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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
DP07-EN001 | Crystal Beast Ruby Carbuncle | Effect Monster | LIGHT | Fairy | 3 | 300 | 300 | Common | When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
DP07-EN002 | Crystal Beast Amethyst Cat | Effect Monster | EARTH | Beast | 3 | 1200 | 400 | Rare | This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
DP07-EN003 | Crystal Beast Emerald Tortoise | Effect Monster | WATER | Aqua | 3 | 600 | 2000 | Common | Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
DP07-EN004 | Crystal Beast Topaz Tiger | Effect Monster | EARTH | Beast | 4 | 1600 | 1000 | Rare | If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
DP07-EN005 | Crystal Beast Amber Mammoth | Effect Monster | EARTH | Beast | 4 | 1700 | 1600 | Common | When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
DP07-EN006 | Crystal Beast Cobalt Eagle | Effect Monster | WIND | Winged Beast | 4 | 1400 | 800 | Common | Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
DP07-EN007 | Phantom Skyblaster | Effect Monster | DARK | Fiend | 4 | 1100 | 800 | Ultra Rare | When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. During your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters cannot declare an attack this turn. | |
DP07-EN008 | Grave Squirmer | Effect Monster | DARK | Fiend | 1 | 0 | 0 | Super Rare | When this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target. | |
DP07-EN009 | Grinder Golem | Effect Monster | DARK | Fiend | 8 | 3000 | 300 | Super Rare | Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn. | |
DP07-EN010 | Magna-Slash Dragon | Effect Monster | LIGHT | Dragon | 6 | 2400 | 1200 | Common | You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls. | |
DP07-EN011 | Gravi-Crush Dragon | Effect Monster | DARK | Dragon | 6 | 2400 | 1200 | Common | You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls. | |
DP07-EN012 | Twister | Spell | Quick-Play | Common | Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target. | |||||
DP07-EN013 | Crystal Beacon | Spell | Normal | Common | Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect. | |||||
DP07-EN014 | Crystal Blessing | Spell | Normal | Common | Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells. | |||||
DP07-EN015 | Crystal Abundance | Spell | Normal | Rare | Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect. | |||||
DP07-EN016 | Crystal Promise | Spell | Normal | Common | Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target. | |||||
DP07-EN017 | Ancient City - Rainbow Ruins | Spell | Field | Rare | You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: |
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DP07-EN018 | Hand Destruction | Spell | Quick-Play | Rare | Each player sends 2 cards from their hand to the Graveyard and draws 2 cards. | |||||
DP07-EN019 | Crystal Release | Spell | Equip | Super Rare | Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. | |||||
DP07-EN020 | Crystal Tree | Spell | Continuous | Super Rare | Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells. | |||||
DP07-EN021 | Triggered Summon | Trap | Normal | Common | Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand. | |||||
DP07-EN022 | Last Resort | Trap | Normal | Common | Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card. | |||||
DP07-EN023 | Crystal Raigeki | Trap | Normal | Common | Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target. | |||||
DP07-EN024 | Counter Gem | Trap | Normal | Ultra Rare | Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control. | |||||
DP07-EN025 | Crystal Pair | Trap | Normal | Rare | When a "Crystal Beast" monster you control is destroyed by battle and sent to the GY: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, you take no battle damage for the rest of this turn. |
This set contains 25 cards.
Release Date: 2008-01-26