"Spellcaster's Judgement Structure Deck" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SD6-EN001 Dark Eradicator Warlock Effect Monster DARK Spellcaster 7 2500 2100 Ultra Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either player activates 1 Normal Spell Card.
SD6-EN002 Mythical Beast Cerberus Effect Monster LIGHT Spellcaster 4 1400 1400 Common Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 500 ATK for each Spell Counter on it. If this card attacks or is attacked, remove all Spell Counters from it at the end of the Battle Phase.
SD6-EN003 Dark Magician Normal Monster DARK Spellcaster 7 2500 2100 Common The ultimate wizard in terms of attack and defense.
SD6-EN004 Gemini Elf Normal Monster EARTH Spellcaster 4 1900 900 Common Elf twins that alternate their attacks.
SD6-EN005 Magician of Faith Flip/Effect Monster LIGHT Spellcaster 1 300 400 Common FLIP: Target 1 Spell in your GY; add that target to your hand.
SD6-EN006 Skilled Dark Magician Effect Monster DARK Spellcaster 4 1900 1700 Common Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
SD6-EN007 Apprentice Magician Effect Monster DARK Spellcaster 2 400 800 Common If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. When this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
SD6-EN008 Chaos Command Magician Effect Monster LIGHT Spellcaster 6 2400 1900 Common Negate the effect of a Monster Card that targets this 1 card.
SD6-EN009 Breaker the Magical Warrior Effect Monster DARK Spellcaster 4 1600 1000 Common If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
SD6-EN010 Royal Magical Library Effect Monster LIGHT Spellcaster 4 0 2000 Common Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card.
SD6-EN011 Tsukuyomi Spirit Monster DARK Spellcaster 4 1100 1400 Common Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position.
SD6-EN012 Chaos Sorcerer Effect Monster DARK Spellcaster 6 2300 2000 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect.
SD6-EN013 White Magician Pikeru Effect Monster LIGHT Spellcaster 2 1200 0 Common During your Standby Phase: Gain 400 LP for each monster you control.
SD6-EN014 Blast Magician Effect Monster FIRE Spellcaster 4 1400 1700 Common Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of counters you removed.
SD6-EN015 Ebon Magician Curran Effect Monster DARK Spellcaster 2 1200 0 Common During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
SD6-EN016 Rapid-Fire Magician Effect Monster DARK Spellcaster 4 1600 1200 Common While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.
SD6-EN017 Magical Blast Spell Normal Common Activate only while you control a Spellcaster-Type monster. Inflict 200 damage to your opponent for each Spellcaster-Type monster you control. If this card is in your Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.
SD6-EN018 Mystical Space Typhoon Spell Quick-Play Common Target 1 Spell/Trap on the field; destroy that target.
SD6-EN019 Nobleman of Crossout Spell Normal Common Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
SD6-EN020 Premature Burial Spell Equip Common Activate this card by paying 800 LP, then target 1 monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
SD6-EN021 Swords of Revealing Light Spell Normal Common After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
SD6-EN022 Mage Power Spell Equip Common The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
SD6-EN023 Heavy Storm Spell Normal Common Destroy all Spell and Trap Cards on the field.
SD6-EN024 Diffusion Wave-Motion Spell Normal Common Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.
SD6-EN025 Reload Spell Quick-Play Common Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
SD6-EN026 Dark Magic Attack Spell Normal Common Activate only while you control a face-up "Dark Magician". Destroy all Spell and Trap Cards your opponent controls.
SD6-EN027 Spell Absorption Spell Continuous Common Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.
SD6-EN028 Lightning Vortex Spell Normal Common Discard 1 card; destroy all face-up monsters your opponent controls.
SD6-EN029 Magical Dimension Spell Quick-Play Common If you control a face-up Spellcaster-Type monster: Target 1 monster you control; Tribute it, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.
SD6-EN030 Mystic Box Spell Normal Common Select 1 monster on each side of the field. Destroy the selected opponent's monster and give control of your selected monster to your opponent.
SD6-EN031 Nightmare's Steelcage Spell Normal Common This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.
SD6-EN032 Call of the Haunted Trap Continuous Common Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
SD6-EN033 Spell Shield Type-8 Trap Counter Common Select and activate 1 of these effects:
  • Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
  • Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
  • SD6-EN034 Pitch-Black Power Stone Trap Continuous Common After activation, place 3 Spell Counters on this card. During each of your turns you can move 1 Spell Counters from this card to another face-up card that you can place a Spell Counter on. When there are no Spell Counters on this card, destroy it. (Deck contains 2 of this card)
    SD6-EN035 Divine Wrath Trap Counter Common When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
    SD6-EN036 Magic Cylinder Trap Normal Common When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

    This set contains 36 cards.

    Release Date: 2006-01-18