"Speed Duel: Battle City Finals" Card List and Spoiler

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Yami Yugi Deck Deck List

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SBC2-ENA01 Slifer the Sky Dragon Effect Monster DIVINE Divine Beast 10 ? ? Prismatic Secret Rare Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
SBC2-ENA02 King's Knight Effect Monster LIGHT Warrior 4 1600 1400 Common When this card is Normal Summoned, if you control "Queen's Knight", you can Special Summon 1 "Jack's Knight" from your Deck.
SBC2-ENA03 Queen's Knight Normal Monster LIGHT Warrior 4 1500 1600 Common This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
SBC2-ENA04 Jack's Knight Normal Monster LIGHT Warrior 5 1900 1000 Common A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
SBC2-ENA05 Joker's Knight Effect Monster LIGHT Warrior 5 2000 1400 Prismatic Secret Rare, Common You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.
SBC2-ENA06 Imperial Bower Effect Monster LIGHT Warrior 4 1500 1500 Common If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.
SBC2-ENA07 Arcana Triumph Joker Effect Monster LIGHT Warrior 10 ? 2500 Common If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card.
SBC2-ENA08 Big Shield Gardna Effect Monster EARTH Warrior 4 100 2600 Common During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
SBC2-ENA09 Obnoxious Celtic Guardian Effect Monster EARTH Warrior 4 1400 1200 Common This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
SBC2-ENA10 Breaker the Magical Warrior Effect Monster DARK Spellcaster 4 1600 1000 Common If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
SBC2-ENA11 Magikuriboh Effect Monster DARK Fiend 1 300 200 Common During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of "Magikuriboh" once per turn.
SBC2-ENA12 Dark Magician Normal Monster DARK Spellcaster 7 2500 2100 Prismatic Secret Rare, Common The ultimate wizard in terms of attack and defense.
SBC2-ENA13 Dark Magician Girl Effect Monster DARK Spellcaster 6 2000 1700 Prismatic Secret Rare, Common Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
SBC2-ENA14 Swords of Revealing Light Spell Normal Prismatic Secret Rare, Common After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
SBC2-ENA15 Monster Reborn Spell Normal Common Target 1 monster in either GY; Special Summon it.
SBC2-ENA16 Thunderspeed Summon Spell Quick-Play Common During the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control "Queen's Knight", "King's Knight", and "Jack's Knight", you can apply this effect instead.
  • Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 10 monster.
    You can only activate 1 "Thunderspeed Summon" per turn.
  • SBC2-ENA17 Spell Shattering Arrow Spell Quick-Play Common Destroy all face-up Spell Cards your opponent controls. For each destroyed Spell Card, inflict 500 damage to your opponent.
    SBC2-ENA18 Joker's Wild Trap Normal Common During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.
    SBC2-ENA19 Court of Cards Trap Continuous Common If you control no monsters, or only control "Queen's Knight", "King's Knight", and/or "Jack's Knight": You can Special Summon 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your hand or GY. You can banish up to 1 each "Queen's Knight", "King's Knight", and/or "Jack's Knight" from your hand and/or GY; draw the same number of cards you banished. You can only use 1 "Court of Cards" effect per turn, and only once that turn.
    SBC2-ENA20 Quaking Mirror Force Trap Normal Common When an opponent's monster declares an attack: Change all Attack Position monsters your opponent controls to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
    SBC2-ENA21 Dust Tornado Trap Normal Common Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.

    Seto Kaiba Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBC2-ENB01 Obelisk the Tormentor Effect Monster DIVINE Divine Beast 10 4000 4000 Prismatic Secret Rare Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
    SBC2-ENB02 Blue-Eyes White Dragon Normal Monster LIGHT Dragon 8 3000 2500 Prismatic Secret Rare, Common This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    SBC2-ENB03 The King of D. Effect Monster DARK Spellcaster 4 1200 1100 Common This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.
    SBC2-ENB04 Des Feral Imp Flip/Effect Monster DARK Reptile 4 1600 1800 Common FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck.
    SBC2-ENB05 Ancient Lamp Effect Monster WIND Spellcaster 3 900 1400 Common During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.
    SBC2-ENB06 La Jinn the Mystical Genie of the Lamp Normal Monster DARK Fiend 4 1800 1000 Common A genie of the lamp that is at the beck and call of its master.
    SBC2-ENB07 X-Head Cannon Normal Monster LIGHT Machine 4 1800 1500 Common A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
    SBC2-ENB08 Y-Dragon Head Union Monster LIGHT Machine 4 1500 1600 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    SBC2-ENB09 Z-Metal Tank Union Monster LIGHT Machine 4 1500 1300 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.).
    SBC2-ENB10 Enemy Controller Spell Quick-Play Common Active 1 of these effects.
  • Target 1 face-up monster your opponent controls; change that target's battle position.
  • Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
  • SBC2-ENB11 Shrink Spell Quick-Play Prismatic Secret Rare, Common Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
    SBC2-ENB12 Union Hangar Spell Field Common When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
    SBC2-ENB13 The Flute of Summoning Dragon Spell Normal Common Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
    SBC2-ENB14 Dragon Revival Rhapsody Spell Normal Common If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 "Dragon Revival Rhapsody" per turn.
    SBC2-ENB15 Trade-In Spell Normal Common Discard 1 Level 8 monster; draw 2 cards.
    SBC2-ENB16 Union Scramble Trap Normal Common Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.
    SBC2-ENB17 Shadow Spell Trap Continuous Common Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
    SBC2-ENB18 Destruction Dragon Fusion/Effect Monster FIRE Dragon 8 2000 3000 Common Must be Special Summoned with "The Fang of Critias", using "Ring of Destruction". Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK.
    SBC2-ENB19 Champion's Vigilance Trap Counter Common If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do destroy that card.
    SBC2-ENB20 XYZ-Dragon Cannon Fusion/Effect Monster LIGHT Machine 8 2800 2600 Common X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
    SBC2-ENB21 XY-Dragon Cannon Fusion/Effect Monster LIGHT Machine 6 2200 1900 Common X-Head Cannon + "Y-Dragon Head"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field."
    SBC2-ENB22 XZ-Tank Cannon Fusion/Effect Monster LIGHT Machine 6 2400 2100 Common X-Head Cannon + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field."

    Joey Wheeler Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBC2-ENC01 Gilford the Lightning Effect Monster LIGHT Warrior 8 2800 1400 Prismatic Secret Rare, Common You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If you do: Destroy all monsters your opponent controls.
    SBC2-ENC02 Total Defense Shogun Effect Monster DARK Warrior 6 1550 2500 Common This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
    SBC2-ENC03 Jinzo Effect Monster DARK Machine 6 2400 1500 Common Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
    SBC2-ENC04 Absolute Crusader Effect Monster EARTH Warrior 4 1800 1200 Common When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster.
    SBC2-ENC05 Blue Flame Swordsman Effect Monster FIRE Warrior 4 1800 1600 Common Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.
    SBC2-ENC06 Valkyrian Knight Effect Monster FIRE Warrior 4 1900 1200 Common Your opponent cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard to target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.
    SBC2-ENC07 Penguin Soldier Flip/Effect Monster WATER Aqua 2 750 500 Common FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
    SBC2-ENC08 D.D. Warrior Effect Monster EARTH Warrior 4 1200 1000 Prismatic Secret Rare, Common When this card battles a monster, after damage calculation remove from play that monster and this card.
    SBC2-ENC09 Invader of the Throne Flip/Effect Monster EARTH Warrior 4 1350 1700 Common FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.
    SBC2-ENC10 Command Knight Effect Monster FIRE Warrior 4 1200 1900 Common All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack.
    SBC2-ENC11 Gearfried the Iron Knight Effect Monster EARTH Warrior 4 1800 1600 Common When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s).
    SBC2-ENC12 Sol and Luna Spell NEW Quick-Play Common Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position.
  • Face-up: Change it to face-down Defense Position.
  • Face-down: Change it to face-up Defense Position.
    You can only activate 1 "Sol and Luna" per turn.
  • SBC2-ENC13 Fissure Spell Normal Common Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
    SBC2-ENC14 Reinforcement of the Army Spell Normal Common Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    SBC2-ENC15 United We Stand Spell Equip Common The equipped monster gains 800 ATK and DEF for each face-up monster you control.
    SBC2-ENC16 Fusion Sword Murasame Blade Spell Equip Common You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.
    SBC2-ENC17 Trap Hole of Spikes Trap Normal Common When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.
    SBC2-ENC18 Fairy Box Trap Continuous Common When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card.
    SBC2-ENC19 Floodgate Trap Hole Trap Normal Common When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
    SBC2-ENC20 Kunai with Chain Trap Normal Common Activate 1 or both of these effects (simultaneously).
  • When an opponent's monster attacks: Target the attacking monster; change that target to Defense Position.
  • Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
  • SBC2-ENC21 Blast with Chain Trap Normal Common Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.

    Yami Marik Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBC2-END01 The Winged Dragon of Ra Effect Monster DIVINE Divine Beast 10 ? ? Prismatic Secret Rare Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.
    SBC2-END02 The Winged Dragon of Ra - Immortal Phoenix Effect Monster DIVINE Divine Beast 10 4000 4000 Prismatic Secret Rare, Common Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If "The Winged Dragon of Ra" is sent from the field to your Graveyard while this card is in your Graveyard: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the Graveyard. Once per turn, during the End Phase: Send this card to the Graveyard, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or Graveyard, ignoring its Summoning conditions.
    SBC2-END03 The Winged Dragon of Ra - Sphere Mode Effect Monster DIVINE Divine Beast 10 ? ? Prismatic Secret Rare, Common Cannot be Special Summoned. Requires 3 Tributes from either side of the field toNormal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck,ignoring its Summoning conditions, and if you do, its ATK and DEF become 4000.
    SBC2-END04 Holding Arms Effect Monster DARK Fiend 4 500 1200 Common If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.
    SBC2-END05 Makyura the Destructor Effect Monster DARK Warrior 4 1600 1200 Common If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn.
    SBC2-END06 Lord Poison Effect Monster WATER Plant 4 1500 1000 Common When this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.
    SBC2-END07 Lekunga Effect Monster WATER Plant 4 1700 500 Common You can banish 2 WATER monsters from your Graveyard: Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level2/ATK 700/DEF 700) in Attack Position.
    SBC2-END08 Granadora Effect Monster WATER Reptile 4 1900 700 Common When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.
    SBC2-END09 Lava Golem Effect Monster FIRE Fiend 8 3000 2500 Prismatic Secret Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage.
    SBC2-END10 Revival Jam Effect Monster WATER Aqua 4 1500 500 Common When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
    SBC2-END11 Reactor Slime Effect Monster WATER Aqua 4 500 500 Common During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.
    SBC2-END12 Dark Jeroid Effect Monster DARK Fiend 4 1200 1500 Common When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
    SBC2-END13 Newdoria Effect Monster DARK Fiend 4 1200 800 Common When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target.
    SBC2-END14 Monster Reborn Spell Normal Common Target 1 monster in either GY; Special Summon it.
    SBC2-END15 Millennium Revelation Spell Continuous Common You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn.
    SBC2-END16 Owner's Seal Spell Normal Common Return control of all monsters on the field to their orginal owners.
    SBC2-END17 Remove Trap Spell Normal Common Destroys 1 face-up Trap Card on the field.
    SBC2-END18 Malevolent Catastrophe Trap Normal Common When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
    SBC2-END19 Hidden Soldiers Trap Normal Common Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower DARK monster from your hand.
    SBC2-END20 Sakuretsu Armor Trap Normal Common When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
    SBC2-END21 Nightmare Wheel Trap Continuous Common Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
    SBC2-END22 Metal Reflect Slime Trap Continuous Common Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack.

    Yami Bakura Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBC2-ENE01 Dark Necrofear Effect Monster DARK Fiend 8 2200 2800 Prismatic Secret Rare, Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.
    SBC2-ENE02 Dark Ruler Ha Des Effect Monster DARK Fiend 6 2450 1600 Common Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
    SBC2-ENE03 Invader of Darkness Effect Monster DARK Fiend 8 2900 2500 Common While this card is face-up on the field, your opponent cannot activate Quick-Play Spell Cards.
    SBC2-ENE04 Doomcaliber Knight Effect Monster DARK Fiend 4 1900 1800 Prismatic Secret Rare, Common Cannot be Special Summoned. During either player's turn, when a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.
    SBC2-ENE05 Snipe Hunter Effect Monster DARK Fiend 4 1500 600 Common You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.
    SBC2-ENE06 Sangan Effect Monster DARK Fiend 3 1000 600 Common If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
    SBC2-ENE07 Fiendish Rhino Warrior Effect Monster EARTH Fiend 3 1400 900 Common Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.
    SBC2-ENE08 Winged Minion Effect Monster DARK Fiend 2 700 700 Common Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
    SBC2-ENE09 Jowls of Dark Demise Flip/Effect Monster WATER Fiend 2 200 100 Common FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
    SBC2-ENE10 Doomdog Octhros Effect Monster DARK Fiend 3 800 800 Common If this card is sent from the field to the Graveyard: Add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of "Doomdog Octhros" once per turn.
    SBC2-ENE11 Fusion Devourer Effect Monster DARK Fiend 4 1400 1200 Common When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.
    SBC2-ENE12 Night Assailant Flip/Effect Monster DARK Fiend 3 200 500 Common FLIP: Target 1 monster your opponent controls; destroy that target. If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except "Night Assailant"; add that target to your hand.
    SBC2-ENE13 Destiny Board Trap Continuous Common At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A" and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to the Graveyard immediately
    SBC2-ENE14 Spirit Message "I" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
    SBC2-ENE15 Spirit Message "N" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
    SBC2-ENE16 Spirit Message "A" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
    SBC2-ENE17 Spirit Message "L" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
    SBC2-ENE18 Dark Spirit's Mastery Spell Normal Common Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.
    SBC2-ENE19 Spiritualism Spell Normal Common Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.
    SBC2-ENE20 Premature Burial Spell Equip Common Activate this card by paying 800 LP, then target 1 monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
    SBC2-ENE21 Foolish Burial Spell Normal Common Send 1 monster from your Deck to the GY.
    SBC2-ENE22 Offerings to the Doomed Spell Quick-Play Common Destroy 1 face-up monster. Skip your next Draw Phase.
    SBC2-ENE23 Sentence of Doom Trap Continuous Common You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn.
    SBC2-ENE24 Zoma the Spirit Trap Continuous Common Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.

    Ishizu Ishtar Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBC2-ENF01 Mudora the Sword Oracle Effect Monster EARTH Fairy 4 1500 1800 Prismatic Secret Rare, Common You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.
    SBC2-ENF02 Cataclysmic Crusted Calcifida Effect Monster EARTH Fairy 8 2600 200 Common If a face-up EARTH monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can send 1 monster from your Deck to the GY. You can only use this effect of "Cataclysmic Crusted Calcifida" once per turn.
    SBC2-ENF03 Agido Effect Monster EARTH Fairy 4 1500 1300 Common When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
    SBC2-ENF04 Kelbek Effect Monster EARTH Fairy 4 1500 1800 Common A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally.
    SBC2-ENF05 Mudora Effect Monster EARTH Fairy 4 1500 1800 Common This card gains 200 ATK for every Fairy-Type monster in your Graveyard.
    SBC2-ENF06 Keldo Effect Monster EARTH Fairy 4 1200 1600 Common When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled.
    SBC2-ENF07 Zolga Effect Monster EARTH Fairy 4 1700 1200 Common When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points.
    SBC2-ENF08 Airknight Parshath Effect Monster LIGHT Fairy 5 1900 1400 Common If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
    SBC2-ENF09 Gravekeeper's Commandant Effect Monster EARTH Spellcaster 4 1600 1500 Common You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand.
    SBC2-ENF10 Gravekeeper's Spy Flip/Effect Monster DARK Spellcaster 4 1200 2000 Prismatic Secret Rare, Common FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
    SBC2-ENF11 Gravekeeper's Descendant Effect Monster DARK Spellcaster 4 1500 1200 Prismatic Secret Rare, Common You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target.
    SBC2-ENF12 Gravekeeper's Recruiter Effect Monster DARK Spellcaster 3 1200 1500 Common When this card you control is sent to your Graveyard: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
    SBC2-ENF13 Gravekeeper's Oracle Effect Monster DARK Spellcaster 10 2000 1500 Common You can Tribute 3 monsters or 1 "Gravekeeper's" monster to Tribute Summon (but not Set) this card. When this card is Tribute Summoned: You can activate any of these effects, and resolve in sequence, up to the number of "Gravekeeper's" monsters Tributed for the Summon.
  • This card gains ATK equal to the combined Levels that all monsters Tributed for its Tribute Summon had on the field x 100.
  • Destroy all Set monsters you opponent controls.
  • All monsters your opponent currently controls lose 2000 ATK and DEF.
  • SBC2-ENF14 Necrovalley Spell Field Prismatic Secret Rare, Common All "Gravekeeper's" monsters gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY.
    SBC2-ENF15 Dragged Down into the Grave Spell Normal Common Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.
    SBC2-ENF16 Bashing Shield Spell Equip Common Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
    SBC2-ENF17 Exchange of the Spirit Trap Normal Common If both players have 15 or more cards in their GYs: Pay 1000 LP; each player swaps the cards in their GY with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.
    SBC2-ENF18 Gravekeeper's Trap Trap Continuous Common While "Exchange of the Spirit" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY.
    SBC2-ENF19 Wall of Disruption Trap Normal Common When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.
    SBC2-ENF20 Rite of Spirit Trap Normal Common Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".
    SBC2-ENF21 Blast Held by a Tribute Trap Normal Common You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.

    Odion Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBC2-ENG01 Mystical Beast of Serket Effect Monster EARTH Fairy 6 2500 2000 Common Destroy this card if you do not control "Temple of the Kings". Each time this card destroys a monster by battle, the destroyed monster is removed from play, and this card gains 500 ATK.
    SBC2-ENG02 Guardian Sphinx Effect Monster EARTH Rock 5 1700 2400 Common Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
    SBC2-ENG03 The End of Anubis Effect Monster DARK Fiend 6 2500 0 Common As long as this card remains face-up on the field, all effects of Spell, Trap, and Effect Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
    SBC2-ENG04 Gravekeeper's Guard Flip/Effect Monster DARK Spellcaster 4 1000 1900 Common FLIP: Select 1 monster your opponent controls and return it to the hand.
    SBC2-ENG05 Swarm of Centipedes Effect Monster DARK Insect 3 1500 500 Common If this card is flipped face-up: You can target 1 other monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use this effect of "Swarm of Centipedes" once per turn. Once per turn, during your Main Phase: You can change this card to face-down Defense Position.
    SBC2-ENG06 Swarm of Scarabs Effect Monster DARK Insect 3 500 1000 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls.
    SBC2-ENG07 Swarm of Locusts Effect Monster DARK Insect 3 1000 500 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls.
    SBC2-ENG08 Des Lacooda Effect Monster EARTH Zombie 3 500 600 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card.
    SBC2-ENG09 Mirage of Nightmare Spell Continuous Prismatic Secret Rare, Common Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
    SBC2-ENG10 Double Snare Spell Normal Common Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects.
    SBC2-ENG11 Swords of Revealing Light Spell Normal Common After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
    SBC2-ENG12 Mystical Space Typhoon Spell Quick-Play Common Target 1 Spell/Trap on the field; destroy that target.
    SBC2-ENG13 Book of Moon Spell Quick-Play Common Target 1 face-up monster on the field; change that target to face-down Defense Position.
    SBC2-ENG14 Embodiment of Apophis Trap Continuous Common During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.)
    SBC2-ENG15 Tiki Curse Trap Continuous Common Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster.
    SBC2-ENG16 Tiki Soul Trap Continuous Common Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead.
    SBC2-ENG17 Ordeal of a Traveler Trap Continuous Common You can activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
    SBC2-ENG18 Waboku Trap Normal Common You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
    SBC2-ENG19 Judgment of Anubis Trap Counter Common When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
    SBC2-ENG20 Curse of Anubis Trap Normal Common All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their battle positions cannot be changed, except with a card effect.

    Mai Valentine Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBC2-ENH01 Harpie's Pet Dragon - Fearsome Fire Blast Effect Monster WIND Dragon 7 2000 2500 Common Monsters cannot target Level 6 or lower "Harpie" monsters for attacks. You can only use each of the following effects of "Harpie's Pet Dragon - Fearsome Fire Blast" once per turn. If you control a Level 6 or lower WIND monster: You can Special Summon this card from your hand in Defense Position. If this card is sent from the field to the GY: You can send 1 WIND Winged Beast monster from your Deck to the GY.
    SBC2-ENH02 Harpie Dancer Effect Monster WIND Winged Beast 4 1200 1000 Common You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
    SBC2-ENH03 Harpie Queen Effect Monster WIND Winged Beast 4 1900 1200 Prismatic Secret Rare, Common You can discard this card to the Graveyard; add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
    SBC2-ENH04 Harpie Channeler Effect Monster WIND Winged Beast 4 1400 1300 Prismatic Secret Rare, Common You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
    SBC2-ENH05 Harpie Lady 1 Effect Monster WIND Winged Beast 4 1300 1400 Common (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK.
    SBC2-ENH06 Harpie Lady 2 Effect Monster WIND Winged Beast 4 1300 1400 Common (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle.
    SBC2-ENH07 Cyber Harpie Lady Effect Monster WIND Winged Beast 4 1800 1300 Common This card's name is treated as "Harpie Lady".
    SBC2-ENH08 Harpie Lady Sisters Effect Monster WIND Winged Beast 6 1950 2100 Common Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
    SBC2-ENH09 Amazoness Princess Effect Monster EARTH Warrior 3 1200 900 Prismatic Secret Rare, Common This card's name becomes "Amazoness Queen" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Amazoness" Spell/Trap from your Deck to your hand. You can only use this effect of "Amazoness Princess" once per turn. When this card declares an attack: You can send 1 other card from your hand or field to the GY; Special Summon 1 "Amazoness" monster from your Deck in Defense Position, except "Amazoness Princess".
    SBC2-ENH10 Amazoness Chain Master Effect Monster EARTH Warrior 4 1500 1300 Common When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand.
    SBC2-ENH11 Amazoness Swords Woman Effect Monster EARTH Warrior 4 1500 1600 Common Your opponent takes any battle damage you would have taken from battles involving this card instead.
    SBC2-ENH12 Amazoness Queen Effect Monster EARTH Warrior 6 2400 1800 Common "Amazoness" monsters you control cannot be destroyed by battle.
    SBC2-ENH13 Hysteric Sign Spell Continuous Common When this card is activated: Add 1 "Elegant Egotist" from your Deck or Graveyard to your hand. During the End Phase of the turn this card was sent from the field or hand to the Graveyard: Add up to 3 "Harpie" cards with different names from your Deck to your hand. You can only activate 1 "Hysteric Sign" effect per turn, and only once that turn.
    SBC2-ENH14 Elegant Egotist Spell Normal Common If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
    SBC2-ENH15 Harpies' Hunting Ground Spell Field Common All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target.
    SBC2-ENH16 Amazoness Call Spell Quick-Play Common Take 1 "Amazoness" card from your Deck, except "Amazoness Call", and either add it to your hand or send it to the GY. During your Main Phase: You can banish this card from your GY, then target 1 "Amazoness" monster you control; this turn, that monster can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. You can only activate 1 "Amazoness Call" per turn.
    SBC2-ENH17 Amazoness Fighting Spirit Spell Continuous Common If your "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
    SBC2-ENH18 Hysteric Party Trap Continuous Common Activate this card by discarding 1 card: Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters.
    SBC2-ENH19 Amazoness Onslaught Trap Continuous Common Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it.
    SBC2-ENH20 Mirror Wall Trap Continuous Common Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 Life Points or destroy this card.
    SBC2-ENH21 Windstorm of Etaqua Trap Normal Common Change the battle positions of all face-up monsters your opponent controls.

    Other non-Skill Cards Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBC2-ENI01 Shinato, King of a Higher Plane Ritual/Effect Monster LIGHT Fairy 8 3300 3000 Prismatic Secret Rare, Common This card can only be Ritual Summoned with the Ritual Spell Card, Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster."
    SBC2-ENI02 Shinato's Ark Spell Ritual Common This card is used to Ritual Summon Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand."
    SBC2-ENI03 Hino-Kagu-Tsuchi Spirit Monster FIRE Pyro 8 2800 2900 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw.
    SBC2-ENI04 Otohime Spirit Monster LIGHT Spellcaster 3 0 100 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.
    SBC2-ENI05 Asura Priest Spirit Monster LIGHT Fairy 4 1700 1200 Prismatic Secret Rare, Common This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster.
    SBC2-ENI06 Sword of Kusanagi Spell Equip Common Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.
    SBC2-ENI07 Magician's Valkyria Effect Monster LIGHT Spellcaster 4 1600 1800 Common Your opponent cannot select another Spellcaster-Type monster you control as an attack target.
    SBC2-ENI08 Witch of the Black Forest Effect Monster DARK Spellcaster 4 1100 1200 Common If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
    SBC2-ENI09 Fire Sorcerer Flip/Effect Monster FIRE Spellcaster 4 1000 1500 Common FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.
    SBC2-ENI10 Shining Angel Effect Monster LIGHT Fairy 4 1400 800 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    SBC2-ENI11 Angel O1 Effect Monster LIGHT Fairy 1 200 300 Common You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster from your hand. You can only Special Summon "Angel O1" once per turn this way. While you control this Special Summoned card, you can Tribute Summon 1 Level 7 or higher monster in Attack Position during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    SBC2-ENI12 Guiding Light Effect Monster LIGHT Fairy 1 0 0 Common When this card is Normal Summoned: You can target 1 Level 1 LIGHTmonster in your Graveyard; Special Summon that target.
    SBC2-ENI13 Nightmare Penguin Effect Monster WATER Aqua 4 900 1800 Common When this card is flipped face-up, select 1 card your opponent controls, and return it to the hand. All face-up WATER monsters you control gain 200 ATK.
    SBC2-ENI14 Injection Fairy Lily Effect Monster EARTH Spellcaster 3 400 1500 Prismatic Secret Rare, Common Once per battle, during damage calculation, if this card battles (Quick Effect): You can pay 2000 LP; this card gains 3000 ATK during that damage calculation only.
    SBC2-ENI15 Mystic Tomato Effect Monster DARK Plant 4 1400 1100 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    SBC2-ENI16 Spirit Reaper Effect Monster DARK Zombie 3 300 200 Prismatic Secret Rare, Common Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
    SBC2-ENI17 Thunder Ball Effect Monster DARK Fiend 3 450 400 Common At the end of the Damage Step, if a monster battled: You can Special Summon this card from your hand. You can send 1 Trap from your hand or that's Set on your field to the GY; destroy all other monsters in this card's column. If this card in the Monster Zone is destroyed by battle or card effect and sent to the GY: You can target 1 card in your GY; roll a six-sided die, and if the result is 6, add that target to your hand. You can only use each effect of "Thunder Ball" once per turn.
    SBC2-ENI18 Orgoth the Relentless Effect Monster EARTH Warrior 7 2500 2450 Common Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total X 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects.
  • 1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn.
  • 3 or 4: Draw 2 cards.
  • 5 or 6: This card can attack directly this turn.
  • SBC2-ENI19 Flying Kamakiri #1 Effect Monster WIND Insect 4 1400 900 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    SBC2-ENI20 Prime Material Dragon Effect Monster LIGHT Dragon 6 2400 2000 Common Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation and destroy it.
    SBC2-ENI21 Mobius the Frost Monarch Effect Monster WATER Aqua 6 2400 1000 Prismatic Secret Rare, Common When this card is Tribute Summoned: You can target up to 2 Spell/Traps on the field; destroy those targets.
    SBC2-ENI22 Tribe-Infecting Virus Effect Monster WATER Aqua 4 1600 1000 Prismatic Secret Rare, Common Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
    SBC2-ENI23 King of the Swamp Effect Monster WATER Aqua 3 500 1100 Prismatic Secret Rare, Common You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled.
    SBC2-ENI24 The Melody of Awakening Dragon Spell Normal Common Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
    SBC2-ENI25 Breakthrough Skill Trap Normal Prismatic Secret Rare, Common Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.
    SBC2-ENI26 Red-Eyes Black Dragon Normal Monster DARK Dragon 7 2400 2000 Common A ferocious dragon with a deadly attack.
    SBC2-ENI27 Blue-Eyes Ultimate Dragon Fusion Monster LIGHT Dragon 12 4500 3800 Common "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
    SBC2-ENI28 Maxx "C" Effect Monster EARTH Insect 2 500 200 Prismatic Secret Rare, Common During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

    Skill Cards Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBC2-ENS01 Sky God Revelation Skill Yami Yugi Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: When a Level 10 monster with ? ATK is Normal Summoned to your field, each player can draw until they have 6 cards in their hand. Once per turn, during your Main Phase, you can activate 1 of these Skills:
  • Reveal 1 "Slifer the Sky Dragon" in your hand, place it on the bottom of the Deck, then draw 1 card.
  • Once per Duel, discard 1 card, then add 1 "Slifer the Sky Dragon" from your Deck to your hand.
  • SBC2-ENS02 Executive Privilege Skill Seto Kaiba Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: "Obelisk the Tormentor" can attack all monsters your opponent controls, once each. Once per turn, during your Main Phase, you can activate 1 of these Skills:
  • Reveal 1 "Obelisk the Tormentor" and 1 "Blue-Eyes White Dragon" in your hand, place them on the bottom of the Deck in any order, then draw 2 cards.
  • Once per Duel, discard 1 card, then add 1 "Obelisk the Tormentor" from your Deck to your hand.
  • SBC2-ENS03 Battle City Slugger Skill Joey Wheeler Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: All Warrior monsters you control gain 100 ATK for each Warrior monster you control. Once per turn, during your Main Phase, you can activate 1 of these Skills:
  • Reveal 1 "Gilford the Lightning", "Insect Queen", "Jinzo", or "The Legendary Fisherman" in your hand, place it on the bottom of the Deck, then draw 1 card.
  • Once per Duel, discard 1 card, then add 1 "Gilford the Lightning" from your Deck to your hand, then you can Tribute Summon 1 Warrior monster, in addition to your Normal Summon/Set.
  • SBC2-ENS04 Advent of Ra Skill Yami Marik Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: When you Tribute Summon "The Winged Dragon of Ra", its original ATK/DEF becoem the combined original ATK/DEF of the monsters Tributed for its Summon. Once per turn, during your Main Phase, you can activate 1 of these Skills:
  • Reveal 1 "The Winged Dragon of Ra" monster in your hand, place it on the bottom of the Deck, then draw 1 card.
  • Once per Duel, you can discard 1 card, then add 1 "The Winged Dragon of Ra" monster from your Deck to your hand.
  • SBC2-ENS05 Fear of the Dark Skill Yami Bakura Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: While "Dark Necrofear" is face-up on your field, "Destiny Board" and "Spirit Message" cards you control are unaffected by your opponent's card effects. If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead. It cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn, you can reveal 1 "Spirit Message" card in your hand and place it on the bottom of the Deck, then draw 1 card.
    SBC2-ENS06 As I Predicted...! Skill Ishizu Ishtar Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: During your Draw Phase, instead of conducting your normal draw, you may look at the top 2 cards of your Deck, add 1 to your hand, then send the other to the GY. If you do, skip your next Battle Phase. Apply the following Skills:
  • Only you need 15 or more cards in your GY to activate "Exchange of the Spirit".
  • If you have 15 or more cards in your GY, you can banish 1 "Exchange of the Spirit" from your GY to activate its effect.
  • SBC2-ENS07 Royal Temple of the Kings Skill Odion Common Skill Activation: At the start of the Duel, place this card in your Field Zone and flip it over.

    Effect: "Royal Temple of the Kings" is unaffected by your opponent's card effects. "Mystical Beast of Serket" cannot be destroyed by its own effect. Once per turn: You can pay 500 LP; this turn you can activate a Continuous Trap Card with an effect that Special Summons itself as a monster, the turn it was Set.
    SBC2-ENS08 Tribal Unity Skill Mai Valentine Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: "Harpie" mosnters are also treated as "Amazoness" monsters and vice-versa, while they are on the field or GY. Once per Duel, you can discard 1 monster to make 1 "Harpie" or "Amazoness" monster you control gain ATK equal to the Level of the discarded monster x 200.
    SBC2-ENS09 Ever Faithful Companions Skill Yami Yugi Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: If only your opponent controls a monster, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your hand. Once per Duel, while you control a monster whose original name is "Dark Magician" or "Dark Magician Girl", you can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.
    SBC2-ENS10 Symbol of Pride Skill Seto Kaiba Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: During your Main Phase, you can Tribute Summon 1 "Blue-Eyes White Dragon" by Tributing 1 Tribute Summoned monster, in addition to your Normal Summon/Set. You can discard 1 Spell, then apply 1 of these Skills (but you can only use each of these Skills once per Duel):
  • If you control a "Blue-Eyes White Dragon", destroy all monsters your opponent controls, also "Blue-Eyes White Dragon" you control cannot declare an attack this turn.
  • Fusion Summon 1 "Blue-Eyes Ultimate Dragon" using monsters from your hand or field as material, and if you do, it is unaffected by your opponent's card effects until the end of the this turn.
  • SBC2-ENS11 Red-Eye Inferno Skill Joey Wheeler Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: You can Tribute Summon "Red-Eyes Black Dragon" for 1 less Tribute for each monster your opponent controls. You can discard 1 Spell, then apply 1 of these Skills (but you can only use each of these Skills once per Duel).
  • If you control a "Red-Eyes Black Dragon", inflict 800 damage to your opponent, also "Red-Eyes Black Dragon" you control cannot declare an attack this turn.
  • Fusion Summon 1 Fusion Monster that mentions "Red-Eyes Black Dragon" as material, using monsters from your hand or field as material, and if you do, it cannot be destroyed by your opponent's card effects until the end of this turn.
  • SBC2-ENS12 Pulling the Strings Skill Yami Marik Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Apply the following Skills:
  • Once per turn, you can give control of 1 face-up monster you control to your opponent, and if you do, it cannot be Tributed.
  • Once per Duel, during your opponent's End Phase, you can destroy 1 monster your opponent controls that you own, and if you do, inflict 500 damage to your opponent, also for the rest of this Duel, you take no damage from cards you own.
  • SBC2-ENS13 Malevolence of the Millennium Ring Skill Yami Bakura Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Once per turn, if you control a Fiend monster, you can activate 1 of these Skills (but you can only use each of these Skills once per Duel):
  • Send 1 Fiend monster from your Deck to the GY, then lose LP equal to tis original Level x 200.
  • Discard 1 Fiend monster, lose LP equal to its original Level x 200, then draw 1 card.
  • SBC2-ENS14 Keeper of the Valley Skill Ishizu Ishtar Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Once per Duel, you can discard 1 card to add 1 Spell/Trap that mentions "Necrovalley" from your GY to your hand. Apply the following Skill:
  • Your GY is unaffected by "Necrovalley".
  • SBC2-ENS15 Deserts Peril Skill Odion Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Twice per Duel, you can apply the following Skill:
  • Flip all monsters you control face-down and shuffle them in your Main Monster Zone, then you can change the battle position of 1 monster you control. This Skill can only be used once per turn.
  • SBC2-ENS16 Harpie's Kaleidoscope Skill Mai Valentine Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: "Harpie Lady Sisters" monsters you control cannot be destroyed by your opponent's Monster or Trap effects, also they gain the following effect:
  • Once per turn, during your Main Phase: You can place 2 WIND Winged Beast monsters from your GY on the bottom of the Deck in any order, then target 1 monster your opponent controls; return it to the hand
  • SBC2-ENS17 See Me Rolling Skill Duke Devlin Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per Duel, you can add 1 card with an effect that requires a die roll from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. Apply the following Skill:
  • Once per turn, when you rolls a dice for a card or effect, you may re-roll the result once.
  • SBC2-ENS18 Battle City Bestie Skill Téa Gardner Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Apply the following Skills:
  • You take no battle damage during your turn.
  • Once per turn, during your End Phase, if your opponent activated a card or effect this turn, draw 1 card.
  • SBC2-ENS19 Even the Odds Skill Tristan Taylor Common Skill Activation: Activate this Skill only if your opponent controls exactly 3 cards and you control no cards.

    Effect: During your Main Phase, you can add 1 card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. This Skill can only be used once per Duel.
    SBC2-ENS20 Noah's Arc Skill Noah Kaiba Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Once per Duel, you can add 1 "Shinato, King of a Higher Plane" or 1 "Shinato's Ark" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. Apply the following Skills:
  • Once per turn, if you control a Level 5 or higher Spirit monster or "Shinato, King of a Higher Plane", you can add 1 Spirit monster from your GY to your hand.
  • During your turn, you can Normal Summon 1 Spirit monster with the same original name as a monster that was Normal Summoned during your previous turn, in addition to your Normal Summon this turn.
  • This set contains 220 cards.

    Release Date: 2023-12-13