"Legendary Collection 3: Mega-Pack" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
LCYW-EN001 Dark Magician Normal Monster DARK Spellcaster 7 2500 2100 Secret Rare The ultimate wizard in terms of attack and defense.
LCYW-EN002 Gaia the Fierce Knight Normal Monster EARTH Warrior 7 2300 2100 Super Rare A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
LCYW-EN003 Celtic Guardian Normal Monster EARTH Warrior 4 1400 1200 Super Rare An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
LCYW-EN004 Silver Fang Normal Monster EARTH Beast 3 1200 800 Ultra Rare A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
LCYW-EN005 Mystical Elf Normal Monster LIGHT Spellcaster 4 800 2000 Common A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
LCYW-EN006 Curse of Dragon Normal Monster DARK Dragon 5 2000 1500 Rare A wicked dragon that taps into dark forces to execute a powerful attack.
LCYW-EN007 Giant Soldier of Stone Normal Monster EARTH Rock 3 1300 2000 Common A giant warrior made of stone. A punch from this creature has earth-shaking results.
LCYW-EN008 Feral Imp Normal Monster DARK Fiend 4 1300 1400 Common A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
LCYW-EN009 Winged Dragon, Guardian of the Fortress #1 Normal Monster WIND Dragon 4 1400 1200 Ultra Rare A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
LCYW-EN010 Summoned Skull Normal Monster DARK Fiend 6 2500 1200 Super Rare A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(This card is always treated as an "Archfiend" card.)
LCYW-EN011 Gazelle the King of Mythical Beasts Normal Monster EARTH Beast 4 1500 1200 Ultra Rare This monster moves so fast that it looks like an illusion to mortal eyes.
LCYW-EN012 Alpha the Magnet Warrior Normal Monster EARTH Rock 4 1400 1700 Common Alpha, Beta, and Gamma meld as one to form a powerful monster.
LCYW-EN013 Beta the Magnet Warrior Normal Monster EARTH Rock 4 1700 1600 Common Alpha, Beta, and Gamma meld as one to form a powerful monster.
LCYW-EN014 Gamma the Magnet Warrior Normal Monster EARTH Rock 4 1500 1800 Common Alpha, Beta, and Gamma meld as one to form a powerful monster.
LCYW-EN015 Queen's Knight Normal Monster LIGHT Warrior 4 1500 1600 Ultra Rare This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
LCYW-EN016 Jack's Knight Normal Monster LIGHT Warrior 5 1900 1000 Ultra Rare A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
LCYW-EN017 King's Knight Effect Monster LIGHT Warrior 4 1600 1400 Ultra Rare When this card is Normal Summoned, if you control "Queen's Knight", you can Special Summon 1 "Jack's Knight" from your Deck.
LCYW-EN018 Kuriboh Effect Monster DARK Fiend 1 300 200 Super Rare During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
LCYW-EN019 Catapult Turtle Effect Monster WATER Aqua 5 1000 2000 Rare You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
LCYW-EN020 Buster Blader Effect Monster EARTH Warrior 7 2600 2300 Secret Rare This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.
LCYW-EN021 Valkyrion the Magna Warrior Effect Monster EARTH Rock 8 3500 3850 Super Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or your side of the field. You can Tribute this card to Special Summon "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your Graveyard.
LCYW-EN022 Dark Magician Girl Effect Monster DARK Spellcaster 6 2000 1700 Secret Rare Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
LCYW-EN023 Breaker the Magical Warrior Effect Monster DARK Spellcaster 4 1600 1000 Ultra Rare If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
LCYW-EN024 Mirage Knight Effect Monster LIGHT Warrior 8 2800 2000 Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play.
LCYW-EN025 Black Luster Soldier - Envoy of the Beginning Effect Monster LIGHT Warrior 8 3000 2500 Secret Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
  • Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
  • If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
  • LCYW-EN026 Dark Magician of Chaos Effect Monster DARK Spellcaster 8 2800 2600 Secret Rare During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
    LCYW-EN027 Dark Sage Effect Monster DARK Spellcaster 9 2800 3200 Common Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
    LCYW-EN028 Dark Magician Knight Effect Monster DARK Warrior 7 2500 2100 Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". If this card is Special Summoned successfully, select 1 card on the field and destroy it.
    LCYW-EN029 Sorcerer of Dark Magic Effect Monster DARK Spellcaster 9 3200 2800 Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Level 6 or higher Spellcaster-Type monsters. You can negate the activation of any Trap Cards and destroy them.
    LCYW-EN030 Watapon Effect Monster LIGHT Fairy 1 200 300 Common If this card is added to your hand from your Deck by the effect of a Spell, Trap or Monster Card, you can Special Summon this card on your side of the field.
    LCYW-EN031 Swift Gaia the Fierce Knight Effect Monster DARK Warrior 7 2300 2100 Common If this is the only card in your hand, you can Normal Summon it without Tributing.
    LCYW-EN032 Big Shield Gardna Effect Monster EARTH Warrior 4 100 2600 Secret Rare During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
    LCYW-EN033 Silent Swordsman LV3 Effect Monster LIGHT Warrior 3 1000 1000 Common Negate the effects of your opponent's Spell Cards that target this card. During your Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
    LCYW-EN034 Silent Swordsman LV5 Effect Monster LIGHT Warrior 5 2300 1000 Common This card is unaffected by the effects of your opponent's Spell Cards. If this card inflicts Battle Damage to your opponent by a direct attack, during your next Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
    LCYW-EN035 Silent Swordsman LV7 Effect Monster LIGHT Warrior 7 2800 1000 Common Cannot be Normal Summoned or Set. Must be Special Summoned with "Silent Swordsman LV5" and cannot be Special Summoned by other ways. Negate the effect of all Spell Cards on the field.
    LCYW-EN036 Obnoxious Celtic Guardian Effect Monster EARTH Warrior 4 1400 1200 Common This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
    LCYW-EN037 Silent Magician LV4 Effect Monster LIGHT Spellcaster 4 1000 1000 Common Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Counter is placed on this card, you can send this card with 5 Spell Counters on it to the Graveyard to Special Summon 1 "Silent Magician LV8" from your hand or Deck.
    LCYW-EN038 Silent Magician LV8 Effect Monster LIGHT Spellcaster 8 3500 1000 Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Magician LV4". This card is unaffected by the effects of your opponent's Spell Cards.
    LCYW-EN039 Green Gadget Effect Monster EARTH Machine 4 1400 600 Ultra Rare When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
    LCYW-EN040 Red Gadget Effect Monster EARTH Machine 4 1300 1500 Ultra Rare When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
    LCYW-EN041 Yellow Gadget Effect Monster EARTH Machine 4 1200 1200 Ultra Rare When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
    LCYW-EN042 Archfiend of Gilfer Effect Monster DARK Fiend 6 2200 2500 Rare When this card is sent to the Graveyard, you can select 1 monster on the field and equip it with this card. The equipped monster loses 500 ATK.
    LCYW-EN043 The Tricky Effect Monster WIND Spellcaster 5 2000 1200 Common You can Special Summon this card (from your hand) by discarding 1 card.
    LCYW-EN044 Gorz the Emissary of Darkness Effect Monster DARK Fiend 7 2700 2500 Ultra Rare When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When this card is Special Summoned by its effect: Activate the appropriate effect, based on the type of damage.
  • Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took.
  • Effect damage: Inflict damage to your opponent equal to the damage you took.
  • LCYW-EN045 Berfomet Effect Monster DARK Fiend 5 1400 1800 Super Rare When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
    LCYW-EN046 Black Luster Soldier Ritual Monster EARTH Warrior 8 3000 2500 Common This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual".
    LCYW-EN047 Magician of Black Chaos Ritual Monster DARK Spellcaster 8 2800 2600 Common This card can only be Ritual Summoned with the Ritual Spell Card, "Black Magic Ritual".
    LCYW-EN048 Dark Paladin Fusion/Effect Monster DARK Spellcaster 8 2900 2400 Secret Rare "Dark Magician" + "Buster Blader"
    Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
    LCYW-EN049 Dark Flare Knight Fusion/Effect Monster DARK Warrior 6 2200 800 Common Dark Magician + "Flame Swordsman"
    Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck.
    LCYW-EN050 Dragon Master Knight Fusion/Effect Monster LIGHT Dragon 12 5000 5000 Super Rare Black Luster Soldier + "Blue-Eyes Ultimate Dragon" This monster cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each other Dragon-Type monster you control.
    LCYW-EN051 Arcana Knight Joker Fusion/Effect Monster LIGHT Warrior 9 3800 2500 Secret Rare "Queen's Knight" + "Jack's Knight" + "King's Knight"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card).
    LCYW-EN052 Chimera the Flying Mythical Beast Fusion/Effect Monster WIND Beast 6 2100 1800 Super Rare Gazelle the King of Mythical Beasts + "Berfomet"
    (This monster is always treated as a "Phantom Beast" monster.)
    When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your GY; Special Summon that target.
    LCYW-EN053 Dark Hole Spell Normal Secret Rare Destroy all monsters on the field.
    LCYW-EN054 Raigeki Spell Normal Secret Rare Destroy all monsters your opponent controls.
    LCYW-EN055 Fissure Spell Normal Super Rare Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
    LCYW-EN056 Polymerization Spell Normal Super Rare Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
    LCYW-EN057 Swords of Revealing Light Spell Normal Ultra Rare After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
    LCYW-EN058 Monster Reborn Spell Normal Ultra Rare Target 1 monster in either GY; Special Summon it.
    LCYW-EN059 Pot of Greed Spell Normal Secret Rare Draw 2 cards.
    LCYW-EN060 Card Destruction Spell Normal Secret Rare Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
    LCYW-EN061 Heavy Storm Spell Normal Ultra Rare Destroy all Spell and Trap Cards on the field.
    LCYW-EN062 Mystical Space Typhoon Spell Quick-Play Secret Rare Target 1 Spell/Trap on the field; destroy that target.
    LCYW-EN063 De-Fusion Spell Quick-Play Common Select 1 face-up Fusion Monster on the field and return it to the Extra Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them.
    LCYW-EN064 Graceful Charity Spell Normal Secret Rare Draw 3 cards, then discard 2 cards.
    LCYW-EN065 Double Spell Spell Normal Super Rare Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself.
    LCYW-EN066 Diffusion Wave-Motion Spell Normal Super Rare Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.
    LCYW-EN067 Thousand Knives Spell Normal Common Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls.
    LCYW-EN068 Heart of the Underdog Spell Normal Common During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent.
    LCYW-EN069 Dedication through Light and Darkness Spell Quick-Play Secret Rare You can only activate this card by Tributing 1 "Dark Magician" on your side of the field. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it.
    LCYW-EN070 Black Luster Ritual Spell Ritual Common This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.
    LCYW-EN071 Dark Magic Attack Spell Normal Common Activate only while you control a face-up "Dark Magician". Destroy all Spell and Trap Cards your opponent controls.
    LCYW-EN072 Knight's Title Spell Normal Common Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a Tribute. Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.
    LCYW-EN073 Sage's Stone Spell Normal Rare Activate only if you control a face-up "Dark Magician Girl". Special Summon 1 "Dark Magician" from your hand or Deck.
    LCYW-EN074 Brain Control Spell Normal Secret Rare Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
    LCYW-EN075 Magical Dimension Spell Quick-Play Common If you control a face-up Spellcaster-Type monster: Target 1 monster you control; Tribute it, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.
    LCYW-EN076 Mystic Box Spell Normal Common Select 1 monster on each side of the field. Destroy the selected opponent's monster and give control of your selected monster to your opponent.
    LCYW-EN077 Magicians Unite Spell Normal Common If you control 2 or more face-up Attack Position Spellcaster-Type monsters: Target 1 of them; its ATK becomes 3000 until the End Phase, but other Spellcaster-Type monsters you control cannot attack this turn.
    LCYW-EN078 Black Magic Ritual Spell Ritual Common This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.
    LCYW-EN079 Dark Magic Curtain Spell Normal Rare If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon this turn. Pay half your Life Points to Special Summon 1 "Dark Magician" from your Deck.
    LCYW-EN080 Gold Sarcophagus Spell Normal Common Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand.
    LCYW-EN081 Soul Taker Spell Normal Common Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.
    LCYW-EN082 Magic Formula Spell Equip Common Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
    LCYW-EN083 Union Attack Spell Normal Common Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position monsters cannot attack.
    LCYW-EN084 Tricky Spell 4 Spell Quick-Play Common Send 1 face-up "The Tricky" you control to the Graveyard. For each monster your opponent controls, Special Summon a "Tricky Token" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position. "Tricky Tokens" cannot declare an attack.
    LCYW-EN085 Spell Shattering Arrow Spell Quick-Play Common Destroy all face-up Spell Cards your opponent controls. For each destroyed Spell Card, inflict 500 damage to your opponent.
    LCYW-EN086 Multiply Spell Quick-Play Rare Tribute 1 face-up "Kuriboh". Special Summon as many "Kuriboh Token" (Fiend-Type/DARK/Level 1/ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
    LCYW-EN087 Makiu, the Magical Mist Spell Normal Common Select 1 "Summoned Skull" or Thunder-Type monster you control. Destroy all monsters your opponent controls whose DEF is lower than the ATK of the selected monster. You cannot conduct your Battle Phase the turn you activate this card.
    LCYW-EN088 Detonate Spell Quick-Play Common Destroy all face-up "Kuriboh" and "Kuriboh Tokens" you control, along with a number of cards your opponent controls, up to the number of "Kuriboh" and "Kuriboh Tokens" destroyed by this effect.
    LCYW-EN089 Seven Tools of the Bandit Trap Counter Secret Rare When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it.
    LCYW-EN090 Horn of Heaven Trap Counter Secret Rare Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it.
    LCYW-EN091 Mirror Force Trap Normal Secret Rare When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
    LCYW-EN092 Spellbinding Circle Trap Continuous Common Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card.
    LCYW-EN093 Lightforce Sword Trap Normal Super Rare Select 1 random card from your opponent's hand and remove it from play face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
    LCYW-EN094 Chain Destruction Trap Normal Common When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
    LCYW-EN095 Dust Tornado Trap Normal Ultra Rare Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
    LCYW-EN096 Magical Hats Trap Normal Common During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
    LCYW-EN097 Shift Trap Normal Super Rare You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field.
    LCYW-EN098 Collected Power Trap Normal Common Target 1 face-up monster on the field, equip it with all Equip Magic Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
    LCYW-EN099 Magic Cylinder Trap Normal Super Rare When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
    LCYW-EN100 Magician's Circle Trap Normal Super Rare When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position.
    LCYW-EN101 Stronghold the Moving Fortress Trap Continuous Ultra Rare Special Summon this card in Defense Position as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap Card.) While you control a face-up "Green Gadget", "Red Gadget", and "Yellow Gadget", this card's ATK becomes 3000.
    LCYW-EN102 Soul Rope Trap Normal Common Activate only by paying 1000 Life Points when a monster you control is destroyed and sent to the Graveyard. Special Summon 1 Level 4 monster from your Deck.
    LCYW-EN103 Blue-Eyes Toon Dragon Toon Monster LIGHT Dragon 8 3000 2500 Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
    LCYW-EN104 Manga Ryu-Ran Toon Monster FIRE Dragon 7 2200 2600 Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
    LCYW-EN105 Toon Mermaid Toon Monster WATER Aqua 4 1400 1500 Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
    LCYW-EN106 Toon Summoned Skull Toon Monster DARK Fiend 6 2500 1200 Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
    LCYW-EN107 Toon Gemini Elf Toon Monster EARTH Spellcaster 4 1900 900 Rare This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent: Discard 1 random card from your opponent's hand.
    LCYW-EN108 Toon Goblin Attack Force Toon Monster EARTH Warrior 4 2300 0 Rare This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.
    LCYW-EN109 Toon Cannon Soldier Toon Monster DARK Machine 4 1400 1300 Rare This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
    LCYW-EN110 Toon Masked Sorcerer Toon Monster DARK Spellcaster 4 900 1400 Rare This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points: Draw 1 card from your deck.
    LCYW-EN111 Toon Dark Magician Girl Toon Monster DARK Spellcaster 6 2000 1700 Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. This card gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
    LCYW-EN112 Dark-Eyes Illusionist Flip/Effect Monster DARK Spellcaster 2 0 1400 Rare FLIP: Select 1 monster. While this monster remains face-up on the field that monster cannot attack.
    LCYW-EN113 Relinquished Ritual/Effect Monster DARK Spellcaster 1 0 0 Rare You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
    LCYW-EN114 Black Illusion Ritual Spell Ritual Rare This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from the field or your hand whose total Levels equal 1 or more.
    LCYW-EN115 Toon World Spell Continuous Rare Activate this card by paying 1000 LP.
    LCYW-EN116 Toon Table of Contents Spell Normal Rare Add 1 "Toon" card or "Manga Ryu-Ran" from your Deck to your hand.
    LCYW-EN117 Dragon Capture Jar Trap Continuous Rare Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions.
    LCYW-EN118 Toon Defense Trap Continuous Rare When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points.
    LCYW-EN119 Man-Eater Bug Flip/Effect Monster EARTH Insect 2 450 600 Common FLIP: Target 1 monster on the field; destroy it.
    LCYW-EN120 Sangan Effect Monster DARK Fiend 3 1000 600 Secret Rare If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
    LCYW-EN121 Morphing Jar Flip/Effect Monster EARTH Rock 2 700 600 Ultra Rare FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.
    LCYW-EN122 Puppet Master Effect Monster DARK Fiend 6 0 0 Common When this card is Tribute Summoned, you can pay 2000 Life Points to select 2 Fiend-Type monsters from your Graveyard and Special Summon them. They cannot attack this turn.
    LCYW-EN123 Dark Master - Zorc Ritual/Effect Monster DARK Fiend 8 2700 1500 Common You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll 1 six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
    LCYW-EN124 Change of Heart Spell Normal Secret Rare Target 1 monster your opponent controls; take control of it until the End Phase.
    LCYW-EN125 Exchange Spell Normal Secret Rare Each player looks at their opponent's hand, chooses 1 card in it and adds it to their own hand.
    LCYW-EN126 The Dark Door Spell Continuous Rare Only 1 monster can attack during each Battle Phase.
    LCYW-EN127 Spiritualism Spell Normal Common Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.
    LCYW-EN128 Contract with the Dark Master Spell Ritual Common This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
    LCYW-EN129 Guardian Elma Effect Monster WIND Fairy 3 1300 1200 Common This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card.
    LCYW-EN130 Guardian Ceal Effect Monster FIRE Pyro 4 1700 1400 Common This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field.
    LCYW-EN131 Guardian Grarl Effect Monster EARTH Dinosaur 5 2500 1000 Common This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it.
    LCYW-EN132 Guardian Baou Effect Monster DARK Fiend 4 800 400 Common This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated.
    LCYW-EN133 Guardian Kay'est Effect Monster WATER Sea Serpent 4 1000 1800 Common Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    LCYW-EN134 Guardian Tryce Effect Monster LIGHT Thunder 5 1900 1700 Common This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card.
    LCYW-EN135 My Body as a Shield Spell Quick-Play Common Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it.
    LCYW-EN136 Butterfly Dagger - Elma Spell Equip Common Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand.
    LCYW-EN137 Shooting Star Bow - Ceal Spell Equip Common Decrease the ATK of a monster equipped with this card by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly.
    LCYW-EN138 Gravity Axe - Grarl Spell Equip Common The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions.
    LCYW-EN139 Wicked-Breaking Flamberge - Baou Spell Equip Common Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated.
    LCYW-EN140 Rod of Silence - Kay'est Spell Equip Common Increase the DEF of a monster equipped with this card by 500 points. Negate the effect of a Spell Card (excluding this card) that targets the monster equipped with this card and destroy the Spell Card.
    LCYW-EN141 Twin Swords of Flashing Light - Tryce Spell Equip Common Send 1 card from your hand to your Graveyard to equip this card. Decrease the ATK of a monster equipped with this card by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.
    LCYW-EN142 Monster Reincarnation Spell Normal Rare Discard 1 card to select 1 Monster Card in your Graveyard, and add it to your hand.
    LCYW-EN143 Gil Garth Normal Monster DARK Fiend 4 1800 1200 Ultra Rare This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
    LCYW-EN144 Bowganian Effect Monster DARK Machine 3 1300 1000 Super Rare During each of your Standby Phases, inflict 600 damage to your opponent.
    LCYW-EN145 Machine Duplication Spell Normal Super Rare Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
    LCYW-EN146 Hidden Soldiers Trap Normal Rare Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower DARK monster from your hand.
    LCYW-EN147 Rope of Life Trap Normal Secret Rare When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand to target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
    LCYW-EN148 Malevolent Catastrophe Trap Normal Super Rare When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
    LCYW-EN149 Harpie's Feather Duster Spell Normal Secret Rare Destroy all Spell and Trap Cards your opponent controls.
    LCYW-EN150 Gravity Bind Trap Continuous Super Rare Level 4 or higher monsters cannot attack.
    LCYW-EN151 Mechanicalchaser Normal Monster DARK Machine 4 1850 800 Ultra Rare A hunter that relentlessly pursues its target by order of the Machine King.
    LCYW-EN152 Solemn Judgment Trap Counter Secret Rare When a monster(s) would be Summoned, OR a Spell/Trap is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
    LCYW-EN153 Magic Jammer Trap Counter Secret Rare When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
    LCYW-EN154 Sinister Serpent Effect Monster WATER Reptile 1 300 250 Secret Rare During your Standby Phase, if this card is in your Graveyard: You can return it to your hand.
    LCYW-EN155 Mirage of Nightmare Spell Continuous Secret Rare Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
    LCYW-EN156 Ordeal of a Traveler Trap Continuous Common You can activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
    LCYW-EN157 Tri-Horned Dragon Normal Monster DARK Dragon 8 2850 2350 Super Rare An unworthy dragon with three sharp horns sprouting from its head.
    LCYW-EN158 Two-Headed King Rex Normal Monster EARTH Dinosaur 4 1600 1200 Secret Rare A powerful monster whose two heads attack as one.
    LCYW-EN159 Millennium Shield Normal Monster EARTH Warrior 5 0 3000 Super Rare A Millennium item, it's rumored to block any strong attack.
    LCYW-EN160 Cosmo Queen Normal Monster DARK Spellcaster 8 2900 2450 Ultra Rare Queen of the galaxies and mistress of the stars.
    LCYW-EN161 Fire Princess Effect Monster FIRE Pyro 4 1300 1500 Ultra Rare Each time you gain Life Points, inflict 500 damage to your opponent.
    LCYW-EN162 Command Knight Effect Monster FIRE Warrior 4 1200 1900 Common All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack.
    LCYW-EN163 Malice Doll of Demise Effect Monster DARK Fiend 4 1600 1700 Rare If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during your Standby Phase.
    LCYW-EN164 White-Horned Dragon Effect Monster DARK Dragon 6 2200 1400 Super Rare When this card is Normal or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect.
    LCYW-EN165 Green Baboon, Defender of the Forest Effect Monster EARTH Beast 7 2600 1800 Common When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard.
    LCYW-EN166 Summoner Monk Effect Monster DARK Spellcaster 4 800 1600 Ultra Rare Cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
    LCYW-EN167 Commander Covington Effect Monster EARTH Machine 4 1000 600 Secret Rare You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck.
    LCYW-EN168 Machina Soldier Effect Monster EARTH Machine 4 1600 1500 Secret Rare When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
    LCYW-EN169 Machina Sniper Effect Monster EARTH Machine 4 1800 800 Secret Rare Machina monsters cannot be attacked, except "Machina Sniper".
    LCYW-EN170 Machina Defender Flip/Effect Monster EARTH Machine 4 1200 1800 Secret Rare FLIP: Add 1 "Commander Covington" from your Deck to your hand.
    LCYW-EN171 Machina Force Effect Monster EARTH Machine 10 4600 4100 Secret Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard.
    LCYW-EN172 Limiter Removal Spell Quick-Play Ultra Rare Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
    LCYW-EN173 Reinforcement of the Army Spell Normal Super Rare Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    LCYW-EN174 Dragged Down into the Grave Spell Normal Super Rare Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.
    LCYW-EN175 Ectoplasmer Spell Continuous Rare Once during each player's End Phase, the turn player Tributes 1 face-up monster on their side of the field and inflicts damage to the opponent equal to half of the original ATK of the Tributed monster.
    LCYW-EN176 Mind Control Spell Normal Ultra Rare Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
    LCYW-EN177 Trap Hole Trap Normal Ultra Rare When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
    LCYW-EN178 Imperial Order Trap Continuous Secret Rare Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
    LCYW-EN179 Mask of Restrict Trap Continuous Common Monsters cannot be Tributed.
    LCYW-EN180 Torrential Tribute Trap Normal Secret Rare When a monster(s) is Summoned: Destroy all monsters on the field.
    LCYW-EN181 Bottomless Trap Hole Trap Normal Ultra Rare When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
    LCYW-EN182 Royal Decree Trap Continuous Ultra Rare Negate all other Trap Card effects on the field.
    LCYW-EN183 Gravekeeper's Spy Flip/Effect Monster DARK Spellcaster 4 1200 2000 Ultra Rare FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
    LCYW-EN184 Gravekeeper's Guard Flip/Effect Monster DARK Spellcaster 4 1000 1900 Ultra Rare FLIP: Select 1 monster your opponent controls and return it to the hand.
    LCYW-EN185 Gravekeeper's Spear Soldier Effect Monster DARK Spellcaster 4 1500 1000 Ultra Rare During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    LCYW-EN186 Gravekeeper's Watcher Effect Monster DARK Spellcaster 4 1000 1000 Common When your opponent activates an effect whereby your opponent discards a card(s) from his/her hand, you can send this card from your hand to the Graveyard to negate the activation of the effect and destroy it.
    LCYW-EN187 Gravekeeper's Chief Effect Monster DARK Spellcaster 5 1900 1200 Ultra Rare You can only control 1 "Gravekeeper's Chief". Cards in your Graveyard are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your Graveyard and Special Summon it.
    LCYW-EN188 Gravekeeper's Cannonholder Effect Monster DARK Spellcaster 4 1400 1200 Ultra Rare You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent.
    LCYW-EN189 Gravekeeper's Assailant Effect Monster DARK Spellcaster 4 1500 1500 Ultra Rare If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position.
    LCYW-EN190 Charm of Shabti Effect Monster EARTH Rock 1 100 100 Common Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0.
    LCYW-EN191 Gravekeeper's Commandant Effect Monster EARTH Spellcaster 4 1600 1500 Ultra Rare You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand.
    LCYW-EN192 Gravekeeper's Descendant Effect Monster DARK Spellcaster 4 1500 1200 Ultra Rare You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target.
    LCYW-EN193 Gravekeeper's Recruiter Effect Monster DARK Spellcaster 3 1200 1500 Ultra Rare When this card you control is sent to your Graveyard: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
    LCYW-EN194 Necrovalley Spell Field Ultra Rare All "Gravekeeper's" monsters gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY.
    LCYW-EN195 Royal Tribute Spell Normal Ultra Rare Activate only while you control "Necrovalley". Both players discard all Monster Cards in their hands.
    LCYW-EN196 Rite of Spirit Trap Normal Common Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".
    LCYW-EN197 Horus the Black Flame Dragon LV4 Effect Monster FIRE Dragon 4 1600 1000 Common Control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
    LCYW-EN198 Horus the Black Flame Dragon LV6 Effect Monster FIRE Dragon 6 2300 1600 Common This card is unaffected by the effects of Spell Cards. During the End Phase of a turn that this card destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
    LCYW-EN199 Horus the Black Flame Dragon LV8 Effect Monster FIRE Dragon 8 3000 1800 Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can negate the activation and effect of any Spell Cards and destroy them.
    LCYW-EN200 Mystic Swordsman LV2 Effect Monster FIRE Warrior 2 900 0 Common If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
    LCYW-EN201 Mystic Swordsman LV4 Effect Monster EARTH Warrior 4 1900 1600 Common If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
    LCYW-EN202 Mystic Swordsman LV6 Effect Monster EARTH Warrior 6 2300 1700 Common If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of its owner's Deck, instead of sending it to the Graveyard.
    LCYW-EN203 Armed Dragon LV3 Effect Monster WIND Dragon 3 1200 900 Common During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
    LCYW-EN204 Armed Dragon LV5 Effect Monster WIND Dragon 5 2400 1700 Common You can send 1 monster from your hand to the Graveyard to select 1 face-up monster your opponent controls with ATK less than or equal to the ATK of the sent monster, and destroy the selected monster. During the End Phase of the turn this card destroys a monster by battle, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
    LCYW-EN205 Armed Dragon LV7 Effect Monster WIND Dragon 7 2800 1000 Common Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard: destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK.
    LCYW-EN206 Horus' Servant Effect Monster FIRE Beast-Warrior 1 100 100 Common Your opponent cannot select "Horus the Black Flame Dragon" (of any LV) as the target of the effect of a Spell, Trap, or Monster Card.
    LCYW-EN207 Level Up! Spell Normal Common Send 1 face-up "LV" monster on your side of the field to the Graveyard. Special Summon a monster from your hand or Deck that is written in the card text of the sent monster, ignoring any and all Summoning conditions.
    LCYW-EN208 Dark Grepher Effect Monster DARK Warrior 4 1700 1600 Common You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the Graveyard.
    LCYW-EN209 Dark Horus Effect Monster DARK Dragon 8 3000 1800 Common Once per turn, if a Spell Card is activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. You must control this face-up card to activate and to resolve this effect.
    LCYW-EN210 The Dark Creator Effect Monster DARK Thunder 8 2300 3000 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster in your Graveyard to Special Summon 1 DARK monster from your Graveyard.
    LCYW-EN211 Dark Nephthys Effect Monster DARK Winged Beast 8 2400 1600 Common If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card.
    LCYW-EN212 Darklord Zerato Effect Monster DARK Fairy 8 2800 2300 Common If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. During the End Phase, if this card activated this effect this turn: Destroy this card.
    LCYW-EN213 Darknight Parshath Effect Monster DARK Fairy 5 1900 1400 Common When this card destroys an opponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.
    LCYW-EN214 Dark General Freed Effect Monster DARK Warrior 5 2300 1700 Common This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
    LCYW-EN215 D.D. Warrior Lady Effect Monster LIGHT Warrior 4 1500 1600 Rare After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
    LCYW-EN216 D.D. Scout Plane Effect Monster DARK Machine 2 800 1200 Rare During the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position. This effect can only activate once per turn.
    LCYW-EN217 D.D. Assailant Effect Monster EARTH Warrior 4 1700 1600 Rare After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
    LCYW-EN218 D.D. Warrior Effect Monster EARTH Warrior 4 1200 1000 Rare When this card battles a monster, after damage calculation remove from play that monster and this card.
    LCYW-EN219 Skull Servant Normal Monster DARK Zombie 1 300 200 Ultra Rare A skeletal ghost that isn't strong, but can mean trouble in large numbers.
    LCYW-EN220 Dark King of the Abyss Normal Monster DARK Fiend 3 1200 800 Secret Rare It's said that this King of the Netherworld once had the power to rule over the dark.
    LCYW-EN221 Aqua Madoor Normal Monster WATER Spellcaster 4 1200 2000 Secret Rare A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
    LCYW-EN222 Yaranzo Normal Monster DARK Zombie 4 1300 1500 Super Rare A treasure box containing a monster that attacks any unwary bandit.
    LCYW-EN223 Takriminos Normal Monster WATER Sea Serpent 4 1500 1200 Super Rare A member of a race of sea serpents that freely travels through the sea.
    LCYW-EN224 Megasonic Eye Normal Monster DARK Machine 5 1500 1800 Super Rare Made of mysterious metal, this monster is a doomsday machine from the edge of the universe.
    LCYW-EN225 Yamadron Normal Monster FIRE Dragon 5 1600 1800 Super Rare This monster has three fire-breathing heads and can form a sea of blazing flames.
    LCYW-EN226 Three-Legged Zombies Normal Monster DARK Zombie 3 1100 800 Super Rare A pair of friendly skeletons, lean and fat, that travel with extreme difficulty.
    LCYW-EN227 Fairy's Gift Normal Monster LIGHT Spellcaster 4 1400 1000 Super Rare This flying monster is known for delivering happiness to all.
    LCYW-EN228 Kanan the Swordmistress Normal Monster EARTH Warrior 4 1400 1400 Ultra Rare A lady warrior armed with sword and shield, she floats lightly and stings sharply.
    LCYW-EN229 Mystical Shine Ball Normal Monster LIGHT Fairy 2 500 500 Super Rare A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
    LCYW-EN230 Big Eye Flip/Effect Monster DARK Fiend 4 1200 1000 Rare FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck.
    LCYW-EN231 Banisher of the Light Effect Monster LIGHT Fairy 3 100 2000 Common As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead.
    LCYW-EN232 Giant Rat Effect Monster EARTH Beast 4 1400 1450 Secret Rare When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    LCYW-EN233 UFO Turtle Effect Monster FIRE Machine 4 1400 1200 Secret Rare When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    LCYW-EN234 Giant Germ Effect Monster DARK Fiend 2 1000 100 Common When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
    LCYW-EN235 Nimble Momonga Effect Monster EARTH Beast 2 1000 100 Common When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position.
    LCYW-EN236 Shining Angel Effect Monster LIGHT Fairy 4 1400 800 Secret Rare When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    LCYW-EN237 Mother Grizzly Effect Monster WATER Beast-Warrior 4 1400 1000 Secret Rare When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position.
    LCYW-EN238 Flying Kamakiri #1 Effect Monster WIND Insect 4 1400 900 Secret Rare When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    LCYW-EN239 Mystic Tomato Effect Monster DARK Plant 4 1400 1100 Secret Rare When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    LCYW-EN240 Morphing Jar #2 Flip/Effect Monster EARTH Rock 3 800 700 Super Rare FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the GY.
    LCYW-EN241 Goddess of Whim Effect Monster LIGHT Fairy 3 950 700 Common Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn.
    LCYW-EN242 Kycoo the Ghost Destroyer Effect Monster DARK Spellcaster 4 1800 700 Secret Rare When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY.
    LCYW-EN243 Summoner of Illusions Flip/Effect Monster LIGHT Spellcaster 3 800 900 Common FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster at the End Phase of this turn.
    LCYW-EN244 Needle Worm Flip/Effect Monster EARTH Insect 2 750 600 Ultra Rare FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard.
    LCYW-EN245 Pyramid Turtle Effect Monster EARTH Zombie 4 1200 1400 Secret Rare When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
    LCYW-EN246 Spirit Reaper Effect Monster DARK Zombie 3 300 200 Ultra Rare Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
    LCYW-EN247 Arsenal Summoner Flip/Effect Monster WIND Spellcaster 4 1600 1600 Common FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
    LCYW-EN248 Chaos Sorcerer Effect Monster DARK Spellcaster 6 2300 2000 Super Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect.
    LCYW-EN249 Levia-Dragon - Daedalus Effect Monster WATER Sea Serpent 7 2600 1500 Secret Rare You can send 1 face-up "Umi" you control to the Graveyard; destroy all other cards on the field.
    LCYW-EN250 Manju of the Ten Thousand Hands Effect Monster LIGHT Fairy 4 1400 1000 Common When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
    LCYW-EN251 Invader of Darkness Effect Monster DARK Fiend 8 2900 2500 Common While this card is face-up on the field, your opponent cannot activate Quick-Play Spell Cards.
    LCYW-EN252 The Agent of Wisdom - Mercury Effect Monster LIGHT Fairy 4 0 1700 Super Rare During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card.
    LCYW-EN253 The Agent of Creation - Venus Effect Monster LIGHT Fairy 3 1600 0 Super Rare You can pay 500 Life Points; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
    LCYW-EN254 Solar Flare Dragon Effect Monster FIRE Pyro 4 1500 1000 Super Rare While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn.
    LCYW-EN255 Emissary of the Afterlife Effect Monster DARK Fiend 4 1600 600 Common When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled.
    LCYW-EN256 King of the Swamp Effect Monster WATER Aqua 3 500 1100 Common You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled.
    LCYW-EN257 The Creator Effect Monster LIGHT Thunder 8 2300 3000 Common This card cannot be Special Summoned from the Graveyard. Once per turn, you can select 1 monster in your Graveyard, then send 1 card from your hand to the Graveyard and Special Summon that monster.
    LCYW-EN258 The Creator Incarnate Effect Monster LIGHT Warrior 4 1600 1500 Common You can Tribute this card to Special Summon 1 "The Creator" from your hand.
    LCYW-EN259 Sacred Phoenix of Nephthys Effect Monster FIRE Winged Beast 8 2400 1600 Super Rare Once per turn, during your next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.
    LCYW-EN260 Hand of Nephthys Effect Monster WIND Spellcaster 2 600 600 Rare You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
    LCYW-EN261 Armed Samurai - Ben Kei Effect Monster DARK Warrior 4 500 800 Common For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
    LCYW-EN262 The Light - Hex-Sealed Fusion Effect Monster LIGHT Rock 3 1000 1600 Common You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.
    LCYW-EN263 The Dark - Hex-Sealed Fusion Effect Monster DARK Rock 3 1000 1600 Common You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 DARK Fusion Monster from your Fusion Deck.
    LCYW-EN264 The Earth - Hex-Sealed Fusion Effect Monster EARTH Rock 3 1000 1600 Common You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 EARTH Fusion Monster from your Fusion Deck.
    LCYW-EN265 Upstart Goblin Spell Normal Ultra Rare Draw 1 card, then your opponent gains 1000 LP.
    LCYW-EN266 Messenger of Peace Spell Continuous Common Neither player can declare attacks with face-up monsters that have 1500 or more ATK. During each of your Standby Phases, pay 100 Life Points or destroy this card.
    LCYW-EN267 Prohibition Spell Continuous Secret Rare Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
    LCYW-EN268 Fusion Gate Spell Field Super Rare While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard.
    LCYW-EN269 Creature Swap Spell Normal Ultra Rare Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    LCYW-EN270 Book of Moon Spell Quick-Play Secret Rare Target 1 face-up monster on the field; change that target to face-down Defense Position.
    LCYW-EN271 Dark Snake Syndrome Spell Continuous Rare Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases.
    LCYW-EN272 Non-Spellcasting Area Spell Continuous Common All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card).
    LCYW-EN273 Contract with the Abyss Spell Ritual Common This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.
    LCYW-EN274 Stray Lambs Spell Normal Common If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.
    LCYW-EN275 Smashing Ground Spell Normal Ultra Rare Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
    LCYW-EN276 Salvage Spell Normal Super Rare Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to your hand.
    LCYW-EN277 Earth Chant Spell Ritual Common This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level equal the Level of the Ritual Monster you are attempting to Ritual Summon.
    LCYW-EN278 Spell Economics Spell Continuous Common You do not have to pay any Life Points to activate a Spell Card.
    LCYW-EN279 Level Limit - Area B Spell Continuous Common All face-up Level 4 or higher monsters on the field are in Defense Position while this card is active.
    LCYW-EN280 A Feather of the Phoenix Spell Normal Secret Rare Discard 1 card, then target 1 card in your Graveyard; return that target to the top of your Deck.
    LCYW-EN281 Swords of Concealing Light Spell Continuous Ultra Rare When this card resolves, all monsters your opponent controlled when this card was activated are changed to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. Destroy this card during your 2nd Standby Phase after activation.
    LCYW-EN282 Centrifugal Field Spell Field Common When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on Fusion Monster; that player Special Summons that target.
    LCYW-EN283 Acid Trap Hole Trap Normal Rare Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
    LCYW-EN284 DNA Surgery Trap Continuous Common When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
    LCYW-EN285 Reckless Greed Trap Normal Super Rare Draw 2 cards and skip your next 2 Draw Phases.
    LCYW-EN286 Raigeki Break Trap Normal Super Rare Discard 1 card to target 1 card on the field; destroy it.
    LCYW-EN287 Goblin Fan Trap Continuous Common Each time a Level 2 or lower monster is Flip Summoned, destroy it. Its effect are not activated at this time.
    LCYW-EN288 Sakuretsu Armor Trap Normal Super Rare When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
    LCYW-EN289 Chain Disappearance Trap Normal Common When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s), then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
    LCYW-EN290 Dark Mirror Force Trap Normal Rare You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play.
    LCYW-EN291 Compulsory Evacuation Device Trap Normal Secret Rare Target 1 monster on the field; return that target to the hand.
    LCYW-EN292 DNA Transplant Trap Continuous Common Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared.
    LCYW-EN293 Beckoning Light Trap Normal Ultra Rare Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand.
    LCYW-EN294 Draining Shield Trap Normal Common When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.
    LCYW-EN295 Mind Crush Trap Normal Ultra Rare Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
    LCYW-EN296 Penalty Game! Trap Normal Common When your opponent has 4 cards in their hand, select and activate 1 of these effects:
  • Your opponent cannot draw during their next Draw Phase.
  • Your opponent cannot activate any Spell or Trap Cards this turn.
  • LCYW-EN297 Threatening Roar Trap Normal Secret Rare Your opponent cannot declare an attack this turn.
    LCYW-EN298 Phoenix Wing Wind Blast Trap Normal Secret Rare Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
    LCYW-EN299 Level Limit - Area A Trap Continuous Common All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position.
    LCYW-EN300 Black Horn of Heaven Trap Counter Secret Rare Negate the Special Summon of 1 of your opponent's monsters and destroy it.
    LCYW-EN301 Solemn Warning Trap Counter Common When a monster would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 Life Points; negate the Summon or activation, and if you do, destroy that card.
    LCYW-EN302 Right Leg of the Forbidden One Normal Monster DARK Spellcaster 1 200 300 Secret Rare A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
    LCYW-EN303 Left Leg of the Forbidden One Normal Monster DARK Spellcaster 1 200 300 Secret Rare A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
    LCYW-EN304 Right Arm of the Forbidden One Normal Monster DARK Spellcaster 1 200 300 Secret Rare A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
    LCYW-EN305 Left Arm of the Forbidden One Normal Monster DARK Spellcaster 1 200 300 Secret Rare A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
    LCYW-EN306 Exodia the Forbidden One Effect Monster DARK Spellcaster 3 1000 1000 Secret Rare If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

    This set contains 306 cards.

    Release Date: 2012-10-02