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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX3-ENA01 | Evil HERO Malicious Edge | Effect Monster | EARTH | Fiend | 7 | 2600 | 1800 | Common | If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage. | |
SGX3-ENA02 | Elemental HERO Avian | Normal Monster | WIND | Warrior | 3 | 1000 | 1000 | Common | A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. | |
SGX3-ENA03 | Elemental HERO Burstinatrix | Normal Monster | FIRE | Warrior | 3 | 1200 | 800 | Common | A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. | |
SGX3-ENA04 | Elemental HERO Clayman | Normal Monster | EARTH | Warrior | 4 | 800 | 2000 | Common | An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. | |
SGX3-ENA05 | Elemental HERO Sparkman | Normal Monster | LIGHT | Warrior | 4 | 1600 | 1400 | Common | An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. | |
SGX3-ENA06 | Elemental HERO Wildheart | Effect Monster | EARTH | Warrior | 4 | 1500 | 1600 | Common | Unaffected by Trap effects. | |
SGX3-ENA07 | Evil HERO Infernal Gainer | Effect Monster | EARTH | Fiend | 4 | 1600 | 0 | Common | During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase, while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position. | |
SGX3-ENA08 | Evil HERO Infernal Prodigy | Effect Monster | DARK | Fiend | 2 | 300 | 600 | Common | If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card. | |
SGX3-ENA09 | Sand Moth | Effect Monster | EARTH | Rock | 4 | 1000 | 2000 | Common | If this face-down Defense Position card is destroyed and sent to the GY: Special Summon it and switch its original ATK/DEF. | |
SGX3-ENA10 | Versago the Destroyer | Effect Monster | DARK | Fiend | 3 | 1100 | 900 | Common | This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. | |
SGX3-ENA11 | Dark Ruler Ha Des | Effect Monster | DARK | Fiend | 6 | 2450 | 1600 | Common | Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control. | |
SGX3-ENA12 | Absorbing Jar | Flip/Effect Monster | EARTH | Rock | 3 | 600 | 500 | Common | FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn. | |
SGX3-ENA13 | Dark Fusion | Spell | Normal | Common, Secret Rare | Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn. | |||||
SGX3-ENA14 | Dark Calling | Spell | Normal | Common | Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".) | |||||
SGX3-ENA15 | Evil Mind | Spell | Normal | Common | If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY; You can only activate 1 "Evil Mind" per turn. |
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SGX3-ENA16 | Dark World Lightning | Spell | Normal | Common | Target 1 face-down card on the field; destroy that target, then discard 1 card. | |||||
SGX3-ENA17 | Super Polymerization | Spell | Quick-Play | Common, Secret Rare | Discard 1 card: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation. | |||||
SGX3-ENA18 | Hero Signal | Trap | Normal | Common | When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. | |||||
SGX3-ENA19 | Dark Deal | Trap | Normal | Common | When your opponent activates a Normal Spell Card: Pay 1000 Life Points; the effect of that Normal Spell Card becomes "Your opponent discards 1 random card". | |||||
SGX3-ENA20 | Windstorm of Etaqua | Trap | Normal | Common | Change the battle positions of all face-up monsters your opponent controls. | |||||
SGX3-ENA21 | Evil HERO Malicious Fiend | Fusion/Effect Monster | FIRE | Fiend | 8 | 3500 | 2100 | Common, Secret Rare | "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able. |
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SGX3-ENA22 | Evil HERO Inferno Wing | Fusion/Effect Monster | FIRE | Fiend | 6 | 2100 | 1200 | Common | "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY. |
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SGX3-ENA23 | Evil HERO Wild Cyclone | Fusion/Effect Monster | EARTH | Fiend | 8 | 1900 | 2300 | Common | "Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls. |
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SGX3-ENA24 | Evil HERO Dark Gaia | Fusion/Effect Monster | EARTH | Fiend | 8 | ? | 0 | Common | 1 Fiend monster + 1 Rock monster Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.) |
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SGX3-ENA25 | Evil HERO Lightning Golem | Fusion/Effect Monster | LIGHT | Fiend | 6 | 2400 | 1500 | Common | "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX3-ENB01 | Red-Eyes Darkness Dragon | Effect Monster | DARK | Dragon | 9 | 2400 | 2000 | Common, Secret Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes Black Dragon". Gains 300 ATK for each Dragon monster in your GY. | |
SGX3-ENB02 | Red-Eyes Black Dragon | Normal Monster | DARK | Dragon | 7 | 2400 | 2000 | Common | A ferocious dragon with a deadly attack. | |
SGX3-ENB03 | Luster Dragon | Normal Monster | WIND | Dragon | 4 | 1900 | 1600 | Common | A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. | |
SGX3-ENB04 | Luster Dragon #2 | Normal Monster | WIND | Dragon | 6 | 2400 | 1400 | Common | This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. | |
SGX3-ENB05 | Black Dragon's Chick | Effect Monster | DARK | Dragon | 1 | 800 | 500 | Common | You can send this face up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand. | |
SGX3-ENB06 | Red-Eyes Wyvern | Effect Monster | WIND | Dragon | 4 | 1800 | 1600 | Common | Once per turn, during your End Phase: You can banish this card from your GY, then target 1 "Red-Eyes" monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this effect. | |
SGX3-ENB07 | Black Metal Dragon | Effect Monster | DARK | Dragon | 1 | 600 | 600 | Common | You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand. | |
SGX3-ENB08 | Troop Dragon | Effect Monster | WIND | Dragon | 2 | 700 | 800 | Common | If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck. | |
SGX3-ENB09 | Mirage Dragon | Effect Monster | LIGHT | Dragon | 4 | 1600 | 600 | Common | Your opponent cannot activate Trap Cards during the Battle Phase. | |
SGX3-ENB10 | Spear Dragon | Effect Monster | WIND | Dragon | 4 | 1900 | 0 | Common | If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step. | |
SGX3-ENB11 | Vanguard of the Dragon | Effect Monster | EARTH | Dragon | 4 | 1700 | 1300 | Common | You can send 1 Dragon monster from your hand to the GY; this card gains 300 ATK. When this card you control is sent to your GY by an opponent's card effect: You can target 1 Dragon Normal Monster in either GY; Special Summon that target. | |
SGX3-ENB12 | Totem Dragon | Effect Monster | EARTH | Dragon | 2 | 400 | 200 | Common | Can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. Once per turn, during your Standby Phase, if this card is in your GY and all monsters in your GY are Dragon: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You must control no monsters to activate and to resolve this effect. | |
SGX3-ENB13 | Stamping Destruction | Spell | Normal | Common | If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller. | |||||
SGX3-ENB14 | Dragon's Gunfire | Spell | Normal | Common | If you control a Dragon monster: Activate 1 of these effects; |
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SGX3-ENB15 | Cosmic Cyclone | Spell | Quick-Play | Common | Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it. | |||||
SGX3-ENB16 | Swing of Memories | Spell | Normal | Common | Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn. | |||||
SGX3-ENB17 | Dragon's Rage | Trap | Continuous | Common | If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||
SGX3-ENB18 | Negate Attack | Trap | Counter | Common | When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase. | |||||
SGX3-ENB19 | Red-Eyes Spirit | Trap | Normal | Common | Target 1 "Red-Eyes" monster in your GY; Special Summon it. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX3-ENC01 | Vampire Genesis | Effect Monster | DARK | Zombie | 8 | 3000 | 2100 | Common, Secret Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control. Once per turn: You can discard 1 Zombie monster to the GY, then target 1 Zombie monster in your GY with a Level less than the discarded Zombie monster's; Special Summon that target. | |
SGX3-ENC02 | Vampire Baby | Effect Monster | DARK | Zombie | 3 | 700 | 1000 | Common | At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field. | |
SGX3-ENC03 | Vampire Familiar | Effect Monster | DARK | Zombie | 1 | 500 | 0 | Common | If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn. | |
SGX3-ENC04 | Vampire Lady | Effect Monster | DARK | Zombie | 4 | 1550 | 1550 | Common | If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. | |
SGX3-ENC05 | Vampire Lord | Effect Monster | DARK | Zombie | 5 | 2000 | 1500 | Common | If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY. | |
SGX3-ENC06 | Vampire Retainer | Effect Monster | DARK | Zombie | 2 | 1200 | 0 | Common | If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn. | |
SGX3-ENC07 | Vampire Sorcerer | Effect Monster | DARK | Zombie | 4 | 1500 | 1500 | Common | If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing. | |
SGX3-ENC08 | Vampire's Curse | Effect Monster | DARK | Zombie | 6 | 2000 | 800 | Common | When this card is destroyed by battle and sent to the GY: You can pay 500 LP; Special Summon it during the Standby Phase of the next turn. If you do: It gains 500 ATK. | |
SGX3-ENC09 | Zombina | Effect Monster | EARTH | Zombie | 4 | 1400 | 1500 | Common | If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it. | |
SGX3-ENC10 | Goblin Zombie | Effect Monster | DARK | Zombie | 4 | 1100 | 1050 | Common | If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand. | |
SGX3-ENC11 | Plague Wolf | Effect Monster | DARK | Zombie | 3 | 1000 | 1000 | Common | Once per turn: You can make this card's ATK become double its original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card. | |
SGX3-ENC12 | Heavy Knight of the Flame | Gemini/Effect Monster | FIRE | Zombie | 4 | 1800 | 200 | Common | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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SGX3-ENC13 | Ryu Kokki | Effect Monster | DARK | Zombie | 6 | 2400 | 2000 | Common | At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster. | |
SGX3-ENC14 | Call of the Mummy | Spell | Continuous | Common | Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect. | |||||
SGX3-ENC15 | Book of Life | Spell | Normal | Common | Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target. | |||||
SGX3-ENC16 | Foolish Burial | Spell | Normal | Common | Send 1 monster from your Deck to the GY. | |||||
SGX3-ENC17 | Soul Exchange | Spell | Normal | Common | Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card. | |||||
SGX3-ENC18 | Vampire's Desire | Spell | Normal | Common | Activate 1 of these effects. You can only activate 1 "Vampire's Desire" per turn. |
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SGX3-ENC19 | The Forceful Checkpoint | Trap | Normal | Common | When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice). | |||||
SGX3-ENC20 | Vampire Awakening | Trap | Normal | Common | Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX3-END01 | Amazoness Queen | Effect Monster | EARTH | Warrior | 6 | 2400 | 1800 | Common, Secret Rare | "Amazoness" monsters you control cannot be destroyed by battle. | |
SGX3-END02 | Amazoness Swords Woman | Effect Monster | EARTH | Warrior | 4 | 1500 | 1600 | Common, Secret Rare | Your opponent takes any battle damage you would have taken from battles involving this card instead. | |
SGX3-END03 | Amazoness Tiger | Effect Monster | EARTH | Beast | 4 | 1100 | 1500 | Common | You can only control 1 "Amazoness Tiger". Gains 400 ATK for each "Amazoness" monster you control. Your opponent's monsters cannot attack "Amazoness" monsters, except this one. | |
SGX3-END04 | Amazoness Paladin | Effect Monster | EARTH | Warrior | 4 | 1700 | 300 | Common | Gains 100 ATK for each "Amazoness" monster you control. | |
SGX3-END05 | Amazoness Chain Master | Effect Monster | EARTH | Warrior | 4 | 1500 | 1300 | Common | When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand. | |
SGX3-END06 | Amazoness Fighter | Effect Monster | EARTH | Warrior | 4 | 1500 | 1300 | Common | You take no battle damage from attacks involving this card. | |
SGX3-END07 | Amazoness Trainee | Effect Monster | EARTH | Warrior | 4 | 1500 | 1300 | Common | Monsters destroyed by battle with this card are placed on the bottom of the Deck instead of going to the GY. If this card destroys an opponent's monster by battle: It gains 200 ATK. | |
SGX3-END08 | Amazoness Sage | Effect Monster | EARTH | Warrior | 4 | 1400 | 700 | Common | At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap your opponent controls; destroy that target. | |
SGX3-END09 | Amazoness Scouts | Effect Monster | EARTH | Warrior | 2 | 500 | 1100 | Common | (Quick Effect): You can Tribute this card; this turn, neither player can target "Amazoness" monsters you currently control with monster effects, also they cannot be destroyed by card effects. | |
SGX3-END10 | Battle Survivor | Effect Monster | EARTH | Warrior | 4 | 1600 | 800 | Common | At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn. | |
SGX3-END11 | Reinforcement of the Army | Spell | Normal | Common | Add 1 Level 4 or lower Warrior monster from your Deck to your hand. | |||||
SGX3-END12 | Amazoness Heirloom | Spell | Equip | Common | Equip only to an "Amazoness" monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. After damage calculation, if the equipped monster attacked a monster: Destroy the attacked monster. | |||||
SGX3-END13 | Amazoness Village | Spell | Field | Common | All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the GY. | |||||
SGX3-END14 | Amazoness Fighting Spirit | Spell | Continuous | Common | If your "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only. | |||||
SGX3-END15 | Amazoness Spellcaster | Spell | Normal | Common | Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn. | |||||
SGX3-END16 | Amazoness Archers | Trap | Normal | Common | When an opponent's monster declares an attack, while you control an "Amazoness" monster: Change all monsters your opponent currently controls to face-up Attack Position (Flip effects are not activated), they lose 500 ATK, also they must attack this turn, if able. | |||||
SGX3-END17 | Amazoness Willpower | Trap | Continuous | Common | Activate this card by targeting 1 "Amazoness" monster in your GY; Special Summon it in Attack Position, but it cannot change its battle position and must attack, if able. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | |||||
SGX3-END18 | Dramatic Rescue | Trap | Normal | Common | When a card is activated that targets an "Amazoness" monster on the field: Return that targeted monster to the hand, and if you do, Special Summon 1 other monster from your hand. | |||||
SGX3-END19 | Queen's Pawn | Trap | Normal | Common | When an "Amazoness" monster you control destroys an opponent's monster by battle and sends it to the GY: Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck. | |||||
SGX3-END20 | Half Counter | Trap | Normal | Common | During damage calculation, if a monster you control is being attacked: Target that monster you control; that target gains ATK equal to half the original ATK of the attacking monster, until the end of this turn. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX3-ENE01 | Skull Archfiend of Lightning | Effect Monster | DARK | Fiend | 6 | 2500 | 1200 | Common, Secret Rare | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | |
SGX3-ENE02 | Archfiend Soldier | Normal Monster | DARK | Fiend | 4 | 1900 | 1500 | Common | An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. | |
SGX3-ENE03 | Terrorking Archfiend | Effect Monster | DARK | Fiend | 4 | 2000 | 1500 | Common | Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY). | |
SGX3-ENE04 | Infernalqueen Archfiend | Effect Monster | FIRE | Fiend | 4 | 900 | 1500 | Common | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn. | |
SGX3-ENE05 | Vilepawn Archfiend | Effect Monster | EARTH | Fiend | 2 | 1200 | 200 | Common | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend". | |
SGX3-ENE06 | Shadowknight Archfiend | Effect Monster | WIND | Fiend | 4 | 2000 | 1600 | Common | Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved. | |
SGX3-ENE07 | Darkbishop Archfiend | Effect Monster | WATER | Fiend | 3 | 300 | 1400 | Common | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | |
SGX3-ENE08 | Desrook Archfiend | Effect Monster | LIGHT | Fiend | 3 | 1100 | 1800 | Common | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it. | |
SGX3-ENE09 | Giant Orc | Effect Monster | DARK | Fiend | 4 | 2200 | 0 | Common | If this card attacks, it is changed to Defense Position at the end of the Battle Phase. It cannot change its battle position until the end of your next turn. | |
SGX3-ENE10 | Mist Archfiend | Effect Monster | DARK | Fiend | 5 | 2400 | 0 | Common | You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage. | |
SGX3-ENE11 | Annihilator Archfiend | Effect Monster | DARK | Fiend | 9 | 2000 | 3000 | Common | You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn. | |
SGX3-ENE12 | Archfiend General | Effect Monster | DARK | Fiend | 4 | 2100 | 800 | Common | You can discard this card to the GY; add 1 "Pandemonium" from your Deck to your hand. If "Pandemonium" is not on the field, destroy this card. | |
SGX3-ENE13 | Foolish Burial | Spell | Normal | Common | Send 1 monster from your Deck to the GY. | |||||
SGX3-ENE14 | Pandemonium | Spell | Field | Common | Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card. | |||||
SGX3-ENE15 | Checkmate | Spell | Normal | Common | Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn. | |||||
SGX3-ENE16 | Axe of Despair | Spell | Equip | Common | (This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck. |
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SGX3-ENE17 | Double Spell | Spell | Normal | Common | Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself. | |||||
SGX3-ENE18 | Archfiend's Roar | Trap | Normal | Common | Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn. | |||||
SGX3-ENE19 | Battle-Scarred | Trap | Continuous | Common | Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card. | |||||
SGX3-ENE20 | Bark of Dark Ruler | Trap | Normal | Common | If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
SGX3-ENF01 | Helios - The Primordial Sun | Effect Monster | LIGHT | Pyro | 4 | ? | ? | Common, Secret Rare | This card's ATK/DEF become the number of banished monsters x 100. | |
SGX3-ENF02 | Golden Homunculus | Effect Monster | LIGHT | Warrior | 6 | 1500 | 1500 | Common, Secret Rare | Gains 300 ATK/DEF for each of your banished cards. | |
SGX3-ENF03 | Bazoo the Soul-Eater | Effect Monster | EARTH | Beast | 4 | 1600 | 900 | Common | Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn. | |
SGX3-ENF04 | Chaosrider Gustaph | Effect Monster | WIND | Warrior | 4 | 1400 | 1500 | Common | Once per turn: You can banish up to 2 Spells from your GY; this card gains 300 ATK for each card banished by this effect, until the end of your opponent's turn. | |
SGX3-ENF05 | Diskblade Rider | Effect Monster | WIND | Fiend | 4 | 1700 | 1500 | Common | Once per turn: You can target 1 Normal Trap in your GY; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn. | |
SGX3-ENF06 | D.D. Survivor | Effect Monster | DARK | Warrior | 4 | 1800 | 200 | Common | During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn. | |
SGX3-ENF07 | D.D. Scout Plane | Effect Monster | DARK | Machine | 2 | 800 | 1200 | Common | During the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position. This effect can only activate once per turn. | |
SGX3-ENF08 | D.D.M. - Different Dimension Master | Effect Monster | LIGHT | Spellcaster | 5 | 1700 | 1500 | Common | Once per turn: You can discard 1 Spell, then target 1 of your banished monsters; Special Summon that target. | |
SGX3-ENF09 | Banisher of the Radiance | Effect Monster | LIGHT | Fairy | 3 | 1600 | 0 | Common | Any card sent to the GY is banished instead. | |
SGX3-ENF10 | D.D. Crow | Effect Monster | DARK | Winged Beast | 1 | 100 | 100 | Common, Secret Rare | (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target. | |
SGX3-ENF11 | D.D. Destroyer | Effect Monster | EARTH | Warrior | 4 | 1000 | 1000 | Common | When this card on the field is banished: You can target 1 face-up card your opponent controls; destroy that target. | |
SGX3-ENF12 | Gren Maju Da Eiza | Effect Monster | FIRE | Fiend | 3 | ? | ? | Common | This card's ATK/DEF become the number of your banished cards x 400. | |
SGX3-ENF13 | Tribe-Shocking Virus | Effect Monster | WATER | Thunder | 4 | 1700 | 1000 | Common | Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster. | |
SGX3-ENF14 | Soul Release | Spell | Normal | Common | Target up to 5 cards in any GY(s); banish them. | |||||
SGX3-ENF15 | Galaxy Cyclone | Spell | Normal | Common | Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn. | |||||
SGX3-ENF16 | Grand Convergence | Spell | Quick-Play | Common | If you control "Macro Cosmos": Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field. | |||||
SGX3-ENF17 | Different Dimension Gate | Spell | Continuous | Common | Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in. | |||||
SGX3-ENF18 | Different Dimension Encounter | Trap | Normal | Common | If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position. | |||||
SGX3-ENF19 | Macro Cosmos | Trap | Continuous | Common, Secret Rare | When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead. | |||||
SGX3-ENF20 | Curse of Aging | Trap | Normal | Common | Discard 1 card; all monsters your opponent currently controls lose 500 ATK/DEF until the end of this turn. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX3-ENG01 | Uria, Lord of Searing Flames | Effect Monster | FIRE | Pyro | 10 | 0 | 0 | Secret Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation. | |
SGX3-ENG02 | Hamon, Lord of Striking Thunder | Effect Monster | LIGHT | Thunder | 10 | 4000 | 4000 | Secret Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one. | |
SGX3-ENG03 | Raviel, Lord of Phantasms | Effect Monster | DARK | Fiend | 10 | 4000 | 4000 | Secret Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend monsters. Each time your opponent Normal Summons a monster: Special Summon 1 "Phantasm Token" (Fiend/DARK/Level 1/ATK 1000/DEF 1000), but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the Tributed monster's original ATK, until the end of this turn. | |
SGX3-ENG04 | Dark Summoning Beast | Effect Monster | DARK | Fiend | 5 | 0 | 0 | Common | You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand. | |
SGX3-ENG05 | Mad Reloader | Effect Monster | DARK | Fiend | 1 | 0 | 0 | Common | If this card is destroyed by battle and sent to the GY: Send 2 cards from your hand to the GY, and if you do, draw 2 cards. | |
SGX3-ENG06 | D-Boyz | Flip/Effect Monster | DARK | Fiend | 1 | 100 | 100 | Common | FLIP: You can Special Summon any number of "D-Boyz" from your Deck in Attack Position, then you take 1000 damage for each monster Special Summoned by this effect. | |
SGX3-ENG07 | Gravitic Orb | Flip/Effect Monster | DARK | Fiend | 3 | 1100 | 700 | Common | FLIP: Change the battle positions of all face-up monsters your opponent controls. | |
SGX3-ENG08 | Goblin King | Effect Monster | DARK | Fiend | 1 | 0 | 0 | Common | While you control another Fiend monster, monsters cannot attack this card. This card's ATK/DEF become the number of other Fiend monsters on the field x 1000. | |
SGX3-ENG09 | Grave Protector | Effect Monster | DARK | Fiend | 4 | 0 | 2000 | Common | Any monster destroyed by battle is shuffled into the Deck instead of going to the GY. | |
SGX3-ENG10 | Fallen Paradise | Spell | Field | Common | Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn. | |||||
SGX3-ENG11 | Cerulean Skyfire | Spell | Continuous | Common | To Special Summon "Hamon, Lord of Striking Thunder" using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position "Hamon, Lord of Striking Thunder", you can negate any Spell/Trap effect activated by your opponent, then, change 1 "Hamon, Lord of Striking Thunder" you control to Defense Position. If a face-up "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" you control leaves the field: You take no damage this turn. | |||||
SGX3-ENG12 | Veil of Darkness | Spell | Continuous | Common | During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card. | |||||
SGX3-ENG13 | Backup Squad | Spell | Continuous | Common | Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took. | |||||
SGX3-ENG14 | Different Dimension Gate | Spell | Continuous | Common | Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in. | |||||
SGX3-ENG15 | Awakening of the Sacred Beasts | Trap | Continuous | Common | This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control. Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand. |
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SGX3-ENG16 | Unending Nightmare | Trap | Continuous | Common | You can pay 1000 LP, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain. | |||||
SGX3-ENG17 | Aegis of Gaia | Trap | Continuous | Common | Gain 3000 LP. If this face-up card leaves the field, the controller of this card takes 3000 damage. | |||||
SGX3-ENG18 | Swamp Mirrorer | Trap | Continuous | Common | Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap.) | |||||
SGX3-ENG19 | Final Attack Orders | Trap | Continuous | Common | All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
SGX3-ENH01 | Fog King | Effect Monster | WATER | Spellcaster | 7 | 0 | 0 | Common, Secret Rare | You can Tribute 1 monster, or no monsters, to Normal Summon (but not Set) this card. The ATK of this card becomes the combined original ATK of the Tributed monsters. Neither player can Tribute cards. | |
SGX3-ENH02 | Cloudian - Eye of the Typhoon | Effect Monster | WIND | Aqua | 8 | 3000 | 1000 | Common | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card declares an attack: Change the battle positions of all face-up monsters, except "Cloudian" monsters. | |
SGX3-ENH03 | Cloudian - Acid Cloud | Effect Monster | WATER | Fairy | 4 | 500 | 0 | Common | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 Spell/Trap on the field; destroy that target. | |
SGX3-ENH04 | Cloudian - Altus | Effect Monster | WATER | Fairy | 4 | 1300 | 0 | Common | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field; discard 1 random card from your opponent's hand. | |
SGX3-ENH05 | Cloudian - Cirrostratus | Effect Monster | WATER | Fairy | 4 | 900 | 0 | Common | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 monster on the field; destroy that target. | |
SGX3-ENH06 | Cloudian - Ghost Fog | Effect Monster | WATER | Fiend | 1 | 0 | 0 | Common | Cannot be Special Summoned. Neither player takes battle damage from attacks involving this card. If this card is destroyed by battle: Distribute Fog Counters equal to the Level of the monster that destroyed it among face-up monsters. | |
SGX3-ENH07 | Cloudian - Turbulence | Effect Monster | WATER | Fairy | 4 | 800 | 0 | Common | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card; Special Summon 1 "Cloudian - Smoke Ball" from your Deck or either GY. | |
SGX3-ENH08 | Cloudian - Smoke Ball | Normal Monster | WATER | Fairy | 1 | 200 | 600 | Common | Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends. | |
SGX3-ENH09 | Cloudian - Nimbusman | Effect Monster | WATER | Fairy | 5 | 1000 | 1000 | Common | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. If this card is Tribute Summoned: Place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field. | |
SGX3-ENH10 | Cloudian - Storm Dragon | Effect Monster | WATER | Fairy | 4 | 1000 | 0 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Cloudian" monster from your GY. Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn: You can target 1 face-up monster on the field; place 1 Fog Counter on that target. | |
SGX3-ENH11 | Vortex Trooper | Effect Monster | WIND | Aqua | 3 | 0 | 600 | Common | When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. If this card is destroyed: Draw 1 card. | |
SGX3-ENH12 | Mother Grizzly | Effect Monster | WATER | Beast-Warrior | 4 | 1400 | 1000 | Common | When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position. | |
SGX3-ENH13 | Cloudian Aerosol | Spell | Normal | Common | Discard 1 "Cloudian" monster, then target 1 face-up monster on the field; place Fog Counters on that target equal to its Level. You can banish this card and 1 "Cloudian" monster from your GY; Special Summon 1 "Cloudian" monster from your Deck. You can only use 1 "Cloudian Aerosol" effect per turn, and only once that turn. | |||||
SGX3-ENH14 | Cloudian Squall | Spell | Continuous | Common | Once per turn, during your Standby Phase: Place 1 Fog Counter on each face-up monster on the field. | |||||
SGX3-ENH15 | Summon Cloud | Spell | Continuous | Common | Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or either GY. You must control no monsters to activate and to resolve this effect. If you Special Summon a monster from the GY with this effect, destroy this card. | |||||
SGX3-ENH16 | Diamond-Dust Cyclone | Spell | Quick-Play | Common | Target 1 monster with 4 or more Fog Counters; destroy it, and if you do, draw 1 card for every 4 Fog Counters that was on it. | |||||
SGX3-ENH17 | Fog Control | Spell | Quick-Play | Common | Tribute 1 face-up "Cloudian" monster, then target 1 face-up monster on the field; place 3 Fog Counters on that target. | |||||
SGX3-ENH18 | Raging Cloudian | Trap | Normal | Common | When a "Cloudian" monster(s) you control is destroyed by its own effect and sent to your GY: Target 1 of those monsters; Special Summon it in Attack Position, and if you do, place 1 Fog Counter on it, also it cannot be changed to Defense Position by card effects. | |||||
SGX3-ENH19 | Rain Storm | Trap | Normal | Common | Target 1 "Cloudian" monster you control; reduce its ATK by exactly 1000 or 2000, and if you do, apply the appropriate effect. |
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SGX3-ENH20 | Wall of Disruption | Trap | Normal | Common | When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX3-ENI01 | Dark Scorpion - Chick the Yellow | Effect Monster | DARK | Warrior | 3 | 1000 | 1000 | Common | When this card inflicts battle damage to your opponent: You can activate 1 of these effects. |
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SGX3-ENI02 | Dark Scorpion - Cliff the Trap Remover | Effect Monster | DARK | Warrior | 3 | 1200 | 1000 | Common | When this card inflicts battle damage to your opponent: You can activate 1 of these effects: |
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SGX3-ENI03 | Pharaoh's Servant | Normal Monster | DARK | Zombie | 2 | 900 | 0 | Common | An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver. | |
SGX3-ENI04 | Pharaonic Protector | Normal Monster | EARTH | Zombie | 2 | 900 | 0 | Common | The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. | |
SGX3-ENI05 | Spirit of the Pharaoh | Effect Monster | LIGHT | Zombie | 6 | 2500 | 2000 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned by "The First Sarcophagus". When this card is Special Summoned: You can target up to 4 Level 2 or lower Zombie Normal Monsters in your GY; Special Summon those targets. | |
SGX3-ENI06 | The First Sarcophagus | Trap | Continuous | Common | Once per turn, during your opponent's End Phase: Place 1 "The Second Sarcophagus" or (after you've done that) "The Third Sarcophagus" from your hand or Deck in your Spell & Trap Zone face-up. Then, if you control "The First Sarcophagus", "The Second Sarcophagus", and "The Third Sarcophagus", send all of them to the GY, and if you do, Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. If any of these cards, including this card, leaves your field, send all of them you control to the GY, including this card. | |||||
SGX3-ENI07 | The Second Sarcophagus | Spell | Continuous | Common | This card can only be placed on the field by the effect of "The First Sarcophagus". | |||||
SGX3-ENI08 | The Third Sarcophagus | Spell | Continuous | Common | This card can only be placed on the field by the effect of "The First Sarcophagus". | |||||
SGX3-ENI09 | Gagagigo | Normal Monster | WATER | Reptile | 4 | 1850 | 1000 | Common | This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice. | |
SGX3-ENI10 | Bitelon | Effect Monster | WATER | Reptile | 6 | 2400 | 1000 | Common | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
SGX3-ENI11 | Obsidian Dragon | Effect Monster | DARK | Rock | 4 | 800 | 2100 | Common | Negate any Spell/Trap effects that target exactly 1 DARK monster you control (and no other cards), and if you do, destroy them. | |
SGX3-ENI12 | Zure, Knight of Dark World | Normal Monster | DARK | Fiend | 4 | 1800 | 1500 | Common | The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners. | |
SGX3-ENI13 | Brron, Mad King of Dark World | Effect Monster | DARK | Fiend | 4 | 1800 | 400 | Common | When this card inflicts battle damage to your opponent: You can discard 1 card. | |
SGX3-ENI14 | Reign-Beaux, Overlord of Dark World | Effect Monster | DARK | Fiend | 7 | 2500 | 1800 | Common | If this card is discarded from your hand to your GY by an opponent's card effect: Special Summon this card from the GY. If Summoned this way: Destroy all monsters your opponent controls OR all Spells/Traps they control. | |
SGX3-ENI15 | Legendary Jujitsu Master | Effect Monster | EARTH | Rock | 3 | 1300 | 1800 | Common, Secret Rare | If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck. | |
SGX3-ENI16 | Imprisoned Queen Archfiend | Effect Monster | DARK | Fiend | 8 | 2600 | 1700 | Common | Once per turn, during your Standby Phase, you must pay 1000 LP (this is not optional), or this card is destroyed. Once per turn, during your Standby Phase: Target 1 Level 4 or lower Fiend monster on the field; that target gains 1000 ATK until the end of this turn. "Pandemonium" must be on the field and this card must be in your GY to activate and to resolve this effect. | |
SGX3-ENI17 | Il Blud | Gemini Monster | DARK | Zombie | 6 | 2100 | 800 | Common, Secret Rare | This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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SGX3-ENI18 | Pitch-Black Warwolf | Effect Monster | DARK | Beast-Warrior | 4 | 1600 | 600 | Common | Your opponent cannot activate Trap Cards during the Battle Phase. | |
SGX3-ENI19 | Vampire Hunter | Effect Monster | DARK | Warrior | 4 | 1600 | 1600 | Common, Secret Rare | At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster. | |
SGX3-ENI20 | Aqua Spirit | Effect Monster | WATER | Aqua | 4 | 1600 | 1200 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn. | |
SGX3-ENI21 | Garuda the Wind Spirit | Effect Monster | WIND | Winged Beast | 4 | 1600 | 1200 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WIND monster from your GY. Once per turn, during your opponent's End Phase: You can target 1 face-up monster your opponent controls; change that target's battle position. | |
SGX3-ENI22 | Helios Duo Megistus | Effect Monster | LIGHT | Pyro | 6 | ? | ? | Common | You can Special Summon this card (from your hand) by Tributing 1 "Helios - The Primordial Sun". This card's ATK/DEF become the number of banished monsters x 200. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 300 ATK/DEF. | |
SGX3-ENI23 | Helios Trice Megistus | Effect Monster | LIGHT | Pyro | 8 | ? | ? | Common | You can Special Summon this card (from your hand) by Tributing 1 "Helios Duo Megistus". This card's ATK/DEF become the number of banished monsters x 300. After this card attacks, if your opponent controls a monster, this card can make a second attack in a row. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 500 ATK/DEF. | |
SGX3-ENI24 | Cloudian - Sheep Cloud | Effect Monster | WATER | Fairy | 1 | 0 | 0 | Common | If this card is destroyed by battle and sent to the GY: Special Summon 2 "Cloudian Tokens" (Fairy/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, except for "Cloudian" monsters. | |
SGX3-ENI25 | Elemental HERO Shining Flare Wingman | Fusion/Effect Monster | LIGHT | Warrior | 8 | 2500 | 2100 | Common, Secret Rare | "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY. |
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SGX3-ENI26 | Terrorking Salmon | Normal Monster | WATER | Fish | 5 | 2400 | 1000 | Common | A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness. | |
SGX3-ENI27 | Armed Dragon LV10 | Effect Monster | WIND | Dragon | 10 | 3000 | 2000 | Common, Secret Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls. | |
SGX3-ENI28 | Cyber Dragon | Effect Monster | LIGHT | Machine | 5 | 2100 | 1600 | Common, Secret Rare | If only your opponent controls a monster, you can Special Summon this card (from your hand). | |
SGX3-ENI29 | Vampiric Koala | Effect Monster | EARTH | Beast | 4 | 1800 | 1500 | Common | If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted. | |
SGX3-ENI30 | Allure of Darkness | Spell | Normal | Common, Secret Rare | Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY. | |||||
SGX3-ENI31 | Book of Life | Spell | Normal | Common | Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target. | |||||
SGX3-ENI32 | Counter Cleaner | Spell | Normal | Common | Pay 500 LP; remove all counters on the field. | |||||
SGX3-ENI33 | Flash of the Forbidden Spell | Spell | Normal | Common | If your opponent controls monsters in all of their Main Monster Zones: Destroy all monsters your opponent controls. | |||||
SGX3-ENI34 | Aqua Chorus | Trap | Continuous | Common, Secret Rare | If there are monsters with the same name on the field, those monsters gain 500 ATK/DEF. | |||||
SGX3-ENI35 | Chaos Trap Hole | Trap | Counter | Common | When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it. | |||||
SGX3-ENI36 | Human-Wave Tactics | Trap | Continuous | Common | Once per turn, during the End Phase, if your Level 2 or lower Normal Monster(s) was destroyed by battle this turn: Special Summon Level 2 or lower Normal Monsters from your Deck, equal to the number of your Level 2 or lower Normal Monsters destroyed by battle this turn. | |||||
SGX3-ENI37 | Nightmare Wheel | Trap | Continuous | Common | Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect. | |||||
SGX3-ENI38 | Zoma the Spirit | Trap | Continuous | Common | Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX3-ENS01 | Ruthless Means | Skill | Supreme King | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, during you Main Phase, if you control an "Evil HERO" monster, you can discard 1 card to make 1 face-up monster your opponent controls lose ATK equal to its own DEF, or lose DEF equal to its own ATK (your choice). |
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SGX3-ENS02 | Forged Steel | Skill | Nightshroud | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, during your Main Phase, you can change the name of 1 "Red-Eyes" monster or 1 Dragon Normal Monster you control to "Red-Eyes Black Dragon" while it's face-up on the field. Each "Red-Eyes Darkness Dragon" you control gains the following effect. |
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SGX3-ENS03 | Vampire Aristocracy | Skill | Camula | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, during you Main Phase, you can change the name of 1 Zombie "Vampire" monster you control to "Vampire Lord" while it's face-up on the field. Each "Vampire Genesis" you control gains the following effect. |
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SGX3-ENS04 | Welcome to the Jungle | Skill | Tania | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: After damage calculation, if you took battle damage from a battle involving an opponent's monster and your Attack Position "Amazoness" monster, that opponent's monster loses ATK/DEF equal to the ATK of the "Amazoness" monster it battled, until the end of this turn. |
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SGX3-ENS05 | Archfiend's Conscription | Skill | Titan | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: You cannot Summon/Set non-Fiend monsters. Once per turn, during your Main Phase, you can roll a six-sided die. If you do, you lose LP equal to the result x 200, but if the result is 2, 3, or 4, you can Special Summon 1 "Archfiend" monster with a Level equal to the result from your hand, Deck, or GY. |
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SGX3-ENS06 | Professor of Alchemy | Skill | Amnael | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: "Alchemy Beast Tokens" can attack directly. Once per turn, during your Main Phase, you can banish 1 Level 4 or lower monster from your hand or face-up field, to Special Summon 1 "Alchemy Beast Token" (Rock/Level 3/ATK 500/DEF 500), with the same Attribute as the banished monster. It cannot be Tributed, except for the face-up Tribute Summon of "Golden Homunculus". |
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SGX3-ENS07 | Unlocking the Power | Skill | Kagemaru | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: When you Special Summon "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" using the method mentioned on that card, you can use face-up Fiend monsters, Continuous Spells, and/or Continuous Traps you control, regardless of the card type the text requires. |
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SGX3-ENS08 | Fog Warning | Skill | Adrian | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Each time you place a Fog Counter(s) on a monster(s), give it an additional Fog Counter. |
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SGX3-ENS09 | Dark Unity | Skill | Supreme King | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: You can use "Super Polymerization" to Fusion Summon monsters that can normally only be Summoned with "Dark Fusion". Each of the following Skills can only be used once per Duel. |
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SGX3-ENS10 | Dragon Force | Skill | Nightshroud | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, during your Main Phase, you can banish 1 Dragon Normal Monster from your GY to make 1 Dragon Normal Monster you control gain 200 ATK x that banished monster's Level until the end of this turn, also if it attacks a Defense Position monster this turn, inflict piercing damage to your opponent. |
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SGX3-ENS11 | Delicious Morsel | Skill | Camula | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: During the End Phase, if a Zombie "Vampire" monster you control inflicted battle damage to your opponent this turn, gain LP equal to half the total battle damage your monster inflicted to your opponent this turn. |
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SGX3-ENS12 | Order of the Queen | Skill | Tania | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: While you control "Amazoness Queen", negate the effects of Effect Monsters destroyed by battle with attacking "Amazoness" monsters you control. |
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SGX3-ENS13 | Archfiend's Promotion | Skill | Titan | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, during your Main Phase, if you control "Vilepawn Archfiend" and your opponent controls no card in the same column, you can Tribute it to Special Summon 1 Level 8 or lower "Archfiend" monster from your hand or Deck that has "Queen", "Bishop", "Rook", or "Knight" in its name. |
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SGX3-ENS14 | Setting Sun | Skill | Amneal | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per turn, during your Main Phase, if you control a monster whose ATK was ? in the Deck, you can banish 1 card from your hand, then add 1 monster from your Deck to your hand with ? ATK, but with a different name than the cards you control. "Helios" monsters you control cannot be banished. |
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SGX3-ENS15 | Victory of the Shadow Riders | Skill | Kagemaru | Common | Skill Activation: At the start of the Duel, place this card face-down in your center Spell & Trap Zone. You draw 1 less card at the beginning of the Duel. At the start of your first turn of the Duel, flip this card over. Effect: When this Skill is activated, add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand. Once per turn, you can discard 1 card, then Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. |
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SGX3-ENS16 | Cloudy Skies of Grey | Skill | Adrian | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Each time a "Cloudian" monster with a Fog Counter(s) is destroyed, place its Fog Counters on another face-up monster on the field. |
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SGX3-ENS17 | No One Suspects the Dark Scorpion Gang! | Skill | Don Zaloog | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per Duel, during your Main Phase, if you control "Don Zaloog", you can discard 1 card to Special Summon 2 "Dark Scorpion" monsters with different names from your hand and Deck (1 from each). "Don Zaloog" and "Dark Scorpion" monsters you control can attack directly, but when they do so using this Skill, the battle damage inflicted to your opponent becomes 400. You cannot Summon or Set any monsters except "Don Zaloog" and/or "Dark Scorpion" monsters. |
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SGX3-ENS18 | Ancient Ruler Rises | Skill | Abidos | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Apply the following Skills: |
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SGX3-ENS19 | Cold-Blooded Tactician | Skill | Viper | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, during your Main Phase, you can change the battle positions of monsters your opponent controls, up to the number of face-up Reptile monsters you control. |
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SGX3-ENS20 | Dark Creation | Skill | Yubel | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, during your Main Phase, if you have 5 or more DARK monsters in your GY with different names and control no monsters, you can banish 1 DARK monster from your GY then Special Summon 1 DARK monster from your GY. |
This set contains 221 cards.
Release Date: 2023-03-31