"Dark Revelations Volume 4" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
DR04-EN001 Cycroid Normal Monster EARTH Machine 3 800 1000 Common The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
DR04-EN002 Soitsu Normal Monster WIND Fairy 3 0 0 Common Apparently totally unreliable, he wonders if he has incredible potential.
DR04-EN003 Mad Lobster Normal Monster WATER Aqua 3 1700 1000 Common A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
DR04-EN004 Jerry Beans Man Normal Monster EARTH Plant 3 1750 0 Common Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
DR04-EN005 Winged Kuriboh LV10 Effect Monster LIGHT Fairy 10 300 200 Ultra Rare Cannot be Normal Summoned or Set. Must be Special Summoned with "Transcendent Wings" and cannot be Special Summoned by other ways. During your opponent's Battle Phase: You can Tribute this face-up card; destroy all Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
DR04-EN006 Patroid Effect Monster EARTH Machine 4 1200 1200 Common Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase.
DR04-EN007 Gyroid Effect Monster WIND Machine 3 1000 1000 Rare The first time this card would be destroyed by battle each turn, it is not destroyed.
DR04-EN008 Steamroid Effect Monster EARTH Machine 4 1800 1800 Rare If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
DR04-EN009 Drillroid Effect Monster EARTH Machine 4 1600 1600 Super Rare Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
DR04-EN010 UFOroid Effect Monster LIGHT Machine 6 1200 1200 Common When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Machine monster with 1500 or less ATK from your Deck in face-up Attack Position.
DR04-EN011 Jetroid Effect Monster WIND Machine 4 1600 1800 Common At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activate Trap Card(s) from their hand.
DR04-EN012 Wroughtweiler Effect Monster EARTH Machine 3 800 1200 Common When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.
DR04-EN013 Dark Catapulter Effect Monster EARTH Machine 4 1000 1500 Common Once per turn, during your Standby Phase, if this card is in Defense Position: Place 1 counter on this card. You can banish cards in your GY equal to the number of counters on this card, then target that many Spell/Traps on the field; destroy them, then remove all counters from this card.
DR04-EN014 Elemental HERO Bubbleman Effect Monster WATER Warrior 4 800 1200 Common If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
DR04-EN015 Cyber Dragon Effect Monster LIGHT Machine 5 2100 1600 Ultra Rare If only your opponent controls a monster, you can Special Summon this card (from your hand).
DR04-EN016 Cybernetic Magician Effect Monster LIGHT Spellcaster 6 2400 1000 Rare You can discard 1 card to change the ATK of 1 face-up monster to 2000 until the End Phase of this turn.
DR04-EN017 Cybernetic Magician Effect Monster LIGHT Spellcaster 6 2400 1000 Common You can discard 1 card to change the ATK of 1 face-up monster to 2000 until the End Phase of this turn.
DR04-EN018 Mechanical Hound Effect Monster EARTH Machine 7 2800 1500 Common While you have no cards in your hand, your opponent cannot activate Spell Cards.
DR04-EN019 Cyber Archfiend Effect Monster DARK Fiend 4 1000 2000 Common At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
DR04-EN020 Goblin Elite Attack Force Effect Monster EARTH Fiend 4 2200 1500 Super Rare If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
DR04-EN021 B.E.S. Crystal Core Effect Monster WATER Machine 5 2100 1000 Super Rare When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
DR04-EN022 Giant Kozaky Effect Monster DARK Fiend 4 2500 2400 Common If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card.
DR04-EN023 Indomitable Fighter Lei Lei Effect Monster EARTH Beast-Warrior 4 2300 0 Common If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
DR04-EN024 Protective Soul Ailin Union Monster LIGHT Fairy 1 0 0 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DR04-EN025 Doitsu Union Monster EARTH Fairy 4 100 200 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DR04-EN026 Des Frog Effect Monster WATER Aqua 5 1900 0 Common When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard.
DR04-EN027 T.A.D.P.O.L.E. Effect Monster WATER Aqua 1 0 0 Common When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck.
DR04-EN028 Poison Draw Frog Effect Monster WATER Aqua 2 100 100 Common When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck.
DR04-EN029 Tyranno Infinity Effect Monster EARTH Dinosaur 4 ? 0 Rare The original ATK of this card becomes the number of your banished Dinosaur monsters X 1000.
DR04-EN030 Batteryman C Effect Monster LIGHT Thunder 2 0 0 Common If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field.
DR04-EN031 Ebon Magician Curran Effect Monster DARK Spellcaster 2 1200 0 Common During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
DR04-EN032 D.D.M. - Different Dimension Master Effect Monster LIGHT Spellcaster 5 1700 1500 Rare Once per turn: You can discard 1 Spell, then target 1 of your banished monsters; Special Summon that target.
DR04-EN033 Steam Gyroid Fusion Monster EARTH Machine 6 2200 1800 Common "Gyroid" + "Steamroid"
DR04-EN034 UFOroid Fighter Fusion/Effect Monster LIGHT Machine 10 ? ? Rare "UFOroid" + 1 Warrior monster
A Fusion Summon of this card can only be done with the above Fusion Materials. The original ATK/DEF of this card become the combined original ATK of the 2 materials used for its Fusion Summon.
DR04-EN035 Cyber Twin Dragon Fusion/Effect Monster LIGHT Machine 8 2800 2100 Ultra Rare Cyber Dragon + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during each Battle Phase.
DR04-EN036 Cyber Twin Dragon Fusion/Effect Monster LIGHT Machine 8 2800 2100 Ultra Rare Cyber Dragon + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during each Battle Phase.
DR04-EN037 Power Bond Spell Normal Super Rare Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned).
DR04-EN038 Fusion Recovery Spell Normal Common Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand.
DR04-EN039 Miracle Fusion Spell Normal Super Rare Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
DR04-EN040 Dragon's Mirror Spell Normal Super Rare Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
DR04-EN041 System Down Spell Normal Rare Pay 1000 Life Points; banish all face-up Machine-Type monsters your opponent controls and in their Graveyard.
DR04-EN042 Des Croaking Spell Normal Common You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field.
DR04-EN043 Pot of Generosity Spell Normal Common Return 2 cards from your hand to your Deck. Then shuffle your Deck.
DR04-EN044 Shien's Spy Spell Normal Common Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent.
DR04-EN045 Transcendent Wings Spell Quick-Play Common Send 1 "Winged Kuriboh" you control and 2 cards from your hand to the Graveyard; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
DR04-EN046 Bubble Shuffle Spell Quick-Play Common Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that 1 "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
DR04-EN047 Spark Blaster Spell Equip Common Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
DR04-EN048 Skyscraper Spell Field Rare When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
DR04-EN049 Fire Darts Trap Normal Common You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points.
DR04-EN050 Spiritual Earth Art - Kurogane Trap Normal Common Tribute 1 EARTH monster and target 1 other Level 4 or lower EARTH monster in your GY. Special Summon that EARTH monster.
DR04-EN051 Spiritual Water Art - Aoi Trap Normal Common Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the Graveyard.
DR04-EN052 Spiritual Fire Art - Kurenai Trap Normal Common Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.
DR04-EN053 Spiritual Wind Art - Miyabi Trap Normal Common Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck.
DR04-EN054 A Rival Appears! Trap Normal Common Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster.
DR04-EN055 Magical Explosion Trap Normal Common You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard.
DR04-EN056 Rising Energy Trap Normal Rare Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase.
DR04-EN057 D.D. Trap Hole Trap Normal Common You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field.
DR04-EN058 Conscription Trap Normal Common Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand.
DR04-EN059 Dimension Wall Trap Normal Rare Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
DR04-EN060 Prepare to Strike Back Trap Continuous Common Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster.
DR04-EN061 Zure, Knight of Dark World Normal Monster DARK Fiend 4 1800 1500 Common The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
DR04-EN062 V-Tiger Jet Normal Monster LIGHT Machine 4 1600 1800 Common This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
DR04-EN063 Blade Skater Normal Monster EARTH Warrior 4 1400 1500 Common An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
DR04-EN064 Queen's Knight Normal Monster LIGHT Warrior 4 1500 1600 Rare This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
DR04-EN065 Jack's Knight Normal Monster LIGHT Warrior 5 1900 1000 Rare A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
DR04-EN066 King's Knight Effect Monster LIGHT Warrior 4 1600 1400 Rare When this card is Normal Summoned, if you control "Queen's Knight", you can Special Summon 1 "Jack's Knight" from your Deck.
DR04-EN067 Elemental HERO Bladedge Effect Monster EARTH Warrior 7 2600 1800 Super Rare If this card attacks a Defense Position monster, inflict piercing battle damage.
DR04-EN068 Elemental HERO Wildheart Effect Monster EARTH Warrior 4 1500 1600 Super Rare Unaffected by Trap effects.
DR04-EN069 Reborn Zombie Effect Monster DARK Zombie 4 1000 1600 Common While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.)
DR04-EN070 Chthonian Soldier Effect Monster DARK Warrior 4 1200 1400 Common When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.
DR04-EN071 W-Wing Catapult Union Monster LIGHT Machine 4 1300 1500 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DR04-EN072 Infernal Incinerator Effect Monster FIRE Fiend 6 2800 1800 Common This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card.
DR04-EN073 Hydrogeddon Effect Monster WATER Dinosaur 4 1600 1000 Super Rare When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck.
DR04-EN074 Oxygeddon Effect Monster WIND Dinosaur 4 1800 800 Common If this card is destoryed by battle with a Pyro monster and sent ot the GY: Each player takes 800 damage.
DR04-EN075 Water Dragon Effect Monster WATER Sea Serpent 8 2800 2600 Rare Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them.
DR04-EN076 Etoile Cyber Effect Monster EARTH Warrior 4 1200 1600 Common If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.
DR04-EN077 B.E.S. Tetran Effect Monster WIND Machine 6 1800 2300 Super Rare When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destory 1 Spell or Trap Card on the field.
DR04-EN078 Nanobreaker Effect Monster EARTH Machine 4 1500 1800 Common If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying Damage Calculation.
DR04-EN079 Rapid-Fire Magician Effect Monster DARK Spellcaster 4 1600 1200 Rare While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.
DR04-EN080 Beiige, Vanguard of Dark World Effect Monster DARK Fiend 4 1600 1300 Common If this card is discarded to the GY by card effect: Special Summon this card.
DR04-EN081 Broww, Huntsman of Dark World Effect Monster DARK Fiend 3 1400 800 Rare If this card is discarded to the GY by card effect: Draw 1 card, or, if it was discarded from your hand to your GY by an opponent's card effect, draw 2 cards instead.
DR04-EN082 Brron, Mad King of Dark World Effect Monster DARK Fiend 4 1800 400 Rare When this card inflicts battle damage to your opponent: You can discard 1 card.
DR04-EN083 Sillva, Warlord of Dark World Effect Monster DARK Fiend 5 2300 1400 Ultra Rare If this card is discarded to the GY by card effect: Special Summon this card, then, if this card was discarded from your hand to your GY by an opponent's card effect, your opponent places exactly 2 cards from their hand on the bottom of their Deck, in any order.
DR04-EN084 Goldd, Wu-Lord of Dark World Effect Monster DARK Fiend 5 2300 1400 Ultra Rare If this card is discarded to the GY by a card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card, then destroy those targets (if any).
DR04-EN085 Scarr, Scout of Dark World Effect Monster DARK Fiend 2 500 500 Common If this card is destroyed by battle and sent to the GY: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand.
DR04-EN086 Familiar-Possessed - Aussa Effect Monster EARTH Spellcaster 4 1850 1500 Common By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
DR04-EN087 Familiar-Possessed - Eria Effect Monster WATER Spellcaster 4 1850 1500 Common By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
DR04-EN088 Familiar-Possessed - Hiita Effect Monster FIRE Spellcaster 4 1850 1500 Common By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
DR04-EN089 Familiar-Possessed - Wynn Effect Monster WIND Spellcaster 4 1850 1500 Common By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
DR04-EN090 VW-Tiger Catapult Fusion/Effect Monster LIGHT Machine 6 2000 2100 Common V-Tiger Jet + "W-Wing Catapult"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)
DR04-EN091 VWXYZ-Dragon Catapult Cannon Fusion/Effect Monster LIGHT Machine 8 3000 2800 Rare VW-Tiger Catapult + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
DR04-EN092 Cyber Blader Fusion/Effect Monster EARTH Warrior 7 2100 800 Rare "Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card is not destroyed as a result of battle. While your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards.
DR04-EN093 Elemental HERO Rampart Blaster Fusion/Effect Monster EARTH Warrior 6 2000 2500 Rare Elemental HERO Clayman + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.
DR04-EN094 Elemental HERO Tempest Fusion/Effect Monster WIND Warrior 8 2800 2800 Super Rare "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned. You can send 1 other card you control to the GY, then target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
DR04-EN095 Elemental HERO Wildedge Fusion/Effect Monster EARTH Warrior 8 2600 2300 Rare "Elemental HERO Wildheart" + "Elemental HERO Bladedge"
Must be Fusion Summoned. This card can attack all monsters your opponent controls, once each.
DR04-EN096 Elemental HERO Shining Flare Wingman Fusion/Effect Monster LIGHT Warrior 8 2500 2100 Ultra Rare "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
DR04-EN097 Pot of Avarice Spell Normal Ultra Rare Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
DR04-EN098 Dark World Lightning Spell Normal Rare Target 1 face-down card on the field; destroy that target, then discard 1 card.
DR04-EN099 Level Modulation Spell Normal Common Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
DR04-EN100 Ojamagic Spell Normal Rare When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
DR04-EN101 Ojamuscle Spell Normal Common Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster.
DR04-EN102 Feather Shot Spell Normal Common Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.
DR04-EN103 Bonding - H2O Spell Normal Common Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or GY.
DR04-EN104 Chthonian Alliance Spell Equip Common Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster.
DR04-EN105 Armed Changer Spell Equip Common Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
DR04-EN106 Branch! Spell Continuous Common When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion Monster.
DR04-EN107 Boss Rush Spell Continuous Common The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 monster that includes "B.E.S." in its card name, or is named "Big Core".
DR04-EN108 Gateway to Dark World Spell Quick-Play Common Target 1 "Dark World" monster in your GY; Special Summon that target. You cannot Summon monsters the turn you activate this card, except by this effect (but you can Normal Set).
DR04-EN109 Hero Barrier Trap Normal Common Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
DR04-EN110 Chthonian Blast Trap Normal Common You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
DR04-EN111 The Forces of Darkness Trap Normal Common Target 2 "Dark World" monsters in your GY; add those targets to your hand.
DR04-EN112 Dark Deal Trap Normal Rare When your opponent activates a Normal Spell Card: Pay 1000 Life Points; the effect of that Normal Spell Card becomes "Your opponent discards 1 random card".
DR04-EN113 Simultaneous Loss Trap Normal Common Each player sends the top card from their Deck to the Graveyard.
DR04-EN114 Weed Out Trap Normal Common Pay 500 Life Points. Destroy all Level 3 monsters in face-up Attack Position on the field.
DR04-EN115 The League of Uniform Nomenclature Trap Normal Common Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster.
DR04-EN116 The League of Uniform Nomenclature Trap Normal Common Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster.
DR04-EN117 Chthonian Polymer Trap Normal Common You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.
DR04-EN118 Feather Wind Trap Counter Common When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
DR04-EN119 Non-Fusion Area Trap Continuous Common Neither player can Fusion Summon.
DR04-EN120 Level Limit - Area A Trap Continuous Rare All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position.
DR04-EN121 Uria, Lord of Searing Flames Effect Monster FIRE Pyro 10 0 0 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.
DR04-EN122 Hamon, Lord of Striking Thunder Effect Monster LIGHT Thunder 10 4000 4000 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.
DR04-EN123 Raviel, Lord of Phantasms Effect Monster DARK Fiend 10 4000 4000 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend monsters. Each time your opponent Normal Summons a monster: Special Summon 1 "Phantasm Token" (Fiend/DARK/Level 1/ATK 1000/DEF 1000), but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the Tributed monster's original ATK, until the end of this turn.
DR04-EN124 Elemental Hero Neo Bubbleman Effect Monster WATER Warrior 4 800 1200 Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
DR04-EN125 Hero Kid Effect Monster EARTH Warrior 2 300 600 Rare When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck.
DR04-EN126 Cyber Barrier Dragon Effect Monster LIGHT Machine 6 800 2800 Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". While this card is in Attack Position, your opponent's first attack each turn is negated.
DR04-EN127 Cyber Laser Dragon Effect Monster LIGHT Machine 7 2400 1800 Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF greater than or equal to this card's ATK.
DR04-EN128 Ancient Gear Effect Monster EARTH Machine 2 100 800 Common While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.
DR04-EN129 Ancient Gear Cannon Effect Monster EARTH Machine 2 500 500 Common You can Tribute this card to inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn.
DR04-EN130 Proto-Cyber Dragon Effect Monster LIGHT Machine 3 1100 600 Super Rare This card's name becomes "Cyber Dragon" while it is face-up on the field.
DR04-EN131 Adhesive Explosive Effect Monster WIND Machine 3 1000 1000 Common If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn.
DR04-EN132 Machine King Prototype Effect Monster EARTH Machine 3 1600 1500 Common Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card.
DR04-EN133 B.E.S. Covered Core Effect Monster EARTH Machine 7 2500 800 Super Rare Put 2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, toss a coin and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step.
DR04-EN134 D.D. Guide Effect Monster DARK Warrior 4 1400 1000 Common When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.
DR04-EN135 Chain Thrasher Effect Monster WIND Warrior 4 1000 600 Common This card can attack 1 additional time during the same Battle Phase for each "Chain Thrasher" in your Graveyard.
DR04-EN136 Disciple of the Forbidden Spell Effect Monster LIGHT Warrior 4 1700 800 Common When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster without applying damage calculation.
DR04-EN137 Tenkabito Shien Effect Monster FIRE Pyro 4 1500 1000 Rare This card is unaffected by the effects of Trap Cards.
DR04-EN138 Parasitic Ticky Effect Monster EARTH Insect 1 ? ? Common The ATK and DEF of this card are equal to the number of Tokens on the field x 500 points.
DR04-EN139 Gokipon Effect Monster EARTH Insect 2 800 800 Common When this card is destroyed by battle and sent to the Graveyard: You can add 1 Insect-Type monster with 1500 or less ATK from your Deck to your hand.
DR04-EN140 Silent Insect Effect Monster EARTH Insect 2 200 300 Common This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. While this card is face-up on the field, negate the effects of all Continuous Spell Cards and Continuous Trap Cards.
DR04-EN141 Chainsaw Insect Effect Monster EARTH Insect 4 2400 0 Rare At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card.
DR04-EN142 Anteatereatingant Effect Monster EARTH Insect 5 2000 500 Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect.
DR04-EN143 Saber Beetle Effect Monster EARTH Insect 6 2400 600 Rare During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
DR04-EN144 Doom Dozer Effect Monster EARTH Insect 8 2800 2600 Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 Insect monsters from your GY. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY.
DR04-EN145 Treeborn Frog Effect Monster WATER Aqua 1 100 100 Ultra Rare During your Standby Phase, if this card is in your Graveyard and you do not control a face-up "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.
DR04-EN146 Beelze Frog Effect Monster WATER Aqua 3 1200 800 Common Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard.
DR04-EN147 Princess Pikeru Effect Monster LIGHT Spellcaster 4 2000 0 Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, increase your Life Points by 800 points for each monster on your side of the field.
DR04-EN148 Princess Curran Effect Monster DARK Spellcaster 4 2000 0 Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
DR04-EN149 Memory Crusher Effect Monster DARK Fiend 3 1000 600 Common If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck.
DR04-EN150 Malice Ascendant Effect Monster DARK Zombie 4 700 1000 Common While this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard.
DR04-EN151 Grass Phantom Effect Monster DARK Plant 3 1000 1000 Common Increase the ATK of this card by 500 points for each "Grass Phantom" in your Graveyard.
DR04-EN152 Sand Moth Effect Monster EARTH Rock 4 1000 2000 Rare If this face-down Defense Position card is destroyed and sent to the GY: Special Summon it and switch its original ATK/DEF.
DR04-EN153 Divine Dragon - Excelion Effect Monster LIGHT Dragon 5 1500 900 Super Rare When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate.
  • Increase the ATK of this card by 1000 points.
  • If this card destroys your opponent's monster as a result of battle, it can attack once again in a row.
  • When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
  • DR04-EN154 Ruin, Queen of Oblivion Ritual/Effect Monster LIGHT Fairy 8 2300 2000 Super Rare This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's monster as a result of battle, it can attack once again in a row.
    DR04-EN155 Demise, King of Armageddon Ritual/Effect Monster DARK Fairy 8 2400 2000 Super Rare This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field except this card.
    DR04-EN156 D.3.S. Frog Fusion/Effect Monster WATER Aqua 8 2500 2000 Common Des Frog + "Des Frog" + "Des Frog"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Increase the ATK of this card by 500 points for each "Treeborn Frog" in your Graveyard.
    DR04-EN157 Hero Heart Spell Normal Common Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.
    DR04-EN158 Magnet Circle LV2 Spell Normal Common Special Summon 1 Level 2 or lower Machine-Type monster from your hand.
    DR04-EN159 Ancient Gear Factory Spell Normal Common Select 1 "Ancient Gear" monster in your hand and show it to your opponent. Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You can Normal Summon the selected card without Tributes this turn.
    DR04-EN160 Ancient Gear Drill Spell Normal Rare Activate only while you control a face-up "Ancient Gear" monster. Discard 1 card from your hand. Select 1 Spell Card from your Deck and Set it. You cannot use that Spell Card this turn.
    DR04-EN161 Phantasmal Martyrs Spell Normal Common You can only activate this card while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder" face-up on your side of the field. By sending your entire hand to the Graveyard, Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position on your side of the field.
    DR04-EN162 Cyclone Boomerang Spell Equip Common Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect.
    DR04-EN163 Symbol of Heritage Spell Equip Common You can only activate this card while there are 3 monster cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it to your side of the field, and equip it with this card. When this card is destroyed, destroy the equipped monster.
    DR04-EN164 Trial of the Princesses Spell Equip Common You can only equip this card to "White Magician Pikeru" or "Ebon Magician Curran". Increase the ATK of the equipped monster by 800 points. During a turn that the equipped monster destroyed a Level 5 or higher monster as a result of battle, by Tributing the equipped monster and this card, Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran".
    DR04-EN165 Photon Generator Unit Spell Quick-Play Common Tribute 2 "Cyber Dragon"s. Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.
    DR04-EN166 End of the World Spell Ritual Common This card can be used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.
    DR04-EN167 Ancient Gear Castle Spell Continuous Super Rare Face-up "Ancient Gear" monsters gain 300 ATK. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).
    DR04-EN168 Samsara Spell Continuous Common Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle the Deck.
    DR04-EN169 Super Junior Confrontation Trap Normal Common You can only activate this card when your opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 monster with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase.
    DR04-EN170 Miracle Kids Trap Normal Common Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase.
    DR04-EN171 Attack Reflector Unit Trap Normal Common Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
    DR04-EN172 Damage Condenser Trap Normal Super Rare When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in face-up Attack Position.
    DR04-EN173 Karma Cut Trap Normal Super Rare Discard 1 card. Remove from play 1 face-up monster your opponent controls. Then, remove from play any cards in your opponent's Graveyard with the same name as that monster.
    DR04-EN174 Next To Be Lost Trap Normal Common Select 1 face-up monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card.
    DR04-EN175 Generation Shift Trap Normal Common Target 1 face-up monster you control; destroy that target, then add 1 card with the same name as the destroyed card from your Deck to your hand.
    DR04-EN176 Full Salvo Trap Normal Common After the activation of this card, send your entire hand to the Graveyard. Inflict 200 points of damage to your opponent's Life Points for each card you sent to the Graveyard by this effect.
    DR04-EN177 Success Probability 0% Trap Normal Common Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard.
    DR04-EN179 Goblin Out of the Frying Pan Trap Counter Rare Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
    DR04-EN180 Malfunction Trap Counter Rare Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
    DR04-EN181 Destiny HERO - Doom Lord Effect Monster DARK Warrior 3 600 800 Rare Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.
    DR04-EN182 Destiny HERO - Captain Tenacious Effect Monster DARK Warrior 3 800 800 Common Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
    DR04-EN183 Destiny HERO - Diamond Dude Effect Monster DARK Warrior 4 1400 1600 Super Rare Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
    DR04-EN184 Destiny HERO - Dreadmaster Effect Monster DARK Warrior 8 ? ? Rare If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except face-up "Destiny HERO" monsters, then you can Special Summon up to 2 "Destiny HERO" monsters from your Graveyard. During any turn this card is Special Summoned, "Destiny HERO" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
    DR04-EN185 Cyber Tutu Effect Monster EARTH Warrior 3 1000 800 Common If the ATK of each monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly.
    DR04-EN186 Cyber Gymnast Effect Monster EARTH Warrior 4 800 1800 Rare Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position monster on your opponent's side of the field.
    DR04-EN187 Cyber Prima Effect Monster LIGHT Warrior 6 2300 1600 Rare When this card is Tribute Summoned, destroy all face-up Spell Cards on the field.
    DR04-EN188 Cyber Kirin Effect Monster LIGHT Machine 3 300 800 Common By Tributing this card, any effect damage inflicted to you this turn becomes 0.
    DR04-EN189 Cyber Phoenix Effect Monster FIRE Machine 4 1200 1600 Ultra Rare While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
    DR04-EN190 Searchlightman Flip/Effect Monster LIGHT Machine 3 1000 1000 Common FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
    DR04-EN191 Victory Viper XX03 Effect Monster LIGHT Machine 4 1200 1000 Super Rare When this card destroys an opponent's monster as a result of battle, select and activate 1 of the following effects: - Increase the ATK of this card by 400 points. - Destroy 1 face-up Spell or Trap Card on the field. - Special Summon 1 "Option Token" to your side of the field. It always has the same Type, Attribute, Level, ATK and DEF as this card.
    DR04-EN192 Swift Birdman Joe Effect Monster WIND Winged Beast 6 2300 1400 Common If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.
    DR04-EN193 Harpie's Pet Baby Dragon Effect Monster WIND Dragon 4 1200 600 Rare This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
  • 1 or more: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
  • 2 or more: Double the original ATK and DEF of this card.
  • 3 or more: Once per turn: You can target 1 card your opponent controls; destroy that target.
  • DR04-EN194 Majestic Mech - Senku Effect Monster LIGHT Fairy 4 1000 500 Common When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.
    DR04-EN195 Majestic Mech - Ohka Effect Monster LIGHT Fairy 6 2400 1400 Super Rare You can Normal Summon this card without Tributing. If you do, it is sent to the Graveyard during the End Phase.
    DR04-EN196 Majestic Mech - Goryu Effect Monster LIGHT Fairy 8 2900 1800 Super Rare You can Normal Summon this card by Tributing 1 monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    DR04-EN197 Royal Knight Effect Monster LIGHT Fairy 3 1300 800 Common When this card destroys a monster as a result of battle and sends it to the Graveyard, increase your Life Points by the DEF of the destroyed monster.
    DR04-EN198 Herald of Green Light Effect Monster LIGHT Fairy 2 300 500 Rare Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either player's turn.
    DR04-EN199 Herald of Purple Light Effect Monster LIGHT Fairy 2 300 500 Rare Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either player's turn.
    DR04-EN200 Bountiful Artemis Effect Monster LIGHT Fairy 4 1600 1700 Super Rare Each time a Counter Trap Card resolves, immediately draw 1 card (during the Chain).
    DR04-EN201 Layard the Liberator Effect Monster LIGHT Fairy 4 1400 1500 Common While this card is face-up on the field, add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated.
    DR04-EN202 Banisher of the Radiance Effect Monster LIGHT Fairy 3 1600 0 Super Rare Any card sent to the GY is banished instead.
    DR04-EN203 Voltanis the Adjudicator Effect Monster LIGHT Fairy 8 2800 1400 Ultra Rare After 1 of your Counter Trap Cards has been activated and has resolved, by Tributing all monsters on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can destroy cards on your opponent's side of the field up to the number of Fairy-Type monsters you Tributed.
    DR04-EN204 Guard Dog Flip/Effect Monster EARTH Beast 3 1500 500 Common FLIP: Your opponent cannot Special Summon for the rest of this turn.
    DR04-EN205 Whirlwind Weasel Flip/Effect Monster WIND Beast 3 500 1500 Common FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.
    DR04-EN206 Avalanching Aussa Effect Monster EARTH Spellcaster 4 800 1500 Common Once per turn, by Tributing 1 EARTH monster on your side of the field (except this card), Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
    DR04-EN207 Raging Eria Effect Monster WATER Spellcaster 4 800 1500 Common Once per turn, by Tributing 1 WATER monster on your side of the field (except this card), Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
    DR04-EN208 Blazing Hiita Effect Monster FIRE Spellcaster 4 800 1500 Common Once per turn, by Tributing 1 FIRE monster on your side of the field (except this card), Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field.
    DR04-EN209 Storming Wynn Effect Monster WIND Spellcaster 4 800 1500 Common Once per turn, by Tributing 1 WIND monster on your side of the field (except this card), Special Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field.
    DR04-EN210 Batteryman D Effect Monster WIND Thunder 1 0 1900 Common While this card is face-up on your side of the field, your opponent cannot select a Thunder-Type monster on your side of the field as an attack target (except "Batteryman D").
    DR04-EN211 Super-Electromagnetic Voltech Dragon Effect Monster LIGHT Thunder 5 2400 1000 Ultra Rare If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect:
  • Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
  • Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
  • Batteryman AA: This card gains 1000 ATK.
  • DR04-EN212 Elemental HERO Phoenix Enforcer Fusion/Effect Monster FIRE Warrior 6 2100 1200 Rare Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
    DR04-EN213 Elemental HERO Shining Phoenix Enforcer Fusion/Effect Monster FIRE Warrior 8 2500 2100 Ultra Rare Elemental HERO Phoenix Enforcer + "Elemental HERO Sparkman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
    DR04-EN214 Elemental HERO Mariner Fusion/Effect Monster WATER Warrior 5 1400 1000 Common "Elemental HERO Bubbleman" + "Elemental HERO Avian"
    Must be Fusion Summoned. While you have any Set card(s) in your Spell & Trap Zones, this card can attack your opponent directly.
    DR04-EN215 Elemental HERO Wild Wingman Fusion/Effect Monster EARTH Warrior 8 1900 2300 Rare "Elemental HERO Wildheart" + "Elemental HERO Avian"
    Must be Fusion Summoned. You can discard 1 card, then target 1 Spell/Trap Card on the field; destroy that target.
    DR04-EN216 Elemental HERO Necroid Shaman Fusion/Effect Monster DARK Warrior 6 1900 1800 Common "Elemental HERO Wildheart" + "Elemental HERO Necroshade"
    Must be Fusion Summoned. If this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's GY to their field.
    DR04-EN217 Misfortune Spell Normal Common Select 1 face-up monster on your opponent's side of the field to activate this card. Inflict damage to your opponent's Life Points equal to half the original ATK of the selected monster. Your monsters cannot attack this turn.
    DR04-EN218 H - Heated Heart Spell Normal Common Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    DR04-EN219 E - Emergency Call Spell Normal Common Add 1 "Elemental HERO" monster from your Deck to your hand.
    DR04-EN220 R - Righteous Justice Spell Normal Common Destroy Spell/Traps on the field equal to the number of "Elemental HERO" cards you control.
    DR04-EN221 O - Oversoul Spell Normal Common Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target.
    DR04-EN222 Hero Flash!! Spell Normal Common Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
    DR04-EN223 Power Capsule Spell Normal Common Select 1 face-up "Victory Viper XX03" on your side of the field to activate this card. Select 1 effect of "Victory Viper XX03", and apply the effect as this card's effect.
    DR04-EN224 Celestial Transformation Spell Quick-Play Rare Special Summon 1 Fairy-Type monster from your hand. That monster's ATK is halved, and it is destroyed during the End Phase.
    DR04-EN225 Guard Penalty Spell Quick-Play Rare Select 1 monster on the field. If the selected monster is changed to Defense Position this turn, draw 1 card from your Deck.
    DR04-EN226 Grand Convergence Spell Quick-Play Rare If you control "Macro Cosmos": Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field.
    DR04-EN227 Dimensional Fissure Spell Continuous Rare Any monster sent to the GY is banished instead.
    DR04-EN228 Clock Tower Prison Spell Field Rare During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
    DR04-EN229 Elemental Recharge Trap Normal Rare Gain 1000 Life Points for each "Elemental HERO" monster you control.
    DR04-EN230 Life Equalizer Trap Normal Common You can only activate this card when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.
    DR04-EN231 Destruction of Destiny Trap Normal Common Send 3 cards from the top of your Deck to the Graveyard, and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect.
    DR04-EN232 Destiny Signal Trap Normal Rare When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
    DR04-EN233 D - Time Trap Normal Common When an "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's Level.
    DR04-EN234 D - Shield Trap Normal Common When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
    DR04-EN235 Icarus Attack Trap Normal Super Rare Tribute 1 Winged Beast-Type monster. Destroy 2 cards on the field.
    DR04-EN236 Elemental Absorber Trap Continuous Common Remove from play 1 Monster Card in your hand. While this card is on the field, your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.
    DR04-EN237 Macro Cosmos Trap Continuous Super Rare When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.
    DR04-EN238 Miraculous Descent Trap Continuous Super Rare Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. (deck contains 2)
    DR04-EN239 Shattered Axe Trap Continuous Common Select 1 face-up monster on the field. It loses 500 ATK during each of your Standby Phases. When the monster is destroyed, destroy this card.
    DR04-EN240 Shattered Axe Trap Continuous Rare Select 1 face-up monster on the field. It loses 500 ATK during each of your Standby Phases. When the monster is destroyed, destroy this card.
    DR04-EN241 Satellite Cannon Effect Monster LIGHT Machine 5 0 0 Secret Rare This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0, after damage calculation.
    DR04-EN242 Gilford the Lightning Effect Monster LIGHT Warrior 8 2800 1400 Secret Rare You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If you do: Destroy all monsters your opponent controls.
    DR04-EN243 Exarion Universe Effect Monster DARK Beast-Warrior 4 1800 1900 Secret Rare During your Battle Step, if this card attacks a Defense Position monster: You can have it lose 400 ATK, but it will inflict piercing Battle Damage to your opponent. These effects last until the End Phase.
    DR04-EN244 D.D. Assailant Effect Monster EARTH Warrior 4 1700 1600 Secret Rare After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
    DR04-EN245 Kaibaman Effect Monster LIGHT Warrior 3 200 700 Secret Rare You can Tribute this face-up card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.

    This set contains 244 cards.

    Release Date: 2007-11-14