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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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MIL1-EN001 | The Winged Dragon of Ra - Immortal Phoenix | Effect Monster | DIVINE | Divine Beast | 10 | 4000 | 4000 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If "The Winged Dragon of Ra" is sent from the field to your Graveyard while this card is in your Graveyard: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the Graveyard. Once per turn, during the End Phase: Send this card to the Graveyard, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or Graveyard, ignoring its Summoning conditions. | |
MIL1-EN002 | Curse of Dragonfire | Effect Monster | DARK | Dragon | 5 | 2000 | 1500 | Ultra Rare | If this card is Normal or Special Summoned: You can target 1 Field Spell Card on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. | |
MIL1-EN003 | Holding Arms | Effect Monster | DARK | Fiend | 4 | 500 | 1200 | Super Rare | If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects. | |
MIL1-EN004 | Holding Legs | Effect Monster | DARK | Fiend | 4 | 800 | 600 | Super Rare | If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn. | |
MIL1-EN005 | Gandora the Dragon of Destruction | Effect Monster | DARK | Dragon | 8 | 0 | 0 | Common | Cannot be Special Summoned. You can pay half your Life Points; destroy all other cards on the field, and if you do, banish them. This card gains 300 ATK for each card destroyed this way. During the End Phase of the turn this card was Summoned: Send it to the Graveyard. | |
MIL1-EN006 | Gilford the Lightning | Effect Monster | LIGHT | Warrior | 8 | 2800 | 1400 | Common | You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If you do: Destroy all monsters your opponent controls. | |
MIL1-EN007 | Exodius the Ultimate Forbidden Lord | Effect Monster | DARK | Spellcaster | 10 | ? | 0 | Common | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by returning all monsters from your Graveyard to your Deck. When this card declares an attack, send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. When this card is removed from the field, remove it from play. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel. | |
MIL1-EN008 | Relinquished | Ritual/Effect Monster | DARK | Spellcaster | 1 | 0 | 0 | Common | You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent. | |
MIL1-EN009 | Dark Master - Zorc | Ritual/Effect Monster | DARK | Fiend | 8 | 2700 | 1500 | Common | You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll 1 six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6. | |
MIL1-EN010 | Sky Galloping Gaia the Dragon Champion | Fusion/Effect Monster | WIND | Dragon | 7 | 2600 | 2100 | Super Rare | 1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster. |
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MIL1-EN011 | B. Skull Dragon | Fusion Monster | DARK | Dragon | 9 | 3200 | 2500 | Common | "Summoned Skull" + "Red-Eyes B. Dragon" | |
MIL1-EN012 | Five-Headed Dragon | Fusion/Effect Monster | DARK | Dragon | 12 | 5000 | 5000 | Common | 5 Dragon-Type monsters This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Damage calculation is applied normally. ) | |
MIL1-EN013 | Rebellion | Spell | Quick-Play | Ultra Rare | During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn. | |||||
MIL1-EN014 | Card of Demise | Spell | Normal | Ultra Rare | Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the Graveyard. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card. | |||||
MIL1-EN015 | Left Arm Offering | Spell | Normal | Super Rare | If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell Card from your Deck to your hand. You cannot Set Spell/Trap Cards during the turn you activate this card. | |||||
MIL1-EN016 | The True Name | Spell | Normal | Super Rare | Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn. | |||||
MIL1-EN017 | Symbol of Friendship | Spell | Normal | Rare | To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no monsters, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that sameturn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand. | |||||
MIL1-EN018 | Shrink | Spell | Quick-Play | Common | Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn. | |||||
MIL1-EN019 | Scapegoat | Spell | Quick-Play | Common | Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). | |||||
MIL1-EN020 | Black Illusion Ritual | Spell | Ritual | Common | This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from the field or your hand whose total Levels equal 1 or more. | |||||
MIL1-EN021 | Contract with the Dark Master | Spell | Ritual | Common | This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. | |||||
MIL1-EN022 | Trap Hole of Spikes | Trap | Normal | Super Rare | When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. | |||||
MIL1-EN023 | Ring of Destruction | Trap | Normal | Common | Target 1 face-up monster on the field; destroy that target, and if you do, inflict damage to both players equal to that target's ATK. | |||||
MIL1-EN024 | Nightmare Wheel | Trap | Continuous | Common | Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect. | |||||
MIL1-EN025 | Gaia the Fierce Knight | Normal Monster | EARTH | Warrior | 7 | 2300 | 2100 | Rare | A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. | |
MIL1-EN026 | Celtic Guardian | Normal Monster | EARTH | Warrior | 4 | 1400 | 1200 | Rare | An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. | |
MIL1-EN027 | Red-Eyes Black Dragon | Normal Monster | DARK | Dragon | 7 | 2400 | 2000 | Common | A ferocious dragon with a deadly attack. | |
MIL1-EN028 | Summoned Skull | Normal Monster | DARK | Fiend | 6 | 2500 | 1200 | Common | A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.) |
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MIL1-EN029 | La Jinn the Mystical Genie of the Lamp | Normal Monster | DARK | Fiend | 4 | 1800 | 1000 | Common | A genie of the lamp that is at the beck and call of its master. | |
MIL1-EN030 | Launcher Spider | Normal Monster | FIRE | Machine | 7 | 2200 | 2500 | Common | A mechanical spider with rocket launchers capable of random fire. | |
MIL1-EN031 | Tiger Axe | Normal Monster | EARTH | Beast-Warrior | 4 | 1300 | 1100 | Common | A fast and powerful axe-wielding beast-warrior. | |
MIL1-EN032 | Vorse Raider | Normal Monster | DARK | Beast-Warrior | 4 | 1900 | 1200 | Common | This wicked Beast-Warrior does every horrid thing imaginable and loves it! His axe bears the marks of his countless victims. | |
MIL1-EN033 | Pendulum Machine | Normal Monster | DARK | Machine | 6 | 1750 | 2000 | Common | A horrible torture machine with a large pendulum blade. | |
MIL1-EN034 | Kuriboh | Effect Monster | DARK | Fiend | 1 | 300 | 200 | Common | During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0. | |
MIL1-EN035 | Red-Eyes Black Metal Dragon | Effect Monster | DARK | Machine | 8 | 2800 | 2400 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph". | |
MIL1-EN036 | Panther Warrior | Effect Monster | EARTH | Beast-Warrior | 4 | 2000 | 1600 | Rare | This card cannot declare an attack unless you Tribute 1 monster. | |
MIL1-EN037 | Viser Des | Effect Monster | DARK | Fiend | 4 | 500 | 1200 | Common | When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved. | |
MIL1-EN038 | Flame Swordsman | Fusion Monster | FIRE | Warrior | 5 | 1800 | 1600 | Rare | "Flame Manipulator + "Masaki the Legendary Swordsman" | |
MIL1-EN039 | Thousand Dragon | Fusion Monster | WIND | Dragon | 7 | 2400 | 2000 | Rare | "Time Wizard" + "Baby Dragon" | |
MIL1-EN040 | XYZ-Dragon Cannon | Fusion/Effect Monster | LIGHT | Machine | 8 | 2800 | 2600 | Rare | X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target. |
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MIL1-EN041 | Dark Paladin | Fusion/Effect Monster | DARK | Spellcaster | 8 | 2900 | 2400 | Common | "Dark Magician" + "Buster Blader" This card cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, you can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard. |
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MIL1-EN042 | Toon World | Spell | Continuous | Common | Activate this card by paying 1000 LP. | |||||
MIL1-EN043 | Spiral Spear Strike | Spell | Continuous | Common | When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand. | |||||
MIL1-EN044 | Acid Trap Hole | Trap | Normal | Rare | Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000. | |||||
MIL1-EN045 | Metalmorph | Trap | Normal | Common | Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. | |||||
MIL1-EN046 | Widespread Ruin | Trap | Normal | Rare | Activate only when your opponent declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.) | |||||
MIL1-EN047 | Crush Card Virus | Trap | Normal | Common | Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK. | |||||
MIL1-EN048 | Kunai with Chain | Trap | Normal | Rare | Activate 1 or both of these effects (simultaneously). |
This set contains 48 cards.
Release Date: 2016-04-15