Order Dark Revelations Volume 1 from our affilate partners: Amazon, eBay, and TCG Player
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
DR1-EN001 | Master Kyonshee | Normal Monster | EARTH | Zombie | 4 | 1750 | 1000 | Common | A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. | |
DR1-EN002 | Kabazauls | Normal Monster | WATER | Dinosaur | 4 | 1700 | 1500 | Common | A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane. | |
DR1-EN003 | Inpachi | Normal Monster | EARTH | Machine | 4 | 1600 | 1900 | Common | A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit. | |
DR1-EN004 | Dark Jeroid | Effect Monster | DARK | Fiend | 4 | 1200 | 1500 | Rare | When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK. | |
DR1-EN005 | Newdoria | Effect Monster | DARK | Fiend | 4 | 1200 | 800 | Rare | When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target. | |
DR1-EN006 | Helpoemer | Effect Monster | DARK | Fiend | 5 | 2000 | 1400 | Super Rare | Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect. | |
DR1-EN007 | Gravekeeper's Spy | Flip/Effect Monster | DARK | Spellcaster | 4 | 1200 | 2000 | Common | FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck. | |
DR1-EN008 | Gravekeeper's Curse | Effect Monster | DARK | Spellcaster | 3 | 800 | 800 | Common | When this monster is Summoned, inflict 500 damage to your opponent. | |
DR1-EN009 | Gravekeeper's Guard | Flip/Effect Monster | DARK | Spellcaster | 4 | 1000 | 1900 | Common | FLIP: Select 1 monster your opponent controls and return it to the hand. | |
DR1-EN010 | Gravekeeper's Spear Soldier | Effect Monster | DARK | Spellcaster | 4 | 1500 | 1000 | Common | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
DR1-EN011 | Gravekeeper's Vassal | Effect Monster | DARK | Spellcaster | 3 | 700 | 500 | Common | The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead. | |
DR1-EN012 | Gravekeeper's Watcher | Effect Monster | DARK | Spellcaster | 4 | 1000 | 1000 | Common | When your opponent activates an effect whereby your opponent discards a card(s) from his/her hand, you can send this card from your hand to the Graveyard to negate the activation of the effect and destroy it. | |
DR1-EN013 | Gravekeeper's Chief | Effect Monster | DARK | Spellcaster | 5 | 1900 | 1200 | Rare | You can only control 1 "Gravekeeper's Chief". Cards in your Graveyard are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your Graveyard and Special Summon it. | |
DR1-EN014 | Gravekeeper's Cannonholder | Effect Monster | DARK | Spellcaster | 4 | 1400 | 1200 | Common | You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent. | |
DR1-EN015 | Gravekeeper's Assailant | Effect Monster | DARK | Spellcaster | 4 | 1500 | 1500 | Common | If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position. | |
DR1-EN016 | A Man with Wdjat | Effect Monster | DARK | Spellcaster | 4 | 1600 | 1600 | Common | When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position. | |
DR1-EN017 | Mystical Knight of Jackal | Effect Monster | LIGHT | Beast-Warrior | 7 | 2700 | 1200 | Super Rare | When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck. | |
DR1-EN018 | A Cat of Ill Omen | Flip/Effect Monster | DARK | Beast | 2 | 500 | 300 | Common | FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead. | |
DR1-EN019 | Yomi Ship | Effect Monster | WATER | Aqua | 3 | 800 | 1400 | Common | When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card. | |
DR1-EN020 | Winged Sage Falcos | Effect Monster | WIND | Winged Beast | 4 | 1700 | 1200 | Common | You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck. | |
DR1-EN021 | An Owl of Luck | Flip/Effect Monster | WIND | Winged Beast | 2 | 300 | 500 | Common | FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead. | |
DR1-EN022 | Charm of Shabti | Effect Monster | EARTH | Rock | 1 | 100 | 100 | Common | Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0. | |
DR1-EN023 | Cobra Jar | Flip/Effect Monster | EARTH | Reptile | 2 | 600 | 300 | Common | FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points. | |
DR1-EN024 | Spirit Reaper | Effect Monster | DARK | Zombie | 3 | 300 | 200 | Rare | Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand. | |
DR1-EN025 | Nightmare Horse | Effect Monster | DARK | Zombie | 2 | 500 | 400 | Common | This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. | |
DR1-EN026 | Reaper on the Nightmare | Fusion/Effect Monster | DARK | Zombie | 5 | 800 | 600 | Rare | Spirit Reaper + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand." |
|
DR1-EN027 | Dark Designator | Spell | Normal | Common | Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand. | |||||
DR1-EN028 | Card Shuffle | Spell | Continuous | Common | Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn. | |||||
DR1-EN029 | Reasoning | Spell | Normal | Common | Your opponent declares a monster Level. Reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. If that monster is the same Level as the one declared by your opponent, send all revealed cards to the Graveyard. If not, Special Summon the revealed monster, also send the remaining cards to the Graveyard. | |||||
DR1-EN030 | Dark Room of Nightmare | Spell | Continuous | Common | Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare". | |||||
DR1-EN031 | Different Dimension Capsule | Spell | Normal | Common | Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand. | |||||
DR1-EN032 | Necrovalley | Spell | Field | Super Rare | All "Gravekeeper's" monsters gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY. | |||||
DR1-EN033 | Buster Rancher | Spell | Equip | Common | Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more. | |||||
DR1-EN034 | Hieroglyph Lithograph | Spell | Normal | Common | Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7. | |||||
DR1-EN035 | Dark Snake Syndrome | Spell | Continuous | Common | Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases. | |||||
DR1-EN036 | Terraforming | Spell | Normal | Common | Add 1 Field Spell from your Deck to your hand. | |||||
DR1-EN037 | Banner of Courage | Spell | Continuous | Common | During your Battle Phase only, all face-up monsters you control gain 200 ATK. | |||||
DR1-EN038 | Metamorphosis | Spell | Normal | Common | Tribute 1 monster. Special Summon 1 Fusion Monster from your Fusion Deck with the same Level as the Tributed monster. | |||||
DR1-EN039 | Royal Tribute | Spell | Normal | Common | Activate only while you control "Necrovalley". Both players discard all Monster Cards in their hands. | |||||
DR1-EN040 | Reversal Quiz | Spell | Normal | Common | Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones. | |||||
DR1-EN041 | Coffin Seller | Trap | Continuous | Super Rare | Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points. | |||||
DR1-EN042 | Curse of Aging | Trap | Normal | Common | Discard 1 card; all monsters your opponent currently controls lose 500 ATK/DEF until the end of this turn. | |||||
DR1-EN043 | Barrel Behind the Door | Trap | Counter | Rare | You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points. | |||||
DR1-EN044 | Raigeki Break | Trap | Normal | Common | Discard 1 card to target 1 card on the field; destroy it. | |||||
DR1-EN045 | Narrow Pass | Trap | Continuous | Common | This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field. | |||||
DR1-EN046 | Disturbance Strategy | Trap | Normal | Common | Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck. | |||||
DR1-EN047 | Trap of Board Eraser | Trap | Counter | Common | When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damge to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard. | |||||
DR1-EN048 | Rite of Spirit | Trap | Normal | Common | Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley". | |||||
DR1-EN049 | Non Aggression Area | Trap | Normal | Common | You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn. | |||||
DR1-EN050 | D. Tribe | Trap | Normal | Common | All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn. | |||||
DR1-EN051 | Lava Golem | Effect Monster | FIRE | Fiend | 8 | 3000 | 2500 | Ultra Rare | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage. | |
DR1-EN052 | Byser Shock | Effect Monster | DARK | Fiend | 5 | 800 | 600 | Ultra Rare | When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands. | |
DR1-EN053 | Question | Spell | Normal | Super Rare | When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field. | |||||
DR1-EN054 | Rope of Life | Trap | Normal | Rare | When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand to target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK. | |||||
DR1-EN055 | Nightmare Wheel | Trap | Continuous | Ultra Rare | Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect. | |||||
DR1-EN056 | People Running About | Normal Monster | FIRE | Pyro | 2 | 600 | 600 | Common | Although they always suffer in silence, they swear an oath to inevitably revolt. | |
DR1-EN057 | Oppressed People | Normal Monster | WATER | Aqua | 1 | 400 | 2000 | Common | They are oppressed, but believe they will have their freedom someday. | |
DR1-EN058 | United Resistance | Normal Monster | WIND | Thunder | 3 | 1000 | 400 | Common | The people that gather to swear to fight their oppressors. A revolution is coming. | |
DR1-EN059 | X-Head Cannon | Normal Monster | LIGHT | Machine | 4 | 1800 | 1500 | Rare | A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. | |
DR1-EN060 | Y-Dragon Head | Union Monster | LIGHT | Machine | 4 | 1500 | 1600 | Rare | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) | |
DR1-EN061 | Z-Metal Tank | Union Monster | LIGHT | Machine | 4 | 1500 | 1300 | Rare | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.). | |
DR1-EN062 | Dark Blade | Normal Monster | DARK | Warrior | 4 | 1800 | 1500 | Common | They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. | |
DR1-EN063 | Pitch-Dark Dragon | Union Monster | DARK | Dragon | 3 | 900 | 600 | Common | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" | |
DR1-EN064 | Kiryu | Union Monster | DARK | Dragon | 5 | 2000 | 1500 | Common | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" | |
DR1-EN065 | Decayed Commander | Effect Monster | EARTH | Zombie | 4 | 1000 | 1500 | Common | When this card is Normal Summoned successfully, you can Special Summon 1 Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand." | |
DR1-EN066 | Zombie Tiger | Union Monster | EARTH | Zombie | 3 | 1400 | 1600 | Common | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Decayed Commander" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500 points, and each time it destroys 1 of your opponent's monsters, your opponent discards 1 card randomly from his/her hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" | |
DR1-EN067 | Giant Orc | Effect Monster | DARK | Fiend | 4 | 2200 | 0 | Common | If this card attacks, it is changed to Defense Position at the end of the Battle Phase. It cannot change its battle position until the end of your next turn. | |
DR1-EN068 | Second Goblin | Union Monster | DARK | Fiend | 1 | 100 | 100 | Common | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Giant Orc" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" | |
DR1-EN069 | Vampire Orchis | Effect Monster | EARTH | Plant | 4 | 1700 | 1000 | Common | When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand. | |
DR1-EN070 | Des Dendle | Union Monster | EARTH | Plant | 4 | 300 | 2000 | Common | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Vampire Orchis" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" | |
DR1-EN071 | Burning Beast | Union Monster | FIRE | Pyro | 4 | 1500 | 1000 | Common | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Freezing Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" | |
DR1-EN072 | Freezing Beast | Union Monster | WATER | Aqua | 4 | 1500 | 1000 | Common | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) | |
DR1-EN073 | Union Rider | Effect Monster | WIND | Machine | 2 | 1000 | 1000 | Common | You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect. | |
DR1-EN074 | D.D. Crazy Beast | Effect Monster | EARTH | Beast | 3 | 1400 | 1400 | Common | A monster that this card destroys as a result of battle is removed from play. | |
DR1-EN075 | Spell Canceller | Effect Monster | WIND | Machine | 5 | 1800 | 1600 | Ultra Rare | As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated. | |
DR1-EN076 | Neko Mane King | Effect Monster | EARTH | Beast | 1 | 0 | 0 | Common | During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn. | |
DR1-EN077 | Helping Robo For Combat | Effect Monster | LIGHT | Machine | 4 | 1600 | 0 | Common | When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck. | |
DR1-EN078 | Dimension Jar | Flip/Effect Monster | DARK | Machine | 2 | 200 | 200 | Common | FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard. | |
DR1-EN079 | Great Phantom Thief | Effect Monster | EARTH | Spellcaster | 3 | 1000 | 1000 | Common | Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard. | |
DR1-EN080 | Roulette Barrel | Effect Monster | LIGHT | Machine | 4 | 1000 | 2000 | Common | Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result. | |
DR1-EN081 | Paladin of White Dragon | Ritual/Effect Monster | LIGHT | Dragon | 4 | 1900 | 1200 | Super Rare | This card can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual". If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.) | |
DR1-EN082 | White Dragon Ritual | Spell | Ritual | Common | This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. | |||||
DR1-EN083 | Frontline Base | Spell | Continuous | Common | Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand. | |||||
DR1-EN084 | Demotion | Spell | Equip | Common | Downgrade the monster equipped with this card by 2 Levels. | |||||
DR1-EN085 | Combination Attack | Spell | Quick-Play | Common | During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn. | |||||
DR1-EN086 | Kaiser Colosseum | Spell | Continuous | Common | If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect. | |||||
DR1-EN087 | Autonomous Action Unit | Spell | Equip | Common | Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster. | |||||
DR1-EN088 | Poison of the Old Man | Spell | Quick-Play | Common | Activate 1 of these effects: |
|||||
DR1-EN089 | Ante | Spell | Normal | Common | Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.) | |||||
DR1-EN090 | Dark Core | Spell | Normal | Common | Discard 1 card. Remove from play 1 face-up monster. | |||||
DR1-EN091 | Raregold Armor | Spell | Equip | Common | As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster. | |||||
DR1-EN092 | Metalsilver Armor | Spell | Equip | Common | As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster. | |||||
DR1-EN093 | Kishido Spirit | Spell | Continuous | Common | Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal. | |||||
DR1-EN094 | Tribute Doll | Spell | Normal | Common | Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn. | |||||
DR1-EN095 | Wave-Motion Cannon | Spell | Continuous | Common | During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated. | |||||
DR1-EN096 | Huge Revolution | Trap | Normal | Common | This card can only be activated during your Main Phase when People Running About," "Oppressed People," and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field." | |||||
DR1-EN097 | Thunder of Ruler | Trap | Normal | Common | During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn. | |||||
DR1-EN098 | Spell Shield Type-8 | Trap | Counter | Super Rare | Select and activate 1 of these effects: |
|||||
DR1-EN099 | Meteorain | Trap | Normal | Common | During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. | |||||
DR1-EN100 | Pineapple Blast | Trap | Normal | Common | You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed. | |||||
DR1-EN101 | Secret Barrel | Trap | Normal | Common | Inflict damage to your opponent equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200. | |||||
DR1-EN102 | Physical Double | Trap | Normal | Common | During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase. | |||||
DR1-EN103 | Rivalry of Warlords | Trap | Continuous | Common | Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY. | |||||
DR1-EN104 | Formation Union | Trap | Normal | Common | Select and activate 1 of the following effects: |
|||||
DR1-EN105 | Adhesion Trap Hole | Trap | Normal | Common | When your opponent Summons a monster(s): Halve that monster(s)'s original ATK. | |||||
DR1-EN106 | XY-Dragon Cannon | Fusion/Effect Monster | LIGHT | Machine | 6 | 2200 | 1900 | Rare | X-Head Cannon + "Y-Dragon Head" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field." |
|
DR1-EN107 | XYZ-Dragon Cannon | Fusion/Effect Monster | LIGHT | Machine | 8 | 2800 | 2600 | Ultra Rare | X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target. |
|
DR1-EN108 | XZ-Tank Cannon | Fusion/Effect Monster | LIGHT | Machine | 6 | 2400 | 2100 | Rare | X-Head Cannon + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field." |
|
DR1-EN109 | YZ-Tank Dragon | Fusion/Effect Monster | LIGHT | Machine | 6 | 2100 | 2200 | Rare | Y-Dragon Head + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field." |
|
DR1-EN110 | Great Angus | Normal Monster | FIRE | Beast | 4 | 1800 | 600 | Common | A very violent beast, it is always berserk. People say that they have never seen it silent. | |
DR1-EN111 | Aitsu | Normal Monster | FIRE | Fairy | 5 | 100 | 100 | Common | He seems to be very unreliable, but he might have incredible potential. | |
DR1-EN112 | Sonic Duck | Normal Monster | WIND | Winged Beast | 3 | 1700 | 700 | Common | A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control. | |
DR1-EN113 | Luster Dragon | Normal Monster | WIND | Dragon | 4 | 1900 | 1600 | Common | A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. | |
DR1-EN114 | Amazoness Paladin | Effect Monster | EARTH | Warrior | 4 | 1700 | 300 | Common | Gains 100 ATK for each "Amazoness" monster you control. | |
DR1-EN115 | Amazoness Fighter | Effect Monster | EARTH | Warrior | 4 | 1500 | 1300 | Common | You take no battle damage from attacks involving this card. | |
DR1-EN116 | Amazoness Swords Woman | Effect Monster | EARTH | Warrior | 4 | 1500 | 1600 | Super Rare | Your opponent takes any battle damage you would have taken from battles involving this card instead. | |
DR1-EN117 | Amazoness Blowpiper | Effect Monster | EARTH | Warrior | 3 | 800 | 1500 | Common | Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn. | |
DR1-EN118 | Amazoness Tiger | Effect Monster | EARTH | Beast | 4 | 1100 | 1500 | Common | You can only control 1 "Amazoness Tiger". Gains 400 ATK for each "Amazoness" monster you control. Your opponent's monsters cannot attack "Amazoness" monsters, except this one. | |
DR1-EN119 | Skilled White Magician | Effect Monster | LIGHT | Spellcaster | 4 | 1700 | 1900 | Rare | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard. | |
DR1-EN120 | Skilled Dark Magician | Effect Monster | DARK | Spellcaster | 4 | 1900 | 1700 | Rare | Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard. | |
DR1-EN121 | Apprentice Magician | Effect Monster | DARK | Spellcaster | 2 | 400 | 800 | Common | If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. When this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position. | |
DR1-EN122 | Old Vindictive Magician | Flip/Effect Monster | DARK | Spellcaster | 2 | 450 | 600 | Common | FLIP: Target 1 monster your opponent controls; destroy that target. | |
DR1-EN123 | Chaos Command Magician | Effect Monster | LIGHT | Spellcaster | 6 | 2400 | 1900 | Super Rare | Negate the effect of a Monster Card that targets this 1 card. | |
DR1-EN124 | Magical Marionette | Effect Monster | DARK | Spellcaster | 5 | 2000 | 1000 | Common | Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field. | |
DR1-EN125 | Pixie Knight | Effect Monster | LIGHT | Spellcaster | 2 | 1300 | 200 | Common | When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck. | |
DR1-EN126 | Breaker the Magical Warrior | Effect Monster | DARK | Spellcaster | 4 | 1600 | 1000 | Ultra Rare | If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target. | |
DR1-EN127 | Magical Plant Mandragola | Flip/Effect Monster | DARK | Spellcaster | 2 | 500 | 200 | Common | FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on. | |
DR1-EN128 | Magical Scientist | Effect Monster | DARK | Spellcaster | 1 | 300 | 300 | Rare | Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn. | |
DR1-EN129 | Royal Magical Library | Effect Monster | LIGHT | Spellcaster | 4 | 0 | 2000 | Common | Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card. | |
DR1-EN130 | Armor Exe | Effect Monster | LIGHT | Rock | 4 | 2400 | 1400 | Common | This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card. | |
DR1-EN131 | Tribe-Infecting Virus | Effect Monster | WATER | Aqua | 4 | 1600 | 1000 | Rare | Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field. | |
DR1-EN132 | Des Koala | Flip/Effect Monster | DARK | Beast | 3 | 1100 | 1800 | Rare | FLIP: Inflict 400 damage to your opponent for each card in their hand. | |
DR1-EN133 | Dark Scorpion - Cliff the Trap Remover | Effect Monster | DARK | Warrior | 3 | 1200 | 1000 | Common | When this card inflicts battle damage to your opponent: You can activate 1 of these effects: |
|
DR1-EN134 | Magical Merchant | Flip/Effect Monster | LIGHT | Insect | 1 | 200 | 700 | Common | FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard. | |
DR1-EN135 | Koitsu | Union Monster | WATER | Fairy | 10 | 200 | 100 | Common | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Aitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" | |
DR1-EN136 | Cat's Ear Tribe | Effect Monster | EARTH | Beast-Warrior | 1 | 200 | 100 | Common | The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step. | |
DR1-EN137 | Ultimate Obedient Fiend | Effect Monster | FIRE | Fiend | 10 | 3500 | 3000 | Common | This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated. | |
DR1-EN138 | Dark Cat with White Tail | Flip/Effect Monster | EARTH | Beast | 2 | 800 | 500 | Common | FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands. | |
DR1-EN139 | Amazoness Spellcaster | Spell | Normal | Common | Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn. | |||||
DR1-EN140 | Continuous Destruction Punch | Spell | Continuous | Common | If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally. | |||||
DR1-EN141 | Big Bang Shot | Spell | Equip | Rare | The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster. | |||||
DR1-EN142 | Gather Your Mind | Spell | Normal | Common | Add 1 Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn." | |||||
DR1-EN143 | Mass Driver | Spell | Continuous | Common | Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points. | |||||
DR1-EN144 | Senri Eye | Spell | Continuous | Common | Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card. | |||||
DR1-EN145 | Emblem of Dragon Destroyer | Spell | Normal | Common | Add 1 Buster Blader" from your Deck or your Graveyard to your hand." | |||||
DR1-EN146 | Jar Robber | Spell | Quick-Play | Common | You can only activate this card when Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your Deck." | |||||
DR1-EN147 | My Body as a Shield | Spell | Quick-Play | Common | Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it. | |||||
DR1-EN148 | Spellbook Organization (A.K.A. Pigeonholding Books of Spell) | Spell | Quick-Play | Common | Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order. | |||||
DR1-EN149 | Mega Ton Magical Cannon | Spell | Normal | Common | Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field. | |||||
DR1-EN150 | Pitch-Black Power Stone | Trap | Continuous | Common | After activation, place 3 Spell Counters on this card. During each of your turns you can move 1 Spell Counters from this card to another face-up card that you can place a Spell Counter on. When there are no Spell Counters on this card, destroy it. (Deck contains 2 of this card) | |||||
DR1-EN151 | Amazoness Archers | Trap | Normal | Super Rare | When an opponent's monster declares an attack, while you control an "Amazoness" monster: Change all monsters your opponent currently controls to face-up Attack Position (Flip effects are not activated), they lose 500 ATK, also they must attack this turn, if able. | |||||
DR1-EN152 | Dramatic Rescue | Trap | Normal | Rare | When a card is activated that targets an "Amazoness" monster on the field: Return that targeted monster to the hand, and if you do, Special Summon 1 other monster from your hand. | |||||
DR1-EN153 | Exhausting Spell | Trap | Normal | Common | Remove all Spell Counters on both sides of the field. | |||||
DR1-EN154 | Hidden Spellbook (F.K.A. Hidden Book of Spell) | Trap | Normal | Common | During your turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. | |||||
DR1-EN155 | Miracle Restoring | Trap | Normal | Common | Remove 2 Spell Counters on your side of the field. Special Summon 1 Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position." | |||||
DR1-EN156 | Remove Brainwashing | Trap | Continuous | Common | As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners. | |||||
DR1-EN157 | Disarmament | Trap | Normal | Common | Destroy all Equip Cards on the field. | |||||
DR1-EN158 | Anti-Spell | Trap | Counter | Common | Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it. | |||||
DR1-EN159 | The Spell Absorbing Life | Trap | Normal | Common | Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field. | |||||
DR1-EN160 | Dark Paladin | Fusion/Effect Monster | DARK | Spellcaster | 8 | 2900 | 2400 | Ultra Rare | "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY. |
|
DR1-EN161 | Double Spell | Spell | Normal | Ultra Rare | Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself. | |||||
DR1-EN162 | Diffusion Wave-Motion | Spell | Normal | Ultra Rare | Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated. | |||||
DR1-EN163 | Battle Footballer | Normal Monster | FIRE | Machine | 4 | 1000 | 2100 | Common | A cyborg with high defense power. Originally it was invented for a football machine. | |
DR1-EN164 | Nin-Ken Dog | Normal Monster | WIND | Beast-Warrior | 4 | 1800 | 1000 | Common | A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being. | |
DR1-EN165 | Acrobat Monkey | Normal Monster | EARTH | Machine | 3 | 1000 | 1800 | Common | An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. | |
DR1-EN166 | Arsenal Summoner | Flip/Effect Monster | WIND | Spellcaster | 4 | 1600 | 1600 | Common | FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian". | |
DR1-EN167 | Guardian Elma | Effect Monster | WIND | Fairy | 3 | 1300 | 1200 | Common | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card. | |
DR1-EN168 | Guardian Ceal | Effect Monster | FIRE | Pyro | 4 | 1700 | 1400 | Rare | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field. | |
DR1-EN169 | Guardian Grarl | Effect Monster | EARTH | Dinosaur | 5 | 2500 | 1000 | Rare | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it. | |
DR1-EN170 | Guardian Baou | Effect Monster | DARK | Fiend | 4 | 800 | 400 | Common | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated. | |
DR1-EN171 | Guardian Kay'est | Effect Monster | WATER | Sea Serpent | 4 | 1000 | 1800 | Common | Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. | |
DR1-EN172 | Guardian Tryce | Effect Monster | LIGHT | Thunder | 5 | 1900 | 1700 | Common | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card. | |
DR1-EN173 | Cyber Raider | Effect Monster | DARK | Machine | 4 | 1400 | 1000 | Common | When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: |
|
DR1-EN174 | Reflect Bounder | Effect Monster | LIGHT | Machine | 4 | 1700 | 1000 | Super Rare | When this face-up Attack Position monster is attacked by a monster on your opponent's side of the field, before damage calculation, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation, this card is destroyed. | |
DR1-EN175 | Little-Winguard | Effect Monster | WIND | Warrior | 4 | 1400 | 1800 | Common | Once per turn, during your End Phase. You can change the battle position of this card. | |
DR1-EN176 | Des Feral Imp | Flip/Effect Monster | DARK | Reptile | 4 | 1600 | 1800 | Common | FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck. | |
DR1-EN177 | Different Dimension Dragon | Effect Monster | LIGHT | Dragon | 5 | 1200 | 1500 | Super Rare | This card cannot be destroyed by the effect of a Spell or Trap Card that does not target it. This card is not destroyed as a result of battle against a monster with an ATK of 1900 or less. | |
DR1-EN178 | Shinato, King of a Higher Plane | Ritual/Effect Monster | LIGHT | Fairy | 8 | 3300 | 3000 | Super Rare | This card can only be Ritual Summoned with the Ritual Spell Card, Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster." | |
DR1-EN179 | Dark Flare Knight | Fusion/Effect Monster | DARK | Warrior | 6 | 2200 | 800 | Super Rare | Dark Magician + "Flame Swordsman" Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck. |
|
DR1-EN180 | Mirage Knight | Effect Monster | LIGHT | Warrior | 8 | 2800 | 2000 | Super Rare | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play. | |
DR1-EN181 | Berserk Dragon | Effect Monster | DARK | Zombie | 8 | 3500 | 0 | Super Rare | Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK. | |
DR1-EN182 | Exodia Necross | Effect Monster | DARK | Spellcaster | 4 | 1800 | 0 | Super Rare | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard. | |
DR1-EN183 | Gyaku-Gire Panda | Effect Monster | EARTH | Beast | 3 | 800 | 1600 | Common | Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. | |
DR1-EN184 | Blindly Loyal Goblin | Effect Monster | EARTH | Warrior | 4 | 1800 | 1500 | Common | As long as this card remains face-up on the field, control of this card cannot switch. | |
DR1-EN185 | Despair from the Dark | Effect Monster | DARK | Zombie | 8 | 2800 | 3000 | Common | When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card. | |
DR1-EN186 | Maju Garzett | Effect Monster | DARK | Fiend | 7 | 0 | 0 | Common | The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card. | |
DR1-EN187 | Fear from the Dark | Effect Monster | DARK | Zombie | 4 | 1700 | 1500 | Rare | When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card. | |
DR1-EN188 | Dark Scorpion - Chick the Yellow | Effect Monster | DARK | Warrior | 3 | 1000 | 1000 | Common | When this card inflicts battle damage to your opponent: You can activate 1 of these effects. |
|
DR1-EN189 | D.D. Warrior Lady | Effect Monster | LIGHT | Warrior | 4 | 1500 | 1600 | Super Rare | After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. | |
DR1-EN190 | Thousand Needles | Effect Monster | EARTH | Beast | 4 | 1000 | 1800 | Common | When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step. | |
DR1-EN191 | Shinato's Ark | Spell | Ritual | Common | This card is used to Ritual Summon Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand." | |||||
DR1-EN192 | A Deal with Dark Ruler | Spell | Quick-Play | Common | (This card is always treated as an "Archfiend" card.) If a Level 8 or higher monster under your control was sent to the Graveyard this turn; Special Summon 1 "Berserk Dragon" from your hand or Deck. |
|||||
DR1-EN193 | Contract with Exodia | Spell | Normal | Common | You can only activate this card when you have Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand." | |||||
DR1-EN194 | Butterfly Dagger - Elma | Spell | Equip | Rare | Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand. | |||||
DR1-EN195 | Shooting Star Bow - Ceal | Spell | Equip | Common | Decrease the ATK of a monster equipped with this card by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly. | |||||
DR1-EN196 | Gravity Axe - Grarl | Spell | Equip | Common | The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions. | |||||
DR1-EN197 | Wicked-Breaking Flamberge - Baou | Spell | Equip | Common | Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated. | |||||
DR1-EN198 | Rod of Silence - Kay'est | Spell | Equip | Common | Increase the DEF of a monster equipped with this card by 500 points. Negate the effect of a Spell Card (excluding this card) that targets the monster equipped with this card and destroy the Spell Card. | |||||
DR1-EN199 | Twin Swords of Flashing Light - Tryce | Spell | Equip | Common | Send 1 card from your hand to your Graveyard to equip this card. Decrease the ATK of a monster equipped with this card by 500 points. A monster equipped with this card can attack twice during the same Battle Phase. | |||||
DR1-EN200 | Precious Cards from Beyond | Spell | Continuous | Common | When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck. | |||||
DR1-EN201 | Rod of the Mind's Eye | Spell | Equip | Common | When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points. | |||||
DR1-EN202 | Fairy of the Spring | Spell | Normal | Common | Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn. | |||||
DR1-EN203 | Token Thanksgiving | Spell | Normal | Common | Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points. | |||||
DR1-EN204 | Morale Boost | Spell | Continuous | Common | Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage. | |||||
DR1-EN205 | Non-Spellcasting Area | Spell | Continuous | Common | All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card). | |||||
DR1-EN206 | Different Dimension Gate | Spell | Continuous | Rare | Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in. | |||||
DR1-EN207 | Final Attack Orders | Trap | Continuous | Common | All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed. | |||||
DR1-EN208 | Staunch Defender | Trap | Normal | Common | You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters. | |||||
DR1-EN209 | Ojama Trio | Trap | Normal | Common | Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage. | |||||
DR1-EN210 | Arsenal Robber | Trap | Normal | Common | Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard. | |||||
DR1-EN211 | Skill Drain | Trap | Continuous | Rare | Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated). | |||||
DR1-EN212 | Really Eternal Rest | Trap | Normal | Common | Destroy all monsters equipped with an Equip Card(s). | |||||
DR1-EN213 | Kaiser Glider | Effect Monster | LIGHT | Dragon | 6 | 2400 | 2200 | Ultra Rare | This card cannot be destroyed by battle with a monster that has the same ATK. When this card is destroyed and sent to the Graveyard; Target 1 monster on the field; return that target to the hand. | |
DR1-EN214 | Interdimensional Matter Transporter | Trap | Normal | Ultra Rare | Target 1 face-up monster you control; banish that target until the End Phase. | |||||
DR1-EN215 | Cost Down | Spell | Normal | Ultra Rare | Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned). | |||||
DR1-EN216 | Gagagigo | Normal Monster | WATER | Reptile | 4 | 1850 | 1000 | Common | This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice. | |
DR1-EN217 | D.D. Trainer | Normal Monster | DARK | Fiend | 1 | 100 | 2000 | Common | A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny. | |
DR1-EN218 | Ojama Green | Normal Monster | LIGHT | Beast | 2 | 0 | 1000 | Common | He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. | |
DR1-EN219 | Archfiend Soldier | Normal Monster | DARK | Fiend | 4 | 1900 | 1500 | Common | An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. | |
DR1-EN220 | Pandemonium Watchbear | Effect Monster | DARK | Beast | 4 | 1300 | 1800 | Common | As long as this card remains face-up on your side of the field, Pandemonium" on your side of the field is not destroyed by your opponent's card effects." | |
DR1-EN221 | Sasuke Samurai #2 | Effect Monster | WIND | Warrior | 1 | 200 | 300 | Common | Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated. | |
DR1-EN222 | Dark Scorpion - Gorg the Strong | Effect Monster | DARK | Warrior | 5 | 1800 | 1500 | Common | When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: |
|
DR1-EN223 | Dark Scorpion - Meanae the Thorn | Effect Monster | DARK | Warrior | 4 | 1000 | 1800 | Common | When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: |
|
DR1-EN224 | Outstanding Dog Marron | Effect Monster | LIGHT | Beast | 1 | 100 | 100 | Common | When this card is sent to your Graveyard, add it to your Deck and shuffle it. | |
DR1-EN225 | Great Maju Garzett | Effect Monster | DARK | Fiend | 6 | 0 | 0 | Common | The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card. | |
DR1-EN226 | Iron Blacksmith Kotetsu | Flip/Effect Monster | FIRE | Beast-Warrior | 2 | 500 | 500 | Common | FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand. | |
DR1-EN227 | Goblin of Greed | Effect Monster | EARTH | Fiend | 4 | 1000 | 1800 | Common | As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand. | |
DR1-EN228 | Mefist the Infernal General | Effect Monster | DARK | Fiend | 5 | 1800 | 1700 | Common | When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand. | |
DR1-EN229 | Vilepawn Archfiend | Effect Monster | EARTH | Fiend | 2 | 1200 | 200 | Common | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend". | |
DR1-EN230 | Shadowknight Archfiend | Effect Monster | WIND | Fiend | 4 | 2000 | 1600 | Common | Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved. | |
DR1-EN231 | Darkbishop Archfiend | Effect Monster | WATER | Fiend | 3 | 300 | 1400 | Common | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | |
DR1-EN232 | Desrook Archfiend | Effect Monster | LIGHT | Fiend | 3 | 1100 | 1800 | Common | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it. | |
DR1-EN233 | Infernalqueen Archfiend | Effect Monster | FIRE | Fiend | 4 | 900 | 1500 | Common | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn. | |
DR1-EN234 | Terrorking Archfiend | Effect Monster | DARK | Fiend | 4 | 2000 | 1500 | Super Rare | Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY). | |
DR1-EN235 | Skull Archfiend of Lightning | Effect Monster | DARK | Fiend | 6 | 2500 | 1200 | Ultra Rare | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | |
DR1-EN236 | Metallizing Parasite - Lunatite | Union Monster | WATER | Aqua | 7 | 1000 | 500 | Common | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.) | |
DR1-EN237 | Tsukuyomi | Spirit Monster | DARK | Spellcaster | 4 | 1100 | 1400 | Common | Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. | |
DR1-EN238 | Mudora | Effect Monster | EARTH | Fairy | 4 | 1500 | 1800 | Rare | This card gains 200 ATK for every Fairy-Type monster in your Graveyard. | |
DR1-EN239 | Keldo | Effect Monster | EARTH | Fairy | 4 | 1200 | 1600 | Common | When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled. | |
DR1-EN240 | Kelbek | Effect Monster | EARTH | Fairy | 4 | 1500 | 1800 | Common | A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally. | |
DR1-EN241 | Zolga | Effect Monster | EARTH | Fairy | 4 | 1700 | 1200 | Common | When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points. | |
DR1-EN242 | Agido | Effect Monster | EARTH | Fairy | 4 | 1500 | 1300 | Common | When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.) | |
DR1-EN243 | Legendary Flame Lord | Ritual/Effect Monster | FIRE | Spellcaster | 7 | 2400 | 2000 | Rare | This card can only be Ritual Summoned with the Ritual Spell Card, Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card." | |
DR1-EN244 | Dark Master - Zorc | Ritual/Effect Monster | DARK | Fiend | 8 | 2700 | 1500 | Super Rare | You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll 1 six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6. | |
DR1-EN245 | Spell Reproduction | Spell | Normal | Common | Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand. | |||||
DR1-EN246 | Dragged Down into the Grave | Spell | Normal | Common | Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card. | |||||
DR1-EN247 | Incandescent Ordeal | Spell | Ritual | Common | This card is used to Ritual Summon Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand." | |||||
DR1-EN248 | Contract with the Abyss | Spell | Ritual | Common | This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning. | |||||
DR1-EN249 | Contract with the Dark Master | Spell | Ritual | Common | This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. | |||||
DR1-EN250 | Falling Down | Spell | Equip | Common | Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases. | |||||
DR1-EN251 | Checkmate | Spell | Normal | Common | Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn. | |||||
DR1-EN252 | Cestus of Dagla | Spell | Equip | Common | You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with this card by 500 points. When the monster equipped with this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount. | |||||
DR1-EN253 | Final Countdown | Spell | Normal | Common | Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel. | |||||
DR1-EN254 | Archfiend's Oath | Spell | Continuous | Common | Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard. | |||||
DR1-EN255 | Mustering of the Dark Scorpions | Spell | Normal | Common | If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each. | |||||
DR1-EN256 | Pandemonium | Spell | Field | Rare | Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card. | |||||
DR1-EN257 | Altar for Tribute | Trap | Normal | Common | Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster. | |||||
DR1-EN258 | Frozen Soul | Trap | Normal | Common | You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase. | |||||
DR1-EN259 | Battle-Scarred | Trap | Continuous | Common | Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card. | |||||
DR1-EN260 | Dark Scorpion Combination | Trap | Normal | Common | You can only activate this card when there are Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points." | |||||
DR1-EN261 | Archfiend's Roar | Trap | Normal | Common | Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn. | |||||
DR1-EN262 | Dice Re-Roll | Trap | Normal | Common | Once this turn, negate 1 six-sided die roll and re-roll it. | |||||
DR1-EN263 | Spell Vanishing | Trap | Counter | Rare | Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard. | |||||
DR1-EN264 | Sakuretsu Armor | Trap | Normal | Common | When an opponent's monster declares an attack: Target the attacking monster; destroy that target. | |||||
DR1-EN265 | Ray of Hope | Trap | Normal | Common | Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it. | |||||
DR1-EN266 | Blast Held by a Tribute | Trap | Normal | Ultra Rare | You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points. | |||||
DR1-EN267 | Judgment of Anubis | Trap | Counter | Ultra Rare | When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field. |
This set contains 267 cards.
Release Date: 2005-03-19