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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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HSRD-EN001 | Speedroid Terrortop | Effect Monster | WIND | Machine | 3 | 1200 | 600 | Super Rare | If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" oncer per turn. | |
HSRD-EN002 | Speedroid Tri-Eyed Dice | Tuner/Effect Monster | WIND | Machine | 3 | 300 | 1500 | Common | During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect). | |
HSRD-EN003 | Speedroid Double Yoyo | Effect Monster | WIND | Machine | 4 | 1400 | 1400 | Common | When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your Graveyard; Special Summon it. | |
HSRD-EN004 | Speedroid Razorang | Effect Monster | WIND | Machine | 4 | 2000 | 0 | Rare | Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn. | |
HSRD-EN005 | Speedroid Menko | Effect Monster | WIND | Machine | 4 | 100 | 2000 | Common | When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position. | |
HSRD-EN006 | Speedroid Taketomborg | Effect Monster | WIND | Machine | 3 | 600 | 1200 | Super Rare | If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special SUmmon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" oncer per turn. | |
HSRD-EN007 | Speedroid Ohajikid | Effect Monster | WIND | Machine | 3 | 1000 | 200 | Rare | When this card is Normal Summoned: you can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Sunchro Monster, using that mosnter and this card only. | |
HSRD-EN008 | Speedroid Red-Eyed Dice | Tuner/Effect Monster | WIND | Machine | 1 | 100 | 100 | Super Rare | When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eye Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn. | |
HSRD-EN009 | Hi-Speedroid Kendama | Synchro/Effect Monster | WIND | Machine | 6 | 2200 | 1600 | Rare | 1 Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn. |
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HSRD-EN010 | Hi-Speedroid Chanbara | Synchro/Effect Monster | WIND | Machine | 5 | 2000 | 1000 | Secret Rare | 1 Tuner + 1 or more non-Tuner monsters This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn. |
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HSRD-EN011 | Speed Recovery | Spell | Normal | Super Rare | Target 1 "Speedroid" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard then target 1 "Speedroid" monster in your Graveyard; add it to your hand. | |||||
HSRD-EN012 | Shock Surprise | Spell | Normal | Rare | Banish up to 2 "Speedroid" monsters from your Graveyard. then target that many cards on the field; destroy them. | |||||
HSRD-EN013 | Synchro Cracker | Spell | Normal | Common | Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls with ATK less than or equal to that Synchro Monster's original ATK. | |||||
HSRD-EN014 | Dice Roll Battle | Trap | Normal | Rare | When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation. | |||||
HSRD-EN015 | Red Sprinter | Effect Monster | FIRE | Fiend | 4 | 1700 | 1200 | Super Rare | When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend Tuner monster from your hand or GY. You can only use this effect of "Red Sprinter" once per turn. | |
HSRD-EN016 | Red Resonator | Tuner/Effect Monster | FIRE | Fiend | 2 | 600 | 200 | Common | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower mosnter from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn. | |
HSRD-EN017 | Synkron Resonator | Tuner/Effect Monster | DARK | Fiend | 1 | 100 | 100 | Common | If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the GY: You can target 1 "Resonator" monster in your GY, except "Synkron Resonator"; add it to your hand. | |
HSRD-EN018 | Chain Resonator | Tuner/Effect Monster | LIGHT | Fiend | 1 | 100 | 100 | Common | When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator". | |
HSRD-EN019 | Mirror Resonator | Tuner/Effect Monster | LIGHT | Fiend | 1 | 0 | 0 | Super Rare | If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mirror Resonator" once per turn. Oncer per turn: You can target 1 face-up monster your opponent controls; treat this card's Level as that monster's original Level if this card is used for a Synchro SUmmon this turn. | |
HSRD-EN020 | Dark Resonator | Tuner Monster | DARK | Fiend | 3 | 1300 | 300 | Common | The first time this card would be destroyed by battle each turn, it is not destroyed. | |
HSRD-EN021 | Vice Dragon | Effect Monster | DARK | Dragon | 5 | 2000 | 2400 | Common | If only your opponent controls a monster, you can Special Summon this card (from your hand), but its original ATK/DEF become halved. | |
HSRD-EN022 | Red Wyvern | Synchro/Effect Monster | FIRE | Dragon | 6 | 2400 | 2000 | Secret Rare | 1 Tuner + 1 or more non-Tuner monsters During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field. |
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HSRD-EN023 | Red Dragon Archfiend | Synchro/Effect Monster | DARK | Dragon | 8 | 3000 | 2000 | Common | 1 Tuner + 1+ non-Tuner monsters After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect. |
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HSRD-EN024 | Red Nova Dragon | Synchro/Effect Monster | DARK | Dragon | 12 | 3500 | 3000 | Rare | 2 Tuners + "Red Dragon Archfiend" Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. Once per turn, during the End Phase, if this card was banished by its effect this turn: Special Summon this banished card. |
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HSRD-EN025 | Resonator Call | Spell | Normal | Common | Add 1 "Resonator" monster from your Deck to your hand. | |||||
HSRD-EN026 | Red Cocoon | Trap | Normal | Common | Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it. | |||||
HSRD-EN027 | Red Carpet | Trap | Normal | Rare | Activate only if a face-up Dragon-Type Synchro Monster is on the field. Select up to 2 "Resonator" monsters in your Graveyard. Special Summon those monsters. | |||||
HSRD-EN028 | PSY-Frame Driver | Normal Monster | LIGHT | Psychic | 6 | 2500 | 0 | Rare | A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame". | |
HSRD-EN029 | PSY-Framegear Alpha | Tuner/Effect Monster | LIGHT | Psychic | 1 | 500 | 0 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent Normal or Special Summons a monster(s) while you control no monsters (except during the Damage Step): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Framegear Alpha". During the End Phase, banish the face-ip mosnters Special Summoned by this effect. | |
HSRD-EN030 | PSY-Framegear Beta | Tuner/Effect Monster | LIGHT | Psychic | 1 | 700 | 0 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When an opponent's monster declares an attack while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, destroy the attacking monster, then end the Battle Phase. During the End Phase, banish the face-up monsters Special Summoned by this effect. | |
HSRD-EN031 | PSY-Framegear Gamma | Tuner/Effect Monster | LIGHT | Psychic | 2 | 1000 | 0 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a monster effect while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect. | |
HSRD-EN032 | PSY-Framegear Delta | Tuner/Effect Monster | LIGHT | Psychic | 2 | 1200 | 0 | Rare | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand,Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect. | |
HSRD-EN033 | PSY-Framegear Epsilon | Tuner/Effect Monster | LIGHT | Psychic | 2 | 1500 | 0 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand,Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect. | |
HSRD-EN034 | PSY-Framelord Zeta | Synchro/Effect Monster | LIGHT | Psychic | 7 | 2500 | 1800 | Super Rare | 1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand. |
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HSRD-EN035 | PSY-Framelord Omega | Synchro/Effect Monster | LIGHT | Psychic | 8 | 2800 | 2200 | Secret Rare | 1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's Main Phase: You can banish this card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the Graveyard. If this card is in your Graveyard: You can target 1 other card in either player's Graveyard; shuffle both that card and this card from the Graveyard into the Deck. |
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HSRD-EN036 | PSY-Frame Circuit | Spell | Field | Rare | If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. | |||||
HSRD-EN037 | PSY-Frame Overload | Trap | Continuous | Rare | Once per turn: You can banish 1 "PSY-Frame" monster from your hand or face-upfrom your side of the field, then target 1 card on the field; banish it face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Overload". | |||||
HSRD-EN038 | Goyo Chaser | Synchro/Effect Monster | EARTH | Warrior | 5 | 1900 | 1000 | Ultra Rare | 1 Tuner + 1 or more non-Tuner monsters This card gains 300 ATK for each EARTH Warrior-Type Synchro Monster on the field (other than this card). When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK becomes halved. |
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HSRD-EN039 | Goyo Predator | Synchro/Effect Monster | EARTH | Warrior | 6 | 2400 | 1200 | Ultra Rare | 1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to a player is halved. You can only use this effect of "Goyo Predator" once per turn. |
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HSRD-EN040 | Hot Red Dragon Archfiend | Synchro/Effect Monster | DARK | Dragon | 8 | 3000 | 2000 | Super Rare | 1 Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect. |
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HSRD-EN041 | Hot Red Dragon Archfiend Abyss | Synchro/Effect Monster | DARK | Dragon | 9 | 3200 | 2500 | Ultra Rare | 1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn. |
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HSRD-EN042 | Hot Red Dragon Archfiend Bane | Synchro/Effect Monster | DARK | Dragon | 10 | 3500 | 3000 | Secret Rare | 1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuner monsters with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn. |
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HSRD-EN043 | Stardust Spark Dragon | Synchro/Effect Monster | LIGHT | Dragon | 8 | 2500 | 2000 | Super Rare | 1 Tuner + 1 or more non-Tuner monster Once per turn, during either player's turn: You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects. |
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HSRD-EN044 | Black Rose Moonlight Dragon | Synchro/Effect Monster | LIGHT | Dragon | 7 | 2400 | 1800 | Super Rare | 1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn. |
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HSRD-EN045 | Expressroid | Effect Monster | EARTH | Machine | 4 | 400 | 1600 | Common | When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand. | |
HSRD-EN046 | Krebons | Tuner Monster | DARK | Psychic | 2 | 1200 | 400 | Common | When this card is targeted for an attack: You can pay 800 LP; negate the attack. | |
HSRD-EN047 | Armoroid | Effect Monster | EARTH | Machine | 8 | 2700 | 2000 | Common | When you Tribute Summoned this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field. | |
HSRD-EN048 | Silent Psychic Wizard | Effect Monster | EARTH | Psychic | 4 | 1900 | 0 | Common | When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon that removed monster. | |
HSRD-EN049 | Serene Psychic Witch | Effect Monster | EARTH | Psychic | 3 | 1400 | 1200 | Common | When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect. | |
HSRD-EN050 | Hushed Psychic Cleric | Effect Monster | EARTH | Psychic | 3 | 0 | 2100 | Common | When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can send 1 card from your hand to the Graveyard to select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this effect, and Special Summon it. | |
HSRD-EN051 | Cardcar D | Effect Monster | EARTH | Machine | 2 | 800 | 400 | Common | Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect. | |
HSRD-EN052 | Trishula, Dragon of the Ice Barrier | Synchro/Effect Monster | WATER | Dragon | 9 | 2700 | 2000 | Secret Rare | 1 Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.) |
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HSRD-EN053 | Mystical Space Typhoon | Spell | Quick-Play | Common | Target 1 Spell/Trap on the field; destroy that target. | |||||
HSRD-EN054 | Emergency Teleport | Spell | Quick-Play | Ultra Rare | Special Summon 1 level 3 or lower Psychic-Type monster from your hand or deck. During the End Phase this turn remove from play that monster. | |||||
HSRD-EN055 | Psychokinesis | Spell | Normal | Common | Activate only while you control a face-up Psychic-Type monster. Destroy 1 card on the field and take 1000 damage. | |||||
HSRD-EN056 | Pot of Duality | Spell | Normal | Rare | Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card. | |||||
HSRD-EN057 | Future Glow | Spell | Continuous | Common | Banish 1 Psychic-Type monster from your Graveyard, and note its Level. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200. | |||||
HSRD-EN058 | Compulsory Evacuation Device | Trap | Normal | Common | Target 1 monster on the field; return that target to the hand. | |||||
HSRD-EN059 | Supercharge | Trap | Normal | Common | If an opponent's monster declares an attack while all monsters your control are Machine "roid" monsters (min. 1): Draw 2 cards. | |||||
HSRD-EN060 | Psychic Overload | Trap | Normal | Common | Select 3 Psychic-Type monsters in your graveyard. Return them to the deck, then draw 2 cards. |
This set contains 60 cards.
Release Date: 2015-10-02