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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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RYMP-EN001 | Elemental HERO Avian | Normal Monster | WIND | Warrior | 3 | 1000 | 1000 | Common | A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. | |
RYMP-EN002 | Elemental HERO Burstinatrix | Normal Monster | FIRE | Warrior | 3 | 1200 | 800 | Common | A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. | |
RYMP-EN003 | Elemental HERO Sparkman | Normal Monster | LIGHT | Warrior | 4 | 1600 | 1400 | Common | An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. | |
RYMP-EN004 | Elemental HERO Neos | Normal Monster | LIGHT | Warrior | 7 | 2500 | 2000 | Common | A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. | |
RYMP-EN005 | Elemental HERO Necroshade | Effect Monster | DARK | Warrior | 5 | 1600 | 1800 | Common | Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes. | |
RYMP-EN006 | Card Trooper | Effect Monster | EARTH | Machine | 3 | 400 | 400 | Common | Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card. | |
RYMP-EN007 | Neo-Spacian Grand Mole | Effect Monster | EARTH | Rock | 3 | 900 | 300 | Super Rare | At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand. | |
RYMP-EN008 | Elemental HERO Stratos | Effect Monster | WIND | Warrior | 4 | 1800 | 300 | Common | When this card is Normal or Special Summoned: You can activate 1 of these effects; |
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RYMP-EN009 | Necro Gardna | Effect Monster | DARK | Warrior | 3 | 600 | 1300 | Secret Rare | During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect). | |
RYMP-EN010 | Elemental HERO Neos Alius | Gemini Monster | LIGHT | Warrior | 4 | 1900 | 1300 | Secret Rare | This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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RYMP-EN011 | Card Ejector | Effect Monster | EARTH | Spellcaster | 3 | 400 | 400 | Common | Once per turn: You can target 1 card in your opponent's Graveyard; banish that target. | |
RYMP-EN012 | Elemental HERO Prisma | Effect Monster | LIGHT | Warrior | 4 | 1700 | 1100 | Common | Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is mentioned on that card from your Deck to the GY; this card's name becomes the sent monster's name until the End Phase. | |
RYMP-EN013 | Gallis the Star Beast | Effect Monster | EARTH | Beast | 3 | 800 | 800 | Common | You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card. | |
RYMP-EN014 | Winged Kuriboh LV9 | Effect Monster | LIGHT | Fairy | 9 | ? | ? | Rare | During either player's turn, as Chain Link 3 or higher: You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the Graveyard. The ATK and DEF of this card are each equal to the number of Spell Cards in your opponent's Graveyard x 500. You can only control 1 face-up "Winged Kuriboh LV9". | |
RYMP-EN015 | Card Blocker | Effect Monster | EARTH | Warrior | 3 | 400 | 400 | Common | When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase. | |
RYMP-EN016 | Elemental HERO Flame Wingman | Fusion/Effect Monster | WIND | Warrior | 6 | 2100 | 1200 | Rare | Elemental HERO Avian + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster. |
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RYMP-EN017 | Elemental HERO Electrum | Fusion/Effect Monster | LIGHT | Warrior | 10 | 2900 | 2600 | Common | "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). Gains 300 ATK for each monster your opponent controls with the same Attribute as this card. |
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RYMP-EN018 | Elemental HERO Mudballman | Fusion/Effect Monster | EARTH | Warrior | 6 | 1900 | 3000 | Common | Elemental HERO Bubbleman + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways |
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RYMP-EN019 | Rainbow Neos | Fusion/Effect Monster | LIGHT | Warrior | 10 | 4500 | 2500 | Common | Elemental HERO Neos + "Rainbow Dragon" or "Rainbow Dark Dragon" Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. |
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RYMP-EN020 | Elemental HERO Divine Neos | Fusion/Effect Monster | LIGHT | Warrior | 12 | 2500 | 2500 | Common | Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects |
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RYMP-EN021 | Miracle Fusion | Spell | Normal | Ultra Rare | Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | |||||
RYMP-EN022 | The Flute of Summoning Kuriboh | Spell | Quick-Play | Common | Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck. | |||||
RYMP-EN023 | H - Heated Heart | Spell | Normal | Secret Rare | Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||
RYMP-EN024 | E - Emergency Call | Spell | Normal | Secret Rare | Add 1 "Elemental HERO" monster from your Deck to your hand. | |||||
RYMP-EN025 | R - Righteous Justice | Spell | Normal | Secret Rare | Destroy Spell/Traps on the field equal to the number of "Elemental HERO" cards you control. | |||||
RYMP-EN026 | O - Oversoul | Spell | Normal | Secret Rare | Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target. | |||||
RYMP-EN027 | Hero Flash!! | Spell | Normal | Secret Rare | Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn. | |||||
RYMP-EN028 | Instant Fusion | Spell | Normal | Ultra Rare | Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn. | |||||
RYMP-EN029 | Super Polymerization | Spell | Quick-Play | Secret Rare | Discard 1 card: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation. | |||||
RYMP-EN030 | Hero Mask | Spell | Normal | Common | Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase. | |||||
RYMP-EN031 | Hero Signal | Trap | Normal | Super Rare | When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. | |||||
RYMP-EN032 | Hero Blast | Trap | Normal | Super Rare | Target 1 "Elemental HERO" Normal Monster in your GY; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them. | |||||
RYMP-EN033 | Destiny HERO - Diamond Dude | Effect Monster | DARK | Warrior | 4 | 1400 | 1600 | Common | Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card). | |
RYMP-EN034 | Destiny HERO - Malicious | Effect Monster | DARK | Warrior | 6 | 800 | 800 | Secret Rare | You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck. | |
RYMP-EN035 | Destiny HERO - Disk Commander | Effect Monster | DARK | Warrior | 1 | 300 | 300 | Rare | When this card is Special Summoned from the Graveyard: Draw 2 cards. | |
RYMP-EN036 | Destiny HERO - Plasma | Effect Monster | DARK | Warrior | 8 | 1900 | 600 | Common | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect). | |
RYMP-EN037 | Destiny Draw | Spell | Normal | Secret Rare | Discard 1 "Destiny HERO" card; draw 2 cards. | |||||
RYMP-EN038 | Destiny Signal | Trap | Normal | Super Rare | When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck. | |||||
RYMP-EN039 | Destiny Mirage | Trap | Normal | Common | When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn. | |||||
RYMP-EN040 | Crystal Beast Ruby Carbuncle | Effect Monster | LIGHT | Fairy | 3 | 300 | 300 | Super Rare | When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
RYMP-EN041 | Crystal Beast Amethyst Cat | Effect Monster | EARTH | Beast | 3 | 1200 | 400 | Super Rare | This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
RYMP-EN042 | Crystal Beast Emerald Tortoise | Effect Monster | WATER | Aqua | 3 | 600 | 2000 | Super Rare | Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
RYMP-EN043 | Crystal Beast Topaz Tiger | Effect Monster | EARTH | Beast | 4 | 1600 | 1000 | Super Rare | If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
RYMP-EN044 | Crystal Beast Amber Mammoth | Effect Monster | EARTH | Beast | 4 | 1700 | 1600 | Super Rare | When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
RYMP-EN045 | Crystal Beast Cobalt Eagle | Effect Monster | WIND | Winged Beast | 4 | 1400 | 800 | Super Rare | Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
RYMP-EN046 | Crystal Beast Sapphire Pegasus | Effect Monster | LIGHT | Beast | 4 | 1800 | 1200 | Common | When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
RYMP-EN047 | Rainbow Dragon | Effect Monster | LIGHT | Dragon | 10 | 4000 | 0 | Common | (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck. |
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RYMP-EN048 | Crystal Beacon | Spell | Normal | Secret Rare | Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect. | |||||
RYMP-EN049 | Rare Value | Spell | Normal | Common | If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards. | |||||
RYMP-EN050 | Crystal Blessing | Spell | Normal | Secret Rare | Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells. | |||||
RYMP-EN051 | Crystal Abundance | Spell | Normal | Secret Rare | Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect. | |||||
RYMP-EN052 | Crystal Promise | Spell | Normal | Secret Rare | Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target. | |||||
RYMP-EN053 | Ancient City - Rainbow Ruins | Spell | Field | Common | You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: |
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RYMP-EN054 | Crystal Release | Spell | Equip | Common | Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. | |||||
RYMP-EN055 | Crystal Raigeki | Trap | Normal | Super Rare | Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target. | |||||
RYMP-EN056 | Rainbow Path | Trap | Normal | Common | When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand. | |||||
RYMP-EN057 | Rainbow Gravity | Trap | Normal | Common | If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions. | |||||
RYMP-EN058 | Cyber Dragon | Effect Monster | LIGHT | Machine | 5 | 2100 | 1600 | Common | If only your opponent controls a monster, you can Special Summon this card (from your hand). | |
RYMP-EN059 | Cyber Dragon | Effect Monster | LIGHT | Machine | 5 | 2100 | 1600 | Common | If only your opponent controls a monster, you can Special Summon this card (from your hand). | |
RYMP-EN060 | Cyber End Dragon | Fusion/Effect Monster | LIGHT | Machine | 10 | 4000 | 2800 | Rare | Cyber Dragon + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. |
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RYMP-EN061 | Chimeratech Overdragon | Fusion/Effect Monster | DARK | Machine | 9 | ? | ? | Rare | Cyber Dragon + 1 or more Machine-Type monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Send all other cards you control to the Graveyard. The original ATK and DEF of this card each become 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon. |
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RYMP-EN062 | Power Bond | Spell | Normal | Common | Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned). | |||||
RYMP-EN063 | Overload Fusion | Spell | Normal | Common | Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | |||||
RYMP-EN064 | Future Fusion | Spell | Continuous | Ultra Rare | Reveal 1 Fusion Monster in your Extra Deck and send, from your Main Deck to the Graveyard, the Fusion Material Monsters that are listed on that Fusion Monster Card. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Fusion Monster from your Extra Deck and target it with this card. (This Special Summon is treated as a Fusion Summon.) When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | |||||
RYMP-EN065 | Magical Mallet | Spell | Normal | Common | Shuffle any number of cards from your hand into the Deck, then draw that same number of cards. | |||||
RYMP-EN066 | Dark End Dragon | Synchro/Effect Monster | DARK | Dragon | 8 | 2600 | 2100 | Super Rare | 1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard. |
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RYMP-EN067 | Light End Dragon | Synchro/Effect Monster | LIGHT | Dragon | 8 | 2600 | 2100 | Super Rare | 1 Tuner + 1 or more non-Tuner LIGHT monsters At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase. |
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RYMP-EN068 | Vennominaga the Deity of Poisonous Snakes | Effect Monster | DARK | Reptile | 10 | 0 | 0 | Rare | Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel. | |
RYMP-EN069 | Vennominon the King of Poisonous Snakes | Effect Monster | DARK | Reptile | 8 | 0 | 0 | Common | Cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. | |
RYMP-EN070 | Yubel | Effect Monster | DARK | Fiend | 10 | 0 | 0 | Rare | Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck or GY. | |
RYMP-EN071 | Yubel - Terror Incarnate | Effect Monster | DARK | Fiend | 11 | 0 | 0 | Rare | Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel". Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or GY. | |
RYMP-EN072 | Yubel - The Ultimate Nightmare | Effect Monster | DARK | Fiend | 12 | 0 | 0 | Rare | Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate". Cannot be destroyed by battle. You take no battle damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battled an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster. | |
RYMP-EN073 | Mezuki | Effect Monster | DARK | Fiend | 4 | 1700 | 800 | Common | You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target. | |
RYMP-EN074 | Thunder King Rai-Oh | Effect Monster | LIGHT | Thunder | 4 | 1900 | 800 | Common | Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it. | |
RYMP-EN075 | Kasha | Effect Monster | EARTH | Zombie | 8 | ? | 1000 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie-Type monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up Zombie-Type monsters shuffled into the Deck this way. | |
RYMP-EN076 | Shutendoji | Effect Monster | EARTH | Zombie | 4 | 1500 | 800 | Common | Once per turn, you can activate 1 of these effects. |
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RYMP-EN077 | Darklord Desire | Effect Monster | DARK | Fairy | 10 | 3000 | 2800 | Common | Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard. | |
RYMP-EN078 | Fusion Recovery | Spell | Normal | Common | Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand. | |||||
RYMP-EN079 | System Down | Spell | Normal | Common | Pay 1000 Life Points; banish all face-up Machine-Type monsters your opponent controls and in their Graveyard. | |||||
RYMP-EN080 | Grand Convergence | Spell | Quick-Play | Common | If you control "Macro Cosmos": Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field. | |||||
RYMP-EN081 | Dimensional Fissure | Spell | Continuous | Secret Rare | Any monster sent to the GY is banished instead. | |||||
RYMP-EN082 | Macro Cosmos | Trap | Continuous | Ultra Rare | When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead. | |||||
RYMP-EN083 | Rise of the Snake Deity | Trap | Normal | Common | When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck. | |||||
RYMP-EN084 | Dimensional Prison | Trap | Normal | Ultra Rare | When an opponent's monster declares an attack: Target that monster; banish that target. | |||||
RYMP-EN085 | Offering to the Snake Deity | Trap | Normal | Common | Target 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets. | |||||
RYMP-EN086 | D.D. Survivor | Effect Monster | DARK | Warrior | 4 | 1800 | 200 | Common | During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn. | |
RYMP-EN087 | Grandmaster of the Six Samurai | Effect Monster | EARTH | Warrior | 5 | 2100 | 800 | Common | You can only control 1 face-up "Grandmaster of the Six Samurai". If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand. | |
RYMP-EN088 | The Six Samurai - Yaichi | Effect Monster | WATER | Warrior | 3 | 1300 | 800 | Ultra Rare | Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
RYMP-EN089 | The Six Samurai - Kamon | Effect Monster | FIRE | Warrior | 3 | 1500 | 1000 | Ultra Rare | Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
RYMP-EN090 | The Six Samurai - Yariza | Effect Monster | EARTH | Warrior | 3 | 1000 | 500 | Ultra Rare | While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
RYMP-EN091 | The Six Samurai - Nisashi | Effect Monster | WIND | Warrior | 4 | 1400 | 700 | Ultra Rare | While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
RYMP-EN092 | The Six Samurai - Zanji | Effect Monster | LIGHT | Warrior | 4 | 1800 | 1300 | Ultra Rare | At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
RYMP-EN093 | The Six Samurai - Irou | Effect Monster | DARK | Warrior | 4 | 1700 | 1200 | Ultra Rare | At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
RYMP-EN094 | Great Shogun Shien | Effect Monster | FIRE | Warrior | 7 | 2500 | 2400 | Common | If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead. | |
RYMP-EN095 | D.D. Crow | Effect Monster | DARK | Winged Beast | 1 | 100 | 100 | Super Rare | (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target. | |
RYMP-EN096 | Gladiator Beast Laquari | Effect Monster | FIRE | Beast-Warrior | 4 | 1800 | 400 | Secret Rare | If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari". | |
RYMP-EN097 | Enishi, Shien's Chancellor | Effect Monster | LIGHT | Warrior | 6 | 2200 | 1200 | Common | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect. | |
RYMP-EN098 | Test Tiger | Effect Monster | EARTH | Beast | 3 | 600 | 300 | Common | If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster. | |
RYMP-EN099 | Rainbow Dark Dragon | Effect Monster | DARK | Dragon | 10 | 4000 | 0 | Common | (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way. |
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RYMP-EN100 | Jain, Lightsworn Paladin | Effect Monster | LIGHT | Warrior | 4 | 1800 | 1200 | Ultra Rare | If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. | |
RYMP-EN101 | Garoth, Lightsworn Warrior | Effect Monster | LIGHT | Warrior | 4 | 1850 | 1300 | Rare | If a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect. | |
RYMP-EN102 | Lumina, Lightsworn Summoner | Effect Monster | LIGHT | Spellcaster | 3 | 1000 | 1000 | Ultra Rare | Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon it. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY. | |
RYMP-EN103 | Wulf, Lightsworn Beast | Effect Monster | LIGHT | Beast-Warrior | 4 | 2100 | 300 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it. | |
RYMP-EN104 | Judgment Dragon | Effect Monster | LIGHT | Dragon | 8 | 3000 | 2600 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY. | |
RYMP-EN105 | Aurkus, Lightsworn Druid | Effect Monster | LIGHT | Beast-Warrior | 3 | 1200 | 1800 | Common | Lightsworn monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. | |
RYMP-EN106 | Gladiator Beast Lanista | Effect Monster | WIND | Winged Beast | 4 | 1800 | 1200 | Common | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster from your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista". | |
RYMP-EN107 | Gladiator Beast's Respite | Spell | Normal | Common | Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards. | |||||
RYMP-EN108 | Gladiator's Return | Spell | Normal | Common | Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card. | |||||
RYMP-EN109 | Cunning of the Six Samurai | Spell | Quick-Play | Common | Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target. | |||||
RYMP-EN110 | Gladiator Proving Ground | Spell | Normal | Ultra Rare | Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand. | |||||
RYMP-EN111 | Gateway of the Six | Spell | Continuous | Common | Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to activate these effects. |
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RYMP-EN112 | Double-Edged Sword Technique | Trap | Normal | Ultra Rare | Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK. | |||||
RYMP-EN113 | Gladiator Beast War Chariot | Trap | Counter | Rare | When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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RYMP-ENSE1 | Legendary Six Samurai - Shi En | Synchro/Effect Monster | DARK | Warrior | 5 | 2500 | 1400 | Super Rare | 1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card, you can negate it's activation and destroy it. If this face-up card on the field would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. |
This set contains 114 cards.
Release Date: 2012-02-21