"Hidden Arsenal: Chapter 1" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
HAC1-EN001 Blue-Eyes White Dragon Normal Monster LIGHT Dragon 8 3000 2500 Duel Terminal Ultra Parallel Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
HAC1-EN002 Dark Magician Normal Monster DARK Spellcaster 7 2500 2100 Duel Terminal Ultra Parallel Rare The ultimate wizard in terms of attack and defense.
HAC1-EN003 Red-Eyes Black Dragon Normal Monster DARK Dragon 7 2400 2000 Duel Terminal Ultra Parallel Rare A ferocious dragon with a deadly attack.
HAC1-EN004 Elemental HERO Neos Normal Monster LIGHT Warrior 7 2500 2000 Common, Duel Terminal Normal Parallel Rare A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
HAC1-EN005 Kuriboh Effect Monster DARK Fiend 1 300 200 Common During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
HAC1-EN006 Barrel Dragon Effect Monster DARK Machine 7 2600 2200 Duel Terminal Ultra Parallel Rare Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase.
HAC1-EN007 Buster Blader Effect Monster EARTH Warrior 7 2600 2300 Common, Duel Terminal Normal Parallel Rare This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.
HAC1-EN008 Lava Golem Effect Monster FIRE Fiend 8 3000 2500 Duel Terminal Ultra Parallel Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage.
HAC1-EN009 Night Assailant Flip/Effect Monster DARK Fiend 3 200 500 Duel Terminal Ultra Parallel Rare FLIP: Target 1 monster your opponent controls; destroy that target. If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except "Night Assailant"; add that target to your hand.
HAC1-EN010 Harpie Lady 1 Effect Monster WIND Winged Beast 4 1300 1400 Common (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK.
HAC1-EN011 Harpie Lady 2 Effect Monster WIND Winged Beast 4 1300 1400 Common (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle.
HAC1-EN012 Harpie Lady 3 Effect Monster WIND Winged Beast 4 1300 1400 Common (This card's name is always treated as "Harpie Lady".) An opponent's monster that battle this card cannot declare an attack during your opponent's next 2 turns.
HAC1-EN013 Winged Kuriboh Effect Monster LIGHT Fairy 1 300 200 Common If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
HAC1-EN014 Cyber Dragon Effect Monster LIGHT Machine 5 2100 1600 Duel Terminal Ultra Parallel Rare If only your opponent controls a monster, you can Special Summon this card (from your hand).
HAC1-EN015 Elemental HERO Stratos Effect Monster WIND Warrior 4 1800 300 Common When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
  • Add 1 "HERO" monster from your Deck to your hand.
  • HAC1-EN016 Card Trooper Effect Monster EARTH Machine 3 400 400 Duel Terminal Ultra Parallel Rare Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
    HAC1-EN017 Red-Eyes Darkness Metal Dragon Effect Monster DARK Dragon 10 2800 2400 Common You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.
    HAC1-EN018 Dark Paladin Fusion/Effect Monster DARK Spellcaster 8 2900 2400 Duel Terminal Ultra Parallel Rare "Dark Magician" + "Buster Blader"
    Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
    HAC1-EN019 Elemental HERO Flame Wingman Fusion/Effect Monster WIND Warrior 6 2100 1200 Duel Terminal Ultra Parallel Rare Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
    HAC1-EN020 Elemental HERO Shining Flare Wingman Fusion/Effect Monster LIGHT Warrior 8 2500 2100 Common, Duel Terminal Normal Parallel Rare "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
    Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
    HAC1-EN021 Goyo Guardian Synchro/Effect Monster EARTH Warrior 6 2800 2000 Common, Duel Terminal Normal Parallel Rare 1 EARTH Tuner + 1+ non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.
    HAC1-EN022 Polymerization (Fusion) Spell Normal Duel Terminal Ultra Parallel Rare Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
    HAC1-EN023 Mystical Space Typhoon Spell Quick-Play Duel Terminal Ultra Parallel Rare Target 1 Spell/Trap on the field; destroy that target.
    HAC1-EN024 Book of Moon Spell Quick-Play Duel Terminal Ultra Parallel Rare Target 1 face-up monster on the field; change that target to face-down Defense Position.
    HAC1-EN025 Enemy Controller Spell Quick-Play Common Active 1 of these effects.
  • Target 1 face-up monster your opponent controls; change that target's battle position.
  • Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
  • HAC1-EN026 Waboku Trap Normal Common You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
    HAC1-EN027 Dust Tornado Trap Normal Common, Duel Terminal Normal Parallel Rare Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
    HAC1-EN028 Skill Drain Trap Continuous Duel Terminal Ultra Parallel Rare Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
    HAC1-EN029 Blizzed, Defender of the Ice Barrier Effect Monster WATER Aqua 1 300 500 Common When this card is destroyed by battle and sent to the Graveyard, draw 1 card.
    HAC1-EN030 Blizzard Warrior Effect Monster WATER Warrior 3 1400 400 Common, Duel Terminal Normal Parallel Rare If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return it to either the top or bottom of their Deck.
    HAC1-EN031 Cryomancer of the Ice Barrier Tuner Monster WATER Aqua 2 1300 0 Common While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.
    HAC1-EN032 Royal Knight of the Ice Barrier Effect Monster WATER Warrior 5 2000 2000 Common, Duel Terminal Normal Parallel Rare When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon.
    HAC1-EN033 Dai-sojo of the Ice Barrier Effect Monster WATER Spellcaster 6 1600 2200 Common When this card is Normal or Flip Summoned, it is changed to Defense Position. Face-up "Ice Barrier" monsters you control cannot be destroyed by Spell or Trap Card effects.
    HAC1-EN034 Medium of the Ice Barrier Effect Monster WATER Spellcaster 7 2200 1600 Common, Duel Terminal Normal Parallel Rare If your opponent controls 4 or more cards than you do, you can Special Summon this card from your hand. Your opponent can only activate 1 Spell/Trap Card per turn.
    HAC1-EN035 Pilgrim of the Ice Barrier Effect Monster WATER Warrior 4 1500 1000 Common This card cannot be destroyed by battle with a monster with 1900 or more ATK.
    HAC1-EN036 Geomancer of the Ice Barrier Tuner Monster WATER Spellcaster 3 800 1200 Common, Duel Terminal Normal Parallel Rare Discard 1 card and declare 1 Attribute. This card cannot be selected as an attack target by monsters with that Attribute. This effect can only be used once while this card is face-up on the field.
    HAC1-EN037 Shock Troops of the Ice Barrier Effect Monster WATER Spellcaster 3 1500 800 Common You can Tribute this card to destroy 1 face-up WATER monster on the field, and add 1 "Ice Barrier" monster from your Deck to your hand.
    HAC1-EN038 Samurai of the Ice Barrier Effect Monster WATER Warrior 4 1800 1500 Common, Duel Terminal Normal Parallel Rare When this card on the field is changed from face-up Attack Position to face-up Defense Position, destroy it and draw 1 card.
    HAC1-EN039 Dewdark of the Ice Barrier Tuner Monster WATER Aqua 2 1200 800 Common, Duel Terminal Normal Parallel Rare If the only face-up monsters you control are Level 2 or lower monsters, this card can attack your opponent directly.
    HAC1-EN040 Caravan of the Ice Barrier Effect Monster WATER Sea Serpent 1 500 200 Common, Duel Terminal Normal Parallel Rare Once per turn, you can return 2 "Ice Barrier" monsters in your Graveyard to the Deck to have both players draw 1 card.
    HAC1-EN041 Spellbreaker of the Ice Barrier Effect Monster WATER Spellcaster 4 1200 2000 Common Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.
    HAC1-EN042 General Grunard of the Ice Barrier Effect Monster WATER Warrior 8 2800 1000 Common During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.
    HAC1-EN043 Defender of the Ice Barrier Tuner Monster WATER Aqua 3 200 1600 Common While you control another "Ice Barrier" monster, opponent's monsters with an ATK equal to or higher than this card's DEF cannot declare an attack.
    HAC1-EN044 Warlock of the Ice Barrier Effect Monster WATER Spellcaster 3 400 1000 Common, Duel Terminal Normal Parallel Rare While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
    HAC1-EN045 Sacred Spirit of the Ice Barrier Spirit Monster WATER Zombie 4 1600 1200 Common, Duel Terminal Normal Parallel Rare This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead.
    HAC1-EN046 General Raiho of the Ice Barrier Effect Monster WATER Warrior 6 2100 2300 Common When an effect resolves that was activated by your opponent's Effect Monster on the field, they can discard 1 card. If they do not, that effect is negated.
    HAC1-EN047 Strategist of the Ice Barrier Effect Monster WATER Spellcaster 4 1600 1600 Common, Duel Terminal Normal Parallel Rare Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card.
    HAC1-EN048 Secret Guards of the Ice Barrier Effect Monster WATER Aqua 2 100 1600 Common Face-up "Ice Barrier" monsters you control cannot be targeted by the effects of your opponent's Effect Monsters.
    HAC1-EN049 General Gantala of the Ice Barrier Effect Monster WATER Warrior 7 2700 2000 Common Once per turn, during your End Phase, you can select and Special Summon 1 "Ice Barrier" monster from your Graveyard, except "General Gantala of the Ice Barrier".
    HAC1-EN050 Dance Princess of the Ice Barrier Effect Monster WATER Spellcaster 4 1700 900 Common Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.
    HAC1-EN051 Brionac, Dragon of the Ice Barrier Synchro/Effect Monster WATER Sea Serpent 6 2300 1400 Duel Terminal Ultra Parallel Rare 1 Tuner + 1+ non-Tuner monsters
    You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
    HAC1-EN052 Dewloren, Tiger King of the Ice Barrier Synchro/Effect Monster WATER Beast 6 2000 1400 Duel Terminal Ultra Parallel Rare 1 Tuner + 1 or more non-Tuner WATER monsters
    Once per turn, you can return any number of face-up cards you control to the owner's hand. This card gains 500 ATK for each card returned to the owner's hand by this effect until the End Phase of this turn.
    HAC1-EN053 Gungnir, Dragon of the Ice Barrier Synchro/Effect Monster WATER Dragon 7 2500 1700 Duel Terminal Ultra Parallel Rare 1 Tuner + 1 or more WATER non-Tuner Monsters.
    1 Tuner + 1 or more WATER non-Tuner Monsters. Once per turn, you can discard up to 2 cards to the Graveyard to select the same number of cards your opponent controls. Destroy the selected cards.
    HAC1-EN054 Trishula, Dragon of the Ice Barrier Synchro/Effect Monster WATER Dragon 9 2700 2000 Duel Terminal Ultra Parallel Rare 1 Tuner + 2 or more non-Tuner monsters
    When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.)
    HAC1-EN055 Medallion of the Ice Barrier Spell Normal Common, Duel Terminal Normal Parallel Rare Add 1 "Ice Barrier" monster from your Deck to your hand.
    HAC1-EN056 Mist Valley Thunderbird Effect Monster WIND Thunder 3 1100 700 Common When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the Turn it was Special Summoned by this effect.
    HAC1-EN057 Mist Valley Shaman Tuner Monster WIND Winged Beast 3 1200 1200 Common Once per turn, you can return 1 other monster you control to the hand, to have this card gain 500 ATK until the End Phase.
    HAC1-EN058 Mist Valley Soldier Tuner Monster WIND Winged Beast 4 1700 300 Common While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by battle, returns to its owner's hand at the end of the Damage Step.
    HAC1-EN059 Mist Valley Baby Roc Tuner Monster WIND Winged Beast 2 400 600 Common When this card is sent directly from the hand to the Graveyard, you can Special Summon it.
    HAC1-EN060 Mist Valley Executor Effect Monster WIND Thunder 5 2100 1600 Common When this card is Normal Summoned, return all face-up Spell and Trap Cards on the field to the owners' hands.
    HAC1-EN061 Mist Valley Falcon Effect Monster WIND Winged Beast 4 2000 1200 Common This card cannot declare an attack unless you return 1 card you control to its owner's hand.
    HAC1-EN062 Mist Valley Apex Avian Effect Monster WIND Winged Beast 7 2700 2000 Duel Terminal Ultra Parallel Rare When an effect is activated, you can select 1 face-up "Mist Valley" card you control. Return that "Mist Valley" card to it's owner's hand, negate the effect's activation, and destroy the card whose effect was activated.
    HAC1-EN063 Mist Valley Thunder Lord Synchro/Effect Monster WIND Thunder 7 2600 2400 Common 1 Tuner + 1 or more non-Tuner "Mist Valley" monsters
    Once per turn, you can select and return 1 card you control to the hand, and this card gains 500 ATK until the End Phase. This effect can be activated during either player's turn.
    HAC1-EN064 Flamvell Guard Tuner Monster FIRE Dragon 1 100 2000 Common A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.
    HAC1-EN065 Flamvell Dragnov Effect Monster FIRE Dragon 2 1100 200 Common When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can remove from play this card in your Graveyard, along with 1 face-up FIRE monster you control, to add 1 "Flamvell Dragnov" from your Deck to your hand.
    HAC1-EN066 Flamvell Magician Tuner Monster FIRE Spellcaster 4 1400 200 Common While you control an "Ally of Justice" monster(s), this card gains 400 ATK.
    HAC1-EN067 Flamvell Grunika Effect Monster FIRE Dragon 4 1700 200 Common When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the Level of the destroyed monster x 200.
    HAC1-EN068 Flamvell Baby Tuner Monster FIRE Pyro 1 800 200 Common During your Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up FIRE monster you control and give it 400 ATK.
    HAC1-EN069 Neo Flamvell Origin Tuner Monster FIRE Pyro 2 500 200 Common If you control a face-up "Flamvell" monster, except "Neo Flamvell Origin", and your opponent has 3 or less cards in their Graveyard, you can Special Summon this card from your hand.
    HAC1-EN070 Neo Flamvell Hedgehog Tuner Monster FIRE Pyro 3 800 200 Common If this card is destroyed by battle, select 1 card in your opponent's Graveyard and remove it from play. If this card on the field is destroyed by a card effect, select 1 FIRE monster with 200 or less DEF in your Graveyard, except "Neo Flamvell Hedgehog", and add it to your hand.
    HAC1-EN071 Neo Flamvell Shaman Effect Monster FIRE Pyro 3 1700 200 Common If this card destroys an opponent's monster by battle while there are 3 or more "Flamvell" monsters in your Graveyard, select 1 card in your opponent's Graveyard, and remove it from play. If your opponent has no Spell Cards in their Graveyard when this effect activates, inflict 500 damage to your opponent.
    HAC1-EN072 Neo Flamvell Garuda Effect Monster FIRE Pyro 3 1200 1800 Common, Duel Terminal Normal Parallel Rare During your End Phase, if you control another face-up "Flamvell" monster, remove from play 1 card in your opponent's Graveyard.
    HAC1-EN073 Neo Flamvell Sabre Effect Monster FIRE Pyro 4 1500 200 Common, Duel Terminal Normal Parallel Rare While there are 4 or less cards in your opponent's Graveyard, this card gains 600 ATK. While there are 8 or more cards in your opponent's Graveyard, this card loses 300 ATK.
    HAC1-EN074 Flamvell Uruquizas Synchro/Effect Monster FIRE Pyro 6 2100 400 Common 1 Tuner + 1 or more non-Tuner monsters.
    During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent.
    HAC1-EN075 Ancient Flamvell Deity Synchro/Effect Monster FIRE Pyro 7 2500 200 Duel Terminal Normal Parallel Rare 1 FIRE Tuner + 1 or more non-Tuner Pyro-Type monsters
    When this card is Synchro Summoned, select and remove from play cards from your opponent's Graveyard, up to the number of cards in their hand. This card gains 200 ATK for each card removed from play this way.
    HAC1-EN076 Ally of Justice Clausolas Normal Monster DARK Machine 6 2300 1200 Common A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solias. Its surprise attacks from above baffle invaders.
    HAC1-EN077 Ally Mind Tuner Monster DARK Machine 5 1800 1400 Common A high-performance unit developed to enhance the Artificial Intelligence program in Allies of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered.
    HAC1-EN078 Ally of Justice Garadholg Effect Monster DARK Machine 4 1600 400 Common If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.
    HAC1-EN079 Ally of Justice Rudra Effect Monster DARK Machine 5 1900 1200 Common If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.
    HAC1-EN080 Ally of Justice Nullfier Effect Monster DARK Machine 4 1600 1200 Common The effects of LIGHT monsters that battle this card are negated.
    HAC1-EN081 Ally of Justice Searcher Effect Monster DARK Machine 3 1400 100 Common Once per turn, you can discard 1 card to flip 1 face-down Defense Position monster your opponent controls to face-up Attack Position. Flip Effects are not activated at that time.
    HAC1-EN082 Ally of Justice Enemy Catcher Effect Monster DARK Machine 6 1800 1800 Common When this card is Normal Summoned, you can gain control of 1 face-down Defense Position monster your opponent controls until the End Phase.
    HAC1-EN083 Ally of Justice Thunder Armor Effect Monster DARK Machine 8 2700 2200 Common This card cannot be Special Summoned. While you control this face-up card, during battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
    HAC1-EN084 Ally of Justice Cosmic Gateway Effect Monster DARK Machine 8 2400 1200 Common, Duel Terminal Normal Parallel Rare If your opponent controls 2 or more monsters, including a LIGHT monster, you can Special Summon this card from your hand.
    HAC1-EN085 Ally of Justice Reverse Break Effect Monster DARK Machine 4 1200 1200 Common If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    HAC1-EN086 Ally of Justice Unlimiter Effect Monster DARK Machine 2 600 200 Common You can Tribute this card to double the original ATK of 1 face-up "Ally of Justice" monster you control until the End Phase.
    HAC1-EN087 Ally of Justice Omni-Weapon Effect Monster DARK Machine 5 2200 800 Common When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.
    HAC1-EN088 Ally of Justice Quarantine Effect Monster DARK Machine 4 1700 1200 Common Neither player can Special Summon LIGHT monsters.
    HAC1-EN089 Ally of Justice Cycle Reader Tuner Monster DARK Machine 3 1000 1000 Common During either player's turn, you can discard this card to select and remove from play up to 2 LIGHT monsters from your opponent's Graveyard.
    HAC1-EN090 Ally of Justice Catastor Synchro/Effect Monster DARK Machine 5 2200 1200 Common 1 Tuner + 1+ non-Tuner monsters
    At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster.
    HAC1-EN091 Ally of Justice Field Marshal Synchro/Effect Monster DARK Machine 9 2900 2600 Common 1 Tuner + 2 or more non-Tuner monsters
    This card cannot be Special Summoned except by Synchro Summon. When this card destroys a face-down Defense Position monster by battle and sends it to the Graveyard, draw 1 card.
    HAC1-EN092 Ally of Justice Decisive Armor Synchro/Effect Monster DARK Machine 10 3300 3300 Duel Terminal Ultra Parallel Rare 1 Tuner + 2 or more non-Tuner monsters.
    Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects:
  • Select 1 Set card your opponent controls and destroy it.
  • Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls.
  • Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.
  • HAC1-EN093 Naturia Beetle Effect Monster EARTH Insect 4 400 1800 Common Switch the original ATK and DEF of this card each time a Spell Card is activated.
    HAC1-EN094 Naturia Rock Effect Monster EARTH Rock 3 1200 1200 Common, Duel Terminal Normal Parallel Rare When a Trap Card is activated, you can send 1 card from the top of your Deck to the Graveyard to Special Summon this card from your hand.
    HAC1-EN095 Naturia Guardian Effect Monster EARTH Plant 4 1600 400 Common When your opponent Normal Summons a monster, this card gains 300 ATK until the End Phase.
    HAC1-EN096 Naturia Vein Tuner Monster EARTH Plant 1 200 300 Common, Duel Terminal Normal Parallel Rare You can Tribute this card and 1 "Naturia" monster to negate the activation of your opponent's Spell or Trap Card, and destroy it.
    HAC1-EN097 Naturia Antjaw Effect Monster EARTH Insect 2 400 200 Common When your opponent Special Summons a monster(s), you can Special Summon 1 Level 3 or lower "Naturia" monster from your Deck.
    HAC1-EN098 Naturia Spiderfang Effect Monster EARTH Insect 4 2100 400 Common This card can only declare an attack during a turn that your opponent activates the effect of a Spell, Trap or Effect Monster Card.
    HAC1-EN099 Naturia Rosewhip Tuner Monster EARTH Plant 3 400 1700 Common, Duel Terminal Normal Parallel Rare Your opponent can only activate 1 Spell or Trap Card per turn.
    HAC1-EN100 Naturia Cosmobeet Tuner Monster EARTH Plant 2 1000 700 Common When your opponent Normal Summons or Sets a monster, you can Special Summon this card from your hand.
    HAC1-EN101 Naturia Dragonfly Effect Monster EARTH Insect 4 1200 400 Common, Duel Terminal Normal Parallel Rare This card cannot be destroyed by battle with a monster that has 2000 or more ATK. This card gains 200 ATK for each "Naturia" monster in your Graveyard.
    HAC1-EN102 Naturia Sunflower Effect Monster EARTH Plant 2 500 0 Common, Duel Terminal Normal Parallel Rare You can Tribute this card and 1 other "Naturia" monster you control to negate the activation of an opponent's Effect Monster's effect and destroy that Effect Monster.
    HAC1-EN103 Naturia Cliff Effect Monster EARTH Rock 4 1500 1000 Common, Duel Terminal Normal Parallel Rare When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 4 or lower "Naturia" monster from your Deck to your side of the field in face-up Attack Position.
    HAC1-EN104 Naturia Tulip Tuner Monster EARTH Plant 2 600 1500 Common Each time your opponent activates a Spell or Trap Card, all face-up "Naturia" monster(s) you control gain 500 ATK until the End Phase.
    HAC1-EN105 Naturia Horneedle Effect Monster EARTH Insect 4 1800 100 Common, Duel Terminal Normal Parallel Rare When your opponent Special Summons a monster, you can Tribute 1 face-up "Naturia" monster you control, except this card, to destroy the Special Summoned monster.
    HAC1-EN106 Naturia Fruitfly Effect Monster EARTH Insect 3 800 1500 Common All face-up monsters your opponent controls lose 300 ATK and DEF for each face-up "Naturia" monster you control. Once per turn, you can select 1 face-up monster your opponent controls with 0 DEF, and take control of it until the End Phase.
    HAC1-EN107 Naturia Hydrangea Effect Monster EARTH Plant 5 1900 2000 Common If the effect of a "Naturia" monster you control was activated during this turn, you can Special Summon this card from your hand.
    HAC1-EN108 Naturia Butterfly Tuner Monster EARTH Insect 3 500 1200 Common Once per turn, when an opponent's monster declares an attack, you can send the top card of your Deck to the Graveyard to negate the attack.
    HAC1-EN109 Naturia Ladybug Effect Monster EARTH Insect 1 100 100 Common, Duel Terminal Normal Parallel Rare When you Synchro Summon a "Naturia" Synchro Monster, you can Special Summon this card from your Graveyard. During your Main Phase, you can Tribute this card to select 1 face-up "Naturia" monster you control. That monster gains 1000 ATK until the End Phase.
    HAC1-EN110 Naturia Strawberry Effect Monster EARTH Plant 4 1600 1200 Common Once per turn, when your opponent Normal or Special Summons a monster, select that monster. This card gains 100 ATK x the Level of that monster, until the End Phase.
    HAC1-EN111 Naturia Bamboo Shoot Effect Monster EARTH Plant 5 2000 2000 Duel Terminal Ultra Parallel Rare If this card is Tribute Summoned by Tributing a "Naturia" monster, while this card remains face-up on the field, your opponent cannot activate Spell or Trap Cards.
    HAC1-EN112 Naturia Stinkbug Tuner Monster EARTH Insect 3 200 500 Common When a face-up "Naturia" monster you control is attacked, you can send this face-up card you control to the Graveyard to negate that attack and end the Battle Phase.
    HAC1-EN113 Naturia Mantis Effect Monster EARTH Insect 4 1700 1500 Common When your opponent Normal Summons a monster, you can send 1 "Naturia" monster from your hand to the Graveyard to destroy that monster.
    HAC1-EN114 Naturia Ragweed Effect Monster EARTH Plant 3 1200 2000 Common, Duel Terminal Normal Parallel Rare When your opponent draws a card(s) outside of their Draw Phase, you can send this card from the field to the Graveyard to draw 2 cards.
    HAC1-EN115 Naturia White Oak Effect Monster EARTH Plant 4 1800 1400 Common, Duel Terminal Normal Parallel Rare When this face-up card is targeted by an opponent's card effect, you can send this card to the Graveyard to Special Summon 2 Level 4 or lower "Naturia" monsters from your Deck. Those monsters cannot declare an attack, and are destroyed during your End Phase.
    HAC1-EN116 Naturia Cherries Tuner Monster EARTH Plant 1 200 200 Duel Terminal Ultra Parallel Rare If this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), you can Special Summon up to 2 "Naturia Cherries" from your Deck in face-down Defense Position.
    HAC1-EN117 Naturia Pumpkin Effect Monster EARTH Plant 4 1400 800 Common, Duel Terminal Normal Parallel Rare When this card is Normal Summoned, if your opponent controls a monster, you can Special Summon 1 "Naturia" monster from your Hand.
    HAC1-EN118 Naturia Pineapple Effect Monster EARTH Plant 2 100 100 Common, Duel Terminal Normal Parallel Rare All face-up monsters you control are treated as Plant-Type. During your Standby Phase, if you do not control a face-up "Naturia Pineapple", and have no monsters in your Graveyard except Plant or Beast-Type: You can Special Summon this card from your Graveyard. You must not control any Spell or Trap Cards to activate and resolve this effect.
    HAC1-EN119 Naturia Exterio Fusion/Effect Monster EARTH Beast 10 2800 2400 Duel Terminal Ultra Parallel Rare "Naturia Beast" + "Naturia Barkion"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.
    HAC1-EN120 Naturia Beast Synchro/Effect Monster EARTH Beast 5 2200 1700 Duel Terminal Ultra Parallel Rare 1 EARTH Tuner + 1+ non-Tuner EARTH monsters
    When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    HAC1-EN121 Naturia Leodrake Synchro Monster EARTH Beast 9 3000 1800 Common 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    HAC1-EN122 Naturia Barkion Synchro/Effect Monster EARTH Dragon 6 2500 1800 Duel Terminal Ultra Parallel Rare 1 EARTH Tuner + 1+ non-Tuner EARTH monsters
    When a Trap Card is activated (Quick Effect): You can banish 2 cards from your GY; negate the activation, and if you do, destroy that card. This card must be face-up on the field to activate and to resolve this effect.
    HAC1-EN123 Naturia Landoise Synchro/Effect Monster EARTH Rock 7 2350 1600 Common 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect, and destroy that Effect Monster.
    HAC1-EN124 Fabled Lurrie Effect Monster LIGHT Fiend 1 200 400 Common If this card is discarded to the GY: Special Summon it.
    HAC1-EN125 Fabled Grimro Effect Monster LIGHT Fiend 4 1700 1000 Duel Terminal Ultra Parallel Rare If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".
    HAC1-EN126 Fabled Gallabas Effect Monster LIGHT Fiend 4 1500 800 Common You can discard 1 card to the Graveyard to destroy 1 face-up monster your opponent controls with DEF lower than this card's ATK.
    HAC1-EN127 Fabled Kushano Tuner Monster LIGHT Fiend 3 1100 800 Common You can discard 1 "Fabled" monster to the Graveyard except "Fabled Kushano" to add this card from your Graveyard to your hand.
    HAC1-EN128 Fabled Urustos Effect Monster LIGHT Fiend 4 1500 200 Common, Duel Terminal Normal Parallel Rare While you have 2 or less cards in your hand, all face-up "Fabled" monsters you control gain 400 ATK.
    HAC1-EN129 Fabled Krus Effect Monster LIGHT Fiend 2 1000 800 Common When this card is discarded to the Graveyard, select 1 Level 4 or lower "Fabled" monster in your Graveyard, except this card, and Special Summon it.
    HAC1-EN130 Fabled Topi Effect Monster LIGHT Fiend 1 500 200 Common If your opponent has 2 or more cards in their hand than you do, you can reveal 1 "Fabled" monster in your hand and Tribute this face-up card to select 2 Spell or Trap Cards your opponent controls, and destroy them.
    HAC1-EN131 Fabled Soulkius Effect Monster LIGHT Fiend 6 2200 2100 Common, Duel Terminal Normal Parallel Rare You can send 2 cards, except "Fabled Soulkius", from your hand to the Graveyard to Special Summon this card from the Graveyard.
    HAC1-EN132 Fabled Miztoji Tuner Monster LIGHT Fiend 2 400 200 Common, Duel Terminal Normal Parallel Rare You can send this card from your hand to the Graveyard to select 1 face-up "Fabled" monster you control. The selected monster is treated as a Tuner monster while face-up on the field.
    HAC1-EN133 Fabled Dyf Effect Monster LIGHT Fiend 3 1400 1700 Common, Duel Terminal Normal Parallel Rare When a "Fabled" monster(s) is sent from the hand to your Graveyard, you can Tribute this card to select 1 of those monster(s) and Special Summon it.
    HAC1-EN134 Fabled Ashenveil Effect Monster LIGHT Fiend 4 1600 1200 Common If this card battles with your opponent's monster, you can send 1 card from your hand to the Graveyard during damage calculation to have this card gain 600 ATK during damage calculation only.
    HAC1-EN135 Fabled Oltro Tuner Monster LIGHT Fiend 2 800 500 Common Once per turn, you can send 1 card from your hand to the Graveyard to Special Summon 1 Level 3 "Fabled" monster from your hand.
    HAC1-EN136 The Fabled Chawa Tuner Monster LIGHT Beast 1 200 100 Common During your Main Phase, you can discard 1 "Fabled" monster to Special Summon this card from your hand.
    HAC1-EN137 The Fabled Catsith Tuner Monster LIGHT Beast 1 800 600 Common When this card is discarded to the Graveyard, select and destroy 1 face-up card on the field.
    HAC1-EN138 The Fabled Cerburrel Tuner Monster LIGHT Beast 2 1000 400 Common, Duel Terminal Normal Parallel Rare When this card is discarded to the Graveyard, Special Summon it.
    HAC1-EN139 The Fabled Ganashia Effect Monster LIGHT Beast 3 1600 1000 Common When this card is discarded to the Graveyard, Special Summon it. If this card was Summoned this way, it gains 200 ATK. In that case, remove it from play when it is removed from the field.
    HAC1-EN140 The Fabled Nozoochee Effect Monster LIGHT Beast 2 1200 800 Common During your Main Phase, you can discard 1 "Fabled" monster to Special Summon this card from your hand. When this card is Special Summoned this way, you can Special Summon 1 Level 2 or lower "Fabled" monster from your hand.
    HAC1-EN141 The Fabled Peggulsus Tuner Monster LIGHT Beast 1 100 1600 Common When this card is discarded to the Graveyard, you can Set this card in face-down Defense Position. When this card is flipped face-up, you can reveal 1 "Fabled" monster in your hand and send 1 "Fabled" monster from your Deck to the Graveyard.
    HAC1-EN142 The Fabled Kokkator Effect Monster LIGHT Beast 4 1700 1500 Common When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can discard 1 "Fabled" monster to the Graveyard to draw 1 card.
    HAC1-EN143 Fabled Dianaira Effect Monster LIGHT Fiend 8 2800 100 Common You can Tribute 1 "Fabled" monster to Tribute Summon this card in face-up Attack Position. Once per turn, when your opponent activates a Normal Spell Card, its effect become "Your opponent selects and discards 1 card from their hand".
    HAC1-EN144 Fabled Valkyrus Synchro/Effect Monster LIGHT Fiend 8 2900 1700 Common 1 "Fabled" Tuner + 1 or more non-Tuner monsters
    Once per turn, you can discard 1 Fiend-Type monster to draw 1 card.
    HAC1-EN145 Fabled Leviathan Synchro/Effect Monster LIGHT Fiend 10 3000 2000 Common 1 "Fabled" Tuner + 1 or more non-Tuner monster.
    When this card on the field is destroyed and sent to the Graveyard, you can select up to 3 "Fabled" monsters in your Graveyard. Add them to your hand.
    HAC1-EN146 Fabled Ragin Synchro/Effect Monster LIGHT Fiend 5 2300 1800 Duel Terminal Ultra Parallel Rare 1 "Fabled" Tuner Monster + 1 or more non-Tuner Monsters
    When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand.
    HAC1-EN147 The Fabled Unicore Synchro/Effect Monster LIGHT Beast 4 2300 1000 Common 1 "Fabled" Tuner + 1 or more non-Tuner monsters
    While you and your opponent have the same number of cards in hand, negate all Spell, Trap and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster.
    HAC1-EN148 The Fabled Kudabbi Synchro/Effect Monster LIGHT Beast 4 2200 1100 Common 1 "Fabled" Tuner + 1 or more non-Tuner monsters
    This card gains an appropriate effect, depending on the number of cards in your hand.
  • 0: This card cannot be destroyed by battle or by card effects.
  • 3+: Destroy this card during the End Phase.
  • HAC1-EN149 Dragunity Dux Effect Monster WIND Winged Beast 4 1500 1000 Duel Terminal Ultra Parallel Rare This card gains 200 ATK for each face-up "Dragunity" card you control. When this card is Normal Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it as an Equip Card to this card.
    HAC1-EN150 Dragunity Legionnaire Effect Monster WIND Winged Beast 3 1200 800 Common When this card is Normal Summoned, you can select 1 Level 3 or lower "Dragunity" Dragon-Type monster in your Graveyard, and equip it to this card as an Equip Card. You can send 1 "Dragunity" card from your Spell & Trap Card Zone to the Graveyard to select 1 face-up monster your opponent controls, and destroy it.
    HAC1-EN151 Dragunity Tribus Effect Monster WIND Winged Beast 1 500 300 Common When this card is Normal or Special Summoned, you can send 1 Level 3 or lower Dragon-Type monster from your Deck to the Graveyard.
    HAC1-EN152 Dragunity Darkspear Tuner Monster WIND Dragon 3 1000 1000 Common Once per turn, you can Tribute 1 Dragon-Type "Dragunity" monster to select and Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Graveyard.
    HAC1-EN153 Dragunity Phalanx Tuner Monster WIND Dragon 2 500 1100 Duel Terminal Ultra Parallel Rare Once per turn, if this card is equipped as an Equip Card to a monster, you can Special Summon it.
    HAC1-EN154 Dragunity Militum Effect Monster WIND Winged Beast 4 1700 1200 Common Once per turn, you can select and Special Summon 1 "Dragunity" Equip Card from your Spell & Trap Card Zone.
    HAC1-EN155 Dragunity Primus Pilus Effect Monster WIND Winged Beast 5 2200 1600 Common When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck to that monster as an Equip Card.
    HAC1-EN156 Dragunity Brandistock Tuner Monster WIND Dragon 1 600 400 Common While this card is equipped to a monster, that monster can attack twice during each Battle Phase.
    HAC1-EN157 Dragunity Javelin Tuner Monster WIND Dragon 2 1200 800 Common If this face-up card is destroyed while in the Monster Card Zone, you can equip it to 1 face-up Winged Beast-Type "Dragunity" monster you control, instead of sending it to the Graveyard.
    HAC1-EN158 Dragunity Corsesca Tuner Monster WIND Dragon 1 800 700 Common While this card is equipped as an Equip Card to a monster, if the equipped monster destroys an opponent's monster by battle, you can add 1 Level 4 or lower monster with the same Type and Attribute as the equipped monster from your Deck to your hand.
    HAC1-EN159 Dragunity Partisan Tuner Monster WIND Dragon 2 1200 800 Common, Duel Terminal Normal Parallel Rare When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster is treated as a Tuner monster.
    HAC1-EN160 Dragunity Pilum Tuner Monster WIND Dragon 3 1400 1000 Common When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved.
    HAC1-EN161 Dragunity Angusticlavii Effect Monster WIND Winged Beast 5 2100 1000 Common f this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    HAC1-EN162 Dragunity Knight - Gae Bulg Synchro/Effect Monster WIND Dragon 6 2000 1100 Duel Terminal Ultra Parallel Rare 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    If this card attacks or is attacked, during the Damage Step you can remove from play 1 (only) Winged Beast-Type monster from your Graveyard, to have this card gain the ATK of that monster until the End Phase.
    HAC1-EN163 Dragunity Knight - Gae Dearg Synchro/Effect Monster WIND Dragon 6 2400 800 Common 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    Once per turn, during your Main Phase, you can add 1 Level 4 or lower Dragon-Type or Winged Beast-Type monster from your Deck to your hand. Then discard 1 Dragon-Type or Winged Beast-Type monster.
    HAC1-EN164 Dragunity Knight - Trident Synchro/Effect Monster WIND Dragon 7 2400 1700 Common 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    Once per turn, you can send up to 3 cards you control to the Graveyard to look at your opponent's Extra Deck and send an equal number of cards to the Graveyard.
    HAC1-EN165 Dragunity Knight - Barcha Synchro/Effect Monster WIND Dragon 8 2000 1200 Duel Terminal Ultra Parallel Rare 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    When this card is Synchro Summoned, you can select any number of Dragon-Type "Dragunity" monsters in your Graveyard and equip them as Equip Cards to this card. This card gains 300 ATK for each "Dragunity" Equip Card equipped to this card.
    HAC1-EN166 Mist Wurm Synchro/Effect Monster WIND Thunder 9 2500 1500 Duel Terminal Ultra Parallel Rare 1 Tuner + 2 or more non-Tuner monsters.
    When this card is Synchro Summoned, return up to 3 cards your opponent controls to the hand.
    HAC1-EN167 Wrath of Neos Spell Normal Common Select 1 face-up "Elemental Hero Neos" you control. Return it to the Deck and destroy all cards on the field.
    HAC1-EN168 Detonate Spell Quick-Play Common Destroy all face-up "Kuriboh" and "Kuriboh Tokens" you control, along with a number of cards your opponent controls, up to the number of "Kuriboh" and "Kuriboh Tokens" destroyed by this effect.
    HAC1-EN169 Berserker Crush Spell Quick-Play Common Remove from play 1 monster from your Graveyard. The ATK and DEF of 1 face-up "Winged Kuriboh" you control become equal to the ATK and DEF of that monster, until the End Phase of this turn.
    HAC1-EN170 Evolution Burst Spell Normal Common Activate only while you control a face-up "Cyber Dragon"(s). Destroy 1 card your opponent controls. "Cyber Dragon" cannot attack the turn you activate this card.
    HAC1-EN171 Swallow's Nest Spell Quick-Play Common, Duel Terminal Normal Parallel Rare Tribute 1 face-up Winged Beast-Type monster you control to Special Summon 1 Winged Beast-Type monster from the Deck with the same Level as the Tributed monster.
    HAC1-EN172 Dragunity Guisarme Tuner/Effect Monster WIND Dragon 3 600 1600 Secret Rare When this card is Normal Summoned: You can target 1 Level 4 or lower WIND Dragon or Winged Beast monster in your GY; Special Summon it, but negate its effects. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use each effect of "Dragunity Guisarme" once per turn.
    HAC1-EN173 Armed Dragon, the Armored Dragon Effect Monster WIND Dragon 4 1900 1400 Secret Rare When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 5 or lower WIND Dragon monster from your hand or Deck, except "Armed Dragon, the Armored Dragon", but it cannot attack directly this turn.
    HAC1-EN174 Pile Armed Dragon Effect Monster WIND Dragon 7 2800 1000 Secret Rare You can send 1 other WIND Dragon monster or 1 other Level 7 or higher Dragon monster from your hand to the GY; Special Summon this card from your hand. You can send 1 "Armed Dragon" monster from your hand or Deck to the GY, except "Pile Armed Dragon", then target 1 face-up monster you control; that targeted monster gains ATK equal to the Level of the monster sent to the GY x 300, until the end of this turn, also you can only attack with 1 monster this turn. You can only use each effect of "Pile Armed Dragon" once per turn.
    HAC1-EN175 Deep Sea Repetiteur Synchro/Tuner/Effect Monster WATER Sea Serpent 5 1800 1500 Secret Rare "Deep Sea Diva" + 1+ non-Tuner monsters
    Once per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to the GY: You can target 1 Level 5 or higher WATER monster in your GY, except "Deep Sea Repetiteur"; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of "Deep Sea Repetiteur" once per turn.
    HAC1-EN176 Armory Arm Synchro/Effect Monster LIGHT Machine 4 1800 1200 Secret Rare 1 Tuner + 1+ non-Tuner monsters
    Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the destroyed monster's original ATK.
    HAC1-EN177 Power Tool Dragon Synchro/Effect Monster EARTH Machine 7 2300 2500 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick one of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead.
    HAC1-EN178 Formula Synchron Synchro/Tuner Monster LIGHT Machine 2 200 1500 Secret Rare 1 Tuner + 1 non-Tuner monster
    When this card is Synchro Summoned: You can draw 1 card. During your opponent's Main Phase: You can Synchro Summon using this face-up card you control as a Synchro Material Monster.

    This set contains 178 cards.

    Release Date: 2022-03-11