"Quarter Century Bonanza" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
RA03-EN001 Destiny HERO - Malicious Effect Monster DARK Warrior 6 800 800 Rarity Collection You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
RA03-EN002 Armageddon Knight Effect Monster DARK Warrior 4 1400 1200 Rarity Collection When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
RA03-EN003 Fabled Lurrie Effect Monster LIGHT Fiend 1 200 400 Rarity Collection If this card is discarded to the GY: Special Summon it.
RA03-EN004 Deep Sea Diva Tuner monster WATER Sea Serpent 2 200 400 Rarity Collection When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.
RA03-EN005 Swap Frog Effect Monster WATER Aqua 2 1000 500 Rarity Collection You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
RA03-EN006 Atlantean Dragoons Effect Monster WATER Sea Serpent 4 1800 0 Rarity Collection All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons".
RA03-EN007 Mermail Abyssteus Effect Monster WATER Aqua 7 1700 2400 Rarity Collection You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.
RA03-EN008 Redox, Dragon Ruler of Boulders Effect Monster EARTH Dragon 7 1600 3000 Rarity Collection If this card is in your hand or GY: You can banish a total of 2 EARTH and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 EARTH monster to the GY, then target 1 monster in your GY; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.
RA03-EN009 Tidal, Dragon Ruler of Waterfalls Effect Monster WATER Dragon 7 2600 2000 Rarity Collection If this card is in your hand or GY: You can banish a total of 2 WATER and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the GY; send 1 monster from your Deck to the GY. If this card is banished: You can add 1 WATER Dragon monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.
RA03-EN010 Blaster, Dragon Ruler of Infernos Effect Monster FIRE Dragon 7 2800 1800 Rarity Collection If this card is in your hand or GY: You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 FIRE monster to the GY, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.
RA03-EN011 Tempest, Dragon Ruler of Storms Effect Monster WIND Dragon 7 2400 2200 Rarity Collection You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.
RA03-EN012 Ritual Beast Tamer Elder Effect Monster WIND Psychic 2 200 1000 Rarity Collection After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.
RA03-EN013 Neptabyss, the Atlantean Prince Effect Monster WATER Sea Serpent 1 800 0 Rarity Collection You can send 1 "Atlantean" monster from your Deck to the GY, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the GY to activate a WATER monster's effect: Target 1 "Atlantean" monster in your GY, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.
RA03-EN014 Ghost Reaper & Winter Cherries Tuner/Effect Monster DARK Zombie 3 0 1800 Rarity Collection If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
RA03-EN015 Punishment Dragon Effect Monster DARK Dragon 8 3000 2600 Rarity Collection Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY.
RA03-EN016 Secret Six Samurai - Hatsume Effect Monster WATER Warrior 3 1600 1500 Rarity Collection You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
RA03-EN017 Secret Six Samurai - Kizaru Effect Monster EARTH Warrior 4 1900 1000 Rarity Collection When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
RA03-EN018 Thunder Dragondark Effect Monster DARK Thunder 5 1600 1500 Rarity Collection (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.
RA03-EN019 Danger! Bigfoot! Effect Monster DARK Beast 8 3000 0 Rarity Collection You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.
RA03-EN020 Ghost Sister & Spooky Dogwood Tuner/Effect Monster WATER Zombie 3 0 1800 Rarity Collection During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
  • Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
  • RA03-EN021 Laundry Dragonmaid Effect Monster WATER Dragon 2 500 1600 Rarity Collection If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.
    RA03-EN022 Dragonmaid Lorpar Effect Monster WIND Dragon 8 2700 1700 Rarity Collection Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn.
  • You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn.
  • At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
  • RA03-EN023 Archnemeses Protos Effect Monster DARK Wyrm 11 2500 3000 Rarity Collection Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.
    RA03-EN024 Nemeses Flag Effect Monster FIRE Pyro 2 1100 200 Rarity Collection You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.
    RA03-EN025 Nemeses Corridor Effect Monster WIND Thunder 4 1900 600 Rarity Collection You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.
    RA03-EN026 Girsu, the Orcust Mekk-Knight Effect Monster DARK Machine 4 1800 0 Rarity Collection If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
    RA03-EN027 Dark Beckoning Beast Effect Monster DARK Fiend 2 0 0 Rarity Collection When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that mentions any of those cards, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    RA03-EN028 Revealer of the Ice Barrier Effect Monster WATER Spellcaster 4 1700 1000 Rarity Collection While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.
    RA03-EN029 Lord of the Heavenly Prison Effect Monster DARK Rock 10 3000 3000 Rarity Collection During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.
    RA03-EN030 Abyss Shark Effect Monster WATER Fish 5 1200 700 Rarity Collection If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
    RA03-EN031 Crystal Shark Effect Monster WATER Fish 5 1100 800 Rarity Collection If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.
    RA03-EN032 Diabellstar the Black Witch Effect Monster DARK Spellcaster 7 2500 2000 Rarity Collection You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.
    RA03-EN033 Snake-Eyes Flameberge Dragon Effect Monster FIRE Dragon 8 3000 2500 Rarity Collection You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.
    RA03-EN034 Schuberta the Melodious Maestra Fusion/Effect Monster LIGHT Fairy 6 2400 2000 Rarity Collection 2 "Melodious" monsters
    Once while face-up on the field (Quick Effect): You can target up to 3 cards in any GY(s); banish them, and if you do, this card gains 200 ATK for each.
    RA03-EN035 Ancient Gear Howitzer Fusion/Effect Monster EARTH Machine 8 1000 1800 Rarity Collection 2 "Ancient Gear" monsters
    Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.
    RA03-EN036 Thunder Dragon Colossus Fusion/Effect Monster DARK Thunder 8 2600 2400 Rarity Collection "Thunder Dragon" + 1 Thunder monster
    Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
    RA03-EN037 House Dragonmaid Fusion/Effect Monster LIGHT Dragon 9 3000 2000 Rarity Collection 1 "Dragonmaid" monster + 1 Dragon monster
    Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
    RA03-EN038 Black Rose Moonlight Dragon Synchro/Effect Monster LIGHT Dragon 7 2400 1800 Rarity Collection 1 Tuner + 1 or more non-Tuner monsters
    If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.
    RA03-EN039 Mecha Phantom Beast Dracossack Xyz/Effect Monster WIND Machine 7 2600 2200 Rarity Collection 2 Level 7 monsters
    Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
    RA03-EN040 Toadally Awesome Xyz/Effect Monster WATER Aqua 2 2200 0 Rarity Collection 2 Level 2 Aqua-Type monsters
    Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.
    RA03-EN041 Superdreadnought Rail Cannon Juggernaut Liebe Xyz/Effect Monster EARTH Machine 11 4000 4000 Rarity Collection 3 Level 11 monsters
    Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.
    RA03-EN042 Knightmare Phoenix Link/Effect Monster FIRE Fiend 1900 LINK-2 Rarity Collection 2 monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
    RA03-EN043 Sky Striker Ace - Shizuku Link/Effect Monster WATER Machine 1500 LINK-1 Rarity Collection 1 non-WATER "Sky Striker Ace" monster
    Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand with a different name from every card in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
    RA03-EN044 Galatea, the Orcust Automaton Link/Effect Monster DARK Machine 1800 LINK-2 Rarity Collection 2 Effect monsters, inclduing an "Orcust" monster
    This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
    RA03-EN045 Wynn the Wind Charmer, Verdant Link/Effect Monster WIND Spellcaster 1850 LINK-2 Rarity Collection 2 monsters, including a WIND monster
    (This card is always treated as a "Familiar-Possessed" card.
    You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
    RA03-EN046 Ancient Gear Ballista Link/Effect Monster EARTH Machine 1500 LINK-2 Rarity Collection 2 EARTH Machine monsters
    If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
    RA03-EN047 Eria the Water Charmer, Gentle Link/Effect Monster WATER Spellcaster 1850 LINK-2 Rarity Collection 2 monsters, including a WATER monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
    RA03-EN048 Dharc the Dark Charmer, Gloomy Link/Effect Monster DARK Spellcaster 1850 LINK-2 Rarity Collection 2 monsters, including a Dark monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
    RA03-EN049 S:P Little Knight Link/Effect Monster DARK Warrior 1600 LINK-2 Rarity Collection 2 Effect Monsters
    If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
    RA03-EN050 Promethean Princess, Bestower of Flames Link/Effect Monster FIRE Fiend 2700 LINK-3 Rarity Collection 2+ Effect Monsters
    You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.
    RA03-EN051 Polymerization (Fusion) Spell Normal Rarity Collection Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
    RA03-EN052 Monster Reborn Spell Normal Rarity Collection Target 1 monster in either GY; Special Summon it.
    RA03-EN053 Super Polymerization Spell Quick-Play Rarity Collection Discard 1 card: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
    RA03-EN054 Six Samurai United Spell Continuous Rarity Collection Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.
    RA03-EN055 Allure of Darkness Spell Normal Rarity Collection Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
    RA03-EN056 One for One Spell Normal Rarity Collection Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
    RA03-EN057 Summoning Curse Spell Continuous Rarity Collection If a monster(s) is Special Summoned: The current controller of that monster(s) banishes 1 card from their hand. Once per turn, during your End Phase, pay 500 LP or destroy this card.
    RA03-EN058 Heat Wave Spell Normal Rarity Collection At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.
    RA03-EN059 Fire King Island Spell Field Rarity Collection If this face-up card in the Field Zone is sent to the GY or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn.
  • During your Main Phase: You can destroy 1 monster in your hand or field, and if you do, add 1 "Fire King" monster from your Deck to your hand.
  • If you control no monsters: You can Special Summon 1 FIRE Winged Beast monster from your hand.
  • RA03-EN060 Return of the Dragon Lords Spell Normal Rarity Collection Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
    RA03-EN061 Red-Eyes Insight Spell Normal Rarity Collection Send 1 "Red-Eyes" monster from your hand or Deck to the GY; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.
    RA03-EN062 Ancient Gear Fortress Spell Continuous Rarity Collection During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or GY, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.
    RA03-EN063 That Grass Looks Greener Spell Normal Rarity Collection If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the GY so you have the same number of cards in the Deck as your opponent.
    RA03-EN064 Ostinato Spell Normal Rarity Collection If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as material. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
    RA03-EN065 Set Rotation Spell Quick-Play Rarity Collection Set 2 Field Spell Cards with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.
    RA03-EN066 Salamangreat Circle Spell Quick-Play Rarity Collection Activate 1 of these effects:
  • Add 1 "Salamangreat" monster from your Deck to your hand.
  • Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with the same name as material; that Link Monster is unaffected by monster effects this turn, except its own.
    You can only activate 1 "Salamangreat Circle" per turn.
  • RA03-EN067 Cynet Mining Spell Normal Rarity Collection Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
    RA03-EN068 Dragonmaid Hospitality Spell Normal Rarity Collection Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.
    RA03-EN069 Madolche Salon Spell Continuous Rarity Collection During your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Madolche" card(s) you control or in your GY is added to your hand or shuffled into your Main Deck by a card effect: Set 1 "Madolche" Spell/Trap directly from your Deck, except "Madolche Salon". You can only use this effect of "Madolche Salon" once per turn.
    RA03-EN070 Branded Opening Spell Quick-Play Rarity Collection Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.
    RA03-EN071 Clockwork Night Spell Continuous Rarity Collection All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.
    RA03-EN072 Triple Tactics Thrust Spell Normal Rarity Collection If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
    RA03-EN073 Bonfire Normal Spell Rarity Collection Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.
    RA03-EN074 WANTED: Seeker of Sinful Spoils Spell Quick-Play Rarity Collection Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.
    RA03-EN075 Rivalry of Warlords Trap Continuous Rarity Collection Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.
    RA03-EN076 Cursed Seal of the Forbidden Spell Trap Counter Rarity Collection When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.
    RA03-EN077 Grave of the Super Ancient Organism Trap Continuous Rarity Collection Level 6 or higher Special Summoned monster on the field cannot declare attacks, nor can players activate their effects.
    RA03-EN078 Trap Trick Trap Normal Rarity Collection Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
    RA03-EN079 Blue-Eyes White Dragon Normal Monster LIGHT Dragon 8 3000 2500 Platinum Secret Rare, Quarter Century Secret Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    RA03-EN080 Dark Magician Normal Monster DARK Spellcaster 7 2500 2100 Platinum Secret Rare, Quarter Century Secret Rare The ultimate wizard in terms of attack and defense.
    RA03-EN081 Red-Eyes Black Dragon Normal Monster DARK Dragon 7 2400 2000 Platinum Secret Rare, Quarter Century Secret Rare A ferocious dragon with a deadly attack.
    RA03-EN082 Man-Eater Bug Flip/Effect Monster EARTH Insect 2 450 600 Platinum Secret Rare, Quarter Century Secret Rare FLIP: Target 1 monster on the field; destroy it.
    RA03-EN083 Raigeki Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Destroy all monsters your opponent controls.
    RA03-EN084 Fissure Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
    RA03-EN085 Trap Hole Trap Normal Platinum Secret Rare, Quarter Century Secret Rare When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
    RA03-EN086 Summoned Skull Normal Monster DARK Fiend 6 2500 1200 Platinum Secret Rare, Quarter Century Secret Rare A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
    (This card is always treated as an "Archfiend" card.)
    RA03-EN087 The Flute of Summoning Dragon Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
    RA03-EN088 Ultimate Offering Trap Continuous Platinum Secret Rare, Quarter Century Secret Rare During your Main Phase or your opponent's Battle Phase: You can pay 500 LP; immediately after this effect resolves, Normal Summon/Set 1 monster.
    RA03-EN089 Sangan Effect Monster DARK Fiend 3 1000 600 Platinum Secret Rare, Quarter Century Secret Rare If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
    RA03-EN090 Magician of Faith Flip/Effect Monster LIGHT Spellcaster 1 300 400 Platinum Secret Rare, Quarter Century Secret Rare FLIP: Target 1 Spell in your GY; add that target to your hand.
    RA03-EN091 Witch of the Black Forest Effect Monster DARK Spellcaster 4 1100 1200 Platinum Secret Rare, Quarter Century Secret Rare If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
    RA03-EN092 Heavy Storm Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Destroy all Spell and Trap Cards on the field.
    RA03-EN093 Mirror Force Trap Normal Platinum Secret Rare, Quarter Century Secret Rare When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
    RA03-EN094 Mechanicalchaser Normal Monster DARK Machine 4 1850 800 Platinum Secret Rare, Quarter Century Secret Rare A hunter that relentlessly pursues its target by order of the Machine King.
    RA03-EN095 Cyber Jar Flip/Effect Monster DARK Rock 3 900 900 Platinum Secret Rare, Quarter Century Secret Rare FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
    RA03-EN096 Upstart Goblin Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Draw 1 card, then your opponent gains 1000 LP.
    RA03-EN097 Giant Trunade Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Return all Spell and Trap Cards on the field to the hand.
    RA03-EN098 Morphing Jar Flip/Effect Monster EARTH Rock 2 700 600 Platinum Secret Rare, Quarter Century Secret Rare FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.
    RA03-EN099 Jinzo Effect Monster DARK Machine 6 2400 1500 Platinum Secret Rare, Quarter Century Secret Rare Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
    RA03-EN100 Morphing Jar #2 Flip/Effect Monster EARTH Rock 3 800 700 Platinum Secret Rare, Quarter Century Secret Rare FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the GY.
    RA03-EN101 Goblin Attack Force Effect Monster EARTH Warrior 4 2300 0 Platinum Secret Rare, Quarter Century Secret Rare If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
    RA03-EN102 Nobleman of Crossout Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
    RA03-EN103 Premature Burial Spell Equip Platinum Secret Rare, Quarter Century Secret Rare Activate this card by paying 800 LP, then target 1 monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
    RA03-EN104 Cold Wave Spell Normal Platinum Secret Rare, Quarter Century Secret Rare This card can only be activated at the start of your Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
    RA03-EN105 Ceasefire Trap Normal Platinum Secret Rare, Quarter Century Secret Rare If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
    RA03-EN106 Imperial Order Trap Continuous Platinum Secret Rare, Quarter Century Secret Rare Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
    RA03-EN107 Magical Hats Trap Normal Platinum Secret Rare, Quarter Century Secret Rare During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
    RA03-EN108 Call of the Haunted Trap Continuous Platinum Secret Rare, Quarter Century Secret Rare Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
    RA03-EN109 Gemini Elf Normal Monster EARTH Spellcaster 4 1900 900 Platinum Secret Rare, Quarter Century Secret Rare Elf twins that alternate their attacks.
    RA03-EN110 Kycoo the Ghost Destroyer Effect Monster DARK Spellcaster 4 1800 700 Platinum Secret Rare, Quarter Century Secret Rare When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY.
    RA03-EN111 Bazoo the Soul-Eater Effect Monster EARTH Beast 4 1600 900 Platinum Secret Rare, Quarter Century Secret Rare Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
    RA03-EN112 United We Stand Spell Equip Platinum Secret Rare, Quarter Century Secret Rare The equipped monster gains 800 ATK and DEF for each face-up monster you control.
    RA03-EN113 Mage Power Spell Equip Platinum Secret Rare, Quarter Century Secret Rare The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
    RA03-EN114 Card of Safe Return Spell Continuous Platinum Secret Rare, Quarter Century Secret Rare When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can draw 1 card.
    RA03-EN115 Magic Cylinder Trap Normal Platinum Secret Rare, Quarter Century Secret Rare When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
    RA03-EN116 Graceful Charity Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Draw 3 cards, then discard 2 cards.
    RA03-EN117 Injection Fairy Lily Effect Monster EARTH Spellcaster 3 400 1500 Platinum Secret Rare, Quarter Century Secret Rare Once per battle, during damage calculation, if this card battles (Quick Effect): You can pay 2000 LP; this card gains 3000 ATK during that damage calculation only.
    RA03-EN118 Marauding Captain Effect Monster EARTH Warrior 3 1200 400 Platinum Secret Rare, Quarter Century Secret Rare Monsters your opponent controls cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
    RA03-EN119 Exiled Force Effect Monster EARTH Warrior 4 1000 1000 Platinum Secret Rare, Quarter Century Secret Rare You can Tribute this card, then target 1 monster on the field; destroy that target.
    RA03-EN120 Creature Swap Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    RA03-EN121 Gravekeeper's Spy Flip/Effect Monster DARK Spellcaster 4 1200 2000 Platinum Secret Rare, Quarter Century Secret Rare FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
    RA03-EN122 Spirit Reaper Effect Monster DARK Zombie 3 300 200 Platinum Secret Rare, Quarter Century Secret Rare Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
    RA03-EN123 Dark Magician Girl Effect Monster DARK Spellcaster 6 2000 1700 Platinum Secret Rare, Quarter Century Secret Rare Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
    RA03-EN124 Apprentice Magician Effect Monster DARK Spellcaster 2 400 800 Platinum Secret Rare, Quarter Century Secret Rare If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. When this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
    RA03-EN125 Breaker the Magical Warrior Effect Monster DARK Spellcaster 4 1600 1000 Platinum Secret Rare, Quarter Century Secret Rare If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
    RA03-EN126 Dark Paladin Fusion/Effect Monster DARK Spellcaster 8 2900 2400 Platinum Secret Rare, Quarter Century Secret Rare "Dark Magician" + "Buster Blader"
    Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
    RA03-EN127 Wave-Motion Cannon Spell Continuous Platinum Secret Rare, Quarter Century Secret Rare During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
    RA03-EN128 Vampire Lord Effect Monster DARK Zombie 5 2000 1500 Platinum Secret Rare, Quarter Century Secret Rare If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
    RA03-EN129 D.D. Warrior Lady Effect Monster LIGHT Warrior 4 1500 1600 Platinum Secret Rare, Quarter Century Secret Rare After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
    RA03-EN130 Sakuretsu Armor Trap Normal Platinum Secret Rare, Quarter Century Secret Rare When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
    RA03-EN131 Strike Ninja Effect Monster DARK Warrior 4 1700 1200 Platinum Secret Rare, Quarter Century Secret Rare (Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.
    RA03-EN132 Black Luster Soldier - Envoy of the Beginning Effect Monster LIGHT Warrior 8 3000 2500 Platinum Secret Rare, Quarter Century Secret Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
  • Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
  • If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
  • RA03-EN133 Chaos Emperor Dragon - Envoy of the End Effect Monster DARK Dragon 8 3000 2500 Platinum Secret Rare, Quarter Century Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.
    RA03-EN134 Dark Magician of Chaos Effect Monster DARK Spellcaster 8 2800 2600 Platinum Secret Rare, Quarter Century Secret Rare During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
    RA03-EN135 Smashing Ground Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
    RA03-EN136 Dimension Fusion Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Pay 2000 LP; each player Special Summon as many of their banished monsters as possible.
    RA03-EN137 The Winged Dragon of Ra Effect Monster DIVINE Divine Beast 10 ? ? Platinum Secret Rare, Quarter Century Secret Rare Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.
    RA03-EN138 Blowback Dragon Effect Monster DARK Machine 6 2300 1200 Platinum Secret Rare, Quarter Century Secret Rare Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.
    RA03-EN139 Night Assailant Flip/Effect Monster DARK Fiend 3 200 500 Platinum Secret Rare, Quarter Century Secret Rare FLIP: Target 1 monster your opponent controls; destroy that target. If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except "Night Assailant"; add that target to your hand.
    RA03-EN140 Return from the Different Dimension Trap Normal Platinum Secret Rare, Quarter Century Secret Rare Pay half your LP. Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.
    RA03-EN141 D.D. Assailant Effect Monster EARTH Warrior 4 1700 1600 Platinum Secret Rare, Quarter Century Secret Rare After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
    RA03-EN142 Mobius the Frost Monarch Effect Monster WATER Aqua 6 2400 1000 Platinum Secret Rare, Quarter Century Secret Rare When this card is Tribute Summoned: You can target up to 2 Spell/Traps on the field; destroy those targets.
    RA03-EN143 Thestalos the Firestorm Monarch Effect Monster FIRE Pyro 6 2400 1000 Platinum Secret Rare, Quarter Century Secret Rare If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100.
    RA03-EN144 Dekoichi the Battlechanted Locomotive Flip/Effect Monster DARK Machine 4 1400 1000 Platinum Secret Rare, Quarter Century Secret Rare FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.
    RA03-EN145 Machine Duplication Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
    RA03-EN146 Cyber-Stein Effect Monster DARK Machine 2 700 500 Platinum Secret Rare, Quarter Century Secret Rare (This card is not treated as a "Cyber" card.)
    You can pay 5000 LP: Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.
    RA03-EN147 Sacred Phoenix of Nephthys Effect Monster FIRE Winged Beast 8 2400 1600 Platinum Secret Rare, Quarter Century Secret Rare Once per turn, during your next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.
    RA03-EN148 Lightning Vortex Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Discard 1 card; destroy all face-up monsters your opponent controls.
    RA03-EN149 Phoenix Wing Wind Blast Trap Normal Platinum Secret Rare, Quarter Century Secret Rare Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
    RA03-EN150 Deck Devastation Virus Trap Normal Platinum Secret Rare, Quarter Century Secret Rare Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
    RA03-EN151 Ancient Gear Golem Effect Monster EARTH Machine 8 3000 3000 Platinum Secret Rare, Quarter Century Secret Rare Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    RA03-EN152 Elemental HERO Flame Wingman Fusion/Effect Monster WIND Warrior 6 2100 1200 Platinum Secret Rare, Quarter Century Secret Rare Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
    RA03-EN153 Elemental HERO Thunder Giant Fusion/Effect Monster LIGHT Warrior 6 2400 1500 Platinum Secret Rare, Quarter Century Secret Rare "Elemental HERO Sparkman" + "Elemental HERO Clayman"
    Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
    RA03-EN154 Brain Control Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
    RA03-EN155 Cyber Dragon Effect Monster LIGHT Machine 5 2100 1600 Platinum Secret Rare, Quarter Century Secret Rare If only your opponent controls a monster, you can Special Summon this card (from your hand).
    RA03-EN156 Cyber End Dragon Fusion/Effect Monster LIGHT Machine 10 4000 2800 Platinum Secret Rare, Quarter Century Secret Rare "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
    RA03-EN157 Elemental HERO Wildheart Effect Monster EARTH Warrior 4 1500 1600 Platinum Secret Rare, Quarter Century Secret Rare Unaffected by Trap effects.
    RA03-EN158 Sillva, Warlord of Dark World Effect Monster DARK Fiend 5 2300 1400 Platinum Secret Rare, Quarter Century Secret Rare If this card is discarded to the GY by card effect: Special Summon this card, then, if this card was discarded from your hand to your GY by an opponent's card effect, your opponent places exactly 2 cards from their hand on the bottom of their Deck, in any order.
    RA03-EN159 Goldd, Wu-Lord of Dark World Effect Monster DARK Fiend 5 2300 1400 Platinum Secret Rare, Quarter Century Secret Rare If this card is discarded to the GY by a card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card, then destroy those targets (if any).
    RA03-EN160 Pot of Avarice Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
    RA03-EN161 Treeborn Frog Effect Monster WATER Aqua 1 100 100 Platinum Secret Rare, Quarter Century Secret Rare Once per turn, during your Standby Phase, if this card is in your GY and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spells/Traps to activate and to resolve this effect.
    RA03-EN162 Shrink Spell Quick-Play Platinum Secret Rare, Quarter Century Secret Rare Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
    RA03-EN163 Dimensional Fissure Spell Continuous Platinum Secret Rare, Quarter Century Secret Rare Any monster sent to the GY is banished instead.
    RA03-EN164 Macro Cosmos Trap Continuous Platinum Secret Rare, Quarter Century Secret Rare When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.
    RA03-EN165 Icarus Attack Trap Normal Platinum Secret Rare, Quarter Century Secret Rare Tribute 1 Winged Beast monster, then target 2 cards on the field; destroy them.
    RA03-EN166 Chimeratech Overdragon Fusion/Effect Monster DARK Machine 9 ? ? Platinum Secret Rare, Quarter Century Secret Rare "Cyber Dragon" + 1+ Machine monsters
    Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
    RA03-EN167 Mausoleum of the Emperor Spell Field Platinum Secret Rare, Quarter Century Secret Rare During the Main Phase: The turn player can activate these effect(s).
  • Pay 1000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 1 Tribute, without Tributing.
  • Pay 2000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 2 Tributes, without Tributing.
    (This is their one Normal Summon/Set for that turn.)
  • RA03-EN168 Future Fusion Spell Continuous Platinum Secret Rare, Quarter Century Secret Rare During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    RA03-EN169 Overload Fusion Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
    RA03-EN170 Snipe Hunter Effect Monster DARK Fiend 4 1500 600 Platinum Secret Rare, Quarter Century Secret Rare You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.
    RA03-EN171 Instant Fusion Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
    RA03-EN172 Card Trooper Effect Monster EARTH Machine 3 400 400 Platinum Secret Rare, Quarter Century Secret Rare Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
    RA03-EN173 Destiny Draw Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Discard 1 "Destiny HERO" card; draw 2 cards.
    RA03-EN174 Grandmaster of the Six Samurai Effect Monster EARTH Warrior 5 2100 800 Platinum Secret Rare, Quarter Century Secret Rare You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
    RA03-EN175 Skyscraper 2 - Hero City Spell Field Platinum Secret Rare, Quarter Century Secret Rare Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle; Special Summon that target.
    RA03-EN176 Destiny HERO - Disk Commander Effect Monster DARK Warrior 1 300 300 Platinum Secret Rare, Quarter Century Secret Rare Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.
    RA03-EN177 Elemental HERO Stratos Effect Monster WIND Warrior 4 1800 300 Platinum Secret Rare, Quarter Century Secret Rare When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
  • Add 1 "HERO" monster from your Deck to your hand.
  • RA03-EN178 Blue-Eyes Ultimate Dragon Fusion Monster LIGHT Dragon 12 4500 3800 Platinum Secret Rare, Quarter Century Secret Rare "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
    RA03-EN179 Crystal Beast Sapphire Pegasus Effect Monster LIGHT Beast 4 1800 1200 Platinum Secret Rare, Quarter Century Secret Rare When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    RA03-EN180 Raiza the Storm Monarch Effect Monster WIND Winged Beast 6 2400 1000 Platinum Secret Rare, Quarter Century Secret Rare If this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.
    RA03-EN181 Ancient City - Rainbow Ruins Spell Field Platinum Secret Rare, Quarter Century Secret Rare You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects:
  • 1+: This card cannot be destroyed by card effects.
  • 2+: Once per turn, you can halve the Battle Damage you take.
  • 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it.
  • 4+: Once per turn, during your Main Phase: You can draw 1 card.
  • 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
  • RA03-EN182 Rare Value Spell Normal Platinum Secret Rare, Quarter Century Secret Rare If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.
    RA03-EN183 Eradicator Epidemic Virus Trap Normal Platinum Secret Rare, Quarter Century Secret Rare Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card resolves, and destroy all cards of that declared type.
    RA03-EN184 Elemental HERO Neos Alius Gemini Monster LIGHT Warrior 4 1900 1300 Platinum Secret Rare, Quarter Century Secret Rare This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • This card's name becomes "Elemental HERO Neos" while on the field.
  • RA03-EN185 Zombie Master Effect Monster DARK Zombie 4 1800 0 Platinum Secret Rare, Quarter Century Secret Rare Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.
    RA03-EN186 Il Blud Gemini Monster DARK Zombie 6 2100 800 Platinum Secret Rare, Quarter Century Secret Rare This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can Special Summon 1 Zombie monster from your hand or either GY, but if this card leaves the field, destroy all Zombie monsters Special Summoned by this effect.
  • RA03-EN187 Dark Bribe Trap Counter Platinum Secret Rare, Quarter Century Secret Rare When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
    RA03-EN188 Trade-In Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Discard 1 Level 8 monster; draw 2 cards.
    RA03-EN189 Test Tiger Effect Monster EARTH Beast 3 600 300 Platinum Secret Rare, Quarter Century Secret Rare If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
    RA03-EN190 Yubel - Terror Incarnate Effect Monster DARK Fiend 11 0 0 Platinum Secret Rare, Quarter Century Secret Rare Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel". Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or GY.
    RA03-EN191 Yubel - The Ultimate Nightmare Effect Monster DARK Fiend 12 0 0 Platinum Secret Rare, Quarter Century Secret Rare Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate". Cannot be destroyed by battle. You take no battle damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battled an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.
    RA03-EN192 Cyber Valley Effect Monster LIGHT Machine 1 0 0 Platinum Secret Rare, Quarter Century Secret Rare You can use 1 of these effects.
  • When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase.
  • You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards.
  • You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
  • RA03-EN193 Elemental HERO Prisma Effect Monster LIGHT Warrior 4 1700 1100 Platinum Secret Rare, Quarter Century Secret Rare Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is mentioned on that card from your Deck to the GY; this card's name becomes the sent monster's name until the End Phase.
    RA03-EN194 Caius the Shadow Monarch Effect Monster DARK Fiend 6 2400 1000 Platinum Secret Rare, Quarter Century Secret Rare If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.
    RA03-EN195 Fossil Dyna Pachycephalo Effect Monster EARTH Rock 4 1200 1300 Platinum Secret Rare, Quarter Century Secret Rare If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
    RA03-EN196 Judgment Dragon Effect Monster LIGHT Dragon 8 3000 2600 Platinum Secret Rare, Quarter Century Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.
    RA03-EN197 Substitoad Effect Monster WATER Aqua 1 100 2000 Platinum Secret Rare, Quarter Century Secret Rare You can Tribute 1 monster; Special Summon 1 "Frog" monster from your Deck. "Frog" monsters cannot be destroyed by battle.
    RA03-EN198 Gladiator Beast Gyzarus Fusion/Effect Monster DARK Winged Beast 6 2400 1500 Platinum Secret Rare, Quarter Century Secret Rare "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
    RA03-EN199 Junk Synchron Tuner Monster DARK Warrior 3 1300 500 Platinum Secret Rare, Quarter Century Secret Rare When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects.
    RA03-EN200 Colossal Fighter Synchro/Effect Monster DARK Warrior 8 2800 1000 Platinum Secret Rare, Quarter Century Secret Rare 1 Tuner + 1+ non-Tuner monsters
    Gains 100 ATK for each Warrior monster in the GYs. When this card is destroyed by battle and sent to the GY: You can target 1 Warrior monster in either GY; Special Summon that target.
    RA03-EN201 Krebons Tuner Monster DARK Psychic 2 1200 400 Platinum Secret Rare, Quarter Century Secret Rare When this card is targeted for an attack: You can pay 800 LP; negate the attack.
    RA03-EN202 Goyo Guardian Synchro/Effect Monster EARTH Warrior 6 2800 2000 Platinum Secret Rare, Quarter Century Secret Rare 1 EARTH Tuner + 1+ non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.
    RA03-EN203 Geartown Spell Field Platinum Secret Rare, Quarter Century Secret Rare Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or GY.
    RA03-EN204 Kunai with Chain Trap Normal Platinum Secret Rare, Quarter Century Secret Rare Activate 1 or both of these effects (simultaneously).
  • When an opponent's monster attacks: Target the attacking monster; change that target to Defense Position.
  • Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
  • RA03-EN205 Zombie World Spell Field Platinum Secret Rare, Quarter Century Secret Rare All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.
    RA03-EN206 Thunder King Rai-Oh Effect Monster LIGHT Thunder 4 1900 800 Platinum Secret Rare, Quarter Century Secret Rare Neither player can add cards from their Deck to their hand except by drawing them. When your opponent would Special Summon exactly 1 monster (Quick Effect): You can send this face-up card to the GY; negate the Special Summon, and if you do, destroy it.
    RA03-EN207 Plaguespreader Zombie Tuner monster DARK Zombie 2 400 200 Platinum Secret Rare, Quarter Century Secret Rare If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
    RA03-EN208 The White Stone of Legend Tuner Monster LIGHT Dragon 1 300 250 Platinum Secret Rare, Quarter Century Secret Rare If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
    RA03-EN209 Secret Village of the Spellcasters Spell Field Platinum Secret Rare, Quarter Century Secret Rare If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.
    RA03-EN210 Gorz the Emissary of Darkness Effect Monster DARK Fiend 7 2700 2500 Platinum Secret Rare, Quarter Century Secret Rare When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When this card is Special Summoned by its effect: Activate the appropriate effect, based on the type of damage.
  • Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took.
  • Effect damage: Inflict damage to your opponent equal to the damage you took.
  • RA03-EN211 Dandylion Effect Monster EARTH Plant 3 300 300 Platinum Secret Rare, Quarter Century Secret Rare If this card is sent to the GY: Special Summon 2 "Fluff Tokens" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
    RA03-EN212 Red-Eyes Darkness Metal Dragon Effect Monster DARK Dragon 10 2800 2400 Platinum Secret Rare, Quarter Century Secret Rare You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.
    RA03-EN213 Armory Arm Synchro/Effect Monster LIGHT Machine 4 1800 1200 Platinum Secret Rare, Quarter Century Secret Rare 1 Tuner + 1+ non-Tuner monsters
    Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the destroyed monster's original ATK.
    RA03-EN214 Debris Dragon Tuner Monster WIND Dragon 4 1000 2000 Platinum Secret Rare, Quarter Century Secret Rare When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but negate its effects. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.
    RA03-EN215 Blackwing - Gale the Whirlwind Tuner/Effect Monster DARK Winged Beast 3 1300 400 Platinum Secret Rare, Quarter Century Secret Rare If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK/DEF become half its current ATK/DEF.
    RA03-EN216 Dark End Dragon Synchro/Effect Monster DARK Dragon 8 2600 2100 Platinum Secret Rare, Quarter Century Secret Rare 1 Tuner + 1+ non-Tuner DARK monsters
    Once per turn: You can target 1 monster your opponent controls; this card loses exactly 500 ATK/DEF, and if it does, send that target to the GY.
    RA03-EN217 Blackwing - Kalut the Moon Shadow Effect Monster DARK Winged Beast 3 1400 1000 Platinum Secret Rare, Quarter Century Secret Rare During the Damage Step, when your "Blackwing" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1400 ATK until the end of this turn.
    RA03-EN218 Koa'ki Meiru Drago Effect Monster WIND Dragon 4 1900 1600 Platinum Secret Rare, Quarter Century Secret Rare During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Dragon monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.
    RA03-EN219 Black Whirlwind Spell Continuous Platinum Secret Rare, Quarter Century Secret Rare When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.
    RA03-EN220 Infernity Archfiend Effect Monster DARK Fiend 4 1800 1200 Platinum Secret Rare, Quarter Century Secret Rare When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.
    RA03-EN221 X-Saber Airbellum Tuner Monster EARTH Beast 3 1600 200 Platinum Secret Rare, Quarter Century Secret Rare If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.
    RA03-EN222 Ally of Justice Catastor Synchro/Effect Monster DARK Machine 5 2200 1200 Platinum Secret Rare, Quarter Century Secret Rare 1 Tuner + 1+ non-Tuner monsters
    At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster.
    RA03-EN223 Tragoedia Effect Monster DARK Fiend 10 ? ? Platinum Secret Rare, Quarter Century Secret Rare When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.
    RA03-EN224 Blackwing - Vayu the Emblem of Honor Tuner/Effect Monster DARK Winged Beast 1 800 0 Platinum Secret Rare, Quarter Century Secret Rare This face-up card on the field cannot be used as a Synchro Material. If this card is in the GY: You can target 1 non-Tuner "Blackwing" monster in your GY; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.
    RA03-EN225 Fishborg Blaster Tuner Monster WATER Fish 1 100 200 Platinum Secret Rare, Quarter Century Secret Rare If you control a face-up Level 3 or lower WATER monster: You can discard 1 card; Special Summon this card from your GY. If this card is used as Synchro Material, all other Synchro Materials must be WATER.
    RA03-EN226 XX-Saber Gottoms Synchro/Effect Monster EARTH Beast-Warrior 9 3100 2600 Platinum Secret Rare, Quarter Century Secret Rare 1 Tuner + 1+ EARTH monsters
    You can Tribute 1 "X-Saber" monster; discard 1 random card from your opponent's hand.
    RA03-EN227 Brionac, Dragon of the Ice Barrier Synchro/Effect Monster WATER Sea Serpent 6 2300 1400 Platinum Secret Rare, Quarter Century Secret Rare 1 Tuner + 1+ non-Tuner monsters
    You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
    RA03-EN228 Quickdraw Synchron Tuner Monster WIND Machine 5 700 1400 Platinum Secret Rare, Quarter Century Secret Rare You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that mentions a "Synchron" Tuner as material.
    RA03-EN229 Gateway of the Six Spell Continuous Platinum Secret Rare, Quarter Century Secret Rare Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
  • 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
  • 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
  • 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
  • RA03-EN230 Obelisk the Tormentor Effect Monster DIVINE Divine Beast 10 4000 4000 Platinum Secret Rare, Quarter Century Secret Rare Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
    RA03-EN231 Elemental HERO Absolute Zero Fusion/Effect Monster WATER Warrior 8 2500 2000 Platinum Secret Rare, Quarter Century Secret Rare 1 "HERO" monster + 1 WATER monster
    Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
    RA03-EN232 Drill Warrior Synchro/Effect Monster EARTH Warrior 6 2400 2000 Platinum Secret Rare, Quarter Century Secret Rare "Drill Synchron" + 1+ non-Tuner monsters.
    Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your GY to your hand.
    RA03-EN233 Machina Fortress Effect Monster EARTH Machine 7 2500 1600 Platinum Secret Rare, Quarter Century Secret Rare You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.
    RA03-EN234 Machina Gearframe Union Monster EARTH Machine 4 1800 0 Platinum Secret Rare, Quarter Century Secret Rare When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    RA03-EN235 Starlight Road Trap Normal Platinum Secret Rare, Quarter Century Secret Rare When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
    RA03-EN236 Ronintoadin Effect Monster WATER Aqua 2 100 2000 Platinum Secret Rare, Quarter Century Secret Rare Cannot be used as Synchro Material. This card's name becomes "Des Frog" while on the field. If this card is in your GY: You can banish 1 "Frog" monster from your GY; Special Summon this card.
    RA03-EN237 Herald of Perfection Ritual/Effect Monster LIGHT Fairy 6 1800 2800 Platinum Secret Rare, Quarter Century Secret Rare You can Ritual Summon this card with "Dawn of the Herald". When your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
    RA03-EN238 Naturia Beast Synchro/Effect Monster EARTH Beast 5 2200 1700 Platinum Secret Rare, Quarter Century Secret Rare 1 EARTH Tuner + 1+ non-Tuner EARTH monsters
    When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    RA03-EN239 Fabled Raven Tuner Monster LIGHT Fiend 2 1300 1000 Platinum Secret Rare, Quarter Century Secret Rare Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the end of this turn.
    RA03-EN240 Scrap Dragon Synchro/Effect Monster EARTH Dragon 8 2800 2000 Platinum Secret Rare, Quarter Century Secret Rare 1 Tuner + 1+ non-Tuner monsters
    Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.
    RA03-EN241 Horn of the Phantom Beast Trap Normal Platinum Secret Rare, Quarter Century Secret Rare Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card.
    RA03-EN242 Jurrac Guaiba Effect Monster FIRE Dinosaur 4 1700 400 Platinum Secret Rare, Quarter Century Secret Rare If this card destroys an opponent's monster by battle, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck. It cannot declare an attack this turn.
    RA03-EN243 Naturia Barkion Synchro/Effect Monster EARTH Dragon 6 2500 1800 Platinum Secret Rare, Quarter Century Secret Rare 1 EARTH Tuner + 1+ non-Tuner EARTH monsters
    When a Trap Card is activated (Quick Effect): You can banish 2 cards from your GY; negate the activation, and if you do, destroy that card. This card must be face-up on the field to activate and to resolve this effect.
    RA03-EN244 Slifer the Sky Dragon Effect Monster DIVINE Divine Beast 10 ? ? Platinum Secret Rare, Quarter Century Secret Rare Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
    RA03-EN245 Glow-Up Bulb Tuner Monster EARTH Plant 1 100 100 Platinum Secret Rare, Quarter Century Secret Rare If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.
    RA03-EN246 Vanity's Emptiness Trap Continuous Platinum Secret Rare, Quarter Century Secret Rare Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your GY: Destroy this card.
    RA03-EN247 Genex Ally Birdman Tuner Monster DARK Machine 3 1400 400 Platinum Secret Rare, Quarter Century Secret Rare You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.
    RA03-EN248 Dragon Ravine Spell Field Platinum Secret Rare, Quarter Century Secret Rare Once per turn: You can discard 1 card, then activate 1 of these effects;
  • Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
  • Send 1 Dragon monster from your Deck to the GY.
  • RA03-EN249 Legendary Six Samurai - Kizan Effect Monster EARTH Warrior 4 1800 500 Platinum Secret Rare, Quarter Century Secret Rare If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK/DEF.
    RA03-EN250 Legendary Six Samurai - Shi En Synchro/Effect Monster DARK Warrior 5 2500 1400 Platinum Secret Rare, Quarter Century Secret Rare 1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters
    Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.
    RA03-EN251 Reborn Tengu Effect Monster WIND Beast-Warrior 4 1700 600 Platinum Secret Rare, Quarter Century Secret Rare If this face-up card leaves the field: Special Summon 1 "Reborn Tengu" from your Deck.
    RA03-EN252 Master Hyperion Effect Monster LIGHT Fairy 8 2700 2100 Platinum Secret Rare, Quarter Century Secret Rare You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or GY. Once per turn: You can banish 1 LIGHT Fairy monster from your GY, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.
    RA03-EN253 Miracle Contact Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Shuffle into the Deck, from your hand, field, or GY, the Fusion Material that are listed on an "Elemental HERO" Fusion Monster that mentions "Elemental HERO Neos" as a material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
    RA03-EN254 Reactan, Dragon Ruler of Pebbles Effect Monster EARTH Dragon 4 1800 1200 Platinum Secret Rare, Quarter Century Secret Rare You can discard this card and 1 Dragon or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck, but it cannot attack this turn. You can only use this effect of "Reactan, Dragon Ruler of Pebbles" once per turn.
    RA03-EN255 Stream, Dragon Ruler of Droplets Effect Monster WATER Dragon 4 1600 2000 Platinum Secret Rare, Quarter Century Secret Rare You can discard this card and 1 Dragon or WATER monster; Special Summon 1 "Tidal, Dragon Ruler of Waterfalls" from your Deck, but it cannot attack this turn. You can only use this effect of "Stream, Dragon Ruler of Droplets" once per turn.
    RA03-EN256 Burner, Dragon Ruler of Sparks Effect Monster FIRE Dragon 3 1000 200 Platinum Secret Rare, Quarter Century Secret Rare You can discard this card AND 1 Dragon or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck, but it cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn.
    RA03-EN257 Lightning, Dragon Ruler of Drafts Effect Monster WIND Dragon 3 500 1800 Platinum Secret Rare, Quarter Century Secret Rare You can discard this card and 1 Dragon or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck, but it cannot attack this turn. You can only use this effect of "Lightning, Dragon Ruler of Drafts" once per turn.
    RA03-EN258 Dark Magician Girl the Dragon Knight Fusion/Effect Monster DARK Dragon 7 2600 1700 Platinum Secret Rare, Quarter Century Secret Rare "Dark Magician Girl" + 1 Dragon monster.
    Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.
    RA03-EN259 Shurit, Strategist of the Nekroz Effect Monster WATER Warrior 3 300 1800 Platinum Secret Rare, Quarter Century Secret Rare If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.
    RA03-EN260 Nekroz of Brionac Ritual/Effect Monster WATER Warrior 6 2300 1400 Platinum Secret Rare, Quarter Century Secret Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn.
  • You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac".
  • You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.
  • RA03-EN261 Nekroz of Trishula Ritual/Effect Monster WATER Warrior 9 2700 2000 Platinum Secret Rare, Quarter Century Secret Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn.
  • When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation.
  • When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)
  • RA03-EN262 Nekroz of Unicore Ritual/Effect Monster WATER Spellcaster 4 2300 1000 Platinum Secret Rare, Quarter Century Secret Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 "Nekroz" card in your GY, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.
    RA03-EN263 Nekroz of Valkyrus Ritual/Effect Monster WATER Spellcaster 8 2900 1700 Platinum Secret Rare, Quarter Century Secret Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
  • When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase.
  • During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.
  • RA03-EN264 Anti-Magic Arrows Spell Quick-Play Platinum Secret Rare, Quarter Century Secret Rare At the start of the Battle Phase: For the rest of this turn after this card resolves, neither player can activate Spell/Trap Cards, or their effects. Neither player can activate cards or effects in response to this card's activation.
    RA03-EN265 Card of Demise Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
    RA03-EN266 Palladium Oracle Mahad Effect Monster LIGHT Spellcaster 7 2500 2100 Platinum Secret Rare, Quarter Century Secret Rare When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
    RA03-EN267 Full Force Virus Trap Normal Platinum Secret Rare, Quarter Century Secret Rare Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card resolves, and destroy all those monsters with 1500 or less DEF.
    RA03-EN268 Dark Magician the Dragon Knight Fusion/Effect Monster DARK Dragon 8 3000 2500 Platinum Secret Rare, Quarter Century Secret Rare "Dark Magician" + 1 Dragon monster
    This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.
    RA03-EN269 Sky Striker Mobilize - Engage! Spell Normal Platinum Secret Rare, Quarter Century Secret Rare If you control no monsters in your Main Monster Zones: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
    RA03-EN270 Fusion Destiny Spell Normal Platinum Secret Rare, Quarter Century Secret Rare Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
    RA03-EN271 Soul Servant Spell Quick-Play Platinum Secret Rare, Quarter Century Secret Rare Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or mentions "Dark Magician" or "Dark Magician Girl", except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.
    RA03-EN272 Toon Black Luster Soldier Toon/Effect Monster EARTH Warrior 8 3000 2500 Platinum Secret Rare, Quarter Century Secret Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing Toon monsters from your hand or field, whose total Levels equal 8 or more. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. Once per turn, if you control "Toon World": You can target 1 card on the field; banish it, also this card cannot attack the turn this effect is activated.
    RA03-EN273 Duel Tower Spell Field Platinum Secret Rare, Quarter Century Secret Rare At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field.
    RA03-EN274 Sky Striker Mobilize - Linkage! Spell Quick-Play Platinum Secret Rare, Quarter Century Secret Rare If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.
    RA03-EN275 Duel Academy Spell Field Platinum Secret Rare, Quarter Century Secret Rare This card gains these effects based on the Monster Types on the field.
  • Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it.
  • Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent.
  • Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect (except during the Damage Step): You can target 1 face-up monster you control; it gains 1000 ATK (even if this card leaves the field).
  • RA03-EN276 On Your Mark, Get Set, DUEL! Spell Continuous Platinum Secret Rare, Quarter Century Secret Rare When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.

    This set contains 276 cards.

    Release Date: 2024-11-07