"Dark Beginnings 1" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
DB1-EN001 Penguin Knight Effect Monster WATER Aqua 3 900 800 Common When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck.
DB1-EN002 Axe of Despair Spell Equip Rare (This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
DB1-EN003 Black Pendant Spell Equip Rare The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.
DB1-EN004 Horn of Light Spell Equip Common Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
DB1-EN005 Malevolent Nuzzler Spell Equip Common The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to return this card to the top of your Deck.
DB1-EN006 Spellbinding Circle Trap Continuous Rare Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card.
DB1-EN007 Electric Snake Effect Monster LIGHT Thunder 3 800 900 Common When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.
DB1-EN008 Ameba Effect Monster WATER Aqua 1 300 350 Common When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
DB1-EN009 Maha Vailo Effect Monster LIGHT Spellcaster 4 1550 1400 Common This card gains 500 ATK for each Equip Card equipped to this card.
DB1-EN010 Minar Effect Monster EARTH Insect 3 850 750 Common When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points.
DB1-EN011 Griggle Effect Monster EARTH Plant 1 350 300 Common When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field.
DB1-EN012 Hiro's Shadow Scout Flip/Effect Monster DARK Fiend 2 650 500 Common FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
DB1-EN013 Invader of the Throne Flip/Effect Monster EARTH Warrior 4 1350 1700 Common FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.
DB1-EN014 Slot Machine Normal Monster DARK Machine 7 2000 2300 Common The machine's ability is said to vary according to its slot results.
DB1-EN015 Relinquished Ritual/Effect Monster DARK Spellcaster 1 0 0 Super Rare You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
DB1-EN016 Red Archery Girl Normal Monster WATER Aqua 4 1400 1500 Common A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
DB1-EN017 Gravekeeper's Servant Spell Continuous Common Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.
DB1-EN018 Upstart Goblin Spell Normal Common Draw 1 card, then your opponent gains 1000 LP.
DB1-EN019 Toll Spell Continuous Common Each player must pay 500 Life Points to declare an attack.
DB1-EN020 Final Destiny Spell Normal Common Discard 5 cards from your hand. Destroy all cards on the field.
DB1-EN021 Snatch Steal Spell Equip Ultra Rare Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
DB1-EN022 Chorus of Sanctuary Spell Field Common Increase the DEF of all Defense Position monsters by 500 points.
DB1-EN023 Confiscation Spell Normal Common Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it, and discard that card.
DB1-EN024 Delinquent Duo Spell Normal Super Rare Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand.
DB1-EN025 Fairy's Hand Mirror Trap Normal Common When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.
DB1-EN026 Tailor of the Fickle Spell Quick-Play Common Select 1 equipped Equip Card and switch it to another correct target.
DB1-EN027 Rush Recklessly Spell Quick-Play Common Target face-up monster gains 700 ATK until the End Phase.
DB1-EN028 The Reliable Guardian Spell Quick-Play Common Increase 1 face-up monster's DEF by 700 points until the end of this turn.
DB1-EN029 The Forceful Sentry Spell Normal Rare Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.
DB1-EN030 Chain Energy Spell Continuous Common Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.
DB1-EN031 Mystical Space Typhoon Spell Quick-Play Super Rare Target 1 Spell/Trap on the field; destroy that target.
DB1-EN032 Giant Trunade Spell Normal Rare Return all Spell and Trap Cards on the field to the hand.
DB1-EN033 Painful Choice Spell Normal Common Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
DB1-EN034 Horn of the Unicorn Spell Equip Common The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
DB1-EN035 Labyrinth Wall Normal Monster EARTH Rock 5 0 3000 Common These walls form a labyrinth with no exit for enemies.
DB1-EN036 Eternal Rest Spell Normal Common Destroy all monsters equipped with Equip Cards.
DB1-EN037 Megamorph Spell Equip Super Rare While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved
DB1-EN038 Manga Ryu-Ran Toon Monster FIRE Dragon 7 2200 2600 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
DB1-EN039 Toon Mermaid Toon Monster WATER Aqua 4 1400 1500 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
DB1-EN040 Toon Summoned Skull Toon Monster DARK Fiend 6 2500 1200 Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
DB1-EN041 Hyozanryu Normal Monster LIGHT Dragon 7 2100 2800 Common A dragon created from a massive diamond that sparkles with blinding light.
DB1-EN042 Toon World Spell Continuous Common Activate this card by paying 1000 LP.
DB1-EN043 Cyber Jar Flip/Effect Monster DARK Rock 3 900 900 Rare FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
DB1-EN044 Banisher of the Light Effect Monster LIGHT Fairy 3 100 2000 Common As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead.
DB1-EN045 Giant Rat Effect Monster EARTH Beast 4 1400 1450 Rare When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
DB1-EN046 Senju of the Thousand Hands Effect Monster LIGHT Fairy 4 1400 1000 Common When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck.
DB1-EN047 UFO Turtle Effect Monster FIRE Machine 4 1400 1200 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.
DB1-EN048 Flash Assailant Effect Monster DARK Fiend 4 2000 2000 Common Decrease the ATK and DEF of this card by 400 points for every card in your hand.
DB1-EN049 Karate Man Effect Monster EARTH Warrior 3 1000 1000 Common Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
DB1-EN050 Giant Germ Effect Monster DARK Fiend 2 1000 100 Common When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
DB1-EN051 Nimble Momonga Effect Monster EARTH Beast 2 1000 100 Rare When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position.
DB1-EN052 Shining Angel Effect Monster LIGHT Fairy 4 1400 800 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
DB1-EN053 Mother Grizzly Effect Monster WATER Beast-Warrior 4 1400 1000 Common When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position.
DB1-EN054 Flying Kamakiri #1 Effect Monster WIND Insect 4 1400 900 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
DB1-EN055 Ceremonial Bell Effect Monster LIGHT Spellcaster 3 0 1850 Common As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other.
DB1-EN056 Sonic Bird Effect Monster WIND Winged Beast 4 1400 1000 Common When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand.
DB1-EN057 Mystic Tomato Effect Monster DARK Plant 4 1400 1100 Rare When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
DB1-EN058 Kotodama Effect Monster EARTH Fairy 3 0 1600 Common If there are face-up monsters with the same name on the field, destroy those monsters. (If a monster is Summoned or flipped face-up that has the same name as a monster that is already face-up on the field, the new face-up monster is destroyed. If they are Summoned or flipped face-up at the same time, they are all destroyed.)
DB1-EN059 Gaia Power Spell Field Common Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.
DB1-EN060 Umiiruka Spell Field Common Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points.
DB1-EN061 Molten Destruction Spell Field Common Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points.
DB1-EN062 Rising Air Current Spell Field Common Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points.
DB1-EN063 Luminous Spark Spell Field Common Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points.
DB1-EN064 Mystic Plasma Zone Spell Field Common Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.
DB1-EN065 Messenger of Peace Spell Continuous Common Neither player can declare attacks with face-up monsters that have 1500 or more ATK. During each of your Standby Phases, pay 100 Life Points or destroy this card.
DB1-EN066 Blue-Eyes Toon Dragon Toon Monster LIGHT Dragon 8 3000 2500 Super Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
DB1-EN067 Jinzo Effect Monster DARK Machine 6 2400 1500 Ultra Rare Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
DB1-EN068 Parasite Paracide Flip/Effect Monster EARTH Insect 2 500 300 Common FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.
DB1-EN069 Lightforce Sword Trap Normal Common Select 1 random card from your opponent's hand and remove it from play face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
DB1-EN070 Chain Destruction Trap Normal Common When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
DB1-EN071 Time Seal Trap Normal Common Your opponent skips the Draw Phase of his/her next turn.
DB1-EN072 Graverobber Trap Normal Common Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
DB1-EN073 Gift of The Mystical Elf Trap Normal Common Increase your Life Points by 300 points for each monster on the field.
DB1-EN074 The Eye of Truth Trap Continuous Common As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand.
DB1-EN075 Dust Tornado Trap Normal Rare Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
DB1-EN076 Call of the Haunted Trap Continuous Super Rare Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
DB1-EN077 Enchanted Javelin Trap Normal Common Increase your Life Points by the ATK of 1 attacking monster.
DB1-EN078 Mirror Wall Trap Continuous Common Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 Life Points or destroy this card.
DB1-EN079 Numinous Healer Trap Normal Common You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional Numinous Healer" cards in the Graveyard."
DB1-EN080 Forced Requisition Trap Continuous Common You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
DB1-EN081 DNA Surgery Trap Continuous Common When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
DB1-EN082 Backup Soldier Trap Normal Common You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.
DB1-EN083 Ceasefire Trap Normal Super Rare If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
DB1-EN084 Light of Intervention Trap Continuous Common Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.
DB1-EN085 Respect Play Trap Continuous Common During their respective turns, each player must show their opponent their hand.
DB1-EN086 Imperial Order Trap Continuous Ultra Rare Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
DB1-EN087 Magical Hats Trap Normal Rare During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
DB1-EN088 Nobleman of Crossout Spell Normal Super Rare Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
DB1-EN089 Nobleman of Extermination Spell Normal Common Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
DB1-EN090 The Shallow Grave Spell Normal Common Each player selects a monster in their Graveyard and Special Summon it in face-down Defence Position.
DB1-EN091 Premature Burial Spell Equip Super Rare Activate this card by paying 800 LP, then target 1 monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
DB1-EN092 Morphing Jar #2 Flip/Effect Monster EARTH Rock 3 800 700 Rare FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the GY.
DB1-EN093 Kiseitai Effect Monster DARK Fiend 2 300 800 Common When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
DB1-EN094 Sky Scout (F.K.A. Harpie's Brother) Normal Monster WIND Winged Beast 4 1800 600 Common With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
DB1-EN095 Buster Blader Effect Monster EARTH Warrior 7 2600 2300 Super Rare This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.
DB1-EN096 Dark Sage Effect Monster DARK Spellcaster 9 2800 3200 Ultra Rare Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
DB1-EN097 Big Shield Gardna Effect Monster EARTH Warrior 4 100 2600 Ultra Rare During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
DB1-EN098 Blue-Eyes White Dragon Normal Monster LIGHT Dragon 8 3000 2500 Ultra Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
DB1-EN099 Hitotsu-Me Giant Normal Monster EARTH Beast-Warrior 4 1200 1000 Common A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
DB1-EN100 Flame Swordsman Fusion Monster FIRE Warrior 5 1800 1600 Rare "Flame Manipulator + "Masaki the Legendary Swordsman"
DB1-EN101 Skull Servant Normal Monster DARK Zombie 1 300 200 Common A skeletal ghost that isn't strong, but can mean trouble in large numbers.
DB1-EN102 Dark Magician Normal Monster DARK Spellcaster 7 2500 2100 Ultra Rare The ultimate wizard in terms of attack and defense.
DB1-EN103 Gaia the Fierce Knight Normal Monster EARTH Warrior 7 2300 2100 Rare A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
DB1-EN104 Celtic Guardian Normal Monster EARTH Warrior 4 1400 1200 Common An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
DB1-EN105 Mammoth Graveyard Normal Monster EARTH Dinosaur 3 1200 800 Common A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
DB1-EN106 Silver Fang Normal Monster EARTH Beast 3 1200 800 Common A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
DB1-EN107 Flame Manipulator Normal Monster FIRE Spellcaster 3 900 1000 Common This Spellcaster attacks enemies with fire-related spells such as Sea of Flames" and "Wall of Fire"."
DB1-EN108 Dark King of the Abyss Normal Monster DARK Fiend 3 1200 800 Common It's said that this King of the Netherworld once had the power to rule over the dark.
DB1-EN109 Aqua Madoor Normal Monster WATER Spellcaster 4 1200 2000 Common A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
DB1-EN110 Masaki the Legendary Swordsman Normal Monster EARTH Warrior 4 1100 1100 Common Legendary swordmaster Masaki is a veteran of over 100 battles.
DB1-EN111 Dragon Capture Jar Trap Continuous Common Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions.
DB1-EN112 Umi Spell Field Common Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.
DB1-EN113 Dark Hole Spell Normal Super Rare Destroy all monsters on the field.
DB1-EN114 Raigeki Spell Normal Ultra Rare Destroy all monsters your opponent controls.
DB1-EN115 Red Medicine Spell Normal Common Increase your Life Points by 500 points.
DB1-EN116 Hinotama Spell Normal Common Inflict 500 damage to your opponent.
DB1-EN117 Fissure Spell Normal Rare Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
DB1-EN118 Trap Hole Trap Normal Rare When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
DB1-EN119 Polymerization Spell Normal Common Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
DB1-EN120 Mystical Elf Normal Monster LIGHT Spellcaster 4 800 2000 Common A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
DB1-EN121 Beaver Warrior Normal Monster EARTH Beast-Warrior 4 1200 1500 Common What this creature lacks in size it makes up for in defense when battling in the prairie.
DB1-EN122 Gaia the Dragon Champion Fusion Monster WIND Dragon 7 2600 2100 Rare "Gaia The Fierce Knight" + "Curse of Dragon"
DB1-EN123 Curse of Dragon Normal Monster DARK Dragon 5 2000 1500 Common A wicked dragon that taps into dark forces to execute a powerful attack.
DB1-EN124 Giant Soldier of Stone Normal Monster EARTH Rock 3 1300 2000 Common A giant warrior made of stone. A punch from this creature has earth-shaking results.
DB1-EN125 Uraby Normal Monster EARTH Dinosaur 4 1500 800 Common Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
DB1-EN126 Red-Eyes Black Dragon Normal Monster DARK Dragon 7 2400 2000 Super Rare A ferocious dragon with a deadly attack.
DB1-EN127 Reaper of the Cards Flip/Effect Monster DARK Fiend 5 1380 1930 Common FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
DB1-EN128 Stop Defense Spell Normal Common Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately.
DB1-EN129 Swords of Revealing Light Spell Normal Super Rare After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
DB1-EN130 Armed Ninja Flip/Effect Monster EARTH Warrior 1 300 300 Common FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
DB1-EN131 Man-Eater Bug Flip/Effect Monster EARTH Insect 2 450 600 Rare FLIP: Target 1 monster on the field; destroy it.
DB1-EN132 Hane-Hane Flip/Effect Monster EARTH Beast 2 450 500 Common FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.
DB1-EN133 Monster Reborn Spell Normal Ultra Rare Target 1 monster in either GY; Special Summon it.
DB1-EN134 Pot of Greed Spell Normal Super Rare Draw 2 cards.
DB1-EN135 Right Leg of the Forbidden One Normal Monster DARK Spellcaster 1 200 300 Common A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
DB1-EN136 Left Leg of the Forbidden One Normal Monster DARK Spellcaster 1 200 300 Common A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
DB1-EN137 Right Arm of the Forbidden One Normal Monster DARK Spellcaster 1 200 300 Common A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
DB1-EN138 Left Arm of the Forbidden One Normal Monster DARK Spellcaster 1 200 300 Common A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
DB1-EN139 Exodia the Forbidden One Effect Monster DARK Spellcaster 3 1000 1000 Ultra Rare If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
DB1-EN140 Feral Imp Normal Monster DARK Fiend 4 1300 1400 Common A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
DB1-EN141 Winged Dragon, Guardian of the Fortress #1 Normal Monster WIND Dragon 4 1400 1200 Common A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
DB1-EN142 Summoned Skull Normal Monster DARK Fiend 6 2500 1200 Super Rare A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(This card is always treated as an "Archfiend" card.)
DB1-EN143 Armored Lizard Normal Monster EARTH Reptile 4 1500 1200 Common A lizard with a very tough hide and a vicious bite.
DB1-EN144 Larvae Moth Effect Monster EARTH Insect 2 500 400 Common This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"."
DB1-EN145 Harpie Lady Normal Monster WIND Winged Beast 4 1300 1400 Common This human-shaped animal with wings is beautiful to watch but deadly in battle.
DB1-EN146 Harpie Lady Sisters Effect Monster WIND Winged Beast 6 1950 2100 Common Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
DB1-EN147 Kojikocy Normal Monster EARTH Warrior 4 1500 1200 Common A man-hunter with powerful arms that can crush boulders
DB1-EN148 Cocoon of Evolution Effect Monster EARTH Insect 3 0 2000 Common You can equip this card from your hand as an Equip Spell Card to a face-up Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth"."
DB1-EN149 Armored Zombie Normal Monster DARK Zombie 3 1500 0 Common This warrior blindly swings a deadly blade with devastating force.
DB1-EN150 Mask of Darkness Flip/Effect Monster DARK Fiend 2 900 400 Common FLIP: Target 1 Trap Card in your GY; add that target to your hand.
DB1-EN151 White Magical Hat Effect Monster LIGHT Spellcaster 3 1000 700 Common When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
DB1-EN152 Big Eye Flip/Effect Monster DARK Fiend 4 1200 1000 Common FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck.
DB1-EN153 B. Skull Dragon Fusion Monster DARK Dragon 9 3200 2500 Super Rare "Summoned Skull" + "Red-Eyes B. Dragon"
DB1-EN154 Masked Sorcerer Effect Monster DARK Spellcaster 4 900 1400 Common When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck.
DB1-EN155 Petit Moth Normal Monster EARTH Insect 1 300 200 Common This small but deadly creature is better off avoided.
DB1-EN156 Elegant Egotist Spell Normal Common If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
DB1-EN157 Sanga of the Thunder Effect Monster LIGHT Thunder 7 2600 2200 Common Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only.
DB1-EN158 Kazejin Effect Monster WIND Spellcaster 7 2400 2200 Common Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only.
DB1-EN159 Suijin Effect Monster WATER Aqua 7 2500 2400 Common Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only.
DB1-EN160 Mystic Lamp Effect Monster DARK Spellcaster 1 400 300 Common This monster may attack your opponent's Life Points directly.
DB1-EN161 Blast Juggler Effect Monster FIRE Machine 3 800 900 Common You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.
DB1-EN162 Jinzo #7 Effect Monster DARK Machine 2 500 400 Common This monster can attack your opponent's Life Points directly.
DB1-EN163 Magician of Faith Flip/Effect Monster LIGHT Spellcaster 1 300 400 Rare FLIP: Target 1 Spell in your GY; add that target to your hand.
DB1-EN164 Fake Trap Trap Normal Common You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
DB1-EN165 Tribute to the Doomed Spell Normal Rare Discard 1 card. Destroy 1 monster on the field.
DB1-EN166 Soul Release Spell Normal Common Target up to 5 cards in any GY(s); banish them.
DB1-EN167 The Cheerful Coffin Spell Normal Common You can discard up to 3 Monster Cards from your hand to the Graveyard.
DB1-EN168 Change of Heart Spell Normal Ultra Rare Target 1 monster your opponent controls; take control of it until the End Phase.
DB1-EN169 Makyura the Destructor Effect Monster DARK Warrior 4 1600 1200 Super Rare If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn.
DB1-EN170 Exchange Spell Normal Super Rare Each player looks at their opponent's hand, chooses 1 card in it and adds it to their own hand.
DB1-EN171 Minor Goblin Official Trap Continuous Common You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.
DB1-EN172 Gamble Trap Normal Common You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
DB1-EN173 Attack and Receive Trap Normal Common You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each Attack and Receive" card in your Graveyard."
DB1-EN174 Solemn Wishes Trap Continuous Common You gain 500 Life Points when you draw a card (or cards).
DB1-EN175 Skull Invitation Trap Continuous Common Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card.
DB1-EN176 Bubonic Vermin Flip/Effect Monster EARTH Beast 3 900 600 Common FLIP: You can take 1 Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled."
DB1-EN177 Burning Land Spell Continuous Common Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase.
DB1-EN178 Fairy Meteor Crush Spell Equip Rare If this equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
DB1-EN179 Limiter Removal Spell Quick-Play Rare Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
DB1-EN180 Rain of Mercy Spell Normal Common Increase the Life Points of both players by 1000 points.
DB1-EN181 Monster Recovery Spell Quick-Play Common Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.)
DB1-EN182 Shift Trap Normal Common You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field.
DB1-EN183 Dimensionhole Spell Normal Common Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.
DB1-EN184 Ground Collapse Spell Continuous Common Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
DB1-EN185 Magic Drain Trap Counter Rare When your opponent activates a Spell Card: Negate the activation and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect.
DB1-EN186 Infinite Dismissal Trap Continuous Common Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
DB1-EN187 Gravity Bind Trap Continuous Common Level 4 or higher monsters cannot attack.
DB1-EN188 Type Zero Magic Crusher Trap Continuous Common Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
DB1-EN189 Shadow of Eyes Trap Normal Common When a monster(s) is set on your opponent's side of the field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)
DB1-EN190 The Legendary Fisherman Effect Monster WATER Warrior 5 1850 1600 Rare While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
DB1-EN191 Sword Hunter Effect Monster EARTH Warrior 7 2450 1700 Common At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect.
  • The equipped monster gains 200 ATK.
  • DB1-EN192 Drill Bug Effect Monster EARTH Insect 2 1100 200 Common When this card inflicts damage to your opponent's Life Points, you may take 1 Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck."
    DB1-EN193 Deepsea Warrior Effect Monster WATER Warrior 5 1600 1800 Common As long as Umi" is face-up on the field, this card is unaffected by any Spell Cards."
    DB1-EN194 Thousand-Eyes Idol Normal Monster DARK Spellcaster 1 0 0 Common A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
    DB1-EN195 Thousand-Eyes Restrict Fusion/Effect Monster DARK Spellcaster 1 0 0 Ultra Rare Relinquished+ "Thousand-Eyes Idol"
    As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
    DB1-EN196 Hayabusa Knight Effect Monster EARTH Warrior 3 1000 700 Rare This card can make a second attack during each Battle Phase.
    DB1-EN197 Bombardment Beetle Flip/Effect Monster WIND Insect 2 400 900 Common FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
    DB1-EN198 4-Starred Ladybug of Doom Flip/Effect Monster WIND Insect 3 800 1200 Common FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field.
    DB1-EN199 Gradius Normal Monster LIGHT Machine 4 1200 800 Common A high-performance jet fighter with power capsules for variable attack capabilities.
    DB1-EN200 Vampire Baby Effect Monster DARK Zombie 3 700 1000 Common At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field.
    DB1-EN201 Mad Sword Beast Effect Monster EARTH Dinosaur 4 1400 1200 Rare If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    DB1-EN202 Goblin Attack Force Effect Monster EARTH Warrior 4 2300 0 Super Rare If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
    DB1-EN203 The Fiend Megacyber Effect Monster DARK Warrior 6 2200 1200 Rare If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
    DB1-EN204 Gearfried the Iron Knight Effect Monster EARTH Warrior 4 1800 1600 Rare When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s).
    DB1-EN205 Insect Barrier Spell Continuous Common Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.
    DB1-EN206 Swordsman of Landstar Normal Monster EARTH Warrior 3 500 1200 Common An amateur with a sword, this fairy warrior relies on its mysterious powers.
    DB1-EN207 Humanoid Slime Normal Monster WATER Aqua 4 800 2000 Common This slime apparently has some human genes in its genetic makeup.
    DB1-EN208 Worm Drake Normal Monster EARTH Reptile 4 1400 1500 Common Once this monster wraps itself around a victim, there is no escape.
    DB1-EN209 Humanoid Worm Drake Fusion Monster WATER Aqua 7 2200 2000 Common "Worm Drake" + Humanoid Slime"
    DB1-EN210 Revival Jam Effect Monster WATER Aqua 4 1500 500 Common When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
    DB1-EN211 Amphibian Beast Normal Monster WATER Fish 6 2400 2000 Common On land or in the sea, the speed of this monster is unmatchable.
    DB1-EN212 Shining Abyss Normal Monster LIGHT Fairy 4 1600 1800 Common This monster employs the powers of both Light and Darkness.
    DB1-EN213 Grand Tiki Elder Normal Monster DARK Fiend 4 1500 800 Common A masked monster that wields the most deadly of curses.
    DB1-EN214 The Masked Beast Ritual Monster DARK Fiend 8 3200 1800 Super Rare This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
    DB1-EN215 Melchid the Four-Face Beast Normal Monster DARK Fiend 4 1500 1200 Common This monster has four different masks for four different attacks.
    DB1-EN216 Nuvia the Wicked Normal Monster DARK Fiend 4 2000 800 Common If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponent's side of the field.
    DB1-EN217 Chosen One Spell Normal Common Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard.
    DB1-EN218 Mask of Weakness Trap Normal Common Target 1 attacking monster; that target loses 700 ATK until the End Phase.
    DB1-EN219 Curse of the Masked Beast Spell Ritual Common This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.
    DB1-EN220 Mask of Dispel Spell Continuous Common Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of your Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed.
    DB1-EN221 Mask of Restrict Trap Continuous Common Monsters cannot be Tributed.
    DB1-EN222 Mask of the Accursed Spell Equip Common The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
    DB1-EN223 Mask of Brutality Spell Equip Common A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
    DB1-EN224 Return of the Doomed Spell Normal Common Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is destroyed as a result of battle and sent to your Graveyard during this turn to your hand at the end of this turn.
    DB1-EN225 Lightning Blade Spell Equip Common You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.
    DB1-EN226 Tornado Wall Trap Continuous Common Activate only while "Umi" is on the field. As long as "Umi" remains face-up on the field, you take no damage from attacking monsters. When "Umi" is removed from the field, destroy this card.
    DB1-EN227 Fairy Box Trap Continuous Common When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card.
    DB1-EN228 Torrential Tribute Trap Normal Ultra Rare When a monster(s) is Summoned: Destroy all monsters on the field.
    DB1-EN229 Jam Breeding Machine Spell Continuous Common During each of your Standby Phases, Special Summon 1 Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).
    DB1-EN230 Infinite Cards Spell Continuous Common As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands.
    DB1-EN231 Jam Defender Trap Continuous Common When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
    DB1-EN232 Card of Safe Return Spell Continuous Common When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can draw 1 card.
    DB1-EN233 Amazoness Archer (F.K.A. Amazon Archer) Effect Monster EARTH Warrior 4 1400 1000 Common You can Tribute 2 monsters to inflict 1200 damage to your opponent.
    DB1-EN234 Fire Princess Effect Monster FIRE Pyro 4 1300 1500 Common Each time you gain Life Points, inflict 500 damage to your opponent.
    DB1-EN235 Spirit of the Breeze Effect Monster WIND Fairy 3 0 1800 Common As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
    DB1-EN236 Dancing Fairy Effect Monster WIND Fairy 4 1700 1000 Common As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
    DB1-EN237 Cure Mermaid Normal Monster WATER Fish 4 1500 800 Common As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
    DB1-EN238 Hysteric Fairy Normal Monster LIGHT Fairy 4 1800 500 Common Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points.
    DB1-EN239 The Forgiving Maiden Normal Monster LIGHT Fairy 4 850 2000 Common Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand.
    DB1-EN240 St. Joan Fusion Monster LIGHT Fairy 7 2800 2000 Common The Forgiving Maiden + "Marie the Fallen One"
    DB1-EN241 Darklord Marie Effect Monster DARK Fiend 5 1700 1200 Common Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect.
    DB1-EN242 Jar of Greed Trap Normal Rare Draw 1 card from your Deck.
    DB1-EN243 Scroll of Bewitchment Spell Equip Common Activate this card by declaring 1 Attribute, the equipped monster becomes that Attribute.
    DB1-EN244 United We Stand Spell Equip Ultra Rare The equipped monster gains 800 ATK and DEF for each face-up monster you control.
    DB1-EN245 Mage Power Spell Equip Ultra Rare The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
    DB1-EN246 The Portrait's Secret Normal Monster EARTH Fiend 4 1200 1500 Common A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
    DB1-EN247 The Gross Ghost of Fled Dreams Normal Monster DARK Fiend 4 1300 1800 Common This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
    DB1-EN248 Headless Knight Normal Monster EARTH Fiend 4 1450 1700 Common A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
    DB1-EN249 Earthbound Spirit Normal Monster EARTH Fiend 4 500 2000 Common A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
    DB1-EN250 The Earl of Demise Normal Monster DARK Fiend 5 2000 700 Common This gentlemanly creature is extremely wicked, feared by man and fiend alike.

    This set contains 250 cards.

    Release Date: 2004-10-12