Order Legendary Collection 2: Mega-Pack from our affilate partners: Amazon, eBay, and TCG Player
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
LCGX-EN001 | Elemental HERO Avian | Normal Monster | WIND | Warrior | 3 | 1000 | 1000 | Common | A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. | |
LCGX-EN002 | Elemental HERO Avian | Normal Monster | WIND | Warrior | 3 | 1000 | 1000 | Secret Rare | A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. | |
LCGX-EN003 | Elemental HERO Burstinatrix | Normal Monster | FIRE | Warrior | 3 | 1200 | 800 | Common | A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. | |
LCGX-EN004 | Elemental HERO Burstinatrix | Normal Monster | FIRE | Warrior | 3 | 1200 | 800 | Secret Rare | A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. | |
LCGX-EN005 | Elemental HERO Clayman | Normal Monster | EARTH | Warrior | 4 | 800 | 2000 | Common | An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. | |
LCGX-EN006 | Elemental HERO Sparkman | Normal Monster | LIGHT | Warrior | 4 | 1600 | 1400 | Common | An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. | |
LCGX-EN007 | Elemental HERO Sparkman | Normal Monster | LIGHT | Warrior | 4 | 1600 | 1400 | Secret Rare | An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. | |
LCGX-EN008 | Elemental HERO Neos | Normal Monster | LIGHT | Warrior | 7 | 2500 | 2000 | Common | A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. | |
LCGX-EN009 | Winged Kuriboh | Effect Monster | LIGHT | Fairy | 1 | 300 | 200 | Common | If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. | |
LCGX-EN010 | Winged Kuriboh LV10 | Effect Monster | LIGHT | Fairy | 10 | 300 | 200 | Common | Cannot be Normal Summoned or Set. Must be Special Summoned with "Transcendent Wings" and cannot be Special Summoned by other ways. During your opponent's Battle Phase: You can Tribute this face-up card; destroy all Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s). | |
LCGX-EN011 | Wroughtweiler | Effect Monster | EARTH | Machine | 3 | 800 | 1200 | Common | When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand. | |
LCGX-EN012 | Elemental HERO Bubbleman | Effect Monster | WATER | Warrior | 4 | 800 | 1200 | Common | If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect. | |
LCGX-EN013 | Elemental HERO Bladedge | Effect Monster | EARTH | Warrior | 7 | 2600 | 1800 | Common | If this card attacks a Defense Position monster, inflict piercing battle damage. | |
LCGX-EN014 | Elemental HERO Wildheart | Effect Monster | EARTH | Warrior | 4 | 1500 | 1600 | Common | Unaffected by Trap effects. | |
LCGX-EN015 | Elemental HERO Necroshade | Effect Monster | DARK | Warrior | 5 | 1600 | 1800 | Rare | Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes. | |
LCGX-EN016 | Hero Kid | Effect Monster | EARTH | Warrior | 2 | 300 | 600 | Common | When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck. | |
LCGX-EN017 | Neo-Spacian Aqua Dolphin | Effect Monster | WATER | Warrior | 3 | 600 | 800 | Common | Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage. | |
LCGX-EN018 | Neo-Spacian Flare Scarab | Effect Monster | FIRE | Insect | 3 | 500 | 500 | Common | This card gains 400 ATK for each Spell/Trap Card your opponent controls. | |
LCGX-EN019 | Neo-Spacian Dark Panther | Effect Monster | DARK | Beast | 3 | 1000 | 500 | Common | Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any). | |
LCGX-EN020 | Card Trooper | Effect Monster | EARTH | Machine | 3 | 400 | 400 | Common | Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card. | |
LCGX-EN021 | Neo-Spacian Air Hummingbird | Effect Monster | WIND | Winged Beast | 3 | 800 | 600 | Common | Once per turn: You can gain 500 LP for each card in your opponent's hand. | |
LCGX-EN022 | Neo-Spacian Grand Mole | Effect Monster | EARTH | Rock | 3 | 900 | 300 | Common | At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand. | |
LCGX-EN023 | Neo-Spacian Glow Moss | Effect Monster | LIGHT | Plant | 3 | 300 | 900 | Common | If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. |
|
LCGX-EN024 | Elemental HERO Stratos | Effect Monster | WIND | Warrior | 4 | 1800 | 300 | Common | When this card is Normal or Special Summoned: You can activate 1 of these effects; |
|
LCGX-EN025 | Elemental HERO Ocean | Effect Monster | WATER | Warrior | 4 | 1500 | 1200 | Rare | Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand. | |
LCGX-EN026 | Elemental HERO Captain Gold | Effect Monster | LIGHT | Warrior | 4 | 2100 | 800 | Common | You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card. | |
LCGX-EN027 | Necro Gardna | Effect Monster | DARK | Warrior | 3 | 600 | 1300 | Secret Rare | During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect). | |
LCGX-EN028 | Elemental HERO Neos Alius | Gemini Monster | LIGHT | Warrior | 4 | 1900 | 1300 | Secret Rare | This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
|
LCGX-EN029 | Evil HERO Malicious Edge | Effect Monster | EARTH | Fiend | 7 | 2600 | 1800 | Secret Rare | If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage. | |
LCGX-EN030 | Evil HERO Infernal Gainer | Effect Monster | EARTH | Fiend | 4 | 1600 | 0 | Common | During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase, while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position. | |
LCGX-EN031 | Evil HERO Infernal Prodigy | Effect Monster | DARK | Fiend | 2 | 300 | 600 | Rare | If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card. | |
LCGX-EN032 | Card Ejector | Effect Monster | EARTH | Spellcaster | 3 | 400 | 400 | Super Rare | Once per turn: You can target 1 card in your opponent's Graveyard; banish that target. | |
LCGX-EN033 | Elemental HERO Prisma | Effect Monster | LIGHT | Warrior | 4 | 1700 | 1100 | Common | Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is mentioned on that card from your Deck to the GY; this card's name becomes the sent monster's name until the End Phase. | |
LCGX-EN034 | Elemental HERO Woodsman | Effect Monster | EARTH | Warrior | 4 | 1000 | 2000 | Super Rare | Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. | |
LCGX-EN035 | Elemental HERO Knospe | Effect Monster | EARTH | Plant | 3 | 600 | 1000 | Rare | Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly. | |
LCGX-EN036 | Elemental HERO Poison Rose | Effect Monster | EARTH | Plant | 6 | 1900 | 2000 | Rare | Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks. | |
LCGX-EN037 | Elemental HERO Heat | Effect Monster | FIRE | Pyro | 4 | 1600 | 1200 | Common | This card gains 200 ATK for each face-up "Elemental HERO" monster you control. | |
LCGX-EN038 | Elemental HERO Lady Heat | Effect Monster | FIRE | Pyro | 4 | 1300 | 1000 | Common | During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control. | |
LCGX-EN039 | Elemental HERO Voltic | Effect Monster | LIGHT | Thunder | 4 | 1000 | 1500 | Common | When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target. | |
LCGX-EN040 | Neos Wiseman | Effect Monster | LIGHT | Spellcaster | 10 | 3000 | 3000 | Ultra Rare | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the GY. Cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's mosnter's ATK, also you gain LP equal to that opponent's monster's DEF. | |
LCGX-EN041 | Gallis the Star Beast | Effect Monster | EARTH | Beast | 3 | 800 | 800 | Secret Rare | You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card. | |
LCGX-EN042 | Dandylion | Effect Monster | EARTH | Plant | 3 | 300 | 300 | Secret Rare | If this card is sent to the GY: Special Summon 2 "Fluff Tokens" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned. | |
LCGX-EN043 | Winged Kuriboh LV9 | Effect Monster | LIGHT | Fairy | 9 | ? | ? | Secret Rare | During either player's turn, as Chain Link 3 or higher: You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the Graveyard. The ATK and DEF of this card are each equal to the number of Spell Cards in your opponent's Graveyard x 500. You can only control 1 face-up "Winged Kuriboh LV9". | |
LCGX-EN044 | Card Blocker | Effect Monster | EARTH | Warrior | 3 | 400 | 400 | Ultra Rare | When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase. | |
LCGX-EN045 | Elemental HERO Flame Wingman | Fusion/Effect Monster | WIND | Warrior | 6 | 2100 | 1200 | Secret Rare | Elemental HERO Avian + "Elemental HERO Burstinatrix" Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY. |
|
LCGX-EN046 | Elemental HERO Thunder Giant | Fusion/Effect Monster | LIGHT | Warrior | 6 | 2400 | 1500 | Common | "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target. |
|
LCGX-EN047 | Elemental HERO Rampart Blaster | Fusion/Effect Monster | EARTH | Warrior | 6 | 2000 | 2500 | Super Rare | Elemental HERO Clayman + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only. |
|
LCGX-EN048 | Elemental HERO Tempest | Fusion/Effect Monster | WIND | Warrior | 8 | 2800 | 2800 | Super Rare | "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned. You can send 1 other card you control to the GY, then target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle. |
|
LCGX-EN049 | Elemental HERO Wildedge | Fusion/Effect Monster | EARTH | Warrior | 8 | 2600 | 2300 | Common | "Elemental HERO Wildheart" + "Elemental HERO Bladedge" Must be Fusion Summoned. This card can attack all monsters your opponent controls, once each. |
|
LCGX-EN050 | Elemental HERO Shining Flare Wingman | Fusion/Effect Monster | LIGHT | Warrior | 8 | 2500 | 2100 | Secret Rare | "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY. |
|
LCGX-EN051 | Elemental HERO Steam Healer | Fusion/Effect Monster | WATER | Warrior | 5 | 1800 | 1000 | Rare | Elemental HERO Burstinatrix + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard. |
|
LCGX-EN052 | Elemental HERO Electrum | Fusion/Effect Monster | LIGHT | Warrior | 10 | 2900 | 2600 | Ultra Rare | "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). Gains 300 ATK for each monster your opponent controls with the same Attribute as this card. |
|
LCGX-EN053 | Elemental HERO Mudballman | Fusion/Effect Monster | EARTH | Warrior | 6 | 1900 | 3000 | Super Rare | Elemental HERO Bubbleman + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways |
|
LCGX-EN054 | Elemental HERO Mariner | Fusion/Effect Monster | WATER | Warrior | 5 | 1400 | 1000 | Common | "Elemental HERO Bubbleman" + "Elemental HERO Avian" Must be Fusion Summoned. While you have any Set card(s) in your Spell & Trap Zones, this card can attack your opponent directly. |
|
LCGX-EN055 | Elemental HERO Wild Wingman | Fusion/Effect Monster | EARTH | Warrior | 8 | 1900 | 2300 | Common | "Elemental HERO Wildheart" + "Elemental HERO Avian" Must be Fusion Summoned. You can discard 1 card, then target 1 Spell/Trap Card on the field; destroy that target. |
|
LCGX-EN056 | Elemental HERO Necroid Shaman | Fusion/Effect Monster | DARK | Warrior | 6 | 1900 | 1800 | Common | "Elemental HERO Wildheart" + "Elemental HERO Necroshade" Must be Fusion Summoned. If this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's GY to their field. |
|
LCGX-EN057 | Elemental HERO Aqua Neos | Fusion/Effect Monster | WATER | Warrior | 7 | 2500 | 2000 | Super Rare | "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. Once per turn, during the End Phase: Return this card to the Extra Deck. |
|
LCGX-EN058 | Elemental HERO Flare Neos | Fusion/Effect Monster | FIRE | Warrior | 7 | 2500 | 2000 | Common | Elemental HERO Neos + "Neo-Spacian Flare Scarab" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck. |
|
LCGX-EN059 | Elemental HERO Dark Neos | Fusion/Effect Monster | DARK | Warrior | 7 | 2500 | 2000 | Secret Rare | "Elemental HERO Neos" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. You can target 1 face-up Effect Monster on the field; negate its effects while you control this face-up card. (You can only target 1 monster at a time with this effect.) Once per turn, during the End Phase: Return this card to the Extra Deck. |
|
LCGX-EN060 | Elemental HERO Grand Neos | Fusion/Effect Monster | EARTH | Warrior | 7 | 2500 | 2000 | Super Rare | "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can target 1 monster your opponent controls; return that target to the hand. Once per turn, during the End Phase: Return this card to the Extra Deck. |
|
LCGX-EN061 | Elemental HERO Glow Neos | Fusion/Effect Monster | LIGHT | Warrior | 7 | 2500 | 2000 | Rare | "Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, during the End Phase: Return this card to the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, and if you do, apply this effect based on its type. |
|
LCGX-EN062 | Elemental HERO Marine Neos | Fusion/Effect Monster | WATER | Warrior | 8 | 2800 | 2300 | Common | Elemental HERO Neos + "Neo-Spacian Marine Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn: You can destroy 1 random card in your opponent's hand. |
|
LCGX-EN063 | Elemental HERO Darkbright | Fusion/Effect Monster | DARK | Warrior | 6 | 2000 | 1000 | Super Rare | Elemental HERO Sparkman + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target. |
|
LCGX-EN064 | Elemental HERO Magma Neos | Fusion/Effect Monster | FIRE | Warrior | 9 | 3000 | 2500 | Super Rare | Elemental HERO Neos + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). This card gains 400 ATK for each card on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand. |
|
LCGX-EN065 | Elemental HERO Chaos Neos | Fusion/Effect Monster | DARK | Warrior | 9 | 3000 | 2500 | Ultra Rare | Elemental HERO Neos + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. |
|
LCGX-EN066 | Elemental HERO Plasma Vice | Fusion/Effect Monster | EARTH | Warrior | 8 | 2600 | 2300 | Common | Elemental HERO Sparkman + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target. |
|
LCGX-EN067 | Evil HERO Inferno Wing | Fusion/Effect Monster | FIRE | Fiend | 6 | 2100 | 1200 | Super Rare | "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY. |
|
LCGX-EN068 | Evil HERO Lightning Golem | Fusion/Effect Monster | LIGHT | Fiend | 6 | 2400 | 1500 | Super Rare | "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target. |
|
LCGX-EN069 | Evil HERO Dark Gaia | Fusion/Effect Monster | EARTH | Fiend | 8 | ? | 0 | Super Rare | 1 Fiend monster + 1 Rock monster Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.) |
|
LCGX-EN070 | Evil HERO Wild Cyclone | Fusion/Effect Monster | EARTH | Fiend | 8 | 1900 | 2300 | Super Rare | "Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls. |
|
LCGX-EN071 | Evil HERO Infernal Sniper | Fusion/Effect Monster | FIRE | Fiend | 6 | 2000 | 2500 | Ultra Rare | Elemental HERO Clayman + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect. |
|
LCGX-EN072 | Evil HERO Malicious Fiend | Fusion/Effect Monster | FIRE | Fiend | 8 | 3500 | 2100 | Super Rare | "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able. |
|
LCGX-EN073 | Elemental HERO Storm Neos | Fusion/Effect Monster | WIND | Warrior | 9 | 3000 | 2500 | Common | "Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can destroy all Spell and Trap Cards on the field. Once per turn, during the End Phase: Return this card to the Extra Deck. If this card is returned to the Extra Deck this way: Shuffle all cards on the field into the Deck. |
|
LCGX-EN074 | Rainbow Neos | Fusion/Effect Monster | LIGHT | Warrior | 10 | 4500 | 2500 | Super Rare | Elemental HERO Neos + "Rainbow Dragon" or "Rainbow Dark Dragon" Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. |
|
LCGX-EN075 | Elemental HERO Terra Firma | Fusion/Effect Monster | EARTH | Warrior | 8 | 2500 | 2000 | Super Rare | Elemental HERO Ocean + "Elemental HERO Woodsman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. |
|
LCGX-EN076 | Elemental HERO Inferno | Fusion/Effect Monster | FIRE | Pyro | 8 | 2300 | 1600 | Super Rare | Elemental HERO Heat + "Elemental HERO Lady Heat" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only. |
|
LCGX-EN077 | Elemental HERO Divine Neos | Fusion/Effect Monster | LIGHT | Warrior | 12 | 2500 | 2500 | Ultra Rare | Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects |
|
LCGX-EN078 | Miracle Fusion | Spell | Normal | Ultra Rare | Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | |||||
LCGX-EN079 | Transcendent Wings | Spell | Quick-Play | Common | Send 1 "Winged Kuriboh" you control and 2 cards from your hand to the Graveyard; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck. | |||||
LCGX-EN080 | Bubble Shuffle | Spell | Quick-Play | Rare | Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that 1 "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand. | |||||
LCGX-EN081 | Spark Blaster | Spell | Equip | Common | Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card. | |||||
LCGX-EN082 | Skyscraper | Spell | Field | Common | When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. | |||||
LCGX-EN083 | Feather Shot | Spell | Normal | Rare | Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn. | |||||
LCGX-EN084 | Burst Return | Spell | Normal | Rare | If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix". | |||||
LCGX-EN085 | Hero Heart | Spell | Normal | Common | Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase. | |||||
LCGX-EN086 | Cyclone Boomerang | Spell | Equip | Common | Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect. | |||||
LCGX-EN087 | The Flute of Summoning Kuriboh | Spell | Quick-Play | Ultra Rare | Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck. | |||||
LCGX-EN088 | H - Heated Heart | Spell | Normal | Common | Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||
LCGX-EN089 | E - Emergency Call | Spell | Normal | Common | Add 1 "Elemental HERO" monster from your Deck to your hand. | |||||
LCGX-EN090 | R - Righteous Justice | Spell | Normal | Common | Destroy Spell/Traps on the field equal to the number of "Elemental HERO" cards you control. | |||||
LCGX-EN091 | O - Oversoul | Spell | Normal | Common | Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target. | |||||
LCGX-EN092 | Hero Flash!! | Spell | Normal | Rare | Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn. | |||||
LCGX-EN093 | Fake Hero | Spell | Normal | Rare | Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase. | |||||
LCGX-EN094 | Neo Space | Spell | Field | Rare | "Elemental HERO Neos" and all Fusion Monsters that mention "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that mention "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. | |||||
LCGX-EN095 | Instant Fusion | Spell | Normal | Ultra Rare | Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn. | |||||
LCGX-EN096 | Neos Force | Spell | Equip | Common | Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase: Shuffle this card into the Deck. | |||||
LCGX-EN097 | Skyscraper 2 - Hero City | Spell | Field | Secret Rare | Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle; Special Summon that target. | |||||
LCGX-EN098 | Fifth Hope | Spell | Normal | Secret Rare | Target 5 "Elemental HERO" cards in your GY; shuffle them into the Deck, then draw 2 cards, or draw 3 cards instead, if you had no other cards on your field and in your hand when you activated this card. | |||||
LCGX-EN099 | Dark Fusion | Spell | Normal | Ultra Rare | Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn. | |||||
LCGX-EN100 | Dark Calling | Spell | Normal | Rare | Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".) | |||||
LCGX-EN101 | Super Polymerization | Spell | Quick-Play | Secret Rare | Discard 1 card: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation. | |||||
LCGX-EN102 | Instant Neo Space | Spell | Equip | Common | Equip only to a Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material Monster. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or Graveyard. | |||||
LCGX-EN103 | Hero Mask | Spell | Normal | Common | Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase. | |||||
LCGX-EN104 | Space Gift | Spell | Normal | Common | Draw 1 card for each different "Neo-Spacian" name on the monsters you control. | |||||
LCGX-EN105 | Rose Bud | Spell | Normal | Rare | Tribute 1 "Elemental HERO Knospe"; Special Summon 1 "Elemental HERO Poison Rose" from your hand or Deck. | |||||
LCGX-EN106 | HERO's Bond | Spell | Normal | Common | If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand. | |||||
LCGX-EN107 | Hero Signal | Trap | Normal | Common | When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. | |||||
LCGX-EN108 | Hero Barrier | Trap | Normal | Common | Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect. | |||||
LCGX-EN109 | Feather Wind | Trap | Counter | Common | When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it. | |||||
LCGX-EN110 | Hero Ring | Trap | Normal | Super Rare | Target 1 Warrior monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack the equipped monster. | |||||
LCGX-EN111 | Clay Charge | Trap | Normal | Common | When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent. | |||||
LCGX-EN112 | Miracle Kids | Trap | Normal | Common | Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase. | |||||
LCGX-EN113 | Edge Hammer | Trap | Normal | Common | Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK. | |||||
LCGX-EN114 | Kid Guard | Trap | Normal | Ultra Rare | When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand. | |||||
LCGX-EN115 | Elemental Recharge | Trap | Normal | Common | Gain 1000 Life Points for each "Elemental HERO" monster you control. | |||||
LCGX-EN116 | Change of Hero - Reflector Ray | Trap | Normal | Common | When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300. | |||||
LCGX-EN117 | Hero Spirit | Trap | Normal | Common | During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0. | |||||
LCGX-EN118 | Hero Counterattack | Trap | Normal | Common | When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls, and if you do, Special Summon the chosen monster. | |||||
LCGX-EN119 | Mirror Gate | Trap | Normal | Ultra Rare | When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase. | |||||
LCGX-EN120 | Hero Blast | Trap | Normal | Common | Target 1 "Elemental HERO" Normal Monster in your GY; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them. | |||||
LCGX-EN121 | Terra Firma Gravity | Trap | Normal | Rare | During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack. | |||||
LCGX-EN122 | Destiny HERO - Doom Lord | Effect Monster | DARK | Warrior | 3 | 600 | 800 | Common | Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation. | |
LCGX-EN123 | Destiny HERO - Captain Tenacious | Effect Monster | DARK | Warrior | 3 | 800 | 800 | Common | Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target. | |
LCGX-EN124 | Destiny HERO - Diamond Dude | Effect Monster | DARK | Warrior | 4 | 1400 | 1600 | Super Rare | Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card). | |
LCGX-EN125 | Destiny HERO - Dreadmaster | Effect Monster | DARK | Warrior | 8 | ? | ? | Super Rare | If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except face-up "Destiny HERO" monsters, then you can Special Summon up to 2 "Destiny HERO" monsters from your Graveyard. During any turn this card is Special Summoned, "Destiny HERO" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control. | |
LCGX-EN126 | Destiny HERO - Double Dude | Effect Monster | DARK | Warrior | 6 | 1000 | 1000 | Common | Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect. | |
LCGX-EN127 | Destiny HERO - Defender | Effect Monster | DARK | Warrior | 4 | 100 | 2700 | Rare | During each of your opponent's Standby Phase: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect. | |
LCGX-EN128 | Destiny HERO - Dogma | Effect Monster | DARK | Warrior | 8 | 3400 | 2400 | Super Rare | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it: Halve your opponent's Life Points. | |
LCGX-EN129 | Destiny HERO - Blade Master | Effect Monster | DARK | Warrior | 3 | 300 | 600 | Common | During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase. | |
LCGX-EN130 | Destiny HERO - Fear Monger | Effect Monster | DARK | Warrior | 4 | 1000 | 1000 | Common | During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target. | |
LCGX-EN131 | Destiny HERO - Dasher | Effect Monster | DARK | Warrior | 6 | 2100 | 1000 | Common | Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect. | |
LCGX-EN132 | Destiny HERO - Malicious | Effect Monster | DARK | Warrior | 6 | 800 | 800 | Common | You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck. | |
LCGX-EN133 | Destiny HERO - Disk Commander | Effect Monster | DARK | Warrior | 1 | 300 | 300 | Secret Rare | Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel. | |
LCGX-EN134 | Destiny HERO - Plasma | Effect Monster | DARK | Warrior | 8 | 1900 | 600 | Super Rare | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect). | |
LCGX-EN135 | Destiny HERO - Dunker | Effect Monster | DARK | Warrior | 4 | 1200 | 1700 | Common | You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent. | |
LCGX-EN136 | Destiny HERO - Departed | Effect Monster | DARK | Warrior | 2 | 1000 | 0 | Common | During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead. | |
LCGX-EN137 | Destiny HERO - Dread Servant | Effect Monster | DARK | Warrior | 3 | 400 | 700 | Common | When this card is Normal Summoned: Place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard: You can target 1 Spell/Trap Card you control; destroy that target. | |
LCGX-EN138 | Elemental HERO Phoenix Enforcer | Fusion/Effect Monster | FIRE | Warrior | 6 | 2100 | 1200 | Super Rare | Elemental HERO Avian + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. |
|
LCGX-EN139 | Elemental HERO Shining Phoenix Enforcer | Fusion/Effect Monster | FIRE | Warrior | 8 | 2500 | 2100 | Secret Rare | Elemental HERO Phoenix Enforcer + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle. |
|
LCGX-EN140 | Destiny End Dragoon | Fusion/Effect Monster | DARK | Warrior | 10 | 3000 | 3000 | Super Rare | Destiny HERO - Plasma + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn: You can target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to its ATK on the field. You cannot conduct your Battle Phase the turn you activate this effect. During your Standby Phase, if this card is in your Graveyard: You can banish 1 "Destiny HERO" card from your Graveyard; Special Summon this card. |
|
LCGX-EN141 | Clock Tower Prison | Spell | Field | Common | During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. | |||||
LCGX-EN142 | D - Spirit | Spell | Normal | Common | Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect. | |||||
LCGX-EN143 | Cyclone Blade | Spell | Equip | Common | Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target. | |||||
LCGX-EN144 | Dark City | Spell | Field | Common | When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. | |||||
LCGX-EN145 | Destiny Draw | Spell | Normal | Secret Rare | Discard 1 "Destiny HERO" card; draw 2 cards. | |||||
LCGX-EN146 | Over Destiny | Spell | Normal | Rare | Target 1 "Destiny HERO" monster in your Graveyard; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level. The Special Summoned monster is destroyed during the End Phase of this turn. | |||||
LCGX-EN147 | D - Formation | Spell | Continuous | Common | Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster. | |||||
LCGX-EN148 | Destiny Signal | Trap | Normal | Common | When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck. | |||||
LCGX-EN149 | D - Time | Trap | Normal | Rare | When an "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's Level. | |||||
LCGX-EN150 | D - Shield | Trap | Normal | Common | When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle. | |||||
LCGX-EN151 | Destiny Mirage | Trap | Normal | Rare | When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn. | |||||
LCGX-EN152 | D - Chain | Trap | Normal | Common | Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent. | |||||
LCGX-EN153 | D - Counter | Trap | Normal | Common | When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster. | |||||
LCGX-EN154 | D - Fortune | Trap | Normal | Common | When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase. | |||||
LCGX-EN155 | Crystal Beast Ruby Carbuncle | Effect Monster | LIGHT | Fairy | 3 | 300 | 300 | Common | When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
LCGX-EN156 | Crystal Beast Amethyst Cat | Effect Monster | EARTH | Beast | 3 | 1200 | 400 | Common | This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
LCGX-EN157 | Crystal Beast Emerald Tortoise | Effect Monster | WATER | Aqua | 3 | 600 | 2000 | Common | Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
LCGX-EN158 | Crystal Beast Topaz Tiger | Effect Monster | EARTH | Beast | 4 | 1600 | 1000 | Common | If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
LCGX-EN159 | Crystal Beast Amber Mammoth | Effect Monster | EARTH | Beast | 4 | 1700 | 1600 | Common | When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
LCGX-EN160 | Crystal Beast Cobalt Eagle | Effect Monster | WIND | Winged Beast | 4 | 1400 | 800 | Common | Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
LCGX-EN161 | Crystal Beast Sapphire Pegasus | Effect Monster | LIGHT | Beast | 4 | 1800 | 1200 | Super Rare | When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
LCGX-EN162 | Rainbow Dragon | Effect Monster | LIGHT | Dragon | 10 | 4000 | 0 | Ultra Rare | (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck. |
|
LCGX-EN163 | Crystal Beacon | Spell | Normal | Rare | Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect. | |||||
LCGX-EN164 | Rare Value | Spell | Normal | Super Rare | If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards. | |||||
LCGX-EN165 | Crystal Blessing | Spell | Normal | Rare | Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells. | |||||
LCGX-EN166 | Crystal Abundance | Spell | Normal | Rare | Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect. | |||||
LCGX-EN167 | Crystal Promise | Spell | Normal | Rare | Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target. | |||||
LCGX-EN168 | Ancient City - Rainbow Ruins | Spell | Field | Common | You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: |
|||||
LCGX-EN169 | Crystal Release | Spell | Equip | Ultra Rare | Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. | |||||
LCGX-EN170 | Crystal Tree | Spell | Continuous | Ultra Rare | Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells. | |||||
LCGX-EN171 | Crystal Raigeki | Trap | Normal | Common | Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target. | |||||
LCGX-EN172 | Crystal Pair | Trap | Normal | Common | When a "Crystal Beast" monster you control is destroyed by battle and sent to the GY: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, you take no battle damage for the rest of this turn. | |||||
LCGX-EN173 | Rainbow Path | Trap | Normal | Common | When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand. | |||||
LCGX-EN174 | Rainbow Gravity | Trap | Normal | Common | If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions. | |||||
LCGX-EN175 | Cyber Dragon | Effect Monster | LIGHT | Machine | 5 | 2100 | 1600 | Ultra Rare | If only your opponent controls a monster, you can Special Summon this card (from your hand). | |
LCGX-EN176 | Cyber Dragon | Effect Monster | LIGHT | Machine | 5 | 2100 | 1600 | Secret Rare | If only your opponent controls a monster, you can Special Summon this card (from your hand). | |
LCGX-EN177 | Proto-Cyber Dragon | Effect Monster | LIGHT | Machine | 3 | 1100 | 600 | Ultra Rare | This card's name becomes "Cyber Dragon" while it is face-up on the field. | |
LCGX-EN178 | Cyber Phoenix | Effect Monster | FIRE | Machine | 4 | 1200 | 1600 | Ultra Rare | While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card. | |
LCGX-EN179 | Cyber Valley | Effect Monster | LIGHT | Machine | 1 | 0 | 0 | Ultra Rare | You can use 1 of these effects. |
|
LCGX-EN180 | Cyber Twin Dragon | Fusion/Effect Monster | LIGHT | Machine | 8 | 2800 | 2100 | Secret Rare | Cyber Dragon + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. |
|
LCGX-EN181 | Cyber End Dragon | Fusion/Effect Monster | LIGHT | Machine | 10 | 4000 | 2800 | Secret Rare | "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage. |
|
LCGX-EN182 | Cyber End Dragon | Fusion/Effect Monster | LIGHT | Machine | 10 | 4000 | 2800 | Secret Rare | "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage. |
|
LCGX-EN183 | Chimeratech Overdragon | Fusion/Effect Monster | DARK | Machine | 9 | ? | ? | Secret Rare | "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon. |
|
LCGX-EN184 | Power Bond | Spell | Normal | Secret Rare | Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned). | |||||
LCGX-EN185 | Overload Fusion | Spell | Normal | Rare | Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | |||||
LCGX-EN186 | Future Fusion | Spell | Continuous | Ultra Rare | During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | |||||
LCGX-EN187 | Magical Mallet | Spell | Normal | Ultra Rare | Shuffle any number of cards from your hand into the Deck, then draw that same number of cards. | |||||
LCGX-EN188 | Dark End Dragon | Synchro/Effect Monster | DARK | Dragon | 8 | 2600 | 2100 | Secret Rare | 1 Tuner + 1+ non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses exactly 500 ATK/DEF, and if it does, send that target to the GY. |
|
LCGX-EN189 | Light End Dragon | Synchro/Effect Monster | LIGHT | Dragon | 8 | 2600 | 2100 | Ultra Rare | 1 Tuner + 1 or more non-Tuner LIGHT monsters At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase. |
|
LCGX-EN190 | Hydrogeddon | Effect Monster | WATER | Dinosaur | 4 | 1600 | 1000 | Ultra Rare | When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck. | |
LCGX-EN191 | Vennominaga the Deity of Poisonous Snakes | Effect Monster | DARK | Reptile | 10 | 0 | 0 | Ultra Rare | Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel. | |
LCGX-EN192 | Vennominon the King of Poisonous Snakes | Effect Monster | DARK | Reptile | 8 | 0 | 0 | Super Rare | Cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. | |
LCGX-EN193 | Phantom of Chaos | Effect Monster | DARK | Fiend | 4 | 0 | 0 | Secret Rare | Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, then, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects. You must control this face-up card to activate and to resolve this effect. | |
LCGX-EN194 | Phantom Skyblaster | Effect Monster | DARK | Fiend | 4 | 1100 | 800 | Secret Rare | When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. During your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters cannot declare an attack this turn. | |
LCGX-EN195 | Grave Squirmer | Effect Monster | DARK | Fiend | 1 | 0 | 0 | Common | When this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target. | |
LCGX-EN196 | Grinder Golem | Effect Monster | DARK | Fiend | 8 | 3000 | 300 | Common | Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn. | |
LCGX-EN197 | Yubel | Effect Monster | DARK | Fiend | 10 | 0 | 0 | Secret Rare | Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck or GY. | |
LCGX-EN198 | Yubel - Terror Incarnate | Effect Monster | DARK | Fiend | 11 | 0 | 0 | Secret Rare | Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel". Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or GY. | |
LCGX-EN199 | Yubel - The Ultimate Nightmare | Effect Monster | DARK | Fiend | 12 | 0 | 0 | Secret Rare | Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate". Cannot be destroyed by battle. You take no battle damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battled an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster. | |
LCGX-EN200 | Mezuki | Effect Monster | DARK | Fiend | 4 | 1700 | 800 | Common | You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target. | |
LCGX-EN201 | Cold Enchanter | Effect Monster | WATER | Aqua | 4 | 1600 | 1200 | Common | You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field. | |
LCGX-EN202 | Ice Master | Effect Monster | WATER | Spellcaster | 8 | 2500 | 2000 | Common | You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s). | |
LCGX-EN203 | Thunder King Rai-Oh | Effect Monster | LIGHT | Thunder | 4 | 1900 | 800 | Common | Neither player can add cards from their Deck to their hand except by drawing them. When your opponent would Special Summon exactly 1 monster (Quick Effect): You can send this face-up card to the GY; negate the Special Summon, and if you do, destroy it. | |
LCGX-EN204 | Darkness Destroyer | Effect Monster | DARK | Fiend | 7 | 2300 | 1800 | Secret Rare | Cannot be Special Summoned. This card can attack twice during each Battle Phase. If this attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. | |
LCGX-EN205 | White Night Dragon | Effect Monster | WATER | Dragon | 8 | 3000 | 2500 | Ultra Rare | During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When a face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the target to this card. | |
LCGX-EN206 | Kasha | Effect Monster | EARTH | Zombie | 8 | ? | 1000 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie-Type monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up Zombie-Type monsters shuffled into the Deck this way. | |
LCGX-EN207 | Ice Queen | Effect Monster | WATER | Spellcaster | 8 | 2900 | 2100 | Ultra Rare | Cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to your Graveyard: You can target 1 Spell Card in your Graveyard; add that target to your hand. You must have 3 or more Spellcaster-Type monsters in your Graveyard to activate and to resolve this effect. | |
LCGX-EN208 | Shutendoji | Effect Monster | EARTH | Zombie | 4 | 1500 | 800 | Ultra Rare | Once per turn, you can activate 1 of these effects. |
|
LCGX-EN209 | Clear Vice Dragon | Effect Monster | DARK | Dragon | 8 | ? | 0 | Super Rare | You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead. | |
LCGX-EN210 | Darklord Desire | Effect Monster | DARK | Fairy | 10 | 3000 | 2800 | Super Rare | Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard. | |
LCGX-EN211 | Armityle the Chaos Phantom | Fusion/Effect Monster | DARK | Fiend | 12 | 0 | 0 | Ultra Rare | Uria, Lord of Searing Flames + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only. |
|
LCGX-EN212 | Fusion Recovery | Spell | Normal | Common | Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand. | |||||
LCGX-EN213 | System Down | Spell | Normal | Common | Pay 1000 Life Points; banish all face-up Machine-Type monsters your opponent controls and in their Graveyard. | |||||
LCGX-EN214 | Grand Convergence | Spell | Quick-Play | Rare | If you control "Macro Cosmos": Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field. | |||||
LCGX-EN215 | Dimensional Fissure | Spell | Continuous | Secret Rare | Any monster sent to the GY is banished instead. | |||||
LCGX-EN216 | Venom Swamp | Spell | Field | Common | During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect. | |||||
LCGX-EN217 | Clear World | Spell | Field | Super Rare | During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control. |
|||||
LCGX-EN218 | Macro Cosmos | Trap | Continuous | Ultra Rare | When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead. | |||||
LCGX-EN219 | Rise of the Snake Deity | Trap | Normal | Common | When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck. | |||||
LCGX-EN220 | Dimensional Prison | Trap | Normal | Ultra Rare | When an opponent's monster declares an attack: Target that monster; banish that target. | |||||
LCGX-EN221 | Offering to the Snake Deity | Trap | Normal | Common | Target 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets. | |||||
LCGX-EN222 | Chamberlain of the Six Samurai | Normal Monster | EARTH | Warrior | 3 | 200 | 2000 | Common | The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience. | |
LCGX-EN223 | Gladiator Beast Andal | Normal Monster | EARTH | Beast-Warrior | 4 | 1900 | 1500 | Common | This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows. | |
LCGX-EN224 | D.D. Survivor | Effect Monster | DARK | Warrior | 4 | 1800 | 200 | Common | During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn. | |
LCGX-EN225 | Banisher of the Radiance | Effect Monster | LIGHT | Fairy | 3 | 1600 | 0 | Secret Rare | Any card sent to the GY is banished instead. | |
LCGX-EN226 | Grandmaster of the Six Samurai | Effect Monster | EARTH | Warrior | 5 | 2100 | 800 | Common | You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand. | |
LCGX-EN227 | The Six Samurai - Yaichi | Effect Monster | WATER | Warrior | 3 | 1300 | 800 | Common | Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
LCGX-EN228 | The Six Samurai - Kamon | Effect Monster | FIRE | Warrior | 3 | 1500 | 1000 | Common | Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
LCGX-EN229 | The Six Samurai - Yariza | Effect Monster | EARTH | Warrior | 3 | 1000 | 500 | Common | While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
LCGX-EN230 | The Six Samurai - Nisashi | Effect Monster | WIND | Warrior | 4 | 1400 | 700 | Common | While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
LCGX-EN231 | The Six Samurai - Zanji | Effect Monster | LIGHT | Warrior | 4 | 1800 | 1300 | Common | At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
LCGX-EN232 | The Six Samurai - Irou | Effect Monster | DARK | Warrior | 4 | 1700 | 1200 | Common | At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |
LCGX-EN233 | Great Shogun Shien | Effect Monster | FIRE | Warrior | 7 | 2500 | 2400 | Secret Rare | If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead. | |
LCGX-EN234 | D.D. Crow | Effect Monster | DARK | Winged Beast | 1 | 100 | 100 | Super Rare | (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target. | |
LCGX-EN235 | Gladiator Beast Octavius | Effect Monster | LIGHT | Winged Beast | 7 | 2500 | 1200 | Ultra Rare | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card. | |
LCGX-EN236 | Gladiator Beast Murmillo | Effect Monster | WATER | Fish | 3 | 800 | 400 | Secret Rare | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo". | |
LCGX-EN237 | Gladiator Beast Bestiari | Effect Monster | WIND | Winged Beast | 4 | 1500 | 800 | Secret Rare | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". | |
LCGX-EN238 | Gladiator Beast Laquari | Effect Monster | FIRE | Beast-Warrior | 4 | 1800 | 400 | Secret Rare | If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari". | |
LCGX-EN239 | Gladiator Beast Hoplomus | Effect Monster | EARTH | Rock | 4 | 700 | 2100 | Secret Rare | If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus". | |
LCGX-EN240 | Gladiator Beast Secutor | Effect Monster | WIND | Reptile | 4 | 400 | 300 | Secret Rare | If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor". | |
LCGX-EN241 | Enishi, Shien's Chancellor | Effect Monster | LIGHT | Warrior | 6 | 2200 | 1200 | Super Rare | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect. | |
LCGX-EN242 | Test Tiger | Effect Monster | EARTH | Beast | 3 | 600 | 300 | Secret Rare | If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster. | |
LCGX-EN243 | Rainbow Dark Dragon | Effect Monster | DARK | Dragon | 10 | 4000 | 0 | Ultra Rare | (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way. |
|
LCGX-EN244 | Gladiator Beast Darius | Effect Monster | EARTH | Beast-Warrior | 4 | 1700 | 300 | Secret Rare | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius". | |
LCGX-EN245 | Jain, Lightsworn Paladin | Effect Monster | LIGHT | Warrior | 4 | 1800 | 1200 | Ultra Rare | If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. | |
LCGX-EN246 | Garoth, Lightsworn Warrior | Effect Monster | LIGHT | Warrior | 4 | 1850 | 1300 | Ultra Rare | If a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect. | |
LCGX-EN247 | Lumina, Lightsworn Summoner | Effect Monster | LIGHT | Spellcaster | 3 | 1000 | 1000 | Ultra Rare | Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon it. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY. | |
LCGX-EN248 | Wulf, Lightsworn Beast | Effect Monster | LIGHT | Beast-Warrior | 4 | 2100 | 300 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it. | |
LCGX-EN249 | Judgment Dragon | Effect Monster | LIGHT | Dragon | 8 | 3000 | 2600 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY. | |
LCGX-EN250 | Aurkus, Lightsworn Druid | Effect Monster | LIGHT | Beast-Warrior | 3 | 1200 | 1800 | Ultra Rare | Lightsworn monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. | |
LCGX-EN251 | Gladiator Beast Equeste | Effect Monster | WIND | Winged Beast | 4 | 1600 | 1200 | Secret Rare | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste". | |
LCGX-EN252 | Gladiator Beast Lanista | Effect Monster | WIND | Winged Beast | 4 | 1800 | 1200 | Ultra Rare | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster from your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista". | |
LCGX-EN253 | Gladiator Beast Heraklinos | Fusion/Effect Monster | FIRE | Beast-Warrior | 8 | 3000 | 2800 | Super Rare | Gladiator Beast Laquari + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by Shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must remain face-up on the field to activate and to resolve this effect. |
|
LCGX-EN254 | Gladiator Beast's Respite | Spell | Normal | Rare | Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards. | |||||
LCGX-EN255 | Gladiator's Return | Spell | Normal | Rare | Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card. | |||||
LCGX-EN256 | Cunning of the Six Samurai | Spell | Quick-Play | Common | Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target. | |||||
LCGX-EN257 | Gladiator Proving Ground | Spell | Normal | Rare | Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand. | |||||
LCGX-EN258 | Light of Redemption | Spell | Normal | Common | Pay 800 Life Points to target 1 of your banished LIGHT monsters; add that target to your hand. | |||||
LCGX-EN259 | Gateway of the Six | Spell | Continuous | Common | Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. |
|||||
LCGX-EN260 | Non-Fusion Area | Trap | Continuous | Common | Neither player can Fusion Summon. | |||||
LCGX-EN261 | Success Probability 0% | Trap | Normal | Common | Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard. | |||||
LCGX-EN262 | Return of the Six Samurai | Trap | Normal | Common | Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn. | |||||
LCGX-EN263 | Swiftstrike Armor | Trap | Continuous | Rare | During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it. | |||||
LCGX-EN264 | Double-Edged Sword Technique | Trap | Normal | Common | Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK. | |||||
LCGX-EN265 | Defensive Tactics | Trap | Normal | Ultra Rare | If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck. | |||||
LCGX-EN266 | Gladiator Beast War Chariot | Trap | Counter | Secret Rare | When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it. |
This set contains 266 cards.
Release Date: 2011-10-04