"Starter Deck: Yugi Evolution" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SYE-001 Dark Magician Normal Monster DARK Spellcaster 7 2500 2100 Super Rare The ultimate wizard in terms of attack and defense.
SYE-002 Mystical Elf Normal Monster LIGHT Spellcaster 4 800 2000 Common A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
SYE-003 Feral Imp Normal Monster DARK Fiend 4 1300 1400 Common A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
SYE-004 Winged Dragon, Guardian of the Fortress #1 Normal Monster WIND Dragon 4 1400 1200 Common A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
SYE-005 Summoned Skull Normal Monster DARK Fiend 6 2500 1200 Common A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(This card is always treated as an "Archfiend" card.)
SYE-006 Beaver Warrior Normal Monster EARTH Beast-Warrior 4 1200 1500 Common What this creature lacks in size it makes up for in defense when battling in the prairie.
SYE-007 Gaia the Fierce Knight Normal Monster EARTH Warrior 7 2300 2100 Common A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
SYE-008 Celtic Guardian Normal Monster EARTH Warrior 4 1400 1200 Common An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
SYE-009 Great White Normal Monster WATER Fish 4 1600 800 Common A giant white shark with razor-sharp teeth.
SYE-010 Giant Soldier of Stone Normal Monster EARTH Rock 3 1300 2000 Common A giant warrior made of stone. A punch from this creature has earth-shaking results.
SYE-011 Mystic Clown Normal Monster DARK Fiend 4 1500 1000 Common Nothing can stop the mad attack of this powerful creature.
SYE-012 Neo the Magic Swordsman Normal Monster LIGHT Spellcaster 4 1700 1000 Common A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.
SYE-013 Gazelle the King of Mythical Beasts Normal Monster EARTH Beast 4 1500 1200 Common This monster moves so fast that it looks like an illusion to mortal eyes.
SYE-014 Warrior Dai Grepher Normal Monster EARTH Warrior 4 1700 1600 Common The warrior who can manipulate dragons. Nobody knows his mysterious past.
SYE-015 Dark Blade Normal Monster DARK Warrior 4 1800 1500 Common They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
SYE-016 Wall of Illusion Effect Monster DARK Fiend 4 1000 1850 Common A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally.
SYE-017 Man-Eater Bug Flip/Effect Monster EARTH Insect 2 450 600 Common FLIP: Target 1 monster on the field; destroy it.
SYE-018 Sangan Effect Monster DARK Fiend 3 1000 600 Common When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
SYE-019 Kuriboh Effect Monster DARK Fiend 1 300 200 Common During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
SYE-020 Giant Rat Effect Monster EARTH Beast 4 1400 1450 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
SYE-021 Sonic Bird Effect Monster WIND Winged Beast 4 1400 1000 Common When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand.
SYE-022 Zombyra the Dark Effect Monster DARK Warrior 4 2100 500 Common This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
SYE-023 Royal Magical Library Effect Monster LIGHT Spellcaster 4 0 2000 Common Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card.
SYE-024 Black Luster Soldier Ritual Monster EARTH Warrior 8 3000 2500 Ultra Rare This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual".
SYE-025 Black Luster Ritual Spell Ritual Super Rare This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.
SYE-026 Dark Hole Spell Normal Common Destroy all monsters on the field.
SYE-027 Dian Keto the Cure Master Spell Normal Common Increase your Life Points by 1000 points.
SYE-028 Fissure Spell Normal Common Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
SYE-029 Monster Reborn Spell Normal Common Target 1 monster in either GY; Special Summon it.
SYE-030 Change of Heart Spell Normal Common Target 1 monster your opponent controls; take control of it until the End Phase.
SYE-031 Last Will Spell Normal Common If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.
SYE-032 Card Destruction Spell Normal Common Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
SYE-033 Remove Trap Spell Normal Common Destroys 1 face-up Trap Card on the field.
SYE-034 The Reliable Guardian Spell Quick-Play Common Increase 1 face-up monster's DEF by 700 points until the end of this turn.
SYE-035 Axe of Despair Spell Equip Common (This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
SYE-036 Malevolent Nuzzler Spell Equip Common The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to return this card to the top of your Deck.
SYE-037 Mystical Space Typhoon Spell Quick-Play Common Target 1 Spell/Trap on the field; destroy that target.
SYE-038 Mystic Plasma Zone Spell Field Common Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.
SYE-039 Swords of Revealing Light Spell Normal Common After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
SYE-040 Pot of Greed Spell Normal Common Draw 2 cards.
SYE-041 Trap Hole Trap Normal Common When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
SYE-042 Waboku Trap Normal Common You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
SYE-043 Magic Jammer Trap Counter Common When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
SYE-044 Seven Tools of the Bandit Trap Counter Common When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it.
SYE-045 Spellbinding Circle Trap Continuous Common Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card.
SYE-046 The Eye of Truth Trap Continuous Common As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand.
SYE-047 Backup Soldier Trap Normal Common You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.
SYE-048 Shift Trap Normal Common You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field.
SYE-049 Disappear Trap Normal Common Remove from play 1 card from your opponent's Graveyard.
SYE-050 Raigeki Break Trap Normal Common Discard 1 card to target 1 card on the field; destroy it.

This set contains 50 cards.

Release Date: 2004-03-01