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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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DB1-EN001 | Penguin Knight | Effect Monster | WATER | Aqua | 3 | 900 | 800 | Common | When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck. | |
DB1-EN002 | Axe of Despair | Spell | Equip | Rare | (This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck. |
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DB1-EN003 | Black Pendant | Spell | Equip | Rare | The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent. | |||||
DB1-EN004 | Horn of Light | Spell | Equip | Common | Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. | |||||
DB1-EN005 | Malevolent Nuzzler | Spell | Equip | Common | The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to return this card to the top of your Deck. | |||||
DB1-EN006 | Spellbinding Circle | Trap | Continuous | Rare | Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card. | |||||
DB1-EN007 | Electric Snake | Effect Monster | LIGHT | Thunder | 3 | 800 | 900 | Common | When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck. | |
DB1-EN008 | Ameba | Effect Monster | WATER | Aqua | 1 | 300 | 350 | Common | When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field. | |
DB1-EN009 | Maha Vailo | Effect Monster | LIGHT | Spellcaster | 4 | 1550 | 1400 | Common | This card gains 500 ATK for each Equip Card equipped to this card. | |
DB1-EN010 | Minar | Effect Monster | EARTH | Insect | 3 | 850 | 750 | Common | When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points. | |
DB1-EN011 | Griggle | Effect Monster | EARTH | Plant | 1 | 350 | 300 | Common | When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field. | |
DB1-EN012 | Hiro's Shadow Scout | Flip/Effect Monster | DARK | Fiend | 2 | 650 | 500 | Common | FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard. | |
DB1-EN013 | Invader of the Throne | Flip/Effect Monster | EARTH | Warrior | 4 | 1350 | 1700 | Common | FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase. | |
DB1-EN014 | Slot Machine | Normal Monster | DARK | Machine | 7 | 2000 | 2300 | Common | The machine's ability is said to vary according to its slot results. | |
DB1-EN015 | Relinquished | Ritual/Effect Monster | DARK | Spellcaster | 1 | 0 | 0 | Super Rare | You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent. | |
DB1-EN016 | Red Archery Girl | Normal Monster | WATER | Aqua | 4 | 1400 | 1500 | Common | A mermaid archer that hides in a protective shell, waiting for the right moment to strike. | |
DB1-EN017 | Gravekeeper's Servant | Spell | Continuous | Common | Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack. | |||||
DB1-EN018 | Upstart Goblin | Spell | Normal | Common | Draw 1 card, then your opponent gains 1000 LP. | |||||
DB1-EN019 | Toll | Spell | Continuous | Common | Each player must pay 500 Life Points to declare an attack. | |||||
DB1-EN020 | Final Destiny | Spell | Normal | Common | Discard 5 cards from your hand. Destroy all cards on the field. | |||||
DB1-EN021 | Snatch Steal | Spell | Equip | Ultra Rare | Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points. | |||||
DB1-EN022 | Chorus of Sanctuary | Spell | Field | Common | Increase the DEF of all Defense Position monsters by 500 points. | |||||
DB1-EN023 | Confiscation | Spell | Normal | Common | Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it, and discard that card. | |||||
DB1-EN024 | Delinquent Duo | Spell | Normal | Super Rare | Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand. | |||||
DB1-EN025 | Fairy's Hand Mirror | Trap | Normal | Common | When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target. | |||||
DB1-EN026 | Tailor of the Fickle | Spell | Quick-Play | Common | Select 1 equipped Equip Card and switch it to another correct target. | |||||
DB1-EN027 | Rush Recklessly | Spell | Quick-Play | Common | Target face-up monster gains 700 ATK until the End Phase. | |||||
DB1-EN028 | The Reliable Guardian | Spell | Quick-Play | Common | Increase 1 face-up monster's DEF by 700 points until the end of this turn. | |||||
DB1-EN029 | The Forceful Sentry | Spell | Normal | Rare | Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled. | |||||
DB1-EN030 | Chain Energy | Spell | Continuous | Common | Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand. | |||||
DB1-EN031 | Mystical Space Typhoon | Spell | Quick-Play | Super Rare | Target 1 Spell/Trap on the field; destroy that target. | |||||
DB1-EN032 | Giant Trunade | Spell | Normal | Rare | Return all Spell and Trap Cards on the field to the hand. | |||||
DB1-EN033 | Painful Choice | Spell | Normal | Common | Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard. | |||||
DB1-EN034 | Horn of the Unicorn | Spell | Equip | Common | The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck. | |||||
DB1-EN035 | Labyrinth Wall | Normal Monster | EARTH | Rock | 5 | 0 | 3000 | Common | These walls form a labyrinth with no exit for enemies. | |
DB1-EN036 | Eternal Rest | Spell | Normal | Common | Destroy all monsters equipped with Equip Cards. | |||||
DB1-EN037 | Megamorph | Spell | Equip | Super Rare | While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved | |||||
DB1-EN038 | Manga Ryu-Ran | Toon Monster | FIRE | Dragon | 7 | 2200 | 2600 | Common | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. | |
DB1-EN039 | Toon Mermaid | Toon Monster | WATER | Aqua | 4 | 1400 | 1500 | Common | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. | |
DB1-EN040 | Toon Summoned Skull | Toon Monster | DARK | Fiend | 6 | 2500 | 1200 | Rare | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. | |
DB1-EN041 | Hyozanryu | Normal Monster | LIGHT | Dragon | 7 | 2100 | 2800 | Common | A dragon created from a massive diamond that sparkles with blinding light. | |
DB1-EN042 | Toon World | Spell | Continuous | Common | Activate this card by paying 1000 LP. | |||||
DB1-EN043 | Cyber Jar | Flip/Effect Monster | DARK | Rock | 3 | 900 | 900 | Rare | FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.) | |
DB1-EN044 | Banisher of the Light | Effect Monster | LIGHT | Fairy | 3 | 100 | 2000 | Common | As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead. | |
DB1-EN045 | Giant Rat | Effect Monster | EARTH | Beast | 4 | 1400 | 1450 | Rare | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
DB1-EN046 | Senju of the Thousand Hands | Effect Monster | LIGHT | Fairy | 4 | 1400 | 1000 | Common | When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck. | |
DB1-EN047 | UFO Turtle | Effect Monster | FIRE | Machine | 4 | 1400 | 1200 | Common | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
DB1-EN048 | Flash Assailant | Effect Monster | DARK | Fiend | 4 | 2000 | 2000 | Common | Decrease the ATK and DEF of this card by 400 points for every card in your hand. | |
DB1-EN049 | Karate Man | Effect Monster | EARTH | Warrior | 3 | 1000 | 1000 | Common | Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn. | |
DB1-EN050 | Giant Germ | Effect Monster | DARK | Fiend | 2 | 1000 | 100 | Common | When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position. | |
DB1-EN051 | Nimble Momonga | Effect Monster | EARTH | Beast | 2 | 1000 | 100 | Rare | When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position. | |
DB1-EN052 | Shining Angel | Effect Monster | LIGHT | Fairy | 4 | 1400 | 800 | Common | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
DB1-EN053 | Mother Grizzly | Effect Monster | WATER | Beast-Warrior | 4 | 1400 | 1000 | Common | When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position. | |
DB1-EN054 | Flying Kamakiri #1 | Effect Monster | WIND | Insect | 4 | 1400 | 900 | Common | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
DB1-EN055 | Ceremonial Bell | Effect Monster | LIGHT | Spellcaster | 3 | 0 | 1850 | Common | As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other. | |
DB1-EN056 | Sonic Bird | Effect Monster | WIND | Winged Beast | 4 | 1400 | 1000 | Common | When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand. | |
DB1-EN057 | Mystic Tomato | Effect Monster | DARK | Plant | 4 | 1400 | 1100 | Rare | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
DB1-EN058 | Kotodama | Effect Monster | EARTH | Fairy | 3 | 0 | 1600 | Common | If there are face-up monsters with the same name on the field, destroy those monsters. (If a monster is Summoned or flipped face-up that has the same name as a monster that is already face-up on the field, the new face-up monster is destroyed. If they are Summoned or flipped face-up at the same time, they are all destroyed.) | |
DB1-EN059 | Gaia Power | Spell | Field | Common | Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. | |||||
DB1-EN060 | Umiiruka | Spell | Field | Common | Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. | |||||
DB1-EN061 | Molten Destruction | Spell | Field | Common | Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points. | |||||
DB1-EN062 | Rising Air Current | Spell | Field | Common | Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. | |||||
DB1-EN063 | Luminous Spark | Spell | Field | Common | Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points. | |||||
DB1-EN064 | Mystic Plasma Zone | Spell | Field | Common | Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. | |||||
DB1-EN065 | Messenger of Peace | Spell | Continuous | Common | Neither player can declare attacks with face-up monsters that have 1500 or more ATK. During each of your Standby Phases, pay 100 Life Points or destroy this card. | |||||
DB1-EN066 | Blue-Eyes Toon Dragon | Toon Monster | LIGHT | Dragon | 8 | 3000 | 2500 | Super Rare | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. | |
DB1-EN067 | Jinzo | Effect Monster | DARK | Machine | 6 | 2400 | 1500 | Ultra Rare | Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field. | |
DB1-EN068 | Parasite Paracide | Flip/Effect Monster | EARTH | Insect | 2 | 500 | 300 | Common | FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field. | |
DB1-EN069 | Lightforce Sword | Trap | Normal | Common | Select 1 random card from your opponent's hand and remove it from play face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand. | |||||
DB1-EN070 | Chain Destruction | Trap | Normal | Common | When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck. | |||||
DB1-EN071 | Time Seal | Trap | Normal | Common | Your opponent skips the Draw Phase of his/her next turn. | |||||
DB1-EN072 | Graverobber | Trap | Normal | Common | Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. | |||||
DB1-EN073 | Gift of The Mystical Elf | Trap | Normal | Common | Increase your Life Points by 300 points for each monster on the field. | |||||
DB1-EN074 | The Eye of Truth | Trap | Continuous | Common | As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand. | |||||
DB1-EN075 | Dust Tornado | Trap | Normal | Rare | Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand. | |||||
DB1-EN076 | Call of the Haunted | Trap | Continuous | Super Rare | Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | |||||
DB1-EN077 | Enchanted Javelin | Trap | Normal | Common | Increase your Life Points by the ATK of 1 attacking monster. | |||||
DB1-EN078 | Mirror Wall | Trap | Continuous | Common | Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 Life Points or destroy this card. | |||||
DB1-EN079 | Numinous Healer | Trap | Normal | Common | You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional Numinous Healer" cards in the Graveyard." | |||||
DB1-EN080 | Forced Requisition | Trap | Continuous | Common | You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. | |||||
DB1-EN081 | DNA Surgery | Trap | Continuous | Common | When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared. | |||||
DB1-EN082 | Backup Soldier | Trap | Normal | Common | You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand. | |||||
DB1-EN083 | Ceasefire | Trap | Normal | Super Rare | If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field. | |||||
DB1-EN084 | Light of Intervention | Trap | Continuous | Common | Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position. | |||||
DB1-EN085 | Respect Play | Trap | Continuous | Common | During their respective turns, each player must show their opponent their hand. | |||||
DB1-EN086 | Imperial Order | Trap | Continuous | Ultra Rare | Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed. | |||||
DB1-EN087 | Magical Hats | Trap | Normal | Rare | During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase. | |||||
DB1-EN088 | Nobleman of Crossout | Spell | Normal | Super Rare | Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name. | |||||
DB1-EN089 | Nobleman of Extermination | Spell | Normal | Common | Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled. | |||||
DB1-EN090 | The Shallow Grave | Spell | Normal | Common | Each player selects a monster in their Graveyard and Special Summon it in face-down Defence Position. | |||||
DB1-EN091 | Premature Burial | Spell | Equip | Super Rare | Activate this card by paying 800 LP, then target 1 monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster. | |||||
DB1-EN092 | Morphing Jar #2 | Flip/Effect Monster | EARTH | Rock | 3 | 800 | 700 | Rare | FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the GY. | |
DB1-EN093 | Kiseitai | Effect Monster | DARK | Fiend | 2 | 300 | 800 | Common | When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. | |
DB1-EN094 | Sky Scout (F.K.A. Harpie's Brother) | Normal Monster | WIND | Winged Beast | 4 | 1800 | 600 | Common | With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. | |
DB1-EN095 | Buster Blader | Effect Monster | EARTH | Warrior | 7 | 2600 | 2300 | Super Rare | This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. | |
DB1-EN096 | Dark Sage | Effect Monster | DARK | Spellcaster | 9 | 2800 | 3200 | Ultra Rare | Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand. | |
DB1-EN097 | Big Shield Gardna | Effect Monster | EARTH | Warrior | 4 | 100 | 2600 | Ultra Rare | During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step. | |
DB1-EN098 | Blue-Eyes White Dragon | Normal Monster | LIGHT | Dragon | 8 | 3000 | 2500 | Ultra Rare | This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. | |
DB1-EN099 | Hitotsu-Me Giant | Normal Monster | EARTH | Beast-Warrior | 4 | 1200 | 1000 | Common | A one-eyed behemoth with thick, powerful arms made for delivering punishing blows. | |
DB1-EN100 | Flame Swordsman | Fusion Monster | FIRE | Warrior | 5 | 1800 | 1600 | Rare | "Flame Manipulator + "Masaki the Legendary Swordsman" | |
DB1-EN101 | Skull Servant | Normal Monster | DARK | Zombie | 1 | 300 | 200 | Common | A skeletal ghost that isn't strong, but can mean trouble in large numbers. | |
DB1-EN102 | Dark Magician | Normal Monster | DARK | Spellcaster | 7 | 2500 | 2100 | Ultra Rare | The ultimate wizard in terms of attack and defense. | |
DB1-EN103 | Gaia the Fierce Knight | Normal Monster | EARTH | Warrior | 7 | 2300 | 2100 | Rare | A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. | |
DB1-EN104 | Celtic Guardian | Normal Monster | EARTH | Warrior | 4 | 1400 | 1200 | Common | An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. | |
DB1-EN105 | Mammoth Graveyard | Normal Monster | EARTH | Dinosaur | 3 | 1200 | 800 | Common | A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. | |
DB1-EN106 | Silver Fang | Normal Monster | EARTH | Beast | 3 | 1200 | 800 | Common | A snow wolf that's beautiful to the eye, but absolutely vicious in battle. | |
DB1-EN107 | Flame Manipulator | Normal Monster | FIRE | Spellcaster | 3 | 900 | 1000 | Common | This Spellcaster attacks enemies with fire-related spells such as Sea of Flames" and "Wall of Fire"." | |
DB1-EN108 | Dark King of the Abyss | Normal Monster | DARK | Fiend | 3 | 1200 | 800 | Common | It's said that this King of the Netherworld once had the power to rule over the dark. | |
DB1-EN109 | Aqua Madoor | Normal Monster | WATER | Spellcaster | 4 | 1200 | 2000 | Common | A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. | |
DB1-EN110 | Masaki the Legendary Swordsman | Normal Monster | EARTH | Warrior | 4 | 1100 | 1100 | Common | Legendary swordmaster Masaki is a veteran of over 100 battles. | |
DB1-EN111 | Dragon Capture Jar | Trap | Continuous | Common | Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions. | |||||
DB1-EN112 | Umi | Spell | Field | Common | Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. | |||||
DB1-EN113 | Dark Hole | Spell | Normal | Super Rare | Destroy all monsters on the field. | |||||
DB1-EN114 | Raigeki | Spell | Normal | Ultra Rare | Destroy all monsters your opponent controls. | |||||
DB1-EN115 | Red Medicine | Spell | Normal | Common | Increase your Life Points by 500 points. | |||||
DB1-EN116 | Hinotama | Spell | Normal | Common | Inflict 500 damage to your opponent. | |||||
DB1-EN117 | Fissure | Spell | Normal | Rare | Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied). | |||||
DB1-EN118 | Trap Hole | Trap | Normal | Rare | When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target. | |||||
DB1-EN119 | Polymerization | Spell | Normal | Common | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | |||||
DB1-EN120 | Mystical Elf | Normal Monster | LIGHT | Spellcaster | 4 | 800 | 2000 | Common | A delicate elf that lacks offense, but has a terrific defense backed by mystical power. | |
DB1-EN121 | Beaver Warrior | Normal Monster | EARTH | Beast-Warrior | 4 | 1200 | 1500 | Common | What this creature lacks in size it makes up for in defense when battling in the prairie. | |
DB1-EN122 | Gaia the Dragon Champion | Fusion Monster | WIND | Dragon | 7 | 2600 | 2100 | Rare | "Gaia The Fierce Knight" + "Curse of Dragon" | |
DB1-EN123 | Curse of Dragon | Normal Monster | DARK | Dragon | 5 | 2000 | 1500 | Common | A wicked dragon that taps into dark forces to execute a powerful attack. | |
DB1-EN124 | Giant Soldier of Stone | Normal Monster | EARTH | Rock | 3 | 1300 | 2000 | Common | A giant warrior made of stone. A punch from this creature has earth-shaking results. | |
DB1-EN125 | Uraby | Normal Monster | EARTH | Dinosaur | 4 | 1500 | 800 | Common | Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. | |
DB1-EN126 | Red-Eyes Black Dragon | Normal Monster | DARK | Dragon | 7 | 2400 | 2000 | Super Rare | A ferocious dragon with a deadly attack. | |
DB1-EN127 | Reaper of the Cards | Flip/Effect Monster | DARK | Fiend | 5 | 1380 | 1930 | Common | FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. | |
DB1-EN128 | Stop Defense | Spell | Normal | Common | Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately. | |||||
DB1-EN129 | Swords of Revealing Light | Spell | Normal | Super Rare | After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack. | |||||
DB1-EN130 | Armed Ninja | Flip/Effect Monster | EARTH | Warrior | 1 | 300 | 300 | Common | FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. | |
DB1-EN131 | Man-Eater Bug | Flip/Effect Monster | EARTH | Insect | 2 | 450 | 600 | Rare | FLIP: Target 1 monster on the field; destroy it. | |
DB1-EN132 | Hane-Hane | Flip/Effect Monster | EARTH | Beast | 2 | 450 | 500 | Common | FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand. | |
DB1-EN133 | Monster Reborn | Spell | Normal | Ultra Rare | Target 1 monster in either GY; Special Summon it. | |||||
DB1-EN134 | Pot of Greed | Spell | Normal | Super Rare | Draw 2 cards. | |||||
DB1-EN135 | Right Leg of the Forbidden One | Normal Monster | DARK | Spellcaster | 1 | 200 | 300 | Common | A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. | |
DB1-EN136 | Left Leg of the Forbidden One | Normal Monster | DARK | Spellcaster | 1 | 200 | 300 | Common | A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. | |
DB1-EN137 | Right Arm of the Forbidden One | Normal Monster | DARK | Spellcaster | 1 | 200 | 300 | Common | A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. | |
DB1-EN138 | Left Arm of the Forbidden One | Normal Monster | DARK | Spellcaster | 1 | 200 | 300 | Common | A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. | |
DB1-EN139 | Exodia the Forbidden One | Effect Monster | DARK | Spellcaster | 3 | 1000 | 1000 | Ultra Rare | If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. | |
DB1-EN140 | Feral Imp | Normal Monster | DARK | Fiend | 4 | 1300 | 1400 | Common | A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. | |
DB1-EN141 | Winged Dragon, Guardian of the Fortress #1 | Normal Monster | WIND | Dragon | 4 | 1400 | 1200 | Common | A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. | |
DB1-EN142 | Summoned Skull | Normal Monster | DARK | Fiend | 6 | 2500 | 1200 | Super Rare | A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.) |
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DB1-EN143 | Armored Lizard | Normal Monster | EARTH | Reptile | 4 | 1500 | 1200 | Common | A lizard with a very tough hide and a vicious bite. | |
DB1-EN144 | Larvae Moth | Effect Monster | EARTH | Insect | 2 | 500 | 400 | Common | This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"." | |
DB1-EN145 | Harpie Lady | Normal Monster | WIND | Winged Beast | 4 | 1300 | 1400 | Common | This human-shaped animal with wings is beautiful to watch but deadly in battle. | |
DB1-EN146 | Harpie Lady Sisters | Effect Monster | WIND | Winged Beast | 6 | 1950 | 2100 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist". | |
DB1-EN147 | Kojikocy | Normal Monster | EARTH | Warrior | 4 | 1500 | 1200 | Common | A man-hunter with powerful arms that can crush boulders | |
DB1-EN148 | Cocoon of Evolution | Effect Monster | EARTH | Insect | 3 | 0 | 2000 | Common | You can equip this card from your hand as an Equip Spell Card to a face-up Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth"." | |
DB1-EN149 | Armored Zombie | Normal Monster | DARK | Zombie | 3 | 1500 | 0 | Common | This warrior blindly swings a deadly blade with devastating force. | |
DB1-EN150 | Mask of Darkness | Flip/Effect Monster | DARK | Fiend | 2 | 900 | 400 | Common | FLIP: Target 1 Trap Card in your GY; add that target to your hand. | |
DB1-EN151 | White Magical Hat | Effect Monster | LIGHT | Spellcaster | 3 | 1000 | 700 | Common | When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard. | |
DB1-EN152 | Big Eye | Flip/Effect Monster | DARK | Fiend | 4 | 1200 | 1000 | Common | FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck. | |
DB1-EN153 | B. Skull Dragon | Fusion Monster | DARK | Dragon | 9 | 3200 | 2500 | Super Rare | "Summoned Skull" + "Red-Eyes B. Dragon" | |
DB1-EN154 | Masked Sorcerer | Effect Monster | DARK | Spellcaster | 4 | 900 | 1400 | Common | When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck. | |
DB1-EN155 | Petit Moth | Normal Monster | EARTH | Insect | 1 | 300 | 200 | Common | This small but deadly creature is better off avoided. | |
DB1-EN156 | Elegant Egotist | Spell | Normal | Common | If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck. | |||||
DB1-EN157 | Sanga of the Thunder | Effect Monster | LIGHT | Thunder | 7 | 2600 | 2200 | Common | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
DB1-EN158 | Kazejin | Effect Monster | WIND | Spellcaster | 7 | 2400 | 2200 | Common | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
DB1-EN159 | Suijin | Effect Monster | WATER | Aqua | 7 | 2500 | 2400 | Common | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
DB1-EN160 | Mystic Lamp | Effect Monster | DARK | Spellcaster | 1 | 400 | 300 | Common | This monster may attack your opponent's Life Points directly. | |
DB1-EN161 | Blast Juggler | Effect Monster | FIRE | Machine | 3 | 800 | 900 | Common | You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less. | |
DB1-EN162 | Jinzo #7 | Effect Monster | DARK | Machine | 2 | 500 | 400 | Common | This monster can attack your opponent's Life Points directly. | |
DB1-EN163 | Magician of Faith | Flip/Effect Monster | LIGHT | Spellcaster | 1 | 300 | 400 | Rare | FLIP: Target 1 Spell in your GY; add that target to your hand. | |
DB1-EN164 | Fake Trap | Trap | Normal | Common | You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s). | |||||
DB1-EN165 | Tribute to the Doomed | Spell | Normal | Rare | Discard 1 card. Destroy 1 monster on the field. | |||||
DB1-EN166 | Soul Release | Spell | Normal | Common | Target up to 5 cards in any GY(s); banish them. | |||||
DB1-EN167 | The Cheerful Coffin | Spell | Normal | Common | You can discard up to 3 Monster Cards from your hand to the Graveyard. | |||||
DB1-EN168 | Change of Heart | Spell | Normal | Ultra Rare | Target 1 monster your opponent controls; take control of it until the End Phase. | |||||
DB1-EN169 | Makyura the Destructor | Effect Monster | DARK | Warrior | 4 | 1600 | 1200 | Super Rare | If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn. | |
DB1-EN170 | Exchange | Spell | Normal | Super Rare | Each player looks at their opponent's hand, chooses 1 card in it and adds it to their own hand. | |||||
DB1-EN171 | Minor Goblin Official | Trap | Continuous | Common | You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases. | |||||
DB1-EN172 | Gamble | Trap | Normal | Common | You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. | |||||
DB1-EN173 | Attack and Receive | Trap | Normal | Common | You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each Attack and Receive" card in your Graveyard." | |||||
DB1-EN174 | Solemn Wishes | Trap | Continuous | Common | You gain 500 Life Points when you draw a card (or cards). | |||||
DB1-EN175 | Skull Invitation | Trap | Continuous | Common | Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card. | |||||
DB1-EN176 | Bubonic Vermin | Flip/Effect Monster | EARTH | Beast | 3 | 900 | 600 | Common | FLIP: You can take 1 Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled." | |
DB1-EN177 | Burning Land | Spell | Continuous | Common | Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase. | |||||
DB1-EN178 | Fairy Meteor Crush | Spell | Equip | Rare | If this equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||
DB1-EN179 | Limiter Removal | Spell | Quick-Play | Rare | Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters. | |||||
DB1-EN180 | Rain of Mercy | Spell | Normal | Common | Increase the Life Points of both players by 1000 points. | |||||
DB1-EN181 | Monster Recovery | Spell | Quick-Play | Common | Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.) | |||||
DB1-EN182 | Shift | Trap | Normal | Common | You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field. | |||||
DB1-EN183 | Dimensionhole | Spell | Normal | Common | Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit. | |||||
DB1-EN184 | Ground Collapse | Spell | Continuous | Common | Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. | |||||
DB1-EN185 | Magic Drain | Trap | Counter | Rare | When your opponent activates a Spell Card: Negate the activation and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect. | |||||
DB1-EN186 | Infinite Dismissal | Trap | Continuous | Common | Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned. | |||||
DB1-EN187 | Gravity Bind | Trap | Continuous | Common | Level 4 or higher monsters cannot attack. | |||||
DB1-EN188 | Type Zero Magic Crusher | Trap | Continuous | Common | Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points. | |||||
DB1-EN189 | Shadow of Eyes | Trap | Normal | Common | When a monster(s) is set on your opponent's side of the field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.) | |||||
DB1-EN190 | The Legendary Fisherman | Effect Monster | WATER | Warrior | 5 | 1850 | 1600 | Rare | While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. | |
DB1-EN191 | Sword Hunter | Effect Monster | EARTH | Warrior | 7 | 2450 | 1700 | Common | At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect. |
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DB1-EN192 | Drill Bug | Effect Monster | EARTH | Insect | 2 | 1100 | 200 | Common | When this card inflicts damage to your opponent's Life Points, you may take 1 Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck." | |
DB1-EN193 | Deepsea Warrior | Effect Monster | WATER | Warrior | 5 | 1600 | 1800 | Common | As long as Umi" is face-up on the field, this card is unaffected by any Spell Cards." | |
DB1-EN194 | Thousand-Eyes Idol | Normal Monster | DARK | Spellcaster | 1 | 0 | 0 | Common | A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. | |
DB1-EN195 | Thousand-Eyes Restrict | Fusion/Effect Monster | DARK | Spellcaster | 1 | 0 | 0 | Ultra Rare | Relinquished+ "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead. |
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DB1-EN196 | Hayabusa Knight | Effect Monster | EARTH | Warrior | 3 | 1000 | 700 | Rare | This card can make a second attack during each Battle Phase. | |
DB1-EN197 | Bombardment Beetle | Flip/Effect Monster | WIND | Insect | 2 | 400 | 900 | Common | FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. | |
DB1-EN198 | 4-Starred Ladybug of Doom | Flip/Effect Monster | WIND | Insect | 3 | 800 | 1200 | Common | FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field. | |
DB1-EN199 | Gradius | Normal Monster | LIGHT | Machine | 4 | 1200 | 800 | Common | A high-performance jet fighter with power capsules for variable attack capabilities. | |
DB1-EN200 | Vampire Baby | Effect Monster | DARK | Zombie | 3 | 700 | 1000 | Common | At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field. | |
DB1-EN201 | Mad Sword Beast | Effect Monster | EARTH | Dinosaur | 4 | 1400 | 1200 | Rare | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
DB1-EN202 | Goblin Attack Force | Effect Monster | EARTH | Warrior | 4 | 2300 | 0 | Super Rare | If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | |
DB1-EN203 | The Fiend Megacyber | Effect Monster | DARK | Warrior | 6 | 2200 | 1200 | Rare | If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). | |
DB1-EN204 | Gearfried the Iron Knight | Effect Monster | EARTH | Warrior | 4 | 1800 | 1600 | Rare | When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s). | |
DB1-EN205 | Insect Barrier | Spell | Continuous | Common | Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field. | |||||
DB1-EN206 | Swordsman of Landstar | Normal Monster | EARTH | Warrior | 3 | 500 | 1200 | Common | An amateur with a sword, this fairy warrior relies on its mysterious powers. | |
DB1-EN207 | Humanoid Slime | Normal Monster | WATER | Aqua | 4 | 800 | 2000 | Common | This slime apparently has some human genes in its genetic makeup. | |
DB1-EN208 | Worm Drake | Normal Monster | EARTH | Reptile | 4 | 1400 | 1500 | Common | Once this monster wraps itself around a victim, there is no escape. | |
DB1-EN209 | Humanoid Worm Drake | Fusion Monster | WATER | Aqua | 7 | 2200 | 2000 | Common | "Worm Drake" + Humanoid Slime" | |
DB1-EN210 | Revival Jam | Effect Monster | WATER | Aqua | 4 | 1500 | 500 | Common | When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase. | |
DB1-EN211 | Amphibian Beast | Normal Monster | WATER | Fish | 6 | 2400 | 2000 | Common | On land or in the sea, the speed of this monster is unmatchable. | |
DB1-EN212 | Shining Abyss | Normal Monster | LIGHT | Fairy | 4 | 1600 | 1800 | Common | This monster employs the powers of both Light and Darkness. | |
DB1-EN213 | Grand Tiki Elder | Normal Monster | DARK | Fiend | 4 | 1500 | 800 | Common | A masked monster that wields the most deadly of curses. | |
DB1-EN214 | The Masked Beast | Ritual Monster | DARK | Fiend | 8 | 3200 | 1800 | Super Rare | This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. | |
DB1-EN215 | Melchid the Four-Face Beast | Normal Monster | DARK | Fiend | 4 | 1500 | 1200 | Common | This monster has four different masks for four different attacks. | |
DB1-EN216 | Nuvia the Wicked | Normal Monster | DARK | Fiend | 4 | 2000 | 800 | Common | If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponent's side of the field. | |
DB1-EN217 | Chosen One | Spell | Normal | Common | Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard. | |||||
DB1-EN218 | Mask of Weakness | Trap | Normal | Common | Target 1 attacking monster; that target loses 700 ATK until the End Phase. | |||||
DB1-EN219 | Curse of the Masked Beast | Spell | Ritual | Common | This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. | |||||
DB1-EN220 | Mask of Dispel | Spell | Continuous | Common | Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of your Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed. | |||||
DB1-EN221 | Mask of Restrict | Trap | Continuous | Common | Monsters cannot be Tributed. | |||||
DB1-EN222 | Mask of the Accursed | Spell | Equip | Common | The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster. | |||||
DB1-EN223 | Mask of Brutality | Spell | Equip | Common | A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. | |||||
DB1-EN224 | Return of the Doomed | Spell | Normal | Common | Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is destroyed as a result of battle and sent to your Graveyard during this turn to your hand at the end of this turn. | |||||
DB1-EN225 | Lightning Blade | Spell | Equip | Common | You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points. | |||||
DB1-EN226 | Tornado Wall | Trap | Continuous | Common | Activate only while "Umi" is on the field. As long as "Umi" remains face-up on the field, you take no damage from attacking monsters. When "Umi" is removed from the field, destroy this card. | |||||
DB1-EN227 | Fairy Box | Trap | Continuous | Common | When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card. | |||||
DB1-EN228 | Torrential Tribute | Trap | Normal | Ultra Rare | When a monster(s) is Summoned: Destroy all monsters on the field. | |||||
DB1-EN229 | Jam Breeding Machine | Spell | Continuous | Common | During each of your Standby Phases, Special Summon 1 Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set). | |||||
DB1-EN230 | Infinite Cards | Spell | Continuous | Common | As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands. | |||||
DB1-EN231 | Jam Defender | Trap | Continuous | Common | When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target. | |||||
DB1-EN232 | Card of Safe Return | Spell | Continuous | Common | When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can draw 1 card. | |||||
DB1-EN233 | Amazoness Archer (F.K.A. Amazon Archer) | Effect Monster | EARTH | Warrior | 4 | 1400 | 1000 | Common | You can Tribute 2 monsters to inflict 1200 damage to your opponent. | |
DB1-EN234 | Fire Princess | Effect Monster | FIRE | Pyro | 4 | 1300 | 1500 | Common | Each time you gain Life Points, inflict 500 damage to your opponent. | |
DB1-EN235 | Spirit of the Breeze | Effect Monster | WIND | Fairy | 3 | 0 | 1800 | Common | As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. | |
DB1-EN236 | Dancing Fairy | Effect Monster | WIND | Fairy | 4 | 1700 | 1000 | Common | As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. | |
DB1-EN237 | Cure Mermaid | Normal Monster | WATER | Fish | 4 | 1500 | 800 | Common | As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases. | |
DB1-EN238 | Hysteric Fairy | Normal Monster | LIGHT | Fairy | 4 | 1800 | 500 | Common | Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points. | |
DB1-EN239 | The Forgiving Maiden | Normal Monster | LIGHT | Fairy | 4 | 850 | 2000 | Common | Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand. | |
DB1-EN240 | St. Joan | Fusion Monster | LIGHT | Fairy | 7 | 2800 | 2000 | Common | The Forgiving Maiden + "Marie the Fallen One" | |
DB1-EN241 | Darklord Marie | Effect Monster | DARK | Fiend | 5 | 1700 | 1200 | Common | Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect. | |
DB1-EN242 | Jar of Greed | Trap | Normal | Rare | Draw 1 card from your Deck. | |||||
DB1-EN243 | Scroll of Bewitchment | Spell | Equip | Common | Activate this card by declaring 1 Attribute, the equipped monster becomes that Attribute. | |||||
DB1-EN244 | United We Stand | Spell | Equip | Ultra Rare | The equipped monster gains 800 ATK and DEF for each face-up monster you control. | |||||
DB1-EN245 | Mage Power | Spell | Equip | Ultra Rare | The equipped monster gains 500 ATK/DEF for each Spell/Trap you control. | |||||
DB1-EN246 | The Portrait's Secret | Normal Monster | EARTH | Fiend | 4 | 1200 | 1500 | Common | A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it. | |
DB1-EN247 | The Gross Ghost of Fled Dreams | Normal Monster | DARK | Fiend | 4 | 1300 | 1800 | Common | This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber. | |
DB1-EN248 | Headless Knight | Normal Monster | EARTH | Fiend | 4 | 1450 | 1700 | Common | A haunted spirit of a falsely accused knight who wanders in search of truth and justice. | |
DB1-EN249 | Earthbound Spirit | Normal Monster | EARTH | Fiend | 4 | 500 | 2000 | Common | A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth. | |
DB1-EN250 | The Earl of Demise | Normal Monster | DARK | Fiend | 5 | 2000 | 700 | Common | This gentlemanly creature is extremely wicked, feared by man and fiend alike. |
This set contains 250 cards.
Release Date: 2004-10-12