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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SBC2-ENA01 | Slifer the Sky Dragon | Effect Monster | DIVINE | Divine Beast | 10 | ? | ? | Prismatic Secret Rare | Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it. | |
SBC2-ENA02 | King's Knight | Effect Monster | LIGHT | Warrior | 4 | 1600 | 1400 | Common | When this card is Normal Summoned, if you control "Queen's Knight", you can Special Summon 1 "Jack's Knight" from your Deck. | |
SBC2-ENA03 | Queen's Knight | Normal Monster | LIGHT | Warrior | 4 | 1500 | 1600 | Common | This knight catches her opponents off guard, dominating them with swift yet graceful attacks. | |
SBC2-ENA04 | Jack's Knight | Normal Monster | LIGHT | Warrior | 5 | 1900 | 1000 | Common | A strong master swordsman. His loyalty is to justice, his duty to protect the weak. | |
SBC2-ENA05 | Joker's Knight | Effect Monster | LIGHT | Warrior | 5 | 2000 | 1400 | Prismatic Secret Rare, Common | You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn. | |
SBC2-ENA06 | Imperial Bower | Effect Monster | LIGHT | Warrior | 4 | 1500 | 1500 | Common | If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn. | |
SBC2-ENA07 | Arcana Triumph Joker | Effect Monster | LIGHT | Warrior | 10 | ? | 2500 | Common | If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card. | |
SBC2-ENA08 | Big Shield Gardna | Effect Monster | EARTH | Warrior | 4 | 100 | 2600 | Common | During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step. | |
SBC2-ENA09 | Obnoxious Celtic Guardian | Effect Monster | EARTH | Warrior | 4 | 1400 | 1200 | Common | This card cannot be destroyed by battle with a monster that has 1900 or more ATK. | |
SBC2-ENA10 | Breaker the Magical Warrior | Effect Monster | DARK | Spellcaster | 4 | 1600 | 1000 | Common | If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target. | |
SBC2-ENA11 | Magikuriboh | Effect Monster | DARK | Fiend | 1 | 300 | 200 | Common | During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of "Magikuriboh" once per turn. | |
SBC2-ENA12 | Dark Magician | Normal Monster | DARK | Spellcaster | 7 | 2500 | 2100 | Prismatic Secret Rare, Common | The ultimate wizard in terms of attack and defense. | |
SBC2-ENA13 | Dark Magician Girl | Effect Monster | DARK | Spellcaster | 6 | 2000 | 1700 | Prismatic Secret Rare, Common | Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs. | |
SBC2-ENA14 | Swords of Revealing Light | Spell | Normal | Prismatic Secret Rare, Common | After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack. | |||||
SBC2-ENA15 | Monster Reborn | Spell | Normal | Common | Target 1 monster in either GY; Special Summon it. | |||||
SBC2-ENA16 | Thunderspeed Summon | Spell | Quick-Play | Common | During the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control "Queen's Knight", "King's Knight", and "Jack's Knight", you can apply this effect instead. You can only activate 1 "Thunderspeed Summon" per turn. |
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SBC2-ENA17 | Spell Shattering Arrow | Spell | Quick-Play | Common | Destroy all face-up Spell Cards your opponent controls. For each destroyed Spell Card, inflict 500 damage to your opponent. | |||||
SBC2-ENA18 | Joker's Wild | Trap | Normal | Common | During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn. | |||||
SBC2-ENA19 | Court of Cards | Trap | Continuous | Common | If you control no monsters, or only control "Queen's Knight", "King's Knight", and/or "Jack's Knight": You can Special Summon 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your hand or GY. You can banish up to 1 each "Queen's Knight", "King's Knight", and/or "Jack's Knight" from your hand and/or GY; draw the same number of cards you banished. You can only use 1 "Court of Cards" effect per turn, and only once that turn. | |||||
SBC2-ENA20 | Quaking Mirror Force | Trap | Normal | Common | When an opponent's monster declares an attack: Change all Attack Position monsters your opponent controls to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. | |||||
SBC2-ENA21 | Dust Tornado | Trap | Normal | Common | Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SBC2-ENB01 | Obelisk the Tormentor | Effect Monster | DIVINE | Divine Beast | 10 | 4000 | 4000 | Prismatic Secret Rare | Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated. | |
SBC2-ENB02 | Blue-Eyes White Dragon | Normal Monster | LIGHT | Dragon | 8 | 3000 | 2500 | Prismatic Secret Rare, Common | This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. | |
SBC2-ENB03 | The King of D. | Effect Monster | DARK | Spellcaster | 4 | 1200 | 1100 | Common | This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand. | |
SBC2-ENB04 | Des Feral Imp | Flip/Effect Monster | DARK | Reptile | 4 | 1600 | 1800 | Common | FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck. | |
SBC2-ENB05 | Ancient Lamp | Effect Monster | WIND | Spellcaster | 3 | 900 | 1400 | Common | During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation. | |
SBC2-ENB06 | La Jinn the Mystical Genie of the Lamp | Normal Monster | DARK | Fiend | 4 | 1800 | 1000 | Common | A genie of the lamp that is at the beck and call of its master. | |
SBC2-ENB07 | X-Head Cannon | Normal Monster | LIGHT | Machine | 4 | 1800 | 1500 | Common | A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. | |
SBC2-ENB08 | Y-Dragon Head | Union Monster | LIGHT | Machine | 4 | 1500 | 1600 | Common | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) | |
SBC2-ENB09 | Z-Metal Tank | Union Monster | LIGHT | Machine | 4 | 1500 | 1300 | Common | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.). | |
SBC2-ENB10 | Enemy Controller | Spell | Quick-Play | Common | Active 1 of these effects. |
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SBC2-ENB11 | Shrink | Spell | Quick-Play | Prismatic Secret Rare, Common | Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn. | |||||
SBC2-ENB12 | Union Hangar | Spell | Field | Common | When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn. | |||||
SBC2-ENB13 | The Flute of Summoning Dragon | Spell | Normal | Common | Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect. | |||||
SBC2-ENB14 | Dragon Revival Rhapsody | Spell | Normal | Common | If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 "Dragon Revival Rhapsody" per turn. | |||||
SBC2-ENB15 | Trade-In | Spell | Normal | Common | Discard 1 Level 8 monster; draw 2 cards. | |||||
SBC2-ENB16 | Union Scramble | Trap | Normal | Common | Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn. | |||||
SBC2-ENB17 | Shadow Spell | Trap | Continuous | Common | Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card. | |||||
SBC2-ENB18 | Destruction Dragon | Fusion/Effect Monster | FIRE | Dragon | 8 | 2000 | 3000 | Common | Must be Special Summoned with "The Fang of Critias", using "Ring of Destruction". Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK. | |
SBC2-ENB19 | Champion's Vigilance | Trap | Counter | Common | If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do destroy that card. | |||||
SBC2-ENB20 | XYZ-Dragon Cannon | Fusion/Effect Monster | LIGHT | Machine | 8 | 2800 | 2600 | Common | X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target. |
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SBC2-ENB21 | XY-Dragon Cannon | Fusion/Effect Monster | LIGHT | Machine | 6 | 2200 | 1900 | Common | X-Head Cannon + "Y-Dragon Head" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field." |
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SBC2-ENB22 | XZ-Tank Cannon | Fusion/Effect Monster | LIGHT | Machine | 6 | 2400 | 2100 | Common | X-Head Cannon + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field." |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SBC2-ENC01 | Gilford the Lightning | Effect Monster | LIGHT | Warrior | 8 | 2800 | 1400 | Prismatic Secret Rare, Common | You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If you do: Destroy all monsters your opponent controls. | |
SBC2-ENC02 | Total Defense Shogun | Effect Monster | DARK | Warrior | 6 | 1550 | 2500 | Common | This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. | |
SBC2-ENC03 | Jinzo | Effect Monster | DARK | Machine | 6 | 2400 | 1500 | Common | Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field. | |
SBC2-ENC04 | Absolute Crusader | Effect Monster | EARTH | Warrior | 4 | 1800 | 1200 | Common | When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster. | |
SBC2-ENC05 | Blue Flame Swordsman | Effect Monster | FIRE | Warrior | 4 | 1800 | 1600 | Common | Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target. | |
SBC2-ENC06 | Valkyrian Knight | Effect Monster | FIRE | Warrior | 4 | 1900 | 1200 | Common | Your opponent cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard to target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target. | |
SBC2-ENC07 | Penguin Soldier | Flip/Effect Monster | WATER | Aqua | 2 | 750 | 500 | Common | FLIP: You can target up to 2 monsters on the field; return those targets to the hand. | |
SBC2-ENC08 | D.D. Warrior | Effect Monster | EARTH | Warrior | 4 | 1200 | 1000 | Prismatic Secret Rare, Common | When this card battles a monster, after damage calculation remove from play that monster and this card. | |
SBC2-ENC09 | Invader of the Throne | Flip/Effect Monster | EARTH | Warrior | 4 | 1350 | 1700 | Common | FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase. | |
SBC2-ENC10 | Command Knight | Effect Monster | FIRE | Warrior | 4 | 1200 | 1900 | Common | All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack. | |
SBC2-ENC11 | Gearfried the Iron Knight | Effect Monster | EARTH | Warrior | 4 | 1800 | 1600 | Common | When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s). | |
SBC2-ENC12 | Sol and Luna | Spell | NEW | Quick-Play | Common | Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position. You can only activate 1 "Sol and Luna" per turn. |
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SBC2-ENC13 | Fissure | Spell | Normal | Common | Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied). | |||||
SBC2-ENC14 | Reinforcement of the Army | Spell | Normal | Common | Add 1 Level 4 or lower Warrior monster from your Deck to your hand. | |||||
SBC2-ENC15 | United We Stand | Spell | Equip | Common | The equipped monster gains 800 ATK and DEF for each face-up monster you control. | |||||
SBC2-ENC16 | Fusion Sword Murasame Blade | Spell | Equip | Common | You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards. | |||||
SBC2-ENC17 | Trap Hole of Spikes | Trap | Normal | Common | When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. | |||||
SBC2-ENC18 | Fairy Box | Trap | Continuous | Common | When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card. | |||||
SBC2-ENC19 | Floodgate Trap Hole | Trap | Normal | Common | When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. | |||||
SBC2-ENC20 | Kunai with Chain | Trap | Normal | Common | Activate 1 or both of these effects (simultaneously). |
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SBC2-ENC21 | Blast with Chain | Trap | Normal | Common | Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SBC2-END01 | The Winged Dragon of Ra | Effect Monster | DIVINE | Divine Beast | 10 | ? | ? | Prismatic Secret Rare | Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target. | |
SBC2-END02 | The Winged Dragon of Ra - Immortal Phoenix | Effect Monster | DIVINE | Divine Beast | 10 | 4000 | 4000 | Prismatic Secret Rare, Common | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If "The Winged Dragon of Ra" is sent from the field to your Graveyard while this card is in your Graveyard: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the Graveyard. Once per turn, during the End Phase: Send this card to the Graveyard, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or Graveyard, ignoring its Summoning conditions. | |
SBC2-END03 | The Winged Dragon of Ra - Sphere Mode | Effect Monster | DIVINE | Divine Beast | 10 | ? | ? | Prismatic Secret Rare, Common | Cannot be Special Summoned. Requires 3 Tributes from either side of the field toNormal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck,ignoring its Summoning conditions, and if you do, its ATK and DEF become 4000. | |
SBC2-END04 | Holding Arms | Effect Monster | DARK | Fiend | 4 | 500 | 1200 | Common | If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects. | |
SBC2-END05 | Makyura the Destructor | Effect Monster | DARK | Warrior | 4 | 1600 | 1200 | Common | If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn. | |
SBC2-END06 | Lord Poison | Effect Monster | WATER | Plant | 4 | 1500 | 1000 | Common | When this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target. | |
SBC2-END07 | Lekunga | Effect Monster | WATER | Plant | 4 | 1700 | 500 | Common | You can banish 2 WATER monsters from your Graveyard: Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level2/ATK 700/DEF 700) in Attack Position. | |
SBC2-END08 | Granadora | Effect Monster | WATER | Reptile | 4 | 1900 | 700 | Common | When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage. | |
SBC2-END09 | Lava Golem | Effect Monster | FIRE | Fiend | 8 | 3000 | 2500 | Prismatic Secret Rare | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage. | |
SBC2-END10 | Revival Jam | Effect Monster | WATER | Aqua | 4 | 1500 | 500 | Common | When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase. | |
SBC2-END11 | Reactor Slime | Effect Monster | WATER | Aqua | 4 | 500 | 500 | Common | During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn. | |
SBC2-END12 | Dark Jeroid | Effect Monster | DARK | Fiend | 4 | 1200 | 1500 | Common | When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK. | |
SBC2-END13 | Newdoria | Effect Monster | DARK | Fiend | 4 | 1200 | 800 | Common | When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target. | |
SBC2-END14 | Monster Reborn | Spell | Normal | Common | Target 1 monster in either GY; Special Summon it. | |||||
SBC2-END15 | Millennium Revelation | Spell | Continuous | Common | You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn. | |||||
SBC2-END16 | Owner's Seal | Spell | Normal | Common | Return control of all monsters on the field to their orginal owners. | |||||
SBC2-END17 | Remove Trap | Spell | Normal | Common | Destroys 1 face-up Trap Card on the field. | |||||
SBC2-END18 | Malevolent Catastrophe | Trap | Normal | Common | When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field. | |||||
SBC2-END19 | Hidden Soldiers | Trap | Normal | Common | Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower DARK monster from your hand. | |||||
SBC2-END20 | Sakuretsu Armor | Trap | Normal | Common | When an opponent's monster declares an attack: Target the attacking monster; destroy that target. | |||||
SBC2-END21 | Nightmare Wheel | Trap | Continuous | Common | Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect. | |||||
SBC2-END22 | Metal Reflect Slime | Trap | Continuous | Common | Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SBC2-ENE01 | Dark Necrofear | Effect Monster | DARK | Fiend | 8 | 2200 | 2800 | Prismatic Secret Rare, Common | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster. | |
SBC2-ENE02 | Dark Ruler Ha Des | Effect Monster | DARK | Fiend | 6 | 2450 | 1600 | Common | Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control. | |
SBC2-ENE03 | Invader of Darkness | Effect Monster | DARK | Fiend | 8 | 2900 | 2500 | Common | While this card is face-up on the field, your opponent cannot activate Quick-Play Spell Cards. | |
SBC2-ENE04 | Doomcaliber Knight | Effect Monster | DARK | Fiend | 4 | 1900 | 1800 | Prismatic Secret Rare, Common | Cannot be Special Summoned. During either player's turn, when a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster. | |
SBC2-ENE05 | Snipe Hunter | Effect Monster | DARK | Fiend | 4 | 1500 | 600 | Common | You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6. | |
SBC2-ENE06 | Sangan | Effect Monster | DARK | Fiend | 3 | 1000 | 600 | Common | If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn. | |
SBC2-ENE07 | Fiendish Rhino Warrior | Effect Monster | EARTH | Fiend | 3 | 1400 | 900 | Common | Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn. | |
SBC2-ENE08 | Winged Minion | Effect Monster | DARK | Fiend | 2 | 700 | 700 | Common | Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field. | |
SBC2-ENE09 | Jowls of Dark Demise | Flip/Effect Monster | WATER | Fiend | 2 | 200 | 100 | Common | FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly. | |
SBC2-ENE10 | Doomdog Octhros | Effect Monster | DARK | Fiend | 3 | 800 | 800 | Common | If this card is sent from the field to the Graveyard: Add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of "Doomdog Octhros" once per turn. | |
SBC2-ENE11 | Fusion Devourer | Effect Monster | DARK | Fiend | 4 | 1400 | 1200 | Common | When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only. | |
SBC2-ENE12 | Night Assailant | Flip/Effect Monster | DARK | Fiend | 3 | 200 | 500 | Common | FLIP: Target 1 monster your opponent controls; destroy that target. If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except "Night Assailant"; add that target to your hand. | |
SBC2-ENE13 | Destiny Board | Trap | Continuous | Common | At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A" and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to the Graveyard immediately | |||||
SBC2-ENE14 | Spirit Message "I" | Spell | Continuous | Common | This card can only be placed on the field by the effect of "Destiny Board". | |||||
SBC2-ENE15 | Spirit Message "N" | Spell | Continuous | Common | This card can only be placed on the field by the effect of "Destiny Board". | |||||
SBC2-ENE16 | Spirit Message "A" | Spell | Continuous | Common | This card can only be placed on the field by the effect of "Destiny Board". | |||||
SBC2-ENE17 | Spirit Message "L" | Spell | Continuous | Common | This card can only be placed on the field by the effect of "Destiny Board". | |||||
SBC2-ENE18 | Dark Spirit's Mastery | Spell | Normal | Common | Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn. | |||||
SBC2-ENE19 | Spiritualism | Spell | Normal | Common | Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card. | |||||
SBC2-ENE20 | Premature Burial | Spell | Equip | Common | Activate this card by paying 800 LP, then target 1 monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster. | |||||
SBC2-ENE21 | Foolish Burial | Spell | Normal | Common | Send 1 monster from your Deck to the GY. | |||||
SBC2-ENE22 | Offerings to the Doomed | Spell | Quick-Play | Common | Destroy 1 face-up monster. Skip your next Draw Phase. | |||||
SBC2-ENE23 | Sentence of Doom | Trap | Continuous | Common | You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn. | |||||
SBC2-ENE24 | Zoma the Spirit | Trap | Continuous | Common | Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
SBC2-ENF01 | Mudora the Sword Oracle | Effect Monster | EARTH | Fairy | 4 | 1500 | 1800 | Prismatic Secret Rare, Common | You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn. | |
SBC2-ENF02 | Cataclysmic Crusted Calcifida | Effect Monster | EARTH | Fairy | 8 | 2600 | 200 | Common | If a face-up EARTH monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can send 1 monster from your Deck to the GY. You can only use this effect of "Cataclysmic Crusted Calcifida" once per turn. | |
SBC2-ENF03 | Agido | Effect Monster | EARTH | Fairy | 4 | 1500 | 1300 | Common | When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.) | |
SBC2-ENF04 | Kelbek | Effect Monster | EARTH | Fairy | 4 | 1500 | 1800 | Common | A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally. | |
SBC2-ENF05 | Mudora | Effect Monster | EARTH | Fairy | 4 | 1500 | 1800 | Common | This card gains 200 ATK for every Fairy-Type monster in your Graveyard. | |
SBC2-ENF06 | Keldo | Effect Monster | EARTH | Fairy | 4 | 1200 | 1600 | Common | When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled. | |
SBC2-ENF07 | Zolga | Effect Monster | EARTH | Fairy | 4 | 1700 | 1200 | Common | When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points. | |
SBC2-ENF08 | Airknight Parshath | Effect Monster | LIGHT | Fairy | 5 | 1900 | 1400 | Common | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card. | |
SBC2-ENF09 | Gravekeeper's Commandant | Effect Monster | EARTH | Spellcaster | 4 | 1600 | 1500 | Common | You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand. | |
SBC2-ENF10 | Gravekeeper's Spy | Flip/Effect Monster | DARK | Spellcaster | 4 | 1200 | 2000 | Prismatic Secret Rare, Common | FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck. | |
SBC2-ENF11 | Gravekeeper's Descendant | Effect Monster | DARK | Spellcaster | 4 | 1500 | 1200 | Prismatic Secret Rare, Common | You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target. | |
SBC2-ENF12 | Gravekeeper's Recruiter | Effect Monster | DARK | Spellcaster | 3 | 1200 | 1500 | Common | When this card you control is sent to your Graveyard: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand. | |
SBC2-ENF13 | Gravekeeper's Oracle | Effect Monster | DARK | Spellcaster | 10 | 2000 | 1500 | Common | You can Tribute 3 monsters or 1 "Gravekeeper's" monster to Tribute Summon (but not Set) this card. When this card is Tribute Summoned: You can activate any of these effects, and resolve in sequence, up to the number of "Gravekeeper's" monsters Tributed for the Summon. |
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SBC2-ENF14 | Necrovalley | Spell | Field | Prismatic Secret Rare, Common | All "Gravekeeper's" monsters gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY. | |||||
SBC2-ENF15 | Dragged Down into the Grave | Spell | Normal | Common | Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card. | |||||
SBC2-ENF16 | Bashing Shield | Spell | Equip | Common | Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it. | |||||
SBC2-ENF17 | Exchange of the Spirit | Trap | Normal | Common | If both players have 15 or more cards in their GYs: Pay 1000 LP; each player swaps the cards in their GY with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel. | |||||
SBC2-ENF18 | Gravekeeper's Trap | Trap | Continuous | Common | While "Exchange of the Spirit" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY. | |||||
SBC2-ENF19 | Wall of Disruption | Trap | Normal | Common | When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control. | |||||
SBC2-ENF20 | Rite of Spirit | Trap | Normal | Common | Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley". | |||||
SBC2-ENF21 | Blast Held by a Tribute | Trap | Normal | Common | You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
SBC2-ENG01 | Mystical Beast of Serket | Effect Monster | EARTH | Fairy | 6 | 2500 | 2000 | Common | Destroy this card if you do not control "Temple of the Kings". Each time this card destroys a monster by battle, the destroyed monster is removed from play, and this card gains 500 ATK. | |
SBC2-ENG02 | Guardian Sphinx | Effect Monster | EARTH | Rock | 5 | 1700 | 2400 | Common | Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand. | |
SBC2-ENG03 | The End of Anubis | Effect Monster | DARK | Fiend | 6 | 2500 | 0 | Common | As long as this card remains face-up on the field, all effects of Spell, Trap, and Effect Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated. | |
SBC2-ENG04 | Gravekeeper's Guard | Flip/Effect Monster | DARK | Spellcaster | 4 | 1000 | 1900 | Common | FLIP: Select 1 monster your opponent controls and return it to the hand. | |
SBC2-ENG05 | Swarm of Centipedes | Effect Monster | DARK | Insect | 3 | 1500 | 500 | Common | If this card is flipped face-up: You can target 1 other monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use this effect of "Swarm of Centipedes" once per turn. Once per turn, during your Main Phase: You can change this card to face-down Defense Position. | |
SBC2-ENG06 | Swarm of Scarabs | Effect Monster | DARK | Insect | 3 | 500 | 1000 | Common | Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls. | |
SBC2-ENG07 | Swarm of Locusts | Effect Monster | DARK | Insect | 3 | 1000 | 500 | Common | Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls. | |
SBC2-ENG08 | Des Lacooda | Effect Monster | EARTH | Zombie | 3 | 500 | 600 | Common | Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card. | |
SBC2-ENG09 | Mirage of Nightmare | Spell | Continuous | Prismatic Secret Rare, Common | Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards). | |||||
SBC2-ENG10 | Double Snare | Spell | Normal | Common | Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects. | |||||
SBC2-ENG11 | Swords of Revealing Light | Spell | Normal | Common | After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack. | |||||
SBC2-ENG12 | Mystical Space Typhoon | Spell | Quick-Play | Common | Target 1 Spell/Trap on the field; destroy that target. | |||||
SBC2-ENG13 | Book of Moon | Spell | Quick-Play | Common | Target 1 face-up monster on the field; change that target to face-down Defense Position. | |||||
SBC2-ENG14 | Embodiment of Apophis | Trap | Continuous | Common | During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.) | |||||
SBC2-ENG15 | Tiki Curse | Trap | Continuous | Common | Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster. | |||||
SBC2-ENG16 | Tiki Soul | Trap | Continuous | Common | Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead. | |||||
SBC2-ENG17 | Ordeal of a Traveler | Trap | Continuous | Common | You can activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand. | |||||
SBC2-ENG18 | Waboku | Trap | Normal | Common | You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn. | |||||
SBC2-ENG19 | Judgment of Anubis | Trap | Counter | Common | When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field. | |||||
SBC2-ENG20 | Curse of Anubis | Trap | Normal | Common | All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their battle positions cannot be changed, except with a card effect. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
SBC2-ENH01 | Harpie's Pet Dragon - Fearsome Fire Blast | Effect Monster | WIND | Dragon | 7 | 2000 | 2500 | Common | Monsters cannot target Level 6 or lower "Harpie" monsters for attacks. You can only use each of the following effects of "Harpie's Pet Dragon - Fearsome Fire Blast" once per turn. If you control a Level 6 or lower WIND monster: You can Special Summon this card from your hand in Defense Position. If this card is sent from the field to the GY: You can send 1 WIND Winged Beast monster from your Deck to the GY. | |
SBC2-ENH02 | Harpie Dancer | Effect Monster | WIND | Winged Beast | 4 | 1200 | 1000 | Common | You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. | |
SBC2-ENH03 | Harpie Queen | Effect Monster | WIND | Winged Beast | 4 | 1900 | 1200 | Prismatic Secret Rare, Common | You can discard this card to the Graveyard; add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. | |
SBC2-ENH04 | Harpie Channeler | Effect Monster | WIND | Winged Beast | 4 | 1400 | 1300 | Prismatic Secret Rare, Common | You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. | |
SBC2-ENH05 | Harpie Lady 1 | Effect Monster | WIND | Winged Beast | 4 | 1300 | 1400 | Common | (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK. | |
SBC2-ENH06 | Harpie Lady 2 | Effect Monster | WIND | Winged Beast | 4 | 1300 | 1400 | Common | (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle. | |
SBC2-ENH07 | Cyber Harpie Lady | Effect Monster | WIND | Winged Beast | 4 | 1800 | 1300 | Common | This card's name is treated as "Harpie Lady". | |
SBC2-ENH08 | Harpie Lady Sisters | Effect Monster | WIND | Winged Beast | 6 | 1950 | 2100 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist". | |
SBC2-ENH09 | Amazoness Princess | Effect Monster | EARTH | Warrior | 3 | 1200 | 900 | Prismatic Secret Rare, Common | This card's name becomes "Amazoness Queen" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Amazoness" Spell/Trap from your Deck to your hand. You can only use this effect of "Amazoness Princess" once per turn. When this card declares an attack: You can send 1 other card from your hand or field to the GY; Special Summon 1 "Amazoness" monster from your Deck in Defense Position, except "Amazoness Princess". | |
SBC2-ENH10 | Amazoness Chain Master | Effect Monster | EARTH | Warrior | 4 | 1500 | 1300 | Common | When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand. | |
SBC2-ENH11 | Amazoness Swords Woman | Effect Monster | EARTH | Warrior | 4 | 1500 | 1600 | Common | Your opponent takes any battle damage you would have taken from battles involving this card instead. | |
SBC2-ENH12 | Amazoness Queen | Effect Monster | EARTH | Warrior | 6 | 2400 | 1800 | Common | "Amazoness" monsters you control cannot be destroyed by battle. | |
SBC2-ENH13 | Hysteric Sign | Spell | Continuous | Common | When this card is activated: Add 1 "Elegant Egotist" from your Deck or Graveyard to your hand. During the End Phase of the turn this card was sent from the field or hand to the Graveyard: Add up to 3 "Harpie" cards with different names from your Deck to your hand. You can only activate 1 "Hysteric Sign" effect per turn, and only once that turn. | |||||
SBC2-ENH14 | Elegant Egotist | Spell | Normal | Common | If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck. | |||||
SBC2-ENH15 | Harpies' Hunting Ground | Spell | Field | Common | All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target. | |||||
SBC2-ENH16 | Amazoness Call | Spell | Quick-Play | Common | Take 1 "Amazoness" card from your Deck, except "Amazoness Call", and either add it to your hand or send it to the GY. During your Main Phase: You can banish this card from your GY, then target 1 "Amazoness" monster you control; this turn, that monster can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. You can only activate 1 "Amazoness Call" per turn. | |||||
SBC2-ENH17 | Amazoness Fighting Spirit | Spell | Continuous | Common | If your "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only. | |||||
SBC2-ENH18 | Hysteric Party | Trap | Continuous | Common | Activate this card by discarding 1 card: Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters. | |||||
SBC2-ENH19 | Amazoness Onslaught | Trap | Continuous | Common | Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it. | |||||
SBC2-ENH20 | Mirror Wall | Trap | Continuous | Common | Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 Life Points or destroy this card. | |||||
SBC2-ENH21 | Windstorm of Etaqua | Trap | Normal | Common | Change the battle positions of all face-up monsters your opponent controls. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
SBC2-ENI01 | Shinato, King of a Higher Plane | Ritual/Effect Monster | LIGHT | Fairy | 8 | 3300 | 3000 | Prismatic Secret Rare, Common | This card can only be Ritual Summoned with the Ritual Spell Card, Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster." | |
SBC2-ENI02 | Shinato's Ark | Spell | Ritual | Common | This card is used to Ritual Summon Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand." | |||||
SBC2-ENI03 | Hino-Kagu-Tsuchi | Spirit Monster | FIRE | Pyro | 8 | 2800 | 2900 | Common | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw. | |
SBC2-ENI04 | Otohime | Spirit Monster | LIGHT | Spellcaster | 3 | 0 | 100 | Common | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field. | |
SBC2-ENI05 | Asura Priest | Spirit Monster | LIGHT | Fairy | 4 | 1700 | 1200 | Prismatic Secret Rare, Common | This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster. | |
SBC2-ENI06 | Sword of Kusanagi | Spell | Equip | Common | Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand. | |||||
SBC2-ENI07 | Magician's Valkyria | Effect Monster | LIGHT | Spellcaster | 4 | 1600 | 1800 | Common | Your opponent cannot select another Spellcaster-Type monster you control as an attack target. | |
SBC2-ENI08 | Witch of the Black Forest | Effect Monster | DARK | Spellcaster | 4 | 1100 | 1200 | Common | If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn. | |
SBC2-ENI09 | Fire Sorcerer | Flip/Effect Monster | FIRE | Spellcaster | 4 | 1000 | 1500 | Common | FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points. | |
SBC2-ENI10 | Shining Angel | Effect Monster | LIGHT | Fairy | 4 | 1400 | 800 | Common | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
SBC2-ENI11 | Angel O1 | Effect Monster | LIGHT | Fairy | 1 | 200 | 300 | Common | You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster from your hand. You can only Special Summon "Angel O1" once per turn this way. While you control this Special Summoned card, you can Tribute Summon 1 Level 7 or higher monster in Attack Position during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |
SBC2-ENI12 | Guiding Light | Effect Monster | LIGHT | Fairy | 1 | 0 | 0 | Common | When this card is Normal Summoned: You can target 1 Level 1 LIGHTmonster in your Graveyard; Special Summon that target. | |
SBC2-ENI13 | Nightmare Penguin | Effect Monster | WATER | Aqua | 4 | 900 | 1800 | Common | When this card is flipped face-up, select 1 card your opponent controls, and return it to the hand. All face-up WATER monsters you control gain 200 ATK. | |
SBC2-ENI14 | Injection Fairy Lily | Effect Monster | EARTH | Spellcaster | 3 | 400 | 1500 | Prismatic Secret Rare, Common | Once per battle, during damage calculation, if this card battles (Quick Effect): You can pay 2000 LP; this card gains 3000 ATK during that damage calculation only. | |
SBC2-ENI15 | Mystic Tomato | Effect Monster | DARK | Plant | 4 | 1400 | 1100 | Common | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
SBC2-ENI16 | Spirit Reaper | Effect Monster | DARK | Zombie | 3 | 300 | 200 | Prismatic Secret Rare, Common | Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand. | |
SBC2-ENI17 | Thunder Ball | Effect Monster | DARK | Fiend | 3 | 450 | 400 | Common | At the end of the Damage Step, if a monster battled: You can Special Summon this card from your hand. You can send 1 Trap from your hand or that's Set on your field to the GY; destroy all other monsters in this card's column. If this card in the Monster Zone is destroyed by battle or card effect and sent to the GY: You can target 1 card in your GY; roll a six-sided die, and if the result is 6, add that target to your hand. You can only use each effect of "Thunder Ball" once per turn. | |
SBC2-ENI18 | Orgoth the Relentless | Effect Monster | EARTH | Warrior | 7 | 2500 | 2450 | Common | Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total X 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects. |
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SBC2-ENI19 | Flying Kamakiri #1 | Effect Monster | WIND | Insect | 4 | 1400 | 900 | Common | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
SBC2-ENI20 | Prime Material Dragon | Effect Monster | LIGHT | Dragon | 6 | 2400 | 2000 | Common | Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation and destroy it. | |
SBC2-ENI21 | Mobius the Frost Monarch | Effect Monster | WATER | Aqua | 6 | 2400 | 1000 | Prismatic Secret Rare, Common | When this card is Tribute Summoned: You can target up to 2 Spell/Traps on the field; destroy those targets. | |
SBC2-ENI22 | Tribe-Infecting Virus | Effect Monster | WATER | Aqua | 4 | 1600 | 1000 | Prismatic Secret Rare, Common | Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field. | |
SBC2-ENI23 | King of the Swamp | Effect Monster | WATER | Aqua | 3 | 500 | 1100 | Prismatic Secret Rare, Common | You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled. | |
SBC2-ENI24 | The Melody of Awakening Dragon | Spell | Normal | Common | Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand. | |||||
SBC2-ENI25 | Breakthrough Skill | Trap | Normal | Prismatic Secret Rare, Common | Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn. | |||||
SBC2-ENI26 | Red-Eyes Black Dragon | Normal Monster | DARK | Dragon | 7 | 2400 | 2000 | Common | A ferocious dragon with a deadly attack. | |
SBC2-ENI27 | Blue-Eyes Ultimate Dragon | Fusion Monster | LIGHT | Dragon | 12 | 4500 | 3800 | Common | "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" | |
SBC2-ENI28 | Maxx "C" | Effect Monster | EARTH | Insect | 2 | 500 | 200 | Prismatic Secret Rare, Common | During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SBC2-ENS01 | Sky God Revelation | Skill | Yami Yugi | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: When a Level 10 monster with ? ATK is Normal Summoned to your field, each player can draw until they have 6 cards in their hand. Once per turn, during your Main Phase, you can activate 1 of these Skills: |
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SBC2-ENS02 | Executive Privilege | Skill | Seto Kaiba | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: "Obelisk the Tormentor" can attack all monsters your opponent controls, once each. Once per turn, during your Main Phase, you can activate 1 of these Skills: |
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SBC2-ENS03 | Battle City Slugger | Skill | Joey Wheeler | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: All Warrior monsters you control gain 100 ATK for each Warrior monster you control. Once per turn, during your Main Phase, you can activate 1 of these Skills: |
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SBC2-ENS04 | Advent of Ra | Skill | Yami Marik | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: When you Tribute Summon "The Winged Dragon of Ra", its original ATK/DEF becoem the combined original ATK/DEF of the monsters Tributed for its Summon. Once per turn, during your Main Phase, you can activate 1 of these Skills: |
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SBC2-ENS05 | Fear of the Dark | Skill | Yami Bakura | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: While "Dark Necrofear" is face-up on your field, "Destiny Board" and "Spirit Message" cards you control are unaffected by your opponent's card effects. If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead. It cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn, you can reveal 1 "Spirit Message" card in your hand and place it on the bottom of the Deck, then draw 1 card. |
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SBC2-ENS06 | As I Predicted...! | Skill | Ishizu Ishtar | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: During your Draw Phase, instead of conducting your normal draw, you may look at the top 2 cards of your Deck, add 1 to your hand, then send the other to the GY. If you do, skip your next Battle Phase. Apply the following Skills: |
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SBC2-ENS07 | Royal Temple of the Kings | Skill | Odion | Common | Skill Activation: At the start of the Duel, place this card in your Field Zone and flip it over. Effect: "Royal Temple of the Kings" is unaffected by your opponent's card effects. "Mystical Beast of Serket" cannot be destroyed by its own effect. Once per turn: You can pay 500 LP; this turn you can activate a Continuous Trap Card with an effect that Special Summons itself as a monster, the turn it was Set. |
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SBC2-ENS08 | Tribal Unity | Skill | Mai Valentine | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: "Harpie" mosnters are also treated as "Amazoness" monsters and vice-versa, while they are on the field or GY. Once per Duel, you can discard 1 monster to make 1 "Harpie" or "Amazoness" monster you control gain ATK equal to the Level of the discarded monster x 200. |
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SBC2-ENS09 | Ever Faithful Companions | Skill | Yami Yugi | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: If only your opponent controls a monster, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your hand. Once per Duel, while you control a monster whose original name is "Dark Magician" or "Dark Magician Girl", you can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand. |
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SBC2-ENS10 | Symbol of Pride | Skill | Seto Kaiba | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: During your Main Phase, you can Tribute Summon 1 "Blue-Eyes White Dragon" by Tributing 1 Tribute Summoned monster, in addition to your Normal Summon/Set. You can discard 1 Spell, then apply 1 of these Skills (but you can only use each of these Skills once per Duel): |
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SBC2-ENS11 | Red-Eye Inferno | Skill | Joey Wheeler | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: You can Tribute Summon "Red-Eyes Black Dragon" for 1 less Tribute for each monster your opponent controls. You can discard 1 Spell, then apply 1 of these Skills (but you can only use each of these Skills once per Duel). |
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SBC2-ENS12 | Pulling the Strings | Skill | Yami Marik | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Apply the following Skills: |
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SBC2-ENS13 | Malevolence of the Millennium Ring | Skill | Yami Bakura | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per turn, if you control a Fiend monster, you can activate 1 of these Skills (but you can only use each of these Skills once per Duel): |
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SBC2-ENS14 | Keeper of the Valley | Skill | Ishizu Ishtar | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per Duel, you can discard 1 card to add 1 Spell/Trap that mentions "Necrovalley" from your GY to your hand. Apply the following Skill: |
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SBC2-ENS15 | Deserts Peril | Skill | Odion | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Twice per Duel, you can apply the following Skill: |
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SBC2-ENS16 | Harpie's Kaleidoscope | Skill | Mai Valentine | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: "Harpie Lady Sisters" monsters you control cannot be destroyed by your opponent's Monster or Trap effects, also they gain the following effect: |
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SBC2-ENS17 | See Me Rolling | Skill | Duke Devlin | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, you can add 1 card with an effect that requires a die roll from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. Apply the following Skill: |
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SBC2-ENS18 | Battle City Bestie | Skill | Téa Gardner | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Apply the following Skills: |
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SBC2-ENS19 | Even the Odds | Skill | Tristan Taylor | Common | Skill Activation: Activate this Skill only if your opponent controls exactly 3 cards and you control no cards. Effect: During your Main Phase, you can add 1 card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. This Skill can only be used once per Duel. |
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SBC2-ENS20 | Noah's Arc | Skill | Noah Kaiba | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per Duel, you can add 1 "Shinato, King of a Higher Plane" or 1 "Shinato's Ark" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. Apply the following Skills: |
This set contains 220 cards.
Release Date: 2023-12-13