Order Legendary Collection 4: Mega-Pack from our affilate partners: Amazon, eBay, and TCG Player
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
LCJW-EN001 | Flame Manipulator | Normal Monster | FIRE | Spellcaster | 3 | 900 | 1000 | Common | This Spellcaster attacks enemies with fire-related spells such as Sea of Flames" and "Wall of Fire"." | |
LCJW-EN002 | Masaki the Legendary Swordsman | Normal Monster | EARTH | Warrior | 4 | 1100 | 1100 | Common | Legendary swordmaster Masaki is a veteran of over 100 battles. | |
LCJW-EN003 | Red-Eyes Black Dragon | Normal Monster | DARK | Dragon | 7 | 2400 | 2000 | Ultra Rare | A ferocious dragon with a deadly attack. | |
LCJW-EN004 | Rude Kaiser | Normal Monster | EARTH | Beast-Warrior | 5 | 1800 | 1600 | Common | With an axe in each hand, this monster delivers heavy damage. | |
LCJW-EN005 | Rock Ogre Grotto #1 | Normal Monster | EARTH | Rock | 3 | 800 | 1200 | Common | Protected by a solid body of rock, this monster throws a bone-shattering punch. | |
LCJW-EN006 | Baby Dragon | Normal Monster | WIND | Dragon | 3 | 1200 | 700 | Super Rare | Much more than just a child, this dragon is gifted with untapped power. | |
LCJW-EN007 | Axe Raider | Normal Monster | EARTH | Warrior | 4 | 1700 | 1150 | Common | An axe-wielding monster of tremendous strength and agility. | |
LCJW-EN008 | Tiger Axe | Normal Monster | EARTH | Beast-Warrior | 4 | 1300 | 1100 | Common | A fast and powerful axe-wielding beast-warrior. | |
LCJW-EN009 | Garoozis | Normal Monster | FIRE | Beast-Warrior | 5 | 1800 | 1500 | Common | An axe-swinging beast-warrior with the head of a dragon. | |
LCJW-EN010 | Swordsman of Landstar | Normal Monster | EARTH | Warrior | 3 | 500 | 1200 | Common | An amateur with a sword, this fairy warrior relies on its mysterious powers. | |
LCJW-EN011 | Cyber-Tech Alligator | Normal Monster | WIND | Machine | 5 | 2500 | 1600 | Common | Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg. | |
LCJW-EN012 | Alligator's Sword | Normal Monster | EARTH | Beast | 4 | 1500 | 1200 | Common | 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound! | |
LCJW-EN013 | Meotoko | Normal Monster | EARTH | Beast | 2 | 700 | 600 | Common | Dis big ol' guy wit' a big ol' eye shoots a nasty ray beam right atcha! | |
LCJW-EN014 | Kageningen | Normal Monster | DARK | Warrior | 2 | 800 | 600 | Common | He yoozes both a physical form and a shadow form ta attack. So he's a tough monstah ta beat! | |
LCJW-EN015 | Stone Armadiller | Normal Monster | EARTH | Rock | 3 | 800 | 1200 | Common | Dis stone crittah's got rock-hahd fur. Dat gives him some really good dee-fense! | |
LCJW-EN016 | Anthrosaurus | Normal Monster | EARTH | Dinosaur | 3 | 1000 | 850 | Common | Dis man-like dinosawz gotta high I.Q., even tho he's lackin' in da strength depawtment. (Kinda like yooz, if ya had a high I.Q.! Nyaah!) | |
LCJW-EN017 | Skull Stalker | Normal Monster | DARK | Warrior | 3 | 900 | 800 | Common | Foist he's gonna grab yer monstah wit' his claws, den attack again wit' his poizin stingah! | |
LCJW-EN018 | Wolf | Normal Monster | EARTH | Beast | 3 | 1200 | 800 | Common | Dis alpha wolf yoozes his sense a smell ta find da enemy. 'ey, quit sniffing at my socks! | |
LCJW-EN019 | Hero of the East | Normal Monster | EARTH | Warrior | 3 | 1100 | 1000 | Common | Feel da strength ah dis sword-swinging samurai from da Far East. | |
LCJW-EN020 | Swamp Battleguard | Effect Monster | EARTH | Warrior | 5 | 1800 | 1500 | Common | This card gains 500 ATK for each "Lava Battleguard" you control. | |
LCJW-EN021 | Time Wizard | Effect Monster | LIGHT | Spellcaster | 2 | 500 | 400 | Common | Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field. | |
LCJW-EN022 | Lava Battleguard | Effect Monster | EARTH | Warrior | 5 | 1550 | 1800 | Common | This card gains 500 ATK for each "Swamp Battleguard" you control. | |
LCJW-EN023 | Jinzo | Effect Monster | DARK | Machine | 6 | 2400 | 1500 | Rare | Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field. | |
LCJW-EN024 | The Legendary Fisherman | Effect Monster | WATER | Warrior | 5 | 1850 | 1600 | Common | While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. | |
LCJW-EN025 | Sword Hunter | Effect Monster | EARTH | Warrior | 7 | 2450 | 1700 | Common | At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect. |
|
LCJW-EN026 | Hayabusa Knight | Effect Monster | EARTH | Warrior | 3 | 1000 | 700 | Common | This card can make a second attack during each Battle Phase. | |
LCJW-EN027 | Mad Sword Beast | Effect Monster | EARTH | Dinosaur | 4 | 1400 | 1200 | Common | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
LCJW-EN028 | Goblin Attack Force | Effect Monster | EARTH | Warrior | 4 | 2300 | 0 | Common | If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | |
LCJW-EN029 | The Fiend Megacyber | Effect Monster | DARK | Warrior | 6 | 2200 | 1200 | Common | If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). | |
LCJW-EN030 | Gearfried the Iron Knight | Effect Monster | EARTH | Warrior | 4 | 1800 | 1600 | Common | When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s). | |
LCJW-EN031 | Red-Eyes Black Metal Dragon | Effect Monster | DARK | Machine | 8 | 2800 | 2400 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph". | |
LCJW-EN032 | Marauding Captain | Effect Monster | EARTH | Warrior | 3 | 1200 | 400 | Common | Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. | |
LCJW-EN033 | Fiber Jar | Flip/Effect Monster | EARTH | Plant | 3 | 500 | 500 | Common | FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards. | |
LCJW-EN034 | Sasuke Samurai | Effect Monster | WIND | Warrior | 2 | 500 | 800 | Common | At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. | |
LCJW-EN035 | Neko Mane King | Effect Monster | EARTH | Beast | 1 | 0 | 0 | Common | During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn. | |
LCJW-EN036 | Little-Winguard | Effect Monster | WIND | Warrior | 4 | 1400 | 1800 | Common | Once per turn, during your End Phase. You can change the battle position of this card. | |
LCJW-EN037 | Insect Queen | Effect Monster | EARTH | Insect | 7 | 2200 | 2400 | Common | This card cannot declare an attack unless you Tribute 1 monster. This card gains 200 ATK for each Insect-Type monster on the field. During the End-Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. | |
LCJW-EN038 | Black Dragon's Chick | Effect Monster | DARK | Dragon | 1 | 800 | 500 | Super Rare | You can send this face up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand. | |
LCJW-EN039 | Red-Eyes Darkness Dragon | Effect Monster | DARK | Dragon | 9 | 2400 | 2000 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes Black Dragon". Gains 300 ATK for each Dragon monster in your GY. | |
LCJW-EN040 | Gearfried the Swordmaster | Effect Monster | LIGHT | Warrior | 7 | 2600 | 2200 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint" and cannot be Special Summoned by other ways. When an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target. | |
LCJW-EN041 | Gilford the Lightning | Effect Monster | LIGHT | Warrior | 8 | 2800 | 1400 | Common | You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If you do: Destroy all monsters your opponent controls. | |
LCJW-EN042 | Rocket Warrior | Effect Monster | LIGHT | Warrior | 4 | 1500 | 1300 | Common | During your Battle Phase, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the End Phase. | |
LCJW-EN043 | Panther Warrior | Effect Monster | EARTH | Beast-Warrior | 4 | 2000 | 1600 | Common | This card cannot declare an attack unless you Tribute 1 monster. | |
LCJW-EN044 | Gilford the Legend | Effect Monster | EARTH | Warrior | 8 | 2600 | 2000 | Common | Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to Warrior-Type monster(s) you control. | |
LCJW-EN045 | Copycat | Effect Monster | LIGHT | Spellcaster | 1 | 0 | 0 | Common | When this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK and DEF become equal to that monster's original ATK and DEF. | |
LCJW-EN046 | Divine Knight Ishzark | Effect Monster | LIGHT | Warrior | 6 | 2300 | 1800 | Common | After damage calculation, when this card destroys a monster by battle. Banish that monster. | |
LCJW-EN047 | Maximum Six | Effect Monster | EARTH | Warrior | 6 | 1900 | 1600 | Common | When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200. | |
LCJW-EN048 | Comrade Swordsman of Landstar | Tuner Monster | EARTH | Warrior | 3 | 500 | 1200 | Common | All Warrior-Type monsters you control gain 400 ATK. | |
LCJW-EN049 | Red-Eyes Wyvern | Effect Monster | WIND | Dragon | 4 | 1800 | 1600 | Common | Once per turn, during your End Phase: You can banish this card from your GY, then target 1 "Red-Eyes" monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this effect. | |
LCJW-EN050 | Red-Eyes Darkness Metal Dragon | Effect Monster | DARK | Dragon | 10 | 2800 | 2400 | Secret Rare | You can Special Summon this card (from your hand) by banishing 1 face-up Dragon-Type monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn. | |
LCJW-EN051 | Phoenix Gearfried | Gemini Monster | FIRE | Warrior | 8 | 2800 | 2200 | Common | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: |
|
LCJW-EN052 | Lightray Gearfried | Effect Monster | LIGHT | Warrior | 8 | 2800 | 2200 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a Spell/Trap Card is activated: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be Warrior-Type to activate and to resolve this effect. | |
LCJW-EN053 | Flame Swordsman | Fusion Monster | FIRE | Warrior | 5 | 1800 | 1600 | Common | "Flame Manipulator + "Masaki the Legendary Swordsman" | |
LCJW-EN054 | B. Skull Dragon | Fusion Monster | DARK | Dragon | 9 | 3200 | 2500 | Rare | "Summoned Skull" + "Red-Eyes B. Dragon" | |
LCJW-EN055 | Thousand Dragon | Fusion Monster | WIND | Dragon | 7 | 2400 | 2000 | Common | "Time Wizard" + "Baby Dragon" | |
LCJW-EN056 | Alligator's Sword Dragon | Fusion/Effect Monster | WIND | Dragon | 5 | 1700 | 1500 | Common | Baby Dragon + "Alligator's Sword" This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE. |
|
LCJW-EN057 | Raigeki | Spell | Normal | Secret Rare | Destroy all monsters your opponent controls. | |||||
LCJW-EN058 | Hinotama | Spell | Normal | Common | Inflict 500 damage to your opponent. | |||||
LCJW-EN059 | Polymerization | Spell | Normal | Super Rare | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | |||||
LCJW-EN060 | Monster Reborn | Spell | Normal | Ultra Rare | Target 1 monster in either GY; Special Summon it. | |||||
LCJW-EN061 | Pot of Greed | Spell | Normal | Secret Rare | Draw 2 cards. | |||||
LCJW-EN062 | Salamandra | Spell | Equip | Common | Equip only to a FIRE monster; it gains 700 ATK. | |||||
LCJW-EN063 | Giant Trunade | Spell | Normal | Common | Return all Spell and Trap Cards on the field to the hand. | |||||
LCJW-EN064 | Premature Burial | Spell | Equip | Common | Activate this card by paying 800 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster. | |||||
LCJW-EN065 | Graceful Dice | Spell | Quick-Play | Common | Roll a six-sided die. All monsters you currently control gain ATK and DEF equal to the result x 100, until the End Phase. | |||||
LCJW-EN066 | Scapegoat | Spell | Quick-Play | Secret Rare | Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). | |||||
LCJW-EN067 | The Warrior Returning Alive | Spell | Normal | Common | Target 1 Warrior-Type monster in your GY; add that target to your hand. | |||||
LCJW-EN068 | Meteor of Destruction | Spell | Normal | Common | If your opponent's Life Points are higer than 300: Inflict 1000 damage to your opponent. | |||||
LCJW-EN069 | Release Restraint | Spell | Normal | Common | Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck. | |||||
LCJW-EN070 | Foolish Burial | Spell | Normal | Secret Rare | Send 1 monster from your Deck to the GY. | |||||
LCJW-EN071 | Silent Doom | Spell | Normal | Super Rare | Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot attack. | |||||
LCJW-EN072 | Dangerous Machine Type-6 | Spell | Continuous | Common | During each of your Standby Phases, roll a six-sided die and apply the result. |
|||||
LCJW-EN073 | Trap Hole | Trap | Normal | Common | When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target. | |||||
LCJW-EN074 | Skull Dice | Trap | Normal | Common | Roll a six-sided die. All monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase. | |||||
LCJW-EN075 | Metalmorph | Trap | Normal | Common | Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. | |||||
LCJW-EN076 | Fairy Box | Trap | Continuous | Common | When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card. | |||||
LCJW-EN077 | Collected Power | Trap | Normal | Common | Target 1 face-up monster on the field, equip it with all Equip Magic Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card. | |||||
LCJW-EN078 | Bottomless Trap Hole | Trap | Normal | Secret Rare | When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it. | |||||
LCJW-EN079 | Drop Off | Trap | Normal | Common | When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew. | |||||
LCJW-EN080 | Magical Arm Shield | Trap | Normal | Common | When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation. | |||||
LCJW-EN081 | Kunai with Chain | Trap | Normal | Common | Activate 1 or both of these effects (simultaneously). |
|||||
LCJW-EN082 | Harpie Lady | Normal Monster | WIND | Winged Beast | 4 | 1300 | 1400 | Super Rare | This human-shaped animal with wings is beautiful to watch but deadly in battle. | |
LCJW-EN083 | Harpie Girl | Normal Monster | WIND | Winged Beast | 2 | 500 | 500 | Common | A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. | |
LCJW-EN084 | Dunames Dark Witch | Normal Monster | LIGHT | Fairy | 4 | 1800 | 1050 | Ultra Rare | Even when all odds are against this brave fairy, she will press onwards in battle and never retreat. | |
LCJW-EN085 | Harpie Lady Sisters | Effect Monster | WIND | Winged Beast | 6 | 1950 | 2100 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist". | |
LCJW-EN086 | Harpie's Pet Dragon | Effect Monster | WIND | Dragon | 7 | 2000 | 2500 | Ultra Rare | This card gains 300 ATK and DEF for each "Harpie Lady" on the field. | |
LCJW-EN087 | Amazoness Paladin | Effect Monster | EARTH | Warrior | 4 | 1700 | 300 | Super Rare | Gains 100 ATK for each "Amazoness" monster you control. | |
LCJW-EN088 | Amazoness Fighter | Effect Monster | EARTH | Warrior | 4 | 1500 | 1300 | Common | You take no battle damage from attacks involving this card. | |
LCJW-EN089 | Amazoness Tiger | Effect Monster | EARTH | Beast | 4 | 1100 | 1500 | Ultra Rare | You can only control 1 "Amazoness Tiger". Gains 400 ATK for each "Amazoness" monster you control. Your opponent's monsters cannot attack "Amazoness" monsters, except this one. | |
LCJW-EN090 | Harpie Lady 1 | Effect Monster | WIND | Winged Beast | 4 | 1300 | 1400 | Super Rare | (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK. | |
LCJW-EN091 | Harpie Lady 2 | Effect Monster | WIND | Winged Beast | 4 | 1300 | 1400 | Super Rare | (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle. | |
LCJW-EN092 | Harpie Lady 3 | Effect Monster | WIND | Winged Beast | 4 | 1300 | 1400 | Super Rare | (This card's name is always treated as "Harpie Lady".) An opponent's monster that battle this card cannot declare an attack during your opponent's next 2 turns. | |
LCJW-EN093 | Harpie's Pet Baby Dragon | Effect Monster | WIND | Dragon | 4 | 1200 | 600 | Common | This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon". |
|
LCJW-EN094 | Harpie Queen | Effect Monster | WIND | Winged Beast | 4 | 1900 | 1200 | Ultra Rare | You can discard this card to the Graveyard; add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. | |
LCJW-EN095 | Amazoness Scouts | Effect Monster | EARTH | Warrior | 2 | 500 | 1100 | Common | (Quick Effect): You can Tribute this card; this turn, neither player can target "Amazoness" monsters you currently control with monster effects, also they cannot be destroyed by card effects. | |
LCJW-EN096 | Cyber Harpie Lady | Effect Monster | WIND | Winged Beast | 4 | 1800 | 1300 | Common | This card's name is treated as "Harpie Lady". | |
LCJW-EN097 | Harpie Dancer | Effect Monster | WIND | Winged Beast | 4 | 1200 | 1000 | Ultra Rare | You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. | |
LCJW-EN098 | Elegant Egotist | Spell | Normal | Super Rare | If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck. | |||||
LCJW-EN099 | Harpie's Feather Duster | Spell | Normal | Secret Rare | Destroy all Spell and Trap Cards your opponent controls. | |||||
LCJW-EN100 | Amazoness Spellcaster | Spell | Normal | Common | Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn. | |||||
LCJW-EN101 | Spell Reproduction | Spell | Normal | Common | Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand. | |||||
LCJW-EN102 | Harpies' Hunting Ground | Spell | Field | Super Rare | All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target. | |||||
LCJW-EN103 | Triangle Ecstasy Spark | Spell | Normal | Common | Until the End Phase, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700 your opponent cannot activate any Trap Cards, also negate all your opponent's Trap Card effects on the field. | |||||
LCJW-EN104 | Amazoness Village | Spell | Field | Common | All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the GY. | |||||
LCJW-EN105 | Cyber Shield | Spell | Equip | Common | Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK. | |||||
LCJW-EN106 | Fairy's Hand Mirror | Trap | Normal | Common | When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target. | |||||
LCJW-EN107 | Mirror Wall | Trap | Continuous | Common | Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 Life Points or destroy this card. | |||||
LCJW-EN108 | Gravity Bind | Trap | Continuous | Common | Level 4 or higher monsters cannot attack. | |||||
LCJW-EN109 | Shadow of Eyes | Trap | Normal | Common | When a monster(s) is set on your opponent's side of the field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.) | |||||
LCJW-EN110 | Gryphon Wing | Trap | Normal | Common | When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spell and Trap Cards your opponent controls. | |||||
LCJW-EN111 | Trap Jammer | Trap | Counter | Secret Rare | When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it. | |||||
LCJW-EN112 | Hysteric Party | Trap | Continuous | Super Rare | Activate this card by discarding 1 card: Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters. | |||||
LCJW-EN113 | Revival Jam | Effect Monster | WATER | Aqua | 4 | 1500 | 500 | Common | When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase. | |
LCJW-EN114 | Dark Jeroid | Effect Monster | DARK | Fiend | 4 | 1200 | 1500 | Common | When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK. | |
LCJW-EN115 | Newdoria | Effect Monster | DARK | Fiend | 4 | 1200 | 800 | Common | When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target. | |
LCJW-EN116 | Helpoemer | Effect Monster | DARK | Fiend | 5 | 2000 | 1400 | Common | Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect. | |
LCJW-EN117 | Lava Golem | Effect Monster | FIRE | Fiend | 8 | 3000 | 2500 | Rare | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage. | |
LCJW-EN118 | Drillago | Effect Monster | DARK | Machine | 4 | 1600 | 1100 | Common | If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly. | |
LCJW-EN119 | Lekunga | Effect Monster | WATER | Plant | 4 | 1700 | 500 | Common | You can banish 2 WATER monsters from your Graveyard: Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level2/ATK 700/DEF 700) in Attack Position. | |
LCJW-EN120 | Lord Poison | Effect Monster | WATER | Plant | 4 | 1500 | 1000 | Common | When this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target. | |
LCJW-EN121 | Makyura the Destructor | Effect Monster | DARK | Warrior | 4 | 1600 | 1200 | Common | If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn. | |
LCJW-EN122 | Legendary Fiend | Effect Monster | DARK | Fiend | 6 | 1500 | 1800 | Common | During each of your Standby Phases, this card gains 700 ATK. | |
LCJW-EN123 | Black Pendant | Spell | Equip | Common | The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent. | |||||
LCJW-EN124 | Jam Breeding Machine | Spell | Continuous | Common | During each of your Standby Phases, Special Summon 1 Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set). | |||||
LCJW-EN125 | Vengeful Bog Spirit | Spell | Continuous | Common | Monsters cannot attack the turn they are Summoned. | |||||
LCJW-EN126 | Card of Sanctity | Spell | Normal | Common | Banish all other cards you control and in your hand (min. 1 from each); draw until you have 2 cards in your hand. | |||||
LCJW-EN127 | Magical Stone Excavation | Spell | Normal | Common | Discard 2 cards, then target 1 Spell Card in your Graveyard; add it to your hand. | |||||
LCJW-EN128 | Spell of Pain | Spell | Quick-Play | Common | When your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead. | |||||
LCJW-EN129 | Magic Jammer | Trap | Counter | Common | When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. | |||||
LCJW-EN130 | Mirror Force | Trap | Normal | Secret Rare | When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters. | |||||
LCJW-EN131 | Jam Defender | Trap | Continuous | Common | When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target. | |||||
LCJW-EN132 | Coffin Seller | Trap | Continuous | Common | Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points. | |||||
LCJW-EN133 | Rope of Life | Trap | Normal | Common | When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand to target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK. | |||||
LCJW-EN134 | Nightmare Wheel | Trap | Continuous | Common | Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect. | |||||
LCJW-EN135 | Judgment of Anubis | Trap | Counter | Common | When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field. | |||||
LCJW-EN136 | Malevolent Catastrophe | Trap | Normal | Common | When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field. | |||||
LCJW-EN137 | Relieve Monster | Trap | Normal | Common | Activate only when your opponent declares an attack. Return 1 monster you control to its owner's hand, then Special Summon 1 Level 4 monster from your hand. | |||||
LCJW-EN138 | Metal Reflect Slime | Trap | Continuous | Common | Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack. | |||||
LCJW-EN139 | Serpent Night Dragon | Normal Monster | DARK | Dragon | 7 | 2350 | 2400 | Common | A dragon created from the soul of a wicked knight. | |
LCJW-EN140 | Two-Headed King Rex | Normal Monster | EARTH | Dinosaur | 4 | 1600 | 1200 | Common | A powerful monster whose two heads attack as one. | |
LCJW-EN141 | Crawling Dragon #2 | Normal Monster | EARTH | Dinosaur | 4 | 1600 | 1200 | Common | A powerful dragon with teeth that can grind almost anything to dust. | |
LCJW-EN142 | Kabazauls | Normal Monster | WATER | Dinosaur | 4 | 1700 | 1500 | Secret Rare | A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane. | |
LCJW-EN143 | Sabersaurus | Normal Monster | EARTH | Dinosaur | 4 | 1900 | 500 | Secret Rare | This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious. | |
LCJW-EN144 | Tomozaurus | Normal Monster | EARTH | Dinosaur | 2 | 500 | 400 | Common | Small but vicious, this monster even attacks its own kind. | |
LCJW-EN145 | Little D | Normal Monster | EARTH | Dinosaur | 3 | 1100 | 700 | Common | Yo, this tyrannosaurus tot's got a terrible temper. | |
LCJW-EN146 | Sword Arm of Dragon | Normal Monster | EARTH | Dinosaur | 6 | 1750 | 2030 | Common | This Jurrasic juggernaut has a spine covered in sword-like plates, and a tail to split open skulls. | |
LCJW-EN147 | Megazowler | Normal Monster | EARTH | Dinosaur | 6 | 1800 | 2000 | Common | Nothing stands in the way of this spike-covered dinosaur! | |
LCJW-EN148 | Gilasaurus | Effect Monster | EARTH | Dinosaur | 3 | 1400 | 400 | Common | You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY. | |
LCJW-EN149 | Tyrant Dragon | Effect Monster | FIRE | Dragon | 8 | 2900 | 2500 | Common | During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster. | |
LCJW-EN150 | Dark Driceratops | Effect Monster | EARTH | Dinosaur | 6 | 2400 | 1500 | Common | If this card attacks a Defense Position monster, inflict piercing battle damage. | |
LCJW-EN151 | Hyper Hammerhead | Effect Monster | EARTH | Dinosaur | 4 | 1500 | 1200 | Common | At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand. | |
LCJW-EN152 | Black Tyranno | Effect Monster | EARTH | Dinosaur | 7 | 2600 | 1800 | Common | If you opponent Controls no cards except Defense Position Monster Cards, this card can attack your opponent directly. | |
LCJW-EN153 | Tyranno Infinity | Effect Monster | EARTH | Dinosaur | 4 | ? | 0 | Common | The original ATK of this card becomes the number of your banished Dinosaur monsters X 1000. | |
LCJW-EN154 | Black Ptera | Effect Monster | WIND | Dinosaur | 3 | 1000 | 500 | Common | When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand. | |
LCJW-EN155 | Black Stego | Effect Monster | EARTH | Dinosaur | 4 | 1200 | 2000 | Common | When this card is selected as an attack target by your opponent's Monster, this card is changed to Defense Position. | |
LCJW-EN156 | Miracle Jurassic Egg | Effect Monster | EARTH | Dinosaur | 2 | 0 | 2000 | Common | While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 counters on this card each time a Dinosaur-Type Monster card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type Monster from your deck whose Level is equal to or lower than the number of counters on this card when it was Tributed. | |
LCJW-EN157 | Babycerasaurus | Effect Monster | EARTH | Dinosaur | 2 | 500 | 500 | Common | If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or lower Dinosaur monster from your Deck. | |
LCJW-EN158 | Destroyersaurus | Effect Monster | EARTH | Dinosaur | 4 | 1800 | 1100 | Secret Rare | You can discard this card to the GY; add 1 "Jurassic World" from your Deck to your hand. | |
LCJW-EN159 | Bracchio-Raidus | Fusion Monster | WATER | Dinosaur | 6 | 2200 | 2000 | Common | "Two-Headed King Rex" + "Crawling Dragon #2" | |
LCJW-EN160 | Ultra Evolution Pill | Spell | Normal | Common | Tribute 1 Reptile-Type monster on your side of the field. Special Summon 1 Dinosaur-Type Monster from your hand. | |||||
LCJW-EN161 | Big Evolution Pill | Spell | Normal | Common | After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur monsters without Tributing. | |||||
LCJW-EN162 | Tail Swipe | Spell | Normal | Common | Target 1 face-up Level 5 or higher Dinosaur monster you control; if that Dinosaur monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return the chosen monsters to the hand. | |||||
LCJW-EN163 | Jurassic World | Spell | Field | Common | All Dinosaur monsters on the field gain 300 ATK/DEF. | |||||
LCJW-EN164 | Fossil Dig | Spell | Normal | Common | Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand. | |||||
LCJW-EN165 | Fossil Excavation | Trap | Continuous | Common | Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. | |||||
LCJW-EN166 | Hunting Instinct | Trap | Normal | Common | Activate only when a monster is Special Summoned to your opponent's side of the field. Special Summon 1 Dinosaur-Type monster from your hand. | |||||
LCJW-EN167 | Survival Instinct | Trap | Normal | Common | Banish any number of Dinosaur monsters from your GY; gain 400 LP for each Dinosaur monster you banished to activate this card. | |||||
LCJW-EN168 | Volcanic Eruption | Trap | Normal | Common | (This card is not treated as a "Volcanic" card.) During your End Phase, if you control "Jurassic World". Destroy all cards on the field. |
|||||
LCJW-EN169 | Seismic Shockwave | Trap | Continuous | Common | Activate only when a Dinosaur-Type monster on your side of the field is destroyed and sent to the Graveyard. Select 3 of your opponent's Spell & Trap Card Zones. You cannot select a Zone if a card is already in it. The selected Zones cannot be used. Destroy this card during your third Standby Phase after activation. Then you can return 1 Dinosaur-Type monster from your Graveyard to your hand. | |||||
LCJW-EN170 | Seiyaryu | Normal Monster | LIGHT | Dragon | 7 | 2500 | 2300 | Common | A mystical dragon that burns away the unworthy with its mystic flames. | |
LCJW-EN171 | Launcher Spider | Normal Monster | FIRE | Machine | 7 | 2200 | 2500 | Common | A mechanical spider with rocket launchers capable of random fire. | |
LCJW-EN172 | Slot Machine | Normal Monster | DARK | Machine | 7 | 2000 | 2300 | Common | The machine's ability is said to vary according to its slot results. | |
LCJW-EN173 | Zoa | Normal Monster | DARK | Fiend | 7 | 2600 | 1900 | Common | A monster whose full potential can be achieved when outfitted with "Metalmorph" | |
LCJW-EN174 | Ancient Tool | Normal Monster | DARK | Machine | 5 | 1700 | 1400 | Common | A destructive machine discovered in the Ruins of the Ancients. | |
LCJW-EN175 | Giganto | Normal Monster | DARK | Machine | 5 | 1700 | 1800 | Common | A massive steel ball that mows down anything in its path. | |
LCJW-EN176 | Sword Slasher | Normal Monster | DARK | Machine | 5 | 1450 | 1500 | Common | A lethal engine of destruction that wields two well-honed blades. | |
LCJW-EN177 | Barrel Dragon | Effect Monster | DARK | Machine | 7 | 2600 | 2200 | Common | Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase. | |
LCJW-EN178 | Metalzoa | Effect Monster | DARK | Machine | 8 | 3000 | 2300 | Common | This monster can only be Special Summoned from your Deck to your side of the field by offering "Zoa" equipped with "Metalmorph" as a Tribute. | |
LCJW-EN179 | Machine King | Effect Monster | EARTH | Machine | 6 | 2200 | 2000 | Common | Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field. | |
LCJW-EN180 | Blast Sphere | Effect Monster | DARK | Machine | 4 | 1400 | 1400 | Common | If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK. | |
LCJW-EN181 | Fiendish Engine O (Omega) | Effect Monster | DARK | Machine | 8 | 2800 | 2000 | Common | During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase. | |
LCJW-EN182 | Solemn Judgment | Trap | Counter | Secret Rare | When a monster(s) would be Summoned, OR a Spell/Trap is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card. | |||||
LCJW-EN183 | Dragon Zombie | Normal Monster | DARK | Zombie | 3 | 1600 | 0 | Common | A dragon revived by sorcery. Its breath is highly corrosive. | |
LCJW-EN184 | Armored Zombie | Normal Monster | DARK | Zombie | 3 | 1500 | 0 | Common | This warrior blindly swings a deadly blade with devastating force. | |
LCJW-EN185 | The Snake Hair | Normal Monster | DARK | Zombie | 4 | 1500 | 1200 | Common | A monster with a head of poison snakes. One look from this monster can turn an opponent to stone. | |
LCJW-EN186 | Vampire Baby | Effect Monster | DARK | Zombie | 3 | 700 | 1000 | Common | At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field. | |
LCJW-EN187 | Patrician of Darkness | Effect Monster | DARK | Zombie | 5 | 2000 | 1400 | Common | You choose the attack targets for your opponent's attacks. | |
LCJW-EN188 | Dark Dust Spirit | Effect Monster | EARTH | Zombie | 6 | 2200 | 1800 | Common | This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Normal Summoned or flipped face-up, destroy all other face-up monsters. | |
LCJW-EN189 | Pyramid Turtle | Effect Monster | EARTH | Zombie | 4 | 1200 | 1400 | Super Rare | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck. | |
LCJW-EN190 | Spirit Reaper | Effect Monster | DARK | Zombie | 3 | 300 | 200 | Ultra Rare | Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand. | |
LCJW-EN191 | Vampire Lord | Effect Monster | DARK | Zombie | 5 | 2000 | 1500 | Common | If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY. | |
LCJW-EN192 | Despair from the Dark | Effect Monster | DARK | Zombie | 8 | 2800 | 3000 | Common | When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card. | |
LCJW-EN193 | Fear from the Dark | Effect Monster | DARK | Zombie | 4 | 1700 | 1500 | Common | When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card. | |
LCJW-EN194 | Ryu Kokki | Effect Monster | DARK | Zombie | 6 | 2400 | 2000 | Common | At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster. | |
LCJW-EN195 | Soul-Absorbing Bone Tower | Effect Monster | DARK | Zombie | 3 | 400 | 1500 | Common | While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned, send 2 cards from the top of your opponent's Deck to the Graveyard. | |
LCJW-EN196 | Vampire Lady | Effect Monster | DARK | Zombie | 4 | 1550 | 1550 | Common | If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. | |
LCJW-EN197 | Regenerating Mummy | Effect Monster | DARK | Zombie | 4 | 1800 | 1500 | Common | When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand. | |
LCJW-EN198 | Vampire Genesis | Effect Monster | DARK | Zombie | 8 | 3000 | 2100 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control. Once per turn: You can discard 1 Zombie monster to the GY, then target 1 Zombie monster in your GY with a Level less than the discarded Zombie monster's; Special Summon that target. | |
LCJW-EN199 | Reborn Zombie | Effect Monster | DARK | Zombie | 4 | 1000 | 1600 | Common | While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.) | |
LCJW-EN200 | Plague Wolf | Effect Monster | DARK | Zombie | 3 | 1000 | 1000 | Common | Once per turn: You can make this card's ATK become double its original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card. | |
LCJW-EN201 | Return Zombie | Effect Monster | DARK | Zombie | 4 | 1000 | 1600 | Common | During your Standby Phase, if this card is in your Graveyard and you have no cards in your hand, you can pay 500 Life Points to add this card to your hand. | |
LCJW-EN202 | Zombie Master | Effect Monster | DARK | Zombie | 4 | 1800 | 0 | Common | Once per turn: You can send 1 monster from your hand to the Graveyard, then target 1 Level 4 or lower Zombie-Type monster in either player's Graveyard; Special Summon that target. This card must remain face-up on the field to activate and to resolve this effect. | |
LCJW-EN203 | Il Blud | Gemini Monster | DARK | Zombie | 6 | 2100 | 800 | Common | This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
|
LCJW-EN204 | Vampire's Curse | Effect Monster | DARK | Zombie | 6 | 2000 | 800 | Common | When this card is destroyed by battle and sent to the GY: You can pay 500 LP; Special Summon it during the Standby Phase of the next turn. If you do: It gains 500 ATK. | |
LCJW-EN205 | Goblin Zombie | Effect Monster | DARK | Zombie | 4 | 1100 | 1050 | Common | If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand. | |
LCJW-EN206 | Red-Eyes Zombie Dragon | Effect Monster | DARK | Zombie | 7 | 2400 | 2000 | Rare | You can Tribute Summon this monster in face-up Attack Position by Tributing 1 Zombie-Type monster. When this card destroys a Zombie-Type monster by battle and sends it to the Graveyard, you can Special Summon it to your side of the field. | |
LCJW-EN207 | Malevolent Mech - Goku En | Effect Monster | LIGHT | Zombie | 6 | 2400 | 1400 | Common | You can Normal Summon this card without Tributing a monster. If you do, it is sent to the Graveyard during the End Phase if you control no other Zombie-Type monsters. When this card is sent to the Graveyard by this effect, you take damage equal to the ATK of this card. | |
LCJW-EN208 | Paladin of the Cursed Dragon | Effect Monster | LIGHT | Zombie | 4 | 1900 | 1200 | Common | Once per turn, during your Main Phase, you can Special Summon 1 Zombie-Type monster from your opponent's Graveyard that was destroyed by battle. | |
LCJW-EN209 | Skull Conductor | Effect Monster | DARK | Zombie | 4 | 2000 | 0 | Common | If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000. | |
LCJW-EN210 | Great Mammoth of Goldfine | Fusion Monster | DARK | Zombie | 6 | 2200 | 1800 | Common | "The Snake Hair" + "Dragon Zombie" | |
LCJW-EN211 | Book of Life | Spell | Normal | Ultra Rare | Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target. | |||||
LCJW-EN212 | Call of the Mummy | Spell | Continuous | Super Rare | Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect. | |||||
LCJW-EN213 | Zombie World | Spell | Field | Ultra Rare | All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters. | |||||
LCJW-EN214 | Everliving Underworld Cannon | Spell | Continuous | Common | Once during each player's turn, when a Zombie-Type monster is Special Summoned to your side of the field inflict 800 damage to your opponent. | |||||
LCJW-EN215 | Pyramid of Wonders | Spell | Continuous | Common | All face-up Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 face-up Zombie-Type monster you control (and no other cards) would be destroyed, you can send this card to the Graveyard instead. | |||||
LCJW-EN216 | Overpowering Eye | Spell | Normal | Common | Select 1 face-up Zombie-Type monster you control with 2000 or less ATK. It can attack your opponent directly this turn. | |||||
LCJW-EN217 | Call of the Haunted | Trap | Continuous | Super Rare | Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | |||||
LCJW-EN218 | Tutan Mask | Trap | Counter | Common | Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it. | |||||
LCJW-EN219 | Trap of the Imperial Tomb | Trap | Normal | Common | Activate only when a Zombie-Type monster(s) is Special Summoned from your opponent's Graveyard to your side of the field. Destroy 2 cards on the field. | |||||
LCJW-EN220 | Labyrinth Wall | Normal Monster | EARTH | Rock | 5 | 0 | 3000 | Common | These walls form a labyrinth with no exit for enemies. | |
LCJW-EN221 | Dungeon Worm | Normal Monster | EARTH | Insect | 5 | 1800 | 1500 | Common | Hidden under the floors of a labyrinth, it swallows any who pass above. | |
LCJW-EN222 | Monster Tamer | Normal Monster | EARTH | Warrior | 5 | 1800 | 1600 | Common | A master of monsters that exercises control over several creatures. | |
LCJW-EN223 | Gate Guardian | Effect Monster | DARK | Warrior | 11 | 3750 | 3400 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin". | |
LCJW-EN224 | Sanga of the Thunder | Effect Monster | LIGHT | Thunder | 7 | 2600 | 2200 | Common | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
LCJW-EN225 | Kazejin | Effect Monster | WIND | Spellcaster | 7 | 2400 | 2200 | Common | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
LCJW-EN226 | Suijin | Effect Monster | WATER | Aqua | 7 | 2500 | 2400 | Common | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
LCJW-EN227 | Jirai Gumo | Effect Monster | EARTH | Insect | 4 | 2200 | 100 | Common | When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your LP. | |
LCJW-EN228 | Shadow Ghoul | Effect Monster | DARK | Zombie | 5 | 1600 | 1300 | Common | Gains 100 ATK for each monster in your GY. | |
LCJW-EN229 | Wall Shadow | Effect Monster | DARK | Warrior | 7 | 1600 | 3000 | Common | You cannot Normal Summon this monster. This card can only be Special Summoned by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute. No other Tribute Monsters are necessary. | |
LCJW-EN230 | Labyrinth Tank | Fusion Monster | DARK | Machine | 7 | 2400 | 2400 | Common | "Giga Tech Wolf" + "Cannon Soldier" | |
LCJW-EN231 | Magical Labyrinth | Spell | Equip | Common | Equip "Labyrinth Wall" with this card. If you offer "Labyrinth Wall" equipped with this card as a Tribute, you can Special Summon "Wall Shadow" from your Deck. | |||||
LCJW-EN232 | Fairy Meteor Crush | Spell | Equip | Common | If this equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||
LCJW-EN233 | Tribute Doll | Spell | Normal | Common | Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn. | |||||
LCJW-EN234 | Riryoku | Spell | Normal | Common | Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn. | |||||
LCJW-EN235 | Summoned Skull | Normal Monster | DARK | Fiend | 6 | 2500 | 1200 | Rare | A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.) |
|
LCJW-EN236 | Beast of Talwar | Normal Monster | DARK | Fiend | 6 | 2400 | 2150 | Rare | Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar. | |
LCJW-EN237 | Toon Summoned Skull | Toon Monster | DARK | Fiend | 6 | 2500 | 1200 | Rare | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. | |
LCJW-EN238 | Lesser Fiend | Effect Monster | DARK | Fiend | 5 | 2100 | 1000 | Rare | As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard. | |
LCJW-EN239 | Shadow Tamer | Flip/Effect Monster | EARTH | Warrior | 3 | 800 | 700 | Rare | FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase. | |
LCJW-EN240 | Fiend Skull Dragon | Fusion/Effect Monster | WIND | Dragon | 5 | 2000 | 1200 | Rare | "Cave Dragon" + "Lesser Fiend" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip-Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it. |
|
LCJW-EN241 | A Deal with Dark Ruler | Spell | Quick-Play | Rare | (This card is always treated as an "Archfiend" card.) If a Level 8 or higher monster under your control was sent to the Graveyard this turn; Special Summon 1 "Berserk Dragon" from your hand or Deck. |
|||||
LCJW-EN242 | Beiige, Vanguard of Dark World | Effect Monster | DARK | Fiend | 4 | 1600 | 1300 | Ultra Rare | If this card is discarded to the GY by card effect: Special Summon this card. | |
LCJW-EN243 | Broww, Huntsman of Dark World | Effect Monster | DARK | Fiend | 3 | 1400 | 800 | Secret Rare | If this card is discarded to the GY by card effect: Draw 1 card, or, if it was discarded from your hand to your GY by an opponent's card effect, draw 2 cards instead. | |
LCJW-EN244 | Brron, Mad King of Dark World | Effect Monster | DARK | Fiend | 4 | 1800 | 400 | Ultra Rare | When this card inflicts battle damage to your opponent: You can discard 1 card. | |
LCJW-EN245 | Sillva, Warlord of Dark World | Effect Monster | DARK | Fiend | 5 | 2300 | 1400 | Secret Rare | If this card is discarded to the GY by card effect: Special Summon this card, then, if this card was discarded from your hand to your GY by an opponent's card effect, your opponent places exactly 2 cards from their hand on the bottom of their Deck, in any order. | |
LCJW-EN246 | Goldd, Wu-Lord of Dark World | Effect Monster | DARK | Fiend | 5 | 2300 | 1400 | Secret Rare | If this card is discarded to the GY by a card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card, then destroy those targets (if any). | |
LCJW-EN247 | Scarr, Scout of Dark World | Effect Monster | DARK | Fiend | 2 | 500 | 500 | Common | If this card is destroyed by battle and sent to the GY: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand. | |
LCJW-EN248 | Snoww, Unlight of Dark World | Effect Monster | DARK | Fiend | 4 | 1700 | 0 | Secret Rare | If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target 1 monster in your opponent's GY; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in Defense Position. | |
LCJW-EN249 | Dark World Lightning | Spell | Normal | Secret Rare | Target 1 face-down card on the field; destroy that target, then discard 1 card. | |||||
LCJW-EN250 | Gateway to Dark World | Spell | Quick-Play | Secret Rare | Target 1 "Dark World" monster in your GY; Special Summon that target. You cannot Summon monsters the turn you activate this card, except by this effect (but you can Normal Set). | |||||
LCJW-EN251 | Dark World Dealings | Spell | Normal | Super Rare | Each player draws 1 card, then each player discards 1 card. | |||||
LCJW-EN252 | Dark World Grimoire | Spell | Continuous | Common | During your End Phase, if you discard a Monster Card(s) to the Graveyard because you had more than 6 cards in your hand, you can Special Summon 1 of those monsters. | |||||
LCJW-EN253 | The Gates of Dark World | Spell | Field | Ultra Rare | All Fiend monsters gain 300 ATK/DEF. Once per turn: You can banish 1 Fiend monster from your GY; discard 1 Fiend monster, then draw 1 card. | |||||
LCJW-EN254 | The Forces of Darkness | Trap | Normal | Common | Target 2 "Dark World" monsters in your GY; add those targets to your hand. | |||||
LCJW-EN255 | Gravekeeper's Spy | Flip/Effect Monster | DARK | Spellcaster | 4 | 1200 | 2000 | Secret Rare | FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck. | |
LCJW-EN256 | Gravekeeper's Curse | Effect Monster | DARK | Spellcaster | 3 | 800 | 800 | Common | When this monster is Summoned, inflict 500 damage to your opponent. | |
LCJW-EN257 | Gravekeeper's Vassal | Effect Monster | DARK | Spellcaster | 3 | 700 | 500 | Common | The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead. | |
LCJW-EN258 | Gravekeeper's Priestess | Effect Monster | DARK | Spellcaster | 3 | 1000 | 1500 | Rare | The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" Monsters gain 200 ATK and DEF. | |
LCJW-EN259 | Gravekeeper's Visionary | Effect Monster | DARK | Spellcaster | 8 | 2000 | 1800 | Rare | You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead. | |
LCJW-EN260 | Necrovalley | Spell | Field | Common | All "Gravekeeper's" monsters gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY. | |||||
LCJW-EN261 | Gravekeeper's Stele | Spell | Normal | Ultra Rare | Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley". | |||||
LCJW-EN262 | Dice Jar | Flip/Effect Monster | LIGHT | Rock | 3 | 200 | 300 | Common | FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again. | |
LCJW-EN263 | Roulette Barrel | Effect Monster | LIGHT | Machine | 4 | 1000 | 2000 | Common | Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result. | |
LCJW-EN264 | Blowback Dragon | Effect Monster | DARK | Machine | 6 | 2300 | 1200 | Common | Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls. | |
LCJW-EN265 | Snipe Hunter | Effect Monster | DARK | Fiend | 4 | 1500 | 600 | Common | You can discard 1 card to target 1 card on the field; roll a six-sided die, and destroy the target unless you roll a 1 or 6. | |
LCJW-EN266 | Twin-Barrel Dragon | Effect Monster | DARK | Machine | 4 | 1700 | 200 | Common | When this card is Summoned, select 1 card your opponent controls. Toss a coin twice, and if the result is 2 heads destroy the selected card. | |
LCJW-EN267 | Gatling Dragon | Fusion/Effect Monster | DARK | Machine | 8 | 2600 | 1200 | Common | "Barrel Dragon" + "Blowback Dragon" Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase. |
|
LCJW-EN268 | Second Coin Toss | Spell | Continuous | Common | As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss. | |||||
LCJW-EN269 | Blind Destruction | Trap | Continuous | Common | During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is 6", destroy all face-up Level 6 or higher monsters on the field.)" | |||||
LCJW-EN270 | Needle Wall | Trap | Continuous | Common | Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Monster Card Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Monster Card Zone as the result. If the result is 6, roll again. | |||||
LCJW-EN271 | Dice Re-Roll | Trap | Normal | Common | Once this turn, negate 1 six-sided die roll and re-roll it. | |||||
LCJW-EN272 | Dice Try! | Trap | Counter | Common | Negate the activation of an opponent's Spell Card, Trap Card or Effect Monster's effect that requires a die roll, and destroy that card. | |||||
LCJW-EN273 | Sixth Sense | Trap | Normal | Common | Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, send a number of cards from the top of your Deck to the Graveyard equal to the result. | |||||
LCJW-EN274 | Adhesion Trap Hole | Trap | Normal | Common | When your opponent Summons a monster(s): Halve that monster(s)'s original ATK. | |||||
LCJW-EN275 | D.D. Trap Hole | Trap | Normal | Common | You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field. | |||||
LCJW-EN276 | Giant Trap Hole | Trap | Normal | Common | When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field. | |||||
LCJW-EN277 | Treacherous Trap Hole | Trap | Normal | Common | If you have no Traps in your GY: Target 2 monsters on the field; destroy those targets. | |||||
LCJW-EN278 | Chaos Trap Hole | Trap | Counter | Common | When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it. | |||||
LCJW-EN279 | Cave Dragon | Effect Monster | WIND | Dragon | 4 | 2000 | 100 | Common | If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack. | |
LCJW-EN280 | Injection Fairy Lily | Effect Monster | EARTH | Spellcaster | 3 | 400 | 1500 | Common | If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only. | |
LCJW-EN281 | Berserk Dragon | Effect Monster | DARK | Zombie | 8 | 3500 | 0 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK. | |
LCJW-EN282 | Strike Ninja | Effect Monster | DARK | Warrior | 4 | 1700 | 1200 | Common | You can remove this card from play until the End Phase of this turn by removing from play 2 DARK monsters in your Graveyard. You can use this effect during either player's turn. You can only use this effect once per turn. | |
LCJW-EN283 | Dark Hole | Spell | Normal | Secret Rare | Destroy all monsters on the field. | |||||
LCJW-EN284 | Heavy Storm | Spell | Normal | Ultra Rare | Destroy all Spell and Trap Cards on the field. | |||||
LCJW-EN285 | Mystical Space Typhoon | Spell | Quick-Play | Secret Rare | Target 1 Spell/Trap on the field; destroy that target. | |||||
LCJW-EN286 | Reinforcement of the Army | Spell | Normal | Ultra Rare | Add 1 Level 4 or lower Warrior monster from your Deck to your hand. | |||||
LCJW-EN287 | Super Rejuvenation | Spell | Quick-Play | Super Rare | During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn. | |||||
LCJW-EN288 | Book of Moon | Spell | Quick-Play | Secret Rare | Target 1 face-up monster on the field; change that target to face-down Defense Position. | |||||
LCJW-EN289 | Stray Lambs | Spell | Normal | Ultra Rare | If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. | |||||
LCJW-EN290 | Pot of Avarice | Spell | Normal | Secret Rare | Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards. | |||||
LCJW-EN291 | Trade-In | Spell | Normal | Ultra Rare | Discard 1 Level 8 monster; draw 2 cards. | |||||
LCJW-EN292 | Horn of Heaven | Trap | Counter | Ultra Rare | Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it. | |||||
LCJW-EN293 | Chain Destruction | Trap | Normal | Rare | When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck. | |||||
LCJW-EN294 | Torrential Tribute | Trap | Normal | Secret Rare | When a monster(s) is Summoned: Destroy all monsters on the field. | |||||
LCJW-EN295 | Compulsory Evacuation Device | Trap | Normal | Secret Rare | Target 1 monster on the field; return that target to the hand. | |||||
LCJW-EN296 | Spirit Barrier | Trap | Continuous | Common | While you control a monster(s), you take no Battle Damage. | |||||
LCJW-EN297 | Black Horn of Heaven | Trap | Counter | Ultra Rare | Negate the Special Summon of 1 of your opponent's monsters and destroy it. | |||||
LCJW-EN298 | Imperial Iron Wall | Trap | Continuous | Ultra Rare | Neither player can banish cards. |
This set contains 298 cards.
Release Date: 2013-10-11