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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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LCYW-EN001 | Dark Magician | Normal Monster | DARK | Spellcaster | 7 | 2500 | 2100 | Secret Rare | The ultimate wizard in terms of attack and defense. | |
LCYW-EN002 | Gaia the Fierce Knight | Normal Monster | EARTH | Warrior | 7 | 2300 | 2100 | Super Rare | A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. | |
LCYW-EN003 | Celtic Guardian | Normal Monster | EARTH | Warrior | 4 | 1400 | 1200 | Super Rare | An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. | |
LCYW-EN004 | Silver Fang | Normal Monster | EARTH | Beast | 3 | 1200 | 800 | Ultra Rare | A snow wolf that's beautiful to the eye, but absolutely vicious in battle. | |
LCYW-EN005 | Mystical Elf | Normal Monster | LIGHT | Spellcaster | 4 | 800 | 2000 | Common | A delicate elf that lacks offense, but has a terrific defense backed by mystical power. | |
LCYW-EN006 | Curse of Dragon | Normal Monster | DARK | Dragon | 5 | 2000 | 1500 | Rare | A wicked dragon that taps into dark forces to execute a powerful attack. | |
LCYW-EN007 | Giant Soldier of Stone | Normal Monster | EARTH | Rock | 3 | 1300 | 2000 | Common | A giant warrior made of stone. A punch from this creature has earth-shaking results. | |
LCYW-EN008 | Feral Imp | Normal Monster | DARK | Fiend | 4 | 1300 | 1400 | Common | A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. | |
LCYW-EN009 | Winged Dragon, Guardian of the Fortress #1 | Normal Monster | WIND | Dragon | 4 | 1400 | 1200 | Ultra Rare | A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. | |
LCYW-EN010 | Summoned Skull | Normal Monster | DARK | Fiend | 6 | 2500 | 1200 | Super Rare | A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.) |
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LCYW-EN011 | Gazelle the King of Mythical Beasts | Normal Monster | EARTH | Beast | 4 | 1500 | 1200 | Ultra Rare | This monster moves so fast that it looks like an illusion to mortal eyes. | |
LCYW-EN012 | Alpha the Magnet Warrior | Normal Monster | EARTH | Rock | 4 | 1400 | 1700 | Common | Alpha, Beta, and Gamma meld as one to form a powerful monster. | |
LCYW-EN013 | Beta the Magnet Warrior | Normal Monster | EARTH | Rock | 4 | 1700 | 1600 | Common | Alpha, Beta, and Gamma meld as one to form a powerful monster. | |
LCYW-EN014 | Gamma the Magnet Warrior | Normal Monster | EARTH | Rock | 4 | 1500 | 1800 | Common | Alpha, Beta, and Gamma meld as one to form a powerful monster. | |
LCYW-EN015 | Queen's Knight | Normal Monster | LIGHT | Warrior | 4 | 1500 | 1600 | Ultra Rare | This knight catches her opponents off guard, dominating them with swift yet graceful attacks. | |
LCYW-EN016 | Jack's Knight | Normal Monster | LIGHT | Warrior | 5 | 1900 | 1000 | Ultra Rare | A strong master swordsman. His loyalty is to justice, his duty to protect the weak. | |
LCYW-EN017 | King's Knight | Effect Monster | LIGHT | Warrior | 4 | 1600 | 1400 | Ultra Rare | When this card is Normal Summoned, if you control "Queen's Knight", you can Special Summon 1 "Jack's Knight" from your Deck. | |
LCYW-EN018 | Kuriboh | Effect Monster | DARK | Fiend | 1 | 300 | 200 | Super Rare | During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0. | |
LCYW-EN019 | Catapult Turtle | Effect Monster | WATER | Aqua | 5 | 1000 | 2000 | Rare | You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field. | |
LCYW-EN020 | Buster Blader | Effect Monster | EARTH | Warrior | 7 | 2600 | 2300 | Secret Rare | This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. | |
LCYW-EN021 | Valkyrion the Magna Warrior | Effect Monster | EARTH | Rock | 8 | 3500 | 3850 | Super Rare | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or your side of the field. You can Tribute this card to Special Summon "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your Graveyard. | |
LCYW-EN022 | Dark Magician Girl | Effect Monster | DARK | Spellcaster | 6 | 2000 | 1700 | Secret Rare | Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs. | |
LCYW-EN023 | Breaker the Magical Warrior | Effect Monster | DARK | Spellcaster | 4 | 1600 | 1000 | Ultra Rare | If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target. | |
LCYW-EN024 | Mirage Knight | Effect Monster | LIGHT | Warrior | 8 | 2800 | 2000 | Common | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play. | |
LCYW-EN025 | Black Luster Soldier - Envoy of the Beginning | Effect Monster | LIGHT | Warrior | 8 | 3000 | 2500 | Secret Rare | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. |
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LCYW-EN026 | Dark Magician of Chaos | Effect Monster | DARK | Spellcaster | 8 | 2800 | 2600 | Secret Rare | During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead. | |
LCYW-EN027 | Dark Sage | Effect Monster | DARK | Spellcaster | 9 | 2800 | 3200 | Common | Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand. | |
LCYW-EN028 | Dark Magician Knight | Effect Monster | DARK | Warrior | 7 | 2500 | 2100 | Common | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". If this card is Special Summoned successfully, select 1 card on the field and destroy it. | |
LCYW-EN029 | Sorcerer of Dark Magic | Effect Monster | DARK | Spellcaster | 9 | 3200 | 2800 | Common | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Level 6 or higher Spellcaster-Type monsters. You can negate the activation of any Trap Cards and destroy them. | |
LCYW-EN030 | Watapon | Effect Monster | LIGHT | Fairy | 1 | 200 | 300 | Common | If this card is added to your hand from your Deck by the effect of a Spell, Trap or Monster Card, you can Special Summon this card on your side of the field. | |
LCYW-EN031 | Swift Gaia the Fierce Knight | Effect Monster | DARK | Warrior | 7 | 2300 | 2100 | Common | If this is the only card in your hand, you can Normal Summon it without Tributing. | |
LCYW-EN032 | Big Shield Gardna | Effect Monster | EARTH | Warrior | 4 | 100 | 2600 | Secret Rare | During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step. | |
LCYW-EN033 | Silent Swordsman LV3 | Effect Monster | LIGHT | Warrior | 3 | 1000 | 1000 | Common | Negate the effects of your opponent's Spell Cards that target this card. During your Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | |
LCYW-EN034 | Silent Swordsman LV5 | Effect Monster | LIGHT | Warrior | 5 | 2300 | 1000 | Common | This card is unaffected by the effects of your opponent's Spell Cards. If this card inflicts Battle Damage to your opponent by a direct attack, during your next Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck. | |
LCYW-EN035 | Silent Swordsman LV7 | Effect Monster | LIGHT | Warrior | 7 | 2800 | 1000 | Common | Cannot be Normal Summoned or Set. Must be Special Summoned with "Silent Swordsman LV5" and cannot be Special Summoned by other ways. Negate the effect of all Spell Cards on the field. | |
LCYW-EN036 | Obnoxious Celtic Guardian | Effect Monster | EARTH | Warrior | 4 | 1400 | 1200 | Common | This card cannot be destroyed by battle with a monster that has 1900 or more ATK. | |
LCYW-EN037 | Silent Magician LV4 | Effect Monster | LIGHT | Spellcaster | 4 | 1000 | 1000 | Common | Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Counter is placed on this card, you can send this card with 5 Spell Counters on it to the Graveyard to Special Summon 1 "Silent Magician LV8" from your hand or Deck. | |
LCYW-EN038 | Silent Magician LV8 | Effect Monster | LIGHT | Spellcaster | 8 | 3500 | 1000 | Common | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Magician LV4". This card is unaffected by the effects of your opponent's Spell Cards. | |
LCYW-EN039 | Green Gadget | Effect Monster | EARTH | Machine | 4 | 1400 | 600 | Ultra Rare | When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand. | |
LCYW-EN040 | Red Gadget | Effect Monster | EARTH | Machine | 4 | 1300 | 1500 | Ultra Rare | When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand. | |
LCYW-EN041 | Yellow Gadget | Effect Monster | EARTH | Machine | 4 | 1200 | 1200 | Ultra Rare | When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand. | |
LCYW-EN042 | Archfiend of Gilfer | Effect Monster | DARK | Fiend | 6 | 2200 | 2500 | Rare | When this card is sent to the Graveyard, you can select 1 monster on the field and equip it with this card. The equipped monster loses 500 ATK. | |
LCYW-EN043 | The Tricky | Effect Monster | WIND | Spellcaster | 5 | 2000 | 1200 | Common | You can Special Summon this card (from your hand) by discarding 1 card. | |
LCYW-EN044 | Gorz the Emissary of Darkness | Effect Monster | DARK | Fiend | 7 | 2700 | 2500 | Ultra Rare | When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When this card is Special Summoned by its effect: Activate the appropriate effect, based on the type of damage. |
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LCYW-EN045 | Berfomet | Effect Monster | DARK | Fiend | 5 | 1400 | 1800 | Super Rare | When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand. | |
LCYW-EN046 | Black Luster Soldier | Ritual Monster | EARTH | Warrior | 8 | 3000 | 2500 | Common | This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual". | |
LCYW-EN047 | Magician of Black Chaos | Ritual Monster | DARK | Spellcaster | 8 | 2800 | 2600 | Common | This card can only be Ritual Summoned with the Ritual Spell Card, "Black Magic Ritual". | |
LCYW-EN048 | Dark Paladin | Fusion/Effect Monster | DARK | Spellcaster | 8 | 2900 | 2400 | Secret Rare | "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY. |
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LCYW-EN049 | Dark Flare Knight | Fusion/Effect Monster | DARK | Warrior | 6 | 2200 | 800 | Common | Dark Magician + "Flame Swordsman" Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck. |
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LCYW-EN050 | Dragon Master Knight | Fusion/Effect Monster | LIGHT | Dragon | 12 | 5000 | 5000 | Super Rare | Black Luster Soldier + "Blue-Eyes Ultimate Dragon" This monster cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each other Dragon-Type monster you control. | |
LCYW-EN051 | Arcana Knight Joker | Fusion/Effect Monster | LIGHT | Warrior | 9 | 3800 | 2500 | Secret Rare | "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card). |
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LCYW-EN052 | Chimera the Flying Mythical Beast | Fusion/Effect Monster | WIND | Beast | 6 | 2100 | 1800 | Super Rare | Gazelle the King of Mythical Beasts + "Berfomet" (This monster is always treated as a "Phantom Beast" monster.) When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your GY; Special Summon that target. |
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LCYW-EN053 | Dark Hole | Spell | Normal | Secret Rare | Destroy all monsters on the field. | |||||
LCYW-EN054 | Raigeki | Spell | Normal | Secret Rare | Destroy all monsters your opponent controls. | |||||
LCYW-EN055 | Fissure | Spell | Normal | Super Rare | Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied). | |||||
LCYW-EN056 | Polymerization | Spell | Normal | Super Rare | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | |||||
LCYW-EN057 | Swords of Revealing Light | Spell | Normal | Ultra Rare | After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack. | |||||
LCYW-EN058 | Monster Reborn | Spell | Normal | Ultra Rare | Target 1 monster in either GY; Special Summon it. | |||||
LCYW-EN059 | Pot of Greed | Spell | Normal | Secret Rare | Draw 2 cards. | |||||
LCYW-EN060 | Card Destruction | Spell | Normal | Secret Rare | Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded. | |||||
LCYW-EN061 | Heavy Storm | Spell | Normal | Ultra Rare | Destroy all Spell and Trap Cards on the field. | |||||
LCYW-EN062 | Mystical Space Typhoon | Spell | Quick-Play | Secret Rare | Target 1 Spell/Trap on the field; destroy that target. | |||||
LCYW-EN063 | De-Fusion | Spell | Quick-Play | Common | Select 1 face-up Fusion Monster on the field and return it to the Extra Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them. | |||||
LCYW-EN064 | Graceful Charity | Spell | Normal | Secret Rare | Draw 3 cards, then discard 2 cards. | |||||
LCYW-EN065 | Double Spell | Spell | Normal | Super Rare | Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself. | |||||
LCYW-EN066 | Diffusion Wave-Motion | Spell | Normal | Super Rare | Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated. | |||||
LCYW-EN067 | Thousand Knives | Spell | Normal | Common | Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls. | |||||
LCYW-EN068 | Heart of the Underdog | Spell | Normal | Common | During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent. | |||||
LCYW-EN069 | Dedication through Light and Darkness | Spell | Quick-Play | Secret Rare | You can only activate this card by Tributing 1 "Dark Magician" on your side of the field. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it. | |||||
LCYW-EN070 | Black Luster Ritual | Spell | Ritual | Common | This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. | |||||
LCYW-EN071 | Dark Magic Attack | Spell | Normal | Common | Activate only while you control a face-up "Dark Magician". Destroy all Spell and Trap Cards your opponent controls. | |||||
LCYW-EN072 | Knight's Title | Spell | Normal | Common | Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a Tribute. Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard. | |||||
LCYW-EN073 | Sage's Stone | Spell | Normal | Rare | Activate only if you control a face-up "Dark Magician Girl". Special Summon 1 "Dark Magician" from your hand or Deck. | |||||
LCYW-EN074 | Brain Control | Spell | Normal | Secret Rare | Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase. | |||||
LCYW-EN075 | Magical Dimension | Spell | Quick-Play | Common | If you control a face-up Spellcaster-Type monster: Target 1 monster you control; Tribute it, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field. | |||||
LCYW-EN076 | Mystic Box | Spell | Normal | Common | Select 1 monster on each side of the field. Destroy the selected opponent's monster and give control of your selected monster to your opponent. | |||||
LCYW-EN077 | Magicians Unite | Spell | Normal | Common | If you control 2 or more face-up Attack Position Spellcaster-Type monsters: Target 1 of them; its ATK becomes 3000 until the End Phase, but other Spellcaster-Type monsters you control cannot attack this turn. | |||||
LCYW-EN078 | Black Magic Ritual | Spell | Ritual | Common | This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. | |||||
LCYW-EN079 | Dark Magic Curtain | Spell | Normal | Rare | If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon this turn. Pay half your Life Points to Special Summon 1 "Dark Magician" from your Deck. | |||||
LCYW-EN080 | Gold Sarcophagus | Spell | Normal | Common | Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand. | |||||
LCYW-EN081 | Soul Taker | Spell | Normal | Common | Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points. | |||||
LCYW-EN082 | Magic Formula | Spell | Equip | Common | Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points. | |||||
LCYW-EN083 | Union Attack | Spell | Normal | Common | Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position monsters cannot attack. | |||||
LCYW-EN084 | Tricky Spell 4 | Spell | Quick-Play | Common | Send 1 face-up "The Tricky" you control to the Graveyard. For each monster your opponent controls, Special Summon a "Tricky Token" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position. "Tricky Tokens" cannot declare an attack. | |||||
LCYW-EN085 | Spell Shattering Arrow | Spell | Quick-Play | Common | Destroy all face-up Spell Cards your opponent controls. For each destroyed Spell Card, inflict 500 damage to your opponent. | |||||
LCYW-EN086 | Multiply | Spell | Quick-Play | Rare | Tribute 1 face-up "Kuriboh". Special Summon as many "Kuriboh Token" (Fiend-Type/DARK/Level 1/ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. | |||||
LCYW-EN087 | Makiu, the Magical Mist | Spell | Normal | Common | Select 1 "Summoned Skull" or Thunder-Type monster you control. Destroy all monsters your opponent controls whose DEF is lower than the ATK of the selected monster. You cannot conduct your Battle Phase the turn you activate this card. | |||||
LCYW-EN088 | Detonate | Spell | Quick-Play | Common | Destroy all face-up "Kuriboh" and "Kuriboh Tokens" you control, along with a number of cards your opponent controls, up to the number of "Kuriboh" and "Kuriboh Tokens" destroyed by this effect. | |||||
LCYW-EN089 | Seven Tools of the Bandit | Trap | Counter | Secret Rare | When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it. | |||||
LCYW-EN090 | Horn of Heaven | Trap | Counter | Secret Rare | Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it. | |||||
LCYW-EN091 | Mirror Force | Trap | Normal | Secret Rare | When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters. | |||||
LCYW-EN092 | Spellbinding Circle | Trap | Continuous | Common | Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card. | |||||
LCYW-EN093 | Lightforce Sword | Trap | Normal | Super Rare | Select 1 random card from your opponent's hand and remove it from play face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand. | |||||
LCYW-EN094 | Chain Destruction | Trap | Normal | Common | When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck. | |||||
LCYW-EN095 | Dust Tornado | Trap | Normal | Ultra Rare | Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand. | |||||
LCYW-EN096 | Magical Hats | Trap | Normal | Common | During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase. | |||||
LCYW-EN097 | Shift | Trap | Normal | Super Rare | You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field. | |||||
LCYW-EN098 | Collected Power | Trap | Normal | Common | Target 1 face-up monster on the field, equip it with all Equip Magic Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card. | |||||
LCYW-EN099 | Magic Cylinder | Trap | Normal | Super Rare | When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK. | |||||
LCYW-EN100 | Magician's Circle | Trap | Normal | Super Rare | When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position. | |||||
LCYW-EN101 | Stronghold the Moving Fortress | Trap | Continuous | Ultra Rare | Special Summon this card in Defense Position as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap Card.) While you control a face-up "Green Gadget", "Red Gadget", and "Yellow Gadget", this card's ATK becomes 3000. | |||||
LCYW-EN102 | Soul Rope | Trap | Normal | Common | Activate only by paying 1000 Life Points when a monster you control is destroyed and sent to the Graveyard. Special Summon 1 Level 4 monster from your Deck. | |||||
LCYW-EN103 | Blue-Eyes Toon Dragon | Toon Monster | LIGHT | Dragon | 8 | 3000 | 2500 | Rare | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. | |
LCYW-EN104 | Manga Ryu-Ran | Toon Monster | FIRE | Dragon | 7 | 2200 | 2600 | Rare | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. | |
LCYW-EN105 | Toon Mermaid | Toon Monster | WATER | Aqua | 4 | 1400 | 1500 | Rare | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. | |
LCYW-EN106 | Toon Summoned Skull | Toon Monster | DARK | Fiend | 6 | 2500 | 1200 | Rare | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. | |
LCYW-EN107 | Toon Gemini Elf | Toon Monster | EARTH | Spellcaster | 4 | 1900 | 900 | Rare | This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent: Discard 1 random card from your opponent's hand. | |
LCYW-EN108 | Toon Goblin Attack Force | Toon Monster | EARTH | Warrior | 4 | 2300 | 0 | Rare | This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn. | |
LCYW-EN109 | Toon Cannon Soldier | Toon Monster | DARK | Machine | 4 | 1400 | 1300 | Rare | This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points. | |
LCYW-EN110 | Toon Masked Sorcerer | Toon Monster | DARK | Spellcaster | 4 | 900 | 1400 | Rare | This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points: Draw 1 card from your deck. | |
LCYW-EN111 | Toon Dark Magician Girl | Toon Monster | DARK | Spellcaster | 6 | 2000 | 1700 | Rare | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. This card gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard. | |
LCYW-EN112 | Dark-Eyes Illusionist | Flip/Effect Monster | DARK | Spellcaster | 2 | 0 | 1400 | Rare | FLIP: Select 1 monster. While this monster remains face-up on the field that monster cannot attack. | |
LCYW-EN113 | Relinquished | Ritual/Effect Monster | DARK | Spellcaster | 1 | 0 | 0 | Rare | You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent. | |
LCYW-EN114 | Black Illusion Ritual | Spell | Ritual | Rare | This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from the field or your hand whose total Levels equal 1 or more. | |||||
LCYW-EN115 | Toon World | Spell | Continuous | Rare | Activate this card by paying 1000 LP. | |||||
LCYW-EN116 | Toon Table of Contents | Spell | Normal | Rare | Add 1 "Toon" card or "Manga Ryu-Ran" from your Deck to your hand. | |||||
LCYW-EN117 | Dragon Capture Jar | Trap | Continuous | Rare | Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions. | |||||
LCYW-EN118 | Toon Defense | Trap | Continuous | Rare | When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points. | |||||
LCYW-EN119 | Man-Eater Bug | Flip/Effect Monster | EARTH | Insect | 2 | 450 | 600 | Common | FLIP: Target 1 monster on the field; destroy it. | |
LCYW-EN120 | Sangan | Effect Monster | DARK | Fiend | 3 | 1000 | 600 | Secret Rare | If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn. | |
LCYW-EN121 | Morphing Jar | Flip/Effect Monster | EARTH | Rock | 2 | 700 | 600 | Ultra Rare | FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards. | |
LCYW-EN122 | Puppet Master | Effect Monster | DARK | Fiend | 6 | 0 | 0 | Common | When this card is Tribute Summoned, you can pay 2000 Life Points to select 2 Fiend-Type monsters from your Graveyard and Special Summon them. They cannot attack this turn. | |
LCYW-EN123 | Dark Master - Zorc | Ritual/Effect Monster | DARK | Fiend | 8 | 2700 | 1500 | Common | You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll 1 six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6. | |
LCYW-EN124 | Change of Heart | Spell | Normal | Secret Rare | Target 1 monster your opponent controls; take control of it until the End Phase. | |||||
LCYW-EN125 | Exchange | Spell | Normal | Secret Rare | Each player looks at their opponent's hand, chooses 1 card in it and adds it to their own hand. | |||||
LCYW-EN126 | The Dark Door | Spell | Continuous | Rare | Only 1 monster can attack during each Battle Phase. | |||||
LCYW-EN127 | Spiritualism | Spell | Normal | Common | Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card. | |||||
LCYW-EN128 | Contract with the Dark Master | Spell | Ritual | Common | This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. | |||||
LCYW-EN129 | Guardian Elma | Effect Monster | WIND | Fairy | 3 | 1300 | 1200 | Common | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card. | |
LCYW-EN130 | Guardian Ceal | Effect Monster | FIRE | Pyro | 4 | 1700 | 1400 | Common | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field. | |
LCYW-EN131 | Guardian Grarl | Effect Monster | EARTH | Dinosaur | 5 | 2500 | 1000 | Common | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it. | |
LCYW-EN132 | Guardian Baou | Effect Monster | DARK | Fiend | 4 | 800 | 400 | Common | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated. | |
LCYW-EN133 | Guardian Kay'est | Effect Monster | WATER | Sea Serpent | 4 | 1000 | 1800 | Common | Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. | |
LCYW-EN134 | Guardian Tryce | Effect Monster | LIGHT | Thunder | 5 | 1900 | 1700 | Common | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card. | |
LCYW-EN135 | My Body as a Shield | Spell | Quick-Play | Common | Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it. | |||||
LCYW-EN136 | Butterfly Dagger - Elma | Spell | Equip | Common | Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand. | |||||
LCYW-EN137 | Shooting Star Bow - Ceal | Spell | Equip | Common | Decrease the ATK of a monster equipped with this card by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly. | |||||
LCYW-EN138 | Gravity Axe - Grarl | Spell | Equip | Common | The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions. | |||||
LCYW-EN139 | Wicked-Breaking Flamberge - Baou | Spell | Equip | Common | Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated. | |||||
LCYW-EN140 | Rod of Silence - Kay'est | Spell | Equip | Common | Increase the DEF of a monster equipped with this card by 500 points. Negate the effect of a Spell Card (excluding this card) that targets the monster equipped with this card and destroy the Spell Card. | |||||
LCYW-EN141 | Twin Swords of Flashing Light - Tryce | Spell | Equip | Common | Send 1 card from your hand to your Graveyard to equip this card. Decrease the ATK of a monster equipped with this card by 500 points. A monster equipped with this card can attack twice during the same Battle Phase. | |||||
LCYW-EN142 | Monster Reincarnation | Spell | Normal | Rare | Discard 1 card to select 1 Monster Card in your Graveyard, and add it to your hand. | |||||
LCYW-EN143 | Gil Garth | Normal Monster | DARK | Fiend | 4 | 1800 | 1200 | Ultra Rare | This steel-armored terror machine ruthlessly strikes down enemies with its giant katana. | |
LCYW-EN144 | Bowganian | Effect Monster | DARK | Machine | 3 | 1300 | 1000 | Super Rare | During each of your Standby Phases, inflict 600 damage to your opponent. | |
LCYW-EN145 | Machine Duplication | Spell | Normal | Super Rare | Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster. | |||||
LCYW-EN146 | Hidden Soldiers | Trap | Normal | Rare | Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower DARK monster from your hand. | |||||
LCYW-EN147 | Rope of Life | Trap | Normal | Secret Rare | When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand to target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK. | |||||
LCYW-EN148 | Malevolent Catastrophe | Trap | Normal | Super Rare | When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field. | |||||
LCYW-EN149 | Harpie's Feather Duster | Spell | Normal | Secret Rare | Destroy all Spell and Trap Cards your opponent controls. | |||||
LCYW-EN150 | Gravity Bind | Trap | Continuous | Super Rare | Level 4 or higher monsters cannot attack. | |||||
LCYW-EN151 | Mechanicalchaser | Normal Monster | DARK | Machine | 4 | 1850 | 800 | Ultra Rare | A hunter that relentlessly pursues its target by order of the Machine King. | |
LCYW-EN152 | Solemn Judgment | Trap | Counter | Secret Rare | When a monster(s) would be Summoned, OR a Spell/Trap is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card. | |||||
LCYW-EN153 | Magic Jammer | Trap | Counter | Secret Rare | When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. | |||||
LCYW-EN154 | Sinister Serpent | Effect Monster | WATER | Reptile | 1 | 300 | 250 | Secret Rare | During your Standby Phase, if this card is in your Graveyard: You can return it to your hand. | |
LCYW-EN155 | Mirage of Nightmare | Spell | Continuous | Secret Rare | Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards). | |||||
LCYW-EN156 | Ordeal of a Traveler | Trap | Continuous | Common | You can activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand. | |||||
LCYW-EN157 | Tri-Horned Dragon | Normal Monster | DARK | Dragon | 8 | 2850 | 2350 | Super Rare | An unworthy dragon with three sharp horns sprouting from its head. | |
LCYW-EN158 | Two-Headed King Rex | Normal Monster | EARTH | Dinosaur | 4 | 1600 | 1200 | Secret Rare | A powerful monster whose two heads attack as one. | |
LCYW-EN159 | Millennium Shield | Normal Monster | EARTH | Warrior | 5 | 0 | 3000 | Super Rare | A Millennium item, it's rumored to block any strong attack. | |
LCYW-EN160 | Cosmo Queen | Normal Monster | DARK | Spellcaster | 8 | 2900 | 2450 | Ultra Rare | Queen of the galaxies and mistress of the stars. | |
LCYW-EN161 | Fire Princess | Effect Monster | FIRE | Pyro | 4 | 1300 | 1500 | Ultra Rare | Each time you gain Life Points, inflict 500 damage to your opponent. | |
LCYW-EN162 | Command Knight | Effect Monster | FIRE | Warrior | 4 | 1200 | 1900 | Common | All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack. | |
LCYW-EN163 | Malice Doll of Demise | Effect Monster | DARK | Fiend | 4 | 1600 | 1700 | Rare | If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during your Standby Phase. | |
LCYW-EN164 | White-Horned Dragon | Effect Monster | DARK | Dragon | 6 | 2200 | 1400 | Super Rare | When this card is Normal or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect. | |
LCYW-EN165 | Green Baboon, Defender of the Forest | Effect Monster | EARTH | Beast | 7 | 2600 | 1800 | Common | When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard. | |
LCYW-EN166 | Summoner Monk | Effect Monster | DARK | Spellcaster | 4 | 800 | 1600 | Ultra Rare | Cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn. | |
LCYW-EN167 | Commander Covington | Effect Monster | EARTH | Machine | 4 | 1000 | 600 | Secret Rare | You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck. | |
LCYW-EN168 | Machina Soldier | Effect Monster | EARTH | Machine | 4 | 1600 | 1500 | Secret Rare | When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier". | |
LCYW-EN169 | Machina Sniper | Effect Monster | EARTH | Machine | 4 | 1800 | 800 | Secret Rare | Machina monsters cannot be attacked, except "Machina Sniper". | |
LCYW-EN170 | Machina Defender | Flip/Effect Monster | EARTH | Machine | 4 | 1200 | 1800 | Secret Rare | FLIP: Add 1 "Commander Covington" from your Deck to your hand. | |
LCYW-EN171 | Machina Force | Effect Monster | EARTH | Machine | 10 | 4600 | 4100 | Secret Rare | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard. | |
LCYW-EN172 | Limiter Removal | Spell | Quick-Play | Ultra Rare | Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters. | |||||
LCYW-EN173 | Reinforcement of the Army | Spell | Normal | Super Rare | Add 1 Level 4 or lower Warrior monster from your Deck to your hand. | |||||
LCYW-EN174 | Dragged Down into the Grave | Spell | Normal | Super Rare | Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card. | |||||
LCYW-EN175 | Ectoplasmer | Spell | Continuous | Rare | Once during each player's End Phase, the turn player Tributes 1 face-up monster on their side of the field and inflicts damage to the opponent equal to half of the original ATK of the Tributed monster. | |||||
LCYW-EN176 | Mind Control | Spell | Normal | Ultra Rare | Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed. | |||||
LCYW-EN177 | Trap Hole | Trap | Normal | Ultra Rare | When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target. | |||||
LCYW-EN178 | Imperial Order | Trap | Continuous | Secret Rare | Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed. | |||||
LCYW-EN179 | Mask of Restrict | Trap | Continuous | Common | Monsters cannot be Tributed. | |||||
LCYW-EN180 | Torrential Tribute | Trap | Normal | Secret Rare | When a monster(s) is Summoned: Destroy all monsters on the field. | |||||
LCYW-EN181 | Bottomless Trap Hole | Trap | Normal | Ultra Rare | When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it. | |||||
LCYW-EN182 | Royal Decree | Trap | Continuous | Ultra Rare | Negate all other Trap Card effects on the field. | |||||
LCYW-EN183 | Gravekeeper's Spy | Flip/Effect Monster | DARK | Spellcaster | 4 | 1200 | 2000 | Ultra Rare | FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck. | |
LCYW-EN184 | Gravekeeper's Guard | Flip/Effect Monster | DARK | Spellcaster | 4 | 1000 | 1900 | Ultra Rare | FLIP: Select 1 monster your opponent controls and return it to the hand. | |
LCYW-EN185 | Gravekeeper's Spear Soldier | Effect Monster | DARK | Spellcaster | 4 | 1500 | 1000 | Ultra Rare | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
LCYW-EN186 | Gravekeeper's Watcher | Effect Monster | DARK | Spellcaster | 4 | 1000 | 1000 | Common | When your opponent activates an effect whereby your opponent discards a card(s) from his/her hand, you can send this card from your hand to the Graveyard to negate the activation of the effect and destroy it. | |
LCYW-EN187 | Gravekeeper's Chief | Effect Monster | DARK | Spellcaster | 5 | 1900 | 1200 | Ultra Rare | You can only control 1 "Gravekeeper's Chief". Cards in your Graveyard are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your Graveyard and Special Summon it. | |
LCYW-EN188 | Gravekeeper's Cannonholder | Effect Monster | DARK | Spellcaster | 4 | 1400 | 1200 | Ultra Rare | You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent. | |
LCYW-EN189 | Gravekeeper's Assailant | Effect Monster | DARK | Spellcaster | 4 | 1500 | 1500 | Ultra Rare | If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position. | |
LCYW-EN190 | Charm of Shabti | Effect Monster | EARTH | Rock | 1 | 100 | 100 | Common | Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0. | |
LCYW-EN191 | Gravekeeper's Commandant | Effect Monster | EARTH | Spellcaster | 4 | 1600 | 1500 | Ultra Rare | You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand. | |
LCYW-EN192 | Gravekeeper's Descendant | Effect Monster | DARK | Spellcaster | 4 | 1500 | 1200 | Ultra Rare | You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target. | |
LCYW-EN193 | Gravekeeper's Recruiter | Effect Monster | DARK | Spellcaster | 3 | 1200 | 1500 | Ultra Rare | When this card you control is sent to your Graveyard: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand. | |
LCYW-EN194 | Necrovalley | Spell | Field | Ultra Rare | All "Gravekeeper's" monsters gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY. | |||||
LCYW-EN195 | Royal Tribute | Spell | Normal | Ultra Rare | Activate only while you control "Necrovalley". Both players discard all Monster Cards in their hands. | |||||
LCYW-EN196 | Rite of Spirit | Trap | Normal | Common | Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley". | |||||
LCYW-EN197 | Horus the Black Flame Dragon LV4 | Effect Monster | FIRE | Dragon | 4 | 1600 | 1000 | Common | Control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. | |
LCYW-EN198 | Horus the Black Flame Dragon LV6 | Effect Monster | FIRE | Dragon | 6 | 2300 | 1600 | Common | This card is unaffected by the effects of Spell Cards. During the End Phase of a turn that this card destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck. | |
LCYW-EN199 | Horus the Black Flame Dragon LV8 | Effect Monster | FIRE | Dragon | 8 | 3000 | 1800 | Common | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can negate the activation and effect of any Spell Cards and destroy them. | |
LCYW-EN200 | Mystic Swordsman LV2 | Effect Monster | FIRE | Warrior | 2 | 900 | 0 | Common | If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. | |
LCYW-EN201 | Mystic Swordsman LV4 | Effect Monster | EARTH | Warrior | 4 | 1900 | 1600 | Common | If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck. | |
LCYW-EN202 | Mystic Swordsman LV6 | Effect Monster | EARTH | Warrior | 6 | 2300 | 1700 | Common | If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of its owner's Deck, instead of sending it to the Graveyard. | |
LCYW-EN203 | Armed Dragon LV3 | Effect Monster | WIND | Dragon | 3 | 1200 | 900 | Common | During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck. | |
LCYW-EN204 | Armed Dragon LV5 | Effect Monster | WIND | Dragon | 5 | 2400 | 1700 | Common | You can send 1 monster from your hand to the Graveyard to select 1 face-up monster your opponent controls with ATK less than or equal to the ATK of the sent monster, and destroy the selected monster. During the End Phase of the turn this card destroys a monster by battle, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck. | |
LCYW-EN205 | Armed Dragon LV7 | Effect Monster | WIND | Dragon | 7 | 2800 | 1000 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard: destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK. | |
LCYW-EN206 | Horus' Servant | Effect Monster | FIRE | Beast-Warrior | 1 | 100 | 100 | Common | Your opponent cannot select "Horus the Black Flame Dragon" (of any LV) as the target of the effect of a Spell, Trap, or Monster Card. | |
LCYW-EN207 | Level Up! | Spell | Normal | Common | Send 1 face-up "LV" monster on your side of the field to the Graveyard. Special Summon a monster from your hand or Deck that is written in the card text of the sent monster, ignoring any and all Summoning conditions. | |||||
LCYW-EN208 | Dark Grepher | Effect Monster | DARK | Warrior | 4 | 1700 | 1600 | Common | You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the Graveyard. | |
LCYW-EN209 | Dark Horus | Effect Monster | DARK | Dragon | 8 | 3000 | 1800 | Common | Once per turn, if a Spell Card is activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. You must control this face-up card to activate and to resolve this effect. | |
LCYW-EN210 | The Dark Creator | Effect Monster | DARK | Thunder | 8 | 2300 | 3000 | Common | This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster in your Graveyard to Special Summon 1 DARK monster from your Graveyard. | |
LCYW-EN211 | Dark Nephthys | Effect Monster | DARK | Winged Beast | 8 | 2400 | 1600 | Common | If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card. | |
LCYW-EN212 | Darklord Zerato | Effect Monster | DARK | Fairy | 8 | 2800 | 2300 | Common | If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. During the End Phase, if this card activated this effect this turn: Destroy this card. | |
LCYW-EN213 | Darknight Parshath | Effect Monster | DARK | Fairy | 5 | 1900 | 1400 | Common | When this card destroys an opponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard. | |
LCYW-EN214 | Dark General Freed | Effect Monster | DARK | Warrior | 5 | 2300 | 1700 | Common | This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. | |
LCYW-EN215 | D.D. Warrior Lady | Effect Monster | LIGHT | Warrior | 4 | 1500 | 1600 | Rare | After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. | |
LCYW-EN216 | D.D. Scout Plane | Effect Monster | DARK | Machine | 2 | 800 | 1200 | Rare | During the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position. This effect can only activate once per turn. | |
LCYW-EN217 | D.D. Assailant | Effect Monster | EARTH | Warrior | 4 | 1700 | 1600 | Rare | After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card. | |
LCYW-EN218 | D.D. Warrior | Effect Monster | EARTH | Warrior | 4 | 1200 | 1000 | Rare | When this card battles a monster, after damage calculation remove from play that monster and this card. | |
LCYW-EN219 | Skull Servant | Normal Monster | DARK | Zombie | 1 | 300 | 200 | Ultra Rare | A skeletal ghost that isn't strong, but can mean trouble in large numbers. | |
LCYW-EN220 | Dark King of the Abyss | Normal Monster | DARK | Fiend | 3 | 1200 | 800 | Secret Rare | It's said that this King of the Netherworld once had the power to rule over the dark. | |
LCYW-EN221 | Aqua Madoor | Normal Monster | WATER | Spellcaster | 4 | 1200 | 2000 | Secret Rare | A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. | |
LCYW-EN222 | Yaranzo | Normal Monster | DARK | Zombie | 4 | 1300 | 1500 | Super Rare | A treasure box containing a monster that attacks any unwary bandit. | |
LCYW-EN223 | Takriminos | Normal Monster | WATER | Sea Serpent | 4 | 1500 | 1200 | Super Rare | A member of a race of sea serpents that freely travels through the sea. | |
LCYW-EN224 | Megasonic Eye | Normal Monster | DARK | Machine | 5 | 1500 | 1800 | Super Rare | Made of mysterious metal, this monster is a doomsday machine from the edge of the universe. | |
LCYW-EN225 | Yamadron | Normal Monster | FIRE | Dragon | 5 | 1600 | 1800 | Super Rare | This monster has three fire-breathing heads and can form a sea of blazing flames. | |
LCYW-EN226 | Three-Legged Zombies | Normal Monster | DARK | Zombie | 3 | 1100 | 800 | Super Rare | A pair of friendly skeletons, lean and fat, that travel with extreme difficulty. | |
LCYW-EN227 | Fairy's Gift | Normal Monster | LIGHT | Spellcaster | 4 | 1400 | 1000 | Super Rare | This flying monster is known for delivering happiness to all. | |
LCYW-EN228 | Kanan the Swordmistress | Normal Monster | EARTH | Warrior | 4 | 1400 | 1400 | Ultra Rare | A lady warrior armed with sword and shield, she floats lightly and stings sharply. | |
LCYW-EN229 | Mystical Shine Ball | Normal Monster | LIGHT | Fairy | 2 | 500 | 500 | Super Rare | A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true. | |
LCYW-EN230 | Big Eye | Flip/Effect Monster | DARK | Fiend | 4 | 1200 | 1000 | Rare | FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck. | |
LCYW-EN231 | Banisher of the Light | Effect Monster | LIGHT | Fairy | 3 | 100 | 2000 | Common | As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead. | |
LCYW-EN232 | Giant Rat | Effect Monster | EARTH | Beast | 4 | 1400 | 1450 | Secret Rare | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
LCYW-EN233 | UFO Turtle | Effect Monster | FIRE | Machine | 4 | 1400 | 1200 | Secret Rare | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
LCYW-EN234 | Giant Germ | Effect Monster | DARK | Fiend | 2 | 1000 | 100 | Common | When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position. | |
LCYW-EN235 | Nimble Momonga | Effect Monster | EARTH | Beast | 2 | 1000 | 100 | Common | When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position. | |
LCYW-EN236 | Shining Angel | Effect Monster | LIGHT | Fairy | 4 | 1400 | 800 | Secret Rare | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
LCYW-EN237 | Mother Grizzly | Effect Monster | WATER | Beast-Warrior | 4 | 1400 | 1000 | Secret Rare | When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position. | |
LCYW-EN238 | Flying Kamakiri #1 | Effect Monster | WIND | Insect | 4 | 1400 | 900 | Secret Rare | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
LCYW-EN239 | Mystic Tomato | Effect Monster | DARK | Plant | 4 | 1400 | 1100 | Secret Rare | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
LCYW-EN240 | Morphing Jar #2 | Flip/Effect Monster | EARTH | Rock | 3 | 800 | 700 | Super Rare | FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the GY. | |
LCYW-EN241 | Goddess of Whim | Effect Monster | LIGHT | Fairy | 3 | 950 | 700 | Common | Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn. | |
LCYW-EN242 | Kycoo the Ghost Destroyer | Effect Monster | DARK | Spellcaster | 4 | 1800 | 700 | Secret Rare | When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY. | |
LCYW-EN243 | Summoner of Illusions | Flip/Effect Monster | LIGHT | Spellcaster | 3 | 800 | 900 | Common | FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster at the End Phase of this turn. | |
LCYW-EN244 | Needle Worm | Flip/Effect Monster | EARTH | Insect | 2 | 750 | 600 | Ultra Rare | FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard. | |
LCYW-EN245 | Pyramid Turtle | Effect Monster | EARTH | Zombie | 4 | 1200 | 1400 | Secret Rare | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck. | |
LCYW-EN246 | Spirit Reaper | Effect Monster | DARK | Zombie | 3 | 300 | 200 | Ultra Rare | Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand. | |
LCYW-EN247 | Arsenal Summoner | Flip/Effect Monster | WIND | Spellcaster | 4 | 1600 | 1600 | Common | FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian". | |
LCYW-EN248 | Chaos Sorcerer | Effect Monster | DARK | Spellcaster | 6 | 2300 | 2000 | Super Rare | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect. | |
LCYW-EN249 | Levia-Dragon - Daedalus | Effect Monster | WATER | Sea Serpent | 7 | 2600 | 1500 | Secret Rare | You can send 1 face-up "Umi" you control to the Graveyard; destroy all other cards on the field. | |
LCYW-EN250 | Manju of the Ten Thousand Hands | Effect Monster | LIGHT | Fairy | 4 | 1400 | 1000 | Common | When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand. | |
LCYW-EN251 | Invader of Darkness | Effect Monster | DARK | Fiend | 8 | 2900 | 2500 | Common | While this card is face-up on the field, your opponent cannot activate Quick-Play Spell Cards. | |
LCYW-EN252 | The Agent of Wisdom - Mercury | Effect Monster | LIGHT | Fairy | 4 | 0 | 1700 | Super Rare | During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card. | |
LCYW-EN253 | The Agent of Creation - Venus | Effect Monster | LIGHT | Fairy | 3 | 1600 | 0 | Super Rare | You can pay 500 Life Points; Special Summon 1 "Mystical Shine Ball" from your hand or Deck. | |
LCYW-EN254 | Solar Flare Dragon | Effect Monster | FIRE | Pyro | 4 | 1500 | 1000 | Super Rare | While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn. | |
LCYW-EN255 | Emissary of the Afterlife | Effect Monster | DARK | Fiend | 4 | 1600 | 600 | Common | When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled. | |
LCYW-EN256 | King of the Swamp | Effect Monster | WATER | Aqua | 3 | 500 | 1100 | Common | You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled. | |
LCYW-EN257 | The Creator | Effect Monster | LIGHT | Thunder | 8 | 2300 | 3000 | Common | This card cannot be Special Summoned from the Graveyard. Once per turn, you can select 1 monster in your Graveyard, then send 1 card from your hand to the Graveyard and Special Summon that monster. | |
LCYW-EN258 | The Creator Incarnate | Effect Monster | LIGHT | Warrior | 4 | 1600 | 1500 | Common | You can Tribute this card to Special Summon 1 "The Creator" from your hand. | |
LCYW-EN259 | Sacred Phoenix of Nephthys | Effect Monster | FIRE | Winged Beast | 8 | 2400 | 1600 | Super Rare | Once per turn, during your next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field. | |
LCYW-EN260 | Hand of Nephthys | Effect Monster | WIND | Spellcaster | 2 | 600 | 600 | Rare | You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck. | |
LCYW-EN261 | Armed Samurai - Ben Kei | Effect Monster | DARK | Warrior | 4 | 500 | 800 | Common | For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase. | |
LCYW-EN262 | The Light - Hex-Sealed Fusion | Effect Monster | LIGHT | Rock | 3 | 1000 | 1600 | Common | You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 LIGHT Fusion Monster from your Fusion Deck. | |
LCYW-EN263 | The Dark - Hex-Sealed Fusion | Effect Monster | DARK | Rock | 3 | 1000 | 1600 | Common | You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 DARK Fusion Monster from your Fusion Deck. | |
LCYW-EN264 | The Earth - Hex-Sealed Fusion | Effect Monster | EARTH | Rock | 3 | 1000 | 1600 | Common | You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 EARTH Fusion Monster from your Fusion Deck. | |
LCYW-EN265 | Upstart Goblin | Spell | Normal | Ultra Rare | Draw 1 card, then your opponent gains 1000 LP. | |||||
LCYW-EN266 | Messenger of Peace | Spell | Continuous | Common | Neither player can declare attacks with face-up monsters that have 1500 or more ATK. During each of your Standby Phases, pay 100 Life Points or destroy this card. | |||||
LCYW-EN267 | Prohibition | Spell | Continuous | Secret Rare | Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards). | |||||
LCYW-EN268 | Fusion Gate | Spell | Field | Super Rare | While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard. | |||||
LCYW-EN269 | Creature Swap | Spell | Normal | Ultra Rare | Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. | |||||
LCYW-EN270 | Book of Moon | Spell | Quick-Play | Secret Rare | Target 1 face-up monster on the field; change that target to face-down Defense Position. | |||||
LCYW-EN271 | Dark Snake Syndrome | Spell | Continuous | Rare | Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases. | |||||
LCYW-EN272 | Non-Spellcasting Area | Spell | Continuous | Common | All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card). | |||||
LCYW-EN273 | Contract with the Abyss | Spell | Ritual | Common | This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning. | |||||
LCYW-EN274 | Stray Lambs | Spell | Normal | Common | If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. | |||||
LCYW-EN275 | Smashing Ground | Spell | Normal | Ultra Rare | Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied). | |||||
LCYW-EN276 | Salvage | Spell | Normal | Super Rare | Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to your hand. | |||||
LCYW-EN277 | Earth Chant | Spell | Ritual | Common | This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level equal the Level of the Ritual Monster you are attempting to Ritual Summon. | |||||
LCYW-EN278 | Spell Economics | Spell | Continuous | Common | You do not have to pay any Life Points to activate a Spell Card. | |||||
LCYW-EN279 | Level Limit - Area B | Spell | Continuous | Common | All face-up Level 4 or higher monsters on the field are in Defense Position while this card is active. | |||||
LCYW-EN280 | A Feather of the Phoenix | Spell | Normal | Secret Rare | Discard 1 card, then target 1 card in your Graveyard; return that target to the top of your Deck. | |||||
LCYW-EN281 | Swords of Concealing Light | Spell | Continuous | Ultra Rare | When this card resolves, all monsters your opponent controlled when this card was activated are changed to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. Destroy this card during your 2nd Standby Phase after activation. | |||||
LCYW-EN282 | Centrifugal Field | Spell | Field | Common | When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on Fusion Monster; that player Special Summons that target. | |||||
LCYW-EN283 | Acid Trap Hole | Trap | Normal | Rare | Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000. | |||||
LCYW-EN284 | DNA Surgery | Trap | Continuous | Common | When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared. | |||||
LCYW-EN285 | Reckless Greed | Trap | Normal | Super Rare | Draw 2 cards and skip your next 2 Draw Phases. | |||||
LCYW-EN286 | Raigeki Break | Trap | Normal | Super Rare | Discard 1 card to target 1 card on the field; destroy it. | |||||
LCYW-EN287 | Goblin Fan | Trap | Continuous | Common | Each time a Level 2 or lower monster is Flip Summoned, destroy it. Its effect are not activated at this time. | |||||
LCYW-EN288 | Sakuretsu Armor | Trap | Normal | Super Rare | When an opponent's monster declares an attack: Target the attacking monster; destroy that target. | |||||
LCYW-EN289 | Chain Disappearance | Trap | Normal | Common | When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s), then your opponent banishes all cards with the same name as that card(s) from their hand and Deck. | |||||
LCYW-EN290 | Dark Mirror Force | Trap | Normal | Rare | You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play. | |||||
LCYW-EN291 | Compulsory Evacuation Device | Trap | Normal | Secret Rare | Target 1 monster on the field; return that target to the hand. | |||||
LCYW-EN292 | DNA Transplant | Trap | Continuous | Common | Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared. | |||||
LCYW-EN293 | Beckoning Light | Trap | Normal | Ultra Rare | Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand. | |||||
LCYW-EN294 | Draining Shield | Trap | Normal | Common | When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK. | |||||
LCYW-EN295 | Mind Crush | Trap | Normal | Ultra Rare | Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card. | |||||
LCYW-EN296 | Penalty Game! | Trap | Normal | Common | When your opponent has 4 cards in their hand, select and activate 1 of these effects: |
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LCYW-EN297 | Threatening Roar | Trap | Normal | Secret Rare | Your opponent cannot declare an attack this turn. | |||||
LCYW-EN298 | Phoenix Wing Wind Blast | Trap | Normal | Secret Rare | Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck. | |||||
LCYW-EN299 | Level Limit - Area A | Trap | Continuous | Common | All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position. | |||||
LCYW-EN300 | Black Horn of Heaven | Trap | Counter | Secret Rare | Negate the Special Summon of 1 of your opponent's monsters and destroy it. | |||||
LCYW-EN301 | Solemn Warning | Trap | Counter | Common | When a monster would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 Life Points; negate the Summon or activation, and if you do, destroy that card. | |||||
LCYW-EN302 | Right Leg of the Forbidden One | Normal Monster | DARK | Spellcaster | 1 | 200 | 300 | Secret Rare | A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. | |
LCYW-EN303 | Left Leg of the Forbidden One | Normal Monster | DARK | Spellcaster | 1 | 200 | 300 | Secret Rare | A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. | |
LCYW-EN304 | Right Arm of the Forbidden One | Normal Monster | DARK | Spellcaster | 1 | 200 | 300 | Secret Rare | A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. | |
LCYW-EN305 | Left Arm of the Forbidden One | Normal Monster | DARK | Spellcaster | 1 | 200 | 300 | Secret Rare | A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. | |
LCYW-EN306 | Exodia the Forbidden One | Effect Monster | DARK | Spellcaster | 3 | 1000 | 1000 | Secret Rare | If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. |
This set contains 306 cards.
Release Date: 2012-10-02