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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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YS14-EN001 | Wattaildragon | Normal Monster | LIGHT | Dragon | 6 | 2500 | 1000 | Starter Deck | Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents. IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles. |
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YS14-EN002 | Luster Dragon | Normal Monster | WIND | Dragon | 4 | 1900 | 1600 | Starter Deck | A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. | |
YS14-EN003 | Hunter Dragon | Normal Monster | DARK | Dragon | 3 | 1700 | 100 | Starter Deck | This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first, it is vulnerable to a counter-attack. | |
YS14-EN004 | Millennium Shield | Normal Monster | EARTH | Warrior | 5 | 0 | 3000 | Starter Deck | A Millennium item, it's rumored to block any strong attack. | |
YS14-EN005 | Dark Blade | Normal Monster | DARK | Warrior | 4 | 1800 | 1500 | Starter Deck | They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. | |
YS14-EN006 | Warrior Dai Grepher | Normal Monster | EARTH | Warrior | 4 | 1700 | 1600 | Starter Deck | The warrior who can manipulate dragons. Nobody knows his mysterious past. | |
YS14-EN007 | Chamberlain of the Six Samurai | Normal Monster | EARTH | Warrior | 3 | 200 | 2000 | Starter Deck | The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience. | |
YS14-EN008 | Mystical Elf | Normal Monster | LIGHT | Spellcaster | 4 | 800 | 2000 | Starter Deck | A delicate elf that lacks offense, but has a terrific defense backed by mystical power. | |
YS14-EN009 | Stargazer Magician | Pendulum/Effect Monster | DARK | Spellcaster | 5 | 1200 | 2400 | Starter Deck | Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand. Pendulum Scale: 1 Pendulum Effect: If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4 |
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YS14-EN010 | Timegazer Magician | Pendulum/Effect Monster | DARK | Spellcaster | 3 | 1200 | 600 | Starter Deck | Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed. Pendulum Scale: 8 Pendulum Effect: You must control no monsters to activate this card. If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. |
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YS14-EN011 | Aether, the Empowering Dragon | Effect Monster | LIGHT | Dragon | 6 | 2300 | 1600 | Starter Deck | When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn. | |
YS14-EN012 | Ventdra, the Empowered Warrior | Effect Monster | WIND | Warrior | 5 | 2000 | 800 | Starter Deck | This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand. | |
YS14-EN013 | Arnis, the Empowered Warrior | Effect Monster | FIRE | Warrior | 4 | 1700 | 1200 | Starter Deck | When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position. | |
YS14-EN014 | Terratiger, the Empowered Warrior | Effect Monster | EARTH | Warrior | 4 | 1800 | 1200 | Starter Deck | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position. | |
YS14-EN015 | Hydrotortoise, the Empowered Warrior | Flip/Effect Monster | WATER | Warrior | 3 | 1400 | 900 | Starter Deck | FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it. | |
YS14-EN016 | Golden Dragon Summoner | Effect Monster | LIGHT | Spellcaster | 4 | 1000 | 1000 | Starter Deck | You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn. | |
YS14-EN017 | Blue Dragon Summoner | Effect Monster | WIND | Spellcaster | 4 | 1500 | 600 | Starter Deck | If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand. | |
YS14-EN018 | Red Sparrow Summoner | Effect Monster | FIRE | Spellcaster | 4 | 1600 | 1300 | Starter Deck | When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position. | |
YS14-EN019 | White Tiger Summoner | Effect Monster | EARTH | Spellcaster | 3 | 1000 | 1700 | Starter Deck | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF. | |
YS14-EN020 | Green Turtle Summoner | Flip/Effect Monster | WATER | Spellcaster | 3 | 400 | 1500 | Starter Deck | FLIP: Target 1 monster your opponent controls; destroy it. | |
YS14-EN021 | Sorcerous Spell Wall | Spell | Field | Starter Deck | All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only | |||||
YS14-EN022 | Supply Squad | Spell | Continuous | Starter Deck | Once per turn, if a monster(s) you control is destroyed by battle or by card effect: Draw 1 card. | |||||
YS14-EN023 | Lightning Vortex | Spell | Normal | Starter Deck | Discard 1 card; destroy all face-up monsters your opponent controls. | |||||
YS14-EN024 | Mystical Space Typhoon | Spell | Quick-Play | Starter Deck | Target 1 Spell/Trap on the field; destroy that target. | |||||
YS14-EN025 | Ego Boost | Spell | Quick-Play | Starter Deck | When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase. | |||||
YS14-EN026 | Axe of Despair | Spell | Equip | Starter Deck | (This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck. |
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YS14-EN027 | Lucky Iron Axe | Spell | Equip | Starter Deck | The equipped monster gains 500 ATK. When this face-up card on the field is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card. | |||||
YS14-EN028 | Monster Reincarnation | Spell | Normal | Starter Deck | Discard 1 card to select 1 Monster Card in your Graveyard, and add it to your hand. | |||||
YS14-EN029 | Dark Factory of Mass Production | Spell | Normal | Starter Deck | Select 2 Normal Monsters from your Graveyard and add them to your hand. | |||||
YS14-EN030 | Poison of the Old Man | Spell | Quick-Play | Starter Deck | Activate 1 of these effects: |
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YS14-EN031 | Trap Hole | Trap | Normal | Starter Deck | When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target. | |||||
YS14-EN032 | Sakuretsu Armor | Trap | Normal | Starter Deck | When an opponent's monster declares an attack: Target the attacking monster; destroy that target. | |||||
YS14-EN033 | Raigeki Break | Trap | Normal | Starter Deck | Discard 1 card to target 1 card on the field; destroy it. | |||||
YS14-EN034 | Dust Tornado | Trap | Normal | Starter Deck | Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand. | |||||
YS14-EN035 | Shadow Spell | Trap | Continuous | Starter Deck | Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card. | |||||
YS14-EN036 | A Hero Emerges | Trap | Normal | Starter Deck | When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard. | |||||
YS14-EN037 | Soul Resurrection | Trap | Continuous | Starter Deck | Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. | |||||
YS14-EN038 | Jar of Greed | Trap | Normal | Starter Deck | Draw 1 card from your Deck. | |||||
YS14-EN039 | Magic Jammer | Trap | Counter | Starter Deck | When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. | |||||
YS14-EN040 | Seven Tools of the Bandit | Trap | Counter | Starter Deck | When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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YS14-ENA01 | Odd-Eyes Dragon | Effect Monster | DARK | Dragon | 7 | 2500 | 2000 | Ultra Rare | If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half theoriginal ATK of that monster in the Graveyard. | |
YS14-ENA02 | Des Volstgalph | Effect Monster | EARTH | Dragon | 6 | 2200 | 1700 | Common | Each time this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 500 points of damage to your opponent's Life Points. Also, each time either player activates a Normal or Quick-Play Spell Card, increase the ATK of this card by 200 points until the end of the turn. (This effect is even applied during your opponent's turn.) | |
YS14-ENA03 | Kuraz the Light Monarch | Effect Monster | LIGHT | Warrior | 6 | 2400 | 1000 | Common | When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned. | |
YS14-ENA04 | D.D. Warrior Lady | Effect Monster | LIGHT | Warrior | 4 | 1500 | 1600 | Common | After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. | |
YS14-ENA05 | Sacred Crane | Effect Monster | LIGHT | Winged Beast | 4 | 1600 | 400 | Common | When this card is Special Summoned, the controller of this card draws 1 card. | |
YS14-ENA06 | Amazoness Sage | Effect Monster | EARTH | Warrior | 4 | 1400 | 700 | Common | At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap your opponent controls; destroy that target. | |
YS14-ENA07 | Injection Fairy Lily | Effect Monster | EARTH | Spellcaster | 3 | 400 | 1500 | Common | Once per battle, during damage calculation, if this card battles (Quick Effect): You can pay 2000 LP; this card gains 3000 ATK during that damage calculation only. | |
YS14-ENA08 | The A. Forces | Spell | Continuous | Common | All Warrior-Type monsters you control gain 200 ATK for each face-up Warrior or Spellcaster-Type monster you control. | |||||
YS14-ENA09 | Reinforcement of the Army | Spell | Normal | Common | Add 1 Level 4 or lower Warrior monster from your Deck to your hand. | |||||
YS14-ENA10 | Dark Hole | Spell | Normal | Ultra Rare | Destroy all monsters on the field. | |||||
YS14-ENA11 | Swords of Revealing Light | Spell | Normal | Common | After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack. | |||||
YS14-ENA12 | Mirror Force | Trap | Normal | Common | When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters. | |||||
YS14-ENA13 | Call of the Haunted | Trap | Continuous | Common | Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | |||||
YS14-ENA14 | Magic Cylinder | Trap | Normal | Common | When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK. | |||||
YS14-ENA15 | Divine Wrath | Trap | Counter | Common | When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster. |
This set contains 55 cards.
Release Date: 2014-07-11