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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX1-ENA01 | Elemental HERO Avian | Normal Monster | WIND | Warrior | 3 | 1000 | 1000 | Common | A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. | |
SGX1-ENA02 | Elemental HERO Burstinatrix | Normal Monster | FIRE | Warrior | 3 | 1200 | 800 | Common | A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. | |
SGX1-ENA03 | Elemental HERO Clayman | Normal Monster | EARTH | Warrior | 4 | 800 | 2000 | Common | An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. | |
SGX1-ENA04 | Elemental HERO Sparkman | Normal Monster | LIGHT | Warrior | 4 | 1600 | 1400 | Common | An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. | |
SGX1-ENA05 | Goddess with the Third Eye | Effect Monster | LIGHT | Fairy | 4 | 1200 | 1000 | Common | This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. | |
SGX1-ENA06 | Winged Kuriboh | Effect Monster | LIGHT | Fairy | 1 | 300 | 200 | Common | If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. | |
SGX1-ENA07 | Wroughtweiler | Effect Monster | EARTH | Machine | 3 | 800 | 1200 | Common | When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand. | |
SGX1-ENA08 | Elemental HERO Bubbleman | Effect Monster | WATER | Warrior | 4 | 800 | 1200 | Common | If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect. | |
SGX1-ENA09 | Elemental HERO Bladedge | Effect Monster | EARTH | Warrior | 7 | 2600 | 1800 | Common | If this card attacks a Defense Position monster, inflict piercing battle damage. | |
SGX1-ENA10 | Elemental HERO Wildheart | Effect Monster | EARTH | Warrior | 4 | 1500 | 1600 | Common | Unaffected by Trap effects. | |
SGX1-ENA11 | Elemental HERO Necroshade | Effect Monster | DARK | Warrior | 5 | 1600 | 1800 | Common | Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes. | |
SGX1-ENA12 | Polymerization | Spell | Normal | Common | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | |||||
SGX1-ENA13 | Fusion Sage | Spell | Normal | Common | Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck. | |||||
SGX1-ENA14 | Reinforcement of the Army | Spell | Normal | Common | Add 1 Level 4 or lower Warrior monster from your Deck to your hand. | |||||
SGX1-ENA15 | Skyscraper | Spell | Field | Common | When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. | |||||
SGX1-ENA16 | Fusion Recovery | Spell | Normal | Common | Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand. | |||||
SGX1-ENA17 | R - Righteous Justice | Spell | Normal | Common | Destroy Spell/Traps on the field equal to the number of "Elemental HERO" cards you control. | |||||
SGX1-ENA18 | Negate Attack | Trap | Counter | Common | When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase. | |||||
SGX1-ENA19 | A Hero Emerges | Trap | Normal | Common | When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard. | |||||
SGX1-ENA20 | Hero Signal | Trap | Normal | Common | When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. | |||||
SGX1-ENA21 | Elemental HERO Flame Wingman | Fusion/Effect Monster | WIND | Warrior | 6 | 2100 | 1200 | Common | Elemental HERO Avian + "Elemental HERO Burstinatrix" Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY. |
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SGX1-ENA22 | Elemental HERO Thunder Giant | Fusion/Effect Monster | LIGHT | Warrior | 6 | 2400 | 1500 | Common | "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target. |
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SGX1-ENA23 | Elemental HERO Rampart Blaster | Fusion/Effect Monster | EARTH | Warrior | 6 | 2000 | 2500 | Common | Elemental HERO Clayman + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only. |
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SGX1-ENA24 | Elemental HERO Steam Healer | Fusion/Effect Monster | WATER | Warrior | 5 | 1800 | 1000 | Common | Elemental HERO Burstinatrix + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard. |
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SGX1-ENA25 | Elemental HERO Darkbright | Fusion/Effect Monster | DARK | Warrior | 6 | 2000 | 1000 | Common | Elemental HERO Sparkman + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target. |
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SGX1-ENA26 | Elemental HERO Plasma Vice | Fusion/Effect Monster | EARTH | Warrior | 8 | 2600 | 2300 | Common | Elemental HERO Sparkman + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX1-ENB01 | Destiny HERO - Plasma | Effect Monster | DARK | Warrior | 8 | 1900 | 600 | Common | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect). | |
SGX1-ENB02 | Destiny HERO - Doom Lord | Effect Monster | DARK | Warrior | 3 | 600 | 800 | Common | Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation. | |
SGX1-ENB03 | Destiny HERO - Diamond Dude | Effect Monster | DARK | Warrior | 4 | 1400 | 1600 | Common | Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card). | |
SGX1-ENB04 | Destiny HERO - Blade Master | Effect Monster | DARK | Warrior | 3 | 300 | 600 | Common | During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase. | |
SGX1-ENB05 | Destiny HERO - Dasher | Effect Monster | DARK | Warrior | 6 | 2100 | 1000 | Common | Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect. | |
SGX1-ENB06 | Destiny HERO - Fear Monger | Effect Monster | DARK | Warrior | 4 | 1000 | 1000 | Common | During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target. | |
SGX1-ENB07 | Destiny HERO - Dogma | Effect Monster | DARK | Warrior | 8 | 3400 | 2400 | Common | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it: Halve your opponent's Life Points. | |
SGX1-ENB08 | Destiny HERO - Malicious | Effect Monster | DARK | Warrior | 6 | 800 | 800 | Common | You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck. | |
SGX1-ENB09 | Destiny HERO - Dark Angel | Effect Monster | DARK | Warrior | 1 | 0 | 0 | Common | If you have 3 or more "Destiny HERO" monsters in your Graveyard: You can discard this card, then target 1 "Destiny HERO" monster in your Graveyard; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; each player chooses 1 Normal Spell Card from their Deck, and places it on top of their Deck. | |
SGX1-ENB10 | Polymerization | Spell | Normal | Common | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | |||||
SGX1-ENB11 | Reinforcement of the Army | Spell | Normal | Common | Add 1 Level 4 or lower Warrior monster from your Deck to your hand. | |||||
SGX1-ENB12 | Fusion Sword Murasame Blade | Spell | Equip | Common | You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards. | |||||
SGX1-ENB13 | Dark City | Spell | Field | Common | When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. | |||||
SGX1-ENB14 | D - Spirit | Spell | Normal | Common | Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect. | |||||
SGX1-ENB15 | Over Destiny | Spell | Normal | Common | Target 1 "Destiny HERO" monster in your Graveyard; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level. The Special Summoned monster is destroyed during the End Phase of this turn. | |||||
SGX1-ENB16 | Night Beam | Spell | Normal | Common | Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation. | |||||
SGX1-ENB17 | Destiny Signal | Trap | Normal | Common | When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck. | |||||
SGX1-ENB18 | D - Chain | Trap | Normal | Common | Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent. | |||||
SGX1-ENB19 | D - Counter | Trap | Normal | Common | When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster. | |||||
SGX1-ENB20 | Destiny End Dragoon | Fusion/Effect Monster | DARK | Warrior | 10 | 3000 | 3000 | Common | Destiny HERO - Plasma + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn: You can target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to its ATK on the field. You cannot conduct your Battle Phase the turn you activate this effect. During your Standby Phase, if this card is in your Graveyard: You can banish 1 "Destiny HERO" card from your Graveyard; Special Summon this card. |
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SGX1-ENB21 | Destiny HERO - Dangerous | Fusion/Effect Monster | DARK | Warrior | 6 | 2000 | 2600 | Common | 1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX1-ENC01 | Ojama Yellow | Normal Monster | LIGHT | Beast | 2 | 0 | 1000 | Common | He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. | |
SGX1-ENC02 | Ojama Green | Normal Monster | LIGHT | Beast | 2 | 0 | 1000 | Common | He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. | |
SGX1-ENC03 | Ojama Black | Normal Monster | LIGHT | Beast | 2 | 0 | 1000 | Common | He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. | |
SGX1-ENC04 | V-Tiger Jet | Normal Monster | LIGHT | Machine | 4 | 1600 | 1800 | Common | This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks. | |
SGX1-ENC05 | Chiron the Mage | Effect Monster | EARTH | Beast-Warrior | 4 | 1800 | 1000 | Common | Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target. | |
SGX1-ENC06 | Armed Dragon LV3 | Effect Monster | WIND | Dragon | 3 | 1200 | 900 | Common | During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck. | |
SGX1-ENC07 | Armed Dragon LV5 | Effect Monster | WIND | Dragon | 5 | 2400 | 1700 | Common | You can send 1 monster from your hand to the Graveyard to select 1 face-up monster your opponent controls with ATK less than or equal to the ATK of the sent monster, and destroy the selected monster. During the End Phase of the turn this card destroys a monster by battle, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck. | |
SGX1-ENC08 | Armed Dragon LV7 | Effect Monster | WIND | Dragon | 7 | 2800 | 1000 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard: destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK. | |
SGX1-ENC09 | W-Wing Catapult | Union Monster | LIGHT | Machine | 4 | 1300 | 1500 | Common | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) | |
SGX1-ENC10 | Ojama Red | Effect Monster | LIGHT | Beast | 2 | 0 | 1000 | Common | When this card is Normal Summoned, you can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position. | |
SGX1-ENC11 | Ojama Blue | Effect Monster | LIGHT | Beast | 2 | 0 | 1000 | Common | When this card is destroyed by battle and sent to the Graveyard, you can add 2 "Ojama" cards from your Deck to your hand (this can include "Ojamuscle"). | |
SGX1-ENC12 | Polymerization | Spell | Normal | Common | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | |||||
SGX1-ENC13 | Ojama Delta Hurricane!! | Spell | Normal | Common | You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field. | |||||
SGX1-ENC14 | Ojamagic | Spell | Normal | Common | When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand. | |||||
SGX1-ENC15 | Tri-Wight | Spell | Normal | Common | Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard. | |||||
SGX1-ENC16 | Ojamatch | Spell | Quick-Play | Common | Send 1 "Ojama" card from your hand or face-up from your field to the GY: add to your hand, 1 "Ojama" monster with different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. | |||||
SGX1-ENC17 | The Grave of Enkindling | Trap | Normal | Common | You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect. | |||||
SGX1-ENC18 | Super Rush Recklessly | Trap | Normal | Common | Select 1 face-up Beast-Type monster you control and 1 monster your opponent controls. Destroy your monster, and return the opponent's monster to the Deck. | |||||
SGX1-ENC19 | Spikeshield with Chain | Trap | Normal | Common | Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster attacks or is attacked while in Defense Position, it gains DEF equal to its ATK during damage calculation only. | |||||
SGX1-ENC20 | Wall of Disruption | Trap | Normal | Common | When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control. | |||||
SGX1-ENC21 | Ojama King | Fusion/Effect Monster | LIGHT | Beast | 6 | 0 | 3000 | Common | Ojama Green + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used. |
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SGX1-ENC22 | VW-Tiger Catapult | Fusion/Effect Monster | LIGHT | Machine | 6 | 2000 | 2100 | Common | V-Tiger Jet + "W-Wing Catapult" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.) |
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SGX1-ENC23 | Ojama Knight | Fusion/Effect Monster | LIGHT | Beast | 5 | 0 | 2500 | Common | 1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX1-END01 | Ancient Gear Golem | Effect Monster | EARTH | Machine | 8 | 3000 | 3000 | Common | Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
SGX1-END02 | Mechanicalchaser | Normal Monster | DARK | Machine | 4 | 1850 | 800 | Common | A hunter that relentlessly pursues its target by order of the Machine King. | |
SGX1-END03 | Giant Rat | Effect Monster | EARTH | Beast | 4 | 1400 | 1450 | Common | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
SGX1-END04 | The Trojan Horse | Effect Monster | EARTH | Beast | 4 | 1600 | 900 | Common | If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. | |
SGX1-END05 | Dekoichi the Battlechanted Locomotive | Flip/Effect Monster | DARK | Machine | 4 | 1400 | 1000 | Common | FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control. | |
SGX1-END06 | Ancient Gear Beast | Effect Monster | EARTH | Machine | 6 | 2000 | 2000 | Common | This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. | |
SGX1-END07 | Ancient Gear Soldier | Effect Monster | EARTH | Machine | 4 | 1300 | 1300 | Common | If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. | |
SGX1-END08 | Ancient Gear | Effect Monster | EARTH | Machine | 2 | 100 | 800 | Common | While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position. | |
SGX1-END09 | Ancient Gear Engineer | Effect Monster | EARTH | Machine | 5 | 1500 | 1500 | Common | Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step. | |
SGX1-END10 | Ancient Gear Knight | Gemini Monster | EARTH | Machine | 4 | 1800 | 500 | Common | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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SGX1-END11 | Ancient Gear Gadget | Effect Monster | EARTH | Machine | 4 | 500 | 2000 | Common | If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name. | |
SGX1-END12 | Earthquake | Spell | Normal | Common | Change all face-up monsters to Defense Position. | |||||
SGX1-END13 | Ancient Gear Castle | Spell | Continuous | Common | Face-up "Ancient Gear" monsters gain 300 ATK. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s). | |||||
SGX1-END14 | Geartown | Spell | Field | Common | Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or GY. | |||||
SGX1-END15 | Double Cyclone | Spell | Quick-Play | Common | Select 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls. Destroy the selected card(s). | |||||
SGX1-END16 | Card Advance | Spell | Normal | Common | Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) | |||||
SGX1-END17 | Metalmorph | Trap | Normal | Common | Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. | |||||
SGX1-END18 | Statue of the Wicked | Trap | Normal | Common | When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 Wicked Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000) on your side of the field." | |||||
SGX1-END19 | Damage Condenser | Trap | Normal | Common | When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in face-up Attack Position. | |||||
SGX1-END20 | Miniaturize | Trap | Continuous | Common | Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card. | |||||
SGX1-END21 | Ultimate Ancient Gear Golem | Fusion/Effect Monster | EARTH | Machine | 10 | 4400 | 3400 | Common | Ancient Gear Golem + 2 "Ancient Gear" monsters This card cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX1-ENE01 | Blade Skater | Normal Monster | EARTH | Warrior | 4 | 1400 | 1500 | Common | An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack. | |
SGX1-ENE02 | Senju of the Thousand Hands | Effect Monster | LIGHT | Fairy | 4 | 1400 | 1000 | Common | When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck. | |
SGX1-ENE03 | Sonic Bird | Effect Monster | WIND | Winged Beast | 4 | 1400 | 1000 | Common | When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand. | |
SGX1-ENE04 | D.D. Warrior Lady | Effect Monster | LIGHT | Warrior | 4 | 1500 | 1600 | Common | After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. | |
SGX1-ENE05 | Warrior Lady of the Wasteland | Effect Monster | EARTH | Warrior | 4 | 1100 | 1200 | Common | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
SGX1-ENE06 | Etoile Cyber | Effect Monster | EARTH | Warrior | 4 | 1200 | 1600 | Common | If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only. | |
SGX1-ENE07 | Cyber Tutu | Effect Monster | EARTH | Warrior | 3 | 1000 | 800 | Common | If the ATK of each monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly. | |
SGX1-ENE08 | Cyber Gymnast | Effect Monster | EARTH | Warrior | 4 | 800 | 1800 | Common | Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position monster on your opponent's side of the field. | |
SGX1-ENE09 | Cyber Prima | Effect Monster | LIGHT | Warrior | 6 | 2300 | 1600 | Common | When this card is Tribute Summoned, destroy all face-up Spell Cards on the field. | |
SGX1-ENE10 | Cyber Angel Benten | Ritual/Effect Monster | LIGHT | Fairy | 6 | 1800 | 1500 | Common | You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand. | |
SGX1-ENE11 | Cyber Angel Idaten | Ritual/Effect Monster | LIGHT | Fairy | 6 | 1600 | 2000 | Common | You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK and DEF. | |
SGX1-ENE12 | Cyber Angel Izana | Ritual/Effect Monster | LIGHT | Fairy | 8 | 2500 | 2600 | Common | You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster(s) you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls. | |
SGX1-ENE13 | The Warrior Returning Alive | Spell | Normal | Common | Target 1 Warrior-Type monster in your GY; add that target to your hand. | |||||
SGX1-ENE14 | Ritual Weapon | Spell | Equip | Common | This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. | |||||
SGX1-ENE15 | Machine Angel Ritual | Spell | Ritual | Common | This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead. | |||||
SGX1-ENE16 | Berserk Scales | Spell | Quick-Play | Common | Target 1 face-up monster you control (except a monster that is attacking directly); it gains 1000 ATK but cannot attack your opponent directly for the rest of this turn, and in the End Phase of this turn, it loses 2000 ATK. | |||||
SGX1-ENE17 | Cosmic Cyclone | Spell | Quick-Play | Common | Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it. | |||||
SGX1-ENE18 | Hallowed Life Barrier | Trap | Normal | Common | Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0. | |||||
SGX1-ENE19 | Doble Passe | Trap | Normal | Common | When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn. | |||||
SGX1-ENE20 | Jar of Avarice | Trap | Normal | Common | Target 5 cards in your Graveyard, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn. | |||||
SGX1-ENE21 | Cyber Blader | Fusion/Effect Monster | EARTH | Warrior | 7 | 2100 | 800 | Common | "Etoile Cyber" + "Blade Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card is not destroyed as a result of battle. While your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX1-ENF01 | Rainbow Dragon | Effect Monster | LIGHT | Dragon | 10 | 4000 | 0 | Common | (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck. |
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SGX1-ENF02 | Crystal Beast Amethyst Cat | Effect Monster | EARTH | Beast | 3 | 1200 | 400 | Common | This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
SGX1-ENF03 | Crystal Beast Amber Mammoth | Effect Monster | EARTH | Beast | 4 | 1700 | 1600 | Common | When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
SGX1-ENF04 | Crystal Beast Ruby Carbuncle | Effect Monster | LIGHT | Fairy | 3 | 300 | 300 | Common | When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
SGX1-ENF05 | Crystal Beast Emerald Tortoise | Effect Monster | WATER | Aqua | 3 | 600 | 2000 | Common | Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
SGX1-ENF06 | Crystal Beast Topaz Tiger | Effect Monster | EARTH | Beast | 4 | 1600 | 1000 | Common | If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
SGX1-ENF07 | Crystal Beast Cobalt Eagle | Effect Monster | WIND | Winged Beast | 4 | 1400 | 800 | Common | Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
SGX1-ENF08 | Crystal Beast Sapphire Pegasus | Effect Monster | LIGHT | Beast | 4 | 1800 | 1200 | Common | When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
SGX1-ENF09 | Crystal Seer | Flip/Effect Monster | WATER | Spellcaster | 1 | 100 | 100 | Common | FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and place the other card on the bottom of your Deck. | |
SGX1-ENF10 | Ancient City - Rainbow Ruins | Spell | Field | Common | You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: |
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SGX1-ENF11 | Rare Value | Spell | Normal | Common | If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards. | |||||
SGX1-ENF12 | Crystal Blessing | Spell | Normal | Common | Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells. | |||||
SGX1-ENF13 | Crystal Promise | Spell | Normal | Common | Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target. | |||||
SGX1-ENF14 | Crystal Release | Spell | Equip | Common | Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. | |||||
SGX1-ENF15 | Crystal Tree | Spell | Continuous | Common | Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells. | |||||
SGX1-ENF16 | Crystal Raigeki | Trap | Normal | Common | Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target. | |||||
SGX1-ENF17 | Rainbow Life | Trap | Normal | Common | Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead. | |||||
SGX1-ENF18 | Rainbow Gravity | Trap | Normal | Common | If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions. | |||||
SGX1-ENF19 | Gravelstorm | Trap | Normal | Common | Target 1 Spell/Trap Card on each side of the field; return them to the hand. | |||||
SGX1-ENF20 | Crystal Conclave | Trap | Continuous | Common | Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain. | |||||
SGX1-ENF21 | Rainbow Overdragon | Fusion/Effect Monster | LIGHT | Dragon | 12 | 4000 | 0 | Common | 7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster. Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX1-ENG01 | Cyber Dragon | Effect Monster | LIGHT | Machine | 5 | 2100 | 1600 | Common | If only your opponent controls a monster, you can Special Summon this card (from your hand). | |
SGX1-ENG02 | Hunter Dragon | Normal Monster | DARK | Dragon | 3 | 1700 | 100 | Common | This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first, it is vulnerable to a counter-attack. | |
SGX1-ENG03 | Proto-Cyber Dragon | Effect Monster | LIGHT | Machine | 3 | 1100 | 600 | Common | This card's name becomes "Cyber Dragon" while it is face-up on the field. | |
SGX1-ENG04 | Cyber Phoenix | Effect Monster | FIRE | Machine | 4 | 1200 | 1600 | Common | While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card. | |
SGX1-ENG05 | Cyberdark Horn | Effect Monster | DARK | Machine | 4 | 800 | 800 | Common | When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card inflicts Piercing damage. If this card would be destroyed by battle, the equipped monster is destroyed instead. | |
SGX1-ENG06 | Cyberdark Edge | Effect Monster | DARK | Machine | 4 | 800 | 800 | Common | When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead. | |
SGX1-ENG07 | Cyberdark Keel | Effect Monster | DARK | Machine | 4 | 800 | 800 | Common | When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead. | |
SGX1-ENG08 | Exploder Dragon | Effect Monster | EARTH | Dragon | 3 | 1000 | 0 | Common | When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it. While this card is attacking, any Battle Damage either player takes from a battle involving this card becomes 0. | |
SGX1-ENG09 | Cyber Valley | Effect Monster | LIGHT | Machine | 1 | 0 | 0 | Common | You can use 1 of these effects. |
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SGX1-ENG10 | Cyberdark Claw | Effect Monster | DARK | Dragon | 3 | 1600 | 800 | Common | If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. |
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SGX1-ENG11 | Polymerization | Spell | Normal | Common | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | |||||
SGX1-ENG12 | Different Dimension Capsule | Spell | Normal | Common | Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand. | |||||
SGX1-ENG13 | Future Fusion | Spell | Continuous | Common | During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | |||||
SGX1-ENG14 | Overload Fusion | Spell | Normal | Common | Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | |||||
SGX1-ENG15 | Cyberdark Impact! | Spell | Normal | Common | Return 1 "Cyberdark Edge", "Cyberdark Keel" and "Cyberdark Horn" from your side of the field, hand or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). | |||||
SGX1-ENG16 | Trap Jammer | Trap | Counter | Common | When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it. | |||||
SGX1-ENG17 | Cyber Shadow Gardna | Trap | Normal | Common | Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase. | |||||
SGX1-ENG18 | Straight Flush | Trap | Normal | Common | Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones. | |||||
SGX1-ENG19 | Memory Loss | Trap | Normal | Common | When a face-up Attack Position monster your opponent controls just activated an effect: Negate that effect, and if you do, change that monster to face-up Defense Position. | |||||
SGX1-ENG20 | Cyber Network | Trap | Continuous | Common | Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine-Type monster from your Deck. When this card is sent from the field to the Graveyard: Special Summon as many of your banished LIGHT Machine-Type monsters as possible, and if you do, destroy all Spell and Trap Cards you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect. | |||||
SGX1-ENG21 | Cyber End Dragon | Fusion/Effect Monster | LIGHT | Machine | 10 | 4000 | 2800 | Common | "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage. |
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SGX1-ENG22 | Chimeratech Overdragon | Fusion/Effect Monster | DARK | Machine | 9 | ? | ? | Common | "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon. |
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SGX1-ENG23 | Cyberdark Dragon | Fusion/Effect Monster | DARK | Machine | 8 | 1000 | 1000 | Common | Cyberdark Horn + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX1-ENH01 | Volcanic Doomfire | Effect Monster | FIRE | Pyro | 8 | 3000 | 1800 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Tri-Blaze Accelerator" you control to the GY. During your opponent's Battle Phase, all Attack Position monsters your opponent controls that can attack must attack this card. If this card destroys a monster by battle and sends it to the GY: Destroy as many monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed by this effect. | |
SGX1-ENH02 | Blazing Inpachi | Normal Monster | FIRE | Pyro | 4 | 1850 | 0 | Common | A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. | |
SGX1-ENH03 | Charcoal Inpachi | Normal Monster | FIRE | Pyro | 1 | 100 | 2100 | Common | A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. | |
SGX1-ENH04 | UFO Turtle | Effect Monster | FIRE | Machine | 4 | 1400 | 1200 | Common | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
SGX1-ENH05 | Spirit of Flames | Effect Monster | FIRE | Pyro | 4 | 1700 | 1000 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. Gains 300 ATK during your Battle Phase only. | |
SGX1-ENH06 | Raging Flame Sprite | Effect Monster | FIRE | Pyro | 3 | 100 | 200 | Common | This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK. | |
SGX1-ENH07 | Volcanic Shell | Effect Monster | FIRE | Pyro | 1 | 100 | 0 | Common | Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect. | |
SGX1-ENH08 | Volcanic Blaster | Effect Monster | FIRE | Pyro | 3 | 1200 | 600 | Common | When this card is destroyed and sent to the Graveyard by battle, you can place 1 "Volcanic" monster in your Deck on top of your Deck. | |
SGX1-ENH09 | Volcanic Hammerer | Effect Monster | FIRE | Pyro | 5 | 2400 | 1500 | Common | Once per turn, you can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard x 200. If you activate this effect, this card cannot attack during this turn. | |
SGX1-ENH10 | Volcanic Rocket | Effect Monster | FIRE | Pyro | 4 | 1900 | 1400 | Common | When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or GY to your hand. | |
SGX1-ENH11 | Royal Firestorm Guards | Effect Monster | FIRE | Pyro | 4 | 1700 | 1200 | Common | If this card is Normal Summoned: Target 4 Pyro monsters in your GY; shuffle all 4 into the Deck, then draw 2 cards. | |
SGX1-ENH12 | Salamandra | Spell | Equip | Common | Equip only to a FIRE monster; it gains 700 ATK. | |||||
SGX1-ENH13 | Twister | Spell | Quick-Play | Common | Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target. | |||||
SGX1-ENH14 | Blaze Accelerator | Spell | Continuous | Common | You can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect. | |||||
SGX1-ENH15 | Tri-Blaze Accelerator | Spell | Continuous | Common | Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type monster from your hand to the Graveyard to destroy 1 monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack this turn if you do. | |||||
SGX1-ENH16 | Wild Fire | Spell | Quick-Play | Common | Pay 500 Life Points. Destroy a face-up "Blaze Accelerator" card you control and destroy all monsters on the field. Then, Special Summon 1 "Wild Fire Token" (Pyro-Type/FIRE/LEVEL 3/ATK 1000/DEF 1000) in Attack Position. Also, you cannot declare an attack this turn. | |||||
SGX1-ENH17 | Michizure | Trap | Normal | Common | You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field. | |||||
SGX1-ENH18 | Covering Fire | Trap | Normal | Common | If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step. | |||||
SGX1-ENH19 | Firewall | Trap | Continuous | Common | When your opponent declares a direct attack, you can negate that monster's attack by removing from play 1 Pyro-Type monster in your Graveyard. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX1-ENI01 | Hourglass of Life | Normal Monster | LIGHT | Fairy | 2 | 700 | 600 | Common | This creature grants power instead of shortening life. | |
SGX1-ENI02 | Big Koala | Normal Monster | EARTH | Beast | 7 | 2700 | 2000 | Common | A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful. | |
SGX1-ENI03 | Mokey Mokey | Normal Monster | LIGHT | Fairy | 1 | 300 | 100 | Common | An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful. | |
SGX1-ENI04 | Don Zaloog | Effect Monster | DARK | Warrior | 4 | 1400 | 1500 | Common | When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: |
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SGX1-ENI05 | Apprentice Magician | Effect Monster | DARK | Spellcaster | 2 | 400 | 800 | Common | If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. When this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position. | |
SGX1-ENI06 | Des Kangaroo | Effect Monster | DARK | Beast | 4 | 1500 | 1700 | Common | If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.) | |
SGX1-ENI07 | Gyroid | Effect Monster | WIND | Machine | 3 | 1000 | 1000 | Common | The first time this card would be destroyed by battle each turn, it is not destroyed. | |
SGX1-ENI08 | Hydrogeddon | Effect Monster | WATER | Dinosaur | 4 | 1600 | 1000 | Common | When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck. | |
SGX1-ENI09 | Rainbow Dark Dragon | Effect Monster | DARK | Dragon | 10 | 4000 | 0 | Common | (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way. |
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SGX1-ENI10 | Black Brachios | Effect Monster | EARTH | Dinosaur | 4 | 1800 | 1100 | Common | When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position. | |
SGX1-ENI11 | Toon Ancient Gear Golem | Toon/Effect Monster | EARTH | Machine | 8 | 3000 | 3000 | Common | Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. | |
SGX1-ENI12 | Sphere Kuriboh | Effect Monster | DARK | Fiend | 1 | 300 | 200 | Common | When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. | |
SGX1-ENI13 | Master of OZ | Fusion Monster | EARTH | Beast | 9 | 4200 | 3700 | Common | Big Koala + "Des Kangaroo" | |
SGX1-ENI14 | VWXYZ-Dragon Catapult Cannon | Fusion/Effect Monster | LIGHT | Machine | 8 | 3000 | 2800 | Common | VW-Tiger Catapult + "XYZ-Dragon Cannon" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.) |
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SGX1-ENI15 | Book of Moon | Spell | Quick-Play | Common | Target 1 face-up monster on the field; change that target to face-down Defense Position. | |||||
SGX1-ENI16 | Fusion Weapon | Spell | Equip | Common | This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. | |||||
SGX1-ENI17 | Mokey Mokey Smackdown | Spell | Continuous | Common | While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn. | |||||
SGX1-ENI18 | Crystal Beacon | Spell | Normal | Common | Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect. | |||||
SGX1-ENI19 | Ojama Country | Spell | Field | Common | Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field. | |||||
SGX1-ENI20 | Advanced Dark | Spell | Field | Common | All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle. | |||||
SGX1-ENI21 | Rising Energy | Trap | Normal | Common | Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase. | |||||
SGX1-ENI22 | Justi-Break | Trap | Normal | Common | Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters. | |||||
SGX1-ENI23 | Floodgate Trap Hole | Trap | Normal | Common | When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX1-ENS01 | Here Goes Something! | Skill | Jaden | Common | Skill Activation: Flip this card over when you activate this Skill Effect: Once per Duel, you can activate this Skill at the start of your Battle Phase, while you control exactly 1 "Elemental HERO" monster (and no other monsters). For the rest of this turn, that 1 monster gains 800 ATK while battling an opponent's monster and can attack all monsters your opponent controls, once each, also you cannot Special Summon monsters for the rest of this turn. |
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SGX1-ENS02 | Powerful Group of Guys | Skill | Aster | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: While you control exactly 1 "Destiny HERO" monster (and no other monsters), and your opponent controls more monsters than you, Special Summon 1 "Destiny HERO" monster from your hand or Deck with a lower Level than the monster you control. You can only Summon "Destiny HERO" monsters during the turn you activate this Skill. Flip this card over at the end of the turn you activated this Skill. |
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SGX1-ENS03 | Land of the Ojamas | Skill | Chazz | Field Spell | Common | Skill Activation: At the start of the Duel, flip this card over and place it in your Field Spell Zone. Effect: Once per turn: You can send 1 "Ojama" card from your hand to the GY; Special Summon 1 "Ojama" monster from your GY. While you control an "Ojama" monster, switch the original ATK/DEF of all monsters on the field. |
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SGX1-ENS04 | Ancient Fusion | Skill | Dr. Crowler | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, you can discard 1 card to Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If 1 of those materials is an "Ancient Gear Golem" monster, you can also use monsters from your hand and/or Deck as the other material. Your opponent takes no damage for the rest of this turn. Any battle damage your opponent takes from that Fusion Monster is halved. |
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SGX1-ENS05 | Cyber Blade Fusion | Skill | Alexis | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, you can discard 1 card to Fusion Summon 1 "Cyber Blader" by sending either "Etoile Cyber" or "Blade Skater" from your field to the GY as 1 Fusion Material, and the other material from your hand, field, or Deck to the GY. That "Cyber Blader" gains 400 ATK. This Skill can be used twice per Duel. |
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SGX1-ENS06 | Crystal Transcendence | Skill | Jesse | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: You can only Summon/Set "Crystal" monsters and Dragon monsters while this Skill is face-up. Once per turn, during your Main Phase, you can send up to 3 cards from your hand to your GY, then choose that many "Crystal Beast" monster(s) with different names from your Deck and place them in your Spell & Trap Zone as Continuous Spell Card(s). This Skill can be used twice per Duel. |
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SGX1-ENS07 | Forbidden Cyber Style Technique | Skill | Zane | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill once per Duel, if your LP are 1500 or less and you control no monsters. Reduce your LP to 50, then Special Summon up to 3 Machine "Cyber" monsters from your hand, Deck, and/or GY. They each become "Cyber Dragon" (Machine/LIGHT/Level 5/ATK 2100/DEF 1600), and cannot be Tributed. For the rest of this turn, you cannot Summon/Set except by Fusion Summoning, nor attack except with Fusion Monsters. Destroy any monsters Summoned by this Skill during your End Phase. |
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SGX1-ENS08 | Blaze Accelerator Deployment | Skill | Axel | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, you can change the name of 1 "Blaze Accelerator" you control to "Tri-Blaze Accelerator". This Skill can be used twice per Duel. |
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SGX1-ENS09 | The Right Hero for the Job | Skill | Jaden | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, during your Main Phase, you can shuffle 1 "Elemental HERO" monster you control into your Deck, then Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Main Deck with a different name than the shuffled card. |
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SGX1-ENS10 | Looking into the Future | Skill | Aster | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: During your Main Phase, you can look at the top 3 cards of your Deck and return them in any order. You cannot activate Spell Cards the turn you use this Skill. Flip this card over at the end of the turn you activated this Skill. |
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SGX1-ENS11 | Armed and Ready! | Skill | Chazz | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, during your Main Phase, you can send 1 "LV" monster you control to the GY, then Special Summon the "LV" monster mentioned in its text from your hand, Deck, or GY, as if it were Summoned by the sent monster's effect. |
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SGX1-ENS12 | Middle Age Mechs | Skill | Dr. Crowler | Continuous Spell | Common | Skill Activation: At the start of your first turn of the Duel, flip this card over and place it in your center Spell & Trap Zone. Effect: All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s). |
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SGX1-ENS13 | Machine Angel Ascension | Skill | Alexis | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, during your Main Phase, you can use 1 of these Skills, but each can only be used once per Duel. |
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SGX1-ENS14 | Rainbow Crystal Collection | Skill | Jesse | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: If a face-up "Crystal Beast" monster you control would be destroyed, you can place a Crystallization Counter on it instead. Monsters with Crystallization Counters are considered Continuous Spell Cards in your Spell & Trap Zone instead of monsters. If a card with a Crystallization Counter would be Special Summoned, remove the counter. Cards with Crystallization Counters can be used as Fusion Material for "Ultimate Crystal" monsters. |
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SGX1-ENS15 | Cyberdark Style | Skill | Zane | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, choose 3 "Cyberdark" monsters from your Deck. Your opponent randomly adds 1 of them to your hand. Shuffle the other 2 along with 1 card from your hand back into your Deck, then flip this card over. This Skill can be used up to three times, once when your LP are 3000 or less, once when your LP are 2000 or less, and once when your LP are 1000 or less. |
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SGX1-ENS16 | Volcanic Cannon | Skill | Axel | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, you can send 1 face-up "Tri-Blaze Accelerator" you control to the GY, then Special Summon 1 "Volcanic Doomfire" from your hand, Deck, or GY, ignoring its Summoning conditions. Your opponent takes no effect damage the turn you activate this Skill. |
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SGX1-ENS17 | Energizing Elements | Skill | Bastion | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: You can declare FIRE, WATER, EARTH, or WIND. This turn, monsters with the declared Attribute gain 500 ATK and lose 400 DEF, also any battle damage they inflict is halved. If you control no monsters with the declared Attribute, flip this card over. |
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SGX1-ENS18 | Room for Growth | Skill | Syrus | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: During your Main Phase, you can increase the ATK of 1 Level 3 or lower monster you control by 300 x its Level, until the end of this turn. Flip this card over at the end of the turn you activated this Skill. |
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SGX1-ENS19 | I've Got Dino DNA! | Skill | Hassleberry | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: During each of your Draw Phases, you gain 200 LP. During your Draw Phase, if you draw a Dinosaur monster for your normal draw, you can reveal it and place it on the bottom of your Deck, then draw 1 card. Once per turn, during your Main Phase, you can make 1 Dinosaur monster you control gain 200 ATK until the end of this turn. |
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SGX1-ENS20 | Consumed By Darkness | Skill | Yubel | Field Spell | Common | Skill Activation: During your turn, you can flip this card over and place it in your Field Spell Zone. Effect: All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle. |
This set contains 218 cards.
Release Date: 2022-04-01