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 Level 7 EARTH Warrior monster from your hand or GY, and if you Special Summoned "Puppet King" by this effect, all EARTH Warrior monsters you currently control gain 1000 ATK until the end of the next turn. You can only use this effect of "Puppet Queen" once per turn. | |
Puppet Rook
77590412 |
Earth | Warrior | 4 | 1200 | 1800 | When this card is Normal Summoned: You can change this card to Defense Position, and if you do, send 1 EARTH Warrior monster from your Deck to your GY. Monsters your opponent controls that can attack must attack this card. Once per turn, when this card is targeted for an attack: You can target 1 Level 6 or higher EARTH Warrior monster in your GY; send this card from the field to the GY, and if you do, Special Summon that monster, then change the attack target to it. | |
Purrely
25550531 |
Light | Fairy | 1 | 100 | 100 | If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Purrely" Spell/Trap to your hand, also place the rest on the bottom of your Deck in any order. Once per turn, during your Main Phase: You can reveal 1 "Purrely" Quick-Play Spell in your hand, Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and attach the revealed card to the Summoned monster. (This is treated as an Xyz Summon.) | |
Purrelyly
79933029 |
Dark | Fairy | 1 | 100 | 100 | If this card is Normal or Special Summoned: You can add 1 "Purrely" card from your Deck to your hand, except a Quick-Play Spell. You can target 1 "Purrely" Quick-Play Spell in your GY; Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and if you do, attach that Spell to the Summoned monster. (This is treated as an Xyz Summon.) You can only use each effect of "Purrelyly" once per turn. | |
Pursuit Chaser
27870033 |
Earth | Machine | 3 | 1400 | 600 | When a Defense Position monster is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. | |
Putrid Pudding Body Buddies
85101097 |
Water | Fiend | 1 | 300 | 300 | Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. During your End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, give control of this card to your opponent. During each of your Standby Phases: Take 300 damage. | |
Pyramid Turtle
77044671 |
Earth | Zombie | 4 | 1200 | 1400 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck. | |
Pyrite Knight
48228390 |
Earth | Warrior | 5 | 2000 | 0 | If this card is in your hand or GY: You can target 1 Warrior monster (EARTH or FIRE) you control, except "Pyrite Knight"; return it to the hand, and if you do, Special Summon this card, then Special Summon 1 "Pyrite Token" (Warrior/FIRE/Level 4/ATK 0/DEF 2000) to your opponent's field in Defense Position. During the Battle Phase (Quick Effect): You can Special Summon 1 Warrior monster from your hand. You can only use each effect of "Pyrite Knight" once per turn. | |
Pyrorex the Elemental Lord
35842855 |
Fire | Dinosaur | 8 | 2800 | 2200 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 FIRE monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, both players take damage equal to half the original ATK of the destroyed monster. You can only use this effect of "Pyrorex the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn. | |
Pyrotech Mech - Shiryu
61231400 |
Fire | Pyro | 8 | 2900 | 1800 | You can Normal Summon this card with 1 Tribute. If Summoned this way, during each End Phase: You take 1000 damage. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent | |
Qardan the Clear-Sighted
86605515 |
Earth | Fairy | 4 | 1400 | 1000 | When this card is Normal Summoned: You can Set 1 Continuous Trap from your hand or GY. It can be activated this turn. If this card is sent to the GY: You can activate this effect; face-up Traps you control cannot be destroyed by your opponent's card effects, until the end of the next turn. | |
Qebehsenuef, Protection of Horus
74725513 |
Earth | Winged Beast | 8 | 2500 | 2000 | If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn. | |
QQ Enneagon
84673574 |
Fire | Dinosaur | 9 | 900 | 900 | If this card is in your hand or GY: You can reveal 1 Level 9 monster in your hand, except "QQ Enneagon"; Special Summon both this card and the revealed monster in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 9 or higher Xyz Monsters. You can only use this effect of "QQ Enneagon" once per turn. A Rank 9 or higher Xyz Monster that has this card as material gains this effect. |
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Queen Angel of Roses
96470883 |
Earth | Plant | 7 | 2400 | 1300 | You can Tribute Summon this card in face-up Attack Position by Tributing 1 Plant-Type monster. Once per turn, during your Standby Phase: Destroy the 1 face-up monster on the field with the lowest ATK (your choice, if tied). | |
Queen Butterfly Danaus
13302026 |
Wind | Insect | 8 | 2800 | 1900 | If you control this Normal Summoned/Set card (Quick Effect): You can target up to 3 Level 4 or lower Insect monsters in your GY; change this card's ATK to 0, and if you do, Special Summon those monsters, but their effects are negated. You can only use this effect of "Queen Butterfly Danaus" once per turn. | |
Queen of Fate - Eternia
TCCBUIAD7 |
Light | Fairy | 8 | 2400 | 2000 | This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Fairy-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, you win the Match. This card cannot be used in a Duel. | |
Queen's Bodyguard
71411377 |
Earth | Warrior | 4 | 1700 | 1200 | Allure Queen monsters on your side of the field cannot be selected as an attack target. | |
Queen's Double
05901497 |
Earth | Warrior | 1 | 350 | 300 | This monster may attack your opponent's Life Points directly. | |
Quillbolt Hedgehog
23571046 |
Earth | Machine | 2 | 800 | 800 | If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner to activate and to resolve this effect. | |
R-Genex Accelerator
73783043 |
Wind | Machine | 4 | 1500 | 1900 | When a "Genex" monster(s) is added from your Deck to your hand, you can reveal 1 of those monsters to Special Summon that monster. | |
R-Genex Crusher
65149697 |
Earth | Machine | 2 | 800 | 800 | When this card is Normal Summoned successfully, you can add 1 Level 4 "R-Genex" monster from your deck to your hand. | |
R-Genex Magma
01533292 |
Fire | Pyro | 3 | 1000 | 200 | When this card is Normal Summoned, you can add 1 Level 2 "R-Genex" monster from your Deck to your hand. | |
R-Genex Turbo
06256844 |
Wind | Machine | 4 | 1500 | 1300 | When this card is Normal Summoned, you can select and add 1 Level 1 "Genex" monster from your Deck to your hand. | |
R-Genex Ultimum
46572756 |
Earth | Machine | 4 | 1800 | 1400 | When this face-up card on the field is destroyed and sent to the Graveyard, you can select and return 2 "Genex" monsters from your Graveyard to your Deck. | |
R-Genex Undine
34568783 |
Water | Aqua | 4 | 1700 | 1100 | Once per turn: You can banish 1 "Genex" monster from your GY; this card gains that monster's Attribute, then if you banished a Tuner to activate this effect, you can treat this card as a Tuner until the end of this turn. If you control a "Genex" Synchro Monster: You can target 2 "Genex" monsters in your GY, including this card; add them to your hand, also for the rest of this turn, any card sent to your GY is banished instead. | |
Ra's Disciple
74875003 |
Light | Fairy | 4 | 1100 | 600 | When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand or Deck. Cannot be Tributed, except for theTribute Summon of "Obelisk the Tormentor", "Slifer the Sky Dragon" or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple". | |
Radian, the Multidimensional Kaiju
28674152 |
Dark | Fiend | 7 | 2000 | 2500 | You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as Synchro Material. | |
Radiant Jeral
84177693 |
Light | Fairy | 4 | 1000 | 2000 | When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field. | |
Radiant Spirit
12624008 |
Light | Reptile | 7 | 2000 | 1500 | When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters. | |
Radiant Vouirescence
70856343 |
Light | Dragon | 4 | 1600 | 800 | When this card is Normal Summoned while your opponent controls a monster: You can discard 1 card; send any number of "Radiant Vouirescence" from your Deck to the GY. Once per turn, if this card is in your GY: You can make this card in the GY become DARK until the end of this turn. | |
Radius, the Half-Moon Dragon
06483224 |
Light | Dragon | 4 | 1400 | 1200 | If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). If you do, this card's Level becomes 8. | |
Rafale, Champion Fur Hire
38916526 |
Light | Dragon | 8 | 2800 | 2200 | If this card is Special Summoned: You can excavate the top cards of your Deck, equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into the Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn. | |
Rage of the Deep Sea
73778008 |
Water | Fish | 5 | 0 | 0 | This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard. | |
Raging Earth
50957346 |
Earth | Reptile | 7 | 2000 | 1500 | When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters. | |
Raging Eria
56524813 |
Water | Spellcaster | 4 | 800 | 1500 | Once per turn, by Tributing 1 WATER monster on your side of the field (except this card), Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field. | |
Raging Flame Sprite
90810762 |
Fire | Pyro | 3 | 100 | 200 | This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK. | |
Ragnaraika Armored Lizard
52543404 |
Dark | Reptile | 4 | 0 | 2300 | You can Special Summon this card (from your hand) by banishing 1 Insect, Plant, or Reptile monster from your GY. You can only Special Summon "Ragnaraika Armored Lizard" once per turn this way. You can discard 1 Insect, Plant, or Reptile monster, then target 1 face-up monster your opponent controls, except an Insect, Plant, or Reptile monster; return it to the hand. You can only use this effect of "Ragnaraika Armored Lizard" once per turn. | |
Ragnaraika Samurai Beetle
26548709 |
Light | Insect | 3 | 1500 | 0 | You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of your Main Deck. You can only Special Summon "Ragnaraika Samurai Beetle" once per turn this way. If this card is sent to the GY as material for a "Ragnaraika" Link Monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except "Ragnaraika Samurai Beetle"; Special Summon it in Defense Position. You can only use this effect of "Ragnaraika Samurai Beetle" once per turn. | |
Ragnaraika the Evil Seed
99153051 |
Earth | Plant | 1 | 0 | 0 | You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY. You can only Special Summon "Ragnaraika the Evil Seed" once per turn this way. If this card is Normal or Special Summoned: You can add to your hand up to 2 different "Ragnaraika" cards of yours that are banished and/or in your Deck, except "Ragnaraika the Evil Seed", then banish 1 card from your hand, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use this effect of "Ragnaraika the Evil Seed" once per turn. | |
Ragnaraika Wicked Butterfly
97262307 |
Earth | Insect | 4 | 1800 | 0 | You can discard this card; Special Summon 1 Insect, Plant, or Reptile monster from your hand. If this card is banished from the hand or GY: You can draw cards during the End Phase of this turn, equal to the number of different Monster Types among the monsters you control that are Insect, Plant, or Reptile. You can only use each effect of "Ragnaraika Wicked Butterfly" once per turn. | |
Rai Rider
31173519 |
Light | Thunder | 3 | 1200 | 1400 | If this card battles an opponent's monster: That monster cannot attack while it is face-up on the field. | |
Rai-Jin
37829468 |
Light | Thunder | 4 | ? | 1000 | All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field. | |
Rai-Mei
63223467 |
Light | Thunder | 3 | 1400 | 1200 | When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 2 or lower LIGHT monster from your Deck to your hand. | |
Raider's Wing
52159691 |
Dark | Winged Beast | 4 | 0 | 2000 | (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect. |
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Raidraptor - Avenge Vulture
10194329 |
Dark | Winged Beast | 4 | 1700 | 100 | If you take damage: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Raidraptor" monsters. | |
Raidraptor - Bloom Vulture
25191307 |
Dark | Winged Beast | 4 | 300 | 1900 | If you do not control any face-up monsters, other than Winged Beast monsters: You can Special Summon both this card and 1 "Raidraptor" monster from your hand. If you control no monsters: You can target 2 Level 4 or lower "Raidraptor" monsters in your GY, including this card; Special Summon them in Defense Position. You can only use 1 "Raidraptor - Bloom Vulture" effect per turn, and only once that turn, also you cannot Special Summon monsters the turn you activate either of these effects, except DARK monsters. | |
Raidraptor - Booster Strix
73977033 |
Dark | Winged Beast | 4 | 100 | 1700 | When a "Raidraptor" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand; destroy the attacking monster. | |
Raidraptor - Fuzzy Lanius
05929801 |
Dark | Winged Beast | 4 | 500 | 1500 | If you control a "Raidraptor" monster other than "Raidraptor - Fuzzy Lanius": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 "Raidraptor - Fuzzy Lanius" from your Deck to your hand. You can only use each effect of "Raidraptor - Fuzzy Lanius" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except "Raidraptro" monsters. | |
Raidraptor - Heel Eagle
51933043 |
Dark | Winged Beast | 3 | 700 | 700 | If all monsters you control are "Raidraptor" monsters (min. 1): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 "Raidraptor" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Raidraptor - Heel Eagle" once per turn. | |
Raidraptor - Last Strix
97219708 |
Dark | Winged Beast | 1 | 100 | 100 | If a "Raidraptor" monster you control battles, while you have any Spell/Trap Cards on your field or in your Graveyard, during damage calculation (in either player's turn): You can Special Summon this card from your hand, then gain 100 LP for each Spell/Trap Card you control and in your Graveyard. You can Tribute this card; your opponent takes no battle damage this turn, also you Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck in Defense Position, but its effects are negated, also return it to the Extra Deck during the End Phase. You can only use this effect of "Raidraptor - Last Strix" once per turn. | |
Raidraptor - Mimicry Lanius
96345188 |
Dark | Winged Beast | 4 | 1100 | 1900 | Once per turn, during your Main Phase, if card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card, add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" oncer per turn. | |
Raidraptor - Napalm Dragonius
60508057 |
Dark | Winged Beast | 4 | 1000 | 1000 | Once per turn: You can inflict 600 damage to your opponent, also monsters in your possession cannot activate their effects for the rest of this turn, except "Raidraptor" monsters. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Raidraptor" monster from your Deck, but it has its effectsnegated. | |
Raidraptor - Necro Vulture
51814159 |
Dark | Winged Beast | 4 | 1000 | 1600 | Once per turn: You can Tribute 1 "Raidraptor" monster, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard; add it to your hand, also you cannot Xyz Summon for the rest of this turn, except with the effect of a "Rank-Up-Magic" Spell Card. | |
Raidraptor - Noir Lanius
99707692 |
Dark | Winged Beast | 4 | 1600 | 500 | During your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 "Raidraptor" monster you control; add 1 "Raidraptor" monster with a different Level than that monster from your Deck to your hand. You can banish this card from your GY; increase or decrease the Levels of all "Raidraptor" monsters you currently control by 1. You can only use each effect of "Raidraptor - Noir Lanius" once per turn. | |
Raidraptor - Pain Lanius
46589034 |
Dark | Winged Beast | 1 | 100 | 100 | Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn. | |
Raidraptor - Rudder Strix
06552938 |
Dark | Winged Beast | 4 | 0 | 1600 | If this card is Special Summoned from the hand by the effect of a "Raidraptor" card, or Normal Summoned: You can inflict 600 damage to your opponent. When an opponent's monster declares an attack that targets this card: You can Special Summon up to 2 "Raidraptor" monsters from your hand, and if you do, monsters your opponent controls cannot target those monsters for attacks this turn. | |
Raidraptor - Sharp Lanius
60950180 |
Dark | Winged Beast | 4 | 1700 | 1000 | Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to face-up Defense Position. During your Main Phase 2 if this card attacked this turn: You can target 1 "Raidraptor" monster in your Graveyard; Special Summon it. You can only use this effect of "Raidraptor Sharp Lanius" once per turn. | |
Raidraptor - Singing Lanius
31314549 |
Dark | Winged Beast | 4 | 100 | 100 | If you control an Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Singing Lanius" once per turn this way. | |
Raidraptor - Skull Eagle
45184165 |
Dark | Winged Beast | 3 | 1000 | 500 | If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can banish this card from your Graveyard, then target 1 "Raidraptor" card in your Graveyard; add it to your hand. You can only use this effect of "Raidraptor - Skull Eagle" once per turn. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. |
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Raidraptor - Strangle Lanius
87321742 |
Dark | Winged Beast | 4 | 1600 | 1100 | If you control a DARK monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. If you control an Xyz Monster with a DARK Xyz Monster as material: You can target 1 Level 4 or lower "Raidraptor" monster in your GY; Special Summon it, but its effects are negated. You can only use each effect of "Raidraptor - Strangle Lanius" once per turn. | |
Raidraptor - Tribute Lanius
83236601 |
Dark | Winged Beast | 4 | 1800 | 400 | During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn. | |
Raidraptor - Vanishing Lanius
53251824 |
Dark | Winged Beast | 4 | 1300 | 1600 | Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand. | |
Raidraptor - Wild Vulture
08785161 |
Dark | Winged Beast | 6 | 1600 | 2000 | During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 "Raidraptor" monsters from your hand and/or Graveyard whose total Levels equal 6. | |
Rainbow Dark Dragon
79407975 |
Dark | Dragon | 10 | 4000 | 0 | (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way. |
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Rainbow Dragon
79856792 |
Light | Dragon | 10 | 4000 | 0 | (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck. |
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Rainbow Flower
21347810 |
Earth | Plant | 2 | 400 | 500 | This monster may attack your opponent's Life Points directly. | |
Rainbow Kuriboh
02830693 |
Light | Fiend | 1 | 100 | 100 | You can only activate each effect of "Rainbow Kuriboh" once per turn. |
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Raiza the Mega Monarch
69327790 |
Wind | Winged Beast | 8 | 2800 | 1000 | You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player'sGraveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of theDeck in any order, also, after that, return the additional target (if any) to the hand. | |
Raiza the Storm Monarch
73125233 |
Wind | Winged Beast | 6 | 2400 | 1000 | If this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck. | |
Rallis the Star Bird
41382147 |
Wind | Winged Beast | 3 | 800 | 800 | This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase. | |
RAM Clouder
09190563 |
Light | Cyberse | 4 | 1800 | 1000 | You can Tribute 1 monster, then target 1 Cyberse monster in your GY; Special Summon it. You can only use this effect of "RAM Clouder" once per turn. | |
Rampaging Rhynos
03784434 |
Earth | Beast-Warrior | 3 | 1500 | 1500 | Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step. | |
Ranryu
44680819 |
Wind | Dragon | 4 | 1500 | 200 | You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK and 200 DEF in your GY, except "Ranryu"; Special Summon it. | |
Raphion, the Timelord
60222213 |
Wind | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | |
Rapid Warrior
00255998 |
Wind | Warrior | 4 | 1200 | 200 | During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn your activate this effect. | |
Rapid-Fire Magician
06337436 |
Dark | Spellcaster | 4 | 1600 | 1200 | While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card. | |
Rare Metal Dragon
25236056 |
Dark | Dragon | 4 | 2400 | 1200 | This card cannot be Normal Summoned or Set. | |
Raviel, Lord of Phantasms
69890967 |
Dark | Fiend | 10 | 4000 | 4000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend monsters. Each time your opponent Normal Summons a monster: Special Summon 1 "Phantasm Token" (Fiend/DARK/Level 1/ATK 1000/DEF 1000), but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the Tributed monster's original ATK, until the end of this turn. | |
Raviel, Lord of Phantasms - Shimmering Scraper
28651380 |
Dark | Fiend | 10 | 4000 | 4000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. You can only use each of the following effects of "Raviel, Lord of Phantasms - Shimmering Scraper" once per turn. |
|
Razor Lizard
18372968 |
Earth | Reptile | 3 | 1500 | 300 | While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. | |
Re: EX
18000338 |
Light | Dinosaur | 4 | 1900 | 1200 | If this card battles a monster in the Extra Monster Zone, it gains 800 ATK and DEFduring the Damage Step only. | |
Reactan, Dragon Ruler of Pebbles
91020571 |
Earth | Dragon | 4 | 1800 | 1200 | You can discard this card and 1 Dragon or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck, but it cannot attack this turn. You can only use this effect of "Reactan, Dragon Ruler of Pebbles" once per turn. | |
Reactor Slime
79387392 |
Water | Aqua | 4 | 500 | 500 | During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn. | |
Reaper of Prophecy
09560338 |
Dark | Spellcaster | 6 | 2000 | 1600 | When this card is Normal or Special Summoned: You can activate this effect; apply as many effects as possible, based on the number of "Spellbook" Spell Cards with different names in your Graveyard. You can only use the effect of "Reaper of Prophecy" once per turn. |
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Reborn Tengu
10028593 |
Wind | Beast-Warrior | 4 | 1700 | 600 | If this face-up card leaves the field: Special Summon 1 "Reborn Tengu" from your Deck. | |
Reborn Zombie
23421244 |
Dark | Zombie | 4 | 1000 | 1600 | While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.) | |
Rebuildeer
04550066 |
Wind | Cyberse | 4 | 1800 | 800 | When this card destroys an opponent's monster by battle: You can target 1 Cyberse monster with 1500 or less ATK in your GY; Special Summon it. | |
Recon, Scout Fur Hire
31467949 |
Wind | Beast | 2 | 1000 | 500 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn. | |
Red Blossoms from Underroot
71521025 |
Dark | Fiend | 1 | 0 | 0 | If this card is in your hand: You can target 1 Spell/Trap in each GY; banish them, and if you do, Special Summon this card. You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either GY; banish that target, and if you do, Special Summon 1 monster from your GY with a different monster card type (Fusion, Synchro, Xyz, or Link) from that target. You can only use each effect of "Red Blossoms from Underroot" once per turn. | |
Red Dragon Archfiend/Assault Mode
77336644 |
Dark | Dragon | 10 | 3500 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". After damage calculation, if this card attacked: Destroy all other monsters on the field. When this card on the field is destroyed: You can target 1 "Red Dragon Archfiend" in your GY; Special Summon that target. | |
Red Dragon Ninja
58165765 |
Fire | Winged Beast | 6 | 2400 | 1200 | When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your Graveyard to target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use the effect of "Red Dragon Ninja" once per turn. | |
Red Duston
61019812 |
Fire | Fiend | 1 | 0 | 1000 | Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller takes 500 damage. You can only control 1 face-up "Red Duston". | |
Red Familiar
08372133 |
Dark | Fiend | 4 | 1600 | 0 | You can Tribute 1 Fiend monster, then target 1 DARK Dragon Synchro Monster in your GY; Special Summon it in Defense Position, but negate its effects. You can banish this card from your GY, then target 1 DARK Dragon Synchro Monster you control and declare a Level from 1 to 8; that monster becomes that Level until the end of this turn. You can only use each effect of "Red Familiar" once per turn. | |
Red Gadget
86445415 |
Earth | Machine | 4 | 1300 | 1500 | When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand. | |
Red Gardna
72318602 |
Fire | Fiend | 4 | 0 | 2000 | During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects. | |
Red Hared Hasty Horse
19636995 |
Wind | Beast | 5 | 2000 | 1800 | If there is column with no cards, you can Special Summon this card (from your hand) in Attack Position to your zone in that column. You can only Special Summon "Rapid Red Hared Mare" once per turn this way. If another card is placed in this card's column: Destroy this card. Once per turn: You can halve this card's original ATK for the rest of this turn, and if you do, it can attack directly this turn. | |
Red Lotus King, Flame Crime
19299793 |
Fire | Fiend | 3 | 1700 | 300 | During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names. If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY. You can only use each effect of "Red Lotus King, Flame Crime" once per turn. | |
Red Mirror
08706701 |
Fire | Fiend | 1 | 0 | 0 | When an opponent's monster declares an attack: You can send this card from yourhand to the Graveyard, then target 1 FIRE Fiend-Type monster in your Graveyard, except "Red Mirror"; add it to your hand. If you Synchro Summon while this card is in your Graveyard (except during the Damage Step, or the turn this card was sent to the Graveyard): You can add this card to your hand. You can only use each effect of "Red Mirror" once per turn. | |
Red Ogre
68722455 |
Earth | Zombie | 7 | 2800 | 2100 | When this card is Normal Summoned: You can send any number of cards from your hand to the Graveyard to target the same number of cards on the field; return those targets to the hand. | |
Red Potan
16001119 |
Fire | Fairy | 1 | 100 | 200 | You can target 1 "Potan" monster you control; treat it as a Tuner until the end of the next turn. If a monster is Synchro Summoned while you control this monster: You can Special Summon 1 "Potan" monster from your hand or Deck. You can only use each effect of "Red Potan" once per turn. | |
Red Sparrow Summoner
81354330 |
Fire | Spellcaster | 4 | 1600 | 1300 | When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position. | |
Red Sprinter
14886469 |
Fire | Fiend | 4 | 1700 | 1200 | When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend Tuner monster from your hand or GY. You can only use this effect of "Red Sprinter" once per turn. | |
Red Warg
45313993 |
Fire | Fiend | 6 | 1400 | 2200 | When you Normal Summon a "Resonator" monster: You can Special Summon this card from your hand, but its ATK becomes halved. | |
Red-Eyes Alternative Black Dragon
18491580 |
Dark | Dragon | 7 | 2400 | 2000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Red-Eyes" monster from your hand or field. You can only Special Summon "Red-Eyes Alternative Black Dragon" once per turn this way. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 Level 7 or lower "Red-Eyes" monster in your GY, except "Red-Eyes Alternative Black Dragon"; Special Summon it, and if it was a "Red-Eyes B. Dragon" that was Special Summoned, its original ATK becomes doubled. | |
Red-Eyes Baby Dragon
58257569 |
Dark | Dragon | 3 | 1200 | 700 | When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, and if you do, equip this card from the GY to it. It gains 300 ATK. If this card is sent to the GY while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or GY to your hand. | |
Red-Eyes Black Fullmetal Dragon
80870883 |
Dark | Machine | 8 | 3400 | 2400 | Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Dragon monster. You can reveal this card in your hand; Set 1 "Metalmorph" Trap from your Deck, and if you do, shuffle this card into the Deck. When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to your opponent equal to the original ATK of 1 Attack Position monster your opponent controls. You can only use each effect of "Red-Eyes Black Fullmetal Dragon" once per turn. | |
Red-Eyes Black Metal Dragon
64335804 |
Dark | Machine | 8 | 2800 | 2400 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph". | |
Red-Eyes Black Meteor Dragon
27657173 |
Dark | Dragon | 6 | 2000 | 2000 | You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn. | |
Red-Eyes Darkness Dragon
96561011 |
Dark | Dragon | 9 | 2400 | 2000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes Black Dragon". Gains 300 ATK for each Dragon monster in your GY. | |
Red-Eyes Darkness Metal Dragon
88264978 |
Dark | Dragon | 10 | 2800 | 2400 | You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn. | |
Red-Eyes Retro Dragon
53485634 |
Dark | Dragon | 4 | 1700 | 1600 | If a Level 7 or lower "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by your opponent's attack or card effect and sent to your Graveyard: You can Special Summon this card from your hand in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same battle position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn, except "Red-Eyes B. Chick", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |
Red-Eyes Soul
06556909 |
Dark | Dragon | 7 | 900 | 2000 | This card's name becomes "Red-Eyes Black Dragon" while on the field or in the GY. If your opponent Special Summoned a monster(s) (except during the Damage Step): You can send this card from your hand or field to the GY: Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes Soul". You can only use this effect of "Red-Eyes Soul" once per turn. (Quick Effect): You can target 1 "Red-Eyes Black Dragon" you control; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Red-Eyes Soul" once per Duel. | |
Red-Eyes Wyvern
67300516 |
Wind | Dragon | 4 | 1800 | 1600 | Once per turn, during your End Phase: You can banish this card from your GY, then target 1 "Red-Eyes" monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this effect. | |
Red-Eyes Zombie Dragon
05186893 |
Dark | Zombie | 7 | 2400 | 2000 | You can Tribute Summon this monster in face-up Attack Position by Tributing 1 Zombie-Type monster. When this card destroys a Zombie-Type monster by battle and sends it to the Graveyard, you can Special Summon it to your side of the field. | |
Red-Headed Oni
30494314 |
Dark | Zombie | 4 | 1700 | 1000 | When this card is Special Summoned from the Graveyard by the effect of a Zombie-Type monster: You can target 1 face-up Zombie-Type monster you control; detach 1 Xyz Material from a monster on the field, and if you do, increase the targeted monster's Level by 1 and its ATK by 300 (even if the targeting conditions are no longer correct). | |
Redbeard, the Plunder Patroll Matey
68769900 |
Water | Fiend | 4 | 1000 | 1000 | During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" monster you control, except "Redbeard, the Plunder Patroll Matey"; equip this card to it. You can only use each effect of "Redbeard, the Plunder Patroll Matey" once per turn. | |
Redox, Dragon Ruler of Boulders
90411554 |
Earth | Dragon | 7 | 1600 | 3000 | If this card is in your hand or GY: You can banish a total of 2 EARTH and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 EARTH monster to the GY, then target 1 monster in your GY; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn. | |
Reed Butterfly
71353388 |
Wind | Insect | 1 | 300 | 600 | If your opponent controls a face-up Synchro Monster(s) and you control no face-up Synchro Monsters, you can Special Summon this card from your hand. | |
Reeze, Whirlwind of Gusto
36331074 |
Wind | Psychic | 5 | 1900 | 1400 | Once per turn: You can return 1 card from your hand to the bottom of the Deck to target 1 monster your opponent controls and 1 face-up "Gusto" monster you control; switch control of both monsters. | |
Reflect Bounder
02851070 |
Light | Machine | 4 | 1700 | 1000 | When this face-up Attack Position monster is attacked by a monster on your opponent's side of the field, before damage calculation, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation, this card is destroyed. | |
Regenerating Mummy
70821187 |
Dark | Zombie | 4 | 1800 | 1500 | When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand. | |
Regenerating Rose
31986288 |
Dark | Plant | 7 | 0 | 1500 | When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 2 "Regenerating Rose Tokens" (Plant-Type/DARK/Level 3/ATK 1200/DEF 1200). | |
Regulus
20210570 |
Light | Beast | 4 | 1700 | 1000 | Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck. | |
Reign-Beaux, Overking of Dark World
41406613 |
Dark | Fiend | 8 | 3000 | 1800 | You can Special Summon this card (from your GY) by returning 1 Level 7 or lower "Dark World" monster you control to the hand. If this card is discarded to the GY by card effect: You can add 1 Level 5 or higher "Dark World" monster from your Deck to your hand, except "Reign-Beaux, Overking of Dark World", then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon 1 Level 4 or lower "Dark World" monster from your Deck or GY to either field. | |
Reign-Beaux, Overlord of Dark World
99458769 |
Dark | Fiend | 7 | 2500 | 1800 | If this card is discarded from your hand to your GY by an opponent's card effect: Special Summon this card from the GY. If Summoned this way: Destroy all monsters your opponent controls OR all Spells/Traps they control. | |
Reinforced Human Psychic Borg
80102359 |
Earth | Psychic | 4 | 1500 | 800 | Up to twice per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to have this card gain 500 ATK. | |
Relinkuriboh
50185950 |
Dark | Fiend | 1 | 300 | 200 | If this card is Tributed: Draw 1 card. If a monster you control would be destroyed by battle, you can banish this card from your Graveyard instead. | |
Relinquished Spider
54248491 |
Earth | Insect | 2 | 300 | 500 | If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls. | |
Reptia Egg
81782101 |
Earth | Reptile | 1 | 0 | 0 | Cannot be destroyed by battle. If this card was Normal Summoned, during the Standby Phase of the Summoning player's next turn: You can Tribute this card; Special Summon up to 3 Level 4 or lower Reptile and/or Rock monsters from your hand and/or Deck, but banish them during the End Phase. (If you Special Summon 2 or more monsters, they must have the same name.) You can only use this effect of "Reptia Egg" once per turn. | |
Reptilianne Gardna
43002864 |
Water | Reptile | 4 | 0 | 2000 | When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand. | |
Reptilianne Gorgon
43426903 |
Dark | Reptile | 3 | 1400 | 1400 | If this card attacks an opponent's monster, after damage calculation the ATK of the attack target becomes 0, and it cannot change its battle position. | |
Reptilianne Medusa
89810518 |
Dark | Reptile | 6 | 2200 | 800 | Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position. | |
Reptilianne Naga
79491903 |
Dark | Reptile | 1 | 0 | 0 | This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position. | |
Reptilianne Nyami
42090294 |
Dark | Reptile | 2 | 200 | 0 | During the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send this card from your hand to the GY, then target 1 face-up monster your opponent controls; change its ATK to 0. If your opponent controls a monster with 0 ATK: You can Special Summon this card from your GY. You can only use 1 "Reptilianne Nyami" effect per turn, and only once that turn. | |
Reptilianne Scylla
16909657 |
Dark | Reptile | 4 | 1800 | 1200 | If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated. | |
Reptilianne Servant
16008155 |
Dark | Reptile | 1 | 100 | 100 | Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field. | |
Reptilianne Vaskii
16886617 |
Dark | Reptile | 8 | 2600 | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field. | |
Rescue Cat
14878871 |
Earth | Beast | 4 | 300 | 100 | You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase. | |
Rescue Ferret
56343672 |
Earth | Beast | 4 | 300 | 100 | You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn. | |
Rescue Hedgehog
99742859 |
Earth | Beast | 4 | 300 | 100 | You can banish this card you control; Special Summon 2 Level 3 or lower monsters from your Deck with the same Type, Attribute, and Level as each other (1 Normal Monster and 1 Effect Monster), but their effects are negated, also destroy them during the End Phase. You can only use this effect of "Rescue Hedgehog" once per turn. | |
Rescue Interlacer
63009228 |
Light | Cyberse | 3 | 1000 | 1200 | During damage calculation, if your Cyberse monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Rescue Interlacer" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: Special Summon this card. | |
Rescue Rabbit
85138716 |
Earth | Beast | 4 | 300 | 100 | Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn. | |
Rescue Warrior
70630741 |
Earth | Warrior | 4 | 1600 | 1700 | You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it. | |
Rescue-ACE Air Lifter
65734501 |
Fire | Warrior | 4 | 1700 | 1700 | If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn. | |
Rescue-ACE Fire Attacker
64612053 |
Fire | Machine | 6 | 2200 | 2200 | If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn. | |
Rescue-ACE Fire Engine
90000652 |
Fire | Machine | 7 | 2500 | 2500 | If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn. | |
Rescue-ACE Hydrant
37617348 |
Fire | Machine | 1 | 0 | 0 | While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant". | |
Rescue-ACE Impulse
38339996 |
Fire | Warrior | 3 | 1500 | 1500 | During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn. | |
Rescue-ACE Monitor
91222209 |
Fire | Warrior | 4 | 1800 | 1800 | If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Trap from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field, then target 1 "Rescue-ACE" monster in your GY, except "Rescue-ACE Monitor"; Special Summon it. You can only use each effect of "Rescue-ACE Monitor" once per turn. | |
Rescue-ACE Preventer
41443249 |
Fire | Machine | 8 | 2800 | 2800 | You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn. | |
Rescue-ACE Turbulence
37495766 |
Fire | Machine | 9 | 3000 | 3000 | You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn. | |
Rescueroid
24311595 |
Fire | Machine | 6 | 1600 | 1800 | When a "roid" monster you control is destroyed by battle and sent to the GY: You can return that monster to the hand. You must control this face-up card on the field to activate and to resolve this effect. | |
Resonance Insect
96938986 |
Earth | Insect | 4 | 1000 | 700 | If this card is sent from the field to the GY: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the GY, except "Resonance Insect". | |
Retaliating "C"
46502744 |
Earth | Insect | 4 | 1400 | 1400 | When your opponent activates a Spell Card that includes an effect that Special Summons a monster(s) (Quick Effect): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the GY is banished instead. If this card is sent from the field to the GY: You can add 1 EARTH Insect monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"". | |
Return Zombie
03072077 |
Dark | Zombie | 4 | 1000 | 1600 | During your Standby Phase, if this card is in your Graveyard and you have no cards in your hand, you can pay 500 Life Points to add this card to your hand. | |
Returned of the Tistina
24892828 |
Fire | Aqua | 2 | 500 | 500 | If this card is in your hand: You can target 1 "Tistina" monster you control, except "Returned of the Tistina"; Special Summon this card, and if you do, its Level becomes that targeted monster's Level. If this card is in your GY: You can target 1 Aqua Xyz Monster you control; attach this card to it as material. You can only use each effect of "Returned of the Tistina" once per turn. | |
Revealer of the Ice Barrier
18319762 |
Water | Spellcaster | 4 | 1700 | 1000 | While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards. | |
Reverse Buster
90640901 |
Light | Fiend | 4 | 1500 | 0 | This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card attacked a face-down Defense Position monster: You can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. | |
Revival Golem
87347365 |
Earth | Rock | 4 | 100 | 2100 | If this card is sent from the Deck to the GY: Activate 1 of these effects: You can only use this effect of "Revival Golem" once per turn. |
|
Revival Jam
31709826 |
Water | Aqua | 4 | 1500 | 500 | When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase. | |
Revival Rose
12469386 |
Dark | Plant | 4 | 1300 | 1300 | If a Level 5 or higher Plant-type monster you control is destroyed, you can Special Summon this card from your Graveyard. | |
Rex, Freight Fur Hire
28004531 |
Earth | Dinosaur | 2 | 300 | 200 | If this card is Normal or Special Summoned: You can add 1 Spell/Trap "Fur Hire" from your Deck to your hand. During the Main Phase, if you control a monster "Fur Hire" (Quick Effect): You can banish this card from your GY, then target 1 card "Fur Hire" in your GY; either add it to your hand, or Special Summon it if it was a monster. You can only use each effect of "Rex, Freight Fur Hire" once per turn. | |
Rhinotaurus
83957459 |
Fire | Beast-Warrior | 4 | 1800 | 600 | If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase, this card can attack twice during that Battle Phase. | |
Right-Hand Shark
11845050 |
Water | Fish | 4 | 1500 | 1300 | When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. You can only use each effect of "Right-Hand Shark" once per turn. |
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Rikka Petal
71734607 |
Water | Plant | 1 | 0 | 0 | During your Main Phase: You can take 1 "Rikka" monster from your Deck, except "Rikka Petal", and either add it to your hand or send it to the GY, also you cannot Special Summon for the rest of this turn, except Plant monsters. During your opponent's End Phase, while this card is in your GY, if you control no monsters or all monsters you control are Plant monsters: You can Special Summon this card. You can only use each effect of "Rikka Petal" once per turn. | |
Rikka Princess
00132308 |
Water | Plant | 4 | 0 | 0 | During your Main Phase: You can Special Summon this card from your hand, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Plant monsters. When your opponent activates a monster effect, while you control a "Rikka" monster (Quick Effect): You can shuffle this card from your hand or GY into the Deck and Tribute 1 Plant monster; negate that effect. You can only use each effect of "Rikka Princess" once per turn. | |
Rilliona, the Magistus of Verre
72498838 |
Light | Spellcaster | 4 | 800 | 1800 | If this card is Normal or Special Summoned: You can activate 1 of these effects; |
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Risebell the Star Adjuster
25788011 |
Wind | Psychic | 3 | 800 | 800 | When this card is Special Summoned: You can target 1 face-up monster on the field; increase its Level by up to 3 until the End Phase. | |
Risebell the Star Psycher
14812659 |
Wind | Psychic | 4 | 1500 | 1500 | Once per turn, during either player's turn: You can target 1 face-up monster on the field; increase its Level by 1. | |
Ritual Beast Tamer Elder
14513016 |
Wind | Psychic | 2 | 200 | 1000 | After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn. | |
Ritual Beast Tamer Lara
87118301 |
Wind | Psychic | 1 | 100 | 2000 | If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn. | |
Ritual Beast Tamer Wen
40907115 |
Wind | Psychic | 3 | 1500 | 1000 | If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn. | |
Ritual Raven
34334692 |
Dark | Fiend | 1 | 300 | 300 | If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute. | |
Robot Buster Destruction Sword
38601126 |
Dark | Machine | 4 | 1600 | 1200 | You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, Spell/Trap Cards that are already face-up on your opponent's side of the field cannot activate their effects. You can send this Equip Card to the Graveyard; the monster that was equipped with this card gains 1000 ATK until the end of this turn. | |
Roc from the Valley of Haze
28143906 |
Wind | Winged Beast | 6 | 2400 | 1400 | When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it. | |
Rock Band Xenoguitar
36187051 |
Earth | Rock | 4 | 1000 | 2000 | If this card is sent to the GY: You can target 1 Rock monster in your GY, except "Rock Band Xenoguitar"; add it to your hand, then place 1 card from your hand on top of the Deck. If this card is banished from the field or GY: You can send 1 Rock monster from your Deck to the GY. You can only use each effect of "Rock Band Xenoguitar" once per turn. | |
Rock Scales
57946551 |
Water | Fish | 5 | 2100 | 1600 | If this card is Special Summoned: You can target 1 other face-up monster on the field; equip that face-up monster to this card. At the start of the Damage Step, if this card battles an opponent's monster with the same Type and Attribute as the Monster Card equipped by this card's effect: You can destroy that opponent's monster. You can only use each effect of "Rock Scales" once per turn. | |
Rocket Arrow Express
79850798 |
Earth | Machine | 10 | 5000 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send all cards in your hand to the Graveyard (min. 1). | |
Rocket Jumper
53890795 |
Earth | Rock | 3 | 1000 | 800 | If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly. | |
Rocket Warrior
30860696 |
Light | Warrior | 4 | 1500 | 1300 | During your Battle Phase, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the End Phase. | |
Rockstone Warrior
51987571 |
Earth | Rock | 4 | 1800 | 1600 | You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon. | |
Rodenut
13478040 |
Earth | Beast | 1 | 100 | 100 | Each time your opponent Special Summons a monster(s), place 1 Nut Counter on this card. You can remove 1 Nut Counter from this card to target 1 monster your opponent controls; destroy that target. | |
Rogue of Endymion
44640691 |
Fire | Spellcaster | 3 | 1500 | 200 | If this card is Normal or Special Summoned: Place 1 Spell Counter on it. You can remove 1 Spell Counter from this card and discard 1 Spellcaster monster; Set 1 Continuous Spell directly from your Deck, but for the rest of this turn you cannot activate it, or activate cards, or the effects of cards, with its name. You can only use each effect of "Rogue of Endymion" once per turn. | |
Rokket Coder
77189532 |
Dark | Cyberse | 4 | 1700 | 300 | If this card would be used for the Link Summon of a "Borrel" monster, you can treat this card as a Dragon. You can only use each of the following effects of "Rokket Coder" once per turn. If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in you hand can also be used as material. If this card you control would be used as Link Material for a "Borrel" monster, 1 DARK monster in your hand can also be used as material. | |
Rokket Recharger
05969957 |
Dark | Dragon | 4 | 0 | 2100 | If a DARK monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can send this card from your hand or field to the GY, then target 1 of those destroyed monsters; Special Summon 1 DARK monster from your GY with a different original name from that targeted monster. You can only use this effect of "Rokket Recharger" once per turn. While you control a DARK monster Special Summoned from the Extra Deck, your opponent's monsters cannot target this card for attacks. | |
ROM Cloudia
44956694 |
Dark | Cyberse | 4 | 1800 | 0 | When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia". | |
Ronintoadin
01357146 |
Water | Aqua | 2 | 100 | 2000 | Cannot be used as Synchro Material. This card's name becomes "Des Frog" while on the field. If this card is in your GY: You can banish 1 "Frog" monster from your GY; Special Summon this card. | |
Rookie Warrior Lady
86028783 |
Earth | Warrior | 3 | 1000 | 800 | When an attack is declared involving your other Warrior monster and an opponent's face-up monster: You can send this card from your hand or field to the GY; that opponent's monster loses ATK equal to its original ATK, until the end of this turn. You can banish this card from your GY, then target 1 EARTH Warrior monster in your GY; add it to your hand. You can only use each effect of "Rookie Warrior Lady" once per turn. | |
Rosaria, the Stately Fallen Angel
81146288 |
Earth | Plant | 8 | 2900 | 2400 | Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 2 Level 7 or higher Plant-Type monsters (one from your hand and one from your Graveyard). Once per turn, during your Main Phase: You can negate the effects of all other face-up cards currently on the field, until the End Phase. | |
Rose Archer
51852507 |
Earth | Warrior | 3 | 1000 | 100 | During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do,destroy it. | |
Rose Fairy
44125452 |
Wind | Plant | 3 | 600 | 1200 | If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card. | |
Rose Lover
89252157 |
Earth | Plant | 1 | 800 | 800 | You can banish this card from your GY; Special Summon 1 Plant monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of "Rose Lover" once per turn. | |
Rose Paladin
96385345 |
Earth | Warrior | 4 | 1800 | 200 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card; Special Summon 1 Plant-Type monster from your hand or Deck in Defense Position. You can send this card from your hand to the Graveyard; add 1 Level 7 or higher Plant-Type monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn. | |
Rose Papillon
08910240 |
Wind | Insect | 3 | 1400 | 800 | During your Main Phase, you can Tribute Summon 1 Level 7 or higher monster in Attack Position in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) While you control another Insect monster, this card can attack directly. | |
Rose Princess
58062306 |
Earth | Plant | 3 | 1200 | 800 | If only your opponent controls a monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Rose Princess" once per turn this way. You can discard this card; add 1 "White Rose Cloister" from your Deck to your hand. | |
Rose Shaman
02752099 |
Earth | Warrior | 4 | 1700 | 200 | You can Tribute this card; draw 1 card. You can banish this card from your GY, then target 1 Plant monster in your GY; add it to your hand, then, if you added a Plant monster whose original Level is 7 or higher, you can send 1 Plant monster from your Deck to the GY. You can only use 1 "Rose Shaman" effect per turn, and only once that turn. | |
Rose Tentacles
41160533 |
Earth | Plant | 6 | 2200 | 1200 | This card cannot be Special Summoned. At the beginning of your Battle Phase, this card gains 1 additional attack this turn for each face-up Plant-Type monster your opponent controls. Each time this card destroys a Plant-Type monster by battle, inflict 300 damage to your opponent. | |
Rose Witch
23087070 |
Earth | Plant | 4 | 1600 | 1000 | This card can be treated as 2 Tributes for the Tribute Summon of a Plant-Type monster. | |
Rose, Warrior of Revenge
01557341 |
Fire | Warrior | 4 | 1600 | 600 | When this card inflicts battle damage to your opponent: Inflict 300 damage to your opponent. | |
Roulette Barrel
46303688 |
Light | Machine | 4 | 1000 | 2000 | Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result. | |
Royal Firestorm Guards
54040221 |
Fire | Pyro | 4 | 1700 | 1200 | If this card is Normal Summoned: Target 4 Pyro monsters in your GY; shuffle all 4 into the Deck, then draw 2 cards. | |
Royal Keeper
16509093 |
Earth | Zombie | 4 | 1600 | 1700 | Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.) | |
Royal Knight
68280530 |
Light | Fairy | 3 | 1300 | 800 | When this card destroys a monster as a result of battle and sends it to the Graveyard, increase your Life Points by the DEF of the destroyed monster. | |
Royal Knight of the Ice Barrier
66661678 |
Water | Warrior | 5 | 2000 | 2000 | When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon. | |
Royal Magical Library
70791313 |
Light | Spellcaster | 4 | 0 | 2000 | Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card. | |
Royal Rhino with Deceitful Dice
74289646 |
Earth | Beast | 1 | 600 | 600 | Once per turn, when a card or effect is activated, even during the Damage Step (Quick Effect): You can roll a six-sided die, then apply the appropriate effect, depending on the Chain Link number of this effect. |
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Royal Straight Slasher
11020863 |
Light | Warrior | 6 | 2400 | 1350 | Cannot be Normal Summoned/Set. Must be Special Summoned with "Royal Straight". If you have all of "Queen's Knight", "King's Knight", and "Jack's Knight" in your GY: You can send 5 monsters, with different Levels of 1, 2, 3, 4, and 5, from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls. When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them. You can only use each effect of "Royal Straight Slasher" once per turn. | |
Ruffian Railcar
24919805 |
Earth | Machine | 4 | 1800 | 1000 | Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 10 EARTH Machine-Typemonster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn. | |
Rush Warrior
36736723 |
Wind | Warrior | 2 | 300 | 1200 | During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn. | |
Ryko, Twilightsworn Fighter
83550869 |
Dark | Beast | 2 | 200 | 100 | If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY. | |
Ryu Kokki
57281778 |
Dark | Zombie | 6 | 2400 | 2000 | At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster. | |
Ryu Okami
63737050 |
Light | Wyrm | 8 | 2900 | 1200 | If your opponent Special Summons a monster(s): Your opponent sends 1 card from their Extra Deck to the Graveyard. | |
Ryu-Kishin Clown
42647539 |
Dark | Fiend | 2 | 800 | 500 | When this card is Summoned: Target 1 face-up monster on the field; change its battle position. | |
S-Force Dog Tag
65479980 |
Light | Machine | 5 | 1600 | 2100 | During your Main Phase, your opponent cannot activate the effects of monsters in the same column as one of your "S-Force" monsters. If your opponent Normal or Special Summons a monster(s) while you control an "S-Force" monster (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "S-Force Dog Tag" once per turn. | |
S-Force Edge Razor
91864689 |
Dark | Cyberse | 4 | 1500 | 1300 | Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot be used as material for the Link Summon of a Link-3 or higher monster. If this card is Normal or Special Summoned: You can Special Summon 1 "S-Force" monster from your hand in Attack Position, except "S-Force Edge Razor". You can only use this effect of "S-Force Edge Razor" once per turn. | |
S-Force Gravitino
21368442 |
Light | Psychic | 5 | 2000 | 1400 | Each of your opponent's monsters in the same column as one of your "S-Force" monsters is banished when it leaves the field. If this card is Normal or Special Summoned: You can add 1 "S-Force" card from your Deck to your hand, except "S-Force Gravitino". You can only use this effect of "S-Force Gravitino" once per turn. | |
S-Force Lapcewell
27383719 |
Light | Fiend | 6 | 2400 | 2500 | If this card is Special Summoned: You can target 1 "S-Force" monster in your GY, except "S-Force Lapcewell"; Special Summon it. You can banish 1 "S-Force" card from your hand; destroy all of your opponent's monsters in the same columns as your "S-Force" monsters. You can only use each effect of "S-Force Lapcewell" once per turn. | |
S-Force Orrafist
95974848 |
Light | Cyberse | 4 | 1800 | 1000 | Your opponent cannot target any of their monsters in the same column as one of your "S-Force" monsters with card effects. When a monster your opponent controls activates its effect (Quick Effect): You can banish 1 "S-Force" card from your hand; destroy that monster. You can only use this effect of "S-Force Orrafist" once per turn. | |
S-Force Pla-Tina
58363151 |
Dark | Spellcaster | 6 | 2200 | 2000 | Each of your opponent's monsters in the same column as one of your "S-Force" monsters loses 600 ATK. If this card is Normal or Special Summoned: You can target 1 of your banished "S-Force" monsters, except "S-Force Pla-Tina"; Special Summon it. You can only use this effect of "S-Force Pla-Tina" once per turn. | |
S-Force Professor DiGamma
58589739 |
Dark | Psychic | 3 | 1000 | 1500 | Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot change its battle position. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change its battle position. You can only use this effect of "S-Force Professor DiGamma" once per turn. | |
S-Force Rappa Chiyomaru
22180094 |
Dark | Warrior | 2 | 800 | 1000 | Each of your opponent's monsters in the same column as one of your "S-Force" monsters can only target that monster for attacks. (Quick Effect): You can banish 1 "S-Force" card from your hand; return this card to the hand, and if you do, Special Summon 1 "S-Force" monster from your Deck in Defense Position, except "S-Force Rappa Chiyomaru". You can only use this effect of "S-Force Rappa Chiyomaru" once per turn. | |
S-Force Retroactive
53782828 |
Light | Warrior | 1 | 0 | 0 | If a monster you control would be used as Link Material for an "S-Force" monster, this card in your hand can also be used as material. During the Main Phase (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 Level 2 or higher "S-Force" monster from your hand. If an "S-Force" monster you control would banish a card(s) from your hand to activate its effect, you can banish this card from your GY instead. You can only use each effect of "S-Force Retroactive" once per turn. | |
Saambell the Summoner
45282603 |
Wind | Spellcaster | 2 | 600 | 400 | During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field. | |
Saber Beetle
49645921 |
Earth | Insect | 6 | 2400 | 600 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
Saber Shark
63193879 |
Water | Fish | 4 | 1600 | 1200 | Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 Fish-Type monster on the field, then activate 1 of these effects. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters. |
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Sacred Arch-Airknight Parshath
16261341 |
Light | Fairy | 9 | 2800 | 2300 | If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand. | |
Sacred Crane
30914564 |
Light | Winged Beast | 4 | 1600 | 400 | When this card is Special Summoned, the controller of this card draws 1 card. | |
Sacred Fire King Garunix
66431519 |
Fire | Winged Beast | 8 | 2700 | 1700 | If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except "Sacred Fire King Garunix", and if you do, this card gains ATK equal to half the destroyed monster's ATK it had there, until the end of this turn. You can only use each effect of "Sacred Fire King Garunix" once per turn. | |
Sacred Phoenix of Nephthys
61441708 |
Fire | Winged Beast | 8 | 2400 | 1600 | Once per turn, during your next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field. | |
Sadion, the Timelord
65314286 |
Wind | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled and your LP is less than 4000: Your LP becomes 4000. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | |
Saffira, Dragon Queen of the Voiceless Voice
51296484 |
Light | Dragon | 6 | 2500 | 2400 | You can discard this card; send 1 Ritual Spell from your Deck to the GY, then you can add 1 LIGHT Ritual Monster (Warrior or Dragon) from your Deck or GY to your hand. You can banish this card from your GY; Ritual Summon 1 LIGHT Ritual Monster (Warrior or Dragon) from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. You can only use each effect of "Saffira, Dragon Queen of the Voiceless Voice" once per turn. | |
Sage of Benevolence - Ciela
34456146 |
Water | Machine | 6 | 2200 | 1000 | (This card is always treated as a "Sky Striker" card.) You can discard 1 Spell: Special Summon this card from your hand. You can banish 1 Spell from your GY; give control of this card to your opponent, and if you do, Special Summon 1 "Sky Striker Ace" monster from your GY. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Benevolence - Ciela" once per turn. |
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Sage of Silence
26669055 |
Light | Spellcaster | 4 | 1400 | 1000 | If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn. | |
Sage of Stillness
62054060 |
Light | Spellcaster | 4 | 1400 | 1000 | If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn. | |
Sage of Strength - Akash
96795312 |
Fire | Machine | 5 | 2400 | 200 | (This card is always treated as a "Sky Striker" card.) You can discard 1 Spell, Special Summon this card form your hand. If a Link Monster(s) you control would be destroyed by battle or card effect, you can banish 1 Spell from your GY instead. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells, add it to your hand. You can only use each effect of "Sage of Strength - Akash" once per turn. |
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Sage of Wisdom - Himmel
22790910 |
Earth | Machine | 5 | 500 | 2500 | (This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Wisdom - Himmel" once per turn. |
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Sagitta, Maverick Fur Hire
93738004 |
Wind | Winged Beast | 5 | 1200 | 1400 | If this card is Special Summoned: You can inflict 500 damage to your opponent for each monster "Fur Hire" you control with a different name, except "Sagitta, Maverick Fur Hire". You can only use this effect of "Sagitta, Maverick Fur Hire" once per turn. Your opponent cannot target monsters "Fur Hire" you control with card effects, except this one. | |
Salamandra, the Flying Flame Dragon
37531679 |
Fire | Dragon | 2 | 700 | 1600 | While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of "Salamandra, the Flying Flame Dragon" once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 "Salamandra" Spell/Trap from your Deck to your hand. | |
Salamangreat Beat Bison
25166510 |
Fire | Cyberse | 8 | 2800 | 1000 | If you have 3 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand in Defense Position. You can target FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Extra Deck, then, you can negate the effects of face-up cards your opponent controls until the end of this turn, up to the number of cards you returned. You can only use each effect of "Salamangreat Beat Bison" once per turn. | |
Salamangreat Falco
20618081 |
Fire | Cyberse | 4 | 1200 | 1600 | If this card in sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn. | |
Salamangreat Fennec
49094491 |
Fire | Cyberse | 3 | 1600 | 200 | If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY as Link Material for the Link Summon of a Link-2 or higher Cyberse monster: You can add 1 "Salamangreat" Normal Spell from your Deck to your hand. You can only use each effect of "Salamangreat Fennec" once per turn. | |
Salamangreat Fowl
89662401 |
Fire | Cyberse | 4 | 1800 | 200 | If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. | |
Salamangreat Foxer
86962245 |
Fire | Cyberse | 3 | 1200 | 1000 | If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent's Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent's Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn. | |
Salamangreat Foxy
94620082 |
Fire | Cyberse | 3 | 1000 | 1200 | When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest back into your Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn. | |
Salamangreat Gazelle
26889158 |
Fire | Cyberse | 3 | 1500 | 1000 | If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn. | |
Salamangreat Jack Jaguar
56003780 |
Fire | Cyberse | 4 | 1800 | 1200 | If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn. | |
Salamangreat Meer
67225377 |
Fire | Cyberse | 2 | 800 | 600 | If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn. | |
Salamangreat Mole
89484053 |
Fire | Cyberse | 1 | 0 | 0 | During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn. | |
Salamangreat of Fire
11962031 |
Fire | Cyberse | 2 | 800 | 800 | If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Salamangreat" monster from your Deck to your hand, except "Salamangreat of Fire", also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. At the start of the Damage Step, if a Cyberse monster you control battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Salamangreat of Fire" once per turn. | |
Salamangreat Parro
59577547 |
Fire | Cyberse | 5 | 2000 | 1000 | When an opponent's monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card's ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn. | |
Salamangreat Raccoon
53490455 |
Fire | Cyberse | 1 | 400 | 800 | When your "Salamangreat" monster is targeted for an attack by an opponent's monster: You can send this card from your hand to the GY, then target those 2 monsters that would battle; gain LP equal to the ATK of that opponent's monster's, also your targeted monster cannot be destroyed by battle this turn. When your "Salamangreat" monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Salamangreat Raccoon" once per turn. | |
Salamangreat Spinny
52277807 |
Fire | Cyberse | 3 | 1000 | 1500 | If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn. | |
Salamangreat Wolvie
13173832 |
Fire | Cyberse | 4 | 1700 | 1000 | A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of the turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn. |
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Salamangreat Zebroid X
44161893 |
Fire | Cyberse | 4 | 1500 | 1000 | While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect. |
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Salvage Warrior
41705642 |
Water | Warrior | 5 | 1900 | 1600 | When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard. | |
Salvagent Driver
62306203 |
Light | Cyberse | 6 | 2200 | 2100 | If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of "Salvagent Driver" once per turn. | |
Samsara D Lotus
62318994 |
Dark | Fiend | 1 | 0 | 0 | You can Tribute this card; Special Summon 1 "Yubel" monster from your Deck. During your opponent's turn, when a monster effect is activated, while you control a "Yubel" monster (Quick Effect): You can Tribute this card; the activated effect becomes "Destroy 1 "Yubel" monster on the field". During your End Phase, if you control "Yubel" and this card is in your GY: You can add this card to your hand, or Special Summon it. You can only use each effect of "Samsara D Lotus" once per turn. | |
Samsara Dragon
33750025 |
Light | Dragon | 1 | 0 | 0 | This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. You can banish this card from your GY, then target 1 Level 5 or higher Dragon monster in your GY; add it to your hand, then, immediately after this effect resolves, you can Tribute Summon that monster. You can only use this effect of "Samsara Dragon" once per turn. | |
Samsara Kaiser
72237166 |
Earth | Warrior | 2 | 200 | 100 | When you Tribute Summon a monster by Tributing this card, return this card to your hand. | |
Samsara Lotus
05592689 |
Dark | Plant | 1 | 0 | 0 | During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases. | |
Samurai of the Ice Barrier
64926005 |
Water | Warrior | 4 | 1800 | 1500 | When this card on the field is changed from face-up Attack Position to face-up Defense Position, destroy it and draw 1 card. | |
Samurai Skull
68989981 |
Dark | Zombie | 4 | 1700 | 0 | When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull". | |
Sand Gambler
50593156 |
Light | Spellcaster | 3 | 300 | 1600 | Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase. | |
Sand Moth
73648243 |
Earth | Rock | 4 | 1000 | 2000 | If this face-down Defense Position card is destroyed and sent to the GY: Special Summon it and switch its original ATK/DEF. | |
Sandaion, the Timelord
33015627 |
Light | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. You can only control 1 "Sandaion, the Timelord". If only your opponent controls a monster, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or by card effects. Neither player takes battle damage from attacks involving this card. At the end of the of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | |
Sanga of the Thunder
25955164 |
Light | Thunder | 7 | 2600 | 2200 | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
Sangan
26202165 |
Dark | Fiend | 3 | 1000 | 600 | If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn. | |
Santa Claws
46565218 |
Light | Fiend | 6 | 1200 | 2500 | You can Special Summon this card (from your hand) to your opponent's side of the field inDefense Position, by Tributing 1 monster they control. If Summoned this way, during the End Phase of this turn: You can draw 1 card. | |
Sari of the Silverwing Axe
99801464 |
Light | Machine | 3 | 500 | 100 | (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand or field to it. It gains 100 ATK/DEF. You can only use this effect of "Sari of the Silverwing Axe" once per turn. | |
Sasuke Samurai
16222645 |
Wind | Warrior | 2 | 500 | 800 | At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. | |
Sasuke Samurai #2
11760174 |
Wind | Warrior | 1 | 200 | 300 | Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated. | |
Sasuke Samurai #3
77379481 |
Light | Warrior | 3 | 1000 | 1000 | When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until their hand has 7 cards. | |
Sasuke Samurai #4
64538655 |
Wind | Warrior | 4 | 1200 | 1200 | If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect. | |
Satellarknight Alsahm
65056481 |
Light | Warrior | 4 | 1400 | 1800 | If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn. | |
Satellarknight Altair
02273734 |
Light | Warrior | 4 | 1700 | 1300 | If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, but monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn. | |
Satellarknight Betelgeuse
26057276 |
Light | Warrior | 4 | 700 | 1900 | If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn. | |
Satellarknight Capella
86466163 |
Light | Warrior | 4 | 1100 | 2000 | If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of "Stellarknight Capella" once per turn (but if it resolves, you can apply the effect multiple times). |
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Satellarknight Deneb
75878039 |
Light | Warrior | 4 | 1500 | 1000 | If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn. | |
Satellarknight Procyon
99668578 |
Light | Warrior | 4 | 1300 | 1200 | If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn. | |
Satellarknight Rigel
13851202 |
Light | Warrior | 4 | 1900 | 700 | If this card is Summoned: You can target 1 "tellarknight" monster on the field; it gains 500 ATK, but send it to the Graveyard during the End Phase. You can only use this effect of "Satellarknight Rigel" once per turn. | |
Satellarknight Sirius
63274863 |
Light | Warrior | 4 | 1600 | 900 | If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn. | |
Satellarknight Unukalhai
01050186 |
Light | Warrior | 4 | 1800 | 1000 | If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn. | |
Satellarknight Vega
38667773 |
Light | Warrior | 4 | 1200 | 1600 | If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn. | |
Satellite Cannon
50400231 |
Light | Machine | 5 | 0 | 0 | This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0, after damage calculation. | |
Sauge de Fleur
85032782 |
Dark | Spellcaster | 8 | 2900 | 0 | You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn. | |
Sauravis, Dragon Sage of the Voiceless Voice
88284599 |
Light | Dragon | 7 | 2600 | 2800 | You can Special Summon this card (from your hand) by shuffling 2 Spells from your hand and/or GY into the Deck, including a Ritual Spell. You can only Special Summon "Sauravis, Dragon Sage of the Voiceless Voice" once per turn this way. When your opponent activates a card or effect (Quick Effect): You can return this card from the field to the hand; Special Summon 1 LIGHT Ritual Monster (Warrior or Dragon) from your hand or Deck, but shuffle it into the Deck during the End Phase of the next turn. You can only use this effect of "Sauravis, Dragon Sage of the Voiceless Voice" once per turn. | |
Sauropod Brachion
41753322 |
Earth | Dinosaur | 8 | 1500 | 3000 | Cannot Special Summon this card from your Deck. You can Tribute Summon this card by Tributing 1 Dinosaur monster. Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Change all other monsters on the field to face-down Defense Position. If this card is attacked, any battle damage your opponent takes from that battle is doubled. | |
Scanner
75198893 |
Light | Machine | 1 | ? | ? | Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play. | |
Scar of the Vendread
01855886 |
Dark | Zombie | 6 | 2300 | 0 | If this card is sent to the GY: You can add 1 "Vendread" Spell/Trap from your Deck to the hand. If a monster(s) on the field is Tributed, while this card is in your GY (except during the Damage Step): You can banish 1 other Zombie monster from your GY; Special Summon this card, and if you do, while it is face-up in the Monster Zone, you cannot Special Summon monsters, except "Vendread" monsters. You can only use each effect of "Scar of the Vendread" once per turn. | |
Scareclaw Acro
46877100 |
Earth | Beast | 3 | 0 | 2000 | You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Acro" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) gain 300 ATK for each Defense Position monster you control. | |
Scareclaw Astra
83488497 |
Earth | Beast | 3 | 0 | 1300 | You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Astra" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position "Scareclaw" monsters you control with different names. | |
Scareclaw Belone
19882096 |
Earth | Beast | 3 | 0 | 1700 | You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Belone" once per turn this way. If your "Scareclaw" monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
Scareclaw Kashtira
78534861 |
Earth | Psychic | 7 | 0 | 2600 | During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn. | |
Scareclaw Reichheart
82361809 |
Dark | Warrior | 4 | 1500 | 2100 | You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn. | |
Scarm, Malebranche of the Burning Abyss
84764038 |
Dark | Fiend | 3 | 800 | 2000 | If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. |
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Scarr, Scout of Dark World
05498296 |
Dark | Fiend | 2 | 500 | 500 | If this card is destroyed by battle and sent to the GY: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand. | |
Scary Moth
68087897 |
Wind | Insect | 6 | 1800 | 2300 | Each player can only Special Summon a monster(s) once per turn. | |
Schwarzschild Limit Dragon
06930746 |
Dark | Dragon | 8 | 2000 | 0 | If your opponent controls a monster with 2000 or more ATK, you can Special Summon this card (from your hand). | |
Score the Melodious Diva
41767843 |
Light | Fairy | 2 | 200 | 200 | During damage calculation (in either player's turn), if a "Melodious" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; change that opponent's monster's ATK and DEF to 0, until the end of this turn. | |
Scrap Breaker
51555725 |
Earth | Machine | 6 | 2100 | 700 | If your opponent controls a monster, you can Special Summon this card from your hand. When this card is Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it. | |
Scrap Chimera
56746202 |
Earth | Beast | 4 | 1700 | 500 | This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster, and all the other Synchro Material Monsters must also be "Scrap" monsters. When this card is Normal Summoned, you can select 1 "Scrap" Tuner monster in your Graveyard and Special Summon it. | |
Scrap Golem
82012319 |
Earth | Rock | 5 | 2300 | 1400 | Once per turn, you can select 1 Level 4 or lower "Scrap" monster in your Graveyard and Special Summon it to either player's side of the field. | |
Scrap Hunter
55624610 |
Earth | Machine | 3 | 1600 | 400 | Once per turn, you can select 1 face-up "Scrap" monster you control, except this card. Destroy it and send 1 Tuner monster from your Deck to your Graveyard. | |
Scrap Kong
97000273 |
Earth | Beast | 4 | 2000 | 1000 | When this card is Normal Summoned, destroy this card. When this card is destroyed by the effect of a "Scrap" card and sent to Graveyard, you can select 1 "Scrap" Monster other than "Scrap Kong" from your Graveyard and add it to your hand. | |
Scrap Recycler
04334811 |
Earth | Machine | 3 | 900 | 1200 | When this card is Normal or Special Summoned, you can select and send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn, you can return 2 Level 4 Machine-Type EARTH monsters from your Graveyard to the Deck to draw 1 card. | |
Scrap Searcher
92901944 |
Earth | Winged Beast | 1 | 100 | 300 | When a "Scrap" monster you control, except "Scrap Searcher", is destroyed and sent to the Graveyard while this card is in the Graveyard, you can Special Summon this card from your Graveyard. When this card is Special Summoned, destroy all face-up monsters you control, except "Scrap" monsters. | |
Scrap Shark
69155991 |
Earth | Fish | 4 | 2100 | 0 | When an Effect Monster's effect or a Spell Card, Trap Card is activated, destroy this face-up card on the field. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can send 1 "Scrap" monster from your Deck to the Graveyard. | |
Scrounging Goblin
12152769 |
Earth | Fiend | 4 | 1000 | 2000 | If this card inflicts battle damage to your opponent: They can hand you 1 card from their hand to negate this effect, otherwise you add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan". | |
Scrypton
56161953 |
Water | Cyberse | 5 | 1500 | 1500 | You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn. | |
Sea Archiver
53309998 |
Water | Cyberse | 3 | 300 | 2100 | If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn. | |
Sea Koala
87685879 |
Earth | Beast | 2 | 100 | 1600 | Once per turn: You can target 1 face-up monster your opponent controls; change that target's ATK to 0 until the end of this turn. You must control another Beast monster to activate and to resolve this effect. | |
Sea Lancer
22842214 |
Water | Beast-Warrior | 5 | 1300 | 1000 | You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect. | |
Seal, Strategist Fur Hire
20345391 |
Dark | Beast-Warrior | 4 | 1600 | 1000 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn. | |
Search Striker
80885324 |
Wind | Warrior | 4 | 1600 | 1200 | If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card''s effect without flipping it face-up or applying damage calculation. If you do, this card is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed until the end of your next turn, except with a card effect. | |
Second Booster
88032368 |
Fire | Machine | 3 | 1000 | 500 | You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase. | |
Secret Guards of the Ice Barrier
27527047 |
Water | Aqua | 2 | 100 | 1600 | Face-up "Ice Barrier" monsters you control cannot be targeted by the effects of your opponent's Effect Monsters. | |
Secret Sect Druid Dru
24062258 |
Dark | Spellcaster | 4 | 1800 | 0 | When this card is Normal Summoned: You can target 1 Level 4 DARK monster in your Graveyard with 0 ATK and/or DEF, except "Secret Sect Druid Dru"; Special Summon that target in face-up Defense Position. Its effects are negated. You can only use the effect of "Secret Sect Druid Dru" once per turn. | |
Secret Sect Druid Wid
97064649 |
Dark | Spellcaster | 4 | 0 | 1800 | If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set that target. That Set card cannot be activated this turn. You can only use the effect of "Secret Sect Druid Wid" once per turn. | |
Secret Six Samurai - Doji
70180284 |
Dark | Warrior | 4 | 1700 | 1200 | When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |
Secret Six Samurai - Hatsume
44686185 |
Water | Warrior | 3 | 1600 | 1500 | You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |
Secret Six Samurai - Kizaru
06579928 |
Earth | Warrior | 4 | 1900 | 1000 | When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |
Seed of Flame
38041940 |
Fire | Plant | 3 | 1600 | 1200 | When this card you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Plant-Type monster, except "Seed of Flame", from your Graveyard. Also, Special Summon 1 "Seed Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent''s side of the field in Defense Position. This Token cannot be Tributed for a Tribute Summon. | |
Seed-Spitting Saplings
35263180 |
Light | Plant | 4 | 1600 | 200 | Once per turn, when a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 "Snack Token" (Plant/LIGHT/Level 1/ATK 800/DEF 800). Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 Normal Monster; negate the Special Summon, and if you do, destroy that monster(s). | |
Segmental Dragon
15066114 |
Light | Cyberse | 7 | 2600 | 2400 | You can Normal Summon/Set this card without Tributing, but its original ATK/DEF becomes halved. Once per turn, if this Normal Summoned/Set card is on the field (Quick Effect): You can destroy this face-up card, and if you do, destroy all monsters in the Main Monster Zones, with ATK less than or equal to the ATK this card had on the field. | |
Seismic Crasher
00114932 |
Earth | Rock | 3 | 1400 | 300 | Twice per turn, you can send 1 face-up Continuous Spell or Continuous Trap you control to the Graveyard to inflict 500 damage to your opponent. | |
Seleglare the Luminous Lunar Dragon
29303524 |
Light | Dragon | 6 | 2400 | 1000 | You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1500. During the Main Phase (Quick Effect): You can target 1 monster your opponent controls with ATK less than or equal to this card; return this card to the hand, and if you do, take control of that opponent's monster until the End Phase. You can only use this effect of "Seleglare the Luminous Lunar Dragon" once per turn. | |
Selettrice Vaalmonica
23093373 |
Water | Spellcaster | 4 | 1200 | 1200 | While you control a monster, except "Selettrice Vaalmonica", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Selettrice Vaalmonica" once per turn. If this card is Normal or Pendulum Summoned: You can add 1 "Vaalmonica" card from your Deck to your hand, except "Selettrice Vaalmonica". If this card is sent to the GY and you have 2 "Vaalmonica" cards in your Pendulum Zones: You can add this card to your hand. | |
Sengenjin Wakes from a Millennium
38775407 |
Earth | Beast-Warrior | 8 | 2750 | 2500 | Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand. | |
Senior Silver Ninja
87483942 |
Earth | Warrior | 6 | 2300 | 2200 | When this card is flipped face-up: You can Special Summon any number of "Ninja" monsters, except "Senior Silver Ninja", from your hand and/or Graveyard in face-down Defense Position. There can only be 1 face-up "Senior Silver Ninja" on the field. | |
Senju of the Thousand Hands
23401839 |
Light | Fairy | 4 | 1400 | 1000 | When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck. | |
Senko the Skybolt Star
62503746 |
Light | Warrior | 7 | 2400 | 0 | If an EARTH monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Level 5 or higher Warrior monster you control and 1 Attack Position monster your opponent controls; your monster loses exactly 1500 ATK, and if it does, destroy that opponent's monster. You can only use each effect of "Senko the Skybolt Star" once per turn. | |
Sentinel of the Tistina
86111442 |
Wind | Aqua | 3 | 1200 | 1400 | If this card is in your hand or GY and you control a LIGHT "Tistina" monster: You can Special Summon this card. You can target 1 "Tistina" monster or 1 face-down card you control; destroy it, then add 1 "Tistina" card from your Deck to your hand. You can only use each effect of "Sentinel of the Tistina" once per turn. | |
Sentry Soldier of Stone
57354389 |
Earth | Rock | 3 | 1300 | 2000 | If all monsters you control are Rock-Type monsters (min. 1) while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Sentry Soldier of Stone" once per turn. | |
Sephylon, the Ultimate Timelord
08967776 |
Light | Fairy | 10 | 4000 | 4000 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard, but its effects are negated and its ATK becomes 4000. | |
Serenade the Melodious Diva
42029847 |
Light | Fairy | 4 | 400 | 1900 | This card can be treated as 2 Tributes for the Tribute Summon of aFairy-Type monster. After this card is Special Summoned to your side of the field, you can Normal Summon 1 "Melodious" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |
Serene Psychic Witch
98358303 |
Earth | Psychic | 3 | 1400 | 1200 | When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect. | |
Sergeant Electro
43359262 |
Fire | Machine | 4 | 1600 | 1300 | Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated. | |
Serpentine Princess
71829750 |
Water | Reptile | 4 | 1400 | 2000 | If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck. | |
Servant of Catabolism
02792265 |
Light | Aqua | 3 | 700 | 500 | This monster may attack your opponent's Life Points directly. | |
Serziel, Watcher of the Evil Eye
82466274 |
Dark | Fiend | 4 | 1600 | 1400 | When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control. | |
Shadow Ghoul
30778711 |
Dark | Zombie | 5 | 1600 | 1300 | Gains 100 ATK for each monster in your GY. | |
Shadow Ghoul of the Labyrinth
62411811 |
Dark | Zombie | 5 | 1600 | 1300 | You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn. | |
Shadow Vampire
14212201 |
Dark | Zombie | 5 | 2000 | 0 | When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but if you do, only that monster can attack for the rest of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster. | |
Shadowknight Archfiend
09603356 |
Wind | Fiend | 4 | 2000 | 1600 | Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved. | |
Shadowpriestess of Ohm
27869883 |
Dark | Spellcaster | 4 | 1700 | 1600 | You can Tribute 1 face-up DARK monster you control to inflict 800 damge to your opponent. | |
Shadowslayer
20939559 |
Dark | Fiend | 4 | 1400 | 200 | If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly. | |
Shafu, the Wheeled Mayakashi
78936551 |
Earth | Zombie | 3 | 1200 | 400 | If this card is Normal or Special Summoned: You can target 1 "Mayakashi" monster in your GY, except "Shafu, the Wheeled Mayakashi"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Shafu, the Wheeled Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. | |
Shaman of the Ashened City
35151572 |
Dark | Pyro | 4 | 1300 | 1200 | If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Shaman of the Ashened City" once per turn this way. You can target 3 of your Pyro monsters that are banished and/or in your GY; shuffle them into the Deck, then if you shuffled an "Ashened" monster, you can add 1 "Obsidim, the Ashened City" from your Deck to your hand. You can only use this effect of "Shaman of the Ashened City" once per turn. | |
Shark Cruiser
20358953 |
Water | Fish | 5 | 1800 | 2200 | If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck. | |
Shark Stickers
20838380 |
Water | Fish | 3 | 200 | 1000 | When a Fish, Sea Serpent, or Aqua-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. | |
Sharkraken
71923655 |
Water | Fish | 6 | 2400 | 2100 | You can Special Summon this card (from your hand) by Tributing 1 WATER monster. | |
Shell Knight
10163855 |
Earth | Rock | 4 | 0 | 2000 | When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn. | |
Shell of Chaos
77312273 |
Dark | Machine | 4 | 1600 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Shell of Chaos" once per turn. You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Core of Chaos"; Special Summon it. | |
Shelrokket Dragon
05087128 |
Dark | Dragon | 2 | 1100 | 2000 | When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy 1 monster in the column this card was in, and if you do, destroy any monsters in that card's adjacent zones. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Shellrokket Dragon". You can only use each effect of "Shellrokket Dragon" once per turn. | |
Shield of the Millennium Dynasty
01164211 |
Earth | Warrior | 5 | 0 | 3000 | Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand. | |
Shield Warrior
95360850 |
Earth | Warrior | 3 | 800 | 1600 | During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle. | |
Shield Wing
28859794 |
Wind | Winged Beast | 2 | 0 | 900 | Up to twice per turn, if this card would be destroyed by battle, it is not destroyed. | |
Shield Worm
15939448 |
Earth | Insect | 4 | 800 | 2000 | When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control. | |
Shien's Advisor
98126725 |
Earth | Warrior | 4 | 1200 | 400 | When this card is Normal Summoned, if you control a face-up "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned. | |
Shien's Daredevil
98162021 |
Earth | Warrior | 4 | 1600 | 1000 | When this card is Normal Summoned: Place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove 1 Bushido Counter from this card, then place it on that target. | |
Shien's Footsoldier
99675356 |
Earth | Warrior | 2 | 700 | 300 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck. | |
Shine Knight
86952477 |
Light | Warrior | 3 | 400 | 1900 | This card is Level 4 while in face-up Defense Position. | |
Shining Angel
95956346 |
Light | Fairy | 4 | 1400 | 800 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
Shining Piecephilia
49776811 |
Light | Rock | 4 | 700 | 2000 | Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it. |
|
Shiny Black "C"
94081496 |
Earth | Insect | 1 | 200 | 500 | When 1 Synchro Monster is Special Summoned on your opponent's side of the field, you can remove from play this card in the Graveyard to destroy that monster. | |
Shiranui Samurai
35818851 |
Fire | Zombie | 4 | 1800 | 0 | During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your Graveyard, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn. | |
Shiranui Smith
62038047 |
Fire | Zombie | 4 | 1000 | 0 | If this card is sent from the field to the Graveyard as a Synchro Material: You can add1 "Shiranui" card from your Deck to your hand, except "Shiranui Smith". You can only use this effect of "Shiranui Smith" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle. | |
Shiranui Solitaire
94801854 |
Fire | Zombie | 4 | 500 | 0 | You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn. | |
Shiranui Spiritmaster
99423156 |
Fire | Zombie | 4 | 1500 | 0 | When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or Graveyard, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn. | |
Shiranui Squire
41562624 |
Fire | Zombie | 4 | 1500 | 0 | When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn. | |
Shiranui Swordmaster
05177985 |
Fire | Zombie | 2 | 600 | 0 | If this card is in you GY and you control 2 or more "Shiranui" monsters with different names: You can Special Summon this card, but banish it when it leaves the field. If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn. You can only use each effect of "Shiranui Swordmaster" once per turn. | |
Shire, Lightsworn Spirit
02420921 |
Light | Fairy | 3 | 400 | 1400 | This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. | |
Shock Troops of the Ice Barrier
38528901 |
Water | Spellcaster | 3 | 1500 | 800 | You can Tribute this card to destroy 1 face-up WATER monster on the field, and add 1 "Ice Barrier" monster from your Deck to your hand. | |
Shocktopus
02584136 |
Water | Fish | 4 | 1600 | 800 | When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position. | |
Shogi Knight
41493640 |
Earth | Beast-Warrior | 3 | 800 | 400 | When this card is Normal Summoned: You can target 1 Set card in your opponent's Spell & Trap Card Zone; reveal that target, then destroy it if it is a Trap Card. Otherwise, return it to its original position. When you destroy a Trap Card by this effect: You can Special Summon1 Level 3 EARTH monster from your hand in face-up Defense Position. | |
Shogi Lance
32476434 |
Earth | Beast-Warrior | 3 | 500 | 500 | Once per turn: You can target 1 other Level 3 Beast-Warrior-Typemonster you control; the Levels of that monster and this card become the combined Levels of those monsters. | |
Shopina the Melodious Maestra
05908650 |
Light | Fairy | 7 | 2300 | 1700 | Once per turn: You can target 1 LIGHT Fairy-Type monster in your Graveyard; add it to your hand. You cannot activate non-LIGHT monster effects during the turn you activate this effect. | |
Shore Knight
14771222 |
Water | Warrior | 4 | 1400 | 1200 | Once per turn, when this face-up card on the field changes its battle position: You can send 1 WATER monster from your Deck to the Graveyard. | |
Shreddder
03603242 |
Earth | Machine | 4 | 1600 | 1000 | Once per turn, you can send 1 Machine-Type monster from your hand to the Graveyard to destroy 1 face-up monster your opponent controls whose Level is less than or equal to that monster's. | |
Shurit, Strategist of the Nekroz
90307777 |
Water | Warrior | 3 | 300 | 1800 | If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn. | |
Shutendoji
65422840 |
Earth | Zombie | 4 | 1500 | 800 | Once per turn, you can activate 1 of these effects. |
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Silent Abyss
86442081 |
Water | Reptile | 7 | 2000 | 1500 | When this card is destroyed battle and sent to the Graveyard, destroy all face-down and non-WATER monsters. | |
Silent Angler
90303176 |
Water | Fish | 4 | 800 | 1400 | If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn. | |
Silent Insect
40867519 |
Earth | Insect | 2 | 200 | 300 | This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. While this card is face-up on the field, negate the effects of all Continuous Spell Cards and Continuous Trap Cards. | |
Silent Magician
41175645 |
Light | Spellcaster | 4 | 1000 | 1000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions. | |
Silent Magician LV4
73665146 |
Light | Spellcaster | 4 | 1000 | 1000 | Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Counter is placed on this card, you can send this card with 5 Spell Counters on it to the Graveyard to Special Summon 1 "Silent Magician LV8" from your hand or Deck. | |
Silent Magician LV8
72443568 |
Light | Spellcaster | 8 | 3500 | 1000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Magician LV4". This card is unaffected by the effects of your opponent's Spell Cards. | |
Silent Magician Zero
65726770 |
Light | Spellcaster | 4 | 1000 | 1000 | If your opponent draws a card(s): Increase this card's Level by the number drawn. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a Spell Card or effect, while you control "Shining Sarcophagus" (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Magician Zero" once per turn. | |
Silent Paladin
19502505 |
Light | Fairy | 4 | 500 | 1500 | When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your Graveyard; add it to your hand. | |
Silent Psychic Wizard
62950604 |
Earth | Psychic | 4 | 1900 | 0 | When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon that removed monster. | |
Silent Sea Nettle
31059809 |
Water | Aqua | 4 | 800 | 1300 | If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn. | |
Silent Strider
18235577 |
Earth | Insect | 2 | 300 | 700 | You can send this card from your hand to the Graveyard to reduce the Level of 1 monster on the field by 1, until the End Phase. | |
Silent Swordsman
15180041 |
Light | Warrior | 4 | 1000 | 1000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions. | |
Silent Swordsman LV3
01995985 |
Light | Warrior | 3 | 1000 | 1000 | Negate the effects of your opponent's Spell Cards that target this card. During your Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | |
Silent Swordsman LV5
74388798 |
Light | Warrior | 5 | 2300 | 1000 | This card is unaffected by the effects of your opponent's Spell Cards. If this card inflicts Battle Damage to your opponent by a direct attack, during your next Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck. | |
Silent Swordsman LV7
37267041 |
Light | Warrior | 7 | 2800 | 1000 | Cannot be Normal Summoned or Set. Must be Special Summoned with "Silent Swordsman LV5" and cannot be Special Summoned by other ways. Negate the effect of all Spell Cards on the field. | |
Silent Swordsman Zero
39321065 |
Light | Warrior | 4 | 1000 | 1000 | Once per turn, during the Standby Phase: Increase this card's Level by 1. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a card or effect that targets "Shining Sarcophagus", or a monster(s) that mentions it, that you control (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Swordsman Zero" once per turn. | |
Silent Wobby
71015787 |
Water | Fish | 4 | 1000 | 2000 | During your Main Phase: You can Special Summon this card from your hand to your opponent's side of the field. When Summoned this way: Draw 1 card, and if you do, your opponent gains 2000 Life Points. You can only use this effect of "Silent Wobby" once per turn. The hand size limit of this card's controller becomes 3. | |
Silent Wolf Calupo
15947754 |
Dark | Beast-Warrior | 4 | 1400 | 1400 | If this card is Normal or Special Summoned: Equip the top card of your Deck to this card as a face-down Equip Spell that gives it 500 ATK. During the End Phase: Your opponent calls the original type (Monster, Spell, or Trap) of that Equip Card equipped by this card's effect. If they called it right, send this card to the GY. If they called it wrong, discard 1 random card from your opponent's hand, and if you do, return this card to the hand. You can only use this effect of "Silent Wolf Calupo" once per turn. | |
Sillva, Warlord of Dark World
32619583 |
Dark | Fiend | 5 | 2300 | 1400 | If this card is discarded to the GY by card effect: Special Summon this card, then, if this card was discarded from your hand to your GY by an opponent's card effect, your opponent places exactly 2 cards from their hand on the bottom of their Deck, in any order. | |
Silpheed
73001017 |
Wind | Fairy | 4 | 1700 | 700 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand. | |
Silver Gadget
29021114 |
Light | Machine | 4 | 1500 | 1000 | When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine-Type monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Silver Gadget". You can only use 1 "Silver Gadget" effect per turn, and only once that turn. | |
Silver Sentinel
09791914 |
Earth | Warrior | 4 | 1500 | 1300 | You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an opponent's card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any). | |
Silverrokket Dragon
32476603 |
Dark | Dragon | 4 | 1900 | 100 | When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then look at your opponent's Extra Deck and banish 1 card from it. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Silverrokket Dragon". You can only use each effect of "Silverrokket Dragon" once per turn. | |
Silvervine Senri
13382806 |
Wind | Beast | 2 | 0 | 0 | You can Tribute this card, then target 1 Level 2 monster in your GY, except "Silvervine Senri"; Special Summon it, then you can Special Summon 1 Level 2 monster from your hand with a different Attribute than the monster Special Summoned by this effect. You can only use this effect of "Silvervine Senri" once per turn. | |
SIMM Tablir
67218327 |
Dark | Cyberse | 5 | 0 | 1800 | You can reveal this card in your hand, then target 1 Level 4 Cyberse monster in your GY; Special Summon this card from your hand to your zone a linked Link Monster you control points to, and if you do, return the targeted monster to the hand. You can only use this effect of "SIMM Tablir" once per turn. | |
Simorgh of Darkness
22586618 |
Dark | Winged Beast | 8 | 2900 | 2000 | While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh of Darkness" once per turn. |
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Simorgh, Bird of Ancestry
86489182 |
Wind | Winged Beast | 8 | 2900 | 2000 | Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand. | |
Simorgh, Bird of Beginning
50820852 |
Wind | Winged Beast | 1 | 0 | 1600 | When this card is Normal Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Simorgh" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Beginning" once per turn. | |
Simorgh, Bird of Bringing
96214561 |
Wind | Winged Beast | 2 | 1000 | 1000 | When this card is Normal Summoned: You can add 1 "Simorgh" card from your Deck to your hand, except "Simorgh, Bird of Bringing". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Bringing" once per turn. | |
Simorgh, Bird of Calamity
23619206 |
Wind | Winged Beast | 3 | 1500 | 200 | When this card is Normal Summoned: You can send 1 "Simorgh" card from your Deck to the GY, except "Simorgh, Bird of Calamity". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Calamity" once per turn. | |
Simorgh, Bird of Divinity
14989021 |
Wind | Winged Beast | 7 | 2700 | 1000 | This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be WIND. While this card is face-up on the field, both players take 1000 points of damage during each player's End Phase. Decrease the damage each player takes when this happens by 500 points for each Spell and Trap Card that player controls. | |
Simorgh, Bird of Perfection
52843699 |
Dark | Winged Beast | 4 | 1800 | 500 | While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh, Bird of Perfection" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. If this card is Normal Summoned: You can send 1 "Simorgh" monster from your Deck to the GY; add 1 "Simorgh" Spell/Trap from your Deck to your hand. | |
Simorgh, Bird of Protection
59707204 |
Wind | Winged Beast | 4 | 1400 | 1000 | When this card is Normal Summoned: You can target 1 card in your opponent's Spell & Trap Zone; return it to the hand. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Protection" once per turn. | |
Simorgh, Lord of the Storm
95192919 |
Wind | Winged Beast | 8 | 2900 | 2000 | Your opponent cannot target this Tribute Summoned card with Spell/Trap Cards or effects. You can only use each of the following effects of "Simorgh, Lord of the Storm" once per turn. |
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Sinister Serpent
08131171 |
Water | Reptile | 1 | 300 | 250 | During your Standby Phase, if this card is in your Graveyard: You can return it to your hand. | |
Sirenorca
50074392 |
Water | Winged Beast | 5 | 2200 | 1000 | If you control both Fish and Winged Beast-Type monsters, you can Special Summon this card (from your hand). When you do: You can declare a Level from 3 to 5; the Levels of all monsters you currently control become the declared Level. If you activate this effect, monsters you control cannot activate their effects for the rest of this turn, except WATER monsters. | |
Sishunder
57019473 |
Light | Thunder | 4 | 900 | 400 | When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand. | |
Skilled Blue Magician
88901771 |
Light | Spellcaster | 4 | 1800 | 1800 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it. | |
Skilled Brown Magician
88232397 |
Dark | Spellcaster | 4 | 300 | 200 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 1 Spell Counter from this card, then activate 1 of these effects; You can only use this effect of "Skilled Brown Magician" once per turn. |
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Skilled Dark Magician
73752131 |
Dark | Spellcaster | 4 | 1900 | 1700 | Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard. | |
Skilled Red Magician
65338781 |
Dark | Spellcaster | 4 | 1600 | 1600 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it. | |
Skilled White Magician
46363422 |
Light | Spellcaster | 4 | 1700 | 1900 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard. | |
Skreech
27655513 |
Water | Reptile | 4 | 1500 | 400 | When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to your Graveyard. | |
Skull Archfiend of Lightning
61370518 |
Dark | Fiend | 6 | 2500 | 1200 | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | |
Skull Conductor
62782218 |
Dark | Zombie | 4 | 2000 | 0 | If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000. | |
Skull Knight #2
15653824 |
Dark | Fiend | 3 | 1000 | 1200 | If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 Skull Knight #2" from your Deck. Then shuffle your Deck." | |
Skull Kraken
98649372 |
Dark | Aqua | 3 | 600 | 1600 | When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the battle position of this card. | |
Skull Meister
67750322 |
Dark | Fiend | 4 | 1700 | 400 | During either player's turn, when a card effect is activated in your opponent's Graveyard, you can send this card from your hand to the Graveyard to negate the effect. | |
Skull-Mark Ladybug
64306248 |
Earth | Insect | 4 | 500 | 1500 | When this card is sent to the Graveyard, increase your Life Points by 1000 points. | |
Sky Scourge Cidhels
15792576 |
Earth | Fiend | 6 | 2200 | 1600 | Cannot be Special Summoned. If this card is Tribute Summoned by Tributing one of the following monsters from the field: You can apply that effect. |
|
Sky Scourge Enrise
11458071 |
Light | Fairy | 8 | 2400 | 1500 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Tpye monsters and 1 DARK Fiend-Type monster in your Graveyard. Once per turn you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn. | |
Sky Scourge Invicil
74841885 |
Earth | Fairy | 6 | 2200 | 1600 | This card cannot be Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: + LIGHT Fairy Type monster. Negate the effect of all Spell Cards. + DARK Fiend Type monster: Negate the effects of all Trap Cards. | |
Sky Scourge Norleras
48453776 |
Dark | Fiend | 8 | 2400 | 1500 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card | |
Sky Striker Ace - Raye
26077387 |
Dark | Warrior | 4 | 1500 | 1500 | (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn. | |
Sky Striker Ace - Roze
37351133 |
Light | Warrior | 4 | 1500 | 1500 | If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn. | |
Skystarray
47349310 |
Wind | Sea Serpent | 3 | 600 | 300 | This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase. | |
Slifer the Sky Dragon
GOD2 |
Divine | Divine Beast | 10 | ? | ? | Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it. | |
Slower Swallow
10505300 |
Wind | Winged Beast | 1 | 100 | 100 | If 2 or more monsters with the same Level are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Slower Swallow" once per turn this way. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase. | |
Slushy
84650463 |
Water | Aqua | 2 | 0 | 0 | When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the Graveyard. If you have 3 copies of "Slushy" total, either banished and/or in your Graveyard (combined): You can banish this card from your Graveyard to target 1 Level 5 or higher Sea Serpent-Type monster in your Graveyard; Special Summon that target. You can only use the Special Summoning effect of "Slushy" once per turn. | |
Small Piece Golem
22754505 |
Earth | Rock | 3 | 1100 | 0 | When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field. | |
Smoke Mosquito
28427869 |
Dark | Insect | 1 | 0 | 0 | During damage calculation, if you would take battle damage from an opponent's monster's attack (Quick Effect): You can Special Summon this card from your hand, and if you do, the damage you take from that battle is halved, also end the Battle Phase after the Damage Step. You can target 1 face-up monster you control; this card's Level becomes the same as that monster's, until the end of this turn. You can only use each effect of "Smoke Mosquito" once per turn. | |
Snake-Eye Ash
09674034 |
Fire | Pyro | 1 | 800 | 1000 | If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn. | |
Snake-Eye Birch
12058741 |
Fire | Pyro | 1 | 0 | 2100 | If you control a FIRE monster, you can Special Summon this card (from your hand). You can only Special Summon "Snake-Eye Birch" once per turn this way. During your opponent's turn (Quick Effect): You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Birch". You can only use this effect of "Snake-Eye Birch" once per turn. | |
Snake-Eye Oak
45663742 |
Fire | Pyro | 1 | 900 | 200 | If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn. | |
Snake-Eyes Diabellstar
27260347 |
Fire | Spellcaster | 8 | 2800 | 2600 | When an attack is declared involving this card and an opponent's monster: You can place this card from the field, and that opponent's monster, face-up in their owners' Spell & Trap Zones as Continuous Spells. While this card is a Continuous Spell: You can target 1 FIRE monster in your GY, except "Snake-Eyes Diabellstar"; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon this card. You can only use each effect of "Snake-Eyes Diabellstar" once per turn. | |
Snake-Eyes Flameberge Dragon
48452496 |
Fire | Dragon | 8 | 3000 | 2500 | You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn. | |
Snake-Eyes Poplar
90241276 |
Fire | Pyro | 1 | 700 | 200 | If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn. | |
Snapdragon
75673220 |
Earth | Plant | 2 | 300 | 100 | When this card is sent to the Graveyard: Banish 1 random card from your opponent's hand, until the End Phase. You can only use the effect of "Snapdragon" once per turn. | |
Sneaky "C"
25137581 |
Earth | Insect | 7 | 1300 | 2500 | When your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Defense Position. You can only use this effect of "Sneaky "C"" once per turn. If this card is flipped face-up during the End Phase: Destroy all Special Summoned monsters on the field. | |
Sniffer Dragon
27877771 |
Dark | Dragon | 2 | 800 | 400 | If this card is Normal or Special Summoned: You can add 1 "Sniffer Dragon" from your Deck to your hand. You can only use this effect of "Sniffer Dragon" once per turn. | |
Snipe Hunter
84290642 |
Dark | Fiend | 4 | 1500 | 600 | You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6. | |
Snopios, Shade of the Ghoti
39522887 |
Water | Fish | 6 | 2100 | 0 | During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn. | |
Snow Dragon
03070049 |
Water | Dragon | 4 | 1400 | 900 | When this card is destroyed and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field. | |
Snow Plow Hustle Rustle
24731453 |
Earth | Machine | 10 | 2500 | 3000 | When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine-Type monsters. | |
Snowdrop the Rikka Fairy
33491462 |
Water | Plant | 8 | 1200 | 2600 | You can Tribute 1 Plant monster; Special Summon both this card and 1 other Plant monster from your hand, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can target 1 Plant monster you control; all Plant monsters you currently control become that monster's Level until the end of this turn. You can only use each effect of "Snowdrop the Rikka Fairy" once per turn. | |
Snowdust Dragon
67675300 |
Water | Dragon | 8 | 2800 | 1800 | You can Special Summon this card (from your hand) by removing 4 Ice Counters from anywhere on the field. Other monsters with Ice Counters cannot attack or change their battle positions. | |
Snowman Creator
15893860 |
Water | Machine | 4 | 1600 | 1000 | When this card is Summoned: You can distribute a number of Ice Counters among face-up monsters your opponent controls equal to the number of face-up WATER monsters you control, then if you distributed 3 or more Ice Counters, you can destroy 1 card your opponent controls. | |
Snowman Eater
91133740 |
Water | Aqua | 3 | 0 | 1900 | When this card is flipped face-up: Target 1 face-up monster on the field; destroy that target. | |
Snoww, Unlight of Dark World
60228941 |
Dark | Fiend | 4 | 1700 | 0 | If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target 1 monster in your opponent's GY; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in Defense Position. | |
Solar Flare Dragon
45985838 |
Fire | Pyro | 4 | 1500 | 1000 | While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn. | |
Solar Wind Jammer
33911264 |
Light | Machine | 5 | 800 | 2400 | If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field. | |
Soldier Dragons
07805147 |
Earth | Dragon | 2 | 700 | 800 | Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck. | |
Soldier Gaia The Fierce Knight
33318980 |
Dark | Warrior | 8 | 2600 | 2100 | (Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except "Soldier Gaia The Fierce Knight". You can only use each effect of "Soldier Gaia The Fierce Knight" once per turn. | |
Solitaire Magician
28966434 |
Light | Spellcaster | 4 | 1600 | 1300 | Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster. | |
Solo the Melodious Songstress
14763299 |
Light | Fairy | 4 | 1600 | 1000 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Melodious" monster from your Deck, except "Solo the Melodious Songstress". | |
Sonata the Melodious Diva
76990617 |
Light | Fairy | 3 | 1200 | 1000 | If you control a "Melodius" monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF. | |
Sonic Bird
57617178 |
Wind | Winged Beast | 4 | 1400 | 1000 | When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand. | |
Sonic Chick
36472900 |
Earth | Winged Beast | 1 | 300 | 300 | This card cannot be destroyed by battle with a monster that has 1900 or more ATK. | |
Sonic Shooter
40384720 |
Wind | Winged Beast | 4 | 1300 | 600 | If there are no cards in your opponent's Spell & Trap Card Zones, this card can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts to your opponent's Life Points becomes the original ATK of this card. | |
Sonic Warrior
17932494 |
Wind | Warrior | 2 | 1000 | 0 | When this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK. | |
Sophia, Goddess of Rebirth
04335427 |
Dark | Fairy | 11 | 3600 | 3400 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players' hands, fields, and Graveyards. Cards and effects cannot be activated in response to this effect's activation. | |
Soprano the Melodious Songstress
62895219 |
Light | Fairy | 4 | 1400 | 1400 | When this card is Special Summoned: You can target 1 "Melodious" monster in your Graveyard, except "Soprano the Melodious Songtress"; add it to your hand. You can only use this effect of "Soprano the Melodious Songtress" once per turn. Once per turn: You can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. | |
Sorcerer of Dark Magic
88619463 |
Dark | Spellcaster | 9 | 3200 | 2800 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Level 6 or higher Spellcaster-Type monsters. You can negate the activation of any Trap Cards and destroy them. | |
Sorciere de Fleur
36405256 |
Dark | Spellcaster | 8 | 2900 | 0 | If this card is Normal or Special Summoned: Target 1 monster in your opponent's GY; Special Summon it to your field, but it cannot attack your opponent directly, and is destroyed during the End Phase of this turn. You can only use this effect of "Sorciere de Fleur" once per turn. | |
Soul Drain Dragon
55735315 |
Light | Dragon | 8 | 4000 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned by a Dragon-Type Xyz Monster's effect in your possession, and cannot be Special Summoned by other ways. When Special Summoned, if your Life Points are lower than your opponent's: This card gains ATK equal to your current Life Point deficit, and if it does, your opponent takes no further damage this turn. This card cannot attack your opponent directly. | |
Soul of Purity and Light
77527210 |
Light | Fairy | 6 | 2000 | 1800 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only. | |
Soul Scissors
12061457 |
Dark | Fiend | 2 | 550 | 350 | If a monster(s) on the field is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned from the GY: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Soul Scissors" once per turn. | |
Soul-Absorbing Bone Tower
63012333 |
Dark | Zombie | 3 | 400 | 1500 | While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned, send 2 cards from the top of your opponent's Deck to the Graveyard. | |
Souleating Oviraptor
44335251 |
Dark | Dinosaur | 4 | 1800 | 500 | If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the GY. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your GY in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn. | |
Space-Time Police
47126872 |
Wind | Psychic | 5 | 2300 | 1500 | When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field. | |
Spawn Alligator
39984786 |
Water | Reptile | 5 | 2200 | 1000 | During the End Phase of the turn this card was Tribute Summoned by Tributing a Reptile-Type monster: Target 1 monster that was used for the Tribute Summon of this card; Special Summon it from the Graveyard. | |
Speaker for the Ice Barriers
44308317 |
Water | Spellcaster | 4 | 1000 | 1800 | While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0). | |
Spear Dragon
31553716 |
Wind | Dragon | 4 | 1900 | 0 | If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step. | |
Spear Shark
70655556 |
Water | Fish | 4 | 1600 | 1400 | When this card is Normal Summoned: You can increase the Levels of all Level 3 Fish-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
Spearfish Soldier
84569017 |
Wind | Sea Serpent | 4 | 1700 | 1100 | This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters. | |
Spearhead of the Ashened City
62156277 |
Dark | Pyro | 4 | 1700 | 100 | If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Spearhead of the Ashened City" once per turn this way. If your opponent controls a monster with 2800 or more ATK: You can Tribute this card, then target 1 card your opponent controls; return it to the hand. You can only use this effect of "Spearhead of the Ashened City" once per turn. | |
Speed Bird
86174055 |
Wind | Winged Beast | 4 | 1200 | 1000 | When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated. | |
Speed Warrior
09365703 |
Wind | Warrior | 2 | 900 | 400 | During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase. | |
Speedburst Dragon
12950294 |
Dark | Dragon | 6 | 2400 | 600 | When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, then inflict damage to your opponent equal to the damage you took, and if you do, you gain LP equal to half that damage you inflicted. When this card is Tribute Summoned: You can add 2 "Rokket" monsters with different names from your Deck to your hand. You can only use each effect of "Speedburst Dragon" once per turn. | |
Speedroid Block-n-Roll
69550259 |
Wind | Machine | 4 | 1000 | 1800 | If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Speedroid Token" (Machine/WIND/ATK 0/DEF 0) with a Level equal to the original Level of the Synchro Monster that used this card as material. You can only use this effect of "Speedroid Block-n-Roll" once per turn. | |
Speedroid Double Yoyo
53054833 |
Wind | Machine | 4 | 1400 | 1400 | When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your Graveyard; Special Summon it. | |
Speedroid Horse Stilts
17328157 |
Wind | Machine | 4 | 1100 | 1100 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Horse Stilts" once per turn. | |
Speedroid Menko
16947147 |
Wind | Machine | 4 | 100 | 2000 | When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position. | |
Speedroid Ohajikid
89326990 |
Wind | Machine | 3 | 1000 | 200 | When this card is Normal Summoned: you can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Sunchro Monster, using that mosnter and this card only. | |
Speedroid Pachingo-Kart
85034450 |
Wind | Machine | 4 | 1800 | 1000 | Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it. | |
Speedroid Razorang
80559548 |
Wind | Machine | 4 | 2000 | 0 | Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn. | |
Speedroid Rubberband Plane
08284390 |
Wind | Machine | 5 | 1800 | 0 | If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Rubberband Plane" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn. | |
Speedroid Skull Marbles
35494087 |
Wind | Machine | 7 | 0 | 3000 | Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of "Speedroid Skull Marbles" once per turn. If you control a face-up monster that is not a "Speedroid" monster, destroy this card. | |
Speedroid Taketomborg
53932291 |
Wind | Machine | 3 | 600 | 1200 | If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special SUmmon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" oncer per turn. | |
Speedroid Terrortop
81275020 |
Wind | Machine | 3 | 1200 | 600 | If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" oncer per turn. | |
Speedroid Ultra Hound
86976918 |
Wind | Machine | 3 | 800 | 800 | When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Speedroid" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of "Speedroid Ultra Hound" once per turn. | |
Spell Canceller
84636823 |
Wind | Machine | 5 | 1800 | 1600 | As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated. | |
Spell Reactor · RE
15175429 |
Dark | Machine | 3 | 1200 | 900 | Once per turn, when your opponent activates a Spell Card, you can destroy the Spell card and inflict 800 damage to your opponent. | |
Spell Recycler
45118716 |
Dark | Spellcaster | 1 | 0 | 0 | When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target 1 Spell Card in your Graveyard; send the top card of your Deck to the Graveyard, and if you do, return the target to the bottom of your Deck. | |
Spell Strider
93966624 |
Earth | Warrior | 4 | 1800 | 600 | If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card. | |
Spell Striker
93187568 |
Earth | Warrior | 3 | 600 | 200 | You can remove from play 1 Spell Card from your Graveyard to Special Summon this card. This card can attack your opponent directly. You take no Battle Damage from battles involving this card. | |
Spellbook Magician of Prophecy
14824019 |
Water | Spellcaster | 2 | 500 | 400 | When this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell Card from your Deck to your hand. | |
Spellbreaker of the Ice Barrier
73061465 |
Water | Spellcaster | 4 | 1200 | 2000 | Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field. | |
Spellstone Sorcerer Karood
20630765 |
Light | Spellcaster | 3 | 800 | 1900 | Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play. | |
Sphere Kuriboh
33245030 |
Dark | Fiend | 1 | 300 | 200 | When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. | |
Sphere of Chaos
82693042 |
Dark | Machine | 5 | 1600 | 0 | While face up, this card is also treated at a LIGHT-Attribute. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your deck to your hand. | |
Sphinx Teleia
51402177 |
Light | Beast | 10 | 2500 | 3000 | You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponents Life Points equal to half the DEF of the destroyed monster. | |
Spined Gillman
42463414 |
Water | Sea Serpent | 3 | 1300 | 0 | All Fish-Type, Sea Serpent-Type, and Aqua-Type monsters you control gain 400 ATK. | |
Spirit of Flames
13522325 |
Fire | Pyro | 4 | 1700 | 1000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. Gains 300 ATK during your Battle Phase only. | |
Spirit of the Breeze
53530069 |
Wind | Fairy | 3 | 0 | 1800 | As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. | |
Spirit of the Fall Wind
26517393 |
Wind | Fairy | 4 | 1800 | 900 | If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand. | |
Spirit of the Pharaoh
25343280 |
Light | Zombie | 6 | 2500 | 2000 | Cannot be Normal Summoned/Set. Must be Special Summoned by "The First Sarcophagus". When this card is Special Summoned: You can target up to 4 Level 2 or lower Zombie Normal Monsters in your GY; Special Summon those targets. | |
Spirit of the Pot of Greed
04896788 |
Light | Fairy | 1 | 100 | 100 | While this card is in face-up Attack Position on the field, if a player activates Pot of Greed", they can draw 1 more card." | |
Spirit of the Six Samurai
65685470 |
Earth | Warrior | 3 | 500 | 500 | Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) | |
Spirit of Yubel
90829280 |
Dark | Fiend | 10 | 0 | 0 | Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your "Yubel" that is banished or in your hand, Deck, or GY. You can only use each of the following effects of "Spirit of Yubel" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions "Yubel". | |
Spirit Reaper
23205979 |
Dark | Zombie | 3 | 300 | 200 | Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand. | |
Spirit Ryu
67957315 |
Wind | Dragon | 4 | 1000 | 1000 | You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step. | |
Spirit Sculptor
19307353 |
Light | Fairy | 4 | 1600 | 2100 | You can Tribute 1 monster; add 1 monster from your Deck to your hand, whose combined original ATK/DEF equals the combined original ATK/DEF of the Tributed monster. You can only use this effect of "Spirit Sculptor" once per turn. | |
Spiritual Beast Apelio
86396750 |
Wind | Pyro | 4 | 1800 | 200 | Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn. | |
Spiritual Beast Cannahawk
49885567 |
Wind | Thunder | 4 | 1400 | 600 | Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn. | |
Spiritual Beast Pettlephin
13890468 |
Wind | Aqua | 4 | 0 | 2000 | Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn. | |
Spiritual Beast Rampengu
88123329 |
Wind | Beast | 4 | 1600 | 400 | Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn. | |
Spiritual Beast Tamer Lara
23623653 |
Light | Psychic | 1 | 100 | 2000 | You can only Special Summon "Spiritual Beast Tamer Lara(s)" once per turn. You can discard this card; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. If a "Ritual Beast" card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. If this card is banished: You can Special Summon 1 "Ritual Beast" monster from your Deck, except "Spiritual Beast Tamer Lara". You can only use each effect of "Spiritual Beast Tamer Lara" once per turn. | |
Spiritual Beast Tamer Winda
65193366 |
Wind | Psychic | 4 | 1600 | 1800 | If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn. | |
Spiritual Whisper
50155385 |
Wind | Winged Beast | 4 | 200 | 2000 | Once per turn, this card cannot be destroyed by battle. When this card is Pendulum Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. | |
Splendid Venus
05645210 |
Light | Fairy | 8 | 2800 | 2400 | All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of your Spell and Trap Cards cannot be negated. | |
Splitting Planarian
44175358 |
Dark | Insect | 4 | 1000 | 800 | You can banish this card you control; Special Summon 2 Level 3 Insect monsters from your Deck with the same name from each other, but their effects are negated, also banish them during the End Phase. You can only use this effect of "Splitting Planarian" once per turn. | |
Spright Blue
76145933 |
Dark | Thunder | 2 | 1100 | 1000 | If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn. | |
Spright Carrot
02311090 |
Fire | Thunder | 2 | 1000 | 1900 | If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn. | |
Spright Jet
13533678 |
Dark | Thunder | 2 | 1300 | 700 | If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn. | |
Spright Pixies
49928686 |
Dark | Thunder | 2 | 1400 | 1400 | If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Pixies" once per turn this way. During damage calculation, if another Level/Rank/Link 2 monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control gains ATK/DEF equal to the opponent's monster's ATK, until the end of this turn. You can only use this effect of "Spright Pixies" once per turn. | |
Spright Red
75922381 |
Fire | Thunder | 2 | 1200 | 1800 | If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn. | |
Springans Branga
83203672 |
Fire | Machine | 8 | 500 | 2500 | If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can banish this card and 1 "Springans" monster with a different name from your GY; add 1 "Springans" card from your Deck to your hand. You can only use each effect of "Springans Branga" once per turn. | |
Springans Brothers
67436768 |
Fire | Machine | 4 | 300 | 1800 | If this card is sent from the hand or Deck to the GY: You can target 1 "Springans" monster in your GY, except "Springans Brothers"; Special Summon it in Defense Position. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Brothers" once per turn. | |
Springans Captain Sargas
29601381 |
Fire | Machine | 8 | 1500 | 2800 | If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. During your opponent's turn (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up card on the field; destroy it. You can only use each of the previous effects of "Springans Captain Sargas" once per turn. A "Springans" Xyz Monster that has this card as material gains this effect. |
|
Springans Kitt
45484331 |
Dark | Beast | 4 | 1700 | 1000 | If you have a Fusion Monster that mentions "Fallen of Albaz" as material on your field or in your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add to your hand, 1 of your "Branded" Spells/Traps that is banished or in your Deck or GY, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Springans Kitt" once per turn. | |
Springans Pedor
56818977 |
Fire | Machine | 4 | 0 | 2000 | You can Tribute this card, then target 1 "Springans" monster in your GY, except "Springans Pedor"; Special Summon it. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Pedor" once per turn. | |
Springans Rockey
20424878 |
Fire | Machine | 4 | 1800 | 800 | If this card is Normal or Special Summoned: You can target 1 "Great Sand Sea - Gold Golgonda" or 1 "Springans" monster in your GY, except "Springans Rockey"; add it to your hand. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Rockey" once per turn. | |
Spy-C-Spy
21088856 |
Fire | Warrior | 3 | 1200 | 1300 | If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster's ATK | |
Spyder Spider
80637190 |
Earth | Insect | 4 | 1500 | 1000 | When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard. | |
SPYGAL Misty
94096018 |
Dark | Spellcaster | 4 | 1500 | 1600 | If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand. | |
SPYRAL Double Agent
88124568 |
Light | Fiend | 4 | 1400 | 600 | If you have a "SPYRAL" card on your field or in your GY: You can Special Summon this card from your hand to your opponent's field in Defense Position (but it cannot be Tributed, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon), then both players reveal the top card of their Deck. You can only use this effect of "SPYRAL Double Agent" once per turn. All "SPYRAL" monsters on the field gain 500 ATK, also "SPYRAL Super Agent" on the field can attack directly. | |
SPYRAL GEAR - Drone
04474060 |
Wind | Machine | 1 | 100 | 100 | If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. During either player's turn: You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your Graveyard, then target 1 "SPYRAL Super Agent" in your Graveyard; add it your hand. | |
SPYRAL GEAR - Last Resort
37433748 |
Earth | Machine | 4 | 1000 | 1000 | You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn. | |
SPYRAL Master Plan
91258852 |
Dark | Spellcaster | 7 | 1200 | 2800 | Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn. | |
SPYRAL Quik-Fix
78080961 |
Earth | Machine | 1 | 500 | 400 | If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field. | |
SPYRAL Sleeper
00035699 |
Light | Fiend | 8 | 2800 | 1200 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard. | |
SPYRAL Super Agent
41091257 |
Earth | Warrior | 4 | 1900 | 1200 | If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap Card your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn. | |
SPYRAL Tough
20584712 |
Wind | Warrior | 4 | 1900 | 1500 | This card's name becomes "SPYRAL Super Agent" while it is on the field or in the Graveyard. Once per turn: You can declare 1 card type (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type. | |
Squirt Squid
65500515 |
Water | Aqua | 2 | 0 | 1800 | Once per turn, when this card is targeted for an attack by an opponent's monster: You can move this card you control to another of your Main Monster Zones, then, Special Summon 1 "Squid Ink Token" (Aqua/WATER/Level 2/ATK ?/DEF 0). This Token's ATK becomes that opponent's monster's ATK. While this card is in your leftmost or rightmost Main Monster Zone, your opponent's monsters with ATK less than or equal to this card's DEF cannot target it for attacks. | |
Stack Reviver
09523599 |
Dark | Cyberse | 2 | 100 | 600 | If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel. | |
Star Boy
08201910 |
Water | Aqua | 2 | 550 | 500 | As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. | |
Star Drawing
24610207 |
Earth | Spellcaster | 4 | 1600 | 1000 | If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect. |
|
Star Seraph Sage
44273680 |
Light | Fairy | 4 | 1600 | 1400 | Once per turn: You can send 1 Spell Card from your hand to the Graveyard; Special Summon 1 "Star Seraph" monster from your hand. | |
Star Seraph Scale
64726269 |
Light | Fairy | 4 | 1500 | 900 | When this card is Special Summoned: You can Special Summon 1 "Star Seraph" monster from your hand, then you can place 1 LIGHT monster from your Graveyardon top of your Deck. An Xyz Monster that was Xyz Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect. |
|
Star Seraph Scepter
38331564 |
Light | Fairy | 4 | 1800 | 400 | When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect. |
|
Star Seraph Scout
08875971 |
Light | Fairy | 4 | 1200 | 1800 | When this card is Normal Summoned: You can Special Summon 1 "Star Seraph" monster from your hand. | |
Star Seraph Sovereignty
91110378 |
Light | Fairy | 4 | 800 | 2000 | Cannot be used as an Xyz Material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as Xyz Materials. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster. | |
Star Seraph Sword
70668285 |
Light | Fairy | 4 | 1400 | 1000 | Once per turn: You can send 1 "Star Seraph" monster from your hand to the Graveyard; this card gains ATK equal to the original ATK of the sent monster, until the End Phase. | |
Star Staring Starling
34244455 |
Wind | Winged Beast | 4 | 1000 | 1500 | This card gains an effect based on your Main Monster Zone it is in. |
|
Stardust Dragon/Assault Mode
61257789 |
Wind | Dragon | 10 | 3000 | 2500 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Assault Mode Activate". You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase. When this card on the field is destroyed, you can Special Summon 1 "Stardust Dragon" from your Graveyard. | |
Stardust Phantom
80244114 |
Light | Spellcaster | 1 | 0 | 0 | When this card you control is destroyed by your opponent's attack or card effect and sent to the Graveyard, you can select 1 "Stardust Dragon" in your Graveyard, and Special Summon it in face-up Defense Position. You can remove from play this card from your Graveyard to select 1 face-up Dragon-Type Synchro Monster you control. Once per turn, that Synchro Monster cannot be destroyed by battle. At the end of each Damage Step this effect is applied, that Synchro Monster loses 800 ATK and DEF. | |
Stardust Trail
63184227 |
Light | Dragon | 4 | 500 | 2000 | If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn. | |
Stardust Wurm
91262474 |
Light | Dragon | 1 | 0 | 0 | If this card is in your hand or GY, and you control a Level 8 or higher Dragon Synchro Monster: You can Special Summon this card, but banish it when it leaves the field. You can Tribute this card; Special Summon up to 2 Level 1 LIGHT Dragon monsters from your hand and/or GY, except "Stardust Wurm", but their effects cannot be activated. You can only use each effect of "Stardust Wurm" once per turn. | |
Stardust Xiaolong
68543408 |
Light | Dragon | 1 | 100 | 100 | When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed. | |
Starduston
95403418 |
Dark | Fiend | 1 | ? | ? | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending any number of "Duston" monsters you controlto the Graveyard, and cannot be Special Summoned by other ways. This card's ATK and DEF each become equal to the number of monsters sent for its Summon x 1000. Your opponent cannot Flip or Special Summon any monsters, or activate any Set Spell/Trap Cardson the field. If you control more monsters than your opponent does,destroy this card. | |
Starfish
44717069 |
Water | Aqua | 3 | 300 | 300 | Once per turn: You can increase the Levels of all "Starfish" you currently control by 1 | |
Starliege Seyfert
15381421 |
Light | Dragon | 4 | 1800 | 0 | You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn. | |
Starry Knight Astel
59228631 |
Light | Fairy | 4 | 500 | 2000 | (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent's turn. You can only use each effect of "Starry Knight Astel" once per turn. | |
Starry Knight Ciel
27036706 |
Light | Fairy | 4 | 1700 | 800 | If this card is in your hand: You can return 1 "Starry Knight" monster or 1 Level 7 LIGHT Dragon monster you control to the hand, except "Starry Knight Ciel"; Special Summon this card. If you control no monsters: You can banish this card from your GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use each effect of "Starry Knight Ciel" once per turn. | |
Starry Knight Flamel
86613346 |
Light | Fairy | 4 | 1500 | 1000 | When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn. | |
Starry Knight Orbitael
00044818 |
Light | Fairy | 4 | 400 | 2100 | (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 "Starry Knight" Spell/Trap directly from your Deck. If a face-up Level 7 LIGHT Dragon monster you control returns to the hand, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Starry Knight Orbitael" once per turn. | |
Starry Knight Rayel
23220533 |
Light | Fairy | 4 | 1800 | 700 | When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn. | |
Starry Night, Starry Dragon
90835938 |
Light | Dragon | 7 | 2500 | 2300 | If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row. | |
Starship Spy Plane
15458892 |
Wind | Machine | 4 | 1100 | 500 | If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When this card is Special Summoned from the hand: Target 1 Spell/Trap Card your opponent controls; return that target to the hand. | |
Stealth Bird
03510565 |
Dark | Winged Beast | 3 | 700 | 1700 | Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent. | |
Stealthroid
98049038 |
Dark | Machine | 4 | 1200 | 0 | At the end of your Battle Phase, if this card battled: Target 1 Spell/Trap on the field; destroy that target: You must control another "roid" monster to activate and to resolve this effect. | |
Steamroid
44729197 |
Earth | Machine | 4 | 1800 | 1800 | If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. | |
Steel Scorpion
13599884 |
Earth | Machine | 1 | 250 | 300 | A non-Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 3rd turn after the attack. | |
Steelswarm Caller
53116300 |
Dark | Fiend | 4 | 1700 | 0 | When a "Steelswarm" monster is Tribute Summoned by Tributing this card: You can Special Summon 1 Level 4 or lower "Steelswarm" monster from your Deck. | |
Steelswarm Caucastag
84488827 |
Dark | Fiend | 8 | 2800 | 0 | When this card is Tribute Summoned by Tributing 2 "Steelswarm" monsters: Activate 1 of these effects. |
|
Steelswarm Cell
54338958 |
Dark | Fiend | 1 | 0 | 0 | If you control no monsters: You can Special Summon this card from your hand. This card cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster. | |
Steelswarm Gatekeeper
26722601 |
Dark | Fiend | 4 | 1500 | 1900 | While this card is face-up on the field, during a turn when a "Steelswarm" monster is Tribute Summoned, you can Normal Summon 1 additional time this turn. | |
Steelswarm Genome
62729173 |
Dark | Fiend | 2 | 1000 | 0 | This card can be treated as 2 Tributes for the Tribute Summon of a "Steelswarm" monster. | |
Steelswarm Girastag
58494728 |
Dark | Fiend | 7 | 2600 | 0 | You can Tribute Summon this monster in face-up Attack Position by Tributing 1 "Steelswarm" monster. When you Tribute Summon this card with a "Steelswarm" monster as a Tribute: You can target 1 card your opponent controls; send it to the Graveyard, and you gain 1000 Life Points. | |
Steelswarm Hercules
94092230 |
Dark | Fiend | 10 | 3200 | 0 | Cannot be Special Summoned. Requires 3 "Steelswarm" Tributes to Normal Summon (cannot be Normal Set). Once per turn: You can pay half your Life Points; destroy all other cards on the field. | |
Steelswarm Longhorn
62007535 |
Dark | Fiend | 9 | 3000 | 0 | Once per turn, if this card was Tribute Summoned by Tributing a "Steelswarm" monster(s): You can pay 1000 Life Points to target 1 monster on the field; destroy that target. | |
Steelswarm Mantis
85505315 |
Dark | Fiend | 5 | 2200 | 0 | When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target 1 "Steelswarm" monster in your Graveyard: Special Summon it. | |
Steelswarm Moth
22009013 |
Dark | Fiend | 6 | 2400 | 0 | When this card is Tribute Summoned by Tributing 1 "Steelswarm" monster: You can pay 1000 Life Points to target up to 2 cards your opponent controls; return them to the hand. | |
Steelswarm Scout
90727556 |
Dark | Fiend | 1 | 200 | 0 | If this card is in your Graveyard at the start of your Main Phase 1 and you control no Spell or Trap Cards: You can Special Summon it. During the turn you activate this effect, you cannot Special Summon any monsters. This card cannot be Tributed, except for a Tribute Summon of an "Steelswarm" monster, and cannot be used as a Synchro Material Monster. | |
Steelswarm Sentinel
99214782 |
Dark | Fiend | 3 | 1100 | 0 | While this card is in face-up Attack Position, Special Summoned Level 5 or higher monsters on the field cannot activate their effects. | |
Steelswarm Sting
35618486 |
Dark | Fiend | 4 | 1850 | 0 | When this card you control is sent to your Graveyard: Target 1 face-up Ritual, Fusion or Synchro Monster on the field; destroy that target. | |
Stegocyber
99733359 |
Dark | Dinosaur | 6 | 1200 | 2400 | During your opponent's turn, at damage calculation, if this card is in your Graveyard: You can pay 1000 LP; Special Summon it, and if you do, you take no battle damage from that battle, and banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn. | |
Stinging Swordsman
68167124 |
Wind | Warrior | 1 | 300 | 600 | When this card inflicts Battle Damage to your opponent: Return all face-up cards in your opponent's Spell & Trap Card Zones to the hand. | |
Stoic of Prophecy
54359696 |
Water | Spellcaster | 1 | 300 | 200 | When this card is sent to the Graveyard: Add 1 Level 3 "Prophecy" monster from your Deck to your hand. | |
Stone Statue of the Aztecs
31812496 |
Earth | Rock | 4 | 300 | 2000 | Double any Battle Damage your opponent takes when they attack this monster. | |
Storm Caller
15935204 |
Wind | Psychic | 6 | 2300 | 2000 | You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card effect, this card's controller takes Damage equal to its original ATK. | |
Storm Cipher
89571015 |
Dark | Cyberse | 4 | 2400 | 0 | Cannot attack directly, or attack monsters in the Extra Monster Zone. Unaffected by monster effects activated in the Extra Monster Zone. Cannot be destroyed by battle with monsters in the Extra Monster Zone. | |
Storm Shooter
39188539 |
Wind | Winged Beast | 7 | 2300 | 500 | Once per turn, you can select and activate 1 of these effects:?Move this card to an adjacent unoccupied Monster Card Zone.?Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand. | |
Storming Wynn
29013526 |
Wind | Spellcaster | 4 | 800 | 1500 | Once per turn, by Tributing 1 WIND monster on your side of the field (except this card), Special Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field. | |
Strategist of the Ice Barrier
50032342 |
Water | Spellcaster | 4 | 1600 | 1600 | Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card. | |
Stray Asmodian
86209650 |
Fire | Fiend | 3 | 1300 | 1700 | When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points. | |
Stream, Dragon Ruler of Droplets
27415516 |
Water | Dragon | 4 | 1600 | 2000 | You can discard this card and 1 Dragon or WATER monster; Special Summon 1 "Tidal, Dragon Ruler of Waterfalls" from your Deck, but it cannot attack this turn. You can only use this effect of "Stream, Dragon Ruler of Droplets" once per turn. | |
Strength of Prophecy
13002451 |
Fire | Spellcaster | 4 | 1500 | 1400 | Once per turn: You can shuffle 1 "Spellbook" Spell Card from your Graveyard into your Deck to target 1 face-up Spellcaster-Type monster on the field; increase its Level by 1 and its ATK by 500. | |
Strike Ninja
41006930 |
Dark | Warrior | 4 | 1700 | 1200 | (Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn. | |
Striping Partner
74715061 |
Light | Cyberse | 4 | 1200 | 1600 | Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If the effect activation of a monster you control is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use this effect of "Striping Partner" once per turn. | |
Strong Wind Dragon
23770284 |
Wind | Dragon | 6 | 2400 | 1000 | This card cannot be destroyed by battle with a monster that has the same ATK. When this card is Tribute Summoned by Tributing a Dragon-Type monster, it gains ATK equal to half the ATK of the Tributed monster. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
Stronghold Guardian
23535429 |
Earth | Warrior | 4 | 0 | 1500 | If a Defense Position monster you control is attacked, during the Damage Step, you can send this card from your hand to the Graveyard to have that monster gain 1500 DEF until the End Phase. | |
Stygian Street Patrol
13521194 |
Dark | Fiend | 4 | 1600 | 1200 | When this card destroys a monster by battle and sends it to the Graveyard; Inflict damage to your opponent equal to the Level of the destroyed monster in the Graveyard x 100. You can banish this card from your Graveyard; Special Summon 1 Fiend-Type monster with 2000 or less ATK from your hand. | |
Suanni, Fire of the Yang Zing
30106950 |
Fire | Wyrm | 4 | 1900 | 0 | When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF. | |
Sublimation Knight
54485355 |
Fire | Warrior | 3 | 1300 | 200 | If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn. | |
Submareed Tour Ride
87116749 |
Water | Dinosaur | 6 | 2200 | 0 | The first Normal Monster you control that would be destroyed by battle or card effect each turn, is not destroyed. If you control a Normal Monster: You can Special Summon this card from your hand. You can only use this effect of "Submareed Tour Ride" once per turn. | |
Submarine Frog
63948258 |
Water | Aqua | 2 | 1200 | 600 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
Submarineroid
99861526 |
Water | Machine | 4 | 800 | 1800 | This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card battled: You can change this card to Defense Position. | |
Substitoad
20663556 |
Water | Aqua | 1 | 100 | 2000 | You can Tribute 1 monster; Special Summon 1 "Frog" monster from your Deck. "Frog" monsters cannot be destroyed by battle. | |
Subterror Fiendess
74762582 |
Earth | Spellcaster | 1 | 800 | 500 | During either player's turn, when your opponent activates a card or effect: You can send this card from your hand or field to the Graveyard, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or Graveyard, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn. | |
Subterror Nemesis Archer
39581190 |
Earth | Fairy | 3 | 1600 | 1400 | At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn. | |
Subterror Nemesis Defender
68823957 |
Earth | Beast-Warrior | 2 | 100 | 2000 | During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects. | |
Subterror Nemesis Warrior
16719140 |
Earth | Warrior | 4 | 1800 | 1200 | During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so that the original LevelsTributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn. | |
Suijin
98434877 |
Water | Aqua | 7 | 2500 | 2400 | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
Summon Reactor · SK
89493368 |
Dark | Machine | 5 | 2000 | 1400 | The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor · Y FI", 1 face-up "Spell Reactor · RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard. | |
Summoner Monk
00423585 |
Dark | Spellcaster | 4 | 800 | 1600 | Cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn. | |
Sunlight Unicorn
10321588 |
Light | Beast | 4 | 1800 | 1000 | Once per turn, during your Main Phase, you can reveal the top card of your Deck. If it is an equip Spell card, add it to your hand, if its not, place it on the bottom of your Deck. | |
Sunlit Sentinel
79360952 |
Earth | Warrior | 6 | 2300 | 1500 | You can Set this card from your hand to your Spell & Trap Zone as a Spell. Once per turn, during the Standby Phase of the next turn after this Set card was destroyed and sent to the GY: You can Special Summon this card, then destroy all cards your opponent controls in this card's column. | |
Sunseed Shadow
30013902 |
Earth | Plant | 1 | 0 | 400 | If you control a Plant Normal Monster: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 linked Link-2 or lower "Sunavalon" or "Sunvine" monster you control; Special Summon 1 monster with the same name from your Extra Deck, but negate its effects, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use each effect of "Sunseed Shadow" once per turn. | |
Sunseed Twin
66407907 |
Earth | Plant | 2 | 0 | 800 | If this card is Normal or Special Summoned while you control a "Sunavalon" Link Monster: You can target 1 Level 4 or lower Plant Normal Monster in your GY; Special Summon it. You can banish this card in your GY and 1 Link Monster you control; if you have 2 or more Plant Link Monsters with the same name as each other in your GY, Special Summon 1 of them. You can only use each effect of "Sunseed Twin" once per turn. | |
Sunvine Maiden
53618293 |
Earth | Plant | 1 | 0 | 0 | When your opponent activates a card or effect that targets a Plant monster(s) you control that was Special Summoned from the Extra Deck (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. You can only use this effect of "Sunvine Maiden" once per turn. Your opponent cannot target "Sunavalon" or "Sunvine" Spells/Traps you control with card effects. | |
Supay, Duskwalker
17315396 |
Earth | Spellcaster | 5 | 2200 | 1900 | You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn. | |
Super Ancient Dinobeast
06849042 |
Earth | Dinosaur | 8 | 2700 | 1400 | You can Tribute Summon this card in face-up Attakc Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster is Special Summoned from your Graveyard, you can draw 1 card. | |
Super Anti-Kaiju War Machine Mecha-Dogoran
84769941 |
Light | Machine | 8 | ? | 2000 | Cannot be Normal Summoned/Set. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand). You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined ATK of the "Kaiju" monsters equipped to it by this effect. | |
Super Anti-Kaiju War Machine Mecha-Thunder-King
29913783 |
Light | Machine | 9 | 2200 | 2100 | During the Main Phase (Quick Effect): You can discard this card; banish 1 "Kaiju" monster you control that is owned by your opponent, then you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" cards' effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel. | |
Super Armored Robot Armed Black Iron "C"
77754169 |
Earth | Insect | 8 | 2400 | 2800 | If you have 3 Insect monsters with the same name in your GY: You can target any number of them; Special Summon this card from your hand, then equip them to this card. You can send 1 monster equipped to this card by this card's effect to the GY; destroy all monsters your opponent controls with ATK greater than or equal to the ATK of the monster sent to the GY. You can only use each effect of "Super Armored Robot Armed Black Iron "C"" once per turn. | |
Super Conductor Tyranno
85520851 |
Light | Dinosaur | 8 | 3300 | 1400 | Once per turn: You can Tribute 1 monster; inflict 1000 damage to your opponent. This card cannot declare an attack the turn you activate this effect. | |
Super Crashbug
86804246 |
Dark | Fiend | 4 | 0 | 3000 | Cannot be Normal Summoned or Set. Must first be Special Summoned (from the hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field. | |
Super Defense Robot Elephan
45496268 |
Earth | Machine | 8 | 1400 | 2500 | When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can target 1 "Super Defense Robot" monster or "Orbital 7" you control; it becomes Level 8 until the End Phase. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Machine-Type monster. | |
Super Defense Robot Lio
08091563 |
Earth | Machine | 4 | 1200 | 1600 | When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn, when exactly 1 "Super Defense Robot" monster or "Orbital 7" (and no other cards) is added from your Graveyard to your hand (except during the Damage Step): You can Special Summon it from your hand. | |
Super Defense Robot Monki
71880877 |
Earth | Machine | 3 | 800 | 1200 | When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can banish 1 Machine-Type monster from your Graveyard, then target 1 "Super Defense Robot" monster or "Orbital 7" in your Graveyard; add that target to your hand. | |
Super Express Bullet Train
52481437 |
Earth | Machine | 10 | 3000 | 0 | Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. |
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Super Quantal Fairy Alphan
58753372 |
Light | Fairy | 1 | 0 | 0 | Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn. | |
Super Quantum Blue Layer
12369277 |
Water | Psychic | 3 | 1200 | 2000 | When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn. | |
Super Quantum Green Layer
85374678 |
Wind | Spellcaster | 4 | 1600 | 1400 | When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn. | |
Super Quantum Red Layer
59975920 |
Fire | Warrior | 5 | 2000 | 800 | If you control no monsters, you can Special Summon this card (from your hand). You can only use each of these effects of "Super Quantum Red Layer" once per turn. |
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Super Quantum White Layer
73422829 |
Light | Fairy | 7 | 2400 | 2400 | You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn. | |
Super Soldier Soul
79234734 |
Earth | Warrior | 1 | 0 | 0 | You can send 1 "Black Luster Soldier" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes "Black Luster Soldier". You can banish this card from your Graveyard;add 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck to your hand. You can only use each effect of "Super Soldier Soul" once per turn. | |
Super-Electromagnetic Voltech Dragon
20529766 |
Light | Thunder | 5 | 2400 | 1000 | If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect: |
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Superancient Deepsea King Coelacanth
88307361 |
Water | Fish | 7 | 2800 | 2200 | Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. When a card or effect is activated that targets this card on the field (Quick Effect): You can Tribute 1 other Fish monster; negate that effect, and if you do, destroy that card. | |
Superheavy Samurai Big Benkei
03117804 |
Earth | Machine | 8 | 1000 | 3500 | When this card is Normal or Special Summoned: You can change this card's battle position. All "Superheavy Samurai" monsters you control can attack while they are inface-up Defense Position. If they do, apply their DEF instead of ATK for damage calculation. | |
Superheavy Samurai Big Waraji
36523152 |
Earth | Machine | 5 | 800 | 1800 | If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters, This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster. | |
Superheavy Samurai Blowtorch
07864030 |
Earth | Machine | 1 | 500 | 300 | When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle. | |
Superheavy Samurai Blue Brawler
41628550 |
Earth | Machine | 4 | 0 | 2000 | When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle. | |
Superheavy Samurai Flutist
27978707 |
Earth | Machine | 3 | 500 | 1000 | You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a card or effect is activated that targets a "Superheavy Samurai" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of "Superheavy Samurai Flutist" once per turn. | |
Superheavy Samurai Gigagloves
62017867 |
Earth | Machine | 3 | 100 | 1000 | If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard. | |
Superheavy Samurai Helper
44891812 |
Earth | Machine | 1 | 0 | 0 | During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 "Superheavy Samurai" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it. | |
Superheavy Samurai Kabuto
41307269 |
Earth | Machine | 4 | 1000 | 2000 | If your opponent Special Summons a monster(s): You can change as many Attack Position "Superheavy Samurai" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn. | |
Superheavy Samurai Magnet
89091772 |
Earth | Machine | 4 | 900 | 1900 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one. | |
Superheavy Samurai Prepped Defense
15495787 |
Earth | Machine | 3 | 100 | 2100 | Cannot be Normal or Flip Summoned, if you have any Spell/Trap Card in yourGraveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn. | |
Superheavy Samurai Scales
78391364 |
Earth | Machine | 4 | 800 | 1800 | If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once perturn. | |
Superheavy Samurai Security
05182107 |
Earth | Machine | 4 | 500 | 1500 | If this card is Normal or Special Summoned: You can add 1 face-up Machine Pendulum Monster from your Extra Deck to your hand. If you have no Spells/Traps in your GY: You can Tribute this card; Special Summon 1 EARTH Machine monster with 1500 or less ATK from your hand or GY, except "Superheavy Samurai Security". You can only use each effect of "Superheavy Samurai Security" once per turn. | |
Superheavy Samurai Soulbang Cannon
03064425 |
Earth | Machine | 3 | 1000 | 1000 | You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position"Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min. 1), and if you do, both players take 1000 damage. | |
Superheavy Samurai Soulbeads
27756115 |
Earth | Machine | 1 | 0 | 0 | You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Each turn, the first time the monster equipped with this card by this effect would be destroyed by a card effect, it is not destroyed. When a Defense Position monster is destroyed by battle and sent to your Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position. | |
Superheavy Samurai Soulbreaker Armor
77679716 |
Earth | Machine | 1 | 0 | 500 | You can target 1 "Superheavy Samurai" monster you control; equipthis monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster on the field whose current DEF is lower than itsoriginal DEF; inflict damage to your opponent equal to the difference between its current and original DEF. | |
Superheavy Samurai Soulbuster Gauntlet
35800511 |
Earth | Machine | 1 | 0 | 400 | You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, your battling monster's DEF becomes double its original DEF until the end of this turn. | |
Superheavy Samurai Soulclaw
40028305 |
Earth | Machine | 2 | 500 | 500 | You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn. | |
Superheavy Samurai Soulfire Suit
04786063 |
Fire | Machine | 2 | 800 | 800 | You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects. | |
Superheavy Samurai Soulgaia Booster
56727340 |
Earth | Machine | 4 | 0 | 0 | You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn. | |
Superheavy Samurai Soulhorns
14624296 |
Earth | Machine | 1 | 0 | 300 | You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn. | |
Superheavy Samurai Soulpeacemaker
95500396 |
Earth | Machine | 1 | 0 | 0 | You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn. | |
Superheavy Samurai Soulpiercer
90361010 |
Earth | Machine | 4 | 1200 | 0 | You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer". | |
Superheavy Samurai Soulshield Wall
31181711 |
Earth | Machine | 3 | 1200 | 1200 | You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects. | |
Superheavy Samurai Stealthy
10333641 |
Earth | Machine | 1 | 200 | 700 | If you have no Spells/Traps in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Superheavy Samurai Stealthy" once per turn this way. If you have no Spells/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent's GY; Set it to your field, but banish it when it leaves the field. You can only use this effect of "Superheavy Samurai Stealthy" once per turn. | |
Superheavy Samurai Swordsman
77013169 |
Earth | Machine | 3 | 1000 | 1800 | When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, afterdamage calculation: The opponent's monster's ATK and DEF become 0. | |
Superheavy Samurai Thief
14756848 |
Earth | Machine | 10 | 1000 | 1000 | If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects; |
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Superheavy Samurai Transporter
41141943 |
Earth | Machine | 5 | 1200 | 1800 | If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn. | |
Superheavy Samurai Wagon
34496660 |
Earth | Machine | 4 | 1200 | 1800 | When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn. | |
Supply Soldier of the Indestructible Insects
23738096 |
Earth | Insect | 5 | 600 | 300 | When an Insect monster's effect is activated (Quick Effect): You can Special Summon this card from your hand, then if you activated this effect in response to your opponent's effect activation, negate that effect, also until the end of your next turn after this effect resolves, you cannot Special Summon from the Extra Deck, except Insect monsters. During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Supply Soldier of the Indestructible Insects" once per turn. | |
Supreme Sea Mare
31259606 |
Water | Aqua | 4 | 1500 | 1600 | If this card is Normal or Special Summoned: You can send 1 Aqua monster from your Deck to your GY, except "Supreme Sea Mare". During your End Phase: You can Tribute this card, then target 1 Aqua monster in your GY, except "Supreme Sea Mare"; add it to your hand. You can only use each effect of "Supreme Sea Mare" once per turn. | |
Supreme Sovereign Serpent of Golgonda
31042659 |
Fire | Reptile | 8 | ? | 0 | While "Great Sand Sea - Gold Golgonda" is on the field, this card's original ATK becomes 3000. You can only use each of the following effects of "Supreme Sovereign Serpent of Golgonda" once per turn. While this card is in your hand or GY, if you control a face-up card in your Field Zone: You can Special Summon this card, but banish it when it leaves the field. If "Great Sand Sea - Gold Golgonda" on the field would be destroyed by card effect, you can banish 1 monster from your GY instead. | |
Surfacing Big Jaws
55697723 |
Water | Fish | 4 | 1800 | 300 | If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand. | |
Surgical Striker - H.A.M.P.
33331231 |
Dark | Machine | 8 | 2500 | 2500 | (This card is always treated as a "Sky Striker" card.) If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it. |
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Susa Soldier
40473581 |
Earth | Thunder | 4 | 2000 | 1600 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. | |
Swallowtail Butterspy
79972330 |
Dark | Warrior | 4 | 1800 | 1200 | When another monster you control inflicts Battle Damage to your opponent: Target 1 face-up monster your opponent controls; it loses ATK equal to the Battle Damage inflicted. | |
Swamp Battleguard
40453765 |
Earth | Warrior | 5 | 1800 | 1500 | This card gains 500 ATK for each "Lava Battleguard" you control. | |
Swap Cleric
30968774 |
Earth | Cyberse | 2 | 500 | 1000 | If this card is sent to the GY as Link Material: You can have that Link Monster lose 500 ATK, then draw 1 card. You can only use this effect of "Swap Cleric" once per turn. | |
Swap Frog
09126351 |
Water | Aqua | 2 | 1000 | 500 | You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |
Swarm of Centipedes
06116731 |
Dark | Insect | 3 | 1500 | 500 | If this card is flipped face-up: You can target 1 other monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use this effect of "Swarm of Centipedes" once per turn. Once per turn, during your Main Phase: You can change this card to face-down Defense Position. | |
Swarm of Crows
41039846 |
Dark | Winged Beast | 5 | 1200 | 1800 | Cannot be Special Summoned from the Deck. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Discard 1 random card from your opponent's hand. | |
Swarm of Locusts
41872150 |
Dark | Insect | 3 | 1000 | 500 | Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls. | |
Swarm of Scarabs
15383415 |
Dark | Insect | 3 | 500 | 1000 | Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls. | |
Sweet Corn
74983881 |
Earth | Plant | 2 | 0 | 0 | Once per turn, during your Main Phase 2: You can pay 500 Life Points; Special Summon 1 "Maize Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0). | |
Swift Birdman Joe
81896370 |
Wind | Winged Beast | 6 | 2300 | 1400 | If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands. | |
Swift Gaia the Fierce Knight
16589042 |
Dark | Warrior | 7 | 2300 | 2100 | If this is the only card in your hand, you can Normal Summon it without Tributing. | |
Swift Scarecrow
18964575 |
Earth | Machine | 1 | 0 | 0 | When your opponent's monster declares a direct attack: You can discard this card; negate that attack, then end the Battle Phase (this is a Quick Effect). | |
Sword Hunter
51345461 |
Earth | Warrior | 7 | 2450 | 1700 | At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect. |
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Sword Ryzeal
35844557 |
Fire | Thunder | 4 | 1500 | 200 | If you have a "Ryzeal" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Ryzeal" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Ryzeal" once per turn. | |
Swordsman from a Distant Land
85255550 |
Earth | Warrior | 1 | 250 | 250 | If this card attacked an opponent's monster, after damage calculation: Destroy that monster during the 5th End Phase after the attack. | |
Swordsman of Revealing Light
64605089 |
Light | Warrior | 8 | 0 | 2400 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. |
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Swordsoul Auspice Chunjun
29884951 |
Earth | Wyrm | 6 | 2400 | 1800 | Before damage calculation, if your Wyrm monster battles an opponent's monster that was Special Summoned from the Extra Deck: You can destroy both that opponent's monster and this card. You can only use each of the following effects of "Swordsoul Auspice Chunjun" once per turn. During the Main Phase (Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can target 1 card on the field or in either GY; banish it. | |
Swordsoul of Mo Ye
20001443 |
Water | Wyrm | 4 | 1700 | 1800 | If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn. | |
Swordsoul of Taia
56495147 |
Wind | Wyrm | 4 | 1800 | 1500 | You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn. | |
Swordsoul Strategist Longyuan
93490856 |
Fire | Wyrm | 6 | 1200 | 2300 | You can discard 1 other "Swordsoul" card or 1 other Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Strategist Longyuan" once per turn. | |
Sylvan Bladefender
11682713 |
Earth | Plant | 4 | 1900 | 700 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of the Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can add this card from your Graveyard to your hand. | |
Sylvan Cherubsprout
10753491 |
Light | Plant | 1 | 100 | 100 | When this card is Special Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can Special Summon 1 Level 1 Plant-Type monster from your Deck. You can only use this effect of "Sylvan Cherubsprout" once per turn. | |
Sylvan Flowerknight
62434031 |
Earth | Plant | 4 | 1800 | 1000 | When this card is Normal Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can choose 1 "Sylvan" card from your Deck and place it on top of your Deck. | |
Sylvan Guardioak
99429730 |
Earth | Plant | 6 | 2400 | 1500 | Once per turn: You can choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 other Plant-Type monster in your Graveyard; place that target on top of your Deck. | |
Sylvan Hermitree
25824484 |
Fire | Plant | 8 | 2700 | 1800 | Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard, and if you do, draw 1 card. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: Look at up to 3 cards from the top of your Deck, then place them on the top of the Deck in any order. | |
Sylvan Komushroomo
99641328 |
Fire | Plant | 2 | 100 | 2000 | When this card is flipped face-up: You can choose a number from 1 to 5, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy that target. | |
Sylvan Lotuswain
73136204 |
Water | Plant | 5 | 2300 | 1100 | Once per turn: You can excavate a number of cards from the top of your Deck, equal to the number of cards your opponent controls, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target up to 5 "Sylvan" cards in your Graveyard, except "Sylvan Lotuswain"; place those targets on the bottom of your Deck in any order. | |
Sylvan Marshalleaf
36046926 |
Water | Plant | 3 | 1500 | 1200 | When this card is Normal Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 monster on the field; destroy that target. | |
Sylvan Mikorange
47077318 |
Water | Plant | 3 | 400 | 1100 | When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: All Plant-Type monsters you currently control gain 300 ATK and DEF. | |
Sylvan Peaskeeper
63257623 |
Wind | Plant | 1 | 400 | 100 | When this card is Normal or Special Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Level 4 or lower Plant-Type monster in your Graveyard; Special Summon that target. You can only use this effect of "Sylvan Peaskeeper" once per turn. | |
Sylvan Princessprout
20579538 |
Light | Plant | 1 | 100 | 100 | You can only activate each effect of "Sylvan Princessprout" once per turn. |
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Sylvan Sagequoia
10530913 |
Wind | Plant | 7 | 2600 | 2100 | When a "Sylvan" monster is sent to the Graveyard (except during theDamage Step): You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 "Sylvan"Spell/Trap Card in your Graveyard; add that target to your hand. | |
Sylvan Snapdrassinagon
47741109 |
Dark | Plant | 1 | 900 | 400 | If this card is sent from the field or the hand to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. | |
Synchro Fusionist
15839054 |
Dark | Spellcaster | 2 | 800 | 600 | If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 Spell Card from your Deck to your hand with "Polymerization" or "Fusion" in the card name, except "Diffusion Wave-Motion". | |
Synchro Soldier
79796561 |
Earth | Machine | 1 | 0 | 0 | Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field. | |
Synchron Carrier
62125438 |
Earth | Machine | 2 | 0 | 1000 | During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster(s) is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn. | |
Synchron Explorer
36643046 |
Earth | Machine | 2 | 0 | 700 | When this card is Normal Summoned, you can select 1 "Synchron" monster in your Graveyard and Special Summon it. Its effects are negated. | |
SZW - Fenrir Sword
12927849 |
Light | Beast | 4 | 1800 | 1100 | When this card is Normal Summoned: You can target 1 "ZW -" monster you control that is an Equip Card; Special Summon that target in Defense Position. You can target 1 "Utopia" monster you control; equip this card from your hand to that target. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 "ZW -" monster in your Graveyard; add that target to your hand. | |
T.A.D.P.O.L.E.
10456559 |
Water | Aqua | 1 | 0 | 0 | When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck. | |
T.G. Booster Raptor
48633301 |
Wind | Dinosaur | 1 | 400 | 300 | If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor". | |
T.G. Catapult Dragon
64898834 |
Earth | Dragon | 2 | 900 | 1300 | Once per turn, you can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand. | |
T.G. Drill Fish
30348744 |
Water | Fish | 1 | 100 | 800 | This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. |
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T.G. Halberd Cannon/Assault Mode
47027714 |
Earth | Machine | 12 | 4500 | 4500 | Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". You can only use each of the following effects of "T.G. Halberd Cannon/Assault Mode" once per turn. |
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T.G. Metal Skeleton
66733743 |
Dark | Zombie | 2 | 1100 | 0 | If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn. | |
T.G. Rocket Salamander
77392987 |
Fire | Pyro | 1 | 600 | 600 | You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn. | |
T.G. Rush Rhino
36687247 |
Earth | Beast-Warrior | 4 | 1600 | 1800 | If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino". | |
T.G. Warwolf
00293542 |
Dark | Beast-Warrior | 3 | 1200 | 0 | When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf". | |
Tackle Crusader
12467005 |
Earth | Rock | 4 | 1500 | 1800 | If this card is sent to the Graveyard: You can activate 1 of these effects. |
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Tactical Espionage Expert
89698120 |
Earth | Warrior | 3 | 1300 | 1200 | When this card is Normal Summoned successfully, no Trap Cards can be activated. | |
Tainted of the Tistina
50281477 |
Dark | Aqua | 5 | 2000 | 0 | You can Tribute Summon this card face-up by Tributing 1 face-down monster your opponent controls. This card's Level becomes 10 if it was Normal Summoned/Set. If this card is sent to the GY, except from the field: You can target 1 "Tistina" monster you control; this turn, it can make a second attack during each Battle Phase, also you can only attack with 1 monster. | |
Tainted Wisdom
28725004 |
Dark | Fiend | 3 | 1250 | 800 | When this card is changed from Attack Position to Defense Position, shuffle your own Deck. | |
Talaya, Princess of Cherry Blossoms
80190753 |
Water | Plant | 8 | 2800 | 1200 | This card gains 100 ATK for each Plant-Type monster you control. Other Plant-Type monsters on the field cannot be destroyed by card effects. | |
Talons of Shurilane
74150658 |
Light | Illusion | 6 | 2100 | 2050 | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Talons of Shurilane" once per turn. During your opponent's turn (Quick Effect): You can target 1 Fiend or Illusion monster you control, except "Talons of Shurilane"; return it to the hand, and if you do, Special Summon this card from your hand. When your opponent activates a card or effect that targets your card(s) (Quick Effect): You can target 1 monster your opponent controls; return this card from the field to the hand, and if you do, destroy that monster. | |
Tamtam the Melodious Diva
79757784 |
Light | Fairy | 4 | 1000 | 2000 | If this card is Special Summoned while you control a "Melodious" monster: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Melodious" monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent. | |
Tanngnjostr of the Nordic Beasts
14677495 |
Earth | Beast | 3 | 800 | 1100 | When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck, except "Tanngnjostr of the Nordic Beasts". | |
Tanngrisnir of the Nordic Beasts
15394083 |
Earth | Beast | 3 | 1200 | 800 | When this card is destroyed by battle and sent to the Graveyard: Special Summon 2 "Nordic Beast Tokens" (Beast-Type/EARTH/Level 3/ATK 0/DEF 0). | |
Taotie, Shadow of the Yang Zing
99946920 |
Dark | Wyrm | 5 | 2200 | 0 | When this card you control is destroyed by battle or card effect andsent to your Graveyard: You can Special Summon 1 "Yang Zing"monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch. | |
Tarai
08152834 |
Earth | Fairy | 4 | 0 | 0 | If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that has activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in. You can only use this effect of "Tarai" once per turn. | |
Tardy Orc
64892035 |
Dark | Fiend | 4 | 2200 | 0 | This card cannot attack the turn it is Normal Summoned. | |
Tasuke Knight
86039057 |
Light | Warrior | 4 | 1700 | 100 | When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use the effect of "Tasuke Knight" once per Duel. | |
Tatakawa Knight
18444902 |
Earth | Warrior | 4 | 1500 | 0 | If the activation of your Spell/Trap Card is negated by an opponent's card effect: You can send this card from your hand to the Graveyard; inflict 1500 damage to your opponent. | |
Tearlaments Havnis
37961969 |
Dark | Aqua | 3 | 1600 | 1000 | When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn. | |
Tearlaments Kashtira
04928565 |
Water | Psychic | 7 | 2300 | 1200 | During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn. | |
Tearlaments Merrli
74078255 |
Dark | Aqua | 2 | 800 | 2000 | If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn. | |
Tearlaments Reinoheart
73956664 |
Water | Warrior | 4 | 1500 | 2100 | If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn. | |
Tearlaments Scheiren
00572850 |
Dark | Aqua | 4 | 1800 | 1300 | During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn. | |
Telekinetic Shocker
84847656 |
Earth | Psychic | 4 | 1700 | 700 | If a Psychic-Type monster would be destroyed, you can pay 500 Life Points and destroy this card instead. | |
Tellarknight Altairan
42822433 |
Light | Warrior | 4 | 1700 | 1300 | (This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn. |
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Tellarknight Lyran
79210531 |
Light | Warrior | 4 | 1200 | 1600 | (This card is always treated as a "Constellar" card.) If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn. |
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Tellus the Little Angel
19280589 |
Light | Fairy | 3 | 500 | 500 | If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Tellus Wing Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). While you control a "Tellus Wing Token": You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 "Tellus Wing Tokens", also you cannot Special Summon for the rest of this turn, except from your hand. You can only use each effect of "Tellus the Little Angel" once per turn. | |
Temperance of Prophecy
87608852 |
Earth | Spellcaster | 3 | 1000 | 1000 | During your Main Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can Tribute this card; Special Summon 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster from your Deck. You cannot Special Summon another Level 5 or higher monster during the turn you activate this effect. | |
Tempest, Dragon Ruler of Storms
89399912 |
Wind | Dragon | 7 | 2400 | 2200 | You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn. | |
Ten Thousand Dragon
00010000 |
Dark | Dragon | 10 | ? | ? | Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing monsters you control whose combined ATK & DEF is 10,000 or more. If Summoned this way, the ATK/DEF of this card becomes 10,000. | |
Tenkabito Shien
41589166 |
Fire | Pyro | 4 | 1500 | 1000 | This card is unaffected by the effects of Trap Cards. | |
Tenma the Sky Star
33837653 |
Light | Warrior | 5 | 2100 | 1000 | If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card. | |
Tenmataitei
90122655 |
Dark | Warrior | 5 | 2400 | 1000 | Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set. | |
Tenpai Dragon Fadra
65326118 |
Fire | Dragon | 3 | 1600 | 1000 | If this card is Normal or Special Summoned, or at the start of the Damage Step, if a monster battles: You can target 1 Level 4 or lower FIRE Dragon monster in your GY; Special Summon it. You can only use this effect of "Tenpai Dragon Fadra" once per turn. Your FIRE Dragon monsters cannot be destroyed by battle. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. | |
Tenpai Dragon Genroku
23657016 |
Fire | Dragon | 3 | 0 | 1000 | If this card is added to your hand, except by drawing it: You can Special Summon this card as a Tuner, then you can increase its Level by 1. (Quick Effect): You can Tribute this card; Special Summon 1 "Tenpai Dragon" monster from your Deck, except "Tenpai Dragon Genroku", also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can only use each effect of "Tenpai Dragon Genroku" once per turn. | |
Tenpai Dragon Paidra
39931513 |
Fire | Dragon | 3 | 1700 | 1000 | If this card is Normal or Special Summoned: You can add to your hand or Set 1 "Sangen" Spell/Trap from your Deck. You can only use this effect of "Tenpai Dragon Paidra" once per turn. You take no battle damage from battles involving your FIRE Dragon monsters. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. | |
Tenshin
59563768 |
Light | Fairy | 2 | 800 | 100 | This card gains 400 ATK for each face-up Level 2 monster you control. | |
Tenyi Spirit - Ashuna
87052196 |
Light | Wyrm | 7 | 1600 | 2600 | If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn. | |
Tenyi Spirit - Mapura
60942444 |
Fire | Wyrm | 4 | 600 | 1500 | If you control no Effect Monsters: You can Special Summon this card from your hand. When your opponent activates a card or effect that targets a face-up non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card. You can only use each effect of "Tenyi Spirit - Mapura" once per turn. | |
Tenyi Spirit - Nahata
97036149 |
Wind | Wyrm | 4 | 800 | 1000 | If you control no Effect Monsters: You can Special Summon this card from your hand. When an attack is declared involving your face-up non-Effect Monster and an opponent's face-up monster: You can banish this card from your hand or GY; that opponent's monster loses 1500 ATK until the end of this turn. You can only use each effect of "Tenyi Spirit - Nahata" once per turn. | |
Tenyi Spirit - Shthana
24557335 |
Water | Wyrm | 4 | 400 | 2000 | If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn. | |
Tenyi Spirit - Vishuda
23431858 |
Dark | Wyrm | 7 | 1500 | 2500 | If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn. | |
Terratiger, the Empowered Warrior
56681873 |
Earth | Warrior | 4 | 1800 | 1200 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position. | |
Terrene Toothed Tsuchinoko
77428945 |
Earth | Reptile | 3 | 1600 | 500 | When this card is Special Summoned: Change all other Special Summoned monsters on the field to face-down Defense Position. You can only use the effect of "Terrene Toothed Tsuchinoko" once per turn. | |
Terrorking Archfiend
35975813 |
Dark | Fiend | 4 | 2000 | 1500 | Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY). | |
Test Ape
03030892 |
Earth | Beast | 2 | 700 | 300 | When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck. | |
Test Tiger
92373006 |
Earth | Beast | 3 | 600 | 300 | If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster. | |
Testudo erat Numen
74952447 |
Water | Aqua | 1 | 0 | 1800 | Neither player can Special Summon monsters with 1800 or more ATK. | |
Tethys, Goddess of Light
87148330 |
Light | Fairy | 5 | 2400 | 1800 | While this card is face-up on the field, when you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card. | |
Teva
16469012 |
Light | Warrior | 5 | 2000 | 1500 | When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn. | |
Texchanger
74210057 |
Dark | Cyberse | 1 | 100 | 100 | Once per turn, when your monster is targeted for an attack: You can negate that attack, then Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY. | |
The Abyss Dragon Swordsoul
05141117 |
Fire | Wyrm | 8 | 3000 | 2900 | Cannot be Normal Summoned/Set. Must be Special Summoned by a Wyrm monster's effect. If a monster is banished by card effect (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was banished) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in the Field Zone and 1 monster your opponent controls or in their GY; banish them. You can only use each effect of "The Abyss Dragon Swordsoul" once per turn. | |
The Accumulator
70410002 |
Light | Thunder | 1 | 0 | 0 | Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300. | |
The Agent of Creation - Venus
64734921 |
Light | Fairy | 3 | 1600 | 0 | You can pay 500 Life Points; Special Summon 1 "Mystical Shine Ball" from your hand or Deck. | |
The Agent of Force - Mars
91123920 |
Light | Fairy | 3 | 0 | 0 | Unaffected by Spell cards or effects. While you control "The Sanctuary in the Sky" and your LP are higher than your opponent's, this card gains ATK/DEF equal to the difference. | |
The Agent of Judgment - Saturn
91345518 |
Light | Fairy | 6 | 2400 | 0 | While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect. | |
The Agent of Life - Neptune
38529357 |
Light | Fairy | 1 | 0 | 600 | You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn. | |
The Agent of Miracles - Jupiter
28573958 |
Light | Fairy | 4 | 1800 | 1000 | Once per turn, you can remove from play 1 "Agent" monster from your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. It gains 800 ATK until the End Phase. Once per turn, if "The Sanctuary in the Sky" is on the field, you can discard 1 Fairy-Type monster from your hand to select 1 of your removed from play LIGHT Fairy-Type monsters, and Special Summon it. | |
The Agent of Wisdom - Mercury
38730226 |
Light | Fairy | 4 | 0 | 1700 | During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card. | |
The Ascended of Thunder
70493141 |
Light | Thunder | 7 | 2700 | 2400 | You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP. | |
The Atmosphere
14466224 |
Wind | Winged Beast | 8 | 1000 | 800 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 monsters you control and 1 monster from your Graveyard. Once per turn: You can target 1 face-up monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK and DEF equal to the ATK and DEF of that equipped monster. | |
The Big Saturn
34004470 |
Dark | Machine | 8 | 2800 | 2200 | You cannot Special Summon this card from your hand or Deck. Once per turn, you can discard 1 card and pay 1000 Life Points to have this card gain 1000 ATK until the end of the turn. When this card is destroyed and sent to the Graveyard by your opponent's card effect, inflict damage to both players equal to this card's ATK. | |
The Bistro Butcher
71107816 |
Dark | Fiend | 4 | 1800 | 1000 | When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck. | |
The Black Stone of Legend
66574418 |
Dark | Dragon | 1 | 0 | 0 | You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, except "Red-Eyes B. Chick". If this card is in your Graveyard: You can target 1 Level 7 or lower "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 "The Black Stone of Legend" effect per turn, and only once that turn. | |
The Blazing Mars
15033525 |
Fire | Pyro | 8 | 2600 | 2200 | While this card is in your hand or Graveyard: You can banish 3 other monsters from your Graveyard; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. During your Main Phase 1: You can send all other monsters you control to the Graveyard; inflict 500 damage to your opponent for each monster sent to the Graveyard. You can only use each effect of "The Blazing Mars"once per turn. | |
The Bystial Alba Los
69120785 |
Light | Dragon | 12 | 3500 | 3500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 "Bystial" monsters. While this card, Summoned this way, is in the Monster Zone, negate the effects of all face-up Ritual, Fusion, Synchro, Xyz, and Link Monsters on the field. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can banish all face-down cards in the Extra Decks, face-up, until your opponent's End Phase. | |
The Bystial Lubellion
32731036 |
Light | Dragon | 8 | 2500 | 3000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn. | |
The Calculator
51196174 |
Light | Thunder | 2 | ? | 0 | This card's ATK is equal to the combined Levels of all monsters you control x 300. | |
The Calibrator
54706054 |
Light | Thunder | 4 | 1500 | 1500 | This card gains ATK equal to the combined Ranks of all face-up Xyz Monsters your opponent controls x 300. | |
The Chaos Creator
90488465 |
Dark | Thunder | 8 | 2300 | 3000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn. | |
The Creator
61505339 |
Light | Thunder | 8 | 2300 | 3000 | This card cannot be Special Summoned from the Graveyard. Once per turn, you can select 1 monster in your Graveyard, then send 1 card from your hand to the Graveyard and Special Summon that monster. | |
The Creator Incarnate
97093037 |
Light | Warrior | 4 | 1600 | 1500 | You can Tribute this card to Special Summon 1 "The Creator" from your hand. | |
The Cuckoo Commanded to Croon
48386462 |
Fire | Winged Beast | 3 | 800 | 1000 | You can activate 1 of these effects; You can only use this effect of "The Cuckoo Commanded to Croon" once per turn. |
|
The Dark - Hex-Sealed Fusion
52101615 |
Dark | Rock | 3 | 1000 | 1600 | You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 DARK Fusion Monster from your Fusion Deck. | |
The Dark Creator
92719314 |
Dark | Thunder | 8 | 2300 | 3000 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster in your Graveyard to Special Summon 1 DARK monster from your Graveyard. | |
The Despair Uranus
32588805 |
Light | Rock | 8 | 2900 | 2300 | When this card is Tribute Summoned while you control no Spell/Trap Cards: You can activate this effect; your opponent declares either Continuous Spell or Continuous Trap, then you Set 1 card of that type directly from your Deck. This card gains 300 ATK for each face-up Spell/Trap Card you control. Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. | |
The Dragon Dwelling in the Deep
04404099 |
Water | Sea Serpent | 4 | 1700 | 1400 | Place 1 Ocean Counter on this card during each player's Standby Phases. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase. | |
The Earth - Hex-Sealed Fusion
88696724 |
Earth | Rock | 3 | 1000 | 1600 | You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 EARTH Fusion Monster from your Fusion Deck. | |
The End of Anubis
65403020 |
Dark | Fiend | 6 | 2500 | 0 | As long as this card remains face-up on the field, all effects of Spell, Trap, and Effect Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated. | |
The Fabled Ganashia
18282103 |
Light | Beast | 3 | 1600 | 1000 | When this card is discarded to the Graveyard, Special Summon it. If this card was Summoned this way, it gains 200 ATK. In that case, remove it from play when it is removed from the field. | |
The Fabled Kokkator
26704411 |
Light | Beast | 4 | 1700 | 1500 | When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can discard 1 "Fabled" monster to the Graveyard to draw 1 card. | |
The Fabled Nozoochee
55277252 |
Light | Beast | 2 | 1200 | 800 | During your Main Phase, you can discard 1 "Fabled" monster to Special Summon this card from your hand. When this card is Special Summoned this way, you can Special Summon 1 Level 2 or lower "Fabled" monster from your hand. | |
The Fiend Megacyber
66362965 |
Dark | Warrior | 6 | 2200 | 1200 | If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). | |
The Grand Jupiter
16255173 |
Dark | Warrior | 8 | 2500 | 2000 | Once per turn: You can discard 2 cards, then target 1 face-up monster your opponent controls; equip that face-up monster to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. Once per turn, during the End Phase: You can target 1 Monster Card equipped to this card by this card's effect; Special Summon it to your field. | |
The Great Emperor Penguin
06836211 |
Water | Aqua | 5 | 1800 | 1500 | You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin". | |
The Hunter with 7 Weapons
01525329 |
Earth | Warrior | 3 | 1000 | 600 | When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation. | |
The Immortal Bushi
52035300 |
Dark | Warrior | 3 | 1200 | 600 | While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card from your Graveyard. You must also control no monsters to activate and to resolve this effect. | |
The Iris Swordsoul
62849088 |
Light | Spellcaster | 8 | 2500 | 2500 | During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from; You can only use each effect of "The Iris Swordsoul" once per turn. |
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The Kick Man
90407382 |
Dark | Zombie | 3 | 1300 | 300 | When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card. | |
The King of D.
08978197 |
Dark | Spellcaster | 4 | 1200 | 1100 | This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand. | |
The Lady in Wight
40991587 |
Dark | Zombie | 3 | 0 | 2200 | Face-up Level 3 or lower Zombie-Type monsters on the field, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by Spell/Trap effects. This card's name becomes "Skull Servant" while it is in the Graveyard. | |
The Legendary Exodia Incarnate
58604027 |
Dark | Spellcaster | 10 | ? | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each "Forbidden One" monster in your Graveyard. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your Graveyard to your hand. When this card is destroyed by battle and sent to the Graveyard: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each. | |
The Legendary Fisherman
03643300 |
Water | Warrior | 5 | 1850 | 1600 | While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. | |
The Legendary Fisherman II
19801646 |
Water | Warrior | 5 | 2200 | 1800 | This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand. | |
The Legendary Fisherman III
44968687 |
Water | Warrior | 7 | 2500 | 2000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) byTributing 1 "The Legendary Fisherman", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to the Graveyard, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled. | |
The Light - Hex-Sealed Fusion
15717011 |
Light | Rock | 3 | 1000 | 1600 | You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 LIGHT Fusion Monster from your Fusion Deck. | |
The Little Swordsman of Aile
25109950 |
Water | Warrior | 3 | 800 | 1300 | Offer 1 monster on your side of the Field as a Tribute to increase this monster's ATK by 700 points until the end of the turn. | |
The Phantom Knights of Ancient Cloak
90432163 |
Dark | Warrior | 3 | 800 | 1000 | If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn. | |
The Phantom Knights of Cloven Helm
99315585 |
Dark | Warrior | 4 | 1500 | 500 | If a "Phantom Knights" card(s) is sent to your Graveyard: This card gains 500 ATK. You can banish this card from your Graveyard; during the End Phase of this turn, add 1 "Phantom Knights" card from your Graveyard to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn. | |
The Phantom Knights of Fragile Armor
36704180 |
Dark | Warrior | 4 | 1000 | 2000 | If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your Graveyard and send 1 "Phantom Knights" card from your hand to the Graveyard; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn. | |
The Phantom Knights of Ragged Gloves
63821877 |
Dark | Warrior | 3 | 1000 | 500 | A DARK Xyz Monster that was summoned using this card on the field as an Xyz Material gains this effect. You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn. |
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The Phantom Knights of Silent Boots
36426778 |
Dark | Warrior | 3 | 200 | 1200 | If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn. | |
The Phantom Knights of Stained Greaves
88544390 |
Dark | Warrior | 3 | 1200 | 600 | If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn. | |
The Phantom Knights of Torn Scales
25538345 |
Dark | Warrior | 3 | 600 | 1600 | You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn. | |
The Rock Spirit
76305638 |
Earth | Rock | 4 | 1700 | 1000 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase. | |
The Six Samurai - Irou
27782503 |
Dark | Warrior | 4 | 1700 | 1200 | At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
The Six Samurai - Kamon
90397998 |
Fire | Warrior | 3 | 1500 | 1000 | Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
The Six Samurai - Nisashi
31904181 |
Wind | Warrior | 4 | 1400 | 700 | While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
The Six Samurai - Yaichi
64398890 |
Water | Warrior | 3 | 1300 | 800 | Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
The Six Samurai - Yariza
69025477 |
Earth | Warrior | 3 | 1000 | 500 | While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
The Six Samurai - Zanji
95519486 |
Light | Warrior | 4 | 1800 | 1300 | At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
The Suppression Pluto
24413299 |
Dark | Fiend | 8 | 2600 | 2000 | Once per turn: You can declare 1 card name; look at your opponent's hand, then if they have the declared card in their hand, apply 1 of these effects. |
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The Supremacy Sun
51402908 |
Dark | Fiend | 10 | 3000 | 3000 | Cannot be Special Summoned, except by its own effect. After this face-up card on the field is destroyed and sent to the Graveyard, during the Standby Phase of the next turn: You can discard 1 card; Special Summon this card from the Graveyard. | |
The Thing in the Crater
78243409 |
Fire | Pyro | 4 | 1000 | 1200 | When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand. | |
The Tricky
14778250 |
Wind | Spellcaster | 5 | 2000 | 1200 | You can Special Summon this card (from your hand) by discarding 1 card. | |
The Tripper Mercury
03912064 |
Water | Aqua | 8 | 2000 | 2000 | When this card is Tribute Summoned: You can change all monsters on the field to face-up Attack Position. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way, while this card is on the field, all monsters your opponent controls lose ATK equal to their original ATK. This card can make a secondattack during each Battle Phase. | |
The Trojan Horse
38479725 |
Earth | Beast | 4 | 1600 | 900 | If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. | |
The Tyrant Neptune
88071625 |
Water | Reptile | 10 | 0 | 0 | Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 monster. This card gains the total original ATK and DEF of the monster(s) Tributed for its Tribute Summon. When this card is Tribute Summoned: Target 1 Effect Monster in the Graveyard that was Tributed for the Tribute Summon; this card's name becomes that target's name, and this card gains that target's effects. | |
The Unfriendly Amazon
65475294 |
Earth | Warrior | 4 | 2000 | 1000 | Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. | |
The Unhappy Girl
27618634 |
Light | Spellcaster | 2 | 400 | 300 | While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field. | |
The Unhappy Maiden
51275027 |
Light | Spellcaster | 1 | 0 | 100 | When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately. | |
The Weather Painter Aurora
27784944 |
Dark | Fairy | 6 | 2200 | 2000 | When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. Your opponent cannot target "The Weather" Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |
The Weather Painter Cloud
28806532 |
Wind | Fairy | 3 | 1500 | 1000 | If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |
The Weather Painter Rain
92411493 |
Water | Fairy | 3 | 1200 | 1400 | If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "Weathery" card's effect: You can Special Summon this banished card. | |
The Weather Painter Snow
65017789 |
Earth | Fairy | 3 | 0 | 2200 | When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |
The Weather Painter Sun
54895237 |
Fire | Fairy | 3 | 1600 | 400 | If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |
The Weather Painter Thunder
91299846 |
Light | Fairy | 3 | 1700 | 0 | You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |
The Wicked Avatar
21208154 |
Dark | Fiend | 10 | ? | ? | This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "The Wicked Avatar"). | |
The Wicked Dreadroot
62180201 |
Dark | Fiend | 10 | 4000 | 4000 | This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Halve the ATK and DEF of all monsters on the field, except this card. | |
The Wicked Eraser
57793869 |
Dark | Fiend | 10 | ? | ? | This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. The ATK and DEF of this card are each equal to the number of cards your opponent controls x 1000. When this card is destroyed and sent to the Graveyard, destroy all cards on the field. During your Main Phase, you can destroy this card. | |
The Wicked Worm Beast
06285791 |
Earth | Beast | 3 | 1400 | 700 | This face-up card on the field is returned to the owner's hand during the End Phase of your turn. | |
The Winged Dragon of Ra
GOD3 |
Divine | Divine Beast | 10 | ? | ? | Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target. | |
The Winged Dragon of Ra - Immortal Phoenix
GOD5 |
Divine | Divine Beast | 10 | 4000 | 4000 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If "The Winged Dragon of Ra" is sent from the field to your Graveyard while this card is in your Graveyard: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the Graveyard. Once per turn, during the End Phase: Send this card to the Graveyard, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or Graveyard, ignoring its Summoning conditions. | |
The Winged Dragon of Ra - Sphere Mode
GOD4 |
Divine | Divine Beast | 10 | ? | ? | Cannot be Special Summoned. Requires 3 Tributes from either side of the field toNormal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck,ignoring its Summoning conditions, and if you do, its ATK and DEF become 4000. | |
Theban Nightmare
51838385 |
Light | Fiend | 4 | 1500 | 500 | While you have no cards in your hand and in your Spell & Trap Card Zones, this card gains 1500 ATK. | |
Theia, the Primal Being
85687952 |
Dark | Rock | 11 | 3000 | 600 | During the Main Phase (Quick Effect): You can Tribute monsters whose total Levels equal 11 or more; Special Summon this card from your hand, then if you control no other monsters, you can destroy 1 monster on the field with the highest ATK (your choice, if tied). You can only use this effect of "Theia, the Primal Being" once per turn. Neither player can Normal and/or Special Summon more than 4 times per turn while this card is face-up in the Monster Zone. | |
Theinen the Great Sphinx
87997872 |
Light | Beast | 10 | 3500 | 3000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned, by paying 500 Life Points, increase the ATK of this card by 3000 points until the end of the End Phase. | |
Therion Bull" Ain"
84332527 |
Fire | Warrior | 7 | 2100 | 1600 | You can only use each of the following effects of "Therion "Bull" Ain" once per turn. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain". |
|
Therion Duke" Yul"
57111330 |
Light | Psychic | 8 | 2100 | 2800 | You can only use the 1st of the following effects of "Therion "Duke" Yul" once per turn. A "Therion" monster equipped with this card gains 700 ATK, also it gains the 2nd effect listed above as if it were "Therion "Duke" Yul". |
|
Therion Empress" Alasia"
48806195 |
Earth | Reptile | 8 | 2100 | 2500 | You can only use each of the following effects of "Therion "Empress" Alasia" once per turn. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Empress" Alasia". |
|
Therion Irregular
75290703 |
Dark | Machine | 10 | 1600 | 2800 | You can target up to 3 "Therion" monsters in your GY; Special Summon this card from your hand, and if you do, equip them to this card. You can discard 1 "Endless Engine Argyro System"; destroy all cards your opponent controls. While this card is equipped to a monster: You can Special Summon this card, then equip the monster this card was equipped to, to this card. You can only use each effect of "Therion Irregular" once per turn. | |
Therion King" Regulus"
10604644 |
Earth | Machine | 8 | 2800 | 1600 | You can only use each of the following effects of "Therion "King" Regulus" once per turn. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus". |
|
Therion Lily" Borea"
83610035 |
Wind | Plant | 8 | 2400 | 2500 | You can only use each of the following effects of "Therion "Lily" Borea" once per turn. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Lily" Borea". |
|
Therion Reaper" Fum"
21727231 |
Water | Aqua | 7 | 1400 | 2500 | You can only use each of the following effects of "Therion "Reaper" Fum" once per turn. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Reaper" Fum". |
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Thestalos the Firestorm Monarch
26205777 |
Fire | Pyro | 6 | 2400 | 1000 | If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100. | |
Thestalos the Mega Monarch
69230391 |
Fire | Pyro | 8 | 2800 | 1000 | You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. If this card was Tributed Summoned by Tributing a FIRE monster, add this additional effect. |
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Thestalos the Shadowfire Monarch
77832858 |
Fire | Pyro | 10 | 3000 | 1000 | You can Tribute Summon this card by Tributing 1 monster your opponent controls and 1 Tribute Summoned monster you control. If this card is Tribute Summoned: You can banish 1 random card from your opponent's hand, and if you do, inflict 1000 damage to your opponent, then, if this card was Tribute Summoned by Tributing a Level 8 or higher Tribute Summoned monster, you can apply this effect. |
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Thousand Needles
33977496 |
Earth | Beast | 4 | 1000 | 1800 | When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step. | |
Thousand-Eyes Jellyfish
81434470 |
Water | Fish | 5 | 300 | 2100 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Ocean's Keeper. Your opponent must play with their hand revealed. | |
Three Thousand Needles
07852878 |
Earth | Beast | 8 | 3000 | 1800 | At the end of the Damage Step, if this Defense Position card was attacked by a monster whose ATK is lower than this card's DEF: Destroy the attacking monster. | |
Three-Eyed Ghost
31464658 |
Dark | Fiend | 3 | 900 | 800 | You can send this card from the field to the GY; add 1 Level 10 DARK monster from your Deck to your hand. You can only use this effect of "Three-Eyed Ghost" once per turn. | |
Threshold Borg
31944175 |
Earth | Cyberse | 7 | 2400 | 2000 | If you control no monsters, you can Special Summon this card (from your hand) by discarding 1 Cyberse monster. All monsters your opponent controls lose 500 ATK. | |
Thron the Disciplined Angel
12332865 |
Earth | Fairy | 4 | 1500 | 600 | If a monster(s) that was originally an EARTH Fairy is sent from your hand or field to the GY (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Thron the Disciplined Angel" once per turn. | |
Throwstone Unit
76075810 |
Earth | Warrior | 4 | 900 | 2000 | Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster. | |
Thunder Ball
84813516 |
Dark | Fiend | 3 | 450 | 400 | At the end of the Damage Step, if a monster battled: You can Special Summon this card from your hand. You can send 1 Trap from your hand or that's Set on your field to the GY; destroy all other monsters in this card's column. If this card in the Monster Zone is destroyed by battle or card effect and sent to the GY: You can target 1 card in your GY; roll a six-sided die, and if the result is 6, add that target to your hand. You can only use each effect of "Thunder Ball" once per turn. | |
Thunder Dragon
31786629 |
Light | Thunder | 5 | 1600 | 1500 | During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand. | |
Thunder Dragondark
56713174 |
Dark | Thunder | 5 | 1600 | 1500 | (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn. | |
Thunder Dragonduo
55591586 |
Dark | Thunder | 8 | 2800 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck. | |
Thunder Dragonhawk
83107873 |
Light | Thunder | 6 | 1800 | 2200 | You can discard this card; Special Summon 1 of your "Thunder Dragon" monster that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn. | |
Thunder Dragonlord
05206415 |
Light | Thunder | 9 | 3000 | 2000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up field, during the turn a Thunder monster's effect was activated in the hand. Once per opponent's turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; your opponent cannot target it with card effects this turn. Once per turn, during your End Phase: You can send 1 "Thunder Dragon" card from your Deck to the GY. | |
Thunder Dragonmatrix
20318029 |
Light | Thunder | 1 | 0 | 2000 | (Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once per turn. | |
Thunder Dragonroar
29596581 |
Dark | Thunder | 6 | 2400 | 0 | You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn. | |
Thunder Hand
16223761 |
Light | Thunder | 4 | 1600 | 1600 | If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn. | |
Thunder King Rai-Oh
71564252 |
Light | Thunder | 4 | 1900 | 800 | Neither player can add cards from their Deck to their hand except by drawing them. When your opponent would Special Summon exactly 1 monster (Quick Effect): You can send this face-up card to the GY; negate the Special Summon, and if you do, destroy it. | |
Thunder King, the Lightningstrike Kaiju
48770333 |
Light | Thunder | 9 | 3300 | 2100 | You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn. | |
Thunder Nyan Nyan
70797118 |
Light | Thunder | 4 | 1900 | 800 | If there is a non-LIGHT monster on your side of the field, destroy this face-up card. | |
Thunder Sea Horse
48049769 |
Light | Thunder | 4 | 1600 | 1200 | You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect. | |
Thunderclap Monk
66722103 |
Light | Thunder | 4 | 1900 | 200 | When your opponent activates a monster effect while you control this Special Summoned monster (Quick Effect): You can Tribute this card; negate the activationm and if you do, destroy it. If this card is sent from the field to the GY: You can Special Summon 1 Thunder monster from your hand in Defense Position. You can only use each effect of "Thunderclap Monk" once per turn. | |
Thunderclap Skywolf
13683298 |
Light | Thunder | 7 | 2500 | 2000 | If this card is Special Summoned from the Graveyard: You can destroy all face-up monsters your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect. | |
Tidal, Dragon Ruler of Waterfalls
26400609 |
Water | Dragon | 7 | 2600 | 2000 | If this card is in your hand or GY: You can banish a total of 2 WATER and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the GY; send 1 monster from your Deck to the GY. If this card is banished: You can add 1 WATER Dragon monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn. | |
Tierra, Source of Destruction
91588074 |
Light | Fiend | 11 | 3400 | 3600 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation. | |
Tiger Dragon
10097168 |
Earth | Dragon | 6 | 2400 | 1800 | If this card is Tribute Summoned by Tributing a Dragon-Type monster, you can destroy up to 2 face-down Spell and Trap Cards your opponent controls. | |
Timaeus the United Dragon
03078380 |
Light | Dragon | 8 | 2800 | 1800 | You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn. | |
Time Escaper
73625877 |
Earth | Psychic | 2 | 500 | 100 | You can discard this card and target 1 face-up Psychic-Type monster you control; banish it until your next Standby Phase. This effect can be activated during either player's turn. | |
Time Maiden
27107590 |
Light | Fairy | 1 | 0 | 0 | If you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Timelord" monster. You can Tribute this card; add 1 "Timelord" monster with 0 ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Timelord" monster with 0 ATK from your Deck, ignoring its Summoning conditions. You cannot Special Summon other monsters during the turn you activate this effect. | |
Time Reloader
86346363 |
Light | Machine | 8 | 1200 | 2400 | During the Main Phase, if a monster on the field is flipped face-up: You can Special Summon this card from your hand, then change 1 face-up monster on the field to face-down Defense Position. During the Main Phase, if this card is flipped face-up: You can target 1 monster in your GY; Special Summon it in Defense Position, then change 1 face-up monster on the field to face-down Defense Position. You can only use each effect of "Time Reloader" once per turn. | |
Time Thief Adjuster
64730881 |
Dark | Psychic | 4 | 1200 | 1800 | If you Normal or Special Summon a "Time Thief" monster(s), except "Time Thief Adjuster" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Time Thief" card from your Deck to the GY, except "Time Thief Adjuster". You can only use 1 "Time Thief Adjuster" effect per turn, and only once that turn. | |
Time Thief Bezel Ship
82496097 |
Dark | Machine | 4 | 1000 | 2000 | (Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control: Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn. | |
Time Thief Chronocorder
74578720 |
Dark | Machine | 4 | 1000 | 1000 | During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn. | |
Time Thief Regulator
19891131 |
Dark | Machine | 4 | 600 | 200 | If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn. | |
Time Thief Temporwhal
52083044 |
Dark | Machine | 4 | 800 | 1400 | You can Tribute this card, then target 1 monster your opponent controls; banish it until the End Phase. If this card is in your GY: You can target 1 "Time Thief" monster you control, except "Time Thief Temporwhal"; return that monster to the hand, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Temporwhal" once per turn. | |
Time Thief Winder
56308388 |
Dark | Psychic | 4 | 1800 | 1300 | You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn. | |
Time Wizard
71625222 |
Light | Spellcaster | 2 | 500 | 400 | Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field. | |
Timeater
44913552 |
Dark | Machine | 6 | 1900 | 1700 | If this monster destroys a monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1. | |
Tin Goldfish
18063928 |
Water | Machine | 4 | 800 | 2000 | When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand. | |
Tindangle Base Gardna
94365540 |
Dark | Fiend | 5 | 0 | 2300 | If you control a face-down Defense Position monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Tindangle Base Gardna" once per turn this way. If a monster(s) is Normal or Special Summoned, and is now pointed to by an opponent's Link Monster (except during the Damage Step): You can Tribute this card; Special Summon 1 "Tindangle" monster from your hand or Deck in Attack Position or face-down Defense Position. | |
Tlakalel, His Malevolent Majesty
82319644 |
Dark | Fiend | 5 | 2400 | 1000 | If this card is Tribute Summoned: You can destroy any number of face-up monsters your opponent controls whose combined ATK is less than or equal to the original ATK of the monster Tributed to Tribute Summon this card. | |
Tobari the Sky Ninja
31887806 |
Earth | Winged Beast | 1 | 0 | 0 | This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. | |
Todoroki the Earthbolt Star
30118701 |
Earth | Warrior | 6 | 2100 | 0 | You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but this card loses 500 ATK. You can only Special Summon "Todoroki the Earthbolt Star" once per turn this way. During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Todoroki the Earthbolt Star" once per turn. | |
Token Collector
43534808 |
Earth | Fiend | 4 | 0 | 2000 | If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when that Token was Summoned) or hand (even if not). You can only use this effect of "Token Collector" once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens. | |
Tongue Twister
91250514 |
Dark | Fiend | 6 | 400 | 300 | If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play. | |
Torpedo Fish
90337190 |
Water | Fish | 3 | 1000 | 1000 | While Umi" is face-up on the field, this card is unaffected by any Spell Cards." | |
Total Defense Shogun
75372290 |
Dark | Warrior | 6 | 1550 | 2500 | This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. | |
Totem Dragon
00564541 |
Earth | Dragon | 2 | 400 | 200 | Can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. Once per turn, during your Standby Phase, if this card is in your GY and all monsters in your GY are Dragon: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You must control no monsters to activate and to resolve this effect. | |
Totem Five
56346071 |
Fire | Rock | 3 | 500 | 200 | If 5 monsters are Special Summoned at the same time, including this card: Destroyas many cards your opponent controls as possible, and if you do, inflict 500 damageto your opponent for each card destroyed. | |
Tour Bus From the Underworld
52823314 |
Dark | Fiend | 3 | 1000 | 1000 | When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck. | |
Tour Guide From The Underworld
10802915 |
Dark | Fiend | 3 | 1000 | 600 | When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material. | |
Toy Knight
01826676 |
Earth | Machine | 4 | 200 | 1200 | Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 "Toy Knight" from your hand. | |
Toy Magician
58132856 |
Light | Spellcaster | 4 | 1600 | 1500 | You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field. | |
Toy Soldier
65504487 |
Light | Warrior | 4 | 1500 | 1000 | You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead. | |
Toy Tank
69925461 |
Light | Machine | 4 | 1000 | 2100 | You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank". | |
Tradetoad
23408872 |
Water | Aqua | 1 | 100 | 2000 | Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard. | |
Tragoedia
98777036 |
Dark | Fiend | 10 | ? | ? | When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn. | |
Trance Archfiend
94283662 |
Dark | Fiend | 4 | 1500 | 500 | Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand. | |
Trancefamiliar
07969770 |
Dark | Psychic | 1 | 0 | 0 | Once per turn: You can target 1 monster you control; move that monster you control to another of your Main Monster Zones. | |
Transcendosaurus Meteorus
31241087 |
Fire | Dinosaur | 12 | 3500 | 700 | Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. During your opponent's turn (Quick Effect): You can destroy 2 other Dinosaur monsters in your hand and/or field, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can send 1 Dinosaur monster from your Deck to the GY. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Meteorus" once per turn. | |
Transforming Sphere
66094973 |
Wind | Winged Beast | 3 | 100 | 100 | Once per turn: You can target 1 face-up Defense Position monster your opponent controls; discard 1 card and equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains the ATK of the equipped monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During the End Phase: The monster equipped to this card by this card's effect is Special Summoned to your opponent's side of the field in face-up Defense Position. | |
Trap Reactor · Y FI
52286175 |
Dark | Machine | 4 | 800 | 1800 | Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent. | |
Traptrix Arachnocampa
75416738 |
Earth | Insect | 4 | 1300 | 1500 | Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn. | |
Traptrix Atrax
55428242 |
Earth | Insect | 4 | 1800 | 1000 | Unaffected by the effects of "Hole" Normal Traps. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Traps activated on your field cannot be negated. | |
Traptrix Dionaea
45803070 |
Earth | Plant | 4 | 1700 | 1100 | Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap in your GY; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn. | |
Traptrix Genlisea
88078306 |
Earth | Plant | 1200 | 1600 | Unaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of "Traptrix Genlisea" once per turn. | ||
Traptrix Mantis
82738277 |
Earth | Insect | 4 | 1500 | 1300 | Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand. | |
Traptrix Myrmeleo
91812341 |
Earth | Insect | 4 | 1600 | 1200 | Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target. | |
Traptrix Nepenthes
28201945 |
Earth | Plant | 4 | 800 | 2000 | Unaffected by the effects of "Hole" Normal Traps. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to your hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". You can only use this effect of "Traptrix Nepenthes" once per turn. | |
Traptrix Pudica
49027020 |
Earth | Plant | 4 | 900 | 1900 | Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters. | |
Traptrix Vesiculo
28868394 |
Earth | Plant | 4 | 1400 | 1400 | Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field. | |
Treasure Panda
45221020 |
Earth | Beast | 4 | 1100 | 2000 | You can banish up to 3 Spells/Traps from your GY, face-down; Special Summon 1 Normal Monster from your Deck whose Level equals the number of cards banished to activate this effect. | |
Tree Otter
71759912 |
Water | Beast | 2 | 1200 | 100 | Once per tur, if you control another face-up Beast-Type monster, you can have 1 face-up monster you control gain 1000 ATK until the End Phase. | |
Treeborn Frog
12538374 |
Water | Aqua | 1 | 100 | 100 | Once per turn, during your Standby Phase, if this card is in your GY and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spells/Traps to activate and to resolve this effect. | |
Tri-Brigade Fraktall
87209160 |
Fire | Beast-Warrior | 4 | 1900 | 1600 | You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Fraktall" once per turn. | |
Tri-Brigade Kerass
50810455 |
Earth | Beast | 2 | 1200 | 1500 | You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Kerass" once per turn. | |
Tri-Brigade Kitt
56196385 |
Fire | Beast | 2 | 700 | 1000 | You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can send 1 "Tri-Brigade" card from your Deck to the GY, except "Tri-Brigade Kitt". You can only use each effect of "Tri-Brigade Kitt" once per turn. | |
Tri-Brigade Mercourier
19096726 |
Dark | Winged Beast | 4 | 800 | 0 | When your opponent activates a monster effect, while you control a Fusion Monster that mentions "Fallen of Albaz" as material (Quick Effect): You can send this card from your hand or face-up field to the GY; negate that effect. If this card is banished: You can add from your Deck to your hand, 1 "Fallen of Albaz", or 1 monster that mentions it, except "Tri-Brigade Mercourier". You can only use each effect of "Tri-Brigade Mercourier" once per turn. | |
Tri-Brigade Nervall
14816857 |
Wind | Winged Beast | 1 | 0 | 2000 | You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can add 1 "Tri-Brigade" monster from your Deck to your hand, except "Tri-Brigade Nervall". You can only use each effect of "Tri-Brigade Nervall" once per turn. | |
Triamid Dancer
69529337 |
Earth | Rock | 3 | 600 | 1900 | Once per turn: You can target 1 "Triamid" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect). | |
Triamid Hunter
95923441 |
Earth | Rock | 3 | 1400 | 1100 | If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect). | |
Triamid Master
32912040 |
Earth | Rock | 4 | 1800 | 700 | Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect). | |
Triamid Sphinx
68406755 |
Earth | Rock | 10 | 2500 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx". | |
Trias Hierarchia
26866984 |
Light | Fairy | 9 | 1900 | 2900 | During the Main Phase, if this card is in your hand or GY (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card (but banish it when it leaves the field), then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters. You can only use this effect of "Trias Hierarchia" once per turn. |
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Tribe-Infecting Virus
33184167 |
Water | Aqua | 4 | 1600 | 1000 | Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field. | |
Tribe-Shocking Virus
86361354 |
Water | Thunder | 4 | 1700 | 1000 | Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster. | |
Trickstar Candina
61283655 |
Light | Fairy | 4 | 1800 | 400 | When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves. | |
Trickstar Corobane
98169343 |
Light | Fairy | 5 | 2000 | 1000 | If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once per turn. | |
Trickstar Lilybell
98700941 |
Light | Fairy | 2 | 800 | 2000 | If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand. | |
Trickstar Lycoris
35199656 |
Light | Fairy | 3 | 1600 | 1200 | (Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each. | |
Trickstar Mandrake
22219822 |
Light | Fairy | 2 | 0 | 1000 | If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can target 1 monster an opponent's Link Monster points to; destroy it. You can only use each effect of "Trickstar Mandrake" once per turn. | |
Trickstar Narkissus
91505214 |
Light | Fairy | 4 | 1000 | 1800 | If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves. | |
Trickstar Nightshade
86825114 |
Light | Fairy | 1 | 100 | 0 | If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn. | |
Trickstar Rhodode
59604521 |
Light | Fairy | 4 | 1400 | 1900 | You can discard 1 "Trickstar" card, then target 1 "Trickstar" Link Monster in your GY: Special Summon it. You can only use this effect of "Trickstar Rhodode" once per turn. Each time a card(s) is banished from your opponent's GY, immediately inflict 200 damage to your opponent for each card banished. | |
Tricular
20797524 |
Earth | Machine | 3 | 300 | 300 | When this card is destroyed by battle, you can Special Summon 1 "Bicular" from your hand or Deck. | |
Trident Warrior
20474741 |
Light | Warrior | 4 | 1800 | 1200 | When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand. | |
Trifortressops
12275533 |
Dark | Machine | 6 | 1600 | 2800 | During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If this card is Special Summoned this way, it is unaffected by other card effects, but loses 500 DEF during each player's Standby Phase. | |
Triggering Wurm
95504778 |
Dark | Dragon | 2 | 600 | 600 | If this card is sent to the GY as Link Material for the Link Summon of a DARK monster: You can Special Summon this card from your GY in Attack Position, to your zone that Link Monster points to, but it cannot be used as Link Material. If this card is destroyed or banished by an effect activated by a Link Monster: Draw 1 card. You can only use each effect of "Triggering Wurm" once per turn. | |
Triple Star Trion
34796454 |
Light | Warrior | 1 | 100 | 100 | During the End Phase, if this card is in the Graveyard because it was sent there this turn as a Tribute for a successful Tribute Summon: You can Special Summon this card from the Graveyard. | |
Tripod Fish
61254509 |
Water | Fish | 3 | 300 | 1300 | When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1. | |
Tristan, Knight of the Underworld
96163807 |
Dark | Zombie | 4 | 1800 | 0 | When this card is Normal Summoned: You can target 1 Zombie-Type monster with 0 DEF in your Graveyard; add it to your hand. If you control a Zombie-Type monster (other than this card), this card gains 300 ATK. | |
Troop Dragon
55013285 |
Wind | Dragon | 2 | 700 | 800 | If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck. | |
Troposphere
72144675 |
Wind | Winged Beast | 6 | 2400 | 2000 | If you Tribute Summon this card, the Tribute must be Winged Beast-Type. This card is unaffected by the effects of Trap Cards. | |
Truckroid
61538782 |
Earth | Machine | 4 | 1000 | 2000 | If this card destroys an opponent's monster by battle and sends it to the GY: Equip the destroyed monster to this card. Gains ATK equal to the combined ATK of the monsters equipped to it by this effect. | |
True King Agnimazud, the Vanisher
96746083 |
Fire | Wyrm | 9 | 2900 | 1900 | If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher"once per turn. | |
True King Bahrastos, the Fathomer
82321037 |
Water | Wyrm | 9 | 1800 | 3000 | If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn. | |
True King Lithosagym, the Disaster
30539496 |
Earth | Wyrm | 9 | 2500 | 2300 | If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm-Type monster from your Graveyard. You can only use each effect of "True King Lithosagym, the Disaster" once per turn. | |
Tsuru-Puru-Purun
84635192 |
Water | Aqua | 2 | 450 | 500 | If this card is in your hand: You can target 1 WATER monster in your Main Monster Zone; destroy that monster you control, and if you do, Special Summon this card to the zone that monster was in, then you can destroy all face-up cards your opponent controls in this card's column. You can only use this effect of "Tsuru-Puru-Purun" once per turn. | |
Tualatin
27769400 |
Light | Fairy | 8 | 2800 | 2500 | If you controlled 2 or more monsters at the start of your opponent's Battle Phase, and all of them were destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, declare an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute. | |
Tuningware
92676637 |
Light | Machine | 1 | 100 | 300 | If this card is used for a Synchro Summon, you can treat it as a Level 2 monster. If this card is sent to the Graveyard for a Synchro Summon, draw 1 card. | |
Turbo Booster
60187739 |
Earth | Machine | 1 | 0 | 0 | If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn. | |
Turret Warrior
88559132 |
Earth | Warrior | 5 | 1200 | 2000 | You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK. | |
Twilight Ninja Getsuga, the Shogun
76930964 |
Dark | Warrior | 8 | 2000 | 3000 | You can Tribute Summon this card by Tributing 1 "Ninja" monster. If this card is in Attack Position: You can target 2 "Ninja" monsters in your Graveyard, except "Twilight Ninja Getsuga, the Shogun"; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of "Twilight Ninja Getsuga, the Shogun" once per turn. | |
Twilight Ninja Nichirin, the Chunin
40945356 |
Dark | Warrior | 6 | 2300 | 1000 | Once per turn, during either player's turn: You can discard 1 "Ninja" monster, then activate 1 of these effects; |
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Twilight Ninja Shingetsu
14541657 |
Dark | Warrior | 4 | 1500 | 100 | Monsters your opponent controls cannot target face-up "Ninja" monsters for attacks, except this one. Your opponent cannot target face-up "Ninja" monsters with card effects, except this one. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Ninja" monster from your Deck to your hand, except "Twilight Ninja Shingetsu". You can only use this effect of "Twilight Ninja Shingetsu" once per turn. | |
Twin-Barrel Dragon
70050374 |
Dark | Machine | 4 | 1700 | 200 | When this card is Summoned, select 1 card your opponent controls. Toss a coin twice, and if the result is 2 heads destroy the selected card. | |
Twin-Headed Behemoth
43586926 |
Wind | Dragon | 3 | 1500 | 1200 | During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel. | |
Twin-Headed Wolf
88132637 |
Dark | Fiend | 4 | 1500 | 1000 | When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle. | |
Twin-Shield Defender
24025620 |
Earth | Warrior | 4 | 700 | 1600 | When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase. | |
Twin-Sword Marauder
40225398 |
Dark | Warrior | 4 | 1600 | 1000 | Once per Battle Phase, if this card attacks a Defense Position monster, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. | |
Twinheaded Beast
82035781 |
Fire | Beast | 6 | 1700 | 1900 | This card can attack twice during the same Battle Phase. | |
Two Thousand Needles
83228073 |
Earth | Beast | 5 | 2000 | 1800 | When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step. | |
Two-for-One Team
89928517 |
Light | Warrior | 2 | 1200 | 1200 | Once per turn: You can make both players show 1 card from their hands, and if both the shown cards are the same type of card, apply 1 of these effects, depending on the type. |
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Tyr of the Nordic Champions
02333365 |
Light | Warrior | 4 | 2000 | 2000 | Your opponent cannot select a "Nordic" monster as an attack target, except "Tyr of the Nordic Champions". If there is no other face-up "Nordic" monster on the field, destroy this card. | |
Tyranno Infinity
83235263 |
Earth | Dinosaur | 4 | ? | 0 | The original ATK of this card becomes the number of your banished Dinosaur monsters X 1000. | |
Tyrant Dragon
94568601 |
Fire | Dragon | 8 | 2900 | 2500 | During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster. | |
Tytannial, Princess of Camellias
11819616 |
Wind | Plant | 8 | 2800 | 2600 | You can Tribute 1 face-up Plant-Type monster you control to negate the activation of a Spell, Trap, or Effect Monster's effect that targets a card(s) on the field and destroy it. | |
U.A. Blockbacker
34614289 |
Earth | Warrior | 7 | 1600 | 2700 | You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects. | |
U.A. Dreadnought Dunker
71279983 |
Earth | Warrior | 7 | 2500 | 1800 | You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it. | |
U.A. Goalkeeper
09485511 |
Earth | Warrior | 6 | 1000 | 2800 | You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect). | |
U.A. Libero Spiker
11637481 |
Earth | Warrior | 4 | 1800 | 1800 | You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Libero Spiker". You can only Special Summon "U.A. Libero Spiker" once per turn this way. During your opponent's Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher "U.A." monster from your hand into the Deck, and if you do, Special Summon 1 "U.A." monster from your Deck with a different name, then return this card to the hand. You can only use this effect of "U.A. Libero Spiker" once per turn. | |
U.A. Midfielder
72491806 |
Earth | Warrior | 4 | 1200 | 1000 | You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn. | |
U.A. Mighty Slugger
56421754 |
Earth | Warrior | 5 | 2300 | 700 | You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. | |
U.A. Perfect Ace
82419869 |
Earth | Warrior | 5 | 1500 | 2500 | You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect) | |
U.A. Player Manager
47021196 |
Earth | Warrior | 8 | 2000 | 2600 | If you Normal or Special Summon a "U.A." monster(s) (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can activate 1 of these effects. You can only use each effect of "U.A. Player Manager" once per turn. |
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U.A. Playmaker
98229575 |
Earth | Warrior | 8 | 2600 | 2000 | You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Playmaker". You can only Special Summon "U.A. Playmaker" once per turn this way. When another "U.A." monster you control declares an attack: You can have this card lose exactly 800 ATK, and if it does, your attacking monster gains 800 ATK. | |
U.A. Rival Rebounder
17264592 |
Earth | Warrior | 6 | 2200 | 2300 | You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Rival Rebounder". You can only Special Summon "U.A. Rival Rebounder" once per turn this way. If this card is Special Summoned during your opponent's turn, or Normal Summoned: You can Special Summon 1 "U.A." monster from your hand or Graveyard, except "U.A. Rival Rebounder". You can only use this effect of "U.A. Rival Rebounder" once per turn. | |
UFO Turtle
60806437 |
Fire | Machine | 4 | 1400 | 1200 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
UFOLight
09275482 |
Fire | Illusion | 8 | 1500 | 1500 | Your opponent cannot target this card on the field with card effects, except during the Battle Phase. If this card battles a monster, neither can be destroyed by that battle. During the End Phase: You can draw 1 card, then you must banish any number of cards from your hand (min. 1), and if you do, this card gains 500 ATK for each. You can only use this effect of "UFOLight" once per turn. | |
UFOroid
07602840 |
Light | Machine | 6 | 1200 | 1200 | When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Machine monster with 1500 or less ATK from your Deck in face-up Attack Position. | |
Ulevo
TCCBUIAD4 |
Earth | Winged Beast | 10 | 3000 | 2500 | This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Winged Beast-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. | |
Ultimate Baseball Kid
67934141 |
Fire | Warrior | 3 | 500 | 100 | Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points. | |
Ultimate Bright Knight Ursatron Alpha
14959144 |
Water | Machine | 7 | 2000 | 700 | (This card is always treated as an "Ursartic" and "Drytron" card.) Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If you control an "Ursarctic" or "Drytron" monster, except "Ultimate Bright Knight Ursatron Alpha": You can Special Summon this card from your hand, then you can add 1 "Ursarctic" or "Drytron" Spell/Trap from your Deck to your hand. You can only use this effect of "Ultimate Bright Knight Ursatron Alpha" once per turn. |
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Ultimate Conductor Tyranno
18940556 |
Light | Dinosaur | 10 | 3500 | 3200 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur monsters from your GY. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the GY. | |
Ultimate Insect LV1
49441499 |
Wind | Insect | 1 | 0 | 0 | As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | |
Ultimate Insect LV3
34088136 |
Wind | Insect | 3 | 1400 | 900 | If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | |
Ultimate Insect LV5
34830502 |
Wind | Insect | 5 | 2300 | 900 | If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | |
Ultimate Insect LV7
19877898 |
Wind | Insect | 7 | 2600 | 1200 | If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points. | |
Ultimate Obedient Fiend
32240937 |
Fire | Fiend | 10 | 3500 | 3000 | This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated. | |
Ultimate Tyranno
15894048 |
Earth | Dinosaur | 8 | 3000 | 2200 | This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack. | |
Umbral Horror Ghost
59708927 |
Dark | Fiend | 2 | 200 | 200 | During your Main Phase: You can Special Summon this card and 1 Level 4 or lower Fiend-Type monster from your hand. You cannot Normal Summon/Set during the turn you activate this effect. You can only use this effect of "Umbral Horror Ghost" once per turn. | |
Umbral Horror Ghoul
07152333 |
Dark | Fiend | 4 | 1800 | 0 | Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 "Umbral Horror" monster with 0 ATK from your hand. | |
Umbral Horror Unform
33551032 |
Dark | Fiend | 4 | 0 | 0 | When this card is destroyed by battle and send to the Graveyard while attacking a monster: You can Special Summon 2 "Umbral Horror" monsters from your Deck. You can only use the effect of "Umbral Horror Unform" once per turn. | |
Umbral Horror Will o' the Wisp
70546737 |
Dark | Fiend | 1 | 0 | 0 | When this card is Normal or Special Summoned: You can target 1 "Umbral Horror" monster you control or in your Graveyard, except this card; this card's Level becomes the current Level of that monster. When this Attack Position card is destroyed by battle and sent to the Graveyard, and was in face-up Attack Position at the start of the Damage Step: Destroy the monster that destroyed this card. | |
Umbral Soul
86229493 |
Dark | Reptile | 7 | 2000 | 1500 | When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters. | |
Umbramirage the Elemental Lord
59281822 |
Dark | Fiend | 8 | 2800 | 2200 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 DARK monsters in your GY. If this card is Special Summoned: Add 1 monster with 1500 or less ATK from your Deck to your hand. You can only use this effect of "Umbramirage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. | |
Uminotaurus
30464153 |
Water | Aqua | 4 | 1700 | 1000 | If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. | |
Unchained Soul of Disaster
89019964 |
Dark | Fiend | 8 | 0 | 3000 | Gains 3000 ATK for each "Unchained" card in your GY. You can only use each of the following effects of "Unchained Soul of Disaster" once per turn. |
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Unchained Soul of Sharvara
41165831 |
Fire | Fiend | 6 | 2000 | 1500 | During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn. | |
Unchained Soul of Shyama
88554436 |
Water | Fiend | 6 | 2000 | 1500 | You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Unchained Soul of Shyama" once per turn. | |
Unchained Twins - Aruha
26236560 |
Fire | Fiend | 3 | 1500 | 1500 | You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn. | |
Unchained Twins - Rakea
53624265 |
Water | Fiend | 3 | 1500 | 1500 | (Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by card effect, except "Unchained Twins - Rakea", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Rakea". You can only use each effect of "Unchained Twins - Rakea" once per turn. | |
Unchained Twins - Sarama
31588572 |
Dark | Fiend | 3 | 1500 | 1500 | You can target 1 "Unchained" card in your GY, except "Unchained Twins - Sarama"; Set it to your field, then destroy 1 card you control. If this card on the field is destroyed by card effect, except "Unchained Twins - Sarama", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Sarama". You can only use each effect of "Unchained Twins - Sarama" once per turn. | |
Undaunted Bumpkin Beast
08700633 |
Fire | Beast | 2 | 900 | 2000 | During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand or GY. You can only use this effect of "Undaunted Bumpkin Beast" once per turn. While you control no other monsters, this Attack Position card cannot be destroyed by battle. | |
Unibird
21296383 |
Wind | Winged Beast | 2 | 100 | 600 | You can remove from play this face-up card, and 1 face-up monster you control, to select 1 Synchro Monster in your Graveyard with a Level less than or equal to the combined original Levels of the other 2 monsters. Special Summon that Synchro Monster. | |
Uniflora, Mystical Beast of the Forest
36318200 |
Earth | Beast | 1 | 700 | 500 | If all the monsters in your Graveyard are Beast-Type: You can Tribute this card; Special Summon 1 Beast-Type monster from your hand or Graveyard, except "Uniflora, Mystical Beast of the Forest", but it cannot attack this turn. | |
Unifrog
56052205 |
Water | Aqua | 2 | 400 | 400 | This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog" you can destroy 1 Spell or Trap your opponent controls. | |
Union Rider
11743119 |
Wind | Machine | 2 | 1000 | 1000 | You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect. | |
Unmasked Dragon
24218047 |
Fire | Wyrm | 3 | 1400 | 1100 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Wyrm-Type monster with 1500 or less DEFfrom your Deck. | |
Unshaven Angler
92084010 |
Water | Fish | 4 | 1500 | 1600 | This card can be treated as 2 Tributes for the Tribute Summon of a WATER monster. | |
Upstart Golden Ninja
58911105 |
Light | Warrior | 4 | 500 | 1800 | Once per turn: You can send 1 Trap Card from your hand to the Graveyard; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position. | |
Uria, Lord of Searing Flames
06007213 |
Fire | Pyro | 10 | 0 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation. | |
Ursarctic Mikbilis
81321206 |
Water | Beast | 7 | 700 | 1400 | During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can Special Summon 1 "Ursarctic" monster from your hand, except "Ursarctic Mikbilis". You can only use each effect of "Ursarctic Mikbilis" once per turn. | |
Ursarctic Mikpolar
29537493 |
Water | Beast | 7 | 700 | 2000 | During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can add 1 "Ursarctic" monster from your Deck to your hand, except "Ursarctic Mikpolar". You can only use each effect of "Ursarctic Mikpolar" once per turn. | |
Ursarctic Miktanus
55936191 |
Water | Beast | 7 | 700 | 1700 | During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can target 1 "Ursarctic" monster in your GY, except "Ursarctic Miktanus"; add it to your hand. You can only use each effect of "Ursarctic Miktanus" once per turn. | |
Urubonus, the Avatar of Malice
47077697 |
Dark | Reptile | 5 | 2000 | 800 | Monsters your opponent controls lose 300 ATK/DEF. You can only use each of the following effects of "Urubonus, the Avatar of Malice" once per turn. You can Tribute 1 Reptile monster; Special Summon this card from your hand. You can Tribute 1 monster; all monsters your opponent currently controls lose ATK/DEF equal to the original ATK of the Tributed monster until the end of this turn. | |
Utgarda, Generaider Boss of Delusion
00744887 |
Light | Rock | 9 | 2200 | 2700 | You can only control 1 "Utgarda, Generaider Boss of Delusion". (Quick Effect): You can Tribute 2 "Generaider" monsters and/or Rock monsters, then target 1 card on the field; banish it. You can only use this effect of "Utgarda, Generaider Boss of Delusion" once per turn. | |
Utopic Onomatopeia
08512558 |
Light | Warrior | 4 | 1500 | 1500 | (This card is always treated as a "Zubaba", "Gagaga", "Gogogo", and "Dododo" card.) During your Main Phase: You can Special Summon up to 1 each "Zubaba", "Gagaga", "Gogogo", and/or "Dododo" monster(s) from your hand in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Utopic Onomatopeia" once per turn. |
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V Salamander
33725002 |
Fire | Spellcaster | 4 | 1500 | 1300 | When this card is Normal Summoned: You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can target 1 "Number C39: Utopia Ray V" you control; equip this monster you control to that target. Once per turn, while this card is equipped to a monster: You can detach 1 Xyz Material from the equipped monster; negate the equipped monster's effects (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, destroy all monsters your opponent controls, and if you do that, inflict 1000 damage to your opponent for each monster destroyed by this effect. | |
Vala, Seidhr of the Generaider Bosses
91749600 |
Fire | Fairy | 9 | 2500 | 2500 | You can only control 1 "Vala, Seidhr of the Generaider Bosses". You can only use each of the following effects of "Vala, Seidhr of the Generaider Bosses" once per turn. If this card is in your hand or GY: You can send 1 other "Generaider" card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can Special Summon 1 "Generaider" monster from your hand or GY, except "Vala, Seidhr of the Generaider Bosses". | |
Valkyrian Knight
99348756 |
Fire | Warrior | 4 | 1900 | 1200 | Your opponent cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard to target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target. | |
Valkyrie Brunhilde
02204038 |
Light | Fairy | 7 | 1800 | 2000 | Unaffected by your opponent's Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent's monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your "Valkyrie" monsters cannot be destroyed by battle this turn. | |
Valkyrie Dritte
03026686 |
Light | Fairy | 4 | 1000 | 1600 | If this card is Normal or Special Summoned: You can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent's banished monsters. | |
Valkyrie Erda
83705073 |
Light | Fairy | 8 | 2000 | 2200 | You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead. | |
Valkyrie Erste
66809920 |
Light | Fairy | 6 | 1600 | 1800 | If this card is Special Summoned from your hand by a Spell effect: You can target 1 "Mischief of the Time Goddess" in your GY: add it to your hand. If you control a "Valkyrie" monster other than "Valkyrie Erste" (Quick Effect): You can banish 1 monster from your opponent's GY, then this card's ATK becomes equal to the banished monster's original ATK, until the end of this turn. You can only use each effect of "Valkyrie Erste" once per turn. | |
Valkyrie Funfte
46701379 |
Light | Fairy | 2 | 800 | 1200 | "Valkyrie" monsters you control gain 200 ATK for each of your opponent's banished monsters. If you control a "Valkyrie" monster other than "Valkyrie Funfte": You can send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Valkyrie Funfte" once per turn. | |
Valkyrie Sechste
44163252 |
Light | Fairy | 1 | 0 | 2000 | If this card is Special Summoned: You can Special Summon 1 "Valkyrie" monster from your Deck, except "Valkyrie Sechste". During your Main Phase: You can send the top 2 cards of your opponent's Deck to the GY. You can only use each effect of "Valkyrie Sechste" once per turn. | |
Valkyrie Sigrun
97854941 |
Light | Fairy | 9 | 2200 | 2400 | If this card is in your hand: You can target 1 face-up Spell/Trap you control; send it to the GY, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can Special Summon 1 Level 8 or lower "Valkyrie" monster from your hand or GY. You can only use each effect of "Valkyrie Sigrun" once per turn. | |
Valkyrie Vierte
81558967 |
Light | Fairy | 3 | 1400 | 1400 | During your Main Phase: You can excavate the top cards of your Deck equal to the number of other "Valkyrie" monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Valkyrie" monster from your Deck. You can only use each effect of "Valkyrie Vierte" once per turn. | |
Valkyrie Zweite
30411385 |
Light | Fairy | 5 | 1600 | 1600 | If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of "Valkyrie Zweite" once per turn. | |
Valkyrion the Magna Warrior
75347539 |
Earth | Rock | 8 | 3500 | 3850 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or your side of the field. You can Tribute this card to Special Summon "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your Graveyard. | |
Vampire Baby
56387350 |
Dark | Zombie | 3 | 700 | 1000 | At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field. | |
Vampire Dragon
36352429 |
Dark | Zombie | 5 | 2400 | 0 | When this Tribute Summoned card is sent from the field to the Graveyard, you can add 1 Level 4 or lower monster from your Deck to your hand. | |
Vampire Duke
58947797 |
Dark | Zombie | 5 | 2000 | 0 | When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster. | |
Vampire Familiar
34250214 |
Dark | Zombie | 1 | 500 | 0 | If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn. | |
Vampire Fraulein
06039967 |
Dark | Zombie | 5 | 600 | 2000 | When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |
Vampire Genesis
22056710 |
Dark | Zombie | 8 | 3000 | 2100 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control. Once per turn: You can discard 1 Zombie monster to the GY, then target 1 Zombie monster in your GY with a Level less than the discarded Zombie monster's; Special Summon that target. | |
Vampire Ghost
90299015 |
Dark | Zombie | 3 | 1500 | 0 | If this card is Normal Summoned: You can send 1 other "Vampire" card from your hand or face-up field to the GY; add 1 Level 4 or higher "Vampire" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower "Vampire" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Vampire" monster. You can only use each effect of "Vampire Ghost" once per turn. | |
Vampire Grace
40607210 |
Dark | Zombie | 6 | 2000 | 1200 | When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 Life Points; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. | |
Vampire Grimson
33438666 |
Dark | Zombie | 5 | 2000 | 1400 | If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |
Vampire Hunter
80485722 |
Dark | Warrior | 4 | 1600 | 1600 | At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster. | |
Vampire Lady
26495087 |
Dark | Zombie | 4 | 1550 | 1550 | If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. | |
Vampire Lord
53839837 |
Dark | Zombie | 5 | 2000 | 1500 | If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY. | |
Vampire Orchis
46571052 |
Earth | Plant | 4 | 1700 | 1000 | When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand. | |
Vampire Red Baron
06917479 |
Dark | Zombie | 6 | 2400 | 1000 | Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |
Vampire Retainer
70645913 |
Dark | Zombie | 2 | 1200 | 0 | If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn. | |
Vampire Scarlet Scourge
79523365 |
Dark | Zombie | 6 | 2200 | 2200 | If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |
Vampire Sorcerer
88728507 |
Dark | Zombie | 4 | 1500 | 1500 | If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing. | |
Vampire Vamp
82962242 |
Dark | Zombie | 7 | 2000 | 2000 | Once per turn, when this card or a "Vampire" monster is Normal Summoned to your side of the field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. When this card is sent to theGraveyard, while equipped with a card by this effect: Special Summonthis card from the Graveyard. | |
Vampire Voivode
04918855 |
Dark | Zombie | 8 | 2800 | 2100 | If this card is Normal Summoned: You can target up to 2 monsters in your opponent's GY; Special Summon those monsters to your field in Defense Position, but their effects are negated. When a monster's effect is activated, while a monster(s) with its same name is in the GY(s) (Quick Effect): You can negate the activation. If a monster(s) is Special Summoned from your opponent's GY: You can Tribute 2 monsters; Special Summon this card from your GY. You can only use each effect of "Vampire Voivode" once per turn. | |
Vampire's Curse
34294855 |
Dark | Zombie | 6 | 2000 | 800 | When this card is destroyed by battle and sent to the GY: You can pay 500 LP; Special Summon it during the Standby Phase of the next turn. If you do: It gains 500 ATK. | |
Vampiric Koala
01371589 |
Earth | Beast | 4 | 1800 | 1500 | If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted. | |
Van'Dalgyon the Dark Dragon Lord
24857466 |
Dark | Dragon | 8 | 2800 | 2500 | After a Counter Trap Card you control negates the activation of an opponent's card(s) or effect(s), you can Special Summon this card from your hand. Then activate the appropriate effects, based on the type of card negated: |
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Vanguard of the Dragon
77135531 |
Earth | Dragon | 4 | 1700 | 1300 | You can send 1 Dragon monster from your hand to the GY; this card gains 300 ATK. When this card you control is sent to your GY by an opponent's card effect: You can target 1 Dragon Normal Monster in either GY; Special Summon that target. | |
Vanguard of the Underground Emperor
84366728 |
Earth | Reptile | 8 | 2600 | 2200 | If a monster(s) is sent from the hand to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Vanguard of the Underground Emperor" once per turn. | |
Vanity's Fiend
47084486 |
Dark | Fiend | 6 | 2400 | 1200 | Cannot be Special Summoned. Neither player can Special Summon monsters. | |
Vanity's Ruler
72634965 |
Light | Fairy | 8 | 2500 | 1600 | This card cannot be Special Summoned. While this card is on the field, your opponent cannot Special Summon monsters. | |
Vanquish Soul Caesar Valius
91073013 |
Earth | Dragon | 8 | 3000 | 1500 | During the Main Phase (Quick Effect): You can target 1 non-Dragon "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); You can only use each effect of "Vanquish Soul Caesar Valius" once per turn, and cannot activate more than 1 in the same Chain. |
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Vanquish Soul Dr. Mad Love
29280200 |
Dark | Fiend | 4 | 1200 | 2000 | If this card is Normal or Special Summoned: You can add 1 "Vanquish Soul" Spell/Trap from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); You can only use each effect of "Vanquish Soul Dr. Mad Love" once per turn, and cannot activate more than 1 in the same Chain. |
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Vanquish Soul Heavy Borger
92895501 |
Dark | Machine | 7 | 2500 | 1500 | During the Main Phase (Quick Effect): You can target 1 non-Machine "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); You can only use each effect of "Vanquish Soul Heavy Borger" once per turn, and cannot activate more than 1 in the same Chain. |
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Vanquish Soul Jiaolong
09091064 |
Fire | Wyrm | 5 | 2400 | 2100 | If you reveal a card(s) in your hand to activate a "Vanquish Soul" card or effect (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); You can only use each effect of "Vanquish Soul Jiaolong" once per turn, and cannot activate more than 1 in the same Chain. |
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Vanquish Soul Pantera
66401502 |
Earth | Beast-Warrior | 4 | 1700 | 1900 | If you control no monsters in your Main Monster Zone: You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); You can only use each effect of "Vanquish Soul Pantera" once per turn, and cannot activate more than 1 in the same Chain. |
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Vanquish Soul Pluton HG
55688914 |
Fire | Zombie | 6 | 0 | 0 | During your opponent's turn, if you control no monsters, or only "Vanquish Soul" monsters, in your Main Monster Zone (Quick Effect): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); You can only use each effect of "Vanquish Soul Pluton HG" once per turn, and cannot activate more than 1 in the same Chain. |
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Vanquish Soul Razen
29302858 |
Fire | Warrior | 4 | 1800 | 1500 | If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); You can only use each effect of "Vanquish Soul Razen" once per turn, and cannot activate more than 1 in the same Chain. |
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Veda Kalanta
27015862 |
Dark | Warrior | 8 | 2500 | 2100 | If a card(s) on the field is destroyed by card effect, and "Visas Starfrost" is on the field (except during the Damage Step): You can Special Summon this card from your hand, then you can add 1 "Clear New World" from your Deck or GY to your hand. If another monster(s) in your possession is destroyed by card effect (except during the Damage Step): You can target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, until the end of this turn. You can only use each effect of "Veda Kalanta" once per turn. | |
Veidos the Eruption Dragon of Extinction
78783557 |
Dark | Pyro | 9 | 2800 | 1500 | During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 card in a Field Zone; Special Summon this card to your opponent's field, and if you do, destroy that card, then you can add to your hand or Set 1 "Ashened" Continuous Trap from your Deck. If this card is sent from your opponent's field to your GY: You can destroy all monsters on the field. You can only use each effect of "Veidos the Eruption Dragon of Extinction" once per turn. | |
Vendread Anima
70491682 |
Dark | Zombie | 1 | 0 | 0 | You can banish this card from your GY, then target 1 of your banished "Vendread" monsters, except "Vendread Anima"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Anima" once per turn. |
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Vendread Core
49394035 |
Dark | Zombie | 1 | 0 | 500 | If this card is in your GY: You can banish 1 other Zombie monster from your GY: Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Core" once per turn. |
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Vendread Houndhorde
67267333 |
Dark | Zombie | 3 | 0 | 2100 | If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn. |
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Vendread Revenants
31772684 |
Dark | Zombie | 4 | 1800 | 200 | If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the fieldgains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn. |
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Vendread Striges
49477180 |
Dark | Zombie | 2 | 500 | 2000 | If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn. |
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Vengeful Shinobi
26046205 |
Dark | Warrior | 2 | 400 | 800 | When this face-up Attack Position card is targeted for an attack: Draw 1 card. | |
Vennominaga the Deity of Poisonous Snakes
08062132 |
Dark | Reptile | 10 | 0 | 0 | Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel. | |
Vennominon the King of Poisonous Snakes
72677437 |
Dark | Reptile | 8 | 0 | 0 | Cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. | |
Venom Boa
09284723 |
Earth | Reptile | 5 | 1600 | 1200 | Once per turn you can place 2 Venom Counters on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn. | |
Venom Serpent
36278828 |
Earth | Reptile | 4 | 1000 | 800 | Once per turn you can place 1 Venom Counter on 1 monster your opponent controls | |
Venom Snake
73899015 |
Earth | Reptile | 3 | 1200 | 600 | Once per turn you can place 1 Venom Counter on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn | |
Ventdra, the Empowered Warrior
93298460 |
Wind | Warrior | 5 | 2000 | 800 | This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand. | |
Vera the Vernusylph Goddess
55125728 |
Earth | Fairy | 8 | 2400 | 3000 | Once per turn, when a monster effect activated by your opponent resolves, if you control 5 or more EARTH monsters, you can negate that effect, and if you do, destroy that card. You can only use each of the following effects of "Vera the Vernusylph Goddess" once per turn. You can target 1 face-up monster your opponent controls; take control of it, and if you do, it becomes EARTH. During your opponent's turn (Quick Effect): You can target 1 EARTH monster in your GY; Special Summon it. | |
Vernusylph of the Awakening Forests
36745317 |
Earth | Fairy | 4 | 900 | 1800 | You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn. | |
Vernusylph of the Flourishing Hills
09350312 |
Earth | Fairy | 4 | 200 | 2000 | "Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn. | |
Vernusylph of the Flowering Fields
62133026 |
Earth | Fairy | 3 | 600 | 1600 | Your opponent cannot target "Vernusylph" monsters you control with card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 EARTH monster from your GY to your hand, except "Vernusylph of the Flowering Fields", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flowering Fields" once per turn. | |
Vernusylph of the Misting Seedlings
81519836 |
Earth | Fairy | 3 | 400 | 800 | All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn. | |
Vernusylph of the Thawing Mountains
09238125 |
Earth | Fairy | 3 | 1100 | 0 | You can discard this card, and 1 monster or "Vernusylph" card; draw 1 card, then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Vernusylph of the Thawing Mountains" once per turn. | |
Versago the Destroyer
50259460 |
Dark | Fiend | 3 | 1100 | 900 | This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. | |
Vic Viper T301
10642488 |
Light | Machine | 4 | 1200 | 800 | When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK. | |
Vice Berserker
43014054 |
Dark | Fiend | 4 | 1000 | 1000 | If this card is sent to the Graveyard as a Synchro Material Monster, inflict 2000 damage to the player that Synchro Summoned, and the Synchro Monster that used this card as a Synchro Material Monster gains 2000 ATK until the End Phase. | |
Vice Dragon
54343893 |
Dark | Dragon | 5 | 2000 | 2400 | If only your opponent controls a monster, you can Special Summon this card (from your hand), but its original ATK/DEF become halved. | |
Victoria
75162696 |
Light | Fairy | 4 | 1800 | 1500 | Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one. | |
Victorica, Angel of Bravery
79928401 |
Light | Fairy | 4 | 1400 | 800 | If this card is Special Summoned: You can Special Summon 1 Level 5 or higher LIGHT monster from your hand, but you lose LP equal to its original ATK, also its ATK becomes doubled until the end of this turn. If this card in the Monster Zone is destroyed: You can banish 1 other Fairy monster from your GY; add 1 Fairy monster with the same Level as that monster from your Deck to your hand. You can only use each effect of "Victorica, Angel of Bravery" once per turn. | |
Victory Dragon
44910027 |
Dark | Dragon | 8 | 2400 | 3000 | This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reductes their Life Points to 0, you win the Match. | |
Victory Viper XX03
93130021 |
Light | Machine | 4 | 1200 | 1000 | When this card destroys an opponent's monster as a result of battle, select and activate 1 of the following effects: - Increase the ATK of this card by 400 points. - Destroy 1 face-up Spell or Trap Card on the field. - Special Summon 1 "Option Token" to your side of the field. It always has the same Type, Attribute, Level, ATK and DEF as this card. | |
Vijam the Cubic Seed
15610297 |
Dark | Fiend | 1 | 0 | 0 | Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell Card, and if you do, place 1 Cubic Counter on that opponent's monster. (Monsters with a Cubic Counter cannot attack, also negate their effects.) If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can Special Summon this card from your Spell & Trap Zone. | |
Vilepawn Archfiend
73219648 |
Earth | Fiend | 2 | 1200 | 200 | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend". | |
Violet Witch
62379337 |
Dark | Spellcaster | 4 | 1100 | 1200 | When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand. | |
Virtual World Hime - Nyannyan
08736823 |
Wind | Psychic | 3 | 1500 | 1500 | If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn. | |
Virtual World Kirin - Lili
49966326 |
Earth | Wyrm | 6 | 1800 | 600 | If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 "Virtual World" card of the third type from your Deck to the GY, except "Virtual World Kirin - Lili". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Kirin - Lili" once per turn. | |
Virtual World Oto-Hime - Toutou
20799347 |
Earth | Wyrm | 6 | 1200 | 1800 | If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing. If this card is in your GY: You can discard 1 Psychic or Wyrm monster; Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Oto-Hime - Toutou" once per turn. | |
Virtual World Xiezhi - Jiji
12571621 |
Earth | Wyrm | 3 | 1000 | 1600 | If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, during the End Phase of this turn, you can add 1 "Virtual World" monster from your GY to your hand, except "Virtual World Xiezhi - Jiji". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Xiezhi - Jiji" once per turn. | |
Viser Des
56043446 |
Dark | Fiend | 4 | 500 | 1200 | When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved. | |
Vision HERO Faris
18094166 |
Dark | Warrior | 5 | 1600 | 1800 | You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn. | |
Vision HERO Gravito
54185227 |
Dark | Warrior | 4 | 500 | 2000 | If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn. | |
Vision HERO Increase
22865492 |
Dark | Warrior | 3 | 900 | 1100 | If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn. | |
Vision HERO Minimum Ray
61320914 |
Dark | Warrior | 3 | 1200 | 700 | If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn. | |
Vision HERO Multiply Guy
96693371 |
Dark | Warrior | 3 | 800 | 700 | If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn. | |
Vision HERO Poisoner
83414006 |
Dark | Warrior | 3 | 900 | 700 | If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn. | |
Vision HERO Vyon
27780618 |
Dark | Warrior | 4 | 1000 | 1200 | If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand. | |
Vision HERO Witch Raider
82697428 |
Dark | Warrior | 8 | 2700 | 1900 | To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters. | |
Vivid Knight
52575195 |
Light | Beast-Warrior | 4 | 1700 | 800 | During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand. | |
Volcanic Blaster
81020140 |
Fire | Pyro | 3 | 1200 | 600 | When this card is destroyed and sent to the Graveyard by battle, you can place 1 "Volcanic" monster in your Deck on top of your Deck. | |
Volcanic Counter
66436257 |
Fire | Pyro | 3 | 300 | 1300 | When you take Battle Damage while this card is in your Graveyard, remove it from play. Then, if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of Battle Damage you took. | |
Volcanic Doomfire
32543380 |
Fire | Pyro | 8 | 3000 | 1800 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Tri-Blaze Accelerator" you control to the GY. During your opponent's Battle Phase, all Attack Position monsters your opponent controls that can attack must attack this card. If this card destroys a monster by battle and sends it to the GY: Destroy as many monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed by this effect. | |
Volcanic Emperor
46412900 |
Fire | Pyro | 8 | 3100 | 2400 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 "Blaze Accelerator" card from your face-up field and/or GY. You can only Special Summon "Volcanic Emperor" once per turn. When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 "Volcanic" Trap directly from your Deck. Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent. | |
Volcanic Hammerer
54514594 |
Fire | Pyro | 5 | 2400 | 1500 | Once per turn, you can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard x 200. If you activate this effect, this card cannot attack during this turn. | |
Volcanic Queen
63014935 |
Fire | Pyro | 6 | 2500 | 1200 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 1 monster they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn: You can send 1 other card you control to the GY; inflict 1000 damage to your opponent. Once per turn, during your End Phase: Tribute 1 other monster or take 1000 damage. | |
Volcanic Rimfire
59805313 |
Fire | Pyro | 1 | 300 | 0 | If this card is sent to the GY: You can activate 1 of these effects (but you can only use each effect of "Volcanic Rimfire" once per turn); |
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Volcanic Rocket
76459806 |
Fire | Pyro | 4 | 1900 | 1400 | When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or GY to your hand. | |
Volcanic Scattershot
69750546 |
Fire | Pyro | 2 | 500 | 0 | If this card is sent to the GY: Inflict 500 damage to your opponent. If this card is sent to the GY by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the GY; destroy all monsters your opponent controls. | |
Volcanic Shell
33365932 |
Fire | Pyro | 1 | 100 | 0 | Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect. | |
Volcanic Slicer
17415895 |
Fire | Pyro | 4 | 1800 | 1200 | Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn. | |
Volcanic Trooper
22411609 |
Fire | Pyro | 3 | 1000 | 1000 | If this card is Normal or Special Summoned: You can add 1 "Volcanic" card from your Deck to your hand, except "Volcanic Trooper". You can discard 1 card; Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage. You can only use each effect of "Volcanic Trooper" once per turn. | |
Voltanis the Adjudicator
20951752 |
Light | Fairy | 8 | 2800 | 1400 | After 1 of your Counter Trap Cards has been activated and has resolved, by Tributing all monsters on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can destroy cards on your opponent's side of the field up to the number of Fairy-Type monsters you Tributed. | |
Voltester
18585765 |
Dark | Thunder | 7 | 2500 | 1000 | If this card is Special Summoned to a zone a Link Monster points to: Destroy all Link Monsters that point to this card, then destroy all other monsters that those Link Monsters pointed to, and follow the Link Arrows of all those destroyed monsters, destroying everything they point to, and repeating the process, until there are no more to destroy. (This card cannot be destroyed by this effect.) You can only use this effect of "Voltester" once per turn. | |
Voltic Kong
93151201 |
Light | Beast | 4 | 1800 | 1000 | When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control. | |
Vortex Trooper
07736719 |
Wind | Aqua | 3 | 0 | 600 | When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. If this card is destroyed: Draw 1 card. | |
Votis
75311421 |
Dark | Fiend | 4 | 1700 | 1900 | When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order. | |
Vouiburial, the Dragon Undertaker
36974120 |
Dark | Illusion | 10 | 3000 | 0 | If this card battles a monster, neither can be destroyed by that battle. During the Main Phase, if a monster(s) your opponent controls is sent to the GY: You can activate the following effect, based on where this card is at activation (but you can only use each effect of "Vouiburial, the Dragon Undertaker" once per turn); |
|
Vulcan Dragni the Cubic King
77387463 |
Fire | Fairy | 3 | 0 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 1600 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Indiora Doom Volt the Cubic Emperor" from your Deck to your hand. | |
Vylon Charger
13220032 |
Light | Fairy | 4 | 1000 | 1000 | All face-up LIGHT monsters you control gain 300 ATK for each Equip Card equipped to this card. | |
Vylon Hept
00168917 |
Light | Fairy | 4 | 1800 | 800 | Once per turn: You can target 1 "Vylon" Monster Card you control that is treated as an Equip Card; Special Summon that target in face-up Defense Position. Banish it when it leaves the field. | |
Vylon Ohm
05237827 |
Light | Fairy | 4 | 1500 | 200 | When this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target. During your next Standby Phase, add it to your hand. | |
Vylon Soldier
40619741 |
Light | Fairy | 4 | 1700 | 1000 | When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions. | |
Vylon Stigma
10712320 |
Light | Fairy | 4 | 1600 | 1000 | Once per turn, during either player's turn: You can target 1 face-up "Vylon" Equip Card you control and 1 appropriate face-up monster; equip the first target to the second target. | |
Vylon Vanguard
87836938 |
Light | Fairy | 4 | 1400 | 1000 | When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card. | |
Wall of Illusion
13945283 |
Dark | Fiend | 4 | 1000 | 1850 | A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally. | |
Wall Shadow
63162310 |
Dark | Warrior | 7 | 1600 | 3000 | You cannot Normal Summon this monster. This card can only be Special Summoned by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute. No other Tribute Monsters are necessary. | |
Wandering Gryphon Rider
02563463 |
Wind | Winged Beast | 7 | 2000 | 2800 | During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn. | |
Wandering King Wildwind
52589809 |
Dark | Fiend | 4 | 1700 | 1300 | If you control a Fiend Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Fiend Tuner with 1500 or less ATK from your Deck to your hand. | |
Wandering Mummy
42994702 |
Light | Zombie | 4 | 1500 | 1500 | You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. | |
Wandering Titan of Tartarus
43363035 |
Earth | Zombie | 9 | 2600 | 0 | If this card is sent from the Deck to the GY: Send as many cards you control as possible to the GY, and if you do, Special Summon this card, then send cards your opponent controls to the GY up to the number sent to the GY by this effect. Neither player can activate monster effects in response to this effect's activation. If this card is sent to the GY, except from the Deck: You can send 1 card from your hand to the GY; send 1 card on the field to the GY. You can only use 1 "Wandering Titan of Tartarus" effect per turn, and only once that turn. | |
Wannabee!
03248469 |
Light | Insect | 2 | 0 | 0 | During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn. | |
War Rock Bashileos
18558867 |
Earth | Warrior | 8 | 2700 | 2700 | During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can activate this effect; this card can attack directly this turn, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. While this card is in your hand or GY, when your EARTH Warrior monster is destroyed by battle: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "War Rock Bashileos" once per turn. | |
War Rock Fortia
83286340 |
Earth | Warrior | 4 | 1700 | 1700 | If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn. | |
War Rock Gactos
19771459 |
Earth | Warrior | 4 | 1900 | 1900 | If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn. | |
War Rock Mammud
84903021 |
Earth | Warrior | 5 | 2000 | 2000 | If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Mammud" once per turn. | |
War Rock Meteoragon
10497636 |
Earth | Warrior | 7 | 2600 | 2600 | Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn. | |
War Rock Orpis
46169154 |
Earth | Warrior | 5 | 2100 | 2100 | If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can send 1 EARTH Warrior monster from your Deck to the GY, except "War Rock Orpis", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Orpis" once per turn. | |
War Rock Skyler
72554862 |
Earth | Warrior | 6 | 2200 | 2200 | Gains 100 ATK for each monster your opponent controls. During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can target 1 Level 5 or lower Warrior monster in your GY; Special Summon it, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also for the rest of this turn, you cannot attack directly with Level 5 or lower monsters. You can only use this effect of "War Rock Skyler" once per turn. | |
War Rock Wento
47504322 |
Earth | Warrior | 4 | 1800 | 1800 | If your EARTH Warrior monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay 800 LP; your battling monster gains 800 ATK, until the end of this turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Wento" once per turn. | |
Warlock of the Ice Barrier
18482591 |
Water | Spellcaster | 3 | 400 | 1000 | While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn. | |
Warrior Lady of the Wasteland
05438492 |
Earth | Warrior | 4 | 1100 | 1200 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
Warrior of Atlantis
43797906 |
Water | Aqua | 4 | 1900 | 1200 | You can discard this card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand. | |
Watapon
87774234 |
Light | Fairy | 1 | 200 | 300 | If this card is added to your hand from your Deck by the effect of a Spell, Trap or Monster Card, you can Special Summon this card on your side of the field. | |
Watch Cat
70975131 |
Earth | Beast | 1 | 0 | 1800 | If you control no monsters: You can Special Summon this card from your hand. During your End Phase, if this card was Special Summoned this turn: You can banish this card; Set 1 Continuous Spell directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Watch Cat" once per turn. | |
Watch Dog
86889202 |
Fire | Pyro | 1 | 0 | 0 | During your Main Phase 2, if this card was Normal Summoned this turn: You can send 1 Spell Card from your hand to the Graveyard; Set 1 Continuous Spell Card directly from your Deck. You can only use this effect of "Watch Dog" once per turn. You cannot Special Summon during the turn you activate this effect. | |
Water Dragon
85066822 |
Water | Sea Serpent | 8 | 2800 | 2600 | Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them. | |
Water Dragon Cluster
06022371 |
Water | Sea Serpent | 10 | 2800 | 2600 | Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deckin Defense Position, ignoring their Summoning conditions. | |
Water Enchantress of the Temple
30680659 |
Water | Spellcaster | 3 | 1500 | 1200 | If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn. | |
Wattcobra
88205593 |
Light | Thunder | 4 | 1000 | 500 | This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand. | |
Wattdragonfly
97885363 |
Light | Thunder | 2 | 900 | 100 | If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Deck. | |
Wattgiraffe
00402568 |
Light | Thunder | 4 | 1200 | 100 | This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent as a result of a direct attack, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards until the End Phase of this turn. | |
Watthopper
61380658 |
Light | Thunder | 1 | 0 | 0 | Your opponent cannot select another face-up "Watt" monster on the field as an attack target, or target them with card effects. | |
Wattkinetic Puppeteer
88392300 |
Light | Psychic | 4 | 1800 | 0 | (Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones. | |
Wattlemur
45801022 |
Light | Thunder | 2 | 800 | 100 | If this card is destroyed by your opponent's card (either by battle or by card effect), they cannot conduct their Battle Phase during their next turn. | |
Wattmole
32548609 |
Light | Thunder | 3 | 0 | 100 | This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. | |
Wattpheasant
81896771 |
Light | Thunder | 4 | 1000 | 800 | This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn. | |
Wattsquirrel
23274061 |
Light | Thunder | 3 | 700 | 100 | This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled after damage calculation (including in the Graveyard). | |
Wattsychic Fighter
81028112 |
Light | Psychic | 3 | 1500 | 300 | When this card is Normal or Special Summoned: You can target 1 card in your opponent's Graveyard; place it on either the top or bottom of their Deck. You can only use this effect of "Wattsychic Fighter" once per turn. | |
Wattwoodpecker
12296376 |
Light | Thunder | 3 | 1000 | 100 | This card can attack twice during the same Battle Phase. Monsters that battled with this card cannot change their Battle Position. | |
Weathering Soldier
23147658 |
Earth | Rock | 4 | 2000 | 1200 | If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK. | |
Weeping Idol
05763020 |
Dark | Rock | 2 | 0 | 500 | You can remove from play 1 Tuner monster in your Graveyard to Special Summon this card from your hand. | |
Wheel of Prophecy
65961085 |
Dark | Spellcaster | 8 | 2700 | 1700 | When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn. | |
Whirlwind Prodigy
15090429 |
Wind | Fairy | 4 | 1500 | 1600 | This card can be treated as 2 Tributes for the Tribute Summon of a WIND monster. | |
White Dragon Ninja
99212922 |
Light | Dragon | 7 | 2700 | 1200 | Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spell/Trap Cards you control cannot be destroyed by card effects. | |
White Dragon Wyverburster
99234526 |
Light | Dragon | 4 | 1700 | 1800 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand. | |
White Magical Hat
15150365 |
Light | Spellcaster | 3 | 1000 | 700 | When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard. | |
White Magician Pikeru
81383947 |
Light | Spellcaster | 2 | 1200 | 0 | During your Standby Phase: Gain 400 LP for each monster you control. | |
White Moray
32825095 |
Water | Fish | 2 | 600 | 200 | During the turn you Normal Summon this card, it can attack your opponent directly. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. | |
White Night Dragon
79473793 |
Water | Dragon | 8 | 3000 | 2500 | During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When a face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the target to this card. | |
White Night Queen
20193924 |
Light | Fairy | 7 | 2100 | 800 | Cannot be Special Summoned. Once per turn: You can target 1 Set card; destroy that target. | |
White Potan
98024118 |
Light | Fairy | 1 | 100 | 200 | If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. | |
White Rose Dragon
12213463 |
Dark | Dragon | 4 | 1200 | 1000 | When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn: |
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White Sardine
98684051 |
Water | Fish | 2 | 800 | 0 | You can send 1 "White Sardine" from your Deck to the GY; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "White Sardine" once per turn. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. | |
White Steed of the Floral Knights
11426487 |
Wind | Beast | 6 | 2400 | 1800 | If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn. | |
White Stingray
49930315 |
Water | Fish | 4 | 1400 | 1000 | You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn. | |
White Sunfish
52596406 |
Water | Fish | 4 | 1200 | 1000 | If this card is in your hand: You can target 1 Level 4 or lower Fish monster in your GY with the same name as a card you control; Special Summon this card, and if you do, Special Summon that monster. You can only use this effect of "White Sunfish" once per turn. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. | |
White Tiger Summoner
28348939 |
Earth | Spellcaster | 3 | 1000 | 1700 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF. | |
White-Horned Dragon
73891874 |
Dark | Dragon | 6 | 2200 | 1400 | When this card is Normal or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect. | |
Wicked Acolyte Chilam Sabak
27103517 |
Dark | Reptile | 8 | 2500 | 0 | If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the GY: You can Special Summon this card in Defense Position, and if you do, it is treated as a Tuner. You can only use this effect of "Wicked Acolyte Chilam Sabak" once per turn. | |
Widget Kid
10705656 |
Earth | Cyberse | 3 | 1500 | 900 | If this card is Normal or Special Summoned: You can Special Summon 1 Cyberse monster from your hand in Defense Position. You can only use this effect of "Widget Kid" once per turn. | |
Wightbaking
06128460 |
Dark | Zombie | 1 | 300 | 200 | This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or specifically list "Skull Servant" in their text, then discard 1 card. You can only use this effect of "Wightbaking" once per turn. | |
Wightlord
22970795 |
Light | Zombie | 1 | 300 | 200 | This card's name becomes "Skull Servant" while in the GY. You can only use each of the following effects of "Wightlord" once per turn. If you have "Skull Servant" or "King of the Skull Servants" in your GY: You can send this card from your hand or field to the GY; send cards from the top of your Deck to the GY, up to the number of "Skull Servant" and "King of the Skull Servants" in your GY. You can banish this card from your GY, then target 1 "Skull Servant" or "King of the Skull Servants" in your GY; Special Summon it. | |
Wightmare
22339232 |
Dark | Zombie | 1 | 300 | 200 | While it is in the Graveyard, this card's name is treated as "Skull Servant". You can discard this card to activate 1 of the following effects: |
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Wightprince
57473560 |
Dark | Zombie | 1 | 0 | 0 | If this card is sent to the Graveyard: You can send 1 "Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in theGraveyard. | |
Wightprincess
90243945 |
Light | Zombie | 3 | 1600 | 0 | This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monster currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn. | |
Wind Effigy
99865167 |
Wind | Winged Beast | 4 | 1800 | 200 | This card can be treated as 2 Tributes for the Tribute Summon of an WIND Normal Monster. | |
Wind-Up Bat
42328171 |
Wind | Machine | 1 | 300 | 350 | You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field. | |
Wind-Up Dog
12076263 |
Earth | Beast | 3 | 1200 | 900 | During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field. | |
Wind-Up Honeybee
93451636 |
Earth | Insect | 1 | 100 | 300 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck. | |
Wind-Up Hunter
16923472 |
Dark | Beast-Warrior | 3 | 1600 | 500 | You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field. | |
Wind-Up Juggler
85682655 |
Wind | Psychic | 4 | 1700 | 1000 | After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster. This effect can only be used once while this card is face-up on the field. | |
Wind-Up Kitten
25716180 |
Earth | Beast | 2 | 800 | 500 | Once while face-up on the field: You can target 1 monster your opponent controls; return that target to the hand. | |
Wind-Up Knight
80538728 |
Light | Warrior | 4 | 1800 | 1200 | When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field. | |
Wind-Up Magician
59297550 |
Fire | Spellcaster | 4 | 600 | 1800 | If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field. | |
Wind-Up Rabbit
42874792 |
Earth | Beast-Warrior | 3 | 1400 | 600 | During either player's turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field. | |
Wind-Up Rat
57962537 |
Earth | Beast | 3 | 600 | 600 | During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field. | |
Wind-Up Shark
25484449 |
Water | Fish | 4 | 1500 | 1300 | When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. |
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Wind-Up Snail
58475908 |
Water | Aqua | 2 | 100 | 2000 | During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field. | |
Wind-Up Soldier
12299841 |
Earth | Warrior | 4 | 1800 | 1200 | During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field. | |
Wind-Up Warrior
53540729 |
Earth | Warrior | 4 | 1200 | 1800 | You can target 1 face-up "Wind-Up" monster you control; until the End Phase, increase its Level by 1 and its ATK by 600. This effect can only be used once while this card is face-up on the field. | |
Winda, Priestess of Gusto
54455435 |
Wind | Psychic | 2 | 1000 | 400 | When this card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 1 "Gusto" Tuner monster from your Deck. | |
Windaar, Sage of Gusto
27944249 |
Wind | Psychic | 6 | 2000 | 1000 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 Level 3 or lower "Gusto" monster from your Graveyard; Special Summon it in face-up Defense Position. | |
Windrose the Elemental Lord
53027855 |
Wind | Winged Beast | 8 | 2800 | 2200 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn. | |
Windwitch - Freeze Bell
20246864 |
Wind | Spellcaster | 3 | 1200 | 1200 | If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle. | |
Windwitch - Ice Bell
43722862 |
Wind | Spellcaster | 3 | 1000 | 1000 | If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn. | |
Winged Kuriboh
57116033 |
Light | Fairy | 1 | 300 | 200 | If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. | |
Winged Kuriboh LV10
98585345 |
Light | Fairy | 10 | 300 | 200 | Cannot be Normal Summoned or Set. Must be Special Summoned with "Transcendent Wings" and cannot be Special Summoned by other ways. During your opponent's Battle Phase: You can Tribute this face-up card; destroy all Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s). | |
Winged Kuriboh LV6
48486809 |
Light | Fairy | 6 | 300 | 200 | (This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK. |
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Winged Kuriboh LV9
33776734 |
Light | Fairy | 9 | ? | ? | During either player's turn, as Chain Link 3 or higher: You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the Graveyard. The ATK and DEF of this card are each equal to the number of Spell Cards in your opponent's Graveyard x 500. You can only control 1 face-up "Winged Kuriboh LV9". | |
Winged Minion
89258225 |
Dark | Fiend | 2 | 700 | 700 | Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field. | |
Winged Rhynos
18430390 |
Wind | Beast-Warrior | 4 | 1800 | 500 | When a Trap Card is activated, you can return this face-up card from the field to its owner's hand. | |
Winged Sage Falcos
87523462 |
Wind | Winged Beast | 4 | 1700 | 1200 | You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck. | |
Wingtortoise
10132124 |
Wind | Aqua | 3 | 1500 | 1400 | When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.) | |
Wish Dragon
64583600 |
Light | Dragon | 2 | 700 | 100 | You can Tribute this card; Special Summon 2 "Dragon Tokens" (Dragon/EARTH/Level 1/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Level 5 or higher Dragon monsters. You can only use this effect of "Wish Dragon" once per turn. | |
Witch Doctor of Sparta
30525991 |
Earth | Spellcaster | 4 | 400 | 2000 | Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck. | |
Witch of the Black Forest
78010363 |
Dark | Spellcaster | 4 | 1100 | 1200 | If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn. | |
Witch's Apprentice
80741828 |
Dark | Spellcaster | 2 | 550 | 500 | As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points. | |
Witchcrafter Edel
58139997 |
Light | Spellcaster | 5 | 2000 | 2300 | (Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn. | |
Witchcrafter Genni
64756282 |
Wind | Spellcaster | 1 | 300 | 500 | During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn. | |
Witchcrafter Golem Aruru
71074418 |
Light | Spellcaster | 8 | 2800 | 0 | When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand. | |
Witchcrafter Haine
84523092 |
Dark | Spellcaster | 7 | 2400 | 1000 | Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn. | |
Witchcrafter Madame Verre
21522601 |
Light | Spellcaster | 8 | 1000 | 2800 | During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn. | |
Witchcrafter Pittore
95245544 |
Water | Spellcaster | 3 | 1000 | 1500 | During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn. | |
Witchcrafter Potterie
59851535 |
Earth | Spellcaster | 2 | 0 | 2000 | During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Potterie". If you have no cards in your hand: You can banish this card from your GY, then target 1 "Witchcrafter" card in your GY; add it to your hand. You can only use each effect of "Witchcrafter Potterie" once per turn. | |
Witchcrafter Schmietta
21744288 |
Fire | Spellcaster | 4 | 1800 | 600 | During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn. | |
Wiz, Sage Fur Hire
01527418 |
Water | Spellcaster | 7 | 1600 | 2800 | If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn. | |
Wizard Buster Destruction Sword
02602411 |
Dark | Spellcaster | 3 | 1200 | 900 | You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's Graveyard cannot activate their effects. You can send this Equip Card to the Graveyard, then target 1 "Destruction Sword" monster in your Graveyard, except "Wizard Buster Destruction Sword"; add it to your hand. | |
Wodan the Resident of the Forest
42883273 |
Earth | Warrior | 3 | 900 | 1200 | Increase this card's ATK by 100 for every Plant-Type monster that is face-up on the field. | |
Woodland Archer
09848939 |
Earth | Beast-Warrior | 3 | 1400 | 1300 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand. | |
Woodland Sprite
06979239 |
Earth | Plant | 3 | 900 | 400 | Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. | |
World Carrotweight Champion
44928016 |
Dark | Plant | 4 | 1900 | 0 | If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn. | |
World Chalice Guardragon
84899094 |
Wind | Dragon | 1 | 400 | 400 | When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn. | |
World Legacy - "World Ark"
42388271 |
Dark | Machine | 7 | 2500 | 500 | This card can be treated as 2 Tributes for the Tribute Summon of a monster. You can only use each of the following effects of "World Legacy - "World Ark"" once per turn. |
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World Legacy - "World Armor"
83477829 |
Dark | Machine | 7 | 2500 | 2500 | When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn. | |
World Legacy - "World Chalice"
57288708 |
Dark | Machine | 5 | 0 | 0 | If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn. |
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World Legacy - "World Crown"
27918365 |
Dark | Machine | 6 | 2000 | 2000 | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap Card from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn. | |
World Legacy - "World Key"
40441990 |
Dark | Machine | 1 | 0 | 0 | You can discard 1 "World Legacy" card; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's Link Monster: You can return that monster to the Extra Deck. You can only use each effect of "World Legacy - "World Key"" once per turn. | |
World Legacy - "World Lance"
46647144 |
Dark | Machine | 8 | 3000 | 0 | Monsters your opponent controls cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance"" once per turn. |
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World Legacy - "World Shield"
55787576 |
Dark | Machine | 6 | 0 | 3000 | Unaffected by activated effects from any monster Special Summoned from the Extra Deck. Your opponent cannot target your "World Legacy" cards in this card's column with card effects, also they cannot be destroyed by your opponent's card effects. During the Standby Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card, then your opponent can Special Summon 1 monster from their hand or GY. You can only use this effect of "World Legacy - "World Shield"" once per turn. | |
World Legacy - "World Wand"
93920420 |
Dark | Machine | 8 | 500 | 2500 | This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand" once per turn. |
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World Legacy Guardragon Mardark
35183584 |
Wind | Dragon | 9 | 2600 | 3000 | All monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control. You can only use each of the following effects of "World Legacy Guardragon Mardark" once per turn. |
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World of Prophecy
29146185 |
Light | Spellcaster | 9 | 2900 | 2400 | When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field. | |
World Soul - Carbon
15079028 |
Earth | Fairy | 4 | 1200 | 1200 | You can Tribute this Normal Summoned/Set card; add 1 EARTH Fairy monster from your Deck to your hand, except "World Soul - Carbon". If a face-up Fairy monster(s) you control is sent to the GY, while this card is in your GY (except during the Damage Step): You can place this card on top of your Deck. You can only use 1 "World Soul - Carbon" effect per turn, and only once that turn. | |
Worm Barses
15658249 |
Light | Reptile | 3 | 1400 | 1500 | When this card is Normal Summoned, change 1 Defense Position monster to face-up Attack Position. | |
Worm Erokin
14936691 |
Light | Reptile | 6 | 2400 | 1200 | This card cannot be Special Summoned. Once per turn, select 1 face-up Reptile-Type "Worm" monster on the field and change it into face-down Defense Position. | |
Worm Gulse
85754829 |
Light | Reptile | 4 | 1500 | 300 | Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it. | |
Worm Illidan
57543573 |
Light | Reptile | 5 | 2000 | 1800 | Each time a card is Set on your side of the field, place 1 Worm Counter on this card. You can remove 2 Worm Counters from this card to destroy 1 card your opponent controls. | |
Worm King
10026986 |
Light | Reptile | 8 | 2700 | 1100 | This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it. | |
Worm Prince
54860010 |
Light | Reptile | 6 | 2200 | 400 | If this card destroys an opponent's monster by battle, you can add 1 Reptile-Type "Worm" monster from your Deck to your hand. Destroy this card during the End Phase if you do not control another Reptile-Type "Worm" monster. | |
Worm Queen
81254059 |
Light | Reptile | 8 | 2700 | 1100 | You can Tribute Summon this card in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. Once per turn, you can Tribute 1 Reptile-Type "Worm" monster to Special Summon 1 Reptile-Type "Worm" monster from your Deck with a Level less than or equal to the Tributed monster. | |
Worm Rakuyeh
17649753 |
Light | Reptile | 4 | 2100 | 1200 | This card can only declare an attack the turn it was flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase. | |
Worm Solid
03204467 |
Light | Reptile | 4 | 1000 | 1600 | This card gains 100 DEF for each Reptile-Type "Worm" monster in your Graveyard. If your opponent takes Battle Damage by attacking this card, select and destroy 1 Spell or Trap Card your opponent controls at the end of the Damage Step. | |
Worm Tentacles
30299166 |
Light | Reptile | 4 | 1700 | 700 | Once per turn, you can remove from play 1 Reptile-Type "Worm" monster from your Graveyard. If you do, this card can attack twice during this turn's Battle Phase. | |
Worm Ugly
76683171 |
Light | Reptile | 1 | 100 | 100 | If you use this card to Tribute Summon a Reptile-Type "Worm" monster, you can Special Summon this card from your Graveyard to your opponent's side of the field in face-up attack position. | |
Worm Warlord
35638627 |
Light | Reptile | 6 | 2350 | 1800 | This card cannot be Special Summoned. Negate the effects of Effect Monsters destroyed by battle with this card. If this card destroys an opponent's monster by battle, it can attack once again in a row. | |
Worm Xex
11722335 |
Light | Reptile | 4 | 1800 | 1000 | When this card is Normal Summoned, you can send 1 Reptile-type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle. | |
Worm Yagan
47111934 |
Light | Reptile | 4 | 1000 | 1800 | If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return in to it's owner's hand. | |
Wrecker Panda
28139785 |
Earth | Beast | 2 | 800 | 800 | Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if it was a monster, this card gains ATK and DEF equal to the sent monster's Level x 200. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add to your hand the 1 monster in your Graveyard that has the lowest Level (your choice, if tied). | |
Wroughtweiler
06480253 |
Earth | Machine | 3 | 800 | 1200 | When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand. | |
Wulf, Lightsworn Beast
58996430 |
Light | Beast-Warrior | 4 | 2100 | 300 | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it. | |
Wynn the Wind Channeler
86395581 |
Wind | Spellcaster | 5 | 1850 | 1500 | (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn. |
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X-Saber Axel
53100061 |
Earth | Warrior | 1 | 400 | 100 | While you control this face-up card, when a "Saber" monster is destroyed by battle and sent to the Graveyard, draw 1 card. | |
X-Saber Galahad
50604950 |
Earth | Warrior | 4 | 1800 | 800 | If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack. | |
X-Saber Uruz
26993374 |
Earth | Beast-Warrior | 4 | 1600 | 100 | When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Tribute this card to return the destroyed card to the top of its owner's Deck. | |
XX-Saber Boggart Knight
05998840 |
Earth | Beast-Warrior | 4 | 1900 | 1000 | When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "X-Saber" monster. | |
XX-Saber Darksoul
31383545 |
Earth | Beast | 3 | 100 | 100 | During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand. | |
XX-Saber Emmersblade
42737833 |
Earth | Insect | 3 | 1300 | 800 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck. | |
XX-Saber Faultroll
51808422 |
Earth | Warrior | 6 | 2400 | 1800 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 level 4 or lower "X-Saber" monster from your Graveyard. | |
XX-Saber Gardestrike
42024143 |
Earth | Beast-Warrior | 5 | 2100 | 1400 | If you have 2 or more "X-Saber" monsters in your Graveyard and you control no monsters, you can Special Summon this card from your hand. | |
XX-Saber Garsem
77330185 |
Earth | Beast | 4 | 1400 | 400 | When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control. | |
XX-Saber Ragigura
87292536 |
Earth | Beast-Warrior | 1 | 200 | 1000 | When this card is Normal Summoned or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand. | |
Xyz Agent
72502414 |
Light | Spellcaster | 2 | 900 | 300 | If this card is in your Graveyard: You can target 1 "Utopia" Xyz Monster you control; attach this card from the Graveyard to it as an Xyz Material. You can only use the effect of "Xyz Agent" once per Duel. | |
Xyz Avenger
86062400 |
Dark | Fiend | 4 | 1800 | 700 | This card is unaffected by the effects of Xyz Monsters. When this card is destroyed by battle with an Xyz Monster and sent to the Graveyard: Activate 1 of these effects, depending on the Rank of the Xyz Monster that destroyed this card. |
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Xyz Remora
43138260 |
Water | Fish | 4 | 800 | 800 | You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Materials for an Xyz Summon, except for the Xyz Summon of a WATER monster. | |
Xyz Slidolphin
07850740 |
Water | Sea Serpent | 4 | 1200 | 1800 | If an Xyz Monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If an Xyz Monster(s) is Special Summoned to your field while this card is in your GY, except the turn this card was sent to your GY (and except during the Damage Step): You can target 1 of those Xyz Monsters; attach this card to it as material. You can only use each effect of "Xyz Slidolphin" once per turn. | |
Xyz-Raypierce
86559484 |
Fire | Dragon | 4 | 1700 | 200 | You can banish 1 Dragon-Type monster and 1 Wyrm-Type monster from your Graveyard; Special Summon 1 "Xyz-Raypierce" from your hand or Deck. If this card is sent from the field to the Graveyard: You can inflict 500 damage to your opponent. You can only use each effect of "Xyz-Raypierce" once per turn. | |
Yado Karu
29380133 |
Water | Aqua | 4 | 900 | 1700 | When this card is changed from Defense Position to Attack Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire. | |
Yajiro Invader
10852583 |
Dark | Reptile | 5 | 2200 | 0 | If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can move this card to an unused adjacent Main Monster Zone. Each time exactly 1 monster is Normal or Special Summoned to your opponent's field: Move this card to the adjacent Main Monster Zone closer to that opponent's monster's column, then destroy all other cards in this card's column. | |
Yakusa, Lord of the Eight Thunders
90583279 |
Light | Wyrm | 8 | 2000 | 2000 | You can Special Summon this card (from your hand) by banishing 1 Level/Rank 8 monster from your GY. You can target 1 Level/Rank 8 Ritual, Fusion, Synchro, or Xyz Monster in your GY; shuffle it into the Deck, then apply the following effect depending on the returned monster's card type. You can only use this effect of "Yakusa, Lord of the Eight Thunders" once per turn. |
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Yamorimori
51474037 |
Water | Reptile | 2 | 0 | 0 | You can banish this card from your GY, then target 1 Reptile monster you control and 1 face-up monster your opponent controls, to activate 1 of these effects; You can only use this effect of "Yamorimori" once per turn. |
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Yasha, the Skeletal Mayakashi
77714963 |
Dark | Zombie | 5 | 2000 | 0 | You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. | |
Yellow Baboon, Archer of the Forest
65303664 |
Earth | Beast | 7 | 2600 | 1800 | When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters from your Graveyard to Special Summon this card from your hand. | |
Yellow Dragon Ninja
90247311 |
Wind | Dinosaur | 8 | 3000 | 1500 | Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the GY, then target up to 2 Spells/Traps on the field; destroy them. | |
Yellow Duston
16366810 |
Earth | Fiend | 1 | 0 | 1000 | Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 monster card in their Graveyard; shuffle that target into the Deck. You can only control 1 face-up "Yellow Duston". | |
Yellow Gadget
13839120 |
Earth | Machine | 4 | 1200 | 1200 | When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand. | |
Yellow Ninja
64749612 |
Wind | Warrior | 4 | 1900 | 1800 | If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower "Ninja" monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Ninja" monsters. You can only use this effect of "Yellow Ninja" once per turn. | |
Yellow-Bellied Oni
53090623 |
Dark | Zombie | 4 | 1000 | 1000 | When you Xyz Summon a monster: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material from a monster you control, then target 1 face-up Xyz Monster on the field; reduce its Rank by 1, and if you do, it loses 300 ATK. | |
Yomi Ship
51534754 |
Water | Aqua | 3 | 800 | 1400 | When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card. | |
Yorishiro of the Aqua
57511992 |
Water | Aqua | 4 | 700 | 2000 | You can target 1 WATER monster in your GY; apply 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can banish this card from your GY, then target 1 "Umi" in your GY; add it to your hand. You can only use each effect of "Yorishiro of the Aqua" once per turn. |
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Yosenju Izna
85970321 |
Wind | Beast-Warrior | 4 | 800 | 1200 | Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Inza" once per turn. |
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Yosenju Kama 1
65247798 |
Wind | Beast-Warrior | 4 | 1600 | 500 | If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. | |
Yosenju Kama 2
92246806 |
Wind | Beast-Warrior | 4 | 1800 | 200 | If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. | |
Yosenju Kama 3
28630501 |
Wind | Beast-Warrior | 4 | 1500 | 800 | If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. | |
Yosenju Kodam
23740893 |
Wind | Beast-Warrior | 1 | 0 | 0 | You can Tribute this card, then target 1 "Yosen Trainging Grounds" you control; place 3 Yosen Counters on it. You can only use this effect of "Yosenju Kodam" once per turn. You can banish this card from your Graveyard; you can Normal Summon 1 "Yosenju" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |
Yosenju Magat
49249907 |
Wind | Beast | 6 | 2000 | 100 | If this card is Normal Summoned: You can Special Summon 1 "Yosenju" monster from your Deck, except "Yosenju Magat". During the End Phase, if this card was Special Summoned this turn: Return it to the hand. | |
Yosenju Misak
39853199 |
Wind | Beast | 6 | 2300 | 200 | At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand. | |
Yosenju Oyam
69838592 |
Wind | Beast | 6 | ? | ? | When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand. | |
Yosenju Sabu
58981727 |
Wind | Beast-Warrior | 4 | 1700 | 400 | Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn. |
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Yosenju Tsujik
25244515 |
Wind | Beast-Warrior | 4 | 1000 | 0 | During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of "Yosenju Tsujik" once per turn. During either player's Damage Step, when a "Yosenju" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn. You can target 1 "Yosenju" monster on the field; it gains 1000 ATK until the end of this turn. |
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Yowie
33393090 |
Earth | Reptile | 3 | 500 | 500 | If this card is Summoned (and no other cards): You can activate this effect; your opponent skips their next Draw Phase. You can only Special Summon once, the turn you activate this effect. You can only use this effect of "Yowie" once per Duel. | |
Yubel
78371393 |
Dark | Fiend | 10 | 0 | 0 | Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck or GY. | |
Yubel - Terror Incarnate
04779091 |
Dark | Fiend | 11 | 0 | 0 | Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel". Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or GY. | |
Yubel - The Ultimate Nightmare
31764700 |
Dark | Fiend | 12 | 0 | 0 | Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate". Cannot be destroyed by battle. You take no battle damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battled an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster. | |
Yuki-Musume, the Ice Mayakashi
72700231 |
Water | Zombie | 1 | 0 | 1900 | If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice Mayakashi" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. | |
Zaborg the Mega Monarch
87602890 |
Light | Thunder | 8 | 2800 | 1000 | You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. |
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Zaborg the Thunder Monarch
51945556 |
Light | Thunder | 5 | 2400 | 1000 | When this card is Tribute Summoned: Target 1 monster on the field; destroy that target. | |
Zalamander Catalyzer
40460013 |
Fire | Fiend | 4 | 1600 | 200 | You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other. When a monster is destroyed by battle involving your Fiend monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Zalamander Catalyzer" once per turn. | |
Zap Mustung
29951323 |
Light | Thunder | 4 | 1600 | 1500 | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect during your Main Phase 1, cannot be Special Summoned by other ways, and cannot be Special Summoned if you have Special Summoned this turn. Twice per turn, this card cannot be destroyed by battle. Each turn, the turn player can only Special Summon a number of times up to their number of attacks conducted (and reached the Damage Step) this turn. | |
Zaphion, the Timelord
28929131 |
Water | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spells and Traps your opponent controls into the Deck. If this card is sent from the field to the GY: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | |
Zeradias, Herald of Heaven
12171659 |
Light | Fairy | 4 | 2100 | 800 | You can discard this card to the Graveyard to add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card. | |
Zero Gardna
93816465 |
Earth | Warrior | 4 | 0 | 0 | You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn. | |
Zeta Reticulant
64382839 |
Dark | Fairy | 7 | 2400 | 2100 | You can Tribute 1 "Eva Token" to Special Summon this card from your hand. While this card is in your Graveyard, each time a monster(s) your opponent controls is removed from play, Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500). | |
Zoa the Fiendish Beast
53753697 |
Dark | Fiend | 7 | 2600 | 1900 | If your opponent controls a monster, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Zoa the Fiendish Beast" once per turn. If this card is in your hand: You can Special Summon this card in Defense Position, then if "Max Metalmorph" is not in your GY, your opponent can Special Summon 1 monster from their hand. During your Main Phase: You can Set 1 "Metalmorph" Trap from your Deck. | |
Zohah, the Ogdoadic Boundless
35998832 |
Dark | Reptile | 4 | 1500 | 1700 | If this card is sent from the field to the GY, or Special Summoned from the GY: You can activate this effect; your opponent draws 1 card, and if they do, you add 1 "Ogdoadic" monster from your Deck to your hand, except "Zohah, the Ogdoadic Boundless", then, each player sends 1 card from their hand to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Zohah, the Ogdoadic Boundless" once per turn. | |
Zolga
16268841 |
Earth | Fairy | 4 | 1700 | 1200 | When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points. | |
Zolga the Prophet
31525442 |
Earth | Fairy | 4 | 1700 | 1200 | If you control an EARTH Fairy monster, except "Zolga the Prophet": You can Special Summon this card from your hand, then look at up to 5 cards from the top of each player's Deck. When a monster that was Normal Summoned by Tributing this card declares an attack: You can banish this card from your GY; destroy that monster, and if you do, inflict 2000 damage to your opponent. You can only use each effect of "Zolga the Prophet" once per turn. | |
Zombie Mammoth
43642620 |
Earth | Zombie | 4 | 1900 | 0 | Destroy this card if you do not have a Zombie-Type monster in your Graveyard. When this face-up card is destroyed, inflict damage to its controller equal to its original ATK. | |
Zombie Master
17259470 |
Dark | Zombie | 4 | 1800 | 0 | Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect. | |
Zombina
81616639 |
Earth | Zombie | 4 | 1400 | 1500 | If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it. | |
Zombowwow
27971137 |
Dark | Zombie | 2 | 1000 | 1000 | When this card declares an attack, it gains 500 ATK. If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 Level 1 monster with 0 ATK and DEF from your Deck. Its effects are negated, also it is destroyed during your next End Phase. | |
Zombyra the Dark
88472456 |
Dark | Warrior | 4 | 2100 | 500 | This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK. | |
Zone Eater
86100785 |
Water | Aqua | 1 | 250 | 200 | A monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack. | |
Zoodiac Bunnyblast
04367330 |
Earth | Beast-Warrior | 4 | 800 | 800 | If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Bunnyblast"; add it to your hand. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. |
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Zoodiac Kataroost
20155904 |
Earth | Beast-Warrior | 4 | 800 | 1200 | If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Kataroost"; shuffle it into the Deck. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. |
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Zoodiac Ramram
04145852 |
Earth | Beast-Warrior | 4 | 400 | 2000 | If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your Graveyard, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. |
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Zoodiac Ratpier
78872731 |
Earth | Beast-Warrior | 4 | 0 | 0 | If this card is Normal Summoned: You can send 1 "Zoodiac" card from your Deck to your Graveyard. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. |
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Zoodiac Thoroughblade
77150143 |
Earth | Beast-Warrior | 4 | 1600 | 0 | If this card is Normal or Special Summoned: You can discard 1 "Zoodiac" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. |
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Zoodiac Whiptail
31755044 |
Earth | Beast-Warrior | 4 | 1200 | 400 | During either player's turn: You can target 1 Beast-Warrior-Type Xyz Monster you control; attach this card from your hand or field to it as Xyz Material. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. |
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ZS - Armed Sage
68258355 |
Light | Warrior | 4 | 300 | 900 | If the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. You can only use this effect of "ZS - Armed Sage" once per turn. |
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ZS - Ascended Sage
04647954 |
Light | Warrior | 4 | 900 | 300 | If you control no cards, you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. You can only use this effect of "ZS - Ascended Sage" once per turn. |
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ZS - Ouroboros Sage
32281491 |
Dark | Warrior | 3 | 600 | 0 | When this card is Normal Summoned: You can Special Summon 1 non-LIGHT "Number" monster from your GY, but negate its effects, and if you do, equip both this card and 1 "Utopia" monster you control to it, each as an Equip Spell that gives it 1700 ATK, also you can only declare one attack for the rest of this turn. When the monster equipped with this card by this card's effect declares an attack on your opponent's monster: You can double the attacking monster's ATK, but destroy it during the End Phase. | |
ZS - Vanish Sage
51865604 |
Light | Warrior | 1 | 500 | 100 | If you control a "Utopia" monster: You can draw 1 card. If a monster(s) you control is banished during the Battle Phase (except during theDamage Step): You can banish this card from the field, then target 1 of those banished monsters; Special Summon that target, and if you do, banish 1 monster your opponent controls that has 3000 or less ATK. You can only use 1 "ZS - Vanish Sage" effect per turn, and only once that turn. | |
Zubaba Buster
57036718 |
Earth | Warrior | 3 | 1800 | 600 | At the end of the Damage Step, if this card inflicts Battle Damage to your opponent: Destroy the face-up monster with the lowest ATK (if it's a tie, you get to choose), and if you do, this card loses 800 ATK. | |
Zubaba Knight
97896503 |
Earth | Warrior | 3 | 1600 | 900 | At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster. | |
Zubababancho Gagagacoat
23720856 |
Earth | Warrior | 4 | 1800 | 100 | If you control a "Zubaba" or "Gagaga" monster except "Zubababancho Gagagacoat", while this card is in your hand: You can Special Summon this card. You can target 1 "Gogogo" or "Dododo" monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use each effect of "Zubababancho Gagagacoat" once per turn. | |
Zuijin of the Ice Barrier
43256007 |
Water | Warrior | 2 | 500 | 300 | You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn. | |
Zushin the Sleeping Giant
67547370 |
Earth | Warrior | 10 | 0 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing a monster you control with 10 Zushin Counters, and cannot be Special Summoned by other ways. Once per turn: You can reveal this card in your hand, then target 1 Level 1 Normal Monster you control (keep this card revealed until the end of this turn); place 1 Zushin Counter on it. Unaffected by other cards' effects. If this card battles a monster, during damage calculation: ATK and DEF of this card become equal to the current ATK of the monster it is battling +1000, during that damage calculation only. | |
Zuttomozaurus
24454387 |
Earth | Dinosaur | 2 | 500 | 400 | While you control another Dinosaur monster, your opponent's monsters cannot target this card for attacks. You can target 1 other card you control; destroy it. You can only use this effect of "Zuttomozaurus" once per turn. | |
ZW - Asura Strike
40941889 |
Fire | Fairy | 4 | 1000 | 1000 | You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. While this card is equipped to a monster, that monster can attack all monsters your opponent controls once each. You can only control 1 "ZW - Asura Strike". | |
ZW - Eagle Claw
29353756 |
Wind | Winged Beast | 5 | 2000 | 1200 | If your opponent's Life Points are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 ATK. Once per turn, while this card is equipped to a monster, when a Trap Card or Trap effect that was activated on your opponent's side of the field resolves, negate the effects of that card. You can only control 1 "ZW - Eagle Claw". | |
ZW - Lightning Blade
45082499 |
Light | Beast | 5 | 1200 | 2000 | You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 ATK. While this card is equipped to a monster, face-up "ZW -" cards you control cannot be destroyed by your opponent's card effects. If a monster equipped with this card would be destroyed by a card effect, destroy this card instead. You can only control 1 face-up "ZW - Lightning Blade". | |
ZW - Pegasus Twin Saber
32164201 |
Light | Beast | 5 | 1000 | 2100 | You can only control 1 "ZW - Pegasus Twin Saber". If your opponent's LP are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this card you control to it as an Equip Spell that gives it 1000 ATK. Once per turn, while this card is equipped to a monster, you can negate a monster effect activated on your opponent's field. | |
ZW - Phoenix Bow
87008374 |
Fire | Winged Beast | 3 | 1100 | 0 | You can target 1 face-up "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1100 ATK. When the equipped monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. You can only control 1 face-up "ZW - Phoenix Bow". | |
ZW - Sleipnir Mail
02648201 |
Light | Beast | 4 | 1000 | 1000 | You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. When this card you control is sent to your Graveyard because the equipped monster was destroyed by your opponent's card (either by battle or card effect): You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can only control 1 "ZW - Sleipnir Mail". | |
ZW - Sylphid Wing
95886782 |
Light | Beast | 4 | 800 | 1600 | You can only control 1 "ZW - Sylphid Wing". You can target 1 "Utopia" monster you control; equip this card from your hand or field to it. It gains 800 ATK. Once per turn, if a monster(s) is Special Summoned by your opponent's activated effect: You can make the equipped monster gain 1600 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If you activate the equipped monster's effect by detaching its material, you can send this card to the GY instead of 1 of those materials. | |
ZW - Tornado Bringer
81471108 |
Wind | Dragon | 5 | 1300 | 1800 | You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1300 ATK. While this card is equipped to a monster, your opponent cannot target that monster with card effects. If a monster equipped with this card would be destroyed by battle, destroy this card instead. You can only control 1 face-up "ZW - Tornado Bringer". | |
ZW - Ultimate Shield
18865703 |
Earth | Aqua | 4 | 0 | 2000 | When this card is Normal or Special Summoned: You can target 1 of your banished Xyz Monsters; Special Summon that target in face-up Defense Position. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 DEF. You can only control 1 face-up "ZW - Ultimate Shield". | |
ZW - Unicorn Spear
76080032 |
Light | Beast | 4 | 1900 | 0 | You can target 1 "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1900 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect is negated during the Battle Phase only. You can only control 1 "ZW - Unicorn Spear". | |
Card Name | Attribute | Sub Type | Lvl | ATK | DEF | Card Text | Buy It |