"The Duelist Genesis" Card List and Spoiler

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Set Decks:

TDGS Deck List

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
TDGS-EN000 Avenging Knight Parshath Synchro/Effect Monster LIGHT Fairy 8 2600 2100 Secret Rare 1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
TDGS-EN001 Turbo Booster Effect Monster EARTH Machine 1 0 0 Common If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn.
TDGS-EN002 Nitro Synchron Tuner Monster FIRE Machine 2 300 100 Super Rare If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro monster, draw 1 card.
TDGS-EN003 Quillbolt Hedgehog Effect Monster EARTH Machine 2 800 800 Common If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner to activate and to resolve this effect.
TDGS-EN004 Ghost Gardna Effect Monster DARK Warrior 4 0 1900 Common When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK until the End Phase.
TDGS-EN005 Shield Warrior Effect Monster EARTH Warrior 3 800 1600 Rare During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle.
TDGS-EN006 Small Piece Golem Effect Monster EARTH Rock 3 1100 0 Common When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.
TDGS-EN007 Medium Piece Golem Effect Monster EARTH Rock 4 1600 0 Common When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from you Deck. That monster's effect is negated while it is face-up on the field.
TDGS-EN008 Big Piece Golem Effect Monster EARTH Rock 5 2100 0 Rare If your opponent controls a monster and you control no monster, you can Normal Summon this card without Tributing.
TDGS-EN009 Sinister Sprocket Tuner Monster DARK Fiend 1 400 0 Super Rare If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro monster, you can destroy 1 face-up Spell or Trap card.
TDGS-EN010 Dark Resonator Tuner Monster DARK Fiend 3 1300 300 Rare The first time this card would be destroyed by battle each turn, it is not destroyed.
TDGS-EN011 Twin-Shield Defender Effect Monster EARTH Warrior 4 700 1600 Common When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase.
TDGS-EN012 Jutte Fighter Tuner Monster EARTH Warrior 2 700 900 Common Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
TDGS-EN013 Handcuffs Dragon Effect Monster WIND Dragon 5 1800 1800 Rare When this card is destroyed by battle with an attacking monster your oppponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card.
TDGS-EN014 Montage Dragon Effect Monster EARTH Dragon 8 ? 0 Ultra Rare/Ultimate Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300.
TDGS-EN015 Gonogo Effect Monster EARTH Rock 3 1350 1600 Common An opponent's monster that battles this card is changed to face-down Defense Position at the end of the Damage Step.
TDGS-EN016 Mind Master Tuner Monster LIGHT Psychic 1 100 200 Rare You can pay 800 life points and tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 level 4 or lower Psychic-Type monster from your deck in face-up Attack Position.
TDGS-EN017 Doctor Cranium Effect Monster EARTH Psychic 1 100 100 Common When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand.
TDGS-EN018 Krebons Tuner Monster DARK Psychic 2 1200 400 Common When this card is targeted for an attack: You can pay 800 LP; negate the attack.
TDGS-EN019 Mind Protector Effect Monster LIGHT Psychic 3 0 2200 Common This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare and attack except for Psychic-Type monsters.
TDGS-EN020 Psychic Commander Tuner Monster EARTH Psychic 3 1400 800 Common When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.
TDGS-EN021 Psychic Snail Effect Monster EARTH Psychic 4 1900 1200 Common You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. This monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect.
TDGS-EN022 Telekinetic Shocker Effect Monster EARTH Psychic 4 1700 700 Common If a Psychic-Type monster would be destroyed, you can pay 500 Life Points and destroy this card instead.
TDGS-EN023 Destructotron Effect Monster EARTH Psychic 4 1600 400 Common During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap card your opponent controls.
TDGS-EN024 Gladiator Beast Equeste Effect Monster WIND Winged Beast 4 1600 1200 Common When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".
TDGS-EN025 Jenis, Lightsworn Mender Effect Monster LIGHT Spellcaster 4 300 2100 Common During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn, inflict 500 damage to your opponent and gain 500 Life Points.
TDGS-EN026 Dharc the Dark Charmer Flip/Effect Monster DARK Spellcaster 3 500 1500 Common FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.
TDGS-EN027 Mecha Bunny Effect Monster EARTH Machine 2 800 100 Common When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position.
TDGS-EN028 Oyster Meister Effect Monster WATER Fish 3 1600 200 Common When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0).
TDGS-EN029 Twin-Barrel Dragon Effect Monster DARK Machine 4 1700 200 Super Rare When this card is Summoned, select 1 card your opponent controls. Toss a coin twice, and if the result is 2 heads destroy the selected card.
TDGS-EN030 Izanagi Effect Monster WIND Fairy 6 2200 1000 Super Rare You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated.
TDGS-EN031 Kunoichi Effect Monster WIND Warrior 4 1800 1000 Common When control of this face-up card changeds, its new controller discards 1 random card.
TDGS-EN032 Beast of the Pharaoh Effect Monster EARTH Zombie 3 400 600 Common If this card is sent to the Graveyard for a Synchro Summon, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard.
TDGS-EN033 Dark Hunter Effect Monster DARK Fiend 4 1600 400 Ultra Rare/Ultimate Rare This card's effect changes depending on the number of DARK monsters in your Graveyard. - 1 or fewer: This card loses 400 ATK. - 2 to 4: This card gains 400 ATK. - 5 or more: You can send this card to the Graveyard to destroy all face-down monster you opponent controls.
TDGS-EN034 Kinka-Byo Spirit Monster DARK Beast 1 400 200 Super Rare This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Special Summon 1 Level 1 monster from your Graveyard. When this card is removed from the field, remove from play that monster.
TDGS-EN035 Yamato-no-Kami Spirit Monster DARK Warrior 6 2200 1200 Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 Spirit monster from your Graveyard. this card returns to its owner's hand durong the End Phase of the turn is is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls.
TDGS-EN036 Silent Strider Effect Monster EARTH Insect 2 300 700 Common You can send this card from your hand to the Graveyard to reduce the Level of 1 monster on the field by 1, until the End Phase.
TDGS-EN037 Noisy Gnat Effect Monster EARTH Insect 2 700 300 Common You can send this card from your hand to the Graveyard to increase the Level of 1 monster on the field by 1, until the End Phase.
TDGS-EN038 Multiple Piece Golem Fusion/Effect Monster EARTH Rock 7 2600 1300 Ultra Rare/Ultimate Rare Big Piece Golem + "Medium Piece Golem"
At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck. Then, if all of the Fusion Material Monsters that were used for the Fusion Summon of this card are in your Graveyard, you can Special Summon them.]
TDGS-EN039 Nitro Warrior Synchro/Effect Monster FIRE Warrior 7 2800 1800 Ultra Rare/Ultimate Rare Nitro Synchron + 1 or more non-Tuner Monsters
Once during each of your turns, if you activated a Spell Card(s), this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card.
TDGS-EN040 Stardust Dragon Synchro/Effect Monster WIND Dragon 8 2500 2000 Ultra Rare/Ultimate Rare/Ghost Rare 1 Tuner + 1 or more non-Tuner monsters
When a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that destroys a card(s) on the field: You can Tribute this card; negate the activation and destroy it. During the End Phase, if this card negated an effect this way during this turn: You can Special Summon this card from your Graveyard.
TDGS-EN041 Red Dragon Archfiend Synchro/Effect Monster DARK Dragon 8 3000 2000 Ultra Rare/Ultimate Rare 1 Tuner + 1+ non-Tuner monsters
After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
TDGS-EN042 Goyo Guardian Synchro/Effect Monster EARTH Warrior 6 2800 2000 Ultra Rare/Ultimate Rare 1 EARTH Tuner + 1+ non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.
TDGS-EN043 Magical Android Synchro/Effect Monster LIGHT Psychic 5 2400 1700 Super Rare 1 Tuner + 1 or more non-Tuner monsters
During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control.
TDGS-EN044 Thought Ruler Archfiend Synchro/Effect Monster DARK Psychic 8 2700 2300 Ultra Rare/Ultimate Rare 1 Tuner + 1 or more Non-Tuner monster
When this card destroys a monster by battle and sends it to the graveyard, gain life points equal to that monster's original ATK. You can pay 1000 life points to negate the activation of a spell or trap card that targets 1 Psychic-Type monster, and destroy it.
TDGS-EN045 Fighting Spirit Spell Equip Rare The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
TDGS-EN046 Domino Effect Spell Continuous Common When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.
TDGS-EN047 Junk Barrage Spell Equip Common When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's ATK.
TDGS-EN048 Battle Tuned Spell Quick-Play Common Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK.
TDGS-EN049 De-Synchro Spell Normal Rare Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.
TDGS-EN050 Lightwave Tuning Spell Normal Common Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field.
TDGS-EN051 Psi-Station Spell Continuous Common When a Psychic-Type monster is Normal Summon, you can pay 500 Life Points to have it gain 300 ATK and increase its Level by 1.
TDGS-EN052 Psi-Impulse Spell Normal Common Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. The, they draw 3 cards.
TDGS-EN053 Emergency Teleport Spell Quick-Play Ultra Rare/Ultimate Rare Special Summon 1 level 3 or lower Psychic-Type monster from your hand or deck. During the End Phase this turn remove from play that monster.
TDGS-EN054 Sword of Kusanagi Spell Equip Common Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.
TDGS-EN055 Orb of Yasaka Spell Equip Common Equip only to a Spirit monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.
TDGS-EN056 Mirror of Yata Spell Equip Common Equip only to a Spirit mosnter. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead.
TDGS-EN057 Geartown Spell Field Common Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or GY.
TDGS-EN058 Power Filter Spell Continuous Super Rare Neither player can Special Summon monsters with 1000 or less ATK.
TDGS-EN059 Lightsworn Sabre Spell Equip Super Rare Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to your Graveyard, you can equip it to 1 "Lightsworn" monster you control.
TDGS-EN060 Unstable Evolution Spell Equip Super Rare While your Life Points are lower than your opponent's, the equipped monster's original ATK becomes 2400. While your Life Points are higher than your opponent's, its original ATK becomes 1000.
TDGS-EN061 Recycling Batteries Spell Normal Common Add 2 Thunder-Type monsters with 1500 or less ATK from your Graveyard to your hand.
TDGS-EN062 Book of Eclipse Spell Quick-Play Common Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
TDGS-EN063 Equip Shot Trap Normal Common Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (Other effects cannot be activated during this battle).
TDGS-EN064 Graceful Revival Trap Continuous Rare Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
TDGS-EN065 Defense Draw Trap Normal Rare Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card.
TDGS-EN066 Remote Revenge Trap Normal Common Activate only when a monster you control is targeted by a Spell, Trap, or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls.
TDGS-EN067 Spacegate Trap Continuous Common When a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase, you can send this card to the Graveyard to Special Summon 1 monster from your hand whose Level is equal to or lower than the number of Gate Counters on this card.
TDGS-EN068 Synchro Deflector Trap Normal Common Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls.
TDGS-EN069 Broken Blocker Trap Normal Super Rare Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position.
TDGS-EN070 Psychic Overload Trap Normal Ultra Rare/Ultimate Rare Select 3 Psychic-Type monsters in your graveyard. Return them to the deck, then draw 2 cards.
TDGS-EN071 Psychic Rejuvenation Trap Normal Common Gain 1000 Life Points for each face-up Psychic-Type monster you control.
TDGS-EN072 Telepathic Power Trap Normal Common Activate only when a face-up Psychic-Type monster you control is attacked and destroyed by battle with an opponent's monster. Destroy the monster that attacked, and gain Life Points equal to its ATK.
TDGS-EN073 Mind Over Matter Trap TRAP Counter Rare Tribute 1 Psychic-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster and destroy that card.
TDGS-EN074 Gladiator Beast War Chariot Trap Counter Super Rare When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.
TDGS-EN075 Lightsworn Barrier Trap TRAP Continuous Common When a face-up "Lightsworn" monster you control is selected as an attack target, you can send the top 2 cards of your Deck to the Graveyard to negate the attack.
TDGS-EN076 Intercept Trap TRAP Counter Super Rare Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster.
TDGS-EN077 Judgment of Thunder Trap Normal Common Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls.
TDGS-EN078 Fish Depth Charge Trap Normal Common Tribute 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card.
TDGS-EN079 Needlebug Nest Trap Normal Common Send the top 5 cards of your Deck to the Graveyard.
TDGS-EN080 Overworked Trap Normal Common Destroy each monster whose ATK is higher than its original ATK.
TDGS-EN081 Counselor Lily Tuner Monster EARTH Fairy 3 400 1500 Super Rare When this card is sent to the Graveyard for a Synchro Summon you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase.
TDGS-EN082 Herald of Orange Light Tuner Monster LIGHT Fairy 2 300 500 Rare During either player's turn, when an opponent's Effect Monster's effect activates: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation and destroy it.
TDGS-EN083 Izanami Spirit Monster WATER Fairy 4 1100 1800 Rare This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand.
TDGS-EN084 Maiden of Macabre Effect Monster DARK Spellcaster 4 1700 0 Rare When this card destroys a monster your opponent controls by battle, place 1 Spell Counter on it. It gains 200 ATK for each Spell Counter on it.
TDGS-EN085 Hand of the Six Samurai Effect Monster FIRE Warrior 3 1600 1000 Secret Rare If you control another face-up "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster to target 1 monster on the field; destroy that target.
TDGS-EN086 Cyber Shark Effect Monster WATER Fish 5 2100 2000 Secret Rare If you control a WATER monster, you can Normal Summon this card without Tributing.
TDGS-EN087 Grapple Blocker Effect Monster EARTH Psychic 4 1200 2000 Rare When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card.
TDGS-EN088 Telekinetic Charging Cell Spell Equip Rare When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand.
TDGS-EN089 Charge of the Light Brigade Spell Normal Secret Rare Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
TDGS-EN090 The Tricky Effect Monster WIND Spellcaster 5 2000 1200 Rare You can Special Summon this card (from your hand) by discarding 1 card.
TDGS-EN091 Tricky Spell 4 Spell Quick-Play Common Send 1 face-up "The Tricky" you control to the Graveyard. For each monster your opponent controls, Special Summon a "Tricky Token" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position. "Tricky Tokens" cannot declare an attack.
TDGS-EN092 Trap of Darkness Trap Normal Rare Activate only by paying 1000 Life Points while you have 3000 Life Points or less. Select a Normal Trap Card in your Graveyard. This card's effect is the same as that Trap Card's. Remove from play that Normal Trap Card.
TDGS-EN093 The Selection Trap TRAP Counter Rare Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.
TDGS-EN094 Splendid Venus Effect Monster LIGHT Fairy 8 2800 2400 Secret Rare All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of your Spell and Trap Cards cannot be negated.
TDGS-EN095 Fiendish Engine O (Omega) Effect Monster DARK Machine 8 2800 2000 Secret Rare During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase.
TDGS-EN096 Cold Enchanter Effect Monster WATER Aqua 4 1600 1200 Rare You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.
TDGS-EN097 Ice Master Effect Monster WATER Spellcaster 8 2500 2000 Secret Rare You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s).
TDGS-EN098 Kunai with Chain Trap Normal Super Rare Activate 1 or both of these effects (simultaneously).
  • When an opponent's monster attacks: Target the attacking monster; change that target to Defense Position.
  • Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
  • TDGS-EN099 Toy Magician Effect Monster LIGHT Spellcaster 4 1600 1500 Secret Rare You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field.

    TDGS-ENS Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    TDGS-ENSE1 Eradicator Epidemic Virus Trap Normal Super Rare Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card resolves, and destroy all cards of that declared type.
    TDGS-ENSE2 Gladiator Beast Heraklinos Fusion/Effect Monster FIRE Beast-Warrior 8 3000 2800 Super Rare Gladiator Beast Laquari + 2 "Gladiator Beast" monsters
    Must first be Special Summoned (from your Extra Deck) by Shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must remain face-up on the field to activate and to resolve this effect.

    This set contains 102 cards.

    Release Date: 2008-09-02