YuGiOh Machine Monster Cards

This is a list of all the Yu-Gi-Oh! Machine monsters in our database.

Card Name Type ATR LVL ATK DEF Card Text Buy It
A-Assault Core
30012506
Union/Effect Monster LIGHT 4 1900 200 Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 other Union monster from your Graveyard to your hand.
A-Team: Trap Disposal Unit
13026402
Effect Monster FIRE 2 300 400 This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.
A-to-Z-Dragon Buster Cannon
65172015
Fusion/Effect Monster LIGHT 10 4000 4000 "ABC-Dragon Buster" + "XYZ-Dragon Cannon"
Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster" and "XYZ-Dragon Cannon"; Special Summon them.
ABC-Dragon Buster
01561110
Fusion/Effect Monster LIGHT 8 3000 2800 "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your Graveyard. (You do not use "Polymerization".) Once per turn, during either player's turn: You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn: You can Tribute this card, then target 3 of your banished LIGHT Machine-Type Union monsters with different names; Special Summon them (this is a Quick Effect).
Accel Synchron
37675907
Synchro/Tuner Monster DARK 5 500 2100 1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can send 1 "Synchron" monster from your Deck to the Graveyard, then activate 1 of these effects:
  • Increase this card's Level by the Level of the sent monster.
  • Reduce this card's Level by the Level of the sent monster.
    During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). You can only Synchro Summon "Accel Synchron(s)" once per turn.
  • Acrobat Monkey
    47372349
    Normal Monster EARTH 3 1000 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
    Adhesive Explosive
    53828396
    Effect Monster WIND 3 1000 1000 If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn.
    Aegaion the Sea Castrum
    10678778
    Xyz/Effect Monster WATER 8 ? 3000 2 Level 8 monsters
    During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn.
    Aileron
    96084564
    Effect Monster WIND 1 0 0 (This card is always treated as a "Sky Striker" card.)
    A "Sky Striker Ace" monster equipped with this card gains 400 ATK. You can only use 1 of the following effects of "Aileron" per turn, and only once that turn. During the Main Phase (Quick Effect): You can target 1 "Sky Striker Ace" monster you control; equip this card from your hand or field to it. If this card on the field is destroyed: You can send 1 "Sky Striker" Spell from your Deck to the GY.
    Ally Mind
    40155554
    Tuner Monster DARK 5 1800 1400 A high-performance unit developed to enhance the Artificial Intelligence program in Allies of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered.
    Ally of Justice Catastor
    26593852
    Synchro/Effect Monster DARK 5 2200 1200 1 Tuner + 1 or more non-Tuner monsters
    At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster.
    Ally of Justice Clausolas
    89386122
    Normal Monster DARK 6 2300 1200 A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solias. Its surprise attacks from above baffle invaders.
    Ally of Justice Core Destroyer
    36629203
    Effect Monster DARK 3 1200 200 If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation).
    Ally of Justice Cosmic Gateway
    08822710
    Effect Monster DARK 8 2400 1200 If your opponent controls 2 or more monsters, including a LIGHT monster, you can Special Summon this card from your hand.
    Ally of Justice Cycle Reader
    08233522
    Tuner Monster DARK 3 1000 1000 During either player's turn, you can discard this card to select and remove from play up to 2 LIGHT monsters from your opponent's Graveyard.
    Ally of Justice Cyclone Creator
    45586855
    Tuner Monster DARK 3 1400 1200 Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field.
    Ally of Justice Decisive Armor
    09888196
    Synchro/Effect Monster DARK 10 3300 3300 1 Tuner + 2 or more non-Tuner monsters.
    Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects:
  • Select 1 Set card your opponent controls and destroy it.
  • Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls.
  • Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.
  • Ally of Justice Enemy Catcher
    45033006
    Effect Monster DARK 6 1800 1800 When this card is Normal Summoned, you can gain control of 1 face-down Defense Position monster your opponent controls until the End Phase.
    Ally of Justice Field Marshal
    69461394
    Synchro/Effect Monster DARK 9 2900 2600 1 Tuner + 2 or more non-Tuner monsters
    This card cannot be Special Summoned except by Synchro Summon. When this card destroys a face-down Defense Position monster by battle and sends it to the Graveyard, draw 1 card.
    Ally of Justice Garadholg
    25771826
    Effect Monster DARK 4 1600 400 If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.
    Ally of Justice Light Gazer
    19204398
    Synchro/Effect Monster DARK 8 2400 1600 1 Tuner + 1 or more non-Tuner monsters
    This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.
    Ally of Justice Nullfier
    76650663
    Effect Monster DARK 4 1600 1200 The effects of LIGHT monsters that battle this card are negated.
    Ally of Justice Omni-Weapon
    45450218
    Effect Monster DARK 5 2200 800 When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.
    Ally of Justice Quarantine
    72845813
    Effect Monster DARK 4 1700 1200 Neither player can Special Summon LIGHT monsters.
    Ally of Justice Reverse Break
    55982698
    Effect Monster DARK 4 1200 1200 If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    Ally of Justice Rudra
    52265835
    Effect Monster DARK 5 1900 1200 If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.
    Ally of Justice Searcher
    03648368
    Effect Monster DARK 3 1400 100 Once per turn, you can discard 1 card to flip 1 face-down Defense Position monster your opponent controls to face-up Attack Position. Flip Effects are not activated at that time.
    Ally of Justice Thousand Arms
    85876417
    Effect Monster DARK 4 1700 0 This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation.
    Ally of Justice Thunder Armor
    71438011
    Effect Monster DARK 8 2700 2200 This card cannot be Special Summoned. While you control this face-up card, during battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
    Ally of Justice Unknown Crusher
    22371016
    Effect Monster DARK 3 1200 800 When this card battles a LIGHT monster, remove that monster from play after damage calculation.
    Ally of Justice Unlimiter
    82377606
    Effect Monster DARK 2 600 200 You can Tribute this card to double the original ATK of 1 face-up "Ally of Justice" monster you control until the End Phase.
    Ally Salvo
    59482302
    Effect Monster DARK 2 400 300 When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them.
    Amazement Assistant Delia
    22662014
    Effect Monster LIGHT 4 1800 1400 You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.
    Amazement Attendant Comica
    67314110
    Effect Monster LIGHT 4 1400 1800 When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.
    Ambulance Rescueroid
    98927491
    Fusion/Effect Monster FIRE 6 2300 1800 "Rescueroid" + "Ambulanceroid"
    Must be Fusion Summoned. Once per turn, when a monster you control is destroyed by battle and sent to the GY: You can Special Summon that monster in Defense Position.
    Ambulanceroid
    36378213
    Effect Monster EARTH 3 300 1200 When a "roid" monster(s) is added from your GY to your hand (except during the Damage Step): You can Special Summon it.
    Amphibious Bugroth MK-11
    04754691
    Effect Monster WATER 5 1850 1500 While "Umi" is not on the field, this card gains 700 ATK, also it cannot attack directly. While "Umi" is on the field: You can target 1 face-up non-WATER monster on the field; destroy it. You can only use this effect of "Amphibious Bugroth MK-11" once per turn.
    Amphibious Bugroth MK-3
    64342551
    Effect Monster WATER 4 1500 1300 While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly.
    Amphibious Swarmship Amblowhale
    20665527
    Link/Effect Monster FIRE 2600 LINK-4 2+ Effect Monsters
    Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn.
  • If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it.
  • If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.
  • Ancient Gear
    31557782
    Effect Monster EARTH 2 100 800 While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.
    Ancient Gear Ballista
    10547580
    Link/Effect Monster EARTH 1500 LINK-2 2 EARTH Machine monsters
    If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
    Ancient Gear Beast
    10509340
    Effect Monster EARTH 6 2000 2000 This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    Ancient Gear Box
    60953949
    Effect Monster EARTH 4 500 2000 If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.
    Ancient Gear Cannon
    80045583
    Effect Monster EARTH 2 500 500 You can Tribute this card to inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn.
    Ancient Gear Commander
    27483935
    Effect Monster EARTH 4 500 2000 You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.
    Ancient Gear Dark Golem
    64603182
    Effect Monster EARTH 8 3000 3000 This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
    Ancient Gear Dragon
    75892194
    Effect Monster EARTH 5 500 2500 Cannot be Special Summoned. If you control no monsters, or all monsters you control are EARTH Machine monsters, you can Normal Summon this card without Tributing. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send to the GY, 1 Machine monster from your hand or face-up field, or 1 "Ancient Gear Golem" from your Deck; negate that effect. You can only use this effect of "Ancient Gear Dragon" once per turn.
    Ancient Gear Engineer
    01953925
    Effect Monster EARTH 5 1500 1500 Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step.
    Ancient Gear Frame
    01278431
    Effect Monster EARTH 4 1600 500 You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.
    Ancient Gear Gadget
    18486927
    Effect Monster EARTH 4 500 2000 If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.
    Ancient Gear Gadjiltron Chimera
    86321248
    Effect Monster EARTH 6 2300 1300 If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:
  • Green Gadget: This card gains 300 ATK.
  • Red Gadget: If this card successfully attacks your opponent directly inflict 500 damage to your opponent.
  • Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent.
  • Ancient Gear Gadjiltron Dragon
    50933533
    Effect Monster EARTH 8 3000 2000 If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gets extra effects if you Tribute Summon it by Tributing
  • Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
  • Red Gadget: When this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent.
  • Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent.
  • Ancient Gear Golem
    83104731
    Effect Monster EARTH 8 3000 3000 Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
    Ancient Gear Golem - Ultimate Pound
    95735217
    Effect Monster EARTH 8 3000 3000 Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.
    Ancient Gear Howitzer
    87182127
    Fusion/Effect Monster EARTH 8 1000 1800 2 "Ancient Gear" monsters
    Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.
    Ancient Gear Hunting Hound
    42878636
    Effect Monster EARTH 3 1000 1000 If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
    Ancient Gear Hydra
    81269231
    Effect Monster EARTH 7 2700 1700 At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step.
    Ancient Gear Knight
    39303359
    Gemini Monster EARTH 4 1800 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
  • Ancient Gear Megaton Golem
    37663536
    Fusion/Effect Monster EARTH 9 3300 3300 3 "Ancient Gear" monsters
    If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.
    Ancient Gear Reactor Dragon
    44874522
    Effect Monster EARTH 9 3000 3000 If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.
    Ancient Gear Soldier
    56094445
    Effect Monster EARTH 4 1300 1300 If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    Ancient Gear Tanker
    91098230
    Effect Monster EARTH 4 1300 1300 If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.
    Ancient Gear Token
    SR03-ENTKN
    Token EARTH 1 0 0 This card can be used as an "Ancient Gear Token"
    *If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF
    Ancient Gear Wyvern
    17663375
    Effect Monster EARTH 4 1700 1200 If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.
    Ancient Tool
    49587396
    Normal Monster DARK 5 1700 1400 A destructive machine discovered in the Ruins of the Ancients.
    Apoqliphort Skybase
    40061558
    Effect Monster EARTH 9 2900 2500 Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: You can target 1 monster your opponent controls; take control of it until the End Phase.
    Apoqliphort Towers
    27279764
    Effect Monster EARTH 10 3000 2600 Cannot be Special Summoned. Requires 3 "Qli" monsters to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected bySpell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. All Special Summoned monsters lose 500 ATK and DEF. Once per turn: You can make your opponent send 1 monster from their hand or their side of the field to the Graveyard (their choice).
    Appliancer Breakerbuncle
    05846183
    Effect Monster WATER 1 0 0 During damage calculation, if an "Appliancer" monster you control battles an opponent's monster (Quick Effect): You can discard this card; for that battle, that monster you control cannot be destroyed, also you take no battle damage. If an "Appliancer" monster(s) you control would be destroyed by a card effect, you can banish this card from your field or GY instead.
    Appliancer Celtopus
    78225596
    Link/Effect Monster DARK 0 LINK-2 2 "Appliancer" monsters
    This linked card cannot be targeted by your opponent's card effects, or their monsters' attacks. During damage calculation, if an "Appliancer" Link Monster you control co-linked to this card battles an opponent's monster: Your battling monster gains ATK equal to the number of monsters co-linked to this card x 1000, during that damage calculation only. Once per turn, if an "Appliancer" Link Monster(s) you control that is not co-linked to this card is destroyed by battle or card effect: You can draw 1 card.
    Appliancer Copybokkle
    41830887
    Effect Monster DARK 1 0 0 You can target 1 "Appliancer" monster you control; Special Summon this card from your hand, and if you do, this card's name becomes that monster's name until the End Phase. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Appliancer" monster you control; Special Summon 1 monster with the same name from your hand or GY. You can only use each effect of "Appliancer Copybokkle" once per turn.
    Appliancer Dryer Drake
    03507053
    Link/Effect Monster FIRE 0 LINK-1 1 "Appliancer" monster
    Cannot be used as Link Material the turn it is Link Summoned. This linked card gains 1000 ATK. Once per turn, during your Battle Phase, if this card is co-linked (except during the Damage Step): You can switch the locations of 2 "Appliancer" monsters in your Main Monster Zones, including this card, and if you do, the other monster can make a second attack during each Battle Phase this turn. Once per turn, when this card that is not co-linked is targeted for an attack: You can negate that attack.
    Appliancer Kappa Scale
    04729591
    Link/Effect Monster WATER 0 LINK-1 1 "Appliancer" monster
    Cannot be used as Link Material the turn it is Link Summoned. You can Tribute this co-linked card; Special Summon 1 "Appliancer" Link Monster from your GY, except "Appliancer Kappa Scale". You can Tribute this card that is not co-linked; Special Summon 1 Level 4 or lower "Appliancer" monster from your GY. You can only use each effect of "Appliancer Kappa Scale" once per turn.
    Appliancer Laundry Dragon
    77102944
    Link/Effect Monster WATER 1500 LINK-1 1 "Appliancer" monster
    Cannot be used as Link Material the turn it is Link Summoned. Neither player takes any battle damage from attacks involving this card. Once per turn, after damage calculation, if this co-linked card battles an opponent's monster: You can banish that opponent's monster. Once per turn, after damage calculation, if this monster that is not co-linked battles an opponent's monster: You can destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.
    Appliancer Propelion
    81769387
    Link/Effect Monster WIND 1200 LINK-1 1 "Appliancer" monster
    Cannot be used as Link Material the turn it is Link Summoned. This card can attack directly. Once per turn, during damage calculation, if your monster battles an opponent's monster, while this card is co-linked (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only. Once per turn, during damage calculation, if this monster that is not co-linked battles an opponent's monster (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.
    Appliancer Socketroll
    78447174
    Effect Monster DARK 1 100 100 If you control an "Appliancer" monster: You can Special Summon this card from your hand. If another "Appliancer Socketroll" is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 "Appliancer Socketroll" from your Deck. You can only use each effect of "Appliancer Socketroll" once per turn.
    Appliancer Vacculephant
    30118200
    Link/Effect Monster DARK 1000 LINK-1 1 "Appliancer" monster
    Cannot be used as Link Material the turn it is Link Summoned. Can attack directly while it is not co-linked. You can send 1 card from your hand to the GY, then target 1 card your opponent controls; destroy it. If this card is co-linked: You can target 1 monster in your opponent's Main Monster Zone; destroy it. You can only use 1 "Appliancer Vacculephant" effect per turn, and only once that turn.
    Arcjet Lightcraft
    38173725
    Effect Monster LIGHT 9 0 2100 If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon it in Defense Position, and if you do, its Level becomes 9, also negate its effects. You can only use this effect of "Arcjet Lightcraft" once per turn. You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters.
    Armed Dragon Catapult Cannon
    75906310
    Fusion/Effect Monster LIGHT 10 3500 3000 "VWXYZ-Dragon Catapult Cannon" + "Armed Dragon LV7"
    Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards, by banishing the above cards from your field and/or GY. (You do not use "Polymerization".) Your opponent cannot activate cards or effects with the same name as any banished card. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent control and in their GY.
    Armored Cybern
    67159705
    Union Monster WIND 4 0 2000 Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Armoroid
    73333463
    Effect Monster EARTH 8 2700 2000 When you Tribute Summoned this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field.
    Armory Arm
    29071332
    Synchro/Effect Monster LIGHT 4 1800 1200 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, that target gains 1000 ATK. When that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
    Arms of Genex Return Zero
    61775475
    Synchro/Effect Monster DARK 10 3100 2950 1 DARK Tuner + 1+ non-Tuner monsters
    When your opponent activates a monster effect (Quick Effect): You can banish 1 monster from your GY with the same Attribute; negate the activation, and if you do, destroy that monster. (You can only banish each Attribute once per turn to activate this effect of "Arms of Genex Return Zero".) Once per turn: You can target up to 6 of your "Genex" monsters with different Attributes that are banished and/or in your GY; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zones.
    Assault Synchron
    77202120
    Tuner/Effect Monster DARK 2 700 0 During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.
    Aye-Iron
    42969214
    Effect Monster EARTH 4 1600 1800 Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect.
    B-Buster Drake
    77411244
    Union/Effect Monster LIGHT 4 1500 1800 Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 Union monster from your Deck to your hand.
    B.E.S. Big Core MK-2
    75937826
    Effect Monster FIRE 6 2400 1100 If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.
    B.E.S. Big Core MK-3
    82821760
    Effect Monster LIGHT 8 2700 1900 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battles a monster: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.
    B.E.S. Blaster Cannon Core
    84257883
    Effect Monster EARTH 9 2500 3000 If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.
    B.E.S. Covered Core
    15317640
    Effect Monster EARTH 7 2500 800 Put 2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, toss a coin and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step.
    B.E.S. Crystal Core
    22790789
    Effect Monster WATER 5 2100 1000 When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
    B.E.S. Tetran
    44954628
    Effect Monster WIND 6 1800 2300 When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destory 1 Spell or Trap Card on the field.
    Barbaroid, the Ultimate Battle Machine
    54702678
    Fusion/Effect Monster EARTH 12 4000 4000 5 Machine-Type "roid" monsters
    This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
    Barrel Dragon
    81480460
    Effect Monster DARK 7 2600 2200 Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase.
    Barricadeborg Blocker
    13117073
    Link/Effect Monster DARK 1000 LINK-2 2 monsters with different names
    If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
    Battle Footballer
    48094997
    Normal Monster FIRE 4 1000 2100 A cyborg with high defense power. Originally it was invented for a football machine.
    Bellcat Fighter
    22953211
    Link/Effect Monster WIND 2000 LINK-3 3 monsters, including a Token
    When this card destroys an opponent's monster by battle: You can Special Summon 1 "Bellcat Token" (Machine/WIND/Level 4/ATK 2000/DEF 2000) in Defense Position.
    Bicular
    83392426
    Effect Monster EARTH 2 200 200 When this card is destroyed by battle, you can Special Summon 1 "Unicycular" from your hand or Deck.
    Big Core
    14148099
    Effect Monster DARK 6 2300 1100 Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step.
    Biofalcon
    74130411
    Effect Monster LIGHT 4 1700 1200 When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.
    Black Salvo
    88671720
    Tuner Monster DARK 3 100 1100 When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
    Blast Juggler
    70138455
    Effect Monster FIRE 3 800 900 You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.
    Blast Sphere
    26302522
    Effect Monster DARK 4 1400 1400 If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK.
    Blazing Bombardment Beast
    70117791
    Fusion/Effect Monster FIRE 6 1900 2400 1 Machine monster + 1 Pyro monster
    If this card is Special Summoned: You can destroy all monsters your opponent controls with 1900 or less ATK. If this card is sent to the GY: You can target 1 monster your opponent controls with 1900 or less ATK; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Blazing Bombardment Beast" once per turn.
    Blocker
    34743446
    Normal Monster DARK 4 850 1800 Constructed from several components, this monster can launch them in a pincer attack.
    Blowback Dragon
    25551951
    Effect Monster DARK 6 2300 1200 Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls.
    Blue Thunder T-45
    14089428
    Effect Monster LIGHT 4 1700 1000 When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
    BM-4 Blast Spider
    40634253
    Effect Monster DARK 4 1400 2200 Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY:You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of "BM-4 Blast Spider" once per turn.
    Bokoichi the Freightening Car
    08715625
    Normal Monster DARK 2 500 500 A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
    Boot-Up Admiral - Destroyer Dynamo
    36322312
    Effect Monster EARTH 8 2500 2500 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it.
    Boot-Up Corporal - Command Dynamo
    00938717
    Effect Monster EARTH 4 0 2000 You can target up to 2 Machine "Gadget" monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of "Boot-Up Corporal - Command Dynamo" once per turn. Gains 1000 ATK for each monster equipped to this card by this effect.
    Boot-Up Soldier - Dread Dynamo
    13316346
    Effect Monster EARTH 4 0 2000 Increase the ATK of this card by 2000 points if you have a face-up "Gadget" on your side of the field.
    Bowganian
    52090844
    Effect Monster DARK 3 1300 1000 During each of your Standby Phases, inflict 600 damage to your opponent.
    Box of Friends
    81587028
    Effect Monster LIGHT 1 0 0 If this card is destroyed and sent to the Graveyard: You can Special Summon from your Deck, 2 Normal Monsters with different names whose ATK or DEF is 0, in face-up Defense Position. You can only use this effect of "Box of Friends" once per turn. Monsters Special Summoned by this effect cannot be used as Synchro Material Monsters, and they are destroyed during your next End Phase.
    Brave Scizzar
    74277583
    Normal Monster DARK 4 1300 1000 Armed with a mass of scissors, this monster can clip an enemy into any desired shape and size.
    Bri Synchron
    52840598
    Tuner Monster EARTH 4 1500 1100 If this card is sent to the Graveyard as a Synchro Material Monster, until the End Phase of this turn, the Synchro Monster that used this card as a Synchro Material Monster gains 600 ATK but its effects are negated.
    Buster Blaster
    63676256
    Union Monster EARTH 1 0 0 Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle, destroy all monsters your opponent controls with the same Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    C-Crush Wyvern
    03405259
    Union/Effect Monster LIGHT 4 1200 2000 Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can Special Summon 1 Union monster from your hand.
    Cannon Soldier
    11384280
    Effect Monster DARK 4 1400 1300 You can Tribute 1 monster to inflict 500 damage to your opponent.
    Cannon Soldier MK-2
    14702066
    Effect Monster EARTH 5 1900 1200 You can Tribute 2 monsters to inflict 1500 damage to your opponent.
    Card Trooper
    85087012
    Effect Monster EARTH 3 400 400 Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
    Cardcar D
    45812361
    Effect Monster EARTH 2 800 400 Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.
    Carnot the Eternal Machine
    13567610
    Effect Monster LIGHT 10 3000 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) during a Duel in which your opponent has activated a monster effect in their hand or GY. You can only Special Summon "Carnot the Eternal Machine" once per turn. Once per turn, if your opponent activates a monster effect (except during the Damage Step): You can make this card gain 1000 ATK. If this card is sent to the GY, except from the hand or Deck: Shuffle this card into the Deck.
    Carrierroid
    46848859
    Effect Monster WATER 4 1000 800 When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card.
    Centur-Ion Emeth VI
    78888899
    Effect Monster EARTH 8 2000 3000 During your opponent's turn, if this card is in your hand or GY (Quick Effect): You can target 1 "Centur-Ion" monster you control, except "Centur-Ion Emeth VI"; place it in your Spell & Trap Zone as a face-up Continuous Trap, and if you do, Special Summon this card, also you cannot Special Summon "Centur-Ion Emeth VI" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Emeth VI" once per turn.
    Centur-Ion Legatia
    15982593
    Synchro/Effect Monster LIGHT 12 3500 2000 1 Tuner + 1+ non-Tuner monsters
    Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.
    Changer Synchron
    25652655
    Tuner Monster DARK 1 0 0 If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position.
    Chaos Ancient Gear Giant
    51788412
    Fusion/Effect Monster DARK 10 4500 3000 4 "Ancient Gear" monsters
    Must be Fusion Summoned. Unaffected by Spell/Trap effects. Your opponent cannot activate monster effects during the Battle Phase. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Chimeratech Fortress Dragon
    79229522
    Fusion/Effect Monster DARK 8 0 0 "Cyber Dragon" + 1+ Machine-Type monsters
    Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
    Chimeratech Megafleet Dragon
    87116928
    Fusion/Effect Monster DARK 10 0 0 1 "Cyber Dragon" monster + 1+ monster in the Extra Monster Zone
    Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.
    Chimeratech Overdragon
    64599569
    Fusion/Effect Monster DARK 9 ? ? Cyber Dragon + 1 or more Machine-Type monsters
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Send all other cards you control to the Graveyard. The original ATK and DEF of this card each become 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon.
    Chimeratech Rampage Dragon
    84058253
    Fusion/Effect Monster DARK 5 2100 1600 2 or more "Cyber Dragon" monsters
    A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spell/Trap Cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine-Type monsters from your Deck to the Graveyard, and if you do, for each monster sent to the Graveyard, this card gains 1 additional attack during each Battle Phase this turn.
    Chronomaly Golden Jet
    88552992
    Effect Monster LIGHT 4 1300 1400 Once per turn: You can increase the Levels of all "Chronomaly" monsters you currently control by 1.
    Chronomaly Magella Globe
    97112505
    Effect Monster LIGHT 4 1500 300 You can Tribute this card; Special Summon 1 "Chronomaly" monster from your Deck, except "Chronomaly Magella Globe". If this card is in your GY, except the turn it was sent there: You can banish 1 "Chronomaly" card from your GY, except "Chronomaly Magella Globe"; add this card to your hand. You can only use each effect of "Chronomaly Magella Globe" once per turn.
    Chronomaly Mayan Machine
    25163248
    Effect Monster EARTH 3 1500 700 This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
    Chronomaly Nebra Disk
    24861088
    Effect Monster LIGHT 4 1800 1500 When this card is Normal Summoned: You can add 1 "Chronomaly" card from your Deck to your hand, except "Chronomaly Nebra Disk". If this card is in the Graveyard and all monsters you control are "Chronomaly" monsters (min. 1): You can Special Summon this card in Defense Position. You cannot activate cards or effects during the turn you activate this effect, except "Chronomaly" cards and effects. You can only use 1 "Chronomaly Nebra Disk" effect per turn, and only once that turn.
    Chronomaly Vimana
    02609443
    Xyz/Effect Monster LIGHT 5 2300 2600 2 Level 5 monsters
    Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.
    Cipher Biplane
    29092121
    Effect Monster LIGHT 6 1000 2000 Once per turn: You can target 2 "Cipher" monsters you control; their Levels become 8 until the end of this turn. You can only use each of the following effects of "Cipher Biplane" once per turn. If a "Cipher" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; add 1 "Cipher" monster from your Deck to your hand.
    Cipher Twin Raptor
    21999001
    Effect Monster LIGHT 4 1600 800 If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn.
    Cipher Wing
    81974607
    Effect Monster LIGHT 4 1400 1200 If you control a "Cipher" monster or "Kinetic Soldier" in your Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters and "Kinetic Soldier" you currently control by 4 until the end of this turn.
    Clock Arc
    87468732
    Pendulum/Effect Monster DARK 4 600 1200 If this card is Special Summoned to a zone that is not the center Main Monster Zone, destroy it. Cannot be destroyed by battle. Once per turn, during your opponent's End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, place this card in your Pendulum Zone.

    Pendulum Scale: 4
    Pendulum Effect: If you control no monsters, or only Pendulum Monsters, apply this effect, based on this card's Pendulum Zone.
  • Left: Reduce its Pendulum Scale by 3.
  • Right: Increase its Pendulum Scale by 4.
    During your opponent's Standby Phase: You can Special Summon this card.
  • Cloudcastle
    09348522
    Synchro/Effect Monster WIND 9 0 3000 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.
    Combat Wheel
    12501230
    Synchro/Effect Monster EARTH 6 2500 1200 1 Tuner + 1+ non-Tuner monster
    The first time this card would be destroyed by an opponent's card effect each turn, it is not destroyed. Once per turn, during your opponent's Battle Phase (Quick Effect): You can discard 1 card; this card gains ATK equal to half the total ATK of all other monsters you currently control, then place 1 counter on this card, also for the rest of this turn, your opponent's monsters cannot target monsters for attacks, except this one. If this card with a counter is destroyed by battle: Destroy all monsters you control.
    Commander Covington
    22666164
    Effect Monster EARTH 4 1000 600 You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck.
    Constellar Acubens
    43513897
    Effect Monster LIGHT 4 800 2000 When this card is Normal or Special Summoned: All "Constellar" monsters you currently control gain 500 ATK.
    Constellar Antares
    42391240
    Effect Monster LIGHT 6 2400 900 When this card is Normal or Special Summoned: You can target 1 "Constellar" monster in your Graveyard; add that target to your hand.
    Constellar Praesepe
    02091298
    Xyz/Effect Monster LIGHT 4 2400 800 2 Level 4 "Constellar" monsters
    Once per turn, during the Damage Step of either player's turn, when a "Constellar" monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK, until the End Phase.
    Constellar Ptolemy M7
    38495396
    Xyz/Effect Monster LIGHT 6 2700 2000 2 Level 6 monsters
    You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If you do, its effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card to target 1 monster on the field or in either player's Graveyard; return that target to the hand.
    Constellar Zubeneschamali
    14759024
    Effect Monster LIGHT 5 2100 1400 When this card is Normal or Special Summoned: You can add 1 "Constellar" monster from your Deck to your hand.
    Construction Train Signal Red
    34475451
    Effect Monster EARTH 3 1000 1300 When your opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.
    Cosmic Compass
    27450400
    Effect Monster EARTH 1 100 300 When this card is Normal Summoned, you can Special Summon a number of "Compass Tokens" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls.
    Cracking Dragon
    60349525
    Effect Monster DARK 8 3000 0 Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect.
    Crystron Ametrix
    76359406
    Synchro/Effect Monster WATER 5 2500 1500 1 Tuner + 1 or more non-Tuner monsters
    If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
    Crystron Citree
    20050865
    Tuner/Effect Monster WATER 2 500 500 During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn.
    Crystron Halqifibrax
    50588353
    Link/Effect Monster WATER 1500 LINK-2 2 monsters, including a Tuner
    If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
    Crystron Phoenix
    02743001
    Synchro/Effect Monster WATER 9 2800 2000 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
    If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.
    Crystron Prasiortle
    56049970
    Effect Monster WATER 2 500 2000 You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn.
    Crystron Quan
    93665266
    Tuner/Effect Monster WATER 1 500 500 During your opponent's Main Phase or Battle Phase: You can Special Summon 1 non-Tuner monster from your hand, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). You can only use this effect of "Crystron Quan" once per turn.
    Crystron Quandax
    39964797
    Synchro/Tuner Monster WATER 4 1800 2000 1 Tuner + 1 or more non-Tuner monsters
    During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
    Crystron Quariongandrax
    13455674
    Synchro/Effect Monster WATER 9 3000 3000 2 or more Tuners + 1 non-Tuner monster
    If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.
    Crystron Rion
    66938505
    Tuner/Effect Monster WATER 3 500 500 During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn.
    Crystron Rosenix
    55326322
    Effect Monster WATER 4 1800 1000 You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.
    Crystron Smiger
    83443619
    Effect Monster WATER 3 1000 1800 You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.
    Crystron Sulfefnir
    03422200
    Effect Monster WATER 4 2000 1500 If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.
    Crystron Thystvern
    29838323
    Effect Monster WATER 3 1500 1500 You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.
    CXYZ Gimmick Puppet Fanatix Machinix
    03685372
    Xyz/Effect Monster DARK 9 3100 1500 3 Level 9 monsters
    If this card is Special Summoned: You can add 1 "Puppet" Trap from your Deck to your hand. You can detach 1 material from this card; Special Summon 1 monster from either GY to your opponent's field in Defense Position. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use each effect of "CXyz Gimmick Puppet Fanatix Machinix" once per turn.
    CXyz Skypalace Babylon
    49202331
    Xyz/Effect Monster WIND 11 3800 4000 3 Level 11 monsters
    When this card destroys a monsters by battle and sends it to the Graveyard: Inflict damge to your opponent equal to half the original ATK of the destroyed monster in the Graveyard. If this card has "Skypalace Gangaridai" as an Xyz Material, it gains this effect.
  • Once per turn, if this card destroys a monster by battle: You can detach 1 Xyz Material from this card; it can make a second attack in a row.
  • Cyber Barrier Dragon
    68774379
    Effect Monster LIGHT 6 800 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". While this card is in Attack Position, your opponent's first attack each turn is negated.
    Cyber Dinosaur
    39439590
    Effect Monster LIGHT 7 2500 1900 When your opponent Special Summons a monster from their hand, you can Special Summon this card from your hand.
    Cyber Dragon
    70095154
    Effect Monster LIGHT 5 2100 1600 If only your opponent controls a monster, you can Special Summon this card (from your hand).
    Cyber Dragon Core
    23893227
    Effect Monster LIGHT 2 400 1500 When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
    Cyber Dragon Drei
    59281922
    Effect Monster LIGHT 4 1800 800 When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
    Cyber Dragon Herz
    56364287
    Effect Monster LIGHT 1 100 100 This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
  • If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
  • If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
  • Cyber Dragon Infinity
    10443957
    Xyz/Effect Monster LIGHT 6 2100 1600 3 Level 6 LIGHT Machine-Type monsters
    Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up Xyz Material. Once per turn, during either player's turn, when a card or effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.
    Cyber Dragon Nachster
    01142880
    Effect Monster LIGHT 1 200 200 This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.
    Cyber Dragon Nova
    58069384
    Xyz/Effect Monster LIGHT 5 2100 1600 2 Level 5 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.
    Cyber Dragon Sieger
    46724542
    Link/Effect Monster LIGHT 2100 LINK-2 2 Machine monsters, including "Cyber Dragon"
    This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes battle damage from battles involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
    Cyber Dragon Vier
    29975188
    Effect Monster LIGHT 4 1100 1600 This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Every "Cyber Dragon" you control gains 500 ATK/DEF.
    Cyber Dragon Zwei
    05373478
    Effect Monster LIGHT 4 1500 1000 If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.
    Cyber Eltanin
    33093439
    Effect Monster LIGHT 10 ? ? This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and from your Graveyard. This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard.
    Cyber End Dragon
    01546123
    Fusion/Effect Monster LIGHT 10 4000 2800 Cyber Dragon + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Cyber Esper
    91663373
    Effect Monster FIRE 4 1200 1800 While this card is in face-up Attack Position, you can look at every card your opponent draws.
    Cyber Eternity Dragon
    82315403
    Fusion/Effect Monster LIGHT 10 2800 4000 1 "Cyber Dragon" monster + 2 Machine monsters
    If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
    Cyber Falcon
    30655537
    Normal Monster WIND 4 1400 1200 A jet-powered hawk that travels at the speed of sound.
    Cyber Kirin
    76986005
    Effect Monster LIGHT 3 300 800 By Tributing this card, any effect damage inflicted to you this turn becomes 0.
    Cyber Larva
    35050257
    Effect Monster LIGHT 1 400 600 If this face-up card is targeted for an attack: You take no Battle Damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck.
    Cyber Laser Dragon
    04162088
    Effect Monster LIGHT 7 2400 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF greater than or equal to this card's ATK.
    Cyber Ogre
    64268668
    Effect Monster EARTH 5 1900 1200 By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.
    Cyber Ogre 2
    37057012
    Fusion/Effect Monster EARTH 7 2600 1910 "Cyber Ogre" + "Cyber Ogre"
    A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
    Cyber Ouroboros
    30042158
    Effect Monster DARK 2 100 600 When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.
    Cyber Pharos
    29719112
    Effect Monster LIGHT 1 0 2100 You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn.
    Cyber Phoenix
    03370104
    Effect Monster FIRE 4 1200 1600 While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
    Cyber Raider
    39978267
    Effect Monster DARK 4 1400 1000 When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects:
  • Select 1 Equip Card equipped to 1 monster on the field and destroy it.
  • Select 1 Equip Card equipped to 1 monster on the field and equip it to this card.
  • Cyber Saurus
    89112729
    Fusion Monster EARTH 5 1800 1400 Blast Juggler + "Two-Headed King Rex"
    Cyber Soldier of Darkworld
    75559356
    Normal Monster DARK 4 1400 1200 A mechanical soldier that won't stop attacking until all of its life readings have been extinguished from its sensors.
    Cyber Twin Dragon
    74157028
    Fusion/Effect Monster LIGHT 8 2800 2100 Cyber Dragon + "Cyber Dragon"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during each Battle Phase.
    Cyber Valley
    03657444
    Effect Monster LIGHT 1 0 0 You can use 1 of these effects.
  • When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
  • You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
  • You can target 1 card in your Graveyard; banish this card and 1 card from your hand, then place that target on top of the Deck.
  • Cyber-Stein
    69015963
    Effect Monster DARK 2 700 500 Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
    Cyber-Tech Alligator
    48766543
    Normal Monster WIND 5 2500 1600 Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
    Cyberdark Chimera
    05370235
    Effect Monster DARK 4 800 2100 You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.
    Cyberdark Dragon
    40418351
    Fusion/Effect Monster DARK 8 1000 1000 Cyberdark Horn + "Cyberdark Edge" + "Cyberdark Keel"
    This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cyberdark Edge
    77625948
    Effect Monster DARK 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cyberdark End Dragon
    37542782
    Fusion/Effect Monster DARK 12 5000 3800 "Cyberdark Dragon" + "Cyber End Dragon"
    Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.
    Cyberdark Horn
    41230939
    Effect Monster DARK 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card inflicts Piercing damage. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cyberdark Keel
    03019642
    Effect Monster DARK 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cyberdarkness Dragon
    18967507
    Fusion/Effect Monster DARK 10 2000 2000 5 "Cyberdark" Effect Monsters
    Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.
    Cycroid
    45945685
    Normal Monster EARTH 3 800 1000 The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
    D Cubed
    99357565
    Effect Monster DARK 1 0 0 If this card is Normal Summoned: It is also treated as a "Destiny HERO" monster while face-up on the field. You can only use each of the following effects of "D Cubed" once per turn.
  • You can discard up to 2 cards; Special Summon "D Cubed" from your hand, Deck, and/or Graveyard, equal to the number discarded, also for the rest of this turn, you cannot Normal or Special Summon other monsters, except "Destiny HERO" monsters.
  • If this card is destroyed by battle or card effect: You can send 1 "Destiny HERO" monster from your Deck to the Graveyard.
  • D.D. Assault Carrier
    56790702
    Effect Monster DARK 8 2500 2500 Cannot declare an attack unless you banish 1 card from your GY. If exactly 3 of your cards are banished: You can Special Summon this card from your hand. You can only use this effect of "D.D. Assault Carrier" once per turn.
    D.D. Jet Iron
    15574615
    Effect Monster LIGHT 10 4000 0 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda", and "Ironhammer the Giant" from your hand and/or face-up from your side of the field to the Graveyard. You can Tribute this card to target 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda" and "Ironhammer the Giant" in your Graveyard; Special Summon those targets.
    D.D. Patrol Plane
    75991479
    Effect Monster DARK 3 1200 800 During the End Phase, if this card is currently banished, and was banished this turn: You can banish 1 card from your hand, field, or GY, and if you do, Special Summon this card in Attack Position. You can only use this effect of "D.D. Patrol Plane" once per turn.
    D.D. Scout Plane
    03773196
    Effect Monster DARK 2 800 1200 During the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position. This effect can only activate once per turn.
    Dark Catapulter
    33875961
    Effect Monster EARTH 4 1000 1500 Once per turn, during your Standby Phase, if this card is in Defense Position: Place 1 counter on this card. You can banish cards in your GY equal to the number of counters on this card, then target that many Spell/Traps on the field; destroy them, then remove all counters from this card.
    Dark Flattop
    67904682
    Synchro/Effect Monster DARK 8 0 3000 1 DARK Tuner + 1 or more non-Tuner Machine-Type monsters
    Once per turn: You can target 1 "Reactor" monster or "Flying Fortress SKY FIRE" in your Graveyard; Special Summon that target, ignoring its Summoning conditions. If this card is destroyed and sent to the Graveyard: You can Special Summon 1 Level 5 or lower Machine-Type monster from your hand.
    Dark Strike Fighter
    32646477
    Synchro/Effect Monster DARK 7 2600 1800 1 Tuner + 1 or more non-Tuner monsters
    You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200.
    Darksea Float
    70054514
    Effect Monster DARK 1 0 300 When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card.
    Darksea Rescue
    34659866
    Effect Monster DARK 1 0 0 If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.
    Darton the Mechanical Monstrosity
    86271510
    Effect Monster DARK 1 ? 0 Once per turn, during your Main Phase: You can check the difference between the current and original ATK of each monster on the field, add up the total of each of those differences, and make this monster's original ATK become that combined amount until the end of your opponent's next turn.
    Decoyroid
    25034083
    Effect Monster WIND 2 300 500 While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".
    Deep-Space Cruiser IX
    01586457
    Effect Monster LIGHT 9 900 900 You can Special Summon this card (from your hand) by sending 1 other Machine-Type monster from your hand to the Graveyard.
    Dekoichi the Battlechanted Locomotive
    87621407
    Flip/Effect Monster DARK 4 1400 1000 FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card.
    Delta Tri
    12079734
    Effect Monster LIGHT 4 1200 1000 If this card destroys an opponent's monster by battle, select and activate 1 of the these effects:
  • Select 1 appropriate Union monster in your Graveyard and equip it to this card.
  • Select 1 face-up LIGHT Machine-type monster you control, and return it to the Deck. Then draw 1 card.
  • Deskbot 001
    94693857
    Tuner/Effect Monster EARTH 1 500 500 This card gains 500 ATK and DEF for each Machine-Type monster you control. If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card.
    Deskbot 002
    59368956
    Effect Monster EARTH 2 500 500 If this card is Special Summoned: You can add 1 "Deskbot" card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card.
    Deskbot 003
    75944053
    Effect Monster EARTH 3 500 500 When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn, during either player's turn: You can target 1 "Deskbot" monster you control; it gains 500 ATK and DEF for each "Deskbot" card you currently control, until the end of this turn.
    Deskbot 004
    22227683
    Effect Monster EARTH 4 500 500 If this card battles an opponent's monster, during damage calculation (in either player's turn): You can activate this effect once per battle; your opponent takes no battle damage for the rest of this turn, also send 1 "Deskbot" monster from your Deck to the Graveyard, except "Deskbot 004", and if you do, this card gains ATK and DEF equal to the sent monster's Level x 500, during damage calculation only. If this card destroys an opponent's monster by battle: You can Special Summon 2 "Deskbot" monsters with different Levels from your hand and/or Graveyard in Defense Position.
    Deskbot 005
    10117149
    Pendulum/Effect Monster EARTH 5 500 500 If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; Special Summon it. You can only use this effect of "Deskbot 005" once per turn.

    Pendulum Scale: 10
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
    Deskbot 006
    55106249
    Pendulum/Effect Monster EARTH 6 500 500 If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone isdestroyed: You can target 1 "Deskbot" monster in your Graveyard; add that target to your hand. You can only use this effect of "Deskbot 006" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
    Deskbot 007
    97588916
    Pendulum/Effect Monster EARTH 7 500 500 This card gains 500 ATK for each "Deskbot" card in your Graveyard. Monsters your opponent controls cannot target face-up "Deskbot" monsters for attacks, except this one. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

    Pendulum Scale: 10
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
    Deskbot 008
    24573625
    Pendulum/Effect Monster EARTH 8 500 500 This card gains 500 ATK for each "Deskbot" card in your Graveyard. Your opponent cannot target face-up "Deskbot" cards with card effects, except this one. This card can make up to 2 attacks on monsters during each Battle Phase.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
    Deskbot 009
    25494711
    Effect Monster EARTH 9 500 500 Once per turn, during your Main Phase 1: You can make this card gain ATK equal to the combined ATK of all "Deskbot" monsters you currently control, except "Deskbot 009", until the end of your opponent's turn. Only this card can attack the turn this effect is activated. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 "Deskbot" card you control instead.
    Deskbot Jet
    89544521
    Synchro/Effect Monster EARTH 10 500 500 1 Tuner + 1 or more non-Tuner monsters
    This card gains 500 ATK and DEF for each "Deskbot" card on the field. You can only use 1 of the following effects of "Deskbot Jet" per turn, and only once that turn.
  • You can target 1 "Deskbot" card you control; destroy it, and if you do, Special Summon 1 "Deskbot" monster from your Deck.
  • You can target 1 "Deskbot" card you control and 1 face-up card on the field; destroy them.
  • Desperado Barrel Dragon
    76728962
    Effect Monster DARK 8 2800 2200 If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of Heads, then if the result is 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.
    Dharma Cannon
    96967123
    Normal Monster DARK 2 900 500 A monstrous creature whose body is lined with cannons that never miss their targets.
    Dicelops
    62893810
    Effect Monster FIRE 4 1800 200 Once per turn: You can roll a six-sided die, then apply the result.
  • 1: Look at your opponent's hand, also discard 1 card from their hand.
  • 2, 3, 4, 5: Discard 1 card.
  • 6: Discard your entire hand.
  • Digvorzhak, King of Heavy Industry
    29515122
    Xyz/Effect Monster EARTH 5 3200 2000 3 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card; send the top 3 cards of your opponent's Deck to the Graveyard, then, if any monsters were sent to the Graveyard by this effect, destroy cards your opponent controls, up to the number of monsters sent.
    Dimension Fortress Weapon
    01596508
    Effect Monster DARK 4 1700 200 Cards cannot be sent from the Deck to the Graveyard.
    Dimension Jar
    73414375
    Flip/Effect Monster DARK 2 200 200 FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
    Dingirsu, the Orcust of the Evening Star
    93854893
    Xyz/Effect Monster DARK 8 2600 2100 2 Level 8 monsters
    You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
  • Send 1 card your opponent controls to the GY.
  • Attach 1 of your banished Machine monsters to this card as material.
  • Dinomight Powerload, the Dracoslayer
    28720123
    Pendulum/Effect Monster WATER 4 1700 1800 (This card is always treated as a "Dinomist" card.)
    If this card is Tributed: You can add 1 face-up "Dracoslayer" or "Dinomist" Pendulum Monster from your Extra Deck to your hand, except "Dinomight Powerload, the Dracoslayer". You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.

    Pendulum Scale: 6
    Pendulum Effect: You can target 1 "Dracoslayer" or "Dinomist" card in your other Pendulum Zone; Special Summon it. You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.
    Dinomist Ankylos
    32134638
    Pendulum/Effect Monster WATER 4 1500 2000 Banish any monster destroyed by battle with a "Dinomist" monster you control.

    Pendulum Scale: 6
    Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
    Dinomist Brachion
    00368382
    Pendulum/Effect Monster WATER 5 2000 800 If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).

    Pendulum Scale: 6
    Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, thendestroy this card.
    Dinomist Ceratops
    37752990
    Pendulum/Effect Monster WATER 5 2100 400 If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).

    Pendulum Scale: 3
    Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    Dinomist Plesios
    38988538
    Pendulum/Effect Monster WATER 4 1700 1400 All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.

    Pendulum Scale: 6
    Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negatean activated card effect that targets another "Dinomist" card(s) you control, thendestroy this card.
    Dinomist Pteran
    64973287
    Pendulum/Effect Monster WATER 4 1800 1200 When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.

    Pendulum Scale: 3
    Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    Dinomist Rex
    63251695
    Pendulum/Effect Monster WATER 5 2400 2200 If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
  • This card can make a second attack on an opponent's monster in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  • Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK.

    Pendulum Scale: 6
    Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negatean activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
  • Dinomist Spinos
    05067884
    Pendulum/Effect Monster WATER 5 2500 1800 You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
  • This card can attack your opponent directly this turn.
  • This card can make a second attack during each Battle Phase this turn.

    Pendulum Scale: 3
    Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
  • Dinomist Stegosaur
    01580833
    Pendulum/Effect Monster WATER 4 1600 1800 If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters.

    Pendulum Scale: 3
    Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    Disablaster the Negation Fortress
    58707981
    Pendulum/Effect Monster LIGHT 5 500 2000 If there is a column with no cards, you can Special Summon this card (from your hand) to your zone in that column. You can only Special Summon "Disablaster the Negation Fortress" once per turn this way. Negate any card effects activated in this card's column. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

    Pendulum Scale: 5
    Pendulum Effect: Negate any card effects activated in this card's column.
    Disk Magician
    76446915
    Normal Monster DARK 4 1350 1000 This monster hides in a saucer and only appears when executing an attack.
    Divine Arsenal AA-ZEUS - Sky Thunder
    90448279
    Xyz/Effect Monster LIGHT 12 3000 3000 2 Level 12 monsters
    Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
    Division
    42427230
    Effect Monster FIRE 2 200 200 You can Tribute all face-up "Division(s)" you control: Special Summon up to twice that many "Machine Tokens" (Machine/FIRE/Level 1/ATK 200/DEF 200), and each time 1 is destroyed, your opponent takes 500 damage. If this card is banished: You can target any number of Tokens you control; destroy them. You can only use each effect of "Division" once per turn.
    Dododo Bot
    19700943
    Effect Monster EARTH 4 1800 1900 Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
    Double Headed Anger Knuckle
    00146746
    Link/Effect Monster EARTH 1500 LINK-2 2 Machine monsters
    Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn.
  • During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects.
  • If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.
  • Dovelgus, Generaider Boss of Iron
    76382116
    Effect Monster EARTH 9 1500 2500 You can only control 1 "Dovelgus, Generaider Boss of Iron". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Machine monsters; Special Summon, from your hand, in Defense Position, exactly that many "Generaider" monsters and/or Machine monsters, all with different names from each other and from the Tributed monsters. You can only use this effect of "Dovelgus, Generaider Boss of Iron" once per turn.
    Dragong
    83980492
    Pendulum Monster EARTH 4 500 2100 This gong harbors the soul of an untamed dragon. It soars though the skies with an incredible roar, marshaling all those who hear this call to battle.

    Pendulum Scale: 7
    Pendulum Effect:
    Dragonroid
    09069157
    Effect Monster WIND 8 2900 1000 Once per turn, if this card is in your GY: You can make this card become a Dragon monster while in the GY, until the end of this turn. You can discard this card, then activate 1 of these effects;
  • Add 1 non-WIND "roid" monster from your Deck to your hand.
  • This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way.
    You can only use this effect of "Dragonroid" once per turn.
  • Drill Driver Vespenato
    39317553
    Xyz/Effect Monster EARTH 5 2500 2100 2 Level 5 monsters
    Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.
    Drill Synchron
    56286179
    Tuner Monster EARTH 3 800 300 While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.
    Drillago
    99050989
    Effect Monster DARK 4 1600 1100 If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly.
    Drillroid
    71218746
    Effect Monster EARTH 4 1600 1600 Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
    Drytron Alpha Thuban
    97148796
    Effect Monster LIGHT 1 2000 0 Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Alpha Thuban" once per turn.
    Drytron Beta Rastaban
    33543890
    Effect Monster LIGHT 1 2000 0 Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can return 1 of your banished "Drytron" monsters to the GY. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Beta Rastaban" once per turn.
    Drytron Delta Altais
    22420202
    Effect Monster LIGHT 1 2000 0 Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Delta Altais" once per turn.
    Drytron Gamma Eltanin
    60037599
    Effect Monster LIGHT 1 2000 0 Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 "Drytron" monster with 2000 ATK from your GY, except "Drytron Gamma Eltanin". You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Gamma Eltanin" once per turn.
    Drytron Meteonis DA Draconids
    56863746
    Ritual/Effect Monster LIGHT 12 5000 5000 You can Ritual Summon this card with "Meteonis Drytron". Other "Drytron" monsters you control cannot be destroyed by your opponent's card effects. Twice per turn, when your opponent activates a monster effect (Quick Effect): You can banish "Drytron" monsters (min. 1) from your GY whose total ATK equal or exceed the original ATK of that monster; negate the activation, and if you do, destroy it. If this Ritual Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Ritual Monster with 4000 ATK from your hand or Deck. (This is treated as a Ritual Summon.)
    Drytron Meteonis Draconids
    69815951
    Ritual/Effect Monster LIGHT 12 4000 4000 You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with monster effects. If the total Levels of monsters used for its Ritual Summon are 2 or less, this card can attack all Special Summoned monsters your opponent controls once each. During your opponent's turn (Quick Effect): You can banish monsters from your GY whose combined ATK equals exactly 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK of the total; send that card(s) to the GY. You can only use this effect of "Drytron Meteonis Draconids" once per turn.
    Drytron Meteonis Quadrantids
    95209656
    Ritual/Effect Monster LIGHT 12 4000 4000 You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with Spell/Trap Cards or effects. You can only use each of the following effects of "Drytron Meteonis Quadrantids" once per turn. If the total Levels of monsters used for this card's Ritual Summon were 2 or less: You can destroy all Spells and Traps your opponent controls. If this Ritual Summoned card is destroyed: You can Special Summon "Drytron" monsters from your GY, except "Drytron Meteonis Quadrantids", whose combined ATK equals exactly 4000.
    Drytron Mu Beta Fafnir
    01174075
    Xyz/Effect Monster LIGHT 1 2000 0 2+ Level 1 monsters
    When you Ritual Summon, you can detach a material(s) from this card as monster(s) required for the Ritual Summon. You can only use each of the following effects of "Drytron Mu Beta Fafnir" once per turn. If this card is Xyz Summoned: You can send 1 "Drytron" card from your Deck to the GY. When your opponent activates a Spell/Trap Card, while you control a Machine Ritual Monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.
    Drytron Nu II
    22435424
    Effect Monster LIGHT 1 2000 0 Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If a "Drytron" card is on the field: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If this card is Special Summoned: You can add 1 "Drytron" monster from your Deck to your hand, except "Drytron Nu II". You can only use each effect of "Drytron Nu II" once per turn, also you cannot Ritual Summon the turn you activate either of this card's effects, except Machine monsters.
    Drytron Zeta Aldhibah
    96026108
    Effect Monster LIGHT 1 2000 0 Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Zeta Aldhibah" once per turn.
    Duck Fighter
    54813225
    Effect Monster WIND 3 1300 1400 If this card is in your hand or Graveyard: You can Tribute Tokens whose total Levels equal 3 or more; Special Summon this card. You can only use the effect of "Duck Fighter" once per turn.
    DUCKER Mobile Cannon
    14506878
    Flip/Effect Monster LIGHT 3 500 500 FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand.
    Duza the Meteor Cubic Vessel
    20137754
    Effect Monster LIGHT 4 1600 1600 If this card is Normal or Special Summoned: You can send 1 "Cubic" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while this card was face-up on the field: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn.
    Dyna Base
    39396763
    Effect Monster EARTH 4 0 2100 If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as material. You can only use each effect of "Dyna Base" once per turn.
    Dyna Tank
    75780818
    Fusion/Effect Monster EARTH 7 ? 2100 1 Machine monster + 1 Dinosaur monster
    Gains ATK equal to the original ATK of the Dinosaur monster used for its Fusion Summon. You can only use each of the following effects of "Dyna Tank" once per turn. When a card or effect is activated that targets this 1 card on the field (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card or effect now targets the new target. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Dinosaur monster from your GY.
    El Shaddoll Shekhinaga
    74822425
    Fusion/Effect Monster EARTH 10 2600 3000 1 "Shaddoll" monster + 1 EARTH monster
    Must first be Fusion Summoned. During either player's turn, when a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand: You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    Electro Blaster
    09107531
    Effect Monster FIRE 4 1800 1400 If you Normal or Special Summon a FIRE monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then you can send 1 Level 8 Pyro monster from your Deck to the GY. You can only use this effect of "Electro Blaster" once per turn. Once per turn, if a Spell Card is activated (except during the Damage Step): You can make all FIRE monsters you currently control gain 300 ATK.
    Electromagnetic Turtle
    34710660
    Effect Monster LIGHT 4 0 1800 During your opponent's Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of "Electromagnetic Turtle" once per Duel.
    Emes the Infinity
    43580269
    Effect Monster LIGHT 7 2500 2000 Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points.
    Evilswarm Coppelia
    77841719
    Effect Monster DARK 6 2450 2050 Cannot be Special Summoned. When this card leaves the field because of your opponent's card (either by battle or by card effect): You can target 1 face-up monster your opponent controls; take control of that target until your next End Phase.
    Express Train Trolley Olley
    07080743
    Effect Monster EARTH 4 1800 1000 An Xyz Monster that was Summoned using this card as Xyz Materialgains this effect.
  • If it is Xyz Summoned: It gains 800 ATK.
  • Expressroid
    00984114
    Effect Monster EARTH 4 400 1600 When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.
    F.A. Auto Navigator
    39271553
    Tuner/Effect Monster WIND 1 0 0 If this card is in your hand or GY: You can target 1 "F.A." monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 "F.A." Field Spell from your Deck to your hand. You can only use each effect of "F.A. Auto Navigator" once per turn.
    F.A. Dark Dragster
    06764709
    Effect Monster DARK 7 0 2000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher "F.A." monster on the field, but no "F.A. Dark Dragster" in your Monster Zone. Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn: You can target 1 card on the field; reduce this card's level by 3, and if you do, destroy that target.
    F.A. Dawn Dragster
    33158448
    Synchro/Effect Monster LIGHT 7 0 2000 1 Tuner + 1 non-Tuner monsters
    Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): you can reduce this card's Level by 2, and if you you do, negate the activation, and if you do that, destroy that card.
    F.A. Hang On Mach
    93449450
    Effect Monster WIND 4 0 1800 Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead.
    F.A. Motorhome Transport
    75676192
    Synchro/Effect Monster LIGHT 9 0 3000 1 Tuner + 1+ non-Tuner monsters
    Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase the Level of this card by 1. This card gains the following effect(s), based on its current Level.
  • Level 11 or higher: Cannot be destroyed by battle or card effects.
  • Level 13 or higher: Once per turn: You can target 1 "F.A." monster in your GY; Special Summon it.
  • F.A. Shining Star GT
    37414347
    Link/Effect Monster LIGHT 0 LINK-2 2 Machine monsters
    Gains ATK equal to the total Levels of the "F.A." monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a "F.A." Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of "F.A. Shining Star GT" once per turn.
    F.A. Sonic Meister
    67045745
    Effect Monster WIND 4 0 1000 Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase.
    F.A. Turbo Charger
    75059201
    Effect Monster WIND 6 0 1500 Gains ATK equal to its Level x 300. Your opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If your "F.A." monster battles while you control this Level 7 or higher card, your opponent's monsters cannot activate their effects until the end of the Damage Step.
    F.A. Whip Crosser
    49655592
    Effect Monster WIND 4 0 1000 Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect.
    Falchion B
    86170989
    Effect Monster LIGHT 4 1200 800 If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
  • Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard.
  • Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
  • Fantastic Striborg
    79176962
    Effect Monster WIND 5 2200 2200 Monsters Tributed for the face-up Tribute Summon of this card are returned to the hand instead of going to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in this card's column to the hand.
    Fiendish Engine O (Omega)
    82556058
    Effect Monster DARK 8 2800 2000 During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase.
    Fleur Synchron
    19642774
    Tuner Monster LIGHT 2 400 200 If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 1 Level 2 or lower monster from your hand.
    Flint Lock
    83812099
    Effect Monster LIGHT 4 1500 800 Once per turn, you can equip 1 "Flint" on the field to this card. You can take any "Flint" equipped to this card and equip to another face-up monster. This card can only be equipped with 1 "Flint" at a time. While equipped with "Flint", it is unaffected by "Flint"'s effect and cannot be destroyed by battle.
    Flying Fortress SKY FIRE
    16898077
    Effect Monster WIND 8 3000 2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor · SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects:
  • When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent.
  • When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.
  • Flying Pegasus Railroad Stampede
    88875132
    Effect Monster EARTH 4 1800 1000 If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each of "Flying Pegasus Railroad Stampede" once per turn.
    Flying Saucer Muusik'I
    97697678
    Effect Monster LIGHT 5 1000 2000 While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.
    Formula Synchron
    50091196
    Synchro/Tuner Monster LIGHT 2 200 1500 1 Tuner + 1 non-Tuner monster
    When this card is Synchro Summoned: You can draw 1 card. During your opponent's Main Phase: You can Synchro Summon using this face-up card you control as a Synchro Material Monster.
    Frontline Observer
    12451640
    Effect Monster EARTH 4 1000 1500 During the End Phase, if this card was Normal Summoned this turn: You can add 1 EARTH Pendulum Monster from your Deck to your hand. If this card was Normal Summoned, during the End Phase of the Summoning player's next turn: You can Tribute this card; add 1 EARTH monster from your Deck to your hand.
    Fusilier Dragon, the Dual-Mode Beast
    51632798
    Effect Monster DARK 7 2800 2000 You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved.
    Gadget Arms
    47985614
    Flip/Effect Monster WATER 2 200 400 FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand.
    Gadget Driver
    54497620
    Effect Monster EARTH 1 200 200 You can send this card from your hand to the Graveyard and select any number of face-up "Morphtronic" monsters you control. Change the battle position of the selected monster(s). This effect can be activated during either player's turn.
    Gadget Gamer
    64487132
    Effect Monster EARTH 3 300 300 When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 "Morphtronic" monster from your hand, then you can Special Summon 1 "Gadget Hauler" from your hand or Deck. You can only use each effect of "Gadget Gamer" once per turn.
    Gadget Hauler
    28002611
    Effect Monster EARTH 6 1300 0 Once per turn, you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have this card gain 800 ATK for each.
    Gadget Soldier
    86281779
    Normal Monster FIRE 6 1800 2000 A rust-free machine warrior born to battle.
    Gadget Trio
    92110878
    Effect Monster EARTH 4 1300 1100 If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is destroyed by battle or card effect: You can Set 1 "Stronghold the Hidden Fortress" from your Deck. You can only use each effect of "Gadget Trio" once per turn.
    Gaia Saber, the Lightning Shadow
    67598234
    Link Monster EARTH 2600 LINK-3 2+ monsters
    Galatea, the Orcust Automaton
    30741503
    Link/Effect Monster DARK 1800 LINK-2 2 Effect monsters, inclduing an "Orcust" monster
    This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
    Galaxy Soldier
    46659709
    Effect Monster LIGHT 5 2000 0 You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.
    Gatekeeper
    19737320
    Normal Monster DARK 5 1500 1800 An indestructible mechanoid created for the sole purpose of guarding the gateways.
    Gatling Dragon
    87751584
    Fusion/Effect Monster DARK 8 2600 1200 "Barrel Dragon" + "Blowback Dragon"
    Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.
    Gear Gigant X
    28912357
    Xyz/Effect Monster EARTH 4 2300 1500 2 Level 4 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.
    Gear Golem the Moving Fortress
    30190809
    Effect Monster EARTH 4 800 2200 Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn.
    Geargiaccelerator
    47030842
    Effect Monster EARTH 4 1400 800 If you control a "Geargia" monster, you can Special Summon this card (from your hand) in face-up Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand.
    Geargiagear Gigant XG
    19891310
    Xyz/Effect Monster EARTH 3 2500 1300 3 Level 3 monster
    During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand.
    Geargianchor
    92693205
    Effect Monster EARTH 4 1800 500 Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other "Geargia" monsters you currently control.
    Geargiano
    71786742
    Effect Monster EARTH 3 500 1000 You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.
    Geargiano Mk-II
    01045143
    Effect Monster EARTH 3 1000 500 When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in face-up Defense Position.
    Geargiano Mk-III
    45286019
    Effect Monster EARTH 3 1000 1000 When this card is Special Summoned by the effect of a "Geargia" card: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position, except "Geargiano Mk-III", but its effects are negated. You can only use this effect of "Geargiano Mk-III" once per turn. You cannot Special Summon monsters the turn youactivate this effect, except "Geargia" monsters.
    Geargiarmor
    00923596
    Effect Monster EARTH 4 1100 1900 Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor".
    Geargiarsenal
    73428497
    Effect Monster EARTH 4 1500 500 This card gains 200 ATK for each face-up "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck, except "Geargiarsenal", in face-up Defense Position.
    Geargiattacker
    72370114
    Effect Monster EARTH 4 1900 100 Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control.
    Geargiauger
    47687766
    Effect Monster EARTH 4 500 500 When this card is Normal Summoned: You can add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand, except "Geargiauger", also you cannotdeclare attacks, nor Special Summon monsters except Machine-Type monsters, for the rest of this turn.
    Gearspring Spirit
    45458027
    Effect Monster DARK 8 100 100 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having only Machine-Type monsters in your Graveyard (min. 1). Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.
    Genex Ally Axel
    66165755
    Synchro/Effect Monster DARK 8 2600 2000 1 "Genex" Tuner + 1 or more non-Tuner monsters
    Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase.
    Genex Ally Bellflame
    91438994
    Effect Monster DARK 4 1700 1000 Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is removed from play, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. When this card is destroyed by battle and sent to the Graveyard, inflict 300 damage to your opponent for each Genex Counter on this card.
    Genex Ally Birdman
    64034255
    Tuner Monster DARK 3 1400 400 You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
    Genex Ally Changer
    20127343
    Effect Monster DARK 3 1200 1800 Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. That monster's Attribute is treated as the declared Attribute, until the End Phase.
    Genex Ally Chemistrer
    38049541
    Tuner Monster DARK 2 200 500 During either player's turn, you can discard this card and declare 1 Attribute to select 1 face-up "Genex" monster you control. That monster's Attribute becomes the declared Attribute.
    Genex Ally Crusher
    27827903
    Effect Monster DARK 4 1000 2000 Once per turn, when you Normal Summon a monster with this card's Attribute, you can select and destroy 1 card your opponent controls.
    Genex Ally Duradark
    68450517
    Effect Monster DARK 4 1800 200 Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect.
    Genex Ally Powercell
    94622638
    Effect Monster DARK 4 1700 0 Other face-up monsters you control with the same Attribute as this card's gain 500 ATK.
    Genex Ally Reliever
    63211608
    Effect Monster DARK 5 2200 1000 When the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect is negated, you can Special Summon this card from your hand.
    Genex Ally Remote
    57238939
    Tuner Monster DARK 3 500 1800 Once per turn, you can select 1 face-up Tuner monster on the field. That monster's name is treated as "Genex Controller", until the End Phase.
    Genex Ally Solid
    83500096
    Effect Monster DARK 2 500 1200 Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards.
    Genex Ally Triarm
    17760003
    Synchro/Effect Monster DARK 6 2400 1600 Genex Controller + 1 or more non-Tuner monsters
    Once per turn, you can discard 1 card to activate one of the following effects, depending on the Attribute(s) of the non-Tuner monster(s) used in this card's Synchro Summon:
  • WIND: Send 1 random card from your opponent's hand to the Graveyard.
  • WATER: Destroy 1 Spell/Trap Card on the field.
  • DARK: Destroy 1 face-up LIGHT monster on the field, and draw 1 card.
  • Genex Ally Triforce
    52709508
    Synchro/Effect Monster DARK 7 2500 2100 1 "Genex" Tuner + 1 or more non-Tuner monsters
    This card gains the following effects based on the Attributes of the non-Tuner monsters monsters used in this card's Synchro Summon:
  • EARTH: If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
  • FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to that monster's ATK.
  • LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Set it in face-down Defense Position.
  • Genex Ally Volcannon
    56511382
    Effect Monster DARK 4 1700 600 Once per turn, you can send 1 face-up FIRE "Genex" monster you control to the Graveyard to select and destroy 1 face-up monster your opponent controls. Then, inflict damage to your opponent equal to the Level of the destroyed monster x 400.
    Genex Army
    93211836
    Effect Monster EARTH 6 2300 1300 When this card is Tribute Summoned by Tributing a "Genex" monster, you can destroy 1 card your opponent controls.
    Genex Controller
    68505803
    Tuner Monster DARK 3 1400 1200 As a master of all powers of elements, this is one of the few Genex monsters that can communicate with its companions.
    Genex Neutron
    19182751
    Effect Monster LIGHT 4 1800 1200 During the End Phase of the turn this card was Normal Summoned: You can add 1 Machine-Type Tuner monster from your Deck to your hand.
    Genex Recycled
    51827737
    Tuner Monster DARK 1 200 400 Once per turn, you can select 1 "Genex" monster in your Graveyard. Until the End Phase, this card's name is treated as the selected monster's name.
    Genex Searcher
    67483216
    Effect Monster EARTH 4 1600 400 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position.
    Genex Solar
    15605085
    Effect Monster LIGHT 7 2500 1500 This card can be Normal Summoned by Tributing 1 "Genex" monster. Each time a face-up "Genex" monster(s) you control is sent to the Graveyard, inflict 500 damage to your opponent.
    Genex Spare
    16828633
    Tuner Monster DARK 3 800 1200 Once per turn, if you control another "Genex" monster, you can make this card's name "Genex Controller" until the End Phase.
    Genex Turbine
    52222372
    Effect Monster EARTH 4 1400 1300 All face-up "Genex" monsters you control gain 400 ATK.
    Genex Worker
    93882364
    Effect Monster WIND 3 1200 1200 You can Tribute this card to Special Summon 1 "Genex" monster from your hand.
    Geo Genex
    33972299
    Synchro/Effect Monster EARTH 6 1800 2800 1 "Genex Controller" + 1 or more EARTH non-Tuner monsters
    Once per turn, if you control a face-up Level 4 or lower "Genex" monster(s), you can switch the original ATK and DEF of this card until the End Phase, for as long as you control a face-up level 4 or lower "Genex" monster(s).
    Giant Mech-Soldier
    72299832
    Normal Monster EARTH 6 1750 1900 This monster swings an earth-shaking axe that cannot be blocked by a common sword.
    Giga-Tech Wolf
    08471389
    Normal Monster FIRE 4 1200 1400 An iron wolf with razor-sharp fangs that can penetrate any armor.
    Gigantic Champion" Sargas"
    11132674
    Xyz/Effect Monster FIRE 8 2800 1500 2+ Level 8 monsters
    Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.
    Giganto
    33621868
    Normal Monster DARK 5 1700 1800 A massive steel ball that mows down anything in its path.
    Gimmick Puppet Bisque Doll
    79086452
    Effect Monster DARK 8 1000 1000 You can Special Summon this card (from your hand) by discarding 1 "Gimmick Puppet" monster. You can banish this card from your GY; your opponent cannot target "Gimmick Puppet" monsters you control with card effects this turn.
    Gimmick Puppet Cattle Scream
    99229085
    Effect Monster DARK 8 2000 2000 You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Gimmick Puppet Cattle Scream" once per turn. A "Gimmick Puppet" Xyz Monster that has this card as material gains this effect.
  • Once per turn: You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position.
  • Gimmick Puppet Chimera Doll
    97520532
    Link/Effect Monster DARK 1500 LINK-2 2 Machine monsters
    During your Main Phase, if you control this Link Summoned card: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters, also take 1 "Gimmick Puppet" monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Chimera Doll" once per turn.
    Gimmick Puppet Des Troy
    76543119
    Effect Monster DARK 4 1200 2000 You can target 1 "Gimmick Puppet" monster on the field; destroy it. This effect can only be used once while this card is face-up on the field. When this card is sent from the field to the Graveyard: You can Special Summon 1 or 2 "Gimmick Puppet" monsters from your hand.
    Gimmick Puppet Dreary Doll
    92418590
    Effect Monster DARK 8 0 0 If this card is in your Graveyard: You can banish 1 other "Gimmick Puppet" monster from your Graveyard; Special Summon this card from your Graveyard. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster.
    Gimmick Puppet Egg Head
    20032555
    Effect Monster EARTH 4 1600 1200 You can only use the effect of "Gimmick Puppet Egg Head" once per turn. You can discard 1 "Gimmick Puppet" monster, then activate 1 of these effects.
  • Inflict 800 damage to your opponent.
  • This card's Level becomes 8 until the End Phase.
  • Gimmick Puppet Fantasix Machinix
    76290637
    Xyz/Effect Monster DARK 8 1500 3100 2 Level 8 monsters
    You can detach 1 material from this card; add 1 "Rank-Up-Magic" Spell from your Deck to your hand, also, you can Normal Summon 1 Machine monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you Special Summon a "Gimmick Puppet" Xyz Monster(s) (except during the Damage Step): You can Special Summon this card from your GY to either field in Defense Position, then you can add 1 "Rank-Up-Magic" Spell from your GY to your hand. You can only use each effect of "Gimmick Puppet Fantasix Machinix" once per turn.
    Gimmick Puppet Gear Changer
    56427559
    Effect Monster EARTH 1 100 100 Cannot be Special Summoned from the Deck. Once per turn: You can target 1 "Gimmick Puppet" monster you control, except this card; this card's Level becomes the Level of that monster.
    Gimmick Puppet Gigantes Doll
    07593748
    Xyz/Effect Monster DARK 4 0 2000 2 Level 4 "Gimmick Puppet" monsters
    You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except "Gimmick Puppet" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of "Gimmick Puppet Gigantes Doll" once per turn.
    Gimmick Puppet Humpty Dumpty
    08226374
    Effect Monster DARK 4 0 100 When this card is Normal Summoned or Special Summoned: You can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Humpty Dumpty" once per turn.
    Gimmick Puppet Little Soldiers
    36436372
    Effect Monster DARK 4 0 0 If this card is Normal or Special Summoned: You can send 1 "Gimmick Puppet" monster with a different Level than this card from your Deck to the GY; this card's Level becomes that monster's. You can only use this effect of "Gimmick Puppet Little Soldiers" once per turn. You can banish this card from your GY, then target up to 2 "Gimmick Puppet" monsters you control; increase their Levels by 4 until the end of this turn.
    Gimmick Puppet Magnet Doll
    39806198
    Effect Monster DARK 8 1000 1000 If your opponent controls a monster, and all monsters you control are "Gimmick Puppet" monsters (min. 1). you can Special Summon this card (from your hand).
    Gimmick Puppet Nightmare
    55204071
    Effect Monster DARK 8 1000 2000 You can Special Summon this card (from your hand) by Tributing 1 face-up Xyz Monster. You can only Special Summon "Gimmick Puppet Nightmare" once per turn this way. When you do: You can Special Summon 1 "Gimmick Puppet Nightmare" from your hand or GY. If this card is Special Summoned, you cannot Special Summon any monsters for the rest of this turn, except "Gimmick Puppet" monsters.
    Gimmick Puppet Rouge Doll
    63825486
    Effect Monster DARK 8 400 1400 If this card is in your hand: You can reveal 1 "Gimmick Puppet" Xyz Monster in your Extra Deck; Special Summon both this card, and 1 "Gimmick Puppet" monster with the same Level as the revealed monster's Rank from your Deck. If this card is sent to the GY, except from the hand: You can add it to your hand. You can only use each effect of "Gimmick Puppet Rouge Doll" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except "Gimmick Puppet" monsters.
    Gimmick Puppet Scissor Arms
    29216967
    Effect Monster DARK 4 1200 600 When this card is Normal Summoned: You can send 1 "Gimmick Puppet" monster from your Deck to the Graveyard.
    Gimmick Puppet Shadow Feeler
    34620088
    Effect Monster DARK 8 1000 1000 Cannot be destroyed by battle. When you take battle damage from an opponent's direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do, take 1000 damage. You can only use this effect of "Gimmick Puppet Shadow Feeler" once per turn. If this card is an Xyz Material and would be sent to the Graveyard, banish it instead.
    Gimmick Puppet Terror Baby
    43598843
    Effect Monster DARK 4 500 0 When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn.
    Gimmick Puppet Twilight Joker
    92821268
    Effect Monster DARK 8 800 1600 When a "Gimmick Puppet" monster you control is destroyed by battle and sent to your Graveyard: You can banish that monster; Special Summon this card from your hand. You can only use the effect of "Gimmick Puppet Twilight Joker" once per turn.
    Girsu, the Orcust Mekk-Knight
    69811710
    Effect Monster DARK 4 1800 0 If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
    Gizmek Arakami, the Hailbringer Hog
    59789370
    Effect Monster WATER 4 1850 1850 If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster from your Deck to the GY, whose ATK equals its own DEF, with a lower Level than that targeted monster, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Gizmek Arakami, the Hailbringer Hog" once per turn.
    Gizmek Inaba, the Hopping Hare of Hakuto
    50901852
    Effect Monster WIND 1 50 50 When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you currently control whose ATK equals their own DEF. You can only use this effect of "Gizmek Inaba, the Hopping Hare of Hakuto" once per turn.
    Gizmek Kaku, the Supreme Shining Sky Stag
    63633694
    Effect Monster FIRE 9 2750 2750 If a monster is in the Extra Monster Zone: You can Special Summon this card from your hand. You can target 1 face-up monster in the Extra Monster Zone; equip that face-up monster to this card (max. 1). When this card destroys an opponent's monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card. You can only use each effect of "Gizmek Kaku, the Supreme Shining Sky Stag" once per turn.
    Gizmek Makami, the Ferocious Fanged Fortress
    46809548
    Effect Monster WIND 6 2150 2150 While 6 or more of your cards are banished, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Gizmek Makami, the Ferocious Fanged Fortress" once per turn. If this card is Normal or Special Summoned: You can discard 1 monster; add 1 monster whose ATK equals its own DEF from your Deck to your hand, except "Gizmek Makami, the Ferocious Fanged Fortress". If this card in the Monster Zone is destroyed: You can shuffle 6 of your banished cards into the Deck.
    Gizmek Naganaki, the Sunrise Signaler
    96399967
    Effect Monster LIGHT 2 950 950 You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.
    Gizmek Okami, the Dreaded Deluge Dragon
    43218406
    Effect Monster WATER 10 2950 2950 You can pay 1500 LP; destroy all monsters on the field that were Special Summoned from the Extra Deck, also you can only attack with 1 monster this turn. You can only use each of the following effects of "Gizmek Okami, the Dreaded Deluge Dragon" once per turn. If 2 or more monsters Special Summoned from the Extra Deck are on the field: You can Special Summon this card from your hand. If this card in your possession is sent to your GY by an opponent's card: You can banish 1 monster from your opponent's GY, then gain LP equal to its ATK.
    Gizmek Orochi, the Serpentron Sky Slasher
    71197066
    Effect Monster DARK 8 2450 2450 If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.
    Gizmek Taniguku, the Immobile Intellect
    23384666
    Effect Monster EARTH 3 1450 1450 If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.
    Gizmek Uka, the Festive Fox of Fecundity
    90361289
    Effect Monster EARTH 7 2250 2250 Each time your opponent Normal or Special Summons a monster(s): Inflict 300 damage to them. You can only use each of the following effects of "Gizmek Uka, the Festive Fox of Fecundity" once per turn.
  • If a monster(s) is Special Summoned from the Main Deck (except during the Damage Step): You can Special Summon this card from your hand.
  • If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; Special Summon 1 monster from your hand or Deck whose ATK equals its own DEF, with a same Attribute as that monster.
  • Gizmek Yata, the Gleaming Vanguard
    13224603
    Effect Monster LIGHT 5 2050 2050 You can Special Summon this card (from your hand) by Tributing 1 Normal Summoned monster. You can only use each of the following effects of "Gizmek Yata, the Gleaming Vanguard" once per turn.
  • During your Main Phase, if this card was Normal or Special Summoned this turn, you can: Immediately after this effect resolves, Normal Summon 1 monster. If you do, you cannot Special Summon monsters for the rest of this turn, except monsters with the same original Type as that monster.
  • If this card Special Summoned by its own effect is Tributed: Gain 2050 LP.
  • Gold Gadget
    55010259
    Effect Monster LIGHT 4 1700 800 When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine-Type monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Gold Gadget". You can only use 1 "Gold Gadget" effect per turn, and only once that turn.
    Gold Pride - Eliminator
    60203670
    Tuner/Effect Monster EARTH 5 1800 800 If your LP are lower than your opponent's: You can Special Summon this card from your hand. You can banish 1 other "Gold Pride" monster from your hand, face-up field, or GY; Special Summon 1 "Gold Pride Token" (Machine/DARK/ATK 0/DEF 0) with the same Level as that banished monster, also this card cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn, except for a "Gold Pride" monster. You can only use each effect of "Gold Pride - Eliminator" once per turn.
    Gold Pride - Pin Baller
    28497830
    Fusion/Effect Monster DARK 9 3000 0 "Gold Pride - Roller Baller" + 1+ "Gold Pride" monsters
    If this card is Fusion Summoned: You can equip face-up monsters your opponent controls to it, up to the number of Fusion Materials used. You can only use the previous effect of "Gold Pride - Pin Baller" once per turn, also, if your LP are lower than your opponent's, the effect's activation and effect cannot be negated. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Roller Baller" from your Deck or GY.
    Goldilocks the Battle Landscaper
    24521754
    Effect Monster EARTH 10 0 3000 If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. This card gains 3000 ATK while in the center Main Monster Zone. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then destroy all other cards in the column of the zone this card was in, the column of the zone this card has moved to, and all columns in between.
    Golgoil
    07526150
    Normal Monster EARTH 4 900 1600 An iron giant that appears from a dimensional rift.
    Googly-Eyes Drum Dragon
    77799846
    Xyz/Effect Monster EARTH 8 3000 2500 2 Level 8 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; it gains 1000 ATK, until your opponent's next End Phase. If this card is destroyed while it has Xyz Material: You can banish 1 "Super Defense Robot" monster from your Graveyard; Special Summon this card from your Graveyard, then you can attach 1 "Super Defense Robot" monster from your Graveyard to this card as an Xyz Material.
    Gradius
    10992251
    Normal Monster LIGHT 4 1200 800 A high-performance jet fighter with power capsules for variable attack capabilities.
    Gradius' Option
    14291024
    Effect Monster LIGHT 1 0 0 This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card."
    Green Gadget
    41172955
    Effect Monster EARTH 4 1400 600 When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
    Ground Attacker Bugroth
    58314394
    Normal Monster EARTH 4 1500 1000 A surface battle robot that was once used for sea warfare.
    Guardian of the Throne Room
    47879985
    Normal Monster LIGHT 4 1650 1600 A robot guard built to guard throne rooms, it is armed with homing missiles.
    Gyroid
    18325492
    Effect Monster WIND 3 1000 1000 The first time this card would be destroyed by battle each turn, it is not destroyed.
    Hack Worm
    97466712
    Effect Monster DARK 1 400 0 If your opponent controls no monsters, you can Special Summon this card (from your hand).
    Healing Wave Generator
    31281980
    Effect Monster LIGHT 4 800 1600 Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100.
    Heavy Armored Train Ironwolf
    49121795
    Xyz/Effect Monster EARTH 4 2200 2200 2 Level 4 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.
    Heavy Freight Train Derricrane
    13647631
    Effect Monster EARTH 10 2800 2000 If an EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK and DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 card your opponent controls; destroy it.
    Heavy Mech Support Armor
    39890958
    Union/Effect Monster LIGHT 3 500 500 When this card is Normal Summoned: You can target 1 Union monster in your Graveyard; Special Summon it. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Heavy Mech Support Platform
    23265594
    Union Monster DARK 3 500 500 Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
    Helping Robo For Combat
    47025270
    Effect Monster LIGHT 4 1600 0 When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
    Heosvarog the Mechanical Dawn
    08963089
    Fusion/Effect Monster LIGHT 7 0 2800 2 LIGHT Machine monsters
    If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand, with an effect that Fusion Summons a monster(s). When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control or 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of "Heosvarog the Mechanical Dawn" once per turn.
    Heroic Challenger - Ambush Soldier
    92609670
    Effect Monster EARTH 1 0 0 During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1.
    Hi-Speedroid Chanbara
    42110604
    Synchro/Effect Monster WIND 5 2000 1000 1 Tuner + 1 or more non-Tuner monsters
    This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
    Hi-Speedroid Clear Wing Rider
    86154370
    Synchro/Effect Monster WIND 11 3500 2000 1 WIND Tuner + 1 non-Tuner WIND Synchro Monster
    Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.
    Hi-Speedroid Cork Shooter
    23361526
    Synchro/Tuner/Effect Monster WIND 3 500 1000 1 Tuner + 1+ non-Tuner monster
    If this card is Synchro Summoned: You can activate 1 of these effects;
  • Add 1 "Speedroid" Spell/Trap from your Deck to your hand.
  • If all materials that were used for the Synchro Summon of this card were "Speedroid" monsters, and are all in your GY, Special Summon all of them.
    You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of "Hi-Speedroid Cork Shooter" once per turn.
  • Hi-Speedroid Hagoita
    21516908
    Synchro/Effect Monster WIND 5 2000 1000 1 Tuner + 1 or more non-Tuner monsters
    During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.
    Hi-Speedroid Kendama
    97007933
    Synchro/Effect Monster WIND 6 2200 1600 1 Tuner + 1 or more non-Tuner monsters
    If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn.
  • You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.
  • If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.
  • Hi-Speedroid Kitedrake
    05772618
    Synchro/Effect Monster WIND 8 3000 2800 1 WIND Machine Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can activate 1 of these effects.
  • Destroy all other cards on the field.
  • Negate the effects of all face-up cards your opponent currently controls.
    If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand.
    You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.
  • Hi-Speedroid Puzzle
    86943389
    Synchro/Effect Monster WIND 4 1300 1600 1 Tuner + 1 or more non-Tuner monsters
    At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card is in the Graveyard because this Synchro Summoned card was sent there from the field this turn: You can target 1 "Speedroid" monster in your Graveyard, except "Hi-Speedroid Puzzle"; add it to your hand.
    Hi-Speedroid Rubber Band Shooter
    72813401
    Link/Effect Monster WIND 1000 LINK-2 2 WIND monsters
    During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.
    Hydralander Orbit
    93953933
    Effect Monster DARK 1 0 1500 If you have 4 or more monsters in your GY and no monsters in your GY with the same name: You can Tribute this card; excavate the top cards of your Deck, equal to the number of monsters in your GY (or as many as possible), and if you do, if 2 or more monsters were excavated and all excavated monsters had different names, add 1 of those monsters to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, then target 1 monster in your GY; place it on the bottom of the Deck. You can only use each effect of "Hydralander Orbit" once per turn.
    Hydro Genex
    47421985
    Synchro/Effect Monster WATER 6 2300 1800 Genex Controller + 1 or more WATER Non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster
    Hyper Synchron
    40348946
    Tuner Monster LIGHT 4 1600 800 If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that Monster gains 800 ATK. Remove it from play during the End Phase.
    Ignition Beast Volcannon
    10365322
    Fusion/Effect Monster EARTH 6 2300 1600 1 Machine-Type monster + 1 Pyro-Type monster
    When this card is Fusion Summoned: You can target 1 monster your opponent controls; destroy that target, also destroy this card, then if both monsters were destroyed, inflict damage to your opponent equal to the ATK of the monster in the Graveyard that was targeted by this effect.
    Infinitrack Anchor Drill
    62034800
    Effect Monster EARTH 4 1800 500 If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.
    Infinitrack Brutal Dozer
    76830505
    Effect Monster EARTH 5 1900 2100 You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.
    Infinitrack Crab Crane
    98439949
    Effect Monster EARTH 5 2100 500 You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn.
    Infinitrack Drag Shovel
    34923554
    Effect Monster EARTH 5 1500 2100 You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn.
    Infinitrack Earth Slicer
    97584719
    Xyz/Effect Monster EARTH 9 3100 2100 2 Level 9 Monsters
    When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn.
  • You can detach any number of materials from this card, then target that many cards on the field; destroy them.
  • If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
  • Infinitrack Fortress Megaclops
    69073023
    Link/Effect Monster EARTH 4000 LINK-3 3 Xyz Monsters
    Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.
    Infinitrack Goliath
    23689428
    Link/Effect Monster EARTH 1000 LINK-1 1 non-Link "Infinitrack" monster
    If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and had this card as material gains this effect.
  • This card cannot be destroyed by card effects.
  • Infinitrack Harvester
    35645105
    Effect Monster EARTH 2 0 2100 If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.
    Infinitrack Mountain Smasher
    60195675
    Xyz/Effect Monster EARTH 7 2100 3100 2 Level 7 Monsters
    When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Mountain Smasher" once per turn.
  • You can detach 1 material from this card; it gains 1000 ATK.
  • If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
  • Infinitrack River Stormer
    24701066
    Xyz/Effect Monster EARTH 5 2500 500 2 Level 5 Monsters
    When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn.
  • You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY.
  • If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
  • Infinitrack Road Roller
    05205146
    Effect Monster EARTH 5 2100 2100 If an EARTH Machine monster is Tributed, or banished face-up: You can Special Summon this card from the GY (if it was there when the monster was Tributed or banished) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Infinitrack Road Roller" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect.
  • Face-up monsters your opponent controls are changed to Defense Position, also they lose 1000 DEF.
  • Infinitrack Trencher
    61912252
    Effect Monster EARTH 5 500 2400 You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.
    Infinitrack Tunneller
    97316367
    Effect Monster EARTH 5 2200 500 You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.
    Inpachi
    97923414
    Normal Monster EARTH 4 1600 1900 A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
    Inspector Boarder
    15397015
    Effect Monster LIGHT 4 2000 2000 Cannot be Normal or Special Summoned if you control a monster. Neither player can activate a monster effect unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)
    Invoked Mechaba
    75286621
    Fusion/Effect Monster LIGHT 9 2500 2100 "Aleister the Invoker" + 1 LIGHT monster
    Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
    Iron Chain Blaster
    26157485
    Effect Monster EARTH 2 1100 0 Once per turn, you can send 1 "Iron Chain" monster you control to the Graveyard to inflict 800 damage to your opponent.
    Iron Chain Coil
    53152590
    Tuner Monster EARTH 3 1100 1600 Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field.
    Jack Wyvern
    23850421
    Effect Monster DARK 4 1800 0 You can banish this card and 1 face-up Machine monster you control, then target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Jack Wyvern" once per turn.
    Jade Knight
    44364207
    Effect Monster LIGHT 4 1000 1800 Face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.
    Jet Synchron
    09742784
    Tuner/Effect Monster FIRE 1 500 0 If this card is sent to the GY as a Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
    Jetroid
    43697559
    Effect Monster WIND 4 1600 1800 At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activate Trap Card(s) from their hand.
    Jinzo
    77585513
    Effect Monster DARK 6 2400 1500 Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
    Jinzo #7
    32809211
    Effect Monster DARK 2 500 400 This monster can attack your opponent's Life Points directly.
    Jinzo - Jector
    51916032
    Effect Monster DARK 4 800 2000 This card's name becomes "Jinzo" while on the field or in the Graveyard. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jector" once per turn.
    Jinzo - Layered
    99666430
    Xyz/Effect Monster DARK 6 2400 1500 2 Level 6 monsters
    You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects or declare an attack. If a Trap is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Jinzo - Layered" once per turn.
    Jinzo - Lord
    35803249
    Effect Monster DARK 8 2600 1600 This card cannot be Normal Summoned of Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.
    Jinzo - Returner
    09418534
    Effect Monster DARK 3 600 1400 This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.
    Jinzo the Machine Menace
    39987731
    Effect Monster DARK 7 2400 1500 Target 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a "Meklord Astro" monster: You can banish this card from your GY; destroy 1 Synchro Monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Meklord Astro the Eradicator" once per turn.
    Jizukiru, the Star Destroying Kaiju
    63941210
    Effect Monster LIGHT 10 3300 2600 You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards)(Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
    Jumbo Drill
    42851643
    Effect Monster EARTH 4 1800 100 When this card is Normal Summoned: You can increase the Level of all face-up Machine-Type monsters you currently control by 1. When this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    Junk Anchor
    25148255
    Tuner/Effect Monster EARTH 2 0 0 For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your Graveyard; Special Summon that target, and if you do, Immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the Graveyard.
    Junk Dragonlet
    03121655
    Effect Monster EARTH 5 2100 1800 If you control a Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Junk Dragonlet" once per turn this way. When a Synchro Monster you control declares an attack: You can banish this card from your GY; that monster you control gains 800 ATK until the end of this turn. You can only use this effect of "Junk Dragonlet" once per turn.
    Junk Giant
    34492631
    Effect Monster EARTH 6 2000 2400 If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned.
    Junkuriboh
    38491199
    Effect Monster EARTH 1 300 200 During either player's turn, when your opponent activates a card or effect that would inflict damage to you: You can send this card from your hand or field to the Graveyard; negate the activation, and if you do, destroy that card.
    KA-2 Des Scissors
    52768103
    Effect Monster DARK 4 1000 1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
    Karakuri Barrel mdl 96 "Shinkuro"
    92300891
    Tuner Monster EARTH 2 400 400 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle.
    Karakuri Bonze mdl 9763 "Kunamzan"
    49296203
    Effect Monster EARTH 5 2000 1500 This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.
    Karakuri Bushi mdl 6318 "Muzanichiha"
    39118197
    Effect Monster EARTH 4 1800 600 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.
    Karakuri Gama mdl 4624 "Shirokunishi"
    75690317
    Tuner/Effect Monster EARTH 1 200 1000 This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn.
    Karakuri Komachi mdl 224 "Ninishi"
    24621460
    Tuner Monster EARTH 3 0 1900 This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
    Karakuri Merchant mdl 177 "Inashichi"
    30230789
    Effect Monster EARTH 2 500 1500 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, you can add 1 "Karakuri" card from your Deck to your hand.
    Karakuri Muso mdl 818 "Haipa"
    24150026
    Effect Monster EARTH 4 2100 1100 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase.
    Karakuri Ninja mdl 339 "Sazank"
    93724592
    Effect Monster EARTH 3 1200 1200 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.
    Karakuri Ninja mdl 7749 "Nanashick"
    50615578
    Effect Monster EARTH 5 2200 1800 This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw 1 card for each face-up Defense Position "Karakuri" monster you control.
    Karakuri Ninja mdl 919 "Kuick"
    06276588
    Effect Monster EARTH 4 1700 1500 This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position.
    Karakuri Shogun mdl 00 "Burei"
    23874409
    Synchro/Effect Monster EARTH 7 2600 1900 1 Tuner + 1 or more non-Tuner Machine-Type monsters
    When this card is Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, you can select 1 monster on the field, and change its battle position.
    Karakuri Soldier mdl 236 "Nisamu"
    03846170
    Effect Monster EARTH 4 1400 200 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.
    Karakuri Spider
    45688586
    Effect Monster EARTH 2 400 500 If this card attacks a DARK monster, destroy the attack target after damage calculation.
    Karakuri Steel Shogun mdl 00X "Bureido"
    66976526
    Synchro/Effect Monster EARTH 8 2800 1700 1 Tuner + 1 or more non-Tuner Machine-Type monsters
    When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.
    Karakuri Strategist mdl 248 "Nishipachi"
    66625883
    Effect Monster EARTH 3 500 1600 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field and change its battle position.
    Karakuri Super Shogun mdl 00N "Bureibu"
    25904894
    Synchro/Effect Monster EARTH 9 3000 1500 1 Tuner + 1+ non-Tuner Machine monsters
    If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.
    Karakuri Watchdog mdl 313 "Saizan"
    70271583
    Tuner Monster EARTH 4 600 1800 This card must attack if able. When this face-up card on the field is selected as an attack target, change its Battle Position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.
    Kashtira Arise-Heart
    48626373
    Xyz/Effect Monster DARK 7 3000 3000 3 Level 7 monsters
    Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.
    Kinetic Soldier
    79853073
    Effect Monster EARTH 3 1350 1800 During damage calculation, if this card battles a Warrior-Type monster: This card gains 2000 ATK and DEF during damage calculation only.
    Koa'ki Meiru Powerhand
    19642889
    Effect Monster EARTH 4 2100 1600 During each of your End Phases, destroy this card unless you send 1 "iron Core of Koa'Ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, that monster's effect(s) is negated during the Battle Phase, while this card remains on the field.
    Koa'ki Meiru Speeder
    68809475
    Effect Monster WIND 3 1200 2200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
    Kochobo's Hinamatsuri
    55359571
    Effect Monster DARK 7 2200 2200 If this card is in your hand or GY: You can target 1 Machine monster on the field; for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you do, halve that monster's ATK, also this card's Level becomes that monster's. You can only use this effect of "Kochobo's Hinamatsuri" once per turn.
    Kozmo Dark Destroyer
    55885348
    Effect Monster DARK 8 3000 1800 If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.
    Kozmo Dark Eclipser
    54063868
    Effect Monster DARK 9 3000 2600 Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower "Kozmo" monster from your Deck to your hand.
    Kozmo Dark Planet
    85991529
    Effect Monster DARK 10 4000 4000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand.
    Kozmo Delta Shuttle
    37679169
    Effect Monster DARK 5 2000 2000 Once per turn: You can send 1 "Kozmo" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.
    Kozmo DOG Fighter
    29491334
    Effect Monster DARK 6 2000 2400 Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
    Kozmo Forerunner
    20849090
    Effect Monster LIGHT 7 2800 1400 Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck.
    Kozmo Landwalker
    59496924
    Effect Monster DARK 6 2400 1200 If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
    Kozmo Sliprider
    94454495
    Effect Monster LIGHT 5 2300 800 If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.
    Labyrinth Heavy Tank
    35026117
    Effect Monster DARK 7 2400 2400 You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.
    Labyrinth Tank
    99551425
    Fusion Monster DARK 7 2400 2400 "Giga Tech Wolf" + "Cannon Soldier"
    Launcher Spider
    87322377
    Normal Monster FIRE 7 2200 2500 A mechanical spider with rocket launchers capable of random fire.
    Lefty Driver
    44935634
    Effect Monster EARTH 2 300 100 If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn.
    Lillybot
    68812773
    Effect Monster LIGHT 4 500 2000 When this card is Normal Summoned or flipped face-up: You cantarget 1 "Orbital 7" in your Graveyard; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine-Type monsters; Special Summon an equal number of "Photon" and/or "Galaxy" monsters from your hand.
    Lionhearted Locomotive
    61692648
    Effect Monster EARTH 4 2400 2100 When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step.
    Locomotion R-Genex
    38354937
    Synchro/Effect Monster DARK 9 2500 2000 1 "Genex" Tuner + 1 or more non-Tuner DARK monsters
    When this card is Synchro Summoned, take control of the face-up monster your opponent controls with the highest Level. (If it's a tie, you get to choose.)
    Longirsu, the Orcust Orchestrator
    76145142
    Link/Effect Monster DARK 2500 LINK-3 2+ Effect Monsters, including an "Orcust" monster
    This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.
    Lord British Space Fighter
    35514096
    Effect Monster LIGHT 4 1200 800 If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
  • You can attack once again in a row.
  • Select and destroy 1 Set card on the field.
  • Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200).
  • Machina Air Raider
    23469398
    Effect Monster EARTH 8 1500 2600 You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn.
    Machina Cannon
    39284521
    Effect Monster EARTH 8 0 2200 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending one or more Machine-Type monsters from your hand to the Graveyard. This card gains 800 ATK for each card sent to the Graveyard for this Special Summon.
    Machina Citadel
    87074380
    Effect Monster EARTH 10 3000 2500 Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.
    Machina Defender
    96384007
    Flip/Effect Monster EARTH 4 1200 1800 FLIP: Add 1 "Commander Covington" from your Deck to your hand.
    Machina Force
    58054262
    Effect Monster EARTH 10 4600 4100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard.
    Machina Fortress
    05556499
    Effect Monster EARTH 7 2500 1600 You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand.
    Machina Gearframe
    42940404
    Union Monster EARTH 4 1800 0 When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Machina Irradiator
    50863093
    Effect Monster EARTH 8 1700 2400 You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn.
    Machina Megaform
    51617185
    Effect Monster EARTH 8 2600 1500 You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to the Graveyard, while this card is in your Graveyard (except during the Damage Step): You can banish that "Machina Fortress" from the Graveyard; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn.
    Machina Metalcruncher
    69838761
    Effect Monster EARTH 9 2800 0 If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn.
    Machina Peacekeeper
    78349103
    Union Monster EARTH 2 500 400 When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Machina Possesstorage
    85136114
    Effect Monster DARK 4 1600 1500 If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn.
    Machina Resavenger
    54563536
    Effect Monster DARK 4 1200 1800 (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Machina" monster you control; it gains 1200 ATK until the end of this turn. When your "Machina" monster destroys an opponent's monster by battle, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Machina Resavenger" once per turn.
    Machina Ruinforce
    46033517
    Effect Monster DARK 10 4600 4100 Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters, whose total Levels equal 12 or less. You can only use each effect of "Machina Ruinforce" once per turn.
    Machina Sniper
    23782705
    Effect Monster EARTH 4 1800 800 Machina monsters cannot be attacked, except "Machina Sniper".
    Machina Soldier
    60999392
    Effect Monster EARTH 4 1600 1500 When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
    Machina Unclaspare
    45674286
    Effect Monster DARK 4 1800 800 If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn.
    Machine King
    46700124
    Effect Monster EARTH 6 2200 2000 Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
    Machine King Prototype
    89222931
    Effect Monster EARTH 3 1600 1500 Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card.
    Machine Lord Ur
    96938777
    Effect Monster EARTH 4 1600 1500 This card can attack all monsters your opponent controls once each. Any Battle Damage this card inflicts to your opponent becomes 0.
    Magical Hound
    51916853
    Tuner/Effect Monster EARTH 1 500 800 If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel.
    Magikey Mechmortar - Garesglasser
    45877457
    Ritual/Effect Monster EARTH 8 2000 2800 You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.
    Magikey Mechmusket - Batosbuster
    19489718
    Ritual/Tuner/Effect Monster DARK 4 2000 2200 You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.
    Malefic Cyber End Dragon
    01710476
    Effect Monster DARK 10 4000 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
    Malefic Paradox Gear
    48829461
    Effect Monster DARK 1 0 0 If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn.
    Malefic Parallel Gear
    74509280
    Tuner Monster DARK 2 0 0 When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand.
    Martial Metal Marcher
    81846453
    Synchro/Tuner/Effect Monster WIND 3 500 2200 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as Synchro Material is treated as a Tuner while face-up on the field.
    Master's Diploman
    11327848
    Effect Monster DARK 5 2000 2000 If this card is Tribute Summoned: You can target 1 monster in your GY and 1 face-up monster your opponent controls; equip the monster from your GY to that opponent's monster. While equipped by this effect, the equipped monster loses ATK equal to the ATK of that monster equipped to it. Your opponent cannot activate the effects of monsters they control that are equipped with Equip Cards in your Spell & Trap Zones.
    Mecha Bunny
    10110717
    Effect Monster EARTH 2 800 100 When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position.
    Mecha Phantom Beast Aerosguin
    16943770
    Effect Monster WIND 3 1600 400 Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
    Mecha Phantom Beast Auroradon
    44097050
    Link/Effect Monster WIND 2100 LINK-3 2+ Machine monsters
    If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed;
  • 1: Destroy 1 card on the field.
  • 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck.
  • 3: Add 1 Trap from your GY to your hand.
  • Mecha Phantom Beast Blackfalcon
    04417407
    Effect Monster WIND 4 1200 1700 When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position.
    Mecha Phantom Beast Blue Impala
    67489919
    Tuner Monster WIND 3 1400 1100 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your side of the field. While you control a Token, this card cannot be destroyed by battle or card effects. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
    Mecha Phantom Beast Coltwing
    94973028
    Effect Monster WIND 4 1600 1500 When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.
    Mecha Phantom Beast Concoruda
    53451824
    Synchro/Effect Monster WIND 7 2400 1200 1 Tuner + 1 or more non-Tuner monsters
    Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.
    Mecha Phantom Beast Dracossack
    22110647
    Xyz/Effect Monster WIND 7 2600 2200 2 Level 7 monsters
    Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
    Mecha Phantom Beast Hamstrat
    66200210
    Effect Monster WIND 3 1100 1600 When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
    Mecha Phantom Beast Harrliard
    20368763
    Effect Monster WIND 4 1800 800 Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand.
    Mecha Phantom Beast Jaculuslan
    26949946
    Synchro/Effect Monster WIND 9 2700 2000 1 "Mecha Phantom Beast" Tuner + 1 or more non-Tuner "Mecha Phantom Beast" monsters
    When this card is Synchro Summoned: You can Tribute "Mecha Phantom Beast Tokens" up to the number of cards in your opponent's hand; randomly discard cards from your opponent's hand, equal to the number of Tributed monsters. Other "Mecha Phantom Beast" monsters you control cannot be destroyed by battle or card effects. If this card in its owner's possession is destroyed by your opponent (by battle or card effect): You can Set 1 Quick-Play Spell Card directly from your Deck.
    Mecha Phantom Beast Kalgriffin
    41329458
    Effect Monster WIND 7 1000 2500 You can Tribute 2 "Mecha Phantom Beast" monsters; Special Summon this card from your hand. You can only use this effect of "Mecha Phantom Beast Kalgriffin" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 "Mecha Phantom Beast" monster; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
    Mecha Phantom Beast Megaraptor
    31533704
    Effect Monster WIND 4 1900 1000 When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand.
    Mecha Phantom Beast O-Lion
    72291078
    Tuner Monster WIND 2 600 1000 You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.
    Mecha Phantom Beast Raiten
    44026393
    Effect Monster WIND 4 1500 1500 You can discard 1 card; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0), also you can only use "Mecha Phantom Beast" monsters as Fusion, Synchro, Xyz, or Link Material for a Summon, for the rest of this turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
    Mecha Phantom Beast Sabre Hawk
    15335853
    Effect Monster WIND 4 2100 100 This card cannot attack your opponent directly. If you have a monster in your Graveyard that is not a "Mecha Phantom Beast" monster, this card cannot attack. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target.
    Mecha Phantom Beast Stealthray
    30811116
    Effect Monster WIND 3 100 2100 When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target.
    Mecha Phantom Beast Tetherwolf
    67922702
    Effect Monster WIND 4 1700 1200 When this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. During the Damage Step of either player's turn, if this card is battles an opponent's monster: You can Tribute 1 Token once per battle; this card gains 800 ATK, until the End Phase.
    Mecha Phantom Beast Token
    MPBToken
    Token WIND 3 0 0 This card can be used as a "Mecha Phantom Beast Token."
    If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
    Mecha Phantom Beast Turtletracer
    76902476
    Effect Monster WIND 3 500 2000 This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle, is not destroyed.
    Mecha Phantom Beast Warbluran
    31480215
    Tuner Monster WIND 1 300 300 If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon any other monsters, except WIND monsters. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 other "Mecha Phantom Beast" monster; increase this card's Level by 1. You can only use 1 "Mecha Phantom Beast Warbluran" effect per turn, and only once that turn.
    Mecha Sea Dragon Plesion
    40160226
    Effect Monster WATER 5 2300 1800 If you control a Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster you control to target 1 face-up card your opponent controls; destroy that target.
    Mecha-Dog Marron
    94667532
    Effect Monster LIGHT 4 1000 1000 When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points.
    Mechanical Hound
    22512237
    Effect Monster EARTH 7 2800 1500 While you have no cards in your hand, your opponent cannot activate Spell Cards.
    Mechanical Snail
    34442949
    Normal Monster DARK 3 800 1000 A cyborg snail that still travels at a slow place.
    Mechanicalchaser
    07359741
    Normal Monster DARK 4 1850 800 A hunter that relentlessly pursues its target by order of the Machine King.
    Megasonic Eye
    07562372
    Normal Monster DARK 5 1500 1800 Made of mysterious metal, this monster is a doomsday machine from the edge of the universe.
    Mekk-Knight of the Morning Star
    72006609
    Link/Effect Monster LIGHT 2000 LINK-2 2 monsters, including a "Mekk-Knight" monster
    If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column that it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.
    Meklord Army Deployer Obbligato
    03715284
    Effect Monster LIGHT 4 1200 1800 During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.
    Meklord Army of Granel
    02137678
    Effect Monster EARTH 4 1600 1200 This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. When this card is Normal Summoned, you can halve the ATK of 1 face-up monster your opponent controls until the End Phase.
    Meklord Army of Skiel
    75733063
    Effect Monster WIND 4 1200 1000 This card gains 200 ATK for each face-up "Meklord" monster you control, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck.
    Meklord Army of Wisel
    39648965
    Effect Monster DARK 4 1800 0 This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. During battle between an attacking "Meklord" monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
    Meklord Astro Dragon Asterisk
    38522377
    Effect Monster DARK 10 0 0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up "Meklord" monsters. When this card is Special Summoned, you can select any number of face-up "Meklord" monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that Summoned.
    Meklord Astro Dragon Triskelion
    04837861
    Effect Monster DARK 10 3000 0 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.
    Meklord Astro Mekanikle
    63468625
    Effect Monster LIGHT 12 4000 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other "Meklord" monsters from your hand to the Graveyard. Once per turn, you can select 1 face-up Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect.
    Meklord Emperor Granel
    04545683
    Effect Monster EARTH 1 0 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position.
    Meklord Emperor Skiel
    31930787
    Effect Monster WIND 1 2200 2200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn.
    Meklord Emperor Wisel
    68140974
    Effect Monster DARK 1 2500 2500 Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 face-up Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during either player's turn, when an opponent's Spell Card is activated: You can negate the activation, and if you do, destroy it.
    Meklord Emperor Wisel - Synchro Absorption
    30221870
    Effect Monster DARK 1 2500 2500 Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.
    Meklord Nucleus Infinity Core
    77710579
    Effect Monster DARK 1 0 0 The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.
    Metal Dragon
    09293977
    Fusion Monster WIND 6 1850 1700 Steel Ogre Grotto #1 + "Lesser Dragon"
    Metal Fish
    55998462
    Normal Monster WATER 5 1600 1900 A metal fish with a razor-sharp caudal fin.
    Metal Shooter
    07200041
    Effect Monster LIGHT 5 800 800 When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead.
    Metalzoa
    50705071
    Effect Monster DARK 8 3000 2300 This monster can only be Special Summoned from your Deck to your side of the field by offering "Zoa" equipped with "Metalmorph" as a Tribute.
    Metalzoa X
    27268998
    Effect Monster DARK 8 3000 2300 Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Fiend monster. You can reveal this card in your hand; Set 1 "Metalmorph" Trap from your Deck, and if you do, shuffle this card into the Deck. You can only use this effect of "Metalzoa X" once per turn. Twice per turn, when your opponent activates a monster effect, or Spell Card or effect (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it.
    Meteor Rush - Monochroid
    99748883
    Effect Monster EARTH 10 0 0 During the Battle Phase, if 5 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Meteor Rush - Monochroid" once per turn. If this card battles, it gains 1000 ATK for each attack declared this turn, during the Damage Step only.
    Mighty Guard
    62327910
    Normal Monster EARTH 4 500 1200 A machine soldier that was developed as a guard. It is made of rust-proof metal.
    Mimimic
    45651298
    Effect Monster EARTH 3 300 300 If your opponent controls a monster and you control a Level 3 monster, you can Special Summon this card (from your hand). You can only Special Summon "Mimimic" once per turn this way.
    Minefieldriller
    24419823
    Effect Monster EARTH 4 1500 1500 When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveyard to your hand.
    Mixeroid
    71340250
    Effect Monster WIND 4 0 2200 You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.
    Mono Synchron
    56897896
    Tuner/Effect Monster DARK 1 0 0 When using this card as Synchro Material, the other Synchro Material(s) must be Level 4 or lower Warrior or Machine-Type monsters, and they are treated as Level 1.
    Monster Express
    00637216
    Effect Monster EARTH 4 1500 1200 You can target 1 face-up monster you control; send 1 monster from your Extra Deck to the GY with the same original Type as that face-up monster, but for the rest of this turn, you cannot Special Summon monsters, except monsters with the same original Type as the monster sent to the GY by this effect. You can only use this effect of "Monster Express" once per turn.
    Morphtronic Boarden
    48381268
    Effect Monster EARTH 3 500 1800
  • While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly.
  • While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle.
  • Morphtronic Boomboxen
    92720564
    Effect Monster EARTH 4 1200 400
  • While in Attack Position: This card can attack twice during each Battle Phase.
  • While in Defense Position: Once per turn, when a face-up "Morphtronic" monster you control is selected as an attack target, you can negate the attack.
  • Morphtronic Cameran
    28124263
    Effect Monster LIGHT 2 800 600
  • While in Attack Position: When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Morphtronic" monster from your hand or Graveyard, except "Morphtronic Cameran".
  • While in Defense Position: "Morphtronic" monsters on the field cannot be targeted by effects.
  • Morphtronic Celfon
    93542102
    Effect Monster EARTH 1 100 100
  • While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from the top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck.
  • While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from the top of your Deck equal to the roll, then return them in the same order.
  • Morphtronic Clocken
    91607976
    Effect Monster EARTH 2 600 1100
  • While in Attack Position: This card gains 500 ATK for each Morph Counter on it.
  • While in Defense Position: Once per turn, you can place 1 Morph Counter on this card. You can Tribute this card to inflict 1000 damage to your opponent for each Morph Counter on it.
  • Morphtronic Earfon
    37260946
    Synchro/Effect Monster EARTH 4 1200 1800 1 Tuner + 1+ non-Tuner monsters
    While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Morphtronic Earfon" once per turn. If this card is Special Summoned: You can target 1 face-up monster on the field; treat it as a Tuner until the end of this turn. You can target 1 Synchro Monster on the field; equip this card from your field or GY to it.
    Morphtronic Lantron
    76865611
    Tuner Monster LIGHT 1 200 200
  • While in Attack Position: When you would take Effect Damage from an opponent's card effect, it is inflicted to your opponent's Life Points instead.
  • While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn.
  • Morphtronic Remoten
    57108202
    Tuner Monster EARTH 3 300 1200
  • While in Attack Position: Once per turn, you can remove from play 1 "Morphtronic" monster from your Graveyard and add 1 "Morphtronic" monster with the same Level as that monster from your Deck to your hand.
  • While in Defense Position: Once per turn, you can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1 "Morphtronic" monster with the same Level as that monster from your Graveyard to your hand.
  • Morphtronic Scannen
    01876841
    Tuner/Effect Monster EARTH 6 1500 600 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your hand.
  • Attack Position: Once per turn, during your Main Phase: You can add 1 "Morphtronic" Spell/Trap from your Deck to your hand, then place 1 card from your hand on top of the Deck.
  • Defense Position: Once per turn, during your Main Phase: You can add 1 Level 4 or lower "Morphtronic" monster from your GY to your hand, then place 1 card from your hand on top of the Deck.
  • Morphtronic Scopen
    10591919
    Tuner Monster LIGHT 3 800 1400
  • While in Attack Position: Once per turn, you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy it during the End Phase.
  • While in Defense Position: While this card is in face-up Defense Position, it is Level 4.
  • Morphtronic Slingen
    75775867
    Effect Monster WIND 4 1200 800
  • While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field.
  • While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead.
  • Morphtronic Smartfon
    15521027
    Tuner/Effect Monster EARTH 1 100 100 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your Graveyard.
    While in Attack Position: Once per turn: You can roll a six-sided die, excavate that many cards from the top of your Deck, add 1 excavated "Morphtronic" card to your hand, also shuffle the rest back into the Deck.
    While in Defense Position: Once per turn: You can roll a six-sided die, look at that many cards from the top of your Deck, then place all of them on either the top or the bottom of the Deck in any order.
    Morphtronic Staplen
    02250266
    Effect Monster EARTH 4 1400 1000
  • While in Attack Position: Your opponent cannot select another monster you control as an attack target. If this card is destroyed by battle, the monster that destroyed it loses 300 ATK.
  • While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, select 1 face-up Attack Position monster your opponent controls, after damage calculation. Change it to face-up Defense Position and change this card to face-up Attack Position.
  • Morphtronic Telefon
    38082437
    Tuner/Effect Monster EARTH 1 100 100
  • Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result.
  • Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order.
  • Morphtronic Vacuumen
    48868994
    Effect Monster WIND 1 0 0
  • While in Attack Position: You can send 1 card equipped to this card to the Graveyard to inflict 500 damage to your opponent.
  • While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card. (You can only equip 1 monster at a time to this card.)
  • Morphtronic Videon
    84592800
    Effect Monster LIGHT 4 1000 1000
  • While in Attack Position: This card gains 800 ATK for each Equip Card quipped to it.
  • While in Defense Position: This card gains 800 DEF for each Equip Card equipped to it.
  • Motor Frenzy
    77672444
    Effect Monster DARK 6 2100 1200 If this card is Normal or Special Summoned, or if another Machine monster(s) is Normal or Special Summoned to your field: You can activate this effect; until the end of your opponent's turn, that Normal or Special Summoned monster(s) gains ATK equal to half its original DEF, also its battle position cannot be changed. If this Tribute Summoned card is sent to the GY: You can Special Summon 2 "Engine Tokens" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use each effect of "Motor Frenzy" once per turn.
    Motor Shell
    78394032
    Effect Monster DARK 4 1300 1800 If this card is sent from the field to the GY: You can Special Summon 1 "Engine Token" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use this effect of "Motor Shell" once per turn.
    Musical Sumo Dice Games
    96637156
    Xyz/Effect Monster FIRE 6 600 3000 2 Level 6 monsters
    At the start of your opponent's Battle Phase: If this card is in the Main Monster Zone, roll a six-sided die and move this card directly to that many (1 to 6) Main Monster Zones clockwise, and if a monster is already in that zone it moves to, attach that monster to this card as material. (Transfer its materials to this card.) If this effect causes this monster's number of materials to exceed 6, you win the Duel. If this card cannot be moved, or the monster in the zone it moves to cannot be attached, send this card to the GY.
    Myutant Arsenal
    07574904
    Effect Monster FIRE 8 3000 1000 Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Trap effects. You can only use each of the following effects of "Myutant Arsenal" once per turn. When your opponent activates a monster effect (Quick Effect): You can banish 1 card from your hand or field, then target 1 monster on the field; banish it. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Spells; add it to your hand.
    Nanobreaker
    70948327
    Effect Monster EARTH 4 1500 1800 If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying Damage Calculation.
    Navy Dragon Mech
    80040886
    Synchro/Effect Monster WATER 9 2700 1800 1 Tuner + 1+ non-Tuner monsters
    If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Tuners in your GY; negate their effects until the end of this turn. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 Tuner in your GY; add it to your hand.
    Necro Synchron
    48421595
    Tuner/Effect Monster DARK 2 200 400 This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.
    Needle Burrower
    98162242
    Effect Monster DARK 5 1700 1700 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
    Needle Soldier
    17841097
    Effect Monster EARTH 1 100 100 If this card is used as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Damage to your opponent.
    Nehshaddoll Genius
    66675911
    Flip/Effect Monster EARTH 4 1800 1000 FLIP: You can target 1 "Shaddoll" monster you control; that face-up monster is unaffected by monster effects this turn, except its own.
    If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 "Nehshaddoll Genius" effect per turn, and only once that turn.
    Neo Super Quantal Mech King Blaster Magna
    95493471
    Link/Effect Monster LIGHT 2500 LINK-3 2+ Effect Monsters, including a "Super Quant" monster
    This Link Summoned card cannot be destroyed by your opponent's card effects. Each time a "Super Quant" Xyz Monster(s) with a different name from the cards you control is Special Summoned from the Extra Deck to a zone(s) this card points to: Draw 1 card. If a face-up Xyz Monster(s) this card points to is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Super Quant" monster from your Deck with the same original Attribute as 1 of those destroyed Xyz Monsters. You can only use this effect of "Neo Super Quantal Mech King Blaster Magna" once per turn.
    Night Express Knight
    51126152
    Effect Monster EARTH 10 3000 3000 Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.
    Nitro Synchron
    96182448
    Tuner Monster FIRE 2 300 100 If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro monster, draw 1 card.
    Number 15: Gimmick Puppet Giant Grinder
    88120966
    Xyz/Effect Monster DARK 8 1500 2500 2 Level 8 monsters
    Up to twice per turn, during your Main Phase 1: You can detach 1 material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK.
    Number 1: Numeron Gate Ekam
    15232745
    Xyz/Effect Monster LIGHT 1 1000 100 3 Level 1 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
    Number 25: Force Focus
    64554883
    Xyz/Effect Monster LIGHT 6 2800 2400 2 Level 6 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn.
    Number 27: Dreadnought Dreadnoid
    08387138
    Xyz/Effect Monster WATER 4 2200 1000 2+ Level 4 monsters
    At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
    Number 2: Numeron Gate Dve
    42230449
    Xyz/Effect Monster LIGHT 1 1000 100 3 Level 1 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
    Number 33: Chronomaly Machu Mech
    39139935
    Xyz/Effect Monster LIGHT 5 2400 1500 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted.
    Number 34: Terror-Byte
    32003338
    Xyz/Effect Monster DARK 3 0 2900 3 Level 3 Monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.
    Number 36: Chronomaly Chateau Huyuk
    50260683
    Xyz/Effect Monster LIGHT 4 2000 2500 2 Level 4 "Chronomaly" monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can Tribute 1 "Chronomaly" monster, then target 1 monster your opponent controls, whose current ATK is different from its original ATK; destroy that target.
    Number 3: Numeron Gate Trini
    78625448
    Xyz/Effect Monster LIGHT 1 1000 100 3 Level 1 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
    Number 40: Gimmick Puppet of Strings
    75433814
    Xyz/Effect Monster DARK 8 3000 2000 2 Level 8 monsters
    Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster on the field, except this card. If you do, during your opponent's next End Phase: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed.
    Number 42: Galaxy Tomahawk
    10389142
    Xyz/Effect Monster WIND 7 0 3000 2 Level 7 monsters
    You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, but destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.
    Number 4: Numeron Gate Catvari
    04019153
    Xyz/Effect Monster LIGHT 1 1000 100 3 Level 1 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
    Number 6: Chronomaly Atlandis
    09161357
    Xyz/Effect Monster LIGHT 6 2600 3000 2 Level 6 monsters
    When this card is Xyz Summoned: You can target 1 "Number" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of that equipped monster. Once per turn: You can detach 1 Xyz Material from this card, then send the monster equipped by this effect to the Graveyard; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect.
    Number 81: Superdreadnought Rail Cannon Super Dora
    49032236
    Xyz/Effect Monster EARTH 10 3200 4000 2 Level 10 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except for its own effects, until the end of this turn.
    Number 88: Gimmick Puppet of Leo
    48995978
    Xyz/Effect Monster DARK 8 3200 2300 3 Level 8 monsters
    Once per turn, if you have no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When 3 Destiny Counters are on this card, you win the Duel.
    Number 9: Dyson Sphere
    01992816
    Xyz/Effect Monster LIGHT 9 2800 3000 2 Level 9 monsters
    Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn if your opponent controls a monster whose ATK is higher than this card.
    Number C15: Gimmick Puppet Giant Hunter
    33776843
    Xyz/Effect Monster DARK 9 2500 1500 3 Level 9 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy it, and if you do, and it was a monster, inflict damage to your opponent equal to its original ATK.
    Number C1: Numeron Chaos Gate Sunya
    79747096
    Xyz/Effect Monster DARK 2 2000 1000 4 Level 2 monsters
    You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.
    Number C40: Gimmick Puppet of Dark Strings
    69170557
    Xyz/Effect Monster DARK 9 3300 2000 3 Level 9 monsters
    When this card is Special Summoned: Destroy all monsters on the field with String Counters, and if you destroyed a monster(s) with this effect, draw 1 card, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster your opponent controls.
    Number C6: Chronomaly Chaos Atlandis
    06387204
    Xyz/Effect Monster LIGHT 7 3300 3300 3 Level 7 monsters
    If you activate any of this card's effects, your opponent takes no damage for the rest of this turn. Once per turn: You can target 1 monster your opponent controls; equip it to this card. This card gains 1000 ATK for each monster equipped to it by this effect. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect.
  • You can detach 3 Xyz Materials from this card, then send all "Number" monsters (min. 1) equipped to this card by its own effect to the Graveyard; your opponent's Life Points become 100.
  • Number C88: Gimmick Puppet Disaster Leo
    06165656
    Xyz/Effect Monster DARK 9 3500 2500 4 Level 9 monsters
    Must be Special Summoned with a "Rank-Up-Magic" Spell Card that targeted "Number 88: Gimmick Puppet of Leo", and cannot be Special Summoned by other ways. This card cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's Life Points are 2000 or less and this card has no Xyz Materials, you win the Duel.
    Number C9: Chaos Dyson Sphere
    32559361
    Xyz/Effect Monster LIGHT 10 3600 3200 3 Level 10 monsters
    At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.
  • Oilman
    31768112
    Union Monster EARTH 2 400 400 Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Oni Tank T-34
    66927994
    Normal Monster EARTH 4 1400 1700 An armored tank possessed by a fiend that will pursue enemies until they're crushed.
    Orbital 7
    71071546
    Effect Monster LIGHT 4 500 2000 When this card is flipped face-up: Place 1 You Got It Boss! Counter on it. You can remove all You Got It Boss! Counters from this card; its ATK becomes 2000. After you change this card's ATK with this effect, it cannot attack your opponent directly for the rest of this turn, and is sent to the Graveyard during the End Phase. You can Tribute this card to target 1 "Photon" or "Galaxy" monster in your Graveyard; add that target to your hand.
    Orbital Hydralander
    44009443
    Effect Monster DARK 8 3000 1500 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters with the same name, to activate and to resolve this effect.
    Orcust Brass Bombard
    94046012
    Tuner/Effect Monster DARK 1 500 1900 You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.
    Orcust Cymbal Skeleton
    21441617
    Effect Monster DARK 3 1200 1500 You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.
    Orcust Harp Horror
    57835716
    Effect Monster DARK 4 1700 1400 You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.
    Orcust Knightmare
    04055337
    Effect Monster DARK 7 100 2000 Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.
    Orcustrion
    03134857
    Link/Effect Monster DARK 3000 LINK-4 2+ Effect Monsters, including an "Orcust" monster
    This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls becomes 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn.
    Orichalcos Shunoros
    07634581
    Effect Monster DARK 10 ? 0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if a Normal Monster you control is destroyed by battle. This card gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal Monsters on the field cannot be destroyed by card effects.
    Overdrive
    02311603
    Normal Monster EARTH 4 1600 1500 An all-terrain armored vehicle armed with a heavy-duty machine gun.
    Pair Cycroid
    16114248
    Fusion/Effect Monster EARTH 5 1600 1200 2 Machine-Type monsters with the same name.
    This card can attack your opponent directly.
    Panzer Dragon
    72959823
    Fusion/Effect Monster LIGHT 5 1000 2600 1 Machine-Type monster + 1 Dragon-Type monster
    If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.
    Patroid
    71930383
    Effect Monster EARTH 4 1200 1200 Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase.
    Patrol Robo
    76775123
    Effect Monster EARTH 3 1100 900 During your Standby Phase, look at on of your opponent's face-down cards on the field.
    Pendulum Machine
    24433920
    Normal Monster DARK 6 1750 2000 A horrible torture machine with a large pendulum blade.
    Perfect Machine King
    18891691
    Effect Monster EARTH 8 2700 1500 Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card.
    Phantom Fortress Enterblathnir
    95113856
    Xyz/Effect Monster WIND 9 2900 2500 2 Level 9 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects;
  • Banish 1 card your opponent controls.
  • Banish 1 random card from your opponent's hand.
  • Banish 1 card from your opponent's Graveyard.
  • Banish the top card of your opponent's Deck, face-up.
  • Photon Delta Wing
    47051709
    Effect Monster LIGHT 4 1800 900 If this card is Normal Summoned: You can Special Summon 1 "Photon Delta Wing" from your hand or Deck in Defense Position, also you cannot Special Summon for the rest of this turn, except LIGHT monsters. Your opponent cannot declare an attack while you control another "Photon Delta Wing".
    Photon Orbital
    89132148
    Effect Monster LIGHT 4 500 2000 During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn.
    Photon Pirate
    36834155
    Effect Monster LIGHT 3 1000 1000 You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn.
    Photon Satellite
    63223260
    Effect Monster LIGHT 1 0 0 Once per turn: You can target 1 other "Photon" monster you control; the Levels of both that monster and this card become the combined current Levels of those 2 monsters.
    Pillar of the Future - Cyanos
    20357457
    Effect Monster LIGHT 1 500 1500 (This card is always treated as a "Sky Striker" card.)
    You can discard 1 Spell; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Sky Striker Ace - Roze" from your Deck or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can banish this card from your GY; take 1 of your "Sky Striker Ace - Roze" that is banished or in your GY, and either add it to your hand or Special Summon it. You can only use each effect of "Pillar of the Future - Cyanos" once per turn.
    Planet Pathfinder
    97526666
    Effect Monster EARTH 4 1000 1000 You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.
    Platinum Gadget
    40216089
    Link/Effect Monster LIGHT 1600 LINK-2 2 Machine monsters
    Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.
    Power Tool Braver Dragon
    63265554
    Synchro/Effect Monster EARTH 9 2500 2300 1 Tuner + 1+ non-Tuner monsters
    If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.
    Power Tool Dragon
    02403771
    Synchro/Effect Monster EARTH 7 2300 2500 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick one of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead.
    Power Tool Mecha Dragon
    68084557
    Synchro/Effect Monster DARK 7 2300 2500 1 Tuner + 1 or more non-Tuner monsters
    During your turn, when an Equip Spell Card(s) is equipped to this card: You can draw 1 card. You can only use this effect of "Power Tool Mecha Dragon" once per turn. Once per turn, during either player's turn: You can target 1 appropriate face-up Equip Card on the field; equip that target to this card.
    Powered Crawler
    87742943
    Effect Monster EARTH 7 2700 2000 If this card is Normal or Special Summoned: You can destroy 1 monster your opponent controls with less ATK than this card. You can only use this effect of "Powered Crawler" once per turn. All monsters your opponent controls must attack, if able.
    Powered Inzektron
    46132282
    Synchro/Effect Monster LIGHT 6 2500 1600 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.
    Prometeor, the Burning Star
    75713017
    Effect Monster FIRE 8 2800 2000 When this attacking card destroys a monster in your opponent's Main Monster Zone: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn.
    Proto-Cyber Dragon
    26439287
    Effect Monster LIGHT 3 1100 600 This card's name becomes "Cyber Dragon" while it is face-up on the field.
    Psychic Bounder
    65471349
    Effect Monster LIGHT 4 1700 1000 If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.
    Psychic Megacyber
    91870448
    Effect Monster DARK 6 2200 1200 If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn.
    Pursuit Chaser
    27870033
    Effect Monster EARTH 3 1400 600 When a Defense Position monster is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
    Qliphort Carrier
    91907707
    Pendulum/Effect Monster EARTH 6 2400 1000 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 monster on thefield; return it to the hand.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
    Qliphort Cephalopod
    87588741
    Pendulum/Effect Monster EARTH 7 2800 1000 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can activate this effect; if your opponent has more monsters in their Graveyard than you do, you gain LP equal to the difference x 300, and if you do, inflict the same amount of damage to your opponent.

    Pendulum Scale: 9
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
    Qliphort Disk
    64496451
    Pendulum/Effect Monster EARTH 7 2800 1000 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can Special Summon 2 "Qli" monsters from yourDeck, but destroy them during the End Phase.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
    Qliphort Genius
    22423493
    Link/Effect Monster EARTH 1800 LINK-2 2 Machine monsters
    This Link Summoned card is unaffected by Spell/Trap effects and the activated effects from other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both face-up cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.
    Qliphort Helix
    37991342
    Pendulum/Effect Monster EARTH 6 2400 1000 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 Spell/Trap Cardon the field; destroy that target.

    Pendulum Scale: 9
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
    Qliphort Monolith
    51194046
    Pendulum Monster EARTH 5 2400 1000 Unhandled exception at 0x1i-666 in qliphort.exe: Access violation writing location 0x00-000
    Continue, ignoring this error? ...[ ]
    Xlmgzxg drgs gsv Hzxivw Givv rh uliyrwwvm. Gsv hxlfitv szh yvvm fmovzhsvw.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. During the End Phase, if you Tribute Summoned thisturn: You can draw a number of cards equal to the number of "Qli" monsters you Tributed for Tribute Summons this turn.
    Qliphort Scout
    65518099
    Pendulum Monster EARTH 5 1000 2800 Booting in Replica Mode...
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    Unknown publisher
    Allow C: ierraqliphort.exe ? ...[Y]
    Booting in Autonomy Mode...

    Pendulum Scale: 9
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. Once per turn: You can pay 800 LP; add 1 "Qli" card from your Deck to your hand, except "Qliphort Scout".
    Qliphort Shell
    90885155
    Pendulum/Effect Monster EARTH 8 2800 1000 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effectsfrom any monster whose original Level/Rank is lower than this card's current Level. If this card is Normal Summoned by Tributing a "Qli" monster(s), it can make a second attack during each Battle Phase, and if it attacks a Defense Position monster, inflict piercing battle damageto your opponent.

    Pendulum Scale: 9
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
    Qliphort Stealth
    13073850
    Pendulum/Effect Monster EARTH 8 2800 1000 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can target 1 card on the field; return it to the hand. Your opponent cannot activate cards or effects in response to this effect's activation.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
    Quick-Span Knight
    11287364
    Tuner Monster EARTH 3 1000 800 If this card is sent to the Graveyard for a Synchro Summon: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
    Quickdraw Synchron
    20932152
    Tuner Monster WIND 5 700 1400 You can send 1 monster from your hand to the Graveyard and Special Summon this card (from your hand). For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
    Quillbolt Hedgehog
    23571046
    Effect Monster EARTH 2 800 800 If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner to activate and to resolve this effect.
    R-Genex Accelerator
    73783043
    Effect Monster WIND 4 1500 1900 When a "Genex" monster(s) is added from your Deck to your hand, you can reveal 1 of those monsters to Special Summon that monster.
    R-Genex Crusher
    65149697
    Effect Monster EARTH 2 800 800 When this card is Normal Summoned successfully, you can add 1 Level 4 "R-Genex" monster from your deck to your hand.
    R-Genex Turbo
    06256844
    Effect Monster WIND 4 1500 1300 When this card is Normal Summoned, you can select and add 1 Level 1 "Genex" monster from your Deck to your hand.
    R-Genex Ultimum
    46572756
    Effect Monster EARTH 4 1800 1400 When this face-up card on the field is destroyed and sent to the Graveyard, you can select and return 2 "Genex" monsters from your Graveyard to your Deck.
    Rampaging Smashtank Rhynosaber
    82197831
    Synchro/Effect Monster FIRE 7 2400 2100 1 Tuner + 1+ non-Tuner monsters
    You can discard any number of cards; this card gains 700 ATK for each card discarded. At the end of the Battle Phase, if this card battled: You can send this card to the GY; Special Summon monsters from your GY whose total Levels equal 7, except "Rampaging Smashtank Rhynosaber", but their effects are negated. You can only use each effect of "Rampaging Smashtank Rhynosaber" once per turn.
    Red Gadget
    86445415
    Effect Monster EARTH 4 1300 1500 When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
    Red-Eyes Black Fullmetal Dragon
    80870883
    Effect Monster DARK 8 3400 2400 Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Dragon monster. You can reveal this card in your hand; Set 1 "Metalmorph" Trap from your Deck, and if you do, shuffle this card into the Deck. When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to your opponent equal to the original ATK of 1 Attack Position monster your opponent controls. You can only use each effect of "Red-Eyes Black Fullmetal Dragon" once per turn.
    Red-Eyes Black Metal Dragon
    64335804
    Effect Monster DARK 8 2800 2400 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph".
    Reflect Bounder
    02851070
    Effect Monster LIGHT 4 1700 1000 When this face-up Attack Position monster is attacked by a monster on your opponent's side of the field, before damage calculation, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation, this card is destroyed.
    Repair Genex Controller
    08173184
    Link/Effect Monster DARK 1200 LINK-1 1 Level 4 or lower "Genex" monster
    You can only Special Summon "Repair Genex Controller(s)" once per turn. If this card is Link Summoned: You can add 1 "Genex" monster from your GY to your hand. Once per Chain, if a "Genex" monster(s) is added to your hand, except by drawing it, you can (except during the Damage Step): Immediately after this effect resolves, Normal Summon 1 "Genex" monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Summon using a "Genex" Tuner as material.
    Rescue-ACE Fire Attacker
    64612053
    Effect Monster FIRE 6 2200 2200 If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.
    Rescue-ACE Fire Engine
    90000652
    Effect Monster FIRE 7 2500 2500 If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn.
    Rescue-ACE Hydrant
    37617348
    Effect Monster FIRE 1 0 0 While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".
    Rescue-ACE Preventer
    41443249
    Effect Monster FIRE 8 2800 2800 You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.
    Rescue-ACE Turbulence
    37495766
    Effect Monster FIRE 9 3000 3000 You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.
    Rescueroid
    24311595
    Effect Monster FIRE 6 1600 1800 When a "roid" monster you control is destroyed by battle and sent to the GY: You can return that monster to the hand. You must control this face-up card on the field to activate and to resolve this effect.
    Revolution Synchron
    97682931
    Tuner/Effect Monster EARTH 3 900 1400 If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.
    Righty Driver
    60071928
    Tuner/Effect Monster EARTH 1 100 300 For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. If this card is Normal Summoned: You can Special Summon 1 "Lefty Driver" from your hand, Deck, or GY. You can only use this effect of "Righty Driver" once per turn.
    Road Synchron
    71971554
    Tuner Monster LIGHT 4 1600 800 If this card is used for the Synchro Summon of a monster other than "Road Warrior", its Level is decreased by 2. If this card attacks, at the end of the Damage Step, increase its Level by 1 until the End Phase.
    Robolady
    92421852
    Normal Monster EARTH 3 450 900 A warrior fully covered with metal. It upgrades by fusing with "Roboyarou".
    Robot Buster Destruction Sword
    38601126
    Effect Monster DARK 4 1600 1200 You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, Spell/Trap Cards that are already face-up on your opponent's side of the field cannot activate their effects. You can send this Equip Card to the Graveyard; the monster that was equipped with this card gains 1000 ATK until the end of this turn.
    Robotic Knight
    44203504
    Normal Monster FIRE 4 1600 1800 The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
    Roboyarou
    38916461
    Normal Monster EARTH 3 900 450 A warrior fully covered with metal. It upgrades by fusing with "Robolady".
    Rocket Arrow Express
    79850798
    Effect Monster EARTH 10 5000 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send all cards in your hand to the Graveyard (min. 1).
    Roulette Barrel
    46303688
    Effect Monster LIGHT 4 1000 2000 Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.
    Ruffian Railcar
    24919805
    Effect Monster EARTH 4 1800 1000 Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 10 EARTH Machine-Typemonster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.
    S-Force Dog Tag
    65479980
    Effect Monster LIGHT 5 1600 2100 During your Main Phase, your opponent cannot activate the effects of monsters in the same column as one of your "S-Force" monsters. If your opponent Normal or Special Summons a monster(s) while you control an "S-Force" monster (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "S-Force Dog Tag" once per turn.
    Sage of Benevolence - Ciela
    34456146
    Effect Monster WATER 6 2200 1000 (This card is always treated as a "Sky Striker" card.)
    You can discard 1 Spell: Special Summon this card from your hand. You can banish 1 Spell from your GY; give control of this card to your opponent, and if you do, Special Summon 1 "Sky Striker Ace" monster from your GY. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Benevolence - Ciela" once per turn.
    Sage of Strength - Akash
    96795312
    Effect Monster FIRE 5 2400 200 (This card is always treated as a "Sky Striker" card.)
    You can discard 1 Spell, Special Summon this card form your hand. If a Link Monster(s) you control would be destroyed by battle or card effect, you can banish 1 Spell from your GY instead. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells, add it to your hand. You can only use each effect of "Sage of Strength - Akash" once per turn.
    Sage of Wisdom - Himmel
    22790910
    Effect Monster EARTH 5 500 2500 (This card is always treated as a "Sky Striker" card.)
    You can discard 1 Spell; Special Summon this card from your hand. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Wisdom - Himmel" once per turn.
    Samurai Destroyer
    40509732
    Synchro/Effect Monster EARTH 7 2600 1400 1 Tuner + 1+ non-Tuner monsters
    If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.
    Sari of the Silverwing Axe
    99801464
    Effect Monster LIGHT 3 500 100 (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand or field to it. It gains 100 ATK/DEF. You can only use this effect of "Sari of the Silverwing Axe" once per turn.
    Satellite Cannon
    50400231
    Effect Monster LIGHT 5 0 0 This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0, after damage calculation.
    Satellite Synchron
    57458399
    Tuner/Effect Monster DARK 2 700 100 If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
    Scanner
    75198893
    Effect Monster LIGHT 1 ? ? Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.
    Scrap Breaker
    51555725
    Effect Monster EARTH 6 2100 700 If your opponent controls a monster, you can Special Summon this card from your hand. When this card is Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it.
    Scrap Hunter
    55624610
    Effect Monster EARTH 3 1600 400 Once per turn, you can select 1 face-up "Scrap" monster you control, except this card. Destroy it and send 1 Tuner monster from your Deck to your Graveyard.
    Scrap Mind Reader
    67038874
    Tuner Monster EARTH 1 0 0 Once per turn, while this card is in your Graveyard during your Main Phase 2, you can select 1 face-up "Scrap" monster you control, except "Scrap Mind Reader". Destroy that monster and Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Scrap" monsters.
    Scrap Recycler
    04334811
    Effect Monster EARTH 3 900 1200 When this card is Normal or Special Summoned, you can select and send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn, you can return 2 Level 4 Machine-Type EARTH monsters from your Graveyard to the Deck to draw 1 card.
    Searchlightman
    67646312
    Flip/Effect Monster LIGHT 3 1000 1000 FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
    Second Booster
    88032368
    Effect Monster FIRE 3 1000 500 You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.
    Sergeant Electro
    43359262
    Effect Monster FIRE 4 1600 1300 Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated.
    Shapesnatch
    04035199
    Normal Monster DARK 5 1200 1700 A bow tie with horrible power, it attacks an opponent by controlling others.
    Shell of Chaos
    77312273
    Effect Monster DARK 4 1600 0 Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Shell of Chaos" once per turn. You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Core of Chaos"; Special Summon it.
    Shovel Crusher
    71950093
    Normal Monster EARTH 3 900 1200 Armed with a pair of shovels, this monster will destroy anything that stands in its way.
    Shreddder
    03603242
    Effect Monster EARTH 4 1600 1000 Once per turn, you can send 1 Machine-Type monster from your hand to the Graveyard to destroy 1 face-up monster your opponent controls whose Level is less than or equal to that monster's.
    Silver Gadget
    29021114
    Effect Monster LIGHT 4 1500 1000 When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine-Type monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Silver Gadget". You can only use 1 "Silver Gadget" effect per turn, and only once that turn.
    Sky Striker Ace - Azalea
    98462037
    Link/Effect Monster DARK 1500 LINK-2 2 LIGHT and/or DARK monsters
    Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field, destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.
    Sky Striker Ace - Azalea Temperance
    56741506
    Link/Effect Monster DARK 2500 LINK-3 2+ monsters, including a Link Monster
    Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.
    Sky Striker Ace - Hayate
    08491308
    Link/Effect Monster WIND 1500 LINK-1 1 non-WIND "Sky Striker Ace" monster
    You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
    Sky Striker Ace - Kagari
    63288573
    Link/Effect Monster FIRE 1500 LINK-1 1 non-FIRE "Sky Striker Ace" monster
    If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
    Sky Striker Ace - Kaina
    12421694
    Link/Effect Monster EARTH 1500 LINK-1 1 non-EARTH "Sky Striker Ace" monster
    If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
    Sky Striker Ace - Shizuku
    90673288
    Link/Effect Monster WATER 1500 LINK-1 1 non-WATER "Sky Striker Ace" monster
    Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand with a different name from every card in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
    Sky Striker Ace - Zeke
    75147529
    Link/Effect Monster DARK 1500 LINK-2 2 monsters, including a "Sky Striker Ace" monster
    Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.
    Skypalace Gangaridai
    03814632
    Xyz/Effect Monster WIND 10 3400 3000 2 Level 10 monsters
    You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.
    Slot Machine
    03797883
    Normal Monster DARK 7 2000 2300 The machine's ability is said to vary according to its slot results.
    Snow Plow Hustle Rustle
    24731453
    Effect Monster EARTH 10 2500 3000 When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine-Type monsters.
    Snowman Creator
    15893860
    Effect Monster WATER 4 1600 1000 When this card is Summoned: You can distribute a number of Ice Counters among face-up monsters your opponent controls equal to the number of face-up WATER monsters you control, then if you distributed 3 or more Ice Counters, you can destroy 1 card your opponent controls.
    Solar Wind Jammer
    33911264
    Effect Monster LIGHT 5 800 2400 If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.
    Sonic Jammer
    84550200
    Flip/Effect Monster WIND 2 350 650 FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
    Speedroid Block-n-Roll
    69550259
    Effect Monster WIND 4 1000 1800 If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Speedroid Token" (Machine/WIND/ATK 0/DEF 0) with a Level equal to the original Level of the Synchro Monster that used this card as material. You can only use this effect of "Speedroid Block-n-Roll" once per turn.
    Speedroid CarTurbo
    96945958
    Tuner/Effect Monster WIND 3 800 1200 If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters'. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.
    Speedroid Den-Den Daiko Duke
    59640711
    Tuner/Effect Monster WIND 3 1000 1000 You can banish this card from your Graveyard; Special Summon 1 "Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn.
    Speedroid Dominobutterfly
    28151978
    Pendulum/Tuner/Effect Monster WIND 2 100 300 Cannot be used as a Synchro Material, except for the Synchro Summon of a WIND Dragon or Machine-Type Synchro Monster. If this card, Special Summoned from the Extra Deck, is used as a Material for a Synchro Summon, banish it.

    Pendulum Scale: 8
    Pendulum Effect: You cannot Pendulum Summon monsters, except WIND monsters. This effect cannot be negated. You can discard 1 WIND monster, then target 1 of your banished WIND monsters; add it to your hand. You can only use this effect of "Speedroid Dominobutterfly" once per turn.
    Speedroid Double Yoyo
    53054833
    Effect Monster WIND 4 1400 1400 When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your Graveyard; Special Summon it.
    Speedroid Fuki-Modoshi Piper
    50482813
    Tuner/Effect Monster WIND 4 1000 1000 If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.
    Speedroid Gum Prize
    70939418
    Tuner/Effect Monster WIND 1 0 800 During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a "Speedroid" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK.
    Speedroid Hexasaucer
    23792058
    Pendulum/Effect Monster WIND 4 100 1600 Both players take any battle damage from attacks involving this card. Any battle damage from battles involving this card is halved. If this card is destroyed in the Pendulum Zone: You can Special Summon 1 face-up "Speedroid" Pendulum Monster from your Extra Deck.

    Pendulum Scale: 6
    Pendulum Effect: You can target 1 of your WIND Synchro Monsters that is banished or in your GY; return it to the Extra Deck. You can only use this effect of "Speedroid Hexasaucer" once per turn.
    Speedroid Horse Stilts
    17328157
    Effect Monster WIND 4 1100 1100 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Horse Stilts" once per turn.
    Speedroid Maliciousmagnet
    62899696
    Tuner/Effect Monster WIND 1 0 0 Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of "Speedroid Maliciousmagnet" once per turn.
    Speedroid Marble Machine
    96708940
    Pendulum/Effect Monster WIND 2 200 100 When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field).
    Speedroid Menko
    16947147
    Effect Monster WIND 4 100 2000 When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.
    Speedroid Ohajikid
    89326990
    Effect Monster WIND 3 1000 200 When this card is Normal Summoned: you can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Sunchro Monster, using that mosnter and this card only.
    Speedroid Pachingo-Kart
    85034450
    Effect Monster WIND 4 1800 1000 Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it.
    Speedroid Passinglider
    26420373
    Pendulum/Effect Monster WIND 5 2200 2000 If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon "Speedroid Passinglider" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid" monster in your GY; Special Summon it. Your opponent's monsters cannot target "Speedroid" monsters for attacks, except this one.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can send 1 "Speedroid" Tuner from your handor face-up from your field to the GY; increase or reduce (min. 1) this card's Pendulum Scale by the original Level of the sent monster until the end of this turn.
    Speedroid Razorang
    80559548
    Effect Monster WIND 4 2000 0 Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.
    Speedroid Red-Eyed Dice
    16725505
    Tuner/Effect Monster WIND 1 100 100 When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eye Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.
    Speedroid Rubberband Plane
    08284390
    Effect Monster WIND 5 1800 0 If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Rubberband Plane" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn.
    Speedroid Skull Marbles
    35494087
    Effect Monster WIND 7 0 3000 Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of "Speedroid Skull Marbles" once per turn. If you control a face-up monster that is not a "Speedroid" monster, destroy this card.
    Speedroid Taketomborg
    53932291
    Effect Monster WIND 3 600 1200 If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special SUmmon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" oncer per turn.
    Speedroid Terrortop
    81275020
    Effect Monster WIND 3 1200 600 If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" oncer per turn.
    Speedroid Tri-Eyed Dice
    27660735
    Tuner/Effect Monster WIND 3 300 1500 During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
    Speedroid Ultra Hound
    86976918
    Effect Monster WIND 3 800 800 When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Speedroid" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of "Speedroid Ultra Hound" once per turn.
    Spell Canceller
    84636823
    Effect Monster WIND 5 1800 1600 As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.
    Spell Reactor · RE
    15175429
    Effect Monster DARK 3 1200 900 Once per turn, when your opponent activates a Spell Card, you can destroy the Spell card and inflict 800 damage to your opponent.
    Sphere of Chaos
    82693042
    Effect Monster DARK 5 1600 0 While face up, this card is also treated at a LIGHT-Attribute. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your deck to your hand.
    Spikebot
    87511987
    Normal Monster DARK 5 1800 1700 A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.
    Sprind the Irondash Dragon
    01906812
    Fusion/Effect Monster DARK 8 2500 2000 "Fallen of Albaz" + 1 Effect Monster Special Summoned this turn
    During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn.
    Springans Branga
    83203672
    Effect Monster FIRE 8 500 2500 If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can banish this card and 1 "Springans" monster with a different name from your GY; add 1 "Springans" card from your Deck to your hand. You can only use each effect of "Springans Branga" once per turn.
    Springans Brothers
    67436768
    Effect Monster FIRE 4 300 1800 If this card is sent from the hand or Deck to the GY: You can target 1 "Springans" monster in your GY, except "Springans Brothers"; Special Summon it in Defense Position. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Brothers" once per turn.
    Springans Captain Sargas
    29601381
    Effect Monster FIRE 8 1500 2800 If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. During your opponent's turn (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up card on the field; destroy it. You can only use each of the previous effects of "Springans Captain Sargas" once per turn. A "Springans" Xyz Monster that has this card as material gains this effect.
  • This card gains 500 ATK.
  • Springans Merrymaker
    48285768
    Xyz/Effect Monster FIRE 4 1100 2000 2 Level 4 monsters
    If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn.
    Springans Pedor
    56818977
    Effect Monster FIRE 4 0 2000 You can Tribute this card, then target 1 "Springans" monster in your GY, except "Springans Pedor"; Special Summon it. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Pedor" once per turn.
    Springans Rockey
    20424878
    Effect Monster FIRE 4 1800 800 If this card is Normal or Special Summoned: You can target 1 "Great Sand Sea - Gold Golgonda" or 1 "Springans" monster in your GY, except "Springans Rockey"; add it to your hand. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Rockey" once per turn.
    Springans Ship - Exblowrer
    62941499
    Xyz/Effect Monster FIRE 8 1600 2500 2+ Level 8 monsters
    You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and its adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.
    SPYRAL GEAR - Drone
    04474060
    Effect Monster WIND 1 100 100 If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. During either player's turn: You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your Graveyard, then target 1 "SPYRAL Super Agent" in your Graveyard; add it your hand.
    SPYRAL GEAR - Last Resort
    37433748
    Effect Monster EARTH 4 1000 1000 You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn.
    SPYRAL Quik-Fix
    78080961
    Effect Monster EARTH 1 500 400 If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.
    Stardust Synchron
    37799519
    Tuner/Effect Monster LIGHT 4 1500 1000 If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists "Stardust Dragon" in its text. You can only use each effect of "Stardust Synchron" once per turn.
    Starship Spy Plane
    15458892
    Effect Monster WIND 4 1100 500 If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When this card is Special Summoned from the hand: Target 1 Spell/Trap Card your opponent controls; return that target to the hand.
    Stealthroid
    98049038
    Effect Monster DARK 4 1200 0 At the end of your Battle Phase, if this card battled: Target 1 Spell/Trap on the field; destroy that target: You must control another "roid" monster to activate and to resolve this effect.
    Steam Gyroid
    05368615
    Fusion Monster EARTH 6 2200 1800 "Gyroid" + "Steamroid"
    Steam Synchron
    83295594
    Tuner/Effect Monster WATER 3 600 800 During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).
    Steamroid
    44729197
    Effect Monster EARTH 4 1800 1800 If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
    Steel Ogre Grotto #1
    29172562
    Normal Monster EARTH 5 1400 1800 A steel idol worshiped in the Land of Machines.
    Steel Ogre Grotto #2
    90908427
    Normal Monster EARTH 6 1900 2200 A mechanized iron doll with tremedous strength.
    Steel Scorpion
    13599884
    Effect Monster EARTH 1 250 300 A non-Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 3rd turn after the attack.
    Steel Star Regulator
    32986898
    Link/Effect Monster LIGHT 1000 LINK-3 3 non-Link Monsters
    Gains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "Steel Star Regulator" once per turn.
    Storagepod
    24232799
    Fusion/Effect Monster DARK 6 2500 2500 "Trifortressops" or "Stegocyber" + 1 Machine or Dinosaur monster
    Cannot be destroyed by battle while a monster Special Summoned from the GY is on the field. If a monster(s) is Special Summoned from the hand while this monster is on the field (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Storagepod" once per turn.
    Submarineroid
    99861526
    Effect Monster WATER 4 800 1800 This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card battled: You can change this card to Defense Position.
    Summon Reactor · SK
    89493368
    Effect Monster DARK 5 2000 1400 The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor · Y FI", 1 face-up "Spell Reactor · RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.
    Super Anti-Kaiju War Machine Mecha-Dogoran
    84769941
    Effect Monster LIGHT 8 ? 2000 Cannot be Normal Summoned/Set. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand). You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined ATK of the "Kaiju" monsters equipped to it by this effect.
    Super Anti-Kaiju War Machine Mecha-Thunder-King
    29913783
    Effect Monster LIGHT 9 2200 2100 During the Main Phase (Quick Effect): You can discard this card; banish 1 "Kaiju" monster you control that is owned by your opponent, then you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" cards' effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel.
    Super Defense Robot Elephan
    45496268
    Effect Monster EARTH 8 1400 2500 When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can target 1 "Super Defense Robot" monster or "Orbital 7" you control; it becomes Level 8 until the End Phase. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Machine-Type monster.
    Super Defense Robot Lio
    08091563
    Effect Monster EARTH 4 1200 1600 When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn, when exactly 1 "Super Defense Robot" monster or "Orbital 7" (and no other cards) is added from your Graveyard to your hand (except during the Damage Step): You can Special Summon it from your hand.
    Super Defense Robot Monki
    71880877
    Effect Monster EARTH 3 800 1200 When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can banish 1 Machine-Type monster from your Graveyard, then target 1 "Super Defense Robot" monster or "Orbital 7" in your Graveyard; add that target to your hand.
    Super Express Bullet Train
    52481437
    Effect Monster EARTH 10 3000 0 Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.
  • If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
  • During the Main Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.
  • Super Quantal Mech Beast Aeroboros
    11646785
    Xyz/Effect Monster WIND 4 2200 2400 2 Level 4 monsters
    Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
    Super Quantal Mech Beast Grampulse
    85252081
    Xyz/Effect Monster WATER 3 1800 2800 2 Level 3 monsters
    Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
    Super Quantal Mech Beast Lusterrex
    57450198
    Xyz/Effect Monster LIGHT 7 2700 1900 2 Level 7 monsters
    Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.
    Super Quantal Mech Beast Magnaliger
    57031794
    Xyz/Effect Monster FIRE 5 2600 2000 2 Level 5 monsters
    Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Red Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
    Super Quantal Mech King Great Magnus
    84025439
    Xyz/Effect Monster LIGHT 12 3600 3200 3 Level 12 monsters
    If this card is sent to the Graveyard: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your Graveyard. This card gains these effects, based on the number of Xyz Materials with different names attached to it.
  • 2 or more: Once per turn, during either player's Main Phase: You can detach 1 Xyz Material from this card; shuffle 1 card on the field into the Deck.
  • 4 or more: It isunaffected by card effects, except "Super Quant" cards.
  • 6 or more: Your opponent cannot add cards from the Deck to the hand by card effects.
  • Super Robolady
    75923050
    Fusion/Effect Monster EARTH 6 1200 500 Robolady + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
    Super Roboyarou
    01412158
    Fusion/Effect Monster EARTH 6 1200 500 Roboyarou + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
    Super Vehicroid - Mobile Base
    17745969
    Fusion/Effect Monster EARTH 10 0 5000 1 "roid" Fusion Monster + 1 "roid" monster
    You can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone.
    Super Vehicroid - Stealth Union
    03897065
    Fusion/Effect Monster EARTH 9 3600 3000 "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
    Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage.
    Super Vehicroid Jumbo Drill
    36256625
    Fusion/Effect Monster EARTH 8 3000 2000 "Steamroid" + "Drillroid" + "Submarineroid"
    A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
    Superdimensional Robot Galaxy Destroyer
    66523544
    Xyz/Effect Monster LIGHT 10 5000 2000 3 Level 10 monsters
    Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
    Superdreadnought Rail Cannon Gustav Max
    56910167
    Xyz/Effect Monster EARTH 10 3000 3000 2 Level 10 monsters
    Once per turn: You can detach 1 Xyz Material from this card; inflict 2000 damage to your opponent.
    Superdreadnought Rail Cannon Juggernaut Liebe
    26096328
    Xyz/Effect Monster EARTH 11 4000 4000 3 Level 11 monsters
    Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.
    Superheavy Samurai Battleball
    09402966
    Tuner/Effect Monster DARK 2 100 800 If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn.
    Superheavy Samurai Beast Kyubi
    85528209
    Synchro/Effect Monster EARTH 9 1900 2500 1 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls.
    Superheavy Samurai Big Benkei
    03117804
    Effect Monster EARTH 8 1000 3500 When this card is Normal or Special Summoned: You can change this card's battle position. All "Superheavy Samurai" monsters you control can attack while they are inface-up Defense Position. If they do, apply their DEF instead of ATK for damage calculation.
    Superheavy Samurai Big Waraji
    36523152
    Effect Monster EARTH 5 800 1800 If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters, This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
    Superheavy Samurai Blowtorch
    07864030
    Effect Monster EARTH 1 500 300 When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle.
    Superheavy Samurai Blue Brawler
    41628550
    Effect Monster EARTH 4 0 2000 When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
    Superheavy Samurai Brave Masurawo
    64193046
    Synchro/Effect Monster EARTH 12 2100 4000 1 Tuner + 1+ non-Tuner monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.
    Superheavy Samurai Commander Shanawo
    90587641
    Synchro/Pendulum/Effect Monster DARK 8 2000 2500 1 Tuner + 1+ non-Tuner monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can Special Summon 1 "Superheavy Samurai" Monster Card from your GY or face-up Spell & Trap Zone, then you can place this card in your Pendulum Zone.

    Pendulum Scale: 1
    Pendulum Effect: When an opponent's monster declares an attack: You can Special Summon this card, then if you have no Spells/Traps in your GY, change that opponent's monster's ATK to 0, also negate its effects. You can only use this effect of "Superheavy Samurai Commander Shanawo" once per turn.
    Superheavy Samurai Drum
    87535691
    Tuner/Effect Monster EARTH 1 300 300 If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drum"; Special Summon it. You can only use this effect of "Superheavy Samurai Drum" once per turn.
    Superheavy Samurai Fist
    71386411
    Tuner/Effect Monster EARTH 2 900 900 During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn.
    Superheavy Samurai Flutist
    27978707
    Effect Monster EARTH 3 500 1000 You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a card or effect is activated that targets a "Superheavy Samurai" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of "Superheavy Samurai Flutist" once per turn.
    Superheavy Samurai General Coral
    78274190
    Pendulum/Effect Monster EARTH 1 300 500 If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 "Superheavy Samurai" monsters; draw that many cards. You can only use this effect of "Superheavy Samurai General Coral" once per turn.

    Pendulum Scale: 8
    Pendulum Effect: While you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a "Superheavy Samurai" monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field).
    Superheavy Samurai General Jade
    42880485
    Pendulum/Effect Monster EARTH 8 1800 2800 You can Tribute Summon this card by Tributing 1 "Superheavy Samurai" monster. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Superheavy Samurai" monsters. This effect cannot be negated. Once per turn: You can target 1 "Superheavy Samurai" monster you control; increase its Level by 1 (even if this card leaves the field).
    Superheavy Samurai Gigagloves
    62017867
    Effect Monster EARTH 3 100 1000 If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.
    Superheavy Samurai Helper
    44891812
    Effect Monster EARTH 1 0 0 During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 "Superheavy Samurai" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it.
    Superheavy Samurai Kabuto
    41307269
    Effect Monster EARTH 4 1000 2000 If your opponent Special Summons a monster(s): You can change as many Attack Position "Superheavy Samurai" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn.
    Superheavy Samurai Magnet
    89091772
    Effect Monster EARTH 4 900 1900 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one.
    Superheavy Samurai Monk Big Benkei
    19510093
    Pendulum/Effect Monster EARTH 8 1000 3500 If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn.
    Superheavy Samurai Motorbike
    83334932
    Tuner/Effect Monster EARTH 2 800 1200 If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.
    Superheavy Samurai Ninja Sarutobi
    76471944
    Synchro/Effect Monster EARTH 8 2000 2800 1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.
    Superheavy Samurai Ogre Shutendoji
    36953371
    Synchro/Effect Monster EARTH 6 500 2500 1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, and you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls.
    Superheavy Samurai Prepped Defense
    15495787
    Effect Monster EARTH 3 100 2100 Cannot be Normal or Flip Summoned, if you have any Spell/Trap Card in yourGraveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn.
    Superheavy Samurai Prodigy Wakaushi
    82112494
    Pendulum/Tuner/Effect Monster DARK 4 1000 1500 If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.

    Pendulum Scale: 8
    Pendulum Effect: If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
    Superheavy Samurai Scales
    78391364
    Effect Monster EARTH 4 800 1800 If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once perturn.
    Superheavy Samurai Scarecrow
    33918636
    Link/Effect Monster EARTH 0 LINK-1 1 "Superheavy Samurai" monster
    Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.
    Superheavy Samurai Security
    05182107
    Effect Monster EARTH 4 500 1500 If this card is Normal or Special Summoned: You can add 1 face-up Machine Pendulum Monster from your Extra Deck to your hand. If you have no Spells/Traps in your GY: You can Tribute this card; Special Summon 1 EARTH Machine monster with 1500 or less ATK from your hand or GY, except "Superheavy Samurai Security". You can only use each effect of "Superheavy Samurai Security" once per turn.
    Superheavy Samurai Soulbang Cannon
    03064425
    Effect Monster EARTH 3 1000 1000 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position"Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min. 1), and if you do, both players take 1000 damage.
    Superheavy Samurai Soulbeads
    27756115
    Effect Monster EARTH 1 0 0 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Each turn, the first time the monster equipped with this card by this effect would be destroyed by a card effect, it is not destroyed. When a Defense Position monster is destroyed by battle and sent to your Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position.
    Superheavy Samurai Soulbreaker Armor
    77679716
    Effect Monster EARTH 1 0 500 You can target 1 "Superheavy Samurai" monster you control; equipthis monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster on the field whose current DEF is lower than itsoriginal DEF; inflict damage to your opponent equal to the difference between its current and original DEF.
    Superheavy Samurai Soulbuster Gauntlet
    35800511
    Effect Monster EARTH 1 0 400 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, your battling monster's DEF becomes double its original DEF until the end of this turn.
    Superheavy Samurai Soulclaw
    40028305
    Effect Monster EARTH 2 500 500 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn.
    Superheavy Samurai Soulfire Suit
    04786063
    Effect Monster FIRE 2 800 800 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.
    Superheavy Samurai Soulgaia Booster
    56727340
    Effect Monster EARTH 4 0 0 You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.
    Superheavy Samurai Soulhorns
    14624296
    Effect Monster EARTH 1 0 300 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn.
    Superheavy Samurai Soulpeacemaker
    95500396
    Effect Monster EARTH 1 0 0 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.
    Superheavy Samurai Soulpiercer
    90361010
    Effect Monster EARTH 4 1200 0 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".
    Superheavy Samurai Soulshield Wall
    31181711
    Effect Monster EARTH 3 1200 1200 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.
    Superheavy Samurai Stealth Ninja
    50065971
    Synchro/Effect Monster EARTH 7 1200 2800 1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.
    Superheavy Samurai Stealthy
    10333641
    Effect Monster EARTH 1 200 700 If you have no Spells/Traps in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Superheavy Samurai Stealthy" once per turn this way. If you have no Spells/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent's GY; Set it to your field, but banish it when it leaves the field. You can only use this effect of "Superheavy Samurai Stealthy" once per turn.
    Superheavy Samurai Steam Train King
    17775525
    Synchro/Effect Monster EARTH 12 2000 4800 1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished.
    Superheavy Samurai Swordmaster Musashi
    75988594
    Synchro/Effect Monster EARTH 5 300 2300 1 Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
    Superheavy Samurai Swordsman
    77013169
    Effect Monster EARTH 3 1000 1800 When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, afterdamage calculation: The opponent's monster's ATK and DEF become 0.
    Superheavy Samurai Thief
    14756848
    Effect Monster EARTH 10 1000 1000 If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects;
  • Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field.
  • Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone.
  • Superheavy Samurai Transporter
    41141943
    Effect Monster EARTH 5 1200 1800 If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn.
    Superheavy Samurai Trumpeter
    64373401
    Tuner/Effect monster EARTH 2 300 600 If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card.
    Superheavy Samurai Wagon
    34496660
    Effect Monster EARTH 4 1200 1800 When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.
    Superheavy Samurai Warlord Susanowo
    00494922
    Synchro/Effect Monster EARTH 10 2400 3800 1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field.
    Surgical Striker - H.A.M.P.
    33331231
    Effect Monster DARK 8 2500 2500 (This card is always treated as a "Sky Striker" card.)
    If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.
    Swift Scarecrow
    18964575
    Effect Monster EARTH 1 0 0 When your opponent's monster declares a direct attack: You can discard this card; negate that attack, then end the Battle Phase (this is a Quick Effect).
    Sword Slasher
    73911410
    Normal Monster DARK 5 1450 1500 A lethal engine of destruction that wields two well-honed blades.
    Symphonic Warrior Basses
    68933343
    Tuner Monster WIND 1 600 400 Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control and increase its Level by the number of cards in your hand; this increase lasts until the End Phase.
    Symphonic Warrior DJJ
    70204022
    Pendulum/Effect Monster WIND 4 1200 1200 If this card is Normal or Special Summoned: You can Special Summon 1 "Symphonic Warrior" monster from your Deck in face-down Defense Position, except "Symphonic Warrior DJJ", or, if "Symph Amplifire" is in your Field Zone, you can Special Summon 1 "Symphonic Warrior" monster from your Deck instead, except "Symphonic Warrior DJJ", but negate its effects. You can only use this effect of "Symphonic Warrior DJJ" once per turn.

    Pendulum Scale: 8
    Pendulum Effect: Once per turn, during your Main Phase: You can flip 1 face-down Defense Position "Symphonic Warrior" monster you control to face-up Defense Position. If a "Symphonic Warrior" monster's effect is activated (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Symphonic Warrior DJJ" once per turn.
    Symphonic Warrior Drumss
    94331452
    Tuner Monster WIND 2 700 700 Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute. You can remove from play this card from your Graveyard and declare 1 Attribute to have the Attribute of 1 face-up "Symphonic Warrior" monster you control become the declared Attribute.
    Symphonic Warrior Guitaar
    12525049
    Pendulum/Effect Monster WIND 3 1500 100 When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it.

    Pendulum Scale: 7
    Pendulum Effect: You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaar". You can only use this effect of "Symphonic Warrior Guitaar" once per turn.
    Symphonic Warrior Guitariss
    43210483
    Pendulum/Tuner/Effect Monster WIND 3 1100 500 If "Symph Amplifire" is in your Field Zone: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 card in your Pendulum Zone; return it to the hand. You can only use each effect of "Symphonic Warrior Guitariss" once per turn.

    Pendulum Scale: 0
    Pendulum Effect: You can target 1 other "Symphonic Warrior" card you control; return both that card and this card to the hand. You can only use this effect of "Symphonic Warrior Guitariss" once per turn.
    Symphonic Warrior Miccs
    05399521
    Pendulum/Effect Monster WIND 5 2300 1100 You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    Pendulum Scale: 1
    Pendulum Effect: Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand.
    Symphonic Warrior Piaano
    31826057
    Tuner Monster WIND 3 900 1300 Once per turn, you can declare 1 Monster Type and Select 1 Face-up "Symphonic Warrior" monster on the Field. that monster becomes that Monster Type. You can declare 1 Monster Type and Remove from Play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you Control and make it that Monster Type.
    Symphonic Warrior Rockks
    24070330
    Synchro/Pendulum/Effect Monster WIND 7 2500 1500 1 Tuner + 1+ non-Tuner monsters
    If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Symphonic Warrior Rockks" once per turn. If this card is Special Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. If "Symph Amplifire" is in your Field Zone: You can destroy 1 card on the field.

    Pendulum Scale: 10
    Pendulum Effect: During each Standby Phase: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Symphonic Warrior Rockks" once per turn. When an opponent's monster declares an attack: You can destroy both that monster and this card.
    Symphonic Warrior Synthess
    49919798
    Flip/Effect Monster WIND 4 1200 1900 FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess"
    Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it.
    Synchro Magnet
    50702124
    Tuner Monster EARTH 3 1000 600 This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand.
    Synchro Soldier
    79796561
    Effect Monster EARTH 1 0 0 Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field.
    Synchron Carrier
    62125438
    Effect Monster EARTH 2 0 1000 During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster(s) is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
    Synchron Explorer
    36643046
    Effect Monster EARTH 2 0 700 When this card is Normal Summoned, you can select 1 "Synchron" monster in your Graveyard and Special Summon it. Its effects are negated.
    T.G. Blade Blaster
    51447164
    Synchro/Effect Monster EARTH 10 3300 2200 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
    When an opponent's Spell/Trap Card is activated that targets this card, you can send 1 card from your hand to the Graveyard to negate the effect. Once per opponent's turn, you can remove from play 1 "T.G." monster from your Graveyard to remove this face-up card on the field from play. During the next Standby Phase, Special Summon this card, if removed by this effect.
    T.G. Glaive Blaster
    95973569
    Synchro/Effect Monster EARTH 12 4000 4000 1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
    Must be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.
    T.G. Halberd Cannon
    97836203
    Synchro/Effect Monster EARTH 12 4000 4000 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
    This card cannot be Special Summoned except by Synchro Summon. Once per turn, while this card is face-up on the field, you can negate the Summon of a monster and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "T.G." monster in your Graveyard, and Special Summon it.
    T.G. Halberd Cannon/Assault Mode
    47027714
    Effect Monster EARTH 12 4500 4500 Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". You can only use each of the following effects of "T.G. Halberd Cannon/Assault Mode" once per turn.
  • When your opponent would Summon a monster (Quick Effect): You can negate the Summon, and if you do, banish that monster and all Special Summoned monsters your opponent controls.
  • When this card on the field is destroyed: You can target 1 "T.G. Halberd Cannon" in your GY; Special Summon it, ignoring its Summoning conditions.
  • T.G. Trident Launcher
    50750868
    Link/Effect Monster EARTH 2200 LINK-3 2+ Effect Monsters, including a "T.G." Tuner
    If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.
    The Big Saturn
    34004470
    Effect Monster DARK 8 2800 2200 You cannot Special Summon this card from your hand or Deck. Once per turn, you can discard 1 card and pay 1000 Life Points to have this card gain 1000 ATK until the end of the turn. When this card is destroyed and sent to the Graveyard by your opponent's card effect, inflict damage to both players equal to this card's ATK.
    Therion Irregular
    75290703
    Effect Monster DARK 10 1600 2800 You can target up to 3 "Therion" monsters in your GY; Special Summon this card from your hand, and if you do, equip them to this card. You can discard 1 "Endless Engine Argyro System"; destroy all cards your opponent controls. While this card is equipped to a monster: You can Special Summon this card, then equip the monster this card was equipped to, to this card. You can only use each effect of "Therion Irregular" once per turn.
    Therion King" Regulus"
    10604644
    Effect Monster EARTH 8 2800 1600 You can only use each of the following effects of "Therion "King" Regulus" once per turn.
  • You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
  • When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect.
    A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".
  • Thermal Genex
    06588580
    Synchro/Effect Monster FIRE 8 2400 1200 Genex Controller + 1 or more FIRE non-Tuner Monsters
    This card gains 200 ATK for each FIRE monster in your Graveyard. If this card destroys an opponent's monster by battle, inflict 200 damage to your opponent for each "Genex" monster in your Graveyard.
    Tilting Entrainment
    77855162
    Synchro/Effect Monster EARTH 8 2800 1600 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn.
    Time Reloader
    86346363
    Effect Monster LIGHT 8 1200 2400 During the Main Phase, if a monster on the field is flipped face-up: You can Special Summon this card from your hand, then change 1 face-up monster on the field to face-down Defense Position. During the Main Phase, if this card is flipped face-up: You can target 1 monster in your GY; Special Summon it in Defense Position, then change 1 face-up monster on the field to face-down Defense Position. You can only use each effect of "Time Reloader" once per turn.
    Time Thief Bezel Ship
    82496097
    Effect Monster DARK 4 1000 2000 (Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control: Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn.
    Time Thief Chronocorder
    74578720
    Effect Monster DARK 4 1000 1000 During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn.
    Time Thief Regulator
    19891131
    Effect Monster DARK 4 600 200 If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.
    Time Thief Temporwhal
    52083044
    Effect Monster DARK 4 800 1400 You can Tribute this card, then target 1 monster your opponent controls; banish it until the End Phase. If this card is in your GY: You can target 1 "Time Thief" monster you control, except "Time Thief Temporwhal"; return that monster to the hand, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Temporwhal" once per turn.
    Timeater
    44913552
    Effect Monster DARK 6 1900 1700 If this monster destroys a monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1.
    Tin Archduke
    66506689
    Xyz/Effect Monster EARTH 4 2200 1200 3 Level 4 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; change its battle position. (Flip Effects are not activated.)
    Tin Goldfish
    18063928
    Effect Monster WATER 4 800 2000 When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.
    Toon Ancient Gear Golem
    07171149
    Toon/Effect Monster EARTH 8 3000 3000 Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
    Toon Barrel Dragon
    28112535
    Toon/Effect Monster DARK 7 2600 2200 Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are Heads.
    Toon Cannon Soldier
    79875176
    Toon Monster DARK 4 1400 1300 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
    Toon Cyber Dragon
    83629030
    Toon/Effect Monster LIGHT 5 2100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
    Top Runner
    53623827
    Tuner Monster WIND 4 1100 800 All face-up Synchro Monsters you control gain 600 ATK.
    Torque Tune Gear
    79538761
    Union/Tuner/Effect Monster LIGHT 1 0 0 Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Toy Knight
    01826676
    Effect Monster EARTH 4 200 1200 Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 "Toy Knight" from your hand.
    Toy Tank
    69925461
    Effect Monster LIGHT 4 1000 2100 You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".
    Trap Reactor · Y FI
    52286175
    Effect Monster DARK 4 800 1800 Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.
    Tricular
    20797524
    Effect Monster EARTH 3 300 300 When this card is destroyed by battle, you can Special Summon 1 "Bicular" from your hand or Deck.
    Trifortressops
    12275533
    Effect Monster DARK 6 1600 2800 During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If this card is Special Summoned this way, it is unaffected by other card effects, but loses 500 DEF during each player's Standby Phase.
    Truckroid
    61538782
    Effect Monster EARTH 4 1000 2000 If this card destroys an opponent's monster by battle and sends it to the GY: Equip the destroyed monster to this card. Gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
    Tuningware
    92676637
    Effect Monster LIGHT 1 100 300 If this card is used for a Synchro Summon, you can treat it as a Level 2 monster. If this card is sent to the Graveyard for a Synchro Summon, draw 1 card.
    Turbo Booster
    60187739
    Effect Monster EARTH 1 0 0 If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn.
    Turbo Cannon
    13574687
    Synchro/Effect Monster FIRE 3 0 0 Turbo Rocket + 1 or more non-Tuner monsters
    Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK.
    Turbo Rocket
    06142213
    Tuner Monster WIND 2 0 0 While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.
    Turbo Synchron
    67270095
    Tuner Monster WIND 1 100 500 When this card declares an attack, you can change the attack target to Defense Position. When you take Battle Damage while this card is attacking, you can Special Summon 1 monster from your hand with ATK equal to or less than the Battle Damage you took.
    Turbo-Tainted Hot Rod GT19
    16769305
    Tuner/Effect Monster FIRE 3 500 1500 FLIP: You can declare a Level from 1 to 9; this card becomes that Level until the end of this turn.
    After this card has been flipped face-up, during any Main Phase (Quick Effect): You can target 1 other face-up monster on either field; immediately after this effect resolves, Synchro Summon 1 monster using only this card and that target. You can only use 1 "Turbo-Tainted Hot Rod GT19" effect per turn, and only once that turn.
    Twin-Barrel Dragon
    70050374
    Effect Monster DARK 4 1700 200 When this card is Summoned, select 1 card your opponent controls. Toss a coin twice, and if the result is 2 heads destroy the selected card.
    UFO Turtle
    60806437
    Effect Monster FIRE 4 1400 1200 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    UFOroid
    07602840
    Effect Monster LIGHT 6 1200 1200 When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Machine monster with 1500 or less ATK from your Deck in face-up Attack Position.
    UFOroid Fighter
    32752319
    Fusion/Effect Monster LIGHT 10 ? ? "UFOroid" + 1 Warrior monster
    A Fusion Summon of this card can only be done with the above Fusion Materials. The original ATK/DEF of this card become the combined original ATK of the 2 materials used for its Fusion Summon.
    Ultimate Ancient Gear Golem
    12652643
    Fusion/Effect Monster EARTH 10 4400 3400 Ancient Gear Golem + 2 "Ancient Gear" monsters
    This card cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions.
    Ultimate Bright Knight Ursatron Alpha
    14959144
    Effect Monster WATER 7 2000 700 (This card is always treated as an "Ursartic" and "Drytron" card.)
    Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If you control an "Ursarctic" or "Drytron" monster, except "Ultimate Bright Knight Ursatron Alpha": You can Special Summon this card from your hand, then you can add 1 "Ursarctic" or "Drytron" Spell/Trap from your Deck to your hand. You can only use this effect of "Ultimate Bright Knight Ursatron Alpha" once per turn.
    Ultimate Flagship Ursatron
    33250142
    Fusion/Effect Monster WATER 7 2000 700 (This card is always treated as an "Ursarctic" and "Drytron" card.)
    Must be Special Summoned with "Ursarctic Drytron". Once per turn, if another Effect Monster is Special Summoned to your field (except during the Damage Step): You can add 1 "Ursarctic" or "Drytron" monster from your Deck to your hand. Once per turn: You can target 1 of your banished "Ursarctic" or "Drytron" monsters; add it to your hand.
    Unauthorized Bootup Device
    81951640
    Union/Effect Monster DARK 1 500 0 Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of "Unauthorized Bootup Device" once per turn.
    Unicycular
    57308711
    Normal Monster EARTH 1 100 100 The third of the brothers, following Tricular and Bicular.
    Union Carrier
    83152482
    Link/Effect Monster LIGHT 1000 LINK-2 2 monsters with the same Type or Attribute
    Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.
    Union Driver
    99249638
    Union/Effect Monster LIGHT 5 2100 1000 Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union monster from your Deck to the monster this card was equipped to. You can only use this effect of "Union Driver" once per turn.
    Union Pilot
    89357740
    Union/Effect Monster LIGHT 5 2100 1000 Once per turn, you can either: Target 1 Effect Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can return this card equipped to a monster to your hand; equip 1 appropriate, banished Union monster to 1 monster you control as an Equip Spell, as if it were equipped by that Union monster's effect, and if you do, Special Summon this card from your hand. You can only use this effect of "Union Pilot" once per turn.
    Union Rider
    11743119
    Effect Monster WIND 2 1000 1000 You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect.
    Unknown Synchron
    15310033
    Tuner Monster DARK 1 0 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Each player can only use the effect of "Unknown Synchron" once per Duel.
    Ursarctic Polar Star
    62714453
    Synchro/Effect Monster WATER 1 700 2000 Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). You can Tribute 1 Level 8 "Ursarctic" monster from your hand or field and this card; Special Summon 1 Level 7 "Ursarctic" Synchro Monster from your Extra Deck, ignoring its Summoning conditions, and if you do, it gains this effect.
  • Your opponent cannot activate the effects of monsters with a Level, that were Special Summoned from the Extra Deck.
  • V-Tiger Jet
    51638941
    Normal Monster LIGHT 4 1600 1800 This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
    Vanquish Soul Heavy Borger
    92895501
    Effect Monster DARK 7 2500 1500 During the Main Phase (Quick Effect): You can target 1 non-Machine "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
  • DARK: Draw 1 card.
  • EARTH & FIRE: Inflict 1500 damage to your opponent.
    You can only use each effect of "Vanquish Soul Heavy Borger" once per turn, and cannot activate more than 1 in the same Chain.
  • Vaylantz Buster Baron
    14418464
    Pendulum/Effect Monster FIRE 2 800 800 If you control this Special Summoned card: You can target 1 other "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card in either player's Pendulum Zone; place it face-up in its adjacent Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Vaylantz Buster Baron" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Buster Baron" once per turn.
    Vaylantz Dominator Duke
    13291886
    Pendulum/Effect Monster FIRE 8 2000 2000 You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a "Vaylantz" monster. You can only use each effect of "Vaylantz Dominator Duke" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Dominator Duke" once per turn.
    Vaylantz Genesis Grand Duke
    76075139
    Fusion/ Pendulum/ Effect Monster FIRE 10 2500 2500 2 "Vaylantz" monsters
    This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion "Vaylantz" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted.

    Pendulum Scale: 10
    Pendulum Effect: You can activate 1 of these effects:
  • Special Summon this card to your Main Monster Zone in its same column.
  • Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.
    You can only use this effect of "Vaylantz Genesis Grand Duke" once per turn.
  • Vaylantz Mad Marquess
    87897777
    Pendulum/Effect Monster FIRE 6 1700 1700 During your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can add 1 excavated "Vaylantz" card to your hand, also shuffle the rest into the Deck. If this card in the Monster Zone moves to another Monster Zone: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in its same column. You can only use each effect of "Vaylantz Mad Marquess" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Mad Marquess" once per turn.
    Vaylantz Voltage Viscount
    41802073
    Pendulum/Effect Monster FIRE 4 1400 1400 During your Main Phase, if you control this Special Summoned card: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck, face-up in your Spell & Trap Zone as a Continuous Spell. If this card in the Monster Zone moves to another Monster Zone: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Voltage Viscount" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Voltage Viscount" once per turn.
    Vermillion Dragon Mech
    66698383
    Synchro/Effect Monster FIRE 9 2700 1800 1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
    Vic Viper T301
    10642488
    Effect Monster LIGHT 4 1200 800 When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.
    Victory Viper XX03
    93130021
    Effect Monster LIGHT 4 1200 1000 When this card destroys an opponent's monster as a result of battle, select and activate 1 of the following effects: - Increase the ATK of this card by 400 points. - Destroy 1 face-up Spell or Trap Card on the field. - Special Summon 1 "Option Token" to your side of the field. It always has the same Type, Attribute, Level, ATK and DEF as this card.
    Vindikite R-Genex
    73483491
    Synchro/Effect Monster WIND 8 2400 1000 1 "Genex" Tuner + 1 or more non-Tuner WIND monsters.
    Your opponent cannot select this card as an attack target. If this card destroys an opponent's monster by battle, you can add 1 "Genex" monster from your Deck to your hand.
    VW-Tiger Catapult
    58859575
    Fusion/Effect Monster LIGHT 6 2000 2100 V-Tiger Jet + "W-Wing Catapult"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)
    VWXYZ-Dragon Catapult Cannon
    84243274
    Fusion/Effect Monster LIGHT 8 3000 2800 VW-Tiger Catapult + "XYZ-Dragon Cannon"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
    Vylon Alpha
    56768355
    Synchro/Effect Monster LIGHT 9 2200 1100 1 "Vylon" Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Equip Spell Card in your Graveyard; equip that target to this card. While this card is equipped with an Equip Card, it cannot be destroyed by Spell/Trap effects, except for Equip Cards.
    Vylon Cube
    41431329
    Tuner Monster LIGHT 3 800 800 If this card is sent to the Graveyard for the Synchro Summon of a LIGHT monster: You can add 1 Equip Spell Card from your Deck to your hand.
    Vylon Pentachloro
    47228077
    Union Monster LIGHT 4 500 400 Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Vylon Sphere
    75886890
    Tuner Monster LIGHT 1 400 400 If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. You can send this Equip Card to the Graveyard to target 1 Equip Spell Card in your Graveyard; equip that target to the monster this card was equipped to.
    Vylon Tesseract
    84313685
    Union Monster LIGHT 4 800 600 Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 Level 4 or lower "Vylon" monster in your Graveyard; Special Summon that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Vylon Tetra
    01281505
    Tuner monster LIGHT 2 900 900 If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. If the equipped monster would be destroyed, you can destroy this Equip Card instead.
    W-Wing Catapult
    96300057
    Union Monster LIGHT 4 1300 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    Wheel Synchron
    60283232
    Tuner/Effect Monster LIGHT 5 800 1000 If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.
    Wind-Up Arsenal Zenmaioh
    77334267
    Xyz/Effect Monster WIND 5 2600 1900 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.
    Wind-Up Bat
    42328171
    Effect Monster WIND 1 300 350 You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.
    Wind-Up Carrier Zenmaity
    81122844
    Xyz/Effect Monster WATER 3 1500 1500 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.
    Wind-Up Zenmaines
    78156759
    Xyz/Effect Monster FIRE 3 1500 2100 2 Level 3 monsters
    If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
    Wind-Up Zenmaintenance
    01735088
    Link/Effect Monster LIGHT 1800 LINK-2 2 "Wind-Up" monsters
    If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Maintenance" once per turn.
  • If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand.
  • You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.
  • Wind-Up Zenmaister
    68597372
    Xyz/Effect Monster EARTH 4 1900 1500 2 Level 4 monsters
    This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
    Windmill Genex
    43925870
    Synchro/Effect Monster WIND 7 2000 1600 Genex Controller + 1 or more non-Tuner WIND monsters
    This card gains 300 ATK for each face-down Spell and Trap Card on the field. You can send 1 card from your hand to the Graveyard to destroy 1 face-down Spell or Trap Card.
    Woodborg Inpachi
    35322812
    Normal Monster FIRE 5 500 2500 The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important.
    World Legacy - "World Ark"
    42388271
    Effect Monster DARK 7 2500 500 This card can be treated as 2 Tributes for the Tribute Summon of a monster. You can only use each of the following effects of "World Legacy - "World Ark"" once per turn.
  • If a Link Monster(s) you control is destroyed by an opponent's card effect and sent to the GY (except during the Damage Step): You can send this card from your hand to the GY, then target 1 of those Link Monsters; Special Summon it.
  • If your opponent Special Summons a monster(s) from the Extra Deck, while this Normal Summoned/Set card is on the field (except during the Damage Step): You can send 1 monster from your Deck to the GY.
  • World Legacy - "World Armor"
    83477829
    Effect Monster DARK 7 2500 2500 When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn.
    World Legacy - "World Chalice"
    57288708
    Effect Monster DARK 5 0 0 If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn.
  • If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"".
  • During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.
  • World Legacy - "World Crown"
    27918365
    Effect Monster DARK 6 2000 2000 You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap Card from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.
    World Legacy - "World Key"
    40441990
    Effect Monster DARK 1 0 0 You can discard 1 "World Legacy" card; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's Link Monster: You can return that monster to the Extra Deck. You can only use each effect of "World Legacy - "World Key"" once per turn.
    World Legacy - "World Lance"
    46647144
    Effect Monster DARK 8 3000 0 Monsters your opponent controls cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance"" once per turn.
  • During damage calculation, if a Link Monster battles a monster (Quick Effect): You can discard this card; the opponent's battling monster loses 3000 ATK.
  • If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position.
  • World Legacy - "World Shield"
    55787576
    Effect Monster DARK 6 0 3000 Unaffected by activated effects from any monster Special Summoned from the Extra Deck. Your opponent cannot target your "World Legacy" cards in this card's column with card effects, also they cannot be destroyed by your opponent's card effects. During the Standby Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card, then your opponent can Special Summon 1 monster from their hand or GY. You can only use this effect of "World Legacy - "World Shield"" once per turn.
    World Legacy - "World Wand"
    93920420
    Effect Monster DARK 8 500 2500 This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand" once per turn.
  • If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand.
  • You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters
  • World Legacy Token
    OP15-EN026
    Token DARK 1 0 0 This card can be used as a "World Legacy Token".
    If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
    Wroughtweiler
    06480253
    Effect Monster EARTH 3 800 1200 When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.
    X-Head Cannon
    62651957
    Normal Monster LIGHT 4 1800 1500 A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
    XY-Dragon Cannon
    02111707
    Fusion/Effect Monster LIGHT 6 2200 1900 X-Head Cannon + "Y-Dragon Head"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field."
    Xyz Armor Fortress
    20145685
    Xyz/Effect Monster WATER 5 2500 1800 2 Level 5 monsters
    Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.
    XYZ-Dragon Cannon
    91998119
    Fusion/Effect Monster LIGHT 8 2800 2600 X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
    XZ-Tank Cannon
    99724761
    Fusion/Effect Monster LIGHT 6 2400 2100 X-Head Cannon + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field."
    Y-Dragon Head
    65622692
    Union Monster LIGHT 4 1500 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    Yaguramaru the Armor Ninja
    13298352
    Fusion/Effect Monster DARK 5 2000 2000 2 "Ninja" monsters with different Types
    Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.
    Yaiba Robo
    10315429
    Normal Monster DARK 4 1000 1300 A cubical machine equipped with cutting blades for shredding an opponent to mincemeat.
    Yellow Gadget
    13839120
    Effect Monster EARTH 4 1200 1200 When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
    YZ-Tank Dragon
    25119460
    Fusion/Effect Monster LIGHT 6 2100 2200 Y-Dragon Head + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field."
    Z-Metal Tank
    64500000
    Union Monster LIGHT 4 1500 1300 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.).
    Card Name Type ATR LVL ATK DEF Card Text Buy It
     This set contains 963 cards.