"Retro Pack 2" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
RP02-EN000 Gorz the Emissary of Darkness Effect Monster DARK Fiend 7 2700 2500 Secret Rare When you take damage from a card your opponent controls: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When Special Summoned this way, activate the appropriate effect, based on the type of damage.
  • Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Battle Damage you took.
  • Effect Damage: Inflict damage to your opponent equal to the amount of damage you took.
  • RP02-EN002 Parasite Paracide Flip/Effect Monster EARTH Insect 2 500 300 Common FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.
    RP02-EN003 Lightforce Sword Trap Normal Common Select 1 random card from your opponent's hand and remove it from play face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
    RP02-EN004 Chain Destruction Trap Normal Rare When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
    RP02-EN005 Dust Tornado Trap Normal Common Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
    RP02-EN006 Call of the Haunted Trap Continuous Common Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    RP02-EN007 Mirror Wall Trap Continuous Ultra Rare Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 Life Points or destroy this card.
    RP02-EN008 Appropriate Trap Continuous Common Activate only when your opponent draws a card(s), except during their Draw Phase. Draw 2 cards.
    RP02-EN009 Ceasefire Trap Normal Rare Flip all face-down Defense Position monsters on the field face-up. Flip effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
    RP02-EN010 Magical Hats Trap Normal Common Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
    RP02-EN011 Nobleman of Crossout Spell Normal Common Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
    RP02-EN012 Premature Burial Spell Equip Common Activate this card by paying 800 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
    RP02-EN013 Buster Blader Effect Monster EARTH Warrior 7 2600 2300 Super Rare This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.
    RP02-EN014 Skull Invitation Trap Continuous Common Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card.
    RP02-EN015 Limiter Removal Spell Quick-Play Super Rare Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
    RP02-EN016 Insect Imitation Spell Normal Common Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled
    RP02-EN017 Magic Drain Trap Counter Common When your opponent activates a Spell Card: Negate the activation and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect.
    RP02-EN018 Gravity Bind Trap Continuous Common Level 4 or higher monsters cannot attack.
    RP02-EN019 The Legendary Fisherman Effect Monster WATER Warrior 5 1850 1600 Rare While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    RP02-EN020 Thousand-Eyes Idol Normal Monster DARK Spellcaster 1 0 0 Common A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
    RP02-EN021 Thousand-Eyes Restrict Fusion/Effect Monster DARK Spellcaster 1 0 0 Ultra Rare Relinquished+ "Thousand-Eyes Idol"
    As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
    RP02-EN022 4-Starred Ladybug of Doom Flip/Effect Monster WIND Insect 3 800 1200 Common FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field.
    RP02-EN023 Mad Sword Beast Effect Monster EARTH Dinosaur 4 1400 1200 Common If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    RP02-EN024 Goblin Attack Force Effect Monster EARTH Warrior 4 2300 0 Common If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
    RP02-EN025 Gearfried the Iron Knight Effect Monster EARTH Warrior 4 1800 1600 Rare When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s).
    RP02-EN026 Gemini Elf Normal Monster EARTH Spellcaster 4 1900 900 Common Elf twins that alternate their attacks.
    RP02-EN027 The Masked Beast Ritual Monster DARK Fiend 8 3200 1800 Super Rare This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
    RP02-EN028 Revival Jam Effect Monster WATER Aqua 4 1500 500 Rare When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
    RP02-EN029 Melchid the Four-Face Beast Normal Monster DARK Fiend 4 1500 1200 Common This monster has four different masks for four different attacks.
    RP02-EN030 Curse of the Masked Beast Spell Ritual Common This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.
    RP02-EN031 Mask of Restrict Trap Continuous Common Monsters cannot be Tributed.
    RP02-EN032 Lightning Blade Spell Equip Common You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.
    RP02-EN033 Tornado Wall Trap Continuous Common Activate only while "Umi" is on the field. As long as "Umi" remains face-up on the field, you take no damage from attacking monsters. When "Umi" is removed from the field, destroy this card.
    RP02-EN034 Torrential Tribute Trap Normal Common When a monster(s) is Summoned: Destroy all monsters on the field.
    RP02-EN035 Infinite Cards Spell Continuous Rare As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands.
    RP02-EN036 Jam Defender Trap Continuous Super Rare When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
    RP02-EN037 Card of Safe Return Spell Continuous Common When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
    RP02-EN038 United We Stand Spell Equip Ultra Rare The equipped monster gains 800 ATK and DEF for each face-up monster you control.
    RP02-EN039 Mage Power Spell Equip Rare The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
    RP02-EN040 Kycoo the Ghost Destroyer Effect Monster DARK Spellcaster 4 1800 700 Common When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.
    RP02-EN041 Bazoo the Soul-Eater Effect Monster EARTH Beast 4 1600 900 Common Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
    RP02-EN042 Dark Necrofear Effect Monster DARK Fiend 8 2200 2800 Super Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.
    RP02-EN043 Gilasaurus Effect Monster EARTH Dinosaur 3 1400 400 Common You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
    RP02-EN044 Dark Spirit of the Silent Trap Normal Common This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position change it to Attack Position.
    RP02-EN045 Destiny Board Trap Continuous Super Rare At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A" and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to the Graveyard immediately
    RP02-EN046 Spirit Message "I" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
    RP02-EN047 Spirit Message "N" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
    RP02-EN048 Spirit Message "A" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
    RP02-EN049 Spirit Message "L" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
    RP02-EN050 Magic Cylinder Trap Normal Rare When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
    RP02-EN051 Yata-Garasu Spirit Monster WIND Fiend 2 200 100 Common Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn.
    RP02-EN052 Dark Ruler Ha Des Effect Monster DARK Fiend 6 2450 1600 Ultra Rare Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
    RP02-EN053 Opticlops Normal Monster DARK Fiend 4 1800 1700 Common A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
    RP02-EN054 Freed the Matchless General Effect Monster EARTH Warrior 5 2300 1700 Rare Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
    RP02-EN055 Emergency Provisions Spell Quick-Play Common Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent.
    RP02-EN056 Tyrant Dragon Effect Monster FIRE Dragon 8 2900 2500 Super Rare During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster.
    RP02-EN057 Spear Dragon Effect Monster WIND Dragon 4 1900 0 Common If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    RP02-EN058 Airknight Parshath Effect Monster LIGHT Fairy 5 1900 1400 Rare If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
    RP02-EN059 Yamata Dragon Spirit Monster FIRE Dragon 7 2600 3100 Rare This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand
    RP02-EN060 Hino-Kagu-Tsuchi Spirit Monster FIRE Pyro 8 2800 2900 Super Rare This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw.
    RP02-EN061 Asura Priest Spirit Monster LIGHT Fairy 4 1700 1200 Common This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster.
    RP02-EN062 A Legendary Ocean Spell Field Common (This card is always treated as "Umi".)
    All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
    RP02-EN063 Creature Swap Spell Normal Common Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    RP02-EN064 Bottomless Trap Hole Trap Normal Common When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
    RP02-EN065 Injection Fairy Lily Effect Monster EARTH Spellcaster 3 400 1500 Ultra Rare If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only.
    RP02-EN066 Ring of Destruction Trap Normal Secret Rare Target 1 face-up monster on the field; destroy that target, and if you do, inflict damage to both players equal to that target's ATK.
    RP02-EN067 Guardian Sphinx Effect Monster EARTH Rock 5 1700 2400 Common Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
    RP02-EN068 Don Zaloog Effect Monster DARK Warrior 4 1400 1500 Rare When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Discard 1 random card from their hand.
  • Send the top 2 cards of their Deck to the Graveyard.
  • RP02-EN069 Book of Taiyou Spell Normal Common Flip 1 face-down monster on the field into face-up Attack Position.
    RP02-EN070 Book of Moon Spell Quick-Play Common Target 1 face-up monster on the field; change that target to face-down Defense Position.
    RP02-EN071 Reckless Greed Trap Normal Common Draw 2 cards and skip your next 2 Draw Phases.
    RP02-EN072 Dark Jeroid Effect Monster DARK Fiend 4 1200 1500 Rare When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
    RP02-EN073 Newdoria Effect Monster DARK Fiend 4 1200 800 Rare When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target.
    RP02-EN074 Helpoemer Effect Monster DARK Fiend 5 2000 1400 Ultra Rare Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.
    RP02-EN075 Gravekeeper's Spy Flip/Effect Monster DARK Spellcaster 4 1200 2000 Common FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
    RP02-EN076 Gravekeeper's Chief Effect Monster DARK Spellcaster 5 1900 1200 Common You can only control 1 "Gravekeeper's Chief". Cards in your Graveyard are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your Graveyard and Special Summon it.
    RP02-EN077 Gravekeeper's Assailant Effect Monster DARK Spellcaster 4 1500 1500 Common If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position.
    RP02-EN078 Dark Room of Nightmare Spell Continuous Common Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
    RP02-EN079 Necrovalley Spell Field Rare All "Gravekeeper's" monsters gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY.
    RP02-EN080 Barrel Behind the Door Trap Counter Common You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points.
    RP02-EN081 Nightmare Wheel Trap Continuous Rare Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
    RP02-EN082 Lava Golem Effect Monster FIRE Fiend 8 3000 2500 Super Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage.
    RP02-EN083 Morphing Jar Flip/Effect Monster EARTH Rock 2 700 600 Rare FLIP: Both players discard all the cards in their hands, then draw 5 cards.
    RP02-EN084 Royal Decree Trap Continuous Rare Negate all other Trap Card effects on the field.
    RP02-EN085 Swift Gaia the Fierce Knight Effect Monster DARK Warrior 7 2300 2100 Ultra Rare If this is the only card in your hand, you can Normal Summon it without Tributing.
    RP02-EN086 Obnoxious Celtic Guardian Effect Monster EARTH Warrior 4 1400 1200 Rare This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
    RP02-EN087 Kaiser Sea Horse Effect Monster LIGHT Sea Serpent 4 1700 1650 Rare This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
    RP02-EN088 Insect Queen Effect Monster EARTH Insect 7 2200 2400 Super Rare This card cannot declare an attack unless you Tribute 1 monster. This card gains 200 ATK for each Insect-Type monster on the field. During the End-Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
    RP02-EN089 Alpha the Magnet Warrior Normal Monster EARTH Rock 4 1400 1700 Rare Alpha, Beta, and Gamma meld as one to form a powerful monster.
    RP02-EN090 Beta the Magnet Warrior Normal Monster EARTH Rock 4 1700 1600 Rare Alpha, Beta, and Gamma meld as one to form a powerful monster.
    RP02-EN091 Gamma the Magnet Warrior Normal Monster EARTH Rock 4 1500 1800 Rare Alpha, Beta, and Gamma meld as one to form a powerful monster.
    RP02-EN092 Valkyrion the Magna Warrior Effect Monster EARTH Rock 8 3500 3850 Secret Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or your side of the field. You can Tribute this card to Special Summon "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your Graveyard.
    RP02-EN093 Harpie's Pet Dragon Effect Monster WIND Dragon 7 2000 2500 Secret Rare This card gains 300 ATK and DEF for each "Harpie Lady" on the field.
    RP02-EN094 Archfiend of Gilfer Effect Monster DARK Fiend 6 2200 2500 Secret Rare When this card is sent to the Graveyard, you can select 1 monster on the field and equip it with this card. The equipped monster loses 500 ATK.
    RP02-EN095 Light and Darkness Dragon Effect Monster LIGHT Dragon 8 2800 2400 Secret Rare Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 500 ATK/DEF and that activation is negated. When this card is destroyed and sent to the GY: Target 1 monster in your GY (if possible); destroy all cards you control, also Special Summon that monster (if any).
    RP02-EN096 Blue-Eyes Shining Dragon Effect Monster LIGHT Dragon 10 3000 2500 Secret Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Blue-Eyes Ultimate Dragon" you control. This card gains 300 ATK for each Dragon-Type monster in your Graveyard. You can negate the effects of Spells, Traps, and Effect Monsters that target this card.
    RP02-EN097 Dragon Master Knight Fusion/Effect Monster LIGHT Dragon 12 5000 5000 Secret Rare Black Luster Soldier + "Blue-Eyes Ultimate Dragon" This monster cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each other Dragon-Type monster you control.
    RP02-EN098 Victory Dragon Effect Monster DARK Dragon 8 2400 3000 Secret Rare This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reductes their Life Points to 0, you win the Match.
    RP02-EN099 Green Baboon, Defender of the Forest Effect Monster EARTH Beast 7 2600 1800 Secret Rare When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard.
    RP02-EN100 Dreadscythe Harvester Effect Monster WIND Insect 8 2300 1600 Secret Rare You can Tribute 1 Insect-Type monster to have this card gain 500 ATK until the end of the turn.

    This set contains 100 cards.

    Release Date: 2009-07-28