"Maximum Gold: El Dorado" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
MGED-EN001 Blue-Eyes White Dragon Normal Monster LIGHT Dragon 8 3000 2500 Premium Gold Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
MGED-EN002 Dark Magician Normal Monster DARK Spellcaster 7 2500 2100 Premium Gold Rare The ultimate wizard in terms of attack and defense.
MGED-EN003 Red-Eyes Black Dragon Normal Monster DARK Dragon 7 2400 2000 Premium Gold Rare A ferocious dragon with a deadly attack.
MGED-EN004 Elemental HERO Neos Normal Monster LIGHT Warrior 7 2500 2000 Premium Gold Rare A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
MGED-EN005 Exodia the Forbidden One Effect Monster DARK Spellcaster 3 1000 1000 Premium Gold Rare If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
MGED-EN006 Rescue Cat Effect Monster EARTH Beast 4 300 100 Premium Gold Rare You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase.
MGED-EN007 Destiny HERO - Plasma Effect Monster DARK Warrior 8 1900 600 Premium Gold Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).
MGED-EN008 Fossil Dyna Pachycephalo Effect Monster EARTH Rock 4 1200 1300 Premium Gold Rare If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
MGED-EN009 Red-Eyes Darkness Metal Dragon Effect Monster DARK Dragon 10 2800 2400 Premium Gold Rare You can Special Summon this card (from your hand) by banishing 1 face-up Dragon-Type monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.
MGED-EN010 Scrap Chimera Effect Monster EARTH Beast 4 1700 500 Premium Gold Rare This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster, and all the other Synchro Material Monsters must also be "Scrap" monsters. When this card is Normal Summoned, you can select 1 "Scrap" Tuner monster in your Graveyard and Special Summon it.
MGED-EN011 Tempest, Dragon Ruler of Storms Effect Monster WIND Dragon 7 2400 2200 Premium Gold Rare You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.
MGED-EN012 PSY-Framegear Gamma Tuner/Effect Monster LIGHT Psychic 2 1000 0 Premium Gold Rare Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a monster effect while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
MGED-EN013 Familiar-Possessed - Lyna Effect Monster LIGHT Spellcaster 4 1850 1500 Premium Gold Rare You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the Graveyard. When Summoned this way: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage to your opponent.
MGED-EN014 Ultimate Conductor Tyranno Effect Monster LIGHT Dinosaur 10 3500 3200 Premium Gold Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur monsters from your GY. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the GY.
MGED-EN015 Souleating Oviraptor Effect Monster DARK Dinosaur 4 1800 500 Premium Gold Rare If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the GY. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your GY in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.
MGED-EN016 The Weather Painter Snow Effect Monster EARTH Fairy 3 0 2200 Premium Gold Rare When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
MGED-EN017 Sky Striker Ace - Raye Effect Monster DARK Warrior 4 1500 1500 Premium Gold Rare (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
MGED-EN018 Danger! Bigfoot! Effect Monster DARK Beast 8 3000 0 Premium Gold Rare You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.
MGED-EN019 Danger! Nessie! Effect Monster DARK Aqua 7 1600 2800 Premium Gold Rare You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!" You can only use this effect of "Danger! Nessie!" once per turn.
MGED-EN020 Rokket Tracer Tuner/Effect Monster DARK Dragon 4 1600 1000 Premium Gold Rare (Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn.
MGED-EN021 Sky Striker Ace - Roze Effect Monster LIGHT Warrior 4 1500 1500 Premium Gold Rare If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.
MGED-EN022 Chamber Dragonmaid Effect Monster DARK Dragon 4 500 1800 Premium Gold Rare If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.
MGED-EN023 Ghost Mourner & Moonlit Chill Tuner/Effect Monster WIND Zombie 3 0 1800 Premium Gold Rare If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
MGED-EN024 Eldlich the Golden Lord Effect Monster LIGHT Zombie 10 2500 2800 Premium Gold Rare You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
MGED-EN025 Invoked Mechaba Fusion/Effect Monster LIGHT Machine 9 2500 2100 Premium Gold Rare "Aleister the Invoker" + 1 LIGHT monster
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
MGED-EN026 Black Rose Dragon Synchro/Effect Monster FIRE Dragon 7 2400 1800 Premium Gold Rare 1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.
MGED-EN027 Trishula, Dragon of the Ice Barrier Synchro/Effect Monster WATER Dragon 9 2700 2000 Premium Gold Rare 1 Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.)
MGED-EN028 Evolzar Laggia Xyz/Effect Monster FIRE Dragon 4 2400 2000 Premium Gold Rare 2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.
MGED-EN029 Evolzar Dolkka Xyz/Effect Monster FIRE Dragon 4 2300 1700 Premium Gold Rare 2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.
MGED-EN030 Primathmech Alembertian Xyz/Effect Monster EARTH Cyberse 4 2000 0 Premium Gold Rare 2+ Level 4 monsters
You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect;
  • 2: Add 1 "Mathmech" card from your Deck to your hand.
  • 3: Add 1 Level 4 monster from your Deck to your hand.
  • 4: Add 1 Spell/Trap from your Deck to your hand.
    You can only use each effect of "Primathmech Alembertian" once per turn.
  • MGED-EN031 Number C1000: Numerounius Xyz/Effect Monster LIGHT Fiend 12 ? ? Premium Gold Rare 5 Level 12 monsters
    Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy as many other monsters on the field as possible (min. 1), then you can Special Summon 1 monster from your opponent's GY to your field in Defense Position. If this card you control is destroyed by an opponent's card effect while it has material, and is sent to your GY: You can Special Summon 1 "Number iC1000: Numerounius Numerounia" from your Extra Deck, and if you do, attach this card to it as material.
    MGED-EN032 Number iC1000: Numerounius Numerounia Xyz/Effect Monster LIGHT Fiend 13 ? ? Premium Gold Rare 5 Level 13 monsters
    If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned.
  • Monsters your opponent controls must attack this card, if able.
  • At the end of your opponent's turn, if this card did not battle, you win the Duel.
    When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK.
  • MGED-EN033 The Weather Painter Rainbow Link/Effect Monster LIGHT Fairy 2400 LINK-3 Premium Gold Rare 2 "The Weather" monsters
    When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect.
  • When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
  • MGED-EN034 Knightmare Unicorn Link/Effect Monster DARK Fiend 2200 LINK-3 Premium Gold Rare 2+ monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters is on the field, for your normal draw during your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
    MGED-EN035 I:P Masquerena Link/Effect Monster DARK Cyberse 800 LINK-2 Premium Gold Rare 2 non-Link Monsters
    During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
    MGED-EN036 Predaplant Verte Anaconda Link/Effect Monster DARK Plant 500 LINK-2 Premium Gold Rare 2 Effect Monsters
    You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
    MGED-EN037 Accesscode Talker Link/Effect Monster DARK Cyberse 2300 LINK-4 Premium Gold Rare 2+ Effect Monsters
    Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
    MGED-EN038 Raigeki Spell Normal Premium Gold Rare Destroy all monsters your opponent controls.
    MGED-EN039 Book of Moon Spell Quick-Play Premium Gold Rare Target 1 face-up monster on the field; change that target to face-down Defense Position.
    MGED-EN040 Magical Dimension Spell Quick-Play Premium Gold Rare If you control a face-up Spellcaster-Type monster: Target 1 monster you control; Tribute it, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.
    MGED-EN041 Gold Sarcophagus Spell Normal Premium Gold Rare Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand.
    MGED-EN042 Fire Formation - Tenki Spell Continuous Premium Gold Rare When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
    MGED-EN043 Twin Twisters Spell Quick-Play Premium Gold Rare Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.
    MGED-EN044 Invocation Spell Normal Premium Gold Rare Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn.
    MGED-EN045 Prank-Kids Place Spell Field Premium Gold Rare When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.
    MGED-EN046 Pot of Extravagance Spell Normal Premium Gold Rare At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
    MGED-EN047 Mystic Mine Spell Field Premium Gold Rare If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.
    MGED-EN048 Cursed Eldland Spell Continuous Premium Gold Rare You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn.
  • You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand.
  • If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.
  • MGED-EN049 Eldlixir of Black Awakening Spell Normal Premium Gold Rare Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.
    MGED-EN050 Numeron Chaos Ritual Spell Normal Premium Gold Rare If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn.
    MGED-EN051 Numeron Storm Spell Normal Premium Gold Rare If you control a "Numerounius" monster: Destroy as many Spells/Traps your opponent controls as possible (min. 1), and if you do, inflict 1000 damage to your opponent.
    MGED-EN052 Torrential Tribute Trap Normal Premium Gold Rare When a monster(s) is Summoned: Destroy all monsters on the field.
    MGED-EN053 Starlight Road Trap Normal Premium Gold Rare When a card or effect is activated that destroys 2 or more cards you control: Negate the activation, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
    MGED-EN054 Conquistador of the Golden Land Trap Continuous Premium Gold Rare Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.
    MGED-EN055 Giant Rex Effect Monster EARTH Dinosaur 4 2000 1200 Rare Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, it gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.
    MGED-EN056 Babycerasaurus Effect Monster EARTH Dinosaur 2 500 500 Rare If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or lower Dinosaur monster from your Deck.
    MGED-EN057 Fossil Dig Spell Normal Rare Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.
    MGED-EN058 Lost World Spell Field Rare All monsters on the field lose 500 ATK and DEF, except Dinosaur monsters. Once per turn, if a Dinosaur monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur monsters in your hand and/or Deck instead.
    MGED-EN059 Scrap Golem Effect Monster EARTH Rock 5 2300 1400 Rare Once per turn, you can select 1 Level 4 or lower "Scrap" monster in your Graveyard and Special Summon it to either player's side of the field.
    MGED-EN060 Scrap Dragon Synchro/Effect Monster EARTH Dragon 8 2800 2000 Rare 1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.
    MGED-EN061 Scrap Wyvern Link/Effect Monster EARTH Dragon 1700 LINK-2 Rare 2 monsters, including a "Scrap" monster
    You can target 1 "Scrap" monster in your GY; Special Summon it, then destroy 1 card you control. If another face-up "Scrap" monster is destroyed by card effect, while you control this monster (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck, then destroy 1 card on the field. You can only use each effect of "Scrap Wyvern" once per turn.
    MGED-EN062 Super Express Bullet Train Effect Monster EARTH Machine 10 3000 0 Rare Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.
  • If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
  • During the Main Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.
  • MGED-EN063 Urgent Schedule Spell Quick-Play Rare If your opponent control more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.
    MGED-EN064 Superdreadnought Rail Cannon Gustav Max Xyz/Effect Monster EARTH Machine 10 3000 3000 Rare 2 Level 10 monsters
    Once per turn: You can detach 1 Xyz Material from this card; inflict 2000 damage to your opponent.
    MGED-EN065 Number 81: Superdreadnought Rail Cannon Super Dora Xyz/Effect Monster EARTH Machine 10 3200 4000 Rare 2 Level 10 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except for its own effects, until the end of this turn.
    MGED-EN066 Superdreadnought Rail Cannon Juggernaut Liebe Xyz/Effect Monster EARTH Machine 11 4000 4000 Rare 3 Level 11 monsters
    Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.
    MGED-EN067 Hot Red Dragon Archfiend Synchro/Effect Monster DARK Dragon 8 3000 2000 Rare 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.
    MGED-EN068 Hot Red Dragon Archfiend Abyss Synchro/Effect Monster DARK Dragon 9 3200 2500 Rare 1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster
    (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.
    MGED-EN069 Hot Red Dragon Archfiend Bane Synchro/Effect Monster DARK Dragon 10 3500 3000 Rare 1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster
    You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuner monsters with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.
    MGED-EN070 Hot Red Dragon Archfiend King Calamity Synchro/Effect Monster DARK Dragon 12 4000 3500 Rare 2 Tuners + 1 non-Tuner DARK Dragon-Type Synchro Monster
    When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards or effects on the field. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.
    MGED-EN071 Zefraxi, Treasure of the Yang Zing Pendulum/Effect Monster EARTH Wyrm 3 1500 0 Rare If this card is Pendulum Summoned, or Special Summoned from the Main Deck: You can target 1 "Yang Zing" or "Zefra" monster you control, except "Zefraxi, Treasure of the Yang Zing"; that monster is treated as a Tuner monster this turn, also place this card on the bottom of the Deck when it leaves the field. You can only use this effect of "Zefraxi, Treasure of the Yang Zing" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated.
    MGED-EN072 Zefraniu, Secret of the Yang Zing Pendulum/Effect Monster EARTH Wyrm 6 0 2600 Rare When this card is Pendulum Summoned, or when this card is destroyed by battle or card effect while in your Monster Zone: You can add 1 "Yang Zing" or "Zefra" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Zefraniu, Secret of the Yang Zing" once per turn.

    Pendulum Scale: 7
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated.
    MGED-EN073 Oracle of Zefra Spell Field Rare When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect:
  • Ritual: Shuffle 1 monster on the field into the Deck.
  • Fusion: Special Summon 1 monster from your Deck.
  • Synchro: Choose 1 monster from your Deck and place it on top of your Deck.
  • Xyz: Draw 1 card, then discard 1 card.
    You can only activate 1 "Oracle of Zefra" per turn.
  • MGED-EN074 PSY-Frame Driver Normal Monster LIGHT Psychic 6 2500 0 Rare A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
    MGED-EN075 PSY-Framelord Zeta Synchro/Effect Monster LIGHT Psychic 7 2500 1800 Rare 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.
    MGED-EN076 PSY-Framelord Omega Synchro/Effect Monster LIGHT Psychic 8 2800 2200 Rare 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, during either player's Main Phase: You can banish this card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the Graveyard. If this card is in your Graveyard: You can target 1 other card in either player's Graveyard; shuffle both that card and this card from the Graveyard into the Deck.
    MGED-EN077 PSY-Framelord Lambda Link/Effect Monster LIGHT Psychic 1700 LINK-2 Rare 2 monsters, except Tokens
    You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.
    MGED-EN078 The Phantom Knights of Ancient Cloak Effect Monster DARK Warrior 3 800 1000 Rare If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
    MGED-EN079 The Phantom Knights of Silent Boots Effect Monster DARK Warrior 3 200 1200 Rare If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
    MGED-EN080 The Phantom Knights of Break Sword Xyz/Effect Monster DARK Warrior 3 2000 1000 Rare 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
    MGED-EN081 Numeron Wall Effect Monster DARK Fiend 1 0 0 Rare If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.
    MGED-EN082 Number C1: Numeron Chaos Gate Sunya Xyz/Effect Monster DARK Machine 2 2000 1000 Rare 4 Level 2 monsters
    You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.
    MGED-EN083 Number 1: Numeron Gate Ekam Xyz/Effect Monster LIGHT Machine 1 1000 100 Rare 3 Level 1 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
    MGED-EN084 Number 2: Numeron Gate Dve Xyz/Effect Monster LIGHT Machine 1 1000 100 Rare 3 Level 1 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
    MGED-EN085 Number 3: Numeron Gate Trini Xyz/Effect Monster LIGHT Machine 1 1000 100 Rare 3 Level 1 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
    MGED-EN086 Number 4: Numeron Gate Catvari Xyz/Effect Monster LIGHT Machine 1 1000 100 Rare 3 Level 1 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
    MGED-EN087 Numeron Network Spell Field Rare During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).
    MGED-EN088 Numeron Calling Spell Normal Rare If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.
    MGED-EN089 Number 9: Dyson Sphere Xyz/Effect Monster LIGHT Machine 9 2800 3000 Rare 2 Level 9 monsters
    Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn if your opponent controls a monster whose ATK is higher than this card.
    MGED-EN090 Number 41: Bagooska the Terribly Tired Tapir Xyz/Effect Monster EARTH Fiend 4 2100 2000 Rare 2 Level 4 monsters
    Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
    MGED-EN091 Altergeist Marionetter Effect Monster LIGHT Spellcaster 4 1600 1700 Rare When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.
    MGED-EN092 Altergeist Silquitous Effect Monster WIND Spellcaster 2 800 1500 Rare (Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.
    MGED-EN093 Altergeist Meluseek Effect Monster WATER Spellcaster 1 500 300 Rare This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.
    MGED-EN094 Altergeist Kunquery Effect Monster EARTH Spellcaster 5 0 2400 Rare When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.
    MGED-EN095 Altergeist Multifaker Effect Monster DARK Spellcaster 3 1200 800 Rare If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.
    MGED-EN096 The Weather Painter Rain Effect Monster WATER Fairy 3 1200 1400 Rare If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "Weathery" card's effect: You can Special Summon this banished card.
    MGED-EN097 The Weather Painter Thunder Effect Monster LIGHT Fairy 3 1700 0 Rare You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
    MGED-EN098 The Weather Snowy Canvas Spell Continuous Rare "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
  • You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them.
    You can only control 1 "The Weather Snowy Canvas".
  • MGED-EN099 The Weather Cloudy Canvas Spell Continuous Rare "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
  • You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn.
    You can only control 1 "The Weather Cloudy Canvas".
  • MGED-EN100 The Weather Thundery Canvas Trap Continuous Rare "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
  • At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand.
    You can only control 1 "The Weather Thundery Canvas".
  • MGED-EN101 The Weather Rainbowed Canvas Trap Continuous Rare You can only control 1 "The Weather Rainbowed Canvas". "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
  • If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 "The Weather" monster with a different name from your Deck, also you cannot Special Summon other monsters from the Deck for the rest of this turn.
  • MGED-EN102 Micro Coder Effect Monster DARK Cyberse 1 300 0 Rare If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.
    MGED-EN103 Excode Talker Link/Effect Monster WIND Cyberse 2300 LINK-3 Rare 2+ Cyberse monsters
    When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.
    MGED-EN104 Code Talker Link/Effect Monster DARK Cyberse 1300 LINK-2 Rare 2 Effect Monsters
    Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.
    MGED-EN105 Shootingcode Talker Link/Effect Monster WATER Cyberse 2300 LINK-3 Rare 2+ Cyberse monsters
    At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.
    MGED-EN106 Code Talker Inverted Link/Effect Monster LIGHT Cyberse 1300 LINK-2 Rare 2 Cyberse monsters
    If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.
    MGED-EN107 Prank-Kids Lampsies Effect Monster FIRE Pyro 3 1500 500 Rare If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.
    MGED-EN108 Prank-Kids Dropsies Effect Monster WATER Aqua 2 1000 1000 Rare If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.
    MGED-EN109 Prank-Kids Fansies Effect Monster WIND Thunder 1 0 2000 Rare If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn,
    MGED-EN110 Prank-Kids Rocksies Effect Monster EARTH Rock 4 1500 1500 Rare If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card form your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.
    MGED-EN111 Prank-Kids Rocket Ride Fusion/Effect Monster FIRE Pyro 5 2000 0 Rare 2 "Prank-Kids" monsters
    If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY: Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.
    MGED-EN112 Prank-Kids Weather Washer Fusion/Effect Monster WATER Aqua 5 2000 0 Rare 2 "Prank-Kids" monsters
    If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect):You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY: Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.
    MGED-EN113 Prank-Kids Battle Butler Fusion/Effect Monster WIND Thunder 10 3000 3000 Rare "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies"
    Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.
    MGED-EN114 Prank-Kids Dodo-Doodle-Doo Link/Effect Monster WIND Thunder 2000 LINK-2 Rare 2 "Prank-Kids" monsters
    If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except LInk Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.
    MGED-EN115 Prank-Kids Bow-Wow-Bark Link/Effect Monster FIRE Pyro 2000 LINK-2 Rare 2 "Prank-Kids" monsters
    A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.
    MGED-EN116 Prank-Kids Meow-Meow-Mu Link/Effect Monster EARTH Rock 1000 LINK-1 Rare 1 Level 4 or lower "Prank-Kids" monsters
    You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.
    MGED-EN117 Prank-Kids Pranks Spell Continuous Rare You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.
    MGED-EN118 Prank-Kids Pandemonium Spell Quick-Play Rare During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.
    MGED-EN119 Hiita the Fire Charmer, Ablaze Link/Effect Monster FIRE Spellcaster 1850 LINK-2 Rare 2 monsters, including a FIRE monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 FIRE monster in your opponent's GY: Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
    MGED-EN120 Wynn the Wind Charmer, Verdant Link/Effect Monster WIND Spellcaster 1850 LINK-2 Rare 2 monsters, including a WIND monster
    (This card is always treated as a "Familiar-Possessed" card.
    You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
    MGED-EN121 Aussa the Earth Charmer, Immovable Link/Effect Monster EARTH Spellcaster 1850 LINK-2 Rare 2 monsters, including an EARTH monster
    (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
    MGED-EN122 Eria the Water Charmer, Gentle Link/Effect Monster WATER Spellcaster 1850 LINK-2 Rare 2 monsters, including a WATER monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
    MGED-EN123 Eldlich the Mad Golden Lord Fusion/Effect Monster LIGHT Zombie 10 3800 3500 Rare 1 "Eldlich" monster + 1 Level 5 or higher Zombie monster
    This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.
    MGED-EN124 Eldlixir of White Destiny Spell Quick-Play Rare Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.
    MGED-EN125 Eldlixir of Scarlet Sanguine Trap Normal Rare Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.
    MGED-EN126 Guardian of the Golden Land Trap Continuous Rare Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.
    MGED-EN127 Huaquero of the Golden Land Trap Continuous Rare Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.
    MGED-EN128 Golden Land Forever! Trap Counter Rare When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.
    MGED-EN129 El Dorado Adelantado Trap Normal Rare If you control an "Eldlich" monster: Activate 1 of these effects;
  • Shuffle 3 of your banished "Eldlixir" Spells/Traps with different names into your Deck, and if you do, destroy all cards on the field.
  • Shuffle 3 of your banished "Golden Land" Spells/Traps with different names into your Deck, and if you do, halve your opponent's LP, then you gain LP equal to their LP.
    You can only activate 1 "El Dorado Adelantado" per turn.
  • MGED-EN130 Deep Sea Diva Tuner monster WATER Sea Serpent 2 200 400 Rare When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.
    MGED-EN131 Kagemucha Knight Effect Monster DARK Warrior 3 0 0 Rare When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
    MGED-EN132 White Dragon Wyverburster Effect Monster LIGHT Dragon 4 1700 1800 Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
    MGED-EN133 Black Dragon Collapserpent Effect Monster DARK Dragon 4 1800 1700 Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
    MGED-EN134 Majesty's Fiend Effect Monster LIGHT Fiend 6 2400 1000 Rare Cannot be Special Summoned. Monster effects cannot be activated.
    MGED-EN135 Cyberse Gadget Effect Monster LIGHT Cyberse 4 1400 300 Rare When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY: Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.
    MGED-EN136 Eva Effect Monster LIGHT Fairy 1 500 200 Rare If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except "Eva". You can only use this effect of "Eva" once per turn.
    MGED-EN137 Rainbow Neos Fusion/Effect Monster LIGHT Warrior 10 4500 2500 Rare Elemental HERO Neos + "Rainbow Dragon" or "Rainbow Dark Dragon"
    Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects.
  • Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck.
  • Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck.
  • Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.
  • MGED-EN138 Ultimaya Tzolkin Synchro/Effect Monster DARK Dragon 0 0 0 Rare (This card's original Level is always treated as 12.)
    Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the GY (1 Tuner and 1 non-Tuner). Once per turn, when a Spell/Trap(s) is Set on your field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck. While you control another Synchro Monster, monsters cannot target this card for attacks, also neither player can target it with card effects.
    MGED-EN139 Constellar Ptolemy M7 Xyz/Effect Monster LIGHT Machine 6 2700 2000 Rare 2 Level 6 monsters
    You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If you do, its effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card to target 1 monster on the field or in either player's Graveyard; return that target to the hand.
    MGED-EN140 Raidraptor - Ultimate Falcon Xyz/Effect Monster DARK Winged Beast 10 3500 2000 Rare 3 Level 10 Winged Beast-Type monsters
    Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect.
  • Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent.
  • MGED-EN141 Firewall Dragon Link/Effect Monster LIGHT Cyberse 2500 LINK-4 Rare 2+ monsters
    Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
    MGED-EN142 Dragunity Knight - Romulus Link/Effect Monster WIND Dragon 1200 LINK-2 Rare 2 Dragon and/or Winged Beast monsters, except Tokens
    If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.
    MGED-EN143 Battle Shogun of the Six Samurai Link/Effect Monster EARTH Warrior 1000 LINK-2 Rare 2 Warrior monsters, including a "Six Samurai" monster
    If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. This card gains 100 ATK for each Bushido Counter on your field.
    MGED-EN144 Salamangreat Almiraj Link/Effect Monster FIRE Cyberse 0 LINK-1 Rare 1 Normal Summoned monsters with 1000 or less ATK
    (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
    MGED-EN145 Striker Dragon Link/Effect Monster DARK Dragon 1000 LINK-1 Rare 1 Level 4 or lower Dragon monster
    If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.
    MGED-EN146 Upstart Goblin Spell Normal Rare Draw 1 card, then your opponent gains 1000 Life Points.
    MGED-EN147 Ancient Gear Fusion Spell Normal Rare Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If you use an "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.
    MGED-EN148 Cynet Mining Spell Normal Rare Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
    MGED-EN149 Dragonmaid Hospitality Spell Normal Rare Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.
    MGED-EN150 Summon Limit Trap Continuous Rare Neither player can Summon more then two times per turn.
    MGED-EN151 Broken Line Trap Counter Rare When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card.
    MGED-EN152 Trap Trick Trap Normal Rare Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

    This set contains 152 cards.

    Release Date: 2021-11-19