"Dark Revelations Volume 2" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
DR2-EN001 Ojama Yellow Normal Monster LIGHT Beast 2 0 1000 Common He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
DR2-EN002 Ojama Black Normal Monster LIGHT Beast 2 0 1000 Common He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
DR2-EN003 Soul Tiger Normal Monster EARTH Beast 4 0 2100 Common The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
DR2-EN004 Big Koala Normal Monster EARTH Beast 7 2700 2000 Common A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.
DR2-EN005 Des Kangaroo Effect Monster DARK Beast 4 1500 1700 Common If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.)
DR2-EN006 Crimson Ninja Flip/Effect Monster EARTH Warrior 1 300 300 Common FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and look at the card. If it is a Trap Card, destroy it. If it is a Spell Card, return it to its original position.
DR2-EN007 Strike Ninja Effect Monster DARK Warrior 4 1700 1200 Ultra Rare (Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.
DR2-EN008 Gale Lizard Flip/Effect Monster WATER Reptile 4 1400 700 Common FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand.
DR2-EN009 Spirit of the Pot of Greed Effect Monster LIGHT Fairy 1 100 100 Common While this card is in face-up Attack Position on the field, if a player activates Pot of Greed", they can draw 1 more card."
DR2-EN010 Chopman the Desperate Outlaw Effect Monster DARK Zombie 3 1100 500 Common When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card.
DR2-EN011 Sasuke Samurai #3 Effect Monster LIGHT Warrior 3 1000 1000 Common When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until their hand has 7 cards.
DR2-EN012 D.D. Scout Plane Effect Monster DARK Machine 2 800 1200 Rare During the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position. This effect can only activate once per turn.
DR2-EN013 Berserk Gorilla Effect Monster EARTH Beast 4 2000 1000 Rare If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible.
DR2-EN014 Freed the Brave Wanderer Effect Monster LIGHT Warrior 4 1700 1200 Super Rare Once per turn you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card.
DR2-EN015 Coach Goblin Effect Monster EARTH Fiend 4 1200 1500 Common While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.
DR2-EN016 Witch Doctor of Chaos Flip/Effect Monster DARK Spellcaster 2 500 500 Common FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
DR2-EN017 Chaos Necromancer Effect Monster DARK Fiend 1 0 0 Common The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points.
DR2-EN018 Chaosrider Gustaph Effect Monster WIND Warrior 4 1400 1500 Super Rare Once per turn: You can banish up to 2 Spells from your GY; this card gains 300 ATK for each card banished by this effect, until the end of your opponent's turn.
DR2-EN019 Inferno Effect Monster FIRE Pyro 4 1100 1900 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster in your Graveyard. When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 1500 points of damage to your opponent's Life Points.
DR2-EN020 Fenrir Effect Monster WATER Beast 4 1400 1200 Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters in your Graveyard. When this card destroys an opponent's monster as a result of battle, your opponent skips their next Draw Phase.
DR2-EN021 Gigantes Effect Monster EARTH Rock 4 1900 1300 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.
DR2-EN022 Silpheed Effect Monster WIND Fairy 4 1700 700 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.
DR2-EN023 Chaos Sorcerer Effect Monster DARK Spellcaster 6 2300 2000 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect.
DR2-EN024 Gren Maju Da Eiza Effect Monster FIRE Fiend 3 ? ? Common This card's ATK/DEF become the number of your banished cards x 400.
DR2-EN025 Black Luster Soldier - Envoy of the Beginning Effect Monster LIGHT Warrior 8 3000 2500 Ultra Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
  • Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
  • If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
  • DR2-EN026 Drillago Effect Monster DARK Machine 4 1600 1100 Rare If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly.
    DR2-EN027 Lekunga Effect Monster WATER Plant 4 1700 500 Rare You can banish 2 WATER monsters from your Graveyard: Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level2/ATK 700/DEF 700) in Attack Position.
    DR2-EN028 Lord Poison Effect Monster WATER Plant 4 1500 1000 Common When this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.
    DR2-EN029 Bowganian Effect Monster DARK Machine 3 1300 1000 Common During each of your Standby Phases, inflict 600 damage to your opponent.
    DR2-EN030 Granadora Effect Monster WATER Reptile 4 1900 700 Common When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.
    DR2-EN031 Fuhma Shuriken Spell Equip Common You can only equip this card to a monster that includes Ninja" in its card name. Increase the ATK of the equipped monster by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points."
    DR2-EN032 Heart of the Underdog Spell Normal Common During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent.
    DR2-EN033 Wild Nature's Release Spell Normal Rare Select 1 Beast-Type or Beast-Warrior-Type monster; it gains ATK equal to its DEF until the end of this turn. Destroy the monster during the End Phase.
    DR2-EN034 Ojama Delta Hurricane!! Spell Normal Common You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.
    DR2-EN035 Stumbling Spell Continuous Common Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position.
    DR2-EN036 Chaos End Spell Normal Common You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field.
    DR2-EN037 Yellow Luster Shield Spell Continuous Common Increase the DEF of all monsters on your side of the field by 300 points.
    DR2-EN038 Chaos Greed Spell Normal Common You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
    DR2-EN039 D.D. Designator Spell Normal Super Rare Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play.
    DR2-EN040 D.D. Borderline Spell Continuous Common While there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase.
    DR2-EN041 Recycle Spell Continuous Common During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.
    DR2-EN042 Primal Seed Spell Normal Common If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.
    DR2-EN043 Thunder Crash Spell Normal Common Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points.
    DR2-EN044 Dimension Distortion Spell Normal Common You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.
    DR2-EN045 Reload Spell Quick-Play Super Rare Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
    DR2-EN046 Soul Absorption Spell Continuous Common Each time a card(s) is removed from play, increase your Life Points by 500 points for each card removed from play.
    DR2-EN047 Big Burn Trap Normal Super Rare You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards.
    DR2-EN048 Blasting the Ruins Trap Normal Common You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.
    DR2-EN049 Cursed Seal of the Forbidden Spell Trap Counter Common When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.
    DR2-EN050 Tower of Babel Trap Continuous Common Each time a Spell Card is activated, place 1 Spell Counter on this card. When the 4th Spell Counter is placed on this card, destroy this card and inflict 3000 damage to the player that activated the Spell Card at that time.
    DR2-EN051 Spatial Collapse Trap Continuous Common You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5.
    DR2-EN052 Chain Disappearance Trap Normal Rare When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s), then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
    DR2-EN053 Zero Gravity Trap Normal Common Change the battle positions of all face-up monsters on the field.
    DR2-EN054 Dark Mirror Force Trap Normal Super Rare You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play.
    DR2-EN055 Energy Drain Trap Normal Common Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points, until the End Phase.
    DR2-EN056 Chaos Emperor Dragon - Envoy of the End Effect Monster DARK Dragon 8 3000 2500 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.
    DR2-EN057 Giga Gagagigo Normal Monster WATER Reptile 5 2450 1500 Common In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
    DR2-EN058 Mad Dog of Darkness Normal Monster DARK Beast 4 1900 1400 Common He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.
    DR2-EN059 Neo Bug Normal Monster EARTH Insect 4 1800 1700 Common A huge bug-like monster said to come from another planet. It gathers in swarms.
    DR2-EN060 Sea Serpent Warrior of Darkness Normal Monster WATER Sea Serpent 4 1800 1500 Common A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.
    DR2-EN061 Terrorking Salmon Normal Monster WATER Fish 5 2400 1000 Common A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
    DR2-EN062 Blazing Inpachi Normal Monster FIRE Pyro 4 1850 0 Common A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
    DR2-EN063 Burning Algae Effect Monster FIRE Pyro 3 500 1500 Common When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points.
    DR2-EN064 The Thing in the Crater Effect Monster FIRE Pyro 4 1000 1200 Common When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.
    DR2-EN065 Molten Zombie Effect Monster FIRE Pyro 4 1600 400 Common When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card.
    DR2-EN066 Dark Magician of Chaos Effect Monster DARK Spellcaster 8 2800 2600 Ultra Rare During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
    DR2-EN067 Gora Turtle of Illusion Effect Monster WATER Aqua 4 1200 1400 Common Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field.
    DR2-EN068 Manticore of Darkness Effect Monster FIRE Beast-Warrior 6 2300 1000 Super Rare During the End Phase of any turn this card is sent to the Graveyard, you can send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.
    DR2-EN069 Stealth Bird Effect Monster DARK Winged Beast 3 700 1700 Rare Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.
    DR2-EN070 Sacred Crane Effect Monster LIGHT Winged Beast 4 1600 400 Common When this card is Special Summoned, the controller of this card draws 1 card.
    DR2-EN071 Enraged Battle Ox Effect Monster EARTH Beast-Warrior 4 1700 1000 Common As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    DR2-EN072 Don Turtle Effect Monster WATER Reptile 3 1100 1200 Common When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of Don Turtle"(s) from your hand."
    DR2-EN073 Balloon Lizard Effect Monster EARTH Reptile 4 500 1900 Common Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters x 400 points.
    DR2-EN074 Dark Driceratops Effect Monster EARTH Dinosaur 6 2400 1500 Common If this card attacks a Defense Position monster, inflict piercing battle damage.
    DR2-EN075 Hyper Hammerhead Effect Monster EARTH Dinosaur 4 1500 1200 Common At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand.
    DR2-EN076 Black Tyranno Effect Monster EARTH Dinosaur 7 2600 1800 Ultra Rare If you opponent Controls no cards except Defense Position Monster Cards, this card can attack your opponent directly.
    DR2-EN077 Anti-Aircraft Flower Effect Monster EARTH Plant 3 0 1600 Common By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points.
    DR2-EN078 Prickle Fairy Effect Monster EARTH Plant 4 300 2000 Common While this card is face-up on your side of the field, your opponent cannot attack Insect-Type monsters. The battle position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step.
    DR2-EN079 Pinch Hopper Effect Monster EARTH Insect 4 1000 1200 Common When this card on your side of the field is sent to your Graveyard, you can Special Summon 1 Insect-Type Monster from your hand.
    DR2-EN080 Skull-Mark Ladybug Effect Monster EARTH Insect 4 500 1500 Common When this card is sent to the Graveyard, increase your Life Points by 1000 points.
    DR2-EN081 Insect Princess Effect Monster WIND Insect 6 1900 1200 Ultra Rare While this card is face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster as a result of battle, increase the ATK of this card by 500 points.
    DR2-EN082 Amphibious Bugroth MK-3 Effect Monster WATER Machine 4 1500 1300 Rare While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly.
    DR2-EN083 Torpedo Fish Effect Monster WATER Fish 3 1000 1000 Common While Umi" is face-up on the field, this card is unaffected by any Spell Cards."
    DR2-EN084 Levia-Dragon - Daedalus Effect Monster WATER Sea Serpent 7 2600 1500 Ultra Rare You can send 1 face-up "Umi" you control to the Graveyard; destroy all other cards on the field.
    DR2-EN085 Orca Mega-Fortress of Darkness Effect Monster WATER Sea Serpent 5 2100 1200 Rare By Tributing 1 Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field."
    DR2-EN086 Cannonball Spear Shellfish Effect Monster WATER Aqua 2 1000 1000 Common While "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
    DR2-EN087 Mataza the Zapper Effect Monster DARK Warrior 3 1300 800 Rare This monster can attack twice during the same Battle Phase. Control of this card cannot switch.
    DR2-EN088 Guardian Angel Joan Effect Monster LIGHT Fairy 7 2800 2000 Super Rare When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.
    DR2-EN089 Manju of the Ten Thousand Hands Effect Monster LIGHT Fairy 4 1400 1000 Common When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
    DR2-EN090 Getsu Fuhma Effect Monster DARK Warrior 4 1700 1200 Common If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
    DR2-EN091 Ryu Kokki Effect Monster DARK Zombie 6 2400 2000 Super Rare At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster.
    DR2-EN092 Gryphon's Feather Duster Spell Normal Common Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.
    DR2-EN093 Stray Lambs Spell Normal Rare If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.
    DR2-EN094 Smashing Ground Spell Normal Common Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
    DR2-EN095 Dimension Fusion Spell Normal Super Rare Pay 2000 LP; each player Special Summon as many of their banished monsters as possible.
    DR2-EN096 Dedication through Light and Darkness Spell Quick-Play Super Rare You can only activate this card by Tributing 1 "Dark Magician" on your side of the field. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it.
    DR2-EN097 Salvage Spell Normal Common Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to your hand.
    DR2-EN098 Ultra Evolution Pill Spell Normal Common Tribute 1 Reptile-Type monster on your side of the field. Special Summon 1 Dinosaur-Type Monster from your hand.
    DR2-EN099 Multiplication of Ants Spell Normal Common Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
    DR2-EN100 Earth Chant Spell Ritual Common This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level equal the Level of the Ritual Monster you are attempting to Ritual Summon.
    DR2-EN101 Jade Insect Whistle Spell Normal Common Your opponent selects 1 Insect-Type Monster from their Deck. After shuffling the Deck, place the card on top of the Deck.
    DR2-EN102 Destruction Ring Trap Normal Common Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.
    DR2-EN103 Fiend's Hand Mirror Trap Normal Common Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target.
    DR2-EN104 Compulsory Evacuation Device Trap Normal Rare Target 1 monster on the field; return that target to the hand.
    DR2-EN105 A Hero Emerges Trap Normal Common When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.
    DR2-EN106 Self-Destruct Button Trap Normal Common You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.
    DR2-EN107 Curse of Darkness Trap Continuous Rare Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage.
    DR2-EN108 Begone, Knave! Trap Continuous Common If a monster inflicts Battle Damage to a player, return the monster to it's owner's hand.
    DR2-EN109 DNA Transplant Trap Continuous Common Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared.
    DR2-EN110 Robbin' Zombie Trap Continuous Rare If your monster inflicts battle damage to your opponent: Send the top card of their Deck to the GY.
    DR2-EN111 Trap Jammer Trap Counter Rare When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.
    DR2-EN112 Invader of Darkness Effect Monster DARK Fiend 8 2900 2500 Ultra Rare While this card is face-up on the field, your opponent cannot activate Quick-Play Spell Cards.
    DR2-EN113 Gogiga Gagagigo Normal Monster WATER Reptile 8 2950 2800 Common His soul long since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....
    DR2-EN114 Warrior of Zera Normal Monster EARTH Warrior 4 1600 1600 Common A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.
    DR2-EN115 Sealmaster Meisei Normal Monster DARK Spellcaster 3 1100 900 Common One of the few people who has a good command of Talismans. His history is a mystery.
    DR2-EN116 Mystical Shine Ball Normal Monster LIGHT Fairy 2 500 500 Common A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
    DR2-EN117 Metal Armored Bug Normal Monster EARTH Insect 8 2800 1500 Common A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
    DR2-EN118 The Agent of Judgment - Saturn Effect Monster LIGHT Fairy 6 2400 0 Super Rare While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.
    DR2-EN119 The Agent of Wisdom - Mercury Effect Monster LIGHT Fairy 4 0 1700 Common During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card.
    DR2-EN120 The Agent of Creation - Venus Effect Monster LIGHT Fairy 3 1600 0 Common You can pay 500 Life Points; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
    DR2-EN121 The Agent of Force - Mars Effect Monster LIGHT Fairy 3 0 0 Common Unaffected by Spell cards or effects. While you control "The Sanctuary in the Sky" and your LP are higher than your opponent's, this card gains ATK/DEF equal to the difference.
    DR2-EN122 The Unhappy Girl Effect Monster LIGHT Spellcaster 2 400 300 Common While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field.
    DR2-EN123 Soul-Absorbing Bone Tower Effect Monster DARK Zombie 3 400 1500 Common While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned, send 2 cards from the top of your opponent's Deck to the Graveyard.
    DR2-EN124 The Kick Man Effect Monster DARK Zombie 3 1300 300 Common When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.
    DR2-EN125 Vampire Lady Effect Monster DARK Zombie 4 1550 1550 Common If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY.
    DR2-EN126 Stone Statue of the Aztecs Effect Monster EARTH Rock 4 300 2000 Rare Double any Battle Damage your opponent takes when they attack this monster.
    DR2-EN127 Rocket Jumper Effect Monster EARTH Rock 3 1000 800 Common If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.
    DR2-EN128 Avatar of The Pot Effect Monster EARTH Rock 3 1200 1300 Common By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck.
    DR2-EN129 Legendary Jujitsu Master Effect Monster EARTH Rock 3 1300 1800 Common If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.
    DR2-EN130 Gear Golem the Moving Fortress Effect Monster EARTH Machine 4 800 2200 Super Rare Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn.
    DR2-EN131 KA-2 Des Scissors Effect Monster DARK Machine 4 1000 1000 Common When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
    DR2-EN132 Needle Burrower Effect Monster DARK Machine 5 1700 1700 Rare When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
    DR2-EN133 Sonic Jammer Flip/Effect Monster WIND Machine 2 350 650 Common FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
    DR2-EN134 Blowback Dragon Effect Monster DARK Machine 6 2300 1200 Ultra Rare Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.
    DR2-EN135 Zaborg the Thunder Monarch Effect Monster LIGHT Thunder 5 2400 1000 Super Rare When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
    DR2-EN136 Atomic Firefly Effect Monster LIGHT Insect 1 100 200 Common When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.
    DR2-EN137 Mermaid Knight Effect Monster WATER Aqua 4 1500 700 Rare While "Umi" is on the field, this card can attack twice during the same Battle Phase.
    DR2-EN138 Piranha Army Effect Monster WATER Fish 2 800 200 Common The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.
    DR2-EN139 Two Thousand Needles Effect Monster EARTH Beast 5 2000 1800 Common When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step.
    DR2-EN140 Disc Fighter Effect Monster EARTH Warrior 4 1000 1000 Common If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.
    DR2-EN141 Arcane Archer of the Forest Effect Monster EARTH Warrior 3 900 1400 Common While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field.
    DR2-EN142 Lady Ninja Yae Effect Monster WIND Warrior 3 1100 200 Common By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
    DR2-EN143 Goblin King Effect Monster DARK Fiend 1 0 0 Common While you control another Fiend monster, monsters cannot attack this card. This card's ATK/DEF become the number of other Fiend monsters on the field x 1000.
    DR2-EN144 Solar Flare Dragon Effect Monster FIRE Pyro 4 1500 1000 Common While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn.
    DR2-EN145 White Magician Pikeru Effect Monster LIGHT Spellcaster 2 1200 0 Common During your Standby Phase: Gain 400 LP for each monster you control.
    DR2-EN146 Archlord Zerato Effect Monster LIGHT Fairy 8 2800 2300 Ultra Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied."
    DR2-EN147 Opti-Camouflage Armor Spell Equip Common You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.
    DR2-EN148 Mystik Wok Spell Quick-Play Common Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.
    DR2-EN149 Enemy Controller Spell Quick-Play Super Rare Active 1 of these effects.
  • Target 1 face-up monster your opponent controls; change that target's battle position.
  • Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
  • DR2-EN150 Burst Stream of Destruction Spell Normal Super Rare If you control a face-up "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragons" cannot attack the turn you activate this card.
    DR2-EN151 Monster Gate Spell Normal Common Tribute 1 monster; reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. Special Summon it, also send the remaining cards to the Graveyard.
    DR2-EN152 Amplifier Spell Equip Rare Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.
    DR2-EN153 Weapon Change Spell Continuous Common Once during each of your Standby Phases: You can pay 700 Life Points, then target 1 Warrior or Machine monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn.
    DR2-EN154 The Sanctuary in the Sky Spell Field Common Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. (deck contains 2)
    DR2-EN155 Earthquake Spell Normal Common Change all face-up monsters to Defense Position.
    DR2-EN156 Talisman of Trap Sealing Spell Continuous Common You can only activate this card while there is a face-up Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."
    DR2-EN157 Goblin Thief Spell Normal Common Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
    DR2-EN158 Backfire Trap Continuous Common When a FIRE monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
    DR2-EN159 Micro Ray Trap Normal Common The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
    DR2-EN160 Light of Judgment Trap Normal Common Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand (you can look at your opponent's hand), and send it to the Graveyard."
    DR2-EN161 Talisman of Spell Sealing Trap Continuous Common You can only activate this card while there is a face-up Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."
    DR2-EN162 Wall of Revealing Light Trap Continuous Common When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack.
    DR2-EN163 Solar Ray Trap Normal Common Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
    DR2-EN164 Ninjitsu Art of Transformation Trap Continuous Common Tribute 1 face-up "Ninja" monster you control; Special Summon 1 Beast, Winged Beast, or Insect-Type monster with a Level less than or equal to the Level of the Tributed card + 3 from your hand or Deck. When this card leaves the field, destroy that monster.
    DR2-EN165 Beckoning Light Trap Normal Common Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand.
    DR2-EN166 Draining Shield Trap Normal Rare When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.
    DR2-EN167 Armor Break Trap Counter Common Negate the activation of an Equip Spell card and destroy it.
    DR2-EN168 Mazera DeVille Effect Monster DARK Fiend 8 2800 2300 Ultra Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied.
    DR2-EN169 Gigobyte Normal Monster WATER Reptile 1 350 300 Common He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....
    DR2-EN170 Mokey Mokey Normal Monster LIGHT Fairy 1 300 100 Common An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
    DR2-EN171 Kozaky Normal Monster DARK Fiend 1 400 400 Common A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
    DR2-EN172 Fiend Scorpion Normal Monster EARTH Insect 2 900 200 Common A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
    DR2-EN173 Pharaoh's Servant Normal Monster DARK Zombie 2 900 0 Common An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.
    DR2-EN174 Pharaonic Protector Normal Monster EARTH Zombie 2 900 0 Common The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
    DR2-EN175 Spirit of the Pharaoh Effect Monster LIGHT Zombie 6 2500 2000 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned by "The First Sarcophagus". When this card is Special Summoned: You can target up to 4 Level 2 or lower Zombie Normal Monsters in your GY; Special Summon those targets.
    DR2-EN176 Theban Nightmare Effect Monster LIGHT Fiend 4 1500 500 Rare While you have no cards in your hand and in your Spell & Trap Card Zones, this card gains 1500 ATK.
    DR2-EN177 Aswan Apparition Effect Monster DARK Fiend 3 500 500 Common If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
    DR2-EN178 Protector of the Sanctuary Effect Monster EARTH Fiend 4 1100 1900 Rare Your opponent cannot draw cards except during Draw Phases.
    DR2-EN179 Nubian Guard Effect Monster FIRE Warrior 2 500 500 Common If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.
    DR2-EN180 Legacy Hunter Effect Monster EARTH Warrior 4 1000 1500 Super Rare When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled.
    DR2-EN181 Desertapir Flip/Effect Monster EARTH Beast 3 900 300 Common FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select Desertapir"."
    DR2-EN182 Sand Gambler Effect Monster LIGHT Spellcaster 3 300 1600 Common Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase.
    DR2-EN183 3-Hump Lacooda Effect Monster EARTH Beast 3 500 1500 Common If there are 3 face-up 3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards."
    DR2-EN184 Ghost Knight of Jackal Effect Monster EARTH Beast-Warrior 5 1700 1600 Ultra Rare You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.
    DR2-EN185 Absorbing Kid from the Sky Effect Monster LIGHT Fairy 4 1300 1000 Common When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
    DR2-EN186 Elephant Statue of Blessing Effect Monster EARTH Rock 3 1500 0 Common When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points.
    DR2-EN187 Elephant Statue of Disaster Effect Monster EARTH Rock 3 1500 0 Common When this card is sent from your hand to your Graveyard by an opponent's card effect: Inflict 2000 damage to your opponent.
    DR2-EN188 Spirit Caller Flip/Effect Monster LIGHT Spellcaster 3 1000 1000 Common FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
    DR2-EN189 Emissary of the Afterlife Effect Monster DARK Fiend 4 1600 600 Super Rare When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled.
    DR2-EN190 Grave Protector Effect Monster DARK Fiend 4 0 2000 Common Any monster destroyed by battle is shuffled into the Deck instead of going to the GY.
    DR2-EN191 Double Coston Effect Monster DARK Zombie 4 1700 1650 Rare This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
    DR2-EN192 Regenerating Mummy Effect Monster DARK Zombie 4 1800 1500 Common When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand.
    DR2-EN193 Night Assailant Flip/Effect Monster DARK Fiend 3 200 500 Rare FLIP: Target 1 monster your opponent controls; destroy that target. If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except "Night Assailant"; add that target to your hand.
    DR2-EN194 Man-Thro' Tro' Effect Monster EARTH Beast-Warrior 4 1000 1000 Common By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points.
    DR2-EN195 King of the Swamp Effect Monster WATER Aqua 3 500 1100 Common You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled.
    DR2-EN196 Emissary of the Oasis Effect Monster LIGHT Spellcaster 3 600 400 Common While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
    DR2-EN197 Special Hurricane Spell Normal Rare Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
    DR2-EN198 Order to Charge Spell Quick-Play Common Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, Tribute the selected Normal Monster and destroy 1 monster on your opponent's side of the field.
    DR2-EN199 Sword of the Soul-Eater Spell Equip Common You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed.
    DR2-EN200 Dust Barrier Spell Continuous Common Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.
    DR2-EN201 Soul Reversal Spell Quick-Play Common Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
    DR2-EN202 Spell Economics Spell Continuous Rare You do not have to pay any Life Points to activate a Spell Card.
    DR2-EN203 Blessings of the Nile Spell Continuous Common Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.
    DR2-EN204 7 Spell Continuous Common When there are 3 face-up 7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points."
    DR2-EN205 Level Limit - Area B Spell Continuous Rare All face-up Level 4 or higher monsters on the field are in Defense Position while this card is active.
    DR2-EN206 Enchanting Fitting Room Spell Normal Common Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon to your side of the field all Level 3 or lower Normal Monsters among the picked-up cards. Return all the other picked-up cards to your Deck and the Deck is then shuffled.
    DR2-EN207 The Law of the Normal Spell Normal Common You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.
    DR2-EN208 Dark Magic Attack Spell Normal Ultra Rare Activate only while you control a face-up "Dark Magician". Destroy all Spell and Trap Cards your opponent controls.
    DR2-EN209 Delta Attacker Spell Normal Common You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.
    DR2-EN210 Thousand Energy Spell Normal Common Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
    DR2-EN211 Triangle Power Spell Normal Common Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
    DR2-EN212 The Third Sarcophagus Spell Continuous Common This card can only be placed on the field by the effect of "The First Sarcophagus".
    DR2-EN213 The Second Sarcophagus Spell Continuous Common This card can only be placed on the field by the effect of "The First Sarcophagus".
    DR2-EN214 The First Sarcophagus Trap Continuous Super Rare Once per turn, during your opponent's End Phase: Place 1 "The Second Sarcophagus" or (after you've done that) "The Third Sarcophagus" from your hand or Deck in your Spell & Trap Zone face-up. Then, if you control "The First Sarcophagus", "The Second Sarcophagus", and "The Third Sarcophagus", send all of them to the GY, and if you do, Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. If any of these cards, including this card, leaves your field, send all of them you control to the GY, including this card.
    DR2-EN215 Dora of Fate Trap Normal Common You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.
    DR2-EN216 Judgment of the Desert Trap Continuous Common The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect.
    DR2-EN217 Human-Wave Tactics Trap Continuous Common Once per turn, during the End Phase, if your Level 2 or lower Normal Monster(s) was destroyed by battle this turn: Special Summon Level 2 or lower Normal Monsters from your Deck, equal to the number of your Level 2 or lower Normal Monsters destroyed by battle this turn.
    DR2-EN218 Curse of Anubis Trap Normal Super Rare All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their battle positions cannot be changed, except with a card effect.
    DR2-EN219 Desert Sunlight Trap Normal Common All monsters on your side of the field are changed to face-up Defense Position.
    DR2-EN220 Des Counterblow Trap Continuous Rare Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.
    DR2-EN221 Labyrinth of Nightmare Trap Continuous Common Once per turn, during each player's End Phase: Change the battle positions of all face-up monsters the turn player controls.
    DR2-EN222 Soul Resurrection Trap Continuous Rare Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
    DR2-EN223 Order to Smash Trap Normal Common Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can Tribute the selected Normal Monster and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.
    DR2-EN224 The End of Anubis Effect Monster DARK Fiend 6 2500 0 Ultra Rare As long as this card remains face-up on the field, all effects of Spell, Trap, and Effect Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.

    This set contains 224 cards.

    Release Date: 2005-10-20